comment out the shadingMode config since it isn't currently used
This commit is contained in:
@@ -36,7 +36,6 @@ import com.seibel.lod.enums.GenerationPriority;
|
||||
import com.seibel.lod.enums.HorizontalQuality;
|
||||
import com.seibel.lod.enums.HorizontalResolution;
|
||||
import com.seibel.lod.enums.LodTemplate;
|
||||
import com.seibel.lod.enums.ShadingMode;
|
||||
import com.seibel.lod.enums.VerticalQuality;
|
||||
|
||||
import net.minecraftforge.common.ForgeConfigSpec;
|
||||
@@ -88,7 +87,7 @@ public class LodConfig
|
||||
|
||||
public ForgeConfigSpec.EnumValue<HorizontalResolution> drawResolution;
|
||||
|
||||
public ForgeConfigSpec.EnumValue<ShadingMode> shadingMode;
|
||||
// public ForgeConfigSpec.EnumValue<ShadingMode> shadingMode;
|
||||
|
||||
public ForgeConfigSpec.EnumValue<HorizontalQuality> horizontalQuality;
|
||||
|
||||
@@ -175,17 +174,17 @@ public class LodConfig
|
||||
+ " (This may happen if you are using a camera mod) \n")
|
||||
.define("disableDirectionalCulling", false);
|
||||
|
||||
shadingMode = builder
|
||||
.comment("\n\n"
|
||||
+ " What kind of shading should the LODs have? \n"
|
||||
+ " \n"
|
||||
+ " " + ShadingMode.NONE + " \n"
|
||||
+ " " + "LODs will have the same lighting on every side. \n"
|
||||
+ " " + "Can make large similarly colored areas hard to differentiate. \n"
|
||||
+ "\n"
|
||||
+ " " + ShadingMode.GAME_SHADING + " \n"
|
||||
+ " " + "LODs will have darker sides and bottoms to simulate Minecraft's flat lighting.")
|
||||
.defineEnum("lightingMode", ShadingMode.GAME_SHADING);
|
||||
// shadingMode = builder
|
||||
// .comment("\n\n"
|
||||
// + " What kind of shading should the LODs have? \n"
|
||||
// + " \n"
|
||||
// + " " + ShadingMode.NONE + " \n"
|
||||
// + " " + "LODs will have the same lighting on every side. \n"
|
||||
// + " " + "Can make large similarly colored areas hard to differentiate. \n"
|
||||
// + "\n"
|
||||
// + " " + ShadingMode.GAME_SHADING + " \n"
|
||||
// + " " + "LODs will have darker sides and bottoms to simulate Minecraft's flat lighting.")
|
||||
// .defineEnum("lightingMode", ShadingMode.GAME_SHADING);
|
||||
|
||||
alwaysDrawAtMaxQuality = builder
|
||||
.comment("\n\n"
|
||||
|
||||
Reference in New Issue
Block a user