Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
This commit is contained in:
@@ -1,374 +0,0 @@
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/*
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* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
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*
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* Copyright (C) 2020 James Seibel
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.seibel.lod;
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import java.awt.BasicStroke;
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import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.awt.RenderingHints;
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import java.awt.Shape;
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import java.awt.Stroke;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.awt.geom.Rectangle2D;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.List;
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import java.util.Set;
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import javax.swing.JFrame;
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import javax.swing.JPanel;
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import javax.swing.SwingUtilities;
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import javax.swing.Timer;
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import com.seibel.lod.enums.DistanceGenerationMode;
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import com.seibel.lod.objects.LodDataPoint;
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import com.seibel.lod.objects.LodQuadTreeDimension;
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import com.seibel.lod.objects.LodQuadTreeNode;
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import com.seibel.lod.objects.RegionPos;
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import com.seibel.lod.util.BiomeColorsUtils;
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import com.seibel.lod.util.LodUtil;
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import kaptainwutax.biomeutils.source.OverworldBiomeSource;
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import kaptainwutax.mcutils.version.MCVersion;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.ChunkPos;
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/**
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*
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* @author Leonardo Amato
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*
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*/
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@SuppressWarnings("serial")
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public class QuadTreeImage extends JPanel
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{
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private static final int PREF_W = 1024;
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private static final int PREF_H = PREF_W;
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private List<MyDrawable> drawables = new ArrayList<>();
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public QuadTreeImage()
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{
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setBackground(Color.white);
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}
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public void addMyDrawable(MyDrawable myDrawable)
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{
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drawables.add(myDrawable);
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repaint();
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}
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@Override
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// make it bigger
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public Dimension getPreferredSize()
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{
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if (isPreferredSizeSet()) {
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return super.getPreferredSize();
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}
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return new Dimension(PREF_W, PREF_H);
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}
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@Override
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protected void paintComponent(Graphics g)
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{
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super.paintComponent(g);
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Graphics2D g2 = (Graphics2D) g;
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g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
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RenderingHints.VALUE_ANTIALIAS_ON);
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for (MyDrawable myDrawable : drawables) {
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myDrawable.draw(g2);
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}
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}
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public void clearAll()
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{
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drawables.clear();
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repaint();
