Re-Introduced HEIGHMAP mode correctly.
Added single get and add to the LevelContainer to avoid using temp arrays
This commit is contained in:
@@ -11,14 +11,13 @@ public class Main
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{
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public static void main(String[] args)
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{
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/*
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try
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{
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long[][] dataToMerge = new long[][]{
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{DataPointUtil.createDataPoint(10, 5, 0, 0, 0)},
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{DataPointUtil.createDataPoint(15, 5, 0, 0, 0)},
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{DataPointUtil.createDataPoint(40, 20, 0, 0, 0)},
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{DataPointUtil.createDataPoint(1, 0, 0, 0, 0)}};
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{DataPointUtil.createDataPoint(10, 5, 0, 0, 0, 0)},
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{DataPointUtil.createDataPoint(15, 5, 0, 0, 0, 0)},
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{DataPointUtil.createDataPoint(40, 20, 0, 0, 0, 0)},
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{DataPointUtil.createDataPoint(1, 0, 0, 0, 0, 0)}};
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long[] data = DataPointUtil.mergeVerticalData(dataToMerge);
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for (long dataPoint : data)
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{
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@@ -27,6 +26,6 @@ public class Main
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}
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}catch (Exception e){
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e.printStackTrace();
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}*/
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}
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}
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}
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@@ -26,6 +26,8 @@ import java.util.concurrent.Executors;
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import java.util.concurrent.Future;
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import java.util.concurrent.locks.ReentrantLock;
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import com.seibel.lod.enums.LodQualityMode;
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import com.seibel.lod.util.*;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL15;
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import org.lwjgl.opengl.GL15C;
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@@ -40,10 +42,6 @@ import com.seibel.lod.proxy.ClientProxy;
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import com.seibel.lod.proxy.GlProxy;
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import com.seibel.lod.proxy.GlProxy.GlProxyContext;
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import com.seibel.lod.render.LodRenderer;
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import com.seibel.lod.util.DataPointUtil;
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import com.seibel.lod.util.LevelPosUtil;
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import com.seibel.lod.util.LodThreadFactory;
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import com.seibel.lod.util.LodUtil;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.LightTexture;
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@@ -67,72 +65,70 @@ public class LodBufferBuilder
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* This holds the threads used to generate buffers.
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*/
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public static ExecutorService bufferBuilderThreads = Executors.newFixedThreadPool(LodConfig.CLIENT.threading.numberOfBufferBuilderThreads.get(), new LodThreadFactory(LodBufferBuilder.class.getSimpleName() + " - builder"));
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/**
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* The buffers that are used to create LODs using far fog
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*/
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public volatile BufferBuilder[][] buildableBuffers;
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/**
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* Used when building new VBOs
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*/
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public volatile VertexBuffer[][] buildableVbos;
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/**
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* VBOs that are sent over to the LodNodeRenderer
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*/
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public volatile VertexBuffer[][] drawableVbos;
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/**
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* if this is true the LOD buffers are currently being
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* regenerated.
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*/
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public boolean generatingBuffers = false;
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/**
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* if this is true new LOD buffers have been generated
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* and are waiting to be swapped with the drawable buffers
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*/
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private boolean switchVbos = false;
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/**
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* Size of the buffer builders in bytes last time we created them
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*/
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public int previousBufferSize = 0;
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/**
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* Width of the dimension in regions last time we created the buffers
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*/
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public int previousRegionWidth = 0;
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/**
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* this is used to prevent multiple threads creating, destroying, or using the buffers at the same time
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*/
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private ReentrantLock bufferLock = new ReentrantLock();
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private static final int NUMBER_OF_DIRECTION = 4;
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//in order -x, +x, -z, +z
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private static final int[][] ADJ_DIRECTION = new int[][] { { -1, 0 }, { 1, 0 }, { 0, -1 }, { 0, 1 } };
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private static final int[][] ADJ_DIRECTION = new int[][]{{-1, 0}, {1, 0}, {0, -1}, {0, 1}};
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private volatile Box[][] boxCache;
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private volatile PosToRenderContainer[][] setsToRender;
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private volatile RegionPos center;
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/**
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* This is the ChunkPos the player was at the last time the buffers were built.
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* IE the center of the buffers last time they were built
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*/
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private volatile ChunkPos drawableCenterChunkPos = new ChunkPos(0, 0);
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private volatile ChunkPos buildableCenterChunkPos = new ChunkPos(0, 0);
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public LodBufferBuilder()
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{
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}
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/**
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* Create a thread to asynchronously generate LOD buffers
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* centered around the given camera X and Z.
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@@ -143,10 +139,10 @@ public class LodBufferBuilder
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* swapped with the drawable buffers in the LodRenderer to be drawn.
