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997 Commits
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| 31ef1d4959 |
@@ -20,6 +20,7 @@ build
|
||||
# other
|
||||
eclipse
|
||||
run
|
||||
**/src/generated/
|
||||
|
||||
# Files from Forge MDK
|
||||
logs
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
[submodule "core"]
|
||||
path = core
|
||||
url = https://gitlab.com/jeseibel/distant-horizons-core.git
|
||||
+621
@@ -0,0 +1,621 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
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|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
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|
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|
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|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
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|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
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|
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|
||||
A "covered work" means either the unmodified Program or a work based
|
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|
||||
To "propagate" a work means to do anything with it that, without
|
||||
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|
||||
infringement under applicable copyright law, except executing it on a
|
||||
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|
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distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
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|
||||
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|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
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|
||||
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|
||||
A "Standard Interface" means an interface that either is an official
|
||||
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|
||||
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|
||||
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|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
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|
||||
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|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
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|
||||
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|
||||
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||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
includes interface definition files associated with source files for
|
||||
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|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
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|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
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|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
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|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
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|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
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||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
@@ -0,0 +1,68 @@
|
||||
# Distant Horizons
|
||||
|
||||
This mod adds a Level Of Detail (LOD) system to Minecraft.\
|
||||
This implementation renders simplified chunks outside the normal render distance\
|
||||
allowing for an increased view distance without harming performance.
|
||||
|
||||
Or in other words: this mod lets you see farther without turning your game into a slide show.\
|
||||
If you want to see a quick demo, check out a video covering the mod here:
|
||||
|
||||
<a href="https://www.youtube.com/watch?v=H2tnvEVbO1c" target="_blank"></a>
|
||||
|
||||
|
||||
Forge version: 1.16.5-36.1.0
|
||||
|
||||
Notes:\
|
||||
This version has been confirmed to work in Eclipse and Retail Minecraft.\
|
||||
(Retail running forge version 1.16.5-36.1.0)
|
||||
|
||||
|
||||
## source code installation
|
||||
|
||||
See the Forge Documentation online for more detailed instructions:\
|
||||
http://mcforge.readthedocs.io/en/latest/gettingstarted/
|
||||
|
||||
1. Create a system variable called "JAVA_MC_HOME" with the location of the JDK 1.8.0_251 (This is needed for gradle to work correctly)
|
||||
2. replace JAVA_HOME with JAVA_MC_HOME in gradle.bat
|
||||
3. open a command line in the project folder
|
||||
|
||||
**If using Ecplise:**
|
||||
1. run the command: `./gradlew geneclipseruns`
|
||||
2. run the command: `./gradlew eclipse`
|
||||
3. Make sure eclipse has the JDK 1.8.0_251 installed. (This is needed so that eclipse can run minecraft)
|
||||
4. Import the project into eclipse
|
||||
|
||||
**If using IntelliJ:**
|
||||
1. open IDEA and import the build.gradle
|
||||
2. run the command: `./gradlew genIntellijRuns`
|
||||
3. refresh the Gradle project in IDEA if required
|
||||
|
||||
|
||||
## Compiling
|
||||
|
||||
1. open a command line in the project folder
|
||||
2. run the command: `./gradlew build`
|
||||
3. the compiled jar file will be in the folder `build\libs`
|
||||
|
||||
|
||||
## Other commands
|
||||
|
||||
`./gradlew --refresh-dependencies` to refresh local dependencies.
|
||||
|
||||
`./gradlew clean` to reset everything (this does not affect your code) and then start the process again.
|
||||
|
||||
|
||||
## Note to self
|
||||
|
||||
The Minecraft source code is NOT added to your workspace in an editable way. Minecraft is treated like a normal Library. Sources are there for documentation and research purposes only.
|
||||
|
||||
Source code uses Mojang mappings.
|
||||
|
||||
The source code can be 'created' with the `./eclipse` command and can be found in the following path:\
|
||||
`minecraft-lod-mod\build\fg_cache\mcp\ VERSION \joined\ RANDOM_STRING \patch\output.jar`
|
||||
|
||||
|
||||
## Open Source Acknowledgements
|
||||
|
||||
XZ for Java (data compression)\
|
||||
https://tukaani.org/xz/java.html
|
||||
-66
@@ -1,66 +0,0 @@
|
||||
This mod adds a Level Of Detail (LOD) system to Minecraft.
|
||||
This implementation renders simplified chunks outside the normal render distance
|
||||
allowing for an increased view distance without harming performance.
|
||||
|
||||
Or in other words: this mod let's you see farther without turning your game into a slide show.
|
||||
If you want to see a quick demo, check out the video I made here:
|
||||
https://youtu.be/v61iOYZQWCs
|
||||
|
||||
|
||||
Forge version: 1.16.4-35.1.4
|
||||
|
||||
Notes:
|
||||
This version has been confirmed to work in Eclipse and retail Minecraft.
|
||||
(retail running forge 1.16.4-35.1.37)
|
||||
|
||||
|
||||
========================
|
||||
source code installation
|
||||
========================
|
||||
|
||||
See the Forge Documentation online for more detailed instructions:
|
||||
http://mcforge.readthedocs.io/en/latest/gettingstarted/
|
||||
|
||||
Step 1: Create a system variable called "JAVA_MC_HOME" with the location of the JDK 1.8.0_251 (This is needed for gradle to work correctly)
|
||||
|
||||
Step 2: replace JAVA_HOME with JAVA_MC_HOME in gradle.bat
|
||||
|
||||
Step 3: open a command line in the project folder
|
||||
|
||||
Step 4: run the command: "./gradlew geneclipseruns"
|
||||
|
||||
Step 5: run the command: "./gradlew eclipse"
|
||||
|
||||
Step 6: Make sure the eclipse has the JDK 1.8.0_251 installed. (This is needed so that eclipse can run minecraft)
|
||||
|
||||
Step 7: Import the project into eclipse
|
||||
|
||||
|
||||
|
||||
=========
|
||||
compiling
|
||||
=========
|
||||
|
||||
Step 1: open a command line in the project folder
|
||||
|
||||
Step 2: run the command: "./gradlew build"
|
||||
|
||||
Step 3: the compiled jar file will be in the folder "build\libs"
|
||||
|
||||
|
||||
|
||||
==============
|
||||
Other commands
|
||||
==============
|
||||
|
||||
"./gradlew --refresh-dependencies" to refresh local dependencies.
|
||||
"./gradlew clean" to reset everything (this does not affect your code) and then start the process again.
|
||||
|
||||
|
||||
|
||||
============
|
||||
Note to self
|
||||
============
|
||||
|
||||
The Minecraft source code is NOT added to your workspace in a editable way. Minecraft is treated like a normal Library. Sources are there for documentation and research purposes only.
|
||||
|
||||
Binary file not shown.
+128
-20
@@ -1,26 +1,36 @@
|
||||
buildscript {
|
||||
repositories {
|
||||
maven { url = 'https://files.minecraftforge.net/maven' }
|
||||
jcenter()
|
||||
maven { url = 'https://files.minecraftforge.net' }
|
||||
mavenCentral()
|
||||
// potential replacement in case of problems: https://dist.creeper.host/Sponge/maven
|
||||
maven { url = 'https://repo.spongepowered.org/maven/' }
|
||||
// potential replacement in case of problems:
|
||||
// https://dist.creeper.host/Sponge/maven
|
||||
// used to download and compile dependencies from git repos
|
||||
maven { url 'https://jitpack.io' }
|
||||
gradlePluginPortal()
|
||||
}
|
||||
dependencies {
|
||||
classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '3.+', changing: true
|
||||
// Note to self: Don't try to update ForgeGradle!
|
||||
// As of 11-27-2021 Mixins don't work on Gradle 7,
|
||||
// which the newer versions of ForgeGradle use
|
||||
classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '3+', changing: true
|
||||
classpath group: 'org.spongepowered', name: 'mixingradle', version: '0.7-SNAPSHOT'
|
||||
}
|
||||
}
|
||||
|
||||
plugins {
|
||||
id "com.github.johnrengelman.shadow" version "4.0.4"
|
||||
}
|
||||
|
||||
apply plugin: 'net.minecraftforge.gradle'
|
||||
apply plugin: 'org.spongepowered.mixin'
|
||||
// Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
|
||||
apply plugin: 'eclipse'
|
||||
apply plugin: 'maven-publish'
|
||||
|
||||
version = 'a1.2'
|
||||
group = 'com.backsun.lod'
|
||||
archivesBaseName = 'lod_1.16.4'
|
||||
version = 'a1.5.4'
|
||||
group = 'com.seibel.lod'
|
||||
archivesBaseName = 'Distant-Horizons_1.16.5'
|
||||
|
||||
|
||||
sourceCompatibility = targetCompatibility = compileJava.sourceCompatibility = compileJava.targetCompatibility = '1.8' // Need this here so eclipse task generates correctly.
|
||||
|
||||
@@ -31,8 +41,8 @@ minecraft {
|
||||
// stable_# Stables are built at the discretion of the MCP team.
|
||||
// Use non-default mappings at your own risk. they may not always work.
|
||||
// Simply re-run your setup task after changing the mappings to update your workspace.
|
||||
mappings channel: 'snapshot', version: '20201028-1.16.3'
|
||||
|
||||
mappings channel: 'official', version: '1.16.5'
|
||||
|
||||
// makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable.
|
||||
|
||||
accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
|
||||
@@ -45,9 +55,15 @@ minecraft {
|
||||
arg "-mixin.config=lod.mixins.json"
|
||||
|
||||
// Recommended logging data for a userdev environment
|
||||
property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'
|
||||
// The markers can be changed as needed.
|
||||
// "SCAN": For mods scan.
|
||||
// "REGISTRIES": For firing of registry events.
|
||||
// "REGISTRYDUMP": For getting the contents of all registries.
|
||||
property 'forge.logging.markers', 'REGISTRIES'
|
||||
|
||||
// Recommended logging level for the console
|
||||
// You can set various levels here.
|
||||
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
|
||||
property 'forge.logging.console.level', 'debug'
|
||||
|
||||
mods {
|
||||
@@ -62,9 +78,15 @@ minecraft {
|
||||
arg "-mixin.config=lod.mixins.json"
|
||||
|
||||
// Recommended logging data for a userdev environment
|
||||
property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'
|
||||
// The markers can be changed as needed.
|
||||
// "SCAN": For mods scan.
|
||||
// "REGISTRIES": For firing of registry events.
|
||||
// "REGISTRYDUMP": For getting the contents of all registries.
|
||||
property 'forge.logging.markers', 'REGISTRIES'
|
||||
|
||||
// Recommended logging level for the console
|
||||
// You can set various levels here.
|
||||
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
|
||||
property 'forge.logging.console.level', 'debug'
|
||||
|
||||
mods {
|
||||
@@ -78,9 +100,15 @@ minecraft {
|
||||
workingDirectory project.file('run')
|
||||
|
||||
// Recommended logging data for a userdev environment
|
||||
property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'
|
||||
// The markers can be changed as needed.
|
||||
// "SCAN": For mods scan.
|
||||
// "REGISTRIES": For firing of registry events.
|
||||
// "REGISTRYDUMP": For getting the contents of all registries.
|
||||
property 'forge.logging.markers', 'REGISTRIES'
|
||||
|
||||
// Recommended logging level for the console
|
||||
// You can set various levels here.
|
||||
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
|
||||
property 'forge.logging.console.level', 'debug'
|
||||
|
||||
// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
|
||||
@@ -95,14 +123,59 @@ minecraft {
|
||||
}
|
||||
}
|
||||
|
||||
// Include resources generated by data generators.
|
||||
sourceSets.main.resources { srcDir 'src/generated/resources' }
|
||||
sourceSets {
|
||||
main {
|
||||
java {
|
||||
// add Distant Horizon's Core source folders
|
||||
srcDirs("core/src/main/java");
|
||||
srcDirs("core/src/main/resources")
|
||||
}
|
||||
resources {
|
||||
// Include resources generated by data generators.
|
||||
srcDir("src/generated/resources")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// this is required so that we can use
|
||||
// jitpack in the dependencies section below
|
||||
repositories {
|
||||
mavenCentral()
|
||||
// used to download and compile dependencies from git repos
|
||||
maven { url 'https://jitpack.io' }
|
||||
}
|
||||
|
||||
configurations {
|
||||
shadowMe
|
||||
compileOnly.extendsFrom(embed)
|
||||
}
|
||||
|
||||
dependencies {
|
||||
// Specify the version of Minecraft to use, If this is any group other then 'net.minecraft' it is assumed
|
||||
// that the dep is a ForgeGradle 'patcher' dependency. And it's patches will be applied.
|
||||
// The userdev artifact is a special name and will get all sorts of transformations applied to it.
|
||||
minecraft 'net.minecraftforge:forge:1.16.4-35.1.4'
|
||||
minecraft 'net.minecraftforge:forge:1.16.5-36.1.0'
|
||||
|
||||
// required to generate the mixin refmap
|
||||
annotationProcessor 'org.spongepowered:mixin:0.8:processor'
|
||||
|
||||
implementation 'org.tukaani:xz:1.9'
|
||||
shadowMe 'org.tukaani:xz:1.9'
|
||||
implementation 'org.apache.commons:commons-compress:1.21'
|
||||
shadowMe 'org.apache.commons:commons-compress:1.21'
|
||||
|
||||
// these were added to hopefully allow for cloning
|
||||
// configuredFeatures to allow for safe
|
||||
// multi threaded feature generation. Sadly I couldn't find
|
||||
// a way to duplicate lambda functions (which features use)
|
||||
// so for now I'm not sure what to do.
|
||||
//implementation 'io.github.kostaskougios:cloning:1.10.3'
|
||||
//
|
||||
//implementation ('com.esotericsoftware:kryo:5.1.1') {
|
||||
// exclude group: "org.objenesis"
|
||||
//}
|
||||
//implementation 'org.objenesis:objenesis:3.2'
|
||||
|
||||
|
||||
// You may put jars on which you depend on in ./libs or you may define them like so..
|
||||
// compile "some.group:artifact:version:classifier"
|
||||
@@ -121,26 +194,59 @@ dependencies {
|
||||
// For more info...
|
||||
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
|
||||
// http://www.gradle.org/docs/current/userguide/dependency_management.html
|
||||
}
|
||||
|
||||
task copyCoreResources(type: Copy) {
|
||||
from file("core/src/main/resources/shaders")
|
||||
into file("src/generated/resources/shaders")
|
||||
}
|
||||
|
||||
task copyCoreResourcesAtRuntime(type: Copy) {
|
||||
from file("core/src/main/resources/shaders")
|
||||
into file("build/resources/main/shaders")
|
||||
}
|
||||
|
||||
compileJava.dependsOn(copyCoreResources).dependsOn(copyCoreResourcesAtRuntime)
|
||||
|
||||
jar {
|
||||
classifier 'withoutDependencies'
|
||||
}
|
||||
|
||||
shadowJar {
|
||||
duplicatesStrategy = DuplicatesStrategy.INCLUDE
|
||||
configurations = [project.configurations.getByName("shadowMe")]
|
||||
relocate 'org.tukaani', 'shaded.tukaani'
|
||||
relocate 'org.apache.commons.compress', 'shaded.apache.commons.compress'
|
||||
classifier ''
|
||||
}
|
||||
|
||||
reobf {
|
||||
shadowJar {
|
||||
dependsOn tasks.createMcpToSrg
|
||||
mappings = tasks.createMcpToSrg.outputs.files.singleFile
|
||||
}
|
||||
}
|
||||
|
||||
artifacts {
|
||||
archives tasks.shadowJar
|
||||
}
|
||||
|
||||
// Example for how to get properties into the manifest for reading by the runtime..
|
||||
jar {
|
||||
manifest {
|
||||
attributes([
|
||||
"Specification-Title": "Levels of Detail",
|
||||
"Specification-Title": "LOD",
|
||||
"Specification-Version": "1", // We are version 1 of ourselves
|
||||
"Implementation-Title": project.name,
|
||||
"Implementation-Version": "1.0",
|
||||
"Implementation-Version": "1",
|
||||
"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ"),
|
||||
"MixinConfigs": "lod.mixins.json",
|
||||
])
|
||||
}
|
||||
}
|
||||
|
||||
// Example configuration to allow publishing using the maven-publish task
|
||||
// This is the preferred method to reobfuscate your jar file
|
||||
jar.finalizedBy('reobfJar')
|
||||
jar.finalizedBy('reobfJar')
|
||||
// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing
|
||||
//publish.dependsOn('reobfJar')
|
||||
|
||||
@@ -159,4 +265,6 @@ publishing {
|
||||
|
||||
mixin {
|
||||
add sourceSets.main, "lod.refmap.json"
|
||||
config "lod.mixins.json"
|
||||
}
|
||||
|
||||
|
||||
Submodule
+1
Submodule core added at f2fc669b37
+1
-1
@@ -1,5 +1,5 @@
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-4.10.3-bin.zip
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-4.10.3-bin.zip
|
||||
|
||||
Binary file not shown.
@@ -1,65 +0,0 @@
|
||||
package com.seibel.lod;
|
||||
|
||||
import com.seibel.lod.handlers.LodConfig;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.ModLoadingContext;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.config.ModConfig;
|
||||
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
|
||||
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
|
||||
import net.minecraftforge.fml.event.server.FMLServerStartingEvent;
|
||||
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
|
||||
|
||||
/**
|
||||
* Initialize and setup the Mod.
|
||||
* <br>
|
||||
* If you are looking for the real start of the mod
|
||||
* check out the ClientProxy.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 02-07-2021
|
||||
*/
|
||||
@Mod(ModInfo.MODID)
|
||||
public class LodMain
|
||||
{
|
||||
public static LodMain instance;
|
||||
|
||||
public static ClientProxy client_proxy;
|
||||
|
||||
|
||||
private void init(final FMLCommonSetupEvent event)
|
||||
{
|
||||
Minecraft.getInstance().getFramebuffer().enableStencil();
|
||||
ModLoadingContext.get().registerConfig(ModConfig.Type.CLIENT, LodConfig.clientSpec);
|
||||
}
|
||||
|
||||
|
||||
public LodMain()
|
||||
{
|
||||
// Register the methods
|
||||
FMLJavaModLoadingContext.get().getModEventBus().addListener(this::init);
|
||||
FMLJavaModLoadingContext.get().getModEventBus().addListener(this::onClientStart);
|
||||
|
||||
// Register ourselves for server and other game events we are interested in
|
||||
MinecraftForge.EVENT_BUS.register(this);
|
||||
}
|
||||
|
||||
private void onClientStart(final FMLClientSetupEvent event)
|
||||
{
|
||||
client_proxy = new ClientProxy();
|
||||
MinecraftForge.EVENT_BUS.register(client_proxy);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@SubscribeEvent
|
||||
public void onServerStarting(FMLServerStartingEvent event)
|
||||
{
|
||||
// this is called when the server starts
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
package com.seibel.lod;
|
||||
|
||||
/**
|
||||
* This file is similar to mcmod.info
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 05-31-2021
|
||||
*/
|
||||
public final class ModInfo
|
||||
{
|
||||
public static final String MODID = "lod";
|
||||
public static final String MODNAME = "Levels of Detail";
|
||||
public static final String MODAPI = "LodAPI";
|
||||
public static final String VERSION = "a1.2";
|
||||
}
|
||||
@@ -1,355 +0,0 @@
|
||||
package com.seibel.lod.builders;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import com.seibel.lod.builders.worldGeneration.LodChunkGenWorker;
|
||||
import com.seibel.lod.handlers.LodConfig;
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.NearFarBuffer;
|
||||
import com.seibel.lod.render.LodRenderer;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.world.biome.BiomeContainer;
|
||||
import net.minecraft.world.chunk.ChunkStatus;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
import net.minecraftforge.common.WorldWorkerManager;
|
||||
|
||||
/**
|
||||
* This object is used to create NearFarBuffer objects.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 06-19-2021
|
||||
*/
|
||||
public class LodBufferBuilder
|
||||
{
|
||||
private Minecraft mc;
|
||||
|
||||
/** This holds the thread used to generate new LODs off the main thread. */
|
||||
private ExecutorService genThread = Executors.newSingleThreadExecutor();
|
||||
|
||||
private LodBuilder lodBuilder;
|
||||
|
||||
/** The buffers that are used to create LODs using near fog */
|
||||
public volatile BufferBuilder buildableNearBuffer;
|
||||
/** The buffers that are used to create LODs using far fog */
|
||||
public volatile BufferBuilder buildableFarBuffer;
|
||||
|
||||
/** if this is true the LOD buffers are currently being
|
||||
* regenerated. */
|
||||
public volatile boolean generatingBuffers = false;
|
||||
|
||||
/** if this is true new LOD buffers have been generated
|
||||
* and are waiting to be swapped with the drawable buffers*/
|
||||
private volatile boolean switchBuffers = false;
|
||||
|
||||
/** If this is greater than 0 no new chunk generation requests will be made
|
||||
* this is to prevent chunks from being generated for a long time in an area
|
||||
* the player is no longer in. */
|
||||
public volatile int numberOfChunksWaitingToGenerate = 0;
|
||||
|
||||
/** how many chunks to generate outside of the player's
|
||||
* view distance at one time. (or more specifically how
|
||||
* many requests to make at one time) */
|
||||
public int maxChunkGenRequests = Runtime.getRuntime().availableProcessors();
|
||||
|
||||
|
||||
public LodBufferBuilder(LodBuilder newLodBuilder)
|
||||
{
|
||||
mc = Minecraft.getInstance();
|
||||
lodBuilder = newLodBuilder;
|
||||
}
|
||||
|
||||
|
||||
private BiomeContainer biomeContainer = null;
|
||||
private LodDimension previousDimension = null;
|
||||
|
||||
|
||||
/**
|
||||
* Create a thread to asynchronously generate LOD buffers
|
||||
* centered around the given camera X and Z.
|
||||
* <br>
|
||||
* This method will write to the drawableNearBuffers and drawableFarBuffers.
|
||||
* <br>
|
||||
* After the buildable buffers have been generated they must be
|
||||
* swapped with the drawable buffers in the LodRenderer to be drawn.
|
||||
*/
|
||||
public void generateLodBuffersAsync(LodRenderer renderer, LodDimension lodDim,
|
||||
double playerX, double playerZ, int numbChunksWide)
|
||||
{
|
||||
// only allow one generation process to happen at a time
|
||||
if (generatingBuffers)
|
||||
return;
|
||||
|
||||
if (buildableNearBuffer == null || buildableFarBuffer == null)
|
||||
throw new IllegalStateException("generateLodBuffersAsync was called before the buildableNearBuffer and buildableFarBuffer were created.");
|
||||
|
||||
if (previousDimension != lodDim)
|
||||
{
|
||||
biomeContainer = LodUtil.getServerWorldFromDimension(lodDim.dimension).getChunk(0, 0, ChunkStatus.EMPTY).getBiomes();
|
||||
previousDimension = lodDim;
|
||||
}
|
||||
|
||||
|
||||
|
||||
generatingBuffers = true;
|
||||
|
||||
|
||||
|
||||
// this seemingly useless math is required,
|
||||
// just using (int) playerX/Z doesn't work
|
||||
int playerXChunkOffset = ((int) playerX / LodChunk.WIDTH) * LodChunk.WIDTH;
|
||||
int playerZChunkOffset = ((int) playerZ / LodChunk.WIDTH) * LodChunk.WIDTH;
|
||||
// this is where we will start drawing squares
|
||||
// (exactly half the total width)
|
||||
int startX = (-LodChunk.WIDTH * (numbChunksWide / 2)) + playerXChunkOffset;
|
||||
int startZ = (-LodChunk.WIDTH * (numbChunksWide / 2)) + playerZChunkOffset;
|
||||
|
||||
|
||||
Thread t = new Thread(()->
|
||||
{
|
||||
// index of the chunk currently being added to the
|
||||
// generation list
|
||||
int chunkGenIndex = 0;
|
||||
|
||||
ChunkPos[] chunksToGen = new ChunkPos[maxChunkGenRequests];
|
||||
// if we don't have a full number of chunks to generate in chunksToGen
|
||||
// we can top it off from the reserve
|
||||
ChunkPos[] chunksToGenReserve = new ChunkPos[maxChunkGenRequests];
|
||||
int minChunkDist = Integer.MAX_VALUE;
|
||||
ChunkPos playerChunkPos = new ChunkPos((int)playerX / LodChunk.WIDTH, (int)playerZ / LodChunk.WIDTH);
|
||||
|
||||
|
||||
// generate our new buildable buffers
|
||||
buildableNearBuffer.begin(GL11.GL_QUADS, LodRenderer.LOD_VERTEX_FORMAT);
|
||||
buildableFarBuffer.begin(GL11.GL_QUADS, LodRenderer.LOD_VERTEX_FORMAT);
|
||||
|
||||
// x axis
|
||||
for (int i = 0; i < numbChunksWide; i++)
|
||||
{
|
||||
// z axis
|
||||
for (int j = 0; j < numbChunksWide; j++)
|
||||
{
|
||||
int chunkX = i + (startX / LodChunk.WIDTH);
|
||||
int chunkZ = j + (startZ / LodChunk.WIDTH);
|
||||
|
||||
// skip any chunks that Minecraft is going to render
|
||||
if(isCoordInCenterArea(i, j, (numbChunksWide / 2))
|
||||
&& renderer.vanillaRenderedChunks.contains(new ChunkPos(chunkX, chunkZ)))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
// set where this square will be drawn in the world
|
||||
double xOffset = (LodChunk.WIDTH * i) + // offset by the number of LOD blocks
|
||||
startX; // offset so the center LOD block is centered underneath the player
|
||||
double yOffset = 0;
|
||||
double zOffset = (LodChunk.WIDTH * j) + startZ;
|
||||
|
||||
LodChunk lod = lodDim.getLodFromCoordinates(chunkX, chunkZ);
|
||||
|
||||
if (lod == null || lod.isLodEmpty())
|
||||
{
|
||||
// generate a new chunk if no chunk currently exists
|
||||
// and we aren't waiting on any other chunks to generate
|
||||
if (lod == null && numberOfChunksWaitingToGenerate < maxChunkGenRequests)
|
||||
{
|
||||
ChunkPos pos = new ChunkPos(chunkX, chunkZ);
|
||||
|
||||
// determine if this position is closer to the player
|
||||
// than the previous
|
||||
int newDistance = playerChunkPos.getChessboardDistance(pos);
|
||||
|
||||
if (newDistance < minChunkDist)
|
||||
{
|
||||
// this chunk is closer, clear any previous
|
||||
// positions and update the new minimum distance
|
||||
minChunkDist = newDistance;
|
||||
chunksToGenReserve = chunksToGen;
|
||||
|
||||
chunkGenIndex = 0;
|
||||
chunksToGen = new ChunkPos[maxChunkGenRequests];
|
||||
chunksToGen[chunkGenIndex] = pos;
|
||||
chunkGenIndex++;
|
||||
}
|
||||
else if (newDistance <= minChunkDist)
|
||||
{
|
||||
// this chunk position is as close or closers than the
|
||||
// minimum distance
|
||||
if(chunkGenIndex < maxChunkGenRequests)
|
||||
{
|
||||
// we are still under the number of chunks to generate
|
||||
// add this position to the list
|
||||
chunksToGen[chunkGenIndex] = pos;
|
||||
chunkGenIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
// don't render this null chunk
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
BufferBuilder currentBuffer = null;
|
||||
if (isCoordinateInNearFogArea(i, j, numbChunksWide / 2))
|
||||
currentBuffer = buildableNearBuffer;
|
||||
else
|
||||
currentBuffer = buildableFarBuffer;
|
||||
|
||||
// get the desired LodTemplate and
|
||||
// add this LOD to the buffer
|
||||
LodConfig.CLIENT.lodTemplate.get().
|
||||
template.addLodToBuffer(currentBuffer, lodDim, lod,
|
||||
xOffset, yOffset, zOffset, renderer.debugging);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO add a way for a server side mod to generate chunks requested here
|
||||
if(mc.isIntegratedServerRunning())
|
||||
{
|
||||
ServerWorld serverWorld = LodUtil.getServerWorldFromDimension(lodDim.dimension);
|
||||
|
||||
// make sure we have as many chunks to generate as we are allowed
|
||||
if (chunkGenIndex < maxChunkGenRequests)
|
||||
{
|
||||
for(int i = chunkGenIndex, j = 0; i < maxChunkGenRequests; i++, j++)
|
||||
{
|
||||
chunksToGen[i] = chunksToGenReserve[j];
|
||||
}
|
||||
}
|
||||
|
||||
// start chunk generation
|
||||
for(ChunkPos chunkPos : chunksToGen)
|
||||
{
|
||||
if(chunkPos == null)
|
||||
break;
|
||||
|
||||
numberOfChunksWaitingToGenerate++;
|
||||
|
||||
LodChunkGenWorker genWorker = new LodChunkGenWorker(chunkPos, renderer, lodBuilder, this, lodDim, serverWorld, biomeContainer);
|
||||
WorldWorkerManager.addWorker(genWorker);
|
||||
}
|
||||
}
|
||||
|
||||
// finish the buffer building
|
||||
buildableNearBuffer.finishDrawing();
|
||||
buildableFarBuffer.finishDrawing();
|
||||
|
||||
// mark that the buildable buffers as ready to swap
|
||||
generatingBuffers = false;
|
||||
switchBuffers = true;
|
||||
});
|
||||
|
||||
genThread.execute(t);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//====================//
|
||||
// generation helpers //
|
||||
//====================//
|
||||
|
||||
/**
|
||||
* Returns if the given coordinate is in the loaded area of the world.
|
||||
* @param centerCoordinate the center of the loaded world
|
||||
*/
|
||||
private boolean isCoordInCenterArea(int i, int j, int centerCoordinate)
|
||||
{
|
||||
return (i >= centerCoordinate - mc.gameSettings.renderDistanceChunks
|
||||
&& i <= centerCoordinate + mc.gameSettings.renderDistanceChunks)
|
||||
&&
|
||||
(j >= centerCoordinate - mc.gameSettings.renderDistanceChunks
|
||||
&& j <= centerCoordinate + mc.gameSettings.renderDistanceChunks);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Find the coordinates that are in the center half of the given
|
||||
* 2D matrix, starting at (0,0) and going to (2 * lodRadius, 2 * lodRadius).
|
||||
*/
|
||||
private static boolean isCoordinateInNearFogArea(int chunkX, int chunkZ, int lodRadius)
|
||||
{
|
||||
int halfRadius = lodRadius / 2;
|
||||
|
||||
return (chunkX >= lodRadius - halfRadius
|
||||
&& chunkX <= lodRadius + halfRadius)
|
||||
&&
|
||||
(chunkZ >= lodRadius - halfRadius
|
||||
&& chunkZ <= lodRadius + halfRadius);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//===============================//
|
||||
// BufferBuilder related methods //
|
||||
//===============================//
|
||||
|
||||
|
||||
/**
|
||||
* Called from the LodRenderer to create the
|
||||
* BufferBuilders at the right size.
|
||||
*
|
||||
* @param bufferMaxCapacity
|
||||
*/
|
||||
public void setupBuffers(int bufferMaxCapacity)
|
||||
{
|
||||
buildableNearBuffer = new BufferBuilder(bufferMaxCapacity);
|
||||
buildableFarBuffer = new BufferBuilder(bufferMaxCapacity);
|
||||
}
|
||||
|
||||
/**
|
||||
* Swap the drawable and buildable buffers and return
|
||||
* the old drawable buffers.
|
||||
* @param drawableNearBuffer
|
||||
* @param drawableFarBuffer
|
||||
*/
|
||||
public NearFarBuffer swapBuffers(BufferBuilder drawableNearBuffer, BufferBuilder drawableFarBuffer)
|
||||
{
|
||||
// swap the BufferBuilders
|
||||
BufferBuilder tmp = buildableNearBuffer;
|
||||
buildableNearBuffer = drawableNearBuffer;
|
||||
drawableNearBuffer = tmp;
|
||||
|
||||
tmp = buildableFarBuffer;
|
||||
buildableFarBuffer = drawableFarBuffer;
|
||||
drawableFarBuffer = tmp;
|
||||
|
||||
|
||||
// the buffers have been swapped
|
||||
switchBuffers = false;
|
||||
|
||||
return new NearFarBuffer(drawableNearBuffer, drawableFarBuffer);
|
||||
}
|
||||
|
||||
/**
|
||||
* If this is true the buildable near and far
|
||||
* buffers have been generated and are ready to be
|
||||
* sent to the LodRenderer.
|
||||
*/
|
||||
public boolean newBuffersAvaliable()
|
||||
{
|
||||
return switchBuffers;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -1,493 +0,0 @@
|
||||
package com.seibel.lod.builders;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
|
||||
import com.seibel.lod.enums.LodDetail;
|
||||
import com.seibel.lod.handlers.LodConfig;
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.objects.LodDataPoint;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.LodWorld;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.block.FlowingFluidBlock;
|
||||
import net.minecraft.block.GrassBlock;
|
||||
import net.minecraft.block.LeavesBlock;
|
||||
import net.minecraft.world.DimensionType;
|
||||
import net.minecraft.world.IWorld;
|
||||
import net.minecraft.world.biome.Biome;
|
||||
import net.minecraft.world.chunk.ChunkSection;
|
||||
import net.minecraft.world.chunk.IChunk;
|
||||
import net.minecraft.world.gen.Heightmap;
|
||||
|
||||
/**
|
||||
* This object is in charge of creating Lod
|
||||
* related objects.
|
||||
* (specifically: Lod World, Dimension, Region, and Chunk objects)
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 6-27-2021
|
||||
*/
|
||||
public class LodBuilder
|
||||
{
|
||||
private ExecutorService lodGenThreadPool = Executors.newSingleThreadExecutor();
|
||||
|
||||
/** Default size of any LOD regions we use */
|
||||
public int regionWidth = 5;
|
||||
|
||||
|
||||
public static final int CHUNK_DATA_WIDTH = LodChunk.WIDTH;
|
||||
public static final int CHUNK_SECTION_HEIGHT = LodChunk.WIDTH;
|
||||
|
||||
|
||||
|
||||
public LodBuilder()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void generateLodChunkAsync(IChunk chunk, LodWorld lodWorld, IWorld world)
|
||||
{
|
||||
generateLodChunkAsync(chunk, new LodBuilderConfig(), lodWorld, world);
|
||||
}
|
||||
|
||||
public void generateLodChunkAsync(IChunk chunk, LodBuilderConfig config, LodWorld lodWorld, IWorld world)
|
||||
{
|
||||
if (lodWorld == null || !lodWorld.getIsWorldLoaded())
|
||||
return;
|
||||
|
||||
// don't try to create an LOD object
|
||||
// if for some reason we aren't
|
||||
// given a valid chunk object
|
||||
if (chunk == null)
|
||||
return;
|
||||
|
||||
Thread thread = new Thread(() ->
|
||||
{
|
||||
try
|
||||
{
|
||||
DimensionType dim = world.getDimensionType();
|
||||
|
||||
LodChunk lod = generateLodFromChunk(chunk, config);
|
||||
|
||||
LodDimension lodDim;
|
||||
|
||||
if (lodWorld.getLodDimension(dim) == null)
|
||||
{
|
||||
lodDim = new LodDimension(dim, lodWorld, regionWidth);
|
||||
lodWorld.addLodDimension(lodDim);
|
||||
}
|
||||
else
|
||||
{
|
||||
lodDim = lodWorld.getLodDimension(dim);
|
||||
}
|
||||
|
||||
lodDim.addLod(lod);
|
||||
}
|
||||
catch(IllegalArgumentException | NullPointerException e)
|
||||
{
|
||||
// if the world changes while LODs are being generated
|
||||
// they will throw errors as they try to access things that no longer
|
||||
// exist.
|
||||
}
|
||||
});
|
||||
lodGenThreadPool.execute(thread);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Creates a LodChunk for a chunk in the given world.
|
||||
*
|
||||
* @throws IllegalArgumentException
|
||||
* thrown if either the chunk or world is null.
|
||||
*/
|
||||
public LodChunk generateLodFromChunk(IChunk chunk) throws IllegalArgumentException
|
||||
{
|
||||
return generateLodFromChunk(chunk, new LodBuilderConfig());
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a LodChunk for a chunk in the given world.
|
||||
*
|
||||
* @throws IllegalArgumentException
|
||||
* thrown if either the chunk or world is null.
|
||||
*/
|
||||
public LodChunk generateLodFromChunk(IChunk chunk, LodBuilderConfig config) throws IllegalArgumentException
|
||||
{
|
||||
if(chunk == null)
|
||||
throw new IllegalArgumentException("generateLodFromChunk given a null chunk");
|
||||
|
||||
|
||||
LodDetail detail = LodConfig.CLIENT.lodDetail.get();
|
||||
LodDataPoint[][] dataPoints = new LodDataPoint[detail.dataPointLengthCount][detail.dataPointLengthCount];
|
||||
|
||||
for(int i = 0; i < detail.dataPointLengthCount * detail.dataPointLengthCount; i++)
|
||||
{
|
||||
int startX = detail.startX[i];
|
||||
int startZ = detail.startZ[i];
|
||||
int endX = detail.endX[i];
|
||||
int endZ = detail.endZ[i];
|
||||
|
||||
Color color;
|
||||
|
||||
color = generateLodColorForArea(chunk, config, startX, startZ, endX, endZ);
|
||||
|
||||
|
||||
short height;
|
||||
short depth;
|
||||
|
||||
if (!config.useHeightmap)
|
||||
{
|
||||
height = determineHeightPointForArea(chunk.getSections(), startX, startZ, endX, endZ);
|
||||
depth = determineBottomPointForArea(chunk.getSections(), startX, startZ, endX, endZ);
|
||||
}
|
||||
else
|
||||
{
|
||||
height = determineHeightPoint(chunk.getHeightmap(LodChunk.DEFAULT_HEIGHTMAP), startX, startZ, endX, endZ);
|
||||
depth = 0;
|
||||
}
|
||||
|
||||
int x = i / detail.dataPointLengthCount;
|
||||
int z = i % detail.dataPointLengthCount;
|
||||
|
||||
dataPoints[x][z] = new LodDataPoint(height, depth, color);
|
||||
}
|
||||
|
||||
return new LodChunk(chunk.getPos(), dataPoints, detail);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//=====================//
|
||||
// constructor helpers //
|
||||
//=====================//
|
||||
|
||||
|
||||
/**
|
||||
* Find the lowest valid point from the bottom.
|
||||
* @param chunkSections
|
||||
* @param startX
|
||||
* @param startZ
|
||||
* @param endX
|
||||
* @param endZ
|
||||
*/
|
||||
private short determineBottomPointForArea(ChunkSection[] chunkSections,
|
||||
int startX, int startZ, int endX, int endZ)
|
||||
{
|
||||
int numberOfBlocksRequired = ((endX-startX) * (endZ-startZ) / 2);
|
||||
|
||||
// search from the bottom up
|
||||
for(int section = 0; section < CHUNK_DATA_WIDTH; section++)
|
||||
{
|
||||
for(int y = 0; y < CHUNK_SECTION_HEIGHT; y++)
|
||||
{
|
||||
int numberOfBlocksFound = 0;
|
||||
|
||||
for(int x = startX; x < endX; x++)
|
||||
{
|
||||
for(int z = startZ; z < endZ; z++)
|
||||
{
|
||||
if(isLayerValidLodPoint(chunkSections, section, y, x, z))
|
||||
{
|
||||
numberOfBlocksFound++;
|
||||
|
||||
if (numberOfBlocksFound >= numberOfBlocksRequired)
|
||||
{
|
||||
// we found
|
||||
// enough blocks in this
|
||||
// layer to count as an
|
||||
// LOD point
|
||||
return (short) (y + (section * CHUNK_SECTION_HEIGHT));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// we never found a valid LOD point
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Find the lowest valid point from the bottom.
|
||||
*/
|
||||
@SuppressWarnings("unused")
|
||||
private short determineBottomPoint(Heightmap heightmap)
|
||||
{
|
||||
// the heightmap only shows how high the blocks go, it
|
||||
// doesn't have any info about how low they go
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Find the highest valid point from the Top
|
||||
* @param chunkSections
|
||||
* @param startX
|
||||
* @param startZ
|
||||
* @param endX
|
||||
* @param endZ
|
||||
*/
|
||||
private short determineHeightPointForArea(ChunkSection[] chunkSections,
|
||||
int startX, int startZ, int endX, int endZ)
|
||||
{
|
||||
int numberOfBlocksRequired = ((endX-startX) * (endZ-startZ) / 2);
|
||||
|
||||
// search from the top down
|
||||
for(int section = chunkSections.length - 1; section >= 0; section--)
|
||||
{
|
||||
for(int y = CHUNK_DATA_WIDTH - 1; y >= 0; y--)
|
||||
{
|
||||
int numberOfBlocksFound = 0;
|
||||
|
||||
for(int x = startX; x < endX; x++)
|
||||
{
|
||||
for(int z = startZ; z < endZ; z++)
|
||||
{
|
||||
if(isLayerValidLodPoint(chunkSections, section, y, x, z))
|
||||
{
|
||||
numberOfBlocksFound++;
|
||||
|
||||
if (numberOfBlocksFound >= numberOfBlocksRequired)
|
||||
{
|
||||
// we found
|
||||
// enough blocks in this
|
||||
// layer to count as an
|
||||
// LOD point
|
||||
return (short) (y + (section * CHUNK_SECTION_HEIGHT));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// we never found a valid LOD point
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Find the highest point from the Top
|
||||
*/
|
||||
private short determineHeightPoint(Heightmap heightmap,
|
||||
int startX, int startZ, int endX, int endZ)
|
||||
{
|
||||
short highest = 0;
|
||||
for(int x = startX; x < endX; x++)
|
||||
{
|
||||
for(int z = startZ; z < endZ; z++)
|
||||
{
|
||||
short newHeight = (short) heightmap.getHeight(x, z);
|
||||
if (newHeight > highest)
|
||||
highest = newHeight;
|
||||
}
|
||||
}
|
||||
|
||||
return highest;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate the color for the given chunk using biome
|
||||
* water color, foliage color, and grass color.
|
||||
*
|
||||
* @param config_useSolidBlocksInColorGen <br>
|
||||
* If true we look down from the top of the <br>
|
||||
* chunk until we find a non-invisible block, and then use <br>
|
||||
* its color. If false we generate the color immediately for <br>
|
||||
* each x and z.
|
||||
* @param config_useBiomeColors <br>
|
||||
* If true use biome foliage, water, and grass colors, <br>
|
||||
* otherwise use the
|
||||
*/
|
||||
private Color generateLodColorForArea(IChunk chunk, LodBuilderConfig config, int startX, int startZ, int endX, int endZ)
|
||||
{
|
||||
ChunkSection[] chunkSections = chunk.getSections();
|
||||
|
||||
int numbOfBlocks = 0;
|
||||
int red = 0;
|
||||
int green = 0;
|
||||
int blue = 0;
|
||||
|
||||
|
||||
for(int x = startX; x < endX; x++)
|
||||
{
|
||||
for(int z = startZ; z < endZ; z++)
|
||||
{
|
||||
boolean foundBlock = false;
|
||||
|
||||
// go top down
|
||||
for(int i = chunkSections.length - 1; !foundBlock && i >= 0; i--)
|
||||
{
|
||||
if( !foundBlock && (chunkSections[i] != null || !config.useSolidBlocksInColorGen))
|
||||
{
|
||||
for(int y = CHUNK_SECTION_HEIGHT - 1; !foundBlock && y >= 0; y--)
|
||||
{
|
||||
int colorInt = 0;
|
||||
BlockState blockState = null;
|
||||
|
||||
if (chunkSections[i] != null)
|
||||
{
|
||||
blockState = chunkSections[i].getBlockState(x, y, z);
|
||||
colorInt = blockState.materialColor.colorValue;
|
||||
}
|
||||
|
||||
if(colorInt == 0 && config.useSolidBlocksInColorGen)
|
||||
{
|
||||
// skip air or invisible blocks
|
||||
continue;
|
||||
}
|
||||
|
||||
if (config.useBiomeColors)
|
||||
{
|
||||
Biome biome = chunk.getBiomes().getNoiseBiome(x, y + i * chunkSections.length, z);
|
||||
|
||||
if (biome.getCategory() == Biome.Category.OCEAN ||
|
||||
biome.getCategory() == Biome.Category.RIVER)
|
||||
{
|
||||
colorInt = biome.getWaterColor();
|
||||
}
|
||||
else if (biome.getCategory() == Biome.Category.EXTREME_HILLS)
|
||||
{
|
||||
colorInt = Blocks.STONE.getMaterialColor().colorValue;
|
||||
}
|
||||
else if (biome.getCategory() == Biome.Category.ICY)
|
||||
{
|
||||
colorInt = LodUtil.colorToInt(Color.WHITE);
|
||||
}
|
||||
else if (biome.getCategory() == Biome.Category.THEEND)
|
||||
{
|
||||
colorInt = Blocks.END_STONE.getDefaultState().materialColor.colorValue;
|
||||
}
|
||||
else if (config.useSolidBlocksInColorGen)
|
||||
{
|
||||
colorInt = getColorForBlock(x, z, blockState, biome);
|
||||
}
|
||||
else
|
||||
{
|
||||
colorInt = biome.getGrassColor(x, z);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Biome biome = chunk.getBiomes().getNoiseBiome(x, y + i * chunkSections.length, z);
|
||||
colorInt = getColorForBlock(x,z, blockState, biome);
|
||||
}
|
||||
|
||||
|
||||
Color c = LodUtil.intToColor(colorInt);
|
||||
|
||||
red += c.getRed();
|
||||
green += c.getGreen();
|
||||
blue += c.getBlue();
|
||||
|
||||
numbOfBlocks++;
|
||||
|
||||
|
||||
// we found a valid block, skip to the
|
||||
// next x and z
|
||||
foundBlock = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if(numbOfBlocks == 0)
|
||||
numbOfBlocks = 1;
|
||||
|
||||
red /= numbOfBlocks;
|
||||
green /= numbOfBlocks;
|
||||
blue /= numbOfBlocks;
|
||||
|
||||
return new Color(red, green, blue);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Returns a color int for a given block.
|
||||
*/
|
||||
private int getColorForBlock(int x, int z, BlockState blockState, Biome biome)
|
||||
{
|
||||
int colorInt = 0;
|
||||
|
||||
if (blockState == Blocks.AIR.getDefaultState())
|
||||
{
|
||||
colorInt = biome.getGrassColor(x, z);
|
||||
}
|
||||
|
||||
else if (blockState.getBlock() instanceof LeavesBlock)
|
||||
{
|
||||
Color leafColor = LodUtil.intToColor(biome.getFoliageColor()).darker();
|
||||
colorInt = LodUtil.colorToInt(leafColor);
|
||||
}
|
||||
else if (blockState.getBlock() instanceof GrassBlock)
|
||||
{
|
||||
colorInt = biome.getGrassColor(x, z);
|
||||
}
|
||||
else if (blockState.getBlock() instanceof FlowingFluidBlock)
|
||||
{
|
||||
colorInt = biome.getWaterColor();
|
||||
}
|
||||
else
|
||||
{
|
||||
colorInt = blockState.materialColor.colorValue;
|
||||
}
|
||||
|
||||
return colorInt;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Is the layer between the given X, Z, and dataIndex
|
||||
* values a valid LOD point?
|
||||
*/
|
||||
private boolean isLayerValidLodPoint(
|
||||
ChunkSection[] chunkSections,
|
||||
int sectionIndex, int y,
|
||||
int x, int z)
|
||||
{
|
||||
if(chunkSections[sectionIndex] == null)
|
||||
{
|
||||
// this section doesn't have any blocks,
|
||||
// it is not a valid section
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(chunkSections[sectionIndex].getBlockState(x, y, z) != null &&
|
||||
chunkSections[sectionIndex].getBlockState(x, y, z).getBlock() != Blocks.AIR)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -1,41 +0,0 @@
|
||||
package com.seibel.lod.builders;
|
||||
|
||||
/**
|
||||
* This is used to easily configure how LodChunks are generated.
|
||||
* Generally this will only be used if we want to generate a
|
||||
* LodChunk using a incomplete Chunk, otherwise the defaults
|
||||
* work best for a fully generated chunk (IE has correct surface blocks).
