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@@ -20,6 +20,7 @@ build
|
||||
# other
|
||||
eclipse
|
||||
run
|
||||
**/src/generated/
|
||||
|
||||
# Files from Forge MDK
|
||||
logs
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
[submodule "core"]
|
||||
path = core
|
||||
url = https://gitlab.com/jeseibel/distant-horizons-core.git
|
||||
@@ -0,0 +1,68 @@
|
||||
# Distant Horizons
|
||||
|
||||
This mod adds a Level Of Detail (LOD) system to Minecraft.\
|
||||
This implementation renders simplified chunks outside the normal render distance\
|
||||
allowing for an increased view distance without harming performance.
|
||||
|
||||
Or in other words: this mod lets you see farther without turning your game into a slide show.\
|
||||
If you want to see a quick demo, check out a video covering the mod here:
|
||||
|
||||
<a href="https://www.youtube.com/watch?v=H2tnvEVbO1c" target="_blank"></a>
|
||||
|
||||
|
||||
Forge version: 1.16.5-36.1.0
|
||||
|
||||
Notes:\
|
||||
This version has been confirmed to work in Eclipse and Retail Minecraft.\
|
||||
(Retail running forge version 1.16.5-36.1.0)
|
||||
|
||||
|
||||
## source code installation
|
||||
|
||||
See the Forge Documentation online for more detailed instructions:\
|
||||
http://mcforge.readthedocs.io/en/latest/gettingstarted/
|
||||
|
||||
1. Create a system variable called "JAVA_MC_HOME" with the location of the JDK 1.8.0_251 (This is needed for gradle to work correctly)
|
||||
2. replace JAVA_HOME with JAVA_MC_HOME in gradle.bat
|
||||
3. open a command line in the project folder
|
||||
|
||||
**If using Ecplise:**
|
||||
1. run the command: `./gradlew geneclipseruns`
|
||||
2. run the command: `./gradlew eclipse`
|
||||
3. Make sure eclipse has the JDK 1.8.0_251 installed. (This is needed so that eclipse can run minecraft)
|
||||
4. Import the project into eclipse
|
||||
|
||||
**If using IntelliJ:**
|
||||
1. open IDEA and import the build.gradle
|
||||
2. run the command: `./gradlew genIntellijRuns`
|
||||
3. refresh the Gradle project in IDEA if required
|
||||
|
||||
|
||||
## Compiling
|
||||
|
||||
1. open a command line in the project folder
|
||||
2. run the command: `./gradlew build`
|
||||
3. the compiled jar file will be in the folder `build\libs`
|
||||
|
||||
|
||||
## Other commands
|
||||
|
||||
`./gradlew --refresh-dependencies` to refresh local dependencies.
|
||||
|
||||
`./gradlew clean` to reset everything (this does not affect your code) and then start the process again.
|
||||
|
||||
|
||||
## Note to self
|
||||
|
||||
The Minecraft source code is NOT added to your workspace in an editable way. Minecraft is treated like a normal Library. Sources are there for documentation and research purposes only.
|
||||
|
||||
Source code uses Mojang mappings.
|
||||
|
||||
The source code can be 'created' with the `./eclipse` command and can be found in the following path:\
|
||||
`minecraft-lod-mod\build\fg_cache\mcp\ VERSION \joined\ RANDOM_STRING \patch\output.jar`
|
||||
|
||||
|
||||
## Open Source Acknowledgements
|
||||
|
||||
XZ for Java (data compression)\
|
||||
https://tukaani.org/xz/java.html
|
||||
@@ -1,70 +0,0 @@
|
||||
This mod adds a Level Of Detail (LOD) system to Minecraft.
|
||||
This implementation renders simplified chunks outside the normal render distance
|
||||
allowing for an increased view distance without harming performance.
|
||||
|
||||
Or in other words: this mod let's you see farther without turning your game into a slide show.
|
||||
If you want to see a quick demo, check out the video I made here:
|
||||
https://youtu.be/CCT-3s02tYA
|
||||
|
||||
|
||||
Forge version: 1.16.5-36.1.0
|
||||
|
||||
Notes:
|
||||
This version has been confirmed to work in Eclipse and Retail Minecraft.
|
||||
(Retail running forge version 1.16.5-36.1.0)
|
||||
|
||||
|
||||
========================
|
||||
source code installation
|
||||
========================
|
||||
|
||||
See the Forge Documentation online for more detailed instructions:
|
||||
http://mcforge.readthedocs.io/en/latest/gettingstarted/
|
||||
|
||||
Step 1: Create a system variable called "JAVA_MC_HOME" with the location of the JDK 1.8.0_251 (This is needed for gradle to work correctly)
|
||||
|
||||
Step 2: replace JAVA_HOME with JAVA_MC_HOME in gradle.bat
|
||||
|
||||
Step 3: open a command line in the project folder
|
||||
|
||||
Step 4: run the command: "./gradlew geneclipseruns"
|
||||
|
||||
Step 5: run the command: "./gradlew eclipse"
|
||||
|
||||
Step 6: Make sure the eclipse has the JDK 1.8.0_251 installed. (This is needed so that eclipse can run minecraft)
|
||||
|
||||
Step 7: Import the project into eclipse
|
||||
|
||||
|
||||
|
||||
=========
|
||||
compiling
|
||||
=========
|
||||
|
||||
Step 1: open a command line in the project folder
|
||||
|
||||
Step 2: run the command: "./gradlew build"
|
||||
|
||||
Step 3: the compiled jar file will be in the folder "build\libs"
|
||||
|
||||
|
||||
|
||||
==============
|
||||
Other commands
|
||||
==============
|
||||
|
||||
"./gradlew --refresh-dependencies" to refresh local dependencies.
|
||||
"./gradlew clean" to reset everything (this does not affect your code) and then start the process again.
|
||||
|
||||
|
||||
|
||||
============
|
||||
Note to self
|
||||
============
|
||||
|
||||
The Minecraft source code is NOT added to your workspace in a editable way. Minecraft is treated like a normal Library. Sources are there for documentation and research purposes only.
|
||||
|
||||
Source code uses mcp mappings not Mojangs.
|
||||
|
||||
The source code can be 'created' with the ./eclipse command and can be found in the following path:
|
||||
minecraft-lod-mod\build\fg_cache\mcp\ VERSION \joined\ RANDOM_STRING \patch\output.jar
|
||||
@@ -1,390 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<profiles version="21">
|
||||
<profile kind="CodeFormatterProfile" name="Eclipse (James' Edit)" version="21">
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_ellipsis" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_enum_declarations" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_allocation_expression" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.parentheses_positions_in_for_statment" value="common_lines"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.comment.new_lines_at_block_boundaries" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_constructor_declaration_parameters" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.comment.insert_new_line_for_parameter" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_new_line_after_annotation_on_package" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_between_empty_parens_in_enum_constant" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_while" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_between_empty_parens_in_annotation_type_member_declaration" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.comment.format_javadoc_comments" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.indentation.size" value="4"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.parentheses_positions_in_enum_constant_declaration" value="common_lines"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_semicolon_in_for" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.align_with_spaces" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.continuation_indentation" value="2"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.number_of_blank_lines_before_code_block" value="0"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_switch_case_expressions" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.blank_lines_after_package" value="1"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_multiple_local_declarations" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_arguments_in_enum_constant" value="16"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_angle_bracket_in_parameterized_type_reference" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.comment.indent_root_tags" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.wrap_before_or_operator_multicatch" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.enabling_tag" value="@formatter:on"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.comment.count_line_length_from_starting_position" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_record_components" value="16"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_throws_clause_in_method_declaration" value="16"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_new_line_after_annotation_on_parameter" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.wrap_before_multiplicative_operator" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.keep_then_statement_on_same_line" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_explicitconstructorcall_arguments" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_prefix_operator" value="do not insert"/>
|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_catch" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_switch" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_anonymous_type_declaration" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.never_indent_line_comments_on_first_column" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_for_inits" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.indent_statements_compare_to_block" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_anonymous_type_declaration" value="next_line"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_question_in_wildcard" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_annotation" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_method_invocation_arguments" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_switch" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.comment.align_tags_descriptions_grouped" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.comment.line_length" value="80"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.use_on_off_tags" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.keep_method_body_on_one_line" value="one_line_never"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_between_empty_brackets_in_array_allocation_expression" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.keep_loop_body_block_on_one_line" value="one_line_never"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_enum_constant" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_method_declaration" value="next_line"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_colon_in_for" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.keep_type_declaration_on_one_line" value="one_line_never"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_closing_angle_bracket_in_type_arguments" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_additive_operator" value="16"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_multiple_field_declarations" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_record_constructor" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_relational_operator" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_superinterfaces" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.keep_record_declaration_on_one_line" value="one_line_never"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_colon_in_default" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_question_in_conditional" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_constructor_declaration" value="next_line"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_lambda_body" value="next_line"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.compact_else_if" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_type_parameters" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_catch" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_method_invocation" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_method_invocation_arguments" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_arguments_in_method_invocation" value="16"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_throws_clause_in_constructor_declaration" value="16"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_new_line_before_catch_in_try_statement" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_try" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_annotations_on_parameter" value="0"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.comment.clear_blank_lines_in_javadoc_comment" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_relational_operator" value="0"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_expressions_in_array_initializer" value="16"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.number_of_empty_lines_to_preserve" value="99"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_colon_in_case" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_additive_operator" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_if" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_type_arguments" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_string_concatenation" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.comment.format_line_comments" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_record_declaration" value="next_line"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_colon_in_labeled_statement" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.number_of_blank_lines_after_code_block" value="0"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_superinterfaces_in_type_declaration" value="16"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_conditional_expression" value="80"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_new_line_after_annotation_on_type" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_annotations_on_type" value="49"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_block" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_annotations_on_local_variable" value="49"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_enum_declaration" value="next_line"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_arrow_in_switch_default" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.comment.insert_new_line_between_different_tags" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_additive_operator" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_method_invocation" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_while" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.join_wrapped_lines" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_between_empty_parens_in_constructor_declaration" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_annotations_on_field" value="49"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.wrap_before_conditional_operator" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.indent_switchstatements_compare_to_cases" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_bracket_in_array_allocation_expression" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_synchronized" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_shift_operator" value="0"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.use_tabs_only_for_leading_indentations" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.parentheses_positions_in_try_clause" value="common_lines"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.keep_code_block_on_one_line" value="one_line_never"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_constructor_declaration_throws" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_record_components" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.tabulation.size" value="4"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_bitwise_operator" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_bracket_in_array_reference" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_colon_in_conditional" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_try" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_semicolon_in_try_resources" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.continuation_indentation_for_array_initializer" value="2"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_question_in_wildcard" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_record_declaration" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_superinterfaces_in_enum_declaration" value="16"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.wrap_before_assignment_operator" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_colon_in_labeled_statement" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_switch" value="next_line"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_superinterfaces" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_method_declaration_parameters" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_closing_angle_bracket_in_type_parameters" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.keep_lambda_body_block_on_one_line" value="one_line_never"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_annotations_on_method" value="49"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_parameterized_type_reference" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.keep_record_constructor_on_one_line" value="one_line_never"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_record_declaration" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.keep_empty_array_initializer_on_one_line" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_assertion_message" value="0"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_constructor_declaration" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.blank_lines_before_new_chunk" value="1"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_bracket_in_array_allocation_expression" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_constructor_declaration" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_angle_bracket_in_parameterized_type_reference" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_angle_bracket_in_type_arguments" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_colon_in_assert" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.blank_lines_before_member_type" value="1"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_logical_operator" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_arguments_in_qualified_allocation_expression" value="16"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_superinterfaces_in_record_declaration" value="16"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_if" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_semicolon" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.wrap_before_relational_operator" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_postfix_operator" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_angle_bracket_in_type_arguments" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_cast" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.comment.format_block_comments" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_parameters_in_method_declaration" value="16"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_method_declaration_throws" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.blank_lines_after_last_class_body_declaration" value="0"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.indent_statements_compare_to_body" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.keep_simple_while_body_on_same_line" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.wrap_before_logical_operator" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.blank_lines_between_statement_group_in_switch" value="0"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_bracket_in_array_reference" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_annotation" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_enum_constant_arguments" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.parentheses_positions_in_lambda_declaration" value="common_lines"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_colon_in_case" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_bracket_in_array_reference" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.keep_enum_declaration_on_one_line" value="one_line_never"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_method_declaration" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_enum_constant" value="next_line"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_type_declaration" value="next_line"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_multiplicative_operator" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.blank_lines_before_package" value="1"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_for" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_for_increments" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_enum_constant" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_explicitconstructorcall_arguments" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_annotation" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.indent_body_declarations_compare_to_enum_constant_header" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_constructor_declaration" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_constructor_declaration_throws" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_angle_bracket_in_type_parameters" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_question_in_conditional" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.comment.indent_parameter_description" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.number_of_blank_lines_at_beginning_of_code_block" value="0"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_new_line_before_finally_in_try_statement" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.tabulation.char" value="tab"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.wrap_before_string_concatenation" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.lineSplit" value="1200"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_annotation" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_switch" value="insert"/>
|
||||
</profile>
|
||||
</profiles>
|
||||
|
Before Width: | Height: | Size: 113 KiB |
|
Before Width: | Height: | Size: 83 KiB |
|
Before Width: | Height: | Size: 81 KiB |
|
Before Width: | Height: | Size: 191 KiB |
|
Before Width: | Height: | Size: 172 KiB |
|
Before Width: | Height: | Size: 194 KiB |
|
Before Width: | Height: | Size: 174 KiB |
@@ -2,26 +2,34 @@ buildscript {
|
||||
repositories {
|
||||
maven { url = 'https://files.minecraftforge.net' }
|
||||
mavenCentral()
|
||||
// potential replacement in case of problems:
|
||||
// https://dist.creeper.host/Sponge/maven
|
||||
// potential replacement in case of problems: https://dist.creeper.host/Sponge/maven
|
||||
maven { url = 'https://repo.spongepowered.org/maven/' }
|
||||
// used to download and compile dependencies from git repos
|
||||
// used to download and compile dependencies from git repos
|
||||
maven { url 'https://jitpack.io' }
|
||||
gradlePluginPortal()
|
||||
}
|
||||
dependencies {
|
||||
classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '3.+', changing: true
|
||||
// Note to self: Don't try to update ForgeGradle!
|
||||
// As of 11-27-2021 Mixins don't work on Gradle 7,
|
||||
// which the newer versions of ForgeGradle use
|
||||
classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '3+', changing: true
|
||||
classpath group: 'org.spongepowered', name: 'mixingradle', version: '0.7-SNAPSHOT'
|
||||
}
|
||||
}
|
||||
|
||||
plugins {
|
||||
id "com.github.johnrengelman.shadow" version "4.0.4"
|
||||
}
|
||||
|
||||
apply plugin: 'net.minecraftforge.gradle'
|
||||
apply plugin: 'org.spongepowered.mixin'
|
||||
// Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
|
||||
apply plugin: 'eclipse'
|
||||
apply plugin: 'maven-publish'
|
||||
|
||||
version = 'a1.5.1-pre'
|
||||
version = 'a1.5.4'
|
||||
group = 'com.seibel.lod'
|
||||
archivesBaseName = 'lod_1.16.5'
|
||||
archivesBaseName = 'Distant-Horizons_1.16.5'
|
||||
|
||||
|
||||
sourceCompatibility = targetCompatibility = compileJava.sourceCompatibility = compileJava.targetCompatibility = '1.8' // Need this here so eclipse task generates correctly.
|
||||
@@ -34,7 +42,7 @@ minecraft {
|
||||
// Use non-default mappings at your own risk. they may not always work.
|
||||
// Simply re-run your setup task after changing the mappings to update your workspace.
|
||||
mappings channel: 'official', version: '1.16.5'
|
||||
|
||||
|
||||
// makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable.
|
||||
|
||||
accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
|
||||
@@ -115,8 +123,19 @@ minecraft {
|
||||
}
|
||||
}
|
||||
|
||||
// Include resources generated by data generators.
|
||||
sourceSets.main.resources { srcDir 'src/generated/resources' }
|
||||
sourceSets {
|
||||
main {
|
||||
java {
|
||||
// add Distant Horizon's Core source folders
|
||||
srcDirs("core/src/main/java");
|
||||
srcDirs("core/src/main/resources")
|
||||
}
|
||||
resources {
|
||||
// Include resources generated by data generators.
|
||||
srcDir("src/generated/resources")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// this is required so that we can use
|
||||
// jitpack in the dependencies section below
|
||||
@@ -126,32 +145,25 @@ repositories {
|
||||
maven { url 'https://jitpack.io' }
|
||||
}
|
||||
|
||||
configurations {
|
||||
shadowMe
|
||||
compileOnly.extendsFrom(embed)
|
||||
}
|
||||
|
||||
dependencies {
|
||||
// Specify the version of Minecraft to use, If this is any group other then 'net.minecraft' it is assumed
|
||||
// that the dep is a ForgeGradle 'patcher' dependency. And it's patches will be applied.
|
||||
// The userdev artifact is a special name and will get all sorts of transformations applied to it.
|
||||
minecraft 'net.minecraftforge:forge:1.16.5-36.1.0'
|
||||
|
||||
// these aren't needed right now
|
||||
//implementation ('com.github.KaptainWutax:TerrainUtils:1.0.0'){
|
||||
// transitive = false
|
||||
//}
|
||||
//implementation ('com.github.KaptainWutax:BiomeUtils:1.0.0'){
|
||||
// transitive = false
|
||||
//}
|
||||
//implementation ('com.github.KaptainWutax:SeedUtils:-SNAPSHOT'){
|
||||
// transitive = false
|
||||
//}
|
||||
//implementation ('com.github.KaptainWutax:MCUtils:1.0.0'){
|
||||
// transitive = false
|
||||
//}
|
||||
//implementation ('com.github.KaptainWutax:NoiseUtils:1.0.0'){
|
||||
// transitive = false
|
||||
//}
|
||||
//implementation ('com.github.KaptainWutax:MathUtils:-SNAPSHOT'){
|
||||
// transitive = false
|
||||
//}
|
||||
|
||||
// required to generate the mixin refmap
|
||||
annotationProcessor 'org.spongepowered:mixin:0.8:processor'
|
||||
|
||||
implementation 'org.tukaani:xz:1.9'
|
||||
shadowMe 'org.tukaani:xz:1.9'
|
||||
implementation 'org.apache.commons:commons-compress:1.21'
|
||||
shadowMe 'org.apache.commons:commons-compress:1.21'
|
||||
|
||||
// these were added to hopefully allow for cloning
|
||||
// configuredFeatures to allow for safe
|
||||
// multi threaded feature generation. Sadly I couldn't find
|
||||
@@ -182,7 +194,41 @@ dependencies {
|
||||
// For more info...
|
||||
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
|
||||
// http://www.gradle.org/docs/current/userguide/dependency_management.html
|
||||
}
|
||||
|
||||
task copyCoreResources(type: Copy) {
|
||||
from file("core/src/main/resources/shaders")
|
||||
into file("src/generated/resources/shaders")
|
||||
}
|
||||
|
||||
task copyCoreResourcesAtRuntime(type: Copy) {
|
||||
from file("core/src/main/resources/shaders")
|
||||
into file("build/resources/main/shaders")
|
||||
}
|
||||
|
||||
compileJava.dependsOn(copyCoreResources).dependsOn(copyCoreResourcesAtRuntime)
|
||||
|
||||
jar {
|
||||
classifier 'withoutDependencies'
|
||||
}
|
||||
|
||||
shadowJar {
|
||||
duplicatesStrategy = DuplicatesStrategy.INCLUDE
|
||||
configurations = [project.configurations.getByName("shadowMe")]
|
||||
relocate 'org.tukaani', 'shaded.tukaani'
|
||||
relocate 'org.apache.commons.compress', 'shaded.apache.commons.compress'
|
||||
classifier ''
|
||||
}
|
||||
|
||||
reobf {
|
||||
shadowJar {
|
||||
dependsOn tasks.createMcpToSrg
|
||||
mappings = tasks.createMcpToSrg.outputs.files.singleFile
|
||||
}
|
||||
}
|
||||
|
||||
artifacts {
|
||||
archives tasks.shadowJar
|
||||
}
|
||||
|
||||
// Example for how to get properties into the manifest for reading by the runtime..
|
||||
@@ -198,10 +244,9 @@ jar {
|
||||
])
|
||||
}
|
||||
}
|
||||
|
||||
// Example configuration to allow publishing using the maven-publish task
|
||||
// This is the preferred method to reobfuscate your jar file
|
||||
jar.finalizedBy('reobfJar')
|
||||
jar.finalizedBy('reobfJar')
|
||||
// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing
|
||||
//publish.dependsOn('reobfJar')
|
||||
|
||||
@@ -220,4 +265,6 @@ publishing {
|
||||
|
||||
mixin {
|
||||
add sourceSets.main, "lod.refmap.json"
|
||||
}
|
||||
config "lod.mixins.json"
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-4.10.3-bin.zip
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-4.10.3-bin.zip
|
||||
|
||||
@@ -1,43 +0,0 @@
|
||||
package com.seibel.lod;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import com.seibel.lod.builders.lodTemplates.Box;
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.HorizontalQuality;
|
||||
import com.seibel.lod.enums.HorizontalScale;
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
|
||||
import net.minecraft.util.Direction;
|
||||
|
||||
public class Main
|
||||
{
|
||||
public static void main(String[] args)
|
||||
{
|
||||
for(byte detail = 0; detail < 13; detail++)
|
||||
{
|
||||
byte minGenDetail = 0;
|
||||
byte maxDetail = 10;
|
||||
int distance;
|
||||
if (detail <= minGenDetail)
|
||||
distance = 0;
|
||||
else if (detail >= maxDetail)
|
||||
distance = 10000;
|
||||
else
|
||||
{
|
||||
int distanceUnit = HorizontalScale.LOW.distanceUnit;
|
||||
switch (HorizontalQuality.HIGH)
|
||||
{
|
||||
case LINEAR:
|
||||
;
|
||||
distance = (detail * distanceUnit);
|
||||
default:
|
||||
double base = HorizontalQuality.HIGH.quadraticBase;
|
||||
distance = (int) (Math.pow(base, detail) * distanceUnit);
|
||||
}
|
||||
}
|
||||
System.out.println(distance);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod;
|
||||
|
||||
/**
|
||||
* This file is similar to mcmod.info
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 08-29-2021
|
||||
*/
|
||||
public final class ModInfo
|
||||
{
|
||||
public static final String MODID = "lod";
|
||||
public static final String MODNAME = "LOD";
|
||||
public static final String MODAPI = "LodAPI";
|
||||
public static final String VERSION = "a1.5.1-pre";
|
||||
}
|
||||
@@ -1,588 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.builders;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.Callable;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.concurrent.Future;
|
||||
import java.util.concurrent.locks.ReentrantLock;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
import org.lwjgl.opengl.GL15C;
|
||||
|
||||
import com.seibel.lod.builders.lodTemplates.Box;
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.VerticalQuality;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.LodRegion;
|
||||
import com.seibel.lod.objects.PosToRenderContainer;
|
||||
import com.seibel.lod.objects.RegionPos;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.proxy.GlProxy;
|
||||
import com.seibel.lod.proxy.GlProxy.GlProxyContext;
|
||||
import com.seibel.lod.render.LodRenderer;
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
import com.seibel.lod.util.LodThreadFactory;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.vertex.VertexBuffer;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
|
||||
/**
|
||||
* This object is used to create NearFarBuffer objects.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 9-25-2021
|
||||
*/
|
||||
public class LodBufferBuilder
|
||||
{
|
||||
/**
|
||||
* This holds the thread used to generate new LODs off the main thread.
|
||||
*/
|
||||
public static ExecutorService mainGenThread = Executors.newSingleThreadExecutor(new LodThreadFactory(LodBufferBuilder.class.getSimpleName() + " - main"));
|
||||
/**
|
||||
* This holds the threads used to generate buffers.
|
||||
*/
|
||||
public static ExecutorService bufferBuilderThreads = Executors.newFixedThreadPool(LodConfig.CLIENT.threading.numberOfBufferBuilderThreads.get(), new LodThreadFactory(LodBufferBuilder.class.getSimpleName() + " - builder"));
|
||||
|
||||
/**
|
||||
* The buffers that are used to create LODs using far fog
|
||||
*/
|
||||
public volatile BufferBuilder[][] buildableBuffers;
|
||||
|
||||
/**
|
||||
* Used when building new VBOs
|
||||
*/
|
||||
public volatile VertexBuffer[][] buildableVbos;
|
||||
|
||||
/**
|
||||
* VBOs that are sent over to the LodNodeRenderer
|
||||
*/
|
||||
public volatile VertexBuffer[][] drawableVbos;
|
||||
|
||||
/**
|
||||
* if this is true the LOD buffers are currently being
|
||||
* regenerated.
|
||||
*/
|
||||
public boolean generatingBuffers = false;
|
||||
|
||||
/**
|
||||
* if this is true new LOD buffers have been generated
|
||||
* and are waiting to be swapped with the drawable buffers
|
||||
*/
|
||||
private boolean switchVbos = false;
|
||||
|
||||
/**
|
||||
* Size of the buffer builders in bytes last time we created them
|
||||
*/
|
||||
public int previousBufferSize = 0;
|
||||
|
||||
/**
|
||||
* Width of the dimension in regions last time we created the buffers
|
||||
*/
|
||||
public int previousRegionWidth = 0;
|
||||
|
||||
/**
|
||||
* this is used to prevent multiple threads creating, destroying, or using the buffers at the same time
|
||||
*/
|
||||
private ReentrantLock bufferLock = new ReentrantLock();
|
||||
|
||||
private volatile Box[][] boxCache;
|
||||
private volatile PosToRenderContainer[][] setsToRender;
|
||||
private volatile RegionPos center;
|
||||
|
||||
/**
|
||||
* This is the ChunkPos the player was at the last time the buffers were built.
|
||||
* IE the center of the buffers last time they were built
|
||||
*/
|
||||
private volatile ChunkPos drawableCenterChunkPos = new ChunkPos(0, 0);
|
||||
private volatile ChunkPos buildableCenterChunkPos = new ChunkPos(0, 0);
|
||||
|
||||
|
||||
public LodBufferBuilder()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a thread to asynchronously generate LOD buffers
|
||||
* centered around the given camera X and Z.
|
||||
* <br>
|
||||
* This method will write to the drawable near and far buffers.
|
||||
* <br>
|
||||
* After the buildable buffers have been generated they must be
|
||||
* swapped with the drawable buffers in the LodRenderer to be drawn.
|
||||
*/
|
||||
public void generateLodBuffersAsync(LodRenderer renderer, LodDimension lodDim,
|
||||
BlockPos playerBlockPos, boolean fullRegen)
|
||||
{
|
||||
|
||||
// only allow one generation process to happen at a time
|
||||
if (generatingBuffers)
|
||||
return;
|
||||
|
||||
if (buildableBuffers == null)
|
||||
// setupBuffers hasn't been called yet
|
||||
return;
|
||||
|
||||
generatingBuffers = true;
|
||||
|
||||
// round the player's block position down to the nearest chunk BlockPos
|
||||
ChunkPos playerChunkPos = new ChunkPos(playerBlockPos);
|
||||
BlockPos playerBlockPosRounded = playerChunkPos.getWorldPosition();
|
||||
|
||||
Thread thread = new Thread(() ->
|
||||
{
|
||||
bufferLock.lock();
|
||||
|
||||
try
|
||||
{
|
||||
long startTime = System.currentTimeMillis();
|
||||
|
||||
ArrayList<Callable<Boolean>> nodeToRenderThreads = new ArrayList<>(lodDim.getWidth() * lodDim.getWidth());
|
||||
|
||||
startBuffers(fullRegen, lodDim);
|
||||
|
||||
|
||||
RegionPos playerRegionPos = new RegionPos(playerChunkPos);
|
||||
if (center == null)
|
||||
center = playerRegionPos;
|
||||
|
||||
if (setsToRender == null)
|
||||
setsToRender = new PosToRenderContainer[lodDim.getWidth()][lodDim.getWidth()];
|
||||
|
||||
if (setsToRender.length != lodDim.getWidth())
|
||||
setsToRender = new PosToRenderContainer[lodDim.getWidth()][lodDim.getWidth()];
|
||||
|
||||
if (boxCache == null)
|
||||
boxCache = new Box[lodDim.getWidth()][lodDim.getWidth()];
|
||||
|
||||
if (boxCache.length != lodDim.getWidth())
|
||||
boxCache = new Box[lodDim.getWidth()][lodDim.getWidth()];
|
||||
|
||||
// this will be the center of the VBOs once they have been built
|
||||
buildableCenterChunkPos = playerChunkPos;
|
||||
|
||||
|
||||
|
||||
//================================//
|
||||
// create the nodeToRenderThreads //
|
||||
//================================//
|
||||
|
||||
for (int xRegion = 0; xRegion < lodDim.getWidth(); xRegion++)
|
||||
{
|
||||
for (int zRegion = 0; zRegion < lodDim.getWidth(); zRegion++)
|
||||
{
|
||||
if (lodDim.doesRegionNeedBufferRegen(xRegion, zRegion) || fullRegen)
|
||||
{
|
||||
RegionPos regionPos = new RegionPos(
|
||||
xRegion + lodDim.getCenterRegionPosX() - Math.floorDiv(lodDim.getWidth(), 2),
|
||||
zRegion + lodDim.getCenterRegionPosZ() - Math.floorDiv(lodDim.getWidth(), 2));
|
||||
|
||||
// local position in the vbo and bufferBuilder arrays
|
||||
BufferBuilder currentBuffer = buildableBuffers[xRegion][zRegion];
|
||||
LodRegion region = lodDim.getRegion(regionPos.x, regionPos.z);
|
||||
|
||||
if (region == null)
|
||||
continue;
|
||||
|
||||
// make sure the buffers weren't
|
||||
// changed while we were running this method
|
||||
if (currentBuffer == null || !currentBuffer.building())
|
||||
return;
|
||||
|
||||
byte minDetail = region.getMinDetailLevel();
|
||||
|
||||
|
||||
final int xR = xRegion;
|
||||
final int zR = zRegion;
|
||||
Callable<Boolean> dataToRenderThread = () ->
|
||||
{
|
||||
Map<Direction, long[]> adjData = new HashMap<>();
|
||||
|
||||
// determine how many LODs we can stack vertically
|
||||
int maxVerticalData = 1;
|
||||
if (LodConfig.CLIENT.worldGenerator.lodQualityMode.get() == VerticalQuality.VOXEL)
|
||||
maxVerticalData = 256;
|
||||
|
||||
// create adjData's arrays
|
||||
for (Direction direction : Box.ADJ_DIRECTIONS)
|
||||
adjData.put(direction, new long[maxVerticalData]);
|
||||
|
||||
//previous setToRender cache
|
||||
if (setsToRender[xR][zR] == null)
|
||||
setsToRender[xR][zR] = new PosToRenderContainer(minDetail, regionPos.x, regionPos.z);
|
||||
|
||||
if (boxCache[xR][zR] == null)
|
||||
boxCache[xR][zR] = new Box();
|
||||
|
||||
PosToRenderContainer posToRender = setsToRender[xR][zR];
|
||||
posToRender.clear(minDetail, regionPos.x, regionPos.z);
|
||||
|
||||
lodDim.getDataToRender(
|
||||
posToRender,
|
||||
regionPos,
|
||||
playerBlockPosRounded.getX(),
|
||||
playerBlockPosRounded.getZ());
|
||||
|
||||
byte detailLevel;
|
||||
int posX;
|
||||
int posZ;
|
||||
int xAdj;
|
||||
int zAdj;
|
||||
int chunkXdist;
|
||||
int chunkZdist;
|
||||
|
||||
// keep a local version so we don't have to worry about indexOutOfBounds Exceptions
|
||||
// if it changes in the LodRenderer while we are working here
|
||||
boolean[][] vanillaRenderedChunks = renderer.vanillaRenderedChunks;
|
||||
short gameChunkRenderDistance = (short) (vanillaRenderedChunks.length / 2 - 1);
|
||||
|
||||
for (int index = 0; index < posToRender.getNumberOfPos(); index++)
|
||||
{
|
||||
detailLevel = posToRender.getNthDetailLevel(index);
|
||||
posX = posToRender.getNthPosX(index);
|
||||
posZ = posToRender.getNthPosZ(index);
|
||||
|
||||
// skip any chunks that Minecraft is going to render
|
||||
chunkXdist = LevelPosUtil.getChunkPos(detailLevel, posX) - playerChunkPos.x;
|
||||
chunkZdist = LevelPosUtil.getChunkPos(detailLevel, posZ) - playerChunkPos.z;
|
||||
|
||||
if (gameChunkRenderDistance >= Math.abs(chunkXdist)
|
||||
&& gameChunkRenderDistance >= Math.abs(chunkZdist)
|
||||
&& detailLevel <= LodUtil.CHUNK_DETAIL_LEVEL
|
||||
&& vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance + 1])
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// skip any chunks that Minecraft is going to render
|
||||
for (Direction direction : Box.ADJ_DIRECTIONS)
|
||||
{
|
||||
xAdj = posX + direction.getNormal().getX();
|
||||
zAdj = posZ + direction.getNormal().getZ();
|
||||
chunkXdist = LevelPosUtil.getChunkPos(detailLevel, xAdj) - playerChunkPos.x;
|
||||
chunkZdist = LevelPosUtil.getChunkPos(detailLevel, zAdj) - playerChunkPos.z;
|
||||
boolean performFaceCulling = true;
|
||||
|
||||
if (performFaceCulling
|
||||
&& posToRender.contains(detailLevel, xAdj, zAdj)
|
||||
&& (gameChunkRenderDistance < Math.abs(chunkXdist)
|
||||
|| gameChunkRenderDistance < Math.abs(chunkZdist)
|
||||
|| !vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance + 1]))
|
||||
{
|
||||
if (!adjData.containsKey(direction) || adjData.get(direction) == null)
|
||||
adjData.put(direction, new long[maxVerticalData]);
|
||||
for (int verticalIndex = 0; verticalIndex < lodDim.getMaxVerticalData(detailLevel, xAdj, zAdj); verticalIndex++)
|
||||
{
|
||||
long data = lodDim.getData(detailLevel, xAdj, zAdj, verticalIndex);
|
||||
adjData.get(direction)[verticalIndex] = data;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
adjData.put(direction, null);
|
||||
}
|
||||
}
|
||||
|
||||
long data;
|
||||
for (int verticalIndex = 0; verticalIndex < lodDim.getMaxVerticalData(detailLevel, posX, posZ); verticalIndex++)
|
||||
{
|
||||
data = lodDim.getData(detailLevel, posX, posZ, verticalIndex);
|
||||
if (DataPointUtil.isVoid(data) || !DataPointUtil.doesItExist(data))
|
||||
break;
|
||||
|
||||
LodConfig.CLIENT.graphics.lodTemplate.get().template.addLodToBuffer(currentBuffer, playerBlockPosRounded, data, adjData,
|
||||
detailLevel, posX, posZ, boxCache[xR][zR], renderer.previousDebugMode, renderer.lightMap);
|
||||
}
|
||||
|
||||
|
||||
} // for pos to in list to render
|
||||
// the thread executed successfully
|
||||
return true;
|
||||
};
|
||||
nodeToRenderThreads.add(dataToRenderThread);
|
||||
}
|
||||
} // region z
|
||||
} // region z
|
||||
|
||||
|
||||
|
||||
long executeStart = System.currentTimeMillis();
|
||||
// wait for all threads to finish
|
||||
List<Future<Boolean>> futuresBuffer = bufferBuilderThreads.invokeAll(nodeToRenderThreads);
|
||||
for (Future<Boolean> future : futuresBuffer)
|
||||
{
|
||||
// the future will be false if its thread failed
|
||||
if (!future.get())
|
||||
{
|
||||
ClientProxy.LOGGER.warn("LodBufferBuilder ran into trouble and had to start over.");
|
||||
closeBuffers(fullRegen, lodDim);
|
||||
return;
|
||||
}
|
||||
}
|
||||
long executeEnd = System.currentTimeMillis();
|
||||
|
||||
|
||||
long endTime = System.currentTimeMillis();
|
||||
@SuppressWarnings("unused")
|
||||
long buildTime = endTime - startTime;
|
||||
@SuppressWarnings("unused")
|
||||
long executeTime = executeEnd - executeStart;
|
||||
|
||||
// ClientProxy.LOGGER.info("Thread Build time: " + buildTime + " ms" + '\n' +
|
||||
// "thread execute time: " + executeTime + " ms");
|
||||
|
||||
// mark that the buildable buffers as ready to swap
|
||||
switchVbos = true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ClientProxy.LOGGER.warn("\"LodNodeBufferBuilder.generateLodBuffersAsync\" ran into trouble: ");
|
||||
e.printStackTrace();
|
||||
}
|
||||
finally
|
||||
{
|
||||
// regardless of if we successfully created the buffers
|
||||
// we are done generating.
|
||||
generatingBuffers = false;
|
||||
|
||||
// clean up any potentially open resources
|
||||
if (buildableBuffers != null)
|
||||
closeBuffers(fullRegen, lodDim);
|
||||
|
||||
// upload the new buffers
|
||||
uploadBuffers(fullRegen, lodDim);
|
||||
bufferLock.unlock();
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
mainGenThread.execute(thread);
|
||||
}
|
||||
|
||||
//===============================//
|
||||
// BufferBuilder related methods //
|
||||
//===============================//
|
||||
|
||||
/**
|
||||
* Called from the LodRenderer to create the
|
||||
* BufferBuilders. <br><br>
|
||||
* <p>
|
||||
* May have to wait for the bufferLock to open.
|
||||
*/
|
||||
public void setupBuffers(LodDimension lodDimension)
|
||||
{
|
||||
bufferLock.lock();
|
||||
int numbRegionsWide = lodDimension.getWidth();
|
||||
int bufferMaxCapacity;
|
||||
|
||||
previousRegionWidth = numbRegionsWide;
|
||||
buildableBuffers = new BufferBuilder[numbRegionsWide][numbRegionsWide];
|
||||
|
||||
buildableVbos = new VertexBuffer[numbRegionsWide][numbRegionsWide];
|
||||
drawableVbos = new VertexBuffer[numbRegionsWide][numbRegionsWide];
|
||||
|
||||
for (int x = 0; x < numbRegionsWide; x++)
|
||||
{
|
||||
for (int z = 0; z < numbRegionsWide; z++)
|
||||
{
|
||||
bufferMaxCapacity = lodDimension.getMemoryRequired(x, z, LodConfig.CLIENT.graphics.lodTemplate.get());
|
||||
buildableBuffers[x][z] = new BufferBuilder(bufferMaxCapacity);
|
||||
|
||||
buildableVbos[x][z] = new VertexBuffer(LodRenderer.LOD_VERTEX_FORMAT);
|
||||
drawableVbos[x][z] = new VertexBuffer(LodRenderer.LOD_VERTEX_FORMAT);
|
||||
}
|
||||
}
|
||||
|
||||
bufferLock.unlock();
|
||||
}
|
||||
|
||||
/**
|
||||
* sets the buffers and Vbos to null, forcing them to be recreated. <br><br>
|
||||
* <p>
|
||||
* May have to wait for the bufferLock to open.
|
||||
*/
|
||||
public void destroyBuffers()
|
||||
{
|
||||
bufferLock.lock();
|
||||
|
||||
buildableBuffers = null;
|
||||
buildableVbos = null;
|
||||
drawableVbos = null;
|
||||
|
||||
bufferLock.unlock();
|
||||
}
|
||||
|
||||
/**
|
||||
* Calls begin on each of the buildable BufferBuilders.
|
||||
*/
|
||||
private void startBuffers(boolean fullRegen, LodDimension lodDim)
|
||||
{
|
||||
for (int x = 0; x < buildableBuffers.length; x++)
|
||||
{
|
||||
for (int z = 0; z < buildableBuffers.length; z++)
|
||||
{
|
||||
if (fullRegen || lodDim.doesRegionNeedBufferRegen(x, z))
|
||||
{
|
||||
// for some reason BufferBuilder.vertexCounts
|
||||
// isn't reset unless this is called, which can cause
|
||||
// a false indexOutOfBoundsException
|
||||
buildableBuffers[x][z].discard();
|
||||
|
||||
buildableBuffers[x][z].begin(GL11.GL_QUADS, LodRenderer.LOD_VERTEX_FORMAT);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Calls end on each of the buildable BufferBuilders.
|
||||
*/
|
||||
private void closeBuffers(boolean fullRegen, LodDimension lodDim)
|
||||
{
|
||||
for (int x = 0; x < buildableBuffers.length; x++)
|
||||
for (int z = 0; z < buildableBuffers.length; z++)
|
||||
if (buildableBuffers[x][z] != null && buildableBuffers[x][z].building() && (fullRegen || lodDim.doesRegionNeedBufferRegen(x, z)))
|
||||
buildableBuffers[x][z].end();
|
||||
}
|
||||
|
||||
/**
|
||||
* Upload all buildableBuffers to the GPU.
|
||||
*/
|
||||
private void uploadBuffers(boolean fullRegen, LodDimension lodDim)
|
||||
{
|
||||
GlProxy glProxy = GlProxy.getInstance();
|
||||
|
||||
try
|
||||
{
|
||||
// make sure we are uploading to a different OpenGL context,
|
||||
// to prevent interference (IE stuttering) with the Minecraft context.
|
||||
glProxy.setGlContext(GlProxyContext.LOD_BUILDER);
|
||||
|
||||
for (int x = 0; x < buildableVbos.length; x++)
|
||||
{
|
||||
for (int z = 0; z < buildableVbos.length; z++)
|
||||
{
|
||||
if (fullRegen || lodDim.doesRegionNeedBufferRegen(x, z))
|
||||
{
|
||||
ByteBuffer builderBuffer = buildableBuffers[x][z].popNextBuffer().getSecond();
|
||||
vboUpload(buildableVbos[x][z], builderBuffer);
|
||||
lodDim.setRegenRegionBufferByArrayIndex(x, z, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (IllegalStateException e)
|
||||
{
|
||||
ClientProxy.LOGGER.error(LodBufferBuilder.class.getSimpleName() + " - UploadBuffers failed: " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
finally
|
||||
{
|
||||
// make sure the context is disabled
|
||||
glProxy.setGlContext(GlProxyContext.NONE);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Uploads the uploadBuffer into the VBO in GPU memory.
|
||||
*/
|
||||
private void vboUpload(VertexBuffer vbo, ByteBuffer uploadBuffer)
|
||||
{
|
||||
// this shouldn't happen, but just to be safe
|
||||
if (vbo.id != -1 && GlProxy.getInstance().getGlContext() == GlProxyContext.LOD_BUILDER)
|
||||
{
|
||||
// this is how many points will be rendered
|
||||
vbo.vertexCount = (uploadBuffer.remaining() / vbo.format.getVertexSize());
|
||||
|
||||
GL15C.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo.id);
|
||||
|
||||
// subData only works if the memory is allocated beforehand.
|
||||
GL15C.glBufferData(GL15.GL_ARRAY_BUFFER, uploadBuffer.remaining(), GL15C.GL_DYNAMIC_DRAW);
|
||||
|
||||
// interestingly bufferSubData renders faster than glMapBuffer
|
||||
// even though OpenGLInsights-AsynchronousBufferTransfers says glMapBuffer
|
||||
// is faster for transferring data. They must put the data in different memory
|
||||
// or something.
|
||||
GL15C.glBufferSubData(GL15.GL_ARRAY_BUFFER, 0, uploadBuffer);
|
||||
|
||||
GL15C.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the newly created VBOs
|
||||
*/
|
||||
public VertexBuffersAndOffset getVertexBuffers()
|
||||
{
|
||||
// don't wait for the lock to open
|
||||
// since this is called on the main render thread
|
||||
if (bufferLock.tryLock())
|
||||
{
|
||||
VertexBuffer[][] tmpVbo = drawableVbos;
|
||||
drawableVbos = buildableVbos;
|
||||
buildableVbos = tmpVbo;
|
||||
|
||||
drawableCenterChunkPos = buildableCenterChunkPos;
|
||||
|
||||
// the vbos have been swapped
|
||||
switchVbos = false;
|
||||
bufferLock.unlock();
|
||||
}
|
||||
|
||||
return new VertexBuffersAndOffset(drawableVbos, drawableCenterChunkPos);
|
||||
}
|
||||
|
||||
/**
|
||||
* A simple container to pass multiple objects back in the getVertexBuffers method.
|
||||
*/
|
||||
public class VertexBuffersAndOffset
|
||||
{
|
||||
public VertexBuffer[][] vbos;
|
||||
public ChunkPos drawableCenterChunkPos;
|
||||
|
||||
public VertexBuffersAndOffset(VertexBuffer[][] newVbos, ChunkPos newDrawableCenterChunkPos)
|
||||
{
|
||||
vbos = newVbos;
|
||||
drawableCenterChunkPos = newDrawableCenterChunkPos;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* If this is true the buildable near and far
|
||||
* buffers have been generated and are ready to be
|
||||
* sent to the LodRenderer.
|
||||
*/
|
||||
public boolean newBuffersAvaliable()
|
||||
{
|
||||
return switchVbos;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,978 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.builders;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ConcurrentMap;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.enums.HorizontalResolution;
|
||||
import com.seibel.lod.enums.VerticalQuality;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.LodRegion;
|
||||
import com.seibel.lod.objects.LodWorld;
|
||||
import com.seibel.lod.util.ColorUtil;
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
import com.seibel.lod.util.LodThreadFactory;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.util.ThreadMapUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.block.AbstractPlantBlock;
|
||||
import net.minecraft.block.AbstractTopPlantBlock;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.block.BushBlock;
|
||||
import net.minecraft.block.FlowerBlock;
|
||||
import net.minecraft.block.GrassBlock;
|
||||
import net.minecraft.block.IGrowable;
|
||||
import net.minecraft.block.LeavesBlock;
|
||||
import net.minecraft.block.TallGrassBlock;
|
||||
import net.minecraft.block.material.MaterialColor;
|
||||
import net.minecraft.client.renderer.model.BakedQuad;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.client.world.ClientWorld;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.util.math.shapes.VoxelShape;
|
||||
import net.minecraft.world.DimensionType;
|
||||
import net.minecraft.world.IWorld;
|
||||
import net.minecraft.world.LightType;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.biome.Biome;
|
||||
import net.minecraft.world.chunk.ChunkSection;
|
||||
import net.minecraft.world.chunk.IChunk;
|
||||
import net.minecraft.world.gen.Heightmap;
|
||||
import net.minecraftforge.client.model.data.ModelDataMap;
|
||||
|
||||
/**
|
||||
* This object is in charge of creating Lod related objects. (specifically: Lod
|
||||
* World, Dimension, and Region objects)
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @author James Seibel
|
||||
* @version 9-25-2021
|
||||
*/
|
||||
public class LodBuilder
|
||||
{
|
||||
private static MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
|
||||
private ExecutorService lodGenThreadPool = Executors.newSingleThreadExecutor(new LodThreadFactory(this.getClass().getSimpleName()));
|
||||
|
||||
public static final Direction[] directions = new Direction[] { Direction.UP, Direction.EAST, Direction.SOUTH, Direction.WEST, Direction.NORTH, Direction.DOWN };
|
||||
public static final int CHUNK_DATA_WIDTH = LodUtil.CHUNK_WIDTH;
|
||||
public static final int CHUNK_SECTION_HEIGHT = CHUNK_DATA_WIDTH;
|
||||
public static final Heightmap.Type DEFAULT_HEIGHTMAP = Heightmap.Type.WORLD_SURFACE_WG;
|
||||
public static final ConcurrentMap<Block, Integer> colorMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<Block, Boolean> toTint = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<Block, VoxelShape> shapeMap = new ConcurrentHashMap<>();
|
||||
|
||||
public static final ModelDataMap dataMap = new ModelDataMap.Builder().build();
|
||||
|
||||
/** If no blocks are found in the area in determineBottomPointForArea return this */
|
||||
public static final short DEFAULT_DEPTH = 0;
|
||||
/** If no blocks are found in the area in determineHeightPointForArea return this */
|
||||
public static final short DEFAULT_HEIGHT = 0;
|
||||
/** Minecraft's max light value */
|
||||
public static final short DEFAULT_MAX_LIGHT = 15;
|
||||
|
||||
/** TODO is this needed / used? */
|
||||
public static final boolean onlyUseFullBlock = false;
|
||||
/** TODO is this needed / used? */
|
||||
public static final boolean avoidSmallBlock = false;
|
||||
|
||||
/** How wide LodDimensions should be in regions */
|
||||
public int defaultDimensionWidthInRegions = 5;
|
||||
|
||||
|
||||
|
||||
|
||||
public LodBuilder()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public void generateLodNodeAsync(IChunk chunk, LodWorld lodWorld, IWorld world)
|
||||
{
|
||||
generateLodNodeAsync(chunk, lodWorld, world, DistanceGenerationMode.SERVER);
|
||||
}
|
||||
|
||||
|
||||
public void generateLodNodeAsync(IChunk chunk, LodWorld lodWorld, IWorld world, DistanceGenerationMode generationMode)
|
||||
{
|
||||
if (lodWorld == null || !lodWorld.getIsWorldLoaded())
|
||||
return;
|
||||
|
||||
// don't try to create an LOD object
|
||||
// if for some reason we aren't
|
||||
// given a valid chunk object
|
||||
if (chunk == null)
|
||||
return;
|
||||
|
||||
Thread thread = new Thread(() ->
|
||||
{
|
||||
try
|
||||
{
|
||||
// we need a loaded client world in order to
|
||||
// get the textures for blocks
|
||||
if (mc.getClientWorld() == null)
|
||||
return;
|
||||
|
||||
DimensionType dim = world.dimensionType();
|
||||
|
||||
// make sure the dimension exists
|
||||
LodDimension lodDim;
|
||||
if (lodWorld.getLodDimension(dim) == null)
|
||||
{
|
||||
lodDim = new LodDimension(dim, lodWorld, defaultDimensionWidthInRegions);
|
||||
lodWorld.addLodDimension(lodDim);
|
||||
}
|
||||
else
|
||||
{
|
||||
lodDim = lodWorld.getLodDimension(dim);
|
||||
}
|
||||
generateLodNodeFromChunk(lodDim, chunk, new LodBuilderConfig(generationMode));
|
||||
}
|
||||
catch (IllegalArgumentException | NullPointerException e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
// if the world changes while LODs are being generated
|
||||
// they will throw errors as they try to access things that no longer
|
||||
// exist.
|
||||
}
|
||||
});
|
||||
lodGenThreadPool.execute(thread);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a LodNode for a chunk in the given world.
|
||||
*
|
||||
* @throws IllegalArgumentException thrown if either the chunk or world is null.
|
||||
*/
|
||||
public void generateLodNodeFromChunk(LodDimension lodDim, IChunk chunk) throws IllegalArgumentException
|
||||
{
|
||||
generateLodNodeFromChunk(lodDim, chunk, new LodBuilderConfig());
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a LodNode for a chunk in the given world.
|
||||
*
|
||||
* @throws IllegalArgumentException thrown if either the chunk or world is null.
|
||||
*/
|
||||
public void generateLodNodeFromChunk(LodDimension lodDim, IChunk chunk, LodBuilderConfig config)
|
||||
throws IllegalArgumentException
|
||||
{
|
||||
if (chunk == null)
|
||||
throw new IllegalArgumentException("generateLodFromChunk given a null chunk");
|
||||
|
||||
int startX;
|
||||
int startZ;
|
||||
int endX;
|
||||
int endZ;
|
||||
|
||||
|
||||
LodRegion region = lodDim.getRegion(chunk.getPos().getRegionX(), chunk.getPos().getRegionZ());
|
||||
if (region == null)
|
||||
return;
|
||||
|
||||
// determine how many LODs to generate horizontally
|
||||
HorizontalResolution detail;
|
||||
byte minDetailLevel = region.getMinDetailLevel();
|
||||
detail = DetailDistanceUtil.getLodGenDetail(minDetailLevel);
|
||||
|
||||
|
||||
// determine how many LODs to generate vertically
|
||||
VerticalQuality verticalQuality = LodConfig.CLIENT.worldGenerator.lodQualityMode.get();
|
||||
byte detailLevel = detail.detailLevel;
|
||||
|
||||
|
||||
// generate the LODs
|
||||
int posX;
|
||||
int posZ;
|
||||
for (int i = 0; i < detail.dataPointLengthCount * detail.dataPointLengthCount; i++)
|
||||
{
|
||||
startX = detail.startX[i];
|
||||
startZ = detail.startZ[i];
|
||||
endX = detail.endX[i];
|
||||
endZ = detail.endZ[i];
|
||||
|
||||
posX = LevelPosUtil.convert((byte) 0, chunk.getPos().x * 16 + startX, detail.detailLevel);
|
||||
posZ = LevelPosUtil.convert((byte) 0, chunk.getPos().z * 16 + startZ, detail.detailLevel);
|
||||
|
||||
|
||||
long[] data;
|
||||
switch (verticalQuality)
|
||||
{
|
||||
default:
|
||||
case HEIGHTMAP:
|
||||
long singleData;
|
||||
long[] dataToMergeSingle = createSingleDataToMerge(detail, chunk, config, startX, startZ, endX, endZ);
|
||||
singleData = DataPointUtil.mergeSingleData(dataToMergeSingle);
|
||||
lodDim.addData(detailLevel,
|
||||
posX,
|
||||
posZ,
|
||||
0,
|
||||
singleData,
|
||||
false);
|
||||
break;
|
||||
|
||||
case VOXEL:
|
||||
long[] dataToMergeVertical = createVerticalDataToMerge(detail, chunk, config, startX, startZ, endX, endZ);
|
||||
data = DataPointUtil.mergeMultiData(dataToMergeVertical, DataPointUtil.worldHeight, DetailDistanceUtil.getMaxVerticalData(detailLevel));
|
||||
|
||||
|
||||
//lodDim.clear(detailLevel, posX, posZ);
|
||||
if (data != null && data.length != 0)
|
||||
{
|
||||
for (int verticalIndex = 0; verticalIndex < lodDim.getMaxVerticalData(detailLevel, posX, posZ); verticalIndex++)
|
||||
{
|
||||
|
||||
if (!DataPointUtil.doesItExist(data[verticalIndex]))
|
||||
break;
|
||||
lodDim.addData(detailLevel,
|
||||
posX,
|
||||
posZ,
|
||||
verticalIndex,
|
||||
data[verticalIndex],
|
||||
false);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
lodDim.updateData(LodUtil.CHUNK_DETAIL_LEVEL, chunk.getPos().x, chunk.getPos().z);
|
||||
}
|
||||
|
||||
/**
|
||||
* creates a vertical DataPoint
|
||||
*/
|
||||
private long[] createVerticalDataToMerge(HorizontalResolution detail, IChunk chunk, LodBuilderConfig config, int startX, int startZ, int endX, int endZ)
|
||||
{
|
||||
// equivalent to 2^detailLevel
|
||||
int size = 1 << detail.detailLevel;
|
||||
|
||||
long[] dataToMerge = ThreadMapUtil.getFreshBuilderVerticalArray(size * size * DataPointUtil.worldHeight + 1, detail.detailLevel);
|
||||
|
||||
|
||||
int verticalData = DataPointUtil.worldHeight;
|
||||
|
||||
ChunkPos chunkPos = chunk.getPos();
|
||||
int height;
|
||||
int depth;
|
||||
int color;
|
||||
int light;
|
||||
int lightSky;
|
||||
int lightBlock;
|
||||
int generation = config.distanceGenerationMode.complexity;
|
||||
|
||||
int xRel;
|
||||
int zRel;
|
||||
int xAbs;
|
||||
int yAbs;
|
||||
int zAbs;
|
||||
boolean hasCeiling = mc.getClientWorld().dimensionType().hasCeiling();
|
||||
boolean hasSkyLight = mc.getClientWorld().dimensionType().hasSkyLight();
|
||||
|
||||
BlockPos.Mutable blockPos = new BlockPos.Mutable(0, 0, 0);
|
||||
int index;
|
||||
|
||||
for (index = 0; index < size * size; index++)
|
||||
{
|
||||
xRel = Math.floorMod(index, size) + startX;
|
||||
zRel = Math.floorDiv(index, size) + startZ;
|
||||
xAbs = chunkPos.getMinBlockX() + xRel;
|
||||
zAbs = chunkPos.getMinBlockZ() + zRel;
|
||||
|
||||
//Calculate the height of the lod
|
||||
yAbs = DataPointUtil.worldHeight + 2;
|
||||
int count = 0;
|
||||
boolean topBlock = true;
|
||||
while (yAbs > 0)
|
||||
{
|
||||
height = determineHeightPointFrom(chunk, config, xRel, zRel, yAbs, blockPos);
|
||||
|
||||
// If the lod is at the default height, it must be void data
|
||||
if (height == DEFAULT_HEIGHT)
|
||||
{
|
||||
if (topBlock)
|
||||
dataToMerge[index * verticalData] = DataPointUtil.createVoidDataPoint(generation);
|
||||
break;
|
||||
}
|
||||
|
||||
yAbs = height - 1;
|
||||
// We search light on above air block
|
||||
depth = determineBottomPointFrom(chunk, config, xRel, zRel, yAbs, blockPos);
|
||||
if (hasCeiling && topBlock)
|
||||
{
|
||||
yAbs = depth;
|
||||
blockPos.set(xAbs, yAbs, zAbs);
|
||||
light = getLightValue(chunk, blockPos, hasCeiling, hasSkyLight, topBlock);
|
||||
color = generateLodColor(chunk, config, xRel, yAbs, zRel, blockPos);
|
||||
blockPos.set(xAbs, yAbs - 1, zAbs);
|
||||
}
|
||||
else
|
||||
{
|
||||
blockPos.set(xAbs, yAbs, zAbs);
|
||||
light = getLightValue(chunk, blockPos, hasCeiling, hasSkyLight, topBlock);
|
||||
color = generateLodColor(chunk, config, xRel, yAbs, zRel, blockPos);
|
||||
blockPos.set(xAbs, yAbs + 1, zAbs);
|
||||
}
|
||||
lightBlock = light & 0b1111;
|
||||
lightSky = (light >> 4) & 0b1111;
|
||||
|
||||
|
||||
dataToMerge[index * verticalData + count] = DataPointUtil.createDataPoint(height, depth, color, lightSky, lightBlock, generation);
|
||||
topBlock = false;
|
||||
yAbs = depth - 1;
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return dataToMerge;
|
||||
}
|
||||
|
||||
/**
|
||||
* Find the lowest valid point from the bottom.
|
||||
* Used when creating a vertical LOD.
|
||||
*/
|
||||
private short determineBottomPointFrom(IChunk chunk, LodBuilderConfig config, int xRel, int zRel, int yAbs, BlockPos.Mutable blockPos)
|
||||
{
|
||||
short depth = DEFAULT_DEPTH;
|
||||
if (config.useHeightmap)
|
||||
{
|
||||
// when using the generated heightmap there is no data about the lowest point
|
||||
depth = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
boolean voidData = true;
|
||||
ChunkSection[] chunkSections = chunk.getSections();
|
||||
for (int sectionIndex = chunkSections.length - 1; sectionIndex >= 0; sectionIndex--)
|
||||
{
|
||||
for (int yRel = CHUNK_DATA_WIDTH - 1; yRel >= 0; yRel--)
|
||||
{
|
||||
if (sectionIndex * CHUNK_DATA_WIDTH + yRel > yAbs)
|
||||
continue;
|
||||
|
||||
blockPos.set(chunk.getPos().getMinBlockX() + xRel, sectionIndex * CHUNK_DATA_WIDTH + yRel, chunk.getPos().getMinBlockZ() + zRel);
|
||||
if (!isLayerValidLodPoint(chunk, blockPos))
|
||||
{
|
||||
depth = (short) (sectionIndex * CHUNK_DATA_WIDTH + yRel + 1);
|
||||
voidData = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!voidData)
|
||||
break;
|
||||
}
|
||||
}
|
||||
return depth;
|
||||
}
|
||||
|
||||
/**
|
||||
* Find the highest valid point from the Top
|
||||
*/
|
||||
private short determineHeightPointFrom(IChunk chunk, LodBuilderConfig config, int xRel, int zRel, int yAbs, BlockPos.Mutable blockPos)
|
||||
{
|
||||
short height = DEFAULT_HEIGHT;
|
||||
if (config.useHeightmap)
|
||||
{
|
||||
height = (short) chunk.getOrCreateHeightmapUnprimed(LodUtil.DEFAULT_HEIGHTMAP).getFirstAvailable(xRel, zRel);
|
||||
}
|
||||
else
|
||||
{
|
||||
boolean voidData = true;
|
||||
ChunkSection[] chunkSections = chunk.getSections();
|
||||
for (int sectionIndex = chunkSections.length - 1; sectionIndex >= 0; sectionIndex--)
|
||||
{
|
||||
for (int yRel = CHUNK_DATA_WIDTH - 1; yRel >= 0; yRel--)
|
||||
{
|
||||
if (sectionIndex * CHUNK_DATA_WIDTH + yRel > yAbs)
|
||||
continue;
|
||||
blockPos.set(chunk.getPos().getMinBlockX() + xRel, sectionIndex * CHUNK_DATA_WIDTH + yRel, chunk.getPos().getMinBlockZ() + zRel);
|
||||
if (isLayerValidLodPoint(chunk, blockPos))
|
||||
{
|
||||
height = (short) (sectionIndex * CHUNK_DATA_WIDTH + yRel + 1);
|
||||
voidData = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!voidData)
|
||||
break;
|
||||
}
|
||||
}
|
||||
return height;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a single HeightMap style LOD data point.
|
||||
*/
|
||||
private long[] createSingleDataToMerge(HorizontalResolution detail, IChunk chunk, LodBuilderConfig config, int startX, int startZ, int endX, int endZ)
|
||||
{
|
||||
long[] dataToMerge = ThreadMapUtil.getBuilderArray(detail.detailLevel);
|
||||
ChunkPos chunkPos = chunk.getPos();
|
||||
|
||||
int size = 1 << detail.detailLevel;
|
||||
int height = 0;
|
||||
int depth = 0;
|
||||
int color = 0;
|
||||
int light = 0;
|
||||
int generation = config.distanceGenerationMode.complexity;
|
||||
|
||||
int xRel;
|
||||
int zRel;
|
||||
int xAbs;
|
||||
int yAbs;
|
||||
int zAbs;
|
||||
int lightBlock;
|
||||
int lightSky;
|
||||
|
||||
boolean hasCeiling = mc.getClientWorld().dimensionType().hasCeiling();
|
||||
boolean hasSkyLight = mc.getClientWorld().dimensionType().hasSkyLight();
|
||||
|
||||
BlockPos.Mutable blockPos = new BlockPos.Mutable(0, 0, 0);
|
||||
int index = 0;
|
||||
if (dataToMerge == null)
|
||||
{
|
||||
dataToMerge = new long[size * size];
|
||||
}
|
||||
|
||||
for (index = 0; index < size * size; index++)
|
||||
{
|
||||
xRel = Math.floorMod(index, size) + startX;
|
||||
zRel = Math.floorDiv(index, size) + startZ;
|
||||
xAbs = chunkPos.getMinBlockX() + xRel;
|
||||
zAbs = chunkPos.getMinBlockZ() + zRel;
|
||||
|
||||
//Calculate the height of the lod
|
||||
height = determineHeightPoint(chunk, config, xRel, zRel, blockPos);
|
||||
|
||||
//If the lod is at the default height it must be void
|
||||
if (height == DEFAULT_HEIGHT)
|
||||
{
|
||||
dataToMerge[index] = DataPointUtil.createVoidDataPoint(generation);
|
||||
continue;
|
||||
}
|
||||
|
||||
yAbs = height - 1;
|
||||
|
||||
|
||||
color = generateLodColor(chunk, config, xRel, yAbs, zRel, blockPos);
|
||||
depth = determineBottomPoint(chunk, config, xRel, zRel, blockPos);
|
||||
|
||||
// get the light value from the above air block
|
||||
blockPos.set(xAbs, yAbs + 1, zAbs);
|
||||
light = getLightValue(chunk, blockPos, hasCeiling, hasSkyLight, true);
|
||||
lightBlock = light & 0b1111;
|
||||
|
||||
|
||||
lightSky = DEFAULT_MAX_LIGHT;
|
||||
dataToMerge[index] = DataPointUtil.createDataPoint(height, depth, color, lightSky, lightBlock, generation);
|
||||
}
|
||||
return dataToMerge;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// =====================//
|
||||
// constructor helpers //
|
||||
// =====================//
|
||||
|
||||
/**
|
||||
* Find the lowest valid point from the bottom.
|
||||
*/
|
||||
private short determineBottomPoint(IChunk chunk, LodBuilderConfig config, int xRel, int zRel, BlockPos.Mutable blockPos)
|
||||
{
|
||||
ChunkSection[] chunkSections = chunk.getSections();
|
||||
short depth = DEFAULT_DEPTH;
|
||||
if (config.useHeightmap)
|
||||
{
|
||||
depth = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
boolean found = false;
|
||||
for (int sectionIndex = 0; sectionIndex < chunkSections.length; sectionIndex++)
|
||||
{
|
||||
for (int yRel = 0; yRel < CHUNK_DATA_WIDTH; yRel++)
|
||||
{
|
||||
blockPos.set(chunk.getPos().getMinBlockX() + xRel, sectionIndex * CHUNK_DATA_WIDTH + yRel, chunk.getPos().getMinBlockZ() + zRel);
|
||||
if (isLayerValidLodPoint(chunk, blockPos))
|
||||
{
|
||||
depth = (short) (sectionIndex * CHUNK_DATA_WIDTH + yRel);
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (found)
|
||||
break;
|
||||
}
|
||||
}
|
||||
return depth;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Find the highest valid point from the Top
|
||||
*/
|
||||
private short determineHeightPoint(IChunk chunk, LodBuilderConfig config, int xRel, int zRel, BlockPos.Mutable blockPos)
|
||||
{
|
||||
short height = DEFAULT_HEIGHT;
|
||||
if (config.useHeightmap)
|
||||
{
|
||||
height = (short) chunk.getOrCreateHeightmapUnprimed(LodUtil.DEFAULT_HEIGHTMAP).getFirstAvailable(xRel, zRel);
|
||||
}
|
||||
else
|
||||
{
|
||||
boolean voidData = true;
|
||||
ChunkSection[] chunkSections = chunk.getSections();
|
||||
for (int sectionIndex = chunkSections.length - 1; sectionIndex >= 0; sectionIndex--)
|
||||
{
|
||||
for (int yRel = CHUNK_DATA_WIDTH - 1; yRel >= 0; yRel--)
|
||||
{
|
||||
blockPos.set(chunk.getPos().getMinBlockX() + xRel, sectionIndex * CHUNK_DATA_WIDTH + yRel, chunk.getPos().getMinBlockZ() + zRel);
|
||||
if (isLayerValidLodPoint(chunk, blockPos))
|
||||
{
|
||||
height = (short) (sectionIndex * CHUNK_DATA_WIDTH + yRel + 1);
|
||||
voidData = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!voidData)
|
||||
break;
|
||||
}
|
||||
}
|
||||
return height;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate the color for the given chunk using biome water color, foliage
|
||||
* color, and grass color.
|
||||
*/
|
||||
private int generateLodColor(IChunk chunk, LodBuilderConfig config, int xRel, int yAbs, int zRel, BlockPos.Mutable blockPos)
|
||||
{
|
||||
ChunkSection[] chunkSections = chunk.getSections();
|
||||
int colorInt = 0;
|
||||
if (config.useBiomeColors)
|
||||
{
|
||||
// I have no idea why I need to bit shift to the right, but
|
||||
// if I don't the biomes don't show up correctly.
|
||||
Biome biome = chunk.getBiomes().getNoiseBiome(xRel >> 2, yAbs >> 2, zRel >> 2);
|
||||
colorInt = getColorForBiome(xRel, zRel, biome);
|
||||
}
|
||||
else
|
||||
{
|
||||
int sectionIndex = Math.floorDiv(yAbs, CHUNK_SECTION_HEIGHT);
|
||||
int yRel = Math.floorMod(yAbs, CHUNK_SECTION_HEIGHT);
|
||||
if (chunkSections[sectionIndex] != null)
|
||||
{
|
||||
blockPos.set(chunk.getPos().getMinBlockX() + xRel, sectionIndex * CHUNK_DATA_WIDTH + yRel, chunk.getPos().getMinBlockZ() + zRel);
|
||||
colorInt = getColorForBlock(chunk, blockPos);
|
||||
}
|
||||
|
||||
if (colorInt == 0 && yAbs > 0)
|
||||
// if this block is invisible, check the block below it
|
||||
colorInt = generateLodColor(chunk, config, xRel, yAbs - 1, zRel, blockPos);
|
||||
}
|
||||
|
||||
return colorInt;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the light value for the given block position
|
||||
*/
|
||||
private int getLightValue(IChunk chunk, BlockPos.Mutable blockPos, boolean hasCeiling, boolean hasSkyLight, boolean topBlock)
|
||||
{
|
||||
int skyLight;
|
||||
int blockLight = 0;
|
||||
|
||||
if (mc.getClientWorld() == null)
|
||||
return 0;
|
||||
|
||||
ClientWorld world = mc.getClientWorld();
|
||||
|
||||
|
||||
int blockBrightness = chunk.getLightEmission(blockPos);
|
||||
|
||||
if (hasCeiling && topBlock)
|
||||
blockPos.set(blockPos.getX(), blockPos.getY() - 1, blockPos.getZ());
|
||||
else
|
||||
blockPos.set(blockPos.getX(), blockPos.getY() + 1, blockPos.getZ());
|
||||
|
||||
|
||||
if (!hasSkyLight && hasCeiling)
|
||||
{
|
||||
skyLight = 0;
|
||||
}
|
||||
else if (topBlock)
|
||||
{
|
||||
skyLight = DEFAULT_MAX_LIGHT;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (chunk.isLightCorrect())
|
||||
{
|
||||
skyLight = world.getBrightness(LightType.SKY, blockPos);
|
||||
}
|
||||
else
|
||||
{
|
||||
// we don't know what the light here is,
|
||||
// lets just take a guess
|
||||
if (blockPos.getY() >= mc.getClientWorld().getSeaLevel() - 5)
|
||||
skyLight = 10;
|
||||
else
|
||||
skyLight = 0;
|
||||
}
|
||||
}
|
||||
|
||||
blockLight = world.getBrightness(LightType.BLOCK, blockPos);
|
||||
blockLight = LodUtil.clamp(0, blockLight + blockBrightness, DEFAULT_MAX_LIGHT);
|
||||
|
||||
return blockLight + (skyLight << 4);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Generate the color of the given block from its texture
|
||||
* and store it for later use.