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*/
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public void generateLodBuffersAsync(LodRenderer renderer, LodDimension lodDim,
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BlockPos playerBlockPos, boolean fullRegen)
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BlockPos playerBlockPos, boolean fullRegen)
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{
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/*
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for(int i = 0; i<16; i++)
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{
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for(int j = 0; j<16; j++)
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@@ -156,61 +152,61 @@ public class LodBufferBuilder
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System.out.print(Integer.toHexString(lightTint) + " ");
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}
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System.out.println();
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}
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}*/
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// only allow one generation process to happen at a time
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if (generatingBuffers)
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return;
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if (buildableBuffers == null)
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// setupBuffers hasn't been called yet
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return;
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generatingBuffers = true;
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// round the player's block position down to the nearest chunk BlockPos
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ChunkPos playerChunkPos = new ChunkPos(playerBlockPos);
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BlockPos playerBlockPosRounded = playerChunkPos.getWorldPosition();
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Thread thread = new Thread(() ->
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{
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bufferLock.lock();
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try
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{
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long treeStart = System.currentTimeMillis();
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long treeEnd = System.currentTimeMillis();
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long startTime = System.currentTimeMillis();
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ArrayList<Callable<Boolean>> nodeToRenderThreads = new ArrayList<>(lodDim.regions.length * lodDim.regions.length);
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startBuffers(fullRegen, lodDim);
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// =====================//
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// RENDERING PART //
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// =====================//
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RegionPos playerRegionPos = new RegionPos(playerChunkPos);
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if (center == null)
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center = playerRegionPos;
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if (setsToRender == null)
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setsToRender = new PosToRenderContainer[lodDim.regions.length][lodDim.regions.length];
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if (setsToRender.length != lodDim.regions.length)
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setsToRender = new PosToRenderContainer[lodDim.regions.length][lodDim.regions.length];
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if (boxCache == null)
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boxCache = new Box[lodDim.regions.length][lodDim.regions.length];
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if (boxCache.length != lodDim.regions.length)
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boxCache = new Box[lodDim.regions.length][lodDim.regions.length];
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// this will be the center of the VBOs once they have been built
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buildableCenterChunkPos = playerChunkPos;
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for (int xRegion = 0; xRegion < lodDim.regions.length; xRegion++)
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{
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for (int zRegion = 0; zRegion < lodDim.regions.length; zRegion++)
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@@ -220,7 +216,7 @@ public class LodBufferBuilder
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RegionPos regionPos = new RegionPos(
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xRegion + lodDim.getCenterX() - Math.floorDiv(lodDim.getWidth(), 2),
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zRegion + lodDim.getCenterZ() - Math.floorDiv(lodDim.getWidth(), 2));
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// local position in the vbo and bufferBuilder arrays
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BufferBuilder currentBuffer = buildableBuffers[xRegion][zRegion];
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LodRegion region = lodDim.getRegion(regionPos.x, regionPos.z);
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@@ -235,26 +231,26 @@ public class LodBufferBuilder
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final int zR = zRegion;
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Callable<Boolean> dataToRenderThread = () ->
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{
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//previous setToRender chache
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if (setsToRender[xR][zR] == null)
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{
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setsToRender[xR][zR] = new PosToRenderContainer(minDetail, regionPos.x, regionPos.z);
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}
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if (boxCache[xR][zR] == null)
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{
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boxCache[xR][zR] = new Box();
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}
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PosToRenderContainer posToRender = setsToRender[xR][zR];
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posToRender.clear(minDetail, regionPos.x, regionPos.z);
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lodDim.getDataToRender(
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posToRender,
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regionPos,
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playerBlockPosRounded.getX(),
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playerBlockPosRounded.getZ());
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byte detailLevel;
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int posX;
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int posZ;
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@@ -275,62 +271,77 @@ public class LodBufferBuilder
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chunkXdist = LevelPosUtil.getChunkPos(detailLevel, posX) - playerChunkPos.x;
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chunkZdist = LevelPosUtil.getChunkPos(detailLevel, posZ) - playerChunkPos.z;
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if (gameChunkRenderDistance >= Math.abs(chunkXdist)
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&& gameChunkRenderDistance >= Math.abs(chunkZdist)
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&& detailLevel <= LodUtil.CHUNK_DETAIL_LEVEL
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&& renderer.vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance + 1])
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&& gameChunkRenderDistance >= Math.abs(chunkZdist)
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&& detailLevel <= LodUtil.CHUNK_DETAIL_LEVEL
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&& renderer.vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance + 1])
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{
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continue;
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}
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// skip any chunks that Minecraft is going to render
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try
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{
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//dataPoint = lodDim.getData(detailLevel, posX, posZ)[0];
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for(long dataPoint : lodDim.getData(detailLevel, posX, posZ))
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{
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if (!DataPointUtil.isItVoid(dataPoint) && DataPointUtil.doesItExist(dataPoint))
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if (region.getLodQualityMode() == LodQualityMode.HEIGHTMAP)
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{
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/*
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for (int direction = 0; direction < NUMBER_OF_DIRECTION; direction++)
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//dataPoint = lodDim.getData(detailLevel, posX, posZ)[0];
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long dataPoint = lodDim.getSingleData(detailLevel, posX, posZ);
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if (!DataPointUtil.isItVoid(dataPoint) && DataPointUtil.doesItExist(dataPoint))
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{
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xAdj = posX + ADJ_DIRECTION[direction][0];
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zAdj = posZ + ADJ_DIRECTION[direction][1];
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chunkXdist = LevelPosUtil.getChunkPos(detailLevel, xAdj) - playerChunkPos.x;
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chunkZdist = LevelPosUtil.getChunkPos(detailLevel, zAdj) - playerChunkPos.z;
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if (gameChunkRenderDistance >= Math.abs(chunkXdist) && gameChunkRenderDistance >= Math.abs(chunkZdist))
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dataPoint = lodDim.getSingleData(detailLevel, posX, posZ);
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if(DataPointUtil.getHeight(dataPoint) == LodBuilder.DEFAULT_HEIGHT && DataPointUtil.getDepth(dataPoint) == LodBuilder.DEFAULT_DEPTH)
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continue;
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for (int direction = 0; direction < NUMBER_OF_DIRECTION; direction++)
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{
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if (!renderer.vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance + 1]
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&& posToRender.contains(detailLevel, xAdj, zAdj))
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xAdj = posX + ADJ_DIRECTION[direction][0];
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zAdj = posZ + ADJ_DIRECTION[direction][1];
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chunkXdist = LevelPosUtil.getChunkPos(detailLevel,xAdj) - playerChunkPos.x;
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chunkZdist = LevelPosUtil.getChunkPos(detailLevel,zAdj) - playerChunkPos.z;
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if (gameChunkRenderDistance >= Math.abs(chunkXdist) && gameChunkRenderDistance >= Math.abs(chunkZdist))
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{
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adjData[direction] = lodDim.getData(detailLevel, xAdj, zAdj)[0];
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} else
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if (!renderer.vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance + 1]
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&& posToRender.contains(detailLevel, xAdj, zAdj))
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{
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adjData[direction] = 0;
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}
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adjData[direction]= lodDim.getSingleData(detailLevel, xAdj, zAdj);
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}else{
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adjData[direction]= 0;
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}
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} else
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{
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if (posToRender.contains(detailLevel, xAdj, zAdj))
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{
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adjData[direction] = lodDim.getData(detailLevel, xAdj, zAdj)[0];
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} else
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if (posToRender.contains(detailLevel, xAdj, zAdj))
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{
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adjData[direction] = 0;
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adjData[direction] = lodDim.getSingleData(detailLevel, xAdj, zAdj);
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}else{
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adjData[direction]= 0;
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}
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}
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}
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}*/
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LodConfig.CLIENT.graphics.lodTemplate.get().template.addLodToBuffer(currentBuffer, playerBlockPosRounded, dataPoint, adjData,
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detailLevel, posX, posZ, boxCache[xR][zR], renderer.previousDebugMode);
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}
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LodConfig.CLIENT.graphics.lodTemplate.get().template.addLodToBuffer(currentBuffer, playerBlockPosRounded, dataPoint, adjData,
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detailLevel, posX, posZ, boxCache[xR][zR],renderer.previousDebugMode);
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}
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} else if (region.getLodQualityMode() == LodQualityMode.MULTI_LOD)
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{
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//dataPoint = lodDim.getData(detailLevel, posX, posZ)[0];
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for (long dataPoint : lodDim.getData(detailLevel, posX, posZ))
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{
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if (!DataPointUtil.isItVoid(dataPoint) && DataPointUtil.doesItExist(dataPoint))
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{
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LodConfig.CLIENT.graphics.lodTemplate.get().template.addLodToBuffer(currentBuffer, playerBlockPosRounded, dataPoint, adjData,
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detailLevel, posX, posZ, boxCache[xR][zR], renderer.previousDebugMode);
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}
|
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}
|
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}
|
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|
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} catch (ArrayIndexOutOfBoundsException e)
|
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{
|
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e.printStackTrace();
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return false;
|
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}
|
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|
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|
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} // for pos to in list to render
|
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// the thread executed successfully
|
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// the thread executed successfully
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return true;
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};
|
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nodeToRenderThreads.add(dataToRenderThread);
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@@ -351,7 +362,7 @@ public class LodBufferBuilder
|
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}
|
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}
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long renderEnd = System.currentTimeMillis();
|
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|
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|
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long endTime = System.currentTimeMillis();
|
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@SuppressWarnings("unused")
|
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long buildTime = endTime - startTime;
|
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@@ -366,38 +377,36 @@ public class LodBufferBuilder
|
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|
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// mark that the buildable buffers as ready to swap
|
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switchVbos = true;
|
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}
|
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catch (Exception e)
|
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} catch (Exception e)
|
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{
|
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ClientProxy.LOGGER.warn("\"LodNodeBufferBuilder.generateLodBuffersAsync\" ran into trouble: ");
|
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e.printStackTrace();
|
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}
|
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finally
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} finally
|
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{
|
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// regardless of if we successfully created the buffers
|
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// we are done generating.
