reversed grass brightness boost as it's better that way at 4+ view distance

This commit is contained in:
cola98765
2021-09-19 16:35:47 +02:00
parent c67a5a5e29
commit cffb17aeb1
@@ -750,7 +750,7 @@ public class LodBuilder
|| blockState.getBlock() instanceof BushBlock || blockState.getBlock() instanceof IGrowable)
&& !(blockState.getBlock() == Blocks.BROWN_MUSHROOM || blockState.getBlock() == Blocks.RED_MUSHROOM))
{
brightness = ColorUtil.applySaturationAndBrightnessMultipliers(getColorTextureForBlock(blockState, blockPos, true),1f, 1.2f);
brightness = getColorTextureForBlock(blockState, blockPos, true);
//colorInt = ColorUtil.changeBrightnessValue(biome.getGrassColor(x, z), brightness);
//colorInt = ColorUtil.applySaturationAndBrightnessMultipliers(biome.getGrassColor(x, z), 1f, 0.65f);
colorInt = ColorUtil.multiplyRGBcolors(biome.getGrassColor(x, z), brightness);