Removed level pos and data arrays
This commit is contained in:
@@ -1,28 +0,0 @@
|
||||
package com.seibel.lod.builders;
|
||||
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.objects.LevelPos.LevelPos;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
|
||||
/**
|
||||
* @author Leonardo Amato
|
||||
* @version 22-08-2021
|
||||
*/
|
||||
public class GenerationRequest
|
||||
{
|
||||
public final LevelPos levelPos;
|
||||
public final DistanceGenerationMode generationMode;
|
||||
|
||||
public GenerationRequest(LevelPos levelPos, DistanceGenerationMode generationMode)
|
||||
{
|
||||
this.levelPos = levelPos;
|
||||
this.generationMode = generationMode;
|
||||
}
|
||||
|
||||
public ChunkPos getChunkPos()
|
||||
{
|
||||
LevelPos chunkLevelPos = levelPos.getConvertedLevelPos(LodUtil.CHUNK_DETAIL_LEVEL);
|
||||
return new ChunkPos(chunkLevelPos.posX, chunkLevelPos.posZ);
|
||||
}
|
||||
}
|
||||
@@ -20,20 +20,15 @@ package com.seibel.lod.builders;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.Callable;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ConcurrentMap;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.concurrent.Future;
|
||||
import java.util.concurrent.locks.ReentrantLock;
|
||||
|
||||
import org.apache.commons.lang3.mutable.MutableBoolean;
|
||||
import com.seibel.lod.objects.*;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.RegionPos;
|
||||
import com.seibel.lod.objects.LevelPos.LevelPos;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.render.LodRenderer;
|
||||
import com.seibel.lod.util.LodThreadFactory;
|
||||
@@ -49,7 +44,7 @@ import net.minecraft.util.math.ChunkPos;
|
||||
* This object is used to create NearFarBuffer objects.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 9-6-2021
|
||||
* @version 8-24-2021
|
||||
*/
|
||||
public class LodBufferBuilder
|
||||
{
|
||||
@@ -105,15 +100,18 @@ public class LodBufferBuilder
|
||||
*/
|
||||
private ReentrantLock bufferLock = new ReentrantLock();
|
||||
|
||||
private static final int NUMBER_OF_DIRECTION = 4;
|
||||
//in order -x, +x, -z, +z
|
||||
private static final int[][] ADJ_DIRECTION = new int[][]{{-1, 0}, {1, 0}, {0, -1}, {0, 1}};
|
||||
|
||||
private volatile Object[][] setsToRender;
|
||||
private volatile RegionPos center;
|
||||
|
||||
|
||||
/** This is the ChunkPos the player was at the last time the buffers were built.
|
||||
* IE the center of the buffers last time they were built */
|
||||
private volatile ChunkPos drawableCenterChunkPos = new ChunkPos(0,0);
|
||||
private volatile ChunkPos buildableCenterChunkPos = new ChunkPos(0,0);
|
||||
|
||||
|
||||
|
||||
public LodBufferBuilder()
|
||||
{
|
||||
|
||||
@@ -148,6 +146,8 @@ public class LodBufferBuilder
|
||||
ChunkPos playerChunkPos = new ChunkPos(playerBlockPos);
|
||||
BlockPos playerBlockPosRounded = playerChunkPos.getWorldPosition();
|
||||
|
||||
// this will be the center of the VBOs once they have been built
|
||||
buildableCenterChunkPos = playerChunkPos;
|
||||
|
||||
Thread thread = new Thread(() ->
|
||||
{
|
||||
@@ -165,8 +165,11 @@ public class LodBufferBuilder
|
||||
ArrayList<Callable<Boolean>> nodeToRenderThreads = new ArrayList<>(lodDim.regions.length * lodDim.regions.length);
|
||||
|
||||
startBuffers(fullRegen, lodDim);
|
||||
|
||||
|
||||
|
||||
// =====================//
|
||||
// RENDERING PART //
|
||||
// =====================//
|
||||
|
||||
RegionPos playerRegionPos = new RegionPos(playerChunkPos);
|
||||
if (center == null)
|
||||
center = playerRegionPos;
|
||||
@@ -176,16 +179,8 @@ public class LodBufferBuilder
|
||||
|
||||
if (setsToRender.length != lodDim.regions.length)
|
||||
setsToRender = new Object[lodDim.regions.length][lodDim.regions.length];
|
||||
|
||||
// this will be the center of the VBOs once they have been built
|
||||
buildableCenterChunkPos = playerChunkPos;
|
||||
|
||||
|
||||
RegionPos worldRegionOffset = new RegionPos(playerRegionPos.x - lodDim.getCenterX(), playerRegionPos.z - lodDim.getCenterZ());
|
||||
if (worldRegionOffset.x != 0 || worldRegionOffset.z != 0)
|
||||
{
|
||||
move(worldRegionOffset, Math.floorDiv(lodDim.getWidth(), 2));
|
||||
}
|
||||
|
||||
|
||||
for (int xRegion = 0; xRegion < lodDim.regions.length; xRegion++)
|
||||
{
|
||||
@@ -199,117 +194,98 @@ public class LodBufferBuilder
|
||||
|
||||
// local position in the vbo and bufferBuilder arrays
|
||||
BufferBuilder currentBuffer = buildableBuffers[xRegion][zRegion];
|
||||
|
||||
LodRegion region = lodDim.getRegion(regionPos.x, regionPos.z);
|
||||
if (region == null) continue;
|
||||
byte minDetail = region.getMinDetailLevel();
|
||||
// make sure the buffers weren't
|
||||
// changed while we were running this method
|
||||
if (currentBuffer == null || (currentBuffer != null && !currentBuffer.building()))
|
||||
return;
|
||||
|
||||
//previous setToRender chache
|
||||
if (setsToRender[xRegion][zRegion] == null)
|
||||
{
|
||||