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 6-27-2021
|
||||
*/
|
||||
public class LodBuilderConfig
|
||||
{
|
||||
public boolean useHeightmap;
|
||||
public boolean useBiomeColors;
|
||||
public boolean useSolidBlocksInColorGen;
|
||||
|
||||
/** default settings for a normal chunk
|
||||
* useHeightmap = false
|
||||
* useBiomeColors = false
|
||||
* useSolidBlocksInColorGen = true
|
||||
*/
|
||||
public LodBuilderConfig()
|
||||
{
|
||||
useHeightmap = false;
|
||||
useBiomeColors = false;
|
||||
useSolidBlocksInColorGen = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param newUseHeightmap
|
||||
* @param newUseBiomeColors
|
||||
* @param newUseSolidBlocksInBiomeColor
|
||||
*/
|
||||
public LodBuilderConfig(boolean newUseHeightmap, boolean newUseBiomeColors, boolean newUseSolidBlocksInBiomeColor)
|
||||
{
|
||||
useHeightmap = newUseHeightmap;
|
||||
useBiomeColors = newUseBiomeColors;
|
||||
useSolidBlocksInColorGen = newUseSolidBlocksInBiomeColor;
|
||||
}
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
package com.seibel.lod.builders.lodTemplates;
|
||||
|
||||
import com.seibel.lod.enums.LodDetail;
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
|
||||
/**
|
||||
* This is the abstract class used to create different
|
||||
* BufferBuilders.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 06-16-2021
|
||||
*/
|
||||
public abstract class AbstractLodTemplate
|
||||
{
|
||||
public abstract void addLodToBuffer(BufferBuilder buffer,
|
||||
LodDimension lodDim, LodChunk lod,
|
||||
double xOffset, double yOffset, double zOffset,
|
||||
boolean debugging);
|
||||
|
||||
/** add the given position and color to the buffer */
|
||||
protected void addPosAndColor(BufferBuilder buffer,
|
||||
double x, double y, double z,
|
||||
int red, int green, int blue, int alpha)
|
||||
{
|
||||
buffer.pos(x, y, z).color(red, green, blue, alpha).endVertex();
|
||||
}
|
||||
|
||||
/** Returns in bytes how much buffer memory is required
|
||||
* for one LOD object */
|
||||
public abstract int getBufferMemoryForSingleLod(LodDetail detail);
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -1,174 +0,0 @@
|
||||
package com.seibel.lod.builders.lodTemplates;
|
||||
|
||||
import java.awt.Color;
|
||||
|
||||
import com.seibel.lod.enums.ColorDirection;
|
||||
import com.seibel.lod.enums.LodDetail;
|
||||
import com.seibel.lod.handlers.LodConfig;
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
|
||||
/**
|
||||
* Builds LODs as rectangular prisms.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 06-16-2021
|
||||
*/
|
||||
public class CubicLodTemplate extends AbstractLodTemplate
|
||||
{
|
||||
|
||||
public CubicLodTemplate()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void addLodToBuffer(BufferBuilder buffer,
|
||||
LodDimension lodDim, LodChunk centerLod,
|
||||
double xOffset, double yOffset, double zOffset,
|
||||
boolean debugging)
|
||||
{
|
||||
AxisAlignedBB bbox;
|
||||
|
||||
// Add this LOD to the BufferBuilder
|
||||
// using the quality setting set by the config
|
||||
LodDetail detail = LodConfig.CLIENT.lodDetail.get();
|
||||
|
||||
int halfWidth = detail.dataPointWidth / 2;
|
||||
|
||||
for(int i = 0; i < detail.dataPointLengthCount * detail.dataPointLengthCount; i++)
|
||||
{
|
||||
int startX = detail.startX[i];
|
||||
int startZ = detail.startZ[i];
|
||||
int endX = detail.endX[i];
|
||||
int endZ = detail.endZ[i];
|
||||
|
||||
// returns null if the lod is empty at the given location
|
||||
bbox = generateBoundingBox(
|
||||
centerLod.getAverageHeightOverArea(startX, startZ, endX, endZ),
|
||||
centerLod.getAverageDepthOverArea(startX, startZ, endX, endZ),
|
||||
detail.dataPointWidth,
|
||||
xOffset - (halfWidth / 2) + detail.startX[i],
|
||||
yOffset,
|
||||
zOffset - (halfWidth / 2) + detail.startZ[i]);
|
||||
|
||||
if (bbox != null)
|
||||
{
|
||||
addBoundingBoxToBuffer(buffer, bbox, centerLod.getAverageColorOverArea(startX, startZ, endX, endZ, debugging));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
private AxisAlignedBB generateBoundingBox(int height, int depth, int width, double xOffset, double yOffset, double zOffset)
|
||||
{
|
||||
// don't add an LOD if it is empty
|
||||
if (height == -1 && depth == -1)
|
||||
return null;
|
||||
|
||||
if (depth == height)
|
||||
{
|
||||
// if the top and bottom points are at the same height
|
||||
// render this LOD as 1 block thick
|
||||
height++;
|
||||
}
|
||||
|
||||
return new AxisAlignedBB(0, depth, 0, width, height, width).offset(xOffset, yOffset, zOffset);
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void addBoundingBoxToBuffer(BufferBuilder buffer, AxisAlignedBB bb, Color c)
|
||||
{
|
||||
// top (facing up)
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.minZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.maxZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.maxZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.minZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
// bottom (facing down)
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.minZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.maxZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.maxZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.minZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
|
||||
// south (facing -Z)
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.maxZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.maxZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.maxZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.maxZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
// north (facing +Z)
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.minZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.minZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.minZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.minZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
|
||||
// west (facing -X)
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.minZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.maxZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.maxZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.minZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
// east (facing +X)
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.minZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.maxZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.maxZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.minZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
}
|
||||
|
||||
|
||||
|
||||
@SuppressWarnings("unused")
|
||||
private void addBoundingBoxToBuffer(BufferBuilder buffer, AxisAlignedBB bb, Color[] c)
|
||||
{
|
||||
// top (facing up)
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.minZ, c[ColorDirection.TOP.value].getRed(), c[ColorDirection.TOP.value].getGreen(), c[ColorDirection.TOP.value].getBlue(), c[ColorDirection.TOP.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.maxZ, c[ColorDirection.TOP.value].getRed(), c[ColorDirection.TOP.value].getGreen(), c[ColorDirection.TOP.value].getBlue(), c[ColorDirection.TOP.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.maxZ, c[ColorDirection.TOP.value].getRed(), c[ColorDirection.TOP.value].getGreen(), c[ColorDirection.TOP.value].getBlue(), c[ColorDirection.TOP.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.minZ, c[ColorDirection.TOP.value].getRed(), c[ColorDirection.TOP.value].getGreen(), c[ColorDirection.TOP.value].getBlue(), c[ColorDirection.TOP.value].getAlpha());
|
||||
// bottom (facing down)
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.minZ, c[ColorDirection.BOTTOM.value].getRed(), c[ColorDirection.BOTTOM.value].getGreen(), c[ColorDirection.BOTTOM.value].getBlue(), c[ColorDirection.BOTTOM.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.maxZ, c[ColorDirection.BOTTOM.value].getRed(), c[ColorDirection.BOTTOM.value].getGreen(), c[ColorDirection.BOTTOM.value].getBlue(), c[ColorDirection.BOTTOM.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.maxZ, c[ColorDirection.BOTTOM.value].getRed(), c[ColorDirection.BOTTOM.value].getGreen(), c[ColorDirection.BOTTOM.value].getBlue(), c[ColorDirection.BOTTOM.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.minZ, c[ColorDirection.BOTTOM.value].getRed(), c[ColorDirection.BOTTOM.value].getGreen(), c[ColorDirection.BOTTOM.value].getBlue(), c[ColorDirection.BOTTOM.value].getAlpha());
|
||||
|
||||
// south (facing -Z)
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.maxZ, c[ColorDirection.SOUTH.value].getRed(), c[ColorDirection.SOUTH.value].getGreen(), c[ColorDirection.SOUTH.value].getBlue(), c[ColorDirection.SOUTH.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.maxZ, c[ColorDirection.SOUTH.value].getRed(), c[ColorDirection.SOUTH.value].getGreen(), c[ColorDirection.SOUTH.value].getBlue(), c[ColorDirection.SOUTH.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.maxZ, c[ColorDirection.SOUTH.value].getRed(), c[ColorDirection.SOUTH.value].getGreen(), c[ColorDirection.SOUTH.value].getBlue(), c[ColorDirection.SOUTH.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.maxZ, c[ColorDirection.SOUTH.value].getRed(), c[ColorDirection.SOUTH.value].getGreen(), c[ColorDirection.SOUTH.value].getBlue(), c[ColorDirection.SOUTH.value].getAlpha());
|
||||
// north (facing +Z)
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.minZ, c[ColorDirection.NORTH.value].getRed(), c[ColorDirection.NORTH.value].getGreen(), c[ColorDirection.NORTH.value].getBlue(), c[ColorDirection.NORTH.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.minZ, c[ColorDirection.NORTH.value].getRed(), c[ColorDirection.NORTH.value].getGreen(), c[ColorDirection.NORTH.value].getBlue(), c[ColorDirection.NORTH.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.minZ, c[ColorDirection.NORTH.value].getRed(), c[ColorDirection.NORTH.value].getGreen(), c[ColorDirection.NORTH.value].getBlue(), c[ColorDirection.NORTH.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.minZ, c[ColorDirection.NORTH.value].getRed(), c[ColorDirection.NORTH.value].getGreen(), c[ColorDirection.NORTH.value].getBlue(), c[ColorDirection.NORTH.value].getAlpha());
|
||||
|
||||
// west (facing -X)
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.minZ, c[ColorDirection.WEST.value].getRed(), c[ColorDirection.WEST.value].getGreen(), c[ColorDirection.WEST.value].getBlue(), c[ColorDirection.WEST.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.maxZ, c[ColorDirection.WEST.value].getRed(), c[ColorDirection.WEST.value].getGreen(), c[ColorDirection.WEST.value].getBlue(), c[ColorDirection.WEST.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.maxZ, c[ColorDirection.WEST.value].getRed(), c[ColorDirection.WEST.value].getGreen(), c[ColorDirection.WEST.value].getBlue(), c[ColorDirection.WEST.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.minZ, c[ColorDirection.WEST.value].getRed(), c[ColorDirection.WEST.value].getGreen(), c[ColorDirection.WEST.value].getBlue(), c[ColorDirection.WEST.value].getAlpha());
|
||||
// east (facing +X)
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.minZ, c[ColorDirection.EAST.value].getRed(), c[ColorDirection.EAST.value].getGreen(), c[ColorDirection.EAST.value].getBlue(), c[ColorDirection.EAST.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.maxZ, c[ColorDirection.EAST.value].getRed(), c[ColorDirection.EAST.value].getGreen(), c[ColorDirection.EAST.value].getBlue(), c[ColorDirection.EAST.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.maxZ, c[ColorDirection.EAST.value].getRed(), c[ColorDirection.EAST.value].getGreen(), c[ColorDirection.EAST.value].getBlue(), c[ColorDirection.EAST.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.minZ, c[ColorDirection.EAST.value].getRed(), c[ColorDirection.EAST.value].getGreen(), c[ColorDirection.EAST.value].getBlue(), c[ColorDirection.EAST.value].getAlpha());
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public int getBufferMemoryForSingleLod(LodDetail detail)
|
||||
{
|
||||
// (sidesOnACube * pointsInASquare * (positionPoints + colorPoints))) * howManyPointsPerLodChunk
|
||||
return (6 * 4 * (3 + 4)) * detail.dataPointLengthCount * detail.dataPointLengthCount;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
package com.seibel.lod.builders.lodTemplates;
|
||||
|
||||
import com.seibel.lod.enums.LodDetail;
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
|
||||
/**
|
||||
* TODO DynamicLodTemplate
|
||||
* Chunks smoothly transition between
|
||||
* each other, unless a neighboring chunk
|
||||
* is at a significantly different height.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 06-16-2021
|
||||
*/
|
||||
public class DynamicLodTemplate extends AbstractLodTemplate
|
||||
{
|
||||
@Override
|
||||
public void addLodToBuffer(BufferBuilder buffer,
|
||||
LodDimension lodDim, LodChunk lod,
|
||||
double xOffset, double yOffset, double zOffset,
|
||||
boolean debugging)
|
||||
{
|
||||
System.err.println("DynamicLodTemplate not implemented!");
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getBufferMemoryForSingleLod(LodDetail detail) {
|
||||
// TODO Auto-generated method stub
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
package com.seibel.lod.builders.lodTemplates;
|
||||
|
||||
import com.seibel.lod.enums.LodDetail;
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
|
||||
/**
|
||||
* TODO #21 TriangularLodTemplate
|
||||
* Builds each LOD chunk as a singular rectangular prism.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 06-16-2021
|
||||
*/
|
||||
public class TriangularLodTemplate extends AbstractLodTemplate
|
||||
{
|
||||
@Override
|
||||
public void addLodToBuffer(BufferBuilder buffer,
|
||||
LodDimension lodDim, LodChunk lod,
|
||||
double xOffset, double yOffset, double zOffset,
|
||||
boolean debugging)
|
||||
{
|
||||
System.err.println("DynamicLodTemplate not implemented!");
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getBufferMemoryForSingleLod(LodDetail detail) {
|
||||
// TODO Auto-generated method stub
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
@@ -1,556 +0,0 @@
|
||||
package com.seibel.lod.builders.worldGeneration;
|
||||
|
||||
import java.util.ConcurrentModificationException;
|
||||
import java.util.HashSet;
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
import com.seibel.lod.builders.LodBufferBuilder;
|
||||
import com.seibel.lod.builders.LodBuilder;
|
||||
import com.seibel.lod.builders.LodBuilderConfig;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.handlers.LodConfig;
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.LodRegion;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.render.LodRenderer;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.util.WeightedList.Entry;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.util.palette.UpgradeData;
|
||||
import net.minecraft.world.biome.Biome;
|
||||
import net.minecraft.world.biome.BiomeContainer;
|
||||
import net.minecraft.world.chunk.ChunkPrimer;
|
||||
import net.minecraft.world.chunk.ChunkStatus;
|
||||
import net.minecraft.world.chunk.IChunk;
|
||||
import net.minecraft.world.gen.ChunkGenerator;
|
||||
import net.minecraft.world.gen.Heightmap;
|
||||
import net.minecraft.world.gen.blockstateprovider.WeightedBlockStateProvider;
|
||||
import net.minecraft.world.gen.feature.BlockClusterFeatureConfig;
|
||||
import net.minecraft.world.gen.feature.ConfiguredFeature;
|
||||
import net.minecraft.world.gen.feature.DecoratedFeatureConfig;
|
||||
import net.minecraft.world.gen.feature.FeatureSpread;
|
||||
import net.minecraft.world.gen.feature.FeatureSpreadConfig;
|
||||
import net.minecraft.world.gen.feature.IceAndSnowFeature;
|
||||
import net.minecraft.world.gen.feature.NoFeatureConfig;
|
||||
import net.minecraft.world.gen.placement.ConfiguredPlacement;
|
||||
import net.minecraft.world.gen.placement.DecoratedPlacementConfig;
|
||||
import net.minecraft.world.gen.placement.IPlacementConfig;
|
||||
import net.minecraft.world.gen.placement.NoiseDependant;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
import net.minecraft.world.server.ServerWorldLightManager;
|
||||
import net.minecraftforge.common.WorldWorkerManager.IWorker;
|
||||
|
||||
/**
|
||||
* This is used to generate a LodChunk at a given ChunkPos.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 6-27-2021
|
||||
*/
|
||||
public class LodChunkGenWorker implements IWorker
|
||||
{
|
||||
public static final ExecutorService genThreads = Executors.newFixedThreadPool(Runtime.getRuntime().availableProcessors());
|
||||
|
||||
private boolean threadStarted = false;
|
||||
private LodChunkGenThread thread;
|
||||
|
||||
|
||||
public LodChunkGenWorker(ChunkPos newPos, LodRenderer newLodRenderer,
|
||||
LodBuilder newLodBuilder, LodBufferBuilder newLodBufferBuilder,
|
||||
LodDimension newLodDimension, ServerWorld newServerWorld,
|
||||
BiomeContainer newBiomeContainer)
|
||||
{
|
||||
if (newServerWorld == null)
|
||||
throw new IllegalArgumentException("LodChunkGenWorker must have a non-null ServerWorld");
|
||||
|
||||
thread = new LodChunkGenThread(newPos, newLodRenderer,
|
||||
newLodBuilder, newLodBufferBuilder,
|
||||
newLodDimension, newServerWorld);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doWork()
|
||||
{
|
||||
if (!threadStarted)
|
||||
{
|
||||
// make sure we don't generate this chunk again
|
||||
thread.lodDim.addLod(new LodChunk(thread.pos));
|
||||
|
||||
thread.lodBufferBuilder.numberOfChunksWaitingToGenerate--;
|
||||
|
||||
if (LodConfig.CLIENT.distanceGenerationMode.get() == DistanceGenerationMode.SERVER)
|
||||
{
|
||||
// if we are using SERVER generation that has to be done
|
||||
// synchronously to prevent crashing and harmful
|
||||
// interactions with the normal world generator
|
||||
thread.run();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Every other method can
|
||||
// be done asynchronously
|
||||
genThreads.execute(thread);
|
||||
}
|
||||
|
||||
threadStarted = true;
|
||||
|
||||
// useful for debugging
|
||||
// ClientProxy.LOGGER.info(thread.lodDim.getNumberOfLods());
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasWork()
|
||||
{
|
||||
return !threadStarted;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
private class LodChunkGenThread implements Runnable
|
||||
{
|
||||
public final ServerWorld serverWorld;
|
||||
public final LodDimension lodDim;
|
||||
public final LodBuilder lodBuilder;
|
||||
public final LodRenderer lodRenderer;
|
||||
private LodBufferBuilder lodBufferBuilder;
|
||||
|
||||
private ChunkPos pos;
|
||||
|
||||
public LodChunkGenThread(ChunkPos newPos, LodRenderer newLodRenderer,
|
||||
LodBuilder newLodBuilder, LodBufferBuilder newLodBufferBuilder,
|
||||
LodDimension newLodDimension, ServerWorld newServerWorld)
|
||||
{
|
||||
pos = newPos;
|
||||
lodRenderer = newLodRenderer;
|
||||
lodBuilder = newLodBuilder;
|
||||
lodBufferBuilder = newLodBufferBuilder;
|
||||
lodDim = newLodDimension;
|
||||
serverWorld = newServerWorld;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
// only generate LodChunks if they can
|
||||
// be added to the current LodDimension
|
||||
if (lodDim.regionIsInRange(pos.x / LodRegion.SIZE, pos.z / LodRegion.SIZE))
|
||||
{
|
||||
// long startTime = System.currentTimeMillis();
|
||||
|
||||
switch(LodConfig.CLIENT.distanceGenerationMode.get())
|
||||
{
|
||||
case BIOME_ONLY:
|
||||
case BIOME_ONLY_SIMULATE_HEIGHT:
|
||||
// fastest
|
||||
generateUsingBiomesOnly();
|
||||
break;
|
||||
case SURFACE:
|
||||
// faster
|
||||
generateUsingSurface();
|
||||
break;
|
||||
case FEATURES:
|
||||
// fast
|
||||
generateUsingFeatures();
|
||||
break;
|
||||
case SERVER:
|
||||
// very slow
|
||||
generateWithServer();
|
||||
break;
|
||||
}
|
||||
|
||||
lodRenderer.regenerateLODsNextFrame();
|
||||
|
||||
|
||||
// if (lodDim.getLodFromCoordinates(pos.x, pos.z) != null)
|
||||
// ClientProxy.LOGGER.info(pos.x + " " + pos.z + " Success!");
|
||||
// else
|
||||
// ClientProxy.LOGGER.info(pos.x + " " + pos.z);
|
||||
|
||||
// long endTime = System.currentTimeMillis();
|
||||
// System.out.println(endTime - startTime);
|
||||
|
||||
}// if in range
|
||||
|
||||
}// run
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* takes about 2-5 ms
|
||||
*/
|
||||
private void generateUsingBiomesOnly()
|
||||
{
|
||||
List<IChunk> chunkList = new LinkedList<>();
|
||||
ChunkPrimer chunk = new ChunkPrimer(pos, UpgradeData.EMPTY);
|
||||
chunkList.add(chunk);
|
||||
|
||||
ChunkGenerator chunkGen = serverWorld.getWorld().getChunkProvider().getChunkGenerator();
|
||||
|
||||
// generate the terrain (this is thread safe)
|
||||
ChunkStatus.EMPTY.doGenerationWork(serverWorld, chunkGen, serverWorld.getStructureTemplateManager(), (ServerWorldLightManager) serverWorld.getLightManager(), null, chunkList);
|
||||
// override the chunk status so we can run the next generator stage
|
||||
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
ChunkStatus.BIOMES.doGenerationWork(serverWorld, chunkGen, serverWorld.getStructureTemplateManager(), (ServerWorldLightManager) serverWorld.getLightManager(), null, chunkList);
|
||||
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
|
||||
|
||||
// generate fake height data for this LOD
|
||||
int seaLevel = serverWorld.getSeaLevel();
|
||||
|
||||
boolean simulateHeight = LodConfig.CLIENT.distanceGenerationMode.get() == DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT;
|
||||
boolean inTheEnd = false;
|
||||
|
||||
// add fake heightmap data so our LODs aren't at height 0
|
||||
Heightmap heightmap = new Heightmap(chunk, LodChunk.DEFAULT_HEIGHTMAP);
|
||||
for(int x = 0; x < LodChunk.WIDTH && !inTheEnd; x++)
|
||||
{
|
||||
for(int z = 0; z < LodChunk.WIDTH && !inTheEnd; z++)
|
||||
{
|
||||
if (simulateHeight)
|
||||
{
|
||||
// TODO use the biomes around each block to smooth out the transition
|
||||
|
||||
// these heights are of course aren't super accurate,
|
||||
// they are just to simulate height data where there isn't any
|
||||
switch(chunk.getBiomes().getNoiseBiome(x, seaLevel, z).getCategory())
|
||||
{
|
||||
case NETHER:
|
||||
heightmap.set(x, z, serverWorld.getHeight() / 2);
|
||||
break;
|
||||
|
||||
case EXTREME_HILLS:
|
||||
heightmap.set(x, z, seaLevel + 30);
|
||||
break;
|
||||
case MESA:
|
||||
heightmap.set(x, z, seaLevel + 20);
|
||||
break;
|
||||
case JUNGLE:
|
||||
heightmap.set(x, z, seaLevel + 20);
|
||||
break;
|
||||
case BEACH:
|
||||
heightmap.set(x, z, seaLevel + 5);
|
||||
break;
|
||||
case NONE:
|
||||
heightmap.set(x, z, 0);
|
||||
break;
|
||||
|
||||
case OCEAN:
|
||||
case RIVER:
|
||||
heightmap.set(x, z, seaLevel);
|
||||
break;
|
||||
|
||||
case THEEND:
|
||||
inTheEnd = true;
|
||||
break;
|
||||
|
||||
// DESERT
|
||||
// FOREST
|
||||
// ICY
|
||||
// MUSHROOM
|
||||
// SAVANNA
|
||||
// SWAMP
|
||||
// TAIGA
|
||||
// PLAINS
|
||||
default:
|
||||
heightmap.set(x, z, seaLevel + 10);
|
||||
break;
|
||||
}// heightmap switch
|
||||
}
|
||||
else
|
||||
{
|
||||
// we aren't simulating height
|
||||
// always use sea level
|
||||
heightmap.set(x, z, seaLevel);
|
||||
}
|
||||
}// z
|
||||
}// x
|
||||
|
||||
chunk.setHeightmap(LodChunk.DEFAULT_HEIGHTMAP, heightmap.getDataArray());
|
||||
|
||||
|
||||
LodChunk lod;
|
||||
if (!inTheEnd)
|
||||
{
|
||||
lod = lodBuilder.generateLodFromChunk(chunk, new LodBuilderConfig(true, true, false));
|
||||
}
|
||||
else
|
||||
{
|
||||
// if we are in the end, don't generate any chunks.
|
||||
// Since we don't know where the islands are, everything
|
||||
// generates the same and it looks really bad.
|
||||
lod = new LodChunk(chunk.getPos().x, chunk.getPos().z);
|
||||
}
|
||||
lodDim.addLod(lod);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* takes about 10 - 20 ms
|
||||
*/
|
||||
private void generateUsingSurface()
|
||||
{
|
||||
List<IChunk> chunkList = new LinkedList<>();
|
||||
ChunkPrimer chunk = new ChunkPrimer(pos, UpgradeData.EMPTY);
|
||||
chunkList.add(chunk);
|
||||
LodServerWorld lodServerWorld = new LodServerWorld(chunk);
|
||||
|
||||
ChunkGenerator chunkGen = serverWorld.getWorld().getChunkProvider().getChunkGenerator();
|
||||
|
||||
// generate the terrain (this is thread safe)
|
||||
ChunkStatus.EMPTY.doGenerationWork(serverWorld, chunkGen, serverWorld.getStructureTemplateManager(), (ServerWorldLightManager) serverWorld.getLightManager(), null, chunkList);
|
||||
// override the chunk status so we can run the next generator stage
|
||||
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
ChunkStatus.BIOMES.doGenerationWork(serverWorld, chunkGen, serverWorld.getStructureTemplateManager(), (ServerWorldLightManager) serverWorld.getLightManager(), null, chunkList);
|
||||
ChunkStatus.NOISE.doGenerationWork(serverWorld, chunkGen, serverWorld.getStructureTemplateManager(), (ServerWorldLightManager) serverWorld.getLightManager(), null, chunkList);
|
||||
ChunkStatus.SURFACE.doGenerationWork(serverWorld, chunkGen, serverWorld.getStructureTemplateManager(), (ServerWorldLightManager) serverWorld.getLightManager(), null, chunkList);
|
||||
|
||||
// this feature has proved to be thread safe
|
||||
// so we will add it
|
||||
IceAndSnowFeature snowFeature = new IceAndSnowFeature(NoFeatureConfig.field_236558_a_);
|
||||
snowFeature.generate(lodServerWorld, chunkGen, serverWorld.rand, chunk.getPos().asBlockPos(), null);
|
||||
|
||||
|
||||
LodChunk lod = lodBuilder.generateLodFromChunk(chunk, new LodBuilderConfig(false, true, true));
|
||||
lodDim.addLod(lod);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* takes about 15 - 20 ms
|
||||
*
|
||||
* Causes concurrentModification Exceptions,
|
||||
* which could cause instability or world generation bugs
|
||||
*/
|
||||
private void generateUsingFeatures()
|
||||
{
|
||||
List<IChunk> chunkList = new LinkedList<>();
|
||||
ChunkPrimer chunk = new ChunkPrimer(pos, UpgradeData.EMPTY);
|
||||
chunkList.add(chunk);
|
||||
LodServerWorld lodServerWorld = new LodServerWorld(chunk);
|
||||
|
||||
ChunkGenerator chunkGen = serverWorld.getWorld().getChunkProvider().getChunkGenerator();
|
||||
|
||||
|
||||
// generate the terrain (this is thread safe)
|
||||
ChunkStatus.EMPTY.doGenerationWork(serverWorld, chunkGen, serverWorld.getStructureTemplateManager(), (ServerWorldLightManager) serverWorld.getLightManager(), null, chunkList);
|
||||
// override the chunk status so we can run the next generator stage
|
||||
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
ChunkStatus.BIOMES.doGenerationWork(serverWorld, chunkGen, serverWorld.getStructureTemplateManager(), (ServerWorldLightManager) serverWorld.getLightManager(), null, chunkList);
|
||||
ChunkStatus.NOISE.doGenerationWork(serverWorld, chunkGen, serverWorld.getStructureTemplateManager(), (ServerWorldLightManager) serverWorld.getLightManager(), null, chunkList);
|
||||
ChunkStatus.SURFACE.doGenerationWork(serverWorld, chunkGen, serverWorld.getStructureTemplateManager(), (ServerWorldLightManager) serverWorld.getLightManager(), null, chunkList);
|
||||
|
||||
|
||||
// get all the biomes in the chunk
|
||||
HashSet<Biome> biomes = new HashSet<>();
|
||||
for (int x = 0; x < LodChunk.WIDTH; x++)
|
||||
{
|
||||
for (int z = 0; z < LodChunk.WIDTH; z++)
|
||||
{
|
||||
// should probably use the heightmap here instead of seaLevel,
|
||||
// but this seems to get the job done well enough
|
||||
biomes.add(chunk.getBiomes().getNoiseBiome(x, serverWorld.getSeaLevel(), z));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// generate all the features related to this chunk.
|
||||
// this may or may not be thread safe
|
||||
for (Biome biome : biomes)
|
||||
{
|
||||
List<List<Supplier<ConfiguredFeature<?, ?>>>> featuresForState = biome.biomeGenerationSettings.getFeatures();
|
||||
|
||||
for(int featureStateToGenerate = 0; featureStateToGenerate < featuresForState.size(); featureStateToGenerate++)
|
||||
{
|
||||
for(Supplier<ConfiguredFeature<?, ?>> featureSupplier : featuresForState.get(featureStateToGenerate))
|
||||
{
|
||||
ConfiguredFeature<?, ?> configuredfeature = featureSupplier.get();
|
||||
|
||||
/*
|
||||
// clone any items that aren't thread safe to prevent
|
||||
// them from causing issues
|
||||
if(configuredfeature.config.getClass() == BlockClusterFeatureConfig.class)
|
||||
{
|
||||
config = cloneBlockClusterFeatureConfig((BlockClusterFeatureConfig) configuredfeature.config);
|
||||
}
|
||||
else if (configuredfeature.config.getClass() == DecoratedFeatureConfig.class)
|
||||
{
|
||||
config = cloneDecoratedFeatureConfig((DecoratedFeatureConfig) configuredfeature.config);
|
||||
}
|
||||
*/
|
||||
|
||||
try
|
||||
{
|
||||
configuredfeature.generate(lodServerWorld, chunkGen, serverWorld.rand, chunk.getPos().asBlockPos());
|
||||
}
|
||||
catch(ConcurrentModificationException e)
|
||||
{
|
||||
// This will happen. I'm not sure what to do about it
|
||||
// except pray that it doesn't effect the normal world generation
|
||||
// in any harmful way
|
||||
|
||||
// I tried cloning the config for each feature, but that
|
||||
// path was blocked since I can't clone lambda methods.
|
||||
// I tried using a deep cloning library and discovered
|
||||
// the problem there.
|
||||
// ( https://github.com/kostaskougios/cloning )
|
||||
}
|
||||
catch(UnsupportedOperationException e)
|
||||
{
|
||||
// This will happen when the LodServerWorld
|
||||
// isn't able to return something that a feature
|
||||
// generator needs
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
// I'm not sure what happened, print to the log
|
||||
|
||||
System.out.println();
|
||||
System.out.println();
|
||||
e.printStackTrace();
|
||||
System.out.println();
|
||||
//ClientProxy.LOGGER.error("error class: \"" + configuredfeature.config.getClass() + "\"");
|
||||
System.out.println();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// generate a Lod like normal
|
||||
LodChunk lod = lodBuilder.generateLodFromChunk(chunk);
|
||||
lodDim.addLod(lod);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* on pre generated chunks 0 - 1 ms
|
||||
* on un generated chunks 0 - 50 ms
|
||||
* with the median seeming to hover around 15 - 30 ms
|
||||
* and outliers in the 100 - 200 ms range
|
||||
*
|
||||
* Note this should not be multithreaded and does cause server/simulation lag
|
||||
* (Higher lag for generating than loading)
|
||||
*/
|
||||
private void generateWithServer()
|
||||
{
|
||||
lodBuilder.generateLodChunkAsync(serverWorld.getChunk(pos.x, pos.z, ChunkStatus.FEATURES), ClientProxy.getLodWorld(), serverWorld);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// Unused methods //
|
||||
//================//
|
||||
|
||||
// Sadly I wasn't able to get these to work,
|
||||
// they are here for documentation purposes
|
||||
|
||||
@SuppressWarnings({ "rawtypes", "unchecked", "unused" })
|
||||
private DecoratedFeatureConfig cloneDecoratedFeatureConfig(DecoratedFeatureConfig config)
|
||||
{
|
||||
IPlacementConfig placementConfig = null;
|
||||
|
||||
Class oldConfigClass = config.decorator.func_242877_b().getClass();
|
||||
|
||||
if (oldConfigClass == FeatureSpreadConfig.class)
|
||||
{
|
||||
FeatureSpreadConfig oldPlacementConfig = (FeatureSpreadConfig) config.decorator.func_242877_b();
|
||||
FeatureSpread oldSpread = oldPlacementConfig.func_242799_a();
|
||||
|
||||
placementConfig = new FeatureSpreadConfig(oldSpread);
|
||||
}
|
||||
else if(oldConfigClass == DecoratedPlacementConfig.class)
|
||||
{
|
||||
DecoratedPlacementConfig oldPlacementConfig = (DecoratedPlacementConfig) config.decorator.func_242877_b();
|
||||
placementConfig = new DecoratedPlacementConfig(oldPlacementConfig.getInner(), oldPlacementConfig.getOuter());
|
||||
}
|
||||
else if(oldConfigClass == NoiseDependant.class)
|
||||
{
|
||||
NoiseDependant oldPlacementConfig = (NoiseDependant) config.decorator.func_242877_b();
|
||||
placementConfig = new NoiseDependant(oldPlacementConfig.noiseLevel, oldPlacementConfig.belowNoise, oldPlacementConfig.aboveNoise);
|
||||
}
|
||||
else
|
||||
{
|
||||
// ClientProxy.LOGGER.debug("unkown decorated placement config: \"" + config.decorator.func_242877_b().getClass() + "\"");
|
||||
return config;
|
||||
}
|
||||
|
||||
|
||||
ConfiguredPlacement<?> newPlacement = new ConfiguredPlacement(config.decorator.decorator, placementConfig);
|
||||
return new DecoratedFeatureConfig(config.feature, newPlacement);
|
||||
}
|
||||
|
||||
|
||||
@SuppressWarnings("unused")
|
||||
private BlockClusterFeatureConfig cloneBlockClusterFeatureConfig(BlockClusterFeatureConfig config)
|
||||
{
|
||||
WeightedBlockStateProvider provider = new WeightedBlockStateProvider();
|
||||
for(Entry<BlockState> state : ((WeightedBlockStateProvider) config.stateProvider).weightedStates.field_220658_a)
|
||||
provider.weightedStates.field_220658_a.add(state);
|
||||
|
||||
HashSet<Block> whitelist = new HashSet<>();
|
||||
for(Block block : config.whitelist)
|
||||
whitelist.add(block);
|
||||
|
||||
HashSet<BlockState> blacklist = new HashSet<>();
|
||||
for(BlockState state : config.blacklist)
|
||||
blacklist.add(state);
|
||||
|
||||
|
||||
BlockClusterFeatureConfig.Builder builder = new BlockClusterFeatureConfig.Builder(provider, config.blockPlacer);
|
||||
builder.whitelist(whitelist);
|
||||
builder.blacklist(blacklist);
|
||||
builder.xSpread(config.xSpread);
|
||||
builder.ySpread(config.ySpread);
|
||||
builder.zSpread(config.zSpread);
|
||||
if(config.isReplaceable) { builder.replaceable(); }
|
||||
if(config.requiresWater) { builder.requiresWater(); }
|
||||
if(config.field_227298_k_) { builder.func_227317_b_(); }
|
||||
builder.tries(config.tryCount);
|
||||
|
||||
|
||||
return builder.build();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* performance/generation tests related to
|
||||
* serverWorld.getChunk(x, z, ChunkStatus. *** )
|
||||
|
||||
true/false is whether they generated blocks or not
|
||||
the time is how long it took to generate
|
||||
|
||||
ChunkStatus.EMPTY 0 - 1 ms false (empty, what did you expect? :P)
|
||||
ChunkStatus.STRUCTURE_REFERENCES 1 - 2 ms false (no height, only generates some chunks)
|
||||
ChunkStatus.BIOMES 1 - 10 ms false (no height)
|
||||
ChunkStatus.NOISE 4 - 15 ms true (all blocks are stone)
|
||||
ChunkStatus.LIQUID_CARVERS 6 - 12 ms true (no snow/trees, just grass)
|
||||
ChunkStatus.SURFACE 5 - 15 ms true (no snow/trees, just grass)
|
||||
ChunkStatus.CARVERS 5 - 30 ms true (no snow/trees, just grass)
|
||||
ChunkStatus.FEATURES 7 - 25 ms true
|
||||
ChunkStatus.HEIGHTMAPS 20 - 40 ms true
|
||||
ChunkStatus.LIGHT 20 - 40 ms true
|
||||
ChunkStatus.FULL 30 - 50 ms true
|
||||
ChunkStatus.SPAWN 50 - 80 ms true
|
||||
|
||||
|
||||
At this point I would suggest using FEATURES, as it generates snow and trees
|
||||
(and any other object that is needed to make biomes distinct)
|
||||
|
||||
Otherwise if snow/trees aren't necessary SURFACE is the next fastest (although not by much)
|
||||
*/
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* TOP, NORTH, SOUTH, EAST, WEST, BOTTOM
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 10-17-2020
|
||||
*/
|
||||
public enum ColorDirection
|
||||
{
|
||||
// used for colors
|
||||
/** +Y */
|
||||
TOP(0),
|
||||
|
||||
/** -Z */
|
||||
NORTH(1),
|
||||
/** +Z */
|
||||
SOUTH(2),
|
||||
|
||||
/** +X */
|
||||
EAST(3),
|
||||
/** -X */
|
||||
WEST(4),
|
||||
|
||||
/** -Y */
|
||||
BOTTOM(5);
|
||||
|
||||
public final int value;
|
||||
|
||||
private ColorDirection(int newValue)
|
||||
{
|
||||
value = newValue;
|
||||
}
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* BIOME_ONLY <br>
|
||||
* BIOME_ONLY_SIMULATE_HEIGHT <br>
|
||||
* SURFACE <br>
|
||||
* FEATURES <br>
|
||||
* SERVER <br><br>
|
||||
*
|
||||
* In order of fastest to slowest.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 6-27-2021
|
||||
*/
|
||||
public enum DistanceGenerationMode
|
||||
{
|
||||
/** Only generate the biomes and use biome
|
||||
* grass/foliage color, water color, or ice color
|
||||
* to generate the color.
