minor refactor in LodGenWorker
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@@ -70,7 +70,7 @@ import net.minecraftforge.common.WorldWorkerManager.IWorker;
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* This is used to generate a LodChunk at a given ChunkPos.
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*
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* @author James Seibel
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* @version 10-15-2021
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* @version 10-22-2021
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*/
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public class LodGenWorker implements IWorker
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{
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@@ -248,8 +248,7 @@ public class LodGenWorker implements IWorker
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break;
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case SERVER:
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// very slow
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lodBuilder.generateLodNodeFromChunk(lodDim, serverWorld.getChunk(pos.x, pos.z, ChunkStatus.FEATURES), new LodBuilderConfig(DistanceGenerationMode.SERVER));
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//generateWithServer();
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generateWithServer();
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break;
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}
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//}
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@@ -574,7 +573,7 @@ public class LodGenWorker implements IWorker
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*/
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private void generateWithServer()
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{
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lodBuilder.generateLodNodeAsync(serverWorld.getChunk(pos.x, pos.z, ChunkStatus.FEATURES), ClientProxy.getLodWorld(), serverWorld);
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lodBuilder.generateLodNodeFromChunk(lodDim, serverWorld.getChunk(pos.x, pos.z, ChunkStatus.FEATURES), new LodBuilderConfig(DistanceGenerationMode.SERVER));
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}
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