|
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generatingBuffers = false;
|
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|
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|
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// clean up any potentially open resources
|
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if (buildableBuffers != null)
|
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closeBuffers(fullRegen, lodDim);
|
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|
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|
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// upload the new buffers
|
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uploadBuffers(fullRegen, lodDim);
|
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bufferLock.unlock();
|
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}
|
||||
|
||||
|
||||
});
|
||||
|
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|
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mainGenThread.execute(thread);
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
//===============================//
|
||||
// BufferBuilder related methods //
|
||||
//===============================//
|
||||
|
||||
|
||||
/**
|
||||
* Called from the LodRenderer to create the
|
||||
* BufferBuilders. <br><br>
|
||||
@@ -407,30 +416,30 @@ public class LodBufferBuilder
|
||||
public void setupBuffers(int numbRegionsWide, int bufferMaxCapacity)
|
||||
{
|
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bufferLock.lock();
|
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|
||||
|
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previousRegionWidth = numbRegionsWide;
|
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previousBufferSize = bufferMaxCapacity;
|
||||
|
||||
|
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buildableBuffers = new BufferBuilder[numbRegionsWide][numbRegionsWide];
|
||||
|
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|
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buildableVbos = new VertexBuffer[numbRegionsWide][numbRegionsWide];
|
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drawableVbos = new VertexBuffer[numbRegionsWide][numbRegionsWide];
|
||||
|
||||
|
||||
|
||||
|
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for (int x = 0; x < numbRegionsWide; x++)
|
||||
{
|
||||
for (int z = 0; z < numbRegionsWide; z++)
|
||||
{
|
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buildableBuffers[x][z] = new BufferBuilder(bufferMaxCapacity);
|
||||
|
||||
|
||||
buildableVbos[x][z] = new VertexBuffer(LodRenderer.LOD_VERTEX_FORMAT);
|
||||
drawableVbos[x][z] = new VertexBuffer(LodRenderer.LOD_VERTEX_FORMAT);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bufferLock.unlock();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* sets the buffers and Vbos to null, forcing them to be recreated. <br><br>
|
||||
* <p>
|
||||
@@ -439,14 +448,14 @@ public class LodBufferBuilder
|
||||
public void destroyBuffers()
|
||||
{
|
||||
bufferLock.lock();
|
||||
|
||||
|
||||
buildableBuffers = null;
|
||||
buildableVbos = null;
|
||||
drawableVbos = null;
|
||||
|
||||
|
||||
bufferLock.unlock();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Calls begin on each of the buildable BufferBuilders.
|
||||
*/
|
||||
@@ -463,7 +472,7 @@ public class LodBufferBuilder
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Calls end on each of the buildable BufferBuilders.
|
||||
*/
|
||||
@@ -472,9 +481,9 @@ public class LodBufferBuilder
|
||||
for (int x = 0; x < buildableBuffers.length; x++)
|
||||
for (int z = 0; z < buildableBuffers.length; z++)
|
||||
if (buildableBuffers[x][z] != null && buildableBuffers[x][z].building() && (fullRegen || lodDim.regen[x][z]))
|
||||
buildableBuffers[x][z].end();
|
||||
buildableBuffers[x][z].end();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Upload all buildableBuffers to the GPU.
|
||||
*/
|
||||
@@ -486,8 +495,8 @@ public class LodBufferBuilder
|
||||
glProxy.setGlContext(GlProxyContext.LOD_BUILDER);
|
||||
// only print console debugging for vboUpload once per upload cycle
|
||||
boolean bufferMapFail = false;
|
||||
|
||||
|
||||
|
||||
|
||||
for (int x = 0; x < buildableVbos.length; x++)
|
||||
{
|
||||
for (int z = 0; z < buildableVbos.length; z++)
|
||||
@@ -500,14 +509,14 @@ public class LodBufferBuilder
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// make sure all the buffers have been uploaded.
|
||||
// this probably is necessary, but it makes me feel good :)
|
||||
GL11.glFlush();
|
||||
glProxy.setGlContext(GlProxyContext.NONE);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Uploads the uploadBuffer into the VBO in GPU memory.
|
||||
*/
|
||||
@@ -517,47 +526,46 @@ public class LodBufferBuilder
|
||||
if (vbo.id != -1)
|
||||
{
|
||||
vbo.vertexCount = uploadBuffer.remaining() / vbo.format.getVertexSize();
|
||||
|
||||
|
||||
|
||||
|
||||
GL15C.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo.id);
|
||||
|
||||
|
||||
|
||||
|
||||
// make sure enough space is allocated to fit the builderBuffer
|
||||
GL15C.glBufferData(GL15.GL_ARRAY_BUFFER, uploadBuffer.capacity(), GL15C.GL_DYNAMIC_DRAW);
|
||||
// try to get a pointer to the VBO's byteBuffer in GPU memory
|
||||
ByteBuffer vboBuffer = GL15C.glMapBuffer(GL15.GL_ARRAY_BUFFER, GL15.GL_WRITE_ONLY);
|
||||
|
||||
|
||||
// upload the builderBuffer to the GPU
|
||||
if (vboBuffer != null)
|
||||
{
|
||||
// This is the best way to upload lots of data, since writes directly to GPU
|
||||
// memory, and doesn't pause OpenGL.
