Add improved error reporting and commenting
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@@ -32,6 +32,9 @@ public class GlProxy
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public long lodBuilderGlContext;
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public GLCapabilities lodBuilderGlCapabilities;
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/** This is just used for debugging, hopefuly it can be removed once
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* the context switching is more stable. */
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public Thread lodBuilderOwnerThread = null;
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/**
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* Does this computer's GPU support fancy fog?
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@@ -89,6 +92,10 @@ public class GlProxy
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/**
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* A simple wrapper function to make switching contexts easier
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*
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* @throws IllegalStateException if unable to change to newContext. <br>
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* This expection should never be thrown if
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* switching to GlProxyContext.NONE
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*/
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public void setGlContext(GlProxyContext newContext)
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{
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@@ -121,11 +128,17 @@ public class GlProxy
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}
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if (!WGL.wglMakeCurrent(deviceContext, contextPointer))
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throw new IllegalStateException("Unable to change OpenGL contexts! tried to change to [" + newContext.toString() + "] from [" + currentContext.toString() + "]");
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throw new IllegalStateException("Unable to change OpenGL contexts! tried to change to [" + newContext.toString() + "] from [" + currentContext.toString() + "] lod builder owner thread: " + (lodBuilderOwnerThread != null ? lodBuilderOwnerThread.getName() : "null"));
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if (newContext == GlProxyContext.LOD_BUILDER)
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lodBuilderOwnerThread = Thread.currentThread();
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GL.setCapabilities(newGlCapabilities);
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}
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/**
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* Returns this thread's OpenGL context.
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*/
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public GlProxyContext getGlContext()
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{
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long currentContext = WGL.wglGetCurrentContext();
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