finish two incomplete comments

This commit is contained in:
James Seibel
2021-10-20 18:09:08 -05:00
parent ea679992e8
commit 6066a572d9
@@ -30,7 +30,6 @@ import java.util.concurrent.Executors;
import java.util.concurrent.Future;
import java.util.concurrent.locks.ReentrantLock;
import com.seibel.lod.enums.VanillaOverdraw;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL15;
import org.lwjgl.opengl.GL15C;
@@ -41,6 +40,7 @@ import com.mojang.blaze3d.systems.RenderSystem;
import com.seibel.lod.builders.bufferBuilding.lodTemplates.Box;
import com.seibel.lod.config.LodConfig;
import com.seibel.lod.enums.GlProxyContext;
import com.seibel.lod.enums.VanillaOverdraw;
import com.seibel.lod.objects.LodDimension;
import com.seibel.lod.objects.LodRegion;
import com.seibel.lod.objects.PosToRenderContainer;
@@ -494,7 +494,7 @@ public class LodBufferBuilder
int chunkXdist = LevelPosUtil.getChunkPos(detailLevel, posX) - playerChunkPos.x;
int chunkZdist = LevelPosUtil.getChunkPos(detailLevel, posZ) - playerChunkPos.z;
//We use this to check if the chunk is
// check if the chunk is on the border
boolean isItBorderPos;
if (LodConfig.CLIENT.graphics.advancedGraphicsOption.vanillaOverdraw.get() == VanillaOverdraw.NEVER)
isItBorderPos = LodUtil.isBorderChunk(vanillaRenderedChunks, chunkXdist + gameChunkRenderDistance + 1, chunkZdist + gameChunkRenderDistance + 1);
@@ -504,7 +504,7 @@ public class LodBufferBuilder
boolean smallRenderDistance = gameChunkRenderDistance <= LodUtil.MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW;
//We check if the position is
// get the positions that will be rendered
boolean vanillaRenderedPosition = gameChunkRenderDistance >= Math.abs(chunkXdist)
&& gameChunkRenderDistance >= Math.abs(chunkZdist)