updated some TODO's

This commit is contained in:
cola98765
2021-10-13 10:15:48 +02:00
parent 30b82e8009
commit 11c419e503
4 changed files with 10 additions and 6 deletions
@@ -582,7 +582,7 @@ public class LodBuilder
// add to the running averages
count = colorMultiplier + count; // TODO shouldn't colorMultiplier be multiplied by?
count += colorMultiplier;
alpha += ColorUtil.getAlpha(color) * colorMultiplier;
red += ColorUtil.getBlue(color) * colorMultiplier;
green += ColorUtil.getGreen(color) * colorMultiplier;
@@ -170,7 +170,7 @@ public class LodNodeGenWorker implements IWorker
// only generate LodChunks if they can
// be added to the current LodDimension
/* TODO i must disable this if, i will find a way to replace it */
/* TODO I must disable this 'if', if I will find a way to replace it */
if (lodDim.regionIsInRange(pos.x / LodUtil.REGION_WIDTH_IN_CHUNKS, pos.z / LodUtil.REGION_WIDTH_IN_CHUNKS))
{
// long startTime = System.currentTimeMillis();
@@ -377,7 +377,7 @@ public class LodNodeGenWorker implements IWorker
lodBuilder.generateLodNodeFromChunk(lodDim, chunk, new LodBuilderConfig(DistanceGenerationMode.SURFACE));
/**TODO if we want to use Biome utils and terrain utils for overworld
/*TODO if we want to use Biome utils and terrain utils for overworld
* lodBuilder.generateLodNodeFromChunk(lodDim, pos ,detailLevel, serverWorld.getSeed());*/
}
@@ -19,7 +19,8 @@ public class PosToRenderContainer
private int regionPosZ;
private int numberOfPosToRender;
private int[] posToRender;
/*TODO this population matrix could be converted to boolean to improve memory use*/
/*TODO this population matrix could be converted to boolean to improve memory use
* no since bools are stored as bytes anyway - cola*/
private byte[][] population;
public PosToRenderContainer(byte minDetail, int regionPosX, int regionPosZ)
@@ -111,7 +111,9 @@ public class SingleLevelContainer implements LevelContainer
{
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
// TODO Improve this using a thread map to long[]
/* TODO Improve this using a thread map to long[]
* actually single level stuff is already kinda deprecated - cola*/
return dataContainer[posX][posZ];
}
@@ -120,7 +122,8 @@ public class SingleLevelContainer implements LevelContainer
{
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
// TODO Improve this using a thread map to long[]
/* TODO Improve this using a thread map to long[]
* actually single level stuff is already kinda deprecated - cola*/
return dataContainer[posX][posZ];
}