|
||||
vboBuffer.put(uploadBuffer);
|
||||
}
|
||||
else
|
||||
} else
|
||||
{
|
||||
// Sometimes the vboBuffer is null (I think it may be due to buffer sizes
|
||||
// changing or a setup process that didn't complete), so in that case
|
||||
// we have to use this method which is slower and pauses OpenGL,
|
||||
// but always succeeds.
|
||||
GL15C.glBufferData(GL15.GL_ARRAY_BUFFER, uploadBuffer, GL15C.GL_DYNAMIC_DRAW);
|
||||
|
||||
|
||||
// only print to console once per upload cycle
|
||||
if (!bufferMapFail)
|
||||
ClientProxy.LOGGER.debug("LOD buffer upload: glMapBuffer failed, used slower glBufferData.");
|
||||
bufferMapFail = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
GL15C.glUnmapBuffer(GL15.GL_ARRAY_BUFFER);
|
||||
GL15C.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// just used to improve debug printing
|
||||
return bufferMapFail;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get the newly created VBOs
|
||||
*/
|
||||
@@ -570,17 +578,17 @@ public class LodBufferBuilder
|
||||
VertexBuffer[][] tmpVbo = drawableVbos;
|
||||
drawableVbos = buildableVbos;
|
||||
buildableVbos = tmpVbo;
|
||||
|
||||
|
||||
drawableCenterChunkPos = buildableCenterChunkPos;
|
||||
|
||||
|
||||
// the vbos have been swapped
|
||||
switchVbos = false;
|
||||
bufferLock.unlock();
|
||||
}
|
||||
|
||||
|
||||
return new VertexBuffersAndOffset(drawableVbos, drawableCenterChunkPos);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* A simple container to pass multiple objects back in the getVertexBuffers method.
|
||||
*/
|
||||
@@ -588,14 +596,14 @@ public class LodBufferBuilder
|
||||
{
|
||||
public VertexBuffer[][] vbos;
|
||||
public ChunkPos drawableCenterChunkPos;
|
||||
|
||||
|
||||
public VertexBuffersAndOffset(VertexBuffer[][] newVbos, ChunkPos newDrawableCenterChunkPos)
|
||||
{
|
||||
vbos = newVbos;
|
||||
drawableCenterChunkPos = newDrawableCenterChunkPos;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* If this is true the buildable near and far
|
||||
* buffers have been generated and are ready to be
|
||||
@@ -605,5 +613,5 @@ public class LodBufferBuilder
|
||||
{
|
||||
return switchVbos;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -190,32 +190,39 @@ public class LodBuilder
|
||||
|
||||
posX = LevelPosUtil.convert((byte) 0, chunk.getPos().x * 16 + startX, detail.detailLevel);
|
||||
posZ = LevelPosUtil.convert((byte) 0, chunk.getPos().z * 16 + startZ, detail.detailLevel);
|
||||
long[] data = null
|
||||
;
|
||||
long singleData = 0;
|
||||
long[] data = null;
|
||||
boolean isServer = config.distanceGenerationMode == DistanceGenerationMode.SERVER;
|
||||
|
||||
switch (lodQualityMode){
|
||||
default:
|
||||
case HEIGHTMAP:
|
||||
data = ThreadMapUtil.getSingleAddDataArray();
|
||||
long[] dataToMergeSingle;
|
||||
dataToMergeSingle = createSingleDataToMerge(detail, chunk, config, startX, startZ, endX, endZ);
|
||||
data[0] = DataPointUtil.mergeSingleData(dataToMergeSingle);
|
||||
singleData = DataPointUtil.mergeSingleData(dataToMergeSingle);
|
||||
lodDim.addSingleData(detailLevel,
|
||||
posX,
|
||||
posZ,
|
||||
singleData,
|
||||
false,
|
||||
isServer);
|
||||
break;
|
||||
case MULTI_LOD:
|
||||
long[][] dataToMergeVertical;
|
||||
dataToMergeVertical = createVerticalDataToMerge(detail, chunk, config, startX, startZ, endX, endZ);
|
||||
data = DataPointUtil.mergeVerticalData(dataToMergeVertical);
|
||||
if (data.length == 0 || data == null)
|
||||
data = new long[]{DataPointUtil.EMPTY_DATA};
|
||||
lodDim.addData(detailLevel,
|
||||
posX,
|
||||
posZ,
|
||||
data,
|
||||
false,
|
||||
isServer);
|
||||
break;
|
||||
}
|
||||
|
||||
if (data.length == 0 || data == null)
|
||||
data = new long[]{DataPointUtil.EMPTY_DATA};
|
||||
|
||||
boolean isServer = config.distanceGenerationMode == DistanceGenerationMode.SERVER;
|
||||
lodDim.addData(detailLevel,
|
||||
posX,
|
||||
posZ,
|
||||
data,
|
||||
false,
|
||||
isServer);
|
||||
|
||||
}
|
||||
lodDim.updateData(LodUtil.CHUNK_DETAIL_LEVEL, chunk.getPos().x, chunk.getPos().z);
|
||||
@@ -382,6 +389,9 @@ public class LodBuilder
|
||||
int xAbs;
|
||||
int yAbs;
|
||||
int zAbs;
|
||||
int lightBlock;
|
||||
int lightSky;
|
||||
|
||||
|
||||
BlockPos.Mutable blockPos = new BlockPos.Mutable(0, 0, 0);
|
||||
int index = 0;
|
||||
@@ -414,8 +424,9 @@ public class LodBuilder
|
||||
|
||||
blockPos.set(xAbs, yAbs + 1, zAbs);
|
||||
light = getLightValue(chunk, blockPos);
|
||||
|
||||
dataToMerge[index] = DataPointUtil.createDataPoint(height, depth, color, (light >> 4) & 0b1111, light & 0b1111, generation);
|
||||
lightBlock = light & 0b1111;
|
||||
lightSky = (light >> 4) & 0b1111;
|
||||
dataToMerge[index] = DataPointUtil.createDataPoint(height, depth, color, lightSky, lightBlock, generation);
|
||||
}
|
||||
return dataToMerge;
|
||||
}
|
||||
@@ -440,6 +451,7 @@ public class LodBuilder
|
||||
{
|
||||
for (int yRel = 0; yRel < CHUNK_DATA_WIDTH; yRel++)
|
||||
{
|
||||
blockPos.set(chunk.getPos().getMinBlockX() + xRel, sectionIndex * CHUNK_DATA_WIDTH + yRel, chunk.getPos().getMinBlockZ() + zRel);
|
||||
if (isLayerValidLodPoint(chunk, blockPos))
|
||||
{
|
||||
depth = (short) (sectionIndex * CHUNK_DATA_WIDTH + yRel);
|
||||
@@ -474,6 +486,7 @@ public class LodBuilder
|
||||
{
|
||||
for (int yRel = CHUNK_DATA_WIDTH - 1; yRel >= 0; yRel--)
|
||||
{
|
||||
blockPos.set(chunk.getPos().getMinBlockX() + xRel, sectionIndex * CHUNK_DATA_WIDTH + yRel, chunk.getPos().getMinBlockZ() + zRel);
|
||||
if (isLayerValidLodPoint(chunk, blockPos))
|
||||
{
|
||||
height = (short) (sectionIndex * CHUNK_DATA_WIDTH + yRel + 1);
|
||||
@@ -537,6 +550,7 @@ public class LodBuilder
|
||||
light += MinecraftWrapper.INSTANCE.getPlayer().level.getBrightness(LightType.SKY, blockPos) << 4;
