Make air and Cave air act the same when generating LODs
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@@ -20,11 +20,9 @@ package com.seibel.lod.builders;
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import java.awt.Color;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.logging.Level;
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import com.seibel.lod.enums.DistanceGenerationMode;
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import com.seibel.lod.enums.LodDetail;
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import com.seibel.lod.handlers.LodConfig;
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import com.seibel.lod.objects.LevelPos;
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import com.seibel.lod.objects.LodDataPoint;
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import com.seibel.lod.objects.LodDimension;
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@@ -520,49 +518,51 @@ public class LodBuilder
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* Returns a color int for a given block.
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*/
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private int getColorForBlock(int x, int z, BlockState blockState, Biome biome)
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{
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int colorInt = 0;
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// block special cases
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if (blockState == Blocks.AIR.defaultBlockState())
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{
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Color tmp = LodUtil.intToColor(biome.getGrassColor(x, z));
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tmp = tmp.darker();
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colorInt = LodUtil.colorToInt(tmp);
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} else if (blockState == Blocks.MYCELIUM.defaultBlockState())
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{
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colorInt = MaterialColor.COLOR_LIGHT_GRAY.col;
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}
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// plant life
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{
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int colorInt = 0;
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// block special cases
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if (blockState == Blocks.AIR.defaultBlockState() || blockState == Blocks.CAVE_AIR.defaultBlockState())
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{
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Color tmp = LodUtil.intToColor(biome.getGrassColor(x, z));
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tmp = tmp.darker();
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colorInt = LodUtil.colorToInt(tmp);
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}
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else if (blockState == Blocks.MYCELIUM.defaultBlockState())
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{
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colorInt = MaterialColor.COLOR_LIGHT_GRAY.col;
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}
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// plant life
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else if (blockState.getBlock() instanceof LeavesBlock)
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{
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Color leafColor = LodUtil.intToColor(biome.getFoliageColor()).darker();
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leafColor = leafColor.darker();
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colorInt = LodUtil.colorToInt(leafColor);
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}
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else if ((blockState.getBlock() instanceof GrassBlock || blockState.getBlock() instanceof AbstractPlantBlock
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|| blockState.getBlock() instanceof BushBlock || blockState.getBlock() instanceof IGrowable)
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&& !(blockState.getBlock() == Blocks.BROWN_MUSHROOM || blockState.getBlock() == Blocks.RED_MUSHROOM))
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{
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Color tmp = LodUtil.intToColor(biome.getGrassColor(x, z));
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tmp = tmp.darker();
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colorInt = LodUtil.colorToInt(tmp);
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Color plantColor = LodUtil.intToColor(biome.getGrassColor(x, z));
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plantColor = plantColor.darker();
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colorInt = LodUtil.colorToInt(plantColor);
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}
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// water
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else if (blockState.getBlock() == Blocks.WATER)
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{
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colorInt = biome.getWaterColor();
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}
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// everything else
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else
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{
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colorInt = blockState.materialColor.col;
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}
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return colorInt;
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}
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// water
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else if (blockState.getBlock() == Blocks.WATER)
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{
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colorInt = biome.getWaterColor();
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}
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// everything else
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else
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{
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colorInt = blockState.materialColor.col;
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}
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return colorInt;
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}
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/**
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* Returns a color int for the given biome.
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@@ -639,7 +639,8 @@ public class LodBuilder
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} else
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{
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if (chunkSections[sectionIndex].getBlockState(x, y, z) != null
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&& chunkSections[sectionIndex].getBlockState(x, y, z).getBlock() != Blocks.AIR)
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&& chunkSections[sectionIndex].getBlockState(x, y, z).getBlock() != Blocks.AIR
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&& chunkSections[sectionIndex].getBlockState(x, y, z).getBlock() != Blocks.CAVE_AIR)
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{
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return true;
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}
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