setsToRender[xRegion][zRegion] = new ConcurrentHashMap<LevelPos, MutableBoolean>();
|
||||
}
|
||||
ConcurrentMap<LevelPos, MutableBoolean> nodeToRender = (ConcurrentMap<LevelPos, MutableBoolean>) setsToRender[xRegion][zRegion];
|
||||
final int xR = xRegion;
|
||||
final int zR = zRegion;
|
||||
Callable<Boolean> dataToRenderThread = () ->
|
||||
{
|
||||
|
||||
//previous setToRender chache
|
||||
if (setsToRender[xR][zR] == null)
|
||||
{
|
||||
setsToRender[xR][zR] = new PosToRenderContainer(minDetail, regionPos.x, regionPos.z);
|
||||
}
|
||||
PosToRenderContainer posToRender = (PosToRenderContainer) setsToRender[xR][zR];
|
||||
posToRender.clear(minDetail, regionPos.x, regionPos.z);
|
||||
|
||||
lodDim.getDataToRender(
|
||||
nodeToRender,
|
||||
posToRender,
|
||||
regionPos,
|
||||
playerBlockPosRounded.getX(),
|
||||
playerBlockPosRounded.getZ());
|
||||
|
||||
byte detailLevel;
|
||||
int posX;
|
||||
int posZ;
|
||||
byte detailLevel;
|
||||
int xAdj;
|
||||
int zAdj;
|
||||
int chunkXdist;
|
||||
int chunkZdist;
|
||||
short gameChunkRenderDistance = (short) (renderer.vanillaRenderedChunks.length/2 - 1);
|
||||
for (LevelPos posToRender : nodeToRender.keySet())
|
||||
short gameChunkRenderDistance = (short) (renderer.vanillaRenderedChunks.length / 2 - 1);
|
||||
long lodData;
|
||||
long[] adjData;
|
||||
for (int index = 0; index < posToRender.getNumberOfPos(); index++)
|
||||
{
|
||||
if (!nodeToRender.get(posToRender).booleanValue())
|
||||
detailLevel = posToRender.getNthDetailLevel(index);
|
||||
posX = posToRender.getNthPosX(index);
|
||||
posZ = posToRender.getNthPosZ(index);
|
||||
// skip any chunks that Minecraft is going to render
|
||||
chunkXdist = LevelPosUtil.getChunkPos(detailLevel, posX) - playerChunkPos.x;
|
||||
chunkZdist = LevelPosUtil.getChunkPos(detailLevel, posZ) - playerChunkPos.z;
|
||||
if (gameChunkRenderDistance >= Math.abs(chunkXdist)
|
||||
&& gameChunkRenderDistance >= Math.abs(chunkZdist)
|
||||
&& detailLevel <= LodUtil.CHUNK_DETAIL_LEVEL
|
||||
&& renderer.vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance + 1])
|
||||
{
|
||||
nodeToRender.remove(posToRender);
|
||||
continue;
|
||||
}
|
||||
nodeToRender.get(posToRender).setFalse();
|
||||
// skip any chunks that Minecraft is going to render
|
||||
chunkXdist = posToRender.getChunkPosX() - playerChunkPos.x;
|
||||
chunkZdist = posToRender.getChunkPosZ() - playerChunkPos.z;
|
||||
if(gameChunkRenderDistance >= Math.abs(chunkXdist) && gameChunkRenderDistance >= Math.abs(chunkZdist) && posToRender.detailLevel <= LodUtil.CHUNK_DETAIL_LEVEL)
|
||||
{
|
||||
if (renderer.vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance + 1])
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
posX = posToRender.posX;
|
||||
posZ = posToRender.posZ;
|
||||
detailLevel = posToRender.detailLevel;
|
||||
// skip any chunks that Minecraft is going to render
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
boolean disableFix = false;
|
||||
if (lodDim.doesDataExist(posToRender.clone()))
|
||||
if (lodDim.doesDataExist(detailLevel, posX, posZ))
|
||||
{
|
||||
short[] lodData = lodDim.getData(posToRender);
|
||||
short[][][] adjData = new short[2][2][];
|
||||
/**TODO The following two for are too complex*/
|
||||
for (int x : new int[]{0, 1})
|
||||
lodData = lodDim.getData(detailLevel, posX, posZ);
|
||||
adjData = new long[NUMBER_OF_DIRECTION];
|
||||
for (int direction = 0; direction < NUMBER_OF_DIRECTION; direction++)
|
||||
{
|
||||
posToRender.changeParameters(detailLevel, posX + x * 2 - 1, posZ);
|
||||
chunkXdist = posToRender.getChunkPosX() - playerChunkPos.x;
|
||||
chunkZdist = posToRender.getChunkPosZ() - playerChunkPos.z;
|
||||
if(gameChunkRenderDistance >= Math.abs(chunkXdist) && gameChunkRenderDistance >= Math.abs(chunkZdist))
|
||||
xAdj = posX + ADJ_DIRECTION[direction][0];
|
||||
zAdj = posZ + ADJ_DIRECTION[direction][1];
|
||||
chunkXdist = LevelPosUtil.getChunkPos(detailLevel,xAdj) - playerChunkPos.x;
|
||||
chunkZdist = LevelPosUtil.getChunkPos(detailLevel,xAdj) - playerChunkPos.z;
|
||||
|
||||
if (gameChunkRenderDistance >= Math.abs(chunkXdist) && gameChunkRenderDistance >= Math.abs(chunkZdist))
|
||||
{
|
||||
if (!renderer.vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance + 1]
|
||||
&& (nodeToRender.containsKey(posToRender) || disableFix))
|
||||
&& (posToRender.contains(detailLevel, xAdj, zAdj) || disableFix))
|
||||
{
|
||||
adjData[0][x] = lodDim.getData(posToRender);
|
||||
adjData[direction]= lodDim.getData(detailLevel, xAdj, zAdj);
|
||||
}
|
||||
}else{
|
||||
if (nodeToRender.containsKey(posToRender) || disableFix)
|
||||
{
|
||||
adjData[0][x] = lodDim.getData(posToRender);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int z : new int[]{0, 1})
|
||||
{
|
||||
posToRender.changeParameters(detailLevel, posX, posZ + z * 2 - 1);
|
||||
chunkXdist = posToRender.getChunkPosX() - playerChunkPos.x;
|
||||
