finish two incomplete comments
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@@ -30,7 +30,6 @@ import java.util.concurrent.Executors;
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import java.util.concurrent.Future;
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import java.util.concurrent.locks.ReentrantLock;
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import com.seibel.lod.enums.VanillaOverdraw;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL15;
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import org.lwjgl.opengl.GL15C;
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@@ -41,6 +40,7 @@ import com.mojang.blaze3d.systems.RenderSystem;
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import com.seibel.lod.builders.bufferBuilding.lodTemplates.Box;
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import com.seibel.lod.config.LodConfig;
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import com.seibel.lod.enums.GlProxyContext;
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import com.seibel.lod.enums.VanillaOverdraw;
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import com.seibel.lod.objects.LodDimension;
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import com.seibel.lod.objects.LodRegion;
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import com.seibel.lod.objects.PosToRenderContainer;
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@@ -494,7 +494,7 @@ public class LodBufferBuilder
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int chunkXdist = LevelPosUtil.getChunkPos(detailLevel, posX) - playerChunkPos.x;
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int chunkZdist = LevelPosUtil.getChunkPos(detailLevel, posZ) - playerChunkPos.z;
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//We use this to check if the chunk is
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// check if the chunk is on the border
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boolean isItBorderPos;
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if (LodConfig.CLIENT.graphics.advancedGraphicsOption.vanillaOverdraw.get() == VanillaOverdraw.NEVER)
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isItBorderPos = LodUtil.isBorderChunk(vanillaRenderedChunks, chunkXdist + gameChunkRenderDistance + 1, chunkZdist + gameChunkRenderDistance + 1);
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@@ -504,7 +504,7 @@ public class LodBufferBuilder
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boolean smallRenderDistance = gameChunkRenderDistance <= LodUtil.MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW;
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//We check if the position is
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// get the positions that will be rendered
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boolean vanillaRenderedPosition = gameChunkRenderDistance >= Math.abs(chunkXdist)
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&& gameChunkRenderDistance >= Math.abs(chunkZdist)
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