improved adj lighting
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@@ -365,7 +365,7 @@ public class LodBufferBuilder
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}
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else
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{
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//Other wise we check if this position is
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//Otherwise, we check if this position is
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data = lodDim.getSingleData(detailLevel, xAdj, zAdj);
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adjData.get(direction)[0] = DataPointUtil.EMPTY_DATA;
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@@ -373,7 +373,7 @@ public class Box
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{
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adjHeight.get(direction)[0] = getMaxY();
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adjDepth.get(direction)[0] = getMinY();
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skyLights.get(direction)[0] = skyLights.get(Direction.UP)[0];
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skyLights.get(direction)[0] = (byte) DataPointUtil.getLightSkyAlt(singleAdjDataPoint); //skyLights.get(Direction.UP)[0];
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}
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else
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{
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@@ -386,32 +386,34 @@ public class Box
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// break since all the other data will be lower
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break;
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}
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else if (depth <= minY && height >= maxY)
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else if (depth <= minY)
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{
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// the adj data is inside the current data
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// don't draw the face
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adjHeight.get(direction)[0] = VOID_FACE;
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adjDepth.get(direction)[0] = VOID_FACE;
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break;
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}
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else if (depth <= minY)//&& height < maxY
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{
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// the adj data intersects the lower part of the current data
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// if this is the only face, use the maxY and break,
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// if there was another face we finish the last one and break
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if (firstFace)
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if (height >= maxY)
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{
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adjHeight.get(direction)[0] = getMaxY();
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adjDepth.get(direction)[0] = height;
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skyLights.get(direction)[0] = skyLights.get(Direction.UP)[0];
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// the adj data is inside the current data
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// don't draw the face
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adjHeight.get(direction)[0] = VOID_FACE;
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adjDepth.get(direction)[0] = VOID_FACE;
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}
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else
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else // height < maxY
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{
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adjDepth.get(direction)[faceToDraw] = height;
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skyLights.get(direction)[faceToDraw] = (byte) DataPointUtil.getLightSkyAlt(singleAdjDataPoint);
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// the adj data intersects the lower part of the current data
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// if this is the only face, use the maxY and break,
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// if there was another face we finish the last one and break
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if (firstFace)
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{
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adjHeight.get(direction)[0] = getMaxY();
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adjDepth.get(direction)[0] = height;
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skyLights.get(direction)[0] = (byte) DataPointUtil.getLightSkyAlt(singleAdjDataPoint); //skyLights.get(Direction.UP)[0];
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}
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else
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{
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adjDepth.get(direction)[faceToDraw] = height;
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skyLights.get(direction)[faceToDraw] = (byte) DataPointUtil.getLightSkyAlt(singleAdjDataPoint);
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}
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toFinish = false;
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faceToDraw++;
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}
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toFinish = false;
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faceToDraw++;
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break;
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}
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else if (height >= maxY)//depth > minY &&
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