chunkZdist = posToRender.getChunkPosZ() - playerChunkPos.z;
|
||||
if(gameChunkRenderDistance >= Math.abs(chunkXdist) && gameChunkRenderDistance >= Math.abs(chunkZdist))
|
||||
} else
|
||||
{
|
||||
if (!renderer.vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance+ 1]
|
||||
&& (nodeToRender.containsKey(posToRender) || disableFix))
|
||||
if (posToRender.contains(detailLevel, xAdj, zAdj) || disableFix)
|
||||
{
|
||||
adjData[1][z] = lodDim.getData(posToRender);
|
||||
}
|
||||
}else{
|
||||
if (nodeToRender.containsKey(posToRender) || disableFix)
|
||||
{
|
||||
adjData[1][z] = lodDim.getData(posToRender);
|
||||
|
||||
adjData[direction] = lodDim.getData(detailLevel, xAdj, zAdj);
|
||||
}
|
||||
}
|
||||
}
|
||||
posToRender.changeParameters(detailLevel, posX, posZ);
|
||||
|
||||
LodConfig.CLIENT.graphics.lodTemplate.get().template.addLodToBuffer(currentBuffer, playerBlockPosRounded, lodData, adjData,
|
||||
posToRender, renderer.previousDebugMode);
|
||||
LodConfig.CLIENT.graphics.lodTemplate.get().template.addLodToBuffer(currentBuffer, playerBlockPos, lodData, adjData,
|
||||
detailLevel, posX, posZ, renderer.previousDebugMode);
|
||||
}
|
||||
} catch (ArrayIndexOutOfBoundsException e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
return false;
|
||||
}
|
||||
|
||||
}// for pos to in list to render
|
||||
|
||||
// the thread executed successfully
|
||||
return true;
|
||||
};
|
||||
@@ -344,7 +320,7 @@ public class LodBufferBuilder
|
||||
// ClientProxy.LOGGER.info("Buffer Build time: " + buildTime + " ms" + '\n' +
|
||||
// "Tree cutting time: " + treeTime + " ms" + '\n' +
|
||||
// "Rendering time: " + renderingTime + " ms");
|
||||
|
||||
|
||||
// mark that the buildable buffers as ready to swap
|
||||
switchVbos = true;
|
||||
} catch (Exception e)
|
||||
@@ -367,110 +343,12 @@ public class LodBufferBuilder
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
|
||||
mainGenThread.execute(thread);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Move the center of this LodDimension and move all owned
|
||||
* regions over by the given x and z offset. <br><br>
|
||||
* <p>
|
||||
* Synchronized to prevent multiple moves happening on top of each other.
|
||||
*/
|
||||
public void move(RegionPos regionOffset, int width)
|
||||
{
|
||||
int xOffset = regionOffset.x;
|
||||
int zOffset = regionOffset.z;
|
||||
|
||||
// if the x or z offset is equal to or greater than
|
||||
// the total size, just delete the current data
|
||||
// and update the centerX and/or centerZ
|
||||
if (Math.abs(xOffset) >= width || Math.abs(zOffset) >= width)
|
||||
{
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
for (int z = 0; z < width; z++)
|
||||
{
|
||||
setsToRender[x][z] = null;
|
||||
}
|
||||
}
|
||||
|
||||
// update the new center
|
||||
center.x += xOffset;
|
||||
center.z += zOffset;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// X
|
||||
if (xOffset > 0)
|
||||
{
|
||||
// move everything over to the left (as the center moves to the right)
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
for (int z = 0; z < width; z++)
|
||||
{
|
||||
if (x + xOffset < width)
|
||||
setsToRender[x][z] = setsToRender[x + xOffset][z];
|
||||
else
|
||||
setsToRender[x][z] = null;
|
||||
}
|
||||
}
|
||||
} else
|
||||
{
|
||||
// move everything over to the right (as the center moves to the left)
|
||||
for (int x = width - 1; x >= 0; x--)
|
||||
{
|
||||
for (int z = 0; z < width; z++)
|
||||
{
|
||||
if (x + xOffset >= 0)
|
||||
setsToRender[x][z] = setsToRender[x + xOffset][z];
|
||||
else
|
||||
setsToRender[x][z] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Z
|
||||
if (zOffset > 0)
|
||||
{
|
||||
// move everything up (as the center moves down)
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
for (int z = 0; z < width; z++)
|
||||
{
|
||||
if (z + zOffset < width)
|
||||
setsToRender[x][z] = setsToRender[x][z + zOffset];
|
||||
else
|
||||
setsToRender[x][z] = null;
|
||||
}
|
||||
}
|
||||
} else
|
||||
{
|
||||
// move everything down (as the center moves up)
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
for (int z = width - 1; z >= 0; z--)
|
||||
{
|
||||
if (z + zOffset >= 0)
|
||||
setsToRender[x][z] = setsToRender[x][z + zOffset];
|
||||
else
|
||||
setsToRender[x][z] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// update the new center
|
||||
center.x += xOffset;
|
||||
center.z += zOffset;
|
||||
}
|
||||
|
||||
//===============================//
|
||||
// BufferBuilder related methods //
|
||||
//===============================//
|
||||
@@ -573,7 +451,6 @@ public class LodBufferBuilder
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get the newly created VBOs
|
||||
*/
|
||||
@@ -586,9 +463,9 @@ public class LodBufferBuilder
|
||||
VertexBuffer[][] tmp = drawableVbos;
|
||||
drawableVbos = buildableVbos;
|
||||
buildableVbos = tmp;
|
||||
|
||||
|
||||
drawableCenterChunkPos = buildableCenterChunkPos;
|
||||
|
||||
|
