addressed couple warnings
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@@ -169,8 +169,6 @@ public class LodBuilder
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}
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});
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lodGenThreadPool.execute(thread);
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return;
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}
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/**
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@@ -291,7 +289,7 @@ public class LodBuilder
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boolean hasCeiling = mc.getClientWorld().dimensionType().hasCeiling();
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BlockPos.Mutable blockPos = new BlockPos.Mutable(0, 0, 0);
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int index = 0;
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int index;
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if (dataToMerge == null)
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{
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@@ -649,7 +647,7 @@ public class LodBuilder
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int red = 0;
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int green = 0;
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int blue = 0;
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int color = 0;
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int color;
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for (int k = 0; k < texture.getFrameCount(); k++)
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{
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for (int i = 0; i < texture.getHeight(); i++)
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@@ -779,7 +777,7 @@ public class LodBuilder
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*/
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private int getColorForBiome(int x, int z, Biome biome)
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{
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int colorInt = 0;
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int colorInt;
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switch (biome.getBiomeCategory())
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{
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@@ -141,7 +141,7 @@ public class LodDimensionFileHandler
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// return anything
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continue;
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}
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byte data[] = {0};
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byte[] data = {0};
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long dataSize = f.length();
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dataSize -= 1;
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if (dataSize > 0) {
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@@ -300,7 +300,7 @@ public class LodDimensionFileHandler
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// the old file is good, now create a new save file
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File newFile = new File(fileName + TMP_FILE_EXTENSION);
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try (OutputStream outputStream = new BufferedOutputStream(new FileOutputStream(newFile));) {
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try (OutputStream outputStream = new BufferedOutputStream(new FileOutputStream(newFile))) {
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// add the version of this file
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outputStream.write(LOD_SAVE_FILE_VERSION);
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@@ -546,8 +546,7 @@ public class LodRenderer
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/**
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* setup the lighting to be used for the LODs
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*/
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@SuppressWarnings( "unused" )
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private void setupLighting(LodDimension lodDimension, float partialTicks)
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/*private void setupLighting(LodDimension lodDimension, float partialTicks)
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{
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// Determine if the player has night vision
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boolean playerHasNightVision = false;
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@@ -565,7 +564,6 @@ public class LodRenderer
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}
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}
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float sunBrightness = lodDimension.dimension.hasSkyLight() ? mc.getSkyDarken(partialTicks) : 0.2f;
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sunBrightness = playerHasNightVision ? 1.0f : sunBrightness;
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float gamma = (float) mc.getOptions().gamma - 0.0f;
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@@ -573,7 +571,7 @@ public class LodRenderer
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float lightStrength = (gamma * 0.34f - 0.01f) * (1.0f - dayEffect) + dayEffect - 0.20f; //gamma * 0.2980392157f + 0.1647058824f
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float blueLightStrength = (gamma * 0.44f + 0.12f) * (1.0f - dayEffect) + dayEffect - 0.20f; //gamma * 0.4235294118f + 0.2784313725f
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float lightAmbient[] = {lightStrength, lightStrength, blueLightStrength, 1.0f};
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float[] lightAmbient = {lightStrength, lightStrength, blueLightStrength, 1.0f};
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// can be used for debugging
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@@ -586,7 +584,7 @@ public class LodRenderer
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GL11.glEnable(LOD_GL_LIGHT_NUMBER); // Enable the above lighting
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RenderSystem.enableLighting();
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}
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}*/
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/**
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* Create all buffers that will be used.
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@@ -666,10 +664,7 @@ public class LodRenderer
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FogDrawOverride override = LodConfig.CLIENT.graphics.fogDrawOverride.get();
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if (quality == FogQuality.OFF)
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fogSettings.vanillaIsRenderingFog = false;
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else
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fogSettings.vanillaIsRenderingFog = true;
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fogSettings.vanillaIsRenderingFog = quality != FogQuality.OFF;
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// use any fog overrides the user may have set
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