|
||||
//BlockState blockState = chunk.getBlockState(blockPos);
|
||||
//lightBlock = (byte) blockState.getLightBlock(chunk, blockPos);
|
||||
//lightBlock = (byte) blockState.getLightBlock(chunk, blockPos);
|
||||
return light;
|
||||
}
|
||||
|
||||
@@ -689,7 +703,7 @@ public class LodBuilder
|
||||
BlockState blockState = chunk.getBlockState(blockPos);
|
||||
if (blockState != null)
|
||||
{
|
||||
if (!blockState.getFluidState().isEmpty())
|
||||
/*if (!blockState.getFluidState().isEmpty())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@@ -707,7 +721,7 @@ public class LodBuilder
|
||||
} else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}*/
|
||||
if (blockState.getBlock() != Blocks.AIR
|
||||
&& blockState.getBlock() != Blocks.CAVE_AIR
|
||||
&& blockState.getBlock() != Blocks.BARRIER)
|
||||
@@ -718,4 +732,26 @@ public class LodBuilder
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private boolean isLayerValidLodPoint(ChunkSection[] chunkSections, int sectionIndex, int y, int x, int z)
|
||||
{
|
||||
if (chunkSections[sectionIndex] == null)
|
||||
{
|
||||
// this section doesn't have any blocks,
|
||||
// it is not a valid section
|
||||
return false;
|
||||
} else
|
||||
{
|
||||
if (chunkSections[sectionIndex].getBlockState(x, y, z) != null
|
||||
&& chunkSections[sectionIndex].getBlockState(x, y, z).getBlock() != Blocks.AIR
|
||||
&& chunkSections[sectionIndex].getBlockState(x, y, z).getBlock() != Blocks.CAVE_AIR
|
||||
&& chunkSections[sectionIndex].getBlockState(x, y, z).getBlock() != Blocks.BARRIER)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -61,13 +61,14 @@ public class CubicLodTemplate extends AbstractLodTemplate
|
||||
0,
|
||||
posZ * width,
|
||||
bufferCenterBlockPos);
|
||||
int color;
|
||||
int color;/*
|
||||
boolean hasSkyLight = MinecraftWrapper.INSTANCE.getPlayer().level.dimensionType().hasSkyLight();
|
||||
boolean hasRoof = MinecraftWrapper.INSTANCE.getPlayer().level.dimensionType().hasSkyLight();
|
||||
int time = (int) (MinecraftWrapper.INSTANCE.getPlayer().level.getDayTime() - 13000);
|
||||
boolean isDay = time < 0;
|
||||
boolean isDay = time < 0;*/
|
||||
//USE THIS IN THE boolean hasCeiling = MinecraftWrapper.INSTANCE.getPlayer().level.dimensionType().hasCeiling();
|
||||
color = DataPointUtil.getLightColor(data, (hasRoof & hasSkyLight), isDay);
|
||||
//color = DataPointUtil.getLightColor(data, (hasRoof & hasSkyLight), isDay);
|
||||
color = DataPointUtil.getColor(data);
|
||||
|
||||
if (debugging != DebugMode.OFF)
|
||||
|
||||
@@ -217,7 +218,7 @@ public class CubicLodTemplate extends AbstractLodTemplate
|
||||
addPosAndColor(buffer, minX, minY, maxZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, minX, maxY, maxZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, minX, maxY, minZ, red, green, blue, alpha);
|
||||
} else
|
||||
}else
|
||||
{
|
||||
maxY = box.getMaxY();
|
||||
tempMaxY = DataPointUtil.getHeight(data);
|
||||
@@ -262,7 +263,8 @@ public class CubicLodTemplate extends AbstractLodTemplate
|
||||
addPosAndColor(buffer, maxX, maxY, maxZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, maxX, minY, maxZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, maxX, minY, minZ, red, green, blue, alpha);
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
maxY = box.getMaxY();
|
||||
tempMaxY = DataPointUtil.getHeight(data);
|
||||
@@ -307,7 +309,8 @@ public class CubicLodTemplate extends AbstractLodTemplate
|
||||
addPosAndColor(buffer, maxX, maxY, maxZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, minX, maxY, maxZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, minX, minY, maxZ, red, green, blue, alpha);
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
maxY = box.getMaxY();
|
||||
tempMaxY = DataPointUtil.getHeight(data);
|
||||
@@ -352,7 +355,8 @@ public class CubicLodTemplate extends AbstractLodTemplate
|
||||
addPosAndColor(buffer, minX, maxY, minZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, maxX, maxY, minZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, maxX, minY, minZ, red, green, blue, alpha);
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
maxY = box.getMaxY();
|
||||
tempMaxY = DataPointUtil.getHeight(data);
|
||||
@@ -376,6 +380,7 @@ public class CubicLodTemplate extends AbstractLodTemplate
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -201,7 +201,7 @@ public class LodConfig
|
||||
+ " Use 3d lods or 2d lods? \n"
|
||||
+ " " + LodQualityMode.HEIGHTMAP.toString() + ": enable 2d lods with heightmap \n"
|
||||
+ " " + LodQualityMode.MULTI_LOD.toString() + ": enable 3d lods with heightmap \n")
|
||||
.defineEnum("lodGenerationQuality", LodQualityMode.HEIGHTMAP);
|
||||
.defineEnum("lodQualityMode", LodQualityMode.HEIGHTMAP);
|
||||
|
||||
maxGenerationDetail = builder
|
||||
.comment("\n\n"
|
||||
|
||||
@@ -193,8 +193,16 @@ public class LodDimensionFileHandler
|
||||
data = bufferedReader.readLine();
|
||||
|
||||
bufferedReader.close();
|
||||
switch (region.getLodQualityMode()){
|
||||
default:
|
||||
case HEIGHTMAP:
|
||||
region.addLevel(new SingleLevelContainer(data));
|
||||
break;
|
||||
case MULTI_LOD:
|
||||
region.addLevel(new VerticalLevelContainer(data));
|
||||
break;
|
||||
}
|
||||
//region.addLevel(new SingleLevelContainer(data));
|
||||
region.addLevel(new VerticalLevelContainer(data));
|
||||
} catch (Exception e)
|
||||
{
|
||||
// the buffered reader encountered a
|
||||
|
||||
@@ -19,6 +19,15 @@ public interface LevelContainer
|
||||
*/
|
||||
public boolean addData(long[] data, int posX, int posZ);
|
||||
|
||||
/**With this you can add data to the level container
|
||||
*
|
||||
* @param data actual data to add in a array of long format.