|
||||
* Doesn't generate height, everything is shown at sea level.
|
||||
* Multithreaded - Fastest (2-5 ms) */
|
||||
BIOME_ONLY,
|
||||
|
||||
/**
|
||||
* Same as BIOME_ONLY, except instead
|
||||
* of always using sea level as the LOD height
|
||||
* different biome types (mountain, ocean, forest, etc.)
|
||||
* use predetermined heights to simulate having height data.
|
||||
*/
|
||||
BIOME_ONLY_SIMULATE_HEIGHT,
|
||||
|
||||
/** Generate the world surface,
|
||||
* this does NOT include caves, trees,
|
||||
* or structures.
|
||||
* Multithreaded - Faster (10-20 ms) */
|
||||
SURFACE,
|
||||
|
||||
/** Generate everything except structures.
|
||||
* NOTE: This may cause world generation bugs or instability,
|
||||
* since some features cause concurrentModification exceptions.
|
||||
* Multithreaded - Fast (15-20 ms) */
|
||||
FEATURES,
|
||||
|
||||
/** Ask the server to generate/load each chunk.
|
||||
* This is the most compatible, but causes server/simulation lag.
|
||||
* This will also show player made structures if you
|
||||
* are adding the mod to a pre-existing world.
|
||||
* Singlethreaded - Slow (15-50 ms, with spikes up to 200 ms) */
|
||||
SERVER;
|
||||
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* Near, far, or NEAR_AND_FAR.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 02-14-2021
|
||||
*/
|
||||
public enum FogDistance
|
||||
{
|
||||
/** good for fast or fancy fog qualities. */
|
||||
NEAR,
|
||||
/** good for fast or fancy fog qualities. */
|
||||
FAR,
|
||||
/** only looks good if the fog quality is set to Fancy. */
|
||||
NEAR_AND_FAR;
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* fast, fancy, or off
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 02-14-2021
|
||||
*/
|
||||
public enum FogQuality
|
||||
{
|
||||
FAST,
|
||||
FANCY,
|
||||
OFF;
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* NE, SE, SW, NW
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 1-20-2020
|
||||
*/
|
||||
public enum LodCorner
|
||||
{
|
||||
/** -Z, +X */
|
||||
NE(0),
|
||||
/** +Z, +X */
|
||||
SE(1),
|
||||
/** +Z, -X */
|
||||
SW(2),
|
||||
/** -Z, -X */
|
||||
NW(3);
|
||||
|
||||
public final int value;
|
||||
|
||||
private LodCorner(int newValue)
|
||||
{
|
||||
value = newValue;
|
||||
}
|
||||
}
|
||||
@@ -1,97 +0,0 @@
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.objects.LodDataPoint;
|
||||
|
||||
/**
|
||||
* single, double, quad, half, full
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 06-13-2021
|
||||
*/
|
||||
public enum LodDetail
|
||||
{
|
||||
/** render 1 LOD for each chunk */
|
||||
SINGLE(1),
|
||||
|
||||
/** render 4 LODs for each chunk */
|
||||
DOUBLE(2),
|
||||
|
||||
/** render 16 LODs for each chunk */
|
||||
QUAD(4),
|
||||
|
||||
/** render 64 LODs for each chunk */
|
||||
HALF(8),
|
||||
|
||||
/** render 256 LODs for each chunk */
|
||||
FULL(16);
|
||||
|
||||
|
||||
/** How many DataPoints should
|
||||
* be drawn per side per LodChunk */
|
||||
public final int dataPointLengthCount;
|
||||
/** How wide each LOD DataPoint is */
|
||||
public final int dataPointWidth;
|
||||
|
||||
/* Start/End X/Z give the block positions
|
||||
* for each individual dataPoint in a LodChunk */
|
||||
public final int[] startX;
|
||||
public final int[] startZ;
|
||||
|
||||
public final int[] endX;
|
||||
public final int[] endZ;
|
||||
|
||||
/** This is how many pieces of data should be expected
|
||||
* when creating a LodChunk with this detail level */
|
||||
public final int lodChunkStringDelimiterCount;
|
||||
|
||||
|
||||
|
||||
|
||||
private LodDetail(int newLengthCount)
|
||||
{
|
||||
dataPointLengthCount = newLengthCount;
|
||||
dataPointWidth = 16 / dataPointLengthCount;
|
||||
|
||||
if(newLengthCount == LodChunk.WIDTH)
|
||||
{
|
||||
// this is to prevent overflow
|
||||
newLengthCount = LodChunk.WIDTH - 1;
|
||||
}
|
||||
|
||||
startX = new int[dataPointLengthCount * dataPointLengthCount];
|
||||
endX = new int[dataPointLengthCount * dataPointLengthCount];
|
||||
|
||||
startZ = new int[dataPointLengthCount * dataPointLengthCount];
|
||||
endZ = new int[dataPointLengthCount * dataPointLengthCount];
|
||||
|
||||
|
||||
int index = 0;
|
||||
for(int x = 0; x < newLengthCount; x++)
|
||||
{
|
||||
for(int z = 0; z < newLengthCount; z++)
|
||||
{
|
||||
startX[index] = x * dataPointWidth;
|
||||
startZ[index] = z * dataPointWidth;
|
||||
|
||||
// special case for FULL
|
||||
if(dataPointWidth != 1)
|
||||
{
|
||||
endX[index] = (x*dataPointWidth) + dataPointWidth - 1;
|
||||
endZ[index] = (z*dataPointWidth) + dataPointWidth - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
endX[index] = (x*dataPointWidth) + dataPointWidth;
|
||||
endZ[index] = (z*dataPointWidth) + dataPointWidth;
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
lodChunkStringDelimiterCount = 2 + (dataPointLengthCount * dataPointLengthCount * LodDataPoint.NUMBER_OF_DELIMITERS);
|
||||
|
||||
}// constructor
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
import com.seibel.lod.builders.lodTemplates.AbstractLodTemplate;
|
||||
import com.seibel.lod.builders.lodTemplates.CubicLodTemplate;
|
||||
import com.seibel.lod.builders.lodTemplates.DynamicLodTemplate;
|
||||
import com.seibel.lod.builders.lodTemplates.TriangularLodTemplate;
|
||||
|
||||
/**
|
||||
* Cubic, Triangular, Dynamic
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 06-16-2021
|
||||
*/
|
||||
public enum LodTemplate
|
||||
{
|
||||
// used for position
|
||||
|
||||
/** Chunks are rendered as
|
||||
* rectangular prisms. */
|
||||
CUBIC(new CubicLodTemplate()),
|
||||
|
||||
/** Chunks smoothly transition between
|
||||
* each other. */
|
||||
TRIANGULAR(new TriangularLodTemplate()),
|
||||
|
||||
/** Chunks smoothly transition between
|
||||
* each other, unless a neighboring chunk
|
||||
* is at a significantly different height. */
|
||||
DYNAMIC(new DynamicLodTemplate());
|
||||
|
||||
|
||||
public final AbstractLodTemplate template;
|
||||
|
||||
private LodTemplate(AbstractLodTemplate newTemplate)
|
||||
{
|
||||
template = newTemplate;
|
||||
}
|
||||
|
||||
|
||||
public int getBufferMemoryForSingleLod(LodDetail detail)
|
||||
{
|
||||
return template.getBufferMemoryForSingleLod(detail);
|
||||
}
|
||||
}
|
||||
@@ -1,69 +0,0 @@
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.EnumSet;
|
||||
|
||||
/**
|
||||
* NE, SE, SW, NW <br>
|
||||
* NORTH, SOUTH, EAST, WEST, <br>
|
||||
* CENTER
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 05-30-2021
|
||||
*/
|
||||
public enum RelativeChunkPos
|
||||
{
|
||||
/** +X, -Z */
|
||||
NE(0, 1,-1),
|
||||
/** +X, +Z */
|
||||
SE(1, 1,1),
|
||||
/** -X, +Z */
|
||||
SW(2, -1,1),
|
||||
/** -X, -Z */
|
||||
NW(3, -1,-1),
|
||||
|
||||
/** -Z */
|
||||
NORTH(4, 0,-1),
|
||||
/** +Z */
|
||||
SOUTH(5, 0,1),
|
||||
|
||||
/** +X */
|
||||
EAST(6, 1,0),
|
||||
/** -X */
|
||||
WEST(7, -1,0),
|
||||
|
||||
CENTER(8, 0,0);
|
||||
|
||||
/** index used when referencing objects in an array */
|
||||
public final int index;
|
||||
|
||||
/** position relative to X CENTER */
|
||||
public final int x;
|
||||
/** position relative to Z CENTER */
|
||||
public final int z;
|
||||
|
||||
/** NORTH, SOUTH, EAST, WEST */
|
||||
public static EnumSet<RelativeChunkPos> ADJACENT = EnumSet.of(NORTH, SOUTH, EAST, WEST);
|
||||
/** NE, NW, SE, SW */
|
||||
public static EnumSet<RelativeChunkPos> DIAGONAL = EnumSet.of(NE, NW, SE, SW);
|
||||
|
||||
|
||||
public static EnumSet<RelativeChunkPos> NW_CORNER = EnumSet.of(WEST, NW, NORTH);
|
||||
public static EnumSet<RelativeChunkPos> NE_CORNER = EnumSet.of(EAST, NE, NORTH);
|
||||
public static EnumSet<RelativeChunkPos> SW_CORNER = EnumSet.of(WEST, SW, SOUTH);
|
||||
public static EnumSet<RelativeChunkPos> SE_CORNER = EnumSet.of(EAST, SE, SOUTH);
|
||||
|
||||
/** NW_CORNER, NE_CORNER, SW_CORNER, SE_CORNER <br>
|
||||
* Contains the 3 points surrounding a corner. */
|
||||
public static ArrayList<EnumSet<RelativeChunkPos>> CORNERS = new ArrayList<EnumSet<RelativeChunkPos>>( Arrays.asList(NW_CORNER, NE_CORNER, SW_CORNER, SE_CORNER) );
|
||||
|
||||
private RelativeChunkPos(int newIndex, int newX, int newZ)
|
||||
{
|
||||
index = newIndex;
|
||||
x = newX;
|
||||
z = newZ;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,105 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge;
|
||||
|
||||
import com.seibel.lod.core.api.EventApi;
|
||||
import com.seibel.lod.core.wrapperInterfaces.chunk.IChunkWrapper;
|
||||
import com.seibel.lod.forge.wrappers.chunk.ChunkWrapper;
|
||||
import com.seibel.lod.forge.wrappers.world.DimensionTypeWrapper;
|
||||
import com.seibel.lod.forge.wrappers.world.WorldWrapper;
|
||||
|
||||
import net.minecraftforge.client.event.InputEvent;
|
||||
import net.minecraftforge.event.TickEvent;
|
||||
import net.minecraftforge.event.world.BlockEvent;
|
||||
import net.minecraftforge.event.world.ChunkEvent;
|
||||
import net.minecraftforge.event.world.WorldEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
|
||||
/**
|
||||
* This handles all events sent to the client,
|
||||
* and is the starting point for most of the mod.
|
||||
*
|
||||
* @author James_Seibel
|
||||
* @version 11-12-2021
|
||||
*/
|
||||
public class ForgeClientProxy
|
||||
{
|
||||
private final EventApi eventApi = EventApi.INSTANCE;
|
||||
|
||||
|
||||
|
||||
@SubscribeEvent
|
||||
public void serverTickEvent(TickEvent.ServerTickEvent event)
|
||||
{
|
||||
eventApi.serverTickEvent();
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void chunkLoadEvent(ChunkEvent.Load event)
|
||||
{
|
||||
eventApi.chunkLoadEvent(new ChunkWrapper(event.getChunk()), DimensionTypeWrapper.getDimensionTypeWrapper(event.getWorld().dimensionType()));
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void worldSaveEvent(WorldEvent.Save event)
|
||||
{
|
||||
eventApi.worldSaveEvent();
|
||||
}
|
||||
|
||||
/** This is also called when a new dimension loads */
|
||||
@SubscribeEvent
|
||||
public void worldLoadEvent(WorldEvent.Load event)
|
||||
{
|
||||
eventApi.worldLoadEvent(WorldWrapper.getWorldWrapper(event.getWorld()));
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void worldUnloadEvent(WorldEvent.Unload event)
|
||||
{
|
||||
eventApi.worldUnloadEvent();
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void blockChangeEvent(BlockEvent event)
|
||||
{
|
||||
// we only care about certain block events
|
||||
if (event.getClass() == BlockEvent.BreakEvent.class ||
|
||||
event.getClass() == BlockEvent.EntityPlaceEvent.class ||
|
||||
event.getClass() == BlockEvent.EntityMultiPlaceEvent.class ||
|
||||
event.getClass() == BlockEvent.FluidPlaceBlockEvent.class ||
|
||||
event.getClass() == BlockEvent.PortalSpawnEvent.class)
|
||||
{
|
||||
IChunkWrapper chunk = new ChunkWrapper(event.getWorld().getChunk(event.getPos()));
|
||||
DimensionTypeWrapper dimType = DimensionTypeWrapper.getDimensionTypeWrapper(event.getWorld().dimensionType());
|
||||
|
||||
// recreate the LOD where the blocks were changed
|
||||
eventApi.blockChangeEvent(chunk, dimType);
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void onKeyInput(InputEvent.KeyInputEvent event)
|
||||
{
|
||||
eventApi.onKeyInput(event.getKey(), event.getAction());
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,453 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge;
|
||||
|
||||
import java.nio.file.Path;
|
||||
import java.nio.file.Paths;
|
||||
|
||||
import org.apache.commons.lang3.tuple.Pair;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
|
||||
import com.electronwill.nightconfig.core.file.CommentedFileConfig;
|
||||
import com.electronwill.nightconfig.core.io.WritingMode;
|
||||
import com.seibel.lod.core.ModInfo;
|
||||
import com.seibel.lod.core.enums.config.BlocksToAvoid;
|
||||
import com.seibel.lod.core.enums.config.BufferRebuildTimes;
|
||||
import com.seibel.lod.core.enums.config.DistanceGenerationMode;
|
||||
import com.seibel.lod.core.enums.config.GenerationPriority;
|
||||
import com.seibel.lod.core.enums.config.GpuUploadMethod;
|
||||
import com.seibel.lod.core.enums.config.HorizontalQuality;
|
||||
import com.seibel.lod.core.enums.config.HorizontalResolution;
|
||||
import com.seibel.lod.core.enums.config.HorizontalScale;
|
||||
import com.seibel.lod.core.enums.config.LodTemplate;
|
||||
import com.seibel.lod.core.enums.config.VanillaOverdraw;
|
||||
import com.seibel.lod.core.enums.config.VerticalQuality;
|
||||
import com.seibel.lod.core.enums.rendering.DebugMode;
|
||||
import com.seibel.lod.core.enums.rendering.FogColorMode;
|
||||
import com.seibel.lod.core.enums.rendering.FogDistance;
|
||||
import com.seibel.lod.core.enums.rendering.FogDrawMode;
|
||||
import com.seibel.lod.core.objects.MinDefaultMax;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton.IClient.IAdvanced;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton.IClient.IAdvanced.IBuffers;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton.IClient.IAdvanced.IDebugging;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton.IClient.IAdvanced.IThreading;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton.IClient.IGraphics;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton.IClient.IGraphics.IAdvancedGraphics;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton.IClient.IGraphics.IFogQuality;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton.IClient.IGraphics.IQuality;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton.IClient.IWorldGenerator;
|
||||
|
||||
import net.minecraftforge.common.ForgeConfigSpec;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.config.ModConfig;
|
||||
|
||||
/**
|
||||
* This handles any configuration the user has access to.
|
||||
* @author Leonardo Amato
|
||||
* @author James Seibel
|
||||
* @version 12-1-2021
|
||||
*/
|
||||
@Mod.EventBusSubscriber
|
||||
public class ForgeConfig
|
||||
{
|
||||
// CONFIG STRUCTURE
|
||||
// -> Client
|
||||
// |
|
||||
// |-> Graphics
|
||||
// | |-> Quality
|
||||
// | |-> FogQuality
|
||||
// | |-> AdvancedGraphics
|
||||
// |
|
||||
// |-> World Generation
|
||||
// |
|
||||
// |-> Advanced
|
||||
// |-> Threads
|
||||
// |-> Buffers
|
||||
// |-> Debugging
|
||||
|
||||
|
||||
|
||||
public static class Client
|
||||
{
|
||||
public final Graphics graphics;
|
||||
public final WorldGenerator worldGenerator;
|
||||
public final Advanced advanced;
|
||||
|
||||
|
||||
//================//
|
||||
// Client Configs //
|
||||
//================//
|
||||
public Client(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.push(this.getClass().getSimpleName());
|
||||
{
|
||||
graphics = new Graphics(builder);
|
||||
worldGenerator = new WorldGenerator(builder);
|
||||
advanced = new Advanced(builder);
|
||||
}
|
||||
builder.pop();
|
||||
}
|
||||
|
||||
|
||||
//==================//
|
||||
// Graphics Configs //
|
||||
//==================//
|
||||
public static class Graphics
|
||||
{
|
||||
public final Quality quality;
|
||||
public final FogQuality fogQuality;
|
||||
public final AdvancedGraphics advancedGraphics;
|
||||
|
||||
Graphics(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(IGraphics.DESC).push("Graphics");
|
||||
{
|
||||
quality = new Quality(builder);
|
||||
advancedGraphics = new AdvancedGraphics(builder);
|
||||
fogQuality = new FogQuality(builder);
|
||||
}
|
||||
builder.pop();
|
||||
}
|
||||
|
||||
|
||||
public static class Quality
|
||||
{
|
||||
public final ForgeConfigSpec.EnumValue<HorizontalResolution> drawResolution;
|
||||
public final ForgeConfigSpec.IntValue lodChunkRenderDistance;
|
||||
public final ForgeConfigSpec.EnumValue<VerticalQuality> verticalQuality;
|
||||
public final ForgeConfigSpec.EnumValue<HorizontalScale> horizontalScale;
|
||||
public final ForgeConfigSpec.EnumValue<HorizontalQuality> horizontalQuality;
|
||||
|
||||
Quality(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(IQuality.DESC).push(this.getClass().getSimpleName());
|
||||
|
||||
verticalQuality = builder
|
||||
.comment("\n\n"
|
||||
+ IQuality.VERTICAL_QUALITY_DESC)
|
||||
.defineEnum("Vertical Quality", IQuality.VERTICAL_QUALITY_DEFAULT);
|
||||
|
||||
horizontalScale = builder
|
||||
.comment("\n\n"
|
||||
+ IQuality.HORIZONTAL_SCALE_DESC)
|
||||
.defineEnum("Horizontal Scale", IQuality.HORIZONTAL_SCALE_DEFAULT);
|
||||
|
||||
horizontalQuality = builder
|
||||
.comment("\n\n"
|
||||
+ IQuality.HORIZONTAL_QUALITY_DESC)
|
||||
.defineEnum("Horizontal Quality", IQuality.HORIZONTAL_QUALITY_DEFAULT);
|
||||
|
||||
drawResolution = builder
|
||||
.comment("\n\n"
|
||||
+ IQuality.DRAW_RESOLUTION_DESC)
|
||||
.defineEnum("Block size", IQuality.DRAW_RESOLUTION_DEFAULT);
|
||||
|
||||
MinDefaultMax<Integer> minDefaultMax = IQuality.LOD_CHUNK_RENDER_DISTANCE_MIN_DEFAULT_MAX;
|
||||
lodChunkRenderDistance = builder
|
||||
.comment("\n\n"
|
||||
+ IQuality.LOD_CHUNK_RENDER_DISTANCE_DESC)
|
||||
.defineInRange("Lod Render Distance", minDefaultMax.defaultValue, minDefaultMax.minValue, minDefaultMax.maxValue);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class FogQuality
|
||||
{
|
||||
public final ForgeConfigSpec.EnumValue<FogDistance> fogDistance;
|
||||
public final ForgeConfigSpec.EnumValue<FogDrawMode> fogDrawMode;
|
||||
public final ForgeConfigSpec.EnumValue<FogColorMode> fogColorMode;
|
||||
public final ForgeConfigSpec.BooleanValue disableVanillaFog;
|
||||
|
||||
FogQuality(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(IFogQuality.DESC).push(this.getClass().getSimpleName());
|
||||
|
||||
fogDistance = builder
|
||||
.comment("\n\n"
|
||||
+ IFogQuality.FOG_DISTANCE_DESC)
|
||||
.defineEnum("Fog Distance", IFogQuality.FOG_DISTANCE_DEFAULT);
|
||||
|
||||
fogDrawMode = builder
|
||||
.comment("\n\n"
|
||||
+ IFogQuality.FOG_DRAW_MODE_DESC)
|
||||
.defineEnum("Fog Draw Mode", IFogQuality.FOG_DRAW_MODE_DEFAULT);
|
||||
|
||||
fogColorMode = builder
|
||||
.comment("\n\n"
|
||||
+ IFogQuality.FOG_COLOR_MODE_DESC)
|
||||
.defineEnum("Fog Color Mode", IFogQuality.FOG_COLOR_MODE_DEFAULT);
|
||||
|
||||
disableVanillaFog = builder
|
||||
.comment("\n\n"
|
||||
+ IFogQuality.DISABLE_VANILLA_FOG_DESC)
|
||||
.define("Experimental Disable Vanilla Fog", IFogQuality.DISABLE_VANILLA_FOG_DEFAULT);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class AdvancedGraphics
|
||||
{
|
||||
public final ForgeConfigSpec.EnumValue<LodTemplate> lodTemplate;
|
||||
public final ForgeConfigSpec.BooleanValue disableDirectionalCulling;
|
||||
public final ForgeConfigSpec.BooleanValue alwaysDrawAtMaxQuality;
|
||||
public final ForgeConfigSpec.EnumValue<VanillaOverdraw> vanillaOverdraw;
|
||||
public final ForgeConfigSpec.BooleanValue useExtendedNearClipPlane;
|
||||
|
||||
AdvancedGraphics(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(IAdvancedGraphics.DESC).push(this.getClass().getSimpleName());
|
||||
|
||||
lodTemplate = builder
|
||||
.comment("\n\n"
|
||||
+ IAdvancedGraphics.LOD_TEMPLATE_DESC)
|
||||
.defineEnum("LOD Template", IAdvancedGraphics.LOD_TEMPLATE_DEFAULT);
|
||||
|
||||
disableDirectionalCulling = builder
|
||||
.comment("\n\n"
|
||||
+ IAdvancedGraphics.DISABLE_DIRECTIONAL_CULLING_DESC)
|
||||
.define("Disable Directional Culling", IAdvancedGraphics.DISABLE_DIRECTIONAL_CULLING_DEFAULT);
|
||||
|
||||
alwaysDrawAtMaxQuality = builder
|
||||
.comment("\n\n"
|
||||
+ IAdvancedGraphics.ALWAYS_DRAW_AT_MAD_QUALITY_DESC)
|
||||
.define("Always Use Max Quality", IAdvancedGraphics.ALWAYS_DRAW_AT_MAD_QUALITY_DEFAULT);
|
||||
|
||||
vanillaOverdraw = builder
|
||||
.comment("\n\n"
|
||||
+ IAdvancedGraphics.VANILLA_OVERDRAW_DESC)
|
||||
.defineEnum("Vanilla Overdraw", IAdvancedGraphics.VANILLA_OVERDRAW_DEFAULT);
|
||||
|
||||
// This is a temporary fix (like vanilla overdraw)
|
||||
// hopefully we can remove both once we get individual chunk rendering figured out
|
||||
useExtendedNearClipPlane = builder
|
||||
.comment("\n\n"
|
||||
+ IAdvancedGraphics.USE_EXTENDED_NEAR_CLIP_PLANE_DESC)
|
||||
.define("Use Extended Near Clip Plane", IAdvancedGraphics.USE_EXTENDED_NEAR_CLIP_PLANE_DEFAULT);
|
||||
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//========================//
|
||||
// WorldGenerator Configs //
|
||||
//========================//
|
||||
public static class WorldGenerator
|
||||
{
|
||||
public final ForgeConfigSpec.EnumValue<GenerationPriority> generationPriority;
|
||||
public final ForgeConfigSpec.EnumValue<DistanceGenerationMode> distanceGenerationMode;
|
||||
public final ForgeConfigSpec.BooleanValue allowUnstableFeatureGeneration;
|
||||
public final ForgeConfigSpec.EnumValue<BlocksToAvoid> blocksToAvoid;
|
||||
//public final ForgeConfigSpec.BooleanValue useExperimentalPreGenLoading;
|
||||
|
||||
WorldGenerator(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(IWorldGenerator.DESC).push("Generation");
|
||||
|
||||
generationPriority = builder
|
||||
.comment("\n\n"
|
||||
+ IWorldGenerator.GENERATION_PRIORITY_DESC)
|
||||
.defineEnum("Generation Priority", IWorldGenerator.GENERATION_PRIORITY_DEFAULT);
|
||||
|
||||
distanceGenerationMode = builder
|
||||
.comment("\n\n"
|
||||
+ IWorldGenerator.DISTANCE_GENERATION_MODE_DESC)
|
||||
.defineEnum("Distance Generation Mode", IWorldGenerator.DISTANCE_GENERATION_MODE_DEFAULT);
|
||||
|
||||
allowUnstableFeatureGeneration = builder
|
||||
.comment("\n\n"
|
||||
+ IWorldGenerator.ALLOW_UNSTABLE_FEATURE_GENERATION_DESC)
|
||||
.define("Allow Unstable Feature Generation", IWorldGenerator.ALLOW_UNSTABLE_FEATURE_GENERATION_DEFAULT);
|
||||
|
||||
blocksToAvoid = builder
|
||||
.comment("\n\n"
|
||||
+ IWorldGenerator.BLOCKS_TO_AVOID_DESC)
|
||||
.defineEnum("Blocks to avoid", IWorldGenerator.BLOCKS_TO_AVOID_DEFAULT);
|
||||
|
||||
/*useExperimentalPreGenLoading = builder
|
||||
.comment("\n\n"
|
||||
+ " if a chunk has been pre-generated, then the mod would use the real chunk for the \n"
|
||||
+ "fake chunk creation. May require a deletion of the lod file to see the result. \n")
|
||||
.define("Use pre-generated chunks", false);*/
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//==================//
|
||||
// Advanced Configs //
|
||||
//==================//
|
||||
public static class Advanced
|
||||
{
|
||||
public final Threading threading;
|
||||
public final Debugging debugging;
|
||||
public final Buffers buffers;
|
||||
|
||||
public Advanced(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(IAdvanced.DESC).push(this.getClass().getSimpleName());
|
||||
{
|
||||
threading = new Threading(builder);
|
||||
debugging = new Debugging(builder);
|
||||
buffers = new Buffers(builder);
|
||||
}
|
||||
builder.pop();
|
||||
}
|
||||
|
||||
public static class Threading
|
||||
{
|
||||
public final ForgeConfigSpec.IntValue numberOfWorldGenerationThreads;
|
||||
public final ForgeConfigSpec.IntValue numberOfBufferBuilderThreads;
|
||||
|
||||
Threading(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(IThreading.DESC).push(this.getClass().getSimpleName());
|
||||
|
||||
MinDefaultMax<Integer> minDefaultMax = IThreading.NUMBER_OF_WORLD_GENERATION_THREADS_DEFAULT;
|
||||
numberOfWorldGenerationThreads = builder
|
||||
.comment("\n\n"
|
||||
+ IThreading.NUMBER_OF_WORLD_GENERATION_THREADS_DESC)
|
||||
.defineInRange("numberOfWorldGenerationThreads", minDefaultMax.defaultValue, minDefaultMax.minValue, minDefaultMax.maxValue);
|
||||
|
||||
|
||||
minDefaultMax = IThreading.NUMBER_OF_BUFFER_BUILDER_THREADS_MIN_DEFAULT_MAX;
|
||||
numberOfBufferBuilderThreads = builder
|
||||
.comment("\n\n"
|
||||
+ IThreading.NUMBER_OF_BUFFER_BUILDER_THREADS_MIN_DEFAULT_MAX)
|
||||
.defineInRange("numberOfBufferBuilderThreads", minDefaultMax.defaultValue, minDefaultMax.minValue, minDefaultMax.maxValue);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//===============//
|
||||
// Debug Options //
|
||||
//===============//
|
||||
public static class Debugging
|
||||
{
|
||||
public final ForgeConfigSpec.BooleanValue drawLods;
|
||||
public final ForgeConfigSpec.EnumValue<DebugMode> debugMode;
|
||||
public final ForgeConfigSpec.BooleanValue enableDebugKeybindings;
|
||||
|
||||
Debugging(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(IDebugging.DESC).push(this.getClass().getSimpleName());
|
||||
|
||||
drawLods = builder
|
||||
.comment("\n\n"
|
||||
+ IDebugging.DRAW_LODS_DESC)
|
||||
.define("Enable Rendering", IDebugging.DRAW_LODS_DEFAULT);
|
||||
|
||||
debugMode = builder
|
||||
.comment("\n\n"
|
||||
+ IDebugging.DEBUG_MODE_DESC)
|
||||
.defineEnum("Debug Mode", IDebugging.DEBUG_MODE_DEFAULT);
|
||||
|
||||
enableDebugKeybindings = builder
|
||||
.comment("\n\n"
|
||||
+ IDebugging.DEBUG_KEYBINDINGS_ENABLED_DESC)
|
||||
.define("Enable Debug Keybinding", IDebugging.DEBUG_KEYBINDINGS_ENABLED_DEFAULT);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class Buffers
|
||||
{
|
||||
|
||||
public final ForgeConfigSpec.EnumValue<GpuUploadMethod> gpuUploadMethod;
|
||||
public final ForgeConfigSpec.IntValue gpuUploadTimeoutInMilleseconds;
|
||||
public final ForgeConfigSpec.EnumValue<BufferRebuildTimes> rebuildTimes;
|
||||
|
||||
Buffers(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(IBuffers.DESC).push(this.getClass().getSimpleName());
|
||||
|
||||
gpuUploadMethod = builder
|
||||
.comment("\n\n"
|
||||
+ IBuffers.GPU_UPLOAD_METHOD_DESC)
|
||||
.defineEnum("GPU Upload Method", IBuffers.GPU_UPLOAD_METHOD_DEFAULT);
|
||||
|
||||
MinDefaultMax<Integer> minDefaultMax = IBuffers.GPU_UPLOAD_TIMEOUT_IN_MILLISECONDS_DEFAULT;
|
||||
gpuUploadTimeoutInMilleseconds = builder
|
||||
.comment("\n\n"
|
||||
+ IBuffers.GPU_UPLOAD_TIMEOUT_IN_MILLISECONDS_DESC)
|
||||
.defineInRange("GPU Upload Timeout in Milleseconds", minDefaultMax.defaultValue, minDefaultMax.minValue, minDefaultMax.maxValue);
|
||||
|
||||
|
||||
rebuildTimes = builder
|
||||
.comment("\n\n"
|
||||
+ IBuffers.REBUILD_TIMES_DESC)
|
||||
.defineEnum("rebuildFrequency", IBuffers.REBUILD_TIMES_DEFAULT);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/** {@link Path} to the configuration file of this mod */
|
||||
private static final Path CONFIG_PATH = Paths.get("config", ModInfo.NAME + ".toml");
|
||||
|
||||
public static final ForgeConfigSpec CLIENT_SPEC;
|
||||
public static final Client CLIENT;
|
||||
|
||||
static
|
||||
{
|
||||
final Pair<Client, ForgeConfigSpec> specPair = new ForgeConfigSpec.Builder().configure(Client::new);
|
||||
CLIENT_SPEC = specPair.getRight();
|
||||
CLIENT = specPair.getLeft();
|
||||
CommentedFileConfig clientConfig = CommentedFileConfig.builder(CONFIG_PATH)
|
||||
.writingMode(WritingMode.REPLACE)
|
||||
.build();
|
||||
clientConfig.load();
|
||||
clientConfig.save();
|
||||
CLIENT_SPEC.setConfig(clientConfig);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onLoad(final ModConfig.Loading configEvent)
|
||||
{
|
||||
LogManager.getLogger().debug(ModInfo.NAME, "Loaded forge config file {}", configEvent.getConfig().getFileName());
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onFileChange(final ModConfig.Reloading configEvent)
|
||||
{
|
||||
LogManager.getLogger().debug(ModInfo.NAME, "Forge config just got changed on the file system!");
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge;
|
||||
|
||||
import com.seibel.lod.core.ModInfo;
|
||||
import com.seibel.lod.forge.wrappers.ForgeDependencySetup;
|
||||
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.ModLoadingContext;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.config.ModConfig;
|
||||
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
|
||||
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
|
||||
import net.minecraftforge.fml.event.server.FMLServerStartingEvent;
|
||||
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
|
||||
|
||||
/**
|
||||
* Initialize and setup the Mod. <br>
|
||||
* If you are looking for the real start of the mod
|
||||
* check out the ClientProxy.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 11-16-2021
|
||||
*/
|
||||
@Mod(ModInfo.ID)
|
||||
public class ForgeMain
|
||||
{
|
||||
public static ForgeClientProxy forgeClientProxy;
|
||||
|
||||
private void init(final FMLCommonSetupEvent event)
|
||||
{
|
||||
// make sure the dependencies are set up before the mod needs them
|
||||
ForgeDependencySetup.createInitialBindings();
|
||||
ModLoadingContext.get().registerConfig(ModConfig.Type.CLIENT, ForgeConfig.CLIENT_SPEC);
|
||||
}
|
||||
|
||||
|
||||
public ForgeMain()
|
||||
{
|
||||
// Register the methods
|
||||
FMLJavaModLoadingContext.get().getModEventBus().addListener(this::init);
|
||||
FMLJavaModLoadingContext.get().getModEventBus().addListener(this::onClientStart);
|
||||
|
||||
// Register ourselves for server and other game events we are interested in
|
||||
MinecraftForge.EVENT_BUS.register(this);
|
||||
}
|
||||
|
||||
private void onClientStart(final FMLClientSetupEvent event)
|
||||
{
|
||||
forgeClientProxy = new ForgeClientProxy();
|
||||
MinecraftForge.EVENT_BUS.register(forgeClientProxy);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@SubscribeEvent
|
||||
public void onServerStarting(FMLServerStartingEvent event)
|
||||
{
|
||||
// this is called when the server starts
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.mixins;
|
||||
|
||||
import org.lwjgl.opengl.GL15;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.seibel.lod.core.api.ClientApi;
|
||||
import com.seibel.lod.core.objects.math.Mat4f;
|
||||
import com.seibel.lod.forge.wrappers.McObjectConverter;
|
||||
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
|
||||
/**
|
||||
* This class is used to mix in my rendering code
|
||||
* before Minecraft starts rendering blocks.
|
||||
* If this wasn't done, and we used Forge's
|
||||
* render last event, the LODs would render on top
|
||||
* of the normal terrain.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 9-19-2021
|
||||
*/
|
||||
@Mixin(WorldRenderer.class)
|
||||
public class MixinWorldRenderer
|
||||
{
|
||||
private static float previousPartialTicks = 0;
|
||||
|
||||
@Inject(at = @At("RETURN"), method = "renderSky(Lcom/mojang/blaze3d/matrix/MatrixStack;F)V")
|
||||
private void renderSky(MatrixStack matrixStackIn, float partialTicks, CallbackInfo callback)
|
||||
{
|
||||
// get the partial ticks since renderBlockLayer doesn't
|
||||
// have access to them
|
||||
previousPartialTicks = partialTicks;
|
||||
}
|
||||
|
||||
@Inject(at = @At("HEAD"), method = "renderChunkLayer(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/matrix/MatrixStack;DDD)V")
|
||||
private void renderChunkLayer(RenderType renderType, MatrixStack matrixStackIn, double xIn, double yIn, double zIn, CallbackInfo callback)
|
||||
{
|
||||
// only render before solid blocks
|
||||
if (renderType.equals(RenderType.solid()))
|
||||
{
|
||||
// get MC's current projection matrix
|
||||
float[] mcProjMatrixRaw = new float[16];
|
||||
GL15.glGetFloatv(GL15.GL_PROJECTION_MATRIX, mcProjMatrixRaw);
|
||||
Mat4f mcProjectionMatrix = new Mat4f(mcProjMatrixRaw);
|
||||
// OpenGl outputs their matrices in col,row form instead of row,col
|
||||
// (or maybe vice versa I have no idea :P)
|
||||
mcProjectionMatrix.transpose();
|
||||
|
||||
|
||||
Mat4f mcModelViewMatrix = McObjectConverter.Convert(matrixStackIn.last().pose());
|
||||
|
||||
ClientApi.INSTANCE.renderLods(mcModelViewMatrix, mcProjectionMatrix, previousPartialTicks);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
package com.seibel.lod.forge.wrappers;
|
||||
|
||||
import com.seibel.lod.core.handlers.IReflectionHandler;
|
||||
import com.seibel.lod.core.handlers.ReflectionHandler;
|
||||
import com.seibel.lod.core.util.SingletonHandler;
|
||||
import com.seibel.lod.core.wrapperInterfaces.IWrapperFactory;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.IBlockColorSingletonWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
|
||||
import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftWrapper;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockColorSingletonWrapper;
|
||||
import com.seibel.lod.forge.wrappers.config.LodConfigWrapperSingleton;
|
||||
import com.seibel.lod.forge.wrappers.minecraft.MinecraftRenderWrapper;
|
||||
import com.seibel.lod.forge.wrappers.minecraft.MinecraftWrapper;
|
||||
|
||||
/**
|
||||
* Binds all necessary dependencies, so we
|
||||
* can access them in Core. <br>
|
||||
* This needs to be called before any Core classes
|
||||
* are loaded.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 11-20-2021
|
||||
*/
|
||||
public class ForgeDependencySetup
|
||||
{
|
||||
public static void createInitialBindings()
|
||||
{
|
||||
SingletonHandler.bind(ILodConfigWrapperSingleton.class, LodConfigWrapperSingleton.INSTANCE);
|
||||
SingletonHandler.bind(IBlockColorSingletonWrapper.class, BlockColorSingletonWrapper.INSTANCE);
|
||||
SingletonHandler.bind(IMinecraftWrapper.class, MinecraftWrapper.INSTANCE);
|
||||
SingletonHandler.bind(IMinecraftRenderWrapper.class, MinecraftRenderWrapper.INSTANCE);
|
||||
SingletonHandler.bind(IWrapperFactory.class, WrapperFactory.INSTANCE);
|
||||
|
||||
SingletonHandler.bind(IReflectionHandler.class, ReflectionHandler.createSingleton(MinecraftWrapper.INSTANCE.getOptions().getClass().getDeclaredFields(), MinecraftWrapper.INSTANCE.getOptions()));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
import com.seibel.lod.core.enums.LodDirection;
|
||||
import com.seibel.lod.core.objects.math.Mat4f;
|
||||
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.vector.Matrix4f;
|
||||
|
||||
/**
|
||||
* This class converts to and from Minecraft objects (Ex: Matrix4f)
|
||||
* and objects we created (Ex: Mat4f).