|
||||
*/
|
||||
private int getColorTextureForBlock(BlockState blockState, BlockPos blockPos, boolean useTopTexture)
|
||||
{
|
||||
// use the pre-generated color if we can
|
||||
Block block = blockState.getBlock();
|
||||
if (colorMap.containsKey(block) && toTint.containsKey(block))
|
||||
return colorMap.get(block);
|
||||
|
||||
|
||||
|
||||
World world = mc.getClientWorld();
|
||||
TextureAtlasSprite texture;
|
||||
List<BakedQuad> quad = null;
|
||||
|
||||
// get the first quad we can for this block
|
||||
for (Direction direction : directions)
|
||||
{
|
||||
quad = mc.getModelManager().getBlockModelShaper().getBlockModel(blockState).getQuads(blockState, direction, new Random(0), dataMap);
|
||||
if (!quad.isEmpty())
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
if (!quad.isEmpty())
|
||||
toTint.put(block, quad.get(0).isTinted());
|
||||
else
|
||||
toTint.put(blockState.getBlock(), false);
|
||||
|
||||
|
||||
if (useTopTexture && !quad.isEmpty())
|
||||
texture = quad.get(0).getSprite();
|
||||
else
|
||||
texture = mc.getModelManager().getBlockModelShaper().getTexture(blockState, world, blockPos);
|
||||
|
||||
|
||||
|
||||
|
||||
int count = 0;
|
||||
int alpha = 0;
|
||||
int red = 0;
|
||||
int green = 0;
|
||||
int blue = 0;
|
||||
int numberOfGreyPixel = 0;
|
||||
int color;
|
||||
int colorMultiplier;
|
||||
|
||||
// generate the block's color
|
||||
for (int frameIndex = 0; frameIndex < texture.getFrameCount(); frameIndex++)
|
||||
{
|
||||
// textures normally use u and v instead of x and y
|
||||
for (int u = 0; u < texture.getHeight(); u++)
|
||||
{
|
||||
for (int v = 0; v < texture.getWidth(); v++)
|
||||
{
|
||||
if (texture.isTransparent(frameIndex, u, v))
|
||||
continue;
|
||||
|
||||
color = texture.getPixelRGBA(frameIndex, u, v);
|
||||
|
||||
// determine if this pixel is gray
|
||||
int colorMax = Math.max(Math.max(ColorUtil.getBlue(color), ColorUtil.getGreen(color)), ColorUtil.getRed(color));
|
||||
int colorMin = 4 + Math.min(Math.min(ColorUtil.getBlue(color), ColorUtil.getGreen(color)), ColorUtil.getRed(color));
|
||||
boolean isGray = colorMax < colorMin;
|
||||
if (isGray)
|
||||
numberOfGreyPixel++;
|
||||
|
||||
|
||||
// for flowers, weight their non-green color higher
|
||||
if (block instanceof FlowerBlock && (!(ColorUtil.getGreen(color) > (ColorUtil.getBlue(color) + 30)) || !(ColorUtil.getGreen(color) > (ColorUtil.getRed(color) + 30))))
|
||||
colorMultiplier = 5;
|
||||
else
|
||||
colorMultiplier = 1;
|
||||
|
||||
|
||||
// add to the running averages
|
||||
count = colorMultiplier + count; // TODO shouldn't colorMultiplier be multiplied by?
|
||||
alpha += ColorUtil.getAlpha(color) * colorMultiplier;
|
||||
red += ColorUtil.getBlue(color) * colorMultiplier;
|
||||
green += ColorUtil.getGreen(color) * colorMultiplier;
|
||||
blue += ColorUtil.getRed(color) * colorMultiplier;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (count == 0)
|
||||
{
|
||||
// this block is entirely transparent
|
||||
color = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// determine the average color
|
||||
alpha /= count;
|
||||
red /= count;
|
||||
green /= count;
|
||||
blue /= count;
|
||||
color = ColorUtil.rgbToInt(alpha, red, green, blue);
|
||||
}
|
||||
|
||||
// determine if this block should use the biome color tint
|
||||
if (block instanceof TallGrassBlock || (useGrassTint(block) || useLeafTint(block) || useWaterTint(block)) && numberOfGreyPixel / count > 0.75f)
|
||||
toTint.replace(block, true);
|
||||
|
||||
// add the newly generated block color to the map for later use
|
||||
colorMap.put(block, color);
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
/** determine if the given block should use the biome's grass color */
|
||||
private boolean useGrassTint(Block block)
|
||||
{
|
||||
return block instanceof GrassBlock
|
||||
|| block instanceof BushBlock
|
||||
|| block instanceof IGrowable
|
||||
|| block instanceof AbstractPlantBlock
|
||||
|| block instanceof AbstractTopPlantBlock
|
||||
|| block instanceof TallGrassBlock;
|
||||
}
|
||||
|
||||
/** determine if the given block should use the biome's foliage color */
|
||||
private boolean useLeafTint(Block block)
|
||||
{
|
||||
return block instanceof LeavesBlock
|
||||
|| block == Blocks.VINE
|
||||
|| block == Blocks.SUGAR_CANE;
|
||||
}
|
||||
|
||||
/** determine if the given block should use the biome's water color */
|
||||
private boolean useWaterTint(Block block)
|
||||
{
|
||||
return block == Blocks.WATER;
|
||||
}
|
||||
|
||||
/** Returns a color int for the given block. */
|
||||
private int getColorForBlock(IChunk chunk, BlockPos blockPos)
|
||||
{
|
||||
int blockColor;
|
||||
int colorInt = 0;
|
||||
|
||||
int xRel = blockPos.getX() - chunk.getPos().getMinBlockX();
|
||||
int zRel = blockPos.getZ() - chunk.getPos().getMinBlockZ();
|
||||
int x = blockPos.getX();
|
||||
int y = blockPos.getY();
|
||||
int z = blockPos.getZ();
|
||||
|
||||
Biome biome = chunk.getBiomes().getNoiseBiome(xRel >> 2, y >> 2, zRel >> 2);
|
||||
BlockState blockState = chunk.getBlockState(blockPos);
|
||||
|
||||
|
||||
|
||||
// block special cases
|
||||
// TODO: this needs to be replaced by a config file of some sort
|
||||
if (blockState == Blocks.AIR.defaultBlockState()
|
||||
|| blockState == Blocks.CAVE_AIR.defaultBlockState()
|
||||
|| blockState == Blocks.BARRIER.defaultBlockState())
|
||||
{
|
||||
Color tmp = LodUtil.intToColor(biome.getGrassColor(x, z));
|
||||
tmp = tmp.darker();
|
||||
colorInt = LodUtil.colorToInt(tmp);
|
||||
}
|
||||
|
||||
blockColor = getColorTextureForBlock(blockState, blockPos, true);
|
||||
if (toTint.get(blockState.getBlock()).booleanValue())
|
||||
{
|
||||
if (useLeafTint(blockState.getBlock()))
|
||||
{
|
||||
// leaves
|
||||
colorInt = ColorUtil.multiplyRGBcolors(biome.getFoliageColor(), blockColor);
|
||||
}
|
||||
else if (useGrassTint(blockState.getBlock()))
|
||||
{
|
||||
// grass and green plants
|
||||
colorInt = ColorUtil.multiplyRGBcolors(biome.getGrassColor(x, z), blockColor);
|
||||
}
|
||||
else if (useWaterTint(blockState.getBlock()))
|
||||
{
|
||||
// water
|
||||
colorInt = ColorUtil.multiplyRGBcolors(biome.getWaterColor(), blockColor);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
colorInt = blockColor;
|
||||
}
|
||||
|
||||
return colorInt;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a color int for the given biome.
|
||||
*/
|
||||
private int getColorForBiome(int x, int z, Biome biome)
|
||||
{
|
||||
int colorInt;
|
||||
|
||||
switch (biome.getBiomeCategory())
|
||||
{
|
||||
|
||||
case NETHER:
|
||||
colorInt = LodUtil.NETHERRACK_COLOR_INT;
|
||||
break;
|
||||
|
||||
case THEEND:
|
||||
colorInt = Blocks.END_STONE.defaultBlockState().materialColor.col;
|
||||
break;
|
||||
|
||||
case BEACH:
|
||||
case DESERT:
|
||||
colorInt = Blocks.SAND.defaultBlockState().materialColor.col;
|
||||
break;
|
||||
|
||||
case EXTREME_HILLS:
|
||||
colorInt = Blocks.STONE.defaultMaterialColor().col;
|
||||
break;
|
||||
|
||||
case MUSHROOM:
|
||||
colorInt = MaterialColor.COLOR_LIGHT_GRAY.col;
|
||||
break;
|
||||
|
||||
case ICY:
|
||||
colorInt = Blocks.SNOW.defaultMaterialColor().col;
|
||||
break;
|
||||
|
||||
case MESA:
|
||||
colorInt = Blocks.RED_SAND.defaultMaterialColor().col;
|
||||
break;
|
||||
|
||||
case OCEAN:
|
||||
case RIVER:
|
||||
colorInt = biome.getWaterColor();
|
||||
break;
|
||||
|
||||
case NONE:
|
||||
case FOREST:
|
||||
case TAIGA:
|
||||
case JUNGLE:
|
||||
case PLAINS:
|
||||
case SAVANNA:
|
||||
case SWAMP:
|
||||
default:
|
||||
Color tmp = LodUtil.intToColor(biome.getGrassColor(x, z));
|
||||
tmp = tmp.darker();
|
||||
colorInt = LodUtil.colorToInt(tmp);
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
return colorInt;
|
||||
}
|
||||
|
||||
/** Is the block at the given blockPos a valid LOD point? */
|
||||
private boolean isLayerValidLodPoint(IChunk chunk, BlockPos.Mutable blockPos)
|
||||
{
|
||||
BlockState blockState = chunk.getBlockState(blockPos);
|
||||
|
||||
|
||||
if (blockState != null)
|
||||
{
|
||||
// TODO this code is dead since avoidSmallBlock and onlyUseFullBlock
|
||||
// are set to false and are never changed.
|
||||
// should this code be changed?
|
||||
if (avoidSmallBlock || onlyUseFullBlock)
|
||||
{
|
||||
if (!blockState.getFluidState().isEmpty())
|
||||
return true;
|
||||
|
||||
|
||||
VoxelShape voxelShape;
|
||||
if (shapeMap.containsKey(blockState.getBlock()))
|
||||
{
|
||||
voxelShape = shapeMap.get(blockState.getBlock());
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
voxelShape = blockState.getShape(chunk, blockPos);
|
||||
shapeMap.put(blockState.getBlock(), voxelShape);
|
||||
}
|
||||
if (!voxelShape.isEmpty())
|
||||
{
|
||||
AxisAlignedBB bbox = voxelShape.bounds();
|
||||
int xWidth = (int) (bbox.maxX - bbox.minX);
|
||||
int yWidth = (int) (bbox.maxY - bbox.minY);
|
||||
int zWidth = (int) (bbox.maxZ - bbox.minZ);
|
||||
if (xWidth < 1 && zWidth < 1 && yWidth < 1 && onlyUseFullBlock)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (xWidth < 0.7 && zWidth < 0.7 && yWidth < 1 && avoidSmallBlock)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return blockState.getBlock() != Blocks.AIR
|
||||
&& blockState.getBlock() != Blocks.CAVE_AIR
|
||||
&& blockState.getBlock() != Blocks.BARRIER;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -1,98 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.builders;
|
||||
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
|
||||
/**
|
||||
* This is used to easily configure how LodChunks are generated.
|
||||
* Generally this will only be used if we want to generate a
|
||||
* LodChunk using a incomplete Chunk, otherwise the defaults
|
||||
* work best for a fully generated chunk (IE has correct surface blocks).
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 8-14-2021
|
||||
*/
|
||||
public class LodBuilderConfig
|
||||
{
|
||||
/** default: false */
|
||||
public boolean useHeightmap;
|
||||
/** default: false */
|
||||
public boolean useBiomeColors;
|
||||
/** default: true */
|
||||
public boolean useSolidBlocksInColorGen;
|
||||
/** default: server */
|
||||
public DistanceGenerationMode distanceGenerationMode;
|
||||
|
||||
/**
|
||||
* default settings for a normal chunk <br>
|
||||
* useHeightmap = false <br>
|
||||
* useBiomeColors = false <br>
|
||||
* useSolidBlocksInColorGen = true <br>
|
||||
* generationMode = Server <br>
|
||||
*/
|
||||
public LodBuilderConfig()
|
||||
{
|
||||
useHeightmap = false;
|
||||
useBiomeColors = false;
|
||||
useSolidBlocksInColorGen = true;
|
||||
distanceGenerationMode = DistanceGenerationMode.SERVER;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param newUseHeightmap default = false
|
||||
* @param newUseBiomeColors default = false
|
||||
* @param newUseSolidBlocksInBiomeColor default = true
|
||||
* @param newDistanceGenerationMode default = Server
|
||||
*/
|
||||
public LodBuilderConfig(boolean newUseHeightmap, boolean newUseBiomeColors,
|
||||
boolean newUseSolidBlocksInBiomeColor, DistanceGenerationMode newDistanceGenerationMode)
|
||||
{
|
||||
useHeightmap = newUseHeightmap;
|
||||
useBiomeColors = newUseBiomeColors;
|
||||
useSolidBlocksInColorGen = newUseSolidBlocksInBiomeColor;
|
||||
distanceGenerationMode = newDistanceGenerationMode;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param newUseHeightmap default = false
|
||||
* @param newUseBiomeColors default = false
|
||||
* @param newUseSolidBlocksInBiomeColor default = true
|
||||
* @param newDistanceGenerationMode default = Server
|
||||
*/
|
||||
public LodBuilderConfig(boolean newUseHeightmap, boolean newUseBiomeColors, boolean newUseSolidBlocksInBiomeColor)
|
||||
{
|
||||
this();
|
||||
useHeightmap = newUseHeightmap;
|
||||
useBiomeColors = newUseBiomeColors;
|
||||
useSolidBlocksInColorGen = newUseSolidBlocksInBiomeColor;
|
||||
distanceGenerationMode = newUseHeightmap? DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT : DistanceGenerationMode.BIOME_ONLY;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param newUseHeightmap default = false
|
||||
* @param newUseBiomeColors default = false
|
||||
* @param newUseSolidBlocksInBiomeColor default = true
|
||||
* @param newDistanceGenerationMode default = Server
|
||||
*/
|
||||
public LodBuilderConfig(DistanceGenerationMode newDistanceGenerationMode)
|
||||
{
|
||||
this();
|
||||
distanceGenerationMode = newDistanceGenerationMode;
|
||||
}
|
||||
}
|
||||
@@ -1,61 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.builders.lodTemplates;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.util.ColorUtil;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.texture.NativeImage;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
/**
|
||||
* This is the abstract class used to create different
|
||||
* BufferBuilders.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 8-8-2021
|
||||
*/
|
||||
public abstract class AbstractLodTemplate
|
||||
{
|
||||
|
||||
/**
|
||||
* Uploads the given LOD to the buffer.
|
||||
*/
|
||||
public abstract void addLodToBuffer(BufferBuilder buffer, BlockPos bufferCenterBlockPos, long data, Map<Direction, long[]> adjData,
|
||||
byte detailLevel, int posX, int posZ, Box box, DebugMode debugging, NativeImage lightMap);
|
||||
|
||||
/**
|
||||
* add the given position and color to the buffer
|
||||
*/
|
||||
protected void addPosAndColor(BufferBuilder buffer,
|
||||
double x, double y, double z,
|
||||
int color)
|
||||
{
|
||||
buffer.vertex(x, y, z).color(ColorUtil.getRed(color), ColorUtil.getGreen(color), ColorUtil.getBlue(color), ColorUtil.getAlpha(color)).endVertex();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns in bytes how much buffer memory is required
|
||||
* for one LOD object
|
||||
*/
|
||||
public abstract int getBufferMemoryForSingleNode(int maxVerticalData);
|
||||
}
|
||||
@@ -1,512 +0,0 @@
|
||||
package com.seibel.lod.builders.lodTemplates;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.util.ColorUtil;
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
/**
|
||||
* Similar to Minecraft's AxisAlignedBoundingBox.
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 9-25-2021
|
||||
*/
|
||||
public class Box
|
||||
{
|
||||
|
||||
public static final int ADJACENT_HEIGHT_INDEX = 0;
|
||||
public static final int ADJACENT_DEPTH_INDEX = 1;
|
||||
|
||||
public static final int X = 0;
|
||||
public static final int Y = 1;
|
||||
public static final int Z = 2;
|
||||
|
||||
public static final int MIN = 0;
|
||||
public static final int MAX = 1;
|
||||
|
||||
public static final int VOID_FACE = 0;
|
||||
|
||||
/** The six cardinal directions */
|
||||
public static final Direction[] DIRECTIONS = new Direction[]{
|
||||
Direction.UP,
|
||||
Direction.DOWN,
|
||||
Direction.WEST,
|
||||
Direction.EAST,
|
||||
Direction.NORTH,
|
||||
Direction.SOUTH};
|
||||
|
||||
/** North, South, East, West */
|
||||
public static final Direction[] ADJ_DIRECTIONS = new Direction[]{
|
||||
Direction.EAST,
|
||||
Direction.WEST,
|
||||
Direction.SOUTH,
|
||||
Direction.NORTH};
|
||||
|
||||
/** TODO what does this represent? I don't understand the name */
|
||||
@SuppressWarnings("serial")
|
||||
public static final Map<Direction, int[][]> DIRECTION_VERTEX_MAP = new HashMap<Direction, int[][]>()
|
||||
{{
|
||||
put(Direction.UP, new int[][]{
|
||||
{0, 1, 0},
|
||||
{0, 1, 1},
|
||||
{1, 1, 1},
|
||||
{1, 1, 0}});
|
||||
put(Direction.DOWN, new int[][]{
|
||||
{1, 0, 0},
|
||||
{1, 0, 1},
|
||||
{0, 0, 1},
|
||||
{0, 0, 0}});
|
||||
put(Direction.EAST, new int[][]{
|
||||
{1, 1, 0},
|
||||
{1, 1, 1},
|
||||
{1, 0, 1},
|
||||
{1, 0, 0}});
|
||||
put(Direction.WEST, new int[][]{
|
||||
{0, 0, 0},
|
||||
{0, 0, 1},
|
||||
{0, 1, 1},
|
||||
{0, 1, 0}});
|
||||
put(Direction.SOUTH, new int[][]{
|
||||
{1, 0, 1},
|
||||
{1, 1, 1},
|
||||
{0, 1, 1},
|
||||
{0, 0, 1}});
|
||||
put(Direction.NORTH, new int[][]{
|
||||
{0, 0, 0},
|
||||
{0, 1, 0},
|
||||
{1, 1, 0},
|
||||
{1, 0, 0}});
|
||||
}};
|
||||
|
||||
|
||||
@SuppressWarnings("serial")
|
||||
public static final Map<Direction, int[]> FACE_DIRECTION = new HashMap<Direction, int[]>()
|
||||
{{
|
||||
put(Direction.UP, new int[]{Y, MAX});
|
||||
put(Direction.DOWN, new int[]{Y, MIN});
|
||||
put(Direction.EAST, new int[]{X, MAX});
|
||||
put(Direction.WEST, new int[]{X, MIN});
|
||||
put(Direction.SOUTH, new int[]{Z, MAX});
|
||||
put(Direction.NORTH, new int[]{Z, MIN});
|
||||
}};
|
||||
|
||||
@SuppressWarnings("serial")
|
||||
public static final Map<Direction, int[]> DIRECTION_NORMAL_MAP = new HashMap<Direction, int[]>()
|
||||
{{
|
||||
put(Direction.UP, new int[]{0, 1, 0});
|
||||
put(Direction.DOWN, new int[]{0, -1, 0});
|
||||
put(Direction.EAST, new int[]{1, 0, 0});
|
||||
put(Direction.WEST, new int[]{-1, 0, 0});
|
||||
put(Direction.SOUTH, new int[]{0, 0, 1});
|
||||
put(Direction.NORTH, new int[]{0, 0, -1});
|
||||
}};
|
||||
|
||||
/** holds the box's x, y, z offset */
|
||||
public int[] boxOffset;
|
||||
/** holds the box's x, y, z width */
|
||||
public int[] boxWidth;
|
||||
|
||||
/** Holds each direction's color */
|
||||
public Map<Direction, Integer> colorMap;
|
||||
/** The original color (before shading) of this box */
|
||||
public int color;
|
||||
/** */
|
||||
public Map<Direction, int[]> adjHeight;
|
||||
public Map<Direction, int[]> adjDepth;
|
||||
|
||||
/** Holds if the given direction should be culled or not */
|
||||
public Map<Direction, Boolean> culling;
|
||||
|
||||
|
||||
/** creates a empty box */
|
||||
@SuppressWarnings("serial")
|
||||
public Box()
|
||||
{
|
||||
boxOffset = new int[3];
|
||||
boxWidth = new int[3];
|
||||
|
||||
colorMap = new HashMap<Direction, Integer>()
|
||||
{{
|
||||
put(Direction.UP, 0);
|
||||
put(Direction.DOWN, 0);
|
||||
put(Direction.EAST, 0);
|
||||
put(Direction.WEST, 0);
|
||||
put(Direction.SOUTH, 0);
|
||||
put(Direction.NORTH, 0);
|
||||
}};
|
||||
|
||||
// TODO what does the 32 represent?
|
||||
adjHeight = new HashMap<Direction, int[]>()
|
||||
{{
|
||||
put(Direction.EAST, new int[32]);
|
||||
put(Direction.WEST, new int[32]);
|
||||
put(Direction.SOUTH, new int[32]);
|
||||
put(Direction.NORTH, new int[32]);
|
||||
}};
|
||||
adjDepth = new HashMap<Direction, int[]>()
|
||||
{{
|
||||
put(Direction.EAST, new int[32]);
|
||||
put(Direction.WEST, new int[32]);
|
||||
put(Direction.SOUTH, new int[32]);
|
||||
put(Direction.NORTH, new int[32]);
|
||||
}};
|
||||
|
||||
culling = new HashMap<Direction, Boolean>()
|
||||
{{
|
||||
put(Direction.UP, false);
|
||||
put(Direction.DOWN, false);
|
||||
put(Direction.EAST, false);
|
||||
put(Direction.WEST, false);
|
||||
put(Direction.SOUTH, false);
|
||||
put(Direction.NORTH, false);
|
||||
}};
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void setColor(int color)
|
||||
{
|
||||
this.color = color;
|
||||
for (Direction direction : DIRECTIONS)
|
||||
{
|
||||
colorMap.put(direction, ColorUtil.applyShade(color, MinecraftWrapper.INSTANCE.getClientWorld().getShade(direction, true)));
|
||||
}
|
||||
}
|
||||
|
||||
public int getColor(Direction direction)
|
||||
{
|
||||
if (LodConfig.CLIENT.debugging.debugMode.get() != DebugMode.SHOW_DETAIL)
|
||||
{
|
||||
return colorMap.get(direction);
|
||||
}
|
||||
else
|
||||
{
|
||||
return ColorUtil.applyShade(color, MinecraftWrapper.INSTANCE.getClientWorld().getShade(direction, true));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/** clears this box, reseting everything to default values */
|
||||
public void reset()
|
||||
{
|
||||
Arrays.fill(boxWidth, 0);
|
||||
Arrays.fill(boxOffset, 0);
|
||||
|
||||
for (Direction direction : DIRECTIONS)
|
||||
{
|
||||
colorMap.put(direction, 0);
|
||||
}
|
||||
|
||||
for (Direction direction : ADJ_DIRECTIONS)
|
||||
{
|
||||
// TODO wouldn't we want to set all adjHeightAndDepth
|
||||
// to VOID_FACE regardless of the culled status?
|
||||
if (isCulled(direction))
|
||||
continue;
|
||||
|
||||
for (int i = 0; i < adjHeight.get(direction).length; i++)
|
||||
{
|
||||
adjHeight.get(direction)[i] = VOID_FACE;
|
||||
adjDepth.get(direction)[i] = VOID_FACE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** determine which faces should be culled */
|
||||
public void setUpCulling(int cullingDistance, BlockPos playerPos)
|
||||
{
|
||||
for (Direction direction : DIRECTIONS)
|
||||
{
|
||||
if (direction == Direction.DOWN)
|
||||
culling.put(direction, playerPos.get(direction.getAxis()) > getFacePos(direction) + cullingDistance);
|
||||
else if (direction == Direction.UP)
|
||||
culling.put(direction, playerPos.get(direction.getAxis()) < getFacePos(direction) - cullingDistance);
|
||||
else if (direction == Direction.WEST)
|
||||
culling.put(direction, -playerPos.get(direction.getAxis()) > getFacePos(direction) + cullingDistance);
|
||||
else if (direction == Direction.NORTH)
|
||||
culling.put(direction, -playerPos.get(direction.getAxis()) > getFacePos(direction) + cullingDistance);
|
||||
else if (direction == Direction.EAST)
|
||||
culling.put(direction, -playerPos.get(direction.getAxis()) < getFacePos(direction) - cullingDistance);
|
||||
else if (direction == Direction.SOUTH)
|
||||
culling.put(direction, -playerPos.get(direction.getAxis()) < getFacePos(direction) - cullingDistance);
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isCulled(Direction direction)
|
||||
{
|
||||
return culling.get(direction);
|
||||
}
|
||||
|
||||
public void setAdjData(Map<Direction, long[]> adjData)
|
||||
{
|
||||
int height;
|
||||
int depth;
|
||||
int minY = getMinY();
|
||||
int maxY = getMaxY();
|
||||
for (Direction direction : ADJ_DIRECTIONS)
|
||||
{
|
||||
long[] dataPoint = adjData.get(direction);
|
||||
if (dataPoint == null || DataPointUtil.isVoid(dataPoint[0]))
|
||||
{
|
||||
adjHeight.get(direction)[0] = maxY;
|
||||
adjDepth.get(direction)[0] = minY;
|
||||
adjHeight.get(direction)[1] = VOID_FACE;
|
||||
adjDepth.get(direction)[1] = VOID_FACE;
|
||||
continue;
|
||||
}
|
||||
|
||||
//We order the adj list
|
||||
/**TODO remove this if the order is maintained naturally*/
|
||||
/*order[0] = 0;
|
||||
int count = 0;
|
||||
for (int i = 0; i < dataPoint.length; i++)
|
||||
{
|
||||
int j = i - 1;
|
||||
if(DataPointUtil.isItVoid(dataPoint[i]) || !DataPointUtil.doesItExist(dataPoint[i]))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
while (j >= 0 && DataPointUtil.getHeight(order[j]) < DataPointUtil.getHeight(dataPoint[i]))
|
||||
{
|
||||
order[j + 1] = order[j];
|
||||
j = j - 1;
|
||||
}
|
||||
order[j + 1] = dataPoint[i];
|
||||
count++;
|
||||
}*/
|
||||
|
||||
int i;
|
||||
int faceToDraw = 0;
|
||||
boolean firstFace = true;
|
||||
boolean toFinish = false;
|
||||
boolean allAbove = true;
|
||||
long singleAdjDataPoint;
|
||||
for (i = 0; i < dataPoint.length; i++)
|
||||
{
|
||||
singleAdjDataPoint = dataPoint[i];
|
||||
|
||||
if(DataPointUtil.isVoid(singleAdjDataPoint) || !DataPointUtil.doesItExist(singleAdjDataPoint))
|
||||
break;
|
||||
|
||||
height = DataPointUtil.getHeight(singleAdjDataPoint);
|
||||
depth = DataPointUtil.getDepth(singleAdjDataPoint);
|
||||
|
||||
if (depth <= maxY)
|
||||
{
|
||||
allAbove = false;
|
||||
if (height < minY)
|
||||
{
|
||||
// the adj data is lower than the current data
|
||||
|
||||
if (firstFace)
|
||||
{
|
||||
adjHeight.get(direction)[0] = getMaxY();
|
||||
adjDepth.get(direction)[0] = getMinY();
|
||||
}
|
||||
else
|
||||
{
|
||||
adjDepth.get(direction)[faceToDraw] = getMinY();
|
||||
}
|
||||
faceToDraw++;
|
||||
toFinish = false;
|
||||
|
||||
// break since all the other data will be lower
|
||||
break;
|
||||
}
|
||||
else if (depth <= minY && height >= maxY)
|
||||
{
|
||||
// the adj data is inside the current data
|
||||
// don't draw the face
|
||||
adjHeight.get(direction)[0] = VOID_FACE;
|
||||
adjDepth.get(direction)[0] = VOID_FACE;
|
||||
break;
|
||||
}
|
||||
else if (depth <= minY)//&& height < maxY
|
||||
{
|
||||
// the adj data intersects the lower part of the current data
|
||||
// if this is the only face, use the maxY and break,
|
||||
// if there was another face we finish the last one and break
|
||||
if (firstFace)
|
||||
{
|
||||
adjHeight.get(direction)[0] = getMaxY();
|
||||
adjDepth.get(direction)[0] = height;
|
||||
}
|
||||
else
|
||||
{
|
||||
adjDepth.get(direction)[faceToDraw] = height;
|
||||
}
|
||||
toFinish = false;
|
||||
faceToDraw++;
|
||||
break;
|
||||
}
|
||||
else if (height >= maxY)//depth > minY &&
|
||||
{
|
||||
// the adj data intersects the higher part of the current data
|
||||
// we start the creation of a new face
|
||||
adjHeight.get(direction)[faceToDraw] = depth;
|
||||
firstFace = false;
|
||||
toFinish = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// if (depth > minY && height < maxY)
|
||||
|
||||
// the adj data is contained in the current data
|
||||
if (firstFace)
|
||||
{
|
||||
adjHeight.get(direction)[0] = getMaxY();
|
||||
}
|
||||
|
||||
adjDepth.get(direction)[faceToDraw] = height;
|
||||
faceToDraw++;
|
||||
adjHeight.get(direction)[faceToDraw] = depth;
|
||||
firstFace = false;
|
||||
toFinish = true;
|
||||
}
|
||||
}
|
||||
//else
|
||||
//{
|
||||
// // the adj data is higher than the current data
|
||||
// // we continue since there could be some other data that intersect the current
|
||||
//}
|
||||
}
|
||||
|
||||
if(allAbove)
|
||||
{
|
||||
adjHeight.get(direction)[0] = getMaxY();
|
||||
adjDepth.get(direction)[0] = getMinY();
|
||||
faceToDraw++;
|
||||
}
|
||||
else if (toFinish)
|
||||
{
|
||||
adjDepth.get(direction)[faceToDraw] = minY;
|
||||
faceToDraw++;
|
||||
}
|
||||
|
||||
adjHeight.get(direction)[faceToDraw] = VOID_FACE;
|
||||
adjDepth.get(direction)[faceToDraw] = VOID_FACE;
|
||||
}
|
||||
}
|
||||
|
||||
public void setWidth(int xWidth, int yWidth, int zWidth)
|
||||
{
|
||||
boxWidth[X] = xWidth;
|
||||
boxWidth[Y] = yWidth;
|
||||
boxWidth[Z] = zWidth;
|
||||
}
|
||||
|
||||
public void setOffset(int xOffset, int yOffset, int zOffset)
|
||||
{
|
||||
boxOffset[X] = xOffset;
|
||||
boxOffset[Y] = yOffset;
|
||||
boxOffset[Z] = zOffset;
|
||||
}
|
||||
|
||||
|
||||
// TODO what does this mean?
|
||||
public int getFacePos(Direction direction)
|
||||
{
|
||||
return boxOffset[FACE_DIRECTION.get(direction)[0]] + boxWidth[FACE_DIRECTION.get(direction)[0]] * FACE_DIRECTION.get(direction)[1];
|
||||
}
|
||||
|
||||
// TODO is this still needed?
|
||||
// public int getCoord(Direction direction, int axis, int vertexIndex)
|
||||
// {
|
||||
// return box[OFFSET][axis] + boxWidth[axis] * DIRECTION_VERTEX_MAP.get(direction)[vertexIndex][axis];
|
||||
// }
|
||||
|
||||
/**
|
||||
* returns true if the given direction should be rendered.
|
||||
*/
|
||||
public boolean shouldRenderFace(Direction direction, int adjIndex)
|
||||
{
|
||||
if (direction == Direction.UP || direction == Direction.DOWN)
|
||||
{
|
||||
return adjIndex == 0;
|
||||
}
|
||||
return !(adjHeight.get(direction)[adjIndex] == VOID_FACE && adjDepth.get(direction)[adjIndex] == VOID_FACE);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// TODO what does vertexIndex mean, is it 0-3 and represent
|
||||
// the 4 vertices in the quad we send to the bufferBuilder?
|
||||
|
||||
public int getX(Direction direction, int vertexIndex)
|
||||
{
|
||||
return boxOffset[X] + boxWidth[X] * DIRECTION_VERTEX_MAP.get(direction)[vertexIndex][X];
|
||||
}
|
||||
|
||||
public int getY(Direction direction, int vertexIndex)
|
||||
{
|
||||
return boxOffset[Y] + boxWidth[Y] * DIRECTION_VERTEX_MAP.get(direction)[vertexIndex][Y];
|
||||
}
|
||||
|
||||
public int getY(Direction direction, int vertexIndex, int adjIndex)
|
||||
{
|
||||
if (direction == Direction.DOWN || direction == Direction.UP)
|
||||
{
|
||||
return boxOffset[Y] + boxWidth[Y] * DIRECTION_VERTEX_MAP.get(direction)[vertexIndex][Y];
|
||||
}
|
||||
else
|
||||
{
|
||||
// this could probably be cleaned up more,
|
||||
// but it still works
|
||||
if (1 - DIRECTION_VERTEX_MAP.get(direction)[vertexIndex][Y] == ADJACENT_HEIGHT_INDEX)
|
||||
{
|
||||
return adjHeight.get(direction)[adjIndex];
|
||||
}
|
||||
else
|
||||
{
|
||||
return adjDepth.get(direction)[adjIndex];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int getZ(Direction direction, int vertexIndex)
|
||||
{
|
||||
return boxOffset[Z] + boxWidth[Z] * DIRECTION_VERTEX_MAP.get(direction)[vertexIndex][Z];
|
||||
}
|
||||
|
||||
|
||||
|
||||
public int getMinX()
|
||||
{
|
||||
return boxOffset[X];
|
||||
}
|
||||
|
||||
public int getMaxX()
|
||||
{
|
||||
return boxOffset[X] + boxWidth[X];
|
||||
}
|
||||
|
||||
public int getMinY()
|
||||
{
|
||||
return boxOffset[Y];
|
||||
}
|
||||
|
||||
public int getMaxY()
|
||||
{
|
||||
return boxOffset[Y] + boxWidth[Y];
|
||||
}
|
||||
|
||||
public int getMinZ()
|
||||
{
|
||||
return boxOffset[Z];
|
||||
}
|
||||
|
||||
public int getMaxZ()
|
||||
{
|
||||
return boxOffset[Z] + boxWidth[Z];
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,134 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.builders.lodTemplates;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.texture.NativeImage;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
/**
|
||||
* Builds LODs as rectangular prisms.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 9-25-2021
|
||||
*/
|
||||
public class CubicLodTemplate extends AbstractLodTemplate
|
||||
{
|
||||
|
||||
public CubicLodTemplate()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addLodToBuffer(BufferBuilder buffer, BlockPos bufferCenterBlockPos, long data, Map<Direction, long[]> adjData,
|
||||
byte detailLevel, int posX, int posZ, Box box, DebugMode debugging, NativeImage lightMap)
|
||||
{
|
||||
if (box == null)
|
||||
return;
|
||||
|
||||
// equivalent to 2^detailLevel
|
||||
int blockWidth = 1 << detailLevel;
|
||||
|
||||
int color;
|
||||
if (debugging != DebugMode.OFF)
|
||||
color = LodUtil.DEBUG_DETAIL_LEVEL_COLORS[detailLevel].getRGB();
|
||||
else
|
||||
color = DataPointUtil.getLightColor(data, lightMap);
|
||||
|
||||
|
||||
generateBoundingBox(
|
||||
box,
|
||||
DataPointUtil.getHeight(data),
|
||||
DataPointUtil.getDepth(data),
|
||||
blockWidth,
|
||||
posX * blockWidth, 0, posZ * blockWidth, // x, y, z offset
|
||||
bufferCenterBlockPos,
|
||||
adjData,
|
||||
color);
|
||||
|
||||
addBoundingBoxToBuffer(buffer, box);
|
||||
}
|
||||
|
||||
private void generateBoundingBox(Box box,
|
||||
int height, int depth, int width,
|
||||
double xOffset, double yOffset, double zOffset,
|
||||
BlockPos bufferCenterBlockPos,
|
||||
Map<Direction, long[]> adjData,
|
||||
int color)
|
||||
{
|
||||
// don't add an LOD if it is empty
|
||||
if (height == -1 && depth == -1)
|
||||
return;
|
||||
|
||||
if (depth == height)
|
||||
{
|
||||
// if the top and bottom points are at the same height
|
||||
// render this LOD as 1 block thick
|
||||
height++;
|
||||
}
|
||||
|
||||
// offset the AABB by it's x/z position in the world since
|
||||
// it uses doubles to specify its location, unlike the model view matrix
|
||||
// which only uses floats
|
||||
double x = -bufferCenterBlockPos.getX();
|
||||
double z = -bufferCenterBlockPos.getZ();
|
||||
box.reset();
|
||||
box.setColor(color);
|
||||
box.setWidth(width, height - depth, width);
|
||||
box.setOffset((int) (xOffset + x), (int) (depth + yOffset), (int) (zOffset + z));
|
||||
box.setUpCulling(32, bufferCenterBlockPos);
|
||||
box.setAdjData(adjData);
|
||||
}
|
||||
|
||||
private void addBoundingBoxToBuffer(BufferBuilder buffer, Box box)
|
||||
{
|
||||
for (Direction direction : Box.DIRECTIONS)
|
||||
{
|
||||
// TODO what does adjacentIndex mean?
|
||||
int adjIndex = 0;
|
||||
while (box.shouldRenderFace(direction, adjIndex))
|
||||
{
|
||||
for (int vertexIndex = 0; vertexIndex < 4; vertexIndex++)
|
||||
{
|
||||
addPosAndColor(buffer,
|
||||
box.getX(direction, vertexIndex),
|
||||
box.getY(direction, vertexIndex, adjIndex),
|
||||
box.getZ(direction, vertexIndex),
|
||||
box.getColor(direction));
|
||||
}
|
||||
adjIndex++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getBufferMemoryForSingleNode(int maxVerticalData)
|
||||
{
|
||||
// TODO, what do these magic numbers mean
|
||||
return 2 * 4 * (3 + 4) + 4 * 4 * Math.max((maxVerticalData+1)/2,1) * (3 + 4);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,53 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.builders.lodTemplates;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.texture.NativeImage;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
/**
|
||||
* TODO DynamicLodTemplate
|
||||
* Chunks smoothly transition between
|
||||
* each other, unless a neighboring chunk
|
||||
* is at a significantly different height.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 06-16-2021
|
||||
*/
|
||||
public class DynamicLodTemplate extends AbstractLodTemplate
|
||||
{
|
||||
@Override
|
||||
public void addLodToBuffer(BufferBuilder buffer, BlockPos bufferCenterBlockPos, long data, Map<Direction, long[]> adjData,
|
||||
byte detailLevel, int posX, int posZ, Box box, DebugMode debugging, NativeImage lightMap)
|
||||
{
|
||||
ClientProxy.LOGGER.error(DynamicLodTemplate.class.getSimpleName() + " is not implemented!");
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getBufferMemoryForSingleNode(int maxVerticalData)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.builders.lodTemplates;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.texture.NativeImage;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
/**
|
||||
* TODO #21 TriangularLodTemplate
|
||||
* Builds each LOD chunk as a singular rectangular prism.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 06-16-2021
|
||||
*/
|
||||
public class TriangularLodTemplate extends AbstractLodTemplate
|
||||
{
|
||||
@Override
|
||||
public void addLodToBuffer(BufferBuilder buffer, BlockPos bufferCenterBlockPos, long data, Map<Direction, long[]> adjData,
|
||||
byte detailLevel, int posX, int posZ, Box box, DebugMode debugging, NativeImage lightMap)
|
||||
{
|
||||
ClientProxy.LOGGER.error(DynamicLodTemplate.class.getSimpleName() + " is not implemented!");
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getBufferMemoryForSingleNode(int maxVerticalData)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
@@ -1,651 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.builders.worldGeneration;
|
||||
|
||||
import java.util.ConcurrentModificationException;
|
||||
import java.util.HashSet;
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
import com.google.common.util.concurrent.ThreadFactoryBuilder;
|
||||
import com.seibel.lod.builders.LodBuilder;
|
||||
import com.seibel.lod.builders.LodBuilderConfig;
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.util.LodThreadFactory;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.util.palette.UpgradeData;
|
||||
import net.minecraft.util.registry.Registry;
|
||||
import net.minecraft.world.biome.Biome;
|
||||
import net.minecraft.world.chunk.ChunkPrimer;
|
||||
import net.minecraft.world.chunk.ChunkStatus;
|
||||
import net.minecraft.world.chunk.IChunk;
|
||||
import net.minecraft.world.gen.ChunkGenerator;
|
||||
import net.minecraft.world.gen.Heightmap;
|
||||
import net.minecraft.world.gen.blockstateprovider.WeightedBlockStateProvider;
|
||||
import net.minecraft.world.gen.feature.BlockClusterFeatureConfig;
|
||||
import net.minecraft.world.gen.feature.ConfiguredFeature;
|
||||
import net.minecraft.world.gen.feature.DecoratedFeatureConfig;
|
||||
import net.minecraft.world.gen.feature.FeatureSpread;
|
||||
import net.minecraft.world.gen.feature.FeatureSpreadConfig;
|
||||
import net.minecraft.world.gen.feature.IceAndSnowFeature;
|
||||
import net.minecraft.world.gen.feature.NoFeatureConfig;
|
||||
import net.minecraft.world.gen.placement.ConfiguredPlacement;
|
||||
import net.minecraft.world.gen.placement.DecoratedPlacementConfig;
|
||||
import net.minecraft.world.gen.placement.IPlacementConfig;
|
||||
import net.minecraft.world.gen.placement.NoiseDependant;
|
||||
import net.minecraft.world.server.ServerChunkProvider;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
import net.minecraft.world.server.ServerWorldLightManager;
|
||||
import net.minecraftforge.common.WorldWorkerManager.IWorker;
|
||||
|
||||
/**
|
||||
* This is used to generate a LodChunk at a given ChunkPos.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 9-7-2021
|
||||
*/
|
||||
public class LodNodeGenWorker implements IWorker
|
||||
{
|
||||
public static ExecutorService genThreads = Executors.newFixedThreadPool(LodConfig.CLIENT.threading.numberOfWorldGenerationThreads.get(), new ThreadFactoryBuilder().setNameFormat("Gen-Worker-Thread-%d").build());
|
||||
|
||||
private boolean threadStarted = false;
|
||||
private LodChunkGenThread thread;
|
||||
|
||||
|
||||
/** If a configured feature fails for whatever reason,
|
||||
* add it to this list, this is to hopefully remove any
|
||||
* features that could cause issues down the line. */
|
||||
private static ConcurrentHashMap<Integer, ConfiguredFeature<?, ?>> configuredFeaturesToAvoid = new ConcurrentHashMap<>();
|
||||
|
||||
|
||||
|
||||
public LodNodeGenWorker(ChunkPos newPos, DistanceGenerationMode newGenerationMode,
|
||||
LodBuilder newLodBuilder,
|
||||
LodDimension newLodDimension, ServerWorld newServerWorld)
|
||||
{
|
||||
// just a few sanity checks
|
||||
if (newPos == null)
|
||||
throw new IllegalArgumentException("LodChunkGenWorker must have a non-null ChunkPos");
|
||||
|
||||
if (newLodBuilder == null)
|
||||
throw new IllegalArgumentException("LodChunkGenThread requires a non-null LodChunkBuilder");
|
||||
|
||||
if (newLodDimension == null)
|
||||
throw new IllegalArgumentException("LodChunkGenThread requires a non-null LodDimension");
|
||||
|
||||
if (newServerWorld == null)
|
||||
throw new IllegalArgumentException("LodChunkGenThread requires a non-null ServerWorld");
|
||||
|
||||
|
||||
|
||||
thread = new LodChunkGenThread(newPos, newGenerationMode,
|
||||
newLodBuilder,
|
||||
newLodDimension, newServerWorld);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doWork()
|
||||
{
|
||||
if (!threadStarted)
|
||||
{
|
||||
if (LodConfig.CLIENT.worldGenerator.distanceGenerationMode.get() == DistanceGenerationMode.SERVER)
|
||||
{
|
||||
// if we are using SERVER generation that has to be done
|
||||
// synchronously to prevent crashing and harmful
|
||||
// interactions with the normal world generator
|
||||
thread.run();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Every other method can
|
||||
// be done asynchronously
|
||||
Thread newThread = new Thread(thread);
|
||||
newThread.setPriority(5);
|
||||
genThreads.execute(newThread);
|
||||
}
|
||||
|
||||
threadStarted = true;
|
||||
|
||||
// useful for debugging
|
||||
// ClientProxy.LOGGER.info(thread.lodDim.getNumberOfLods());
|
||||
// ClientProxy.LOGGER.info(genThreads.toString());
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasWork()
|
||||
{
|
||||
return !threadStarted;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
private class LodChunkGenThread implements Runnable
|
||||
{
|
||||
public final ServerWorld serverWorld;
|
||||
public final LodDimension lodDim;
|
||||
public final DistanceGenerationMode generationMode;
|
||||
public final LodBuilder lodBuilder;
|
||||
|
||||
private ChunkPos pos;
|
||||
|
||||
public LodChunkGenThread(ChunkPos newPos, DistanceGenerationMode newGenerationMode,
|
||||
LodBuilder newLodBuilder,
|
||||
LodDimension newLodDimension, ServerWorld newServerWorld)
|
||||
{
|
||||
pos = newPos;
|
||||
generationMode = newGenerationMode;
|
||||
lodBuilder = newLodBuilder;
|
||||
lodDim = newLodDimension;
|
||||
serverWorld = newServerWorld;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
try
|
||||
{
|
||||
// only generate LodChunks if they can
|
||||
// be added to the current LodDimension
|
||||
|
||||
/**TODO i must disable this if, i will find a way to replace it*/
|
||||
if (lodDim.regionIsInRange(pos.x / LodUtil.REGION_WIDTH_IN_CHUNKS, pos.z / LodUtil.REGION_WIDTH_IN_CHUNKS))
|
||||
{
|
||||
// long startTime = System.currentTimeMillis();
|
||||
|
||||
switch(generationMode)
|
||||
{
|
||||
case NONE:
|
||||
// don't generate
|
||||
break;
|
||||
case BIOME_ONLY:
|
||||
case BIOME_ONLY_SIMULATE_HEIGHT:
|
||||
// fastest
|
||||
generateUsingBiomesOnly();
|
||||
break;
|
||||
case SURFACE:
|
||||
// faster
|
||||
generateUsingSurface();
|
||||
break;
|
||||
case FEATURES:
|
||||
// fast
|
||||
generateUsingFeatures();
|
||||
break;
|
||||
case SERVER:
|
||||
// very slow
|
||||
generateWithServer();
|
||||
break;
|
||||
}
|
||||
|
||||
//lodRenderer.regenerateLODsNextFrame();
|
||||
|
||||
/*
|
||||
boolean dataExistence = lodDim.doesDataExist(new LevelPos((byte) 3, pos.x, pos.z));
|
||||
if (dataExistence)
|
||||
ClientProxy.LOGGER.info(pos.x + " " + pos.z + " Success!");
|
||||
else
|
||||
ClientProxy.LOGGER.info(pos.x + " " + pos.z);
|
||||
*/
|
||||
// shows the pool size, active threads, queued tasks and completed tasks
|
||||
// ClientProxy.LOGGER.info(genThreads.toString());
|
||||
|
||||
// long endTime = System.currentTimeMillis();
|
||||
// System.out.println(endTime - startTime);
|
||||
|
||||
}// if in range
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ClientProxy.LOGGER.error(LodChunkGenThread.class.getSimpleName() + ": ran into an error: " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
finally
|
||||
{
|
||||
// decrement how many threads are running
|
||||
LodWorldGenerator.INSTANCE.numberOfChunksWaitingToGenerate.addAndGet(-1);
|
||||
|
||||
// this position is no longer being generated
|
||||
LodWorldGenerator.INSTANCE.positionsWaitingToBeGenerated.remove(pos);
|
||||
}
|
||||
|
||||
}// run
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* takes about 2-5 ms
|
||||
*/
|
||||
private void generateUsingBiomesOnly()
|
||||
{
|
||||
List<IChunk> chunkList = new LinkedList<>();
|
||||
ChunkPrimer chunk = new ChunkPrimer(pos, UpgradeData.EMPTY);
|
||||
chunkList.add(chunk);
|
||||
|
||||
ServerChunkProvider chunkSource = serverWorld.getChunkSource();
|
||||
ChunkGenerator chunkGen = chunkSource.generator;
|
||||
|
||||
// generate the terrain (this is thread safe)
|
||||
ChunkStatus.EMPTY.generate(serverWorld, chunkGen, serverWorld.getStructureManager(), (ServerWorldLightManager) serverWorld.getLightEngine(), null, chunkList);
|
||||
// override the chunk status so we can run the next generator stage
|
||||
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
chunkGen.createBiomes(serverWorld.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY), chunk);
|
||||
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
|
||||
|
||||
|
||||
|
||||
// generate fake height data for this LOD
|
||||
int seaLevel = serverWorld.getSeaLevel();
|
||||
|
||||
boolean simulateHeight = generationMode == DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT;
|
||||
boolean inTheEnd = false;
|
||||
|
||||
// add fake heightmap data so our LODs aren't at height 0
|
||||
Heightmap heightmap = new Heightmap(chunk, LodUtil.DEFAULT_HEIGHTMAP);
|
||||
for(int x = 0; x < LodUtil.CHUNK_WIDTH && !inTheEnd; x++)
|
||||
{
|
||||
for(int z = 0; z < LodUtil.CHUNK_WIDTH && !inTheEnd; z++)
|
||||
{
|
||||
if (simulateHeight)
|
||||
{
|
||||
// these heights are of course aren't super accurate,
|
||||
// they are just to simulate height data where there isn't any
|
||||
switch(chunk.getBiomes().getNoiseBiome(x >> 2, seaLevel >> 2, z >> 2).getBiomeCategory())
|
||||
{
|
||||
case NETHER:
|
||||
heightmap.setHeight(x, z, serverWorld.getHeight() / 2);
|
||||
break;
|
||||
|
||||
case EXTREME_HILLS:
|
||||
heightmap.setHeight(x, z, seaLevel + 30);
|
||||
break;
|
||||
case MESA:
|
||||
heightmap.setHeight(x, z, seaLevel + 20);
|
||||
break;
|
||||
case JUNGLE:
|
||||
heightmap.setHeight(x, z, seaLevel + 20);
|
||||
break;
|
||||
case BEACH:
|
||||
heightmap.setHeight(x, z, seaLevel + 5);
|
||||
break;
|
||||
case NONE:
|
||||
heightmap.setHeight(x, z, 0);
|
||||
break;
|
||||
|
||||
case OCEAN:
|
||||
case RIVER:
|
||||
heightmap.setHeight(x, z, seaLevel);
|
||||
break;
|
||||
|
||||
case THEEND:
|
||||
inTheEnd = true;
|
||||
break;
|
||||
|
||||
// DESERT
|
||||
// FOREST
|
||||
// ICY
|
||||
// MUSHROOM
|
||||
// SAVANNA
|
||||
// SWAMP
|
||||
// TAIGA
|
||||
// PLAINS
|
||||
default:
|
||||
heightmap.setHeight(x, z, seaLevel + 10);
|
||||
break;
|
||||
}// heightmap switch
|
||||
}
|
||||
else
|
||||
{
|
||||
// we aren't simulating height
|
||||
// always use sea level
|
||||
heightmap.setHeight(x, z, seaLevel);
|
||||
}
|
||||
}// z
|
||||
}// x
|
||||
|
||||
chunk.setHeightmap(LodUtil.DEFAULT_HEIGHTMAP, heightmap.getRawData());
|
||||
|
||||
|
||||
if (!inTheEnd)
|
||||
{
|
||||
lodBuilder.generateLodNodeFromChunk(lodDim, chunk, new LodBuilderConfig(true, true, false));
|
||||
}
|
||||
else
|
||||
{
|
||||
// if we are in the end, don't generate any chunks.
|
||||
// Since we don't know where the islands are, everything
|
||||
// generates the same and it looks really bad.
|
||||
lodBuilder.generateLodNodeFromChunk(lodDim, chunk, new LodBuilderConfig(true, true, false));
|
||||
}
|
||||
|
||||
|
||||
// long startTime = System.currentTimeMillis();
|
||||
// long endTime = System.currentTimeMillis();
|
||||
// System.out.println(endTime - startTime);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* takes about 10 - 20 ms
|
||||
*/
|
||||
private void generateUsingSurface()
|
||||
{
|
||||
List<IChunk> chunkList = new LinkedList<>();
|
||||
ChunkPrimer chunk = new ChunkPrimer(pos, UpgradeData.EMPTY);
|
||||
chunkList.add(chunk);
|
||||
LodServerWorld lodServerWorld = new LodServerWorld(serverWorld, chunk);
|
||||
|
||||
ServerChunkProvider chunkSource = serverWorld.getChunkSource();
|
||||
ChunkGenerator chunkGen = chunkSource.generator;
|
||||
|
||||
|
||||
// generate the terrain (this is thread safe)
|
||||
ChunkStatus.EMPTY.generate(serverWorld, chunkGen, serverWorld.getStructureManager(), (ServerWorldLightManager) serverWorld.getLightEngine(), null, chunkList);
|
||||
// override the chunk status so we can run the next generator stage
|
||||
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
chunkGen.createBiomes(serverWorld.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY), chunk);
|
||||
ChunkStatus.NOISE.generate(serverWorld, chunkGen, serverWorld.getStructureManager(), (ServerWorldLightManager) serverWorld.getLightEngine(), null, chunkList);
|
||||
ChunkStatus.SURFACE.generate(serverWorld, chunkGen, serverWorld.getStructureManager(), (ServerWorldLightManager) serverWorld.getLightEngine(), null, chunkList);
|
||||
|
||||
// this feature has been proven to be thread safe
|
||||
// so we will add it
|
||||
IceAndSnowFeature snowFeature = new IceAndSnowFeature(NoFeatureConfig.CODEC);
|
||||
snowFeature.place(lodServerWorld, chunkGen, serverWorld.random, chunk.getPos().getWorldPosition(), null);
|
||||
|
||||
lodBuilder.generateLodNodeFromChunk(lodDim, chunk, new LodBuilderConfig(DistanceGenerationMode.SURFACE));
|
||||
|
||||
/**TODO if we want to use Biome utils and terrain utils for overworld
|
||||
* lodBuilder.generateLodNodeFromChunk(lodDim, pos ,detailLevel, serverWorld.getSeed());*/
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* takes about 15 - 20 ms
|
||||
*
|
||||
* Causes concurrentModification Exceptions,
|
||||
* which could cause instability or world generation bugs
|
||||
*/
|
||||
private void generateUsingFeatures()
|
||||
{
|
||||
List<IChunk> chunkList = new LinkedList<>();
|
||||
ChunkPrimer chunk = new ChunkPrimer(pos, UpgradeData.EMPTY);
|
||||
chunkList.add(chunk);
|
||||
LodServerWorld lodServerWorld = new LodServerWorld(serverWorld, chunk);
|
||||
|
||||
ServerChunkProvider chunkSource = serverWorld.getChunkSource();
|
||||
ChunkGenerator chunkGen = chunkSource.generator;
|
||||
|
||||
|
||||
// generate the terrain (this is thread safe)
|
||||
ChunkStatus.EMPTY.generate(serverWorld, chunkGen, serverWorld.getStructureManager(), (ServerWorldLightManager) serverWorld.getLightEngine(), null, chunkList);
|
||||
// override the chunk status so we can run the next generator stage
|
||||
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
chunkGen.createBiomes(serverWorld.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY), chunk);
|
||||
ChunkStatus.NOISE.generate(serverWorld, chunkGen, serverWorld.getStructureManager(), (ServerWorldLightManager) serverWorld.getLightEngine(), null, chunkList);
|
||||
ChunkStatus.SURFACE.generate(serverWorld, chunkGen, serverWorld.getStructureManager(), (ServerWorldLightManager) serverWorld.getLightEngine(), null, chunkList);
|
||||
|
||||
|
||||
// get all the biomes in the chunk
|
||||
HashSet<Biome> biomes = new HashSet<>();
|
||||
for (int x = 0; x < LodUtil.CHUNK_WIDTH; x++)
|
||||
{
|
||||
for (int z = 0; z < LodUtil.CHUNK_WIDTH; z++)
|
||||
{
|
||||
Biome biome = chunk.getBiomes().getNoiseBiome(x >> 2, serverWorld.getSeaLevel() >> 2, z >> 2);
|
||||
|
||||
// Issue #35
|
||||
// For some reason Jungle biomes cause incredible lag
|
||||
// the features here must be interacting with each other
|
||||
// in unpredictable ways (specifically tree feature generation).
|
||||
// When generating Features my CPU usage generally hovers around 30 - 40%
|
||||
// when generating Jungles it spikes to 100%.
|
||||
if (biome.getBiomeCategory() != Biome.Category.JUNGLE)
|
||||
{
|
||||
// should probably use the heightmap here instead of seaLevel,
|
||||
// but this seems to get the job done well enough
|
||||
biomes.add(biome);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
boolean allowUnstableFeatures = LodConfig.CLIENT.worldGenerator.allowUnstableFeatureGeneration.get();
|
||||
|
||||
// generate all the features related to this chunk.
|
||||
// this may or may not be thread safe
|
||||
for (Biome biome : biomes)
|
||||
{
|
||||
List<List<Supplier<ConfiguredFeature<?, ?>>>> featuresForState = biome.generationSettings.features();
|
||||
|
||||
for(int featureStateToGenerate = 0; featureStateToGenerate < featuresForState.size(); featureStateToGenerate++)
|
||||
{
|
||||
for(Supplier<ConfiguredFeature<?, ?>> featureSupplier : featuresForState.get(featureStateToGenerate))
|
||||
{
|
||||
ConfiguredFeature<?, ?> configuredFeature = featureSupplier.get();
|
||||
|
||||
if (!allowUnstableFeatures &&
|
||||
configuredFeaturesToAvoid.containsKey(configuredFeature.hashCode()))
|
||||
continue;
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
configuredFeature.place(lodServerWorld, chunkGen, serverWorld.random, chunk.getPos().getWorldPosition());
|
||||
}
|
||||
catch(ConcurrentModificationException e)
|
||||
{
|
||||
// This will happen. I'm not sure what to do about it
|
||||
// except pray that it doesn't effect the normal world generation
|
||||
// in any harmful way.
|
||||
// Update: this can cause crashes and high CPU usage.
|
||||
|
||||
// Issue #35
|
||||
// I tried cloning the config for each feature, but that
|
||||
// path was blocked since I can't clone lambda methods.
|
||||
// I tried using a deep cloning library and discovered
|
||||
// the problem there.
|
||||
// ( https://github.com/kostaskougios/cloning
|
||||
// and
|
||||
// https://github.com/EsotericSoftware/kryo )
|
||||
|
||||
if (!allowUnstableFeatures)
|
||||
configuredFeaturesToAvoid.put(configuredFeature.hashCode(), configuredFeature);
|
||||
// ClientProxy.LOGGER.info(configuredFeaturesToAvoid.mappingCount());
|
||||
}
|
||||
catch(UnsupportedOperationException e)
|
||||
{
|
||||
// This will happen when the LodServerWorld
|
||||
// isn't able to return something that a feature
|
||||
// generator needs
|
||||
|
||||
if (!allowUnstableFeatures)
|
||||
configuredFeaturesToAvoid.put(configuredFeature.hashCode(), configuredFeature);
|
||||
// ClientProxy.LOGGER.info(configuredFeaturesToAvoid.mappingCount());
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
// I'm not sure what happened, print to the log
|
||||
|
||||
e.printStackTrace();
|
||||
|
||||
if (!allowUnstableFeatures)
|
||||
configuredFeaturesToAvoid.put(configuredFeature.hashCode(), configuredFeature);
|
||||
// ClientProxy.LOGGER.info(configuredFeaturesToAvoid.mappingCount());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// generate a Lod like normal
|
||||
lodBuilder.generateLodNodeFromChunk(lodDim, chunk, new LodBuilderConfig(DistanceGenerationMode.FEATURES));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* on pre generated chunks 0 - 1 ms
|
||||
* on un generated chunks 0 - 50 ms
|
||||
* with the median seeming to hover around 15 - 30 ms
|
||||
* and outliers in the 100 - 200 ms range
|
||||
*
|
||||
* Note this should not be multithreaded and does cause server/simulation lag
|
||||
* (Higher lag for generating than loading)
|
||||
*/
|
||||
private void generateWithServer()
|
||||
{
|
||||
lodBuilder.generateLodNodeAsync(serverWorld.getChunk(pos.x, pos.z, ChunkStatus.FEATURES), ClientProxy.getLodWorld(), serverWorld);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// Unused methods //
|
||||
//================//
|
||||
|
||||
// Sadly I wasn't able to get these to work,
|
||||
// they are here for documentation purposes
|
||||
|
||||
@SuppressWarnings({ "rawtypes", "unchecked", "unused" })
|
||||
private DecoratedFeatureConfig cloneDecoratedFeatureConfig(DecoratedFeatureConfig config)
|
||||
{
|
||||
IPlacementConfig placementConfig = null;
|
||||
|
||||
Class oldConfigClass = config.decorator.config().getClass();
|
||||
|
||||
if (oldConfigClass == FeatureSpreadConfig.class)
|
||||
{
|
||||
FeatureSpreadConfig oldPlacementConfig = (FeatureSpreadConfig) config.decorator.config();
|
||||
FeatureSpread oldSpread = oldPlacementConfig.count();
|
||||
|
||||
placementConfig = new FeatureSpreadConfig(oldSpread);
|
||||
}
|
||||
else if(oldConfigClass == DecoratedPlacementConfig.class)
|
||||
{
|
||||
DecoratedPlacementConfig oldPlacementConfig = (DecoratedPlacementConfig) config.decorator.config();
|
||||
placementConfig = new DecoratedPlacementConfig(oldPlacementConfig.inner(), oldPlacementConfig.outer());
|
||||
}
|
||||
else if(oldConfigClass == NoiseDependant.class)
|
||||
{
|
||||
NoiseDependant oldPlacementConfig = (NoiseDependant) config.decorator.config();
|
||||
placementConfig = new NoiseDependant(oldPlacementConfig.noiseLevel, oldPlacementConfig.belowNoise, oldPlacementConfig.aboveNoise);
|
||||
}
|
||||
else
|
||||
{
|
||||
// ClientProxy.LOGGER.debug("unkown decorated placement config: \"" + config.decorator.config().getClass() + "\"");
|
||||
return config;
|
||||
}
|
||||
|
||||
|
||||
ConfiguredPlacement<?> newPlacement = new ConfiguredPlacement(config.decorator.decorator, placementConfig);
|
||||
return new DecoratedFeatureConfig(config.feature, newPlacement);
|
||||
}
|
||||
|
||||
|
||||
@SuppressWarnings("unused")
|
||||
private BlockClusterFeatureConfig cloneBlockClusterFeatureConfig(BlockClusterFeatureConfig config)
|
||||
{
|
||||
WeightedBlockStateProvider provider = new WeightedBlockStateProvider();
|
||||
provider.weightedList.entries.addAll(((WeightedBlockStateProvider) config.stateProvider).weightedList.entries);
|
||||
|
||||
HashSet<Block> whitelist = new HashSet<>(config.whitelist);
|
||||
|
||||
HashSet<BlockState> blacklist = new HashSet<>(config.blacklist);
|
||||
|
||||
|
||||
BlockClusterFeatureConfig.Builder builder = new BlockClusterFeatureConfig.Builder(provider, config.blockPlacer);
|
||||
builder.whitelist(whitelist);
|
||||
builder.blacklist(blacklist);
|
||||
builder.xspread(config.xspread);
|
||||
builder.yspread(config.yspread);
|
||||
builder.zspread(config.zspread);
|
||||
if(config.canReplace) { builder.canReplace(); }
|
||||
if(config.needWater) { builder.needWater(); }
|
||||
if(config.project) { builder.noProjection(); }
|
||||
builder.tries(config.tries);
|
||||
|
||||
|
||||
return builder.build();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Stops the current genThreads if they are running
|
||||
* and then recreates the Executer service. <br><br>
|
||||
*
|
||||
* This is done to clear any outstanding tasks
|
||||
* that may exist after the player leaves their current world.
|
||||
* If this isn't done unfinished tasks may be left in the queue
|
||||
* preventing new LodChunks form being generated.
|
||||
*/
|
||||
public static void restartExecuterService()
|
||||
{
|
||||
if (genThreads != null && !genThreads.isShutdown())
|
||||
{
|
||||
genThreads.shutdownNow();
|
||||
}
|
||||
genThreads = Executors.newFixedThreadPool(LodConfig.CLIENT.threading.numberOfWorldGenerationThreads.get(), new LodThreadFactory(LodNodeGenWorker.class.getSimpleName()));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* performance/generation tests related to
|
||||
* serverWorld.getChunk(x, z, ChunkStatus. *** )
|
||||
|
||||
true/false is whether they generated blocks or not
|
||||
the time is how long it took to generate
|
||||
|
||||
ChunkStatus.EMPTY 0 - 1 ms false (empty, what did you expect? :P)
|
||||
ChunkStatus.STRUCTURE_REFERENCES 1 - 2 ms false (no height, only generates some chunks)
|
||||
ChunkStatus.BIOMES 1 - 10 ms false (no height)
|
||||
ChunkStatus.NOISE 4 - 15 ms true (all blocks are stone)
|
||||
ChunkStatus.LIQUID_CARVERS 6 - 12 ms true (no snow/trees, just grass)
|
||||
ChunkStatus.SURFACE 5 - 15 ms true (no snow/trees, just grass)
|
||||
ChunkStatus.CARVERS 5 - 30 ms true (no snow/trees, just grass)
|
||||
ChunkStatus.FEATURES 7 - 25 ms true
|
||||
ChunkStatus.HEIGHTMAPS 20 - 40 ms true
|
||||
ChunkStatus.LIGHT 20 - 40 ms true
|
||||
ChunkStatus.FULL 30 - 50 ms true
|
||||
ChunkStatus.SPAWN 50 - 80 ms true
|
||||
|
||||
|
||||
At this point I would suggest using FEATURES, as it generates snow and trees
|
||||
(and any other object that is needed to make biomes distinct)
|
||||
|
||||
Otherwise if snow/trees aren't necessary SURFACE is the next fastest (although not by much)
|
||||
*/
|
||||
}
|
||||
@@ -1,190 +0,0 @@
|
||||
package com.seibel.lod.builders.worldGeneration;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
|
||||
import com.seibel.lod.builders.LodBuilder;
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.PosToGenerateContainer;
|
||||
import com.seibel.lod.render.LodRenderer;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
import com.seibel.lod.util.LodThreadFactory;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
import net.minecraftforge.common.WorldWorkerManager;
|
||||
|
||||
/**
|
||||
* A singleton that handles all long distance LOD world generation.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 9-25-2021
|
||||
*/
|
||||
public class LodWorldGenerator
|
||||
{
|
||||
public MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
|
||||
/** This holds the thread used to generate new LODs off the main thread. */
|
||||
private ExecutorService mainGenThread = Executors.newSingleThreadExecutor(new LodThreadFactory(this.getClass().getSimpleName() + " world generator"));
|
||||
|
||||
/** we only want to queue up one generator thread at a time */
|
||||
private boolean generatorThreadRunning = false;
|
||||
|
||||
/**
|
||||
* How many chunks to generate outside of the player's view distance at one
|
||||
* time. (or more specifically how many requests to make at one time). I
|
||||
* multiply by 8 to make sure there is always a buffer of chunk requests, to
|
||||
* make sure the CPU is always busy and we can generate LODs as quickly as
|
||||
* possible.
|
||||
*/
|
||||
public int maxChunkGenRequests;
|
||||
|
||||
/**
|
||||
* This keeps track of how many chunk generation requests are on going. This is
|
||||
* to limit how many chunks are queued at once. To prevent chunks from being
|
||||
* generated for a long time in an area the player is no longer in.
|
||||
*/
|
||||
public AtomicInteger numberOfChunksWaitingToGenerate = new AtomicInteger(0);
|
||||
|
||||
public Set<ChunkPos> positionsWaitingToBeGenerated = new HashSet<>();
|
||||
|
||||
/**
|
||||
* Singleton copy of this object
|
||||
*/
|
||||
public static final LodWorldGenerator INSTANCE = new LodWorldGenerator();
|
||||
|
||||
|
||||
private LodWorldGenerator()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Queues up LodNodeGenWorkers for the given lodDimension.
|
||||
*
|
||||
* @param renderer needed so the LodNodeGenWorkers can flag that the
|
||||
* buffers need to be rebuilt.
