more refactoring
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@@ -366,7 +366,7 @@ public class LodDimension
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if (regions[x][z] != null)
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{
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minDistance = LevelPosUtil.minDistance(LodUtil.REGION_DETAIL_LEVEL, regionX, regionZ, playerPosX, playerPosZ);
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detail = DetailDistanceUtil.getDistanceTreeCutInverse(minDistance);
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detail = DetailDistanceUtil.getTreeCutDetailFromDistance(minDistance);
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levelToCut = DetailDistanceUtil.getCutLodDetail(detail);
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if (regions[x][z].getMinDetailLevel() > levelToCut)
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{
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@@ -415,7 +415,7 @@ public class LodDimension
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//We require that the region we are checking is loaded with at least this level
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minDistance = LevelPosUtil.minDistance(LodUtil.REGION_DETAIL_LEVEL, regionX, regionZ, playerPosX, playerPosZ);
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detail = DetailDistanceUtil.getDistanceTreeGenInverse(minDistance);
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detail = DetailDistanceUtil.getTreeGenDetailFromDistance(minDistance);
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levelToGen = DetailDistanceUtil.getLodGenDetail(detail).detailLevel;
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if (region == null || region.getGenerationMode() != generationMode)
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{
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@@ -205,7 +205,7 @@ public class LodRegion
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int childSize = 1 << (LodUtil.REGION_DETAIL_LEVEL - childDetailLevel);
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//we have reached the target detail level
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byte targetDetailLevel = DetailDistanceUtil.getLodGenDetail(DetailDistanceUtil.getDistanceGenerationInverse(maxDistance)).detailLevel;
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byte targetDetailLevel = DetailDistanceUtil.getLodGenDetail(DetailDistanceUtil.getGenerationDetailFromDistance(maxDistance)).detailLevel;
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if (targetDetailLevel > detailLevel)
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{
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return;
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@@ -283,7 +283,7 @@ public class LodRegion
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//This is important to avoid any kind of hole in the rendering
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int maxDistance = LevelPosUtil.maxDistance(detailLevel, posX, posZ, playerPosX, playerPosZ, regionPosX, regionPosZ);
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byte supposedLevel = DetailDistanceUtil.getLodDrawDetail(DetailDistanceUtil.getDistanceRenderingInverse(maxDistance));
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byte supposedLevel = DetailDistanceUtil.getLodDrawDetail(DetailDistanceUtil.getDrawDetailFromDistance(maxDistance));
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if (supposedLevel > detailLevel)
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return;
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else if (supposedLevel == detailLevel)
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@@ -3,8 +3,6 @@ package com.seibel.lod.util;
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import com.seibel.lod.config.LodConfig;
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import com.seibel.lod.enums.DistanceGenerationMode;
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import com.seibel.lod.enums.LodResolution;
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import com.seibel.lod.objects.RegionPos;
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import com.seibel.lod.wrappers.MinecraftWrapper;
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public class DetailDistanceUtil
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{
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@@ -32,18 +30,6 @@ public class DetailDistanceUtil
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1,
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1,};
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/*private static int[] maxVerticalData = {
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8,
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8,
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8,
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8,
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8,
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8,
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8,
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8,
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8,
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8,
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8};*/
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private static LodResolution[] lodGenDetails = {
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LodResolution.BLOCK,
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@@ -66,7 +52,7 @@ public class DetailDistanceUtil
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maxDistance = LodConfig.CLIENT.graphics.lodChunkRenderDistance.get() * 16 * 2;
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}
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public static int getDistanceRendering(int detail)
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public static int baseDistanceFunction(int detail)
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{
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int initial;
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int distance = 0;
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@@ -88,7 +74,7 @@ public class DetailDistanceUtil
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return distance;
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}
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public static byte baseInverse(int distance, int minDetail)
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public static byte baseInverseFunction(int distance, int minDetail)
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{
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int initial;
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byte detail = 0;
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@@ -110,46 +96,25 @@ public class DetailDistanceUtil
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return (byte) Math.min(detail, LodUtil.REGION_DETAIL_LEVEL);
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}
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public static byte getDistanceRenderingInverse(int distance)
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public static byte getDrawDetailFromDistance(int distance)
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{
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return baseInverse(distance, minDrawDetail);
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return baseInverseFunction(distance, minDrawDetail);
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}
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public static byte getDistanceGenerationInverse(int distance)
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public static byte getGenerationDetailFromDistance(int distance)
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{
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return baseInverse((int) (distance * genMultiplier), minGenDetail);
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return baseInverseFunction((int) (distance * genMultiplier), minGenDetail);
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}
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public static byte getDistanceTreeCutInverse(int distance)
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public static byte getTreeCutDetailFromDistance(int distance)
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{
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return baseInverse((int) (distance * treeCutMultiplier), minGenDetail);
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return baseInverseFunction((int) (distance * treeCutMultiplier), minGenDetail);
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}
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public static byte getDistanceTreeGenInverse(int distance)
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public static byte getTreeGenDetailFromDistance(int distance)
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{
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return baseInverse((int) (distance * treeGenMultiplier), minGenDetail);
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}
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public static int getDistanceGeneration(int detail)
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{
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if (detail == maxDetail)
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return maxDistance;
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return (int) (getDistanceRendering(detail) * genMultiplier);
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}
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public static int getDistanceTreeCut(int detail)
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{
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if (detail == maxDetail)
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return maxDistance;
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return (int) (getDistanceRendering(detail) * treeCutMultiplier);
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}
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public static int getDistanceTreeGen(int detail)
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{
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if (detail == maxDetail)
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return maxDistance;
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return (int) (getDistanceRendering(detail) * treeGenMultiplier);
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return baseInverseFunction((int) (distance * treeGenMultiplier), minGenDetail);
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}
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public static DistanceGenerationMode getDistanceGenerationMode(int detail)
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@@ -199,13 +164,4 @@ public class DetailDistanceUtil
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return maxVerticalData[LodUtil.clamp(minGenDetail, detail, LodUtil.REGION_DETAIL_LEVEL)];
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}
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public static boolean regionInView(int playerPosX, int playerPosY, int playerPosZ, int xRot, int yRot, int fov, RegionPos regionPos)
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{
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//System.out.println(Math.floorMod((int) mc.player.xRot,360) + " " + Math.floorMod((int) mc.player.yRot,360) + " " + mc.options.fov);
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//System.out.println(mc.player.xRotO + " " + mc.player.yRotO);
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//mc.options.fov;
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return false;
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}
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}
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