fixed fog
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@@ -442,8 +442,8 @@ public class LodRenderer
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if (fogQuality == FogQuality.FANCY)
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{
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RenderSystem.fogStart(farPlaneBlockDistance * 1.2f);
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RenderSystem.fogEnd(farPlaneBlockDistance * 1.41f);
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RenderSystem.fogStart(farPlaneBlockDistance * 0.8f);
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RenderSystem.fogEnd(farPlaneBlockDistance * 1.0f);
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} else if (fogQuality == FogQuality.FAST)
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{
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// for the far fog of the normal chunks
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