|
||||
*/
|
||||
public void queueGenerationRequests(LodDimension lodDim, LodRenderer renderer, LodBuilder lodBuilder)
|
||||
{
|
||||
if (LodConfig.CLIENT.worldGenerator.distanceGenerationMode.get() != DistanceGenerationMode.NONE
|
||||
&& !generatorThreadRunning
|
||||
&& mc.hasSingleplayerServer())
|
||||
{
|
||||
// the thread is now running, don't queue up another thread
|
||||
generatorThreadRunning = true;
|
||||
|
||||
// just in case the config changed
|
||||
maxChunkGenRequests = LodConfig.CLIENT.threading.numberOfWorldGenerationThreads.get() * 8;
|
||||
|
||||
Thread generatorThread = new Thread(() ->
|
||||
{
|
||||
try
|
||||
{
|
||||
// round the player's block position down to the nearest chunk BlockPos
|
||||
int playerPosX = mc.getPlayer().blockPosition().getX();
|
||||
int playerPosZ = mc.getPlayer().blockPosition().getZ();
|
||||
|
||||
|
||||
//=======================================//
|
||||
// fill in positionsWaitingToBeGenerated //
|
||||
//=======================================//
|
||||
|
||||
ServerWorld serverWorld = LodUtil.getServerWorldFromDimension(lodDim.dimension);
|
||||
|
||||
PosToGenerateContainer posToGenerate = lodDim.getDataToGenerate(
|
||||
maxChunkGenRequests,
|
||||
playerPosX,
|
||||
playerPosZ);
|
||||
|
||||
|
||||
byte detailLevel;
|
||||
int posX;
|
||||
int posZ;
|
||||
int nearIndex = 0;
|
||||
int farIndex = 0;
|
||||
|
||||
for (int i = 0; i < posToGenerate.getNumberOfPos(); i++)
|
||||
{
|
||||
// I wish there was a way to compress this code, but I'm not aware of
|
||||
// a easy way to do so.
|
||||
|
||||
// add the near positions
|
||||
if (posToGenerate.getNthDetail(nearIndex, true) != 0 && nearIndex < posToGenerate.getNumberOfNearPos())
|
||||
{
|
||||
detailLevel = (byte) (posToGenerate.getNthDetail(nearIndex, true) - 1);
|
||||
posX = posToGenerate.getNthPosX(nearIndex, true);
|
||||
posZ = posToGenerate.getNthPosZ(nearIndex, true);
|
||||
nearIndex++;
|
||||
|
||||
ChunkPos chunkPos = new ChunkPos(LevelPosUtil.getChunkPos(detailLevel, posX), LevelPosUtil.getChunkPos(detailLevel, posZ));
|
||||
if (numberOfChunksWaitingToGenerate.get() < maxChunkGenRequests)
|
||||
{
|
||||
// prevent generating the same chunk multiple times
|
||||
if (positionsWaitingToBeGenerated.contains(chunkPos))
|
||||
continue;
|
||||
}
|
||||
|
||||
// don't add more to the generation queue then allowed
|
||||
if (numberOfChunksWaitingToGenerate.get() >= maxChunkGenRequests)
|
||||
break;
|
||||
|
||||
positionsWaitingToBeGenerated.add(chunkPos);
|
||||
numberOfChunksWaitingToGenerate.addAndGet(1);
|
||||
LodNodeGenWorker genWorker = new LodNodeGenWorker(chunkPos, DetailDistanceUtil.getDistanceGenerationMode(detailLevel), lodBuilder, lodDim, serverWorld);
|
||||
WorldWorkerManager.addWorker(genWorker);
|
||||
}
|
||||
|
||||
|
||||
// add the far positions
|
||||
if (posToGenerate.getNthDetail(farIndex, false) != 0 && farIndex < posToGenerate.getNumberOfFarPos())
|
||||
{
|
||||
detailLevel = (byte) (posToGenerate.getNthDetail(farIndex, false) - 1);
|
||||
posX = posToGenerate.getNthPosX(farIndex, false);
|
||||
posZ = posToGenerate.getNthPosZ(farIndex, false);
|
||||
farIndex++;
|
||||
|
||||
ChunkPos chunkPos = new ChunkPos(LevelPosUtil.getChunkPos(detailLevel, posX), LevelPosUtil.getChunkPos(detailLevel, posZ));
|
||||
if (numberOfChunksWaitingToGenerate.get() < maxChunkGenRequests)
|
||||
{
|
||||
// prevent generating the same chunk multiple times
|
||||
if (positionsWaitingToBeGenerated.contains(chunkPos))
|
||||
continue;
|
||||
}
|
||||
|
||||
// don't add more to the generation queue then allowed
|
||||
if (numberOfChunksWaitingToGenerate.get() >= maxChunkGenRequests)
|
||||
break;
|
||||
|
||||
positionsWaitingToBeGenerated.add(chunkPos);
|
||||
numberOfChunksWaitingToGenerate.addAndGet(1);
|
||||
LodNodeGenWorker genWorker = new LodNodeGenWorker(chunkPos, DetailDistanceUtil.getDistanceGenerationMode(detailLevel), lodBuilder, lodDim, serverWorld);
|
||||
WorldWorkerManager.addWorker(genWorker);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// this shouldn't ever happen, but just in case
|
||||
e.printStackTrace();
|
||||
}
|
||||
finally
|
||||
{
|
||||
generatorThreadRunning = false;
|
||||
}
|
||||
});
|
||||
|
||||
mainGenThread.execute(generatorThread);
|
||||
} // if distanceGenerationMode != DistanceGenerationMode.NONE && !generatorThreadRunning
|
||||
} // queueGenerationRequests
|
||||
|
||||
}
|
||||
@@ -1,473 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.config;
|
||||
|
||||
import java.nio.file.Path;
|
||||
import java.nio.file.Paths;
|
||||
|
||||
import org.apache.commons.lang3.tuple.Pair;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
|
||||
import com.electronwill.nightconfig.core.file.CommentedFileConfig;
|
||||
import com.electronwill.nightconfig.core.io.WritingMode;
|
||||
import com.seibel.lod.ModInfo;
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.enums.DetailDropOff;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.enums.FogDistance;
|
||||
import com.seibel.lod.enums.FogDrawOverride;
|
||||
import com.seibel.lod.enums.GenerationPriority;
|
||||
import com.seibel.lod.enums.HorizontalQuality;
|
||||
import com.seibel.lod.enums.HorizontalResolution;
|
||||
import com.seibel.lod.enums.HorizontalScale;
|
||||
import com.seibel.lod.enums.LodTemplate;
|
||||
import com.seibel.lod.enums.VerticalQuality;
|
||||
import com.seibel.lod.render.LodRenderer.FovTest;
|
||||
|
||||
import net.minecraftforge.common.ForgeConfigSpec;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.config.ModConfig;
|
||||
|
||||
/**
|
||||
* This handles any configuration the user has access to.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 9-26-2021
|
||||
*/
|
||||
@Mod.EventBusSubscriber
|
||||
public class LodConfig
|
||||
{
|
||||
public static class Client
|
||||
{
|
||||
public final Graphics graphics;
|
||||
public final WorldGenerator worldGenerator;
|
||||
public final Threading threading;
|
||||
public final Debugging debugging;
|
||||
public final Buffers buffers;
|
||||
|
||||
public Client(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.push("client");
|
||||
{
|
||||
graphics = new Graphics(builder);
|
||||
worldGenerator = new WorldGenerator(builder);
|
||||
threading = new Threading(builder);
|
||||
debugging = new Debugging(builder);
|
||||
buffers = new Buffers(builder);
|
||||
}
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
//================//
|
||||
// Client Configs //
|
||||
//================//
|
||||
|
||||
public static class Graphics
|
||||
{
|
||||
public ForgeConfigSpec.BooleanValue drawLods;
|
||||
|
||||
public ForgeConfigSpec.EnumValue<FogDistance> fogDistance;
|
||||
public ForgeConfigSpec.EnumValue<FogDrawOverride> fogDrawOverride;
|
||||
|
||||
public ForgeConfigSpec.EnumValue<LodTemplate> lodTemplate;
|
||||
|
||||
public ForgeConfigSpec.EnumValue<HorizontalResolution> drawResolution;
|
||||
|
||||
// public ForgeConfigSpec.EnumValue<ShadingMode> shadingMode;
|
||||
|
||||
|
||||
public ForgeConfigSpec.EnumValue<DetailDropOff> detailDropOff;
|
||||
|
||||
public ForgeConfigSpec.IntValue lodChunkRenderDistance;
|
||||
|
||||
public ForgeConfigSpec.BooleanValue disableDirectionalCulling;
|
||||
|
||||
public ForgeConfigSpec.BooleanValue alwaysDrawAtMaxQuality;
|
||||
|
||||
public ForgeConfigSpec.EnumValue<FovTest> useFovSetting;
|
||||
|
||||
|
||||
Graphics(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment("These settings control how the LODs look.").push(this.getClass().getSimpleName());
|
||||
|
||||
drawLods = builder
|
||||
.comment("\n\n"
|
||||
+ " If true, the mod is enabled and LODs will be drawn. \n"
|
||||
+ " If false, the mod will still generate LODs, \n"
|
||||
+ " but they won't be rendered. \n")
|
||||
.define("drawLODs", true);
|
||||
|
||||
fogDistance = builder
|
||||
.comment("\n\n"
|
||||
+ " At what distance should Fog be drawn on the LODs? \n"
|
||||
+ " If the fog cuts off ubruptly or you are using Optifine's \"fast\" fog option \n"
|
||||
+ " set this to " + FogDistance.NEAR + " or " + FogDistance.FAR + ". \n")
|
||||
.defineEnum("fogDistance", FogDistance.NEAR_AND_FAR);
|
||||
|
||||
fogDrawOverride = builder
|
||||
.comment("\n\n"
|
||||
+ " When should fog be drawn? \n"
|
||||
+ " " + FogDrawOverride.USE_OPTIFINE_FOG_SETTING + ": Use whatever Fog setting Optifine is using. If Optifine isn't installed this defaults to " + FogDrawOverride.ALWAYS_DRAW_FOG_FANCY + ". \n"
|
||||
+ " " + FogDrawOverride.NEVER_DRAW_FOG + ": Never draw fog on the LODs \n"
|
||||
+ " " + FogDrawOverride.ALWAYS_DRAW_FOG_FAST + ": Always draw fast fog on the LODs \n"
|
||||
+ " " + FogDrawOverride.ALWAYS_DRAW_FOG_FANCY + ": Always draw fancy fog on the LODs (if your graphics card supports it) \n")
|
||||
.defineEnum("fogDrawOverride", FogDrawOverride.ALWAYS_DRAW_FOG_FANCY);
|
||||
|
||||
lodTemplate = builder
|
||||
.comment("\n\n"
|
||||
+ " How should the LODs be drawn? \n"
|
||||
+ " NOTE: Currently only " + LodTemplate.CUBIC + " is implemented! \n"
|
||||
+ " \n"
|
||||
+ " " + LodTemplate.CUBIC + ": LOD Chunks are drawn as rectangular prisms (boxes). \n"
|
||||
+ " " + LodTemplate.TRIANGULAR + ": LOD Chunks smoothly transition between other. \n"
|
||||
+ " " + LodTemplate.DYNAMIC + ": LOD Chunks smoothly transition between other, \n"
|
||||
+ " " + " unless a neighboring chunk is at a significantly different height. \n")
|
||||
.defineEnum("lodTemplate", LodTemplate.CUBIC);
|
||||
|
||||
detailDropOff = builder
|
||||
.comment("\n\n"
|
||||
+ " How smooth should the detail transition for LODs be? \n"
|
||||
+ DetailDropOff.FANCY + ": quality is determined per-block (best quality option, may cause stuttering when moving)\n"
|
||||
+ DetailDropOff.FAST + ": quality is determined per-region (performance option)\n")
|
||||
.defineEnum("detailDropOff", DetailDropOff.FANCY);
|
||||
|
||||
drawResolution = builder
|
||||
.comment("\n\n"
|
||||
+ " What is the maximum detail LODs should be drawn at? \n"
|
||||
+ " " + HorizontalResolution.CHUNK + ": render 1 LOD for each Chunk. \n"
|
||||
+ " " + HorizontalResolution.HALF_CHUNK + ": render 4 LODs for each Chunk. \n"
|
||||
+ " " + HorizontalResolution.FOUR_BLOCKS + ": render 16 LODs for each Chunk. \n"
|
||||
+ " " + HorizontalResolution.TWO_BLOCKS + ": render 64 LODs for each Chunk. \n"
|
||||
+ " " + HorizontalResolution.BLOCK + ": render 256 LODs for each Chunk. \n")
|
||||
.defineEnum("Draw resolution", HorizontalResolution.BLOCK);
|
||||
|
||||
|
||||
lodChunkRenderDistance = builder
|
||||
.comment("\n\n"
|
||||
+ " The mod's render distance, measured in chunks. \n")
|
||||
.defineInRange("lodChunkRenderDistance", 64, 32, 1024);
|
||||
|
||||
useFovSetting = builder
|
||||
.comment("\n\n"
|
||||
+ " Experimental text value. \n"
|
||||
+ " " + FovTest.BOTH + ": is the normal value \n")
|
||||
.defineEnum("useFovSetting", FovTest.BOTH);
|
||||
|
||||
disableDirectionalCulling = builder
|
||||
.comment("\n\n"
|
||||
+ " If false LODs that are behind the player's camera \n"
|
||||
+ " aren't drawn, increasing performance. \n\n"
|
||||
+ ""
|
||||
+ " If true all LODs are drawn, even those behind \n"
|
||||
+ " the player's camera, decreasing performance. \n\n"
|
||||
+ ""
|
||||
+ " Disable this if you see LODs disapearing. \n"
|
||||
+ " (This may happen if you are using a camera mod) \n")
|
||||
.define("disableDirectionalCulling", false);
|
||||
|
||||
// shadingMode = builder
|
||||
// .comment("\n\n"
|
||||
// + " What kind of shading should the LODs have? \n"
|
||||
// + " \n"
|
||||
// + " " + ShadingMode.NONE + " \n"
|
||||
// + " " + "LODs will have the same lighting on every side. \n"
|
||||
// + " " + "Can make large similarly colored areas hard to differentiate. \n"
|
||||
// + "\n"
|
||||
// + " " + ShadingMode.GAME_SHADING + " \n"
|
||||
// + " " + "LODs will have darker sides and bottoms to simulate Minecraft's flat lighting.")
|
||||
// .defineEnum("lightingMode", ShadingMode.GAME_SHADING);
|
||||
|
||||
alwaysDrawAtMaxQuality = builder
|
||||
.comment("\n\n"
|
||||
+ " Disable LOD quality falloff, "
|
||||
+ " all LODs will be drawn at the highest "
|
||||
+ " available detail level. "
|
||||
+ " "
|
||||
+ " WARNING "
|
||||
+ " This could cause a Out Of Memory crash on render "
|
||||
+ " distances higher than 128 \n")
|
||||
.define("alwaysDrawAtMaxQuality", false);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
public static class WorldGenerator
|
||||
{
|
||||
public ForgeConfigSpec.EnumValue<VerticalQuality> lodQualityMode;
|
||||
public ForgeConfigSpec.EnumValue<HorizontalResolution> generationResolution;
|
||||
public ForgeConfigSpec.EnumValue<DistanceGenerationMode> distanceGenerationMode;
|
||||
public ForgeConfigSpec.EnumValue<GenerationPriority> generationPriority;
|
||||
public ForgeConfigSpec.BooleanValue allowUnstableFeatureGeneration;
|
||||
public ForgeConfigSpec.EnumValue<HorizontalScale> horizontalScale;
|
||||
public ForgeConfigSpec.EnumValue<HorizontalQuality> horizontalQuality;
|
||||
|
||||
WorldGenerator(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment("These settings control how LODs outside your normal view range are generated.").push(this.getClass().getSimpleName());
|
||||
|
||||
lodQualityMode = builder
|
||||
.comment("\n\n"
|
||||
+ " Use 3d lods or 2d lods? \n"
|
||||
+ " " + VerticalQuality.HEIGHTMAP + ": LODs are solid from the lowest point to the highest. Creates pillars for floating islands. Faster \n"
|
||||
+ " " + VerticalQuality.VOXEL + ": LODs have gaps between vertical blocks. Good for floating islands and caves. Slower \n"
|
||||
+ " " + "(Yes we know voxels are generally cubes, but voxel sounds better than rectangular_prism) \n")
|
||||
.defineEnum("lodQualityMode", VerticalQuality.HEIGHTMAP);
|
||||
|
||||
generationResolution = builder
|
||||
.comment("\n\n"
|
||||
+ " What is the maximum detail level that LODs should be generated at? \n"
|
||||
+ " " + HorizontalResolution.CHUNK + ": render 1 LOD for each Chunk. \n"
|
||||
+ " " + HorizontalResolution.HALF_CHUNK + ": render 4 LODs for each Chunk. \n"
|
||||
+ " " + HorizontalResolution.FOUR_BLOCKS + ": render 16 LODs for each Chunk. \n"
|
||||
+ " " + HorizontalResolution.TWO_BLOCKS + ": render 64 LODs for each Chunk. \n"
|
||||
+ " " + HorizontalResolution.BLOCK + ": render 256 LODs for each Chunk. \n")
|
||||
.defineEnum("Generation Resolution", HorizontalResolution.BLOCK);
|
||||
|
||||
horizontalScale = builder
|
||||
.comment("\n\n"
|
||||
+ " This indicates how quickly LODs drop off in quality. \n"
|
||||
+ " " + HorizontalScale.LOW + ": quality drops every " + HorizontalScale.LOW.distanceUnit / 16 + " chunks. \n"
|
||||
+ " " + HorizontalScale.MEDIUM + ": quality drops every " + HorizontalScale.MEDIUM.distanceUnit / 16 + " chunks. \n"
|
||||
+ " " + HorizontalScale.HIGH + ": quality drops every " + HorizontalScale.HIGH.distanceUnit / 16 + " chunks. \n")
|
||||
.defineEnum("horizontal scale", HorizontalScale.MEDIUM);
|
||||
|
||||
horizontalQuality = builder
|
||||
.comment("\n\n"
|
||||
+ " This indicates the exponential base of the quadratic drop-off \n"
|
||||
+ " " + HorizontalQuality.LINEAR + ": base " + HorizontalQuality.LINEAR.quadraticBase + ". \n"
|
||||
+ " " + HorizontalQuality.LOW + ": base " + HorizontalQuality.LOW.quadraticBase + ". \n"
|
||||
+ " " + HorizontalQuality.MEDIUM + ": base " + HorizontalQuality.MEDIUM.quadraticBase + ". \n"
|
||||
+ " " + HorizontalQuality.HIGH + ": base " + HorizontalQuality.HIGH.quadraticBase + ". \n")
|
||||
.defineEnum("horizontal quality", HorizontalQuality.MEDIUM);
|
||||
generationPriority = builder
|
||||
.comment("\n\n"
|
||||
+ " " + GenerationPriority.FAR_FIRST + " \n"
|
||||
+ " LODs are generated from low to high detail\n"
|
||||
+ " with a small priority for far regions. \n"
|
||||
+ " This fills in the world fastest. \n"
|
||||
|
||||
+ "\n"
|
||||
+ " " + GenerationPriority.NEAR_FIRST + " \n"
|
||||
+ " LODs are generated around the player \n"
|
||||
+ " in a spiral, similar to vanilla minecraft. \n")
|
||||
.defineEnum("Generation priority", GenerationPriority.NEAR_FIRST);
|
||||
|
||||
distanceGenerationMode = builder
|
||||
.comment("\n\n"
|
||||
+ " Note: The times listed here are the amount of time it took \n"
|
||||
+ " one of the developer's PC to generate 1 chunk, \n"
|
||||
+ " and are included so you can compare the \n"
|
||||
+ " different generation options. Your mileage may vary. \n"
|
||||
+ "\n"
|
||||
|
||||
+ " " + DistanceGenerationMode.NONE + " \n"
|
||||
+ " Don't run the distance generator. \n"
|
||||
|
||||
+ " " + DistanceGenerationMode.BIOME_ONLY + " \n"
|
||||
+ " Only generate the biomes and use the biome's \n"
|
||||
+ " grass color, water color, or snow color. \n"
|
||||
+ " Doesn't generate height, everything is shown at sea level. \n"
|
||||
+ " Multithreaded - Fastest (2-5 ms) \n"
|
||||
|
||||
+ "\n"
|
||||
+ " " + DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT + " \n"
|
||||
+ " Same as BIOME_ONLY, except instead \n"
|
||||
+ " of always using sea level as the LOD height \n"
|
||||
+ " different biome types (mountain, ocean, forest, etc.) \n"
|
||||
+ " use predetermined heights to simulate having height data. \n"
|
||||
+ " Multithreaded - Fastest (2-5 ms) \n"
|
||||
|
||||
+ "\n"
|
||||
+ " " + DistanceGenerationMode.SURFACE + " \n"
|
||||
+ " Generate the world surface, \n"
|
||||
+ " this does NOT include caves, trees, \n"
|
||||
+ " or structures. \n"
|
||||
+ " Multithreaded - Faster (10-20 ms) \n"
|
||||
|
||||
+ "\n"
|
||||
+ " " + DistanceGenerationMode.FEATURES + " \n"
|
||||
+ " Generate everything except structures. \n"
|
||||
+ " WARNING: This may cause world generation bugs or instability! \n"
|
||||
+ " Multithreaded - Fast (15-20 ms) \n"
|
||||
|
||||
+ "\n"
|
||||
+ " " + DistanceGenerationMode.SERVER + " \n"
|
||||
+ " Ask the server to generate/load each chunk. \n"
|
||||
+ " This is the most compatible, but causes server/simulation lag. \n"
|
||||
+ " This will show player made structures, which can \n"
|
||||
+ " be useful if you are adding the mod to a pre-existing world. \n"
|
||||
+ " Singlethreaded - Slow (15-50 ms, with spikes up to 200 ms) \n")
|
||||
.defineEnum("distanceGenerationMode", DistanceGenerationMode.SURFACE);
|
||||
|
||||
allowUnstableFeatureGeneration = builder
|
||||
.comment("\n\n"
|
||||
+ " When using the " + DistanceGenerationMode.FEATURES + " generation mode \n"
|
||||
+ " some features may not be thread safe, which could \n"
|
||||
+ " cause instability and crashes. \n"
|
||||
+ " By default (false) those features are skipped, \n"
|
||||
+ " improving stability, but decreasing how many features are \n"
|
||||
+ " actually generated. \n"
|
||||
+ " (for example: some tree generation is unstable, \n"
|
||||
+ " so some trees may not be generated.) \n"
|
||||
+ " By setting this to true, all features will be generated, \n"
|
||||
+ " but your game will be more unstable and crashes may occur. \n"
|
||||
+ " \n"
|
||||
+ " I would love to remove this option and always generate everything, \n"
|
||||
+ " but I'm not sure how to do that. \n"
|
||||
+ " If you are a Java wizard, check out the git issue here: \n"
|
||||
+ " https://gitlab.com/jeseibel/minecraft-lod-mod/-/issues/35 \n")
|
||||
.define("allowUnstableFeatureGeneration", false);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
public static class Threading
|
||||
{
|
||||
public ForgeConfigSpec.IntValue numberOfWorldGenerationThreads;
|
||||
public ForgeConfigSpec.IntValue numberOfBufferBuilderThreads;
|
||||
|
||||
Threading(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment("These settings control how many CPU threads the mod uses for different tasks.").push(this.getClass().getSimpleName());
|
||||
|
||||
numberOfWorldGenerationThreads = builder
|
||||
.comment("\n\n"
|
||||
+ " This is how many threads are used when generating LODs outside \n"
|
||||
+ " the normal render distance. \n"
|
||||
+ " If you experience stuttering when generating distant LODs, decrease \n"
|
||||
+ " this number. If you want to increase LOD generation speed, \n"
|
||||
+ " increase this number. \n"
|
||||
+ " \n"
|
||||
+ " The maximum value is the number of logical processors on your CPU. \n"
|
||||
+ " Requires a restart to take effect. \n")
|
||||
.defineInRange("numberOfWorldGenerationThreads", Runtime.getRuntime().availableProcessors() / 2, 1, Runtime.getRuntime().availableProcessors());
|
||||
|
||||
numberOfBufferBuilderThreads = builder
|
||||
.comment("\n\n"
|
||||
+ " This is how many threads are used when building vertex buffers \n"
|
||||
+ " (The things sent to your GPU to draw the LODs). \n"
|
||||
+ " If you experience high CPU useage when NOT generating distant \n"
|
||||
+ " LODs, lower this number. \n"
|
||||
+ " \n"
|
||||
+ " The maximum value is the number of logical processors on your CPU. \n"
|
||||
+ " Requires a restart to take effect. \n")
|
||||
.defineInRange("numberOfBufferBuilderThreads", Runtime.getRuntime().availableProcessors(), 1, Runtime.getRuntime().availableProcessors());
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
public static class Debugging
|
||||
{
|
||||
public ForgeConfigSpec.EnumValue<DebugMode> debugMode;
|
||||
public ForgeConfigSpec.BooleanValue enableDebugKeybindings;
|
||||
|
||||
Debugging(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment("These settings can be used to look for bugs, or see how certain aspects of the mod work.").push(this.getClass().getSimpleName());
|
||||
|
||||
debugMode = builder
|
||||
.comment("\n\n"
|
||||
+ " " + DebugMode.OFF + ": LODs will draw with their normal colors. \n"
|
||||
+ " " + DebugMode.SHOW_DETAIL + ": LOD colors will be based on their detail level. \n"
|
||||
+ " " + DebugMode.SHOW_DETAIL_WIREFRAME + ": LOD colors will be based on their detail level, drawn as a wireframe. \n")
|
||||
.defineEnum("debugMode", DebugMode.OFF);
|
||||
|
||||
enableDebugKeybindings = builder
|
||||
.comment("\n\n"
|
||||
+ " If true the F4 key can be used to cycle through the different debug modes. \n"
|
||||
+ " and the F6 key can be used to enable and disable LOD rendering.")
|
||||
.define("enableDebugKeybinding", false);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
public static class Buffers
|
||||
{
|
||||
public ForgeConfigSpec.IntValue bufferRebuildPlayerMoveTimeout;
|
||||
public ForgeConfigSpec.IntValue bufferRebuildChunkChangeTimeout;
|
||||
public ForgeConfigSpec.IntValue bufferRebuildLodChangeTimeout;
|
||||
|
||||
Buffers(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment("These settings affect when Vertex Buffers are built.").push(this.getClass().getSimpleName());
|
||||
|
||||
bufferRebuildPlayerMoveTimeout = builder
|
||||
.comment("\n\n"
|
||||
+ " How long in milliseconds should we wait to \n"
|
||||
+ " rebuild the vertex buffers when the player moves \n"
|
||||
+ " a chunk or more? \n")
|
||||
.defineInRange("bufferRebuildPlayerMoveTimeout", 2000, 1, 60000);
|
||||
|
||||
bufferRebuildChunkChangeTimeout = builder
|
||||
.comment("\n\n"
|
||||
+ " How long in milliseconds should we wait to \n"
|
||||
+ " rebuild the vertex buffers when the vanilla rendered \n"
|
||||
+ " chunks change? \n")
|
||||
.defineInRange("bufferRebuildChunkChangeTimeout", 1000, 1, 60000);
|
||||
|
||||
bufferRebuildLodChangeTimeout = builder
|
||||
.comment("\n\n"
|
||||
+ " How long in milliseconds should we wait to \n"
|
||||
+ " rebuild the vertex buffers when the LOD regions change? \n")
|
||||
.defineInRange("bufferRebuildLodChangeTimeout", 5000, 1, 60000);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* {@link Path} to the configuration file of this mod
|
||||
*/
|
||||
private static final Path CONFIG_PATH = Paths.get("config", ModInfo.MODID + ".toml");
|
||||
|
||||
public static final ForgeConfigSpec CLIENT_SPEC;
|
||||
public static final Client CLIENT;
|
||||
|
||||
static
|
||||
{
|
||||
final Pair<Client, ForgeConfigSpec> specPair = new ForgeConfigSpec.Builder().configure(Client::new);
|
||||
CLIENT_SPEC = specPair.getRight();
|
||||
CLIENT = specPair.getLeft();
|
||||
CommentedFileConfig clientConfig = CommentedFileConfig.builder(CONFIG_PATH)
|
||||
.writingMode(WritingMode.REPLACE)
|
||||
.build();
|
||||
clientConfig.load();
|
||||
clientConfig.save();
|
||||
CLIENT_SPEC.setConfig(clientConfig);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onLoad(final ModConfig.Loading configEvent)
|
||||
{
|
||||
LogManager.getLogger().debug(ModInfo.MODNAME, "Loaded forge config file {}", configEvent.getConfig().getFileName());
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onFileChange(final ModConfig.Reloading configEvent)
|
||||
{
|
||||
LogManager.getLogger().debug(ModInfo.MODNAME, "Forge config just got changed on the file system!");
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* off, detail, detail wireframe
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 8-28-2021
|
||||
*/
|
||||
public enum DebugMode
|
||||
{
|
||||
/** LODs are rendered normally */
|
||||
OFF,
|
||||
|
||||
/** LOD colors are based on their detail */
|
||||
SHOW_DETAIL,
|
||||
|
||||
/** LOD colors are based on their detail, and draws in wireframe. */
|
||||
SHOW_DETAIL_WIREFRAME;
|
||||
|
||||
/** used when cycling through the different modes */
|
||||
private DebugMode next;
|
||||
static
|
||||
{
|
||||
OFF.next = SHOW_DETAIL;
|
||||
SHOW_DETAIL.next = SHOW_DETAIL_WIREFRAME;
|
||||
SHOW_DETAIL_WIREFRAME.next = OFF;
|
||||
}
|
||||
|
||||
/** returns the next debug mode */
|
||||
public DebugMode getNext()
|
||||
{
|
||||
return this.next;
|
||||
}
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* By_Region_Fast, <br>
|
||||
* By_Region_Fancy, <br>
|
||||
* By_Chunk
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 9-25-2021
|
||||
*/
|
||||
public enum DetailDropOff
|
||||
{
|
||||
/** quality is determined per-region, using the lowest quality that would be used in BY_CHUNK */
|
||||
FAST,
|
||||
|
||||
/** quality is determined per-block (best quality option, may cause stuttering when moving) */
|
||||
FANCY,
|
||||
}
|
||||
@@ -1,93 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* NONE <br>
|
||||
* BIOME_ONLY <br>
|
||||
* BIOME_ONLY_SIMULATE_HEIGHT <br>
|
||||
* SURFACE <br>
|
||||
* FEATURES <br>
|
||||
* SERVER <br><br>
|
||||
* <p>
|
||||
* In order of fastest to slowest.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @author Leonardo Amato
|
||||
* @version 8-7-2021
|
||||
*/
|
||||
public enum DistanceGenerationMode
|
||||
{
|
||||
/**
|
||||
* Don't generate anything
|
||||
*/
|
||||
NONE((byte) 0),
|
||||
|
||||
/**
|
||||
* Only generate the biomes and use biome
|
||||
* grass/foliage color, water color, or ice color
|
||||
* to generate the color.
|
||||
* Doesn't generate height, everything is shown at sea level.
|
||||
* Multithreaded - Fastest (2-5 ms)
|
||||
*/
|
||||
BIOME_ONLY((byte) 1),
|
||||
|
||||
/**
|
||||
* Same as BIOME_ONLY, except instead
|
||||
* of always using sea level as the LOD height
|
||||
* different biome types (mountain, ocean, forest, etc.)
|
||||
* use predetermined heights to simulate having height data.
|
||||
*/
|
||||
BIOME_ONLY_SIMULATE_HEIGHT((byte) 2),
|
||||
|
||||
/**
|
||||
* Generate the world surface,
|
||||
* this does NOT include caves, trees,
|
||||
* or structures.
|
||||
* Multithreaded - Faster (10-20 ms)
|
||||
*/
|
||||
SURFACE((byte) 3),
|
||||
|
||||
/**
|
||||
* Generate everything except structures.
|
||||
* NOTE: This may cause world generation bugs or instability,
|
||||
* since some features cause concurrentModification exceptions.
|
||||
* Multithreaded - Fast (15-20 ms)
|
||||
*/
|
||||
FEATURES((byte) 4),
|
||||
|
||||
/**
|
||||
* Ask the server to generate/load each chunk.
|
||||
* This is the most compatible, but causes server/simulation lag.
|
||||
* This will also show player made structures if you
|
||||
* are adding the mod to a pre-existing world.
|
||||
* Singlethreaded - Slow (15-50 ms, with spikes up to 200 ms)
|
||||
*/
|
||||
SERVER((byte) 5);
|
||||
|
||||
|
||||
/**
|
||||
* The higher the number the more complete the generation is.
|
||||
*/
|
||||
public final byte complexity;
|
||||
|
||||
DistanceGenerationMode(byte complexity)
|
||||
{
|
||||
this.complexity = complexity;
|
||||
}
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* NEAR, FAR, or NEAR_AND_FAR.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 02-14-2021
|
||||
*/
|
||||
public enum FogDistance
|
||||
{
|
||||
/** good for fast or fancy fog qualities. */
|
||||
NEAR,
|
||||
|
||||
/** good for fast or fancy fog qualities. */
|
||||
FAR,
|
||||
|
||||
/** only looks good if the fog quality is set to Fancy. */
|
||||
NEAR_AND_FAR;
|
||||
}
|
||||
@@ -1,43 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* USE_OPTIFINE_FOG_SETTING, <br>
|
||||
* NEVER_DRAW_FOG, <br>
|
||||
* ALWAYS_DRAW_FOG_FAST, <br>
|
||||
* ALWAYS_DRAW_FOG_FANCY <br>
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 7-3-2021
|
||||
*/
|
||||
public enum FogDrawOverride
|
||||
{
|
||||
/** Use whatever Fog setting optifine is using.
|
||||
* If optifine isn't installed this defaults to ALWAYS_DRAW_FOG. */
|
||||
USE_OPTIFINE_FOG_SETTING,
|
||||
|
||||
/** Never draw fog on the LODs */
|
||||
NEVER_DRAW_FOG,
|
||||
|
||||
/** Always draw fog on the LODs */
|
||||
ALWAYS_DRAW_FOG_FAST,
|
||||
|
||||
/** Always draw fog on the LODs */
|
||||
ALWAYS_DRAW_FOG_FANCY;
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* Near_First <br>
|
||||
* Far_First <br>
|
||||
* <br>
|
||||
* Determines which LODs should have priority when generating
|
||||
* outside the normal view distance.
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 9-25-2021
|
||||
*/
|
||||
public enum GenerationPriority
|
||||
{
|
||||
NEAR_FIRST,
|
||||
|
||||
FAR_FIRST;
|
||||
}
|
||||
@@ -1,50 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* Low <br>
|
||||
* Medium <br>
|
||||
* High <br>
|
||||
* <br>
|
||||
* this indicate the base of the quadratic function we use for the quality drop off
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 9-29-2021
|
||||
*/
|
||||
public enum HorizontalQuality
|
||||
{
|
||||
/** Lods are 2D with heightMap */
|
||||
LINEAR(1.0f),
|
||||
|
||||
/** Lods are 2D with heightMap */
|
||||
LOW(1.5f),
|
||||
|
||||
/** Lods expand in three dimension */
|
||||
MEDIUM(2.0f),
|
||||
|
||||
/** Lods expand in three dimension */
|
||||
HIGH(2.2f);
|
||||
|
||||
public double quadraticBase;
|
||||
|
||||
HorizontalQuality(double distanceUnit)
|
||||
{
|
||||
this.quadraticBase = distanceUnit;
|
||||
}
|
||||
}
|
||||
@@ -1,165 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
/**
|
||||
* chunk <Br>
|
||||
* half_chunk <Br>
|
||||
* four_blocks <br>
|
||||
* two_blocks <Br>
|
||||
* block <br>
|
||||
*
|
||||
* @author James Seibel
|
||||
* @author Leonardo Amato
|
||||
* @version 9-25-2021
|
||||
*/
|
||||
public enum HorizontalResolution
|
||||
{
|
||||
/** render 1 LOD for each chunk */
|
||||
CHUNK(1, 4),
|
||||
|
||||
/** render 4 LODs for each chunk */
|
||||
HALF_CHUNK(2, 3),
|
||||
|
||||
/** render 16 LODs for each chunk */
|
||||
FOUR_BLOCKS(4, 2),
|
||||
|
||||
/** render 64 LODs for each chunk */
|
||||
TWO_BLOCKS(8, 1),
|
||||
|
||||
/** render 256 LODs for each chunk */
|
||||
BLOCK(16, 0);
|
||||
|
||||
/** How many DataPoints should
|
||||
* be drawn per side per LodChunk */
|
||||
public final int dataPointLengthCount;
|
||||
|
||||
/** How wide each LOD DataPoint is */
|
||||
public final int dataPointWidth;
|
||||
|
||||
/** This is the same as detailLevel in LodQuadTreeNode,
|
||||
* lowest is 0 highest is 9 */
|
||||
public final byte detailLevel;
|
||||
|
||||
/* Start/End X/Z give the block positions
|
||||
* for each individual dataPoint in a LodChunk */
|
||||
public final int[] startX;
|
||||
public final int[] startZ;
|
||||
|
||||
public final int[] endX;
|
||||
public final int[] endZ;
|
||||
|
||||
|
||||
/**
|
||||
* 1st dimension: LodDetail.detailLevel <br>
|
||||
* 2nd dimension: An array of all LodDetails that are less than or <br>
|
||||
* equal to that detailLevel
|
||||
*/
|
||||
private static HorizontalResolution[][] lowerDetailArrays;
|
||||
|
||||
|
||||
|
||||
|
||||
private HorizontalResolution(int newLengthCount, int newDetailLevel)
|
||||
{
|
||||
detailLevel = (byte) newDetailLevel;
|
||||
dataPointLengthCount = newLengthCount;
|
||||
dataPointWidth = 16 / dataPointLengthCount;
|
||||
|
||||
startX = new int[dataPointLengthCount * dataPointLengthCount];
|
||||
endX = new int[dataPointLengthCount * dataPointLengthCount];
|
||||
|
||||
startZ = new int[dataPointLengthCount * dataPointLengthCount];
|
||||
endZ = new int[dataPointLengthCount * dataPointLengthCount];
|
||||
|
||||
|
||||
int index = 0;
|
||||
for(int x = 0; x < newLengthCount; x++)
|
||||
{
|
||||
for(int z = 0; z < newLengthCount; z++)
|
||||
{
|
||||
startX[index] = x * dataPointWidth;
|
||||
startZ[index] = z * dataPointWidth;
|
||||
|
||||
endX[index] = (x*dataPointWidth) + dataPointWidth;
|
||||
endZ[index] = (z*dataPointWidth) + dataPointWidth;
|
||||
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
}// constructor
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Returns an array of all LodDetails that have a detail level
|
||||
* that is less than or equal to the given LodDetail
|
||||
*/
|
||||
public static HorizontalResolution[] getSelfAndLowerDetails(HorizontalResolution detail)
|
||||
{
|
||||
if (lowerDetailArrays == null)
|
||||
{
|
||||
// run first time setup
|
||||
lowerDetailArrays = new HorizontalResolution[HorizontalResolution.values().length][];
|
||||
|
||||
// go through each LodDetail
|
||||
for(HorizontalResolution currentDetail : HorizontalResolution.values())
|
||||
{
|
||||
ArrayList<HorizontalResolution> lowerDetails = new ArrayList<>();
|
||||
|
||||
// find the details lower than currentDetail
|
||||
for(HorizontalResolution compareDetail : HorizontalResolution.values())
|
||||
{
|
||||
if (currentDetail.detailLevel <= compareDetail.detailLevel)
|
||||
{
|
||||
lowerDetails.add(compareDetail);
|
||||
}
|
||||
}
|
||||
|
||||
// have the highest detail item first in the list
|
||||
Collections.sort(lowerDetails);
|
||||
Collections.reverse(lowerDetails);
|
||||
|
||||
lowerDetailArrays[currentDetail.detailLevel] = lowerDetails.toArray(new HorizontalResolution[lowerDetails.size()]);
|
||||
}
|
||||
}
|
||||
|
||||
return lowerDetailArrays[detail.detailLevel];
|
||||
}
|
||||
|
||||
/** Returns what detail level should be used at a given distance and maxDistance. */
|
||||
public static HorizontalResolution getDetailForDistance(HorizontalResolution maxDetailLevel, int distance, int maxDistance)
|
||||
{
|
||||
HorizontalResolution[] lowerDetails = getSelfAndLowerDetails(maxDetailLevel);
|
||||
int distaneBetweenDetails = maxDistance / lowerDetails.length;
|
||||
int index = LodUtil.clamp(0, distance / distaneBetweenDetails, lowerDetails.length - 1);
|
||||
|
||||
return lowerDetails[index];
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* Low <br>
|
||||
* Medium <br>
|
||||
* High <br>
|
||||
* <br>
|
||||
* this is a quality scale for the detail drop-off
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 9-25-2021
|
||||
*/
|
||||
public enum HorizontalScale
|
||||
{
|
||||
/** Lods are 2D with heightMap */
|
||||
LOW(64),
|
||||
|
||||
/** Lods expand in three dimension */
|
||||
MEDIUM(128),
|
||||
|
||||
/** Lods expand in three dimension */
|
||||
HIGH(256);
|
||||
|
||||
public int distanceUnit;
|
||||
|
||||
HorizontalScale(int distanceUnit)
|
||||
{
|
||||
this.distanceUnit = distanceUnit;
|
||||
}
|
||||
}
|
||||
@@ -1,59 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
import com.seibel.lod.builders.lodTemplates.AbstractLodTemplate;
|
||||
import com.seibel.lod.builders.lodTemplates.CubicLodTemplate;
|
||||
import com.seibel.lod.builders.lodTemplates.DynamicLodTemplate;
|
||||
import com.seibel.lod.builders.lodTemplates.TriangularLodTemplate;
|
||||
|
||||
/**
|
||||
* Cubic, Triangular, Dynamic
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 8-4-2021
|
||||
*/
|
||||
public enum LodTemplate
|
||||
{
|
||||
/** LODs are rendered as
|
||||
* rectangular prisms. */
|
||||
CUBIC(new CubicLodTemplate()),
|
||||
|
||||
/** LODs smoothly transition between
|
||||
* each other. */
|
||||
TRIANGULAR(new TriangularLodTemplate()),
|
||||
|
||||
/** LODs smoothly transition between
|
||||
* each other, unless a neighboring LOD
|
||||
* is at a significantly different height. */
|
||||
DYNAMIC(new DynamicLodTemplate());
|
||||
|
||||
|
||||
public final AbstractLodTemplate template;
|
||||
|
||||
private LodTemplate(AbstractLodTemplate newTemplate)
|
||||
{
|
||||
template = newTemplate;
|
||||
}
|
||||
|
||||
|
||||
public int getBufferMemoryForSingleLod(int maxVerticalData)
|
||||
{
|
||||
return template.getBufferMemoryForSingleNode(maxVerticalData);
|
||||
}
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* NONE, GAME_SHADING
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 7-25-2020
|
||||
*/
|
||||
public enum ShadingMode
|
||||
{
|
||||
/**
|
||||
* LODs will have the same lighting on every side.
|
||||
* can make large similarly colored areas hard to differentiate
|
||||
*/
|
||||
NONE,
|
||||
|
||||
/**
|
||||
* LODs will have darker sides and bottoms to simulate
|
||||
* Minecraft's fast, top down lighting.
|
||||
*/
|
||||
GAME_SHADING;
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* heightmap <br>
|
||||
* multi_lod <br>
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 9-27-2021
|
||||
*/
|
||||
public enum VerticalQuality
|
||||
{
|
||||
/** Lods only have height and depth data */
|
||||
HEIGHTMAP,
|
||||
|
||||
/** Lods expand in three dimensions */
|
||||
VOXEL;
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge;
|
||||
|
||||
import com.seibel.lod.core.api.EventApi;
|
||||
import com.seibel.lod.core.wrapperInterfaces.chunk.IChunkWrapper;
|
||||
import com.seibel.lod.forge.wrappers.chunk.ChunkWrapper;
|
||||
import com.seibel.lod.forge.wrappers.world.DimensionTypeWrapper;
|
||||
import com.seibel.lod.forge.wrappers.world.WorldWrapper;
|
||||
|
||||
import net.minecraftforge.client.event.InputEvent;
|
||||
import net.minecraftforge.event.TickEvent;
|
||||
import net.minecraftforge.event.world.BlockEvent;
|
||||
import net.minecraftforge.event.world.ChunkEvent;
|
||||
import net.minecraftforge.event.world.WorldEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
|
||||
/**
|
||||
* This handles all events sent to the client,
|
||||
* and is the starting point for most of the mod.
|
||||
*
|
||||
* @author James_Seibel
|
||||
* @version 11-12-2021
|
||||
*/
|
||||
public class ForgeClientProxy
|
||||
{
|
||||
private final EventApi eventApi = EventApi.INSTANCE;
|
||||
|
||||
|
||||
|
||||
@SubscribeEvent
|
||||
public void serverTickEvent(TickEvent.ServerTickEvent event)
|
||||
{
|
||||
eventApi.serverTickEvent();
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void chunkLoadEvent(ChunkEvent.Load event)
|
||||
{
|
||||
eventApi.chunkLoadEvent(new ChunkWrapper(event.getChunk()), DimensionTypeWrapper.getDimensionTypeWrapper(event.getWorld().dimensionType()));
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void worldSaveEvent(WorldEvent.Save event)
|
||||
{
|
||||
eventApi.worldSaveEvent();
|
||||
}
|
||||
|
||||
/** This is also called when a new dimension loads */
|
||||
@SubscribeEvent
|
||||
public void worldLoadEvent(WorldEvent.Load event)
|
||||
{
|
||||
eventApi.worldLoadEvent(WorldWrapper.getWorldWrapper(event.getWorld()));
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void worldUnloadEvent(WorldEvent.Unload event)
|
||||
{
|
||||
eventApi.worldUnloadEvent();
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void blockChangeEvent(BlockEvent event)
|
||||
{
|
||||
// we only care about certain block events
|
||||
if (event.getClass() == BlockEvent.BreakEvent.class ||
|
||||
event.getClass() == BlockEvent.EntityPlaceEvent.class ||
|
||||
event.getClass() == BlockEvent.EntityMultiPlaceEvent.class ||
|
||||
event.getClass() == BlockEvent.FluidPlaceBlockEvent.class ||
|
||||
event.getClass() == BlockEvent.PortalSpawnEvent.class)
|
||||
{
|
||||
IChunkWrapper chunk = new ChunkWrapper(event.getWorld().getChunk(event.getPos()));
|
||||
DimensionTypeWrapper dimType = DimensionTypeWrapper.getDimensionTypeWrapper(event.getWorld().dimensionType());
|
||||
|
||||
// recreate the LOD where the blocks were changed
|
||||
eventApi.blockChangeEvent(chunk, dimType);
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void onKeyInput(InputEvent.KeyInputEvent event)
|
||||
{
|
||||
eventApi.onKeyInput(event.getKey(), event.getAction());
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,453 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge;
|
||||
|
||||
import java.nio.file.Path;
|
||||
import java.nio.file.Paths;
|
||||
|
||||
import org.apache.commons.lang3.tuple.Pair;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
|
||||
import com.electronwill.nightconfig.core.file.CommentedFileConfig;
|
||||
import com.electronwill.nightconfig.core.io.WritingMode;
|
||||
import com.seibel.lod.core.ModInfo;
|
||||
import com.seibel.lod.core.enums.config.BlocksToAvoid;
|
||||
import com.seibel.lod.core.enums.config.BufferRebuildTimes;
|
||||
import com.seibel.lod.core.enums.config.DistanceGenerationMode;
|
||||
import com.seibel.lod.core.enums.config.GenerationPriority;
|
||||
import com.seibel.lod.core.enums.config.GpuUploadMethod;
|
||||
import com.seibel.lod.core.enums.config.HorizontalQuality;
|
||||
import com.seibel.lod.core.enums.config.HorizontalResolution;
|
||||
import com.seibel.lod.core.enums.config.HorizontalScale;
|
||||
import com.seibel.lod.core.enums.config.LodTemplate;
|
||||
import com.seibel.lod.core.enums.config.VanillaOverdraw;
|
||||
import com.seibel.lod.core.enums.config.VerticalQuality;
|
||||
import com.seibel.lod.core.enums.rendering.DebugMode;
|
||||
import com.seibel.lod.core.enums.rendering.FogColorMode;
|
||||
import com.seibel.lod.core.enums.rendering.FogDistance;
|
||||
import com.seibel.lod.core.enums.rendering.FogDrawMode;
|
||||
import com.seibel.lod.core.objects.MinDefaultMax;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton.IClient.IAdvanced;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton.IClient.IAdvanced.IBuffers;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton.IClient.IAdvanced.IDebugging;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton.IClient.IAdvanced.IThreading;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton.IClient.IGraphics;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton.IClient.IGraphics.IAdvancedGraphics;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton.IClient.IGraphics.IFogQuality;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton.IClient.IGraphics.IQuality;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton.IClient.IWorldGenerator;
|
||||
|
||||
import net.minecraftforge.common.ForgeConfigSpec;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.config.ModConfig;
|
||||
|
||||
/**
|
||||
* This handles any configuration the user has access to.
|
||||
* @author Leonardo Amato
|
||||
* @author James Seibel
|
||||
* @version 12-1-2021
|
||||
*/
|
||||
@Mod.EventBusSubscriber
|
||||
public class ForgeConfig
|
||||
{
|
||||
// CONFIG STRUCTURE
|
||||
// -> Client
|
||||
// |
|
||||
// |-> Graphics
|
||||
// | |-> Quality
|
||||
// | |-> FogQuality
|
||||
// | |-> AdvancedGraphics
|
||||
// |
|
||||
// |-> World Generation
|
||||
// |
|
||||
// |-> Advanced
|
||||
// |-> Threads
|
||||
// |-> Buffers
|
||||
// |-> Debugging
|
||||
|
||||
|
||||
|
||||
public static class Client
|
||||
{
|
||||
public final Graphics graphics;
|
||||
public final WorldGenerator worldGenerator;
|
||||
public final Advanced advanced;
|
||||
|
||||
|
||||
//================//
|
||||
// Client Configs //
|
||||
//================//
|
||||
public Client(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.push(this.getClass().getSimpleName());
|
||||
{
|
||||
graphics = new Graphics(builder);
|
||||
worldGenerator = new WorldGenerator(builder);
|
||||
advanced = new Advanced(builder);
|
||||
}
|
||||
builder.pop();
|
||||
}
|
||||
|
||||
|
||||
//==================//
|
||||
// Graphics Configs //
|
||||
//==================//
|
||||
public static class Graphics
|
||||
{
|
||||
public final Quality quality;
|
||||
public final FogQuality fogQuality;
|
||||
public final AdvancedGraphics advancedGraphics;
|
||||
|
||||
Graphics(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(IGraphics.DESC).push("Graphics");
|
||||
{
|
||||
quality = new Quality(builder);
|
||||
advancedGraphics = new AdvancedGraphics(builder);
|
||||
fogQuality = new FogQuality(builder);
|
||||
}
|
||||
builder.pop();
|
||||
}
|
||||
|
||||
|
||||
public static class Quality
|
||||
{
|
||||
public final ForgeConfigSpec.EnumValue<HorizontalResolution> drawResolution;
|
||||
public final ForgeConfigSpec.IntValue lodChunkRenderDistance;
|
||||
public final ForgeConfigSpec.EnumValue<VerticalQuality> verticalQuality;
|
||||
public final ForgeConfigSpec.EnumValue<HorizontalScale> horizontalScale;
|
||||
public final ForgeConfigSpec.EnumValue<HorizontalQuality> horizontalQuality;
|
||||
|
||||
Quality(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(IQuality.DESC).push(this.getClass().getSimpleName());
|
||||
|
||||
verticalQuality = builder
|
||||
.comment("\n\n"
|
||||
+ IQuality.VERTICAL_QUALITY_DESC)
|
||||
.defineEnum("Vertical Quality", IQuality.VERTICAL_QUALITY_DEFAULT);
|
||||
|
||||
horizontalScale = builder
|
||||
.comment("\n\n"
|
||||
+ IQuality.HORIZONTAL_SCALE_DESC)
|
||||
.defineEnum("Horizontal Scale", IQuality.HORIZONTAL_SCALE_DEFAULT);
|
||||
|
||||
horizontalQuality = builder
|
||||
.comment("\n\n"
|
||||
+ IQuality.HORIZONTAL_QUALITY_DESC)
|
||||
.defineEnum("Horizontal Quality", IQuality.HORIZONTAL_QUALITY_DEFAULT);
|
||||
|
||||
drawResolution = builder
|
||||
.comment("\n\n"
|
||||
+ IQuality.DRAW_RESOLUTION_DESC)
|
||||
.defineEnum("Block size", IQuality.DRAW_RESOLUTION_DEFAULT);
|
||||
|
||||
MinDefaultMax<Integer> minDefaultMax = IQuality.LOD_CHUNK_RENDER_DISTANCE_MIN_DEFAULT_MAX;
|
||||
lodChunkRenderDistance = builder
|
||||
.comment("\n\n"
|
||||
+ IQuality.LOD_CHUNK_RENDER_DISTANCE_DESC)
|
||||
.defineInRange("Lod Render Distance", minDefaultMax.defaultValue, minDefaultMax.minValue, minDefaultMax.maxValue);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class FogQuality
|
||||
{
|
||||
public final ForgeConfigSpec.EnumValue<FogDistance> fogDistance;
|
||||
public final ForgeConfigSpec.EnumValue<FogDrawMode> fogDrawMode;
|
||||
public final ForgeConfigSpec.EnumValue<FogColorMode> fogColorMode;
|
||||
public final ForgeConfigSpec.BooleanValue disableVanillaFog;
|
||||
|
||||
FogQuality(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(IFogQuality.DESC).push(this.getClass().getSimpleName());
|
||||
|
||||
fogDistance = builder
|
||||
.comment("\n\n"
|
||||
+ IFogQuality.FOG_DISTANCE_DESC)
|
||||
.defineEnum("Fog Distance", IFogQuality.FOG_DISTANCE_DEFAULT);
|
||||
|
||||
fogDrawMode = builder
|
||||
.comment("\n\n"
|
||||
+ IFogQuality.FOG_DRAW_MODE_DESC)
|
||||
.defineEnum("Fog Draw Mode", IFogQuality.FOG_DRAW_MODE_DEFAULT);
|
||||
|
||||
fogColorMode = builder
|
||||
.comment("\n\n"
|
||||
+ IFogQuality.FOG_COLOR_MODE_DESC)
|
||||
.defineEnum("Fog Color Mode", IFogQuality.FOG_COLOR_MODE_DEFAULT);
|
||||
|
||||
disableVanillaFog = builder
|
||||
.comment("\n\n"
|
||||
+ IFogQuality.DISABLE_VANILLA_FOG_DESC)
|
||||
.define("Experimental Disable Vanilla Fog", IFogQuality.DISABLE_VANILLA_FOG_DEFAULT);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class AdvancedGraphics
|
||||
{
|
||||
public final ForgeConfigSpec.EnumValue<LodTemplate> lodTemplate;
|
||||
public final ForgeConfigSpec.BooleanValue disableDirectionalCulling;
|
||||
public final ForgeConfigSpec.BooleanValue alwaysDrawAtMaxQuality;
|
||||
public final ForgeConfigSpec.EnumValue<VanillaOverdraw> vanillaOverdraw;
|
||||
public final ForgeConfigSpec.BooleanValue useExtendedNearClipPlane;
|
||||
|
||||
AdvancedGraphics(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(IAdvancedGraphics.DESC).push(this.getClass().getSimpleName());
|
||||
|
||||
lodTemplate = builder
|
||||
.comment("\n\n"
|
||||
+ IAdvancedGraphics.LOD_TEMPLATE_DESC)
|
||||
.defineEnum("LOD Template", IAdvancedGraphics.LOD_TEMPLATE_DEFAULT);
|
||||
|
||||
disableDirectionalCulling = builder
|
||||
.comment("\n\n"
|
||||
+ IAdvancedGraphics.DISABLE_DIRECTIONAL_CULLING_DESC)
|
||||
.define("Disable Directional Culling", IAdvancedGraphics.DISABLE_DIRECTIONAL_CULLING_DEFAULT);
|
||||
|
||||
alwaysDrawAtMaxQuality = builder
|
||||
.comment("\n\n"
|
||||
+ IAdvancedGraphics.ALWAYS_DRAW_AT_MAD_QUALITY_DESC)
|
||||
.define("Always Use Max Quality", IAdvancedGraphics.ALWAYS_DRAW_AT_MAD_QUALITY_DEFAULT);
|
||||
|
||||
vanillaOverdraw = builder
|
||||
.comment("\n\n"
|
||||
+ IAdvancedGraphics.VANILLA_OVERDRAW_DESC)
|
||||
.defineEnum("Vanilla Overdraw", IAdvancedGraphics.VANILLA_OVERDRAW_DEFAULT);
|
||||
|
||||
// This is a temporary fix (like vanilla overdraw)
|
||||
// hopefully we can remove both once we get individual chunk rendering figured out
|
||||
useExtendedNearClipPlane = builder
|
||||
.comment("\n\n"
|
||||
+ IAdvancedGraphics.USE_EXTENDED_NEAR_CLIP_PLANE_DESC)
|
||||
.define("Use Extended Near Clip Plane", IAdvancedGraphics.USE_EXTENDED_NEAR_CLIP_PLANE_DEFAULT);
|
||||
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//========================//
|
||||
// WorldGenerator Configs //
|
||||
//========================//
|
||||
public static class WorldGenerator
|
||||
{
|
||||
public final ForgeConfigSpec.EnumValue<GenerationPriority> generationPriority;
|
||||
public final ForgeConfigSpec.EnumValue<DistanceGenerationMode> distanceGenerationMode;
|
||||
public final ForgeConfigSpec.BooleanValue allowUnstableFeatureGeneration;
|
||||
public final ForgeConfigSpec.EnumValue<BlocksToAvoid> blocksToAvoid;
|
||||
//public final ForgeConfigSpec.BooleanValue useExperimentalPreGenLoading;
|
||||
|
||||
WorldGenerator(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(IWorldGenerator.DESC).push("Generation");
|
||||
|
||||
generationPriority = builder
|
||||
.comment("\n\n"
|
||||
+ IWorldGenerator.GENERATION_PRIORITY_DESC)
|
||||
.defineEnum("Generation Priority", IWorldGenerator.GENERATION_PRIORITY_DEFAULT);
|
||||
|
||||
distanceGenerationMode = builder
|
||||
.comment("\n\n"
|
||||
+ IWorldGenerator.DISTANCE_GENERATION_MODE_DESC)
|
||||
.defineEnum("Distance Generation Mode", IWorldGenerator.DISTANCE_GENERATION_MODE_DEFAULT);
|
||||
|
||||
allowUnstableFeatureGeneration = builder
|
||||
.comment("\n\n"
|
||||
+ IWorldGenerator.ALLOW_UNSTABLE_FEATURE_GENERATION_DESC)
|
||||
.define("Allow Unstable Feature Generation", IWorldGenerator.ALLOW_UNSTABLE_FEATURE_GENERATION_DEFAULT);
|
||||
|
||||
blocksToAvoid = builder
|
||||
.comment("\n\n"
|
||||
+ IWorldGenerator.BLOCKS_TO_AVOID_DESC)
|
||||
.defineEnum("Blocks to avoid", IWorldGenerator.BLOCKS_TO_AVOID_DEFAULT);
|
||||
|
||||
/*useExperimentalPreGenLoading = builder
|
||||
.comment("\n\n"
|
||||
+ " if a chunk has been pre-generated, then the mod would use the real chunk for the \n"
|
||||
+ "fake chunk creation. May require a deletion of the lod file to see the result. \n")
|
||||
.define("Use pre-generated chunks", false);*/
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//==================//
|
||||
// Advanced Configs //
|
||||
//==================//
|
||||
public static class Advanced
|
||||
{
|
||||
public final Threading threading;
|
||||
public final Debugging debugging;
|
||||
public final Buffers buffers;
|
||||
|
||||
public Advanced(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(IAdvanced.DESC).push(this.getClass().getSimpleName());
|
||||
{
|
||||
threading = new Threading(builder);
|
||||
debugging = new Debugging(builder);
|
||||
buffers = new Buffers(builder);
|
||||
}
|
||||
builder.pop();
|
||||
}
|
||||
|
||||
public static class Threading
|
||||
{
|
||||
public final ForgeConfigSpec.IntValue numberOfWorldGenerationThreads;
|
||||
public final ForgeConfigSpec.IntValue numberOfBufferBuilderThreads;
|
||||
|
||||
Threading(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(IThreading.DESC).push(this.getClass().getSimpleName());
|
||||
|
||||
MinDefaultMax<Integer> minDefaultMax = IThreading.NUMBER_OF_WORLD_GENERATION_THREADS_DEFAULT;
|
||||
numberOfWorldGenerationThreads = builder
|
||||
.comment("\n\n"
|
||||
+ IThreading.NUMBER_OF_WORLD_GENERATION_THREADS_DESC)
|
||||
.defineInRange("numberOfWorldGenerationThreads", minDefaultMax.defaultValue, minDefaultMax.minValue, minDefaultMax.maxValue);
|
||||
|
||||
|
||||
minDefaultMax = IThreading.NUMBER_OF_BUFFER_BUILDER_THREADS_MIN_DEFAULT_MAX;
|
||||
numberOfBufferBuilderThreads = builder
|
||||
.comment("\n\n"
|
||||
+ IThreading.NUMBER_OF_BUFFER_BUILDER_THREADS_MIN_DEFAULT_MAX)
|
||||
.defineInRange("numberOfBufferBuilderThreads", minDefaultMax.defaultValue, minDefaultMax.minValue, minDefaultMax.maxValue);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//===============//
|
||||
// Debug Options //
|
||||
//===============//
|
||||
public static class Debugging
|
||||
{
|
||||
public final ForgeConfigSpec.BooleanValue drawLods;
|
||||
public final ForgeConfigSpec.EnumValue<DebugMode> debugMode;
|
||||
public final ForgeConfigSpec.BooleanValue enableDebugKeybindings;
|
||||
|
||||
Debugging(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(IDebugging.DESC).push(this.getClass().getSimpleName());
|
||||
|
||||
drawLods = builder
|
||||
.comment("\n\n"
|
||||
+ IDebugging.DRAW_LODS_DESC)
|
||||
.define("Enable Rendering", IDebugging.DRAW_LODS_DEFAULT);
|
||||
|
||||
debugMode = builder
|
||||
.comment("\n\n"
|
||||
+ IDebugging.DEBUG_MODE_DESC)
|
||||
.defineEnum("Debug Mode", IDebugging.DEBUG_MODE_DEFAULT);
|
||||
|
||||
enableDebugKeybindings = builder
|
||||
.comment("\n\n"
|
||||
+ IDebugging.DEBUG_KEYBINDINGS_ENABLED_DESC)
|
||||
.define("Enable Debug Keybinding", IDebugging.DEBUG_KEYBINDINGS_ENABLED_DEFAULT);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class Buffers
|
||||
{
|
||||
|
||||
public final ForgeConfigSpec.EnumValue<GpuUploadMethod> gpuUploadMethod;
|
||||
public final ForgeConfigSpec.IntValue gpuUploadTimeoutInMilleseconds;
|
||||
public final ForgeConfigSpec.EnumValue<BufferRebuildTimes> rebuildTimes;
|
||||
|
||||
Buffers(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(IBuffers.DESC).push(this.getClass().getSimpleName());
|
||||
|
||||
gpuUploadMethod = builder
|
||||
.comment("\n\n"
|
||||
+ IBuffers.GPU_UPLOAD_METHOD_DESC)
|
||||
.defineEnum("GPU Upload Method", IBuffers.GPU_UPLOAD_METHOD_DEFAULT);
|
||||
|
||||
MinDefaultMax<Integer> minDefaultMax = IBuffers.GPU_UPLOAD_TIMEOUT_IN_MILLISECONDS_DEFAULT;
|
||||
gpuUploadTimeoutInMilleseconds = builder
|
||||
.comment("\n\n"
|
||||
+ IBuffers.GPU_UPLOAD_TIMEOUT_IN_MILLISECONDS_DESC)
|
||||
.defineInRange("GPU Upload Timeout in Milleseconds", minDefaultMax.defaultValue, minDefaultMax.minValue, minDefaultMax.maxValue);
|
||||
|
||||
|
||||
rebuildTimes = builder
|
||||
.comment("\n\n"
|
||||
+ IBuffers.REBUILD_TIMES_DESC)
|
||||
.defineEnum("rebuildFrequency", IBuffers.REBUILD_TIMES_DEFAULT);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/** {@link Path} to the configuration file of this mod */
|
||||
private static final Path CONFIG_PATH = Paths.get("config", ModInfo.NAME + ".toml");
|
||||
|
||||
public static final ForgeConfigSpec CLIENT_SPEC;
|
||||
public static final Client CLIENT;
|
||||
|
||||
static
|
||||
{
|
||||
final Pair<Client, ForgeConfigSpec> specPair = new ForgeConfigSpec.Builder().configure(Client::new);
|
||||
CLIENT_SPEC = specPair.getRight();
|
||||
CLIENT = specPair.getLeft();
|
||||
CommentedFileConfig clientConfig = CommentedFileConfig.builder(CONFIG_PATH)
|
||||
.writingMode(WritingMode.REPLACE)
|
||||
.build();
|
||||
clientConfig.load();
|
||||
clientConfig.save();
|
||||
CLIENT_SPEC.setConfig(clientConfig);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onLoad(final ModConfig.Loading configEvent)
|
||||
{
|
||||
LogManager.getLogger().debug(ModInfo.NAME, "Loaded forge config file {}", configEvent.getConfig().getFileName());
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onFileChange(final ModConfig.Reloading configEvent)
|
||||
{
|
||||
LogManager.getLogger().debug(ModInfo.NAME, "Forge config just got changed on the file system!");
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
@@ -15,10 +16,11 @@
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod;
|
||||
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
package com.seibel.lod.forge;
|
||||
|
||||
import com.seibel.lod.core.ModInfo;
|
||||
import com.seibel.lod.forge.wrappers.ForgeDependencySetup;
|
||||
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
@@ -31,50 +33,48 @@ import net.minecraftforge.fml.event.server.FMLServerStartingEvent;
|
||||
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
|
||||
|
||||
/**
|
||||
* Initialize and setup the Mod.
|
||||
* <br>
|
||||
* Initialize and setup the Mod. <br>
|
||||
* If you are looking for the real start of the mod
|
||||
* check out the ClientProxy.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 7-3-2021
|
||||
* @version 11-16-2021
|
||||
*/
|
||||
@Mod(ModInfo.MODID)
|
||||
public class LodMain
|
||||
@Mod(ModInfo.ID)
|
||||
public class ForgeMain
|
||||
{
|
||||
public static LodMain instance;
|
||||
|
||||
public static ClientProxy client_proxy;
|
||||
|
||||
public static ForgeClientProxy forgeClientProxy;
|
||||
|
||||
private void init(final FMLCommonSetupEvent event)
|
||||
{
|
||||
ModLoadingContext.get().registerConfig(ModConfig.Type.CLIENT, LodConfig.CLIENT_SPEC);
|
||||
// make sure the dependencies are set up before the mod needs them
|
||||
ForgeDependencySetup.createInitialBindings();
|
||||
ModLoadingContext.get().registerConfig(ModConfig.Type.CLIENT, ForgeConfig.CLIENT_SPEC);
|
||||
}
|
||||
|
||||
|
||||
public LodMain()
|
||||
{
|
||||
// Register the methods
|
||||
FMLJavaModLoadingContext.get().getModEventBus().addListener(this::init);
|
||||
FMLJavaModLoadingContext.get().getModEventBus().addListener(this::onClientStart);
|
||||
|
||||
// Register ourselves for server and other game events we are interested in
|
||||
MinecraftForge.EVENT_BUS.register(this);
|
||||
}
|
||||
|
||||
private void onClientStart(final FMLClientSetupEvent event)
|
||||
{
|
||||
client_proxy = new ClientProxy();
|
||||
MinecraftForge.EVENT_BUS.register(client_proxy);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@SubscribeEvent
|
||||
public void onServerStarting(FMLServerStartingEvent event)
|
||||
{
|
||||
// this is called when the server starts
|
||||
}
|
||||
|
||||
public ForgeMain()
|
||||
{
|
||||
// Register the methods
|
||||
FMLJavaModLoadingContext.get().getModEventBus().addListener(this::init);
|
||||
FMLJavaModLoadingContext.get().getModEventBus().addListener(this::onClientStart);
|
||||
|
||||
// Register ourselves for server and other game events we are interested in
|
||||
MinecraftForge.EVENT_BUS.register(this);
|
||||
}
|
||||
|
||||
private void onClientStart(final FMLClientSetupEvent event)
|
||||
{
|
||||
forgeClientProxy = new ForgeClientProxy();
|
||||
MinecraftForge.EVENT_BUS.register(forgeClientProxy);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@SubscribeEvent
|
||||
public void onServerStarting(FMLServerStartingEvent event)
|
||||
{
|
||||
// this is called when the server starts
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
@@ -15,16 +16,19 @@
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.mixin;
|
||||
|
||||
package com.seibel.lod.forge.mixins;
|
||||
|
||||
import org.lwjgl.opengl.GL15;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.seibel.lod.LodMain;
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.core.api.ClientApi;
|
||||
import com.seibel.lod.core.objects.math.Mat4f;
|
||||
import com.seibel.lod.forge.wrappers.McObjectConverter;
|
||||
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
@@ -32,7 +36,7 @@ import net.minecraft.client.renderer.WorldRenderer;
|
||||
/**
|
||||
* This class is used to mix in my rendering code
|
||||
* before Minecraft starts rendering blocks.
|
||||
* If this wasn't done and we used Forge's
|
||||
* If this wasn't done, and we used Forge's
|
||||
* render last event, the LODs would render on top
|
||||
* of the normal terrain.
|
||||
*
|
||||
@@ -44,7 +48,7 @@ public class MixinWorldRenderer
|
||||
{
|
||||
private static float previousPartialTicks = 0;
|
||||
|
||||
@Inject(at = @At("RETURN"), method = "renderSky(Lcom/mojang/blaze3d/matrix/MatrixStack;F)V", cancellable = false)
|
||||
@Inject(at = @At("RETURN"), method = "renderSky(Lcom/mojang/blaze3d/matrix/MatrixStack;F)V")
|
||||
private void renderSky(MatrixStack matrixStackIn, float partialTicks, CallbackInfo callback)
|
||||
{
|
||||
// get the partial ticks since renderBlockLayer doesn't
|
||||
@@ -52,12 +56,24 @@ public class MixinWorldRenderer
|
||||
previousPartialTicks = partialTicks;
|
||||
}
|
||||
|
||||
@Inject(at = @At("HEAD"), method = "renderChunkLayer(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/matrix/MatrixStack;DDD)V", cancellable = false)
|
||||
@Inject(at = @At("HEAD"), method = "renderChunkLayer(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/matrix/MatrixStack;DDD)V")
|
||||
private void renderChunkLayer(RenderType renderType, MatrixStack matrixStackIn, double xIn, double yIn, double zIn, CallbackInfo callback)
|
||||
{
|
||||
// only render if LODs are enabled and
|
||||
// only render before solid blocks
|
||||
if (LodConfig.CLIENT.graphics.drawLods.get() && renderType.equals(RenderType.solid()))
|
||||
LodMain.client_proxy.renderLods(matrixStackIn, previousPartialTicks);
|
||||
if (renderType.equals(RenderType.solid()))
|
||||
{
|
||||
// get MC's current projection matrix
|
||||
float[] mcProjMatrixRaw = new float[16];
|
||||
GL15.glGetFloatv(GL15.GL_PROJECTION_MATRIX, mcProjMatrixRaw);
|
||||
Mat4f mcProjectionMatrix = new Mat4f(mcProjMatrixRaw);
|
||||
// OpenGl outputs their matrices in col,row form instead of row,col
|
||||
// (or maybe vice versa I have no idea :P)
|
||||
mcProjectionMatrix.transpose();
|
||||
|
||||
|
||||
Mat4f mcModelViewMatrix = McObjectConverter.Convert(matrixStackIn.last().pose());
|
||||
|
||||
ClientApi.INSTANCE.renderLods(mcModelViewMatrix, mcProjectionMatrix, previousPartialTicks);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
package com.seibel.lod.forge.wrappers;
|
||||
|
||||
import com.seibel.lod.core.handlers.IReflectionHandler;
|
||||
import com.seibel.lod.core.handlers.ReflectionHandler;
|
||||
import com.seibel.lod.core.util.SingletonHandler;
|
||||
import com.seibel.lod.core.wrapperInterfaces.IWrapperFactory;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.IBlockColorSingletonWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
|
||||
import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftWrapper;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockColorSingletonWrapper;
|
||||
import com.seibel.lod.forge.wrappers.config.LodConfigWrapperSingleton;
|
||||
import com.seibel.lod.forge.wrappers.minecraft.MinecraftRenderWrapper;
|
||||
import com.seibel.lod.forge.wrappers.minecraft.MinecraftWrapper;
|
||||
|
||||
/**
|
||||
* Binds all necessary dependencies, so we
|
||||
* can access them in Core. <br>
|
||||
* This needs to be called before any Core classes
|
||||
* are loaded.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 11-20-2021
|
||||
*/
|
||||
public class ForgeDependencySetup
|
||||
{
|
||||
public static void createInitialBindings()
|
||||
{
|
||||
SingletonHandler.bind(ILodConfigWrapperSingleton.class, LodConfigWrapperSingleton.INSTANCE);
|
||||
SingletonHandler.bind(IBlockColorSingletonWrapper.class, BlockColorSingletonWrapper.INSTANCE);
|
||||
SingletonHandler.bind(IMinecraftWrapper.class, MinecraftWrapper.INSTANCE);
|
||||
SingletonHandler.bind(IMinecraftRenderWrapper.class, MinecraftRenderWrapper.INSTANCE);
|
||||
SingletonHandler.bind(IWrapperFactory.class, WrapperFactory.INSTANCE);
|
||||
|
||||
SingletonHandler.bind(IReflectionHandler.class, ReflectionHandler.createSingleton(MinecraftWrapper.INSTANCE.getOptions().getClass().getDeclaredFields(), MinecraftWrapper.INSTANCE.getOptions()));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
import com.seibel.lod.core.enums.LodDirection;
|
||||
import com.seibel.lod.core.objects.math.Mat4f;
|
||||
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.vector.Matrix4f;
|
||||
|
||||
/**
|
||||
* This class converts to and from Minecraft objects (Ex: Matrix4f)
|
||||
* and objects we created (Ex: Mat4f).