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 11-20-2021
|
||||
*/
|
||||
public class McObjectConverter
|
||||
{
|
||||
/** 4x4 float matrix converter */
|
||||
public static Mat4f Convert(Matrix4f mcMatrix)
|
||||
{
|
||||
FloatBuffer buffer = FloatBuffer.allocate(16);
|
||||
mcMatrix.store(buffer);
|
||||
Mat4f matrix = new Mat4f(buffer);
|
||||
matrix.transpose();
|
||||
return matrix;
|
||||
}
|
||||
|
||||
|
||||
public static Direction Convert(LodDirection lodDirection)
|
||||
{
|
||||
return Direction.byName(lodDirection.name());
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers;
|
||||
|
||||
import com.seibel.lod.core.builders.lodBuilding.LodBuilder;
|
||||
import com.seibel.lod.core.objects.lod.LodDimension;
|
||||
import com.seibel.lod.core.wrapperInterfaces.IWrapperFactory;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.worldGeneration.AbstractWorldGeneratorWrapper;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockPosWrapper;
|
||||
import com.seibel.lod.forge.wrappers.chunk.ChunkPosWrapper;
|
||||
import com.seibel.lod.forge.wrappers.worldGeneration.WorldGeneratorWrapper;
|
||||
|
||||
/**
|
||||
* This handles creating abstract wrapper objects.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 11-20-2021
|
||||
*/
|
||||
public class WrapperFactory implements IWrapperFactory
|
||||
{
|
||||
public static final WrapperFactory INSTANCE = new WrapperFactory();
|
||||
|
||||
|
||||
@Override
|
||||
public AbstractBlockPosWrapper createBlockPos()
|
||||
{
|
||||
return new BlockPosWrapper();
|
||||
}
|
||||
|
||||
@Override
|
||||
public AbstractBlockPosWrapper createBlockPos(int x, int y, int z)
|
||||
{
|
||||
return new BlockPosWrapper(x,y,z);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public AbstractChunkPosWrapper createChunkPos()
|
||||
{
|
||||
return new ChunkPosWrapper();
|
||||
}
|
||||
|
||||
@Override
|
||||
public AbstractChunkPosWrapper createChunkPos(int x, int z)
|
||||
{
|
||||
return new ChunkPosWrapper(x, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public AbstractChunkPosWrapper createChunkPos(AbstractChunkPosWrapper newChunkPos)
|
||||
{
|
||||
return new ChunkPosWrapper(newChunkPos);
|
||||
}
|
||||
|
||||
@Override
|
||||
public AbstractChunkPosWrapper createChunkPos(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
return new ChunkPosWrapper(blockPos);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public AbstractWorldGeneratorWrapper createWorldGenerator(LodBuilder newLodBuilder, LodDimension newLodDimension, IWorldWrapper worldWrapper)
|
||||
{
|
||||
return new WorldGeneratorWrapper(newLodBuilder, newLodDimension, worldWrapper);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers;
|
||||
|
||||
import net.minecraft.world.gen.Heightmap;
|
||||
|
||||
/**
|
||||
* Stores any variables or code that
|
||||
* may be shared between wrapper objects.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 11-20-2021
|
||||
*/
|
||||
public class WrapperUtil
|
||||
{
|
||||
/** If we ever need to use a heightmap for any reason, use this one. */
|
||||
public static final Heightmap.Type DEFAULT_HEIGHTMAP = Heightmap.Type.WORLD_SURFACE_WG;
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers.block;
|
||||
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.IBlockColorSingletonWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.IBlockColorWrapper;
|
||||
|
||||
import net.minecraft.block.Blocks;
|
||||
|
||||
|
||||
/**
|
||||
* Contains methods that would have been static in BlockColorWrapper.
|
||||
* Since interfaces can't create/implement static methods we have
|
||||
* to split the object up in two.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 11-17-2021
|
||||
*/
|
||||
public class BlockColorSingletonWrapper implements IBlockColorSingletonWrapper
|
||||
{
|
||||
public static final BlockColorSingletonWrapper INSTANCE = new BlockColorSingletonWrapper();
|
||||
|
||||
@Override
|
||||
public IBlockColorWrapper getWaterColor()
|
||||
{
|
||||
return BlockColorWrapper.getBlockColorWrapper(Blocks.WATER);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,332 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers.block;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Objects;
|
||||
import java.util.Random;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ConcurrentMap;
|
||||
|
||||
import com.seibel.lod.core.util.ColorUtil;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.IBlockColorWrapper;
|
||||
import com.seibel.lod.forge.wrappers.minecraft.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.block.AbstractPlantBlock;
|
||||
import net.minecraft.block.AbstractTopPlantBlock;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.block.BushBlock;
|
||||
import net.minecraft.block.FlowerBlock;
|
||||
import net.minecraft.block.GrassBlock;
|
||||
import net.minecraft.block.IGrowable;
|
||||
import net.minecraft.block.LeavesBlock;
|
||||
import net.minecraft.block.TallGrassBlock;
|
||||
import net.minecraft.client.renderer.model.BakedQuad;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraftforge.client.model.data.ModelDataMap;
|
||||
|
||||
|
||||
/**
|
||||
* @author ??
|
||||
* @version 11-17-2021
|
||||
*/
|
||||
public class BlockColorWrapper implements IBlockColorWrapper
|
||||
{
|
||||
//set of block which require tint
|
||||
public static final ConcurrentMap<Block, BlockColorWrapper> blockColorWrapperMap = new ConcurrentHashMap<>();
|
||||
public static final ModelDataMap dataMap = new ModelDataMap.Builder().build();
|
||||
public static final BlockPos blockPos = new BlockPos(0, 0, 0);
|
||||
public static final Random random = new Random(0);
|
||||
//public static BlockColourWrapper WATER_COLOR = getBlockColorWrapper(Blocks.WATER);
|
||||
public static final Direction[] directions = new Direction[] { Direction.UP, Direction.EAST, Direction.SOUTH, Direction.WEST, Direction.NORTH, Direction.DOWN };
|
||||
|
||||
private final Block block;
|
||||
private int color;
|
||||
private boolean isColored;
|
||||
private boolean toTint;
|
||||
private boolean foliageTint;
|
||||
private boolean grassTint;
|
||||
private boolean waterTint;
|
||||
|
||||
|
||||
/**Constructor only require for the block instance we are wrapping**/
|
||||
public BlockColorWrapper(Block block)
|
||||
{
|
||||
this.block = block;
|
||||
this.color = 0;
|
||||
this.isColored = true;
|
||||
this.toTint = false;
|
||||
this.foliageTint = false;
|
||||
this.grassTint = false;
|
||||
this.waterTint = false;
|
||||
setupColorAndTint();
|
||||
/*StringBuilder s = new StringBuilder();
|
||||
s.append(block + "\n"
|
||||
+ Integer.toHexString(
|
||||
Minecraft.getInstance().getBlockColors().createDefault().getColor(
|
||||
block.defaultBlockState(),
|
||||
(World) MinecraftWrapper.INSTANCE.getWrappedServerLevel().getLevel(),
|
||||
blockPosWrapper.getBlockPos())) + "\n"
|
||||
);
|
||||
for(Property x : Minecraft.getInstance().getBlockColors().getColoringProperties(block))
|
||||
s.append(x.getName() + " " + x.getPossibleValues() + '\n');
|
||||
System.out.println(s);*/
|
||||
//System.out.println(block + " color " + Integer.toHexString(color) + " to tint " + toTint + " folliageTint " + folliageTint + " grassTint " + grassTint + " waterTint " + waterTint);
|
||||
}
|
||||
|
||||
/**
|
||||
* this return a wrapper of the block in input
|
||||
* @param block object of the block to wrap
|
||||
*/
|
||||
public static IBlockColorWrapper getBlockColorWrapper(Block block)
|
||||
{
|
||||
//first we check if the block has already been wrapped
|
||||
if (blockColorWrapperMap.containsKey(block) && blockColorWrapperMap.get(block) != null)
|
||||
return blockColorWrapperMap.get(block);
|
||||
|
||||
|
||||
//if it hasn't been created yet, we create it and save it in the map
|
||||
BlockColorWrapper blockWrapper = new BlockColorWrapper(block);
|
||||
blockColorWrapperMap.put(block, blockWrapper);
|
||||
|
||||
//we return the newly created wrapper
|
||||
return blockWrapper;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate the color of the given block from its texture
|
||||
* and store it for later use.
|
||||
*/
|
||||
private void setupColorAndTint()
|
||||
{
|
||||
BlockState blockState = block.defaultBlockState();
|
||||
BlockPosWrapper blockPosWrapper = new BlockPosWrapper();
|
||||
MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
TextureAtlasSprite texture;
|
||||
List<BakedQuad> quads = null;
|
||||
|
||||
boolean isTinted = false;
|
||||
int listSize = 0;
|
||||
|
||||
// first step is to check if this block has a tinted face
|
||||
for (Direction direction : directions)
|
||||
{
|
||||
quads = mc.getModelManager().getBlockModelShaper().getBlockModel(block.defaultBlockState()).getQuads(blockState, direction, random, dataMap);
|
||||
listSize = Math.max(listSize, quads.size());
|
||||
for (BakedQuad bakedQuad : quads)
|
||||
{
|
||||
isTinted |= bakedQuad.isTinted();
|
||||
}
|
||||
}
|
||||
|
||||
//if it contains a tinted face then we store this block in the toTint set
|
||||
if (isTinted)
|
||||
this.toTint = true;
|
||||
|
||||
//now we get the first non-empty face
|
||||
for (Direction direction : directions)
|
||||
{
|
||||
quads = mc.getModelManager().getBlockModelShaper().getBlockModel(block.defaultBlockState()).getQuads(blockState, direction, random, dataMap);
|
||||
if (!quads.isEmpty())
|
||||
break;
|
||||
}
|
||||
|
||||
//the quads list is not empty we extract the first one
|
||||
if (!quads.isEmpty())
|
||||
{
|
||||
isColored = true;
|
||||
texture = quads.get(0).getSprite();
|
||||
}
|
||||
else
|
||||
{
|
||||
isColored = true;
|
||||
texture = mc.getModelManager().getBlockModelShaper().getTexture(block.defaultBlockState(), mc.getClientWorld(), blockPosWrapper.getBlockPos());
|
||||
}
|
||||
|
||||
int count = 0;
|
||||
int alpha = 0;
|
||||
int red = 0;
|
||||
int green = 0;
|
||||
int blue = 0;
|
||||
int numberOfGreyPixel = 0;
|
||||
int tempColor;
|
||||
int colorMultiplier;
|
||||
|
||||
// generate the block's color
|
||||
for (int frameIndex = 0; frameIndex < texture.getFrameCount(); frameIndex++)
|
||||
{
|
||||
// textures normally use u and v instead of x and y
|
||||
for (int u = 0; u < texture.getWidth(); u++)
|
||||
{
|
||||
for (int v = 0; v < texture.getHeight(); v++)
|
||||
{
|
||||
|
||||
tempColor = texture.getPixelRGBA(frameIndex, u, v);
|
||||
|
||||
if (ColorUtil.getAlpha(texture.getPixelRGBA(frameIndex, u, v)) == 0)
|
||||
continue;
|
||||
|
||||
// determine if this pixel is gray
|
||||
int colorMax = Math.max(Math.max(ColorUtil.getBlue(tempColor), ColorUtil.getGreen(tempColor)), ColorUtil.getRed(tempColor));
|
||||
int colorMin = 4 + Math.min(Math.min(ColorUtil.getBlue(tempColor), ColorUtil.getGreen(tempColor)), ColorUtil.getRed(tempColor));
|
||||
boolean isGray = colorMax < colorMin;
|
||||
if (isGray)
|
||||
numberOfGreyPixel++;
|
||||
|
||||
|
||||
// for flowers, weight their non-green color higher
|
||||
if (block instanceof FlowerBlock && (!(ColorUtil.getGreen(tempColor) > (ColorUtil.getBlue(tempColor) + 30)) || !(ColorUtil.getGreen(tempColor) > (ColorUtil.getRed(tempColor) + 30))))
|
||||
colorMultiplier = 5;
|
||||
else
|
||||
colorMultiplier = 1;
|
||||
|
||||
|
||||
// add to the running averages
|
||||
count += colorMultiplier;
|
||||
alpha += ColorUtil.getAlpha(tempColor) * colorMultiplier;
|
||||
red += ColorUtil.getBlue(tempColor) * colorMultiplier;
|
||||
green += ColorUtil.getGreen(tempColor) * colorMultiplier;
|
||||
blue += ColorUtil.getRed(tempColor) * colorMultiplier;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (count == 0)
|
||||
// this block is entirely transparent
|
||||
tempColor = 0;
|
||||
else
|
||||
{
|
||||
// determine the average color
|
||||
alpha /= count;
|
||||
red /= count;
|
||||
green /= count;
|
||||
blue /= count;
|
||||
tempColor = ColorUtil.rgbToInt(alpha, red, green, blue);
|
||||
}
|
||||
|
||||
// determine if this block should use the biome color tint
|
||||
if ((grassInstance() || leavesInstance() || waterIstance()) && (float) numberOfGreyPixel / count > 0.75f)
|
||||
this.toTint = true;
|
||||
|
||||
// we check which kind of tint we need to apply
|
||||
this.grassTint = grassInstance() && toTint;
|
||||
|
||||
this.foliageTint = leavesInstance() && toTint;
|
||||
|
||||
this.waterTint = waterIstance() && toTint;
|
||||
|
||||
color = tempColor;
|
||||
}
|
||||
|
||||
/** determine if the given block should use the biome's grass color */
|
||||
private boolean grassInstance()
|
||||
{
|
||||
return block instanceof GrassBlock
|
||||
|| block instanceof BushBlock
|
||||
|| block instanceof IGrowable
|
||||
|| block instanceof AbstractPlantBlock
|
||||
|| block instanceof AbstractTopPlantBlock
|
||||
|| block instanceof TallGrassBlock;
|
||||
}
|
||||
|
||||
/** determine if the given block should use the biome's foliage color */
|
||||
private boolean leavesInstance()
|
||||
{
|
||||
return block instanceof LeavesBlock
|
||||
|| block == Blocks.VINE
|
||||
|| block == Blocks.SUGAR_CANE;
|
||||
}
|
||||
|
||||
/** determine if the given block should use the biome's foliage color */
|
||||
private boolean waterIstance()
|
||||
{
|
||||
return block == Blocks.WATER;
|
||||
}
|
||||
|
||||
//--------------//
|
||||
//Colors getters//
|
||||
//--------------//
|
||||
|
||||
@Override
|
||||
public boolean hasColor()
|
||||
{
|
||||
return isColored;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getColor()
|
||||
{
|
||||
return color;
|
||||
}
|
||||
|
||||
//------------//
|
||||
//Tint getters//
|
||||
//------------//
|
||||
|
||||
|
||||
@Override
|
||||
public boolean hasTint()
|
||||
{
|
||||
return toTint;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasGrassTint()
|
||||
{
|
||||
return grassTint;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasFolliageTint()
|
||||
{
|
||||
return foliageTint;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasWaterTint()
|
||||
{
|
||||
return waterTint;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Override public boolean equals(Object o)
|
||||
{
|
||||
if (this == o)
|
||||
return true;
|
||||
if (!(o instanceof BlockColorWrapper))
|
||||
return false;
|
||||
BlockColorWrapper that = (BlockColorWrapper) o;
|
||||
return Objects.equals(block, that.block);
|
||||
}
|
||||
|
||||
@Override public int hashCode()
|
||||
{
|
||||
return Objects.hash(block);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,102 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers.block;
|
||||
|
||||
import java.util.Objects;
|
||||
|
||||
import com.seibel.lod.core.enums.LodDirection;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
|
||||
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
/**
|
||||
* @author James Seibel
|
||||
* @version 11-20-2021
|
||||
*/
|
||||
public class BlockPosWrapper extends AbstractBlockPosWrapper
|
||||
{
|
||||
private final BlockPos.Mutable blockPos;
|
||||
|
||||
|
||||
public BlockPosWrapper()
|
||||
{
|
||||
this.blockPos = new BlockPos.Mutable(0, 0, 0);
|
||||
}
|
||||
|
||||
public BlockPosWrapper(int x, int y, int z)
|
||||
{
|
||||
this.blockPos = new BlockPos.Mutable(x, y, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void set(int x, int y, int z)
|
||||
{
|
||||
blockPos.set(x, y, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getX()
|
||||
{
|
||||
return blockPos.getX();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getY()
|
||||
{
|
||||
return blockPos.getY();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getZ()
|
||||
{
|
||||
return blockPos.getZ();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int get(LodDirection.Axis axis)
|
||||
{
|
||||
return axis.choose(getX(), getY(), getZ());
|
||||
}
|
||||
|
||||
public BlockPos.Mutable getBlockPos()
|
||||
{
|
||||
return blockPos;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object o)
|
||||
{
|
||||
return blockPos.equals(o);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode()
|
||||
{
|
||||
return Objects.hash(blockPos);
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockPosWrapper offset(int x, int y, int z)
|
||||
{
|
||||
blockPos.set(blockPos.getX() + x, blockPos.getY() + y, blockPos.getZ() + z);
|
||||
return this;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,179 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers.block;
|
||||
|
||||
import java.util.Objects;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ConcurrentMap;
|
||||
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.IBlockShapeWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.chunk.IChunkWrapper;
|
||||
import com.seibel.lod.forge.wrappers.chunk.ChunkWrapper;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.block.SixWayBlock;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.shapes.VoxelShape;
|
||||
import net.minecraft.world.IBlockReader;
|
||||
|
||||
|
||||
/**
|
||||
* @author ??
|
||||
* @version 11-18-2021
|
||||
*/
|
||||
public class BlockShapeWrapper implements IBlockShapeWrapper
|
||||
{
|
||||
//set of block which require tint
|
||||
public static final ConcurrentMap<Block, BlockShapeWrapper> blockShapeWrapperMap = new ConcurrentHashMap<>();
|
||||
public static BlockShapeWrapper WATER_SHAPE = new BlockShapeWrapper();
|
||||
|
||||
private final Block block;
|
||||
private final boolean toAvoid;
|
||||
private boolean nonFull;
|
||||
private boolean noCollision;
|
||||
|
||||
/**Constructor only require for the block instance we are wrapping**/
|
||||
public BlockShapeWrapper(Block block, IChunkWrapper chunkWrapper, AbstractBlockPosWrapper blockPosWrapper)
|
||||
{
|
||||
this.block = block;
|
||||
this.nonFull = false;
|
||||
this.noCollision = false;
|
||||
this.toAvoid = ofBlockToAvoid();
|
||||
setupShapes((ChunkWrapper) chunkWrapper, (BlockPosWrapper) blockPosWrapper);
|
||||
//System.out.println(block + " non full " + nonFull + " no collision " + noCollision + " to avoid " + toAvoid);
|
||||
}
|
||||
|
||||
private BlockShapeWrapper()
|
||||
{
|
||||
this.block = Blocks.WATER;
|
||||
this.nonFull = false;
|
||||
this.noCollision = false;
|
||||
this.toAvoid = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* this return a wrapper of the block in input
|
||||
* @param block Block object to wrap
|
||||
*/
|
||||
static public BlockShapeWrapper getBlockShapeWrapper(Block block, IChunkWrapper chunkWrapper, AbstractBlockPosWrapper blockPosWrapper)
|
||||
{
|
||||
//first we check if the block has already been wrapped
|
||||
if (blockShapeWrapperMap.containsKey(block) && blockShapeWrapperMap.get(block) != null)
|
||||
return blockShapeWrapperMap.get(block);
|
||||
|
||||
|
||||
//if it hasn't been created yet, we create it and save it in the map
|
||||
BlockShapeWrapper blockWrapper = new BlockShapeWrapper(block, chunkWrapper, blockPosWrapper);
|
||||
blockShapeWrapperMap.put(block, blockWrapper);
|
||||
|
||||
//we return the newly created wrapper
|
||||
return blockWrapper;
|
||||
}
|
||||
|
||||
private void setupShapes(ChunkWrapper chunkWrapper, BlockPosWrapper blockPosWrapper)
|
||||
{
|
||||
IBlockReader chunk = chunkWrapper.getChunk();
|
||||
BlockPos blockPos = blockPosWrapper.getBlockPos();
|
||||
boolean noCollisionSetted = false;
|
||||
boolean nonFullSetted = false;
|
||||
if (!block.defaultBlockState().getFluidState().isEmpty() || block instanceof SixWayBlock)
|
||||
{
|
||||
noCollisionSetted = true;
|
||||
nonFullSetted = true;
|
||||
noCollision = false;
|
||||
nonFull = false;
|
||||
}
|
||||
if (!nonFullSetted)
|
||||
{
|
||||
VoxelShape voxelShape = block.defaultBlockState().getShape(chunk, blockPos);
|
||||
|
||||
if (!voxelShape.isEmpty())
|
||||
{
|
||||
AxisAlignedBB bbox = voxelShape.bounds();
|
||||
double xWidth = (bbox.maxX - bbox.minX);
|
||||
double yWidth = (bbox.maxY - bbox.minY);
|
||||
double zWidth = (bbox.maxZ - bbox.minZ);
|
||||
nonFull = xWidth < 1 && zWidth < 1 && yWidth < 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
nonFull = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!noCollisionSetted)
|
||||
{
|
||||
VoxelShape collisionShape = block.defaultBlockState().getCollisionShape(chunk, blockPos);
|
||||
noCollision = collisionShape.isEmpty();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean ofBlockToAvoid()
|
||||
{
|
||||
return block.equals(Blocks.AIR)
|
||||
|| block.equals(Blocks.CAVE_AIR)
|
||||
|| block.equals(Blocks.BARRIER)
|
||||
|| block.equals(Blocks.VOID_AIR);
|
||||
}
|
||||
//-----------------//
|
||||
//Avoidance getters//
|
||||
//-----------------//
|
||||
|
||||
|
||||
@Override
|
||||
public boolean isNonFull()
|
||||
{
|
||||
return nonFull;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasNoCollision()
|
||||
{
|
||||
return noCollision;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isToAvoid()
|
||||
{
|
||||
return toAvoid;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Override public boolean equals(Object o)
|
||||
{
|
||||
if (this == o)
|
||||
return true;
|
||||
if (!(o instanceof BlockShapeWrapper))
|
||||
return false;
|
||||
BlockShapeWrapper that = (BlockShapeWrapper) o;
|
||||
return Objects.equals(block, that.block);
|
||||
}
|
||||
|
||||
@Override public int hashCode()
|
||||
{
|
||||
return Objects.hash(block);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,135 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers.chunk;
|
||||
|
||||
import java.util.Objects;
|
||||
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockPosWrapper;
|
||||
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
|
||||
|
||||
/**
|
||||
* @author James Seibel
|
||||
* @version 11-18-2021
|
||||
*/
|
||||
public class ChunkPosWrapper extends AbstractChunkPosWrapper
|
||||
{
|
||||
private final ChunkPos chunkPos;
|
||||
|
||||
public ChunkPosWrapper(ChunkPos newChunkPos)
|
||||
{
|
||||
this.chunkPos = newChunkPos;
|
||||
}
|
||||
|
||||
public ChunkPosWrapper(BlockPos blockPos)
|
||||
{
|
||||
this.chunkPos = new ChunkPos(blockPos);
|
||||
}
|
||||
|
||||
|
||||
public ChunkPosWrapper(AbstractChunkPosWrapper newChunkPos)
|
||||
{
|
||||
this.chunkPos = ((ChunkPosWrapper) newChunkPos).chunkPos;
|
||||
}
|
||||
|
||||
public ChunkPosWrapper(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
this.chunkPos = new ChunkPos(((BlockPosWrapper) blockPos).getBlockPos());
|
||||
}
|
||||
|
||||
public ChunkPosWrapper(int chunkX, int chunkZ)
|
||||
{
|
||||
this.chunkPos = new ChunkPos(chunkX, chunkZ);
|
||||
}
|
||||
|
||||
public ChunkPosWrapper()
|
||||
{
|
||||
this.chunkPos = new ChunkPos(0, 0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public int getX()
|
||||
{
|
||||
return chunkPos.x;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getZ()
|
||||
{
|
||||
return chunkPos.z;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMinBlockX()
|
||||
{
|
||||
return chunkPos.getMinBlockX();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMinBlockZ()
|
||||
{
|
||||
return chunkPos.getMinBlockZ();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getRegionX()
|
||||
{
|
||||
return chunkPos.getRegionX();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getRegionZ()
|
||||
{
|
||||
return chunkPos.getRegionZ();
|
||||
}
|
||||
|
||||
public ChunkPos getChunkPos()
|
||||
{
|
||||
return chunkPos;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public boolean equals(Object o)
|
||||
{
|
||||
return chunkPos.equals(o);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode()
|
||||
{
|
||||
return Objects.hash(chunkPos);
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockPosWrapper getWorldPosition()
|
||||
{
|
||||
BlockPos blockPos = chunkPos.getWorldPosition();
|
||||
return new BlockPosWrapper(blockPos.getX(), blockPos.getY(), blockPos.getZ());
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,125 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers.chunk;
|
||||
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.IBlockColorWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.IBlockShapeWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.chunk.IChunkWrapper;
|
||||
import com.seibel.lod.forge.wrappers.WrapperUtil;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockColorWrapper;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockPosWrapper;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockShapeWrapper;
|
||||
import com.seibel.lod.forge.wrappers.world.BiomeWrapper;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.ILiquidContainer;
|
||||
import net.minecraft.block.IWaterLoggable;
|
||||
import net.minecraft.state.properties.BlockStateProperties;
|
||||
import net.minecraft.world.chunk.IChunk;
|
||||
|
||||
/**
|
||||
* @author ??
|
||||
* @version 11-17-2021
|
||||
*/
|
||||
public class ChunkWrapper implements IChunkWrapper
|
||||
{
|
||||
private final IChunk chunk;
|
||||
private final ChunkPosWrapper chunkPos;
|
||||
|
||||
@Override
|
||||
public int getHeight()
|
||||
{
|
||||
return chunk.getMaxBuildHeight();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isPositionInWater(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
BlockState blockState = chunk.getBlockState(((BlockPosWrapper) blockPos).getBlockPos());
|
||||
|
||||
//This type of block is always in water
|
||||
return ((blockState.getBlock() instanceof ILiquidContainer) && !(blockState.getBlock() instanceof IWaterLoggable))
|
||||
|| (blockState.hasProperty(BlockStateProperties.WATERLOGGED) && blockState.getValue(BlockStateProperties.WATERLOGGED));
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getHeightMapValue(int xRel, int zRel)
|
||||
{
|
||||
return chunk.getOrCreateHeightmapUnprimed(WrapperUtil.DEFAULT_HEIGHTMAP).getFirstAvailable(xRel, zRel);
|
||||
}
|
||||
|
||||
@Override
|
||||
public BiomeWrapper getBiome(int xRel, int yAbs, int zRel)
|
||||
{
|
||||
return BiomeWrapper.getBiomeWrapper(chunk.getBiomes().getNoiseBiome(xRel >> 2, yAbs >> 2, zRel >> 2));
|
||||
}
|
||||
|
||||
@Override
|
||||
public IBlockColorWrapper getBlockColorWrapper(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
return BlockColorWrapper.getBlockColorWrapper(chunk.getBlockState(((BlockPosWrapper) blockPos).getBlockPos()).getBlock());
|
||||
}
|
||||
|
||||
@Override
|
||||
public IBlockShapeWrapper getBlockShapeWrapper(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
return BlockShapeWrapper.getBlockShapeWrapper(chunk.getBlockState(((BlockPosWrapper) blockPos).getBlockPos()).getBlock(), this, blockPos);
|
||||
}
|
||||
|
||||
public ChunkWrapper(IChunk chunk)
|
||||
{
|
||||
this.chunk = chunk;
|
||||
this.chunkPos = new ChunkPosWrapper(chunk.getPos());
|
||||
}
|
||||
|
||||
public IChunk getChunk()
|
||||
{
|
||||
return chunk;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ChunkPosWrapper getPos()
|
||||
{
|
||||
return chunkPos;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isLightCorrect()
|
||||
{
|
||||
return chunk.isLightCorrect();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isWaterLogged(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
BlockState blockState = chunk.getBlockState(((BlockPosWrapper)blockPos).getBlockPos());
|
||||
|
||||
//This type of block is always in water
|
||||
return ((blockState.getBlock() instanceof ILiquidContainer) && !(blockState.getBlock() instanceof IWaterLoggable))
|
||||
|| (blockState.hasProperty(BlockStateProperties.WATERLOGGED) && blockState.getValue(BlockStateProperties.WATERLOGGED));
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getEmittedBrightness(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
return chunk.getLightEmission(((BlockPosWrapper)blockPos).getBlockPos());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,516 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers.config;
|
||||
|
||||
import com.seibel.lod.core.enums.config.BlocksToAvoid;
|
||||
import com.seibel.lod.core.enums.config.BufferRebuildTimes;
|
||||
import com.seibel.lod.core.enums.config.DistanceGenerationMode;
|
||||
import com.seibel.lod.core.enums.config.GenerationPriority;
|
||||
import com.seibel.lod.core.enums.config.GpuUploadMethod;
|
||||
import com.seibel.lod.core.enums.config.HorizontalQuality;
|
||||
import com.seibel.lod.core.enums.config.HorizontalResolution;
|
||||
import com.seibel.lod.core.enums.config.HorizontalScale;
|
||||
import com.seibel.lod.core.enums.config.LodTemplate;
|
||||
import com.seibel.lod.core.enums.config.VanillaOverdraw;
|
||||
import com.seibel.lod.core.enums.config.VerticalQuality;
|
||||
import com.seibel.lod.core.enums.rendering.DebugMode;
|
||||
import com.seibel.lod.core.enums.rendering.FogColorMode;
|
||||
import com.seibel.lod.core.enums.rendering.FogDistance;
|
||||
import com.seibel.lod.core.enums.rendering.FogDrawMode;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
|
||||
import com.seibel.lod.forge.ForgeConfig;
|
||||
|
||||
/**
|
||||
* @author James Seibel
|
||||
* @version 11-29-2021
|
||||
*/
|
||||
public class LodConfigWrapperSingleton implements ILodConfigWrapperSingleton
|
||||
{
|
||||
public static final LodConfigWrapperSingleton INSTANCE = new LodConfigWrapperSingleton();
|
||||
|
||||
|
||||
private static final Client client = new Client();
|
||||
@Override
|
||||
public IClient client()
|
||||
{
|
||||
return client;
|
||||
}
|
||||
|
||||
public static class Client implements IClient
|
||||
{
|
||||
public final IGraphics graphics;
|
||||
public final IWorldGenerator worldGenerator;
|
||||
public final IAdvanced advanced;
|
||||
|
||||
|
||||
@Override
|
||||
public IGraphics graphics()
|
||||
{
|
||||
return graphics;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IWorldGenerator worldGenerator()
|
||||
{
|
||||
return worldGenerator;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IAdvanced advanced()
|
||||
{
|
||||
return advanced;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// Client Configs //
|
||||
//================//
|
||||
public Client()
|
||||
{
|
||||
graphics = new Graphics();
|
||||
worldGenerator = new WorldGenerator();
|
||||
advanced = new Advanced();
|
||||
}
|
||||
|
||||
|
||||
//==================//
|
||||
// Graphics Configs //
|
||||
//==================//
|
||||
public static class Graphics implements IGraphics
|
||||
{
|
||||
public final IQuality quality;
|
||||
public final IFogQuality fogQuality;
|
||||
public final IAdvancedGraphics advancedGraphics;
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public IQuality quality()
|
||||
{
|
||||
return quality;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IFogQuality fogQuality()
|
||||
{
|
||||
return fogQuality;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IAdvancedGraphics advancedGraphics()
|
||||
{
|
||||
return advancedGraphics;
|
||||
}
|
||||
|
||||
|
||||
Graphics()
|
||||
{
|
||||
quality = new Quality();
|
||||
advancedGraphics = new AdvancedGraphics();
|
||||
fogQuality = new FogQuality();
|
||||
}
|
||||
|
||||
|
||||
public static class Quality implements IQuality
|
||||
{
|
||||
@Override
|
||||
public HorizontalResolution getDrawResolution()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.quality.drawResolution.get();
|
||||
}
|
||||
@Override
|
||||
public void setDrawResolution(HorizontalResolution newHorizontalResolution)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.quality.drawResolution.set(newHorizontalResolution);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public int getLodChunkRenderDistance()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.quality.lodChunkRenderDistance.get();
|
||||
}
|
||||
@Override
|
||||
public void setLodChunkRenderDistance(int newLodChunkRenderDistance)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.quality.lodChunkRenderDistance.set(newLodChunkRenderDistance);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public VerticalQuality getVerticalQuality()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.quality.verticalQuality.get();
|
||||
}
|
||||
@Override
|
||||
public void setVerticalQuality(VerticalQuality newVerticalQuality)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.quality.verticalQuality.set(newVerticalQuality);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public HorizontalScale getHorizontalScale()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.quality.horizontalScale.get();
|
||||
}
|
||||
@Override
|
||||
public void setHorizontalScale(HorizontalScale newHorizontalScale)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.quality.horizontalScale.set(newHorizontalScale);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public HorizontalQuality getHorizontalQuality()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.quality.horizontalQuality.get();
|
||||
}
|
||||
@Override
|
||||
public void setHorizontalQuality(HorizontalQuality newHorizontalQuality)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.quality.horizontalQuality.set(newHorizontalQuality);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class FogQuality implements IFogQuality
|
||||
{
|
||||
@Override
|
||||
public FogDistance getFogDistance()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.fogQuality.fogDistance.get();
|
||||
}
|
||||
@Override
|
||||
public void setFogDistance(FogDistance newFogDistance)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.fogQuality.fogDistance.set(newFogDistance);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public FogDrawMode getFogDrawMode()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.fogQuality.fogDrawMode.get();
|
||||
}
|
||||
@Override
|
||||
public void setFogDrawMode(FogDrawMode newFogDrawMode)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.fogQuality.fogDrawMode.set(newFogDrawMode);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public FogColorMode getFogColorMode()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.fogQuality.fogColorMode.get();
|
||||
}
|
||||
@Override
|
||||
public void setFogColorMode(FogColorMode newFogColorMode)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.fogQuality.fogColorMode.set(newFogColorMode);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean getDisableVanillaFog()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.fogQuality.disableVanillaFog.get();
|
||||
}
|
||||
@Override
|
||||
public void setDisableVanillaFog(boolean newDisableVanillaFog)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.fogQuality.disableVanillaFog.set(newDisableVanillaFog);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class AdvancedGraphics implements IAdvancedGraphics
|
||||
{
|
||||
@Override
|
||||
public LodTemplate getLodTemplate()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.advancedGraphics.lodTemplate.get();
|
||||
}
|
||||
@Override
|
||||
public void setLodTemplate(LodTemplate newLodTemplate)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.advancedGraphics.lodTemplate.set(newLodTemplate);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean getDisableDirectionalCulling()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.advancedGraphics.disableDirectionalCulling.get();
|
||||
}
|
||||
@Override
|
||||
public void setDisableDirectionalCulling(boolean newDisableDirectionalCulling)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.advancedGraphics.disableDirectionalCulling.set(newDisableDirectionalCulling);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean getAlwaysDrawAtMaxQuality()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.advancedGraphics.alwaysDrawAtMaxQuality.get();
|
||||
}
|
||||
@Override
|
||||
public void setAlwaysDrawAtMaxQuality(boolean newAlwaysDrawAtMaxQuality)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.advancedGraphics.alwaysDrawAtMaxQuality.set(newAlwaysDrawAtMaxQuality);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public VanillaOverdraw getVanillaOverdraw()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.advancedGraphics.vanillaOverdraw.get();
|
||||
}
|
||||
@Override
|
||||
public void setVanillaOverdraw(VanillaOverdraw newVanillaOverdraw)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.advancedGraphics.vanillaOverdraw.set(newVanillaOverdraw);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean getUseExtendedNearClipPlane()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.advancedGraphics.useExtendedNearClipPlane.get();
|
||||
}
|
||||
@Override
|
||||
public void setUseExtendedNearClipPlane(boolean newUseExtendedNearClipPlane)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.advancedGraphics.useExtendedNearClipPlane.set(newUseExtendedNearClipPlane);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//========================//
|
||||
// WorldGenerator Configs //
|
||||
//========================//
|
||||
public static class WorldGenerator implements IWorldGenerator
|
||||
{
|
||||
@Override
|
||||
public GenerationPriority getGenerationPriority()
|
||||
{
|
||||
return ForgeConfig.CLIENT.worldGenerator.generationPriority.get();
|
||||
}
|
||||
@Override
|
||||
public void setGenerationPriority(GenerationPriority newGenerationPriority)
|
||||
{
|
||||
ForgeConfig.CLIENT.worldGenerator.generationPriority.set(newGenerationPriority);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public DistanceGenerationMode getDistanceGenerationMode()
|
||||
{
|
||||
return ForgeConfig.CLIENT.worldGenerator.distanceGenerationMode.get();
|
||||
}
|
||||
@Override
|
||||
public void setDistanceGenerationMode(DistanceGenerationMode newDistanceGenerationMode)
|
||||
{
|
||||
ForgeConfig.CLIENT.worldGenerator.distanceGenerationMode.set(newDistanceGenerationMode);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean getAllowUnstableFeatureGeneration()
|
||||
{
|
||||
return ForgeConfig.CLIENT.worldGenerator.allowUnstableFeatureGeneration.get();
|
||||
}
|
||||
@Override
|
||||
public void setAllowUnstableFeatureGeneration(boolean newAllowUnstableFeatureGeneration)
|
||||
{
|
||||
ForgeConfig.CLIENT.worldGenerator.allowUnstableFeatureGeneration.set(newAllowUnstableFeatureGeneration);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public BlocksToAvoid getBlocksToAvoid()
|
||||
{
|
||||
return ForgeConfig.CLIENT.worldGenerator.blocksToAvoid.get();
|
||||
}
|
||||
@Override
|
||||
public void setBlockToAvoid(BlocksToAvoid newBlockToAvoid)
|
||||
{
|
||||
ForgeConfig.CLIENT.worldGenerator.blocksToAvoid.set(newBlockToAvoid);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//============================//
|
||||
// AdvancedModOptions Configs //
|
||||
//============================//
|
||||
public static class Advanced implements IAdvanced
|
||||
{
|
||||
public final IThreading threading;
|
||||
public final IDebugging debugging;
|
||||
public final IBuffers buffers;
|
||||
|
||||
|
||||
@Override
|
||||
public IThreading threading()
|
||||
{
|
||||
return threading;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public IDebugging debugging()
|
||||
{
|
||||
return debugging;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public IBuffers buffers()
|
||||
{
|
||||
return buffers;
|
||||
}
|
||||
|
||||
|
||||
public Advanced()
|
||||
{
|
||||
threading = new Threading();
|
||||
debugging = new Debugging();
|
||||
buffers = new Buffers();
|
||||
}
|
||||
|
||||
public static class Threading implements IThreading
|
||||
{
|
||||
@Override
|
||||
public int getNumberOfWorldGenerationThreads()
|
||||
{
|
||||
return ForgeConfig.CLIENT.advanced.threading.numberOfWorldGenerationThreads.get();
|
||||
}
|
||||
@Override
|
||||
public void setNumberOfWorldGenerationThreads(int newNumberOfWorldGenerationThreads)
|
||||
{
|
||||
ForgeConfig.CLIENT.advanced.threading.numberOfWorldGenerationThreads.set(newNumberOfWorldGenerationThreads);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public int getNumberOfBufferBuilderThreads()
|
||||
{
|
||||
return ForgeConfig.CLIENT.advanced.threading.numberOfBufferBuilderThreads.get();
|
||||
}
|
||||
@Override
|
||||
public void setNumberOfBufferBuilderThreads(int newNumberOfWorldBuilderThreads)
|
||||
{
|
||||
ForgeConfig.CLIENT.advanced.threading.numberOfBufferBuilderThreads.set(newNumberOfWorldBuilderThreads);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//===============//
|
||||
// Debug Options //
|
||||
//===============//
|
||||
public static class Debugging implements IDebugging
|
||||
{
|
||||
@Override
|
||||
public boolean getDrawLods()
|
||||
{
|
||||
return ForgeConfig.CLIENT.advanced.debugging.drawLods.get();
|
||||
}
|
||||
@Override
|
||||
public void setDrawLods(boolean newDrawLods)
|
||||
{
|
||||
ForgeConfig.CLIENT.advanced.debugging.drawLods.set(newDrawLods);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public DebugMode getDebugMode()
|
||||
{
|
||||
return ForgeConfig.CLIENT.advanced.debugging.debugMode.get();
|
||||
}
|
||||
@Override
|
||||
public void setDebugMode(DebugMode newDebugMode)
|
||||
{
|
||||
ForgeConfig.CLIENT.advanced.debugging.debugMode.set(newDebugMode);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean getDebugKeybindingsEnabled()
|
||||
{
|
||||
return ForgeConfig.CLIENT.advanced.debugging.enableDebugKeybindings.get();
|
||||
}
|
||||
@Override
|
||||
public void setDebugKeybindingsEnabled(boolean newEnableDebugKeybindings)
|
||||
{
|
||||
ForgeConfig.CLIENT.advanced.debugging.enableDebugKeybindings.set(newEnableDebugKeybindings);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class Buffers implements IBuffers
|
||||
{
|
||||
@Override
|
||||
public GpuUploadMethod getGpuUploadMethod()
|
||||
{
|
||||
return ForgeConfig.CLIENT.advanced.buffers.gpuUploadMethod.get();
|
||||
}
|
||||
@Override
|
||||
public void setGpuUploadMethod(GpuUploadMethod newDisableVanillaFog)
|
||||
{
|
||||
ForgeConfig.CLIENT.advanced.buffers.gpuUploadMethod.set(newDisableVanillaFog);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public int getGpuUploadTimeoutInMilliseconds()
|
||||
{
|
||||
return ForgeConfig.CLIENT.advanced.buffers.gpuUploadTimeoutInMilleseconds.get();
|
||||
}
|
||||
@Override
|
||||
public void setGpuUploadTimeoutInMilliseconds(int newTimeoutInMilliseconds)
|
||||
{
|
||||
ForgeConfig.CLIENT.advanced.buffers.gpuUploadTimeoutInMilleseconds.set(newTimeoutInMilliseconds);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public BufferRebuildTimes getRebuildTimes()
|
||||
{
|
||||
return ForgeConfig.CLIENT.advanced.buffers.rebuildTimes.get();
|
||||
}
|
||||
@Override
|
||||
public void setRebuildTimes(BufferRebuildTimes newBufferRebuildTimes)
|
||||
{
|
||||
ForgeConfig.CLIENT.advanced.buffers.rebuildTimes.set(newBufferRebuildTimes);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,165 @@
|
||||
package com.seibel.lod.forge.wrappers.minecraft;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.util.HashSet;
|
||||
|
||||
import org.lwjgl.opengl.GL15;
|
||||
|
||||
import com.seibel.lod.core.objects.math.Mat4f;
|
||||
import com.seibel.lod.core.objects.math.Vec3d;
|
||||
import com.seibel.lod.core.objects.math.Vec3f;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
import com.seibel.lod.forge.wrappers.McObjectConverter;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockPosWrapper;
|
||||
import com.seibel.lod.forge.wrappers.chunk.ChunkPosWrapper;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.ActiveRenderInfo;
|
||||
import net.minecraft.client.renderer.GameRenderer;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
import net.minecraft.client.renderer.chunk.ChunkRenderDispatcher.CompiledChunk;
|
||||
import net.minecraft.potion.Effects;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.vector.Vector3d;
|
||||
import net.minecraft.util.math.vector.Vector3f;
|
||||
|
||||
/**
|
||||
* A singleton that contains everything
|
||||
* related to rendering in Minecraft.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 11-26-2021
|
||||
*/
|
||||
public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
|
||||
{
|
||||
public static final MinecraftRenderWrapper INSTANCE = new MinecraftRenderWrapper();
|
||||
|
||||
private final GameRenderer gameRenderer = Minecraft.getInstance().gameRenderer;
|
||||
private final static Minecraft mc = Minecraft.getInstance();
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public Vec3f getLookAtVector()
|
||||
{
|
||||
ActiveRenderInfo camera = gameRenderer.getMainCamera();
|
||||
Vector3f cameraDir = camera.getLookVector();
|
||||
return new Vec3f(cameraDir.x(), cameraDir.y(), cameraDir.z());
|
||||
}
|
||||
|
||||
@Override
|
||||
public AbstractBlockPosWrapper getCameraBlockPosition()
|
||||
{
|
||||
ActiveRenderInfo camera = gameRenderer.getMainCamera();
|
||||
BlockPos blockPos = camera.getBlockPosition();
|
||||
return new BlockPosWrapper(blockPos.getX(), blockPos.getY(), blockPos.getZ());
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean playerHasBlindnessEffect()
|
||||
{
|
||||
return mc.player.getActiveEffectsMap().get(Effects.BLINDNESS) != null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getCameraExactPosition()
|
||||
{
|
||||
ActiveRenderInfo camera = gameRenderer.getMainCamera();
|
||||
Vector3d projectedView = camera.getPosition();
|
||||
|
||||
return new Vec3d(projectedView.x, projectedView.y, projectedView.z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Mat4f getDefaultProjectionMatrix(float partialTicks)
|
||||
{
|
||||
return McObjectConverter.Convert(gameRenderer.getProjectionMatrix(gameRenderer.getMainCamera(), partialTicks, true));
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getGamma()
|
||||
{
|
||||
return mc.options.gamma;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Color getFogColor()
|
||||
{
|
||||
float[] colorValues = new float[4];
|
||||
GL15.glGetFloatv(GL15.GL_FOG_COLOR, colorValues);
|
||||
return new Color(colorValues[0], colorValues[1], colorValues[2], colorValues[3]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Color getSkyColor()
|
||||
{
|
||||
if (mc.level.dimensionType().hasSkyLight())
|
||||
{
|
||||
Vector3d colorValues = mc.level.getSkyColor(mc.gameRenderer.getMainCamera().getBlockPosition(), mc.getFrameTime());
|
||||
return new Color((float) colorValues.x, (float) colorValues.y, (float) colorValues.z);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new Color(0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getFov(float partialTicks)
|
||||
{
|
||||
return gameRenderer.getFov(gameRenderer.getMainCamera(), partialTicks, true);
|
||||
}
|
||||
|
||||
/** Measured in chunks */
|
||||
@Override
|
||||
public int getRenderDistance()
|
||||
{
|
||||
return mc.options.renderDistance;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getScreenWidth()
|
||||
{
|
||||
return mc.getWindow().getWidth();
|
||||
}
|
||||
@Override
|
||||
public int getScreenHeight()
|
||||
{
|
||||
return mc.getWindow().getHeight();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the ChunkPos of all chunks that Minecraft
|
||||
* is going to render this frame. <br><br>
|
||||
* <p>
|
||||
* Note: This isn't perfect. It will return some chunks that are outside
|
||||
* the clipping plane. (For example, if you are high above the ground some chunks
|
||||
* will be incorrectly added, even though they are outside render range).
