Disabled a section in the getNearbyLodChunkPosToSkip

This commit is contained in:
Leonardo
2021-09-14 13:45:08 +02:00
parent 145479267d
commit fe02813d17
@@ -334,7 +334,7 @@ public class LodUtil
{
for (int z = centerChunk.z - chunkRenderDist; z < centerChunk.z + chunkRenderDist; z++)
{
if (!lodDim.doesDataExist(LodUtil.CHUNK_DETAIL_LEVEL, x, z))
/*if (!lodDim.doesDataExist(LodUtil.CHUNK_DETAIL_LEVEL, x, z))
continue;
long[] dataVertical = lodDim.getData(LodUtil.CHUNK_DETAIL_LEVEL, x, z);
@@ -347,7 +347,8 @@ public class LodUtil
// don't draw Lod's that are taller than the player
// to prevent LODs being drawn on top of the player
posToSkip.add(new ChunkPos(x, z));
}
}*/
posToSkip.add(new ChunkPos(x, z));
}
}