changed Math.pow usages with simpler (and possibly faster) x*x and 1 << x. reduced repetitions
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@@ -134,7 +134,7 @@ public class VerticalLevelContainer implements LevelContainer
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index++;
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maxVerticalData = inputData[index];
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index++;
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size = (int) Math.pow(2, LodUtil.REGION_DETAIL_LEVEL - detailLevel);
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size = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
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int x = size * size * maxVerticalData;
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this.dataContainer = new long[x];
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for (int i = 0; i < x; i++)
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@@ -217,7 +217,7 @@ public class VerticalLevelContainer implements LevelContainer
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{
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/*
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StringBuilder stringBuilder = new StringBuilder();
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int size = (int) Math.pow(2, LodUtil.REGION_DETAIL_LEVEL - detailLevel);
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int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
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stringBuilder.append(detailLevel);
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stringBuilder.append(DATA_DELIMITER);
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for (int x = 0; x < size; x++)
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@@ -149,6 +149,10 @@ public class LevelPosUtil
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return convert(detailLevel, pos, LodUtil.CHUNK_DETAIL_LEVEL);
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}
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public static int myPow2(int x)
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{
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return x*x;
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}
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public static int maxDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ)
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{
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@@ -159,10 +163,15 @@ public class LevelPosUtil
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int endPosX = startPosX + width;
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int endPosZ = startPosZ + width;
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int maxDistance = (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - startPosZ, 2));
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maxDistance = Math.max(maxDistance, (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
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maxDistance = Math.max(maxDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - startPosZ, 2)));
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maxDistance = Math.max(maxDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
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startPosX = myPow2(playerPosX - startPosX);
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startPosZ = myPow2(playerPosZ - startPosZ);
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endPosX = myPow2(playerPosX - endPosX);
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endPosZ = myPow2(playerPosZ - endPosZ);
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int maxDistance = (int) Math.sqrt(startPosX + startPosZ);
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maxDistance = Math.max(maxDistance, (int) Math.sqrt(startPosX + endPosZ));
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maxDistance = Math.max(maxDistance, (int) Math.sqrt(endPosX + startPosZ));
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maxDistance = Math.max(maxDistance, (int) Math.sqrt(endPosX + endPosZ));
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return maxDistance;
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}
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@@ -205,10 +214,15 @@ public class LevelPosUtil
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}
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else
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{
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int minDistance = (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - startPosZ, 2));
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minDistance = Math.min(minDistance, (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
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minDistance = Math.min(minDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - startPosZ, 2)));
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minDistance = Math.min(minDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
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startPosX = myPow2(playerPosX - startPosX);
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startPosZ = myPow2(playerPosZ - startPosZ);
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endPosX = myPow2(playerPosX - endPosX);
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endPosZ = myPow2(playerPosZ - endPosZ);
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int minDistance = (int) Math.sqrt(startPosX + startPosZ);
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minDistance = Math.min(minDistance, (int) Math.sqrt(startPosX + endPosZ));
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minDistance = Math.min(minDistance, (int) Math.sqrt(endPosX + startPosZ));
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minDistance = Math.min(minDistance, (int) Math.sqrt(endPosX + endPosZ));
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return minDistance;
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}
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}
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