|
||||
*/
|
||||
@Override
|
||||
public HashSet<AbstractChunkPosWrapper> getRenderedChunks()
|
||||
{
|
||||
HashSet<AbstractChunkPosWrapper> loadedPos = new HashSet<>();
|
||||
|
||||
// Wow, those are some long names!
|
||||
|
||||
// go through every RenderInfo to get the compiled chunks
|
||||
WorldRenderer renderer = mc.levelRenderer;
|
||||
for (WorldRenderer.LocalRenderInformationContainer worldRenderer$LocalRenderInformationContainer : renderer.renderChunks)
|
||||
{
|
||||
CompiledChunk compiledChunk = worldRenderer$LocalRenderInformationContainer.chunk.getCompiledChunk();
|
||||
if (!compiledChunk.hasNoRenderableLayers())
|
||||
{
|
||||
// add the ChunkPos for every rendered chunk
|
||||
BlockPos bpos = worldRenderer$LocalRenderInformationContainer.chunk.getOrigin();
|
||||
|
||||
loadedPos.add(new ChunkPosWrapper(bpos));
|
||||
}
|
||||
}
|
||||
|
||||
return loadedPos;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,394 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers.minecraft;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.io.File;
|
||||
import java.util.ArrayList;
|
||||
|
||||
import com.seibel.lod.core.ModInfo;
|
||||
import com.seibel.lod.core.api.ClientApi;
|
||||
import com.seibel.lod.core.enums.LodDirection;
|
||||
import com.seibel.lod.core.util.LodUtil;
|
||||
import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.minecraft.IProfilerWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.misc.ILightMapWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.world.IDimensionTypeWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
|
||||
import com.seibel.lod.forge.wrappers.McObjectConverter;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockPosWrapper;
|
||||
import com.seibel.lod.forge.wrappers.chunk.ChunkPosWrapper;
|
||||
import com.seibel.lod.forge.wrappers.misc.LightMapWrapper;
|
||||
import com.seibel.lod.forge.wrappers.world.DimensionTypeWrapper;
|
||||
import com.seibel.lod.forge.wrappers.world.WorldWrapper;
|
||||
|
||||
import net.minecraft.client.GameSettings;
|
||||
import net.minecraft.client.MainWindow;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.entity.player.ClientPlayerEntity;
|
||||
import net.minecraft.client.multiplayer.ServerData;
|
||||
import net.minecraft.client.network.play.ClientPlayNetHandler;
|
||||
import net.minecraft.client.renderer.GameRenderer;
|
||||
import net.minecraft.client.renderer.LightTexture;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
import net.minecraft.client.renderer.model.ModelManager;
|
||||
import net.minecraft.client.renderer.texture.NativeImage;
|
||||
import net.minecraft.client.world.ClientWorld;
|
||||
import net.minecraft.crash.CrashReport;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.server.integrated.IntegratedServer;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.text.StringTextComponent;
|
||||
import net.minecraft.world.DimensionType;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
|
||||
/**
|
||||
* A singleton that wraps the Minecraft class
|
||||
* to allow for easier movement between Minecraft versions.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 9-16-2021
|
||||
*/
|
||||
public class MinecraftWrapper implements IMinecraftWrapper
|
||||
{
|
||||
public static final MinecraftWrapper INSTANCE = new MinecraftWrapper();
|
||||
|
||||
private final Minecraft mc = Minecraft.getInstance();
|
||||
|
||||
/**
|
||||
* The lightmap for the current:
|
||||
* Time, dimension, brightness setting, etc.
|
||||
*/
|
||||
private NativeImage lightMap = null;
|
||||
|
||||
private ProfilerWrapper profilerWrapper;
|
||||
|
||||
|
||||
private MinecraftWrapper()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// helper methods //
|
||||
//================//
|
||||
|
||||
/**
|
||||
* This should be called at the beginning of every frame to
|
||||
* clear any Minecraft data that becomes out of date after a frame. <br> <br>
|
||||
* <p>
|
||||
* LightMaps and other time sensitive objects fall in this category. <br> <br>
|
||||
* <p>
|
||||
* This doesn't affect OpenGL objects in any way.
|
||||
*/
|
||||
@Override
|
||||
public void clearFrameObjectCache()
|
||||
{
|
||||
lightMap = null;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=================//
|
||||
// method wrappers //
|
||||
//=================//
|
||||
|
||||
@Override
|
||||
public float getShade(LodDirection lodDirection)
|
||||
{
|
||||
Direction mcDir = McObjectConverter.Convert(lodDirection);
|
||||
return mc.level.getShade(mcDir, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasSinglePlayerServer()
|
||||
{
|
||||
return mc.hasSingleplayerServer();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getCurrentServerName()
|
||||
{
|
||||
return mc.getCurrentServer().name;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getCurrentServerIp()
|
||||
{
|
||||
return mc.getCurrentServer().ip;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getCurrentServerVersion()
|
||||
{
|
||||
return mc.getCurrentServer().version.getString();
|
||||
}
|
||||
|
||||
/** Returns the dimension the player is currently in */
|
||||
@Override
|
||||
public IDimensionTypeWrapper getCurrentDimension()
|
||||
{
|
||||
return DimensionTypeWrapper.getDimensionTypeWrapper(mc.player.level.dimensionType());
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getCurrentDimensionId()
|
||||
{
|
||||
return LodUtil.getDimensionIDFromWorld(WorldWrapper.getWorldWrapper(mc.level));
|
||||
}
|
||||
|
||||
/** This texture changes every frame */
|
||||
@Override
|
||||
public ILightMapWrapper getCurrentLightMap()
|
||||
{
|
||||
// get the current lightMap if the cache is empty
|
||||
if (lightMap == null)
|
||||
{
|
||||
LightTexture tex = mc.gameRenderer.lightTexture();
|
||||
lightMap = tex.lightPixels;
|
||||
}
|
||||
return new LightMapWrapper(lightMap);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the color int at the given pixel coordinates
|
||||
* from the current lightmap.
|
||||
* @param u x location in texture space
|
||||
* @param v z location in texture space
|
||||
*/
|
||||
@Override
|
||||
public int getColorIntFromLightMap(int u, int v)
|
||||
{
|
||||
if (lightMap == null)
|
||||
{
|
||||
// make sure the lightMap is up-to-date
|
||||
getCurrentLightMap();
|
||||
}
|
||||
|
||||
return lightMap.getPixelRGBA(u, v);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the Color at the given pixel coordinates
|
||||
* from the current lightmap.
|
||||
* @param u x location in texture space
|
||||
* @param v z location in texture space
|
||||
*/
|
||||
@Override
|
||||
public Color getColorFromLightMap(int u, int v)
|
||||
{
|
||||
return LodUtil.intToColor(lightMap.getPixelRGBA(u, v));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// Simple gets //
|
||||
//=============//
|
||||
|
||||
public ClientPlayerEntity getPlayer()
|
||||
{
|
||||
return mc.player;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean playerExists()
|
||||
{
|
||||
return mc.player != null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockPosWrapper getPlayerBlockPos()
|
||||
{
|
||||
BlockPos playerPos = getPlayer().blockPosition();
|
||||
return new BlockPosWrapper(playerPos.getX(), playerPos.getY(), playerPos.getZ());
|
||||
}
|
||||
|
||||
@Override
|
||||
public ChunkPosWrapper getPlayerChunkPos()
|
||||
{
|
||||
return new ChunkPosWrapper(getPlayer().xChunk, getPlayer().zChunk);
|
||||
}
|
||||
|
||||
public GameSettings getOptions()
|
||||
{
|
||||
return mc.options;
|
||||
}
|
||||
|
||||
public ModelManager getModelManager()
|
||||
{
|
||||
return mc.getModelManager();
|
||||
}
|
||||
|
||||
public ClientWorld getClientWorld()
|
||||
{
|
||||
return mc.level;
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to get the ServerWorld for the dimension
|
||||
* the user is currently in.
|
||||
* @returns null if no ServerWorld is available
|
||||
*/
|
||||
@Override
|
||||
public IWorldWrapper getWrappedServerWorld()
|
||||
{
|
||||
if (mc.level == null)
|
||||
return null;
|
||||
|
||||
DimensionType dimension = mc.level.dimensionType();
|
||||
IntegratedServer server = mc.getSingleplayerServer();
|
||||
|
||||
if (server == null)
|
||||
return null;
|
||||
|
||||
ServerWorld serverWorld = null;
|
||||
Iterable<ServerWorld> worlds = server.getAllLevels();
|
||||
for (ServerWorld world : worlds)
|
||||
{
|
||||
if (world.dimensionType() == dimension)
|
||||
{
|
||||
serverWorld = world;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return WorldWrapper.getWorldWrapper(serverWorld);
|
||||
}
|
||||
|
||||
@Override
|
||||
public IWorldWrapper getWrappedClientWorld()
|
||||
{
|
||||
return WorldWrapper.getWorldWrapper(mc.level);
|
||||
}
|
||||
|
||||
@Override
|
||||
public File getGameDirectory()
|
||||
{
|
||||
return mc.gameDirectory;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IProfilerWrapper getProfiler()
|
||||
{
|
||||
if (profilerWrapper == null)
|
||||
profilerWrapper = new ProfilerWrapper(mc.getProfiler());
|
||||
else if (mc.getProfiler() != profilerWrapper.profiler)
|
||||
profilerWrapper.profiler = mc.getProfiler();
|
||||
|
||||
return profilerWrapper;
|
||||
}
|
||||
|
||||
public ClientPlayNetHandler getConnection()
|
||||
{
|
||||
return mc.getConnection();
|
||||
}
|
||||
|
||||
public GameRenderer getGameRenderer()
|
||||
{
|
||||
return mc.gameRenderer;
|
||||
}
|
||||
|
||||
public Entity getCameraEntity()
|
||||
{
|
||||
return mc.cameraEntity;
|
||||
}
|
||||
|
||||
public MainWindow getWindow()
|
||||
{
|
||||
return mc.getWindow();
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getSkyDarken(float partialTicks)
|
||||
{
|
||||
return mc.level.getSkyDarken(partialTicks);
|
||||
}
|
||||
|
||||
public IntegratedServer getSinglePlayerServer()
|
||||
{
|
||||
return mc.getSingleplayerServer();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean connectedToServer()
|
||||
{
|
||||
return mc.getCurrentServer() != null;
|
||||
}
|
||||
|
||||
public ServerData getCurrentServer()
|
||||
{
|
||||
return mc.getCurrentServer();
|
||||
}
|
||||
|
||||
public WorldRenderer getLevelRenderer()
|
||||
{
|
||||
return mc.levelRenderer;
|
||||
}
|
||||
|
||||
/** Returns all worlds available to the server */
|
||||
@Override
|
||||
public ArrayList<IWorldWrapper> getAllServerWorlds()
|
||||
{
|
||||
ArrayList<IWorldWrapper> worlds = new ArrayList<IWorldWrapper>();
|
||||
|
||||
Iterable<ServerWorld> serverWorlds = mc.getSingleplayerServer().getAllLevels();
|
||||
for (ServerWorld world : serverWorlds)
|
||||
{
|
||||
worlds.add(WorldWrapper.getWorldWrapper(world));
|
||||
}
|
||||
|
||||
return worlds;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public void sendChatMessage(String string)
|
||||
{
|
||||
getPlayer().sendMessage(new StringTextComponent(string), getPlayer().getUUID());
|
||||
}
|
||||
|
||||
/**
|
||||
* Crashes Minecraft, displaying the given errorMessage <br> <br>
|
||||
* In the following format: <br>
|
||||
*
|
||||
* The game crashed whilst <strong>errorMessage</strong> <br>
|
||||
* Error: <strong>ExceptionClass: exceptionErrorMessage</strong> <br>
|
||||
* Exit Code: -1 <br>
|
||||
*/
|
||||
@Override
|
||||
public void crashMinecraft(String errorMessage, Throwable exception)
|
||||
{
|
||||
ClientApi.LOGGER.error(ModInfo.READABLE_NAME + " had the following error: [" + errorMessage + "]. Crashing Minecraft...");
|
||||
CrashReport report = new CrashReport(errorMessage, exception);
|
||||
Minecraft.crash(report);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
package com.seibel.lod.forge.wrappers.minecraft;
|
||||
|
||||
import com.seibel.lod.core.wrapperInterfaces.minecraft.IProfilerWrapper;
|
||||
|
||||
import net.minecraft.profiler.IProfiler;
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 11-20-2021
|
||||
*/
|
||||
public class ProfilerWrapper implements IProfilerWrapper
|
||||
{
|
||||
public IProfiler profiler;
|
||||
|
||||
public ProfilerWrapper(IProfiler newProfiler)
|
||||
{
|
||||
profiler = newProfiler;
|
||||
}
|
||||
|
||||
|
||||
/** starts a new section inside the currently running section */
|
||||
@Override
|
||||
public void push(String newSection)
|
||||
{
|
||||
profiler.push(newSection);
|
||||
}
|
||||
|
||||
/** ends the currently running section and starts a new one */
|
||||
@Override
|
||||
public void popPush(String newSection)
|
||||
{
|
||||
profiler.popPush(newSection);
|
||||
}
|
||||
|
||||
/** ends the currently running section */
|
||||
@Override
|
||||
public void pop()
|
||||
{
|
||||
profiler.pop();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
package com.seibel.lod.forge.wrappers.misc;
|
||||
|
||||
import com.seibel.lod.core.wrapperInterfaces.misc.ILightMapWrapper;
|
||||
|
||||
import net.minecraft.client.renderer.texture.NativeImage;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 11-13-2021
|
||||
*/
|
||||
public class LightMapWrapper implements ILightMapWrapper
|
||||
{
|
||||
private NativeImage lightMap = null;
|
||||
|
||||
public LightMapWrapper(NativeImage newlightMap)
|
||||
{
|
||||
lightMap = newlightMap;
|
||||
}
|
||||
|
||||
public void setLightMap(NativeImage newlightMap)
|
||||
{
|
||||
lightMap = newlightMap;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getLightValue(int skyLight, int blockLight)
|
||||
{
|
||||
return lightMap.getPixelRGBA(skyLight, blockLight);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers.world;
|
||||
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.world.IBiomeColorWrapperSingleton;
|
||||
import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockPosWrapper;
|
||||
|
||||
import net.minecraft.world.biome.BiomeColors;
|
||||
|
||||
|
||||
/**
|
||||
* @author Cola?
|
||||
* @version 11-15-2021
|
||||
*/
|
||||
public class BiomeColorWrapperSingleton implements IBiomeColorWrapperSingleton
|
||||
{
|
||||
private static final BiomeColorWrapperSingleton instance = new BiomeColorWrapperSingleton();
|
||||
|
||||
@Override
|
||||
public IBiomeColorWrapperSingleton getInstance()
|
||||
{
|
||||
return instance;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public int getGrassColor(IWorldWrapper world, AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
return BiomeColors.getAverageGrassColor(((WorldWrapper)world).getWorld(), ((BlockPosWrapper) blockPos).getBlockPos());
|
||||
}
|
||||
@Override
|
||||
public int getWaterColor(IWorldWrapper world, AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
return BiomeColors.getAverageWaterColor(((WorldWrapper)world).getWorld(), ((BlockPosWrapper) blockPos).getBlockPos());
|
||||
}
|
||||
@Override
|
||||
public int getFoliageColor(IWorldWrapper world, AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
return BiomeColors.getAverageFoliageColor(((WorldWrapper)world).getWorld(), ((BlockPosWrapper) blockPos).getBlockPos());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,157 @@
|
||||
package com.seibel.lod.forge.wrappers.world;
|
||||
|
||||
import java.util.Objects;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ConcurrentMap;
|
||||
|
||||
import com.seibel.lod.core.util.ColorUtil;
|
||||
import com.seibel.lod.core.wrapperInterfaces.world.IBiomeWrapper;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockColorSingletonWrapper;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockColorWrapper;
|
||||
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.world.biome.Biome;
|
||||
|
||||
|
||||
/**
|
||||
* @author James Seibel
|
||||
* @version 11-15-2021
|
||||
*/
|
||||
public class BiomeWrapper implements IBiomeWrapper
|
||||
{
|
||||
public static final ConcurrentMap<Biome, BiomeWrapper> biomeWrapperMap = new ConcurrentHashMap<>();
|
||||
private final Biome biome;
|
||||
|
||||
public BiomeWrapper(Biome biome)
|
||||
{
|
||||
this.biome = biome;
|
||||
}
|
||||
|
||||
static public BiomeWrapper getBiomeWrapper(Biome biome)
|
||||
{
|
||||
//first we check if the biome has already been wrapped
|
||||
if(biomeWrapperMap.containsKey(biome) && biomeWrapperMap.get(biome) != null)
|
||||
return biomeWrapperMap.get(biome);
|
||||
|
||||
|
||||
//if it hasn't been created yet, we create it and save it in the map
|
||||
BiomeWrapper biomeWrapper = new BiomeWrapper(biome);
|
||||
biomeWrapperMap.put(biome, biomeWrapper);
|
||||
|
||||
//we return the newly created wrapper
|
||||
return biomeWrapper;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/** Returns a color int for the given biome. */
|
||||
@Override
|
||||
public int getColorForBiome(int x, int z)
|
||||
{
|
||||
int colorInt;
|
||||
int tintValue = 0;
|
||||
|
||||
switch (biome.getBiomeCategory())
|
||||
{
|
||||
|
||||
case NETHER:
|
||||
colorInt = BlockColorWrapper.getBlockColorWrapper(Blocks.NETHERRACK).getColor();
|
||||
break;
|
||||
|
||||
case THEEND:
|
||||
colorInt = BlockColorWrapper.getBlockColorWrapper(Blocks.END_STONE).getColor();
|
||||
break;
|
||||
|
||||
case BEACH:
|
||||
case DESERT:
|
||||
colorInt = BlockColorWrapper.getBlockColorWrapper(Blocks.SAND).getColor();
|
||||
break;
|
||||
|
||||
case EXTREME_HILLS:
|
||||
colorInt = BlockColorWrapper.getBlockColorWrapper(Blocks.STONE).getColor();
|
||||
break;
|
||||
|
||||
case MUSHROOM:
|
||||
colorInt = BlockColorWrapper.getBlockColorWrapper(Blocks.MYCELIUM).getColor();
|
||||
break;
|
||||
|
||||
case ICY:
|
||||
colorInt = BlockColorWrapper.getBlockColorWrapper(Blocks.SNOW).getColor();
|
||||
break;
|
||||
|
||||
case MESA:
|
||||
colorInt = BlockColorWrapper.getBlockColorWrapper(Blocks.RED_SAND).getColor();
|
||||
break;
|
||||
|
||||
case OCEAN:
|
||||
case RIVER:
|
||||
colorInt = BlockColorSingletonWrapper.INSTANCE.getWaterColor().getColor();
|
||||
tintValue = biome.getWaterColor();
|
||||
break;
|
||||
|
||||
case PLAINS:
|
||||
case SAVANNA:
|
||||
colorInt = BlockColorWrapper.getBlockColorWrapper(Blocks.GRASS_BLOCK).getColor();
|
||||
tintValue = biome.getGrassColor(x, z);
|
||||
colorInt = ColorUtil.multiplyRGBcolors(colorInt,tintValue);
|
||||
break;
|
||||
|
||||
case TAIGA:
|
||||
colorInt = BlockColorWrapper.getBlockColorWrapper(Blocks.SPRUCE_LEAVES).getColor();
|
||||
tintValue = biome.getFoliageColor();
|
||||
colorInt = ColorUtil.multiplyRGBcolors(colorInt,tintValue);
|
||||
break;
|
||||
case JUNGLE:
|
||||
colorInt = BlockColorWrapper.getBlockColorWrapper(Blocks.JUNGLE_LEAVES).getColor();
|
||||
tintValue = biome.getFoliageColor();
|
||||
colorInt = ColorUtil.multiplyRGBcolors(colorInt,tintValue);
|
||||
break;
|
||||
|
||||
case NONE:
|
||||
default:
|
||||
case SWAMP:
|
||||
case FOREST:
|
||||
colorInt = BlockColorWrapper.getBlockColorWrapper(Blocks.OAK_LEAVES).getColor();
|
||||
tintValue = biome.getFoliageColor();
|
||||
colorInt = ColorUtil.multiplyRGBcolors(colorInt,tintValue);
|
||||
break;
|
||||
}
|
||||
|
||||
return colorInt;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getGrassTint(int x, int z)
|
||||
{
|
||||
return biome.getGrassColor(x, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getFolliageTint()
|
||||
{
|
||||
return biome.getFoliageColor();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getWaterTint()
|
||||
{
|
||||
return biome.getWaterColor();
|
||||
}
|
||||
|
||||
|
||||
@Override public boolean equals(Object o)
|
||||
{
|
||||
if (this == o)
|
||||
return true;
|
||||
if (!(o instanceof BiomeWrapper))
|
||||
return false;
|
||||
BiomeWrapper that = (BiomeWrapper) o;
|
||||
return Objects.equals(biome, that.biome);
|
||||
}
|
||||
|
||||
@Override public int hashCode()
|
||||
{
|
||||
return Objects.hash(biome);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
package com.seibel.lod.forge.wrappers.world;
|
||||
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ConcurrentMap;
|
||||
|
||||
import com.seibel.lod.core.wrapperInterfaces.world.IDimensionTypeWrapper;
|
||||
|
||||
import net.minecraft.world.DimensionType;
|
||||
|
||||
/**
|
||||
* @author ??
|
||||
* @version 11-15-2021
|
||||
*/
|
||||
public class DimensionTypeWrapper implements IDimensionTypeWrapper
|
||||
{
|
||||
private static final ConcurrentMap<DimensionType, DimensionTypeWrapper> dimensionTypeWrapperMap = new ConcurrentHashMap<>();
|
||||
private final DimensionType dimensionType;
|
||||
|
||||
public DimensionTypeWrapper(DimensionType dimensionType)
|
||||
{
|
||||
this.dimensionType = dimensionType;
|
||||
}
|
||||
|
||||
public static DimensionTypeWrapper getDimensionTypeWrapper(DimensionType dimensionType)
|
||||
{
|
||||
//first we check if the biome has already been wrapped
|
||||
if(dimensionTypeWrapperMap.containsKey(dimensionType) && dimensionTypeWrapperMap.get(dimensionType) != null)
|
||||
return dimensionTypeWrapperMap.get(dimensionType);
|
||||
|
||||
|
||||
//if it hasn't been created yet, we create it and save it in the map
|
||||
DimensionTypeWrapper dimensionTypeWrapper = new DimensionTypeWrapper(dimensionType);
|
||||
dimensionTypeWrapperMap.put(dimensionType, dimensionTypeWrapper);
|
||||
|
||||
//we return the newly created wrapper
|
||||
return dimensionTypeWrapper;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getDimensionName()
|
||||
{
|
||||
return dimensionType.effectsLocation().getPath();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasCeiling()
|
||||
{
|
||||
return dimensionType.hasCeiling();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasSkyLight()
|
||||
{
|
||||
return dimensionType.hasSkyLight();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,155 @@
|
||||
package com.seibel.lod.forge.wrappers.world;
|
||||
|
||||
import java.io.File;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ConcurrentMap;
|
||||
|
||||
import com.seibel.lod.core.enums.WorldType;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockPosWrapper;
|
||||
|
||||
import net.minecraft.client.world.ClientWorld;
|
||||
import net.minecraft.world.IWorld;
|
||||
import net.minecraft.world.LightType;
|
||||
import net.minecraft.world.server.ServerChunkProvider;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
/**
|
||||
* @author James Seibel
|
||||
* @author ??
|
||||
* @version 11-20-2021
|
||||
*/
|
||||
public class WorldWrapper implements IWorldWrapper
|
||||
{
|
||||
private static final ConcurrentMap<IWorld, WorldWrapper> worldWrapperMap = new ConcurrentHashMap<>();
|
||||
private final IWorld world;
|
||||
public final WorldType worldType;
|
||||
|
||||
|
||||
public WorldWrapper(IWorld newWorld)
|
||||
{
|
||||
world = newWorld;
|
||||
|
||||
if (world.getClass() == ServerWorld.class)
|
||||
worldType = WorldType.ServerWorld;
|
||||
else if (world.getClass() == ClientWorld.class)
|
||||
worldType = WorldType.ClientWorld;
|
||||
else
|
||||
worldType = WorldType.Unknown;
|
||||
}
|
||||
|
||||
|
||||
@Nullable
|
||||
public static WorldWrapper getWorldWrapper(IWorld world)
|
||||
{
|
||||
if (world == null) return null;
|
||||
//first we check if the biome has already been wrapped
|
||||
if(worldWrapperMap.containsKey(world) && worldWrapperMap.get(world) != null)
|
||||
return worldWrapperMap.get(world);
|
||||
|
||||
|
||||
//if it hasn't been created yet, we create it and save it in the map
|
||||
WorldWrapper worldWrapper = new WorldWrapper(world);
|
||||
worldWrapperMap.put(world, worldWrapper);
|
||||
|
||||
//we return the newly created wrapper
|
||||
return worldWrapper;
|
||||
}
|
||||
|
||||
public static void clearMap()
|
||||
{
|
||||
worldWrapperMap.clear();
|
||||
}
|
||||
|
||||
@Override
|
||||
public WorldType getWorldType()
|
||||
{
|
||||
return worldType;
|
||||
}
|
||||
|
||||
@Override
|
||||
public DimensionTypeWrapper getDimensionType()
|
||||
{
|
||||
return DimensionTypeWrapper.getDimensionTypeWrapper(world.dimensionType());
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getBlockLight(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
return world.getBrightness(LightType.BLOCK, ((BlockPosWrapper) blockPos).getBlockPos());
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getSkyLight(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
return world.getBrightness(LightType.SKY, ((BlockPosWrapper) blockPos).getBlockPos());
|
||||
}
|
||||
|
||||
@Override
|
||||
public BiomeWrapper getBiome(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
return BiomeWrapper.getBiomeWrapper(world.getBiome(((BlockPosWrapper) blockPos).getBlockPos()));
|
||||
}
|
||||
|
||||
public IWorld getWorld()
|
||||
{
|
||||
return world;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasCeiling()
|
||||
{
|
||||
return world.dimensionType().hasCeiling();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasSkyLight()
|
||||
{
|
||||
return world.dimensionType().hasSkyLight();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isEmpty()
|
||||
{
|
||||
return world == null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getHeight()
|
||||
{
|
||||
return world.getHeight();
|
||||
}
|
||||
|
||||
/** @throws UnsupportedOperationException if the WorldWrapper isn't for a ServerWorld */
|
||||
@Override
|
||||
public File getSaveFolder() throws UnsupportedOperationException
|
||||
{
|
||||
if (worldType != WorldType.ServerWorld)
|
||||
throw new UnsupportedOperationException("getSaveFolder can only be called for ServerWorlds.");
|
||||
|
||||
ServerChunkProvider chunkSource = ((ServerWorld) world).getChunkSource();
|
||||
return chunkSource.dataStorage.dataFolder;
|
||||
}
|
||||
|
||||
|
||||
/** @throws UnsupportedOperationException if the WorldWrapper isn't for a ServerWorld */
|
||||
public ServerWorld getServerWorld() throws UnsupportedOperationException
|
||||
{
|
||||
if (worldType != WorldType.ServerWorld)
|
||||
throw new UnsupportedOperationException("getSaveFolder can only be called for ServerWorlds.");
|
||||
|
||||
return (ServerWorld) world;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getSeaLevel()
|
||||
{
|
||||
// TODO this is depreciated, what should we use instead?
|
||||
return world.getSeaLevel();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
+135
-84
@@ -1,4 +1,23 @@
|
||||
package com.seibel.lod.builders.worldGeneration;
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers.worldGeneration;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
@@ -6,7 +25,8 @@ import java.util.Random;
|
||||
import java.util.function.Predicate;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.core.util.LodUtil;
|
||||
import com.seibel.lod.forge.wrappers.WrapperUtil;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
@@ -28,7 +48,6 @@ import net.minecraft.world.DimensionType;
|
||||
import net.minecraft.world.EmptyTickList;
|
||||
import net.minecraft.world.ISeedReader;
|
||||
import net.minecraft.world.ITickList;
|
||||
import net.minecraft.world.LightType;
|
||||
import net.minecraft.world.biome.Biome;
|
||||
import net.minecraft.world.biome.BiomeManager;
|
||||
import net.minecraft.world.border.WorldBorder;
|
||||
@@ -36,7 +55,6 @@ import net.minecraft.world.chunk.AbstractChunkProvider;
|
||||
import net.minecraft.world.chunk.ChunkStatus;
|
||||
import net.minecraft.world.chunk.IChunk;
|
||||
import net.minecraft.world.gen.Heightmap;
|
||||
import net.minecraft.world.gen.Heightmap.Type;
|
||||
import net.minecraft.world.gen.feature.structure.Structure;
|
||||
import net.minecraft.world.gen.feature.structure.StructureStart;
|
||||
import net.minecraft.world.lighting.WorldLightManager;
|
||||
@@ -46,47 +64,50 @@ import net.minecraft.world.storage.IWorldInfo;
|
||||
|
||||
/**
|
||||
* This is a fake ServerWorld used when generating features.
|
||||
* This allows us to keep each LodChunk generation independent
|
||||
* of the actual ServerWorld, allowing us
|
||||
* to multithread generation.
|
||||
* It allows us to keep each LodChunk generation independent
|
||||
* of the actual ServerWorld, allowing
|
||||
* multithread generation.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 6-27-2021
|
||||
* @version 7-26-2021
|
||||
*/
|
||||
public class LodServerWorld implements ISeedReader {
|
||||
public class LodServerWorld implements ISeedReader
|
||||
{
|
||||
|
||||
public HashMap<Heightmap.Type, Heightmap> heightmaps = new HashMap<>();
|
||||
|
||||
public IChunk chunk;
|
||||
public final IChunk chunk;
|
||||
|
||||
public LodServerWorld(IChunk newChunk)
|
||||
public final ServerWorld serverWorld;
|
||||
|
||||
public LodServerWorld(ServerWorld newServerWorld, IChunk newChunk)
|
||||
{
|
||||
chunk = newChunk;
|
||||
serverWorld = newServerWorld;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public int getHeight(Type heightmapType, int x, int z)
|
||||
public int getHeight(Heightmap.Type heightmapType, int x, int z)
|
||||
{
|
||||
// make sure the block position is set relative to the chunk
|
||||
x = x % LodChunk.WIDTH;
|
||||
x = x % LodUtil.CHUNK_WIDTH;
|
||||
x = (x < 0) ? x + 16 : x;
|
||||
|
||||
z = z % LodChunk.WIDTH;
|
||||
z = z % LodUtil.CHUNK_WIDTH;
|
||||
z = (z < 0) ? z + 16 : z;
|
||||
|
||||
return chunk.getHeightmap(LodChunk.DEFAULT_HEIGHTMAP).getHeight(x, z);
|
||||
return chunk.getOrCreateHeightmapUnprimed(WrapperUtil.DEFAULT_HEIGHTMAP).getFirstAvailable(x, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Biome getBiome(BlockPos pos)
|
||||
{
|
||||
return chunk.getBiomes().getNoiseBiome(pos.getX(), pos.getY(), pos.getZ());
|
||||
return chunk.getBiomes().getNoiseBiome(pos.getX() >> 2, pos.getY() >> 2, pos.getZ() >> 2);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean setBlockState(BlockPos pos, BlockState state, int flags, int recursionLeft)
|
||||
public boolean setBlock(BlockPos pos, BlockState state, int flags, int recursionLeft)
|
||||
{
|
||||
return chunk.setBlockState(pos, state, false) == state;
|
||||
}
|
||||
@@ -103,178 +124,208 @@ public class LodServerWorld implements ISeedReader {
|
||||
return chunk.getFluidState(pos);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getLightFor(LightType type, BlockPos pos)
|
||||
{
|
||||
// this needs to be low for snow generation to work
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasBlockState(BlockPos pos, Predicate<BlockState> state)
|
||||
public boolean isStateAtPosition(BlockPos pos, Predicate<BlockState> state)
|
||||
{
|
||||
return state.test(chunk.getBlockState(pos));
|
||||
}
|
||||
|
||||
@Override
|
||||
public ITickList<Block> getPendingBlockTicks()
|
||||
public ITickList<Block> getBlockTicks()
|
||||
{
|
||||
return EmptyTickList.get();
|
||||
return EmptyTickList.empty();
|
||||
}
|
||||
|
||||
@Override
|
||||
public IChunk getChunk(int x, int z, ChunkStatus requiredStatus, boolean nonnull) {
|
||||
public IChunk getChunk(int x, int z, ChunkStatus requiredStatus, boolean nonnull)
|
||||
{
|
||||
return chunk;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Stream<? extends StructureStart<?>> startsForFeature(SectionPos p_241827_1_, Structure<?> p_241827_2_)
|
||||
{
|
||||
return serverWorld.startsForFeature(p_241827_1_, p_241827_2_);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ITickList<Fluid> getLiquidTicks()
|
||||
{
|
||||
return EmptyTickList.empty();
|
||||
}
|
||||
|
||||
@Override
|
||||
public WorldLightManager getLightEngine()
|
||||
{
|
||||
return new WorldLightManager(null, false, false);
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getSeed()
|
||||
{
|
||||
return serverWorld.getSeed();
|
||||
}
|
||||
|
||||
@Override
|
||||
public DynamicRegistries registryAccess()
|
||||
{
|
||||
return serverWorld.registryAccess();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* All methods below shouldn't be needed
|
||||
* and thus have been left unimplemented.
|
||||
*
|
||||
* and thus have been left unimplemented.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public ServerWorld getWorld() {
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public ITickList<Fluid> getPendingFluidTicks() {
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public IWorldInfo getWorldInfo() {
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public DifficultyInstance getDifficultyForLocation(BlockPos pos) {
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public AbstractChunkProvider getChunkProvider() {
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public Random getRandom() {
|
||||
public Random getRandom()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void playSound(PlayerEntity player, BlockPos pos, SoundEvent soundIn, SoundCategory category, float volume,
|
||||
float pitch) {
|
||||
float pitch)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addParticle(IParticleData particleData, double x, double y, double z, double xSpeed, double ySpeed,
|
||||
double zSpeed) {
|
||||
double zSpeed)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void playEvent(PlayerEntity player, int type, BlockPos pos, int data) {
|
||||
public BiomeManager getBiomeManager()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public DynamicRegistries func_241828_r() {
|
||||
public int getSeaLevel()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<Entity> getEntitiesInAABBexcluding(Entity entityIn, AxisAlignedBB boundingBox,
|
||||
Predicate<? super Entity> predicate) {
|
||||
public float getShade(Direction p_230487_1_, boolean p_230487_2_)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T extends Entity> List<T> getEntitiesWithinAABB(Class<? extends T> clazz, AxisAlignedBB aabb,
|
||||
Predicate<? super T> filter) {
|
||||
public WorldBorder getWorldBorder()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<? extends PlayerEntity> getPlayers() {
|
||||
public boolean removeBlock(BlockPos pos, boolean isMoving)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getSkylightSubtracted() {
|
||||
public boolean destroyBlock(BlockPos pos, boolean dropBlock, Entity entity, int recursionLeft)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public BiomeManager getBiomeManager() {
|
||||
public ServerWorld getLevel()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public Biome getNoiseBiomeRaw(int x, int y, int z) {
|
||||
public AbstractChunkProvider getChunkSource()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean isRemote() {
|
||||
public DifficultyInstance getCurrentDifficultyAt(BlockPos arg0)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public int getSeaLevel() {
|
||||
public IWorldInfo getLevelData()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public DimensionType getDimensionType() {
|
||||
public void levelEvent(PlayerEntity arg0, int arg1, BlockPos arg2, int arg3)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public List<Entity> getEntities(Entity arg0, AxisAlignedBB arg1, Predicate<? super Entity> arg2)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public float func_230487_a_(Direction p_230487_1_, boolean p_230487_2_) {
|
||||
public <T extends Entity> List<T> getEntitiesOfClass(Class<? extends T> arg0, AxisAlignedBB arg1,
|
||||
Predicate<? super T> arg2)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public WorldLightManager getLightManager() {
|
||||
public List<? extends PlayerEntity> players()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public TileEntity getTileEntity(BlockPos pos) {
|
||||
public int getSkyDarken()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public WorldBorder getWorldBorder() {
|
||||
public Biome getUncachedNoiseBiome(int p_225604_1_, int p_225604_2_, int p_225604_3_)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean removeBlock(BlockPos pos, boolean isMoving) {
|
||||
public boolean isClientSide()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean destroyBlock(BlockPos pos, boolean dropBlock, Entity entity, int recursionLeft) {
|
||||
public DimensionType dimensionType()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getSeed() {
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public Stream<? extends StructureStart<?>> func_241827_a(SectionPos p_241827_1_, Structure<?> p_241827_2_) {
|
||||
public TileEntity getBlockEntity(BlockPos p_175625_1_)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
+389
@@ -0,0 +1,389 @@
|
||||
package com.seibel.lod.forge.wrappers.worldGeneration;
|
||||
|
||||
import java.util.ConcurrentModificationException;
|
||||
import java.util.HashSet;
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
import com.seibel.lod.core.builders.lodBuilding.LodBuilder;
|
||||
import com.seibel.lod.core.builders.lodBuilding.LodBuilderConfig;
|
||||
import com.seibel.lod.core.enums.config.DistanceGenerationMode;
|
||||
import com.seibel.lod.core.objects.lod.LodDimension;
|
||||
import com.seibel.lod.core.util.LodUtil;
|
||||
import com.seibel.lod.core.util.SingletonHandler;
|
||||
import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
|
||||
import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.worldGeneration.AbstractWorldGeneratorWrapper;
|
||||
import com.seibel.lod.forge.wrappers.WrapperUtil;
|
||||
import com.seibel.lod.forge.wrappers.chunk.ChunkPosWrapper;
|
||||
import com.seibel.lod.forge.wrappers.chunk.ChunkWrapper;
|
||||
import com.seibel.lod.forge.wrappers.world.WorldWrapper;
|
||||
|
||||
import net.minecraft.util.palette.UpgradeData;
|
||||
import net.minecraft.util.registry.Registry;
|
||||
import net.minecraft.world.biome.Biome;
|
||||
import net.minecraft.world.chunk.ChunkPrimer;
|
||||
import net.minecraft.world.chunk.ChunkStatus;
|
||||
import net.minecraft.world.chunk.IChunk;
|
||||
import net.minecraft.world.gen.ChunkGenerator;
|
||||
import net.minecraft.world.gen.Heightmap;
|
||||
import net.minecraft.world.gen.feature.ConfiguredFeature;
|
||||
import net.minecraft.world.gen.feature.IceAndSnowFeature;
|
||||
import net.minecraft.world.gen.feature.NoFeatureConfig;
|
||||
import net.minecraft.world.gen.feature.template.TemplateManager;
|
||||
import net.minecraft.world.server.ServerChunkProvider;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
import net.minecraft.world.server.ServerWorldLightManager;
|
||||
|
||||
/**
|
||||
* @author James Seibel
|
||||
* @version 11-13-2021
|
||||
*/
|
||||
public class WorldGeneratorWrapper extends AbstractWorldGeneratorWrapper
|
||||
{
|
||||
private static final ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
|
||||
|
||||
/**
|
||||
* If a configured feature fails for whatever reason,
|
||||
* add it to this list. This will hopefully remove any
|
||||
* features that could cause issues down the line.