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}
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private static void createAndShowGui()
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{
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final QuadTreeImage quadTreeImage = new QuadTreeImage();
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JFrame frame = new JFrame("DrawChit");
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frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
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frame.getContentPane().add(quadTreeImage);
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frame.pack();
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frame.setLocationByPlatform(true);
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frame.setVisible(true);
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List<List<LodQuadTreeNode>> listOfList = new ArrayList<>();
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OverworldBiomeSource biomeSource = new OverworldBiomeSource(MCVersion.v1_16_5, 1000);
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//EndBiomeSource biomeSource = new EndBiomeSource(MCVersion.v1_16_5, 1000);
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int sizeOfTheWorld = 32;
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LodQuadTreeDimension dim = new LodQuadTreeDimension(null, null, sizeOfTheWorld);
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//SIMULATING A PLAYER MOVING,
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int[] playerXs = {0, 100, 200, 300, 400, 1000};
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int[] playerZs = {0, 100, 200, 300, 400, 500};
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for (int pos = 0; pos < 1; pos++)
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{
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int playerX = 0 + playerXs[pos]; //2097152
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int playerZ = 0 + playerZs[pos]/2;
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//int sizeOfTheWorld=512; //TRY THIS TO SEE A 250'000 BLOCK RENDER DISTANCE
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dim.move(new RegionPos(Math.floorDiv(playerX, 512), Math.floorDiv(playerZ, 512)));
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/*
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System.out.println(dim.getRegion(0, 0));
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System.out.println(dim.getCenterX());
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System.out.println(dim.getCenterZ());
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System.out.println(dim.getWidth());
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System.out.println("GETTING LOD FROM COORDINATE BEFORE GENERETION");
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System.out.println(dim.getLodFromCoordinates(-6, -6));
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*/
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DistanceGenerationMode[] complexities = {DistanceGenerationMode.BIOME_ONLY, DistanceGenerationMode.BIOME_ONLY, DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT, DistanceGenerationMode.SURFACE, DistanceGenerationMode.SURFACE, DistanceGenerationMode.FEATURES, DistanceGenerationMode.FEATURES, DistanceGenerationMode.FEATURES, DistanceGenerationMode.FEATURES, DistanceGenerationMode.FEATURES};
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int[] distances = {1000000, 8000, 4000, 2000, 1000, 500, 250, 100, 50, 25};
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for (int i = 0; i <= (9-2); i++) {
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List<LodQuadTreeNode> levelToGenerate = dim.getNodesToGenerate(new BlockPos(playerX, 0, playerZ), (byte) (9 - i), complexities[i], distances[i]*2, 0);
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//System.out.println(levelToGenerate);
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for (LodQuadTreeNode node : levelToGenerate) {
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Color color;
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int startX = node.startBlockPos.getX();
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int startZ = node.startBlockPos.getZ();
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int endX = node.endBlockPos.getX();
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int endZ = node.endBlockPos.getZ();
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int centerX = node.center.getX();
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int centerZ = node.center.getZ();
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int width = node.width;
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byte otherLevel = LodUtil.BLOCK_DETAIL_LEVEL;
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int otherWidth = LodUtil.BLOCK_WIDTH;
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List<Integer> posXs = new ArrayList<>();
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List<Integer> posZs = new ArrayList<>();
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posXs.add(Math.floorDiv(startX, otherWidth));
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posXs.add(Math.floorDiv(centerX, otherWidth));
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posZs.add(Math.floorDiv(startZ, otherWidth));
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posZs.add(Math.floorDiv(centerZ, otherWidth));
