enable debugging settings in ClientProxy

This commit is contained in:
James Seibel
2021-09-07 19:52:27 -05:00
parent 40321d6e21
commit b4bbabae42
@@ -26,12 +26,8 @@ import com.seibel.lod.builders.LodBuilder;
import com.seibel.lod.builders.worldGeneration.LodNodeGenWorker;
import com.seibel.lod.builders.worldGeneration.LodWorldGenerator;
import com.seibel.lod.config.LodConfig;
import com.seibel.lod.enums.DistanceCalculatorType;
import com.seibel.lod.enums.DistanceGenerationMode;
import com.seibel.lod.enums.FogDistance;
import com.seibel.lod.enums.FogDrawOverride;
import com.seibel.lod.enums.LodDetail;
import com.seibel.lod.enums.ShadingMode;
import com.seibel.lod.objects.LodDimension;
import com.seibel.lod.objects.LodWorld;
import com.seibel.lod.objects.RegionPos;
@@ -123,7 +119,7 @@ public class ClientProxy
// comment out when creating a release
//applyConfigOverrides();
applyConfigOverrides();
// Note to self:
@@ -161,21 +157,21 @@ public class ClientProxy
LodConfig.CLIENT.graphics.maxDrawDetail.set(LodDetail.FULL);
LodConfig.CLIENT.worldGenerator.maxGenerationDetail.set(LodDetail.FULL);
LodConfig.CLIENT.graphics.fogDistance.set(FogDistance.FAR);
LodConfig.CLIENT.graphics.fogDrawOverride.set(FogDrawOverride.ALWAYS_DRAW_FOG_FANCY);
LodConfig.CLIENT.graphics.shadingMode.set(ShadingMode.DARKEN_SIDES);
LodConfig.CLIENT.graphics.brightnessMultiplier.set(1.0);
LodConfig.CLIENT.graphics.saturationMultiplier.set(1.0);
// LodConfig.CLIENT.graphics.fogDistance.set(FogDistance.FAR);
// LodConfig.CLIENT.graphics.fogDrawOverride.set(FogDrawOverride.ALWAYS_DRAW_FOG_FANCY);
// LodConfig.CLIENT.graphics.shadingMode.set(ShadingMode.DARKEN_SIDES);
// LodConfig.CLIENT.graphics.brightnessMultiplier.set(1.0);
// LodConfig.CLIENT.graphics.saturationMultiplier.set(1.0);
LodConfig.CLIENT.worldGenerator.distanceGenerationMode.set(DistanceGenerationMode.SURFACE);
LodConfig.CLIENT.graphics.lodChunkRenderDistance.set(256);
LodConfig.CLIENT.worldGenerator.lodDistanceCalculatorType.set(DistanceCalculatorType.LINEAR);
LodConfig.CLIENT.graphics.lodQuality.set(3);
LodConfig.CLIENT.worldGenerator.allowUnstableFeatureGeneration.set(false);
// LodConfig.CLIENT.worldGenerator.distanceGenerationMode.set(DistanceGenerationMode.SURFACE);
// LodConfig.CLIENT.graphics.lodChunkRenderDistance.set(256);
// LodConfig.CLIENT.worldGenerator.lodDistanceCalculatorType.set(DistanceCalculatorType.LINEAR);
// LodConfig.CLIENT.graphics.lodQuality.set(3);
// LodConfig.CLIENT.worldGenerator.allowUnstableFeatureGeneration.set(false);
LodConfig.CLIENT.buffers.bufferRebuildPlayerMoveTimeout.set(2000); // 2000
LodConfig.CLIENT.buffers.bufferRebuildChunkChangeTimeout.set(1000); // 1000
LodConfig.CLIENT.buffers.bufferRebuildLodChangeTimeout.set(50); // 5000
// LodConfig.CLIENT.buffers.bufferRebuildPlayerMoveTimeout.set(2000); // 2000
// LodConfig.CLIENT.buffers.bufferRebuildChunkChangeTimeout.set(1000); // 1000
// LodConfig.CLIENT.buffers.bufferRebuildLodChangeTimeout.set(50); // 5000
LodConfig.CLIENT.debugging.enableDebugKeybinding.set(true);
}