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 11-20-2021
|
||||
*/
|
||||
public class McObjectConverter
|
||||
{
|
||||
/** 4x4 float matrix converter */
|
||||
public static Mat4f Convert(Matrix4f mcMatrix)
|
||||
{
|
||||
FloatBuffer buffer = FloatBuffer.allocate(16);
|
||||
mcMatrix.store(buffer);
|
||||
Mat4f matrix = new Mat4f(buffer);
|
||||
matrix.transpose();
|
||||
return matrix;
|
||||
}
|
||||
|
||||
|
||||
public static Direction Convert(LodDirection lodDirection)
|
||||
{
|
||||
return Direction.byName(lodDirection.name());
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers;
|
||||
|
||||
import com.seibel.lod.core.builders.lodBuilding.LodBuilder;
|
||||
import com.seibel.lod.core.objects.lod.LodDimension;
|
||||
import com.seibel.lod.core.wrapperInterfaces.IWrapperFactory;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.worldGeneration.AbstractWorldGeneratorWrapper;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockPosWrapper;
|
||||
import com.seibel.lod.forge.wrappers.chunk.ChunkPosWrapper;
|
||||
import com.seibel.lod.forge.wrappers.worldGeneration.WorldGeneratorWrapper;
|
||||
|
||||
/**
|
||||
* This handles creating abstract wrapper objects.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 11-20-2021
|
||||
*/
|
||||
public class WrapperFactory implements IWrapperFactory
|
||||
{
|
||||
public static final WrapperFactory INSTANCE = new WrapperFactory();
|
||||
|
||||
|
||||
@Override
|
||||
public AbstractBlockPosWrapper createBlockPos()
|
||||
{
|
||||
return new BlockPosWrapper();
|
||||
}
|
||||
|
||||
@Override
|
||||
public AbstractBlockPosWrapper createBlockPos(int x, int y, int z)
|
||||
{
|
||||
return new BlockPosWrapper(x,y,z);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public AbstractChunkPosWrapper createChunkPos()
|
||||
{
|
||||
return new ChunkPosWrapper();
|
||||
}
|
||||
|
||||
@Override
|
||||
public AbstractChunkPosWrapper createChunkPos(int x, int z)
|
||||
{
|
||||
return new ChunkPosWrapper(x, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public AbstractChunkPosWrapper createChunkPos(AbstractChunkPosWrapper newChunkPos)
|
||||
{
|
||||
return new ChunkPosWrapper(newChunkPos);
|
||||
}
|
||||
|
||||
@Override
|
||||
public AbstractChunkPosWrapper createChunkPos(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
return new ChunkPosWrapper(blockPos);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public AbstractWorldGeneratorWrapper createWorldGenerator(LodBuilder newLodBuilder, LodDimension newLodDimension, IWorldWrapper worldWrapper)
|
||||
{
|
||||
return new WorldGeneratorWrapper(newLodBuilder, newLodDimension, worldWrapper);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
@@ -15,17 +16,20 @@
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
package com.seibel.lod.forge.wrappers;
|
||||
|
||||
import net.minecraft.world.gen.Heightmap;
|
||||
|
||||
/**
|
||||
* fast, fancy, or off
|
||||
* Stores any variables or code that
|
||||
* may be shared between wrapper objects.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 02-14-2021
|
||||
* @version 11-20-2021
|
||||
*/
|
||||
public enum FogQuality
|
||||
public class WrapperUtil
|
||||
{
|
||||
FAST,
|
||||
FANCY,
|
||||
OFF;
|
||||
/** If we ever need to use a heightmap for any reason, use this one. */
|
||||
public static final Heightmap.Type DEFAULT_HEIGHTMAP = Heightmap.Type.WORLD_SURFACE_WG;
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers.block;
|
||||
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.IBlockColorSingletonWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.IBlockColorWrapper;
|
||||
|
||||
import net.minecraft.block.Blocks;
|
||||
|
||||
|
||||
/**
|
||||
* Contains methods that would have been static in BlockColorWrapper.
|
||||
* Since interfaces can't create/implement static methods we have
|
||||
* to split the object up in two.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 11-17-2021
|
||||
*/
|
||||
public class BlockColorSingletonWrapper implements IBlockColorSingletonWrapper
|
||||
{
|
||||
public static final BlockColorSingletonWrapper INSTANCE = new BlockColorSingletonWrapper();
|
||||
|
||||
@Override
|
||||
public IBlockColorWrapper getWaterColor()
|
||||
{
|
||||
return BlockColorWrapper.getBlockColorWrapper(Blocks.WATER);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,332 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers.block;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Objects;
|
||||
import java.util.Random;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ConcurrentMap;
|
||||
|
||||
import com.seibel.lod.core.util.ColorUtil;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.IBlockColorWrapper;
|
||||
import com.seibel.lod.forge.wrappers.minecraft.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.block.AbstractPlantBlock;
|
||||
import net.minecraft.block.AbstractTopPlantBlock;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.block.BushBlock;
|
||||
import net.minecraft.block.FlowerBlock;
|
||||
import net.minecraft.block.GrassBlock;
|
||||
import net.minecraft.block.IGrowable;
|
||||
import net.minecraft.block.LeavesBlock;
|
||||
import net.minecraft.block.TallGrassBlock;
|
||||
import net.minecraft.client.renderer.model.BakedQuad;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraftforge.client.model.data.ModelDataMap;
|
||||
|
||||
|
||||
/**
|
||||
* @author ??
|
||||
* @version 11-17-2021
|
||||
*/
|
||||
public class BlockColorWrapper implements IBlockColorWrapper
|
||||
{
|
||||
//set of block which require tint
|
||||
public static final ConcurrentMap<Block, BlockColorWrapper> blockColorWrapperMap = new ConcurrentHashMap<>();
|
||||
public static final ModelDataMap dataMap = new ModelDataMap.Builder().build();
|
||||
public static final BlockPos blockPos = new BlockPos(0, 0, 0);
|
||||
public static final Random random = new Random(0);
|
||||
//public static BlockColourWrapper WATER_COLOR = getBlockColorWrapper(Blocks.WATER);
|
||||
public static final Direction[] directions = new Direction[] { Direction.UP, Direction.EAST, Direction.SOUTH, Direction.WEST, Direction.NORTH, Direction.DOWN };
|
||||
|
||||
private final Block block;
|
||||
private int color;
|
||||
private boolean isColored;
|
||||
private boolean toTint;
|
||||
private boolean foliageTint;
|
||||
private boolean grassTint;
|
||||
private boolean waterTint;
|
||||
|
||||
|
||||
/**Constructor only require for the block instance we are wrapping**/
|
||||
public BlockColorWrapper(Block block)
|
||||
{
|
||||
this.block = block;
|
||||
this.color = 0;
|
||||
this.isColored = true;
|
||||
this.toTint = false;
|
||||
this.foliageTint = false;
|
||||
this.grassTint = false;
|
||||
this.waterTint = false;
|
||||
setupColorAndTint();
|
||||
/*StringBuilder s = new StringBuilder();
|
||||
s.append(block + "\n"
|
||||
+ Integer.toHexString(
|
||||
Minecraft.getInstance().getBlockColors().createDefault().getColor(
|
||||
block.defaultBlockState(),
|
||||
(World) MinecraftWrapper.INSTANCE.getWrappedServerLevel().getLevel(),
|
||||
blockPosWrapper.getBlockPos())) + "\n"
|
||||
);
|
||||
for(Property x : Minecraft.getInstance().getBlockColors().getColoringProperties(block))
|
||||
s.append(x.getName() + " " + x.getPossibleValues() + '\n');
|
||||
System.out.println(s);*/
|
||||
//System.out.println(block + " color " + Integer.toHexString(color) + " to tint " + toTint + " folliageTint " + folliageTint + " grassTint " + grassTint + " waterTint " + waterTint);
|
||||
}
|
||||
|
||||
/**
|
||||
* this return a wrapper of the block in input
|
||||
* @param block object of the block to wrap
|
||||
*/
|
||||
public static IBlockColorWrapper getBlockColorWrapper(Block block)
|
||||
{
|
||||
//first we check if the block has already been wrapped
|
||||
if (blockColorWrapperMap.containsKey(block) && blockColorWrapperMap.get(block) != null)
|
||||
return blockColorWrapperMap.get(block);
|
||||
|
||||
|
||||
//if it hasn't been created yet, we create it and save it in the map
|
||||
BlockColorWrapper blockWrapper = new BlockColorWrapper(block);
|
||||
blockColorWrapperMap.put(block, blockWrapper);
|
||||
|
||||
//we return the newly created wrapper
|
||||
return blockWrapper;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate the color of the given block from its texture
|
||||
* and store it for later use.
|
||||
*/
|
||||
private void setupColorAndTint()
|
||||
{
|
||||
BlockState blockState = block.defaultBlockState();
|
||||
BlockPosWrapper blockPosWrapper = new BlockPosWrapper();
|
||||
MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
TextureAtlasSprite texture;
|
||||
List<BakedQuad> quads = null;
|
||||
|
||||
boolean isTinted = false;
|
||||
int listSize = 0;
|
||||
|
||||
// first step is to check if this block has a tinted face
|
||||
for (Direction direction : directions)
|
||||
{
|
||||
quads = mc.getModelManager().getBlockModelShaper().getBlockModel(block.defaultBlockState()).getQuads(blockState, direction, random, dataMap);
|
||||
listSize = Math.max(listSize, quads.size());
|
||||
for (BakedQuad bakedQuad : quads)
|
||||
{
|
||||
isTinted |= bakedQuad.isTinted();
|
||||
}
|
||||
}
|
||||
|
||||
//if it contains a tinted face then we store this block in the toTint set
|
||||
if (isTinted)
|
||||
this.toTint = true;
|
||||
|
||||
//now we get the first non-empty face
|
||||
for (Direction direction : directions)
|
||||
{
|
||||
quads = mc.getModelManager().getBlockModelShaper().getBlockModel(block.defaultBlockState()).getQuads(blockState, direction, random, dataMap);
|
||||
if (!quads.isEmpty())
|
||||
break;
|
||||
}
|
||||
|
||||
//the quads list is not empty we extract the first one
|
||||
if (!quads.isEmpty())
|
||||
{
|
||||
isColored = true;
|
||||
texture = quads.get(0).getSprite();
|
||||
}
|
||||
else
|
||||
{
|
||||
isColored = true;
|
||||
texture = mc.getModelManager().getBlockModelShaper().getTexture(block.defaultBlockState(), mc.getClientWorld(), blockPosWrapper.getBlockPos());
|
||||
}
|
||||
|
||||
int count = 0;
|
||||
int alpha = 0;
|
||||
int red = 0;
|
||||
int green = 0;
|
||||
int blue = 0;
|
||||
int numberOfGreyPixel = 0;
|
||||
int tempColor;
|
||||
int colorMultiplier;
|
||||
|
||||
// generate the block's color
|
||||
for (int frameIndex = 0; frameIndex < texture.getFrameCount(); frameIndex++)
|
||||
{
|
||||
// textures normally use u and v instead of x and y
|
||||
for (int u = 0; u < texture.getWidth(); u++)
|
||||
{
|
||||
for (int v = 0; v < texture.getHeight(); v++)
|
||||
{
|
||||
|
||||
tempColor = texture.getPixelRGBA(frameIndex, u, v);
|
||||
|
||||
if (ColorUtil.getAlpha(texture.getPixelRGBA(frameIndex, u, v)) == 0)
|
||||
continue;
|
||||
|
||||
// determine if this pixel is gray
|
||||
int colorMax = Math.max(Math.max(ColorUtil.getBlue(tempColor), ColorUtil.getGreen(tempColor)), ColorUtil.getRed(tempColor));
|
||||
int colorMin = 4 + Math.min(Math.min(ColorUtil.getBlue(tempColor), ColorUtil.getGreen(tempColor)), ColorUtil.getRed(tempColor));
|
||||
boolean isGray = colorMax < colorMin;
|
||||
if (isGray)
|
||||
numberOfGreyPixel++;
|
||||
|
||||
|
||||
// for flowers, weight their non-green color higher
|
||||
if (block instanceof FlowerBlock && (!(ColorUtil.getGreen(tempColor) > (ColorUtil.getBlue(tempColor) + 30)) || !(ColorUtil.getGreen(tempColor) > (ColorUtil.getRed(tempColor) + 30))))
|
||||
colorMultiplier = 5;
|
||||
else
|
||||
colorMultiplier = 1;
|
||||
|
||||
|
||||
// add to the running averages
|
||||
count += colorMultiplier;
|
||||
alpha += ColorUtil.getAlpha(tempColor) * colorMultiplier;
|
||||
red += ColorUtil.getBlue(tempColor) * colorMultiplier;
|
||||
green += ColorUtil.getGreen(tempColor) * colorMultiplier;
|
||||
blue += ColorUtil.getRed(tempColor) * colorMultiplier;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (count == 0)
|
||||
// this block is entirely transparent
|
||||
tempColor = 0;
|
||||
else
|
||||
{
|
||||
// determine the average color
|
||||
alpha /= count;
|
||||
red /= count;
|
||||
green /= count;
|
||||
blue /= count;
|
||||
tempColor = ColorUtil.rgbToInt(alpha, red, green, blue);
|
||||
}
|
||||
|
||||
// determine if this block should use the biome color tint
|
||||
if ((grassInstance() || leavesInstance() || waterIstance()) && (float) numberOfGreyPixel / count > 0.75f)
|
||||
this.toTint = true;
|
||||
|
||||
// we check which kind of tint we need to apply
|
||||
this.grassTint = grassInstance() && toTint;
|
||||
|
||||
this.foliageTint = leavesInstance() && toTint;
|
||||
|
||||
this.waterTint = waterIstance() && toTint;
|
||||
|
||||
color = tempColor;
|
||||
}
|
||||
|
||||
/** determine if the given block should use the biome's grass color */
|
||||
private boolean grassInstance()
|
||||
{
|
||||
return block instanceof GrassBlock
|
||||
|| block instanceof BushBlock
|
||||
|| block instanceof IGrowable
|
||||
|| block instanceof AbstractPlantBlock
|
||||
|| block instanceof AbstractTopPlantBlock
|
||||
|| block instanceof TallGrassBlock;
|
||||
}
|
||||
|
||||
/** determine if the given block should use the biome's foliage color */
|
||||
private boolean leavesInstance()
|
||||
{
|
||||
return block instanceof LeavesBlock
|
||||
|| block == Blocks.VINE
|
||||
|| block == Blocks.SUGAR_CANE;
|
||||
}
|
||||
|
||||
/** determine if the given block should use the biome's foliage color */
|
||||
private boolean waterIstance()
|
||||
{
|
||||
return block == Blocks.WATER;
|
||||
}
|
||||
|
||||
//--------------//
|
||||
//Colors getters//
|
||||
//--------------//
|
||||
|
||||
@Override
|
||||
public boolean hasColor()
|
||||
{
|
||||
return isColored;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getColor()
|
||||
{
|
||||
return color;
|
||||
}
|
||||
|
||||
//------------//
|
||||
//Tint getters//
|
||||
//------------//
|
||||
|
||||
|
||||
@Override
|
||||
public boolean hasTint()
|
||||
{
|
||||
return toTint;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasGrassTint()
|
||||
{
|
||||
return grassTint;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasFolliageTint()
|
||||
{
|
||||
return foliageTint;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasWaterTint()
|
||||
{
|
||||
return waterTint;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Override public boolean equals(Object o)
|
||||
{
|
||||
if (this == o)
|
||||
return true;
|
||||
if (!(o instanceof BlockColorWrapper))
|
||||
return false;
|
||||
BlockColorWrapper that = (BlockColorWrapper) o;
|
||||
return Objects.equals(block, that.block);
|
||||
}
|
||||
|
||||
@Override public int hashCode()
|
||||
{
|
||||
return Objects.hash(block);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,102 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers.block;
|
||||
|
||||
import java.util.Objects;
|
||||
|
||||
import com.seibel.lod.core.enums.LodDirection;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
|
||||
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
/**
|
||||
* @author James Seibel
|
||||
* @version 11-20-2021
|
||||
*/
|
||||
public class BlockPosWrapper extends AbstractBlockPosWrapper
|
||||
{
|
||||
private final BlockPos.Mutable blockPos;
|
||||
|
||||
|
||||
public BlockPosWrapper()
|
||||
{
|
||||
this.blockPos = new BlockPos.Mutable(0, 0, 0);
|
||||
}
|
||||
|
||||
public BlockPosWrapper(int x, int y, int z)
|
||||
{
|
||||
this.blockPos = new BlockPos.Mutable(x, y, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void set(int x, int y, int z)
|
||||
{
|
||||
blockPos.set(x, y, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getX()
|
||||
{
|
||||
return blockPos.getX();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getY()
|
||||
{
|
||||
return blockPos.getY();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getZ()
|
||||
{
|
||||
return blockPos.getZ();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int get(LodDirection.Axis axis)
|
||||
{
|
||||
return axis.choose(getX(), getY(), getZ());
|
||||
}
|
||||
|
||||
public BlockPos.Mutable getBlockPos()
|
||||
{
|
||||
return blockPos;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object o)
|
||||
{
|
||||
return blockPos.equals(o);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode()
|
||||
{
|
||||
return Objects.hash(blockPos);
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockPosWrapper offset(int x, int y, int z)
|
||||
{
|
||||
blockPos.set(blockPos.getX() + x, blockPos.getY() + y, blockPos.getZ() + z);
|
||||
return this;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,179 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers.block;
|
||||
|
||||
import java.util.Objects;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ConcurrentMap;
|
||||
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.IBlockShapeWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.chunk.IChunkWrapper;
|
||||
import com.seibel.lod.forge.wrappers.chunk.ChunkWrapper;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.block.SixWayBlock;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.shapes.VoxelShape;
|
||||
import net.minecraft.world.IBlockReader;
|
||||
|
||||
|
||||
/**
|
||||
* @author ??
|
||||
* @version 11-18-2021
|
||||
*/
|
||||
public class BlockShapeWrapper implements IBlockShapeWrapper
|
||||
{
|
||||
//set of block which require tint
|
||||
public static final ConcurrentMap<Block, BlockShapeWrapper> blockShapeWrapperMap = new ConcurrentHashMap<>();
|
||||
public static BlockShapeWrapper WATER_SHAPE = new BlockShapeWrapper();
|
||||
|
||||
private final Block block;
|
||||
private final boolean toAvoid;
|
||||
private boolean nonFull;
|
||||
private boolean noCollision;
|
||||
|
||||
/**Constructor only require for the block instance we are wrapping**/
|
||||
public BlockShapeWrapper(Block block, IChunkWrapper chunkWrapper, AbstractBlockPosWrapper blockPosWrapper)
|
||||
{
|
||||
this.block = block;
|
||||
this.nonFull = false;
|
||||
this.noCollision = false;
|
||||
this.toAvoid = ofBlockToAvoid();
|
||||
setupShapes((ChunkWrapper) chunkWrapper, (BlockPosWrapper) blockPosWrapper);
|
||||
//System.out.println(block + " non full " + nonFull + " no collision " + noCollision + " to avoid " + toAvoid);
|
||||
}
|
||||
|
||||
private BlockShapeWrapper()
|
||||
{
|
||||
this.block = Blocks.WATER;
|
||||
this.nonFull = false;
|
||||
this.noCollision = false;
|
||||
this.toAvoid = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* this return a wrapper of the block in input
|
||||
* @param block Block object to wrap
|
||||
*/
|
||||
static public BlockShapeWrapper getBlockShapeWrapper(Block block, IChunkWrapper chunkWrapper, AbstractBlockPosWrapper blockPosWrapper)
|
||||
{
|
||||
//first we check if the block has already been wrapped
|
||||
if (blockShapeWrapperMap.containsKey(block) && blockShapeWrapperMap.get(block) != null)
|
||||
return blockShapeWrapperMap.get(block);
|
||||
|
||||
|
||||
//if it hasn't been created yet, we create it and save it in the map
|
||||
BlockShapeWrapper blockWrapper = new BlockShapeWrapper(block, chunkWrapper, blockPosWrapper);
|
||||
blockShapeWrapperMap.put(block, blockWrapper);
|
||||
|
||||
//we return the newly created wrapper
|
||||
return blockWrapper;
|
||||
}
|
||||
|
||||
private void setupShapes(ChunkWrapper chunkWrapper, BlockPosWrapper blockPosWrapper)
|
||||
{
|
||||
IBlockReader chunk = chunkWrapper.getChunk();
|
||||
BlockPos blockPos = blockPosWrapper.getBlockPos();
|
||||
boolean noCollisionSetted = false;
|
||||
boolean nonFullSetted = false;
|
||||
if (!block.defaultBlockState().getFluidState().isEmpty() || block instanceof SixWayBlock)
|
||||
{
|
||||
noCollisionSetted = true;
|
||||
nonFullSetted = true;
|
||||
noCollision = false;
|
||||
nonFull = false;
|
||||
}
|
||||
if (!nonFullSetted)
|
||||
{
|
||||
VoxelShape voxelShape = block.defaultBlockState().getShape(chunk, blockPos);
|
||||
|
||||
if (!voxelShape.isEmpty())
|
||||
{
|
||||
AxisAlignedBB bbox = voxelShape.bounds();
|
||||
double xWidth = (bbox.maxX - bbox.minX);
|
||||
double yWidth = (bbox.maxY - bbox.minY);
|
||||
double zWidth = (bbox.maxZ - bbox.minZ);
|
||||
nonFull = xWidth < 1 && zWidth < 1 && yWidth < 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
nonFull = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!noCollisionSetted)
|
||||
{
|
||||
VoxelShape collisionShape = block.defaultBlockState().getCollisionShape(chunk, blockPos);
|
||||
noCollision = collisionShape.isEmpty();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean ofBlockToAvoid()
|
||||
{
|
||||
return block.equals(Blocks.AIR)
|
||||
|| block.equals(Blocks.CAVE_AIR)
|
||||
|| block.equals(Blocks.BARRIER)
|
||||
|| block.equals(Blocks.VOID_AIR);
|
||||
}
|
||||
//-----------------//
|
||||
//Avoidance getters//
|
||||
//-----------------//
|
||||
|
||||
|
||||
@Override
|
||||
public boolean isNonFull()
|
||||
{
|
||||
return nonFull;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasNoCollision()
|
||||
{
|
||||
return noCollision;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isToAvoid()
|
||||
{
|
||||
return toAvoid;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Override public boolean equals(Object o)
|
||||
{
|
||||
if (this == o)
|
||||
return true;
|
||||
if (!(o instanceof BlockShapeWrapper))
|
||||
return false;
|
||||
BlockShapeWrapper that = (BlockShapeWrapper) o;
|
||||
return Objects.equals(block, that.block);
|
||||
}
|
||||
|
||||
@Override public int hashCode()
|
||||
{
|
||||
return Objects.hash(block);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,135 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers.chunk;
|
||||
|
||||
import java.util.Objects;
|
||||
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockPosWrapper;
|
||||
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
|
||||
|
||||
/**
|
||||
* @author James Seibel
|
||||
* @version 11-18-2021
|
||||
*/
|
||||
public class ChunkPosWrapper extends AbstractChunkPosWrapper
|
||||
{
|
||||
private final ChunkPos chunkPos;
|
||||
|
||||
public ChunkPosWrapper(ChunkPos newChunkPos)
|
||||
{
|
||||
this.chunkPos = newChunkPos;
|
||||
}
|
||||
|
||||
public ChunkPosWrapper(BlockPos blockPos)
|
||||
{
|
||||
this.chunkPos = new ChunkPos(blockPos);
|
||||
}
|
||||
|
||||
|
||||
public ChunkPosWrapper(AbstractChunkPosWrapper newChunkPos)
|
||||
{
|
||||
this.chunkPos = ((ChunkPosWrapper) newChunkPos).chunkPos;
|
||||
}
|
||||
|
||||
public ChunkPosWrapper(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
this.chunkPos = new ChunkPos(((BlockPosWrapper) blockPos).getBlockPos());
|
||||
}
|
||||
|
||||
public ChunkPosWrapper(int chunkX, int chunkZ)
|
||||
{
|
||||
this.chunkPos = new ChunkPos(chunkX, chunkZ);
|
||||
}
|
||||
|
||||
public ChunkPosWrapper()
|
||||
{
|
||||
this.chunkPos = new ChunkPos(0, 0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public int getX()
|
||||
{
|
||||
return chunkPos.x;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getZ()
|
||||
{
|
||||
return chunkPos.z;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMinBlockX()
|
||||
{
|
||||
return chunkPos.getMinBlockX();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMinBlockZ()
|
||||
{
|
||||
return chunkPos.getMinBlockZ();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getRegionX()
|
||||
{
|
||||
return chunkPos.getRegionX();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getRegionZ()
|
||||
{
|
||||
return chunkPos.getRegionZ();
|
||||
}
|
||||
|
||||
public ChunkPos getChunkPos()
|
||||
{
|
||||
return chunkPos;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public boolean equals(Object o)
|
||||
{
|
||||
return chunkPos.equals(o);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode()
|
||||
{
|
||||
return Objects.hash(chunkPos);
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockPosWrapper getWorldPosition()
|
||||
{
|
||||
BlockPos blockPos = chunkPos.getWorldPosition();
|
||||
return new BlockPosWrapper(blockPos.getX(), blockPos.getY(), blockPos.getZ());
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,125 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers.chunk;
|
||||
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.IBlockColorWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.IBlockShapeWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.chunk.IChunkWrapper;
|
||||
import com.seibel.lod.forge.wrappers.WrapperUtil;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockColorWrapper;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockPosWrapper;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockShapeWrapper;
|
||||
import com.seibel.lod.forge.wrappers.world.BiomeWrapper;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.ILiquidContainer;
|
||||
import net.minecraft.block.IWaterLoggable;
|
||||
import net.minecraft.state.properties.BlockStateProperties;
|
||||
import net.minecraft.world.chunk.IChunk;
|
||||
|
||||
/**
|
||||
* @author ??
|
||||
* @version 11-17-2021
|
||||
*/
|
||||
public class ChunkWrapper implements IChunkWrapper
|
||||
{
|
||||
private final IChunk chunk;
|
||||
private final ChunkPosWrapper chunkPos;
|
||||
|
||||
@Override
|
||||
public int getHeight()
|
||||
{
|
||||
return chunk.getMaxBuildHeight();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isPositionInWater(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
BlockState blockState = chunk.getBlockState(((BlockPosWrapper) blockPos).getBlockPos());
|
||||
|
||||
//This type of block is always in water
|
||||
return ((blockState.getBlock() instanceof ILiquidContainer) && !(blockState.getBlock() instanceof IWaterLoggable))
|
||||
|| (blockState.hasProperty(BlockStateProperties.WATERLOGGED) && blockState.getValue(BlockStateProperties.WATERLOGGED));
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getHeightMapValue(int xRel, int zRel)
|
||||
{
|
||||
return chunk.getOrCreateHeightmapUnprimed(WrapperUtil.DEFAULT_HEIGHTMAP).getFirstAvailable(xRel, zRel);
|
||||
}
|
||||
|
||||
@Override
|
||||
public BiomeWrapper getBiome(int xRel, int yAbs, int zRel)
|
||||
{
|
||||
return BiomeWrapper.getBiomeWrapper(chunk.getBiomes().getNoiseBiome(xRel >> 2, yAbs >> 2, zRel >> 2));
|
||||
}
|
||||
|
||||
@Override
|
||||
public IBlockColorWrapper getBlockColorWrapper(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
return BlockColorWrapper.getBlockColorWrapper(chunk.getBlockState(((BlockPosWrapper) blockPos).getBlockPos()).getBlock());
|
||||
}
|
||||
|
||||
@Override
|
||||
public IBlockShapeWrapper getBlockShapeWrapper(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
return BlockShapeWrapper.getBlockShapeWrapper(chunk.getBlockState(((BlockPosWrapper) blockPos).getBlockPos()).getBlock(), this, blockPos);
|
||||
}
|
||||
|
||||
public ChunkWrapper(IChunk chunk)
|
||||
{
|
||||
this.chunk = chunk;
|
||||
this.chunkPos = new ChunkPosWrapper(chunk.getPos());
|
||||
}
|
||||
|
||||
public IChunk getChunk()
|
||||
{
|
||||
return chunk;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ChunkPosWrapper getPos()
|
||||
{
|
||||
return chunkPos;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isLightCorrect()
|
||||
{
|
||||
return chunk.isLightCorrect();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isWaterLogged(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
BlockState blockState = chunk.getBlockState(((BlockPosWrapper)blockPos).getBlockPos());
|
||||
|
||||
//This type of block is always in water
|
||||
return ((blockState.getBlock() instanceof ILiquidContainer) && !(blockState.getBlock() instanceof IWaterLoggable))
|
||||
|| (blockState.hasProperty(BlockStateProperties.WATERLOGGED) && blockState.getValue(BlockStateProperties.WATERLOGGED));
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getEmittedBrightness(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
return chunk.getLightEmission(((BlockPosWrapper)blockPos).getBlockPos());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,516 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers.config;
|
||||
|
||||
import com.seibel.lod.core.enums.config.BlocksToAvoid;
|
||||
import com.seibel.lod.core.enums.config.BufferRebuildTimes;
|
||||
import com.seibel.lod.core.enums.config.DistanceGenerationMode;
|
||||
import com.seibel.lod.core.enums.config.GenerationPriority;
|
||||
import com.seibel.lod.core.enums.config.GpuUploadMethod;
|
||||
import com.seibel.lod.core.enums.config.HorizontalQuality;
|
||||
import com.seibel.lod.core.enums.config.HorizontalResolution;
|
||||
import com.seibel.lod.core.enums.config.HorizontalScale;
|
||||
import com.seibel.lod.core.enums.config.LodTemplate;
|
||||
import com.seibel.lod.core.enums.config.VanillaOverdraw;
|
||||
import com.seibel.lod.core.enums.config.VerticalQuality;
|
||||
import com.seibel.lod.core.enums.rendering.DebugMode;
|
||||
import com.seibel.lod.core.enums.rendering.FogColorMode;
|
||||
import com.seibel.lod.core.enums.rendering.FogDistance;
|
||||
import com.seibel.lod.core.enums.rendering.FogDrawMode;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
|
||||
import com.seibel.lod.forge.ForgeConfig;
|
||||
|
||||
/**
|
||||
* @author James Seibel
|
||||
* @version 11-29-2021
|
||||
*/
|
||||
public class LodConfigWrapperSingleton implements ILodConfigWrapperSingleton
|
||||
{
|
||||
public static final LodConfigWrapperSingleton INSTANCE = new LodConfigWrapperSingleton();
|
||||
|
||||
|
||||
private static final Client client = new Client();
|
||||
@Override
|
||||
public IClient client()
|
||||
{
|
||||
return client;
|
||||
}
|
||||
|
||||
public static class Client implements IClient
|
||||
{
|
||||
public final IGraphics graphics;
|
||||
public final IWorldGenerator worldGenerator;
|
||||
public final IAdvanced advanced;
|
||||
|
||||
|
||||
@Override
|
||||
public IGraphics graphics()
|
||||
{
|
||||
return graphics;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IWorldGenerator worldGenerator()
|
||||
{
|
||||
return worldGenerator;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IAdvanced advanced()
|
||||
{
|
||||
return advanced;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// Client Configs //
|
||||
//================//
|
||||
public Client()
|
||||
{
|
||||
graphics = new Graphics();
|
||||
worldGenerator = new WorldGenerator();
|
||||
advanced = new Advanced();
|
||||
}
|
||||
|
||||
|
||||
//==================//
|
||||
// Graphics Configs //
|
||||
//==================//
|
||||
public static class Graphics implements IGraphics
|
||||
{
|
||||
public final IQuality quality;
|
||||
public final IFogQuality fogQuality;
|
||||
public final IAdvancedGraphics advancedGraphics;
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public IQuality quality()
|
||||
{
|
||||
return quality;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IFogQuality fogQuality()
|
||||
{
|
||||
return fogQuality;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IAdvancedGraphics advancedGraphics()
|
||||
{
|
||||
return advancedGraphics;
|
||||
}
|
||||
|
||||
|
||||
Graphics()
|
||||
{
|
||||
quality = new Quality();
|
||||
advancedGraphics = new AdvancedGraphics();
|
||||
fogQuality = new FogQuality();
|
||||
}
|
||||
|
||||
|
||||
public static class Quality implements IQuality
|
||||
{
|
||||
@Override
|
||||
public HorizontalResolution getDrawResolution()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.quality.drawResolution.get();
|
||||
}
|
||||
@Override
|
||||
public void setDrawResolution(HorizontalResolution newHorizontalResolution)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.quality.drawResolution.set(newHorizontalResolution);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public int getLodChunkRenderDistance()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.quality.lodChunkRenderDistance.get();
|
||||
}
|
||||
@Override
|
||||
public void setLodChunkRenderDistance(int newLodChunkRenderDistance)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.quality.lodChunkRenderDistance.set(newLodChunkRenderDistance);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public VerticalQuality getVerticalQuality()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.quality.verticalQuality.get();
|
||||
}
|
||||
@Override
|
||||
public void setVerticalQuality(VerticalQuality newVerticalQuality)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.quality.verticalQuality.set(newVerticalQuality);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public HorizontalScale getHorizontalScale()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.quality.horizontalScale.get();
|
||||
}
|
||||
@Override
|
||||
public void setHorizontalScale(HorizontalScale newHorizontalScale)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.quality.horizontalScale.set(newHorizontalScale);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public HorizontalQuality getHorizontalQuality()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.quality.horizontalQuality.get();
|
||||
}
|
||||
@Override
|
||||
public void setHorizontalQuality(HorizontalQuality newHorizontalQuality)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.quality.horizontalQuality.set(newHorizontalQuality);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class FogQuality implements IFogQuality
|
||||
{
|
||||
@Override
|
||||
public FogDistance getFogDistance()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.fogQuality.fogDistance.get();
|
||||
}
|
||||
@Override
|
||||
public void setFogDistance(FogDistance newFogDistance)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.fogQuality.fogDistance.set(newFogDistance);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public FogDrawMode getFogDrawMode()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.fogQuality.fogDrawMode.get();
|
||||
}
|
||||
@Override
|
||||
public void setFogDrawMode(FogDrawMode newFogDrawMode)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.fogQuality.fogDrawMode.set(newFogDrawMode);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public FogColorMode getFogColorMode()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.fogQuality.fogColorMode.get();
|
||||
}
|
||||
@Override
|
||||
public void setFogColorMode(FogColorMode newFogColorMode)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.fogQuality.fogColorMode.set(newFogColorMode);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean getDisableVanillaFog()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.fogQuality.disableVanillaFog.get();
|
||||
}
|
||||
@Override
|
||||
public void setDisableVanillaFog(boolean newDisableVanillaFog)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.fogQuality.disableVanillaFog.set(newDisableVanillaFog);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class AdvancedGraphics implements IAdvancedGraphics
|
||||
{
|
||||
@Override
|
||||
public LodTemplate getLodTemplate()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.advancedGraphics.lodTemplate.get();
|
||||
}
|
||||
@Override
|
||||
public void setLodTemplate(LodTemplate newLodTemplate)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.advancedGraphics.lodTemplate.set(newLodTemplate);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean getDisableDirectionalCulling()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.advancedGraphics.disableDirectionalCulling.get();
|
||||
}
|
||||
@Override
|
||||
public void setDisableDirectionalCulling(boolean newDisableDirectionalCulling)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.advancedGraphics.disableDirectionalCulling.set(newDisableDirectionalCulling);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean getAlwaysDrawAtMaxQuality()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.advancedGraphics.alwaysDrawAtMaxQuality.get();
|
||||
}
|
||||
@Override
|
||||
public void setAlwaysDrawAtMaxQuality(boolean newAlwaysDrawAtMaxQuality)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.advancedGraphics.alwaysDrawAtMaxQuality.set(newAlwaysDrawAtMaxQuality);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public VanillaOverdraw getVanillaOverdraw()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.advancedGraphics.vanillaOverdraw.get();
|
||||
}
|
||||
@Override
|
||||
public void setVanillaOverdraw(VanillaOverdraw newVanillaOverdraw)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.advancedGraphics.vanillaOverdraw.set(newVanillaOverdraw);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean getUseExtendedNearClipPlane()
|
||||
{
|
||||
return ForgeConfig.CLIENT.graphics.advancedGraphics.useExtendedNearClipPlane.get();
|
||||
}
|
||||
@Override
|
||||
public void setUseExtendedNearClipPlane(boolean newUseExtendedNearClipPlane)
|
||||
{
|
||||
ForgeConfig.CLIENT.graphics.advancedGraphics.useExtendedNearClipPlane.set(newUseExtendedNearClipPlane);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//========================//
|
||||
// WorldGenerator Configs //
|
||||
//========================//
|
||||
public static class WorldGenerator implements IWorldGenerator
|
||||
{
|
||||
@Override
|
||||
public GenerationPriority getGenerationPriority()
|
||||
{
|
||||
return ForgeConfig.CLIENT.worldGenerator.generationPriority.get();
|
||||
}
|
||||
@Override
|
||||
public void setGenerationPriority(GenerationPriority newGenerationPriority)
|
||||
{
|
||||
ForgeConfig.CLIENT.worldGenerator.generationPriority.set(newGenerationPriority);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public DistanceGenerationMode getDistanceGenerationMode()
|
||||
{
|
||||
return ForgeConfig.CLIENT.worldGenerator.distanceGenerationMode.get();
|
||||
}
|
||||
@Override
|
||||
public void setDistanceGenerationMode(DistanceGenerationMode newDistanceGenerationMode)
|
||||
{
|
||||
ForgeConfig.CLIENT.worldGenerator.distanceGenerationMode.set(newDistanceGenerationMode);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean getAllowUnstableFeatureGeneration()
|
||||
{
|
||||
return ForgeConfig.CLIENT.worldGenerator.allowUnstableFeatureGeneration.get();
|
||||
}
|
||||
@Override
|
||||
public void setAllowUnstableFeatureGeneration(boolean newAllowUnstableFeatureGeneration)
|
||||
{
|
||||
ForgeConfig.CLIENT.worldGenerator.allowUnstableFeatureGeneration.set(newAllowUnstableFeatureGeneration);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public BlocksToAvoid getBlocksToAvoid()
|
||||
{
|
||||
return ForgeConfig.CLIENT.worldGenerator.blocksToAvoid.get();
|
||||
}
|
||||
@Override
|
||||
public void setBlockToAvoid(BlocksToAvoid newBlockToAvoid)
|
||||
{
|
||||
ForgeConfig.CLIENT.worldGenerator.blocksToAvoid.set(newBlockToAvoid);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//============================//
|
||||
// AdvancedModOptions Configs //
|
||||
//============================//
|
||||
public static class Advanced implements IAdvanced
|
||||
{
|
||||
public final IThreading threading;
|
||||
public final IDebugging debugging;
|
||||
public final IBuffers buffers;
|
||||
|
||||
|
||||
@Override
|
||||
public IThreading threading()
|
||||
{
|
||||
return threading;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public IDebugging debugging()
|
||||
{
|
||||
return debugging;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public IBuffers buffers()
|
||||
{
|
||||
return buffers;
|
||||
}
|
||||
|
||||
|
||||
public Advanced()
|
||||
{
|
||||
threading = new Threading();
|
||||
debugging = new Debugging();
|
||||
buffers = new Buffers();
|
||||
}
|
||||
|
||||
public static class Threading implements IThreading
|
||||
{
|
||||
@Override
|
||||
public int getNumberOfWorldGenerationThreads()
|
||||
{
|
||||
return ForgeConfig.CLIENT.advanced.threading.numberOfWorldGenerationThreads.get();
|
||||
}
|
||||
@Override
|
||||
public void setNumberOfWorldGenerationThreads(int newNumberOfWorldGenerationThreads)
|
||||
{
|
||||
ForgeConfig.CLIENT.advanced.threading.numberOfWorldGenerationThreads.set(newNumberOfWorldGenerationThreads);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public int getNumberOfBufferBuilderThreads()
|
||||
{
|
||||
return ForgeConfig.CLIENT.advanced.threading.numberOfBufferBuilderThreads.get();
|
||||
}
|
||||
@Override
|
||||
public void setNumberOfBufferBuilderThreads(int newNumberOfWorldBuilderThreads)
|
||||
{
|
||||
ForgeConfig.CLIENT.advanced.threading.numberOfBufferBuilderThreads.set(newNumberOfWorldBuilderThreads);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//===============//
|
||||
// Debug Options //
|
||||
//===============//
|
||||
public static class Debugging implements IDebugging
|
||||
{
|
||||
@Override
|
||||
public boolean getDrawLods()
|
||||
{
|
||||
return ForgeConfig.CLIENT.advanced.debugging.drawLods.get();
|
||||
}
|
||||
@Override
|
||||
public void setDrawLods(boolean newDrawLods)
|
||||
{
|
||||
ForgeConfig.CLIENT.advanced.debugging.drawLods.set(newDrawLods);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public DebugMode getDebugMode()
|
||||
{
|
||||
return ForgeConfig.CLIENT.advanced.debugging.debugMode.get();
|
||||
}
|
||||
@Override
|
||||
public void setDebugMode(DebugMode newDebugMode)
|
||||
{
|
||||
ForgeConfig.CLIENT.advanced.debugging.debugMode.set(newDebugMode);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean getDebugKeybindingsEnabled()
|
||||
{
|
||||
return ForgeConfig.CLIENT.advanced.debugging.enableDebugKeybindings.get();
|
||||
}
|
||||
@Override
|
||||
public void setDebugKeybindingsEnabled(boolean newEnableDebugKeybindings)
|
||||
{
|
||||
ForgeConfig.CLIENT.advanced.debugging.enableDebugKeybindings.set(newEnableDebugKeybindings);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class Buffers implements IBuffers
|
||||
{
|
||||
@Override
|
||||
public GpuUploadMethod getGpuUploadMethod()
|
||||
{
|
||||
return ForgeConfig.CLIENT.advanced.buffers.gpuUploadMethod.get();
|
||||
}
|
||||
@Override
|
||||
public void setGpuUploadMethod(GpuUploadMethod newDisableVanillaFog)
|
||||
{
|
||||
ForgeConfig.CLIENT.advanced.buffers.gpuUploadMethod.set(newDisableVanillaFog);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public int getGpuUploadTimeoutInMilliseconds()
|
||||
{
|
||||
return ForgeConfig.CLIENT.advanced.buffers.gpuUploadTimeoutInMilleseconds.get();
|
||||
}
|
||||
@Override
|
||||
public void setGpuUploadTimeoutInMilliseconds(int newTimeoutInMilliseconds)
|
||||
{
|
||||
ForgeConfig.CLIENT.advanced.buffers.gpuUploadTimeoutInMilleseconds.set(newTimeoutInMilliseconds);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public BufferRebuildTimes getRebuildTimes()
|
||||
{
|
||||
return ForgeConfig.CLIENT.advanced.buffers.rebuildTimes.get();
|
||||
}
|
||||
@Override
|
||||
public void setRebuildTimes(BufferRebuildTimes newBufferRebuildTimes)
|
||||
{
|
||||
ForgeConfig.CLIENT.advanced.buffers.rebuildTimes.set(newBufferRebuildTimes);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,165 @@
|
||||
package com.seibel.lod.forge.wrappers.minecraft;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.util.HashSet;
|
||||
|
||||
import org.lwjgl.opengl.GL15;
|
||||
|
||||
import com.seibel.lod.core.objects.math.Mat4f;
|
||||
import com.seibel.lod.core.objects.math.Vec3d;
|
||||
import com.seibel.lod.core.objects.math.Vec3f;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
import com.seibel.lod.forge.wrappers.McObjectConverter;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockPosWrapper;
|
||||
import com.seibel.lod.forge.wrappers.chunk.ChunkPosWrapper;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.ActiveRenderInfo;
|
||||
import net.minecraft.client.renderer.GameRenderer;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
import net.minecraft.client.renderer.chunk.ChunkRenderDispatcher.CompiledChunk;
|
||||
import net.minecraft.potion.Effects;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.vector.Vector3d;
|
||||
import net.minecraft.util.math.vector.Vector3f;
|
||||
|
||||
/**
|
||||
* A singleton that contains everything
|
||||
* related to rendering in Minecraft.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 11-26-2021
|
||||
*/
|
||||
public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
|
||||
{
|
||||
public static final MinecraftRenderWrapper INSTANCE = new MinecraftRenderWrapper();
|
||||
|
||||
private final GameRenderer gameRenderer = Minecraft.getInstance().gameRenderer;
|
||||
private final static Minecraft mc = Minecraft.getInstance();
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public Vec3f getLookAtVector()
|
||||
{
|
||||
ActiveRenderInfo camera = gameRenderer.getMainCamera();
|
||||
Vector3f cameraDir = camera.getLookVector();
|
||||
return new Vec3f(cameraDir.x(), cameraDir.y(), cameraDir.z());
|
||||
}
|
||||
|
||||
@Override
|
||||
public AbstractBlockPosWrapper getCameraBlockPosition()
|
||||
{
|
||||
ActiveRenderInfo camera = gameRenderer.getMainCamera();
|
||||
BlockPos blockPos = camera.getBlockPosition();
|
||||
return new BlockPosWrapper(blockPos.getX(), blockPos.getY(), blockPos.getZ());
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean playerHasBlindnessEffect()
|
||||
{
|
||||
return mc.player.getActiveEffectsMap().get(Effects.BLINDNESS) != null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getCameraExactPosition()
|
||||
{
|
||||
ActiveRenderInfo camera = gameRenderer.getMainCamera();
|
||||
Vector3d projectedView = camera.getPosition();
|
||||
|
||||
return new Vec3d(projectedView.x, projectedView.y, projectedView.z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Mat4f getDefaultProjectionMatrix(float partialTicks)
|
||||
{
|
||||
return McObjectConverter.Convert(gameRenderer.getProjectionMatrix(gameRenderer.getMainCamera(), partialTicks, true));
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getGamma()
|
||||
{
|
||||
return mc.options.gamma;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Color getFogColor()
|
||||
{
|
||||
float[] colorValues = new float[4];
|
||||
GL15.glGetFloatv(GL15.GL_FOG_COLOR, colorValues);
|
||||
return new Color(colorValues[0], colorValues[1], colorValues[2], colorValues[3]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Color getSkyColor()
|
||||
{
|
||||
if (mc.level.dimensionType().hasSkyLight())
|
||||
{
|
||||
Vector3d colorValues = mc.level.getSkyColor(mc.gameRenderer.getMainCamera().getBlockPosition(), mc.getFrameTime());
|
||||
return new Color((float) colorValues.x, (float) colorValues.y, (float) colorValues.z);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new Color(0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getFov(float partialTicks)
|
||||
{
|
||||
return gameRenderer.getFov(gameRenderer.getMainCamera(), partialTicks, true);
|
||||
}
|
||||
|
||||
/** Measured in chunks */
|
||||
@Override
|
||||
public int getRenderDistance()
|
||||
{
|
||||
return mc.options.renderDistance;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getScreenWidth()
|
||||
{
|
||||
return mc.getWindow().getWidth();
|
||||
}
|
||||
@Override
|
||||
public int getScreenHeight()
|
||||
{
|
||||
return mc.getWindow().getHeight();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method returns the ChunkPos of all chunks that Minecraft
|
||||
* is going to render this frame. <br><br>
|
||||
* <p>
|
||||
* Note: This isn't perfect. It will return some chunks that are outside
|
||||
* the clipping plane. (For example, if you are high above the ground some chunks
|
||||
* will be incorrectly added, even though they are outside render range).
|
||||
*/
|
||||
@Override
|
||||
public HashSet<AbstractChunkPosWrapper> getRenderedChunks()
|
||||
{
|
||||
HashSet<AbstractChunkPosWrapper> loadedPos = new HashSet<>();
|
||||
|
||||
// Wow, those are some long names!
|
||||
|
||||
// go through every RenderInfo to get the compiled chunks
|
||||
WorldRenderer renderer = mc.levelRenderer;
|
||||
for (WorldRenderer.LocalRenderInformationContainer worldRenderer$LocalRenderInformationContainer : renderer.renderChunks)
|
||||
{
|
||||
CompiledChunk compiledChunk = worldRenderer$LocalRenderInformationContainer.chunk.getCompiledChunk();
|
||||
if (!compiledChunk.hasNoRenderableLayers())
|
||||
{
|
||||
// add the ChunkPos for every rendered chunk
|
||||
BlockPos bpos = worldRenderer$LocalRenderInformationContainer.chunk.getOrigin();
|
||||
|
||||
loadedPos.add(new ChunkPosWrapper(bpos));
|
||||
}
|
||||
}
|
||||
|
||||
return loadedPos;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,394 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers.minecraft;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.io.File;
|
||||
import java.util.ArrayList;
|
||||
|
||||
import com.seibel.lod.core.ModInfo;
|
||||
import com.seibel.lod.core.api.ClientApi;
|
||||
import com.seibel.lod.core.enums.LodDirection;
|
||||
import com.seibel.lod.core.util.LodUtil;
|
||||
import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.minecraft.IProfilerWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.misc.ILightMapWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.world.IDimensionTypeWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
|
||||
import com.seibel.lod.forge.wrappers.McObjectConverter;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockPosWrapper;
|
||||
import com.seibel.lod.forge.wrappers.chunk.ChunkPosWrapper;
|
||||
import com.seibel.lod.forge.wrappers.misc.LightMapWrapper;
|
||||
import com.seibel.lod.forge.wrappers.world.DimensionTypeWrapper;
|
||||
import com.seibel.lod.forge.wrappers.world.WorldWrapper;
|
||||
|
||||
import net.minecraft.client.GameSettings;
|
||||
import net.minecraft.client.MainWindow;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.entity.player.ClientPlayerEntity;
|
||||
import net.minecraft.client.multiplayer.ServerData;
|
||||
import net.minecraft.client.network.play.ClientPlayNetHandler;
|
||||
import net.minecraft.client.renderer.GameRenderer;
|
||||
import net.minecraft.client.renderer.LightTexture;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
import net.minecraft.client.renderer.model.ModelManager;
|
||||
import net.minecraft.client.renderer.texture.NativeImage;
|
||||
import net.minecraft.client.world.ClientWorld;
|
||||
import net.minecraft.crash.CrashReport;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.server.integrated.IntegratedServer;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.text.StringTextComponent;
|
||||
import net.minecraft.world.DimensionType;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
|
||||
/**
|
||||
* A singleton that wraps the Minecraft class
|
||||
* to allow for easier movement between Minecraft versions.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 9-16-2021
|
||||
*/
|
||||
public class MinecraftWrapper implements IMinecraftWrapper
|
||||
{
|
||||
public static final MinecraftWrapper INSTANCE = new MinecraftWrapper();
|
||||
|
||||
private final Minecraft mc = Minecraft.getInstance();
|
||||
|
||||
/**
|
||||
* The lightmap for the current:
|
||||
* Time, dimension, brightness setting, etc.
|
||||
*/
|
||||
private NativeImage lightMap = null;
|
||||
|
||||
private ProfilerWrapper profilerWrapper;
|
||||
|
||||
|
||||
private MinecraftWrapper()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// helper methods //
|
||||
//================//
|
||||
|
||||
/**
|
||||
* This should be called at the beginning of every frame to
|
||||
* clear any Minecraft data that becomes out of date after a frame. <br> <br>
|
||||
* <p>
|
||||
* LightMaps and other time sensitive objects fall in this category. <br> <br>
|
||||
* <p>
|
||||
* This doesn't affect OpenGL objects in any way.
|
||||
*/
|
||||
@Override
|
||||
public void clearFrameObjectCache()
|
||||
{
|
||||
lightMap = null;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=================//
|
||||
// method wrappers //
|
||||
//=================//
|
||||
|
||||
@Override
|
||||
public float getShade(LodDirection lodDirection)
|
||||
{
|
||||
Direction mcDir = McObjectConverter.Convert(lodDirection);
|
||||
return mc.level.getShade(mcDir, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasSinglePlayerServer()
|
||||
{
|
||||
return mc.hasSingleplayerServer();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getCurrentServerName()
|
||||
{
|
||||
return mc.getCurrentServer().name;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getCurrentServerIp()
|
||||
{
|
||||
return mc.getCurrentServer().ip;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getCurrentServerVersion()
|
||||
{
|
||||
return mc.getCurrentServer().version.getString();
|
||||
}
|
||||
|
||||
/** Returns the dimension the player is currently in */
|
||||
@Override
|
||||
public IDimensionTypeWrapper getCurrentDimension()
|
||||
{
|
||||
return DimensionTypeWrapper.getDimensionTypeWrapper(mc.player.level.dimensionType());
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getCurrentDimensionId()
|
||||
{
|
||||
return LodUtil.getDimensionIDFromWorld(WorldWrapper.getWorldWrapper(mc.level));
|
||||
}
|
||||
|
||||
/** This texture changes every frame */
|
||||
@Override
|
||||
public ILightMapWrapper getCurrentLightMap()
|
||||
{
|
||||
// get the current lightMap if the cache is empty
|
||||
if (lightMap == null)
|
||||
{
|
||||
LightTexture tex = mc.gameRenderer.lightTexture();
|
||||
lightMap = tex.lightPixels;
|
||||
}
|
||||
return new LightMapWrapper(lightMap);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the color int at the given pixel coordinates
|
||||
* from the current lightmap.
|
||||
* @param u x location in texture space
|
||||
* @param v z location in texture space
|
||||
*/
|
||||
@Override
|
||||
public int getColorIntFromLightMap(int u, int v)
|
||||
{
|
||||
if (lightMap == null)
|
||||
{
|
||||
// make sure the lightMap is up-to-date
|
||||
getCurrentLightMap();
|
||||
}
|
||||
|
||||
return lightMap.getPixelRGBA(u, v);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the Color at the given pixel coordinates
|
||||
* from the current lightmap.
|
||||
* @param u x location in texture space
|
||||
* @param v z location in texture space
|
||||
*/
|
||||
@Override
|
||||
public Color getColorFromLightMap(int u, int v)
|
||||
{
|
||||
return LodUtil.intToColor(lightMap.getPixelRGBA(u, v));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// Simple gets //
|
||||
//=============//
|
||||
|
||||
public ClientPlayerEntity getPlayer()
|
||||
{
|
||||
return mc.player;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean playerExists()
|
||||
{
|
||||
return mc.player != null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockPosWrapper getPlayerBlockPos()
|
||||
{
|
||||
BlockPos playerPos = getPlayer().blockPosition();
|
||||
return new BlockPosWrapper(playerPos.getX(), playerPos.getY(), playerPos.getZ());
|
||||
}
|
||||
|
||||
@Override
|
||||
public ChunkPosWrapper getPlayerChunkPos()
|
||||
{
|
||||
return new ChunkPosWrapper(getPlayer().xChunk, getPlayer().zChunk);
|
||||
}
|
||||
|
||||
public GameSettings getOptions()
|
||||
{
|
||||
return mc.options;
|
||||
}
|
||||
|
||||
public ModelManager getModelManager()
|
||||
{
|
||||
return mc.getModelManager();
|
||||
}
|
||||
|
||||
public ClientWorld getClientWorld()
|
||||
{
|
||||
return mc.level;
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to get the ServerWorld for the dimension
|
||||
* the user is currently in.
|
||||
* @returns null if no ServerWorld is available
|
||||
*/
|
||||
@Override
|
||||
public IWorldWrapper getWrappedServerWorld()
|
||||
{
|
||||
if (mc.level == null)
|
||||
return null;
|
||||
|
||||
DimensionType dimension = mc.level.dimensionType();
|
||||
IntegratedServer server = mc.getSingleplayerServer();
|
||||
|
||||
if (server == null)
|
||||
return null;
|
||||
|
||||
ServerWorld serverWorld = null;
|
||||
Iterable<ServerWorld> worlds = server.getAllLevels();
|
||||
for (ServerWorld world : worlds)
|
||||
{
|
||||
if (world.dimensionType() == dimension)
|
||||
{
|
||||
serverWorld = world;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return WorldWrapper.getWorldWrapper(serverWorld);
|
||||
}
|
||||
|
||||
@Override
|
||||
public IWorldWrapper getWrappedClientWorld()
|
||||
{
|
||||
return WorldWrapper.getWorldWrapper(mc.level);
|
||||
}
|
||||
|
||||
@Override
|
||||
public File getGameDirectory()
|
||||
{
|
||||
return mc.gameDirectory;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IProfilerWrapper getProfiler()
|
||||
{
|
||||
if (profilerWrapper == null)
|
||||
profilerWrapper = new ProfilerWrapper(mc.getProfiler());
|
||||
else if (mc.getProfiler() != profilerWrapper.profiler)
|
||||
profilerWrapper.profiler = mc.getProfiler();
|
||||
|
||||
return profilerWrapper;
|
||||
}
|
||||
|
||||
public ClientPlayNetHandler getConnection()
|
||||
{
|
||||
return mc.getConnection();
|
||||
}
|
||||
|
||||
public GameRenderer getGameRenderer()
|
||||
{
|
||||
return mc.gameRenderer;
|
||||
}
|
||||
|
||||
public Entity getCameraEntity()
|
||||
{
|
||||
return mc.cameraEntity;
|
||||
}
|
||||
|
||||
public MainWindow getWindow()
|
||||
{
|
||||
return mc.getWindow();
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getSkyDarken(float partialTicks)
|
||||
{
|
||||
return mc.level.getSkyDarken(partialTicks);
|
||||
}
|
||||
|
||||
public IntegratedServer getSinglePlayerServer()
|
||||
{
|
||||
return mc.getSingleplayerServer();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean connectedToServer()
|
||||
{
|
||||
return mc.getCurrentServer() != null;
|
||||
}
|
||||
|
||||
public ServerData getCurrentServer()
|
||||
{
|
||||
return mc.getCurrentServer();
|
||||
}
|
||||
|
||||
public WorldRenderer getLevelRenderer()
|
||||
{
|
||||
return mc.levelRenderer;
|
||||
}
|
||||
|
||||
/** Returns all worlds available to the server */
|
||||
@Override
|
||||
public ArrayList<IWorldWrapper> getAllServerWorlds()
|
||||
{
|
||||
ArrayList<IWorldWrapper> worlds = new ArrayList<IWorldWrapper>();
|
||||
|
||||
Iterable<ServerWorld> serverWorlds = mc.getSingleplayerServer().getAllLevels();
|
||||
for (ServerWorld world : serverWorlds)
|
||||
{
|
||||
worlds.add(WorldWrapper.getWorldWrapper(world));
|
||||
}
|
||||
|
||||
return worlds;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public void sendChatMessage(String string)
|
||||
{
|
||||
getPlayer().sendMessage(new StringTextComponent(string), getPlayer().getUUID());
|
||||
}
|
||||
|
||||
/**
|
||||
* Crashes Minecraft, displaying the given errorMessage <br> <br>
|
||||
* In the following format: <br>
|
||||
*
|
||||
* The game crashed whilst <strong>errorMessage</strong> <br>
|
||||
* Error: <strong>ExceptionClass: exceptionErrorMessage</strong> <br>
|
||||
* Exit Code: -1 <br>
|
||||
*/
|
||||
@Override
|
||||
public void crashMinecraft(String errorMessage, Throwable exception)
|
||||
{
|
||||
ClientApi.LOGGER.error(ModInfo.READABLE_NAME + " had the following error: [" + errorMessage + "]. Crashing Minecraft...");
|
||||
CrashReport report = new CrashReport(errorMessage, exception);
|
||||
Minecraft.crash(report);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
package com.seibel.lod.forge.wrappers.minecraft;
|
||||
|
||||
import com.seibel.lod.core.wrapperInterfaces.minecraft.IProfilerWrapper;
|
||||
|
||||
import net.minecraft.profiler.IProfiler;
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 11-20-2021
|
||||
*/
|
||||
public class ProfilerWrapper implements IProfilerWrapper
|
||||
{
|
||||
public IProfiler profiler;
|
||||
|
||||
public ProfilerWrapper(IProfiler newProfiler)
|
||||
{
|
||||
profiler = newProfiler;
|
||||
}
|
||||
|
||||
|
||||
/** starts a new section inside the currently running section */
|
||||
@Override
|
||||
public void push(String newSection)
|
||||
{
|
||||
profiler.push(newSection);
|
||||
}
|
||||
|
||||
/** ends the currently running section and starts a new one */
|
||||
@Override
|
||||
public void popPush(String newSection)
|
||||
{
|
||||
profiler.popPush(newSection);
|
||||
}
|
||||
|
||||
/** ends the currently running section */
|
||||
@Override
|
||||
public void pop()
|
||||
{
|
||||
profiler.pop();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
package com.seibel.lod.forge.wrappers.misc;
|
||||
|
||||
import com.seibel.lod.core.wrapperInterfaces.misc.ILightMapWrapper;
|
||||
|
||||
import net.minecraft.client.renderer.texture.NativeImage;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 11-13-2021
|
||||
*/
|
||||
public class LightMapWrapper implements ILightMapWrapper
|
||||
{
|
||||
private NativeImage lightMap = null;
|
||||
|
||||
public LightMapWrapper(NativeImage newlightMap)
|
||||
{
|
||||
lightMap = newlightMap;
|
||||
}
|
||||
|
||||
public void setLightMap(NativeImage newlightMap)
|
||||
{
|
||||
lightMap = newlightMap;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getLightValue(int skyLight, int blockLight)
|
||||
{
|
||||
return lightMap.getPixelRGBA(skyLight, blockLight);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.forge.wrappers.world;
|
||||
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.world.IBiomeColorWrapperSingleton;
|
||||
import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockPosWrapper;
|
||||
|
||||
import net.minecraft.world.biome.BiomeColors;
|
||||
|
||||
|
||||
/**
|
||||
* @author Cola?
|
||||
* @version 11-15-2021
|
||||
*/
|
||||
public class BiomeColorWrapperSingleton implements IBiomeColorWrapperSingleton
|
||||
{
|
||||
private static final BiomeColorWrapperSingleton instance = new BiomeColorWrapperSingleton();
|
||||
|
||||
@Override
|
||||
public IBiomeColorWrapperSingleton getInstance()
|
||||
{
|
||||
return instance;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public int getGrassColor(IWorldWrapper world, AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
return BiomeColors.getAverageGrassColor(((WorldWrapper)world).getWorld(), ((BlockPosWrapper) blockPos).getBlockPos());
|
||||
}
|
||||
@Override
|
||||
public int getWaterColor(IWorldWrapper world, AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
return BiomeColors.getAverageWaterColor(((WorldWrapper)world).getWorld(), ((BlockPosWrapper) blockPos).getBlockPos());
|
||||
}
|
||||
@Override
|
||||
public int getFoliageColor(IWorldWrapper world, AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
return BiomeColors.getAverageFoliageColor(((WorldWrapper)world).getWorld(), ((BlockPosWrapper) blockPos).getBlockPos());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,157 @@
|
||||
package com.seibel.lod.forge.wrappers.world;
|
||||
|
||||
import java.util.Objects;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ConcurrentMap;
|
||||
|
||||
import com.seibel.lod.core.util.ColorUtil;
|
||||
import com.seibel.lod.core.wrapperInterfaces.world.IBiomeWrapper;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockColorSingletonWrapper;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockColorWrapper;
|
||||
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.world.biome.Biome;
|
||||
|
||||
|
||||
/**
|
||||
* @author James Seibel
|
||||
* @version 11-15-2021
|
||||
*/
|
||||
public class BiomeWrapper implements IBiomeWrapper
|
||||
{
|
||||
public static final ConcurrentMap<Biome, BiomeWrapper> biomeWrapperMap = new ConcurrentHashMap<>();
|
||||
private final Biome biome;
|
||||
|
||||
public BiomeWrapper(Biome biome)
|
||||
{
|
||||
this.biome = biome;
|
||||
}
|
||||
|
||||
static public BiomeWrapper getBiomeWrapper(Biome biome)
|
||||
{
|
||||
//first we check if the biome has already been wrapped
|
||||
if(biomeWrapperMap.containsKey(biome) && biomeWrapperMap.get(biome) != null)
|
||||
return biomeWrapperMap.get(biome);
|
||||
|
||||
|
||||
//if it hasn't been created yet, we create it and save it in the map
|
||||
BiomeWrapper biomeWrapper = new BiomeWrapper(biome);
|
||||
biomeWrapperMap.put(biome, biomeWrapper);
|
||||
|
||||
//we return the newly created wrapper
|
||||
return biomeWrapper;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/** Returns a color int for the given biome. */
|
||||
@Override
|
||||
public int getColorForBiome(int x, int z)
|
||||
{
|
||||
int colorInt;
|
||||
int tintValue = 0;
|
||||
|
||||
switch (biome.getBiomeCategory())
|
||||
{
|
||||
|
||||
case NETHER:
|
||||
colorInt = BlockColorWrapper.getBlockColorWrapper(Blocks.NETHERRACK).getColor();
|
||||
break;
|
||||
|
||||
case THEEND:
|
||||
colorInt = BlockColorWrapper.getBlockColorWrapper(Blocks.END_STONE).getColor();
|
||||
break;
|
||||
|
||||
case BEACH:
|
||||
case DESERT:
|
||||
colorInt = BlockColorWrapper.getBlockColorWrapper(Blocks.SAND).getColor();
|
||||
break;
|
||||
|
||||
case EXTREME_HILLS:
|
||||
colorInt = BlockColorWrapper.getBlockColorWrapper(Blocks.STONE).getColor();
|
||||
break;
|
||||
|
||||
case MUSHROOM:
|
||||
colorInt = BlockColorWrapper.getBlockColorWrapper(Blocks.MYCELIUM).getColor();
|
||||
break;
|
||||
|
||||
case ICY:
|
||||
colorInt = BlockColorWrapper.getBlockColorWrapper(Blocks.SNOW).getColor();
|
||||
break;
|
||||
|
||||
case MESA:
|
||||
colorInt = BlockColorWrapper.getBlockColorWrapper(Blocks.RED_SAND).getColor();
|
||||
break;
|
||||
|
||||
case OCEAN:
|
||||
case RIVER:
|
||||
colorInt = BlockColorSingletonWrapper.INSTANCE.getWaterColor().getColor();
|
||||
tintValue = biome.getWaterColor();
|
||||
break;
|
||||
|
||||
case PLAINS:
|
||||
case SAVANNA:
|
||||
colorInt = BlockColorWrapper.getBlockColorWrapper(Blocks.GRASS_BLOCK).getColor();
|
||||
tintValue = biome.getGrassColor(x, z);
|
||||
colorInt = ColorUtil.multiplyRGBcolors(colorInt,tintValue);
|
||||
break;
|
||||
|
||||
case TAIGA:
|
||||
colorInt = BlockColorWrapper.getBlockColorWrapper(Blocks.SPRUCE_LEAVES).getColor();
|
||||
tintValue = biome.getFoliageColor();
|
||||
colorInt = ColorUtil.multiplyRGBcolors(colorInt,tintValue);
|
||||
break;
|
||||
case JUNGLE:
|
||||
colorInt = BlockColorWrapper.getBlockColorWrapper(Blocks.JUNGLE_LEAVES).getColor();
|
||||
tintValue = biome.getFoliageColor();
|
||||
colorInt = ColorUtil.multiplyRGBcolors(colorInt,tintValue);
|
||||
break;
|
||||
|
||||
case NONE:
|
||||
default:
|
||||
case SWAMP:
|
||||
case FOREST:
|
||||
colorInt = BlockColorWrapper.getBlockColorWrapper(Blocks.OAK_LEAVES).getColor();
|
||||
tintValue = biome.getFoliageColor();
|
||||
colorInt = ColorUtil.multiplyRGBcolors(colorInt,tintValue);
|
||||
break;
|
||||
}
|
||||
|
||||
return colorInt;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getGrassTint(int x, int z)
|
||||
{
|
||||
return biome.getGrassColor(x, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getFolliageTint()
|
||||
{
|
||||
return biome.getFoliageColor();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getWaterTint()
|
||||
{
|
||||
return biome.getWaterColor();
|
||||
}
|
||||
|
||||
|
||||
@Override public boolean equals(Object o)
|
||||
{
|
||||
if (this == o)
|
||||
return true;
|
||||
if (!(o instanceof BiomeWrapper))
|
||||
return false;
|
||||
BiomeWrapper that = (BiomeWrapper) o;
|
||||
return Objects.equals(biome, that.biome);
|
||||
}
|
||||
|
||||
@Override public int hashCode()
|
||||
{
|
||||
return Objects.hash(biome);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
package com.seibel.lod.forge.wrappers.world;
|
||||
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ConcurrentMap;
|
||||
|
||||
import com.seibel.lod.core.wrapperInterfaces.world.IDimensionTypeWrapper;
|
||||
|
||||
import net.minecraft.world.DimensionType;
|
||||
|
||||
/**
|
||||
* @author ??
