pushed FAR fog out by *1.6. I don't know why this number, but it works ok.
This commit is contained in:
@@ -408,10 +408,10 @@ public class LodRenderer
|
||||
{
|
||||
// for more realistic fog when using FAR
|
||||
if (LodConfig.CLIENT.graphics.fogQualityOption.fogDistance.get() == FogDistance.NEAR_AND_FAR)
|
||||
RenderSystem.fogStart(farPlaneBlockDistance * 0.9f);
|
||||
RenderSystem.fogStart(farPlaneBlockDistance * 1.6f * 0.9f);
|
||||
else
|
||||
RenderSystem.fogStart(Math.min(vanillaBlockRenderedDistance * 1.5f, farPlaneBlockDistance * 0.9f));
|
||||
RenderSystem.fogEnd(farPlaneBlockDistance * 1.0f);
|
||||
RenderSystem.fogStart(Math.min(vanillaBlockRenderedDistance * 1.5f, farPlaneBlockDistance * 0.9f * 1.6f));
|
||||
RenderSystem.fogEnd(farPlaneBlockDistance * 1.6f);
|
||||
}
|
||||
else if (fogQuality == FogQuality.FAST)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user