||||
// the vbos have been swapped
|
||||
switchVbos = false;
|
||||
bufferLock.unlock();
|
||||
@@ -603,7 +480,7 @@ public class LodBufferBuilder
|
||||
{
|
||||
public VertexBuffer[][] vbos;
|
||||
public ChunkPos drawableCenterChunkPos;
|
||||
|
||||
|
||||
public VertexBuffersAndOffset(VertexBuffer[][] newVbos, ChunkPos newDrawableCenterChunkPos)
|
||||
{
|
||||
vbos = newVbos;
|
||||
|
||||
@@ -20,19 +20,18 @@ package com.seibel.lod.builders;
|
||||
import java.awt.Color;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.logging.Level;
|
||||
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.enums.LodDetail;
|
||||
import com.seibel.lod.objects.DataPoint;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.LodWorld;
|
||||
import com.seibel.lod.objects.LevelPos.LevelPos;
|
||||
import com.seibel.lod.objects.*;
|
||||
import com.seibel.lod.util.ColorUtil;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LodThreadFactory;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.wrapper.MinecraftWrapper;
|
||||
|
||||
import com.seibel.lod.wrapper.MinecraftWrapper;
|
||||
import com.sun.org.apache.xpath.internal.operations.Bool;
|
||||
import net.minecraft.block.AbstractPlantBlock;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
@@ -41,6 +40,7 @@ import net.minecraft.block.GrassBlock;
|
||||
import net.minecraft.block.IGrowable;
|
||||
import net.minecraft.block.LeavesBlock;
|
||||
import net.minecraft.block.material.MaterialColor;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.world.DimensionType;
|
||||
import net.minecraft.world.IWorld;
|
||||
import net.minecraft.world.biome.Biome;
|
||||
@@ -131,7 +131,6 @@ public class LodBuilder
|
||||
generateLodNodeFromChunk(lodDim, chunk, new LodBuilderConfig(generationMode));
|
||||
} catch (IllegalArgumentException | NullPointerException e)
|
||||
{
|
||||
System.out.println("Chunk pos " + chunk.getPos());
|
||||
e.printStackTrace();
|
||||
// if the world changes while LODs are being generated
|
||||
// they will throw errors as they try to access things that no longer
|
||||
@@ -161,7 +160,6 @@ public class LodBuilder
|
||||
public void generateLodNodeFromChunk(LodDimension lodDim, IChunk chunk, LodBuilderConfig config)
|
||||
throws IllegalArgumentException
|
||||
{
|
||||
|
||||
if (chunk == null)
|
||||
throw new IllegalArgumentException("generateLodFromChunk given a null chunk");
|
||||
|
||||
@@ -169,17 +167,22 @@ public class LodBuilder
|
||||
int startZ;
|
||||
int endX;
|
||||
int endZ;
|
||||
short[] color;
|
||||
int color;
|
||||
short height;
|
||||
short depth;
|
||||
short[] data;
|
||||
LevelPos levelPos = new LevelPos((byte) 0, 0, 0);
|
||||
levelPos.changeParameters(LodUtil.CHUNK_DETAIL_LEVEL, chunk.getPos().x, chunk.getPos().z);
|
||||
levelPos.convert(LodUtil.REGION_DETAIL_LEVEL);
|
||||
long data;
|
||||
try
|
||||
{
|
||||
byte minDetailLevel = lodDim.getRegion(levelPos).getMinDetailLevel();
|
||||
LodDetail detail = DetailDistanceUtil.getLodGenDetail(minDetailLevel);
|
||||
LodDetail detail;
|
||||
LodRegion region = lodDim.getRegion(chunk.getPos().getRegionX(), chunk.getPos().getRegionZ());
|
||||
if (region == null)
|
||||
return;
|
||||
byte minDetailLevel = region.getMinDetailLevel();
|
||||
detail = DetailDistanceUtil.getLodGenDetail(minDetailLevel);
|
||||
|
||||
byte detailLevel = detail.detailLevel;
|
||||
int posX;
|
||||
int posZ;
|
||||
for (int i = 0; i < detail.dataPointLengthCount * detail.dataPointLengthCount; i++)
|
||||
{
|
||||
startX = detail.startX[i];
|
||||
@@ -199,23 +202,23 @@ public class LodBuilder
|
||||
startZ, endX, endZ);
|
||||
depth = 0;
|
||||
}
|
||||
levelPos.changeParameters((byte) 0,
|
||||
chunk.getPos().x * 16 + startX,
|
||||
chunk.getPos().z * 16 + startZ);
|
||||
levelPos.convert(detail.detailLevel);
|
||||
posX = LevelPosUtil.convert((byte) 0, chunk.getPos().x * 16 + startX, detail.detailLevel);
|
||||
posZ = LevelPosUtil.convert((byte) 0, chunk.getPos().z * 16 + startZ, detail.detailLevel);
|
||||
boolean isServer = config.distanceGenerationMode == DistanceGenerationMode.SERVER;
|
||||
data = DataPoint.createDataPoint(height, depth, color[0], color[1], color[2]);
|
||||
lodDim.addData(levelPos,
|
||||
data = DataPoint.createDataPoint(height, depth, ColorUtil.getRed(color), ColorUtil.getGreen(color), ColorUtil.getBlue(color));
|
||||
lodDim.addData(detailLevel,
|
||||
posX,
|
||||
posZ,
|
||||
data,
|
||||
false,
|
||||
isServer);
|
||||
}
|
||||
levelPos.changeParameters(LodUtil.CHUNK_DETAIL_LEVEL, chunk.getPos().x, chunk.getPos().z);
|
||||
lodDim.updateData(levelPos);
|
||||
lodDim.updateData(LodUtil.CHUNK_DETAIL_LEVEL, chunk.getPos().x, chunk.getPos().z);
|
||||
} catch (Exception e)
|
||||
{
|
||||
//e.printStackTrace();
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -352,8 +355,8 @@ public class LodBuilder
|
||||
* otherwise only use the block's
|
||||
* material color
|
||||
*/
|
||||
