small change to far Fog
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@@ -412,11 +412,14 @@ public class LodRenderer
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if (fogQuality == FogQuality.FANCY)
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{
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// for more realistic fog when using FAR
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// RenderSystem.fogStart(farPlaneBlockDistance * 0.1f);
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// RenderSystem.fogEnd(farPlaneBlockDistance * 1.0f);
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RenderSystem.fogStart(farPlaneBlockDistance * 1.5f);
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RenderSystem.fogEnd(farPlaneBlockDistance * 1.8f);
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if(LodConfig.CLIENT.graphics.fogDistance.get() == FogDistance.NEAR_AND_FAR)
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{
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RenderSystem.fogStart(farPlaneBlockDistance * 0.9f);
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RenderSystem.fogEnd(farPlaneBlockDistance * 1.0f);
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}else{
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RenderSystem.fogStart(farPlaneBlockDistance * 0.1f);
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RenderSystem.fogEnd(farPlaneBlockDistance * 1.0f);
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}
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}
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else if (fogQuality == FogQuality.FAST)
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{
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