Maybe fix a OpenGL error?

This commit is contained in:
James Seibel
2021-10-11 23:00:28 -05:00
parent 70e2f7f3e6
commit 51aadc8d39
@@ -716,6 +716,8 @@ public class LodBufferBuilder
}
finally
{
GL11.glFinish();
// close the context so it can be re-used later.
// I'm guessing we can't just leave it because the executor service
// does something that invalidates the OpenGL context.