|
||||
* @version 11-15-2021
|
||||
*/
|
||||
public class DimensionTypeWrapper implements IDimensionTypeWrapper
|
||||
{
|
||||
private static final ConcurrentMap<DimensionType, DimensionTypeWrapper> dimensionTypeWrapperMap = new ConcurrentHashMap<>();
|
||||
private final DimensionType dimensionType;
|
||||
|
||||
public DimensionTypeWrapper(DimensionType dimensionType)
|
||||
{
|
||||
this.dimensionType = dimensionType;
|
||||
}
|
||||
|
||||
public static DimensionTypeWrapper getDimensionTypeWrapper(DimensionType dimensionType)
|
||||
{
|
||||
//first we check if the biome has already been wrapped
|
||||
if(dimensionTypeWrapperMap.containsKey(dimensionType) && dimensionTypeWrapperMap.get(dimensionType) != null)
|
||||
return dimensionTypeWrapperMap.get(dimensionType);
|
||||
|
||||
|
||||
//if it hasn't been created yet, we create it and save it in the map
|
||||
DimensionTypeWrapper dimensionTypeWrapper = new DimensionTypeWrapper(dimensionType);
|
||||
dimensionTypeWrapperMap.put(dimensionType, dimensionTypeWrapper);
|
||||
|
||||
//we return the newly created wrapper
|
||||
return dimensionTypeWrapper;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getDimensionName()
|
||||
{
|
||||
return dimensionType.effectsLocation().getPath();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasCeiling()
|
||||
{
|
||||
return dimensionType.hasCeiling();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasSkyLight()
|
||||
{
|
||||
return dimensionType.hasSkyLight();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,155 @@
|
||||
package com.seibel.lod.forge.wrappers.world;
|
||||
|
||||
import java.io.File;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ConcurrentMap;
|
||||
|
||||
import com.seibel.lod.core.enums.WorldType;
|
||||
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
|
||||
import com.seibel.lod.forge.wrappers.block.BlockPosWrapper;
|
||||
|
||||
import net.minecraft.client.world.ClientWorld;
|
||||
import net.minecraft.world.IWorld;
|
||||
import net.minecraft.world.LightType;
|
||||
import net.minecraft.world.server.ServerChunkProvider;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
/**
|
||||
* @author James Seibel
|
||||
* @author ??
|
||||
* @version 11-20-2021
|
||||
*/
|
||||
public class WorldWrapper implements IWorldWrapper
|
||||
{
|
||||
private static final ConcurrentMap<IWorld, WorldWrapper> worldWrapperMap = new ConcurrentHashMap<>();
|
||||
private final IWorld world;
|
||||
public final WorldType worldType;
|
||||
|
||||
|
||||
public WorldWrapper(IWorld newWorld)
|
||||
{
|
||||
world = newWorld;
|
||||
|
||||
if (world.getClass() == ServerWorld.class)
|
||||
worldType = WorldType.ServerWorld;
|
||||
else if (world.getClass() == ClientWorld.class)
|
||||
worldType = WorldType.ClientWorld;
|
||||
else
|
||||
worldType = WorldType.Unknown;
|
||||
}
|
||||
|
||||
|
||||
@Nullable
|
||||
public static WorldWrapper getWorldWrapper(IWorld world)
|
||||
{
|
||||
if (world == null) return null;
|
||||
//first we check if the biome has already been wrapped
|
||||
if(worldWrapperMap.containsKey(world) && worldWrapperMap.get(world) != null)
|
||||
return worldWrapperMap.get(world);
|
||||
|
||||
|
||||
//if it hasn't been created yet, we create it and save it in the map
|
||||
WorldWrapper worldWrapper = new WorldWrapper(world);
|
||||
worldWrapperMap.put(world, worldWrapper);
|
||||
|
||||
//we return the newly created wrapper
|
||||
return worldWrapper;
|
||||
}
|
||||
|
||||
public static void clearMap()
|
||||
{
|
||||
worldWrapperMap.clear();
|
||||
}
|
||||
|
||||
@Override
|
||||
public WorldType getWorldType()
|
||||
{
|
||||
return worldType;
|
||||
}
|
||||
|
||||
@Override
|
||||
public DimensionTypeWrapper getDimensionType()
|
||||
{
|
||||
return DimensionTypeWrapper.getDimensionTypeWrapper(world.dimensionType());
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getBlockLight(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
return world.getBrightness(LightType.BLOCK, ((BlockPosWrapper) blockPos).getBlockPos());
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getSkyLight(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
return world.getBrightness(LightType.SKY, ((BlockPosWrapper) blockPos).getBlockPos());
|
||||
}
|
||||
|
||||
@Override
|
||||
public BiomeWrapper getBiome(AbstractBlockPosWrapper blockPos)
|
||||
{
|
||||
return BiomeWrapper.getBiomeWrapper(world.getBiome(((BlockPosWrapper) blockPos).getBlockPos()));
|
||||
}
|
||||
|
||||
public IWorld getWorld()
|
||||
{
|
||||
return world;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasCeiling()
|
||||
{
|
||||
return world.dimensionType().hasCeiling();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasSkyLight()
|
||||
{
|
||||
return world.dimensionType().hasSkyLight();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isEmpty()
|
||||
{
|
||||
return world == null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getHeight()
|
||||
{
|
||||
return world.getHeight();
|
||||
}
|
||||
|
||||
/** @throws UnsupportedOperationException if the WorldWrapper isn't for a ServerWorld */
|
||||
@Override
|
||||
public File getSaveFolder() throws UnsupportedOperationException
|
||||
{
|
||||
if (worldType != WorldType.ServerWorld)
|
||||
throw new UnsupportedOperationException("getSaveFolder can only be called for ServerWorlds.");
|
||||
|
||||
ServerChunkProvider chunkSource = ((ServerWorld) world).getChunkSource();
|
||||
return chunkSource.dataStorage.dataFolder;
|
||||
}
|
||||
|
||||
|
||||
/** @throws UnsupportedOperationException if the WorldWrapper isn't for a ServerWorld */
|
||||
public ServerWorld getServerWorld() throws UnsupportedOperationException
|
||||
{
|
||||
if (worldType != WorldType.ServerWorld)
|
||||
throw new UnsupportedOperationException("getSaveFolder can only be called for ServerWorlds.");
|
||||
|
||||
return (ServerWorld) world;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getSeaLevel()
|
||||
{
|
||||
// TODO this is depreciated, what should we use instead?
|
||||
return world.getSeaLevel();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
@@ -15,7 +16,8 @@
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.builders.worldGeneration;
|
||||
|
||||
package com.seibel.lod.forge.wrappers.worldGeneration;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
@@ -23,7 +25,8 @@ import java.util.Random;
|
||||
import java.util.function.Predicate;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.core.util.LodUtil;
|
||||
import com.seibel.lod.forge.wrappers.WrapperUtil;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
@@ -52,7 +55,6 @@ import net.minecraft.world.chunk.AbstractChunkProvider;
|
||||
import net.minecraft.world.chunk.ChunkStatus;
|
||||
import net.minecraft.world.chunk.IChunk;
|
||||
import net.minecraft.world.gen.Heightmap;
|
||||
import net.minecraft.world.gen.Heightmap.Type;
|
||||
import net.minecraft.world.gen.feature.structure.Structure;
|
||||
import net.minecraft.world.gen.feature.structure.StructureStart;
|
||||
import net.minecraft.world.lighting.WorldLightManager;
|
||||
@@ -62,269 +64,269 @@ import net.minecraft.world.storage.IWorldInfo;
|
||||
|
||||
/**
|
||||
* This is a fake ServerWorld used when generating features.
|
||||
* This allows us to keep each LodChunk generation independent
|
||||
* of the actual ServerWorld, allowing us
|
||||
* to multithread generation.
|
||||
*
|
||||
* It allows us to keep each LodChunk generation independent
|
||||
* of the actual ServerWorld, allowing
|
||||
* multithread generation.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 7-26-2021
|
||||
*/
|
||||
public class LodServerWorld implements ISeedReader
|
||||
{
|
||||
|
||||
|
||||
public HashMap<Heightmap.Type, Heightmap> heightmaps = new HashMap<>();
|
||||
|
||||
public IChunk chunk;
|
||||
|
||||
public ServerWorld serverWorld;
|
||||
|
||||
|
||||
public final IChunk chunk;
|
||||
|
||||
public final ServerWorld serverWorld;
|
||||
|
||||
public LodServerWorld(ServerWorld newServerWorld, IChunk newChunk)
|
||||
{
|
||||
chunk = newChunk;
|
||||
serverWorld = newServerWorld;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public int getHeight(Type heightmapType, int x, int z)
|
||||
public int getHeight(Heightmap.Type heightmapType, int x, int z)
|
||||
{
|
||||
// make sure the block position is set relative to the chunk
|
||||
x = x % LodUtil.CHUNK_WIDTH;
|
||||
x = (x < 0) ? x + 16 : x;
|
||||
|
||||
|
||||
z = z % LodUtil.CHUNK_WIDTH;
|
||||
z = (z < 0) ? z + 16 : z;
|
||||
|
||||
return chunk.getOrCreateHeightmapUnprimed(LodUtil.DEFAULT_HEIGHTMAP).getFirstAvailable(x, z);
|
||||
|
||||
return chunk.getOrCreateHeightmapUnprimed(WrapperUtil.DEFAULT_HEIGHTMAP).getFirstAvailable(x, z);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public Biome getBiome(BlockPos pos)
|
||||
{
|
||||
return chunk.getBiomes().getNoiseBiome(pos.getX() >> 2, pos.getY() >> 2, pos.getZ() >> 2);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean setBlock(BlockPos pos, BlockState state, int flags, int recursionLeft)
|
||||
{
|
||||
return chunk.setBlockState(pos, state, false) == state;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public BlockState getBlockState(BlockPos pos)
|
||||
{
|
||||
return chunk.getBlockState(pos);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public FluidState getFluidState(BlockPos pos)
|
||||
{
|
||||
return chunk.getFluidState(pos);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public boolean isStateAtPosition(BlockPos pos, Predicate<BlockState> state)
|
||||
{
|
||||
return state.test(chunk.getBlockState(pos));
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public ITickList<Block> getBlockTicks()
|
||||
{
|
||||
return EmptyTickList.empty();
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public IChunk getChunk(int x, int z, ChunkStatus requiredStatus, boolean nonnull)
|
||||
{
|
||||
return chunk;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public Stream<? extends StructureStart<?>> startsForFeature(SectionPos p_241827_1_, Structure<?> p_241827_2_)
|
||||
{
|
||||
return serverWorld.startsForFeature(p_241827_1_, p_241827_2_);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public ITickList<Fluid> getLiquidTicks()
|
||||
{
|
||||
return EmptyTickList.empty();
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public WorldLightManager getLightEngine()
|
||||
{
|
||||
return new WorldLightManager(null, false, false);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public long getSeed()
|
||||
{
|
||||
return serverWorld.getSeed();
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public DynamicRegistries registryAccess()
|
||||
{
|
||||
return serverWorld.registryAccess();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* All methods below shouldn't be needed
|
||||
* and thus have been left unimplemented.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public Random getRandom()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void playSound(PlayerEntity player, BlockPos pos, SoundEvent soundIn, SoundCategory category, float volume,
|
||||
float pitch)
|
||||
float pitch)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void addParticle(IParticleData particleData, double x, double y, double z, double xSpeed, double ySpeed,
|
||||
double zSpeed)
|
||||
double zSpeed)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public BiomeManager getBiomeManager()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public int getSeaLevel()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public float getShade(Direction p_230487_1_, boolean p_230487_2_)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public WorldBorder getWorldBorder()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean removeBlock(BlockPos pos, boolean isMoving)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean destroyBlock(BlockPos pos, boolean dropBlock, Entity entity, int recursionLeft)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public ServerWorld getLevel()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public AbstractChunkProvider getChunkSource()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public DifficultyInstance getCurrentDifficultyAt(BlockPos arg0)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public IWorldInfo getLevelData()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public void levelEvent(PlayerEntity arg0, int arg1, BlockPos arg2, int arg3)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public List<Entity> getEntities(Entity arg0, AxisAlignedBB arg1, Predicate<? super Entity> arg2)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public <T extends Entity> List<T> getEntitiesOfClass(Class<? extends T> arg0, AxisAlignedBB arg1,
|
||||
Predicate<? super T> arg2)
|
||||
Predicate<? super T> arg2)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public List<? extends PlayerEntity> players()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public int getSkyDarken()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public Biome getUncachedNoiseBiome(int p_225604_1_, int p_225604_2_, int p_225604_3_)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public boolean isClientSide()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public DimensionType dimensionType()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public TileEntity getBlockEntity(BlockPos p_175625_1_)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,389 @@
|
||||
package com.seibel.lod.forge.wrappers.worldGeneration;
|
||||
|
||||
import java.util.ConcurrentModificationException;
|
||||
import java.util.HashSet;
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
import com.seibel.lod.core.builders.lodBuilding.LodBuilder;
|
||||
import com.seibel.lod.core.builders.lodBuilding.LodBuilderConfig;
|
||||
import com.seibel.lod.core.enums.config.DistanceGenerationMode;
|
||||
import com.seibel.lod.core.objects.lod.LodDimension;
|
||||
import com.seibel.lod.core.util.LodUtil;
|
||||
import com.seibel.lod.core.util.SingletonHandler;
|
||||
import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
|
||||
import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
|
||||
import com.seibel.lod.core.wrapperInterfaces.worldGeneration.AbstractWorldGeneratorWrapper;
|
||||
import com.seibel.lod.forge.wrappers.WrapperUtil;
|
||||
import com.seibel.lod.forge.wrappers.chunk.ChunkPosWrapper;
|
||||
import com.seibel.lod.forge.wrappers.chunk.ChunkWrapper;
|
||||
import com.seibel.lod.forge.wrappers.world.WorldWrapper;
|
||||
|
||||
import net.minecraft.util.palette.UpgradeData;
|
||||
import net.minecraft.util.registry.Registry;
|
||||
import net.minecraft.world.biome.Biome;
|
||||
import net.minecraft.world.chunk.ChunkPrimer;
|
||||
import net.minecraft.world.chunk.ChunkStatus;
|
||||
import net.minecraft.world.chunk.IChunk;
|
||||
import net.minecraft.world.gen.ChunkGenerator;
|
||||
import net.minecraft.world.gen.Heightmap;
|
||||
import net.minecraft.world.gen.feature.ConfiguredFeature;
|
||||
import net.minecraft.world.gen.feature.IceAndSnowFeature;
|
||||
import net.minecraft.world.gen.feature.NoFeatureConfig;
|
||||
import net.minecraft.world.gen.feature.template.TemplateManager;
|
||||
import net.minecraft.world.server.ServerChunkProvider;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
import net.minecraft.world.server.ServerWorldLightManager;
|
||||
|
||||
/**
|
||||
* @author James Seibel
|
||||
* @version 11-13-2021
|
||||
*/
|
||||
public class WorldGeneratorWrapper extends AbstractWorldGeneratorWrapper
|
||||
{
|
||||
private static final ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
|
||||
|
||||
/**
|
||||
* If a configured feature fails for whatever reason,
|
||||
* add it to this list. This will hopefully remove any
|
||||
* features that could cause issues down the line.
|
||||
*/
|
||||
private static final ConcurrentHashMap<Integer, ConfiguredFeature<?, ?>> FEATURES_TO_AVOID = new ConcurrentHashMap<>();
|
||||
|
||||
|
||||
public final ServerWorld serverWorld;
|
||||
public final LodDimension lodDim;
|
||||
public final LodBuilder lodBuilder;
|
||||
|
||||
public WorldGeneratorWrapper(LodBuilder newLodBuilder, LodDimension newLodDimension, IWorldWrapper worldWrapper)
|
||||
{
|
||||
super(newLodBuilder, newLodDimension, worldWrapper);
|
||||
|
||||
lodBuilder = newLodBuilder;
|
||||
lodDim = newLodDimension;
|
||||
serverWorld = ((WorldWrapper) worldWrapper).getServerWorld();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/** takes about 2-5 ms */
|
||||
@Override
|
||||
public void generateBiomesOnly(AbstractChunkPosWrapper pos, DistanceGenerationMode generationMode)
|
||||
{
|
||||
List<IChunk> chunkList = new LinkedList<>();
|
||||
ChunkPrimer chunk = new ChunkPrimer(((ChunkPosWrapper) pos).getChunkPos(), UpgradeData.EMPTY);
|
||||
chunkList.add(chunk);
|
||||
|
||||
ServerChunkProvider chunkSource = serverWorld.getChunkSource();
|
||||
ChunkGenerator chunkGen = chunkSource.generator;
|
||||
|
||||
// generate the terrain (this is thread safe)
|
||||
ChunkStatus.EMPTY.generate(serverWorld, chunkGen, serverWorld.getStructureManager(), (ServerWorldLightManager) serverWorld.getLightEngine(), null, chunkList);
|
||||
// override the chunk status, so we can run the next generator stage
|
||||
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
chunkGen.createBiomes(serverWorld.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY), chunk);
|
||||
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
|
||||
|
||||
|
||||
|
||||
// generate fake height data for this LOD
|
||||
int seaLevel = serverWorld.getSeaLevel();
|
||||
|
||||
boolean simulateHeight = generationMode == DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT;
|
||||
boolean inTheEnd = false;
|
||||
|
||||
// add fake heightmap data so our LODs aren't at height 0
|
||||
Heightmap heightmap = new Heightmap(chunk, WrapperUtil.DEFAULT_HEIGHTMAP);
|
||||
for (int x = 0; x < LodUtil.CHUNK_WIDTH && !inTheEnd; x++)
|
||||
{
|
||||
for (int z = 0; z < LodUtil.CHUNK_WIDTH && !inTheEnd; z++)
|
||||
{
|
||||
if (simulateHeight)
|
||||
{
|
||||
// these heights are of course aren't super accurate,
|
||||
// they are just to simulate height data where there isn't any
|
||||
switch (chunk.getBiomes().getNoiseBiome(x >> 2, seaLevel >> 2, z >> 2).getBiomeCategory())
|
||||
{
|
||||
case NETHER:
|
||||
heightmap.setHeight(x, z, serverWorld.getHeight() / 2);
|
||||
break;
|
||||
|
||||
case EXTREME_HILLS:
|
||||
heightmap.setHeight(x, z, seaLevel + 30);
|
||||
break;
|
||||
case MESA:
|
||||
case JUNGLE:
|
||||
heightmap.setHeight(x, z, seaLevel + 20);
|
||||
break;
|
||||
case BEACH:
|
||||
heightmap.setHeight(x, z, seaLevel + 5);
|
||||
break;
|
||||
case NONE:
|
||||
heightmap.setHeight(x, z, 0);
|
||||
break;
|
||||
|
||||
case OCEAN:
|
||||
case RIVER:
|
||||
heightmap.setHeight(x, z, seaLevel);
|
||||
break;
|
||||
|
||||
case THEEND:
|
||||
inTheEnd = true;
|
||||
break;
|
||||
|
||||
// DESERT
|
||||
// FOREST
|
||||
// ICY
|
||||
// MUSHROOM
|
||||
// SAVANNA
|
||||
// SWAMP
|
||||
// TAIGA
|
||||
// PLAINS
|
||||
default:
|
||||
heightmap.setHeight(x, z, seaLevel + 10);
|
||||
break;
|
||||
}// heightmap switch
|
||||
}
|
||||
else
|
||||
{
|
||||
// we aren't simulating height
|
||||
// always use sea level
|
||||
heightmap.setHeight(x, z, seaLevel);
|
||||
}
|
||||
}// z
|
||||
}// x
|
||||
|
||||
chunk.setHeightmap(WrapperUtil.DEFAULT_HEIGHTMAP, heightmap.getRawData());
|
||||
|
||||
|
||||
if (!inTheEnd)
|
||||
{
|
||||
lodBuilder.generateLodNodeFromChunk(lodDim, new ChunkWrapper(chunk), new LodBuilderConfig(true, true, false));
|
||||
}
|
||||
else
|
||||
{
|
||||
// if we are in the end, don't generate any chunks.
|
||||
// Since we don't know where the islands are, everything
|
||||
// generates the same, and it looks awful.
|
||||
//TODO it appears that 'if' can be collapsed, but comment says that it should not be a case
|
||||
lodBuilder.generateLodNodeFromChunk(lodDim, new ChunkWrapper(chunk), new LodBuilderConfig(true, true, false));
|
||||
}
|
||||
|
||||
|
||||
// long startTime = System.currentTimeMillis();
|
||||
// long endTime = System.currentTimeMillis();
|
||||
// System.out.println(endTime - startTime);
|
||||
}
|
||||
|
||||
|
||||
/** takes about 10 - 20 ms */
|
||||
@Override
|
||||
public void generateSurface(AbstractChunkPosWrapper pos)
|
||||
{
|
||||
List<IChunk> chunkList = new LinkedList<>();
|
||||
ChunkPrimer chunk = new ChunkPrimer(((ChunkPosWrapper) pos).getChunkPos(), UpgradeData.EMPTY);
|
||||
chunkList.add(chunk);
|
||||
LodServerWorld lodServerWorld = new LodServerWorld(serverWorld, chunk);
|
||||
|
||||
ServerChunkProvider chunkSource = serverWorld.getChunkSource();
|
||||
ServerWorldLightManager lightEngine = (ServerWorldLightManager) serverWorld.getLightEngine();
|
||||
TemplateManager templateManager = serverWorld.getStructureManager();
|
||||
ChunkGenerator chunkGen = chunkSource.generator;
|
||||
|
||||
|
||||
// generate the terrain (this is thread safe)
|
||||
ChunkStatus.EMPTY.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
// override the chunk status, so we can run the next generator stage
|
||||
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
chunkGen.createBiomes(serverWorld.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY), chunk);
|
||||
ChunkStatus.NOISE.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
ChunkStatus.SURFACE.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
|
||||
// this feature has been proven to be thread safe,
|
||||
// so we will add it
|
||||
IceAndSnowFeature snowFeature = new IceAndSnowFeature(NoFeatureConfig.CODEC);
|
||||
snowFeature.place(lodServerWorld, chunkGen, serverWorld.random, chunk.getPos().getWorldPosition(), null);
|
||||
|
||||
|
||||
lodBuilder.generateLodNodeFromChunk(lodDim, new ChunkWrapper(chunk), new LodBuilderConfig(DistanceGenerationMode.SURFACE));
|
||||
|
||||
/*TODO if we want to use Biome utils and terrain utils for overworld
|
||||
* lodBuilder.generateLodNodeFromChunk(lodDim, pos ,detailLevel, serverWorld.getSeed());*/
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* takes about 15 - 20 ms
|
||||
* <p>
|
||||
* Causes concurrentModification Exceptions,
|
||||
* which could cause instability or world generation bugs
|
||||
*/
|
||||
@Override
|
||||
public void generateFeatures(AbstractChunkPosWrapper pos)
|
||||
{
|
||||
List<IChunk> chunkList = new LinkedList<>();
|
||||
ChunkPrimer chunk = new ChunkPrimer(((ChunkPosWrapper) pos).getChunkPos(), UpgradeData.EMPTY);
|
||||
chunkList.add(chunk);
|
||||
LodServerWorld lodServerWorld = new LodServerWorld(serverWorld, chunk);
|
||||
|
||||
ServerChunkProvider chunkSource = serverWorld.getChunkSource();
|
||||
ServerWorldLightManager lightEngine = (ServerWorldLightManager) serverWorld.getLightEngine();
|
||||
TemplateManager templateManager = serverWorld.getStructureManager();
|
||||
ChunkGenerator chunkGen = chunkSource.generator;
|
||||
|
||||
|
||||
// generate the terrain (this is thread safe)
|
||||
ChunkStatus.EMPTY.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
// override the chunk status, so we can run the next generator stage
|
||||
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
chunkGen.createBiomes(serverWorld.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY), chunk);
|
||||
ChunkStatus.NOISE.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
ChunkStatus.SURFACE.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
|
||||
|
||||
// get all the biomes in the chunk
|
||||
HashSet<Biome> biomes = new HashSet<>();
|
||||
for (int x = 0; x < LodUtil.CHUNK_WIDTH; x++)
|
||||
{
|
||||
for (int z = 0; z < LodUtil.CHUNK_WIDTH; z++)
|
||||
{
|
||||
Biome biome = chunk.getBiomes().getNoiseBiome(x >> 2, serverWorld.getSeaLevel() >> 2, z >> 2);
|
||||
|
||||
// Issue #35
|
||||
// For some reason Jungle biomes cause incredible lag
|
||||
// the features here must be interacting with each other
|
||||
// in unpredictable ways (specifically tree feature generation).
|
||||
// When generating Features my CPU usage generally hovers around 30 - 40%
|
||||
// when generating Jungles it spikes to 100%.
|
||||
if (biome.getBiomeCategory() != Biome.Category.JUNGLE)
|
||||
{
|
||||
// should probably use the heightmap here instead of seaLevel,
|
||||
// but this seems to get the job done well enough
|
||||
biomes.add(biome);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
boolean allowUnstableFeatures = CONFIG.client().worldGenerator().getAllowUnstableFeatureGeneration();
|
||||
|
||||
// generate all the features related to this chunk.
|
||||
// this may or may not be thread safe
|
||||
for (Biome biome : biomes)
|
||||
{
|
||||
List<List<Supplier<ConfiguredFeature<?, ?>>>> featuresForState = biome.generationSettings.features();
|
||||
|
||||
for (List<Supplier<ConfiguredFeature<?, ?>>> suppliers : featuresForState)
|
||||
{
|
||||
for (Supplier<ConfiguredFeature<?, ?>> featureSupplier : suppliers)
|
||||
{
|
||||
ConfiguredFeature<?, ?> configuredFeature = featureSupplier.get();
|
||||
|
||||
if (!allowUnstableFeatures &&
|
||||
FEATURES_TO_AVOID.containsKey(configuredFeature.hashCode()))
|
||||
continue;
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
configuredFeature.place(lodServerWorld, chunkGen, serverWorld.random, chunk.getPos().getWorldPosition());
|
||||
}
|
||||
catch (ConcurrentModificationException | UnsupportedOperationException e)
|
||||
{
|
||||
// This will happen. I'm not sure what to do about it
|
||||
// except pray that it doesn't affect the normal world generation
|
||||
// in any harmful way.
|
||||
// Update: this can cause crashes and high CPU usage.
|
||||
|
||||
// Issue #35
|
||||
// I tried cloning the config for each feature, but that
|
||||
// path was blocked since I can't clone lambda methods.
|
||||
// I tried using a deep cloning library and discovered
|
||||
// the problem there.
|
||||
// ( https://github.com/kostaskougios/cloning
|
||||
// and
|
||||
// https://github.com/EsotericSoftware/kryo )
|
||||
|
||||
if (!allowUnstableFeatures)
|
||||
FEATURES_TO_AVOID.put(configuredFeature.hashCode(), configuredFeature);
|
||||
// ClientProxy.LOGGER.info(configuredFeaturesToAvoid.mappingCount());
|
||||
}
|
||||
// This will happen when the LodServerWorld
|
||||
// isn't able to return something that a feature
|
||||
// generator needs
|
||||
catch (Exception e)
|
||||
{
|
||||
// I'm not sure what happened, print to the log
|
||||
|
||||
e.printStackTrace();
|
||||
|
||||
if (!allowUnstableFeatures)
|
||||
FEATURES_TO_AVOID.put(configuredFeature.hashCode(), configuredFeature);
|
||||
// ClientProxy.LOGGER.info(configuredFeaturesToAvoid.mappingCount());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// generate a Lod like normal
|
||||
lodBuilder.generateLodNodeFromChunk(lodDim, new ChunkWrapper(chunk), new LodBuilderConfig(DistanceGenerationMode.FEATURES));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Generates using MC's ServerWorld.
|
||||
* <p>
|
||||
* on pre generated chunks 0 - 1 ms <br>
|
||||
* on un generated chunks 0 - 50 ms <br>
|
||||
* with the median seeming to hover around 15 - 30 ms <br>
|
||||
* and outliers in the 100 - 200 ms range <br>
|
||||
* <p>
|
||||
* Note this should not be multithreaded and does cause server/simulation lag
|
||||
* (Higher lag for generating than loading)
|
||||
*/
|
||||
@Override
|
||||
public void generateFull(AbstractChunkPosWrapper pos)
|
||||
{
|
||||
lodBuilder.generateLodNodeFromChunk(lodDim, new ChunkWrapper(serverWorld.getChunk(pos.getX(), pos.getZ(), ChunkStatus.FEATURES)), new LodBuilderConfig(DistanceGenerationMode.FULL));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* performance/generation tests related to
|
||||
* serverWorld.getChunk(x, z, ChunkStatus. *** )
|
||||
|
||||
true/false is whether they generated blocks or not
|
||||
the time is how long it took to generate
|
||||
|
||||
ChunkStatus.EMPTY 0 - 1 ms false (empty, what did you expect? :P)
|
||||
ChunkStatus.STRUCTURE_REFERENCES 1 - 2 ms false (no height, only generates some chunks)
|
||||
ChunkStatus.BIOMES 1 - 10 ms false (no height)
|
||||
ChunkStatus.NOISE 4 - 15 ms true (all blocks are stone)
|
||||
ChunkStatus.LIQUID_CARVERS 6 - 12 ms true (no snow/trees, just grass)
|
||||
ChunkStatus.SURFACE 5 - 15 ms true (no snow/trees, just grass)
|
||||
ChunkStatus.CARVERS 5 - 30 ms true (no snow/trees, just grass)
|
||||
ChunkStatus.FEATURES 7 - 25 ms true
|
||||
ChunkStatus.HEIGHTMAPS 20 - 40 ms true
|
||||
ChunkStatus.LIGHT 20 - 40 ms true
|
||||
ChunkStatus.FULL 30 - 50 ms true
|
||||
ChunkStatus.SPAWN 50 - 80 ms true
|
||||
|
||||
|
||||
At this point I would suggest using FEATURES, as it generates snow and trees
|
||||
(and any other object that are needed to make biomes distinct)
|
||||
|
||||
Otherwise, if snow/trees aren't necessary SURFACE is the next fastest (although not by much)
|
||||
*/
|
||||
}
|
||||
@@ -1,388 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.handlers;
|
||||
|
||||
import java.io.BufferedInputStream;
|
||||
import java.io.BufferedOutputStream;
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.FileOutputStream;
|
||||
import java.io.IOException;
|
||||
import java.io.InputStream;
|
||||
import java.io.OutputStream;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.StandardCopyOption;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.enums.VerticalQuality;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.LodRegion;
|
||||
import com.seibel.lod.objects.RegionPos;
|
||||
import com.seibel.lod.objects.SingleLevelContainer;
|
||||
import com.seibel.lod.objects.VerticalLevelContainer;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.util.LodThreadFactory;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
/**
|
||||
* This object handles creating LodRegions
|
||||
* from files and saving LodRegion objects
|
||||
* to file.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @author Cola
|
||||
* @version 9-25-2021
|
||||
*/
|
||||
public class LodDimensionFileHandler
|
||||
{
|
||||
/** This is the dimension that owns this file handler */
|
||||
private LodDimension lodDimension = null;
|
||||
|
||||
private File dimensionDataSaveFolder;
|
||||
|
||||
/** lod */
|
||||
private static final String FILE_NAME_PREFIX = "lod";
|
||||
/** .txt */
|
||||
private static final String FILE_EXTENSION = ".dat";
|
||||
/** detail- */
|
||||
private static final String DETAIL_FOLDER_NAME_PREFIX = "detail-";
|
||||
|
||||
/**
|
||||
* .tmp <br>
|
||||
* Added to the end of the file path when saving to prevent
|
||||
* nulling a currently existing file. <br>
|
||||
* After the file finishes saving it will end with
|
||||
* FILE_EXTENSION.
|
||||
*/
|
||||
private static final String TMP_FILE_EXTENSION = ".tmp";
|
||||
|
||||
/**
|
||||
* This is the file version currently accepted by this
|
||||
* file handler, older versions (smaller numbers) will be deleted and overwritten,
|
||||
* newer versions (larger numbers) will be ignored and won't be read.
|
||||
*/
|
||||
public static final int LOD_SAVE_FILE_VERSION = 6;
|
||||
|
||||
/**
|
||||
* Allow saving asynchronously, but never try to save multiple regions
|
||||
* at a time
|
||||
*/
|
||||
private ExecutorService fileWritingThreadPool = Executors.newSingleThreadExecutor(new LodThreadFactory(this.getClass().getSimpleName()));
|
||||
|
||||
|
||||
|
||||
|
||||
public LodDimensionFileHandler(File newSaveFolder, LodDimension newLodDimension)
|
||||
{
|
||||
if (newSaveFolder == null)
|
||||
throw new IllegalArgumentException("LodDimensionFileHandler requires a valid File location to read and write to.");
|
||||
|
||||
dimensionDataSaveFolder = newSaveFolder;
|
||||
lodDimension = newLodDimension;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// read from file //
|
||||
//================//
|
||||
|
||||
/**
|
||||
* Returns the LodRegion at the given coordinates.
|
||||
* Returns an empty region if the file doesn't exist.
|
||||
*/
|
||||
public LodRegion loadRegionFromFile(byte detailLevel, RegionPos regionPos, DistanceGenerationMode generationMode, VerticalQuality verticalQuality)
|
||||
{
|
||||
int regionX = regionPos.x;
|
||||
int regionZ = regionPos.z;
|
||||
LodRegion region = new LodRegion(LodUtil.REGION_DETAIL_LEVEL, regionPos, generationMode, verticalQuality);
|
||||
|
||||
for (byte tempDetailLevel = LodUtil.REGION_DETAIL_LEVEL; tempDetailLevel >= detailLevel; tempDetailLevel--)
|
||||
{
|
||||
String fileName = getFileNameAndPathForRegion(regionX, regionZ, generationMode, tempDetailLevel, verticalQuality);
|
||||
|
||||
try
|
||||
{
|
||||
// if the fileName was null that means the folder is inaccessible
|
||||
// for some reason
|
||||
if (fileName == null)
|
||||
throw new IllegalArgumentException("Unable to read region [" + regionX + ", " + regionZ + "] file, no fileName.");
|
||||
|
||||
|
||||
File file = new File(fileName);
|
||||
|
||||
if (!file.exists())
|
||||
{
|
||||
// there wasn't a file, don't
|
||||
// return anything
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// don't try parsing empty files
|
||||
long dataSize = file.length();
|
||||
dataSize -= 1;
|
||||
if (dataSize > 0)
|
||||
{
|
||||
try (InputStream inputStream = new BufferedInputStream(new FileInputStream(file)))
|
||||
{
|
||||
int fileVersion = -1;
|
||||
fileVersion = inputStream.read();
|
||||
|
||||
// check if this file can be read by this file handler
|
||||
if (fileVersion < LOD_SAVE_FILE_VERSION)
|
||||
{
|
||||
// the file we are reading is an older version,
|
||||
// close the reader and delete the file.
|
||||
inputStream.close();
|
||||
file.delete();
|
||||
ClientProxy.LOGGER.info("Outdated LOD region file for region: (" + regionX + "," + regionZ + ")"
|
||||
+ " version found: " + fileVersion
|
||||
+ ", version requested: " + LOD_SAVE_FILE_VERSION
|
||||
+ ". File was been deleted.");
|
||||
|
||||
break;
|
||||
}
|
||||
else if (fileVersion > LOD_SAVE_FILE_VERSION)
|
||||
{
|
||||
// the file we are reading is a newer version,
|
||||
// close the reader and ignore the file, we don't
|
||||
// want to accidently delete anything the user may want.
|
||||
inputStream.close();
|
||||
ClientProxy.LOGGER.info("Newer LOD region file for region: (" + regionX + "," + regionZ + ")"
|
||||
+ " version found: " + fileVersion
|
||||
+ ", version requested: " + LOD_SAVE_FILE_VERSION
|
||||
+ " this region will not be written to in order to protect the newer file.");
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
// this file is a readable version,
|
||||
// read the file
|
||||
byte[] data = new byte[(int) dataSize];
|
||||
inputStream.read(data);
|
||||
inputStream.close();
|
||||
|
||||
|
||||
// add the data to our region
|
||||
switch (region.getVerticalQuality())
|
||||
{
|
||||
default:
|
||||
case HEIGHTMAP:
|
||||
region.addLevelContainer(new SingleLevelContainer(data));
|
||||
break;
|
||||
case VOXEL:
|
||||
region.addLevelContainer(new VerticalLevelContainer(data));
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch (IOException ioEx)
|
||||
{
|
||||
ClientProxy.LOGGER.error("LOD file read error. Unable to read to [" + fileName + "] error [" + ioEx.getMessage() + "]: ");
|
||||
ioEx.printStackTrace();
|
||||
}
|
||||
}// file datasize > 0
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// the buffered reader encountered a
|
||||
// problem reading the file
|
||||
ClientProxy.LOGGER.error("LOD file read error. Unable to read to [" + fileName + "] error [" + e.getMessage() + "]: ");
|
||||
e.printStackTrace();
|
||||
}
|
||||
}// for each detail level
|
||||
|
||||
if (region.getMinDetailLevel() >= detailLevel)
|
||||
region.growTree(detailLevel);
|
||||
|
||||
return region;
|
||||
}
|
||||
|
||||
|
||||
//==============//
|
||||
// Save to File //
|
||||
//==============//
|
||||
|
||||
/**
|
||||
* Save all dirty regions in this LodDimension to file.
|
||||
*/
|
||||
public void saveDirtyRegionsToFileAsync()
|
||||
{
|
||||
fileWritingThreadPool.execute(saveDirtyRegionsThread);
|
||||
}
|
||||
|
||||
private Thread saveDirtyRegionsThread = new Thread(() ->
|
||||
{
|
||||
try
|
||||
{
|
||||
for (int i = 0; i < lodDimension.getWidth(); i++)
|
||||
{
|
||||
for (int j = 0; j < lodDimension.getWidth(); j++)
|
||||
{
|
||||
// TODO shouldn't this use lodDimension.isRegionDirty?
|
||||
if (lodDimension.doesRegionNeedBufferRegen(i,j) && lodDimension.getRegionByArrayIndex(i,j) != null)
|
||||
{
|
||||
saveRegionToFile(lodDimension.getRegionByArrayIndex(i,j));
|
||||
lodDimension.setRegenRegionBufferByArrayIndex(i, j,false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
}
|
||||
});
|
||||
|
||||
/**
|
||||
* Save a specific region to disk.<br>
|
||||
* Note: <br>
|
||||
* 1. If a file already exists for a newer version
|
||||
* the file won't be written.<br>
|
||||
* 2. This will save to the LodDimension that this
|
||||
* handler is associated with.
|
||||
*/
|
||||
private void saveRegionToFile(LodRegion region)
|
||||
{
|
||||
for (byte detailLevel = region.getMinDetailLevel(); detailLevel <= LodUtil.REGION_DETAIL_LEVEL; detailLevel++)
|
||||
{
|
||||
String fileName = getFileNameAndPathForRegion(region.regionPosX, region.regionPosZ, region.getGenerationMode(), detailLevel, region.getVerticalQuality());
|
||||
File oldFile = new File(fileName);
|
||||
|
||||
// if the fileName was null that means the folder is inaccessible
|
||||
// for some reason
|
||||
if (fileName == null)
|
||||
{
|
||||
ClientProxy.LOGGER.warn("Unable to save region [" + region.regionPosX + ", " + region.regionPosZ + "] to file, file is inaccessible.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
// make sure the file and folder exists
|
||||
if (!oldFile.exists())
|
||||
{
|
||||
// the file doesn't exist,
|
||||
// create it and the folder if need be
|
||||
if (!oldFile.getParentFile().exists())
|
||||
oldFile.getParentFile().mkdirs();
|
||||
oldFile.createNewFile();
|
||||
}
|
||||
else
|
||||
{
|
||||
// the file exists, make sure it
|
||||
// is the correct version.
|
||||
// (to make sure we don't overwrite a newer
|
||||
// version file if it exists)
|
||||
int fileVersion = LOD_SAVE_FILE_VERSION;
|
||||
try (InputStream inputStream = new BufferedInputStream(new FileInputStream(oldFile)))
|
||||
{
|
||||
fileVersion = inputStream.read();
|
||||
inputStream.close();
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
ex.printStackTrace();
|
||||
}
|
||||
|
||||
// check if this file can be written to by the file handler
|
||||
if (fileVersion > LOD_SAVE_FILE_VERSION)
|
||||
{
|
||||
// the file we are reading is a newer version,
|
||||
// don't write anything, we don't want to accidently
|
||||
// delete anything the user may want.
|
||||
return;
|
||||
}
|
||||
|
||||
// if we got this far then we are good
|
||||
// to overwrite the old file
|
||||
}
|
||||
|
||||
// the old file is good, now create a new temporary save file
|
||||
File newFile = new File(fileName + TMP_FILE_EXTENSION);
|
||||
try (OutputStream outputStream = new BufferedOutputStream(new FileOutputStream(newFile)))
|
||||
{
|
||||
// add the version of this file
|
||||
outputStream.write(LOD_SAVE_FILE_VERSION);
|
||||
|
||||
// add each LodChunk to the file
|
||||
outputStream.write(region.getLevel(detailLevel).toDataString());
|
||||
outputStream.close();
|
||||
|
||||
// overwrite the old file with the new one
|
||||
Files.move(newFile.toPath(), oldFile.toPath(), StandardCopyOption.ATOMIC_MOVE, StandardCopyOption.REPLACE_EXISTING);
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
ex.printStackTrace();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ClientProxy.LOGGER.error("LOD file write error. Unable to write to [" + fileName + "] error [" + e.getMessage() + "]: ");
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// helper methods //
|
||||
//================//
|
||||
|
||||
|
||||
/**
|
||||
* Return the name of the file that should contain the
|
||||
* region at the given x and z. <br>
|
||||
* Returns null if this object isn't available to read and write. <br><br>
|
||||
* <p>
|
||||
* example: "lod.0.0.txt" <br>
|
||||
* <p>
|
||||
* Returns null if there is an IO or security Exception.
|
||||
*/
|
||||
private String getFileNameAndPathForRegion(int regionX, int regionZ, DistanceGenerationMode generationMode, byte detailLevel, VerticalQuality verticalQuality)
|
||||
{
|
||||
try
|
||||
{
|
||||
// saveFolder is something like
|
||||
// ".\Super Flat\DIM-1\data\"
|
||||
// or
|
||||
// ".\Super Flat\data\"
|
||||
return dimensionDataSaveFolder.getCanonicalPath() + File.separatorChar +
|
||||
verticalQuality + File.separatorChar +
|
||||
generationMode.toString() + File.separatorChar +
|
||||
DETAIL_FOLDER_NAME_PREFIX + detailLevel + File.separatorChar +
|
||||
FILE_NAME_PREFIX + "." + regionX + "." + regionZ + FILE_EXTENSION;
|
||||
}
|
||||
catch (IOException | SecurityException e)
|
||||
{
|
||||
ClientProxy.LOGGER.warn("Unable to get the filename for the region [" + regionX + ", " + regionZ + "], error: [" + e.getMessage() + "], stacktrace: ");
|
||||
e.printStackTrace();
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,120 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.handlers;
|
||||
|
||||
import java.lang.reflect.Field;
|
||||
import java.lang.reflect.Method;
|
||||
|
||||
import com.seibel.lod.enums.FogQuality;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
/**
|
||||
* This object is used to get variables from methods
|
||||
* where they are private. Specifically the fog setting
|
||||
* in Optifine.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 9-25-2021
|
||||
*/
|
||||
public class ReflectionHandler
|
||||
{
|
||||
public static final ReflectionHandler INSTANCE = new ReflectionHandler();
|
||||
private MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
|
||||
public Field ofFogField = null;
|
||||
public Method vertexBufferUploadMethod = null;
|
||||
|
||||
|
||||
|
||||
private ReflectionHandler()
|
||||
{
|
||||
setupFogField();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* finds the Optifine fog type field
|
||||
*/
|
||||
private void setupFogField()
|
||||
{
|
||||
// get every variable from the entity renderer
|
||||
Field[] optionFields = mc.getOptions().getClass().getDeclaredFields();
|
||||
|
||||
// try and find the ofFogType variable in gameSettings
|
||||
for (Field field : optionFields)
|
||||
{
|
||||
if (field.getName().equals("ofFogType"))
|
||||
{
|
||||
ofFogField = field;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// we didn't find the field,
|
||||
// either optifine isn't installed, or
|
||||
// optifine changed the name of the variable
|
||||
ClientProxy.LOGGER.info(ReflectionHandler.class.getSimpleName() + ": unable to find the Optifine fog field. If Optifine isn't installed this can be ignored.");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Get what type of fog optifine is currently set to render.
|
||||
*/
|
||||
public FogQuality getFogQuality()
|
||||
{
|
||||
if (ofFogField == null)
|
||||
{
|
||||
// either optifine isn't installed,
|
||||
// the variable name was changed, or
|
||||
// the setup method wasn't called yet.
|
||||
return FogQuality.FANCY;
|
||||
}
|
||||
|
||||
int returnNum = 0;
|
||||
|
||||
try
|
||||
{
|
||||
returnNum = (int) ofFogField.get(mc.getOptions());
|
||||
}
|
||||
catch (IllegalArgumentException | IllegalAccessException e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
switch (returnNum)
|
||||
{
|
||||
default:
|
||||
case 0:
|
||||
// optifine's "default" option,
|
||||
// it should never be called in this case
|
||||
return FogQuality.FAST;
|
||||
|
||||
|
||||
// normal options
|
||||
case 1:
|
||||
return FogQuality.FAST;
|
||||
case 2:
|
||||
return FogQuality.FANCY;
|
||||
case 3:
|
||||
return FogQuality.OFF;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,93 +0,0 @@
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
public interface LevelContainer
|
||||
{
|
||||
public static final char VERTICAL_DATA_DELIMITER = '\t';
|
||||
public static final char DATA_DELIMITER = ' ';
|
||||
|
||||
/**With this you can add data to the level container
|
||||
*
|
||||
* @param data actual data to add in a array of long format.
|
||||
* @param posX x position in the detail level
|
||||
* @param posZ z position in the detail level
|
||||
* @param index z position in the detail level
|
||||
* @return true if correctly added, false otherwise
|
||||
*/
|
||||
public boolean addData(long data, int posX, int posZ, int index);
|
||||
|
||||
/**With this you can add data to the level container
|
||||
*
|
||||
* @param data actual data to add in a array of long format.
|
||||
* @param posX x position in the detail level
|
||||
* @param posZ z position in the detail level
|
||||
* @return true if correctly added, false otherwise
|
||||
*/
|
||||
public boolean addSingleData(long data, int posX, int posZ);
|
||||
|
||||
/**With this you can get data from the level container
|
||||
*
|
||||
* @param posX x position in the detail level
|
||||
* @param posZ z position in the detail level
|
||||
* @return the data in long array format
|
||||
*/
|
||||
public long getData(int posX, int posZ, int index);
|
||||
|
||||
/**With this you can get data from the level container
|
||||
*
|
||||
* @param posX x position in the detail level
|
||||
* @param posZ z position in the detail level
|
||||
* @return the data in long array format
|
||||
*/
|
||||
public long getSingleData(int posX, int posZ);
|
||||
|
||||
/**
|
||||
* @param posX x position in the detail level
|
||||
* @param posZ z position in the detail level
|
||||
* @return true only if the data exist
|
||||
*/
|
||||
public boolean doesItExist(int posX, int posZ);
|
||||
|
||||
/**
|
||||
* @return return the deatilLevel of this level container
|
||||
*/
|
||||
public byte getDetailLevel();
|
||||
|
||||
|
||||
public int getMaxVerticalData();
|
||||
|
||||
/** Clears the dataPoint at the given array index */
|
||||
public void clear(int posX, int posZ);
|
||||
|
||||
/**This return a level container with detail level lower than the current level.
|
||||
* The new level container may use information of this level.
|
||||
* @return the new level container
|
||||
*/
|
||||
public LevelContainer expand();
|
||||
|
||||
/**
|
||||
*
|
||||
* @param lowerLevelContainer lower level where we extract the data
|
||||
* @param posX x position in the detail level to update
|
||||
* @param posZ z position in the detail level to update
|
||||
*/
|
||||
public void updateData(LevelContainer lowerLevelContainer, int posX, int posZ);
|
||||
|
||||
/**
|
||||
* This will give the data to save in the file
|
||||
* @return data as a String
|
||||
*/
|
||||
public byte[] toDataString();
|
||||
|
||||
|
||||
/**
|
||||
* This will give the data to save in the file
|
||||
* @return data as a String
|
||||
*/
|
||||
public int getMaxNumberOfLods();
|
||||
|
||||
/**
|
||||
* This will give the data to save in the file
|
||||
* @return data as a String
|
||||
*/
|
||||
public int getMaxMemoryUse();
|
||||
}
|
||||
@@ -1,909 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.enums.GenerationPriority;
|
||||
import com.seibel.lod.enums.LodTemplate;
|
||||
import com.seibel.lod.enums.VerticalQuality;
|
||||
import com.seibel.lod.handlers.LodDimensionFileHandler;
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
import com.seibel.lod.util.LodThreadFactory;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.world.DimensionType;
|
||||
import net.minecraft.world.server.ServerChunkProvider;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
|
||||
|
||||
/**
|
||||
* This object holds all loaded LOD regions
|
||||
* for a given dimension. <Br><Br>
|
||||
*
|
||||
* <strong>Coordinate Standard: </strong><br>
|
||||
* Coordinate called posX or posZ are relative LevelPos coordinates <br>
|
||||
* unless stated otherwise. <br>
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @author James Seibel
|
||||
* @version 9-27-2021
|
||||
*/
|
||||
public class LodDimension
|
||||
{
|
||||
public final DimensionType dimension;
|
||||
|
||||
/** measured in regions */
|
||||
private volatile int width;
|
||||
/** measured in regions */
|
||||
private volatile int halfWidth;
|
||||
|
||||
// these three variables are private to force use of the getWidth() method
|
||||
// which is a safer way to get the width then directly asking the arrays
|
||||
/** stores all the regions in this dimension */
|
||||
public volatile LodRegion[][] regions;
|
||||
|
||||
/** stores if the region at the given x and z index needs to be saved to disk */
|
||||
private volatile boolean[][] isRegionDirty;
|
||||
/** stores if the region at the given x and z index needs to be regenerated */
|
||||
private volatile boolean[][] regenRegionBuffer;
|
||||
/** stores if the buffer size at the given x and z index needs to be changed */
|
||||
private volatile boolean[][] recreateRegionBuffer;
|
||||
|
||||
/**
|
||||
* if true that means there are regions in this dimension
|
||||
* that need to have their buffers rebuilt.
|
||||
*/
|
||||
public volatile boolean regenDimensionBuffers = false;
|
||||
|
||||
private LodDimensionFileHandler fileHandler;
|
||||
|
||||
private volatile RegionPos center;
|
||||
|
||||
/** prevents the cutAndExpandThread from expanding at the same location multiple times */
|
||||
private volatile ChunkPos lastExpandedChunk;
|
||||
/** prevents the cutAndExpandThread from cutting at the same location multiple times */
|
||||
private volatile ChunkPos lastCutChunk;
|
||||
private ExecutorService cutAndExpandThread = Executors.newSingleThreadExecutor(new LodThreadFactory(this.getClass().getSimpleName() + " - Cut and Expand"));
|
||||
|
||||
/**
|
||||
* Creates the dimension centered at (0,0)
|
||||
*
|
||||
* @param newWidth in regions
|
||||
*/
|
||||
public LodDimension(DimensionType newDimension, LodWorld lodWorld, int newWidth)
|
||||
{
|
||||
lastCutChunk = null;
|
||||
lastExpandedChunk = null;
|
||||
dimension = newDimension;
|
||||
width = newWidth;
|
||||
halfWidth = width / 2;
|
||||
MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
|
||||
if (newDimension != null && lodWorld != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
File saveDir;
|
||||
if (mc.hasSingleplayerServer())
|
||||
{
|
||||
// local world
|
||||
|
||||
ServerWorld serverWorld = LodUtil.getServerWorldFromDimension(newDimension);
|
||||
|
||||
// provider needs a separate variable to prevent
|
||||
// the compiler from complaining
|
||||
ServerChunkProvider provider = serverWorld.getChunkSource();
|
||||
saveDir = new File(provider.dataStorage.dataFolder.getCanonicalFile().getPath() + File.separatorChar + "lod");
|
||||
}
|
||||
else
|
||||
{
|
||||
// connected to server
|
||||
|
||||
saveDir = new File(mc.getGameDirectory().getCanonicalFile().getPath() +
|
||||
File.separatorChar + "lod server data" + File.separatorChar + mc.getCurrentDimensionId());
|
||||
}
|
||||
|
||||
fileHandler = new LodDimensionFileHandler(saveDir, this);
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
// the file handler wasn't able to be created
|
||||
// we won't be able to read or write any files
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
regions = new LodRegion[width][width];
|
||||
isRegionDirty = new boolean[width][width];
|
||||
regenRegionBuffer = new boolean[width][width];
|
||||
recreateRegionBuffer = new boolean[width][width];
|
||||
|
||||
center = new RegionPos(0, 0);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Move the center of this LodDimension and move all owned
|
||||
* regions over by the given x and z offset. <br><br>
|
||||
* <p>
|
||||
* Synchronized to prevent multiple moves happening on top of each other.
|
||||
*/
|
||||
public synchronized void move(RegionPos regionOffset)
|
||||
{
|
||||
int xOffset = regionOffset.x;
|
||||
int zOffset = regionOffset.z;
|
||||
|
||||
// if the x or z offset is equal to or greater than
|
||||
// the total width, just delete the current data
|
||||
// and update the centerX and/or centerZ
|
||||
if (Math.abs(xOffset) >= width || Math.abs(zOffset) >= width)
|
||||
{
|
||||
for (int x = 0; x < width; x++)
|
||||
for (int z = 0; z < width; z++)
|
||||
regions[x][z] = null;
|
||||
|
||||
// update the new center
|
||||
center.x += xOffset;
|
||||
center.z += zOffset;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// X
|
||||
if (xOffset > 0)
|
||||
{
|
||||
// move everything over to the left (as the center moves to the right)
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
for (int z = 0; z < width; z++)
|
||||
{
|
||||
if (x + xOffset < width)
|
||||
regions[x][z] = regions[x + xOffset][z];
|
||||
else
|
||||
regions[x][z] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// move everything over to the right (as the center moves to the left)
|
||||
for (int x = width - 1; x >= 0; x--)
|
||||
{
|
||||
for (int z = 0; z < width; z++)
|
||||
{
|
||||
if (x + xOffset >= 0)
|
||||
regions[x][z] = regions[x + xOffset][z];
|
||||
else
|
||||
regions[x][z] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Z
|
||||
if (zOffset > 0)
|
||||
{
|
||||
// move everything up (as the center moves down)
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
for (int z = 0; z < width; z++)
|
||||
{
|
||||
if (z + zOffset < width)
|
||||
regions[x][z] = regions[x][z + zOffset];
|
||||
else
|
||||
regions[x][z] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// move everything down (as the center moves up)
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
for (int z = width - 1; z >= 0; z--)
|
||||
{
|
||||
if (z + zOffset >= 0)
|
||||
regions[x][z] = regions[x][z + zOffset];
|
||||
else
|
||||
regions[x][z] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// update the new center
|
||||
center.x += xOffset;
|
||||
center.z += zOffset;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* return the minimum needed memory in bytes
|
||||
*/
|
||||
public int getMinMemoryNeeded()
|
||||
{
|
||||
int count = 0;
|
||||
LodRegion region;
|
||||
|
||||
for (int x = 0; x < regions.length; x++)
|
||||
{
|
||||
for (int z = 0; z < regions.length; z++)
|
||||
{
|
||||
region = regions[x][z];
|
||||
if (region != null)
|
||||
count += region.getMinMemoryNeeded(LodConfig.CLIENT.graphics.lodTemplate.get());
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Gets the region at the given LevelPos
|
||||
* <br>
|
||||
* Returns null if the region doesn't exist
|
||||
* or is outside the loaded area.
|
||||
*/
|
||||
public LodRegion getRegion(byte detailLevel, int levelPosX, int levelPosZ)
|
||||
{
|
||||
int xRegion = LevelPosUtil.getRegion(detailLevel, levelPosX);
|
||||
int zRegion = LevelPosUtil.getRegion(detailLevel, levelPosZ);
|
||||
int xIndex = (xRegion - center.x) + halfWidth;
|
||||
int zIndex = (zRegion - center.z) + halfWidth;
|
||||
|
||||
if (!regionIsInRange(xRegion, zRegion))
|
||||
return null;
|
||||
// throw new ArrayIndexOutOfBoundsException("Region for level pos " + LevelPosUtil.toString(detailLevel, posX, posZ) + " out of range");
|
||||
else if (regions[xIndex][zIndex] == null)
|
||||
return null;
|
||||
else if (regions[xIndex][zIndex].getMinDetailLevel() > detailLevel)
|
||||
return null;
|
||||
//throw new InvalidParameterException("Region for level pos " + LevelPosUtil.toString(detailLevel, posX, posZ) + " currently only reach level " + regions[xIndex][zIndex].getMinDetailLevel());
|
||||
|
||||
return regions[xIndex][zIndex];
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the region at the given X and Z
|
||||
* <br>
|
||||
* Returns null if the region doesn't exist
|
||||
* or is outside the loaded area.
|
||||
*/
|
||||
public LodRegion getRegion(int regionPosX, int regionPosZ)
|
||||
{
|
||||
int xIndex = (regionPosX - center.x) + halfWidth;
|
||||
int zIndex = (regionPosZ - center.z) + halfWidth;
|
||||
|
||||
if (!regionIsInRange(regionPosX, regionPosZ))
|
||||
return null;
|
||||
//throw new ArrayIndexOutOfBoundsException("Region " + regionPosX + " " + regionPosZ + " out of range");
|
||||
|
||||
return regions[xIndex][zIndex];
|
||||
}
|
||||
|
||||
/** Useful when iterating over every region. */
|
||||
public LodRegion getRegionByArrayIndex(int xIndex, int zIndex)
|
||||
{
|
||||
return regions[xIndex][zIndex];
|
||||
}
|
||||
|
||||
/**
|
||||
* Overwrite the LodRegion at the location of newRegion with newRegion.
|
||||
*
|
||||
* @throws ArrayIndexOutOfBoundsException if newRegion is outside what can be stored in this LodDimension.
|
||||
*/
|
||||
public synchronized void addOrOverwriteRegion(LodRegion newRegion) throws ArrayIndexOutOfBoundsException
|
||||
{
|
||||
int xIndex = (newRegion.regionPosX - center.x) + halfWidth;
|
||||
int zIndex = (newRegion.regionPosZ - center.z) + halfWidth;
|
||||
|
||||
if (!regionIsInRange(newRegion.regionPosX, newRegion.regionPosZ))
|
||||
// out of range
|
||||
throw new ArrayIndexOutOfBoundsException("Region " + newRegion.regionPosX + ", " + newRegion.regionPosZ + " out of range");
|
||||
|
||||
regions[xIndex][zIndex] = newRegion;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Deletes nodes that are a higher detail then necessary, freeing
|
||||
* up memory.
|
||||
*/
|
||||
public void cutRegionNodesAsync(int playerPosX, int playerPosZ)
|
||||
{
|
||||
ChunkPos newPlayerChunk = new ChunkPos(LevelPosUtil.getChunkPos((byte) 0, playerPosX), LevelPosUtil.getChunkPos((byte) 0, playerPosZ));
|
||||
|
||||
if (lastCutChunk == null)
|
||||
lastCutChunk = new ChunkPos(newPlayerChunk.x + 1, newPlayerChunk.z - 1);
|
||||
|
||||
// don't run the tree cutter multiple times
|
||||
// for the same location
|
||||
if (newPlayerChunk.x != lastCutChunk.x || newPlayerChunk.z != lastCutChunk.z)
|
||||
{
|
||||
lastCutChunk = newPlayerChunk;
|
||||
|
||||
Thread thread = new Thread(() ->
|
||||
{
|
||||
int regionX;
|
||||
int regionZ;
|
||||
int minDistance;
|
||||
byte detail;
|
||||
byte minAllowedDetailLevel;
|
||||
|
||||
// go over every region in the dimension
|
||||
for (int x = 0; x < regions.length; x++)
|
||||
{
|
||||
for (int z = 0; z < regions.length; z++)
|
||||
{
|
||||
regionX = (x + center.x) - halfWidth;
|
||||
regionZ = (z + center.z) - halfWidth;
|
||||
|
||||
if (regions[x][z] != null)
|
||||
{
|
||||
// check what detail level this region should be
|
||||
// and cut it if it is higher then that
|
||||
minDistance = LevelPosUtil.minDistance(LodUtil.REGION_DETAIL_LEVEL, regionX, regionZ, playerPosX, playerPosZ);
|
||||
detail = DetailDistanceUtil.getTreeCutDetailFromDistance(minDistance);
|
||||
minAllowedDetailLevel = DetailDistanceUtil.getCutLodDetail(detail);
|
||||
|
||||
if (regions[x][z].getMinDetailLevel() > minAllowedDetailLevel)
|
||||
{
|
||||
regions[x][z].cutTree(minAllowedDetailLevel);
|
||||
recreateRegionBuffer[x][z] = true;
|
||||
}
|
||||
}
|
||||
}// region z
|
||||
}// region z
|
||||
});
|
||||
|
||||
cutAndExpandThread.execute(thread);
|
||||
}
|
||||
}
|
||||
|
||||
/** Either expands or loads all regions in the rendered LOD area */
|
||||
public void expandOrLoadRegionsAsync(int playerPosX, int playerPosZ)
|
||||
{
|
||||
DistanceGenerationMode generationMode = LodConfig.CLIENT.worldGenerator.distanceGenerationMode.get();
|
||||
ChunkPos newPlayerChunk = new ChunkPos(LevelPosUtil.getChunkPos((byte) 0, playerPosX), LevelPosUtil.getChunkPos((byte) 0, playerPosZ));
|
||||
VerticalQuality verticalQuality = LodConfig.CLIENT.worldGenerator.lodQualityMode.get();
|
||||
|
||||
|
||||
if (lastExpandedChunk == null)
|
||||
lastExpandedChunk = new ChunkPos(newPlayerChunk.x + 1, newPlayerChunk.z - 1);
|
||||
|
||||
// don't run the expander multiple times
|
||||
// for the same location
|
||||
if (newPlayerChunk.x != lastExpandedChunk.x || newPlayerChunk.z != lastExpandedChunk.z)
|
||||
{
|
||||
lastExpandedChunk = newPlayerChunk;
|
||||
|
||||
Thread thread = new Thread(() ->
|
||||
{
|
||||
int regionX;
|
||||
int regionZ;
|
||||
LodRegion region;
|
||||
int minDistance;
|
||||
byte detail;
|
||||
byte levelToGen;
|
||||
|
||||
for (int x = 0; x < regions.length; x++)
|
||||
{
|
||||
for (int z = 0; z < regions.length; z++)
|
||||
{
|
||||
regionX = (x + center.x) - halfWidth;
|
||||
regionZ = (z + center.z) - halfWidth;
|
||||
final RegionPos regionPos = new RegionPos(regionX, regionZ);
|
||||
region = regions[x][z];
|
||||
|
||||
minDistance = LevelPosUtil.minDistance(LodUtil.REGION_DETAIL_LEVEL, regionX, regionZ, playerPosX, playerPosZ);
|
||||
detail = DetailDistanceUtil.getTreeGenDetailFromDistance(minDistance);
|
||||
levelToGen = DetailDistanceUtil.getLodGenDetail(detail).detailLevel;
|
||||
|
||||
// check that the region isn't null and at least this detail level
|
||||
if (region == null || region.getGenerationMode() != generationMode)
|
||||
{
|
||||
// First case, region has to be created
|
||||
|
||||
// try to get the region from file
|
||||
regions[x][z] = getRegionFromFile(regionPos, levelToGen, generationMode, verticalQuality);
|
||||
|
||||
// if there is no region file create a empty region
|
||||
if (regions[x][z] == null)
|
||||
regions[x][z] = new LodRegion(levelToGen, regionPos, generationMode, verticalQuality);
|
||||
|
||||
regenRegionBuffer[x][z] = true;
|
||||
regenDimensionBuffers = true;
|
||||
recreateRegionBuffer[x][z] = true;
|
||||
}
|
||||
else if (region.getMinDetailLevel() > levelToGen)
|
||||
{
|
||||
// Second case, the region exists at a higher detail level.
|
||||
|
||||
// Expand the region by introducing the missing layer
|
||||
region.growTree(levelToGen);
|
||||
recreateRegionBuffer[x][z] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
cutAndExpandThread.execute(thread);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Add the given LOD to this dimension at the coordinate
|
||||
* stored in the LOD. If an LOD already exists at the given
|
||||
* coordinate it will be overwritten.
|
||||
*/
|
||||
public Boolean addData(byte detailLevel, int posX, int posZ, int verticalIndex, long data, boolean dontSave)
|
||||
{
|
||||
int regionPosX = LevelPosUtil.getRegion(detailLevel, posX);
|
||||
int regionPosZ = LevelPosUtil.getRegion(detailLevel, posZ);
|
||||
|
||||
// don't continue if the region can't be saved
|
||||
LodRegion region = getRegion(regionPosX, regionPosZ);
|
||||
if (region == null)
|
||||
return false;
|
||||
|
||||
boolean nodeAdded = region.addData(detailLevel, posX, posZ, verticalIndex, data);
|
||||
|
||||
// only save valid LODs to disk
|
||||
if (!dontSave && fileHandler != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
// mark the region as dirty so it will be saved to disk
|
||||
int xIndex = (regionPosX - center.x) + halfWidth;
|
||||
int zIndex = (regionPosZ - center.z) + halfWidth;
|
||||
|
||||
isRegionDirty[xIndex][zIndex] = true;
|
||||
regenRegionBuffer[xIndex][zIndex] = true;
|
||||
regenDimensionBuffers = true;
|
||||
}
|
||||
catch (ArrayIndexOutOfBoundsException e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
// If this happens, the method was probably
|
||||
// called when the dimension was changing size.
|
||||
// Hopefully this shouldn't be an issue.
|
||||
}
|
||||
}
|
||||
|
||||
return nodeAdded;
|
||||
}
|
||||
|
||||
/** marks the region at the given region position to have its buffer rebuilt */
|
||||
public void markRegionBufferToRegen(int xRegion, int zRegion)
|
||||
{
|
||||
int xIndex = (xRegion - center.x) + halfWidth;
|
||||
int zIndex = (zRegion - center.z) + halfWidth;
|
||||
regenRegionBuffer[xIndex][zIndex] = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns every position that need to be generated based on the position of the player
|
||||
*/
|
||||
public PosToGenerateContainer getDataToGenerate(int maxDataToGenerate, int playerBlockPosX, int playerBlockPosZ)
|
||||
{
|
||||
PosToGenerateContainer posToGenerate;
|
||||
LodRegion region;
|
||||
// TODO what are dx, dz, and t?
