Quick formatting change and remove a completed TODO
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@@ -22,6 +22,7 @@ import com.seibel.lod.config.LodConfig;
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import com.seibel.lod.objects.LodRegion;
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import com.seibel.lod.util.LodUtil;
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import com.seibel.lod.wrappers.MinecraftWrapper;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.ChunkPos;
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import net.minecraft.util.math.vector.Vector3d;
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@@ -48,7 +49,7 @@ public class RenderUtil
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&& pos.x <= center.x + mc.getRenderDistance())
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&&
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(pos.z >= center.z - mc.getRenderDistance()
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&& pos.z <= center.z + mc.getRenderDistance());
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&& pos.z <= center.z + mc.getRenderDistance());
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}
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/**
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@@ -61,7 +62,7 @@ public class RenderUtil
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&& x <= centerCoordinate + mc.getRenderDistance())
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&&
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(z >= centerCoordinate - mc.getRenderDistance()
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&& z <= centerCoordinate + mc.getRenderDistance());
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&& z <= centerCoordinate + mc.getRenderDistance());
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}
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@@ -77,17 +78,12 @@ public class RenderUtil
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&& i <= lodRadius + halfRadius)
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&&
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(j >= lodRadius - halfRadius
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&& j <= lodRadius + halfRadius);
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&& j <= lodRadius + halfRadius);
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}
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/**
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* Get how much buffer memory would be required for the given radius multiplier
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*
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* issue #62
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* TODO check if this is actually returning the correct memory needed
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* it is possible (albeit unlikely) to have a buffer indexOutOfBounds exception
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* which is caused by the buffer not being big enough.
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*/
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public static int getBufferMemoryForRegion(LodRegion region)
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{
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