private short[] generateLodColorForArea(IChunk chunk, LodBuilderConfig config, int startX, int startZ, int endX,
|
||||
int endZ)
|
||||
private int generateLodColorForArea(IChunk chunk, LodBuilderConfig config, int startX, int startZ, int endX,
|
||||
int endZ)
|
||||
{
|
||||
ChunkSection[] chunkSections = chunk.getSections();
|
||||
|
||||
@@ -427,8 +430,7 @@ public class LodBuilder
|
||||
red /= numbOfBlocks;
|
||||
green /= numbOfBlocks;
|
||||
blue /= numbOfBlocks;
|
||||
|
||||
return new short[]{(short) red, (short) green, (short) blue};
|
||||
return ColorUtil.rgbToInt(red,green,blue);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
package com.seibel.lod.builders.lodTemplates;
|
||||
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.objects.LevelPos.LevelPos;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
@@ -32,8 +31,8 @@ import net.minecraft.util.math.BlockPos;
|
||||
*/
|
||||
public abstract class AbstractLodTemplate
|
||||
{
|
||||
public abstract void addLodToBuffer(BufferBuilder buffer, BlockPos playerBlockPos, short[] data, short[][][] adjData,
|
||||
LevelPos levelPos, DebugMode debugging);
|
||||
public abstract void addLodToBuffer(BufferBuilder buffer, BlockPos bufferCenterBlockPos, long data, long[] adjData,
|
||||
byte detailLevel, int posX, int posZ,DebugMode debugging);
|
||||
|
||||
/**
|
||||
* add the given position and color to the buffer
|
||||
|
||||
@@ -21,7 +21,7 @@ import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.enums.ShadingMode;
|
||||
import com.seibel.lod.objects.DataPoint;
|
||||
import com.seibel.lod.objects.LevelPos.LevelPos;
|
||||
import com.seibel.lod.objects.LevelPosUtil;
|
||||
import com.seibel.lod.util.ColorUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
@@ -35,71 +35,63 @@ import net.minecraft.util.math.BlockPos;
|
||||
* Builds LODs as rectangular prisms.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 9-6-2021
|
||||
* @version 8-10-2021
|
||||
*/
|
||||
public class CubicLodTemplate extends AbstractLodTemplate
|
||||
{
|
||||
private final int CULL_OFFSET = 16;
|
||||
|
||||
|
||||
public CubicLodTemplate()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void addLodToBuffer(BufferBuilder buffer, BlockPos bufferCenterBlockPos, short[] data, short[][][] adjData,
|
||||
LevelPos levelPos, DebugMode debugging)
|
||||
public void addLodToBuffer(BufferBuilder buffer, BlockPos playerBlockPos, long data, long[] adjData,
|
||||
byte detailLevel, int posX, int posZ,DebugMode debugging)
|
||||
{
|
||||
AxisAlignedBB bbox;
|
||||
|
||||
int width = 1 << levelPos.detailLevel;
|
||||
|
||||
int width = 1 << detailLevel;
|
||||
|
||||
// add each LOD for the detail level
|
||||
bbox = generateBoundingBox(
|
||||
DataPoint.getHeight(data),
|
||||
DataPoint.getDepth(data),
|
||||
width,
|
||||
levelPos.posX * width,
|
||||
posX * width,
|
||||
0,
|
||||
levelPos.posZ * width,
|
||||
bufferCenterBlockPos);
|
||||
|
||||
posZ * width);
|
||||
|
||||
int color = DataPoint.getColor(data);
|
||||
if (debugging != DebugMode.OFF)
|
||||
{
|
||||
color = LodUtil.DEBUG_DETAIL_LEVEL_COLORS[levelPos.detailLevel].getRGB();
|
||||
color = LodUtil.DEBUG_DETAIL_LEVEL_COLORS[detailLevel].getRGB();
|
||||
}
|
||||
|
||||
|
||||
if (bbox != null)
|
||||
{
|
||||
addBoundingBoxToBuffer(buffer, bbox, color, bufferCenterBlockPos, adjData);
|
||||
addBoundingBoxToBuffer(buffer, bbox, color, playerBlockPos, adjData);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
private AxisAlignedBB generateBoundingBox(int height, int depth, int width, double xOffset, double yOffset, double zOffset, BlockPos bufferCenterBlockPos)
|
||||
|
||||
private AxisAlignedBB generateBoundingBox(int height, int depth, int width, double xOffset, double yOffset, double zOffset)
|
||||
{
|
||||
// don't add an LOD if it is empty
|
||||
if (height == -1 && depth == -1)
|
||||
return null;
|
||||
|
||||
|
||||
if (depth == height)
|
||||
{
|
||||
// if the top and bottom points are at the same height
|
||||
// render this LOD as 1 block thick
|
||||
height++;
|
||||
}
|
||||
|
||||
// offset the AABB by it's x/z position in the world since
|
||||
// it uses doubles to specify its location, unlike the model view matrix
|
||||
// which only uses floats
|
||||
double x = -bufferCenterBlockPos.getX();
|
||||
double z = -bufferCenterBlockPos.getZ();
|
||||
|
||||
return new AxisAlignedBB(0, depth, 0, width, height, width).move(xOffset, yOffset, zOffset).move(x, 0, z);
|
||||
|
||||
return new AxisAlignedBB(0, depth, 0, width, height, width).move(xOffset, yOffset, zOffset);
|
||||
}
|
||||
|
||||
private void addBoundingBoxToBuffer(BufferBuilder buffer, AxisAlignedBB bb, int c, BlockPos playerBlockPos, short[][][] adjData)
|
||||
|
||||
private void addBoundingBoxToBuffer(BufferBuilder buffer, AxisAlignedBB bb, int c, BlockPos playerBlockPos, long[] adjData)
|
||||
{
|
||||
int topColor = c;
|
||||
int bottomColor = c;
|
||||