|
||||
int x, z, dx, dz, t;
|
||||
x = 0;
|
||||
z = 0;
|
||||
dx = 0;
|
||||
dz = -1;
|
||||
|
||||
// TODO please comment what this code is doing
|
||||
switch (LodConfig.CLIENT.worldGenerator.generationPriority.get())
|
||||
{
|
||||
default:
|
||||
case NEAR_FIRST:
|
||||
posToGenerate = new PosToGenerateContainer((byte) 10, maxDataToGenerate, playerBlockPosX, playerBlockPosZ);
|
||||
|
||||
int playerChunkX = LevelPosUtil.getChunkPos(LodUtil.BLOCK_DETAIL_LEVEL, playerBlockPosX);
|
||||
int playerChunkZ = LevelPosUtil.getChunkPos(LodUtil.BLOCK_DETAIL_LEVEL, playerBlockPosZ);
|
||||
|
||||
int xChunkToCheck;
|
||||
int zChunkToCheck;
|
||||
byte detailLevel;
|
||||
int posX;
|
||||
int posZ;
|
||||
long data;
|
||||
int numbChunksWide = (width) * 32;
|
||||
int circleLimit = Integer.MAX_VALUE;
|
||||
|
||||
for (int i = 0; i < numbChunksWide * numbChunksWide; i++)
|
||||
{
|
||||
// use this for circular generation
|
||||
if (maxDataToGenerate < 0)
|
||||
{
|
||||
if (circleLimit < Math.abs(x) && circleLimit < Math.abs(z))
|
||||
break;
|
||||
}
|
||||
else if (maxDataToGenerate == 0)
|
||||
{
|
||||
maxDataToGenerate--;
|
||||
circleLimit = (int) (Math.abs(x) * 1.41f);
|
||||
}
|
||||
|
||||
xChunkToCheck = x + playerChunkX;
|
||||
zChunkToCheck = z + playerChunkZ;
|
||||
|
||||
region = getRegion(LodUtil.CHUNK_DETAIL_LEVEL, xChunkToCheck, zChunkToCheck);
|
||||
if (region == null)
|
||||
continue;
|
||||
|
||||
detailLevel = region.getMinDetailLevel();
|
||||
|
||||
posX = LevelPosUtil.convert(LodUtil.CHUNK_DETAIL_LEVEL, xChunkToCheck, detailLevel);
|
||||
posZ = LevelPosUtil.convert(LodUtil.CHUNK_DETAIL_LEVEL, zChunkToCheck, detailLevel);
|
||||
data = getSingleData(detailLevel, posX, posZ);
|
||||
|
||||
if (DataPointUtil.getGenerationMode(data) < LodConfig.CLIENT.worldGenerator.distanceGenerationMode.get().complexity)
|
||||
{
|
||||
posToGenerate.addPosToGenerate(detailLevel, posX, posZ);
|
||||
if (maxDataToGenerate >= 0)
|
||||
maxDataToGenerate--;
|
||||
}
|
||||
|
||||
if ((x == z) || ((x < 0) && (x == -z)) || ((x > 0) && (x == 1 - z)))
|
||||
{
|
||||
t = dx;
|
||||
dx = -dz;
|
||||
dz = t;
|
||||
}
|
||||
x += dx;
|
||||
z += dz;
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case FAR_FIRST:
|
||||
posToGenerate = new PosToGenerateContainer((byte) 8, maxDataToGenerate, playerBlockPosX, playerBlockPosZ);
|
||||
|
||||
int xRegion;
|
||||
int zRegion;
|
||||
|
||||
for (int i = 0; i < width * width; i++)
|
||||
{
|
||||
xRegion = x + center.x;
|
||||
zRegion = z + center.z;
|
||||
|
||||
region = getRegion(xRegion, zRegion);
|
||||
if (region != null)
|
||||
region.getDataToGenerate(posToGenerate, playerBlockPosX, playerBlockPosZ);
|
||||
|
||||
|
||||
if ((x == z) || ((x < 0) && (x == -z)) || ((x > 0) && (x == 1 - z)))
|
||||
{
|
||||
t = dx;
|
||||
dx = -dz;
|
||||
dz = t;
|
||||
}
|
||||
x += dx;
|
||||
z += dz;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return posToGenerate;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns every node that should be rendered based on the position of the player.
|
||||
*
|
||||
* TODO why isn't posToRender returned? it would make it a bit more clear what is happening
|
||||
*/
|
||||
public void getDataToRender(PosToRenderContainer posToRender, RegionPos regionPos, int playerPosX,
|
||||
int playerPosZ)
|
||||
{
|
||||
LodRegion region = getRegion(regionPos.x, regionPos.z);
|
||||
if (region != null)
|
||||
region.getDataToRender(posToRender, playerPosX, playerPosZ, LodConfig.CLIENT.worldGenerator.generationPriority.get() == GenerationPriority.NEAR_FIRST);
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines how many vertical LODs could be used
|
||||
* for the given region at the given detail level
|
||||
*/
|
||||
public int getMaxVerticalData(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
if (detailLevel > LodUtil.REGION_DETAIL_LEVEL)
|
||||
throw new IllegalArgumentException("getMaxVerticalData given a level of [" + detailLevel + "] when [" + LodUtil.REGION_DETAIL_LEVEL + "] is the max.");
|
||||
|
||||
LodRegion region = getRegion(detailLevel, posX, posZ);
|
||||
if (region == null)
|
||||
return 0;
|
||||
|
||||
return region.getMaxVerticalData(detailLevel);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the data point at the given X and Z coordinates
|
||||
* in this dimension.
|
||||
* <br>
|
||||
* Returns null if the LodChunk doesn't exist or
|
||||
* is outside the loaded area.
|
||||
*/
|
||||
public long getData(byte detailLevel, int posX, int posZ, int verticalIndex)
|
||||
{
|
||||
if (detailLevel > LodUtil.REGION_DETAIL_LEVEL)
|
||||
throw new IllegalArgumentException("getLodFromCoordinates given a level of \"" + detailLevel + "\" when \"" + LodUtil.REGION_DETAIL_LEVEL + "\" is the max.");
|
||||
|
||||
LodRegion region = getRegion(detailLevel, posX, posZ);
|
||||
if (region == null)
|
||||
return DataPointUtil.EMPTY_DATA;
|
||||
|
||||
return region.getData(detailLevel, posX, posZ, verticalIndex);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get the data point at the given X and Z coordinates
|
||||
* in this dimension.
|
||||
* <br>
|
||||
* Returns null if the LodChunk doesn't exist or
|
||||
* is outside the loaded area.
|
||||
*/
|
||||
public long getSingleData(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
if (detailLevel > LodUtil.REGION_DETAIL_LEVEL)
|
||||
throw new IllegalArgumentException("getLodFromCoordinates given a level of \"" + detailLevel + "\" when \"" + LodUtil.REGION_DETAIL_LEVEL + "\" is the max.");
|
||||
|
||||
LodRegion region = getRegion(detailLevel, posX, posZ);
|
||||
if (region == null)
|
||||
return DataPointUtil.EMPTY_DATA;
|
||||
|
||||
return region.getSingleData(detailLevel, posX, posZ);
|
||||
}
|
||||
|
||||
/** Clears the given region */
|
||||
public void clear(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
if (detailLevel > LodUtil.REGION_DETAIL_LEVEL)
|
||||
throw new IllegalArgumentException("getLodFromCoordinates given a level of \"" + detailLevel + "\" when \"" + LodUtil.REGION_DETAIL_LEVEL + "\" is the max.");
|
||||
|
||||
LodRegion region = getRegion(detailLevel, posX, posZ);
|
||||
if (region == null)
|
||||
return;
|
||||
|
||||
region.clear(detailLevel, posX, posZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if the buffer at the given array index needs
|
||||
* to have its buffer regenerated.
|
||||
*/
|
||||
public boolean doesRegionNeedBufferRegen(int xIndex, int zIndex)
|
||||
{
|
||||
return regenRegionBuffer[xIndex][zIndex];
|
||||
}
|
||||
|
||||
/**
|
||||
* TODO we aren't currently using this, is there a reason for that?
|
||||
* is this significantly different than regenRegionBuffer?
|
||||
*
|
||||
* Returns if the buffer at the given array index needs
|
||||
* to have its buffer resized.
|
||||
*/
|
||||
public boolean doesRegionNeedBufferResized(int xIndex, int zIndex)
|
||||
{
|
||||
return recreateRegionBuffer[xIndex][zIndex];
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets if the buffer at the given array index needs
|
||||
* to have its buffer regenerated.
|
||||
*/
|
||||
public void setRegenRegionBufferByArrayIndex(int xIndex, int zIndex, boolean newRegen)
|
||||
{
|
||||
regenRegionBuffer[xIndex][zIndex] = newRegen;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the data point at the given LevelPos
|
||||
* in this dimension.
|
||||
* <br>
|
||||
* Returns null if the LodChunk doesn't exist or
|
||||
* is outside the loaded area.
|
||||
*/
|
||||
public void updateData(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
if (detailLevel > LodUtil.REGION_DETAIL_LEVEL)
|
||||
throw new IllegalArgumentException("getLodFromCoordinates given a level of \"" + detailLevel + "\" when \"" + LodUtil.REGION_DETAIL_LEVEL + "\" is the max.");
|
||||
|
||||
LodRegion region = getRegion(detailLevel, posX, posZ);
|
||||
if (region == null)
|
||||
return;
|
||||
|
||||
region.updateArea(detailLevel, posX, posZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if a region exists at the given LevelPos
|
||||
*/
|
||||
public boolean doesDataExist(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
LodRegion region = getRegion(detailLevel, posX, posZ);
|
||||
if (region == null)
|
||||
return false;
|
||||
|
||||
return region.doesDataExist(detailLevel, posX, posZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads the region at the given RegionPos from file,
|
||||
* if a file exists for that region.
|
||||
*/
|
||||
public LodRegion getRegionFromFile(RegionPos regionPos, byte detailLevel,
|
||||
DistanceGenerationMode generationMode, VerticalQuality verticalQuality)
|
||||
{
|
||||
if (fileHandler != null)
|
||||
return fileHandler.loadRegionFromFile(detailLevel, regionPos, generationMode, verticalQuality);
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Save all dirty regions in this LodDimension to file.
|
||||
*/
|
||||
public void saveDirtyRegionsToFileAsync()
|
||||
{
|
||||
fileHandler.saveDirtyRegionsToFileAsync();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Returns whether the region at the given RegionPos
|
||||
* is within the loaded range.
|
||||
*/
|
||||
public boolean regionIsInRange(int regionX, int regionZ)
|
||||
{
|
||||
int xIndex = (regionX - center.x) + halfWidth;
|
||||
int zIndex = (regionZ - center.z) + halfWidth;
|
||||
|
||||
return xIndex >= 0 && xIndex < width && zIndex >= 0 && zIndex < width;
|
||||
}
|
||||
|
||||
/** Returns the dimension's center region position X value */
|
||||
public int getCenterRegionPosX()
|
||||
{
|
||||
return center.x;
|
||||
}
|
||||
|
||||
/** Returns the dimension's center region position Z value */
|
||||
public int getCenterRegionPosZ()
|
||||
{
|
||||
return center.z;
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the width of the dimension in regions
|
||||
*/
|
||||
public int getWidth()
|
||||
{
|
||||
if (regions != null)
|
||||
{
|
||||
// we want to get the length directly from the
|
||||
// source to make sure it is in sync with region
|
||||
// and isRegionDirty
|
||||
return regions.length;
|
||||
}
|
||||
else
|
||||
{
|
||||
return width;
|
||||
}
|
||||
}
|
||||
|
||||
/** Update the width of this dimension, in regions */
|
||||
public void setRegionWidth(int newWidth)
|
||||
{
|
||||
width = newWidth;
|
||||
halfWidth = Math.floorDiv(width, 2);
|
||||
|
||||
regions = new LodRegion[width][width];
|
||||
isRegionDirty = new boolean[width][width];
|
||||
regenRegionBuffer = new boolean[width][width];
|
||||
recreateRegionBuffer = new boolean[width][width];
|
||||
|
||||
// populate isRegionDirty
|
||||
for (int i = 0; i < width; i++)
|
||||
for (int j = 0; j < width; j++)
|
||||
isRegionDirty[i][j] = false;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
LodRegion region;
|
||||
|
||||
StringBuilder stringBuilder = new StringBuilder();
|
||||
stringBuilder.append("Dimension : \n");
|
||||
for (int x = 0; x < regions.length; x++)
|
||||
{
|
||||
for (int z = 0; z < regions.length; z++)
|
||||
{
|
||||
region = regions[x][z];
|
||||
if (region == null)
|
||||
{
|
||||
stringBuilder.append("n");
|
||||
stringBuilder.append("\t");
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
stringBuilder.append(region.getMinDetailLevel());
|
||||
stringBuilder.append("\t");
|
||||
}
|
||||
}
|
||||
stringBuilder.append("\n");
|
||||
}
|
||||
return stringBuilder.toString();
|
||||
}
|
||||
|
||||
/** Returns the minimum memory required by the dimension in Bytes */
|
||||
public int getMemoryRequired(int x, int z, LodTemplate template)
|
||||
{
|
||||
/*return regions[x][z].getMinMemoryNeeded(template);*/
|
||||
|
||||
/*TODO add memory use calculated with the following cases
|
||||
switch (LodConfig.CLIENT.graphics.detailDropOff.get())
|
||||
{
|
||||
default:
|
||||
case BY_BLOCK:
|
||||
break;
|
||||
case BY_REGION_FANCY:
|
||||
break;
|
||||
case BY_REGION_FAST:
|
||||
}*/
|
||||
/*return regions[x][z].getMinMemoryNeeded(template);*/
|
||||
|
||||
/*TODO add memory use calculated with the following cases
|
||||
switch (LodConfig.CLIENT.graphics.detailDropOff.get())
|
||||
{
|
||||
default:
|
||||
case BY_BLOCK:
|
||||
break;
|
||||
case BY_REGION_FANCY:
|
||||
break;
|
||||
case BY_REGION_FAST:
|
||||
}*/
|
||||
int minDistance = LevelPosUtil.minDistance(LodUtil.REGION_DETAIL_LEVEL, x, z, halfWidth, halfWidth);
|
||||
int detail = DetailDistanceUtil.getTreeCutDetailFromDistance(minDistance);
|
||||
int levelToGen = DetailDistanceUtil.getLodDrawDetail(detail);
|
||||
int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - levelToGen);
|
||||
int maxVerticalData = DetailDistanceUtil.getMaxVerticalData(detail);
|
||||
int memoryUse = LodUtil.regionRenderingMemoryUse(x,z,template);
|
||||
System.out.println(detail + " " + memoryUse + " " + template.getBufferMemoryForSingleLod(maxVerticalData));
|
||||
return memoryUse;
|
||||
//return memoryUse;
|
||||
}
|
||||
}
|
||||
@@ -1,574 +0,0 @@
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.enums.LodTemplate;
|
||||
import com.seibel.lod.enums.VerticalQuality;
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
/**
|
||||
* This object holds all loaded LevelContainers
|
||||
* for a given region. <Br><Br>
|
||||
*
|
||||
* <strong>Coordinate Standard: </strong><br>
|
||||
* Coordinate called posX or posZ are relative LevelPos coordinates <br>
|
||||
* unless stated otherwise. <br>
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 9-27-2021
|
||||
*/
|
||||
public class LodRegion
|
||||
{
|
||||
/**
|
||||
* TODO what does this represent, and should it be defined here?
|
||||
*/
|
||||
private static final byte POSSIBLE_LOD = 10;
|
||||
|
||||
|
||||
/**
|
||||
* Holds the lowest (least detailed) detail level in this region
|
||||
* TODO is that correct?
|
||||
*/
|
||||
private byte minDetailLevel;
|
||||
|
||||
/**
|
||||
* This holds all data for this region
|
||||
*/
|
||||
private LevelContainer[] dataContainer;
|
||||
|
||||
/**
|
||||
* the generation mode for this region
|
||||
* TODO will this ever change through a region's life?
|
||||
*/
|
||||
private DistanceGenerationMode generationMode;
|
||||
/**
|
||||
* the vertical quality of this region
|
||||
*/
|
||||
private VerticalQuality verticalQuality;
|
||||
|
||||
/**
|
||||
* this region's x RegionPos
|
||||
*/
|
||||
public final int regionPosX;
|
||||
/**
|
||||
* this region's z RegionPos
|
||||
*/
|
||||
public final int regionPosZ;
|
||||
|
||||
|
||||
public LodRegion(RegionPos regionPos)
|
||||
{
|
||||
this.minDetailLevel = LodUtil.REGION_DETAIL_LEVEL;
|
||||
this.regionPosX = regionPos.x;
|
||||
this.regionPosZ = regionPos.z;
|
||||
dataContainer = new LevelContainer[POSSIBLE_LOD];
|
||||
}
|
||||
|
||||
public LodRegion(byte minDetailLevel, RegionPos regionPos, DistanceGenerationMode generationMode, VerticalQuality verticalQuality)
|
||||
{
|
||||
this.minDetailLevel = minDetailLevel;
|
||||
this.regionPosX = regionPos.x;
|
||||
this.regionPosZ = regionPos.z;
|
||||
this.verticalQuality = verticalQuality;
|
||||
this.generationMode = generationMode;
|
||||
dataContainer = new LevelContainer[POSSIBLE_LOD];
|
||||
|
||||
|
||||
// Initialize all the different matrices
|
||||
for (byte lod = minDetailLevel; lod <= LodUtil.REGION_DETAIL_LEVEL; lod++)
|
||||
{
|
||||
switch (verticalQuality)
|
||||
{
|
||||
default:
|
||||
case HEIGHTMAP:
|
||||
dataContainer[lod] = new SingleLevelContainer(lod);
|
||||
break;
|
||||
case VOXEL:
|
||||
dataContainer[lod] = new VerticalLevelContainer(lod);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Inserts the data point into the region.
|
||||
* <p>
|
||||
* TODO this will always return true unless it has
|
||||
*
|
||||
* @return true if the data was added successfully
|
||||
*/
|
||||
public boolean addData(byte detailLevel, int posX, int posZ, int verticalIndex, long data)
|
||||
{
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
|
||||
// The dataContainer could have null entries if the
|
||||
// detailLevel changes.
|
||||
if (this.dataContainer[detailLevel] == null)
|
||||
{
|
||||
if (verticalQuality == VerticalQuality.HEIGHTMAP)
|
||||
this.dataContainer[detailLevel] = new SingleLevelContainer(detailLevel);
|
||||
else
|
||||
this.dataContainer[detailLevel] = new VerticalLevelContainer(detailLevel);
|
||||
}
|
||||
|
||||
this.dataContainer[detailLevel].addData(data, posX, posZ, verticalIndex);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the dataPoint at the given relative position.
|
||||
*
|
||||
* @return the data at the relative pos and detail level,
|
||||
* 0 if the data doesn't exist.
|
||||
*/
|
||||
public long getData(byte detailLevel, int posX, int posZ, int verticalIndex)
|
||||
{
|
||||
return dataContainer[detailLevel].getData(posX, posZ, verticalIndex);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the dataPoint at the given relative position.
|
||||
*
|
||||
* @return the data at the relative pos and detail level,
|
||||
* 0 if the data doesn't exist.
|
||||
*/
|
||||
public long getSingleData(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
return dataContainer[detailLevel].getSingleData(posX, posZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears the datapoint at the given relative position
|
||||
*/
|
||||
public void clear(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
dataContainer[detailLevel].clear(posX, posZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will fill the posToGenerate array with all levelPos that
|
||||
* are render-able.
|
||||
* <p>
|
||||
* TODO why don't we return the posToGenerate, it would make this easier to understand
|
||||
*/
|
||||
public void getDataToGenerate(PosToGenerateContainer posToGenerate,
|
||||
int playerBlockPosX, int playerBlockPosZ)
|
||||
{
|
||||
getDataToGenerate(posToGenerate, LodUtil.REGION_DETAIL_LEVEL, 0, 0, playerBlockPosX, playerBlockPosZ);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* A recursive method that fills the posToGenerate array with all levelPos that
|
||||
* need to be generated.
|
||||
* <p>
|
||||
* TODO why don't we return the posToGenerate, it would make this easier to understand
|
||||
*/
|
||||
private void getDataToGenerate(PosToGenerateContainer posToGenerate, byte detailLevel,
|
||||
int childOffsetPosX, int childOffsetPosZ, int playerPosX, int playerPosZ)
|
||||
{
|
||||
// equivalent to 2^(...)
|
||||
int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
|
||||
// calculate what LevelPos are in range to generate
|
||||
int maxDistance = LevelPosUtil.maxDistance(detailLevel, childOffsetPosX, childOffsetPosZ, playerPosX, playerPosZ, regionPosX, regionPosZ);
|
||||
|
||||
// determine this child's levelPos
|
||||
byte childDetailLevel = (byte) (detailLevel - 1);
|
||||
int childPosX = childOffsetPosX * 2;
|
||||
int childPosZ = childOffsetPosZ * 2;
|
||||
|
||||
int childSize = 1 << (LodUtil.REGION_DETAIL_LEVEL - childDetailLevel);
|
||||
|
||||
byte targetDetailLevel = DetailDistanceUtil.getLodGenDetail(DetailDistanceUtil.getGenerationDetailFromDistance(maxDistance)).detailLevel;
|
||||
if (targetDetailLevel > detailLevel)
|
||||
{
|
||||
// we have gone beyond the target Detail level
|
||||
// we can stop generating
|
||||
return;
|
||||
} else if (targetDetailLevel == detailLevel)
|
||||
{
|
||||
if (!doesDataExist(detailLevel, childOffsetPosX, childOffsetPosZ))
|
||||
posToGenerate.addPosToGenerate(detailLevel, childOffsetPosX + regionPosX * size, childOffsetPosZ + regionPosZ * size);
|
||||
} else
|
||||
{
|
||||
// we want at max one request per chunk (since the world generator creates chunks).
|
||||
// So for lod smaller than a chunk, only recurse down
|
||||
// the top right child
|
||||
|
||||
if (detailLevel > LodUtil.CHUNK_DETAIL_LEVEL)
|
||||
{
|
||||
int ungeneratedChildren = 0;
|
||||
|
||||
// make sure all children are generated to this detailLevel
|
||||
for (int x = 0; x <= 1; x++)
|
||||
{
|
||||
for (int z = 0; z <= 1; z++)
|
||||
{
|
||||
if (!doesDataExist(childDetailLevel, childPosX + x, childPosZ + z))
|
||||
{
|
||||
ungeneratedChildren++;
|
||||
posToGenerate.addPosToGenerate(childDetailLevel, childPosX + x + regionPosX * childSize, childPosZ + z + regionPosZ * childSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// only if all the children are correctly generated
|
||||
// should we go deeper
|
||||
if (ungeneratedChildren == 0)
|
||||
for (int x = 0; x <= 1; x++)
|
||||
for (int z = 0; z <= 1; z++)
|
||||
getDataToGenerate(posToGenerate, childDetailLevel, childPosX + x, childPosZ + z, playerPosX, playerPosZ);
|
||||
} else
|
||||
{
|
||||
// The detail Level is smaller than a chunk.
|
||||
// Only recurse down the top right child.
|
||||
|
||||
if (DetailDistanceUtil.getLodGenDetail(childDetailLevel).detailLevel <= (childDetailLevel))
|
||||
{
|
||||
if (!doesDataExist(childDetailLevel, childPosX, childPosZ))
|
||||
posToGenerate.addPosToGenerate(childDetailLevel, childPosX + regionPosX * childSize, childPosZ + regionPosZ * childSize);
|
||||
else
|
||||
getDataToGenerate(posToGenerate, childDetailLevel, childPosX, childPosZ, playerPosX, playerPosZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method will fill the posToRender array with all levelPos that
|
||||
* are render-able.
|
||||
* <p>
|
||||
* TODO why don't we return the posToRender, it would make this easier to understand
|
||||
*/
|
||||
public void getDataToRender(PosToRenderContainer posToRender,
|
||||
int playerPosX, int playerPosZ, boolean requireCorrectDetailLevel)
|
||||
{
|
||||
getDataToRender(posToRender, LodUtil.REGION_DETAIL_LEVEL, 0, 0, playerPosX, playerPosZ, requireCorrectDetailLevel);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will fill the posToRender array with all levelPos that
|
||||
* are render-able.
|
||||
* <p>
|
||||
* TODO why don't we return the posToRender, it would make this easier to understand
|
||||
* TODO this needs some more comments, James was only able to figure out part of it
|
||||
*/
|
||||
private void getDataToRender(PosToRenderContainer posToRender,
|
||||
byte detailLevel, int posX, int posZ,
|
||||
int playerPosX, int playerPosZ, boolean requireCorrectDetailLevel)
|
||||
{
|
||||
// equivalent to 2^(...)
|
||||
int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
|
||||
byte desiredLevel;
|
||||
int maxDistance;
|
||||
boolean stopNow = false;
|
||||
int minDistance;
|
||||
int childLevel;
|
||||
|
||||
|
||||
// calculate the LevelPos that are in range
|
||||
switch (LodConfig.CLIENT.graphics.detailDropOff.get())
|
||||
{
|
||||
|
||||
case FAST:
|
||||
int playerRegionX = LevelPosUtil.getRegion(LodUtil.BLOCK_DETAIL_LEVEL, playerPosX);
|
||||
int playerRegionZ = LevelPosUtil.getRegion(LodUtil.BLOCK_DETAIL_LEVEL, playerPosZ);
|
||||
if (playerRegionX == regionPosX && playerRegionZ == regionPosZ)
|
||||
{
|
||||
maxDistance = LevelPosUtil.maxDistance(detailLevel, posX, posZ, playerPosX, playerPosZ, regionPosX, regionPosZ);
|
||||
desiredLevel = DetailDistanceUtil.getLodDrawDetail(DetailDistanceUtil.getDrawDetailFromDistance(maxDistance));
|
||||
minDistance = LevelPosUtil.minDistance(detailLevel, posX, posZ, playerPosX, playerPosZ, regionPosX, regionPosZ);
|
||||
childLevel = DetailDistanceUtil.getLodDrawDetail(DetailDistanceUtil.getDrawDetailFromDistance(minDistance));
|
||||
stopNow = detailLevel == childLevel - 1;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
case FANCY:
|
||||
maxDistance = LevelPosUtil.maxDistance(detailLevel, posX, posZ, playerPosX, playerPosZ, regionPosX, regionPosZ);
|
||||
desiredLevel = DetailDistanceUtil.getLodDrawDetail(DetailDistanceUtil.getDrawDetailFromDistance(maxDistance));
|
||||
minDistance = LevelPosUtil.minDistance(detailLevel, posX, posZ, playerPosX, playerPosZ, regionPosX, regionPosZ);
|
||||
childLevel = DetailDistanceUtil.getLodDrawDetail(DetailDistanceUtil.getDrawDetailFromDistance(minDistance));
|
||||
stopNow = detailLevel == childLevel - 1;
|
||||
break;
|
||||
}
|
||||
|
||||
if (stopNow)
|
||||
{
|
||||
posToRender.addPosToRender(detailLevel,
|
||||
posX + regionPosX * size,
|
||||
posZ + regionPosZ * size);
|
||||
} else if (desiredLevel > detailLevel)
|
||||
{
|
||||
// we have gone beyond the target Detail level
|
||||
// we can stop generating
|
||||
return;
|
||||
} else if (desiredLevel == detailLevel)
|
||||
{
|
||||
posToRender.addPosToRender(detailLevel,
|
||||
posX + regionPosX * size,
|
||||
posZ + regionPosZ * size);
|
||||
} else //case where (detailLevel > desiredLevel)
|
||||
{
|
||||
int childPosX = posX * 2;
|
||||
int childPosZ = posZ * 2;
|
||||
byte childDetailLevel = (byte) (detailLevel - 1);
|
||||
int childrenCount = 0;
|
||||
|
||||
for (int x = 0; x <= 1; x++)
|
||||
{
|
||||
for (int z = 0; z <= 1; z++)
|
||||
{
|
||||
if (doesDataExist(childDetailLevel, childPosX + x, childPosZ + z))
|
||||
{
|
||||
if (!requireCorrectDetailLevel)
|
||||
childrenCount++;
|
||||
else
|
||||
getDataToRender(posToRender, childDetailLevel, childPosX + x, childPosZ + z, playerPosX, playerPosZ, requireCorrectDetailLevel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (!requireCorrectDetailLevel)
|
||||
{
|
||||
// If all the four children exist go deeper
|
||||
if (childrenCount == 4)
|
||||
{
|
||||
for (int x = 0; x <= 1; x++)
|
||||
for (int z = 0; z <= 1; z++)
|
||||
getDataToRender(posToRender, childDetailLevel, childPosX + x, childPosZ + z, playerPosX, playerPosZ, requireCorrectDetailLevel);
|
||||
} else
|
||||
{
|
||||
posToRender.addPosToRender(detailLevel,
|
||||
posX + regionPosX * size,
|
||||
posZ + regionPosZ * size);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Updates all children.
|
||||
* <p>
|
||||
* TODO could this be renamed mergeArea?
|
||||
*/
|
||||
public void updateArea(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
int width;
|
||||
int startX;
|
||||
int startZ;
|
||||
|
||||
// TODO what are each of these loops updating?
|
||||
for (byte down = (byte) (minDetailLevel + 1); down <= detailLevel; down++)
|
||||
{
|
||||
startX = LevelPosUtil.convert(detailLevel, posX, down);
|
||||
startZ = LevelPosUtil.convert(detailLevel, posZ, down);
|
||||
width = 1 << (detailLevel - down);
|
||||
|
||||
for (int x = 0; x < width; x++)
|
||||
for (int z = 0; z < width; z++)
|
||||
update(down, startX + x, startZ + z);
|
||||
}
|
||||
|
||||
|
||||
for (byte up = (byte) (detailLevel + 1); up <= LodUtil.REGION_DETAIL_LEVEL; up++)
|
||||
{
|
||||
update(up,
|
||||
LevelPosUtil.convert(detailLevel, posX, up),
|
||||
LevelPosUtil.convert(detailLevel, posZ, up));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the child at the given relative Pos
|
||||
* <p>
|
||||
* TODO could this be renamed mergeChildData?
|
||||
*/
|
||||
private void update(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
dataContainer[detailLevel].updateData(dataContainer[detailLevel - 1], posX, posZ);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Returns if data exists at the given relative Pos.
|
||||
*/
|
||||
public boolean doesDataExist(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
if (detailLevel < minDetailLevel)
|
||||
return false;
|
||||
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
|
||||
if (dataContainer == null || dataContainer[detailLevel] == null)
|
||||
return false;
|
||||
|
||||
return dataContainer[detailLevel].doesItExist(posX, posZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the generation mode for the data point at the given relative pos.
|
||||
*/
|
||||
public byte getGenerationMode(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
if (dataContainer[detailLevel].doesItExist(posX, posZ))
|
||||
// We take the bottom information always
|
||||
// TODO what does that mean? bottom of what?
|
||||
return DataPointUtil.getGenerationMode(dataContainer[detailLevel].getSingleData(posX, posZ));
|
||||
else
|
||||
return DistanceGenerationMode.NONE.complexity;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the lowest detail level in this region
|
||||
* TODO is that right?
|
||||
*/
|
||||
public byte getMinDetailLevel()
|
||||
{
|
||||
return minDetailLevel;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the LevelContainer for the detailLevel
|
||||
*
|
||||
* @throws IllegalArgumentException if the detailLevel is less than minDetailLevel
|
||||
*/
|
||||
public LevelContainer getLevel(byte detailLevel)
|
||||
{
|
||||
if (detailLevel < minDetailLevel)
|
||||
throw new IllegalArgumentException("getLevel asked for a detail level that does not exist: minimum: [" + minDetailLevel + "] level requested: [" + detailLevel + "]");
|
||||
|
||||
return dataContainer[detailLevel];
|
||||
}
|
||||
|
||||
/**
|
||||
* Add the levelContainer to this Region, updating the minDetailLevel
|
||||
* if necessary.
|
||||
*
|
||||
* @throws IllegalArgumentException if the LevelContainer's detailLevel
|
||||
* is 2 or more detail levels lower than the
|
||||
* minDetailLevel of this region.
|
||||
*/
|
||||
public void addLevelContainer(LevelContainer levelContainer)
|
||||
{
|
||||
if (levelContainer.getDetailLevel() < minDetailLevel - 1)
|
||||
{
|
||||
throw new IllegalArgumentException(
|
||||
"the LevelContainer's detailLevel was "
|
||||
+ "[" + levelContainer.getDetailLevel() + "] but this region "
|
||||
+ "only allows adding LevelContainers with a "
|
||||
+ "detail level of [" + (minDetailLevel - 1) + "]");
|
||||
}
|
||||
|
||||
if (levelContainer.getDetailLevel() == minDetailLevel - 1)
|
||||
minDetailLevel = levelContainer.getDetailLevel();
|
||||
|
||||
dataContainer[levelContainer.getDetailLevel()] = levelContainer;
|
||||
}
|
||||
|
||||
// TODO James thinks cutTree and growTree (which he renamed to match cutTree)
|
||||
// should have more descriptive names, to make sure the "Tree" portion isn't
|
||||
// confused with Minecraft trees (the plant).
|
||||
|
||||
/**
|
||||
* Removes any dataContainers that are higher than
|
||||
* the given detailLevel
|
||||
*/
|
||||
public void cutTree(byte detailLevel)
|
||||
{
|
||||
if (detailLevel > minDetailLevel)
|
||||
{
|
||||
for (byte detailLevelIndex = 0; detailLevelIndex < detailLevel; detailLevelIndex++)
|
||||
dataContainer[detailLevelIndex] = null;
|
||||
|
||||
minDetailLevel = detailLevel;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Make this region more detailed to the detailLevel given.
|
||||
* TODO is that correct?
|
||||
*/
|
||||
public void growTree(byte detailLevel)
|
||||
{
|
||||
if (detailLevel < minDetailLevel)
|
||||
{
|
||||
for (byte detailLevelIndex = (byte) (minDetailLevel - 1); detailLevelIndex >= detailLevel; detailLevelIndex--)
|
||||
{
|
||||
if (dataContainer[detailLevelIndex + 1] == null)
|
||||
dataContainer[detailLevelIndex + 1] = new SingleLevelContainer((byte) (detailLevelIndex + 1));
|
||||
|
||||
dataContainer[detailLevelIndex] = dataContainer[detailLevelIndex + 1].expand();
|
||||
}
|
||||
minDetailLevel = detailLevel;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* return RegionPos of this lod region
|
||||
*/
|
||||
public RegionPos getRegionPos()
|
||||
{
|
||||
return new RegionPos(regionPosX, regionPosZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the minimum memory needed in bytes
|
||||
*/
|
||||
public int getMinMemoryNeeded(LodTemplate template)
|
||||
{
|
||||
int memory = 0;
|
||||
for (byte detailLevelIndex = LodUtil.REGION_DETAIL_LEVEL; detailLevelIndex > minDetailLevel; detailLevelIndex--)
|
||||
{
|
||||
// TODO why are we multiplying the dataContainer's memory by the template's memory?
|
||||
memory += dataContainer[detailLevelIndex].getMaxMemoryUse() * template.getBufferMemoryForSingleLod(dataContainer[detailLevelIndex].getMaxVerticalData());
|
||||
}
|
||||
return memory;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns how many LODs are in this region
|
||||
*/
|
||||
public int getNumberOfLods()
|
||||
{
|
||||
int count = 0;
|
||||
for (LevelContainer container : dataContainer)
|
||||
count += container.getMaxNumberOfLods();
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
public VerticalQuality getVerticalQuality()
|
||||
{
|
||||
return verticalQuality;
|
||||
}
|
||||
|
||||
public DistanceGenerationMode getGenerationMode()
|
||||
{
|
||||
return generationMode;
|
||||
}
|
||||
|
||||
public int getMaxVerticalData(byte detailLevel)
|
||||
{
|
||||
return dataContainer[detailLevel].getMaxVerticalData();
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
return getLevel(LodUtil.REGION_DETAIL_LEVEL).toString();
|
||||
}
|
||||
}
|
||||
@@ -1,171 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import java.util.Hashtable;
|
||||
import java.util.Map;
|
||||
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
|
||||
import net.minecraft.world.DimensionType;
|
||||
|
||||
/**
|
||||
* This stores all LODs for a given world.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @author Leonardo Amato
|
||||
* @version 9-27-2021
|
||||
*/
|
||||
public class LodWorld
|
||||
{
|
||||
/** name of this world */
|
||||
private String worldName;
|
||||
|
||||
/** dimensions in this world */
|
||||
private Map<DimensionType, LodDimension> lodDimensions;
|
||||
|
||||
/** If true then the LOD world is setup and ready to use */
|
||||
private boolean isWorldLoaded = false;
|
||||
|
||||
/** the name given to the world if it isn't loaded */
|
||||
public static final String NO_WORLD_LOADED = "No world loaded";
|
||||
|
||||
|
||||
|
||||
public LodWorld()
|
||||
{
|
||||
worldName = NO_WORLD_LOADED;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Set up the LodWorld with the given newWorldName. <br>
|
||||
* This should be done whenever loading a new world. <br><br>
|
||||
*
|
||||
* Note a System.gc() call may be in order after calling this <Br>
|
||||
* since a lot of LOD data is now homeless. <br>
|
||||
*
|
||||
* @param newWorldName name of the world
|
||||
*/
|
||||
public void selectWorld(String newWorldName)
|
||||
{
|
||||
if (newWorldName.isEmpty())
|
||||
{
|
||||
deselectWorld();
|
||||
return;
|
||||
}
|
||||
|
||||
if (worldName.equals(newWorldName))
|
||||
// don't recreate everything if we
|
||||
// didn't actually change worlds
|
||||
return;
|
||||
|
||||
worldName = newWorldName;
|
||||
lodDimensions = new Hashtable<DimensionType, LodDimension>();
|
||||
isWorldLoaded = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the worldName to "No world loaded"
|
||||
* and clear the lodDimensions Map. <br>
|
||||
* This should be done whenever unloaded a world. <br><br>
|
||||
*
|
||||
* Note a System.gc() call may be in order after calling this <Br>
|
||||
* since a lot of LOD data is now homeless. <br>
|
||||
*/
|
||||
public void deselectWorld()
|
||||
{
|
||||
worldName = NO_WORLD_LOADED;
|
||||
lodDimensions = null;
|
||||
isWorldLoaded = false;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Adds newDimension to this world, if a LodDimension
|
||||
* already exists for the given dimension it is replaced.
|
||||
*/
|
||||
public void addLodDimension(LodDimension newDimension)
|
||||
{
|
||||
if (lodDimensions == null)
|
||||
return;
|
||||
|
||||
lodDimensions.put(newDimension.dimension, newDimension);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns null if no LodDimension exists for the given dimension
|
||||
*/
|
||||
public LodDimension getLodDimension(DimensionType dimension)
|
||||
{
|
||||
if (lodDimensions == null)
|
||||
return null;
|
||||
|
||||
return lodDimensions.get(dimension);
|
||||
}
|
||||
|
||||
/**
|
||||
* Resizes the max width in regions that each LodDimension
|
||||
* should use.
|
||||
*/
|
||||
public void resizeDimensionRegionWidth(int newRegionWidth)
|
||||
{
|
||||
if (lodDimensions == null)
|
||||
return;
|
||||
|
||||
saveAllDimensions();
|
||||
|
||||
for (DimensionType key : lodDimensions.keySet())
|
||||
lodDimensions.get(key).setRegionWidth(newRegionWidth);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests all dimensions save any dirty regions they may have.
|
||||
*/
|
||||
public void saveAllDimensions()
|
||||
{
|
||||
if (lodDimensions == null)
|
||||
return;
|
||||
|
||||
// TODO we should only print this if lods were actually saved to file
|
||||
// but that requires a LodDimension.hasDirtyRegions() method or something similar
|
||||
ClientProxy.LOGGER.info("Saving LODs");
|
||||
|
||||
for (DimensionType key : lodDimensions.keySet())
|
||||
lodDimensions.get(key).saveDirtyRegionsToFileAsync();
|
||||
}
|
||||
|
||||
|
||||
public boolean getIsWorldLoaded()
|
||||
{
|
||||
return isWorldLoaded;
|
||||
}
|
||||
|
||||
public String getWorldName()
|
||||
{
|
||||
return worldName;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
return "World name: " + worldName;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,63 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import com.seibel.lod.enums.FogDistance;
|
||||
import com.seibel.lod.enums.FogQuality;
|
||||
|
||||
/**
|
||||
* This object is just a replacement for an array
|
||||
* to make things easier to understand in the LodRenderer.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 7-03-2021
|
||||
*/
|
||||
public class NearFarFogSettings
|
||||
{
|
||||
public NearOrFarSetting near = new NearOrFarSetting(FogDistance.NEAR);
|
||||
public NearOrFarSetting far = new NearOrFarSetting(FogDistance.FAR);
|
||||
|
||||
/** If true that means Minecraft is
|
||||
* rendering fog along side us */
|
||||
public boolean vanillaIsRenderingFog = true;
|
||||
|
||||
public NearFarFogSettings()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* This holds all relevant data to rendering fog at either
|
||||
* near or far distances.
|
||||
*/
|
||||
public class NearOrFarSetting
|
||||
{
|
||||
public FogQuality quality = FogQuality.FANCY;
|
||||
public FogDistance distance = FogDistance.FAR;
|
||||
|
||||
/** If true this section should render with fog */
|
||||
public boolean enabled = true;
|
||||
|
||||
public NearOrFarSetting(FogDistance newFogDistance)
|
||||
{
|
||||
distance = newFogDistance;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,200 +0,0 @@
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
|
||||
import javax.swing.*;
|
||||
|
||||
/**
|
||||
* Holds the levelPos that need to be generated.
|
||||
* TODO is that correct?
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 9-27-2021
|
||||
*/
|
||||
public class PosToGenerateContainer
|
||||
{
|
||||
private int playerPosX;
|
||||
private int playerPosZ;
|
||||
private byte farMinDetail;
|
||||
private int nearSize;
|
||||
private int farSize;
|
||||
|
||||
// TODO what is the format of these two arrays? [detailLevel][4-children]?
|
||||
private int[][] nearPosToGenerate;
|
||||
private int[][] farPosToGenerate;
|
||||
|
||||
|
||||
|
||||
|
||||
public PosToGenerateContainer(byte farMinDetail, int maxDataToGenerate, int playerPosX, int playerPosZ)
|
||||
{
|
||||
this.playerPosX = playerPosX;
|
||||
this.playerPosZ = playerPosZ;
|
||||
this.farMinDetail = farMinDetail;
|
||||
nearSize = 0;
|
||||
farSize = 0;
|
||||
nearPosToGenerate = new int[maxDataToGenerate][4];
|
||||
farPosToGenerate = new int[maxDataToGenerate][4];
|
||||
}
|
||||
|
||||
|
||||
|
||||
// TODO what is going on in this method?
|
||||
public void addPosToGenerate(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
int distance = LevelPosUtil.minDistance(detailLevel, posX, posZ, playerPosX, playerPosZ);
|
||||
int index;
|
||||
|
||||
if (detailLevel >= farMinDetail)
|
||||
{
|
||||
// We are introducing a position in the far array
|
||||
|
||||
if(farSize < farPosToGenerate.length)
|
||||
farSize++;
|
||||
|
||||
index = farSize - 1;
|
||||
while (index > 0 && LevelPosUtil.compareDistance(distance, farPosToGenerate[index - 1][3]) <= 0)
|
||||
{
|
||||
farPosToGenerate[index][0] = farPosToGenerate[index - 1][0];
|
||||
farPosToGenerate[index][1] = farPosToGenerate[index - 1][1];
|
||||
farPosToGenerate[index][2] = farPosToGenerate[index - 1][2];
|
||||
farPosToGenerate[index][3] = farPosToGenerate[index - 1][3];
|
||||
index--;
|
||||
}
|
||||
|
||||
|
||||
if (index != farSize-1 || farSize != farPosToGenerate.length)
|
||||
{
|
||||
farPosToGenerate[index][0] = detailLevel + 1;
|
||||
farPosToGenerate[index][1] = posX;
|
||||
farPosToGenerate[index][2] = posZ;
|
||||
farPosToGenerate[index][3] = distance;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//We are introducing a position in the near array
|
||||
|
||||
if(nearSize < nearPosToGenerate.length)
|
||||
nearSize++;
|
||||
|
||||
index = nearSize-1;
|
||||
while (index > 0 && LevelPosUtil.compareDistance(distance, nearPosToGenerate[index - 1][3]) <= 0)
|
||||
{
|
||||
nearPosToGenerate[index][0] = nearPosToGenerate[index - 1][0];
|
||||
nearPosToGenerate[index][1] = nearPosToGenerate[index - 1][1];
|
||||
nearPosToGenerate[index][2] = nearPosToGenerate[index - 1][2];
|
||||
nearPosToGenerate[index][3] = nearPosToGenerate[index - 1][3];
|
||||
index--;
|
||||
}
|
||||
|
||||
|
||||
if (index != nearSize-1 || nearSize != nearPosToGenerate.length)
|
||||
{
|
||||
nearPosToGenerate[index][0] = detailLevel + 1;
|
||||
nearPosToGenerate[index][1] = posX;
|
||||
nearPosToGenerate[index][2] = posZ;
|
||||
nearPosToGenerate[index][3] = distance;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public int getNumberOfPos()
|
||||
{
|
||||
return nearSize+farSize;
|
||||
}
|
||||
|
||||
public int getNumberOfNearPos()
|
||||
{
|
||||
return nearSize;
|
||||
}
|
||||
|
||||
public int getNumberOfFarPos()
|
||||
{
|
||||
return farSize;
|
||||
}
|
||||
|
||||
// TODO what does getNth mean? could the name be more descriptive or is it just a index?
|
||||
public int getNthDetail(int n, boolean near)
|
||||
{
|
||||
if (near)
|
||||
return nearPosToGenerate[n][0];
|
||||
else
|
||||
return farPosToGenerate[n][0];
|
||||
}
|
||||
public int getNthPosX(int n, boolean near)
|
||||
{
|
||||
if (near)
|
||||
return nearPosToGenerate[n][1];
|
||||
else
|
||||
return farPosToGenerate[n][1];
|
||||
}
|
||||
public int getNthPosZ(int n, boolean near)
|
||||
{
|
||||
if (near)
|
||||
return nearPosToGenerate[n][2];
|
||||
else
|
||||
return farPosToGenerate[n][2];
|
||||
}
|
||||
public int getNthGeneration(int n, boolean near)
|
||||
{
|
||||
if (near)
|
||||
return nearPosToGenerate[n][3];
|
||||
else
|
||||
return farPosToGenerate[n][3];
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
// TOOD is this commented code still useful?
|
||||
// if so why have it commented out?
|
||||
|
||||
/*
|
||||
StringBuilder builder = new StringBuilder();
|
||||
builder.append("Number of pos to generate ");
|
||||
builder.append(farSize + nearSize);
|
||||
builder.append('\n');
|
||||
builder.append("Number of near pos to generate ");
|
||||
builder.append(nearSize);
|
||||
builder.append('\n');
|
||||
builder.append("Number of far pos to generate ");
|
||||
builder.append(farSize);
|
||||
builder.append('\n');
|
||||
builder.append('\n');
|
||||
builder.append("near pos to generate");
|
||||
builder.append('\n');
|
||||
for (int i = 0; i < nearSize; i++)
|
||||
{
|
||||
builder.append(posToGenerate[i][0]-1);
|
||||
builder.append(" ");
|
||||
builder.append(posToGenerate[i][1]);
|
||||
builder.append(" ");
|
||||
builder.append(posToGenerate[i][2]);
|
||||
builder.append(" ");
|
||||
builder.append(posToGenerate[i][3]);
|
||||
builder.append('\n');
|
||||
}
|
||||
builder.append('\n');
|
||||
builder.append("far pos to generate");
|
||||
builder.append('\n');
|
||||
for (int i = maxSize - 1; i >= maxSize - farSize; i--)
|
||||
{
|
||||
builder.append(posToGenerate[i][0]-1);
|
||||
builder.append(" ");
|
||||
builder.append(posToGenerate[i][1]);
|
||||
builder.append(" ");
|
||||
builder.append(posToGenerate[i][2]);
|
||||
builder.append(" ");
|
||||
builder.append(posToGenerate[i][3]);
|
||||
builder.append('\n');
|
||||
}
|
||||
builder.append('\n');
|
||||
return builder.toString();
|
||||
*/
|
||||
|
||||
return " ";
|
||||
}
|
||||
}
|
||||
@@ -1,126 +0,0 @@
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 9-18-2021
|
||||
*/
|
||||
public class PosToRenderContainer
|
||||
{
|
||||
public byte minDetail;
|
||||
private int size;
|
||||
private int regionPosX;
|
||||
private int regionPosZ;
|
||||
private int numberOfPosToRender;
|
||||
private int[] posToRender;
|
||||
/*TODO this population matrix could be converted to boolean to improve memory use*/
|
||||
private byte[][] population;
|
||||
|
||||
public PosToRenderContainer(byte minDetail, int regionPosX, int regionPosZ)
|
||||
{
|
||||
this.minDetail = minDetail;
|
||||
this.numberOfPosToRender = 0;
|
||||
this.regionPosX = regionPosX;
|
||||
this.regionPosZ = regionPosZ;
|
||||
this.size = 1 << (LodUtil.REGION_DETAIL_LEVEL - minDetail);
|
||||
posToRender = new int[size*size*3];
|
||||
population = new byte[size][size];
|
||||
}
|
||||
|
||||
public void addPosToRender(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
// When rapidly changing dimensions the bufferBuidler can cause this,
|
||||
// James isn't sure why, but this will prevent an exception at
|
||||
// the very least (while stilling logging the problem).
|
||||
if (numberOfPosToRender >= posToRender.length)
|
||||
{
|
||||
// This is might be due to dimensions having a different width
|
||||
// when first loading in
|
||||
ClientProxy.LOGGER.error("Unable to addPosToRender. numberOfPosToRender [" + numberOfPosToRender +"] detailLevel [" + detailLevel + "] Pos [" + posX + "," + posZ + "]");
|
||||
numberOfPosToRender++; // incrementing so we can see how many pos over the limit we would go
|
||||
return;
|
||||
}
|
||||
|
||||
//if(numberOfPosToRender >= posToRender.length)
|
||||
// posToRender = Arrays.copyOf(posToRender, posToRender.length*2);
|
||||
posToRender[numberOfPosToRender*3 + 0] = detailLevel;
|
||||
posToRender[numberOfPosToRender*3 + 1] = posX;
|
||||
posToRender[numberOfPosToRender*3 + 2] = posZ;
|
||||
numberOfPosToRender++;
|
||||
population[LevelPosUtil.getRegionModule(minDetail, LevelPosUtil.convert(detailLevel,posX,minDetail))]
|
||||
[LevelPosUtil.getRegionModule(minDetail, LevelPosUtil.convert(detailLevel,posZ,minDetail))] = (byte) (detailLevel + 1);
|
||||
}
|
||||
|
||||
public boolean contains(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
if(LevelPosUtil.getRegion(detailLevel, posX) == regionPosX && LevelPosUtil.getRegion(detailLevel, posZ) == regionPosZ)
|
||||
{
|
||||
return (population[LevelPosUtil.getRegionModule(minDetail, LevelPosUtil.convert(detailLevel,posX,minDetail))]
|
||||
[LevelPosUtil.getRegionModule(minDetail, LevelPosUtil.convert(detailLevel,posZ,minDetail))] == (detailLevel + 1));
|
||||
}else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
public void clear(byte minDetail, int regionPosX, int regionPosZ){
|
||||
this.numberOfPosToRender = 0;
|
||||
this.regionPosX = regionPosX;
|
||||
this.regionPosZ = regionPosZ;
|
||||
if(this.minDetail == minDetail)
|
||||
{
|
||||
Arrays.fill(posToRender, 0);
|
||||
for(int i = 0; i< population.length; i++)
|
||||
Arrays.fill(population[i], (byte) 0);
|
||||
}else{
|
||||
this.minDetail = minDetail;
|
||||
int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - minDetail);
|
||||
posToRender = new int[size*size*3];
|
||||
population = new byte[size][size];
|
||||
}
|
||||
}
|
||||
|
||||
public int getNumberOfPos()
|
||||
{
|
||||
return numberOfPosToRender;
|
||||
}
|
||||
|
||||
public byte getNthDetailLevel(int n)
|
||||
{
|
||||
return (byte) posToRender[n*3 + 0];
|
||||
}
|
||||
public int getNthPosX(int n)
|
||||
{
|
||||
return posToRender[n*3 + 1];
|
||||
}
|
||||
public int getNthPosZ(int n)
|
||||
{
|
||||
return posToRender[n*3 + 2];
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
|
||||
StringBuilder builder = new StringBuilder();
|
||||
builder.append("To render ");
|
||||
builder.append(numberOfPosToRender);
|
||||
builder.append('\n');
|
||||
for(int i = 0; i < numberOfPosToRender; i++)
|
||||
{
|
||||
builder.append(posToRender[i*3 + 0]);
|
||||
builder.append(" ");
|
||||
builder.append(posToRender[i*3 + 1]);
|
||||
builder.append(" ");
|
||||
builder.append(posToRender[i*3 + 2]);
|
||||
builder.append('\n');
|
||||
}
|
||||
builder.append('\n');
|
||||
return builder.toString();
|
||||
}
|
||||
}
|
||||
@@ -1,89 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
|
||||
/**
|
||||
* This object is similar to ChunkPos or BlockPos.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 8-21-2021
|
||||
*/
|
||||
public class RegionPos
|
||||
{
|
||||
public int x;
|
||||
public int z;
|
||||
|
||||
|
||||
/**
|
||||
* Default Constructor <br><br>
|
||||
*
|
||||
* Sets x and z to 0
|
||||
*/
|
||||
public RegionPos()
|
||||
{
|
||||
x = 0;
|
||||
z = 0;
|
||||
}
|
||||
|
||||
/** simple constructor that sets x and z to new x and z. */
|
||||
public RegionPos(int newX, int newZ)
|
||||
{
|
||||
x = newX;
|
||||
z = newZ;
|
||||
}
|
||||
|
||||
/** Converts from a BlockPos to a RegionPos */
|
||||
public RegionPos(BlockPos pos)
|
||||
{
|
||||
this(new ChunkPos(pos));
|
||||
}
|
||||
|
||||
/** Converts from a ChunkPos to a RegionPos */
|
||||
public RegionPos(ChunkPos pos)
|
||||
{
|
||||
x = Math.floorDiv(pos.x, LodUtil.REGION_WIDTH_IN_CHUNKS);
|
||||
z = Math.floorDiv(pos.z, LodUtil.REGION_WIDTH_IN_CHUNKS);
|
||||
}
|
||||
|
||||
/** Returns the ChunkPos at the center of this region */
|
||||
public ChunkPos chunkPos()
|
||||
{
|
||||
return new ChunkPos(
|
||||
(x * LodUtil.REGION_WIDTH_IN_CHUNKS) + LodUtil.REGION_WIDTH_IN_CHUNKS / 2,
|
||||
(z * LodUtil.REGION_WIDTH_IN_CHUNKS) + LodUtil.REGION_WIDTH_IN_CHUNKS / 2);
|
||||
}
|
||||
|
||||
/** Returns the BlockPos at the center of this region */
|
||||
public BlockPos blockPos()
|
||||
{
|
||||
return chunkPos().getWorldPosition()
|
||||
.offset(LodUtil.CHUNK_WIDTH / 2, 0, LodUtil.CHUNK_WIDTH / 2);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
return "(" + x + "," + z + ")";
|
||||
}
|
||||
}
|
||||
@@ -1,233 +0,0 @@
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.util.ThreadMapUtil;
|
||||
|
||||
/**
|
||||
* This object holds the LOD data for a single dataPoint.
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 9-28-2021
|
||||
*/
|
||||
public class SingleLevelContainer implements LevelContainer
|
||||
{
|
||||
/** The detailLevel of this LevelContainer */
|
||||
public final byte detailLevel;
|
||||
/** How many dataPoints wide is this LevelContainer? */
|
||||
public final int dataWidthCount;
|
||||
|
||||
/** This holds all the dataPoints for this LevelContainer */
|
||||
public final long[][] dataContainer;
|
||||
|
||||
|
||||
|
||||
/** Constructor */
|
||||
public SingleLevelContainer(byte newDetailLevel)
|
||||
{
|
||||
this.detailLevel = newDetailLevel;
|
||||
|
||||
// equivalent to 2^(...)
|
||||
dataWidthCount = 1 << (LodUtil.REGION_DETAIL_LEVEL - newDetailLevel);
|
||||
dataContainer = new long[dataWidthCount][dataWidthCount];
|
||||
}
|
||||
|
||||
/** */
|
||||
public SingleLevelContainer(byte[] inputData)
|
||||
{
|
||||
int tempIndex;
|
||||
int index = 0;
|
||||
long newData;
|
||||
detailLevel = inputData[index];
|
||||
index++;
|
||||
dataWidthCount = (int) Math.pow(2, LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
this.dataContainer = new long[dataWidthCount][dataWidthCount];
|
||||
|
||||
for (int x = 0; x < dataWidthCount; x++)
|
||||
{
|
||||
for (int z = 0; z < dataWidthCount; z++)
|
||||
{
|
||||
newData = 0;
|
||||
if (inputData[index] == 0)
|
||||
{
|
||||
index++;
|
||||
}
|
||||
else if (inputData[index] == 3)
|
||||
{
|
||||
newData = 3;
|
||||
index++;
|
||||
}
|
||||
else if (index + 7 >= inputData.length)
|
||||
{
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (tempIndex = 0; tempIndex < 8; tempIndex++)
|
||||
newData += (((long) inputData[index + tempIndex]) & 0xff) << (8 * tempIndex);
|
||||
index = index + 8;
|
||||
}
|
||||
|
||||
dataContainer[x][z] = newData;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public void clear(int posX, int posZ)
|
||||
{
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
dataContainer[posX][posZ] = DataPointUtil.EMPTY_DATA;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean addData(long data, int posX, int posZ, int index)
|
||||
{
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
dataContainer[posX][posZ] = data;
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean addSingleData(long newData, int posX, int posZ)
|
||||
{
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
dataContainer[posX][posZ] = newData;
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getData(int posX, int posZ, int index)
|
||||
{
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
// TODO Improve this using a thread map to long[]
|
||||
return dataContainer[posX][posZ];
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getSingleData(int posX, int posZ)
|
||||
{
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
// TODO Improve this using a thread map to long[]
|
||||
return dataContainer[posX][posZ];
|
||||
}
|
||||
|
||||
@Override
|
||||
public byte getDetailLevel()
|
||||
{
|
||||
return detailLevel;
|
||||
}
|
||||
|
||||
@Override
|
||||
public LevelContainer expand()
|
||||
{
|
||||
return new SingleLevelContainer((byte) (getDetailLevel() - 1));
|
||||
}
|
||||
|
||||
|
||||
|
||||
/** TODO could this be renamed mergeData? */
|
||||
@Override
|
||||
public void updateData(LevelContainer lowerLevelContainer, int posX, int posZ)
|
||||
{
|
||||
//We reset the array
|
||||
long[] dataToMerge = ThreadMapUtil.getSingleUpdateArray();
|
||||
|
||||
int childPosX;
|
||||
int childPosZ;
|
||||
long data;
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
for (int x = 0; x <= 1; x++)
|
||||
{
|
||||
for (int z = 0; z <= 1; z++)
|
||||
{
|
||||
childPosX = 2 * posX + x;
|
||||
childPosZ = 2 * posZ + z;
|
||||
dataToMerge[2 * x + z] = lowerLevelContainer.getSingleData(childPosX, childPosZ);
|
||||
}
|
||||
}
|
||||
data = DataPointUtil.mergeSingleData(dataToMerge);
|
||||
addSingleData(data, posX, posZ);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxVerticalData()
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doesItExist(int posX, int posZ)
|
||||
{
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
//Improve this using a thread map to long[]
|
||||
return DataPointUtil.doesItExist(getSingleData(posX, posZ));
|
||||
}
|
||||
|
||||
@Override
|
||||
public byte[] toDataString()
|
||||
{
|
||||
int index = 0;
|
||||
int tempIndex;
|
||||
byte[] tempData = ThreadMapUtil.getFreshSaveContainer(1 + (dataWidthCount * dataWidthCount * 8));
|
||||
|
||||
tempData[index] = detailLevel;
|
||||
index++;
|
||||
for (int x = 0; x < dataWidthCount; x++)
|
||||
{
|
||||
for (int z = 0; z < dataWidthCount; z++)
|
||||
{
|
||||
if (dataContainer[x][z] == 0)
|
||||
{
|
||||
tempData[index] = 0;
|
||||
index++;
|
||||
} else if (dataContainer[x][z] == 3)
|
||||
{
|
||||
tempData[index] = 3;
|
||||
index++;
|
||||
} else
|
||||
{
|
||||
for (tempIndex = 0; tempIndex < 8; tempIndex++)
|
||||
tempData[index + tempIndex] = (byte) (dataContainer[x][z] >>> (8 * tempIndex));
|
||||
index += 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
return Arrays.copyOfRange(tempData, 0, index);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
StringBuilder stringBuilder = new StringBuilder();
|
||||
stringBuilder.append(detailLevel);
|
||||
return stringBuilder.toString();
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public int getMaxNumberOfLods()
|
||||
{
|
||||
return dataWidthCount * dataWidthCount * getMaxVerticalData();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxMemoryUse()
|
||||
{
|
||||
return getMaxNumberOfLods() * 2; //2 byte
|
||||
}
|
||||
}
|
||||
@@ -1,261 +0,0 @@
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.util.ThreadMapUtil;
|
||||
|
||||
public class VerticalLevelContainer implements LevelContainer
|
||||
{
|
||||
|
||||
public final byte detailLevel;
|
||||
public final int size;
|
||||
public final int maxVerticalData;
|
||||
|
||||
public final long[] dataContainer;
|
||||
|
||||
public VerticalLevelContainer(byte detailLevel)
|
||||
{
|
||||
this.detailLevel = detailLevel;
|
||||
size = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
maxVerticalData = DetailDistanceUtil.getMaxVerticalData(detailLevel);
|
||||
dataContainer = new long[size * size * DetailDistanceUtil.getMaxVerticalData(detailLevel)];
|
||||
}
|
||||
|
||||
@Override
|
||||
public byte getDetailLevel()
|
||||
{
|
||||
return detailLevel;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void clear(int posX, int posZ){
|
||||
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
for(int verticalIndex = 0; verticalIndex < maxVerticalData; verticalIndex++){
|
||||
dataContainer[posX*size*maxVerticalData + posZ*maxVerticalData + verticalIndex] = DataPointUtil.EMPTY_DATA;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean addData(long data, int posX, int posZ, int verticalIndex){
|
||||
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
dataContainer[posX*size*maxVerticalData + posZ*maxVerticalData + verticalIndex] = data;
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean addSingleData(long data, int posX, int posZ){
|
||||
return addData(data, posX, posZ, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getData(int posX, int posZ, int verticalIndex){
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
return dataContainer[posX*size*maxVerticalData + posZ*maxVerticalData + verticalIndex];
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getSingleData(int posX, int posZ){
|
||||
return getData(posX,posZ,0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxVerticalData(){
|
||||
return maxVerticalData;
|
||||
}
|
||||
|
||||
public int getSize(){
|
||||
return size;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doesItExist(int posX, int posZ){
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
return DataPointUtil.doesItExist(getSingleData(posX,posZ));
|
||||
}
|
||||
|
||||
public VerticalLevelContainer(byte[] inputData)
|
||||
{
|
||||
int tempIndex;
|
||||
int index = 0;
|
||||
int counter = -1;
|
||||
long newData;
|
||||
byte last = 0;
|
||||
detailLevel = inputData[index];
|
||||
index++;
|
||||
maxVerticalData = inputData[index];
|
||||
index++;
|
||||
size = (int) Math.pow(2, LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
int x = size * size * maxVerticalData;
|
||||
this.dataContainer = new long[x];
|
||||
for ( int i = 0; i < x; i++)
|
||||
{
|
||||
newData = 0;
|
||||
if (counter > -1)
|
||||
{
|
||||
dataContainer[i] = last;
|
||||
if (last == 3)
|
||||
{ //skip rest of void chunk
|
||||
for (tempIndex = 1; tempIndex < maxVerticalData; tempIndex++) {
|
||||
dataContainer[i + tempIndex] = 0;
|
||||
}
|
||||
i += maxVerticalData - 1;
|
||||
}
|
||||
counter--;
|
||||
} else if ((inputData[index] & 0x3) == 0 || (inputData[index] & 0x3) == 3)
|
||||
{
|
||||
last = (byte)(inputData[index] & 0x3);
|
||||
//recover counter
|
||||
counter = (inputData[index] & 0x7c) >>> 2;
|
||||
tempIndex = 0;
|
||||
while ((inputData[index] & 0x80) == 0x80)
|
||||
{ //overflow bit is on
|
||||
index++;
|
||||
counter += (inputData[index] & 0x7f) << (5 + 7 * tempIndex);
|
||||
tempIndex++;
|
||||
}
|
||||
index++;
|
||||
//since loop expects from us to put some data in, we just make it rerun it with new counter;
|
||||
i--;
|
||||
} else if (index + 7 >= inputData.length)
|
||||
break;
|
||||
else {
|
||||
for (tempIndex = 0; tempIndex < 8; tempIndex++)
|
||||
newData += (((long) inputData[index + tempIndex]) & 0xff) << (8 * tempIndex);
|
||||
index = index + 8;
|
||||
dataContainer[i] = newData;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public LevelContainer expand(){
|
||||
return new VerticalLevelContainer((byte) (getDetailLevel() - 1));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateData(LevelContainer lowerLevelContainer, int posX, int posZ)
|
||||
{
|
||||
//We reset the array
|
||||
long[] dataToMerge = ThreadMapUtil.getFreshVerticalUpdateArray(4 * lowerLevelContainer.getMaxVerticalData(), detailLevel);
|
||||
|
||||
int lowerMaxVertical = dataToMerge.length/4;
|
||||
int childPosX;
|
||||
int childPosZ;
|
||||
long[] data;
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
for (int x = 0; x <= 1; x++)
|
||||
{
|
||||
for (int z = 0; z <= 1; z++)
|
||||
{
|
||||
childPosX = 2 * posX + x;
|
||||
childPosZ = 2 * posZ + z;
|
||||
for(int verticalIndex = 0; verticalIndex < lowerMaxVertical; verticalIndex++)
|
||||
dataToMerge[(z*2+x)*lowerMaxVertical + verticalIndex] = lowerLevelContainer.getData(childPosX, childPosZ, verticalIndex);
|
||||
}
|
||||
}
|
||||
data = DataPointUtil.mergeMultiData(dataToMerge, lowerMaxVertical, getMaxVerticalData());
|
||||
|
||||
for(int verticalIndex = 0; (verticalIndex < data.length) && (verticalIndex < maxVerticalData); verticalIndex++)
|
||||
{
|
||||
addData(data[verticalIndex],
|
||||
posX,
|
||||
posZ,
|
||||
verticalIndex);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public byte[] toDataString()
|
||||
{
|
||||
int index = 0;
|
||||
int counter = -1;
|
||||
byte last = -1;
|
||||
int x = size * size * maxVerticalData;
|
||||
int tempIndex;
|
||||
long current;
|
||||
|
||||
byte[] tempData = ThreadMapUtil.getFreshSaveContainer(2 + (x * 8));
|
||||
|
||||
tempData[index] = detailLevel;
|
||||
index++;
|
||||
tempData[index] = (byte) maxVerticalData;
|
||||
index++;
|
||||
|
||||
for (int i = 0; i < x; i++)
|
||||
{
|
||||
current = dataContainer[i];
|
||||
if ((current & 0b11) == 0 || (current & 0b11) == 3)
|
||||
{
|
||||
current &= 0b11; //clean any garbage data after those two bits
|
||||
last = (byte) current;
|
||||
if (current == 3) //skip rest of void chunk
|
||||
i += maxVerticalData - 1;
|
||||
counter++;
|
||||
} else {
|
||||
for (tempIndex = 0; tempIndex < 8; tempIndex++)
|
||||
tempData[index + tempIndex] = (byte) (current >>> (8 * tempIndex));
|
||||
index += 8;
|
||||
}
|
||||
if (last != -1 && ( i == x - 1 || last != ((dataContainer[i + 1]) & 0b11)))
|
||||
{ //save compressed data if next is different or if we reached onf of the data
|
||||
tempData[index] = (byte)(0x7f & ((counter << 2) + last)); //save 5 bits of counter and compressed block
|
||||
|
||||
tempIndex = 0;
|
||||
while ((counter >>> (5 + 7 * tempIndex)) != 0) //there is more of that counter
|
||||
{
|
||||
tempData[index] = (byte)(tempData[index] | 0x80); //set overflow bit to true
|
||||
index++; // after setting overflow bit w can actually index++
|
||||
tempData[index] = (byte)(0x7f & (counter >>> (5 + 7 * tempIndex))); // save 7 bits of counter
|
||||
tempIndex++;
|
||||
}
|
||||
index++;
|
||||
last = -1;
|
||||
counter = -1;
|
||||
}
|
||||
}
|
||||
return Arrays.copyOfRange(tempData, 0, index);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
/*
|
||||
StringBuilder stringBuilder = new StringBuilder();
|
||||
int size = (int) Math.pow(2, LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
stringBuilder.append(detailLevel);
|
||||
stringBuilder.append(DATA_DELIMITER);
|
||||
for (int x = 0; x < size; x++)
|
||||
{
|
||||
for (int z = 0; z < size; z++)
|
||||
{
|
||||
//Converting the dataToHex
|
||||
stringBuilder.append(Long.toHexString(dataContainer[x][z][0]));
|
||||
stringBuilder.append(DATA_DELIMITER);
|
||||
}
|
||||
}
|
||||
return stringBuilder.toString();
|
||||
*/
|
||||
return " ";
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxNumberOfLods(){
|
||||
return size*size*getMaxVerticalData();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxMemoryUse(){
|
||||
return getMaxNumberOfLods() * 2; //2 byte
|
||||
}
|
||||
}
|
||||
@@ -1,387 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.proxy;
|
||||
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.lwjgl.glfw.GLFW;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.seibel.lod.builders.LodBufferBuilder;
|
||||
import com.seibel.lod.builders.LodBuilder;
|
||||
import com.seibel.lod.builders.worldGeneration.LodNodeGenWorker;
|
||||
import com.seibel.lod.builders.worldGeneration.LodWorldGenerator;
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.LodWorld;
|
||||
import com.seibel.lod.objects.RegionPos;
|
||||
import com.seibel.lod.render.LodRenderer;
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.util.ThreadMapUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.profiler.IProfiler;
|
||||
import net.minecraft.util.text.StringTextComponent;
|
||||
import net.minecraftforge.client.event.InputEvent;
|
||||
import net.minecraftforge.event.TickEvent;
|
||||
import net.minecraftforge.event.world.BlockEvent;
|
||||
import net.minecraftforge.event.world.ChunkEvent;
|
||||
import net.minecraftforge.event.world.WorldEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
|
||||
/**
|
||||
* This handles all events sent to the client,
|
||||
* and is the starting point for most of the mod.