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for (Integer posXI : posXs) {
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for (Integer posZI : posZs) {
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int posX = posXI.intValue();
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int posZ = posZI.intValue();
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color = BiomeColorsUtils.getColorFromBiomeManual(biomeSource.getBiome(posX, 0, posZ));
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LodQuadTreeNode newNode = new LodQuadTreeNode(otherLevel, posX, posZ, new LodDataPoint(0, 0, color), complexities[i]);
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if (dim.addNode(newNode)) {
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}
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}
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}
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}
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//Set<DistanceGenerationMode> complexityMask = new HashSet<>();
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//complexityMask.add(DistanceGenerationMode.SERVER);
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//complexityMask.add(DistanceGenerationMode.FEATURES);
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//complexityMask.add(DistanceGenerationMode.SURFACE);
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//complexityMask.add(DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT);
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//complexityMask.add(DistanceGenerationMode.BIOME_ONLY);
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Set<DistanceGenerationMode> complexityMask = LodQuadTreeDimension.FULL_COMPLEXITY_MASK;
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List<LodQuadTreeNode> lodList = new ArrayList<>();
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//The min and max distances should increase quadratically
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//int[] distances2 = {100000, 8000, 4000, 2000, 1000, 500, 250, 0};
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int[] distances2 = {0, 250, 500, 1000, 2000, 4000, 8000, 100000};
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for (int h = 0; h <= (9 - 3); h++) {
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lodList.addAll(dim.getNodesToRender(new BlockPos(playerX, 0, playerZ), (byte) (3+h), complexityMask, distances2[h+1], distances2[h]));
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}
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System.out.println("Number of node to render " + lodList.size());
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listOfList.add(lodList);
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System.out.println("Number of list " + listOfList.size());
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/*
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List<LodQuadTreeNode> lodList = dim.getNodes(complexityMask, false, false); //USE THIS TO SEE AL THE LODS
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listOfList.add(lodList);
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*/
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}
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}
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System.out.println("GETTING LOD FROM COORDINATE AFTER GENERETION");
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System.out.println(dim.getLodFromCoordinates(new ChunkPos(0, 100), (byte) 1));
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//FROM THIS POINT ON THE CODE JUST CREATE THE IMAGE
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int timerDelay = 1000;
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System.out.println("STARTING");
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System.out.println(dim.getWidth());
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System.out.println(dim.getCenterX());
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int xOffset = listOfList.stream().mapToInt(x -> x.stream().mapToInt(y -> y.startBlockPos.getX()).min().getAsInt()).min().getAsInt();
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int zOffset = listOfList.stream().mapToInt(x -> x.stream().mapToInt(y -> y.startBlockPos.getZ()).min().getAsInt()).min().getAsInt();
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int maxX = listOfList.stream().mapToInt(x -> x.stream().mapToInt(y -> y.startBlockPos.getX()).max().getAsInt()).min().getAsInt();
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int maxZ = listOfList.stream().mapToInt(x -> x.stream().mapToInt(y -> y.startBlockPos.getZ()).max().getAsInt()).min().getAsInt();
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int maxSize = Math.max(maxX - xOffset, maxZ - zOffset) / 512;
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System.out.println(xOffset);
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System.out.println(zOffset);
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new Timer(timerDelay, new ActionListener() {
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private int drawCount = 0;
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@Override
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public void actionPerformed(ActionEvent e) {
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if (drawCount >= listOfList.size()) {
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drawCount = 0;
