Add a warning chat message for the 1.5.0 pre-release

This commit is contained in:
James Seibel
2021-09-24 18:05:05 -05:00
parent 13abed4eb8
commit 3b4e28d74a
@@ -107,7 +107,7 @@ public class ClientProxy
public void renderLods(MatrixStack mcMatrixStack, float partialTicks)
{
// comment out when creating a release
// applyConfigOverrides();
applyConfigOverrides();
// clear any out of date objects
mc.clearFrameObjectCache();
@@ -177,34 +177,37 @@ public class ClientProxy
// remind the developer(s) that the config override is active
if (!configOverrideReminderPrinted)
{
mc.getPlayer().sendMessage(new StringTextComponent("Debug settings enabled!"), mc.getPlayer().getUUID());
//mc.getPlayer().sendMessage(new StringTextComponent("Debug settings enabled!"), mc.getPlayer().getUUID());
// this was changed just for the buggy pre-release, since the code was already here
mc.getPlayer().sendMessage(new StringTextComponent("Warning: LOD mod 1.5 buggy pre-release"), mc.getPlayer().getUUID());
mc.getPlayer().sendMessage(new StringTextComponent("Hic sunt dracones"), mc.getPlayer().getUUID()); // Here be dragons
configOverrideReminderPrinted = true;
}
//LodConfig.CLIENT.debugMode.set(true);
// LodConfig.CLIENT.graphics.drawResolution.set(HorizontalResolution.BLOCK);
// LodConfig.CLIENT.worldGenerator.generationResolution.set(HorizontalResolution.BLOCK);
// requires a world restart?
// LodConfig.CLIENT.worldGenerator.lodQualityMode.set(VerticalQuality.MULTI_LOD);
// LodConfig.CLIENT.worldGenerator.lodQualityMode.set(VerticalQuality.MULTI_LOD);
// LodConfig.CLIENT.graphics.fogDistance.set(FogDistance.FAR);
// LodConfig.CLIENT.graphics.fogDrawOverride.set(FogDrawOverride.ALWAYS_DRAW_FOG_FANCY);
// LodConfig.CLIENT.graphics.shadingMode.set(ShadingMode.DARKEN_SIDES);
// LodConfig.CLIENT.graphics.brightnessMultiplier.set(1.0);
// LodConfig.CLIENT.graphics.saturationMultiplier.set(1.0);
// LodConfig.CLIENT.graphics.fogDistance.set(FogDistance.FAR);
// LodConfig.CLIENT.graphics.fogDrawOverride.set(FogDrawOverride.ALWAYS_DRAW_FOG_FANCY);
// LodConfig.CLIENT.graphics.shadingMode.set(ShadingMode.DARKEN_SIDES);
// LodConfig.CLIENT.graphics.brightnessMultiplier.set(1.0);
// LodConfig.CLIENT.graphics.saturationMultiplier.set(1.0);
// LodConfig.CLIENT.worldGenerator.distanceGenerationMode.set(DistanceGenerationMode.SURFACE);
// LodConfig.CLIENT.graphics.lodChunkRenderDistance.set(64);
// LodConfig.CLIENT.worldGenerator.lodDistanceCalculatorType.set(DistanceCalculatorType.LINEAR);
// LodConfig.CLIENT.worldGenerator.allowUnstableFeatureGeneration.set(false);
// LodConfig.CLIENT.buffers.bufferRebuildPlayerMoveTimeout.set(2000); // 2000
// LodConfig.CLIENT.buffers.bufferRebuildChunkChangeTimeout.set(1000); // 1000
// LodConfig.CLIENT.buffers.bufferRebuildLodChangeTimeout.set(5000); // 5000
// LodConfig.CLIENT.worldGenerator.distanceGenerationMode.set(DistanceGenerationMode.SURFACE);
// LodConfig.CLIENT.graphics.lodChunkRenderDistance.set(64);
// LodConfig.CLIENT.worldGenerator.lodDistanceCalculatorType.set(DistanceCalculatorType.LINEAR);
// LodConfig.CLIENT.worldGenerator.allowUnstableFeatureGeneration.set(false);
// LodConfig.CLIENT.buffers.bufferRebuildPlayerMoveTimeout.set(2000); // 2000
// LodConfig.CLIENT.buffers.bufferRebuildChunkChangeTimeout.set(1000); // 1000
// LodConfig.CLIENT.buffers.bufferRebuildLodChangeTimeout.set(5000); // 5000
LodConfig.CLIENT.debugging.enableDebugKeybindings.set(true);
// LodConfig.CLIENT.debugging.enableDebugKeybindings.set(true);
// LodConfig.CLIENT.debugging.debugMode.set(DebugMode.SHOW_DETAIL);
}