@@ -107,7 +99,7 @@ public class CubicLodTemplate extends AbstractLodTemplate
|
||||
int southColor = c;
|
||||
int westColor = c;
|
||||
int eastColor = c;
|
||||
|
||||
|
||||
// darken the bottom and side colors if requested
|
||||
if (LodConfig.CLIENT.graphics.shadingMode.get() == ShadingMode.DARKEN_SIDES)
|
||||
{
|
||||
@@ -123,11 +115,11 @@ public class CubicLodTemplate extends AbstractLodTemplate
|
||||
westColor = ColorUtil.applyShade(c, mc.level.getShade(Direction.WEST, true));
|
||||
eastColor = ColorUtil.applyShade(c, mc.level.getShade(Direction.EAST, true));
|
||||
}
|
||||
|
||||
|
||||
// apply the user specified saturation and brightness
|
||||
float saturationMultiplier = LodConfig.CLIENT.graphics.saturationMultiplier.get().floatValue();
|
||||
float brightnessMultiplier = LodConfig.CLIENT.graphics.brightnessMultiplier.get().floatValue();
|
||||
|
||||
|
||||
if (saturationMultiplier != 1 || brightnessMultiplier != 1)
|
||||
{
|
||||
topColor = ColorUtil.applySaturationAndBrightnessMultipliers(topColor, saturationMultiplier, brightnessMultiplier);
|
||||
@@ -139,8 +131,8 @@ public class CubicLodTemplate extends AbstractLodTemplate
|
||||
}
|
||||
int minY;
|
||||
int maxY;
|
||||
short[] data;
|
||||
|
||||
long data;
|
||||
|
||||
int red;
|
||||
int green;
|
||||
int blue;
|
||||
@@ -171,83 +163,7 @@ public class CubicLodTemplate extends AbstractLodTemplate
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.maxZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.minZ, red, green, blue, alpha);
|
||||
}
|
||||
|
||||
if (playerBlockPos.getZ() > bb.minZ - CULL_OFFSET || disableCulling)
|
||||
{
|
||||
red = ColorUtil.getRed(northColor);
|
||||
green = ColorUtil.getGreen(northColor);
|
||||
blue = ColorUtil.getBlue(northColor);
|
||||
alpha = ColorUtil.getAlpha(northColor);
|
||||
// south (facing -Z)
|
||||
data = adjData[1][1];
|
||||
if (data == null)
|
||||
{
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.maxZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.maxZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.maxZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.maxZ, red, green, blue, alpha);
|
||||
}
|
||||
else
|
||||
{
|
||||
maxY = DataPoint.getHeight(data);
|
||||
if (maxY < bb.maxY)
|
||||
{
|
||||
minY = (int) Math.max(maxY, bb.minY);
|
||||
addPosAndColor(buffer, bb.maxX, minY, bb.maxZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.maxZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.maxZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.minX, minY, bb.maxZ, red, green, blue, alpha);
|
||||
}
|
||||
minY = DataPoint.getDepth(data);
|
||||
if (minY > bb.minY)
|
||||
{
|
||||
maxY = (int) Math.min(minY, bb.maxY);
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.maxZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.maxX, maxY, bb.maxZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.minX, maxY, bb.maxZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.maxZ, red, green, blue, alpha);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (playerBlockPos.getZ() < bb.maxZ + CULL_OFFSET || disableCulling)
|
||||
{
|
||||
red = ColorUtil.getRed(southColor);
|
||||
green = ColorUtil.getGreen(southColor);
|
||||
blue = ColorUtil.getBlue(southColor);
|
||||
alpha = ColorUtil.getAlpha(southColor);
|
||||
data = adjData[1][0];
|
||||
// north (facing +Z)
|
||||
if (data == null)
|
||||
{
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.minZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.minZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.minZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.minZ, red, green, blue, alpha);
|
||||
}
|
||||
else
|
||||
{
|
||||
maxY = DataPoint.getHeight(data);
|
||||
if (maxY < bb.maxY)
|
||||
{
|
||||
minY = (int) Math.max(maxY, bb.minY);
|
||||
addPosAndColor(buffer, bb.minX, minY, bb.minZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.minZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.minZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.maxX, minY, bb.minZ, red, green, blue, alpha);
|
||||
}
|
||||
minY = DataPoint.getDepth(data);
|
||||
if (minY > bb.minY)
|
||||
{
|
||||
maxY = (int) Math.min(minY, bb.maxY);
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.minZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.minX, maxY, bb.minZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.maxX, maxY, bb.minZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.minZ, red, green, blue, alpha);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (playerBlockPos.getX() < bb.maxX + CULL_OFFSET || disableCulling)
|
||||
{
|
||||
red = ColorUtil.getRed(westColor);
|
||||
@@ -255,8 +171,8 @@ public class CubicLodTemplate extends AbstractLodTemplate
|
||||
blue = ColorUtil.getBlue(westColor);
|
||||
alpha = ColorUtil.getAlpha(westColor);
|
||||
// west (facing -X)
|
||||
data = adjData[0][0];
|
||||
if (data == null)
|
||||
data = adjData[0];
|
||||
if (data == 0)