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} else {
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if (drawCount == 0) quadTreeImage.clearAll();
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final List<MyDrawable> myDrawables = new ArrayList<>();
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double amp = ((double) 2) / ((double) sizeOfTheWorld);
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Collection<LodQuadTreeNode> lodList = listOfList.get(drawCount);
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for (LodQuadTreeNode data : lodList) {
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Color colorOfComplexity = Color.black;
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switch (data.complexity){
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case NONE:
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colorOfComplexity = Color.black;
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break;
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case BIOME_ONLY:
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colorOfComplexity = Color.red;
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break;
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case BIOME_ONLY_SIMULATE_HEIGHT:
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colorOfComplexity = Color.yellow;
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break;
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case SURFACE:
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colorOfComplexity = Color.blue;
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break;
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case FEATURES:
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colorOfComplexity = Color.cyan;
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break;
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case SERVER:
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colorOfComplexity = Color.green;
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break;
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}
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myDrawables.add(new MyDrawable(new Rectangle2D.Double(
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((data.startBlockPos.getX() - xOffset) * amp),
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((data.startBlockPos.getZ() - zOffset) * amp),
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data.width * amp,
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data.width * amp),
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data.getLodDataPoint().color, new BasicStroke(1)));
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}
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myDrawables.add(new MyDrawable(new Rectangle2D.Double(
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(playerXs[0] - xOffset) * amp,
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(playerZs[0] - zOffset) * amp,
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20,
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20),
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Color.yellow, new BasicStroke(1)));
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for (int k = 0; k < myDrawables.size(); k++) {
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quadTreeImage.addMyDrawable(myDrawables.get(k));
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}
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/*
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BufferedImage img = new BufferedImage(frame.getWidth(), frame.getHeight(), BufferedImage.TYPE_INT_RGB);
|
||||
Graphics2D g2d = img.createGraphics();
|
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frame.printAll(g2d);
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g2d.dispose();
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||||
try {
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ImageIO.write(img, "png", new File("ImgEnd" + drawCount + ".png"));
|
||||
} catch (IOException ioException) {
|
||||
ioException.printStackTrace();
|
||||
}
|
||||
*/
|
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drawCount++;
|
||||
}
|
||||
}
|
||||
}).start();
|
||||
}
|
||||
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public static void main(String[] args)
|
||||
{
|
||||
/*
|
||||
LodQuadTreeDimension dim2 = new LodQuadTreeDimension(null, null, 1);
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||||
dim2.move(10000000,10000000);
|
||||
List<LodQuadTreeNode> levelToGenerate = dim2.getNodesToGenerate(10000000, 10000000, (byte) 7,DistanceGenerationMode.SERVER, (int) 10000, 0);
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||||
System.out.println(levelToGenerate);
|
||||
dim2.addNode(new LodQuadTreeNode((byte) 0,0,0,new LodDataPoint(-1,-1, new Color(100,100,100)),DistanceGenerationMode.SERVER));
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dim2.addNode(new LodQuadTreeNode((byte) 0,256,0,new LodDataPoint(-1,-1, new Color(100,100,100)),DistanceGenerationMode.SERVER));
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dim2.addNode(new LodQuadTreeNode((byte) 0,0,256,new LodDataPoint(-1,-1, new Color(100,100,100)),DistanceGenerationMode.SERVER));
|
||||
dim2.addNode(new LodQuadTreeNode((byte) 0,256,256,new LodDataPoint(-1,-1, new Color(100,100,100)),DistanceGenerationMode.SERVER));
|
||||
levelToGenerate = dim2.getNodesToGenerate(10000000, 10000000, (byte) 7,DistanceGenerationMode.SERVER, (int) 10000, 0);
|
||||
System.out.println(levelToGenerate);