|
||||
*
|
||||
* @author James_Seibel
|
||||
* @version 9-26-2021
|
||||
*/
|
||||
public class ClientProxy
|
||||
{
|
||||
public static final Logger LOGGER = LogManager.getLogger("LOD");
|
||||
|
||||
/**
|
||||
* there is some setup that should only happen once,
|
||||
* once this is true that setup has completed
|
||||
*/
|
||||
private boolean firstTimeSetupComplete = false;
|
||||
|
||||
private static LodWorld lodWorld = new LodWorld();
|
||||
private static LodBuilder lodBuilder = new LodBuilder();
|
||||
private static LodBufferBuilder lodBufferBuilder = new LodBufferBuilder();
|
||||
private static LodRenderer renderer = new LodRenderer(lodBufferBuilder);
|
||||
private static LodWorldGenerator lodWorldGenerator = LodWorldGenerator.INSTANCE;
|
||||
|
||||
private boolean configOverrideReminderPrinted = false;
|
||||
|
||||
private MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
|
||||
|
||||
/** This is used to determine if the LODs should be regenerated */
|
||||
public static int previousChunkRenderDistance = 0;
|
||||
/** This is used to determine if the LODs should be regenerated */
|
||||
public static int previousLodRenderDistance = 0;
|
||||
|
||||
/**
|
||||
* can be set if we want to recalculate variables related
|
||||
* to the LOD view distance
|
||||
*/
|
||||
private boolean recalculateWidths = false;
|
||||
|
||||
public ClientProxy()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
//==============//
|
||||
// render event //
|
||||
//==============//
|
||||
|
||||
/**
|
||||
* Do any setup that is required to draw LODs
|
||||
* and then tell the LodRenderer to draw.
|
||||
*
|
||||
* @param mcMatrixStack
|
||||
*/
|
||||
public void renderLods(MatrixStack mcMatrixStack, float partialTicks)
|
||||
{
|
||||
// comment out when creating a release
|
||||
applyConfigOverrides();
|
||||
|
||||
// clear any out of date objects
|
||||
mc.clearFrameObjectCache();
|
||||
|
||||
try
|
||||
{
|
||||
// only run the first time setup once
|
||||
if (!firstTimeSetupComplete)
|
||||
firstFrameSetup();
|
||||
|
||||
|
||||
if (mc == null || mc.getPlayer() == null || !lodWorld.getIsWorldLoaded())
|
||||
return;
|
||||
|
||||
LodDimension lodDim = lodWorld.getLodDimension(mc.getCurrentDimension());
|
||||
if (lodDim == null)
|
||||
return;
|
||||
|
||||
DetailDistanceUtil.updateSettings();
|
||||
viewDistanceChangedEvent();
|
||||
playerMoveEvent(lodDim);
|
||||
|
||||
lodDim.cutRegionNodesAsync((int) mc.getPlayer().getX(), (int) mc.getPlayer().getZ());
|
||||
lodDim.expandOrLoadRegionsAsync((int) mc.getPlayer().getX(), (int) mc.getPlayer().getZ());
|
||||
|
||||
|
||||
// Note to self:
|
||||
// if "unspecified" shows up in the pie chart, it is
|
||||
// possibly because the amount of time between sections
|
||||
// is too small for the profiler to measure
|
||||
IProfiler profiler = mc.getProfiler();
|
||||
profiler.pop(); // get out of "terrain"
|
||||
profiler.push("LOD");
|
||||
|
||||
renderer.drawLODs(lodDim, mcMatrixStack, partialTicks, mc.getProfiler());
|
||||
|
||||
profiler.pop(); // end LOD
|
||||
profiler.push("terrain"); // go back into "terrain"
|
||||
|
||||
|
||||
// these can't be set until after the buffers are built (in renderer.drawLODs)
|
||||
// otherwise the buffers may be set to the wrong size, or not changed at all
|
||||
previousChunkRenderDistance = mc.getRenderDistance();
|
||||
previousLodRenderDistance = LodConfig.CLIENT.graphics.lodChunkRenderDistance.get();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LOGGER.error("client proxy: " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void applyConfigOverrides()
|
||||
{
|
||||
// remind the developer(s) that the config override is active
|
||||
if (!configOverrideReminderPrinted)
|
||||
{
|
||||
//mc.getPlayer().sendMessage(new StringTextComponent("Debug settings enabled!"), mc.getPlayer().getUUID());
|
||||
|
||||
mc.getPlayer().sendMessage(new StringTextComponent("LOD experimental build 1.5.1"), mc.getPlayer().getUUID());
|
||||
mc.getPlayer().sendMessage(new StringTextComponent("Here be dragons!"), mc.getPlayer().getUUID());
|
||||
configOverrideReminderPrinted = true;
|
||||
}
|
||||
|
||||
// LodConfig.CLIENT.graphics.drawResolution.set(HorizontalResolution.BLOCK);
|
||||
// LodConfig.CLIENT.worldGenerator.generationResolution.set(HorizontalResolution.BLOCK);
|
||||
// requires a world restart?
|
||||
// LodConfig.CLIENT.worldGenerator.lodQualityMode.set(VerticalQuality.MULTI_LOD);
|
||||
|
||||
// LodConfig.CLIENT.graphics.fogDistance.set(FogDistance.FAR);
|
||||
// LodConfig.CLIENT.graphics.fogDrawOverride.set(FogDrawOverride.ALWAYS_DRAW_FOG_FANCY);
|
||||
// LodConfig.CLIENT.graphics.shadingMode.set(ShadingMode.DARKEN_SIDES);
|
||||
// LodConfig.CLIENT.graphics.brightnessMultiplier.set(1.0);
|
||||
// LodConfig.CLIENT.graphics.saturationMultiplier.set(1.0);
|
||||
|
||||
// LodConfig.CLIENT.worldGenerator.distanceGenerationMode.set(DistanceGenerationMode.SURFACE);
|
||||
// LodConfig.CLIENT.graphics.lodChunkRenderDistance.set(64);
|
||||
// LodConfig.CLIENT.worldGenerator.lodDistanceCalculatorType.set(DistanceCalculatorType.LINEAR);
|
||||
// LodConfig.CLIENT.worldGenerator.allowUnstableFeatureGeneration.set(false);
|
||||
|
||||
// LodConfig.CLIENT.buffers.bufferRebuildPlayerMoveTimeout.set(2000); // 2000
|
||||
// LodConfig.CLIENT.buffers.bufferRebuildChunkChangeTimeout.set(1000); // 1000
|
||||
// LodConfig.CLIENT.buffers.bufferRebuildLodChangeTimeout.set(5000); // 5000
|
||||
|
||||
LodConfig.CLIENT.debugging.enableDebugKeybindings.set(true);
|
||||
// LodConfig.CLIENT.debugging.debugMode.set(DebugMode.SHOW_DETAIL);
|
||||
}
|
||||
|
||||
|
||||
//==============//
|
||||
// forge events //
|
||||
//==============//
|
||||
|
||||
@SubscribeEvent
|
||||
public void serverTickEvent(TickEvent.ServerTickEvent event)
|
||||
{
|
||||
if (mc == null || mc.getPlayer() == null || !lodWorld.getIsWorldLoaded())
|
||||
return;
|
||||
|
||||
LodDimension lodDim = lodWorld.getLodDimension(mc.getPlayer().level.dimensionType());
|
||||
if (lodDim == null)
|
||||
return;
|
||||
|
||||
lodWorldGenerator.queueGenerationRequests(lodDim, renderer, lodBuilder);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void chunkLoadEvent(ChunkEvent.Load event)
|
||||
{
|
||||
lodBuilder.generateLodNodeAsync(event.getChunk(), lodWorld, event.getWorld(), DistanceGenerationMode.SERVER);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void worldSaveEvent(WorldEvent.Save event)
|
||||
{
|
||||
if (lodWorld != null)
|
||||
lodWorld.saveAllDimensions();
|
||||
}
|
||||
|
||||
/** This is also called when a new dimension loads */
|
||||
@SubscribeEvent
|
||||
public void worldLoadEvent(WorldEvent.Load event)
|
||||
{
|
||||
DataPointUtil.worldHeight = event.getWorld().getHeight();
|
||||
|
||||
// the player just loaded a new world/dimension
|
||||
lodWorld.selectWorld(LodUtil.getWorldID(event.getWorld()));
|
||||
|
||||
// make sure the correct LODs are being rendered
|
||||
// (if this isn't done the previous world's LODs may be drawn)
|
||||
renderer.regenerateLODsNextFrame();
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void worldUnloadEvent(WorldEvent.Unload event)
|
||||
{
|
||||
// the player just unloaded a world/dimension
|
||||
ThreadMapUtil.clearMaps();
|
||||
|
||||
|
||||
if (mc.getConnection().getLevel() == null)
|
||||
{
|
||||
// the player just left the server
|
||||
|
||||
// if this isn't done unfinished tasks may be left in the queue
|
||||
// preventing new LodChunks form being generated
|
||||
LodNodeGenWorker.restartExecuterService();
|
||||
|
||||
LodWorldGenerator.INSTANCE.numberOfChunksWaitingToGenerate.set(0);
|
||||
// the player has disconnected from a server
|
||||
lodWorld.deselectWorld();
|
||||
|
||||
|
||||
// hopefully this should reduce issues related to the buffer builder
|
||||
// breaking when changing worlds.
|
||||
renderer.destroyBuffers();
|
||||
recalculateWidths = true;
|
||||
renderer = new LodRenderer(lodBufferBuilder);
|
||||
|
||||
|
||||
// make sure the nulled objects are freed.
|
||||
// (this prevents an out of memory error when
|
||||
// changing worlds)
|
||||
System.gc();
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void blockChangeEvent(BlockEvent event)
|
||||
{
|
||||
if (event.getClass() == BlockEvent.BreakEvent.class ||
|
||||
event.getClass() == BlockEvent.EntityPlaceEvent.class ||
|
||||
event.getClass() == BlockEvent.EntityMultiPlaceEvent.class ||
|
||||
event.getClass() == BlockEvent.FluidPlaceBlockEvent.class ||
|
||||
event.getClass() == BlockEvent.PortalSpawnEvent.class)
|
||||
{
|
||||
// recreate the LOD where the blocks were changed
|
||||
lodBuilder.generateLodNodeAsync(event.getWorld().getChunk(event.getPos()), lodWorld, event.getWorld());
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void onKeyInput(InputEvent.KeyInputEvent event)
|
||||
{
|
||||
if(LodConfig.CLIENT.debugging.enableDebugKeybindings.get()
|
||||
&& event.getKey() == GLFW.GLFW_KEY_F4 && event.getAction() == GLFW.GLFW_PRESS)
|
||||
{
|
||||
LodConfig.CLIENT.debugging.debugMode.set(LodConfig.CLIENT.debugging.debugMode.get().getNext());
|
||||
}
|
||||
|
||||
if(LodConfig.CLIENT.debugging.enableDebugKeybindings.get()
|
||||
&& event.getKey() == GLFW.GLFW_KEY_F6 && event.getAction() == GLFW.GLFW_PRESS)
|
||||
{
|
||||
LodConfig.CLIENT.graphics.drawLods.set(!LodConfig.CLIENT.graphics.drawLods.get());
|
||||
}
|
||||
}
|
||||
|
||||
//============//
|
||||
// LOD events //
|
||||
//============//
|
||||
|
||||
/**
|
||||
* Re-centers the given LodDimension if it needs to be.
|
||||
*/
|
||||
private void playerMoveEvent(LodDimension lodDim)
|
||||
{
|
||||
// make sure the dimension is centered
|
||||
RegionPos playerRegionPos = new RegionPos(mc.getPlayer().blockPosition());
|
||||
RegionPos worldRegionOffset = new RegionPos(playerRegionPos.x - lodDim.getCenterRegionPosX(), playerRegionPos.z - lodDim.getCenterRegionPosZ());
|
||||
if (worldRegionOffset.x != 0 || worldRegionOffset.z != 0)
|
||||
{
|
||||
lodWorld.saveAllDimensions();
|
||||
lodDim.move(worldRegionOffset);
|
||||
//LOGGER.info("offset: " + worldRegionOffset.x + "," + worldRegionOffset.z + "\t center: " + lodDim.getCenterX() + "," + lodDim.getCenterZ());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Re-sizes all LodDimensions if they needs to be.
|
||||
*/
|
||||
private void viewDistanceChangedEvent()
|
||||
{
|
||||
// calculate how wide the dimension(s) should be in regions
|
||||
int chunksWide = LodConfig.CLIENT.graphics.lodChunkRenderDistance.get() * 2 + 1;
|
||||
int newWidth = (int) Math.ceil(chunksWide / (float) LodUtil.REGION_WIDTH_IN_CHUNKS);
|
||||
newWidth = (newWidth % 2 == 0) ? (newWidth += 1) : (newWidth += 2); // make sure we have a odd number of regions
|
||||
|
||||
// do the dimensions need to change in size?
|
||||
if (lodBuilder.defaultDimensionWidthInRegions != newWidth || recalculateWidths)
|
||||
{
|
||||
lodWorld.saveAllDimensions();
|
||||
|
||||
// update the dimensions to fit the new width
|
||||
lodWorld.resizeDimensionRegionWidth(newWidth);
|
||||
lodBuilder.defaultDimensionWidthInRegions = newWidth;
|
||||
renderer.setupBuffers(lodWorld.getLodDimension(mc.getClientWorld().dimensionType()));
|
||||
|
||||
recalculateWidths = false;
|
||||
//LOGGER.info("new dimension width in regions: " + newWidth + "\t potential: " + newWidth );
|
||||
}
|
||||
DetailDistanceUtil.updateSettings();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This event is called once during the first frame Minecraft renders in the world.
|
||||
*/
|
||||
public void firstFrameSetup()
|
||||
{
|
||||
// make sure the GlProxy is created before the LodBufferBuilder
|
||||
GlProxy.getInstance();
|
||||
|
||||
// TODO shouldn't these already be empty?
|
||||
ThreadMapUtil.clearMaps();
|
||||
|
||||
firstTimeSetupComplete = true;
|
||||
}
|
||||
|
||||
//================//
|
||||
// public getters //
|
||||
//================//
|
||||
|
||||
public static LodWorld getLodWorld()
|
||||
{
|
||||
return lodWorld;
|
||||
}
|
||||
|
||||
public static LodBuilder getLodBuilder()
|
||||
{
|
||||
return lodBuilder;
|
||||
}
|
||||
|
||||
public static LodRenderer getRenderer()
|
||||
{
|
||||
return renderer;
|
||||
}
|
||||
}
|
||||
@@ -1,188 +0,0 @@
|
||||
package com.seibel.lod.proxy;
|
||||
|
||||
import org.lwjgl.opengl.GL;
|
||||
import org.lwjgl.opengl.GLCapabilities;
|
||||
import org.lwjgl.opengl.WGL;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
|
||||
/**
|
||||
* A singleton that holds references to different openGL contexts
|
||||
* and GPU capabilities.
|
||||
*
|
||||
* <p>
|
||||
* Helpful OpenGL resources: <br><br>
|
||||
*
|
||||
* https://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf <br>
|
||||
* https://learnopengl.com/Advanced-OpenGL/Advanced-Data <br>
|
||||
* https://gamedev.stackexchange.com/questions/91995/edit-vbo-data-or-create-a-new-one <br><br>
|
||||
*
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 9-15-2021
|
||||
*/
|
||||
public class GlProxy
|
||||
{
|
||||
private static GlProxy instance = null;
|
||||
|
||||
public final long deviceContext;
|
||||
|
||||
public long minecraftGlContext;
|
||||
public GLCapabilities minecraftGlCapabilities;
|
||||
|
||||
public long lodBuilderGlContext;
|
||||
public GLCapabilities lodBuilderGlCapabilities;
|
||||
/** This is just used for debugging, hopefuly it can be removed once
|
||||
* the context switching is more stable. */
|
||||
public Thread lodBuilderOwnerThread = null;
|
||||
|
||||
/**
|
||||
* Does this computer's GPU support fancy fog?
|
||||
*/
|
||||
public final boolean fancyFogAvailable;
|
||||
|
||||
|
||||
|
||||
private GlProxy()
|
||||
{
|
||||
// getting Minecraft's context has to be done on the render thread,
|
||||
// where the GL context is
|
||||
if (!RenderSystem.isOnRenderThread())
|
||||
throw new IllegalStateException(GlProxy.class.getSimpleName() + " was created outside the render thread!");
|
||||
|
||||
|
||||
|
||||
|
||||
//============================//
|
||||
// create the builder context //
|
||||
//============================//
|
||||
|
||||
minecraftGlContext = WGL.wglGetCurrentContext();
|
||||
minecraftGlCapabilities = GL.getCapabilities();
|
||||
deviceContext = WGL.wglGetCurrentDC();
|
||||
|
||||
lodBuilderGlContext = WGL.wglCreateContext(deviceContext);
|
||||
if (!WGL.wglShareLists(minecraftGlContext, lodBuilderGlContext))
|
||||
throw new IllegalStateException("Unable to share lists between Minecraft and builder contexts.");
|
||||
if (!WGL.wglMakeCurrent(deviceContext, lodBuilderGlContext))
|
||||
throw new IllegalStateException("Unable to change OpenGL contexts! tried to change to [" + GlProxyContext.LOD_BUILDER.toString() + "] from [" + GlProxyContext.MINECRAFT.toString() + "]");
|
||||
lodBuilderGlCapabilities = GL.createCapabilities();
|
||||
WGL.wglMakeCurrent(deviceContext, 0L);
|
||||
|
||||
|
||||
// Since this is called on the render thread, make sure the Minecraft context is used in the end
|
||||
WGL.wglMakeCurrent(deviceContext, minecraftGlContext);
|
||||
|
||||
|
||||
|
||||
|
||||
//==================================//
|
||||
// get any GPU related capabilities //
|
||||
//==================================//
|
||||
|
||||
// see if this GPU can run fancy fog
|
||||
fancyFogAvailable = GL.getCapabilities().GL_NV_fog_distance;
|
||||
|
||||
if (!fancyFogAvailable)
|
||||
{
|
||||
ClientProxy.LOGGER.info("This GPU does not support GL_NV_fog_distance. This means that the fancy fog option will not be available.");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* A simple wrapper function to make switching contexts easier
|
||||
*
|
||||
* @throws IllegalStateException if unable to change to newContext. <br>
|
||||
* This expection should never be thrown if
|
||||
* switching to GlProxyContext.NONE
|
||||
*/
|
||||
public void setGlContext(GlProxyContext newContext)
|
||||
{
|
||||
GlProxyContext currentContext = getGlContext();
|
||||
|
||||
// we don't have to change the context, we're already there.
|
||||
if (currentContext == newContext)
|
||||
return;
|
||||
|
||||
|
||||
long contextPointer = 0L;
|
||||
GLCapabilities newGlCapabilities = null;
|
||||
switch(newContext)
|
||||
{
|
||||
case LOD_BUILDER:
|
||||
contextPointer = lodBuilderGlContext;
|
||||
newGlCapabilities = lodBuilderGlCapabilities;
|
||||
break;
|
||||
case MINECRAFT:
|
||||
contextPointer = minecraftGlContext;
|
||||
newGlCapabilities = minecraftGlCapabilities;
|
||||
break;
|
||||
case NONE:
|
||||
contextPointer = 0L; // equivalent to null
|
||||
newGlCapabilities = null;
|
||||
break;
|
||||
|
||||
default:
|
||||
// should never happen, here to make the compiler happy
|
||||
}
|
||||
|
||||
if (!WGL.wglMakeCurrent(deviceContext, contextPointer))
|
||||
throw new IllegalStateException("Unable to change OpenGL contexts! tried to change to [" + newContext.toString() + "] from [" + currentContext.toString() + "] on thread: [" + Thread.currentThread().getName() + "] lod builder owner thread: " + (lodBuilderOwnerThread != null ? lodBuilderOwnerThread.getName() : "null"));
|
||||
|
||||
if (newContext == GlProxyContext.LOD_BUILDER)
|
||||
{
|
||||
lodBuilderOwnerThread = Thread.currentThread();
|
||||
}
|
||||
else if (newContext == GlProxyContext.NONE && currentContext == GlProxyContext.LOD_BUILDER)
|
||||
{
|
||||
lodBuilderOwnerThread = null;
|
||||
}
|
||||
|
||||
GL.setCapabilities(newGlCapabilities);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns this thread's OpenGL context.
|
||||
*/
|
||||
public GlProxyContext getGlContext()
|
||||
{
|
||||
long currentContext = WGL.wglGetCurrentContext();
|
||||
if(currentContext == lodBuilderGlContext)
|
||||
{
|
||||
return GlProxyContext.LOD_BUILDER;
|
||||
}
|
||||
else if(currentContext == minecraftGlContext)
|
||||
{
|
||||
return GlProxyContext.MINECRAFT;
|
||||
}
|
||||
else
|
||||
{
|
||||
return GlProxyContext.NONE;
|
||||
}
|
||||
}
|
||||
|
||||
/** Minecraft, Alpha, Beta, None */
|
||||
public enum GlProxyContext
|
||||
{
|
||||
MINECRAFT,
|
||||
LOD_BUILDER,
|
||||
|
||||
/** used to un-bind threads */
|
||||
NONE,
|
||||
}
|
||||
|
||||
public static GlProxy getInstance()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (instance == null)
|
||||
instance = new GlProxy();
|
||||
}catch (Exception e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
return instance;
|
||||
}
|
||||
}
|
||||
@@ -1,887 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.render;
|
||||
|
||||
import java.util.HashSet;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
import org.lwjgl.opengl.GL15C;
|
||||
import org.lwjgl.opengl.NVFogDistance;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.mojang.blaze3d.platform.GlStateManager;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.seibel.lod.builders.LodBufferBuilder;
|
||||
import com.seibel.lod.builders.LodBufferBuilder.VertexBuffersAndOffset;
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.enums.DetailDropOff;
|
||||
import com.seibel.lod.enums.FogDistance;
|
||||
import com.seibel.lod.enums.FogDrawOverride;
|
||||
import com.seibel.lod.enums.FogQuality;
|
||||
import com.seibel.lod.handlers.ReflectionHandler;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.NearFarFogSettings;
|
||||
import com.seibel.lod.objects.RegionPos;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.proxy.GlProxy;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.client.renderer.ActiveRenderInfo;
|
||||
import net.minecraft.client.renderer.FogRenderer;
|
||||
import net.minecraft.client.renderer.GameRenderer;
|
||||
import net.minecraft.client.renderer.texture.NativeImage;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraft.client.renderer.vertex.VertexBuffer;
|
||||
import net.minecraft.client.renderer.vertex.VertexFormat;
|
||||
import net.minecraft.profiler.IProfiler;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.util.math.vector.Matrix4f;
|
||||
import net.minecraft.util.math.vector.Vector3d;
|
||||
|
||||
|
||||
/**
|
||||
* This is where all the magic happens. <br>
|
||||
* This is where LODs are draw to the world.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 9-28-2021
|
||||
*/
|
||||
public class LodRenderer
|
||||
{
|
||||
/**
|
||||
* this is the light used when rendering the LODs,
|
||||
* it should be something different than what is used by Minecraft
|
||||
*/
|
||||
private static final int LOD_GL_LIGHT_NUMBER = GL11.GL_LIGHT2;
|
||||
|
||||
/**
|
||||
* If true the LODs colors will be replaced with
|
||||
* a checkerboard, this can be used for debugging.
|
||||
*/
|
||||
public DebugMode previousDebugMode = DebugMode.OFF;
|
||||
|
||||
private MinecraftWrapper mc;
|
||||
private GameRenderer gameRender;
|
||||
private IProfiler profiler;
|
||||
private int farPlaneBlockDistance;
|
||||
|
||||
|
||||
/**
|
||||
* This is used to generate the buildable buffers
|
||||
*/
|
||||
private LodBufferBuilder lodBufferBuilder;
|
||||
|
||||
/**
|
||||
* Each VertexBuffer represents 1 region
|
||||
*/
|
||||
private VertexBuffer[][] vbos;
|
||||
public static final VertexFormat LOD_VERTEX_FORMAT = DefaultVertexFormats.POSITION_COLOR;
|
||||
private ChunkPos vbosCenter = new ChunkPos(0,0);
|
||||
|
||||
/**
|
||||
* This is used to determine if the LODs should be regenerated
|
||||
*/
|
||||
private int[] previousPos = new int[]{0,0,0};
|
||||
|
||||
public NativeImage lightMap = null;
|
||||
|
||||
// these variables are used to determine if the buffers should be rebuilt
|
||||
private long prevDayTime = 0;
|
||||
private double prevBrightness = 0;
|
||||
private int prevRenderDistance = 0;
|
||||
private long prevPlayerPosTime = 0;
|
||||
private long prevVanillaChunkTime = 0;
|
||||
private long prevChunkTime = 0;
|
||||
|
||||
|
||||
/**
|
||||
* This is used to determine if the LODs should be regenerated
|
||||
*/
|
||||
private FogDistance prevFogDistance = FogDistance.NEAR_AND_FAR;
|
||||
|
||||
/**
|
||||
* if this is true the LOD buffers should be regenerated,
|
||||
* provided they aren't already being regenerated.
|
||||
*/
|
||||
private volatile boolean partialRegen = false;
|
||||
private volatile boolean fullRegen = true;
|
||||
|
||||
/**
|
||||
* This HashSet contains every chunk that Vanilla Minecraft
|
||||
* is going to render
|
||||
*/
|
||||
public boolean[][] vanillaRenderedChunks;
|
||||
public boolean vanillaRenderedChunksChanged;
|
||||
|
||||
|
||||
public LodRenderer(LodBufferBuilder newLodNodeBufferBuilder)
|
||||
{
|
||||
mc = MinecraftWrapper.INSTANCE;
|
||||
gameRender = mc.getGameRenderer();
|
||||
|
||||
lodBufferBuilder = newLodNodeBufferBuilder;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Besides drawing the LODs this method also starts
|
||||
* the async process of generating the Buffers that hold those LODs.
|
||||
*
|
||||
* @param lodDim The dimension to draw, if null doesn't replace the current dimension.
|
||||
* @param mcMatrixStack This matrix stack should come straight from MC's renderChunkLayer (or future equivalent) method
|
||||
* @param partialTicks how far into the current tick this method was called.
|
||||
*/
|
||||
public void drawLODs(LodDimension lodDim, MatrixStack mcMatrixStack, float partialTicks, IProfiler newProfiler)
|
||||
{
|
||||
if (lodDim == null)
|
||||
{
|
||||
// if there aren't any loaded LodChunks
|
||||
// don't try drawing anything
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
//===============//
|
||||
// initial setup //
|
||||
//===============//
|
||||
|
||||
profiler = newProfiler;
|
||||
profiler.push("LOD setup");
|
||||
|
||||
|
||||
// TODO move the buffer regeneration logic into its own class (probably called in the client proxy instead)
|
||||
// starting here...
|
||||
determineIfLodsShouldRegenerate(lodDim);
|
||||
|
||||
//=================//
|
||||
// create the LODs //
|
||||
//=================//
|
||||
|
||||
// only regenerate the LODs if:
|
||||
// 1. we want to regenerate LODs
|
||||
// 2. we aren't already regenerating the LODs
|
||||
// 3. we aren't waiting for the build and draw buffers to swap
|
||||
// (this is to prevent thread conflicts)
|
||||
if ((partialRegen || fullRegen) && !lodBufferBuilder.generatingBuffers && !lodBufferBuilder.newBuffersAvaliable())
|
||||
{
|
||||
// generate the LODs on a separate thread to prevent stuttering or freezing
|
||||
lodBufferBuilder.generateLodBuffersAsync(this, lodDim, mc.getPlayer().blockPosition(), true);
|
||||
|
||||
// the regen process has been started,
|
||||
// it will be done when lodBufferBuilder.newBuffersAvaliable()
|
||||
// is true
|
||||
fullRegen = false;
|
||||
partialRegen = false;
|
||||
}
|
||||
|
||||
// TODO move the buffer regeneration logic into its own class (probably called in the client proxy instead)
|
||||
// ...ending here
|
||||
|
||||
if (lodBufferBuilder.newBuffersAvaliable())
|
||||
{
|
||||
swapBuffers();
|
||||
}
|
||||
|
||||
|
||||
|
||||
//===========================//
|
||||
// GL settings for rendering //
|
||||
//===========================//
|
||||
|
||||
// set the required open GL settings
|
||||
|
||||
if (LodConfig.CLIENT.debugging.debugMode.get() == DebugMode.SHOW_DETAIL_WIREFRAME)
|
||||
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
|
||||
else
|
||||
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
|
||||
|
||||
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
||||
GL11.glEnable(GL11.GL_CULL_FACE);
|
||||
GL11.glEnable(GL11.GL_COLOR_MATERIAL);
|
||||
GL11.glEnable(GL11.GL_DEPTH_TEST);
|
||||
|
||||
// disable the lights Minecraft uses
|
||||
GL11.glDisable(GL11.GL_LIGHT0);
|
||||
GL11.glDisable(GL11.GL_LIGHT1);
|
||||
|
||||
// get the default projection matrix so we can
|
||||
// reset it after drawing the LODs
|
||||
float[] mcProjMatrixRaw = new float[16];
|
||||
GL11.glGetFloatv(GL11.GL_PROJECTION_MATRIX, mcProjMatrixRaw);
|
||||
Matrix4f mcProjectionMatrix = new Matrix4f(mcProjMatrixRaw);
|
||||
// OpenGl outputs their matricies in col,row form instead of row,col
|
||||
// (or maybe vice versa I have no idea :P)
|
||||
mcProjectionMatrix.transpose();
|
||||
|
||||
Matrix4f modelViewMatrix = offsetTheModelViewMatrix(mcMatrixStack, partialTicks);
|
||||
|
||||
// required for setupFog and setupProjectionMatrix
|
||||
farPlaneBlockDistance = LodConfig.CLIENT.graphics.lodChunkRenderDistance.get() * LodUtil.CHUNK_WIDTH;
|
||||
|
||||
setupProjectionMatrix(mcProjectionMatrix, partialTicks);
|
||||
// commented out until we can add shaders to handle lighting
|
||||
//setupLighting(lodDim, partialTicks);
|
||||
|
||||
NearFarFogSettings fogSettings = determineFogSettings();
|
||||
|
||||
// determine the current fog settings so they can be
|
||||
// reset after drawing the LODs
|
||||
float defaultFogStartDist = GL11.glGetFloat(GL11.GL_FOG_START);
|
||||
float defaultFogEndDist = GL11.glGetFloat(GL11.GL_FOG_END);
|
||||
int defaultFogMode = GL11.glGetInteger(GL11.GL_FOG_MODE);
|
||||
int defaultFogDistance = GL11.glGetInteger(NVFogDistance.GL_FOG_DISTANCE_MODE_NV);
|
||||
|
||||
|
||||
//===========//
|
||||
// rendering //
|
||||
//===========//
|
||||
|
||||
profiler.popPush("LOD draw");
|
||||
|
||||
if (vbos != null)
|
||||
{
|
||||
ActiveRenderInfo renderInfo = mc.getGameRenderer().getMainCamera();
|
||||
Vector3d cameraDir = new Vector3d(renderInfo.getLookVector());
|
||||
|
||||
boolean cullingDisabled = LodConfig.CLIENT.graphics.disableDirectionalCulling.get();
|
||||
|
||||
// used to determine what type of fog to render
|
||||
int halfWidth = vbos.length / 2;
|
||||
int quarterWidth = vbos.length / 4;
|
||||
|
||||
for (int i = 0; i < vbos.length; i++)
|
||||
{
|
||||
for (int j = 0; j < vbos.length; j++)
|
||||
{
|
||||
RegionPos vboPos = new RegionPos(i + lodDim.getCenterRegionPosX() - lodDim.getWidth() / 2, j + lodDim.getCenterRegionPosZ() - lodDim.getWidth() / 2);
|
||||
if (cullingDisabled || RenderUtil.isRegionInViewFrustum(renderInfo.getBlockPosition(), cameraDir, vboPos.blockPos()))
|
||||
{
|
||||
if ((i > halfWidth - quarterWidth && i < halfWidth + quarterWidth) && (j > halfWidth - quarterWidth && j < halfWidth + quarterWidth))
|
||||
setupFog(fogSettings.near.distance, fogSettings.near.quality);
|
||||
else
|
||||
setupFog(fogSettings.far.distance, fogSettings.far.quality);
|
||||
|
||||
|
||||
sendLodsToGpuAndDraw(vbos[i][j], modelViewMatrix);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//=========//
|
||||
// cleanup //
|
||||
//=========//
|
||||
|
||||
profiler.popPush("LOD cleanup");
|
||||
|
||||
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
|
||||
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
||||
GL11.glDisable(LOD_GL_LIGHT_NUMBER);
|
||||
// re-enable the lights Minecraft uses
|
||||
GL11.glEnable(GL11.GL_LIGHT0);
|
||||
GL11.glEnable(GL11.GL_LIGHT1);
|
||||
RenderSystem.disableLighting();
|
||||
|
||||
// reset the fog settings so the normal chunks
|
||||
// will be drawn correctly
|
||||
cleanupFog(fogSettings, defaultFogStartDist, defaultFogEndDist, defaultFogMode, defaultFogDistance);
|
||||
|
||||
// reset the projection matrix so anything drawn after
|
||||
// the LODs will use the correct projection matrix
|
||||
gameRender.resetProjectionMatrix(mcProjectionMatrix);
|
||||
|
||||
// clear the depth buffer so anything drawn is drawn
|
||||
// over the LODs
|
||||
GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
|
||||
// end of internal LOD profiling
|
||||
profiler.pop();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This is where the actual drawing happens.
|
||||
*/
|
||||
private void sendLodsToGpuAndDraw(VertexBuffer vbo, Matrix4f modelViewMatrix)
|
||||
{
|
||||
if (vbo == null)
|
||||
return;
|
||||
|
||||
GL15C.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo.id);
|
||||
// 0L is the starting pointer
|
||||
LOD_VERTEX_FORMAT.setupBufferState(0L);
|
||||
|
||||
vbo.draw(modelViewMatrix, GL11.GL_QUADS);
|
||||
|
||||
GL15C.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
LOD_VERTEX_FORMAT.clearBufferState();
|
||||
}
|
||||
|
||||
|
||||
//=================//
|
||||
// Setup Functions //
|
||||
//=================//
|
||||
|
||||
@SuppressWarnings("deprecation")
|
||||
private void setupFog(FogDistance fogDistance, FogQuality fogQuality)
|
||||
{
|
||||
if (fogQuality == FogQuality.OFF)
|
||||
{
|
||||
FogRenderer.setupNoFog();
|
||||
RenderSystem.disableFog();
|
||||
return;
|
||||
}
|
||||
|
||||
if (fogDistance == FogDistance.NEAR_AND_FAR)
|
||||
{
|
||||
throw new IllegalArgumentException("setupFog doesn't accept the NEAR_AND_FAR fog distance.");
|
||||
}
|
||||
|
||||
// determine the fog distance mode to use
|
||||
int glFogDistanceMode;
|
||||
if (fogQuality == FogQuality.FANCY)
|
||||
{
|
||||
// fancy fog (fragment distance based fog)
|
||||
glFogDistanceMode = NVFogDistance.GL_EYE_RADIAL_NV;
|
||||
}
|
||||
else
|
||||
{
|
||||
// fast fog (frustum distance based fog)
|
||||
glFogDistanceMode = NVFogDistance.GL_EYE_PLANE_ABSOLUTE_NV;
|
||||
}
|
||||
|
||||
// the multipliers are percentages
|
||||
// of the regular view distance.
|
||||
if (fogDistance == FogDistance.FAR)
|
||||
{
|
||||
// the reason that I wrote fogEnd then fogStart backwards
|
||||
// is because we are using fog backwards to how
|
||||
// it is normally used, with it hiding near objects
|
||||
// instead of far objects.
|
||||
|
||||
if (fogQuality == FogQuality.FANCY)
|
||||
{
|
||||
// for more realistic fog when using FAR
|
||||
if(LodConfig.CLIENT.graphics.fogDistance.get() == FogDistance.NEAR_AND_FAR)
|
||||
{
|
||||
RenderSystem.fogStart(farPlaneBlockDistance * 0.9f);
|
||||
RenderSystem.fogEnd(farPlaneBlockDistance * 1.0f);
|
||||
}else{
|
||||
RenderSystem.fogStart(farPlaneBlockDistance * 0.1f);
|
||||
RenderSystem.fogEnd(farPlaneBlockDistance * 1.0f);
|
||||
}
|
||||
}
|
||||
else if (fogQuality == FogQuality.FAST)
|
||||
{
|
||||
// for the far fog of the normal chunks
|
||||
// to start right where the LODs' end use:
|
||||
// end = 0.8f, start = 1.5f
|
||||
RenderSystem.fogStart(farPlaneBlockDistance * 1.5f);
|
||||
RenderSystem.fogEnd(farPlaneBlockDistance * 2.0f);
|
||||
}
|
||||
}
|
||||
else if (fogDistance == FogDistance.NEAR)
|
||||
{
|
||||
if (fogQuality == FogQuality.FANCY)
|
||||
{
|
||||
RenderSystem.fogEnd(mc.getRenderDistance() * 16 * 1.41f);
|
||||
RenderSystem.fogStart(mc.getRenderDistance() * 16 * 1.6f);
|
||||
}
|
||||
else if (fogQuality == FogQuality.FAST)
|
||||
{
|
||||
RenderSystem.fogEnd(mc.getRenderDistance() * 16 * 1.0f);
|
||||
RenderSystem.fogStart(mc.getRenderDistance() * 16 * 1.5f);
|
||||
}
|
||||
}
|
||||
|
||||
GL11.glEnable(GL11.GL_FOG);
|
||||
RenderSystem.enableFog();
|
||||
RenderSystem.setupNvFogDistance();
|
||||
RenderSystem.fogMode(GlStateManager.FogMode.LINEAR);
|
||||
GL11.glFogi(NVFogDistance.GL_FOG_DISTANCE_MODE_NV, glFogDistanceMode);
|
||||
}
|
||||
|
||||
/**
|
||||
* Revert any changes that were made to the fog.
|
||||
*/
|
||||
private void cleanupFog(NearFarFogSettings fogSettings,
|
||||
float defaultFogStartDist, float defaultFogEndDist,
|
||||
int defaultFogMode, int defaultFogDistance)
|
||||
{
|
||||
RenderSystem.fogStart(defaultFogStartDist);
|
||||
RenderSystem.fogEnd(defaultFogEndDist);
|
||||
RenderSystem.fogMode(defaultFogMode);
|
||||
GL11.glFogi(NVFogDistance.GL_FOG_DISTANCE_MODE_NV, defaultFogDistance);
|
||||
|
||||
// disable fog if Minecraft wasn't rendering fog
|
||||
// but we were
|
||||
if (!fogSettings.vanillaIsRenderingFog &&
|
||||
(fogSettings.near.quality != FogQuality.OFF ||
|
||||
fogSettings.far.quality != FogQuality.OFF))
|
||||
{
|
||||
GL11.glDisable(GL11.GL_FOG);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Translate the camera relative to the LodDimension's center,
|
||||
* this is done since all LOD buffers are created in world space
|
||||
* instead of object space.
|
||||
* (since AxisAlignedBoundingBoxes (LODs) use doubles and thus have a higher
|
||||
* accuracy vs the model view matrix, which only uses floats)
|
||||
*/
|
||||
private Matrix4f offsetTheModelViewMatrix(MatrixStack mcMatrixStack, float partialTicks)
|
||||
{
|
||||
// duplicate the last matrix
|
||||
mcMatrixStack.pushPose();
|
||||
|
||||
|
||||
// get all relevant camera info
|
||||
ActiveRenderInfo renderInfo = mc.getGameRenderer().getMainCamera();
|
||||
Vector3d projectedView = renderInfo.getPosition();
|
||||
|
||||
// translate the camera relative to the regions' center
|
||||
// (AxisAlignedBoundingBoxes (LODs) use doubles and thus have a higher
|
||||
// accuracy vs the model view matrix, which only uses floats)
|
||||
BlockPos bufferPos = vbosCenter.getWorldPosition();
|
||||
Vector3d eyePos = mc.getPlayer().getEyePosition(partialTicks);
|
||||
double xDiff = eyePos.x - bufferPos.getX();
|
||||
double zDiff = eyePos.z - bufferPos.getZ();
|
||||
mcMatrixStack.translate(-xDiff, -projectedView.y, -zDiff);
|
||||
|
||||
|
||||
// get the modified model view matrix
|
||||
Matrix4f lodModelViewMatrix = mcMatrixStack.last().pose();
|
||||
// remove the lod ModelViewMatrix
|
||||
mcMatrixStack.popPose();
|
||||
|
||||
return lodModelViewMatrix;
|
||||
}
|
||||
|
||||
|
||||
/** James added this to test if Vivecraft is not using
|
||||
* the MC FOV setting or if the problem is deeper */
|
||||
public enum FovTest
|
||||
{
|
||||
LOD_USE_FOV(true, false),
|
||||
MC_USE_FOV(false, true),
|
||||
NEITHER(false, false),
|
||||
BOTH(true, true);
|
||||
|
||||
boolean lodProjUseFov;
|
||||
boolean defaultMcProjUseFov;
|
||||
|
||||
private FovTest(boolean newLodProjUseFov, boolean newDefaultMcProjUseFov)
|
||||
{
|
||||
lodProjUseFov = newLodProjUseFov;
|
||||
defaultMcProjUseFov = newDefaultMcProjUseFov;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* create a new projection matrix and send it over to the GPU
|
||||
*
|
||||
* @param currentProjectionMatrix this is Minecraft's current projection matrix
|
||||
* @param partialTicks how many ticks into the frame we are
|
||||
*/
|
||||
private void setupProjectionMatrix(Matrix4f currentProjectionMatrix, float partialTicks)
|
||||
{
|
||||
// create the new projection matrix
|
||||
Matrix4f lodPoj =
|
||||
Matrix4f.perspective(
|
||||
getFov(partialTicks, LodConfig.CLIENT.graphics.useFovSetting.get().lodProjUseFov),
|
||||
(float) this.mc.getWindow().getScreenWidth() / (float) this.mc.getWindow().getScreenHeight(),
|
||||
mc.getRenderDistance()/2,
|
||||
farPlaneBlockDistance * LodUtil.CHUNK_WIDTH * 2 / 4);
|
||||
|
||||
// get Minecraft's un-edited projection matrix
|
||||
// (this is before it is zoomed, distorted, etc.)
|
||||
Matrix4f defaultMcProj = mc.getGameRenderer().getProjectionMatrix(mc.getGameRenderer().getMainCamera(), partialTicks, LodConfig.CLIENT.graphics.useFovSetting.get().defaultMcProjUseFov);
|
||||
// true here means use "use fov setting" (probably)
|
||||
|
||||
|
||||
// this logic strips away the defaultMcProj matrix so we
|
||||
// can get the distortionMatrix, which represents all
|
||||
// transformations, zooming, distortions, etc. done
|
||||
// to Minecraft's Projection matrix
|
||||
Matrix4f defaultMcProjInv = defaultMcProj.copy();
|
||||
defaultMcProjInv.invert();
|
||||
|
||||
Matrix4f distortionMatrix = defaultMcProjInv.copy();
|
||||
distortionMatrix.multiply(currentProjectionMatrix);
|
||||
|
||||
|
||||
// edit the lod projection to match Minecraft's
|
||||
// (so the LODs line up with the real world)
|
||||
lodPoj.multiply(distortionMatrix);
|
||||
|
||||
// send the projection over to the GPU
|
||||
gameRender.resetProjectionMatrix(lodPoj);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* setup the lighting to be used for the LODs
|
||||
*/
|
||||
/*private void setupLighting(LodDimension lodDimension, float partialTicks)
|
||||
{
|
||||
// Determine if the player has night vision
|
||||
boolean playerHasNightVision = false;
|
||||
if (this.mc.getPlayer() != null)
|
||||
{
|
||||
Iterator<EffectInstance> iterator = this.mc.getPlayer().getActiveEffects().iterator();
|
||||
while (iterator.hasNext())
|
||||
{
|
||||
EffectInstance instance = iterator.next();
|
||||
if (instance.getEffect() == Effects.NIGHT_VISION)
|
||||
{
|
||||
playerHasNightVision = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float sunBrightness = lodDimension.dimension.hasSkyLight() ? mc.getSkyDarken(partialTicks) : 0.2f;
|
||||
sunBrightness = playerHasNightVision ? 1.0f : sunBrightness;
|
||||
float gamma = (float) mc.getOptions().gamma - 0.0f;
|
||||
float dayEffect = (sunBrightness - 0.2f) * 1.25f;
|
||||
float lightStrength = (gamma * 0.34f - 0.01f) * (1.0f - dayEffect) + dayEffect - 0.20f; //gamma * 0.2980392157f + 0.1647058824f
|
||||
float blueLightStrength = (gamma * 0.44f + 0.12f) * (1.0f - dayEffect) + dayEffect - 0.20f; //gamma * 0.4235294118f + 0.2784313725f
|
||||
|
||||
float[] lightAmbient = {lightStrength, lightStrength, blueLightStrength, 1.0f};
|
||||
|
||||
|
||||
// can be used for debugging
|
||||
// if (partialTicks < 0.005)
|
||||
// ClientProxy.LOGGER.debug(lightStrength);
|
||||
|
||||
ByteBuffer temp = ByteBuffer.allocateDirect(16);
|
||||
temp.order(ByteOrder.nativeOrder());
|
||||
GL11.glLightfv(LOD_GL_LIGHT_NUMBER, GL11.GL_AMBIENT, (FloatBuffer) temp.asFloatBuffer().put(lightAmbient).flip());
|
||||
GL11.glEnable(LOD_GL_LIGHT_NUMBER); // Enable the above lighting
|
||||
|
||||
RenderSystem.enableLighting();
|
||||
}*/
|
||||
|
||||
/**
|
||||
* Create all buffers that will be used.
|
||||
*/
|
||||
public void setupBuffers(LodDimension lodDim)
|
||||
{
|
||||
lodBufferBuilder.setupBuffers(lodDim);
|
||||
}
|
||||
|
||||
|
||||
//======================//
|
||||
// Other Misc Functions //
|
||||
//======================//
|
||||
|
||||
/**
|
||||
* If this is called then the next time "drawLODs" is called
|
||||
* the LODs will be regenerated; the same as if the player moved.
|
||||
*/
|
||||
public void regenerateLODsNextFrame()
|
||||
{
|
||||
fullRegen = true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Replace the current Vertex Buffers with the newly
|
||||
* created buffers from the lodBufferBuilder. <br><br>
|
||||
*
|
||||
* For some reason this has to be called after the frame has been rendered,
|
||||
* otherwise visual stuttering/rubber banding may happen. I'm not sure why...
|
||||
*/
|
||||
private void swapBuffers()
|
||||
{
|
||||
// replace the drawable buffers with
|
||||
// the newly created buffers from the lodBufferBuilder
|
||||
VertexBuffersAndOffset result = lodBufferBuilder.getVertexBuffers();
|
||||
vbos = result.vbos;
|
||||
vbosCenter = result.drawableCenterChunkPos;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calls the BufferBuilder's destroyBuffers method.
|
||||
*/
|
||||
public void destroyBuffers()
|
||||
{
|
||||
lodBufferBuilder.destroyBuffers();
|
||||
}
|
||||
|
||||
|
||||
private double getFov(float partialTicks, boolean useFovSetting)
|
||||
{
|
||||
return mc.getGameRenderer().getFov(mc.getGameRenderer().getMainCamera(), partialTicks, useFovSetting);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Return what fog settings should be used when rendering.
|
||||
*/
|
||||
private NearFarFogSettings determineFogSettings()
|
||||
{
|
||||
NearFarFogSettings fogSettings = new NearFarFogSettings();
|
||||
|
||||
|
||||
FogQuality quality = ReflectionHandler.INSTANCE.getFogQuality();
|
||||
FogDrawOverride override = LodConfig.CLIENT.graphics.fogDrawOverride.get();
|
||||
|
||||
|
||||
fogSettings.vanillaIsRenderingFog = quality != FogQuality.OFF;
|
||||
|
||||
|
||||
// use any fog overrides the user may have set
|
||||
switch (override)
|
||||
{
|
||||
case ALWAYS_DRAW_FOG_FANCY:
|
||||
quality = FogQuality.FANCY;
|
||||
break;
|
||||
|
||||
case NEVER_DRAW_FOG:
|
||||
quality = FogQuality.OFF;
|
||||
break;
|
||||
|
||||
case ALWAYS_DRAW_FOG_FAST:
|
||||
quality = FogQuality.FAST;
|
||||
break;
|
||||
|
||||
case USE_OPTIFINE_FOG_SETTING:
|
||||
// don't override anything
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
// only use fancy fog if the user's GPU can deliver
|
||||
if (!GlProxy.getInstance().fancyFogAvailable && quality == FogQuality.FANCY)
|
||||
{
|
||||
quality = FogQuality.FAST;
|
||||
}
|
||||
|
||||
|
||||
// how different distances are drawn depends on the quality set
|
||||
switch (quality)
|
||||
{
|
||||
case FANCY:
|
||||
fogSettings.near.quality = FogQuality.FANCY;
|
||||
fogSettings.far.quality = FogQuality.FANCY;
|
||||
|
||||
switch (LodConfig.CLIENT.graphics.fogDistance.get())
|
||||
{
|
||||
case NEAR_AND_FAR:
|
||||
fogSettings.near.distance = FogDistance.NEAR;
|
||||
fogSettings.far.distance = FogDistance.FAR;
|
||||
break;
|
||||
|
||||
case NEAR:
|
||||
fogSettings.near.distance = FogDistance.NEAR;
|
||||
fogSettings.far.distance = FogDistance.NEAR;
|
||||
break;
|
||||
|
||||
case FAR:
|
||||
fogSettings.near.distance = FogDistance.FAR;
|
||||
fogSettings.far.distance = FogDistance.FAR;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case FAST:
|
||||
fogSettings.near.quality = FogQuality.FAST;
|
||||
fogSettings.far.quality = FogQuality.FAST;
|
||||
|
||||
// fast fog setting should only have one type of
|
||||
// fog, since the LODs are separated into a near
|
||||
// and far portion; and fast fog is rendered from the
|
||||
// frustrum's perspective instead of the camera
|
||||
switch (LodConfig.CLIENT.graphics.fogDistance.get())
|
||||
{
|
||||
case NEAR_AND_FAR:
|
||||
fogSettings.near.distance = FogDistance.NEAR;
|
||||
fogSettings.far.distance = FogDistance.NEAR;
|
||||
break;
|
||||
|
||||
case NEAR:
|
||||
fogSettings.near.distance = FogDistance.NEAR;
|
||||
fogSettings.far.distance = FogDistance.NEAR;
|
||||
break;
|
||||
|
||||
case FAR:
|
||||
fogSettings.near.distance = FogDistance.FAR;
|
||||
fogSettings.far.distance = FogDistance.FAR;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case OFF:
|
||||
|
||||
fogSettings.near.quality = FogQuality.OFF;
|
||||
fogSettings.far.quality = FogQuality.OFF;
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
|
||||
return fogSettings;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Determines if the LODs should have a fullRegen or partialRegen
|
||||
*/
|
||||
private void determineIfLodsShouldRegenerate(LodDimension lodDim)
|
||||
{
|
||||
short chunkRenderDistance = (short) mc.getRenderDistance();
|
||||
|
||||
int vanillaRenderedChunksWidth = chunkRenderDistance*2+2;
|
||||
vanillaRenderedChunks = new boolean[vanillaRenderedChunksWidth][vanillaRenderedChunksWidth];
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// full regens //
|
||||
//=============//
|
||||
|
||||
// check if the view distance changed
|
||||
if (ClientProxy.previousLodRenderDistance != LodConfig.CLIENT.graphics.lodChunkRenderDistance.get()
|
||||
|| mc.getRenderDistance() != prevRenderDistance
|
||||
|| prevFogDistance != LodConfig.CLIENT.graphics.fogDistance.get())
|
||||
{
|
||||
DetailDistanceUtil.updateSettings();
|
||||
fullRegen = true;
|
||||
previousPos = LevelPosUtil.createLevelPos((byte) 4, mc.getPlayer().xChunk, mc.getPlayer().zChunk);
|
||||
prevFogDistance = LodConfig.CLIENT.graphics.fogDistance.get();
|
||||
prevRenderDistance = mc.getRenderDistance();
|
||||
}
|
||||
|
||||
// did the user change the debug setting?
|
||||
if (LodConfig.CLIENT.debugging.debugMode.get() != previousDebugMode)
|
||||
{
|
||||
previousDebugMode = LodConfig.CLIENT.debugging.debugMode.get();
|
||||
fullRegen = true;
|
||||
}
|
||||
|
||||
|
||||
long newTime = System.currentTimeMillis();
|
||||
|
||||
if(LodConfig.CLIENT.graphics.detailDropOff.get() == DetailDropOff.FANCY)
|
||||
{
|
||||
// check if the player has moved
|
||||
if (newTime - prevPlayerPosTime > LodConfig.CLIENT.buffers.bufferRebuildPlayerMoveTimeout.get())
|
||||
{
|
||||
if (LevelPosUtil.getDetailLevel(previousPos) == 0
|
||||
|| mc.getPlayer().xChunk != LevelPosUtil.getPosX(previousPos)
|
||||
|| mc.getPlayer().zChunk != LevelPosUtil.getPosZ(previousPos))
|
||||
{
|
||||
fullRegen = true;
|
||||
previousPos = LevelPosUtil.createLevelPos((byte) 4, mc.getPlayer().xChunk, mc.getPlayer().zChunk);
|
||||
}
|
||||
prevPlayerPosTime = newTime;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// partial regens //
|
||||
//================//
|
||||
|
||||
|
||||
// check if the vanilla rendered chunks changed
|
||||
if (newTime - prevVanillaChunkTime > LodConfig.CLIENT.buffers.bufferRebuildChunkChangeTimeout.get())
|
||||
{
|
||||
if (vanillaRenderedChunksChanged)
|
||||
{
|
||||
partialRegen = true;
|
||||
vanillaRenderedChunksChanged = false;
|
||||
|
||||
}
|
||||
prevVanillaChunkTime = newTime;
|
||||
}
|
||||
|
||||
|
||||
// check if there is any newly generated terrain to show
|
||||
if (newTime - prevChunkTime > LodConfig.CLIENT.buffers.bufferRebuildLodChangeTimeout.get())
|
||||
{
|
||||
if (lodDim.regenDimensionBuffers)
|
||||
{
|
||||
partialRegen = true;
|
||||
lodDim.regenDimensionBuffers = false;
|
||||
}
|
||||
prevChunkTime = newTime;
|
||||
}
|
||||
|
||||
// check if the lighting has changed
|
||||
if (mc.getClientWorld().getDayTime() - prevDayTime > 1000 || mc.getOptions().gamma != prevBrightness || lightMap == null)
|
||||
{
|
||||
fullRegen = true;
|
||||
lightMap = mc.getCurrentLightMap();
|
||||
prevBrightness = mc.getOptions().gamma;
|
||||
prevDayTime = mc.getClientWorld().getDayTime();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//==============//
|
||||
// LOD skipping //
|
||||
//==============//
|
||||
|
||||
// determine which LODs should not be rendered close to the player
|
||||
HashSet<ChunkPos> chunkPosToSkip = LodUtil.getNearbyLodChunkPosToSkip(lodDim, mc.getPlayer().blockPosition());
|
||||
int xIndex;
|
||||
int zIndex;
|
||||
for (ChunkPos pos : chunkPosToSkip)
|
||||
{
|
||||
xIndex = (pos.x - mc.getPlayer().xChunk) + (chunkRenderDistance + 1);
|
||||
zIndex = (pos.z - mc.getPlayer().zChunk) + (chunkRenderDistance + 1);
|
||||
|
||||
// sometimes we are given chunks that are outside the render distance,
|
||||
// This prevents index out of bounds exceptions
|
||||
if (xIndex >= 0 && zIndex >= 0
|
||||
&& xIndex < vanillaRenderedChunks.length
|
||||
&& zIndex < vanillaRenderedChunks.length)
|
||||
{
|
||||
if (!vanillaRenderedChunks[xIndex][zIndex])
|
||||
{
|
||||
vanillaRenderedChunks[xIndex][zIndex] = true;
|
||||
vanillaRenderedChunksChanged = true;
|
||||
lodDim.markRegionBufferToRegen(pos.getRegionX(), pos.getRegionZ());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// if the player is high enough, draw all LODs
|
||||
if(chunkPosToSkip.isEmpty() && mc.getPlayer().position().y > 256)
|
||||
{
|
||||
vanillaRenderedChunks = new boolean[vanillaRenderedChunksWidth][vanillaRenderedChunksWidth];
|
||||
vanillaRenderedChunksChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,152 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.render;
|
||||
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.LodTemplate;
|
||||
import com.seibel.lod.objects.LodRegion;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.util.math.vector.Vector3d;
|
||||
|
||||
/**
|
||||
* This holds miscellaneous helper code
|
||||
* to be used in the rendering process.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 8-21-2021
|
||||
*/
|
||||
public class RenderUtil
|
||||
{
|
||||
private static final MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
|
||||
|
||||
/**
|
||||
* Returns if the given ChunkPos is in the loaded area of the world.
|
||||
* @param centerCoordinate the center of the loaded world (probably the player's ChunkPos)
|
||||
*/
|
||||
public static boolean isChunkPosInLoadedArea(ChunkPos pos, ChunkPos center)
|
||||
{
|
||||
return (pos.x >= center.x - mc.getRenderDistance()
|
||||
&& pos.x <= center.x + mc.getRenderDistance())
|
||||
&&
|
||||
(pos.z >= center.z - mc.getRenderDistance()
|
||||
&& pos.z <= center.z + mc.getRenderDistance());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if the given coordinate is in the loaded area of the world.
|
||||
* @param centerCoordinate the center of the loaded world
|
||||
*/
|
||||
public static boolean isCoordinateInLoadedArea(int x, int z, int centerCoordinate)
|
||||
{
|
||||
return (x >= centerCoordinate - mc.getRenderDistance()
|
||||
&& x <= centerCoordinate + mc.getRenderDistance())
|
||||
&&
|
||||
(z >= centerCoordinate - mc.getRenderDistance()
|
||||
&& z <= centerCoordinate + mc.getRenderDistance());
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Find the coordinates that are in the center half of the given
|
||||
* 2D matrix, starting at (0,0) and going to (2 * lodRadius, 2 * lodRadius).
|
||||
*/
|
||||
public static boolean isCoordinateInNearFogArea(int i, int j, int lodRadius)
|
||||
{
|
||||
int halfRadius = lodRadius / 2;
|
||||
|
||||
return (i >= lodRadius - halfRadius
|
||||
&& i <= lodRadius + halfRadius)
|
||||
&&
|
||||
(j >= lodRadius - halfRadius
|
||||
&& j <= lodRadius + halfRadius);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get how much buffer memory would be required for the given radius multiplier
|
||||
*
|
||||
* issue #62
|
||||
* TODO check if this is actually returning the correct memory needed
|
||||
* it is possible (albeit unlikely) to have a buffer indexOutOfBounds exception
|
||||
* which is caused by the buffer not being big enough.
|
||||
*/
|
||||
public static int getBufferMemoryForRegion(LodRegion region)
|
||||
{
|
||||
// calculate the max amount of buffer memory needed (in bytes)
|
||||
return region.getMinMemoryNeeded(LodConfig.CLIENT.graphics.lodTemplate.get());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the maxViewDistanceMultiplier for the given LodTemplate
|
||||
* at the given LodDetail level.
|
||||
*/
|
||||
/*public static int getMaxRadiusMultiplierWithAvaliableMemory(LodTemplate lodTemplate, int detailLevel)
|
||||
{
|
||||
int maxNumberOfLods = LodRenderer.MAX_ALOCATEABLE_DIRECT_MEMORY / lodTemplate.getBufferMemoryForSingleLod();
|
||||
int numbLodsWide = (int) Math.sqrt(maxNumberOfLods);
|
||||
|
||||
return numbLodsWide / (2 * mc.getRenderDistance());
|
||||
}*/
|
||||
|
||||
|
||||
/**
|
||||
* Returns true if one of the region's 4 corners is in front
|
||||
* of the camera.
|
||||
*/
|
||||
public static boolean isRegionInViewFrustum(BlockPos playerBlockPos, Vector3d cameraDir, BlockPos vboCenterPos)
|
||||
{
|
||||
// convert the vbo position into a direction vector
|
||||
// starting from the player's position
|
||||
Vector3d vboVec = new Vector3d(vboCenterPos.getX(), 0, vboCenterPos.getZ());
|
||||
Vector3d playerVec = new Vector3d(playerBlockPos.getX(), playerBlockPos.getY(), playerBlockPos.getZ());
|
||||
Vector3d vboCenterVec = vboVec.subtract(playerVec);
|
||||
|
||||
|
||||
int halfRegionWidth = LodUtil.REGION_WIDTH / 2;
|
||||
|
||||
// calculate the 4 corners
|
||||
Vector3d vboSeVec = new Vector3d(vboCenterVec.x + halfRegionWidth, vboCenterVec.y, vboCenterVec.z + halfRegionWidth);//.normalize();
|
||||
Vector3d vboSwVec = new Vector3d(vboCenterVec.x - halfRegionWidth, vboCenterVec.y, vboCenterVec.z + halfRegionWidth);//.normalize();
|
||||
Vector3d vboNwVec = new Vector3d(vboCenterVec.x - halfRegionWidth, vboCenterVec.y, vboCenterVec.z - halfRegionWidth);//.normalize();
|
||||
Vector3d vboNeVec = new Vector3d(vboCenterVec.x + halfRegionWidth, vboCenterVec.y, vboCenterVec.z - halfRegionWidth);//.normalize();
|
||||
|
||||
// if any corner is visible, this region should be rendered
|
||||
return isNormalizedVectorInViewFrustum(vboSeVec, cameraDir) ||
|
||||
isNormalizedVectorInViewFrustum(vboSwVec, cameraDir) ||
|
||||
isNormalizedVectorInViewFrustum(vboNwVec, cameraDir) ||
|
||||
isNormalizedVectorInViewFrustum(vboNeVec, cameraDir);
|
||||
}
|
||||
|
||||
/**
|
||||
* Currently takes the dot product of the two vectors,
|
||||
* but in the future could do more complicated frustum culling tests.
|
||||
*/
|
||||
private static boolean isNormalizedVectorInViewFrustum(Vector3d objectVector, Vector3d cameraDir)
|
||||
{
|
||||
// the -0.1 is to offer a slight buffer so we are
|
||||
// more likely to render LODs and thus, hopefully prevent
|
||||
// flickering or odd disappearences
|
||||
return objectVector.dot(cameraDir) > -0.1;
|
||||
}
|
||||
}
|
||||
@@ -1,114 +0,0 @@
|
||||
package com.seibel.lod.util;
|
||||
|
||||
import java.awt.*;
|
||||
|
||||
public class ColorUtil
|
||||
{
|
||||
public static int rgbToInt(int red, int green, int blue)
|
||||
{
|
||||
return (0xFF << 24) | (red << 16) | (green << 8) | blue;
|
||||
}
|
||||
|
||||
public static int rgbToInt(int alpha, int red, int green, int blue)
|
||||
{
|
||||
return (alpha << 24) | (red << 16) | (green << 8) | blue;
|
||||
}
|
||||
|
||||
public static int getAlpha(int color)
|
||||
{
|
||||
return (color >> 24) & 0xFF;
|
||||
}
|
||||
|
||||
public static int getRed(int color)
|
||||
{
|
||||
return (color >> 16) & 0xFF;
|
||||
}
|
||||
|
||||
public static int getGreen(int color)
|
||||
{
|
||||
return (color >> 8) & 0xFF;
|
||||
}
|
||||
|
||||
public static int getBlue(int color)
|
||||
{
|
||||
return color & 0xFF;
|
||||
}
|
||||
|
||||
public static int applyShade(int color, int shade)
|
||||
{
|
||||
if (shade < 0)
|
||||
{
|
||||
return (getAlpha(color) << 24) | (Math.max(getRed(color) + shade, 0) << 16) | (Math.max(getGreen(color) + shade, 0) << 8) | Math.max(getBlue(color) + shade, 0);
|
||||
} else
|
||||
{
|
||||
return (getAlpha(color) << 24) | (Math.min(getRed(color) + shade, 255) << 16) | (Math.min(getGreen(color) + shade, 255) << 8) | Math.min(getBlue(color) + shade, 255);
|
||||
}
|
||||
}
|
||||
|
||||
public static int applyShade(int color, float shade)
|
||||
{
|
||||
if (shade < 1)
|
||||
{
|
||||
return (getAlpha(color) << 24) | ((int) Math.max(getRed(color) * shade, 0) << 16) | ((int) Math.max(getGreen(color) * shade, 0) << 8) | (int) Math.max(getBlue(color) * shade, 0);
|
||||
} else
|
||||
{
|
||||
return (getAlpha(color) << 24) | ((int) Math.min(getRed(color) * shade, 255) << 16) | ((int) Math.min(getGreen(color) * shade, 255) << 8) | (int) Math.min(getBlue(color) * shade, 255);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Edit the given color as a HSV (Hue Saturation Value) color.
|
||||
*/
|
||||
public static int applySaturationAndBrightnessMultipliers(int color, float saturationMultiplier, float brightnessMultiplier)
|
||||
{
|
||||
float[] hsv = Color.RGBtoHSB(getRed(color), getGreen(color), getBlue(color), null);
|
||||
return Color.getHSBColor(
|
||||
hsv[0], // hue
|
||||
LodUtil.clamp(0.0f, hsv[1] * saturationMultiplier, 1.0f),
|
||||
LodUtil.clamp(0.0f, hsv[2] * brightnessMultiplier, 1.0f)).getRGB();
|
||||
}
|
||||
|
||||
/**
|
||||
* Edit the given color as a HSV (Hue Saturation Value) color.
|
||||
*/
|
||||
public static int changeBrightness(int color, float brightness)
|
||||
{
|
||||
float[] hsv = Color.RGBtoHSB(getRed(color), getGreen(color), getBlue(color), null);
|
||||
return Color.getHSBColor(
|
||||
hsv[0], // hue
|
||||
hsv[1],
|
||||
brightness).getRGB();
|
||||
}
|
||||
|
||||
/**
|
||||
* Edit the given color as a HSV (Hue Saturation Value) color.
|
||||
*/
|
||||
public static int changeBrightnessValue(int color, int brightnessColor)
|
||||
{
|
||||
float[] hsv = Color.RGBtoHSB(getRed(color), getGreen(color), getBlue(color), null);
|
||||
float brightness = Color.RGBtoHSB(getRed(brightnessColor), getGreen(brightnessColor), getBlue(brightnessColor), null)[2];
|
||||
return Color.getHSBColor(
|
||||
hsv[0], // hue
|
||||
hsv[1],
|
||||
brightness).getRGB();
|
||||
}
|
||||
public static int multiplyRGBcolors(int color1, int color2)
|
||||
{
|
||||
/**TODO FIX the alpha*/
|
||||
return 0xFF000000 | (((getRed(color1) * getRed(color2)) << 8) & 0xFF0000) | ((getGreen(color1) * getGreen(color2)) & 0xFF00) | (((getBlue(color1) * getBlue(color2)) >> 8) & 0xFF);
|
||||
}
|
||||
|
||||
|
||||
public static String toString(int color)
|
||||
{
|
||||
StringBuilder s = new StringBuilder();
|
||||
s.append(Integer.toHexString(getAlpha(color)));
|
||||
s.append(" ");
|
||||
s.append(Integer.toHexString(getRed(color)));
|
||||
s.append(" ");
|
||||
s.append(Integer.toHexString(getGreen(color)));
|
||||
s.append(" ");
|
||||
s.append(Integer.toHexString(getBlue(color)));
|
||||
return s.toString();
|
||||
}
|
||||
}
|
||||
@@ -1,432 +0,0 @@
|
||||
package com.seibel.lod.util;
|
||||
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
|
||||
import net.minecraft.client.renderer.texture.NativeImage;
|
||||
|
||||
public class DataPointUtil
|
||||
{
|
||||
/*
|
||||
|a |a |a |a |r |r |r |r |
|
||||
|
||||
|r |r |r |r |g |g |g |g |
|
||||
|
||||
|g |g |g |g |b |b |b |b |
|
||||
|
||||
|b |b |b |b |h |h |h |h |
|
||||
|
||||
|h |h |h |h |h |h |d |d |
|
||||
|
||||
|d |d |d |d |d |d |d |d |
|
||||
|
||||
|bl |bl |bl |bl |sl |sl |sl |sl |
|
||||
|
||||
|l |l |f |g |g |g |v |e |
|
||||
|
||||
|
||||
*/
|
||||
|
||||
// Reminder: bytes have range of [-128, 127].
|
||||
// When converting to or from a int a 128 should be added or removed.
|
||||
// If there is a bug with color then it's probably caused by this.