|
||||
*/
|
||||
private static final ConcurrentHashMap<Integer, ConfiguredFeature<?, ?>> FEATURES_TO_AVOID = new ConcurrentHashMap<>();
|
||||
|
||||
|
||||
public final ServerWorld serverWorld;
|
||||
public final LodDimension lodDim;
|
||||
public final LodBuilder lodBuilder;
|
||||
|
||||
public WorldGeneratorWrapper(LodBuilder newLodBuilder, LodDimension newLodDimension, IWorldWrapper worldWrapper)
|
||||
{
|
||||
super(newLodBuilder, newLodDimension, worldWrapper);
|
||||
|
||||
lodBuilder = newLodBuilder;
|
||||
lodDim = newLodDimension;
|
||||
serverWorld = ((WorldWrapper) worldWrapper).getServerWorld();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/** takes about 2-5 ms */
|
||||
@Override
|
||||
public void generateBiomesOnly(AbstractChunkPosWrapper pos, DistanceGenerationMode generationMode)
|
||||
{
|
||||
List<IChunk> chunkList = new LinkedList<>();
|
||||
ChunkPrimer chunk = new ChunkPrimer(((ChunkPosWrapper) pos).getChunkPos(), UpgradeData.EMPTY);
|
||||
chunkList.add(chunk);
|
||||
|
||||
ServerChunkProvider chunkSource = serverWorld.getChunkSource();
|
||||
ChunkGenerator chunkGen = chunkSource.generator;
|
||||
|
||||
// generate the terrain (this is thread safe)
|
||||
ChunkStatus.EMPTY.generate(serverWorld, chunkGen, serverWorld.getStructureManager(), (ServerWorldLightManager) serverWorld.getLightEngine(), null, chunkList);
|
||||
// override the chunk status, so we can run the next generator stage
|
||||
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
chunkGen.createBiomes(serverWorld.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY), chunk);
|
||||
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
|
||||
|
||||
|
||||
|
||||
// generate fake height data for this LOD
|
||||
int seaLevel = serverWorld.getSeaLevel();
|
||||
|
||||
boolean simulateHeight = generationMode == DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT;
|
||||
boolean inTheEnd = false;
|
||||
|
||||
// add fake heightmap data so our LODs aren't at height 0
|
||||
Heightmap heightmap = new Heightmap(chunk, WrapperUtil.DEFAULT_HEIGHTMAP);
|
||||
for (int x = 0; x < LodUtil.CHUNK_WIDTH && !inTheEnd; x++)
|
||||
{
|
||||
for (int z = 0; z < LodUtil.CHUNK_WIDTH && !inTheEnd; z++)
|
||||
{
|
||||
if (simulateHeight)
|
||||
{
|
||||
// these heights are of course aren't super accurate,
|
||||
// they are just to simulate height data where there isn't any
|
||||
switch (chunk.getBiomes().getNoiseBiome(x >> 2, seaLevel >> 2, z >> 2).getBiomeCategory())
|
||||
{
|
||||
case NETHER:
|
||||
heightmap.setHeight(x, z, serverWorld.getHeight() / 2);
|
||||
break;
|
||||
|
||||
case EXTREME_HILLS:
|
||||
heightmap.setHeight(x, z, seaLevel + 30);
|
||||
break;
|
||||
case MESA:
|
||||
case JUNGLE:
|
||||
heightmap.setHeight(x, z, seaLevel + 20);
|
||||
break;
|
||||
case BEACH:
|
||||
heightmap.setHeight(x, z, seaLevel + 5);
|
||||
break;
|
||||
case NONE:
|
||||
heightmap.setHeight(x, z, 0);
|
||||
break;
|
||||
|
||||
case OCEAN:
|
||||
case RIVER:
|
||||
heightmap.setHeight(x, z, seaLevel);
|
||||
break;
|
||||
|
||||
case THEEND:
|
||||
inTheEnd = true;
|
||||
break;
|
||||
|
||||
// DESERT
|
||||
// FOREST
|
||||
// ICY
|
||||
// MUSHROOM
|
||||
// SAVANNA
|
||||
// SWAMP
|
||||
// TAIGA
|
||||
// PLAINS
|
||||
default:
|
||||
heightmap.setHeight(x, z, seaLevel + 10);
|
||||
break;
|
||||
}// heightmap switch
|
||||
}
|
||||
else
|
||||
{
|
||||
// we aren't simulating height
|
||||
// always use sea level
|
||||
heightmap.setHeight(x, z, seaLevel);
|
||||
}
|
||||
}// z
|
||||
}// x
|
||||
|
||||
chunk.setHeightmap(WrapperUtil.DEFAULT_HEIGHTMAP, heightmap.getRawData());
|
||||
|
||||
|
||||
if (!inTheEnd)
|
||||
{
|
||||
lodBuilder.generateLodNodeFromChunk(lodDim, new ChunkWrapper(chunk), new LodBuilderConfig(true, true, false));
|
||||
}
|
||||
else
|
||||
{
|
||||
// if we are in the end, don't generate any chunks.
|
||||
// Since we don't know where the islands are, everything
|
||||
// generates the same, and it looks awful.
|
||||
//TODO it appears that 'if' can be collapsed, but comment says that it should not be a case
|
||||
lodBuilder.generateLodNodeFromChunk(lodDim, new ChunkWrapper(chunk), new LodBuilderConfig(true, true, false));
|
||||
}
|
||||
|
||||
|
||||
// long startTime = System.currentTimeMillis();
|
||||
// long endTime = System.currentTimeMillis();
|
||||
// System.out.println(endTime - startTime);
|
||||
}
|
||||
|
||||
|
||||
/** takes about 10 - 20 ms */
|
||||
@Override
|
||||
public void generateSurface(AbstractChunkPosWrapper pos)
|
||||
{
|
||||
List<IChunk> chunkList = new LinkedList<>();
|
||||
ChunkPrimer chunk = new ChunkPrimer(((ChunkPosWrapper) pos).getChunkPos(), UpgradeData.EMPTY);
|
||||
chunkList.add(chunk);
|
||||
LodServerWorld lodServerWorld = new LodServerWorld(serverWorld, chunk);
|
||||
|
||||
ServerChunkProvider chunkSource = serverWorld.getChunkSource();
|
||||
ServerWorldLightManager lightEngine = (ServerWorldLightManager) serverWorld.getLightEngine();
|
||||
TemplateManager templateManager = serverWorld.getStructureManager();
|
||||
ChunkGenerator chunkGen = chunkSource.generator;
|
||||
|
||||
|
||||
// generate the terrain (this is thread safe)
|
||||
ChunkStatus.EMPTY.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
// override the chunk status, so we can run the next generator stage
|
||||
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
chunkGen.createBiomes(serverWorld.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY), chunk);
|
||||
ChunkStatus.NOISE.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
ChunkStatus.SURFACE.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
|
||||
// this feature has been proven to be thread safe,
|
||||
// so we will add it
|
||||
IceAndSnowFeature snowFeature = new IceAndSnowFeature(NoFeatureConfig.CODEC);
|
||||
snowFeature.place(lodServerWorld, chunkGen, serverWorld.random, chunk.getPos().getWorldPosition(), null);
|
||||
|
||||
|
||||
lodBuilder.generateLodNodeFromChunk(lodDim, new ChunkWrapper(chunk), new LodBuilderConfig(DistanceGenerationMode.SURFACE));
|
||||
|
||||
/*TODO if we want to use Biome utils and terrain utils for overworld
|
||||
* lodBuilder.generateLodNodeFromChunk(lodDim, pos ,detailLevel, serverWorld.getSeed());*/
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* takes about 15 - 20 ms
|
||||
* <p>
|
||||
* Causes concurrentModification Exceptions,
|
||||
* which could cause instability or world generation bugs
|
||||
*/
|
||||
@Override
|
||||
public void generateFeatures(AbstractChunkPosWrapper pos)
|
||||
{
|
||||
List<IChunk> chunkList = new LinkedList<>();
|
||||
ChunkPrimer chunk = new ChunkPrimer(((ChunkPosWrapper) pos).getChunkPos(), UpgradeData.EMPTY);
|
||||
chunkList.add(chunk);
|
||||
LodServerWorld lodServerWorld = new LodServerWorld(serverWorld, chunk);
|
||||
|
||||
ServerChunkProvider chunkSource = serverWorld.getChunkSource();
|
||||
ServerWorldLightManager lightEngine = (ServerWorldLightManager) serverWorld.getLightEngine();
|
||||
TemplateManager templateManager = serverWorld.getStructureManager();
|
||||
ChunkGenerator chunkGen = chunkSource.generator;
|
||||
|
||||
|
||||
// generate the terrain (this is thread safe)
|
||||
ChunkStatus.EMPTY.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
// override the chunk status, so we can run the next generator stage
|
||||
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
chunkGen.createBiomes(serverWorld.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY), chunk);
|
||||
ChunkStatus.NOISE.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
ChunkStatus.SURFACE.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
|
||||
|
||||
// get all the biomes in the chunk
|
||||
HashSet<Biome> biomes = new HashSet<>();
|
||||
for (int x = 0; x < LodUtil.CHUNK_WIDTH; x++)
|
||||
{
|
||||
for (int z = 0; z < LodUtil.CHUNK_WIDTH; z++)
|
||||
{
|
||||
Biome biome = chunk.getBiomes().getNoiseBiome(x >> 2, serverWorld.getSeaLevel() >> 2, z >> 2);
|
||||
|
||||
// Issue #35
|
||||
// For some reason Jungle biomes cause incredible lag
|
||||
// the features here must be interacting with each other
|
||||
// in unpredictable ways (specifically tree feature generation).
|
||||
// When generating Features my CPU usage generally hovers around 30 - 40%
|
||||
// when generating Jungles it spikes to 100%.
|
||||
if (biome.getBiomeCategory() != Biome.Category.JUNGLE)
|
||||
{
|
||||
// should probably use the heightmap here instead of seaLevel,
|
||||
// but this seems to get the job done well enough
|
||||
biomes.add(biome);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
boolean allowUnstableFeatures = CONFIG.client().worldGenerator().getAllowUnstableFeatureGeneration();
|
||||
|
||||
// generate all the features related to this chunk.
|
||||
// this may or may not be thread safe
|
||||
for (Biome biome : biomes)
|
||||
{
|
||||
List<List<Supplier<ConfiguredFeature<?, ?>>>> featuresForState = biome.generationSettings.features();
|
||||
|
||||
for (List<Supplier<ConfiguredFeature<?, ?>>> suppliers : featuresForState)
|
||||
{
|
||||
for (Supplier<ConfiguredFeature<?, ?>> featureSupplier : suppliers)
|
||||
{
|
||||
ConfiguredFeature<?, ?> configuredFeature = featureSupplier.get();
|
||||
|
||||
if (!allowUnstableFeatures &&
|
||||
FEATURES_TO_AVOID.containsKey(configuredFeature.hashCode()))
|
||||
continue;
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
configuredFeature.place(lodServerWorld, chunkGen, serverWorld.random, chunk.getPos().getWorldPosition());
|
||||
}
|
||||
catch (ConcurrentModificationException | UnsupportedOperationException e)
|
||||
{
|
||||
// This will happen. I'm not sure what to do about it
|
||||
// except pray that it doesn't affect the normal world generation
|
||||
// in any harmful way.
|
||||
// Update: this can cause crashes and high CPU usage.
|
||||
|
||||
// Issue #35
|
||||
// I tried cloning the config for each feature, but that
|
||||
// path was blocked since I can't clone lambda methods.
|
||||
// I tried using a deep cloning library and discovered
|
||||
// the problem there.
|
||||
// ( https://github.com/kostaskougios/cloning
|
||||
// and
|
||||
// https://github.com/EsotericSoftware/kryo )
|
||||
|
||||
if (!allowUnstableFeatures)
|
||||
FEATURES_TO_AVOID.put(configuredFeature.hashCode(), configuredFeature);
|
||||
// ClientProxy.LOGGER.info(configuredFeaturesToAvoid.mappingCount());
|
||||
}
|
||||
// This will happen when the LodServerWorld
|
||||
// isn't able to return something that a feature
|
||||
// generator needs
|
||||
catch (Exception e)
|
||||
{
|
||||
// I'm not sure what happened, print to the log
|
||||
|
||||
e.printStackTrace();
|
||||
|
||||
if (!allowUnstableFeatures)
|
||||
FEATURES_TO_AVOID.put(configuredFeature.hashCode(), configuredFeature);
|
||||
// ClientProxy.LOGGER.info(configuredFeaturesToAvoid.mappingCount());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// generate a Lod like normal
|
||||
lodBuilder.generateLodNodeFromChunk(lodDim, new ChunkWrapper(chunk), new LodBuilderConfig(DistanceGenerationMode.FEATURES));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Generates using MC's ServerWorld.
|
||||
* <p>
|
||||
* on pre generated chunks 0 - 1 ms <br>
|
||||
* on un generated chunks 0 - 50 ms <br>
|
||||
* with the median seeming to hover around 15 - 30 ms <br>
|
||||
* and outliers in the 100 - 200 ms range <br>
|
||||
* <p>
|
||||
* Note this should not be multithreaded and does cause server/simulation lag
|
||||
* (Higher lag for generating than loading)
|
||||
*/
|
||||
@Override
|
||||
public void generateFull(AbstractChunkPosWrapper pos)
|
||||
{
|
||||
lodBuilder.generateLodNodeFromChunk(lodDim, new ChunkWrapper(serverWorld.getChunk(pos.getX(), pos.getZ(), ChunkStatus.FEATURES)), new LodBuilderConfig(DistanceGenerationMode.FULL));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* performance/generation tests related to
|
||||
* serverWorld.getChunk(x, z, ChunkStatus. *** )
|
||||
|
||||
true/false is whether they generated blocks or not
|
||||
the time is how long it took to generate
|
||||
|
||||
ChunkStatus.EMPTY 0 - 1 ms false (empty, what did you expect? :P)
|
||||
ChunkStatus.STRUCTURE_REFERENCES 1 - 2 ms false (no height, only generates some chunks)
|
||||
ChunkStatus.BIOMES 1 - 10 ms false (no height)
|
||||
ChunkStatus.NOISE 4 - 15 ms true (all blocks are stone)
|
||||
ChunkStatus.LIQUID_CARVERS 6 - 12 ms true (no snow/trees, just grass)
|
||||
ChunkStatus.SURFACE 5 - 15 ms true (no snow/trees, just grass)
|
||||
ChunkStatus.CARVERS 5 - 30 ms true (no snow/trees, just grass)
|
||||
ChunkStatus.FEATURES 7 - 25 ms true
|
||||
ChunkStatus.HEIGHTMAPS 20 - 40 ms true
|
||||
ChunkStatus.LIGHT 20 - 40 ms true
|
||||
ChunkStatus.FULL 30 - 50 ms true
|
||||
ChunkStatus.SPAWN 50 - 80 ms true
|
||||
|
||||
|
||||
At this point I would suggest using FEATURES, as it generates snow and trees
|
||||
(and any other object that are needed to make biomes distinct)
|
||||
|
||||
Otherwise, if snow/trees aren't necessary SURFACE is the next fastest (although not by much)
|
||||
*/
|
||||
}
|
||||
@@ -1,187 +0,0 @@
|
||||
package com.seibel.lod.handlers;
|
||||
|
||||
import java.nio.file.Path;
|
||||
import java.nio.file.Paths;
|
||||
|
||||
import org.apache.commons.lang3.tuple.Pair;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
|
||||
import com.electronwill.nightconfig.core.file.CommentedFileConfig;
|
||||
import com.electronwill.nightconfig.core.io.WritingMode;
|
||||
import com.seibel.lod.ModInfo;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.enums.FogDistance;
|
||||
import com.seibel.lod.enums.LodDetail;
|
||||
import com.seibel.lod.enums.LodTemplate;
|
||||
|
||||
import net.minecraftforge.common.ForgeConfigSpec;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.config.ModConfig;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 6-27-2021
|
||||
*/
|
||||
@Mod.EventBusSubscriber
|
||||
public class LodConfig
|
||||
{
|
||||
public static class Client
|
||||
{
|
||||
public ForgeConfigSpec.BooleanValue drawLODs;
|
||||
|
||||
public ForgeConfigSpec.EnumValue<FogDistance> fogDistance;
|
||||
|
||||
public ForgeConfigSpec.BooleanValue debugMode;
|
||||
|
||||
public ForgeConfigSpec.EnumValue<LodTemplate> lodTemplate;
|
||||
|
||||
public ForgeConfigSpec.EnumValue<LodDetail> lodDetail;
|
||||
|
||||
public ForgeConfigSpec.EnumValue<DistanceGenerationMode> distanceGenerationMode;
|
||||
|
||||
/** this is multiplied by the default view distance
|
||||
* to determine how far out to generate/render LODs */
|
||||
public ForgeConfigSpec.IntValue lodChunkRadiusMultiplier;
|
||||
|
||||
Client(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(ModInfo.MODNAME + " configuration settings").push("client");
|
||||
|
||||
drawLODs = builder
|
||||
.comment("\n\n"
|
||||
+ " If false LODs will not be drawn, \n"
|
||||
+ " however they will still be generated \n"
|
||||
+ " and saved to file for later use.")
|
||||
.define("drawLODs", true);
|
||||
|
||||
fogDistance = builder
|
||||
.comment("\n\n"
|
||||
+ " At what distance should Fog be drawn on the LODs? \n"
|
||||
+ " If the fog cuts off ubruptly or you are using Optifine's \"fast\" \n"
|
||||
+ " fog option set this to " + FogDistance.NEAR.toString() + " or " + FogDistance.FAR.toString() + ".")
|
||||
.defineEnum("fogDistance", FogDistance.NEAR_AND_FAR);
|
||||
|
||||
debugMode = builder
|
||||
.comment("\n\n"
|
||||
+ " If false the LODs will draw with their normal world colors. \n"
|
||||
+ " If true they will draw as a black and white checkerboard. \n"
|
||||
+ " This can be used for debugging or imagining you are playing a \n"
|
||||
+ " giant game of chess ;)")
|
||||
.define("drawCheckerBoard", false);
|
||||
|
||||
lodTemplate = builder
|
||||
.comment("\n\n"
|
||||
+ " How should the LODs be drawn? \n"
|
||||
+ " " + LodTemplate.CUBIC.toString() + ": LOD Chunks are drawn as rectangular prisms (boxes). \n"
|
||||
+ " " + LodTemplate.TRIANGULAR.toString() + ": LOD Chunks smoothly transition between other. \n"
|
||||
+ " " + LodTemplate.DYNAMIC.toString() + ": LOD Chunks smoothly transition between other, \n"
|
||||
+ " " + " unless a neighboring chunk is at a significantly different height. ")
|
||||
.defineEnum("lodTemplate", LodTemplate.CUBIC);
|
||||
|
||||
lodDetail = builder
|
||||
.comment("\n\n"
|
||||
+ " How detailed should the LODs be? \n"
|
||||
+ " " + LodDetail.SINGLE.toString() + ": render 1 LOD for each Chunk. \n"
|
||||
+ " " + LodDetail.DOUBLE.toString() + ": render 4 LODs for each Chunk.")
|
||||
.defineEnum("lodGeometryQuality", LodDetail.QUAD);
|
||||
|
||||
lodChunkRadiusMultiplier = builder
|
||||
.comment("\n\n"
|
||||
+ " This is multiplied by the default view distance \n"
|
||||
+ " to determine how far out to generate/render LODs. \n"
|
||||
+ " A value of 2 means that there is 1 render distance worth \n"
|
||||
+ " of LODs in each cardinal direction. ")
|
||||
.defineInRange("lodChunkRadiusMultiplier", 6, 2, 32);
|
||||
|
||||
distanceGenerationMode = builder
|
||||
.comment("\n\n"
|
||||
+ " Note: The times listed here are based on the developer's \n"
|
||||
+ " PC, and are included to show the speed difference \n"
|
||||
+ " between options. Your mileage may vary. \n"
|
||||
+ "\n"
|
||||
|
||||
+ " " + DistanceGenerationMode.BIOME_ONLY.toString() + " \n"
|
||||
+ " Only generate the biomes and use biome \n"
|
||||
+ " grass/foliage color, water color, or ice color \n"
|
||||
+ " to generate the color. \n"
|
||||
+ " Doesn't generate height, everything is shown at sea level. \n"
|
||||
+ " Multithreaded - Fastest (2-5 ms) \n"
|
||||
|
||||
+ "\n"
|
||||
+ " " + DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT.toString() + " \n"
|
||||
+ " Same as BIOME_ONLY, except instead \n"
|
||||
+ " of always using sea level as the LOD height \n"
|
||||
+ " different biome types (mountain, ocean, forest, etc.) \n"
|
||||
+ " use predetermined heights to simulate having height data. \n"
|
||||
+ " Multithreaded - Fastest (2-5 ms) \n"
|
||||
|
||||
+ "\n"
|
||||
+ " " + DistanceGenerationMode.SURFACE.toString() + " \n"
|
||||
+ " Generate the world surface, \n"
|
||||
+ " this does NOT include caves, trees, \n"
|
||||
+ " or structures. \n"
|
||||
+ " Multithreaded - Faster (10-20 ms) \n"
|
||||
|
||||
+ "\n"
|
||||
+ " " + DistanceGenerationMode.FEATURES.toString() + " \n"
|
||||
+ " Generate everything except structures. \n"
|
||||
+ " WARNING: This may cause world generation bugs or instability, \n"
|
||||
+ " since some features cause concurrentModification exceptions. \n"
|
||||
+ " Multithreaded - Fast (15-20 ms) \n"
|
||||
|
||||
+ "\n"
|
||||
+ " " + DistanceGenerationMode.SERVER.toString() + " \n"
|
||||
+ " Ask the server to generate/load each chunk. \n"
|
||||
+ " This is the most compatible, but causes server/simulation lag. \n"
|
||||
+ " This will also show player made structures if you \n"
|
||||
+ " are adding the mod to a pre-existing world. \n"
|
||||
+ " Singlethreaded - Slow (15-50 ms, with spikes up to 200 ms) \n")
|
||||
.defineEnum("distanceBiomeOnlyGeneration", DistanceGenerationMode.FEATURES);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* {@link Path} to the configuration file of this mod
|
||||
*/
|
||||
private static final Path CONFIG_PATH =
|
||||
Paths.get("config", ModInfo.MODID + ".toml");
|
||||
|
||||
public static final ForgeConfigSpec clientSpec;
|
||||
public static final Client CLIENT;
|
||||
static {
|
||||
final Pair<Client, ForgeConfigSpec> specPair = new ForgeConfigSpec.Builder().configure(Client::new);
|
||||
clientSpec = specPair.getRight();
|
||||
CLIENT = specPair.getLeft();
|
||||
|
||||
// setup the config file
|
||||
CommentedFileConfig config = CommentedFileConfig.builder(CONFIG_PATH)
|
||||
.writingMode(WritingMode.REPLACE)
|
||||
.build();
|
||||
config.load();
|
||||
config.save();
|
||||
clientSpec.setConfig(config);
|
||||
}
|
||||
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onLoad(final ModConfig.Loading configEvent)
|
||||
{
|
||||
LogManager.getLogger().debug(ModInfo.MODNAME, "Loaded forge config file {}", configEvent.getConfig().getFileName());
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onFileChange(final ModConfig.Reloading configEvent)
|
||||
{
|
||||
LogManager.getLogger().debug(ModInfo.MODNAME, "Forge config just got changed on the file system!");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -1,344 +0,0 @@
|
||||
package com.seibel.lod.handlers;
|
||||
|
||||
import java.io.BufferedReader;
|
||||
import java.io.File;
|
||||
import java.io.FileReader;
|
||||
import java.io.FileWriter;
|
||||
import java.io.IOException;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
|
||||
import com.seibel.lod.enums.LodDetail;
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.LodRegion;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
|
||||
/**
|
||||
* This object handles creating LodRegions
|
||||
* from files and saving LodRegion objects
|
||||
* to file.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 6-27-2021
|
||||
*/
|
||||
public class LodDimensionFileHandler
|
||||
{
|
||||
/** This is what separates each piece of data */
|
||||
public static final char DATA_DELIMITER = ',';
|
||||
|
||||
|
||||
private LodDimension loadedDimension = null;
|
||||
public long regionLastWriteTime[][];
|
||||
|
||||
private File dimensionDataSaveFolder;
|
||||
|
||||
/** lod */
|
||||
private final String FILE_NAME_PREFIX = "lod";
|
||||
/** .txt */
|
||||
private final String FILE_EXTENSION = ".txt";
|
||||
|
||||
/** This is the file version currently accepted by this
|
||||
* file handler, older versions (smaller numbers) will be deleted and overwritten,
|
||||
* newer versions (larger numbers) will be ignored and won't be read. */
|
||||
public static final int LOD_SAVE_FILE_VERSION = 2;
|
||||
|
||||
/** This is the string written before the file version */
|
||||
private static final String LOD_FILE_VERSION_PREFIX = "lod_save_file_version";
|
||||
|
||||
/** Allow saving asynchronously, but never try to save multiple regions
|
||||
* at a time */
|
||||
private ExecutorService fileWritingThreadPool = Executors.newSingleThreadExecutor();
|
||||
|
||||
|
||||
public LodDimensionFileHandler(File newSaveFolder, LodDimension newLoadedDimension)
|
||||
{
|
||||
if (newSaveFolder == null)
|
||||
throw new IllegalArgumentException("LodDimensionFileHandler requires a valid File location to read and write to.");
|
||||
|
||||
dimensionDataSaveFolder = newSaveFolder;
|
||||
|
||||
loadedDimension = newLoadedDimension;
|
||||
// these two variable are used in sync with the LodDimension
|
||||
regionLastWriteTime = new long[loadedDimension.getWidth()][loadedDimension.getWidth()];
|
||||
for(int i = 0; i < loadedDimension.getWidth(); i++)
|
||||
for(int j = 0; j < loadedDimension.getWidth(); j++)
|
||||
regionLastWriteTime[i][j] = -1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// read from file //
|
||||
//================//
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Return the LodRegion at the given coordinates.
|
||||
* (null if the file doesn't exist)
|
||||
*/
|
||||
public LodRegion loadRegionFromFile(int regionX, int regionZ)
|
||||
{
|
||||
|
||||
String fileName = getFileNameAndPathForRegion(regionX, regionZ, LodConfig.CLIENT.lodDetail.get());
|
||||
|
||||
File f = new File(fileName);
|
||||
|
||||
if (!f.exists())
|
||||
{
|
||||
// there wasn't a file, don't
|
||||
// return anything
|
||||
return null;
|
||||
}
|
||||
|
||||
LodRegion region = new LodRegion(regionX, regionZ);
|
||||
|
||||
try
|
||||
{
|
||||
BufferedReader br = new BufferedReader(new FileReader(f));
|
||||
String s = br.readLine();
|
||||
int fileVersion = -1;
|
||||
|
||||
if(s != null && !s.isEmpty())
|
||||
{
|
||||
// try to get the file version
|
||||
try
|
||||
{
|
||||
fileVersion = Integer.parseInt(s.substring(s.indexOf(' ')).trim());
|
||||
}
|
||||
catch(NumberFormatException | StringIndexOutOfBoundsException e)
|
||||
{
|
||||
// this file doesn't have a version
|
||||
// keep the version as -1
|
||||
fileVersion = -1;
|
||||
}
|
||||
|
||||
// check if this file can be read by this file handler
|
||||
if(fileVersion < LOD_SAVE_FILE_VERSION)
|
||||
{
|
||||
// the file we are reading is an older version,
|
||||
// close the reader and delete the file.
|
||||
br.close();
|
||||
f.delete();
|
||||
ClientProxy.LOGGER.info("Outdated LOD region file for region: (" + regionX + "," + regionZ + ") version: " + fileVersion +
|
||||
", version requested: " + LOD_SAVE_FILE_VERSION +
|
||||
" File was been deleted.");
|
||||
|
||||
return null;
|
||||
}
|
||||
else if(fileVersion > LOD_SAVE_FILE_VERSION)
|
||||
{
|
||||
// the file we are reading is a newer version,
|
||||
// close the reader and ignore the file, we don't
|
||||
// want to accidently delete anything the user may want.
|
||||
br.close();
|
||||
ClientProxy.LOGGER.info("Newer LOD region file for region: (" + regionX + "," + regionZ + ") version: " + fileVersion +
|
||||
", version requested: " + LOD_SAVE_FILE_VERSION +
|
||||
" this region will not be written to in order to protect the newer file.");
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// there is no data in this file
|
||||
br.close();
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
// this file is a readable version, begin reading the file
|
||||
s = br.readLine();
|
||||
|
||||
while(s != null && !s.isEmpty())
|
||||
{
|
||||
try
|
||||
{
|
||||
// convert each line into an LOD object and add it to the region
|
||||
LodChunk lod = new LodChunk(s, LodConfig.CLIENT.lodDetail.get());
|
||||
|
||||
region.addLod(lod);
|
||||
}
|
||||
catch(IllegalArgumentException e)
|
||||
{
|
||||
// we were unable to create this chunk
|
||||
// for whatever reason.
|
||||
// skip to the next chunk
|
||||
ClientProxy.LOGGER.warn(e.getMessage());
|
||||
}
|
||||
|
||||
s = br.readLine();
|
||||
}
|
||||
|
||||
br.close();
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
// the buffered reader encountered a
|
||||
// problem reading the file
|
||||
return null;
|
||||
}
|
||||
|
||||
return region;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//==============//
|
||||
// Save to File //
|
||||
//==============//
|
||||
|
||||
/**
|
||||
* Save all dirty regions in this LodDimension to file.
|
||||
*/
|
||||
public void saveDirtyRegionsToFileAsync()
|
||||
{
|
||||
fileWritingThreadPool.execute(saveDirtyRegionsThread);
|
||||
}
|
||||
|
||||
private Thread saveDirtyRegionsThread = new Thread(() ->
|
||||
{
|
||||
for(int i = 0; i < loadedDimension.getWidth(); i++)
|
||||
{
|
||||
for(int j = 0; j < loadedDimension.getWidth(); j++)
|
||||
{
|
||||
if(loadedDimension.isRegionDirty[i][j] && loadedDimension.regions[i][j] != null)
|
||||
{
|
||||
saveRegionToDisk(loadedDimension.regions[i][j]);
|
||||
loadedDimension.isRegionDirty[i][j] = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
/**
|
||||
* Save a specific region to disk.<br>
|
||||
* Note: <br>
|
||||
* 1. If a file already exists for a newer version
|
||||
* the file won't be written.<br>
|
||||
* 2. This will save to the LodDimension that this
|
||||
* handler is associated with.
|
||||
*/
|
||||
private void saveRegionToDisk(LodRegion region)
|
||||
{
|
||||
// convert chunk coordinates to region
|
||||
// coordinates
|
||||
int x = region.x;
|
||||
int z = region.z;
|
||||
|
||||
File f = new File(getFileNameAndPathForRegion(x, z, LodConfig.CLIENT.lodDetail.get()));
|
||||
|
||||
try
|
||||
{
|
||||
// make sure the file and folder exists
|
||||
if (!f.exists())
|
||||
{
|
||||
// the file doesn't exist,
|
||||
// create it and the folder if need be
|
||||
if(!f.getParentFile().exists())
|
||||
f.getParentFile().mkdirs();
|
||||
f.createNewFile();
|
||||
}
|
||||
else
|
||||
{
|
||||
// the file exists, make sure it
|
||||
// is the correct version.
|
||||
// (to make sure we don't overwrite a newer
|
||||
// version file if it exists)
|
||||
|
||||
BufferedReader br = new BufferedReader(new FileReader(f));
|
||||
String s = br.readLine();
|
||||
int fileVersion = LOD_SAVE_FILE_VERSION;
|
||||
|
||||
if(s != null && !s.isEmpty())
|
||||
{
|
||||
// try to get the file version
|
||||
try
|
||||
{
|
||||
fileVersion = Integer.parseInt(s.substring(s.indexOf(' ')).trim());
|
||||
}
|
||||
catch(NumberFormatException | StringIndexOutOfBoundsException e)
|
||||
{
|
||||
// this file doesn't have a correctly formated version
|
||||
// just overwrite the file
|
||||
}
|
||||
}
|
||||
br.close();
|
||||
|
||||
// check if this file can be written to by the file handler
|
||||
if(fileVersion <= LOD_SAVE_FILE_VERSION)
|
||||
{
|
||||
// we are good to continue and overwrite the old file
|
||||
}
|
||||
else //if(fileVersion > LOD_SAVE_FILE_VERSION)
|
||||
{
|
||||
// the file we are reading is a newer version,
|
||||
// don't write anything, we don't want to accidently
|
||||
// delete anything the user may want.
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
FileWriter fw = new FileWriter(f);
|
||||
|
||||
// add the version of this file
|
||||
fw.write(LOD_FILE_VERSION_PREFIX + " " + LOD_SAVE_FILE_VERSION + "\n");
|
||||
|
||||
// add each LodChunk to the file
|
||||
for(LodChunk[] chunkArray : region.getAllLods())
|
||||
for(LodChunk chunk : chunkArray)
|
||||
if(chunk != null && !chunk.isPlaceholder())
|
||||
fw.write(chunk.toData() + "\n");
|
||||
|
||||
fw.close();
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
ClientProxy.LOGGER.error("LOD file write error: " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// helper methods //
|
||||
//================//
|
||||
|
||||
|
||||
/**
|
||||
* Return the name of the file that should contain the
|
||||
* region at the given x and z. <br>
|
||||
* Returns null if this object isn't ready to read and write. <br><br>
|
||||
*
|
||||
* example: "lod.FULL.0.0.txt"
|
||||
*/
|
||||
private String getFileNameAndPathForRegion(int regionX, int regionZ, LodDetail detail)
|
||||
{
|
||||
try
|
||||
{
|
||||
// saveFolder is something like
|
||||
// ".\Super Flat\DIM-1\data"
|
||||
// or
|
||||
// ".\Super Flat\data"
|
||||
return dimensionDataSaveFolder.getCanonicalPath() + File.separatorChar +
|
||||
FILE_NAME_PREFIX + "." + detail.toString() + "." + regionX + "." + regionZ + FILE_EXTENSION;
|
||||
}
|
||||
catch(IOException e)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,99 +0,0 @@
|
||||
package com.seibel.lod.handlers;
|
||||
|
||||
import java.lang.reflect.Field;
|
||||
|
||||
import com.seibel.lod.enums.FogQuality;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
|
||||
/**
|
||||
* This object is used to get variables from methods
|
||||
* where they are private. Specifically the fog setting
|
||||
* in Optifine.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 09-21-2020
|
||||
*/
|
||||
public class ReflectionHandler
|
||||
{
|
||||
private Minecraft mc = Minecraft.getInstance();
|
||||
public Field ofFogField = null;
|
||||
|
||||
|
||||
public ReflectionHandler()
|
||||
{
|
||||
setupFogField();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Similar to setupFovMethod.
|
||||
*/
|
||||
private void setupFogField()
|
||||
{
|
||||
// get every variable from the entity renderer
|
||||
Field[] vars = mc.gameSettings.getClass().getDeclaredFields();
|
||||
|
||||
// try and find the ofFogType variable in gameSettings
|
||||
for(Field f : vars)
|
||||
{
|
||||
if(f.getName().equals("ofFogType"))
|
||||
{
|
||||
ofFogField = f;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// we didn't find the field,
|
||||
// either optifine isn't installed, or
|
||||
// optifine changed the name of the variable
|
||||
ofFogField = null;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Get what type of fog optifine is currently set to render.
|
||||
*/
|
||||
public FogQuality getFogQuality()
|
||||
{
|
||||
if (ofFogField == null)
|
||||
{
|
||||
// either optifine isn't installed,
|
||||
// the variable name was changed, or
|
||||
// the setup method wasn't called yet.
|
||||
return FogQuality.FANCY;
|
||||
}
|
||||
|
||||
int returnNum = 0;
|
||||
|
||||
try
|
||||
{
|
||||
returnNum = (int)ofFogField.get(mc.gameSettings);
|
||||
}
|
||||
catch (IllegalArgumentException | IllegalAccessException e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
switch (returnNum)
|
||||
{
|
||||
case 0:
|
||||
return FogQuality.FAST;
|
||||
case 1:
|
||||
return FogQuality.FAST;
|
||||
case 2:
|
||||
return FogQuality.FANCY;
|
||||
case 3:
|
||||
return FogQuality.OFF;
|
||||
|
||||
default:
|
||||
return FogQuality.FAST;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
package com.seibel.lod.mixin;
|
||||
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.seibel.lod.LodMain;
|
||||
import com.seibel.lod.handlers.LodConfig;
|
||||
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
|
||||
/**
|
||||
* This class is used to mix in my rendering code
|
||||
* before Minecraft starts rendering blocks.
|
||||
* If this wasn't done the LODs would render on top
|
||||
* of the normal terrain.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 05-29-2021
|
||||
*/
|
||||
@Mixin(WorldRenderer.class)
|
||||
public class MixinWorldRenderer
|
||||
{
|
||||
private static float previousPartialTicks = 0;
|
||||
|
||||
@Inject(at = @At("RETURN"), method = "renderSky(Lcom/mojang/blaze3d/matrix/MatrixStack;F)V", cancellable = false)
|
||||
private void renderSky(MatrixStack matrixStackIn, float partialTicks, CallbackInfo callback)
|
||||
{
|
||||
// get the partial ticks since renderBlockLayer doesn't
|
||||
// have access to them
|
||||
previousPartialTicks = partialTicks;
|
||||
}
|
||||
|
||||
@Inject(at = @At("HEAD"), method = "renderBlockLayer(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/matrix/MatrixStack;DDD)V", cancellable = false)
|
||||
private void renderBlockLayer(RenderType renderType, MatrixStack matrixStackIn, double xIn, double yIn, double zIn, CallbackInfo callback)
|
||||
{
|
||||
// only render if LODs are enabled and
|
||||
// only render before solid blocks
|
||||
if (LodConfig.CLIENT.drawLODs.get() && renderType.equals(RenderType.getSolid()))
|
||||
LodMain.client_proxy.renderLods(previousPartialTicks);
|
||||
}
|
||||
}
|
||||
@@ -1,481 +0,0 @@
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import java.awt.Color;
|
||||
|
||||
import com.seibel.lod.enums.LodDetail;
|
||||
import com.seibel.lod.handlers.LodDimensionFileHandler;
|
||||
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.world.gen.Heightmap;
|
||||
|
||||
/**
|
||||
* This object contains position
|
||||
* and color data for an LOD object.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 6-27-2021
|
||||
*/
|
||||
public class LodChunk
|
||||
{
|
||||
/** This is what separates each piece of data in the toData method */
|
||||
private static final char DATA_DELIMITER = LodDimensionFileHandler.DATA_DELIMITER;
|
||||
|
||||
/** Width of a Minecraft Chunk */
|
||||
public static final int WIDTH = 16;
|
||||
|
||||
/** alpha used when drawing chunks in debug mode */
|
||||
private static final int DEBUG_ALPHA = 255; // 0 - 255
|
||||
private static final Color DEBUG_BLACK = new Color(0, 0, 0, DEBUG_ALPHA);
|
||||
private static final Color DEBUG_WHITE = new Color(255, 255, 255, DEBUG_ALPHA);
|
||||
private static final Color INVISIBLE = new Color(0,0,0,0);
|
||||
|
||||
/** If we ever have to use a heightmap for any reason, use this one. */
|
||||
public static final Heightmap.Type DEFAULT_HEIGHTMAP = Heightmap.Type.WORLD_SURFACE_WG;
|
||||
|
||||
|
||||
public LodDetail detail = LodDetail.SINGLE;
|
||||
|
||||
/** If this is set to true then toData will return
|
||||
* the empty string */
|
||||
public boolean dontSave = false;
|
||||
|
||||
// TODO store the DistanceGenerationMethod used for this chunk (so we can upgrade old chunks if we want to)
|
||||
|
||||
|
||||
/** The x coordinate of the chunk. */
|
||||
public int x = 0;
|
||||
/** The z coordinate of the chunk. */
|
||||
public int z = 0;
|
||||
|
||||
|
||||
/** This stores the height and color for each data point in the LodChunk */
|
||||
public LodDataPoint dataPoints[][];
|
||||
|
||||
/** If true then this LodChunk contains no data */
|
||||
private boolean empty = false;
|
||||
|
||||
|
||||
/**
|
||||
* Create an empty, invisible, non-saving LodChunk at (0,0)
|
||||
*/
|
||||
public LodChunk()
|
||||
{
|
||||
dontSave = true;
|
||||
empty = true;
|
||||
|
||||
x = 0;
|
||||
z = 0;
|
||||
|
||||
detail = LodDetail.SINGLE;
|
||||
|
||||
dataPoints = new LodDataPoint[detail.dataPointLengthCount][detail.dataPointLengthCount];
|
||||
}
|
||||
|
||||
/**
|
||||
* Create an empty, invisible, non-saving LodChunk at the given ChunkPos
|
||||
*/
|
||||
public LodChunk(ChunkPos pos)
|
||||
{
|
||||
this();
|
||||
|
||||
x = pos.x;
|
||||
z = pos.z;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create an empty, invisible, non-saving LodChunk at the given ChunkPos
|
||||
*/
|
||||
public LodChunk(int newX, int newZ)
|
||||
{
|
||||
this();
|
||||
|
||||
x = newX;
|
||||
z = newZ;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Creates an LodChunk from the string
|
||||
* generated by the toData method.
|
||||
*
|
||||
* @throws IllegalArgumentException if the data isn't valid to create a LodChunk
|
||||
* @throws NumberFormatException if any piece of data can't be converted at any point
|
||||
*/
|
||||
public LodChunk(String data, LodDetail newDetail) throws IllegalArgumentException, NumberFormatException
|
||||
{
|
||||
/*
|
||||
* data format:
|
||||
* x, z, dataPoint[0][0], dataPoint[0][1], ...
|
||||
* x, z, height, depth, rgb color data, height, depth, rgb....
|
||||
*
|
||||
* example:
|
||||
* 5,8, 4, 0, 255,255,255, 4, 0, 255, 255, 255, ...
|
||||
*/
|
||||
|
||||
dontSave = false;
|
||||
|
||||
// make sure there are the correct number of entries
|
||||
// in the data string
|
||||
int count = 0;
|
||||
detail = newDetail;
|
||||
|
||||
for(int i = 0; i < data.length(); i++)
|
||||
if(data.charAt(i) == DATA_DELIMITER)
|
||||
count++;
|
||||
|
||||
if(count != detail.lodChunkStringDelimiterCount)
|
||||
throw new IllegalArgumentException("LodChunk constructor givin an invalid string. The data given had " + count + " delimiters when it should have had " + detail.lodChunkStringDelimiterCount + ".");
|
||||
|
||||
|
||||
dataPoints = new LodDataPoint[detail.dataPointLengthCount][detail.dataPointLengthCount];
|
||||
|
||||
// index we will use when going through the String
|
||||
int index = 0;
|
||||
int lastIndex = 0;
|
||||
|
||||
|
||||
|
||||
// x and z position
|
||||
index = data.indexOf(DATA_DELIMITER, 0);
|
||||
this.x = Integer.parseInt(data.substring(0,index));
|
||||
|
||||
lastIndex = index;
|
||||
index = data.indexOf(DATA_DELIMITER, lastIndex+1);
|
||||
this.z = Integer.parseInt(data.substring(lastIndex+1,index));
|
||||
|
||||
|
||||
// LodDataPoints
|
||||
for(int blockX = 0; blockX < detail.dataPointLengthCount; blockX++)
|
||||
{
|
||||
for(int blockZ = 0; blockZ < detail.dataPointLengthCount; blockZ++)
|
||||
{
|
||||
// height
|
||||
lastIndex = index;
|
||||
index = data.indexOf(DATA_DELIMITER, lastIndex+1);
|
||||
int height = Short.parseShort(data.substring(lastIndex+1,index));
|
||||
|
||||
// depth
|
||||
lastIndex = index;
|
||||
index = data.indexOf(DATA_DELIMITER, lastIndex+1);
|
||||
int depth = Short.parseShort(data.substring(lastIndex+1,index));
|
||||
|
||||
|
||||
// color
|
||||
int red = 0;
|
||||
int green = 0;
|
||||
int blue = 0;
|
||||
|
||||
// get r,g,b
|
||||
for(int i = 0; i < 3; i++)
|
||||
{
|
||||
lastIndex = index;
|
||||
index = data.indexOf(DATA_DELIMITER, lastIndex + 1);
|
||||
|
||||
String raw = "";
|
||||
switch(i)
|
||||
{
|
||||
case 0:
|
||||
raw = data.substring(lastIndex+1,index);
|
||||
red = Short.parseShort(raw);
|
||||
break;
|
||||
case 1:
|
||||
raw = data.substring(lastIndex+1,index);
|
||||
green = Short.parseShort(raw);
|
||||
break;
|
||||
case 2:
|
||||
raw = data.substring(lastIndex+1,index);
|
||||
blue = Short.parseShort(raw);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
dataPoints[blockX][blockZ] = new LodDataPoint((short)height, (short)depth, new Color(red, green, blue));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
empty = determineIfEmtpy();
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a LodChunk from the given values.