|
||||
* @param posX x position in the detail level
|
||||
* @param posZ z position in the detail level
|
||||
* @return true if correctly added, false otherwise
|
||||
*/
|
||||
public boolean addSingleData(long data, int posX, int posZ);
|
||||
|
||||
/**With this you can get data from the level container
|
||||
*
|
||||
* @param posX x position in the detail level
|
||||
@@ -27,6 +36,14 @@ public interface LevelContainer
|
||||
*/
|
||||
public long[] getData(int posX, int posZ);
|
||||
|
||||
/**With this you can get data from the level container
|
||||
*
|
||||
* @param posX x position in the detail level
|
||||
* @param posZ z position in the detail level
|
||||
* @return the data in long array format
|
||||
*/
|
||||
public long getSingleData(int posX, int posZ);
|
||||
|
||||
/**
|
||||
* @param posX x position in the detail level
|
||||
* @param posZ z position in the detail level
|
||||
|
||||
@@ -467,6 +467,44 @@ public class LodDimension
|
||||
return nodeAdded;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Add the given LOD to this dimension at the coordinate
|
||||
* stored in the LOD. If an LOD already exists at the given
|
||||
* coordinates it will be overwritten.
|
||||
*/
|
||||
public Boolean addSingleData(byte detailLevel, int posX, int posZ, long dataPoint, boolean dontSave, boolean serverQuality)
|
||||
{
|
||||
|
||||
// don't continue if the region can't be saved
|
||||
int regionPosX = LevelPosUtil.getRegion(detailLevel, posX);
|
||||
int regionPosZ = LevelPosUtil.getRegion(detailLevel, posZ);
|
||||
|
||||
LodRegion region = getRegion(regionPosX, regionPosZ);
|
||||
if (region == null)
|
||||
return false;
|
||||
boolean nodeAdded = region.addSingleData(detailLevel, posX, posZ, dataPoint, serverQuality);
|
||||
// only save valid LODs to disk
|
||||
if (!dontSave && fileHandler != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
// mark the region as dirty so it will be saved to disk
|
||||
int xIndex = (regionPosX - center.x) + halfWidth;
|
||||
int zIndex = (regionPosZ - center.z) + halfWidth;
|
||||
isRegionDirty[xIndex][zIndex] = true;
|
||||
regen[xIndex][zIndex] = true;
|
||||
regenDimension = true;
|
||||
} catch (ArrayIndexOutOfBoundsException e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
// This method was probably called when the dimension was changing size.
|
||||
// Hopefully this shouldn't be an issue.
|
||||
}
|
||||
}
|
||||
return nodeAdded;
|
||||
}
|
||||
|
||||
public void setToRegen(int xRegion, int zRegion)
|
||||
{
|
||||
int xIndex = (xRegion - center.x) + halfWidth;
|
||||
@@ -535,6 +573,27 @@ public class LodDimension
|
||||
return region.getData(detailLevel, posX, posZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the data point at the given X and Z coordinates
|
||||
* in this dimension.
|
||||
* <br>
|
||||
* Returns null if the LodChunk doesn't exist or
|
||||
* is outside the loaded area.
|
||||
*/
|
||||
public long getSingleData(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
if (detailLevel > LodUtil.REGION_DETAIL_LEVEL)
|
||||
throw new IllegalArgumentException("getLodFromCoordinates given a level of \"" + detailLevel + "\" when \"" + LodUtil.REGION_DETAIL_LEVEL + "\" is the max.");
|
||||
|
||||
LodRegion region = getRegion(detailLevel, posX, posZ);
|
||||
|
||||
if (region == null)
|
||||
{
|
||||
return DataPointUtil.EMPTY_DATA;
|
||||
}
|
||||
|
||||
return region.getSingleData(detailLevel, posX, posZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the data point at the given X and Z coordinates
|
||||
|
||||
@@ -59,6 +59,7 @@ public class LodRegion
|
||||
for (byte lod = minDetailLevel; lod <= LodUtil.REGION_DETAIL_LEVEL; lod++)
|
||||
{
|
||||
switch (lodQualityMode){
|
||||
default:
|
||||
case HEIGHTMAP:
|
||||
dataContainer[lod] = new SingleLevelContainer(lod);
|
||||
break;
|
||||
@@ -102,6 +103,31 @@ public class LodRegion
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method can be used to insert data into the LodRegion
|
||||
*
|
||||
* @param dataPoint
|
||||
* @return
|
||||
*/
|
||||
public boolean addSingleData(byte detailLevel, int posX, int posZ, long dataPoint, boolean serverQuality)
|
||||
{
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
if (!doesDataExist(detailLevel, posX, posZ) || serverQuality)
|
||||
{
|
||||
|
||||
//update the number of node present
|
||||
//if (!doesDataExist(detailLevel, posX, posZ)) numberOfPoints++;
|
||||
|
||||
//add the node data
|
||||
this.dataContainer[detailLevel].addSingleData(dataPoint, posX, posZ);
|
||||
return true;
|
||||
} else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will return the data in the position relative to the level of detail
|
||||
*
|
||||
@@ -114,6 +140,19 @@ public class LodRegion
|
||||
return dataContainer[detailLevel].getData(posX, posZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will return the data in the position relative to the level of detail
|
||||
*
|
||||
* @return the data at the relative pos and level
|
||||
*/
|
||||
public long getSingleData(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
return dataContainer[detailLevel].getSingleData(posX, posZ);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method will return all the levelPos that are renderable according to the requisite given in input
|
||||
*
|
||||
|
||||
@@ -26,7 +26,7 @@ public class SingleLevelContainer implements LevelContainer
|
||||
return true;
|
||||
}
|
||||
|
||||
private boolean addSingleData(long newData, int posX, int posZ){
|
||||
public boolean addSingleData(long newData, int posX, int posZ){
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
data[posX][posZ] = newData;
|
||||
@@ -42,7 +42,7 @@ public class SingleLevelContainer implements LevelContainer
|
||||
return dataArray;
|
||||
}
|
||||
|
||||
private long getSingleData(int posX, int posZ){
|
||||
public long getSingleData(int posX, int posZ){
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
//Improve this using a thread map to long[]
|
||||
|
||||
@@ -34,12 +34,26 @@ public class VerticalLevelContainer implements LevelContainer
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean addSingleData(long newData, int posX, int posZ){
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
dataContainer[posX][posZ][0] = newData;
|
||||
return true;
|
||||
}
|
||||
|
||||
public long[] getData(int posX, int posZ){
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
return dataContainer[posX][posZ];
|
||||
}
|
||||
|
||||
public long getSingleData(int posX, int posZ){
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
//Improve this using a thread map to long[]
|
||||
return dataContainer[posX][posZ][0];
|
||||
}
|
||||
|
||||
public boolean doesItExist(int posX, int posZ){
|
||||
long[] data = getData(posX,posZ);
|
||||
if(data == null)
|
||||
|
||||
@@ -84,7 +84,7 @@ public class LodUtil
|
||||
|
||||
public static final byte DETAIL_OPTIONS = 10;
|
||||
|
||||
public static final short MAX_VERTICAL_DATA = 256;
|
||||
public static final short MAX_VERTICAL_DATA = 4;
|
||||
|
||||
/** measured in Blocks <br>
|
||||
* detail level 9 */
|
||||
@@ -326,41 +326,40 @@ public class LodUtil
|
||||
* Get a HashSet of all ChunkPos within the normal render distance
|
||||
* that should not be rendered.
