Update the Readme to include IntelliJ install instructions
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@@ -22,18 +22,21 @@ See the Forge Documentation online for more detailed instructions:
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http://mcforge.readthedocs.io/en/latest/gettingstarted/
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Step 1: Create a system variable called "JAVA_MC_HOME" with the location of the JDK 1.8.0_251 (This is needed for gradle to work correctly)
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Step 2: replace JAVA_HOME with JAVA_MC_HOME in gradle.bat
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Step 3: open a command line in the project folder
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Step 4: run the command: "./gradlew geneclipseruns"
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If using Ecplise:
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Step e-1: run the command: "./gradlew geneclipseruns"
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Step e-2: run the command: "./gradlew eclipse"
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Step e-3: Make sure eclipse has the JDK 1.8.0_251 installed. (This is needed so that eclipse can run minecraft)
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Step e-4: Import the project into eclipse
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Step 5: run the command: "./gradlew eclipse"
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If using IntelliJ
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step i-1: open IDEA and import the build.gradle
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step i-2: run the command: "./gradlew genIntellijRuns"
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step i-3: refresh the Gradle project in IDEA if required
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Step 6: Make sure the eclipse has the JDK 1.8.0_251 installed. (This is needed so that eclipse can run minecraft)
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Step 7: Import the project into eclipse
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@@ -42,9 +45,7 @@ compiling
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=========
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Step 1: open a command line in the project folder
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Step 2: run the command: "./gradlew build"
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Step 3: the compiled jar file will be in the folder "build\libs"
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@@ -64,7 +65,7 @@ Note to self
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The Minecraft source code is NOT added to your workspace in a editable way. Minecraft is treated like a normal Library. Sources are there for documentation and research purposes only.
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Source code uses mcp mappings not Mojangs.
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Source code uses Mojang mappings.
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The source code can be 'created' with the ./eclipse command and can be found in the following path:
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minecraft-lod-mod\build\fg_cache\mcp\ VERSION \joined\ RANDOM_STRING \patch\output.jar
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