|
||||
*/
|
||||
public LodChunk(ChunkPos pos, LodDataPoint[][] newDataPoints, LodDetail newDetail)
|
||||
{
|
||||
x = pos.x;
|
||||
z = pos.z;
|
||||
|
||||
dataPoints = newDataPoints;
|
||||
|
||||
dontSave = false;
|
||||
detail = newDetail;
|
||||
|
||||
empty = determineIfEmtpy();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// misc functions //
|
||||
//================//
|
||||
|
||||
/**
|
||||
* Returns true if this LodChunk is an emptyPlaceholder
|
||||
*/
|
||||
public boolean isPlaceholder()
|
||||
{
|
||||
return empty;
|
||||
}
|
||||
|
||||
public boolean isLodEmpty()
|
||||
{
|
||||
return empty;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if this LOD is either invisible
|
||||
* from every direction or doesn't have a valid height.
|
||||
*/
|
||||
private boolean determineIfEmtpy()
|
||||
{
|
||||
for(LodDataPoint[] dataPointArray : dataPoints)
|
||||
{
|
||||
for(LodDataPoint dataPoint : dataPointArray)
|
||||
{
|
||||
if (dataPoint == null)
|
||||
continue;
|
||||
|
||||
// we don't check the depth since the
|
||||
// height should always be greater than or equal
|
||||
// to the depth
|
||||
if(dataPoint.height >= 0)
|
||||
{
|
||||
// the height is valid,
|
||||
|
||||
if (dataPoint.color == INVISIBLE)
|
||||
continue;
|
||||
|
||||
// the color and height are valid
|
||||
// this LodChunk isn't empty
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// we checked everywhere, this LodChunk is empty
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// output //
|
||||
//========//
|
||||
|
||||
/**
|
||||
* Returns the data point for the given relative block position.
|
||||
*/
|
||||
public LodDataPoint getDataPointForBlockPos(int blockX, int blockZ)
|
||||
{
|
||||
return dataPoints[blockX / detail.dataPointWidth][blockZ / detail.dataPointWidth];
|
||||
}
|
||||
|
||||
public Color getColorForBlockPos(int blockX, int blockZ)
|
||||
{
|
||||
return getDataPointForBlockPos(blockX, blockZ).color;
|
||||
}
|
||||
|
||||
public short getHeightForBlockPos(int blockX, int blockZ)
|
||||
{
|
||||
return getDataPointForBlockPos(blockX, blockZ).height;
|
||||
}
|
||||
|
||||
public short getDepthForBlockPos(int blockX, int blockZ)
|
||||
{
|
||||
return getDataPointForBlockPos(blockX, blockZ).depth;
|
||||
}
|
||||
|
||||
|
||||
public Color getColor(int xIndex, int zIndex)
|
||||
{
|
||||
return dataPoints[xIndex][zIndex].color;
|
||||
}
|
||||
|
||||
public short getHeight(int xIndex, int zIndex)
|
||||
{
|
||||
return dataPoints[xIndex][zIndex].height;
|
||||
}
|
||||
|
||||
public short getDepth(int xIndex, int zIndex)
|
||||
{
|
||||
return dataPoints[xIndex][zIndex].depth;
|
||||
}
|
||||
|
||||
public short calculateHighestPoint()
|
||||
{
|
||||
short highest = 0;
|
||||
|
||||
for(int x = 0; x < detail.dataPointLengthCount; x++)
|
||||
{
|
||||
for(int z = 0; z < detail.dataPointLengthCount; z++)
|
||||
{
|
||||
if (getHeight(x,z) > highest)
|
||||
highest = getHeight(x,z);
|
||||
}
|
||||
}
|
||||
|
||||
return highest;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* @param startX
|
||||
* @param startZ
|
||||
* @param endX
|
||||
* @param endZ
|
||||
* @return
|
||||
*/
|
||||
public short getAverageHeightOverArea(int startX, int startZ, int endX, int endZ)
|
||||
{
|
||||
if (startX == endX || startZ == endZ)
|
||||
// we were given an area with 0 blocks in it
|
||||
return getHeightForBlockPos(startX,startZ);
|
||||
|
||||
int average = 0;
|
||||
|
||||
for(int x = startX; x < endX; x++)
|
||||
for(int z = startZ; z < endZ; z++)
|
||||
average += getHeightForBlockPos(x,z);
|
||||
|
||||
return (short) (average / ((endX - startX) * (endZ - startZ)));
|
||||
}
|
||||
|
||||
/**
|
||||
* @param startX
|
||||
* @param startZ
|
||||
* @param endX
|
||||
* @param endZ
|
||||
* @return
|
||||
*/
|
||||
public short getAverageDepthOverArea(int startX, int startZ, int endX, int endZ)
|
||||
{
|
||||
if (startX == endX || startZ == endZ)
|
||||
// we were given an area with 0 blocks in it
|
||||
return getDepthForBlockPos(startX,startZ);
|
||||
|
||||
int average = 0;
|
||||
|
||||
for(int x = startX; x < endX; x++)
|
||||
for(int z = startZ; z < endZ; z++)
|
||||
average += getDepthForBlockPos(x,z);
|
||||
|
||||
return (short) (average / ((endX - startX) * (endZ - startZ)));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Determine the color of this LOD.
|
||||
*/
|
||||
public Color getAverageColorOverArea(int startX, int startZ, int endX, int endZ, boolean debugging)
|
||||
{
|
||||
if (startX == endX || startZ == endZ)
|
||||
// we were given an area with 0 blocks in it
|
||||
return getColorForBlockPos(startX,startZ);
|
||||
|
||||
|
||||
|
||||
int[] colorComponents = new int[3];
|
||||
|
||||
|
||||
if (debugging)
|
||||
{
|
||||
// draw the squares as a black and white,
|
||||
// like a checker board
|
||||
|
||||
// only return 1 color to prevent
|
||||
// getting back gray
|
||||
if ((startX + startZ) % 2 == 0)
|
||||
return DEBUG_WHITE;
|
||||
else
|
||||
return DEBUG_BLACK;
|
||||
}
|
||||
|
||||
|
||||
for(int x = startX; x < endX; x++)
|
||||
{
|
||||
for(int z = startZ; z < endZ; z++)
|
||||
{
|
||||
colorComponents = addColorToColorAverages(colorComponents, getColorForBlockPos(x,z));
|
||||
}
|
||||
}
|
||||
|
||||
int numbPoints = ((endX - startX) * (endZ - startZ));
|
||||
|
||||
return new Color(colorComponents[0]/numbPoints, colorComponents[1]/numbPoints, colorComponents[2]/numbPoints);
|
||||
}
|
||||
|
||||
|
||||
private int[] addColorToColorAverages(int[] colorAverages, Color colorToAdd)
|
||||
{
|
||||
// convert the colorToAdd to an int array
|
||||
float[] colorCompoments = new float[4];
|
||||
colorCompoments = colorToAdd.getColorComponents(colorCompoments);
|
||||
|
||||
// add each color component to the array
|
||||
for(int rgbIndex = 0; rgbIndex < 3; rgbIndex++)
|
||||
{
|
||||
// * 255 + 0.5 taken from the Color java class
|
||||
colorAverages[rgbIndex] += (int) (colorCompoments[rgbIndex] * 255 + 0.5);
|
||||
}
|
||||
|
||||
return colorAverages;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Outputs all data in a csv format
|
||||
* with the given delimiter, if
|
||||
* dontSave is false. <br><br>
|
||||
*
|
||||
* data format: <br>
|
||||
* x, z, dataPoint[0][0], dataPoint[0][1], ... <br>
|
||||
* x, z, height, depth, rgb color data, height, depth, rgb.... <br><br>
|
||||
*
|
||||
* example: <br>
|
||||
* 5,8, 4, 0, 255,255,255, 4, 0, 255, 255, 255, ...
|
||||
*/
|
||||
public String toData()
|
||||
{
|
||||
if (dontSave)
|
||||
return "";
|
||||
|
||||
String s = "";
|
||||
s += Integer.toString(x) + DATA_DELIMITER + Integer.toString(z) + DATA_DELIMITER;
|
||||
|
||||
for (int i = 0; i < dataPoints.length; i++)
|
||||
for (int j = 0; j < dataPoints[i].length; j++)
|
||||
s += dataPoints[i][j].toData();
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
String s = "";
|
||||
|
||||
s += "x: " + x + " z: " + z + "\t";
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,95 +0,0 @@
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import java.awt.Color;
|
||||
|
||||
import com.seibel.lod.handlers.LodDimensionFileHandler;
|
||||
|
||||
/**
|
||||
* This stores the height and color
|
||||
* for a specific area in a LodChunk.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 6-19-2021
|
||||
*/
|
||||
public class LodDataPoint
|
||||
{
|
||||
/** This is what separates each piece of data in the toData method */
|
||||
private static final char DATA_DELIMITER = LodDimensionFileHandler.DATA_DELIMITER;
|
||||
|
||||
/** this is how many pieces of data are exported when toData is called */
|
||||
public static final int NUMBER_OF_DELIMITERS = 5;
|
||||
|
||||
private static final Color INVISIBLE = new Color(0,0,0,0);
|
||||
|
||||
/** highest point */
|
||||
public short height;
|
||||
|
||||
/** lowest point */
|
||||
public short depth;
|
||||
|
||||
/** The average color for the 6 cardinal directions */
|
||||
public Color color;
|
||||
|
||||
|
||||
/**
|
||||
* Creates and empty LodDataPoint
|
||||
*/
|
||||
public LodDataPoint()
|
||||
{
|
||||
height = -1;
|
||||
depth = -1;
|
||||
color = INVISIBLE;
|
||||
}
|
||||
|
||||
|
||||
public LodDataPoint(short newHeight, short newDepth, Color newColor)
|
||||
{
|
||||
height = newHeight;
|
||||
depth = newDepth;
|
||||
color = newColor;
|
||||
}
|
||||
|
||||
public LodDataPoint(int newHeight, int newDepth, Color newColor)
|
||||
{
|
||||
height = (short) newHeight;
|
||||
depth = (short) newDepth;
|
||||
color = newColor;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Outputs all data in a csv format
|
||||
* with the given delimiter.
|
||||
* <br>
|
||||
* Exports data in the form:
|
||||
* <br>
|
||||
* height, depth, rgb color data
|
||||
*
|
||||
* <br>
|
||||
* example output:
|
||||
* <br>
|
||||
* 4, 0, 255,255,255,
|
||||
*/
|
||||
public String toData()
|
||||
{
|
||||
String s = Short.toString(height) + DATA_DELIMITER;
|
||||
|
||||
s += Short.toString(depth) + DATA_DELIMITER;
|
||||
|
||||
s += Integer.toString(color.getRed()) + DATA_DELIMITER + Integer.toString(color.getGreen()) + DATA_DELIMITER + Integer.toString(color.getBlue()) + DATA_DELIMITER;
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
String s = Short.toString(height) + DATA_DELIMITER;
|
||||
|
||||
s += Short.toString(depth) + DATA_DELIMITER;
|
||||
|
||||
s += Integer.toString(color.getRed()) + DATA_DELIMITER + Integer.toString(color.getGreen()) + DATA_DELIMITER + Integer.toString(color.getBlue()) + DATA_DELIMITER;
|
||||
|
||||
return s;
|
||||
}
|
||||
}
|
||||
@@ -1,407 +0,0 @@
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
|
||||
import com.seibel.lod.handlers.LodDimensionFileHandler;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.world.DimensionType;
|
||||
import net.minecraft.world.server.ServerChunkProvider;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
|
||||
/**
|
||||
* This object holds all loaded LOD regions
|
||||
* for a given dimension.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 06-27-2021
|
||||
*/
|
||||
public class LodDimension
|
||||
{
|
||||
public final DimensionType dimension;
|
||||
|
||||
private volatile int width;
|
||||
private volatile int halfWidth;
|
||||
|
||||
public volatile LodRegion regions[][];
|
||||
public volatile boolean isRegionDirty[][];
|
||||
|
||||
private int centerX;
|
||||
private int centerZ;
|
||||
|
||||
private LodDimensionFileHandler fileHandler;
|
||||
|
||||
|
||||
public LodDimension(DimensionType newDimension, LodWorld lodWorld, int newMaxWidth)
|
||||
{
|
||||
dimension = newDimension;
|
||||
width = newMaxWidth;
|
||||
|
||||
try
|
||||
{
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
|
||||
File saveDir;
|
||||
if(mc.isIntegratedServerRunning())
|
||||
{
|
||||
// local world
|
||||
|
||||
ServerWorld serverWorld = LodUtil.getServerWorldFromDimension(newDimension);
|
||||
// provider needs a separate variable to prevent
|
||||
// the compiler from complaining
|
||||
ServerChunkProvider provider = serverWorld.getChunkProvider();
|
||||
saveDir = new File(provider.getSavedData().folder.getCanonicalFile().getPath() + File.separatorChar + "lod");
|
||||
}
|
||||
else
|
||||
{
|
||||
// connected to server
|
||||
|
||||
saveDir = new File(mc.gameDir.getCanonicalFile().getPath() +
|
||||
File.separatorChar + "lod server data" + File.separatorChar + LodUtil.getDimensionIDFromWorld(mc.world));
|
||||
}
|
||||
|
||||
fileHandler = new LodDimensionFileHandler(saveDir, this);
|
||||
}
|
||||
catch(IOException e)
|
||||
{
|
||||
// the file handler wasn't able to be created
|
||||
// we won't be able to read or write any files
|
||||
}
|
||||
|
||||
|
||||
regions = new LodRegion[width][width];
|
||||
isRegionDirty = new boolean[width][width];
|
||||
|
||||
// populate isRegionDirty
|
||||
for(int i = 0; i < width; i++)
|
||||
for(int j = 0; j < width; j++)
|
||||
isRegionDirty[i][j] = false;
|
||||
|
||||
centerX = 0;
|
||||
centerZ = 0;
|
||||
|
||||
halfWidth = (int)Math.floor(width / 2);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Move the center of this LodDimension and move all owned
|
||||
* regions over by the given x and z offset.
|
||||
*/
|
||||
public void move(int xOffset, int zOffset)
|
||||
{
|
||||
// if the x or z offset is equal to or greater than
|
||||
// the total size, just delete the current data
|
||||
// and update the centerX and/or centerZ
|
||||
if (Math.abs(xOffset) >= width || Math.abs(zOffset) >= width)
|
||||
{
|
||||
for(int x = 0; x < width; x++)
|
||||
{
|
||||
for(int z = 0; z < width; z++)
|
||||
{
|
||||
regions[x][z] = null;
|
||||
}
|
||||
}
|
||||
|
||||
// update the new center
|
||||
centerX += xOffset;
|
||||
centerZ += zOffset;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// X
|
||||
if(xOffset > 0)
|
||||
{
|
||||
// move everything over to the left (as the center moves to the right)
|
||||
for(int x = 0; x < width; x++)
|
||||
{
|
||||
for(int z = 0; z < width; z++)
|
||||
{
|
||||
if(x + xOffset < width)
|
||||
regions[x][z] = regions[x + xOffset][z];
|
||||
else
|
||||
regions[x][z] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// move everything over to the right (as the center moves to the left)
|
||||
for(int x = width - 1; x >= 0; x--)
|
||||
{
|
||||
for(int z = 0; z < width; z++)
|
||||
{
|
||||
if(x + xOffset >= 0)
|
||||
regions[x][z] = regions[x + xOffset][z];
|
||||
else
|
||||
regions[x][z] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Z
|
||||
if(zOffset > 0)
|
||||
{
|
||||
// move everything up (as the center moves down)
|
||||
for(int x = 0; x < width; x++)
|
||||
{
|
||||
for(int z = 0; z < width; z++)
|
||||
{
|
||||
if(z + zOffset < width)
|
||||
regions[x][z] = regions[x][z + zOffset];
|
||||
else
|
||||
regions[x][z] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// move everything down (as the center moves up)
|
||||
for(int x = 0; x < width; x++)
|
||||
{
|
||||
for(int z = width - 1; z >= 0; z--)
|
||||
{
|
||||
if(z + zOffset >= 0)
|
||||
regions[x][z] = regions[x][z + zOffset];
|
||||
else
|
||||
regions[x][z] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// update the new center
|
||||
centerX += xOffset;
|
||||
centerZ += zOffset;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Gets the region at the given X and Z
|
||||
* <br>
|
||||
* Returns null if the region doesn't exist
|
||||
* or is outside the loaded area.
|
||||
*/
|
||||
public LodRegion getRegion(int regionX, int regionZ)
|
||||
{
|
||||
int xIndex = (regionX - centerX) + halfWidth;
|
||||
int zIndex = (regionZ - centerZ) + halfWidth;
|
||||
|
||||
if (!regionIsInRange(regionX, regionZ))
|
||||
// out of range
|
||||
return null;
|
||||
|
||||
if (regions[xIndex][zIndex] == null)
|
||||
{
|
||||
regions[xIndex][zIndex] = getRegionFromFile(regionX, regionZ);
|
||||
if (regions[xIndex][zIndex] == null)
|
||||
{
|
||||
regions[xIndex][zIndex] = new LodRegion(regionX, regionZ);
|
||||
}
|
||||
}
|
||||
|
||||
return regions[xIndex][zIndex];
|
||||
}
|
||||
|
||||
/**
|
||||
* Overwrite the LodRegion at the location of newRegion with newRegion.
|
||||
* @throws ArrayIndexOutOfBoundsException if newRegion is outside what can be stored in this LodDimension.
|
||||
*/
|
||||
public void setRegion(LodRegion newRegion) throws ArrayIndexOutOfBoundsException
|
||||
{
|
||||
int xIndex = (newRegion.x - centerX) + halfWidth;
|
||||
int zIndex = (centerZ - newRegion.z) + halfWidth;
|
||||
|
||||
if (!regionIsInRange(newRegion.x, newRegion.z))
|
||||
// out of range
|
||||
throw new ArrayIndexOutOfBoundsException();
|
||||
|
||||
regions[xIndex][zIndex] = newRegion;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Add the given LOD to this dimension at the coordinate
|
||||
* stored in the LOD. If an LOD already exists at the given
|
||||
* coordinates it will be overwritten.
|
||||
*/
|
||||
public void addLod(LodChunk lod)
|
||||
{
|
||||
RegionPos pos = LodUtil.convertChunkPosToRegionPos(new ChunkPos(lod.x, lod.z));
|
||||
|
||||
// don't continue if the region can't be saved
|
||||
if (!regionIsInRange(pos.x, pos.z))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
LodRegion region = getRegion(pos.x, pos.z);
|
||||
|
||||
if (region == null)
|
||||
{
|
||||
// if no region exists, create it
|
||||
region = new LodRegion(pos.x, pos.z);
|
||||
setRegion(region);
|
||||
}
|
||||
|
||||
region.addLod(lod);
|
||||
|
||||
// don't save empty place holders to disk
|
||||
if (!lod.isPlaceholder() && fileHandler != null)
|
||||
{
|
||||
// mark the region as dirty so it will be saved to disk
|
||||
int xIndex = (pos.x - centerX) + halfWidth;
|
||||
int zIndex = (pos.z - centerZ) + halfWidth;
|
||||
isRegionDirty[xIndex][zIndex] = true;
|
||||
fileHandler.saveDirtyRegionsToFileAsync();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the LodChunk at the given X and Z coordinates
|
||||
* in this dimension.
|
||||
* <br>
|
||||
* Returns null if the LodChunk doesn't exist or
|
||||
* is outside the loaded area.
|
||||
*/
|
||||
public LodChunk getLodFromCoordinates(int chunkX, int chunkZ)
|
||||
{
|
||||
RegionPos pos = LodUtil.convertChunkPosToRegionPos(new ChunkPos(chunkX, chunkZ));
|
||||
|
||||
LodRegion region = getRegion(pos.x, pos.z);
|
||||
|
||||
if(region == null)
|
||||
return null;
|
||||
|
||||
return region.getLod(chunkX, chunkZ);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get the region at the given X and Z coordinates from the
|
||||
* RegionFileHandler.
|
||||
*/
|
||||
public LodRegion getRegionFromFile(int regionX, int regionZ)
|
||||
{
|
||||
if (fileHandler != null)
|
||||
return fileHandler.loadRegionFromFile(regionX, regionZ);
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Returns whether the region at the given X and Z coordinates
|
||||
* is within the loaded range.
|
||||
*/
|
||||
public boolean regionIsInRange(int regionX, int regionZ)
|
||||
{
|
||||
int xIndex = (regionX - centerX) + halfWidth;
|
||||
int zIndex = (regionZ - centerZ) + halfWidth;
|
||||
|
||||
return xIndex >= 0 && xIndex < width && zIndex >= 0 && zIndex < width;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public int getCenterX()
|
||||
{
|
||||
return centerX;
|
||||
}
|
||||
|
||||
public int getCenterZ()
|
||||
{
|
||||
return centerZ;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Returns how many non-null LodChunks
|
||||
* are stored in this LodDimension.
|
||||
*/
|
||||
public int getNumberOfLods()
|
||||
{
|
||||
int numbLods = 0;
|
||||
for (LodRegion[] regions : regions)
|
||||
{
|
||||
if(regions == null)
|
||||
continue;
|
||||
|
||||
for (LodRegion region : regions)
|
||||
{
|
||||
if(region == null)
|
||||
continue;
|
||||
|
||||
for(LodChunk[] lods : region.getAllLods())
|
||||
{
|
||||
if(lods == null)
|
||||
continue;
|
||||
|
||||
for(LodChunk lod : lods)
|
||||
{
|
||||
if (lod != null)
|
||||
numbLods++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return numbLods;
|
||||
}
|
||||
|
||||
|
||||
public int getWidth()
|
||||
{
|
||||
return width;
|
||||
}
|
||||
|
||||
public void setRegionWidth(int newWidth)
|
||||
{
|
||||
width = newWidth;
|
||||
halfWidth = (int)Math.floor(width / 2);
|
||||
|
||||
regions = new LodRegion[width][width];
|
||||
isRegionDirty = new boolean[width][width];
|
||||
|
||||
// populate isRegionDirty
|
||||
for(int i = 0; i < width; i++)
|
||||
for(int j = 0; j < width; j++)
|
||||
isRegionDirty[i][j] = false;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
String s = "";
|
||||
|
||||
s += "dim: " + dimension.toString() + "\t";
|
||||
s += "(" + centerX + "," + centerZ + ")";
|
||||
|
||||
return s;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,87 +0,0 @@
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
/**
|
||||
* A LodRegion is the a 32x32
|
||||
* 2D array of LodChunk objects.
|
||||
* Each LodRegion corresponds to
|
||||
* one file in the file system.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 6-12-2021
|
||||
*/
|
||||
public class LodRegion
|
||||
{
|
||||
/** number of chunks wide */
|
||||
public static final int SIZE = 32;
|
||||
|
||||
/** X coordinate of this region */
|
||||
public final int x;
|
||||
/** Z coordinate of this region */
|
||||
public final int z;
|
||||
|
||||
private LodChunk chunks[][];
|
||||
|
||||
|
||||
public LodRegion(int regionX, int regionZ)
|
||||
{
|
||||
x = regionX;
|
||||
z = regionZ;
|
||||
|
||||
chunks = new LodChunk[SIZE][SIZE];
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Add the given LOD to this region at the coordinate
|
||||
* stored in the LOD. If an LOD already exists at the given
|
||||
* coordinates it will be overwritten.
|
||||
*/
|
||||
public void addLod(LodChunk lod)
|
||||
{
|
||||
// we use ABS since LODs can be negative, but if they are
|
||||
// the region will negative first, therefore we don't have to
|
||||
// store the LOD chunks at negative indexes since we search
|
||||
// LOD the region first
|
||||
int xIndex = Math.abs(lod.x % SIZE);
|
||||
int zIndex = Math.abs(lod.z % SIZE);
|
||||
|
||||
chunks[xIndex][zIndex] = lod;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the LodChunk at the given X and Z coordinates
|
||||
* in this region.
|
||||
* <br>
|
||||
* Returns null if the LodChunk doesn't exist or
|
||||
* is outside the loaded area.
|
||||
*/
|
||||
public LodChunk getLod(int chunkX, int chunkZ)
|
||||
{
|
||||
// since we add LOD's with ABS, we get them the same way
|
||||
int arrayX = Math.abs(chunkX % SIZE);
|
||||
int arrayZ = Math.abs(chunkZ % SIZE);
|
||||
|
||||
return chunks[arrayX][arrayZ];
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Returns all LodChunks in this region
|
||||
*/
|
||||
public LodChunk[][] getAllLods()
|
||||
{
|
||||
return chunks;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
String s = "";
|
||||
|
||||
s += "x: " + x + " z: " + z + "\t";
|
||||
|
||||
return s;
|
||||
}
|
||||
}
|
||||
@@ -1,110 +0,0 @@
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import java.util.Hashtable;
|
||||
import java.util.Map;
|
||||
|
||||
import net.minecraft.world.DimensionType;
|
||||
|
||||
/**
|
||||
* This stores all LODs for a given world.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 04-01-2021
|
||||
*/
|
||||
public class LodWorld
|
||||
{
|
||||
private String worldName;
|
||||
|
||||
private Map<DimensionType, LodDimension> lodDimensions;
|
||||
/** If true then the LOD world is setup and ready to use */
|
||||
private boolean isWorldLoaded = false;
|
||||
|
||||
public static final String NO_WORLD_LOADED = "No world loaded";
|
||||
|
||||
public LodWorld()
|
||||
{
|
||||
worldName = NO_WORLD_LOADED;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set up the LodWorld with the given newWorldName. <br>
|
||||
* This should be done whenever loading a new world.
|
||||
* @param newWorldName
|
||||
*/
|
||||
public void selectWorld(String newWorldName)
|
||||
{
|
||||
if(newWorldName.isEmpty())
|
||||
{
|
||||
deselectWorld();
|
||||
return;
|
||||
}
|
||||
|
||||
if (worldName.equals(newWorldName))
|
||||
// don't recreate everything if we
|
||||
// didn't actually change worlds
|
||||
return;
|
||||
|
||||
worldName = newWorldName;
|
||||
lodDimensions = new Hashtable<DimensionType, LodDimension>();
|
||||
isWorldLoaded = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the worldName to "No world loaded"
|
||||
* and clear the lodDimensions Map. <br>
|
||||
* This should be done whenever unloaded a world.
|
||||
*/
|
||||
public void deselectWorld()
|
||||
{
|
||||
worldName = NO_WORLD_LOADED;
|
||||
lodDimensions = null;
|
||||
isWorldLoaded = false;
|
||||
}
|
||||
|
||||
|
||||
public void addLodDimension(LodDimension newStorage)
|
||||
{
|
||||
if (lodDimensions == null)
|
||||
throw new IllegalStateException("LodWorld hasn't been given a world yet.");
|
||||
|
||||
lodDimensions.put(newStorage.dimension, newStorage);
|
||||
}
|
||||
|
||||
public LodDimension getLodDimension(DimensionType dimension)
|
||||
{
|
||||
if (lodDimensions == null)
|
||||
throw new IllegalStateException("LodWorld hasn't been given a world yet.");
|
||||
|
||||
return lodDimensions.get(dimension);
|
||||
}
|
||||
|
||||
/**
|
||||
* Resizes the max width in regions that each LodDimension
|
||||
* should use.
|
||||
*/
|
||||
public void resizeDimensionRegionWidth(int newWidth)
|
||||
{
|
||||
if (lodDimensions == null)
|
||||
throw new IllegalStateException("LodWorld hasn't been given a world yet.");
|
||||
|
||||
for(DimensionType key : lodDimensions.keySet())
|
||||
lodDimensions.get(key).setRegionWidth(newWidth);
|
||||
}
|
||||
|
||||
|
||||
public boolean getIsWorldLoaded()
|
||||
{
|
||||
return isWorldLoaded;
|
||||
}
|
||||
|
||||
public String getWorldName()
|
||||
{
|
||||
return worldName;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
return "World name: " + worldName;
|
||||
}
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
|
||||
/**
|
||||
* This object is just a replacement for an array
|
||||
* to make things easier to understand in the LodRenderer
|
||||
* and BuildBufferThread.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 03-25-2021
|
||||
*/
|
||||
public class NearFarBuffer
|
||||
{
|
||||
public BufferBuilder nearBuffer;
|
||||
|
||||
public BufferBuilder farBuffer;
|
||||
|
||||
/**
|
||||
* @param newNearBuffer
|
||||
* @param newFarBuffer
|
||||
*/
|
||||
public NearFarBuffer(BufferBuilder newNearBuffer, BufferBuilder newFarBuffer)
|
||||
{
|
||||
nearBuffer = newNearBuffer;
|
||||
farBuffer = newFarBuffer;
|
||||
}
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import com.seibel.lod.enums.FogDistance;
|
||||
|
||||
/**
|
||||
* This object is just a replacement for an array
|
||||
* to make things easier to understand in the LodRenderer.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 02-27-2021
|
||||
*/
|
||||
public class NearFarFogSetting
|
||||
{
|
||||
public FogDistance nearFogSetting = FogDistance.NEAR;
|
||||
public FogDistance farFogSetting = FogDistance.FAR;
|
||||
|
||||
|
||||
public NearFarFogSetting()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public NearFarFogSetting(FogDistance newNearFogSetting, FogDistance newFarFogSetting)
|
||||
{
|
||||
nearFogSetting = newNearFogSetting;
|
||||
farFogSetting = newFarFogSetting;
|
||||
}
|
||||
}
|
||||
@@ -1,31 +0,0 @@
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
/**
|
||||
* This object is similar to ChunkPos or BlockPos.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 03-19-2021
|
||||
*/
|
||||
public class RegionPos
|
||||
{
|
||||
public int x;
|
||||
public int z;
|
||||
|
||||
|
||||
/**
|
||||
* Default Constructor <br>
|
||||
*
|
||||
* Sets x and z to 0
|
||||
*/
|
||||
public RegionPos()
|
||||
{
|
||||
x = 0;
|
||||
z = 0;
|
||||
}
|
||||
|
||||
public RegionPos(int newX, int newZ)
|
||||
{
|
||||
x = newX;
|
||||
z = newZ;
|
||||
}
|
||||
}
|
||||
@@ -1,190 +0,0 @@
|
||||
package com.seibel.lod.proxy;
|
||||
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
import com.seibel.lod.builders.LodBufferBuilder;
|
||||
import com.seibel.lod.builders.LodBuilder;
|
||||
import com.seibel.lod.handlers.LodConfig;
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.LodRegion;
|
||||
import com.seibel.lod.objects.LodWorld;
|
||||
import com.seibel.lod.render.LodRenderer;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.profiler.IProfiler;
|
||||
import net.minecraftforge.event.world.BlockEvent;
|
||||
import net.minecraftforge.event.world.ChunkEvent;
|
||||
import net.minecraftforge.event.world.WorldEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
|
||||
/**
|
||||
* This handles all events sent to the client,
|
||||
* and is the starting point for most of this program.
|
||||
*
|
||||
* @author James_Seibel
|
||||
* @version 06-27-2021
|
||||
*/
|
||||
public class ClientProxy
|
||||
{
|
||||
public static final Logger LOGGER = LogManager.getLogger("LOD");
|
||||
|
||||
private static LodWorld lodWorld = new LodWorld();
|
||||
private static LodBuilder lodBuilder = new LodBuilder();
|
||||
private static LodBufferBuilder lodBufferBuilder = new LodBufferBuilder(lodBuilder);
|
||||
private static LodRenderer renderer = new LodRenderer(lodBufferBuilder);
|
||||
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
|
||||
|
||||
public ClientProxy()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//==============//
|
||||
// render event //
|
||||
//==============//
|
||||
|
||||
/**
|
||||
* Do any setup that is required to draw LODs
|
||||
* and then tell the LodRenderer to draw.
|
||||
*/
|
||||
public void renderLods(float partialTicks)
|
||||
{
|
||||
if (mc == null || mc.player == null || !lodWorld.getIsWorldLoaded())
|
||||
return;
|
||||
|
||||
// update each regions' width to match the new render distance
|
||||
int newWidth = Math.max(4,
|
||||
// TODO is this logic good?
|
||||
(mc.gameSettings.renderDistanceChunks * LodChunk.WIDTH * 2 * LodConfig.CLIENT.lodChunkRadiusMultiplier.get()) / LodRegion.SIZE
|
||||
);
|
||||
if (lodBuilder.regionWidth != newWidth)
|
||||
{
|
||||
lodWorld.resizeDimensionRegionWidth(newWidth);
|
||||
lodBuilder.regionWidth = newWidth;
|
||||
|
||||
// skip this frame, hopefully the lodWorld
|
||||
// should have everything set up by then
|
||||
return;
|
||||
}
|
||||
|
||||
LodDimension lodDim = lodWorld.getLodDimension(mc.player.world.getDimensionType());
|
||||
if (lodDim == null)
|
||||
return;
|
||||
|
||||
|
||||
// offset the regions
|
||||
double playerX = mc.player.getPosX();
|
||||
double playerZ = mc.player.getPosZ();
|
||||
|
||||
int xOffset = ((int)playerX / (LodChunk.WIDTH * LodRegion.SIZE)) - lodDim.getCenterX();
|
||||
int zOffset = ((int)playerZ / (LodChunk.WIDTH * LodRegion.SIZE)) - lodDim.getCenterZ();
|
||||
|
||||
if (xOffset != 0 || zOffset != 0)
|
||||
{
|
||||
lodDim.move(xOffset, zOffset);
|
||||
}
|
||||
|
||||
|
||||
// TODO for testing
|
||||
// LodConfig.CLIENT.debugMode.set(false);
|
||||
// LodConfig.CLIENT.lodDetail.set(LodDetail.DOUBLE);
|
||||
// LodConfig.CLIENT.lodColorStyle.set(LodColorStyle.INDIVIDUAL_SIDES);
|
||||
// LodConfig.CLIENT.lodChunkRadiusMultiplier.set(12);
|
||||
// LodConfig.CLIENT.distanceGenerationMode.set(DistanceGenerationMode.FEATURES);
|
||||
|
||||
// Note to self:
|
||||
// if "unspecified" shows up in the pie chart, it is
|
||||
// possibly because the amount of time between sections
|
||||
// is too small for the profile to measure
|
||||
IProfiler profiler = mc.getProfiler();
|
||||
profiler.endSection(); // get out of "terrain"
|
||||
profiler.startSection("LOD");
|
||||
|
||||
renderer.drawLODs(lodDim, partialTicks, mc.getProfiler());
|
||||
|
||||
profiler.endSection(); // end LOD
|
||||
profiler.startSection("terrain"); // restart terrain
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//==============//
|
||||
// forge events //
|
||||
//==============//
|
||||
|
||||
@SubscribeEvent
|
||||
public void chunkLoadEvent(ChunkEvent.Load event)
|
||||
{
|
||||
lodBuilder.generateLodChunkAsync(event.getChunk(), lodWorld, event.getWorld());
|
||||
}
|
||||
|
||||
|
||||
@SubscribeEvent
|
||||
public void worldLoadEvent(WorldEvent.Load event)
|
||||
{
|
||||
// the player just loaded a new world/dimension
|
||||
lodWorld.selectWorld(LodUtil.getWorldID(event.getWorld()));
|
||||
// make sure the correct LODs are being rendered
|
||||
// (if this isn't done the previous world's LODs may be drawn)
|
||||
renderer.regenerateLODsNextFrame();
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void worldUnloadEvent(WorldEvent.Unload event)
|
||||
{
|
||||
// the player just unloaded a world/dimension
|
||||
|
||||
if(mc.getConnection().getWorld() == null)
|
||||
{
|
||||
lodBufferBuilder.numberOfChunksWaitingToGenerate = 0;
|
||||
// the player has disconnected from a server
|
||||
lodWorld.deselectWorld();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@SubscribeEvent
|
||||
public void blockChangeEvent(BlockEvent event)
|
||||
{
|
||||
if (event.getClass() == BlockEvent.BreakEvent.class ||
|
||||
event.getClass() == BlockEvent.EntityPlaceEvent.class ||
|
||||
event.getClass() == BlockEvent.EntityMultiPlaceEvent.class ||
|
||||
event.getClass() == BlockEvent.FluidPlaceBlockEvent.class ||
|
||||
event.getClass() == BlockEvent.PortalSpawnEvent.class)
|
||||
{
|
||||
// recreate the LOD where the blocks were changed
|
||||
lodBuilder.generateLodChunkAsync(event.getWorld().getChunk(event.getPos()), lodWorld, event.getWorld());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// public getters //
|
||||
//================//
|
||||
|
||||
public static LodWorld getLodWorld()
|
||||
{
|
||||
return lodWorld;
|
||||
}
|
||||
|
||||
public static LodBuilder getLodBuilder()
|
||||
{
|
||||
return lodBuilder;
|
||||
}
|
||||
|
||||
public static LodRenderer getRenderer()
|
||||
{
|
||||
return renderer;
|
||||
}
|
||||
}
|
||||
@@ -1,758 +0,0 @@
|
||||
package com.seibel.lod.render;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.util.HashSet;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.mojang.blaze3d.platform.GlStateManager;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.seibel.lod.builders.LodBufferBuilder;
|
||||
import com.seibel.lod.enums.FogDistance;
|
||||
import com.seibel.lod.enums.FogQuality;
|
||||
import com.seibel.lod.handlers.LodConfig;
|
||||
import com.seibel.lod.handlers.ReflectionHandler;
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.NearFarBuffer;
|
||||
import com.seibel.lod.objects.NearFarFogSetting;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.entity.player.ClientPlayerEntity;
|
||||
import net.minecraft.client.renderer.ActiveRenderInfo;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.FogRenderer;
|
||||
import net.minecraft.client.renderer.GameRenderer;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraft.client.renderer.vertex.VertexBuffer;
|
||||
import net.minecraft.client.renderer.vertex.VertexFormat;
|
||||
import net.minecraft.potion.Effects;
|
||||
import net.minecraft.profiler.IProfiler;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.util.math.vector.Matrix4f;
|
||||
import net.minecraft.util.math.vector.Vector3d;
|
||||
import net.minecraft.util.math.vector.Vector3f;
|
||||
|
||||
|
||||
/**
|
||||
* This is where all the magic happens. <br>
|
||||
* This is where LODs are draw to the world.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 06-19-2021
|
||||
*/
|
||||
public class LodRenderer
|
||||
{
|
||||
/** this is the light used when rendering the LODs,
|
||||
* it should be something different than what is used by Minecraft */
|
||||
private static final int LOD_GL_LIGHT_NUMBER = GL11.GL_LIGHT2;
|
||||
|
||||
/**
|
||||
* 64 MB by default is the maximum amount of memory that
|
||||
* can be directly allocated. <br><br>
|
||||
*
|
||||
* I know there are commands to change that amount
|
||||
* (specifically "-XX:MaxDirectMemorySize"), but
|
||||
* I have no idea how to access that amount. <br>
|
||||
* So I guess this will be the hard limit for now. <br><br>
|
||||
*
|
||||
* https://stackoverflow.com/questions/50499238/bytebuffer-allocatedirect-and-xmx
|
||||
*/
|
||||
public static final int MAX_ALOCATEABLE_DIRECT_MEMORY = 64 * 1024 * 1024;
|
||||
|
||||
|
||||
/** If true the LODs colors will be replaced with
|
||||
* a checkerboard, this can be used for debugging. */
|
||||
public boolean debugging = false;
|
||||
|
||||
private Minecraft mc;
|
||||
private GameRenderer gameRender;
|
||||
private IProfiler profiler;
|
||||
private float farPlaneDistance;
|
||||
private ReflectionHandler reflectionHandler;
|
||||
|
||||
|
||||
/** This is used to generate the buildable buffers */
|
||||
private LodBufferBuilder lodBufferBuilder;
|
||||
|
||||
/** The buffers that are used to draw LODs using near fog */
|
||||
private volatile BufferBuilder drawableNearBuffer;
|
||||
/** The buffers that are used to draw LODs using far fog */
|
||||
private volatile BufferBuilder drawableFarBuffer;
|
||||
|
||||
/** This is the VertexBuffer used to draw any LODs that use near fog */
|
||||
private volatile VertexBuffer nearVbo;
|
||||
/** This is the VertexBuffer used to draw any LODs that use far fog */
|
||||
private volatile VertexBuffer farVbo;
|
||||
public static final VertexFormat LOD_VERTEX_FORMAT = DefaultVertexFormats.POSITION_COLOR;
|
||||
|
||||
/** This is used to determine if the LODs should be regenerated */
|
||||
private int previousChunkRenderDistance = 0;
|
||||
/** This is used to determine if the LODs should be regenerated */
|
||||
private int prevChunkX = 0;
|
||||
/** This is used to determine if the LODs should be regenerated */
|
||||
private int prevChunkZ = 0;
|
||||
/** This is used to determine if the LODs should be regenerated */
|
||||
private FogDistance prevFogDistance = FogDistance.NEAR_AND_FAR;
|
||||
|
||||
/** if this is true the LOD buffers should be regenerated,
|
||||
* provided they aren't already being regenerated. */
|
||||
private volatile boolean regen = false;
|
||||
|
||||
/** This HashSet contains every chunk that Vanilla Minecraft
|
||||
* is going to render */
|
||||
public HashSet<ChunkPos> vanillaRenderedChunks = new HashSet<>();
|
||||
|
||||
|
||||
|
||||
public LodRenderer(LodBufferBuilder newLodBufferBuilder)
|
||||
{
|
||||
mc = Minecraft.getInstance();
|
||||
gameRender = mc.gameRenderer;
|
||||
|
||||
reflectionHandler = new ReflectionHandler();
|
||||
lodBufferBuilder = newLodBufferBuilder;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Besides drawing the LODs this method also starts
|
||||
* the async process of generating the Buffers that hold those LODs.
|
||||
*
|
||||
* @param newDimension The dimension to draw, if null doesn't replace the current dimension.
|
||||
* @param partialTicks how far into the current tick this method was called.
|
||||
*/
|
||||
public void drawLODs(LodDimension lodDim, float partialTicks, IProfiler newProfiler)
|
||||
{
|
||||
if (lodDim == null)
|
||||
{
|
||||
// if there aren't any loaded LodChunks
|
||||
// don't try drawing anything
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//===============//
|
||||
// initial setup //
|
||||
//===============//
|
||||
|
||||
profiler = newProfiler;
|
||||
profiler.startSection("LOD setup");
|
||||
|
||||
ClientPlayerEntity player = mc.player;
|
||||
|
||||
// should LODs be regenerated?
