Improve comments in CublicLodTemplate
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@@ -113,6 +113,9 @@ public class CubicLodTemplate extends AbstractLodTemplate
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// darken the bottom and side colors if requested
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if (LodConfig.CLIENT.shadingMode.get() == ShadingMode.DARKEN_SIDES)
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{
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// the side colors are different because
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// when using fast lighting in Minecraft the north/south
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// and east/west sides are different in a similar way
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int northSouthDarkenAmount = 25;
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int eastWestDarkenAmount = 50;
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int bottomDarkenAmount = 75;
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@@ -122,6 +125,8 @@ public class CubicLodTemplate extends AbstractLodTemplate
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bottomColor = new Color(Math.max(0, c.getRed() - bottomDarkenAmount), Math.max(0, c.getGreen() - bottomDarkenAmount), Math.max(0, c.getBlue() - bottomDarkenAmount), c.getAlpha());
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}
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// apply the user specified saturation and brightness
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float saturationMultiplier = LodConfig.CLIENT.saturationMultiplier.get().floatValue();
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float brightnessMultiplier = LodConfig.CLIENT.brightnessMultiplier.get().floatValue();
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@@ -167,12 +172,15 @@ public class CubicLodTemplate extends AbstractLodTemplate
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/**
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* Edit the given color in HSV mode.
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* Edit the given color as a HSV (Hue Saturation Value) color.
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*/
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private Color applySaturationAndBrightnessMultipliers(Color color, float saturationMultiplier, float brightnessMultiplier)
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{
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float[] hsv = Color.RGBtoHSB(color.getRed(), color.getGreen(), color.getBlue(), null);
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return Color.getHSBColor(hsv[0], LodUtil.clamp(0.0f, hsv[1] * saturationMultiplier, 1.0f), LodUtil.clamp(0.0f, hsv[2] * brightnessMultiplier, 1.0f));
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return Color.getHSBColor(
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hsv[0], // hue
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LodUtil.clamp(0.0f, hsv[1] * saturationMultiplier, 1.0f),
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LodUtil.clamp(0.0f, hsv[2] * brightnessMultiplier, 1.0f));
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}
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