Updated the guide
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@@ -122,9 +122,9 @@ public class QuadTreeImage extends JPanel {
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List<Integer> posXs = new ArrayList<>();
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List<Integer> posZs = new ArrayList<>();
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posXs.add(Math.floorDiv(centerX-1, otherWidth));
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posXs.add(Math.floorDiv(startX, otherWidth));
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posXs.add(Math.floorDiv(centerX, otherWidth));
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posZs.add(Math.floorDiv(centerZ-1, otherWidth));
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posZs.add(Math.floorDiv(startZ, otherWidth));
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posZs.add(Math.floorDiv(centerZ, otherWidth));
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for (Integer posXI : posXs) {
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@@ -148,18 +148,18 @@ public class QuadTreeImage extends JPanel {
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Set<DistanceGenerationMode> complexityMask = LodQuadTreeDimension.FULL_COMPLEXITY_MASK;
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/*
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List<LodQuadTreeNode> lodList = new ArrayList<>();
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//The min and max distances should increase quadratically
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int[] distances2 = {100000, 8000, 4000, 2000, 1000, 500, 250, 0};
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for (int h = 0; h <= (9 - 3); h++) {
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lodList.addAll(dim.getNodeToRender(playerX, playerZ, (byte) (9-h), complexityMask, distances2[h], distances2[h+1]));
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}
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System.out.println(lodList.size());
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*/
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System.out.println("Number of node to render "lodList.size());
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/*
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List<LodQuadTreeNode> lodList = dim.getNodes(complexityMask, false, false); //USE THIS TO SEE AL THE LODS
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listOfList.add(lodList);
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*/
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}
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}
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@@ -278,8 +278,8 @@ class MyDrawable {
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g2.setColor(color);
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//g2.fill(shape);
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g2.setStroke(stroke);
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g2.fill(shape);
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//g2.setStroke(stroke);
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g2.draw(shape);
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g2.setColor(oldColor);
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