|
||||
|
||||
*/
|
||||
/*
|
||||
System.out.println(DistanceGenerationMode.SERVER.compareTo(DistanceGenerationMode.SERVER));
|
||||
System.out.println(DistanceGenerationMode.NONE.compareTo(DistanceGenerationMode.SERVER));
|
||||
System.out.println(DistanceGenerationMode.SERVER.compareTo(DistanceGenerationMode.NONE));
|
||||
System.out.println(DistanceGenerationMode.BIOME_ONLY.compareTo(DistanceGenerationMode.SURFACE));
|
||||
System.out.println(DistanceGenerationMode.SURFACE.compareTo(DistanceGenerationMode.BIOME_ONLY));
|
||||
System.out.println(DistanceGenerationMode.BIOME_ONLY.compareTo(DistanceGenerationMode.BIOME_ONLY));
|
||||
System.out.println(DistanceGenerationMode.BIOME_ONLY.compareTo(DistanceGenerationMode.NONE));
|
||||
System.out.println(DistanceGenerationMode.NONE.compareTo(DistanceGenerationMode.BIOME_ONLY));
|
||||
|
||||
*/
|
||||
SwingUtilities.invokeLater(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
createAndShowGui();
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
class MyDrawable {
|
||||
private Shape shape;
|
||||
private Color color;
|
||||
private Stroke stroke;
|
||||
|
||||
public MyDrawable(Shape shape, Color color, Stroke stroke) {
|
||||
this.shape = shape;
|
||||
this.color = color;
|
||||
this.stroke = stroke;
|
||||
}
|
||||
|
||||
public Shape getShape() {
|
||||
return shape;
|
||||
}
|
||||
|
||||
public Color getColor() {
|
||||
return color;
|
||||
}
|
||||
|
||||
public Stroke getStroke() {
|
||||
return stroke;
|
||||
}
|
||||
|
||||
public void draw(Graphics2D g2) {
|
||||
Color oldColor = g2.getColor();
|
||||
Stroke oldStroke = g2.getStroke();
|
||||
|
||||
g2.setColor(color);
|
||||
g2.fill(shape);
|
||||
//g2.setStroke(stroke);
|
||||
g2.draw(shape);
|
||||
|
||||
g2.setColor(oldColor);
|
||||
g2.setStroke(oldStroke);
|
||||
}
|
||||
|
||||
public void fill(Graphics2D g2) {
|
||||
Color oldColor = g2.getColor();
|
||||
Stroke oldStroke = g2.getStroke();
|
||||
|
||||
g2.setColor(color);
|
||||
g2.setStroke(stroke);
|
||||
g2.fill(shape);
|
||||
|
||||
g2.setColor(oldColor);
|
||||
g2.setStroke(oldStroke);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -277,7 +277,7 @@ public class LodNodeBufferBuilder
|
||||
|
||||
|
||||
// determine detail level should this LOD be drawn at
|
||||
int distance = (int) Math.sqrt(Math.pow((mc.player.getX() - lod.center.getX()),2) + Math.pow((mc.player.getZ() - lod.center.getZ()),2));
|
||||
int distance = (int) Math.sqrt(Math.pow((mc.player.getX() - lod.getCenter().getX()),2) + Math.pow((mc.player.getZ() - lod.getCenter().getZ()),2));
|
||||
LodDetail detail = LodDetail.getDetailForDistance(LodConfig.CLIENT.maxDrawDetail.get(), distance, maxDistance);
|
||||
|
||||
|
||||
|
||||
@@ -108,8 +108,7 @@ public class LodQuadTree
|
||||
/**
|
||||
* Constructor for level 0 without LodNodeData (region level constructor)
|
||||
*
|
||||
* @param regionX indicate the x region position of the node
|
||||
* @param regionZ indicate the z region position of the node
|
||||
* @param regionPos indicate the region position of the node
|
||||
*/
|
||||
//maybe the use of useLevelCoordinate could be changed. I could use a builder to do all this work.
|
||||
public LodQuadTree(RegionPos regionPos)
|
||||
@@ -122,8 +121,7 @@ public class LodQuadTree
|
||||
*
|
||||
* @param parent parent of this node
|
||||
* @param level level of this note
|
||||
* @param posX position x in the level
|
||||
* @param posZ position z in the level
|
||||
* @param regionPos position of the node
|
||||
*/
|
||||
public LodQuadTree(LodQuadTree parent, byte level, RegionPos regionPos)
|
||||
{
|
||||
@@ -366,7 +364,7 @@ public class LodQuadTree
|
||||
lodNode.combineData(dataList);
|
||||
|
||||
// update sub regions if requested
|
||||
if (lodNode.detailLevel < LodUtil.REGION_DETAIL_LEVEL && recursiveUpdate)
|
||||
if (lodNode.detailLevel < LodUtil.CHUNK_DETAIL_LEVEL && recursiveUpdate)
|
||||
{
|
||||
this.parent.updateRegion(recursiveUpdate);
|
||||
}
|
||||
@@ -439,10 +437,10 @@ public class LodQuadTree
|
||||
int z = playerPos.getZ();
|
||||
|
||||
List<Integer> distances = new ArrayList<>();
|
||||
distances.add((int) Math.sqrt(Math.pow(x - lodNode.startBlockPos.getX(), 2) + Math.pow(z - lodNode.startBlockPos.getZ(), 2)));
|
||||
distances.add((int) Math.sqrt(Math.pow(x - lodNode.startBlockPos.getX(), 2) + Math.pow(z - lodNode.endBlockPos.getZ(), 2)));
|
||||
distances.add((int) Math.sqrt(Math.pow(x - lodNode.endBlockPos.getX(), 2) + Math.pow(z - lodNode.startBlockPos.getZ(), 2)));
|
||||
distances.add((int) Math.sqrt(Math.pow(x - lodNode.endBlockPos.getX(), 2) + Math.pow(z - lodNode.endBlockPos.getZ(), 2)));
|
||||
distances.add((int) Math.sqrt(Math.pow(x - lodNode.getStart().getX(), 2) + Math.pow(z - lodNode.getStart().getZ(), 2)));
|
||||
distances.add((int) Math.sqrt(Math.pow(x - lodNode.getStart().getX(), 2) + Math.pow(z - lodNode.getEnd().getZ(), 2)));
|
||||
distances.add((int) Math.sqrt(Math.pow(x - lodNode.getEnd().getX(), 2) + Math.pow(z - lodNode.getStart().getZ(), 2)));
|
||||
distances.add((int) Math.sqrt(Math.pow(x - lodNode.getEnd().getX(), 2) + Math.pow(z - lodNode.getEnd().getZ(), 2)));
|
||||
|
||||
int min = distances.stream().mapToInt(Integer::intValue).min().getAsInt();
|
||||
int max = distances.stream().mapToInt(Integer::intValue).max().getAsInt();
|
||||
@@ -451,7 +449,8 @@ public class LodQuadTree
|
||||
|
||||
if (targetLevel <= lodNode.detailLevel && ((min <= maxDistance && max >= minDistance)))
|
||||
{
|
||||
// TODO why is !isNodeFull() here?