|
||||
*/
|
||||
public static HashSet<ChunkPos> getNearbyLodChunkPosToSkip(LodDimension lodDim, BlockPos playerPos)
|
||||
{
|
||||
int chunkRenderDist = mc.getRenderDistance();
|
||||
ChunkPos centerChunk = new ChunkPos(playerPos);
|
||||
|
||||
// skip chunks that are already going to be rendered by Minecraft
|
||||
HashSet<ChunkPos> posToSkip = getRenderedChunks();
|
||||
|
||||
// go through each chunk within the normal view distance
|
||||
for (int x = centerChunk.x - chunkRenderDist; x < centerChunk.x + chunkRenderDist; x++)
|
||||
{
|
||||
for (int z = centerChunk.z - chunkRenderDist; z < centerChunk.z + chunkRenderDist; z++)
|
||||
{
|
||||
if (!lodDim.doesDataExist(LodUtil.CHUNK_DETAIL_LEVEL, x, z))
|
||||
continue;
|
||||
/*
|
||||
long[] dataVertical = lodDim.getData(LodUtil.CHUNK_DETAIL_LEVEL, x, z);
|
||||
long data = dataVertical[dataVertical.length - 1];
|
||||
public static HashSet<ChunkPos> getNearbyLodChunkPosToSkip(LodDimension lodDim, BlockPos playerPos)
|
||||
{
|
||||
int chunkRenderDist = mc.getRenderDistance();
|
||||
ChunkPos centerChunk = new ChunkPos(playerPos);
|
||||
|
||||
short lodAverageHeight = DataPointUtil.getHeight(data);
|
||||
// skip chunks that are already going to be rendered by Minecraft
|
||||
HashSet<ChunkPos> posToSkip = getRenderedChunks();
|
||||
|
||||
if (playerPos.getY() <= lodAverageHeight)
|
||||
{
|
||||
// don't draw Lod's that are taller than the player
|
||||
// to prevent LODs being drawn on top of the player
|
||||
posToSkip.add(new ChunkPos(x, z));
|
||||
}*/
|
||||
posToSkip.add(new ChunkPos(x, z));
|
||||
}
|
||||
}
|
||||
|
||||
return posToSkip;
|
||||
}
|
||||
// go through each chunk within the normal view distance
|
||||
for (int x = centerChunk.x - chunkRenderDist; x < centerChunk.x + chunkRenderDist; x++)
|
||||
{
|
||||
for (int z = centerChunk.z - chunkRenderDist; z < centerChunk.z + chunkRenderDist; z++)
|
||||
{
|
||||
if (!lodDim.doesDataExist(LodUtil.CHUNK_DETAIL_LEVEL, x, z))
|
||||
continue;
|
||||
|
||||
/**
|
||||
long data = lodDim.getSingleData(LodUtil.CHUNK_DETAIL_LEVEL, x, z);
|
||||
|
||||
short lodAverageHeight = DataPointUtil.getHeight(data);
|
||||
|
||||
if (playerPos.getY() <= lodAverageHeight)
|
||||
{
|
||||
// don't draw Lod's that are taller than the player
|
||||
// to prevent LODs being drawn on top of the player
|
||||
posToSkip.add(new ChunkPos(x, z));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return posToSkip;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method returns the ChunkPos of all chunks that Minecraft
|
||||
* is going to render this frame. <br><br>
|
||||
* <p>
|
||||
|
||||
@@ -5,48 +5,56 @@ import java.util.concurrent.ConcurrentMap;
|
||||
|
||||
public class ThreadMapUtil
|
||||
{
|
||||
public static final ConcurrentMap<String,long[]> threadSingleAddDataMap = new ConcurrentHashMap();
|
||||
public static final ConcurrentMap<String,long[]> threadSingleGetDataMap = new ConcurrentHashMap();
|
||||
public static final ConcurrentMap<String,long[]> threadSingleUpdateMap = new ConcurrentHashMap();
|
||||
public static final ConcurrentMap<String,long[][]> threadBuilderArrayMap = new ConcurrentHashMap();
|
||||
public static final ConcurrentMap<String,long[][][]> threadBuilderVerticalArrayMap = new ConcurrentHashMap();
|
||||
public static final ConcurrentMap<String,long[]> threadVerticalAddDataMap = new ConcurrentHashMap();
|
||||
public static final ConcurrentMap<String,long[]> threadVerticalGetDataMap = new ConcurrentHashMap();
|
||||
public static final ConcurrentMap<String,long[][]> threadVerticalUpdateMap = new ConcurrentHashMap();
|
||||
public static final ConcurrentMap<String,int[]> threadVerticalIndexesMap = new ConcurrentHashMap();
|
||||
private static final int NUMBER_OF_DIRECTION = 4;
|
||||
|
||||
public static final ConcurrentMap<String, long[]> threadSingleAddDataMap = new ConcurrentHashMap();
|
||||
public static final ConcurrentMap<String, long[]> threadSingleGetDataMap = new ConcurrentHashMap();
|
||||
public static final ConcurrentMap<String, long[]> threadSingleUpdateMap = new ConcurrentHashMap();
|
||||
public static final ConcurrentMap<String, long[][]> threadBuilderArrayMap = new ConcurrentHashMap();
|
||||
public static final ConcurrentMap<String, long[][][]> threadBuilderVerticalArrayMap = new ConcurrentHashMap();
|
||||
public static final ConcurrentMap<String, long[]> threadVerticalAddDataMap = new ConcurrentHashMap();
|
||||
public static final ConcurrentMap<String, long[]> threadVerticalGetDataMap = new ConcurrentHashMap();
|
||||
public static final ConcurrentMap<String, long[][]> threadVerticalUpdateMap = new ConcurrentHashMap();
|
||||
public static final ConcurrentMap<String, int[]> threadVerticalIndexesMap = new ConcurrentHashMap();
|
||||
|
||||
|
||||
public static final ConcurrentMap<String,boolean[]> projectionMap = new ConcurrentHashMap();
|
||||
public static final ConcurrentMap<String,int[][]> heightAndDepthMap = new ConcurrentHashMap();
|
||||
public static final ConcurrentMap<String,long[]> singleDataToMergeMap = new ConcurrentHashMap();
|
||||
public static final ConcurrentMap<String, long[]> threadAdjData = new ConcurrentHashMap();
|
||||
|
||||
