small fix to that light fix
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@@ -448,7 +448,7 @@ public class LodBuilder
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else
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{
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skyLight = world.getBrightness(LightType.SKY, blockPos);
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if (!chunk.isLightCorrect() && (skyLight == 0 || skyLight == 15))
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if (!chunk.isLightCorrect() && (skyLight <= 0 || skyLight >= 15))
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{
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// we don't know what the light here is,
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// lets just take a guess
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