reversed grass brightness boost as it's better that way at 4+ view distance
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@@ -750,7 +750,7 @@ public class LodBuilder
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|| blockState.getBlock() instanceof BushBlock || blockState.getBlock() instanceof IGrowable)
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&& !(blockState.getBlock() == Blocks.BROWN_MUSHROOM || blockState.getBlock() == Blocks.RED_MUSHROOM))
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{
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brightness = ColorUtil.applySaturationAndBrightnessMultipliers(getColorTextureForBlock(blockState, blockPos, true),1f, 1.2f);
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brightness = getColorTextureForBlock(blockState, blockPos, true);
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//colorInt = ColorUtil.changeBrightnessValue(biome.getGrassColor(x, z), brightness);
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//colorInt = ColorUtil.applySaturationAndBrightnessMultipliers(biome.getGrassColor(x, z), 1f, 0.65f);
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colorInt = ColorUtil.multiplyRGBcolors(biome.getGrassColor(x, z), brightness);
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