|
||||
{
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.minZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.maxZ, red, green, blue, alpha);
|
||||
@@ -285,7 +201,7 @@ public class CubicLodTemplate extends AbstractLodTemplate
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (playerBlockPos.getX() > bb.minX - CULL_OFFSET || disableCulling)
|
||||
{
|
||||
red = ColorUtil.getRed(eastColor);
|
||||
@@ -293,8 +209,8 @@ public class CubicLodTemplate extends AbstractLodTemplate
|
||||
blue = ColorUtil.getBlue(eastColor);
|
||||
alpha = ColorUtil.getAlpha(eastColor);
|
||||
// east (facing +X)
|
||||
data = adjData[0][1];
|
||||
if (data == null)
|
||||
data = adjData[1];
|
||||
if (data == 0)
|
||||
{
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.minZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.maxZ, red, green, blue, alpha);
|
||||
@@ -323,13 +239,89 @@ public class CubicLodTemplate extends AbstractLodTemplate
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (playerBlockPos.getZ() > bb.minZ - CULL_OFFSET || disableCulling)
|
||||
{
|
||||
red = ColorUtil.getRed(northColor);
|
||||
green = ColorUtil.getGreen(northColor);
|
||||
blue = ColorUtil.getBlue(northColor);
|
||||
alpha = ColorUtil.getAlpha(northColor);
|
||||
data = adjData[3];
|
||||
// north (facing +Z)
|
||||
if (data == 0)
|
||||
{
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.maxZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.maxZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.maxZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.maxZ, red, green, blue, alpha);
|
||||
}
|
||||
else
|
||||
{
|
||||
maxY = DataPoint.getHeight(data);
|
||||
if (maxY < bb.maxY)
|
||||
{
|
||||
minY = (int) Math.max(maxY, bb.minY);
|
||||
addPosAndColor(buffer, bb.maxX, minY, bb.maxZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.maxZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.maxZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.minX, minY, bb.maxZ, red, green, blue, alpha);
|
||||
}
|
||||
minY = DataPoint.getDepth(data);
|
||||
if (minY > bb.minY)
|
||||
{
|
||||
maxY = (int) Math.min(minY, bb.maxY);
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.maxZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.maxX, maxY, bb.maxZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.minX, maxY, bb.maxZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.maxZ, red, green, blue, alpha);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (playerBlockPos.getZ() < bb.maxZ + CULL_OFFSET || disableCulling)
|
||||
{
|
||||
red = ColorUtil.getRed(southColor);
|
||||
green = ColorUtil.getGreen(southColor);
|
||||
blue = ColorUtil.getBlue(southColor);
|
||||
alpha = ColorUtil.getAlpha(southColor);
|
||||
data = adjData[2];
|
||||
// south (facing -Z)
|
||||
if (data == 0)
|
||||
{
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.minZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.minZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.minZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.minZ, red, green, blue, alpha);
|
||||
}
|
||||
else
|
||||
{
|
||||
maxY = DataPoint.getHeight(data);
|
||||
if (maxY < bb.maxY)
|
||||
{
|
||||
minY = (int) Math.max(maxY, bb.minY);
|
||||
addPosAndColor(buffer, bb.minX, minY, bb.minZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.minZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.minZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.maxX, minY, bb.minZ, red, green, blue, alpha);
|
||||
}
|
||||
minY = DataPoint.getDepth(data);
|
||||
if (minY > bb.minY)
|
||||
{
|
||||
maxY = (int) Math.min(minY, bb.maxY);
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.minZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.minX, maxY, bb.minZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.maxX, maxY, bb.minZ, red, green, blue, alpha);
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.minZ, red, green, blue, alpha);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public int getBufferMemoryForSingleNode()
|
||||
{
|
||||
// (sidesOnACube * pointsInASquare * (positionPoints + colorPoints)))
|
||||
return (6 * 4 * (3 + 4));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
package com.seibel.lod.builders.lodTemplates;
|
||||
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.objects.LevelPos.LevelPos;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
@@ -35,8 +34,8 @@ import net.minecraft.util.math.BlockPos;
|
||||
public class DynamicLodTemplate extends AbstractLodTemplate
|
||||
{
|
||||
@Override
|
||||
public void addLodToBuffer(BufferBuilder buffer, BlockPos playerBlockPos, short[] data, short[][][] adjData,
|
||||
LevelPos levelPos, DebugMode debugging)
|
||||
public void addLodToBuffer(BufferBuilder buffer, BlockPos bufferCenterBlockPos, long data, long[] adjData,
|
||||
byte detailLevel, int posX, int posZ,DebugMode debugging)
|
||||
{
|
||||
