Reintroduced manual color for nether blocks

This commit is contained in:
Leonardo
2021-09-16 16:17:38 +02:00
parent a90b3e9d37
commit fc4546538f
@@ -579,20 +579,22 @@ public class LodBuilder
int green = 0;
int blue = 0;;
int color = 0;
for(int i = 0 ; i < texture.getHeight(); i++)
for(int k = 0 ; k < texture.getFrameCount(); k++)
{
for(int j = 0 ; j < texture.getWidth(); j++)
for (int i = 0; i < texture.getHeight(); i++)
{
color = texture.getPixelRGBA(0,i,j);
//if(color != 0)
if(!texture.isTransparent(0,i,j))
for (int j = 0; j < texture.getWidth(); j++)
{
count++;
alpha += ColorUtil.getAlpha(color);
red += ColorUtil.getBlue(color);
green += ColorUtil.getGreen(color);
blue += ColorUtil.getRed(color);
color = texture.getPixelRGBA(k, i, j);
if (!texture.isTransparent(k, i, j))
{
count++;
alpha += ColorUtil.getAlpha(color);
red += ColorUtil.getBlue(color);
green += ColorUtil.getGreen(color);
blue += ColorUtil.getRed(color);
}
}
}
}
@@ -695,8 +697,9 @@ public class LodBuilder
// everything else
else
{
//colorInt = getColorTextureForBlock(blockState,blockPos);
colorInt = blockState.getBlock().defaultMaterialColor().col;
colorInt = getColorTextureForBlock(blockState,blockPos);
//colorInt = blockState.materialColor.col;
//colorInt = blockState.getBlock().defaultMaterialColor().col;
}
return colorInt;