|
||||
// TODO why is !isNodeFull() here? Becouse if a node is not full then at least one child is missing.
|
||||
// if one child is missing then there would be a hole if you try to render all the other child
|
||||
if (targetLevel == lodNode.detailLevel || !isNodeFull())
|
||||
{
|
||||
// we have either reached the right detail level or this tree isn't full
|
||||
@@ -493,10 +492,10 @@ public class LodQuadTree
|
||||
int z = playerPos.getZ();
|
||||
|
||||
List<Integer> distances = new ArrayList<>();
|
||||
distances.add((int) Math.sqrt(Math.pow(x - lodNode.startBlockPos.getX(), 2) + Math.pow(z - lodNode.startBlockPos.getZ(), 2)));
|
||||
distances.add((int) Math.sqrt(Math.pow(x - lodNode.startBlockPos.getX(), 2) + Math.pow(z - lodNode.endBlockPos.getZ(), 2)));
|
||||
distances.add((int) Math.sqrt(Math.pow(x - lodNode.endBlockPos.getX(), 2) + Math.pow(z - lodNode.startBlockPos.getZ(), 2)));
|
||||
distances.add((int) Math.sqrt(Math.pow(x - lodNode.endBlockPos.getX(), 2) + Math.pow(z - lodNode.endBlockPos.getZ(), 2)));
|
||||
distances.add((int) Math.sqrt(Math.pow(x - lodNode.getStart().getX(), 2) + Math.pow(z - lodNode.getStart().getZ(), 2)));
|
||||
distances.add((int) Math.sqrt(Math.pow(x - lodNode.getStart().getX(), 2) + Math.pow(z - lodNode.getEnd().getZ(), 2)));
|
||||
distances.add((int) Math.sqrt(Math.pow(x - lodNode.getEnd().getX(), 2) + Math.pow(z - lodNode.getStart().getZ(), 2)));
|
||||
distances.add((int) Math.sqrt(Math.pow(x - lodNode.getEnd().getX(), 2) + Math.pow(z - lodNode.getEnd().getZ(), 2)));
|
||||
|
||||
int min = distances.stream().mapToInt(Integer::intValue).min().getAsInt();
|
||||
int max = distances.stream().mapToInt(Integer::intValue).max().getAsInt();
|
||||
@@ -566,10 +565,10 @@ public class LodQuadTree
|
||||
*/
|
||||
public boolean isCoordinateInQuadTree(BlockPos pos)
|
||||
{
|
||||
return (lodNode.startBlockPos.getX() * lodNode.width <= pos.getX() &&
|
||||
lodNode.startBlockPos.getZ() * lodNode.width <= pos.getZ() &&
|
||||
lodNode.endBlockPos.getX() * lodNode.width >= pos.getX() &&
|
||||
lodNode.endBlockPos.getZ() * lodNode.width >= pos.getZ());
|
||||
return (lodNode.getStart().getX() * lodNode.width <= pos.getX() &&
|
||||
lodNode.getStart().getZ() * lodNode.width <= pos.getZ() &&
|
||||
lodNode.getEnd().getX() * lodNode.width >= pos.getX() &&
|
||||
lodNode.getEnd().getZ() * lodNode.width >= pos.getZ());
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -24,6 +24,7 @@ import java.util.Objects;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.handlers.LodQuadTreeDimensionFileHandler;
|
||||
|
||||
import kaptainwutax.mcutils.block.Block;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.gen.Heightmap;
|
||||
|
||||
@@ -67,20 +68,7 @@ public class LodQuadTreeNode
|
||||
/** Indicates the width in blocks of this node. <br>
|
||||
* Goes from 1 to 512 */
|
||||
public final short width;
|
||||
|
||||
// these 4 value indicate the corner of the LOD block
|
||||
// they can be named SW, SE, NW, NE as the cardinal direction.
