now ignoring isLightCorrect completely, old method is still available

This commit is contained in:
cola98765
2021-10-14 19:29:50 +02:00
parent 905d8bddf3
commit 94bc7fd011
@@ -25,6 +25,7 @@ import com.seibel.lod.enums.VerticalQuality;
import com.seibel.lod.objects.LodDimension;
import com.seibel.lod.objects.LodRegion;
import com.seibel.lod.objects.LodWorld;
import com.seibel.lod.proxy.ClientProxy;
import com.seibel.lod.util.*;
import com.seibel.lod.wrappers.MinecraftWrapper;
import net.minecraft.block.*;
@@ -91,7 +92,7 @@ public class LodBuilder
*/
public int defaultDimensionWidthInRegions = 0;
public static final boolean useExperimentalLighting = false;
public static final boolean useExperimentalLighting = true;
@@ -449,7 +450,7 @@ public class LodBuilder
if (useExperimentalLighting)
{
skyLight = world.getBrightness(LightType.SKY, blockPos);
if (!chunk.isLightCorrect() && (skyLight <= 0 || skyLight >= 15))
if (skyLight <= 0 || skyLight >= 15)
{
// we don't know what the light here is,
// lets just take a guess