|
||||
if ((int)player.getPosX() / LodChunk.WIDTH != prevChunkX ||
|
||||
(int)player.getPosZ() / LodChunk.WIDTH != prevChunkZ ||
|
||||
previousChunkRenderDistance != mc.gameSettings.renderDistanceChunks ||
|
||||
prevFogDistance != LodConfig.CLIENT.fogDistance.get())
|
||||
{
|
||||
// yes
|
||||
regen = true;
|
||||
|
||||
prevChunkX = (int)player.getPosX() / LodChunk.WIDTH;
|
||||
prevChunkZ = (int)player.getPosZ() / LodChunk.WIDTH;
|
||||
prevFogDistance = LodConfig.CLIENT.fogDistance.get();
|
||||
}
|
||||
else
|
||||
{
|
||||
// nope, the player hasn't moved, the
|
||||
// render distance hasn't changed, and
|
||||
// the dimension is the same
|
||||
}
|
||||
|
||||
// did the user change the debug setting?
|
||||
if (LodConfig.CLIENT.debugMode.get() != debugging)
|
||||
{
|
||||
debugging = LodConfig.CLIENT.debugMode.get();
|
||||
regen = true;
|
||||
}
|
||||
|
||||
|
||||
// determine how far the game's render distance is currently set
|
||||
int renderDistWidth = mc.gameSettings.renderDistanceChunks;
|
||||
farPlaneDistance = renderDistWidth * LodChunk.WIDTH;
|
||||
|
||||
// set how big the LODs will be and how far they will go
|
||||
int totalLength = (int) farPlaneDistance * LodConfig.CLIENT.lodChunkRadiusMultiplier.get() * 2;
|
||||
int numbChunksWide = (totalLength / LodChunk.WIDTH);
|
||||
|
||||
// determine which LODs should not be rendered close to the player
|
||||
HashSet<ChunkPos> chunkPosToSkip = getNearbyLodChunkPosToSkip(lodDim, player.getPosition());
|
||||
|
||||
// see if the chunks Minecraft is going to render are the
|
||||
// same as last time
|
||||
if (!vanillaRenderedChunks.containsAll(chunkPosToSkip))
|
||||
{
|
||||
regen = true;
|
||||
vanillaRenderedChunks = chunkPosToSkip;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//=================//
|
||||
// create the LODs //
|
||||
//=================//
|
||||
|
||||
// only regenerate the LODs if:
|
||||
// 1. we want to regenerate LODs
|
||||
// 2. we aren't already regenerating the LODs
|
||||
// 3. we aren't waiting for the build and draw buffers to swap
|
||||
// (this is to prevent thread conflicts)
|
||||
if (regen && !lodBufferBuilder.generatingBuffers && !lodBufferBuilder.newBuffersAvaliable())
|
||||
{
|
||||
// this will mainly happen when the view distance is changed
|
||||
if (drawableNearBuffer == null || drawableFarBuffer == null ||
|
||||
previousChunkRenderDistance != mc.gameSettings.renderDistanceChunks)
|
||||
setupBuffers(numbChunksWide);
|
||||
|
||||
// generate the LODs on a separate thread to prevent stuttering or freezing
|
||||
lodBufferBuilder.generateLodBuffersAsync(this, lodDim, player.getPosX(), player.getPosZ(), numbChunksWide);
|
||||
|
||||
// the regen process has been started,
|
||||
// it will be done when lodBufferBuilder.newBuffersAvaliable
|
||||
// is true
|
||||
regen = false;
|
||||
}
|
||||
|
||||
// replace the buffers used to draw and build,
|
||||
// this is only done when the createLodBufferGenerationThread
|
||||
// has finished executing on a parallel thread.
|
||||
if (lodBufferBuilder.newBuffersAvaliable())
|
||||
{
|
||||
swapBuffers();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//===========================//
|
||||
// GL settings for rendering //
|
||||
//===========================//
|
||||
|
||||
// set the required open GL settings
|
||||
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
|
||||
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
||||
GL11.glEnable(GL11.GL_CULL_FACE);
|
||||
GL11.glEnable(GL11.GL_COLOR_MATERIAL);
|
||||
GL11.glEnable(GL11.GL_DEPTH_TEST);
|
||||
|
||||
// disable the lights Minecraft uses
|
||||
GL11.glDisable(GL11.GL_LIGHT0);
|
||||
GL11.glDisable(GL11.GL_LIGHT1);
|
||||
|
||||
// get the default projection matrix so we can
|
||||
// reset it after drawing the LODs
|
||||
float[] defaultProjMatrix = new float[16];
|
||||
GL11.glGetFloatv(GL11.GL_PROJECTION_MATRIX, defaultProjMatrix);
|
||||
|
||||
Matrix4f modelViewMatrix = generateModelViewMatrix(partialTicks);
|
||||
|
||||
setupProjectionMatrix(partialTicks);
|
||||
setupLighting(lodDim, partialTicks);
|
||||
|
||||
NearFarFogSetting fogSetting = determineFogSettings();
|
||||
|
||||
// determine the current fog settings so they can be
|
||||
// reset after drawing the LODs
|
||||
float defaultFogStartDist = GL11.glGetFloat(GL11.GL_FOG_START);
|
||||
float defaultFogEndDist = GL11.glGetFloat(GL11.GL_FOG_END);
|
||||
int defaultFogMode = GL11.glGetInteger(GL11.GL_FOG_MODE);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//===========//
|
||||
// rendering //
|
||||
//===========//
|
||||
profiler.endStartSection("LOD draw");
|
||||
|
||||
setupFog(fogSetting.nearFogSetting, reflectionHandler.getFogQuality());
|
||||
sendLodsToGpuAndDraw(nearVbo, modelViewMatrix);
|
||||
|
||||
setupFog(fogSetting.farFogSetting, reflectionHandler.getFogQuality());
|
||||
sendLodsToGpuAndDraw(farVbo, modelViewMatrix);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//=========//
|
||||
// cleanup //
|
||||
//=========//
|
||||
|
||||
profiler.endStartSection("LOD cleanup");
|
||||
|
||||
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
|
||||
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
||||
GL11.glDisable(LOD_GL_LIGHT_NUMBER);
|
||||
// re-enable the lights Minecraft uses
|
||||
GL11.glEnable(GL11.GL_LIGHT0);
|
||||
GL11.glEnable(GL11.GL_LIGHT1);
|
||||
RenderSystem.disableLighting();
|
||||
|
||||
// this can't be called until after the buffers are built
|
||||
// because otherwise the buffers may be set to the wrong size
|
||||
previousChunkRenderDistance = mc.gameSettings.renderDistanceChunks;
|
||||
|
||||
// reset the fog settings so the normal chunks
|
||||
// will be drawn correctly
|
||||
RenderSystem.fogStart(defaultFogStartDist);
|
||||
RenderSystem.fogEnd(defaultFogEndDist);
|
||||
RenderSystem.fogMode(defaultFogMode);
|
||||
|
||||
// reset the projection matrix so anything drawn after
|
||||
// the LODs will use the correct projection matrix
|
||||
Matrix4f mvm = new Matrix4f(defaultProjMatrix);
|
||||
mvm.transpose();
|
||||
gameRender.resetProjectionMatrix(mvm);
|
||||
|
||||
// clear the depth buffer so anything drawn is drawn
|
||||
// over the LODs
|
||||
GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
|
||||
// end of internal LOD profiling
|
||||
profiler.endSection();
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* This is where the actual drawing happens.
|
||||
*
|
||||
* @param buffers the buffers sent to the GPU to draw
|
||||
*/
|
||||
private void sendLodsToGpuAndDraw(VertexBuffer vbo, Matrix4f modelViewMatrix)
|
||||
{
|
||||
if (vbo == null)
|
||||
return;
|
||||
|
||||
vbo.bindBuffer();
|
||||
// 0L is the starting pointer
|
||||
LOD_VERTEX_FORMAT.setupBufferState(0L);
|
||||
|
||||
vbo.draw(modelViewMatrix, GL11.GL_QUADS);
|
||||
|
||||
VertexBuffer.unbindBuffer();
|
||||
LOD_VERTEX_FORMAT.clearBufferState();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//=================//
|
||||
// Setup Functions //
|
||||
//=================//
|
||||
|
||||
@SuppressWarnings("deprecation")
|
||||
private void setupFog(FogDistance fogDistance, FogQuality fogQuality)
|
||||
{
|
||||
if(fogQuality == FogQuality.OFF)
|
||||
{
|
||||
FogRenderer.resetFog();
|
||||
RenderSystem.disableFog();
|
||||
return;
|
||||
}
|
||||
|
||||
if(fogDistance == FogDistance.NEAR_AND_FAR)
|
||||
{
|
||||
throw new IllegalArgumentException("setupFog doesn't accept the NEAR_AND_FAR fog distance.");
|
||||
}
|
||||
|
||||
// the multipliers are percentages
|
||||
// of the regular view distance.
|
||||
|
||||
if(fogDistance == FogDistance.NEAR)
|
||||
{
|
||||
// the reason that I wrote fogEnd then fogStart backwards
|
||||
// is because we are using fog backwards to how
|
||||
// it is normally used, with it hiding near objects
|
||||
// instead of far objects.
|
||||
|
||||
if (fogQuality == FogQuality.FANCY)
|
||||
{
|
||||
RenderSystem.fogEnd(farPlaneDistance * 1.75f);
|
||||
RenderSystem.fogStart(farPlaneDistance * 1.95f);
|
||||
}
|
||||
else if(fogQuality == FogQuality.FAST)
|
||||
{
|
||||
// for the far fog of the normal chunks
|
||||
// to start right where the LODs' end use:
|
||||
// end = 0.8f, start = 1.5f
|
||||
|
||||
RenderSystem.fogEnd(farPlaneDistance * 1.5f);
|
||||
RenderSystem.fogStart(farPlaneDistance * 2.0f);
|
||||
}
|
||||
}
|
||||
else if(fogDistance == FogDistance.FAR)
|
||||
{
|
||||
if (fogQuality == FogQuality.FANCY)
|
||||
{
|
||||
RenderSystem.fogStart(farPlaneDistance * 0.85f * LodConfig.CLIENT.lodChunkRadiusMultiplier.get());
|
||||
RenderSystem.fogEnd(farPlaneDistance * 1.0f * LodConfig.CLIENT.lodChunkRadiusMultiplier.get());
|
||||
}
|
||||
else if(fogQuality == FogQuality.FAST)
|
||||
{
|
||||
RenderSystem.fogStart(farPlaneDistance * 0.5f * LodConfig.CLIENT.lodChunkRadiusMultiplier.get());
|
||||
RenderSystem.fogEnd(farPlaneDistance * 0.75f * LodConfig.CLIENT.lodChunkRadiusMultiplier.get());
|
||||
}
|
||||
}
|
||||
|
||||
RenderSystem.fogMode(GlStateManager.FogMode.LINEAR);
|
||||
RenderSystem.enableFog();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Create the model view matrix to move the LODs
|
||||
* from object space into world space.
|
||||
*/
|
||||
private Matrix4f generateModelViewMatrix(float partialTicks)
|
||||
{
|
||||
// get all relevant camera info
|
||||
ActiveRenderInfo renderInfo = mc.gameRenderer.getActiveRenderInfo();
|
||||
Vector3d projectedView = renderInfo.getProjectedView();
|
||||
|
||||
|
||||
// generate the model view matrix
|
||||
MatrixStack matrixStack = new MatrixStack();
|
||||
matrixStack.push();
|
||||
// translate and rotate to the current camera location
|
||||
matrixStack.rotate(Vector3f.XP.rotationDegrees(renderInfo.getPitch()));
|
||||
matrixStack.rotate(Vector3f.YP.rotationDegrees(renderInfo.getYaw() + 180));
|
||||
matrixStack.translate(-projectedView.x, -projectedView.y, -projectedView.z);
|
||||
|
||||
return matrixStack.getLast().getMatrix();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* create a new projection matrix and send it over to the GPU
|
||||
* <br><br>
|
||||
* A lot of this code is copied from renderWorld (line 578)
|
||||
* in the GameRender class. The code copied is anything with
|
||||
* a matrixStack and is responsible for making sure the LOD
|
||||
* objects distort correctly relative to the rest of the world.
|
||||
* Distortions are caused by: standing in a nether portal,
|
||||
* nausea potion effect, walking bobbing.
|
||||
*
|
||||
* @param partialTicks how many ticks into the frame we are
|
||||
*/
|
||||
private void setupProjectionMatrix(float partialTicks)
|
||||
{
|
||||
// Note: if the LOD objects don't distort correctly
|
||||
// compared to regular minecraft terrain, make sure
|
||||
// all the transformations in renderWorld are here too
|
||||
|
||||
MatrixStack matrixStack = new MatrixStack();
|
||||
matrixStack.push();
|
||||
|
||||
gameRender.hurtCameraEffect(matrixStack, partialTicks);
|
||||
if (this.mc.gameSettings.viewBobbing) {
|
||||
gameRender.applyBobbing(matrixStack, partialTicks);
|
||||
}
|
||||
|
||||
// potion and nausea effects
|
||||
float f = MathHelper.lerp(partialTicks, mc.player.prevTimeInPortal, mc.player.timeInPortal) * mc.gameSettings.screenEffectScale * mc.gameSettings.screenEffectScale;
|
||||
if (f > 0.0F) {
|
||||
int i = this.mc.player.isPotionActive(Effects.NAUSEA) ? 7 : 20;
|
||||
float f1 = 5.0F / (f * f + 5.0F) - f * 0.04F;
|
||||
f1 = f1 * f1;
|
||||
Vector3f vector3f = new Vector3f(0.0F, MathHelper.SQRT_2 / 2.0F, MathHelper.SQRT_2 / 2.0F);
|
||||
matrixStack.rotate(vector3f.rotationDegrees((gameRender.rendererUpdateCount + partialTicks) * i));
|
||||
matrixStack.scale(1.0F / f1, 1.0F, 1.0F);
|
||||
float f2 = -(gameRender.rendererUpdateCount + partialTicks) * i;
|
||||
matrixStack.rotate(vector3f.rotationDegrees(f2));
|
||||
}
|
||||
|
||||
|
||||
|
||||
// this projection matrix allows us to see past the normal
|
||||
// world render distance
|
||||
Matrix4f projectionMatrix =
|
||||
Matrix4f.perspective(
|
||||
getFov(partialTicks, true),
|
||||
(float)this.mc.getMainWindow().getFramebufferWidth() / (float)this.mc.getMainWindow().getFramebufferHeight(),
|
||||
0.5F,
|
||||
this.farPlaneDistance * LodConfig.CLIENT.lodChunkRadiusMultiplier.get() * 2);
|
||||
|
||||
// add the screen space distortions
|
||||
projectionMatrix.mul(matrixStack.getLast().getMatrix());
|
||||
gameRender.resetProjectionMatrix(projectionMatrix);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* setup the lighting to be used for the LODs
|
||||
*/
|
||||
private void setupLighting(LodDimension lodDimension, float partialTicks)
|
||||
{
|
||||
float sunBrightness = lodDimension.dimension.hasSkyLight() ? mc.world.getSunBrightness(partialTicks) : 0.2f;
|
||||
float gammaMultiplyer = (float)mc.gameSettings.gamma - 0.5f;
|
||||
float lightStrength = ((sunBrightness / 2f) - 0.2f) + (gammaMultiplyer * 0.2f);
|
||||
|
||||
float lightAmbient[] = {lightStrength, lightStrength, lightStrength, 1.0f};
|
||||
|
||||
// can be used for debugging
|
||||
// if (partialTicks < 0.005)
|
||||
// ClientProxy.LOGGER.debug(lightStrength);
|
||||
|
||||
ByteBuffer temp = ByteBuffer.allocateDirect(16);
|
||||
temp.order(ByteOrder.nativeOrder());
|
||||
GL11.glLightfv(LOD_GL_LIGHT_NUMBER, GL11.GL_AMBIENT, (FloatBuffer) temp.asFloatBuffer().put(lightAmbient).flip());
|
||||
GL11.glEnable(LOD_GL_LIGHT_NUMBER); // Enable the above lighting
|
||||
|
||||
RenderSystem.enableLighting();
|
||||
}
|
||||
|
||||
/**
|
||||
* Create all buffers that will be used.
|
||||
*/
|
||||
private void setupBuffers(int numbChunksWide)
|
||||
{
|
||||
// calculate the max amount of memory needed (in bytes)
|
||||
int bufferMemory = RenderUtil.getBufferMemoryForRadiusMultiplier(LodConfig.CLIENT.lodChunkRadiusMultiplier.get());
|
||||
|
||||
// if the required memory is greater than the
|
||||
// MAX_ALOCATEABLE_DIRECT_MEMORY lower the lodChunkRadiusMultiplier
|
||||
// to fit.
|
||||
if (bufferMemory > MAX_ALOCATEABLE_DIRECT_MEMORY)
|
||||
{
|
||||
int maxRadiusMultiplier = RenderUtil.getMaxRadiusMultiplierWithAvaliableMemory(LodConfig.CLIENT.lodTemplate.get(), LodConfig.CLIENT.lodDetail.get());
|
||||
|
||||
ClientProxy.LOGGER.warn("The lodChunkRadiusMultiplier was set too high "
|
||||
+ "and had to be lowered to fit memory constraints "
|
||||
+ "from " + LodConfig.CLIENT.lodChunkRadiusMultiplier.get() + " "
|
||||
+ "to " + maxRadiusMultiplier);
|
||||
|
||||
LodConfig.CLIENT.lodChunkRadiusMultiplier.set(
|
||||
maxRadiusMultiplier);
|
||||
|
||||
bufferMemory = RenderUtil.getBufferMemoryForRadiusMultiplier(maxRadiusMultiplier);
|
||||
}
|
||||
|
||||
drawableNearBuffer = new BufferBuilder(bufferMemory);
|
||||
drawableFarBuffer = new BufferBuilder(bufferMemory);
|
||||
|
||||
lodBufferBuilder.setupBuffers(bufferMemory);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//======================//
|
||||
// Other Misc Functions //
|
||||
//======================//
|
||||
|
||||
/**
|
||||
* If this is called then the next time "drawLODs" is called
|
||||
* the LODs will be regenerated; the same as if the player moved.
|
||||
*/
|
||||
public void regenerateLODsNextFrame()
|
||||
{
|
||||
regen = true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Replace the current drawable buffers with the newly
|
||||
* created buffers from the lodBufferBuilder.
|
||||
*/
|
||||
private void swapBuffers()
|
||||
{
|
||||
// replace the drawable buffers with
|
||||
// the newly created buffers from the lodBufferBuilder
|
||||
NearFarBuffer newBuffers = lodBufferBuilder.swapBuffers(drawableNearBuffer, drawableFarBuffer);
|
||||
drawableNearBuffer = newBuffers.nearBuffer;
|
||||
drawableFarBuffer = newBuffers.farBuffer;
|
||||
|
||||
|
||||
// bind the buffers with their respective VBOs
|
||||
if (nearVbo != null)
|
||||
nearVbo.close();
|
||||
|
||||
nearVbo = new VertexBuffer(LOD_VERTEX_FORMAT);
|
||||
nearVbo.upload(drawableNearBuffer);
|
||||
|
||||
|
||||
if (farVbo != null)
|
||||
farVbo.close();
|
||||
|
||||
farVbo = new VertexBuffer(LOD_VERTEX_FORMAT);
|
||||
farVbo.upload(drawableFarBuffer);
|
||||
}
|
||||
|
||||
|
||||
private double getFov(float partialTicks, boolean useFovSetting)
|
||||
{
|
||||
return mc.gameRenderer.getFOVModifier(mc.gameRenderer.getActiveRenderInfo(), partialTicks, useFovSetting);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Based on the fogDistance setting and
|
||||
* optifine's fogQuality setting return what fog
|
||||
* settings should be used when rendering.
|
||||
*/
|
||||
private NearFarFogSetting determineFogSettings()
|
||||
{
|
||||
NearFarFogSetting fogSetting = new NearFarFogSetting();
|
||||
|
||||
switch(reflectionHandler.getFogQuality())
|
||||
{
|
||||
case FANCY:
|
||||
|
||||
switch(LodConfig.CLIENT.fogDistance.get())
|
||||
{
|
||||
case NEAR_AND_FAR:
|
||||
fogSetting.nearFogSetting = FogDistance.NEAR;
|
||||
fogSetting.farFogSetting = FogDistance.FAR;
|
||||
break;
|
||||
|
||||
case NEAR:
|
||||
fogSetting.nearFogSetting = FogDistance.NEAR;
|
||||
fogSetting.farFogSetting = FogDistance.NEAR;
|
||||
break;
|
||||
|
||||
case FAR:
|
||||
fogSetting.nearFogSetting = FogDistance.FAR;
|
||||
fogSetting.farFogSetting = FogDistance.FAR;
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
case FAST:
|
||||
// fast fog setting should only have one type of
|
||||
// fog, since the LODs are separated into a near
|
||||
// and far portion; and fast fog is rendered from the
|
||||
// frustrum's perspective instead of the camera
|
||||
|
||||
switch(LodConfig.CLIENT.fogDistance.get())
|
||||
{
|
||||
case NEAR_AND_FAR:
|
||||
fogSetting.nearFogSetting = FogDistance.NEAR;
|
||||
fogSetting.farFogSetting = FogDistance.NEAR;
|
||||
break;
|
||||
|
||||
case NEAR:
|
||||
fogSetting.nearFogSetting = FogDistance.NEAR;
|
||||
fogSetting.farFogSetting = FogDistance.NEAR;
|
||||
break;
|
||||
|
||||
case FAR:
|
||||
fogSetting.nearFogSetting = FogDistance.FAR;
|
||||
fogSetting.farFogSetting = FogDistance.FAR;
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
case OFF:
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
return fogSetting;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Get a HashSet of all ChunkPos within the normal render distance
|
||||
* that should not be rendered.
|
||||
*/
|
||||
private HashSet<ChunkPos> getNearbyLodChunkPosToSkip(LodDimension lodDim, BlockPos playerPos)
|
||||
{
|
||||
int chunkRenderDist = mc.gameSettings.renderDistanceChunks;
|
||||
int blockRenderDist = chunkRenderDist * 16;
|
||||
ChunkPos centerChunk = new ChunkPos(playerPos);
|
||||
|
||||
// skip chunks that are already going to be rendered by Minecraft
|
||||
HashSet<ChunkPos> posToSkip = getRenderedChunks();
|
||||
|
||||
|
||||
// go through each chunk within the normal view distance
|
||||
for(int x = centerChunk.x - chunkRenderDist; x < centerChunk.x + chunkRenderDist; x++)
|
||||
{
|
||||
for(int z = centerChunk.z - chunkRenderDist; z < centerChunk.z + chunkRenderDist; z++)
|
||||
{
|
||||
LodChunk lod = lodDim.getLodFromCoordinates(x, z);
|
||||
if (lod != null)
|
||||
{
|
||||
short lodHighestPoint = lod.calculateHighestPoint();
|
||||
|
||||
if (playerPos.getY() < lodHighestPoint)
|
||||
{
|
||||
// don't draw Lod's that are taller than the player
|
||||
// to prevent LODs being drawn on top of the player
|
||||
posToSkip.add(new ChunkPos(x, z));
|
||||
}
|
||||
else if (blockRenderDist < Math.abs(playerPos.getY() - lodHighestPoint))
|
||||
{
|
||||
// draw Lod's that are lower than the player's view range
|
||||
posToSkip.remove(new ChunkPos(x, z));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return posToSkip;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the ChunkPos of all chunks that Minecraft
|
||||
* is going to render this frame. <br><br>
|
||||
*
|
||||
* Note: This isn't perfect. It will return some chunks that are outside
|
||||
* the clipping plane. (For example, if you are high above the ground some chunks
|
||||
* will be incorrectly added, even though they are outside render range).
|
||||
*/
|
||||
public static HashSet<ChunkPos> getRenderedChunks()
|
||||
{
|
||||
HashSet<ChunkPos> loadedPos = new HashSet<>();
|
||||
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
|
||||
// Wow those are some long names!
|
||||
|
||||
// go through every RenderInfo to get the compiled chunks
|
||||
for(WorldRenderer.LocalRenderInformationContainer
|
||||
worldrenderer$localrenderinformationcontainer : mc.worldRenderer.renderInfos)
|
||||
{
|
||||
if (!worldrenderer$localrenderinformationcontainer.renderChunk.getCompiledChunk().isEmpty())
|
||||
{
|
||||
// add the ChunkPos for every empty compiled chunk
|
||||
BlockPos bpos = worldrenderer$localrenderinformationcontainer.renderChunk.getPosition();
|
||||
|
||||
loadedPos.add(new ChunkPos(bpos.getX() / 16, bpos.getZ() / 16));
|
||||
}
|
||||
}
|
||||
|
||||
return loadedPos;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -1,94 +0,0 @@
|
||||
package com.seibel.lod.render;
|
||||
|
||||
import com.seibel.lod.enums.LodDetail;
|
||||
import com.seibel.lod.enums.LodTemplate;
|
||||
import com.seibel.lod.handlers.LodConfig;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
|
||||
/**
|
||||
* This holds miscellaneous helper code
|
||||
* to be used in the rendering process.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 6-17-2021
|
||||
*/
|
||||
public class RenderUtil
|
||||
{
|
||||
private static final Minecraft mc = Minecraft.getInstance();
|
||||
|
||||
|
||||
/**
|
||||
* Returns if the given ChunkPos is in the loaded area of the world.
|
||||
* @param centerCoordinate the center of the loaded world (probably the player's ChunkPos)
|
||||
*/
|
||||
public static boolean isChunkPosInLoadedArea(ChunkPos pos, ChunkPos center)
|
||||
{
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
|
||||
return (pos.x >= center.x - mc.gameSettings.renderDistanceChunks
|
||||
&& pos.x <= center.x + mc.gameSettings.renderDistanceChunks)
|
||||
&&
|
||||
(pos.z >= center.z - mc.gameSettings.renderDistanceChunks
|
||||
&& pos.z <= center.z + mc.gameSettings.renderDistanceChunks);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if the given coordinate is in the loaded area of the world.
|
||||
* @param centerCoordinate the center of the loaded world
|
||||
*/
|
||||
public static boolean isCoordinateInLoadedArea(int i, int j, int centerCoordinate)
|
||||
{
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
|
||||
return (i >= centerCoordinate - mc.gameSettings.renderDistanceChunks
|
||||
&& i <= centerCoordinate + mc.gameSettings.renderDistanceChunks)
|
||||
&&
|
||||
(j >= centerCoordinate - mc.gameSettings.renderDistanceChunks
|
||||
&& j <= centerCoordinate + mc.gameSettings.renderDistanceChunks);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Find the coordinates that are in the center half of the given
|
||||
* 2D matrix, starting at (0,0) and going to (2 * lodRadius, 2 * lodRadius).
|
||||
*/
|
||||
public static boolean isCoordinateInNearFogArea(int i, int j, int lodRadius)
|
||||
{
|
||||
int halfRadius = lodRadius / 2;
|
||||
|
||||
return (i >= lodRadius - halfRadius
|
||||
&& i <= lodRadius + halfRadius)
|
||||
&&
|
||||
(j >= lodRadius - halfRadius
|
||||
&& j <= lodRadius + halfRadius);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get how much buffer memory would be required for the given radius multiplier
|
||||
*/
|
||||
public static int getBufferMemoryForRadiusMultiplier(int radiusMultiplier)
|
||||
{
|
||||
int numbChunksWide = mc.gameSettings.renderDistanceChunks *
|
||||
radiusMultiplier * 2;
|
||||
|
||||
// calculate the max amount of buffer memory needed (in bytes)
|
||||
return numbChunksWide * numbChunksWide *
|
||||
LodConfig.CLIENT.lodTemplate.get().
|
||||
getBufferMemoryForSingleLod(LodConfig.CLIENT.lodDetail.get());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the maxViewDistanceMultiplier for the given LodTemplate
|
||||
* at the given LodDetail level.
|
||||
*/
|
||||
public static int getMaxRadiusMultiplierWithAvaliableMemory(LodTemplate lodTemplate, LodDetail lodDetail)
|
||||
{
|
||||
int maxNumberOfLods = LodRenderer.MAX_ALOCATEABLE_DIRECT_MEMORY / lodTemplate.getBufferMemoryForSingleLod(lodDetail);
|
||||
int numbLodsWide = (int) Math.sqrt(maxNumberOfLods);
|
||||
|
||||
return numbLodsWide / (2 * mc.gameSettings.renderDistanceChunks);
|
||||
}
|
||||
}
|
||||
@@ -1,240 +0,0 @@
|
||||
package com.seibel.lod.util;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.io.File;
|
||||
|
||||
import com.seibel.lod.objects.LodRegion;
|
||||
import com.seibel.lod.objects.RegionPos;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.multiplayer.ServerData;
|
||||
import net.minecraft.server.integrated.IntegratedServer;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.world.DimensionType;
|
||||
import net.minecraft.world.IWorld;
|
||||
import net.minecraft.world.chunk.ChunkSection;
|
||||
import net.minecraft.world.chunk.IChunk;
|
||||
import net.minecraft.world.server.ServerChunkProvider;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
|
||||
/**
|
||||
* This class holds methods that may be used in multiple places.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 06-27-2021
|
||||
*/
|
||||
public class LodUtil
|
||||
{
|
||||
private static Minecraft mc = Minecraft.getInstance();
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Gets the first valid ServerWorld.
|
||||
*
|
||||
* @return null if there are no ServerWorlds
|
||||
*/
|
||||
public static ServerWorld getFirstValidServerWorld()
|
||||
{
|
||||
if (mc.getIntegratedServer() == null)
|
||||
return null;
|
||||
|
||||
Iterable<ServerWorld> worlds = mc.getIntegratedServer().getWorlds();
|
||||
|
||||
for (ServerWorld world : worlds)
|
||||
return world;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the ServerWorld for the relevant dimension.
|
||||
*
|
||||
* @return null if there is no ServerWorld for the given dimension
|
||||
*/
|
||||
public static ServerWorld getServerWorldFromDimension(DimensionType dimension)
|
||||
{
|
||||
IntegratedServer server = mc.getIntegratedServer();
|
||||
if (server == null)
|
||||
return null;
|
||||
|
||||
Iterable<ServerWorld> worlds = server.getWorlds();
|
||||
ServerWorld returnWorld = null;
|
||||
|
||||
for (ServerWorld world : worlds)
|
||||
{
|
||||
if(world.getDimensionType() == dimension)
|
||||
{
|
||||
returnWorld = world;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return returnWorld;
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert the given ChunkPos into a RegionPos.
|
||||
*/
|
||||
public static RegionPos convertChunkPosToRegionPos(ChunkPos pos)
|
||||
{
|
||||
RegionPos rPos = new RegionPos();
|
||||
rPos.x = pos.x / LodRegion.SIZE;
|
||||
rPos.z = pos.z / LodRegion.SIZE;
|
||||
|
||||
// prevent issues if X/Z is negative and less than 16
|
||||
if (pos.x < 0)
|
||||
{
|
||||
rPos.x = (Math.abs(rPos.x) * -1) - 1;
|
||||
}
|
||||
if (pos.z < 0)
|
||||
{
|
||||
rPos.z = (Math.abs(rPos.z) * -1) - 1;
|
||||
}
|
||||
|
||||
return rPos;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return whether the given chunk
|
||||
* has any data in it.
|
||||
*/
|
||||
public static boolean chunkHasBlockData(IChunk chunk)
|
||||
{
|
||||
ChunkSection[] blockStorage = chunk.getSections();
|
||||
|
||||
for(ChunkSection section : blockStorage)
|
||||
{
|
||||
if(section != null && !section.isEmpty())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public static String getCurrentDimensionID()
|
||||
{
|
||||
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
|
||||
if(mc.isIntegratedServerRunning())
|
||||
{
|
||||
// this will return the world save location
|
||||
// and the dimension folder
|
||||
|
||||
if(mc.world == null)
|
||||
return "";
|
||||
|
||||
ServerWorld serverWorld = LodUtil.getServerWorldFromDimension(mc.world.getDimensionType());
|
||||
if(serverWorld == null)
|
||||
return "";
|
||||
|
||||
ServerChunkProvider provider = serverWorld.getChunkProvider();
|
||||
if(provider == null)
|
||||
return "";
|
||||
|
||||
return provider.getSavedData().folder.toString();
|
||||
}
|
||||
else
|
||||
{
|
||||
ServerData server = mc.getCurrentServerData();
|
||||
return server.serverName + ", IP " +
|
||||
server.serverIP + ", GameVersion " +
|
||||
server.gameVersion.getString() + File.separatorChar
|
||||
+ "dim_" + mc.world.getDimensionType().getEffects().getPath() + File.separatorChar;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* If on single player this will return the name of the user's
|
||||
* world and the dimensional save folder, if in multiplayer
|
||||
* it will return the server name, game version, and dimension.<br>
|
||||
* <br>
|
||||
* This can be used to determine where to save files for a given
|
||||
* dimension.
|
||||
*/
|
||||
public static String getDimensionIDFromWorld(IWorld world)
|
||||
{
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
|
||||
if(mc.isIntegratedServerRunning())
|
||||
{
|
||||
// this will return the world save location
|
||||
// and the dimension folder
|
||||
|
||||
ServerWorld serverWorld = LodUtil.getServerWorldFromDimension(world.getDimensionType());
|
||||
if(serverWorld == null)
|
||||
throw new NullPointerException("getDimensionIDFromWorld wasn't able to get the ServerWorld for the dimension " + world.getDimensionType().getEffects().getPath());
|
||||
|
||||
ServerChunkProvider provider = serverWorld.getChunkProvider();
|
||||
if(provider == null)
|
||||
throw new NullPointerException("getDimensionIDFromWorld wasn't able to get the ServerChunkProvider for the dimension " + world.getDimensionType().getEffects().getPath());
|
||||
|
||||
return provider.getSavedData().folder.toString();
|
||||
}
|
||||
else
|
||||
{
|
||||
ServerData server = mc.getCurrentServerData();
|
||||
return server.serverName + ", IP " +
|
||||
server.serverIP + ", GameVersion " +
|
||||
server.gameVersion.getString() + File.separatorChar
|
||||
+ "dim_" + world.getDimensionType().getEffects().getPath() + File.separatorChar;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* If on single player this will return the name of the user's
|
||||
* world, if in multiplayer it will return the server name
|
||||
* and game version.
|
||||
*/
|
||||
public static String getWorldID(IWorld world)
|
||||
{
|
||||
if(mc.isIntegratedServerRunning())
|
||||
{
|
||||
// chop off the dimension ID as it is not needed/wanted
|
||||
String dimId = getDimensionIDFromWorld(world);
|
||||
|
||||
// get the world name
|
||||
int saveIndex = dimId.indexOf("saves") + 1 + "saves".length();
|
||||
int slashIndex = dimId.indexOf(File.separatorChar, saveIndex);
|
||||
dimId = dimId.substring(saveIndex, slashIndex);
|
||||
return dimId;
|
||||
}
|
||||
else
|
||||
{
|
||||
ServerData server = mc.getCurrentServerData();
|
||||
return server.serverName + ", IP " +
|
||||
server.serverIP + ", GameVersion " +
|
||||
server.gameVersion.getString();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Convert a BlockColors int into a Color object.
|
||||
*/
|
||||
public static Color intToColor(int num)
|
||||
{
|
||||
int filter = 0b11111111;
|
||||
|
||||
int red = (num >> 16 ) & filter;
|
||||
int green = (num >> 8 ) & filter;
|
||||
int blue = num & filter;
|
||||
|
||||
return new Color(red, green, blue);
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a Color into a BlockColors object.
|
||||
*/
|
||||
public static int colorToInt(Color color)
|
||||
{
|
||||
return color.getRGB();
|
||||
}
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
package com.seibel.lod.util;
|
||||
|
||||
/**
|
||||
* This holds meta information about the mod.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 04-16-2020
|
||||
*/
|
||||
public class Reference
|
||||
{
|
||||
/** the mod's identifier */
|
||||
public static final String MOD_ID = "lod";
|
||||
/** the mod's name */
|
||||
public static final String NAME = "LOD Mod";
|
||||
/** the mod's version */
|
||||
public static final String VERSION = "1.0";
|
||||
/** the version of minecraft this mod is built for */
|
||||
public static final String ACCEPTED_VERSIONS = "[1.16.4]";
|
||||
|
||||
/** where the client proxy class is */
|
||||
public static final String CLIENT_PROXY_CLASS = "com.backsun.lod.proxy.ClientProxy";
|
||||
/** where the common proxy class is*/
|
||||
public static final String COMMON_PROXY_CLASS = "com.backsun.lod.proxy.CommonProxy";
|
||||
|
||||
|
||||
}
|
||||
@@ -38,7 +38,19 @@ public net.minecraft.world.gen.placement.ConfiguredPlacement field_215097_b # co
|
||||
public net.minecraft.util.WeightedList field_220658_a # weightedEntries
|
||||
public net.minecraft.world.gen.feature.FeatureSpread field_242250_b # base
|
||||
public net.minecraft.world.gen.feature.FeatureSpread field_242251_c # spread
|
||||
public net.minecraft.world.gen.feature.ConfiguredFeature func_242765_a(Lnet/minecraft/world/ISeedReader;Lnet/minecraft/world/gen/ChunkGenerator;Ljava/util/Random;Lnet/minecraft/util/math/BlockPos;)Z # place
|
||||
public net.minecraft.world.server.ServerChunkProvider field_217244_j # dataStorage
|
||||
public net.minecraft.world.lighting.WorldLightManager field_215576_a # blockEngine
|
||||
public net.minecraft.world.lighting.WorldLightManager field_215577_b # skyEngine
|
||||
public net.minecraft.world.gen.feature.Feature field_236290_a_ # configuredCodec
|
||||
|
||||
# used for uploading vertex buffers off the render thread
|
||||
public net.minecraft.client.renderer.vertex.VertexBuffer field_177365_a # id
|
||||
public net.minecraft.client.renderer.vertex.VertexBuffer field_177363_b # format
|
||||
public net.minecraft.client.renderer.vertex.VertexBuffer field_177364_c # vertexCount
|
||||
|
||||
# used for accessing the lightmap
|
||||
public net.minecraft.client.renderer.LightTexture field_205111_b # lightPixels
|
||||
|
||||
|
||||
#=====================#
|
||||
|
||||
@@ -7,14 +7,14 @@
|
||||
modLoader="javafml" #mandatory
|
||||
|
||||
#// A version range to match for said mod loader - for regular FML @Mod it will be the forge version
|
||||
loaderVersion="[35,)" #mandatory This is typically bumped every Minecraft version by Forge. See our download page for lists of versions.
|
||||
loaderVersion="[36,)" #mandatory This is typically bumped every Minecraft version by Forge. See our download page for lists of versions.
|
||||
|
||||
#// The license for you mod. This is mandatory metadata and allows for easier comprehension of your redistributive properties.
|
||||
#// Review your options at https://choosealicense.com/. All rights reserved is the default copyright stance, and is thus the default here.
|
||||
license="All rights reserved"
|
||||
license="GNU GPLv3"
|
||||
|
||||
#// A URL to refer people to when problems occur with this mod
|
||||
#//issueTrackerURL="https://change.me.to.your.issue.tracker.example.invalid/" #optional
|
||||
issueTrackerURL="https://gitlab.com/jeseibel/minecraft-lod-mod/-/issues" #optional
|
||||
#// A list of mods - how many allowed here is determined by the individual mod loader
|
||||
[[mods]] #mandatory
|
||||
|
||||
@@ -24,27 +24,28 @@ modId="lod" #mandatory
|
||||
#// The version number of the mod - there's a few well known ${} variables useable here or just hardcode it
|
||||
#//${file.jarVersion} will substitute the value of the Implementation-Version as read from the mod's JAR file metadata
|
||||
#// see the associated build.gradle script for how to populate this completely automatically during a build
|
||||
version="a1.2" #mandatory
|
||||
version="a1.5.4" #mandatory
|
||||
|
||||
#// A display name for the mod
|
||||
displayName="Levels of Detail" #mandatory
|
||||
displayName="Distant Horizons" #mandatory
|
||||
|
||||
#// A URL to query for updates for this mod. See the JSON update specification https://mcforge.readthedocs.io/en/latest/gettingstarted/autoupdate/
|
||||
#//updateJSONURL="https://change.me.example.invalid/updates.json" #optional
|
||||
|
||||
#// A URL for the "homepage" for this mod, displayed in the mod UI
|
||||
#//displayURL="https://change.me.to.your.mods.homepage.example.invalid/" #optional
|
||||
displayURL="https://www.curseforge.com/minecraft/mc-mods/lod-level-of-detail" #optional
|
||||
|
||||
#// A file name (in the root of the mod JAR) containing a logo for display
|
||||
#//logoFile="examplemod.png" #optional
|
||||
logoFile="logo.png" #optional
|
||||
|
||||
#// A file name (in the root of the mod JAR) containing a icon for display by catalogue
|
||||
catalogueImageIcon="icon.png"
|
||||
|
||||
#// A text field displayed in the mod UI
|
||||
credits="TechnoVision, Vike, and Darkhax for their modding tutorials." #optional
|
||||
|
||||
#// A text field displayed in the mod UI
|
||||
authors="James Seibel" #optional
|
||||
authors="James Seibel, Leonardo Amato, and Cola" #optional
|
||||
|
||||
#// The description text for the mod (multi line!) (#mandatory)
|
||||
description='''
|
||||
This mod generates and renders simplified chunks beyond the normal view distance, at a low performance cost.
|
||||
'''
|
||||
description='''This mod generates and renders simplified terrain beyond the normal view distance, at a low performance cost.'''
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 11 KiB |
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"required": true,
|
||||
"package": "com.seibel.lod.mixin",
|
||||
"package": "com.seibel.lod.forge.mixins",
|
||||
"compatibilityLevel": "JAVA_8",
|
||||
"refmap": "lod.refmap.json",
|
||||
"mixins": [
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 191 KiB |
@@ -1,16 +0,0 @@
|
||||
[
|
||||
{
|
||||
"modid": "lod",
|
||||
"name": "Level Of Details",
|
||||
"description": "Generates and renders simplified chunks beyond the normal view distance, at a low performance cost.",
|
||||
"version": "a1.2",
|
||||
"mcversion": "1.16.4",
|
||||
"url": "",
|
||||
"updateUrl": "",
|
||||
"authorList": ["James Seibel"],
|
||||
"credits": "TechnoVision, Vike, and Darkhax for their modding tutorials.",
|
||||
"logoFile": "",
|
||||
"screenshots": [],
|
||||
"dependencies": []
|
||||
}
|
||||
]
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"pack": {
|
||||
"description": "examplemod resources",
|
||||
"description": "",
|
||||
"pack_format": 6,
|
||||
"_comment": "A pack_format of 6 requires json lang files and some texture changes from 1.16.2. Note: we require v6 pack meta for all mods."
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user