Add a comment to LodNodeBufferBuilder
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@@ -172,7 +172,7 @@ public class LodNodeBufferBuilder
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// set where this square will be drawn in the world
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double xOffset = (LodQuadTreeNode.CHUNK_WIDTH * i) + // offset by the number of LOD blocks
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startX;
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startX; // offset so the center LOD block is centered underneath the player
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double yOffset = 0;
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double zOffset = (LodQuadTreeNode.CHUNK_WIDTH * j) + startZ;
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