public static final ConcurrentMap<String, boolean[]> projectionMap = new ConcurrentHashMap();
|
||||
public static final ConcurrentMap<String, int[][]> heightAndDepthMap = new ConcurrentHashMap();
|
||||
public static final ConcurrentMap<String, long[]> singleDataToMergeMap = new ConcurrentHashMap();
|
||||
|
||||
|
||||
public static long[] getSingleAddDataArray(){
|
||||
if(!threadSingleAddDataMap.containsKey(Thread.currentThread().getName()) || (threadSingleAddDataMap.get(Thread.currentThread().getName()) == null))
|
||||
public static long[] getSingleAddDataArray()
|
||||
{
|
||||
if (!threadSingleAddDataMap.containsKey(Thread.currentThread().getName()) || (threadSingleAddDataMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
threadSingleAddDataMap.put(Thread.currentThread().getName(), new long[1]);
|
||||
}
|
||||
return threadSingleAddDataMap.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
public static long[] getSingleGetDataArray(){
|
||||
if(!threadSingleGetDataMap.containsKey(Thread.currentThread().getName()) || (threadSingleGetDataMap.get(Thread.currentThread().getName()) == null))
|
||||
public static long[] getSingleGetDataArray()
|
||||
{
|
||||
if (!threadSingleGetDataMap.containsKey(Thread.currentThread().getName()) || (threadSingleGetDataMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
threadSingleGetDataMap.put(Thread.currentThread().getName(), new long[1]);
|
||||
}
|
||||
return threadSingleGetDataMap.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
public static long[] getSingleUpdateArray(){
|
||||
if(!threadSingleUpdateMap.containsKey(Thread.currentThread().getName()) || (threadSingleUpdateMap.get(Thread.currentThread().getName()) == null))
|
||||
public static long[] getSingleUpdateArray()
|
||||
{
|
||||
if (!threadSingleUpdateMap.containsKey(Thread.currentThread().getName()) || (threadSingleUpdateMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
threadSingleUpdateMap.put(Thread.currentThread().getName(), new long[4]);
|
||||
}
|
||||
return threadSingleUpdateMap.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
public static long[][] getBuilderArray(){
|
||||
if(!threadBuilderArrayMap.containsKey(Thread.currentThread().getName()) || (threadBuilderArrayMap.get(Thread.currentThread().getName()) == null))
|
||||
public static long[][] getBuilderArray()
|
||||
{
|
||||
if (!threadBuilderArrayMap.containsKey(Thread.currentThread().getName()) || (threadBuilderArrayMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
long[][] array = new long[5][];
|
||||
threadBuilderArrayMap.put(Thread.currentThread().getName(), array);
|
||||
@@ -54,8 +62,9 @@ public class ThreadMapUtil
|
||||
return threadBuilderArrayMap.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
public static long[][][] getBuilderVerticalArray(){
|
||||
if(!threadBuilderVerticalArrayMap.containsKey(Thread.currentThread().getName()) || (threadBuilderVerticalArrayMap.get(Thread.currentThread().getName()) == null))
|
||||
public static long[][][] getBuilderVerticalArray()
|
||||
{
|
||||
if (!threadBuilderVerticalArrayMap.containsKey(Thread.currentThread().getName()) || (threadBuilderVerticalArrayMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
long[][][] array = new long[5][][];
|
||||
threadBuilderVerticalArrayMap.put(Thread.currentThread().getName(), array);
|
||||
@@ -63,22 +72,33 @@ public class ThreadMapUtil
|
||||
return threadBuilderVerticalArrayMap.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
public static long[] addVerticalDataArray(){
|
||||
if(!threadVerticalAddDataMap.containsKey(Thread.currentThread().getName()) || (threadVerticalAddDataMap.get(Thread.currentThread().getName()) == null))
|
||||
public static long[] addVerticalDataArray()
|
||||
{
|
||||
if (!threadVerticalAddDataMap.containsKey(Thread.currentThread().getName()) || (threadVerticalAddDataMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
threadVerticalAddDataMap.put(Thread.currentThread().getName(), new long[16]);
|
||||
}
|
||||
return threadVerticalAddDataMap.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
public static long[] getVerticalGetDataArray(){
|
||||
if(!threadVerticalGetDataMap.containsKey(Thread.currentThread().getName()) || (threadVerticalGetDataMap.get(Thread.currentThread().getName()) == null))
|
||||
public static long[] getVerticalGetDataArray()
|
||||
{
|
||||
if (!threadVerticalGetDataMap.containsKey(Thread.currentThread().getName()) || (threadVerticalGetDataMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
threadVerticalGetDataMap.put(Thread.currentThread().getName(), new long[16]);
|
||||
}
|
||||
return threadVerticalGetDataMap.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
public static long[] getAdjDataArray()
|
||||
{
|
||||
if(!threadAdjData.containsKey(Thread.currentThread().getName()) || (threadAdjData.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
threadAdjData.put(Thread.currentThread().getName(), new long[NUMBER_OF_DIRECTION]);
|
||||
}
|
||||
return threadAdjData.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
public static long[][] getVerticalUpdateArray(){
|
||||
if(!threadVerticalUpdateMap.containsKey(Thread.currentThread().getName()) || (threadVerticalUpdateMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user