remove commented out code

This commit is contained in:
James Seibel
2021-09-15 23:12:10 -05:00
parent 8bc72af63f
commit b5f32705e8
@@ -39,13 +39,13 @@ import com.seibel.lod.enums.FogDistance;
import com.seibel.lod.enums.FogDrawOverride;
import com.seibel.lod.enums.FogQuality;
import com.seibel.lod.handlers.ReflectionHandler;
import com.seibel.lod.util.LevelPosUtil;
import com.seibel.lod.objects.LodDimension;
import com.seibel.lod.objects.NearFarFogSettings;
import com.seibel.lod.objects.RegionPos;
import com.seibel.lod.proxy.ClientProxy;
import com.seibel.lod.proxy.GlProxy;
import com.seibel.lod.util.DetailDistanceUtil;
import com.seibel.lod.util.LevelPosUtil;
import com.seibel.lod.util.LodUtil;
import com.seibel.lod.wrappers.MinecraftWrapper;
@@ -214,8 +214,6 @@ public class LodRenderer
if (lodBufferBuilder.newBuffersAvaliable())
{
// this has to be called after the VBOs have been drawn
// otherwise rubber banding may occur
swapBuffers();
}
@@ -329,16 +327,6 @@ public class LodRenderer
// over the LODs
GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
// replace the buffers used to draw and build,
// this is only done when the createLodBufferGenerationThread
// has finished executing on a parallel thread.
// if (lodBufferBuilder.newBuffersAvaliable())
// {
// // this has to be called after the VBOs have been drawn
// // otherwise rubber banding may occur
// swapBuffers();
// }
// end of internal LOD profiling
profiler.pop();