now ignoring isLightCorrect completely, old method is still available
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@@ -25,6 +25,7 @@ import com.seibel.lod.enums.VerticalQuality;
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import com.seibel.lod.objects.LodDimension;
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import com.seibel.lod.objects.LodRegion;
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import com.seibel.lod.objects.LodWorld;
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import com.seibel.lod.proxy.ClientProxy;
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import com.seibel.lod.util.*;
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import com.seibel.lod.wrappers.MinecraftWrapper;
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import net.minecraft.block.*;
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@@ -91,7 +92,7 @@ public class LodBuilder
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*/
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public int defaultDimensionWidthInRegions = 0;
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public static final boolean useExperimentalLighting = false;
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public static final boolean useExperimentalLighting = true;
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@@ -449,7 +450,7 @@ public class LodBuilder
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if (useExperimentalLighting)
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{
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skyLight = world.getBrightness(LightType.SKY, blockPos);
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if (!chunk.isLightCorrect() && (skyLight <= 0 || skyLight >= 15))
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if (skyLight <= 0 || skyLight >= 15)
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{
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// we don't know what the light here is,
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// lets just take a guess
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