Fixed glass color

This commit is contained in:
Leonardo
2021-09-09 14:36:05 +02:00
parent aa3dbe8f32
commit 4f06395557
@@ -34,13 +34,7 @@ import com.seibel.lod.util.LodThreadFactory;
import com.seibel.lod.util.LodUtil;
import com.seibel.lod.wrappers.MinecraftWrapper;
import net.minecraft.block.AbstractPlantBlock;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.BushBlock;
import net.minecraft.block.GrassBlock;
import net.minecraft.block.IGrowable;
import net.minecraft.block.LeavesBlock;
import net.minecraft.block.*;
import net.minecraft.block.material.MaterialColor;
import net.minecraft.world.DimensionType;
import net.minecraft.world.IWorld;
@@ -381,11 +375,10 @@ public class LodBuilder
{
int colorInt = 0;
BlockState blockState = null;
if (chunkSections[i] != null)
{
blockState = chunkSections[i].getBlockState(x, y, z);
colorInt = blockState.materialColor.col;
colorInt = blockState.getBlock().defaultMaterialColor().col;
}
if (colorInt == 0 && config.useSolidBlocksInColorGen)