|
||||
|
||||
//To be used in the future for negative value
|
||||
//public final static int MIN_DEPTH = -64;
|
||||
//public final static int MIN_HEIGHT = -64;
|
||||
public final static int EMPTY_DATA = 0;
|
||||
public static int worldHeight = 256;
|
||||
|
||||
public final static int ALPHA_DOWNSIZE_SHIFT = 4;
|
||||
|
||||
//public final static int BLUE_COLOR_SHIFT = 0;
|
||||
//public final static int GREEN_COLOR_SHIFT = 8;
|
||||
//public final static int RED_COLOR_SHIFT = 16;
|
||||
//public final static int ALPHA_COLOR_SHIFT = 24;
|
||||
|
||||
public final static int BLUE_SHIFT = 36;
|
||||
public final static int GREEN_SHIFT = BLUE_SHIFT + 8;
|
||||
public final static int RED_SHIFT = BLUE_SHIFT + 16;
|
||||
public final static int ALPHA_SHIFT = BLUE_SHIFT + 24;
|
||||
|
||||
public final static int COLOR_SHIFT = 36;
|
||||
|
||||
public final static int HEIGHT_SHIFT = 26;
|
||||
public final static int DEPTH_SHIFT = 16;
|
||||
public final static int BLOCK_LIGHT_SHIFT = 12;
|
||||
public final static int SKY_LIGHT_SHIFT = 8;
|
||||
//public final static int LIGHTS_SHIFT = SKY_LIGHT_SHIFT;
|
||||
//public final static int VERTICAL_INDEX_SHIFT = 6;
|
||||
//public final static int FLAG_SHIFT = 5;
|
||||
public final static int GEN_TYPE_SHIFT = 2;
|
||||
public final static int VOID_SHIFT = 1;
|
||||
public final static int EXISTENCE_SHIFT = 0;
|
||||
|
||||
public final static long ALPHA_MASK = 0b1111;
|
||||
public final static long RED_MASK = 0b1111_1111;
|
||||
public final static long GREEN_MASK = 0b1111_1111;
|
||||
public final static long BLUE_MASK = 0b1111_1111;
|
||||
//public final static long COLOR_MASK = 0b11111111_11111111_11111111;
|
||||
public final static long HEIGHT_MASK = 0b11_1111_1111;
|
||||
public final static long DEPTH_MASK = 0b11_1111_1111;
|
||||
//public final static long LIGHTS_MASK = 0b1111_1111;
|
||||
public final static long BLOCK_LIGHT_MASK = 0b1111;
|
||||
public final static long SKY_LIGHT_MASK = 0b1111;
|
||||
//public final static long VERTICAL_INDEX_MASK = 0b11;
|
||||
//public final static long FLAG_MASK = 0b1;
|
||||
public final static long GEN_TYPE_MASK = 0b111;
|
||||
public final static long VOID_MASK = 1;
|
||||
public final static long EXISTENCE_MASK = 1;
|
||||
|
||||
|
||||
public static long createVoidDataPoint(int generationMode)
|
||||
{
|
||||
long dataPoint = 0;
|
||||
dataPoint += (generationMode & GEN_TYPE_MASK) << GEN_TYPE_SHIFT;
|
||||
dataPoint += VOID_MASK << VOID_SHIFT;
|
||||
dataPoint += EXISTENCE_MASK << EXISTENCE_SHIFT;
|
||||
return dataPoint;
|
||||
}
|
||||
|
||||
public static long createDataPoint(int height, int depth, int color, int lightSky, int lightBlock, int generationMode)
|
||||
{
|
||||
return createDataPoint(
|
||||
ColorUtil.getAlpha(color),
|
||||
ColorUtil.getRed(color),
|
||||
ColorUtil.getGreen(color),
|
||||
ColorUtil.getBlue(color),
|
||||
height, depth, lightSky, lightBlock, generationMode);
|
||||
}
|
||||
|
||||
public static long createDataPoint(int alpha, int red, int green, int blue, int height, int depth, int lightSky, int lightBlock, int generationMode)
|
||||
{
|
||||
long dataPoint = 0;
|
||||
dataPoint += ((alpha >>> ALPHA_DOWNSIZE_SHIFT) & ALPHA_MASK) << ALPHA_SHIFT;
|
||||
dataPoint += (red & RED_MASK) << RED_SHIFT;
|
||||
dataPoint += (green & GREEN_MASK) << GREEN_SHIFT;
|
||||
dataPoint += (blue & BLUE_MASK) << BLUE_SHIFT;
|
||||
dataPoint += (height & HEIGHT_MASK) << HEIGHT_SHIFT;
|
||||
dataPoint += (depth & DEPTH_MASK) << DEPTH_SHIFT;
|
||||
dataPoint += (lightBlock & BLOCK_LIGHT_MASK) << BLOCK_LIGHT_SHIFT;
|
||||
dataPoint += (lightSky & SKY_LIGHT_MASK) << SKY_LIGHT_SHIFT;
|
||||
dataPoint += (generationMode & GEN_TYPE_MASK) << GEN_TYPE_SHIFT;
|
||||
dataPoint += EXISTENCE_MASK << EXISTENCE_SHIFT;
|
||||
return dataPoint;
|
||||
}
|
||||
|
||||
public static short getHeight(long dataPoint)
|
||||
{
|
||||
return (short) ((dataPoint >>> HEIGHT_SHIFT) & HEIGHT_MASK);
|
||||
}
|
||||
|
||||
public static short getDepth(long dataPoint)
|
||||
{
|
||||
|
||||
return (short) ((dataPoint >>> DEPTH_SHIFT) & DEPTH_MASK);
|
||||
}
|
||||
|
||||
public static short getAlpha(long dataPoint)
|
||||
{
|
||||
return (short) (((dataPoint >>> ALPHA_SHIFT) & ALPHA_MASK) << ALPHA_DOWNSIZE_SHIFT);
|
||||
}
|
||||
|
||||
public static short getRed(long dataPoint)
|
||||
{
|
||||
return (short) ((dataPoint >>> RED_SHIFT) & RED_MASK);
|
||||
}
|
||||
|
||||
public static short getGreen(long dataPoint)
|
||||
{
|
||||
return (short) ((dataPoint >>> GREEN_SHIFT) & GREEN_MASK);
|
||||
}
|
||||
|
||||
public static short getBlue(long dataPoint)
|
||||
{
|
||||
return (short) ((dataPoint >>> BLUE_SHIFT) & BLUE_MASK);
|
||||
}
|
||||
|
||||
public static int getLightSky(long dataPoint)
|
||||
{
|
||||
return (int) ((dataPoint >>> SKY_LIGHT_SHIFT) & SKY_LIGHT_MASK);
|
||||
}
|
||||
|
||||
public static int getLightBlock(long dataPoint)
|
||||
{
|
||||
return (int) ((dataPoint >>> BLOCK_LIGHT_SHIFT) & BLOCK_LIGHT_MASK);
|
||||
}
|
||||
|
||||
public static byte getGenerationMode(long dataPoint)
|
||||
{
|
||||
return (byte) ((dataPoint >>> GEN_TYPE_SHIFT) & GEN_TYPE_MASK);
|
||||
}
|
||||
|
||||
|
||||
public static boolean isVoid(long dataPoint)
|
||||
{
|
||||
return (((dataPoint >>> VOID_SHIFT) & VOID_MASK) == 1);
|
||||
}
|
||||
|
||||
public static boolean doesItExist(long dataPoint)
|
||||
{
|
||||
return (((dataPoint >>> EXISTENCE_SHIFT) & EXISTENCE_MASK) == 1);
|
||||
}
|
||||
|
||||
public static int getColor(long dataPoint)
|
||||
{
|
||||
//int color = getBlue(dataPoint) << BLUE_COLOR_SHIFT;
|
||||
//color += getRed(dataPoint) << BLUE_COLOR_SHIFT;
|
||||
return (int) (dataPoint >>> COLOR_SHIFT);
|
||||
}
|
||||
|
||||
public static int getLightColor(long dataPoint, NativeImage lightMap)
|
||||
{
|
||||
int lightBlock = getLightBlock(dataPoint);
|
||||
int lightSky = getLightSky(dataPoint);
|
||||
int color = lightMap.getPixelRGBA(lightBlock, lightSky);
|
||||
int red = ColorUtil.getBlue(color);
|
||||
int green = ColorUtil.getGreen(color);
|
||||
int blue = ColorUtil.getRed(color);
|
||||
|
||||
return ColorUtil.multiplyRGBcolors(getColor(dataPoint), ColorUtil.rgbToInt(red, green, blue));
|
||||
}
|
||||
|
||||
public static String toString(long dataPoint)
|
||||
{
|
||||
StringBuilder s = new StringBuilder();
|
||||
s.append(getHeight(dataPoint));
|
||||
s.append(" ");
|
||||
s.append(getDepth(dataPoint));
|
||||
s.append(" ");
|
||||
s.append(getAlpha(dataPoint));
|
||||
s.append(" ");
|
||||
s.append(getRed(dataPoint));
|
||||
s.append(" ");
|
||||
s.append(getBlue(dataPoint));
|
||||
s.append(" ");
|
||||
s.append(getGreen(dataPoint));
|
||||
s.append(" ");
|
||||
s.append(getLightBlock(dataPoint));
|
||||
s.append(" ");
|
||||
s.append(getLightSky(dataPoint));
|
||||
s.append(" ");
|
||||
s.append(getGenerationMode(dataPoint));
|
||||
s.append(" ");
|
||||
s.append(isVoid(dataPoint));
|
||||
s.append(" ");
|
||||
s.append(doesItExist(dataPoint));
|
||||
s.append('\n');
|
||||
return s.toString();
|
||||
}
|
||||
|
||||
public static long mergeSingleData(long[] dataToMerge)
|
||||
{
|
||||
int numberOfChildren = 0;
|
||||
|
||||
int tempAlpha = 0;
|
||||
int tempRed = 0;
|
||||
int tempGreen = 0;
|
||||
int tempBlue = 0;
|
||||
int tempHeight = Integer.MIN_VALUE;
|
||||
int tempDepth = Integer.MAX_VALUE;
|
||||
int tempLightBlock = 0;
|
||||
int tempLightSky = 0;
|
||||
byte tempGenMode = DistanceGenerationMode.SERVER.complexity;
|
||||
boolean allEmpty = true;
|
||||
boolean allVoid = true;
|
||||
for (long data : dataToMerge)
|
||||
{
|
||||
if (DataPointUtil.doesItExist(data))
|
||||
{
|
||||
allEmpty = false;
|
||||
if (!(DataPointUtil.isVoid(data)))
|
||||
{
|
||||
numberOfChildren++;
|
||||
allVoid = false;
|
||||
tempAlpha += DataPointUtil.getAlpha(data);
|
||||
tempRed += DataPointUtil.getRed(data);
|
||||
tempGreen += DataPointUtil.getGreen(data);
|
||||
tempBlue += DataPointUtil.getBlue(data);
|
||||
tempHeight = Math.max(tempHeight, DataPointUtil.getHeight(data));
|
||||
tempDepth = Math.min(tempDepth, DataPointUtil.getDepth(data));
|
||||
tempLightBlock += DataPointUtil.getLightBlock(data);
|
||||
tempLightSky += DataPointUtil.getLightSky(data);
|
||||
}
|
||||
tempGenMode = (byte) Math.min(tempGenMode, DataPointUtil.getGenerationMode(data));
|
||||
} else
|
||||
{
|
||||
tempGenMode = (byte) Math.min(tempGenMode, DistanceGenerationMode.NONE.complexity);
|
||||
}
|
||||
}
|
||||
|
||||
if (allEmpty)
|
||||
{
|
||||
//no child has been initialized
|
||||
return DataPointUtil.EMPTY_DATA;
|
||||
} else if (allVoid)
|
||||
{
|
||||
//all the children are void
|
||||
return DataPointUtil.createVoidDataPoint(tempGenMode);
|
||||
} else
|
||||
{
|
||||
//we have at least 1 child
|
||||
tempAlpha = tempAlpha / numberOfChildren;
|
||||
tempRed = tempRed / numberOfChildren;
|
||||
tempGreen = tempGreen / numberOfChildren;
|
||||
tempBlue = tempBlue / numberOfChildren;
|
||||
tempLightBlock = tempLightBlock / numberOfChildren;
|
||||
tempLightSky = tempLightSky / numberOfChildren;
|
||||
return DataPointUtil.createDataPoint(tempAlpha, tempRed, tempGreen, tempBlue, tempHeight, tempDepth, tempLightSky, tempLightBlock, tempGenMode);
|
||||
}
|
||||
}
|
||||
|
||||
public static long[] mergeMultiData(long[] dataToMerge, int inputVerticalData, int maxVerticalData)
|
||||
{
|
||||
int size = dataToMerge.length / inputVerticalData;
|
||||
|
||||
// We initialize the arrays that are going to be used
|
||||
short[] projection = ThreadMapUtil.getFreshProjectionArray((worldHeight) / 16 + 1);
|
||||
short[] heightAndDepth = ThreadMapUtil.getFreshHeightAndDepth((worldHeight + 1) * 2);
|
||||
long[] singleDataToMerge = ThreadMapUtil.getFreshSingleAddDataToMerge(size);
|
||||
long[] dataPoint = ThreadMapUtil.getFreshVerticalDataArray(worldHeight + 1);
|
||||
|
||||
|
||||
int genMode = DistanceGenerationMode.SERVER.complexity;
|
||||
boolean allEmpty = true;
|
||||
boolean allVoid = true;
|
||||
long singleData;
|
||||
|
||||
|
||||
short depth;
|
||||
short height;
|
||||
|
||||
//We collect the indexes of the data, ordered by the depth
|
||||
for (int index = 0; index < size; index++)
|
||||
{
|
||||
for (int dataIndex = 0; dataIndex < inputVerticalData; dataIndex++)
|
||||
{
|
||||
singleData = dataToMerge[index * inputVerticalData + dataIndex];
|
||||
if (doesItExist(singleData))
|
||||
{
|
||||
genMode = Math.min(genMode, getGenerationMode(singleData));
|
||||
allEmpty = false;
|
||||
if (!isVoid(singleData))
|
||||
{
|
||||
allVoid = false;
|
||||
depth = getDepth(singleData);
|
||||
height = getHeight(singleData);
|
||||
for (int y = depth; y <= height; y++)
|
||||
projection[y / 16] |= 1 << (y & 0xf);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//We check if there is any data that's not empty or void
|
||||
if (allEmpty)
|
||||
{
|
||||
return dataPoint;
|
||||
}
|
||||
if (allVoid)
|
||||
{
|
||||
dataPoint[0] = createVoidDataPoint(genMode);
|
||||
return dataPoint;
|
||||
}
|
||||
//We extract the merged data
|
||||
int count = 0;
|
||||
int i = 0;
|
||||
int ii = 0;
|
||||
while (i < projection.length)
|
||||
{
|
||||
while (i < projection.length && projection[i] == 0) i++;
|
||||
if (i == projection.length)
|
||||
break; //we reached end of WORLD_HEIGHT and it's nothing more here
|
||||
while (ii < 15 && ((projection[i] >>> ii) & 1) == 0) ii++;
|
||||
if (ii >= 15 && ((projection[i] >>> ii) & 1) == 0) //there is nothing more in this chunk
|
||||
{
|
||||
ii = 0;
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
depth = (short) (i * 16 + ii);
|
||||
|
||||
while (ii < 15 && ((projection[i] >>> ii) & 1) == 1) ii++;
|
||||
if (ii >= 15 && ((projection[i] >>> ii) & 1) == 1) //if end is not in this chunk
|
||||
{
|
||||
ii = 0;
|
||||
i++;
|
||||
while (i < projection.length && ~(projection[i]) == 0) i++; //check for big solid blocks
|
||||
if (i == projection.length) //solid to WORLD_HEIGHT
|
||||
{
|
||||
heightAndDepth[count * 2] = depth;
|
||||
heightAndDepth[count * 2 + 1] = (short) (worldHeight - 1);
|
||||
break;
|
||||
}
|
||||
while ((((projection[i] >>> ii) & 1) == 1)) ii++;
|
||||
}
|
||||
height = (short) (i * 16 + ii - 1);
|
||||
heightAndDepth[count * 2] = depth;
|
||||
heightAndDepth[count * 2 + 1] = height;
|
||||
count++;
|
||||
}
|
||||
|
||||
//we limit the vertical portion to maxVerticalData
|
||||
int j = 0;
|
||||
while (count > maxVerticalData)
|
||||
{
|
||||
ii = worldHeight;
|
||||
for (i = 0; i < count - 1; i++)
|
||||
{
|
||||
if (heightAndDepth[(i + 1) * 2] - heightAndDepth[i * 2 + 1] < ii)
|
||||
{
|
||||
ii = heightAndDepth[(i + 1) * 2] - heightAndDepth[i * 2 + 1];
|
||||
j = i;
|
||||
}
|
||||
}
|
||||
heightAndDepth[j * 2 + 1] = heightAndDepth[(j + 1) * 2 + 1];
|
||||
for (i = j + 1; i < count - 1; i++)
|
||||
{
|
||||
heightAndDepth[i * 2] = heightAndDepth[(i + 1) * 2];
|
||||
heightAndDepth[i * 2 + 1] = heightAndDepth[(i + 1) * 2 + 1];
|
||||
}
|
||||
//System.arraycopy(heightAndDepth,j + 1, heightAndDepth, j,count - j - 1);
|
||||
count--;
|
||||
}
|
||||
//As standard the vertical lods are ordered from top to bottom
|
||||
for (j = 0; j < count; j++)
|
||||
{
|
||||
depth = heightAndDepth[j * 2];
|
||||
height = heightAndDepth[j * 2 + 1];
|
||||
if ((depth == 0 && height == 0) || j >= heightAndDepth.length / 2)
|
||||
break;
|
||||
for (int k = 0; k < size; k++)
|
||||
{
|
||||
singleDataToMerge[k] = 0;
|
||||
}
|
||||
for (int index = 0; index < size; index++)
|
||||
{
|
||||
for (int dataIndex = 0; dataIndex < inputVerticalData; dataIndex++)
|
||||
{
|
||||
singleData = dataToMerge[index * inputVerticalData + dataIndex];
|
||||
if (doesItExist(singleData) && !isVoid(singleData))
|
||||
{
|
||||
if ((depth <= getDepth(singleData) && getDepth(singleData) <= height)
|
||||
|| (depth <= getHeight(singleData) && getHeight(singleData) <= height))
|
||||
{
|
||||
if (getHeight(singleData) > getHeight(singleDataToMerge[index]))
|
||||
{
|
||||
singleDataToMerge[index] = singleData;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
long data = mergeSingleData(singleDataToMerge);
|
||||
|
||||
dataPoint[count - j - 1] = createDataPoint(height, depth, getColor(data), getLightSky(data), getLightBlock(data), getGenerationMode(data));
|
||||
}
|
||||
return dataPoint;
|
||||
}
|
||||
|
||||
public static long[] compress(long[] data, byte detailLevel)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -1,173 +0,0 @@
|
||||
package com.seibel.lod.util;
|
||||
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.enums.HorizontalResolution;
|
||||
import com.seibel.lod.enums.VerticalQuality;
|
||||
|
||||
public class DetailDistanceUtil
|
||||
{
|
||||
private static double genMultiplier = 1.0;
|
||||
private static double treeGenMultiplier = 1.0;
|
||||
private static double treeCutMultiplier = 1.0;
|
||||
private static int minGenDetail = LodConfig.CLIENT.worldGenerator.generationResolution.get().detailLevel;
|
||||
private static int minDrawDetail = Math.max(LodConfig.CLIENT.graphics.drawResolution.get().detailLevel,LodConfig.CLIENT.worldGenerator.generationResolution.get().detailLevel);
|
||||
private static int maxDetail = LodUtil.REGION_DETAIL_LEVEL + 1;
|
||||
private static int minDistance = 0;
|
||||
private static int maxDistance = LodConfig.CLIENT.graphics.lodChunkRenderDistance.get() * 16 * 2;
|
||||
|
||||
private static int[] maxVerticalData = {
|
||||
4,
|
||||
4,
|
||||
4,
|
||||
2,
|
||||
2,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1};
|
||||
|
||||
|
||||
private static HorizontalResolution[] lodGenDetails = {
|
||||
HorizontalResolution.BLOCK,
|
||||
HorizontalResolution.TWO_BLOCKS,
|
||||
HorizontalResolution.FOUR_BLOCKS,
|
||||
HorizontalResolution.HALF_CHUNK,
|
||||
HorizontalResolution.CHUNK,
|
||||
HorizontalResolution.CHUNK,
|
||||
HorizontalResolution.CHUNK,
|
||||
HorizontalResolution.CHUNK,
|
||||
HorizontalResolution.CHUNK,
|
||||
HorizontalResolution.CHUNK,
|
||||
HorizontalResolution.CHUNK};
|
||||
|
||||
|
||||
|
||||
public static void updateSettings(){
|
||||
minGenDetail = LodConfig.CLIENT.worldGenerator.generationResolution.get().detailLevel;
|
||||
minDrawDetail = Math.max(LodConfig.CLIENT.graphics.drawResolution.get().detailLevel,LodConfig.CLIENT.worldGenerator.generationResolution.get().detailLevel);
|
||||
maxDistance = LodConfig.CLIENT.graphics.lodChunkRenderDistance.get() * 16 * 8;
|
||||
}
|
||||
|
||||
public static int baseDistanceFunction(int detail)
|
||||
{
|
||||
if (detail <= minGenDetail)
|
||||
return minDistance;
|
||||
if (detail >= maxDetail)
|
||||
return maxDistance;
|
||||
|
||||
int distanceUnit = LodConfig.CLIENT.worldGenerator.horizontalScale.get().distanceUnit;
|
||||
switch (LodConfig.CLIENT.worldGenerator.horizontalQuality.get()){
|
||||
|
||||
case LINEAR:;
|
||||
return (detail * distanceUnit);
|
||||
default:
|
||||
double base = LodConfig.CLIENT.worldGenerator.horizontalQuality.get().quadraticBase;
|
||||
return (int) (Math.pow(base, detail) * distanceUnit);
|
||||
}
|
||||
}
|
||||
|
||||
public static int getDrawDistanceFromDetail(int detail)
|
||||
{
|
||||
return baseDistanceFunction(detail);
|
||||
}
|
||||
|
||||
public static byte baseInverseFunction(int distance, int minDetail)
|
||||
{
|
||||
|
||||
int detail = 0;
|
||||
if (distance == 0)
|
||||
return (byte) minDetail;
|
||||
int distanceUnit = LodConfig.CLIENT.worldGenerator.horizontalScale.get().distanceUnit;
|
||||
switch (LodConfig.CLIENT.worldGenerator.horizontalQuality.get()){
|
||||
case LINEAR:
|
||||
detail = (byte) Math.floorDiv(distance, distanceUnit);
|
||||
break;
|
||||
default:
|
||||
double base = LodConfig.CLIENT.worldGenerator.horizontalQuality.get().quadraticBase;
|
||||
double logBase = Math.log(base);
|
||||
detail = (byte) (Math.log(Math.floorDiv(distance, distanceUnit))/logBase);
|
||||
break;
|
||||
}
|
||||
return (byte) LodUtil.clamp(minDetail, detail, maxDetail-1);
|
||||
}
|
||||
|
||||
public static byte getDrawDetailFromDistance(int distance)
|
||||
{
|
||||
return baseInverseFunction(distance, minDrawDetail);
|
||||
}
|
||||
|
||||
public static byte getGenerationDetailFromDistance(int distance)
|
||||
{
|
||||
return baseInverseFunction((int) (distance * genMultiplier), minGenDetail);
|
||||
}
|
||||
|
||||
public static byte getTreeCutDetailFromDistance(int distance)
|
||||
{
|
||||
return baseInverseFunction((int) (distance * treeCutMultiplier), minGenDetail);
|
||||
}
|
||||
|
||||
|
||||
public static byte getTreeGenDetailFromDistance(int distance)
|
||||
{
|
||||
return baseInverseFunction((int) (distance * treeGenMultiplier), minGenDetail);
|
||||
}
|
||||
|
||||
public static DistanceGenerationMode getDistanceGenerationMode(int detail)
|
||||
{
|
||||
return LodConfig.CLIENT.worldGenerator.distanceGenerationMode.get();
|
||||
}
|
||||
|
||||
public static byte getLodDrawDetail(int detail)
|
||||
{
|
||||
if (detail < minDrawDetail)
|
||||
{
|
||||
if(LodConfig.CLIENT.graphics.alwaysDrawAtMaxQuality.get())
|
||||
return getLodGenDetail(minDrawDetail).detailLevel;
|
||||
else
|
||||
return (byte) minDrawDetail;
|
||||
} else
|
||||
{
|
||||
if(LodConfig.CLIENT.graphics.alwaysDrawAtMaxQuality.get())
|
||||
return getLodGenDetail(detail).detailLevel;
|
||||
else
|
||||
return (byte) detail;
|
||||
}
|
||||
}
|
||||
|
||||
public static HorizontalResolution getLodGenDetail(int detail)
|
||||
{
|
||||
if (detail < minGenDetail)
|
||||
{
|
||||
return lodGenDetails[minGenDetail];
|
||||
} else
|
||||
{
|
||||
return lodGenDetails[detail];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static byte getCutLodDetail(int detail)
|
||||
{
|
||||
if (detail < minGenDetail)
|
||||
{
|
||||
return lodGenDetails[minGenDetail].detailLevel;
|
||||
} else if (detail == maxDetail)
|
||||
{
|
||||
return LodUtil.REGION_DETAIL_LEVEL;
|
||||
} else
|
||||
{
|
||||
return lodGenDetails[detail].detailLevel;
|
||||
}
|
||||
}
|
||||
|
||||
public static int getMaxVerticalData(int detail)
|
||||
{
|
||||
if(LodConfig.CLIENT.worldGenerator.lodQualityMode.get() == VerticalQuality.HEIGHTMAP)
|
||||
return 1;
|
||||
return maxVerticalData[LodUtil.clamp(minGenDetail, detail, LodUtil.REGION_DETAIL_LEVEL)];
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,229 +0,0 @@
|
||||
package com.seibel.lod.util;
|
||||
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
|
||||
public class LevelPosUtil
|
||||
{
|
||||
public static int[] convert(int[] levelPos, byte newDetailLevel)
|
||||
{
|
||||
return convert(getDetailLevel(levelPos), getPosX(levelPos), getPosZ(levelPos), newDetailLevel);
|
||||
}
|
||||
|
||||
public static int[] convert(byte detailLevel, int posX, int posZ, byte newDetailLevel)
|
||||
{
|
||||
int width;
|
||||
if (newDetailLevel >= detailLevel)
|
||||
{
|
||||
width = 1 << (newDetailLevel - detailLevel);
|
||||
return createLevelPos(
|
||||
newDetailLevel,
|
||||
Math.floorDiv(posX, width),
|
||||
Math.floorDiv(posZ, width));
|
||||
} else
|
||||
{
|
||||
width = 1 << (detailLevel - newDetailLevel);
|
||||
return createLevelPos(
|
||||
newDetailLevel,
|
||||
posX * width,
|
||||
posZ * width);
|
||||
}
|
||||
}
|
||||
|
||||
public static int[] createLevelPos(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
return new int[]{detailLevel, posX, posZ};
|
||||
}
|
||||
|
||||
public static int convert(byte detailLevel, int pos, byte newDetailLevel)
|
||||
{
|
||||
int width;
|
||||
if (newDetailLevel >= detailLevel)
|
||||
{
|
||||
width = 1 << (newDetailLevel - detailLevel);
|
||||
return Math.floorDiv(pos, width);
|
||||
} else
|
||||
{
|
||||
width = 1 << (detailLevel - newDetailLevel);
|
||||
return pos * width;
|
||||
}
|
||||
}
|
||||
|
||||
public static int getRegion(byte detailLevel, int pos)
|
||||
{
|
||||
return Math.floorDiv(pos, 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel));
|
||||
}
|
||||
|
||||
public static int getRegionModule(byte detailLevel, int pos)
|
||||
{
|
||||
return Math.floorMod(pos, 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel));
|
||||
}
|
||||
|
||||
public static byte getDetailLevel(int[] levelPos)
|
||||
{
|
||||
return (byte) levelPos[0];
|
||||
}
|
||||
|
||||
public static int getPosX(int[] levelPos)
|
||||
{
|
||||
return levelPos[1];
|
||||
}
|
||||
|
||||
public static int getPosZ(int[] levelPos)
|
||||
{
|
||||
return levelPos[2];
|
||||
}
|
||||
|
||||
public static int getDistance(int[] levelPos)
|
||||
{
|
||||
return levelPos[3];
|
||||
}
|
||||
|
||||
public static int[] getRegionModule(int[] levelPos)
|
||||
{
|
||||
return getRegionModule(getDetailLevel(levelPos), getPosX(levelPos), getPosZ(levelPos));
|
||||
}
|
||||
|
||||
public static int[] getRegionModule(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
return createLevelPos(
|
||||
detailLevel,
|
||||
Math.floorMod(posX, width),
|
||||
Math.floorMod(posZ, width));
|
||||
}
|
||||
|
||||
public static int[] applyOffset(int[] levelPos, int xOffset, int zOffset)
|
||||
{
|
||||
return createLevelPos(
|
||||
getDetailLevel(levelPos),
|
||||
getPosX(levelPos) + xOffset,
|
||||
getPosZ(levelPos) + zOffset);
|
||||
}
|
||||
|
||||
public static int[] applyLevelOffset(int[] levelPos, byte detailOffset, int xOffset, int zOffset)
|
||||
{
|
||||
return createLevelPos(
|
||||
getDetailLevel(levelPos),
|
||||
getPosX(levelPos) + xOffset * (1 << detailOffset),
|
||||
getPosZ(levelPos) + zOffset * (1 << detailOffset));
|
||||
}
|
||||
|
||||
public static int getRegionPosX(int[] levelPos)
|
||||
{
|
||||
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - getDetailLevel(levelPos));
|
||||
return Math.floorDiv(getPosX(levelPos), width);
|
||||
}
|
||||
|
||||
public static int getRegionPosZ(int[] levelPos)
|
||||
{
|
||||
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - getDetailLevel(levelPos));
|
||||
return Math.floorDiv(getPosZ(levelPos), width);
|
||||
}
|
||||
|
||||
public static int getChunkPos(byte detailLevel, int pos)
|
||||
{
|
||||
return convert(detailLevel,pos, LodUtil.CHUNK_DETAIL_LEVEL);
|
||||
}
|
||||
|
||||
|
||||
public static int maxDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ)
|
||||
{
|
||||
int width = 1 << detailLevel;
|
||||
|
||||
int startPosX = posX * width;
|
||||
int startPosZ = posZ * width;
|
||||
int endPosX = startPosX + width;
|
||||
int endPosZ = startPosZ + width;
|
||||
|
||||
int maxDistance = (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - startPosZ, 2));
|
||||
maxDistance = Math.max(maxDistance, (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
|
||||
maxDistance = Math.max(maxDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - startPosZ, 2)));
|
||||
maxDistance = Math.max(maxDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
|
||||
|
||||
return maxDistance;
|
||||
}
|
||||
|
||||
public static int maxDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ, int xRegion, int zRegion)
|
||||
{
|
||||
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
int newPosX = xRegion * width + posX;
|
||||
int newPosZ = zRegion * width + posZ;
|
||||
return maxDistance(detailLevel, newPosX, newPosZ, playerPosX, playerPosZ);
|
||||
}
|
||||
|
||||
|
||||
public static int minDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ)
|
||||
{
|
||||
int width = 1 << detailLevel;
|
||||
|
||||
int startPosX = posX * width;
|
||||
int startPosZ = posZ * width;
|
||||
int endPosX = startPosX + width;
|
||||
int endPosZ = startPosZ + width;
|
||||
|
||||
boolean inXArea = playerPosX >= startPosX && playerPosX <= endPosX;
|
||||
boolean inZArea = playerPosZ >= startPosZ && playerPosZ <= endPosZ;
|
||||
if (inXArea && inZArea)
|
||||
{
|
||||
return 0;
|
||||
} else if (inXArea)
|
||||
{
|
||||
return Math.min(
|
||||
Math.abs(playerPosZ - startPosZ),
|
||||
Math.abs(playerPosZ - endPosZ)
|
||||
);
|
||||
} else if (inZArea)
|
||||
{
|
||||
return Math.min(
|
||||
Math.abs(playerPosX - startPosX),
|
||||
Math.abs(playerPosX - endPosX)
|
||||
);
|
||||
} else
|
||||
{
|
||||
int minDistance = (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - startPosZ, 2));
|
||||
minDistance = Math.min(minDistance, (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
|
||||
minDistance = Math.min(minDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - startPosZ, 2)));
|
||||
minDistance = Math.min(minDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
|
||||
return minDistance;
|
||||
}
|
||||
}
|
||||
|
||||
public static int minDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ, int xRegion, int zRegion)
|
||||
{
|
||||
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
int newPosX = xRegion * width + posX;
|
||||
int newPosZ = zRegion * width + posZ;
|
||||
return minDistance(detailLevel, newPosX, newPosZ, playerPosX, playerPosZ);
|
||||
}
|
||||
|
||||
public static int compareDistance(int firstDistance, int secondDistance)
|
||||
{
|
||||
return Integer.compare(
|
||||
firstDistance,
|
||||
secondDistance);
|
||||
}
|
||||
|
||||
|
||||
public static int compareLevelAndDistance(byte firstDetail, int firstDistance, byte secondDetail, int secondDistance)
|
||||
{
|
||||
int compareResult = Integer.compare(
|
||||
secondDetail,
|
||||
firstDetail);
|
||||
if (compareResult == 0)
|
||||
{
|
||||
compareResult = Integer.compare(
|
||||
firstDistance,
|
||||
secondDistance);
|
||||
}
|
||||
return compareResult;
|
||||
}
|
||||
|
||||
public static String toString(int[] levelPos)
|
||||
{
|
||||
return (getDetailLevel(levelPos) + " " + getPosX(levelPos) + " " + getPosZ(levelPos));
|
||||
}
|
||||
public static String toString(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
return (detailLevel + " " + posX + " " + posZ);
|
||||
}
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
package com.seibel.lod.util;
|
||||
|
||||
import java.util.concurrent.ThreadFactory;
|
||||
|
||||
/**
|
||||
* Just a simple ThreadFactory to name ExecutorService
|
||||
* threads, which can be helpful when debugging.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 8-15-2021
|
||||
*/
|
||||
public class LodThreadFactory implements ThreadFactory
|
||||
{
|
||||
public String threadName;
|
||||
|
||||
|
||||
public LodThreadFactory(String newThreadName)
|
||||
{
|
||||
threadName = newThreadName + " Thread";
|
||||
}
|
||||
|
||||
@Override
|
||||
public Thread newThread(Runnable r)
|
||||
{
|
||||
return new Thread(r, threadName);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,476 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.util;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.io.File;
|
||||
import java.util.HashSet;
|
||||
|
||||
import com.seibel.lod.enums.LodTemplate;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.RegionPos;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.client.multiplayer.ServerData;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
import net.minecraft.client.renderer.chunk.ChunkRenderDispatcher.CompiledChunk;
|
||||
import net.minecraft.server.integrated.IntegratedServer;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.world.DimensionType;
|
||||
import net.minecraft.world.IWorld;
|
||||
import net.minecraft.world.chunk.ChunkSection;
|
||||
import net.minecraft.world.chunk.IChunk;
|
||||
import net.minecraft.world.gen.Heightmap;
|
||||
import net.minecraft.world.server.ServerChunkProvider;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
|
||||
/**
|
||||
* This class holds methods and constants that may be used in multiple places.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 9-7-2021
|
||||
*/
|
||||
public class LodUtil
|
||||
{
|
||||
private static MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
|
||||
|
||||
/** alpha used when drawing chunks in debug mode */
|
||||
public static final int DEBUG_ALPHA = 255; // 0 - 255
|
||||
public static final Color COLOR_DEBUG_BLACK = new Color(0, 0, 0, DEBUG_ALPHA);
|
||||
public static final Color COLOR_DEBUG_WHITE = new Color(255, 255, 255, DEBUG_ALPHA);
|
||||
public static final Color COLOR_INVISIBLE = new Color(0,0,0,0);
|
||||
|
||||
/** a gray-purple color */
|
||||
public static final int MYCELIUM_COLOR_INT = LodUtil.colorToInt(Color.decode("#6E6166"));
|
||||
/** TODO, add a better way to override material colors
|
||||
* and/or add a method to generate colors based on texture
|
||||
* issue #64 */
|
||||
public static final int STONE_COLOR_INT = LodUtil.colorToInt(new Color(150, 150, 150));
|
||||
public static final int NETHERRACK_COLOR_INT = LodUtil.colorToInt(new Color(95, 38, 38));
|
||||
public static final int WARPED_NYLIUM_COLOR_INT = LodUtil.colorToInt(new Color(34, 94, 85));
|
||||
public static final int CRIMSON_NYLIUM_COLOR_INT = LodUtil.colorToInt(new Color(126, 27, 27));
|
||||
|
||||
/**
|
||||
* In order of nearest to farthest: <br>
|
||||
* Red, Orange, Yellow, Green, Cyan, Blue, Magenta, white, gray, black
|
||||
*/
|
||||
public static final Color DEBUG_DETAIL_LEVEL_COLORS[] = new Color[] { Color.RED, Color.ORANGE, Color.YELLOW, Color.GREEN, Color.CYAN, Color.BLUE, Color.MAGENTA, Color.WHITE, Color.GRAY, Color.BLACK };
|
||||
|
||||
|
||||
/** 512 blocks wide */
|
||||
public static final byte REGION_DETAIL_LEVEL = 9;
|
||||
/** 16 blocks wide */
|
||||
public static final byte CHUNK_DETAIL_LEVEL = 4;
|
||||
/** 1 block wide */
|
||||
public static final byte BLOCK_DETAIL_LEVEL = 0;
|
||||
|
||||
|
||||
public static final byte DETAIL_OPTIONS = 10;
|
||||
|
||||
public static final short MAX_VERTICAL_DATA = 4;
|
||||
|
||||
/** measured in Blocks <br>
|
||||
* detail level 9 */
|
||||
public static final short REGION_WIDTH = 512;
|
||||
/** measured in Blocks <br>
|
||||
* detail level 4 */
|
||||
public static final short CHUNK_WIDTH = 16;
|
||||
/** measured in Blocks <br>
|
||||
* detail level 0 */
|
||||
public static final short BLOCK_WIDTH = 1;
|
||||
|
||||
|
||||
/** number of chunks wide */
|
||||
public static final int REGION_WIDTH_IN_CHUNKS = 32;
|
||||
|
||||
|
||||
/** If we ever need to use a heightmap for any reason, use this one. */
|
||||
public static final Heightmap.Type DEFAULT_HEIGHTMAP = Heightmap.Type.WORLD_SURFACE_WG;
|
||||
|
||||
/** This regex finds any characters that are invalid for use in a windows
|
||||
* (and by extension mac and linux) file path */
|
||||
public static final String INVALID_FILE_CHARACTERS_REGEX = "[\\\\\\/:*?\\\"<>|]";
|
||||
|
||||
/**
|
||||
* 64 MB by default is the maximum amount of memory that
|
||||
* can be directly allocated. <br><br>
|
||||
* <p>
|
||||
* I know there are commands to change that amount
|
||||
* (specifically "-XX:MaxDirectMemorySize"), but
|
||||
* I have no idea how to access that amount. <br>
|
||||
* So I guess this will be the hard limit for now. <br><br>
|
||||
* <p>
|
||||
* https://stackoverflow.com/questions/50499238/bytebuffer-allocatedirect-and-xmx
|
||||
*/
|
||||
public static final int MAX_ALOCATEABLE_DIRECT_MEMORY = 64 * 1024 * 1024;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Gets the first valid ServerWorld.
|
||||
*
|
||||
* @return null if there are no ServerWorlds
|
||||
*/
|
||||
public static ServerWorld getFirstValidServerWorld()
|
||||
{
|
||||
if (mc.hasSingleplayerServer())
|
||||
return null;
|
||||
|
||||
Iterable<ServerWorld> worlds = mc.getSingleplayerServer().getAllLevels();
|
||||
|
||||
for (ServerWorld world : worlds)
|
||||
return world;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the ServerWorld for the relevant dimension.
|
||||
*
|
||||
* @return null if there is no ServerWorld for the given dimension
|
||||
*/
|
||||
public static ServerWorld getServerWorldFromDimension(DimensionType dimension)
|
||||
{
|
||||
IntegratedServer server = mc.getSingleplayerServer();
|
||||
if (server == null)
|
||||
return null;
|
||||
|
||||
Iterable<ServerWorld> worlds = server.getAllLevels();
|
||||
ServerWorld returnWorld = null;
|
||||
|
||||
for (ServerWorld world : worlds)
|
||||
{
|
||||
if(world.dimensionType() == dimension)
|
||||
{
|
||||
returnWorld = world;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return returnWorld;
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a 2D absolute position into a quad tree relative position.
|
||||
*/
|
||||
public static RegionPos convertGenericPosToRegionPos(int x, int z, int detailLevel)
|
||||
{
|
||||
int relativePosX = Math.floorDiv(x, (int) Math.pow(2, LodUtil.REGION_DETAIL_LEVEL - detailLevel));
|
||||
int relativePosZ = Math.floorDiv(z, (int) Math.pow(2, LodUtil.REGION_DETAIL_LEVEL - detailLevel));
|
||||
|
||||
return new RegionPos(relativePosX, relativePosZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a 2D absolute position into a quad tree relative position.
|
||||
*/
|
||||
public static int convertLevelPos(int pos, int currectDetailLevel, int targetDetailLevel)
|
||||
{
|
||||
int newPos = Math.floorDiv(pos, (int) Math.pow(2, targetDetailLevel - currectDetailLevel));
|
||||
|
||||
return newPos;
|
||||
}
|
||||
/**
|
||||
* Return whether the given chunk
|
||||
* has any data in it.
|
||||
*/
|
||||
public static boolean chunkHasBlockData(IChunk chunk)
|
||||
{
|
||||
ChunkSection[] blockStorage = chunk.getSections();
|
||||
|
||||
for(ChunkSection section : blockStorage)
|
||||
{
|
||||
if(section != null && !section.isEmpty())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* If on single player this will return the name of the user's
|
||||
* world, if in multiplayer it will return the server name, IP,
|
||||
* and game version.
|
||||
*/
|
||||
public static String getWorldID(IWorld world)
|
||||
{
|
||||
if(mc.hasSingleplayerServer())
|
||||
{
|
||||
// chop off the dimension ID as it is not needed/wanted
|
||||
String dimId = getDimensionIDFromWorld(world);
|
||||
|
||||
// get the world name
|
||||
int saveIndex = dimId.indexOf("saves") + 1 + "saves".length();
|
||||
int slashIndex = dimId.indexOf(File.separatorChar, saveIndex);
|
||||
dimId = dimId.substring(saveIndex, slashIndex);
|
||||
return dimId;
|
||||
}
|
||||
else
|
||||
{
|
||||
return getServerId();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* If on single player this will return the name of the user's
|
||||
* world and the dimensional save folder, if in multiplayer
|
||||
* it will return the server name, ip, game version, and dimension.<br>
|
||||
* <br>
|
||||
* This can be used to determine where to save files for a given
|
||||
* dimension.
|
||||
*/
|
||||
public static String getDimensionIDFromWorld(IWorld world)
|
||||
{
|
||||
if(mc.hasSingleplayerServer())
|
||||
{
|
||||
// this will return the world save location
|
||||
// and the dimension folder
|
||||
|
||||
ServerWorld serverWorld = LodUtil.getServerWorldFromDimension(world.dimensionType());
|
||||
if(serverWorld == null)
|
||||
throw new NullPointerException("getDimensionIDFromWorld wasn't able to get the ServerWorld for the dimension " + world.dimensionType().effectsLocation().getPath());
|
||||
|
||||
ServerChunkProvider provider = serverWorld.getChunkSource();
|
||||
if(provider == null)
|
||||
throw new NullPointerException("getDimensionIDFromWorld wasn't able to get the ServerChunkProvider for the dimension " + world.dimensionType().effectsLocation().getPath());
|
||||
|
||||
return provider.dataStorage.dataFolder.toString();
|
||||
}
|
||||
else
|
||||
{
|
||||
return getServerId() + File.separatorChar + "dim_" + world.dimensionType().effectsLocation().getPath() + File.separatorChar;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the server name, IP and game version.
|
||||
*/
|
||||
public static String getServerId()
|
||||
{
|
||||
ServerData server = mc.getCurrentServer();
|
||||
|
||||
String serverName = server.name.replaceAll(INVALID_FILE_CHARACTERS_REGEX, "");
|
||||
String serverIp = server.ip.replaceAll(INVALID_FILE_CHARACTERS_REGEX, "");
|
||||
String serverMcVersion = server.version.getString().replaceAll(INVALID_FILE_CHARACTERS_REGEX, "");
|
||||
|
||||
String serverId = serverName + ", IP " + serverIp + ", GameVersion " + serverMcVersion;
|
||||
|
||||
return serverId;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Convert a BlockColors int into a Color object.
|
||||
*/
|
||||
public static Color intToColor(int num)
|
||||
{
|
||||
int filter = 0b11111111;
|
||||
|
||||
int red = (num >> 16 ) & filter;
|
||||
int green = (num >> 8 ) & filter;
|
||||
int blue = num & filter;
|
||||
|
||||
return new Color(red, green, blue);
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a Color into a BlockColors object.
|
||||
*/
|
||||
public static int colorToInt(Color color)
|
||||
{
|
||||
return color.getRGB();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Clamps the given value between the min and max values.
|
||||
* May behave strangely if min > max.
|
||||
*/
|
||||
public static int clamp(int min, int value, int max)
|
||||
{
|
||||
return Math.min(max, Math.max(value, min));
|
||||
}
|
||||
|
||||
/**
|
||||
* Clamps the given value between the min and max values.
|
||||
* May behave strangely if min > max.
|
||||
*/
|
||||
public static float clamp(float min, float value, float max)
|
||||
{
|
||||
return Math.min(max, Math.max(value, min));
|
||||
}
|
||||
|
||||
/**
|
||||
* Clamps the given value between the min and max values.
|
||||
* May behave strangely if min > max.
|
||||
*/
|
||||
public static double clamp(double min, double value, double max)
|
||||
{
|
||||
return Math.min(max, Math.max(value, min));
|
||||
}
|
||||
|
||||
/**
|
||||
* This methods return the number of lods that are going to be rendered in a region in the worst case
|
||||
* @param regionPosX x region position to check
|
||||
* @param regionPosZ z region position to check
|
||||
* @return number of lods in the region
|
||||
*/
|
||||
public static int regionRenderingMemoryUse(int regionPosX, int regionPosZ, LodTemplate template)
|
||||
{
|
||||
int xRegionSign = (int) Math.signum(regionPosX);
|
||||
int zRegionSign = (int) Math.signum(regionPosZ);
|
||||
|
||||
//we first find the center of the circle which is one of the following X position in the center region
|
||||
/*
|
||||
X - X - X
|
||||
| |
|
||||
X X X
|
||||
| |
|
||||
X - X - X
|
||||
*/
|
||||
int circleCenterX = 256 + 256*xRegionSign;
|
||||
int circleCenterZ = 256 + 256*zRegionSign;
|
||||
|
||||
|
||||
int innerRadius;
|
||||
int outerRadius;
|
||||
int size;
|
||||
int count;
|
||||
int minDistance;
|
||||
int maxDistance;
|
||||
int memoryUse = 0;
|
||||
int number = 0;
|
||||
for(byte detailLevel = BLOCK_DETAIL_LEVEL; detailLevel <= REGION_DETAIL_LEVEL; detailLevel++)
|
||||
{
|
||||
//We find now the inner and outer detail of this area
|
||||
innerRadius = DetailDistanceUtil.getDrawDistanceFromDetail(detailLevel);
|
||||
outerRadius = DetailDistanceUtil.getDrawDistanceFromDetail(detailLevel + 1);
|
||||
|
||||
//we skip if the region does not intersect the two circles.
|
||||
minDistance = LevelPosUtil.minDistance(REGION_DETAIL_LEVEL, regionPosX, regionPosZ, circleCenterX, circleCenterZ);
|
||||
maxDistance = LevelPosUtil.maxDistance(REGION_DETAIL_LEVEL, regionPosX, regionPosZ, circleCenterX, circleCenterZ);
|
||||
if (innerRadius > maxDistance || minDistance > outerRadius)
|
||||
continue;
|
||||
|
||||
//we proceed to count all the position in the region that fall between these two circle
|
||||
size = 1 << (REGION_DETAIL_LEVEL - detailLevel);
|
||||
count = 0;
|
||||
for (int x = 0; x < size; x++)
|
||||
{
|
||||
for (int z = 0; z < size; z++)
|
||||
{
|
||||
minDistance = LevelPosUtil.minDistance(detailLevel, x, z, circleCenterX, circleCenterZ, regionPosX, regionPosZ);
|
||||
if (innerRadius < minDistance && minDistance < outerRadius)
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
//we multiply the data with the max vertical data of this detail level
|
||||
int maxVerticalData = DetailDistanceUtil.getMaxVerticalData(detailLevel);
|
||||
|
||||
number += count;
|
||||
count *= maxVerticalData;
|
||||
memoryUse += template.getBufferMemoryForSingleLod(maxVerticalData) * count;
|
||||
}
|
||||
System.out.println(number);
|
||||
return memoryUse;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get a HashSet of all ChunkPos within the normal render distance
|
||||
* that should not be rendered.
|
||||
*/
|
||||
public static HashSet<ChunkPos> getNearbyLodChunkPosToSkip(LodDimension lodDim, BlockPos playerPos)
|
||||
{
|
||||
int chunkRenderDist = mc.getRenderDistance();
|
||||
ChunkPos centerChunk = new ChunkPos(playerPos);
|
||||
|
||||
// skip chunks that are already going to be rendered by Minecraft
|
||||
HashSet<ChunkPos> posToSkip = getRenderedChunks();
|
||||
|
||||
// go through each chunk within the normal view distance
|
||||
for (int x = centerChunk.x - chunkRenderDist; x < centerChunk.x + chunkRenderDist; x++)
|
||||
{
|
||||
for (int z = centerChunk.z - chunkRenderDist; z < centerChunk.z + chunkRenderDist; z++)
|
||||
{
|
||||
if (!lodDim.doesDataExist(LodUtil.CHUNK_DETAIL_LEVEL, x, z))
|
||||
continue;
|
||||
|
||||
long data = lodDim.getSingleData(LodUtil.CHUNK_DETAIL_LEVEL, x, z);
|
||||
|
||||
short lodAverageHeight = DataPointUtil.getHeight(data);
|
||||
|
||||
if (playerPos.getY() <= lodAverageHeight)
|
||||
{
|
||||
// don't draw Lod's that are taller than the player
|
||||
// to prevent LODs being drawn on top of the player
|
||||
posToSkip.add(new ChunkPos(x, z));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return posToSkip;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method returns the ChunkPos of all chunks that Minecraft
|
||||
* is going to render this frame. <br><br>
|
||||
* <p>
|
||||
* Note: This isn't perfect. It will return some chunks that are outside
|
||||
* the clipping plane. (For example, if you are high above the ground some chunks
|
||||
* will be incorrectly added, even though they are outside render range).
|
||||
*/
|
||||
public static HashSet<ChunkPos> getRenderedChunks()
|
||||
{
|
||||
HashSet<ChunkPos> loadedPos = new HashSet<>();
|
||||
|
||||
// Wow those are some long names!
|
||||
|
||||
// go through every RenderInfo to get the compiled chunks
|
||||
WorldRenderer renderer = mc.getLevelRenderer();
|
||||
for (WorldRenderer.LocalRenderInformationContainer worldrenderer$localrenderinformationcontainer : renderer.renderChunks)
|
||||
{
|
||||
CompiledChunk compiledChunk = worldrenderer$localrenderinformationcontainer.chunk.getCompiledChunk();
|
||||
if (!compiledChunk.hasNoRenderableLayers())
|
||||
{
|
||||
// add the ChunkPos for every rendered chunk
|
||||
BlockPos bpos = worldrenderer$localrenderinformationcontainer.chunk.getOrigin();
|
||||
|
||||
loadedPos.add(new ChunkPos(bpos));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return loadedPos;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -1,43 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.util;
|
||||
|
||||
/**
|
||||
* This holds meta information about the mod.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 04-16-2020
|
||||
*/
|
||||
public class Reference
|
||||
{
|
||||
/** the mod's identifier */
|
||||
public static final String MOD_ID = "lod";
|
||||
/** the mod's name */
|
||||
public static final String NAME = "LOD Mod";
|
||||
/** the mod's version */
|
||||
public static final String VERSION = "1.0";
|
||||
/** the version of minecraft this mod is built for */
|
||||
public static final String ACCEPTED_VERSIONS = "[1.16.4]";
|
||||
|
||||
/** where the client proxy class is */
|
||||
public static final String CLIENT_PROXY_CLASS = "com.backsun.lod.proxy.ClientProxy";
|
||||
/** where the common proxy class is*/
|
||||
public static final String COMMON_PROXY_CLASS = "com.backsun.lod.proxy.CommonProxy";
|
||||
|
||||
|
||||
}
|
||||
@@ -1,251 +0,0 @@
|
||||
package com.seibel.lod.util;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ConcurrentMap;
|
||||
|
||||
/**
|
||||
* Holds data used by specific threads so
|
||||
* the data doesn't have to be recreated every
|
||||
* time it is needed.
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 9-25-2021
|
||||
*/
|
||||
public class ThreadMapUtil
|
||||
{
|
||||
public static final ConcurrentMap<String, long[]> threadSingleUpdateMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, long[][]> threadBuilderArrayMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, long[][]> threadBuilderVerticalArrayMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, long[]> threadVerticalAddDataMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, byte[]> saveContainer = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, short[]> projectionArrayMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, short[]> heightAndDepthMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, long[]> singleDataToMergeMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, long[][]> verticalUpdate = new ConcurrentHashMap<>();
|
||||
|
||||
|
||||
|
||||
/** returns the array filled with 0's */
|
||||
public static long[] getFreshSingleUpdateArray(int arrayLength)
|
||||
{
|
||||
long[] array = getSingleUpdateArray();
|
||||
array = clearOrCreateArray(array, arrayLength);
|
||||
return array;
|
||||
}
|
||||
public static long[] getSingleUpdateArray()
|
||||
{
|
||||
if (!threadSingleUpdateMap.containsKey(Thread.currentThread().getName()) || (threadSingleUpdateMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
threadSingleUpdateMap.put(Thread.currentThread().getName(), new long[4]);
|
||||
}
|
||||
return threadSingleUpdateMap.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
|
||||
/** returns the array filled with 0's */
|
||||
public static long[] getFreshBuilderArray(int arrayLength, int detailLevel)
|
||||
{
|
||||
long[] array = getBuilderArray(detailLevel);
|
||||
array = clearOrCreateArray(array, arrayLength);
|
||||
return array;
|
||||
}
|
||||
public static long[] getBuilderArray(int detailLevel)
|
||||
{
|
||||
if (!threadBuilderArrayMap.containsKey(Thread.currentThread().getName()) || (threadBuilderArrayMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
long[][] array = new long[5][];
|
||||
threadBuilderArrayMap.put(Thread.currentThread().getName(), array);
|
||||
}
|
||||
return threadBuilderArrayMap.get(Thread.currentThread().getName())[detailLevel];
|
||||
}
|
||||
|
||||
|
||||
/** returns the array filled with 0's */
|
||||
public static long[] getFreshBuilderVerticalArray(int arrayLength, int detailLevel)
|
||||
{
|
||||
long[] array = getBuilderVerticalArray(detailLevel);
|
||||
array = clearOrCreateArray(array, arrayLength);
|
||||
return array;
|
||||
}
|
||||
public static long[] getBuilderVerticalArray(int detailLevel)
|
||||
{
|
||||
if (!threadBuilderVerticalArrayMap.containsKey(Thread.currentThread().getName()) || (threadBuilderVerticalArrayMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
long[][] array = new long[5][];
|
||||
threadBuilderVerticalArrayMap.put(Thread.currentThread().getName(), array);
|
||||
}
|
||||
return threadBuilderVerticalArrayMap.get(Thread.currentThread().getName())[detailLevel];
|
||||
}
|
||||
|
||||
|
||||
/** returns the array filled with 0's */
|
||||
public static long[] getFreshVerticalDataArray(int arrayLength)
|
||||
{
|
||||
long[] array = getVerticalDataArray();
|
||||
array = clearOrCreateArray(array, arrayLength);
|
||||
return array;
|
||||
}
|
||||
public static long[] getVerticalDataArray()
|
||||
{
|
||||
if (!threadVerticalAddDataMap.containsKey(Thread.currentThread().getName()) || (threadVerticalAddDataMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
threadVerticalAddDataMap.put(Thread.currentThread().getName(), new long[0]);
|
||||
}
|
||||
return threadVerticalAddDataMap.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
|
||||
|
||||
/** returns the array filled with 0's */
|
||||
public static short[] getFreshProjectionArray(int arrayLength)
|
||||
{
|
||||
short[] array = getProjectionArray();
|
||||
array = clearOrCreateArray(array, arrayLength);
|
||||
return array;
|
||||
}
|
||||
public static short[] getProjectionArray()
|
||||
{
|
||||
if (!projectionArrayMap.containsKey(Thread.currentThread().getName()) || (projectionArrayMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
projectionArrayMap.put(Thread.currentThread().getName(), new short[0]);
|
||||
}
|
||||
return projectionArrayMap.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
|
||||
/** returns the array filled with 0's */
|
||||
public static short[] getFreshHeightAndDepth(int arrayLength)
|
||||
{
|
||||
short[] array = getHeightAndDepth();
|
||||
array = clearOrCreateArray(array, arrayLength);
|
||||
return array;
|
||||
}
|
||||
public static short[] getHeightAndDepth()
|
||||
{
|
||||
if (!heightAndDepthMap.containsKey(Thread.currentThread().getName()) || (heightAndDepthMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
heightAndDepthMap.put(Thread.currentThread().getName(), new short[0]);
|
||||
}
|
||||
return heightAndDepthMap.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
|
||||
/** returns the array filled with 0's */
|
||||
public static byte[] getFreshSaveContainer(int arrayLength)
|
||||
{
|
||||
byte[] array = getSaveContainer();
|
||||
array = clearOrCreateArray(array, arrayLength);
|
||||
return array;
|
||||
}
|
||||
public static byte[] getSaveContainer()
|
||||
{
|
||||
if (!saveContainer.containsKey(Thread.currentThread().getName()) || (saveContainer.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
saveContainer.put(Thread.currentThread().getName(), new byte[0]);
|
||||
}
|
||||
return saveContainer.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
/** returns the array filled with 0's */
|
||||
public static long[] getFreshVerticalUpdateArray(int arrayLength, int detailLevel)
|
||||
{
|
||||
long[] array = ThreadMapUtil.getVerticalUpdateArray(detailLevel);
|
||||
array = clearOrCreateArray(array, arrayLength);
|
||||
return array;
|
||||
}
|
||||
public static long[] getVerticalUpdateArray(int detailLevel)
|
||||
{
|
||||
if (!verticalUpdate.containsKey(Thread.currentThread().getName()) || (verticalUpdate.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
long[][] array = new long[10][];
|
||||
verticalUpdate.put(Thread.currentThread().getName(), array);
|
||||
}
|
||||
return verticalUpdate.get(Thread.currentThread().getName())[detailLevel];
|
||||
}
|
||||
|
||||
|
||||
/** returns the array filled with 0's */
|
||||
public static long[] getFreshSingleAddDataToMerge(int arrayLength)
|
||||
{
|
||||
long[] array = getSingleAddDataToMerge();
|
||||
array = clearOrCreateArray(array, arrayLength);
|
||||
return array;
|
||||
}
|
||||
public static long[] getSingleAddDataToMerge()
|
||||
{
|
||||
if (!singleDataToMergeMap.containsKey(Thread.currentThread().getName()) || (singleDataToMergeMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
singleDataToMergeMap.put(Thread.currentThread().getName(), new long[0]);
|
||||
}
|
||||
return singleDataToMergeMap.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/** clears all arrays so they will have to be rebuilt */
|
||||
public static void clearMaps()
|
||||
{
|
||||
threadSingleUpdateMap.clear();
|
||||
threadBuilderArrayMap.clear();
|
||||
threadBuilderVerticalArrayMap.clear();
|
||||
threadVerticalAddDataMap.clear();
|
||||
saveContainer.clear();
|
||||
projectionArrayMap.clear();
|
||||
heightAndDepthMap.clear();
|
||||
singleDataToMergeMap.clear();
|
||||
verticalUpdate.clear();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/** returns an array filled with 0's */
|
||||
private static long[] clearOrCreateArray(long[] array, int arrayLength)
|
||||
{
|
||||
if (array == null || array.length != arrayLength)
|
||||
{
|
||||
array = new long[arrayLength];
|
||||
}
|
||||
else
|
||||
Arrays.fill(array, 0);
|
||||
|
||||
return array;
|
||||
}
|
||||
|
||||
/** returns an array filled with 0's */
|
||||
@SuppressWarnings("unused")
|
||||
private static int[] clearOrCreateArray(int[] array, int arrayLength)
|
||||
{
|
||||
if (array == null || array.length != arrayLength)
|
||||
array = new int[arrayLength];
|
||||
else
|
||||
Arrays.fill(array, 0);
|
||||
|
||||
return array;
|
||||
}
|
||||
|
||||
/** returns an array filled with 0's */
|
||||
private static short[] clearOrCreateArray(short[] array, int arrayLength)
|
||||
{
|
||||
if (array == null || array.length != arrayLength)
|
||||
array = new short[arrayLength];
|
||||
else
|
||||
Arrays.fill(array, (short) 0);
|
||||
|
||||
return array;
|
||||
}
|
||||
|
||||
/** returns an array filled with 0's */
|
||||
private static byte[] clearOrCreateArray(byte[] array, int arrayLength)
|
||||
{
|
||||
if (array == null || array.length != arrayLength)
|
||||
array = new byte[arrayLength];
|
||||
else
|
||||
Arrays.fill(array, (byte) 0);
|
||||
|
||||
return array;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,236 +0,0 @@
|
||||
package com.seibel.lod.wrappers;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.io.File;
|
||||
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
import net.minecraft.client.GameSettings;
|
||||
import net.minecraft.client.MainWindow;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.entity.player.ClientPlayerEntity;
|
||||
import net.minecraft.client.multiplayer.ServerData;
|
||||
import net.minecraft.client.network.play.ClientPlayNetHandler;
|
||||
import net.minecraft.client.renderer.GameRenderer;
|
||||
import net.minecraft.client.renderer.LightTexture;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
import net.minecraft.client.renderer.model.ModelManager;
|
||||
import net.minecraft.client.renderer.texture.NativeImage;
|
||||
import net.minecraft.client.world.ClientWorld;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.profiler.IProfiler;
|
||||
import net.minecraft.server.integrated.IntegratedServer;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.world.DimensionType;
|
||||
|
||||
/**
|
||||
* A singleton that wraps the Minecraft class
|
||||
* to allow for easier movement between Minecraft versions.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 9-16-2021
|
||||
*/
|
||||
public class MinecraftWrapper
|
||||
{
|
||||
public static MinecraftWrapper INSTANCE = new MinecraftWrapper();
|
||||
|
||||
private Minecraft mc = Minecraft.getInstance();
|
||||
|
||||
/** The lightmap for the current:
|
||||
* Time, dimension, brightness setting, etc. */
|
||||
private NativeImage lightMap = null;
|
||||
|
||||
private MinecraftWrapper()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// helper methods //
|
||||
//================//
|
||||
|
||||
/**
|
||||
* This should be called at the beginning of every frame to
|
||||
* clear any Minecraft data that becomes out of date after a frame. <br> <br>
|
||||
*
|
||||
* Lightmaps and other time sensitive objects fall in this category. <br> <br>
|
||||
*
|
||||
* This doesn't effect OpenGL objects in any way.
|
||||
*/
|
||||
public void clearFrameObjectCache()
|
||||
{
|
||||
lightMap = null;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=================//
|
||||
// method wrappers //
|
||||
//=================//
|
||||
|
||||
public float getShading(Direction direction)
|
||||
{
|
||||
return mc.level.getShade(Direction.UP, true);
|
||||
}
|
||||
|
||||
public boolean hasSingleplayerServer()
|
||||
{
|
||||
return mc.hasSingleplayerServer();
|
||||
}
|
||||
|
||||
public DimensionType getCurrentDimension()
|
||||
{
|
||||
return mc.player.level.dimensionType();
|
||||
}
|
||||
|
||||
public String getCurrentDimensionId()
|
||||
{
|
||||
return LodUtil.getDimensionIDFromWorld(mc.level);
|
||||
}
|
||||
|
||||
/**
|
||||
* This texture changes every frame
|
||||
*/
|
||||
public NativeImage getCurrentLightMap()
|
||||
{
|
||||
// get the current lightMap if the cache is empty
|
||||
if (lightMap == null)
|
||||
{
|
||||
LightTexture tex = mc.gameRenderer.lightTexture();
|
||||
NativeImage lightPixels = tex.lightPixels;
|
||||
lightMap = lightPixels;
|
||||
}
|
||||
|
||||
// // hotswap this to true, then back to false to write a file
|
||||
// // (and not write a file every frame)
|
||||
// if (false)
|
||||
// {
|
||||
// try
|
||||
// {
|
||||
// // obviously change the filepath to somewhere on your PC
|
||||
// lightPixels.writeToFile(new File("C:\\Users\\James Seibel\\Desktop\\image.png"));
|
||||
// }
|
||||
// catch(Exception e)
|
||||
// {
|
||||
// e.printStackTrace();
|
||||
// }
|
||||
// }
|
||||
|
||||
return lightMap;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the color int at the given pixel coordinates
|
||||
* from the current lightmap.
|
||||
*
|
||||
* @param u x location in texture space
|
||||
* @param v z location in texture space
|
||||
*/
|
||||
public int getColorIntFromLightMap(int u, int v)
|
||||
{
|
||||
if (lightMap == null)
|
||||
{
|
||||
// make sure the lightMap is up to date
|
||||
getCurrentLightMap();
|
||||
}
|
||||
|
||||
return lightMap.getPixelRGBA(u, v);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the Color at the given pixel coordinates
|
||||
* from the current lightmap.
|
||||
*
|
||||
* @param u x location in texture space
|
||||
* @param v z location in texture space
|
||||
*/
|
||||
public Color getColorFromLightMap(int u, int v)
|
||||
{
|
||||
return LodUtil.intToColor(lightMap.getPixelRGBA(u, v));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// Simple gets //
|
||||
//=============//
|
||||
|
||||
public ClientPlayerEntity getPlayer()
|
||||
{
|
||||
return mc.player;
|
||||
}
|
||||
|
||||
public GameSettings getOptions()
|
||||
{
|
||||
return mc.options;
|
||||
}
|
||||
|
||||
public ModelManager getModelManager()
|
||||
{
|
||||
return mc.getModelManager();
|
||||
}
|
||||
|
||||
public ClientWorld getClientWorld()
|
||||
{
|
||||
return mc.level;
|
||||
}
|
||||
|
||||
/** Measured in chunks */
|
||||
public int getRenderDistance()
|
||||
{
|
||||
return mc.options.renderDistance;
|
||||
}
|
||||
|
||||
public File getGameDirectory()
|
||||
{
|
||||
return mc.gameDirectory;
|
||||
}
|
||||
|
||||
public IProfiler getProfiler()
|
||||
{
|
||||
return mc.getProfiler();
|
||||
}
|
||||
|
||||
public ClientPlayNetHandler getConnection()
|
||||
{
|
||||
return mc.getConnection();
|
||||
}
|
||||
|
||||
public GameRenderer getGameRenderer()
|
||||
{
|
||||
return mc.gameRenderer;
|
||||
}
|
||||
|
||||
public Entity getCameraEntity()
|
||||
{
|
||||
return mc.cameraEntity;
|
||||
}
|
||||
|
||||
public MainWindow getWindow()
|
||||
{
|
||||
return mc.getWindow();
|
||||
}
|
||||
|
||||
public float getSkyDarken(float partialTicks)
|
||||
{
|
||||
return mc.level.getSkyDarken(partialTicks);
|
||||
}
|
||||
|
||||
public IntegratedServer getSingleplayerServer()
|
||||
{
|
||||
return mc.getSingleplayerServer();
|
||||
}
|
||||
|
||||
public ServerData getCurrentServer()
|
||||
{
|
||||
return mc.getCurrentServer();
|
||||
}
|
||||
|
||||
public WorldRenderer getLevelRenderer()
|
||||
{
|
||||
return mc.levelRenderer;
|
||||
}
|
||||
}
|
||||
@@ -24,10 +24,10 @@ modId="lod" #mandatory
|
||||
#// The version number of the mod - there's a few well known ${} variables useable here or just hardcode it
|
||||
#//${file.jarVersion} will substitute the value of the Implementation-Version as read from the mod's JAR file metadata
|
||||
#// see the associated build.gradle script for how to populate this completely automatically during a build
|
||||
version="a1.5.1-pre" #mandatory
|
||||
version="a1.5.4" #mandatory
|
||||
|
||||
#// A display name for the mod
|
||||
displayName="LOD" #mandatory
|
||||
displayName="Distant Horizons" #mandatory
|
||||
|
||||
#// A URL to query for updates for this mod. See the JSON update specification https://mcforge.readthedocs.io/en/latest/gettingstarted/autoupdate/
|
||||
#//updateJSONURL="https://change.me.example.invalid/updates.json" #optional
|
||||
@@ -38,6 +38,9 @@ displayURL="https://www.curseforge.com/minecraft/mc-mods/lod-level-of-detail" #o
|
||||
#// A file name (in the root of the mod JAR) containing a logo for display
|
||||
logoFile="logo.png" #optional
|
||||
|
||||
#// A file name (in the root of the mod JAR) containing a icon for display by catalogue
|
||||
catalogueImageIcon="icon.png"
|
||||
|
||||
#// A text field displayed in the mod UI
|
||||
credits="TechnoVision, Vike, and Darkhax for their modding tutorials." #optional
|
||||
|
||||
@@ -45,4 +48,4 @@ credits="TechnoVision, Vike, and Darkhax for their modding tutorials." #optional
|
||||
authors="James Seibel, Leonardo Amato, and Cola" #optional
|
||||
|
||||
#// The description text for the mod (multi line!) (#mandatory)
|
||||
description='''This mod generates and renders simplified terrain beyond the normal view distance, at a low performance cost.'''
|
||||
description='''This mod generates and renders simplified terrain beyond the normal view distance, at a low performance cost.'''
|
||||
|
||||
|
After Width: | Height: | Size: 11 KiB |
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"required": true,
|
||||
"package": "com.seibel.lod.mixin",
|
||||
"package": "com.seibel.lod.forge.mixins",
|
||||
"compatibilityLevel": "JAVA_8",
|
||||
"refmap": "lod.refmap.json",
|
||||
"mixins": [
|
||||
|
||||
|
Before Width: | Height: | Size: 172 KiB After Width: | Height: | Size: 191 KiB |