|
||||
// the start values should always be smaller than the end values.
|
||||
// All this value could be calculated from level, posx, and posz
|
||||
// so they could be removed and replaced with just a getter
|
||||
public final BlockPos startBlockPos;
|
||||
public final BlockPos endBlockPos;
|
||||
|
||||
/**
|
||||
* Indicates the center of the LodNode in absolute block coordinates. This
|
||||
* can be used to calculate distance from the player.
|
||||
*/
|
||||
public final BlockPos center;
|
||||
|
||||
|
||||
/** holds the height, depth, and color data for this Node. */
|
||||
private LodDataPoint lodDataPoint;
|
||||
@@ -116,11 +104,6 @@ public class LodQuadTreeNode
|
||||
|
||||
width = (short) Math.pow(2, detailLevel);
|
||||
|
||||
startBlockPos = new BlockPos(posX * width, 0, posZ * width);
|
||||
endBlockPos = new BlockPos(startBlockPos.getX() + width - 1, 0, startBlockPos.getZ() + width - 1);
|
||||
|
||||
center = new BlockPos(startBlockPos.getX() + width/2, 0, startBlockPos.getZ() + width/2);
|
||||
|
||||
lodDataPoint = new LodDataPoint();
|
||||
|
||||
complexity = DistanceGenerationMode.NONE;
|
||||
@@ -176,11 +159,7 @@ public class LodQuadTreeNode
|
||||
this.posZ = posZ;
|
||||
|
||||
width = (short) Math.pow(2, detailLevel);
|
||||
|
||||
startBlockPos = new BlockPos(posX * width, 0, posZ * width);
|
||||
|
||||
endBlockPos = new BlockPos(startBlockPos.getX() + width - 1, 0, startBlockPos.getZ() + width - 1);
|
||||
center = new BlockPos(startBlockPos.getX() + width/2, 0, startBlockPos.getZ() + width/2);
|
||||
|
||||
|
||||
this.lodDataPoint = lodDataPoint;
|
||||
this.complexity = complexity;
|
||||
@@ -189,7 +168,19 @@ public class LodQuadTreeNode
|
||||
voidNode = false;
|
||||
dontSave = false;
|
||||
}
|
||||
|
||||
|
||||
public BlockPos getStart(){
|
||||
return new BlockPos(posX * width, 0, posZ * width);
|
||||
}
|
||||
|
||||
public BlockPos getEnd(){
|
||||
return new BlockPos(posX * (width + 1) - 1, 0, posZ * (width + 1) - 1);
|
||||
}
|
||||
|
||||
public BlockPos getCenter(){
|
||||
return new BlockPos(posX * width + width/2, 0, posZ * width + width/2);
|
||||
}
|
||||
|
||||
/**
|
||||
* @throws IllegalArgumentException if the data string doesn't have the correct number of delimited entries
|
||||
*/
|
||||
@@ -256,11 +247,6 @@ public class LodQuadTreeNode
|
||||
|
||||
width = (short) Math.pow(2, detailLevel);
|
||||
|
||||
startBlockPos = new BlockPos(posX * width, 0, posZ * width);
|
||||
endBlockPos = new BlockPos(startBlockPos.getX() + width - 1, 0, startBlockPos.getZ() + width - 1);
|
||||
|
||||
center = new BlockPos(startBlockPos.getX() + width/2, 0, startBlockPos.getZ() + width/2);
|
||||
|
||||
dirty = false;
|
||||
dontSave = false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user