System.err.println("DynamicLodTemplate not implemented!");
|
||||
}
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
package com.seibel.lod.builders.lodTemplates;
|
||||
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.objects.LevelPos.LevelPos;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
@@ -33,8 +32,8 @@ import net.minecraft.util.math.BlockPos;
|
||||
public class TriangularLodTemplate extends AbstractLodTemplate
|
||||
{
|
||||
@Override
|
||||
public void addLodToBuffer(BufferBuilder buffer, BlockPos playerBlockPos, short[] data, short[][][] adjData,
|
||||
LevelPos levelPos, DebugMode debugging)
|
||||
public void addLodToBuffer(BufferBuilder buffer, BlockPos bufferCenterBlockPos, long data, long[] adjData,
|
||||
byte detailLevel, int posX, int posZ,DebugMode debugging)
|
||||
{
|
||||
System.err.println("DynamicLodTemplate not implemented!");
|
||||
}
|
||||
|
||||
@@ -1,33 +1,24 @@
|
||||
package com.seibel.lod.builders.worldGeneration;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Comparator;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.SortedSet;
|
||||
import java.util.TreeSet;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ConcurrentMap;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
|
||||
import org.apache.commons.lang3.mutable.MutableBoolean;
|
||||
import com.seibel.lod.objects.LevelPosUtil;
|
||||
import com.seibel.lod.objects.PosToGenerateContainer;
|
||||
|
||||
import com.seibel.lod.builders.GenerationRequest;
|
||||
import com.seibel.lod.builders.LodBuilder;
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.LevelPos.LevelPos;
|
||||
import com.seibel.lod.render.LodRenderer;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LodThreadFactory;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.wrapper.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import com.seibel.lod.wrapper.MinecraftWrapper;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
import net.minecraftforge.common.WorldWorkerManager;
|
||||
@@ -75,10 +66,6 @@ public class LodWorldGenerator
|
||||
*/
|
||||
public static final LodWorldGenerator INSTANCE = new LodWorldGenerator();
|
||||
|
||||
public volatile ConcurrentMap<LevelPos, MutableBoolean> nodeToGenerate;
|
||||
|
||||
SortedSet<LevelPos> nodeToGenerateListNear;
|
||||
SortedSet<LevelPos> nodeToGenerateListFar;
|
||||
|
||||
private LodWorldGenerator()
|
||||
{
|
||||
@@ -108,14 +95,9 @@ public class LodWorldGenerator
|
||||
try
|
||||
{
|
||||
// round the player's block position down to the nearest chunk BlockPos
|
||||
ChunkPos playerChunkPos = new ChunkPos(mc.getPlayer().blockPosition());
|
||||
BlockPos playerBlockPosRounded = playerChunkPos.getWorldPosition();
|
||||
int playerPosX = mc.getPlayer().blockPosition().getX();
|
||||
int playerPosZ = mc.getPlayer().blockPosition().getZ();
|
||||
|
||||
// used when determining which chunks are closer when queuing distance
|
||||
// generation
|
||||
int minChunkDist = Integer.MAX_VALUE;
|
||||
|
||||
ArrayList<GenerationRequest> chunksToGen = new ArrayList<>(maxChunkGenRequests);
|
||||
// if we don't have a full number of chunks to generate in chunksToGen
|
||||
// we can top it off from this reserve
|
||||
|
||||
@@ -123,92 +105,34 @@ public class LodWorldGenerator
|
||||
//=======================================//
|
||||
// create the generation Request objects //
|
||||
//=======================================//
|
||||
List<GenerationRequest> generationRequestList = new ArrayList<>(maxChunkGenRequests);
|
||||
|
||||
if (nodeToGenerate == null)
|
||||
nodeToGenerate = new ConcurrentHashMap<>();
|
||||
|
||||
|
||||
Comparator<LevelPos> posNearComparator = LevelPos.getPosComparator(
|
||||
playerBlockPosRounded.getX(),
|
||||
playerBlockPosRounded.getZ());
|
||||
Comparator<LevelPos> posFarComparator = LevelPos.getPosAndDetailComparator(
|
||||
playerBlockPosRounded.getX(),
|
||||
playerBlockPosRounded.getZ());
|
||||
nodeToGenerateListNear = new TreeSet(posNearComparator);
|
||||
nodeToGenerateListFar = new TreeSet(posFarComparator);
|
||||
|
||||
lodDim.getDataToGenerate(
|
||||
nodeToGenerate,
|
||||
playerBlockPosRounded.getX(),
|
||||
playerBlockPosRounded.getZ());
|
||||
|
||||
ServerWorld serverWorld = LodUtil.getServerWorldFromDimension(lodDim.dimension);
|
||||
|
||||
byte farDetail = (byte) 8;
|
||||
PosToGenerateContainer posToGenerate = lodDim.getDataToGenerate(
|
||||
farDetail,
|
||||
maxChunkGenRequests,
|
||||
0.25,
|
||||
playerPosX,
|
||||
playerPosZ);
|
||||
//System.out.println(posToGenerate);
|
||||
//here we prepare two sorted set
|
||||
//the first contains the near pos to render
|
||||
//the second contain the far pos to render
|
||||
byte farDetail = (byte) 7;
|
||||
for (LevelPos pos : nodeToGenerate.keySet())
|
||||
byte detailLevel;
|
||||
int posX;
|
||||
int posZ;
|
||||
int[] levelPos;
|
||||
for (int index = 0; index < posToGenerate.getNumberOfPos(); index++)
|
||||
{
|
||||
if (!nodeToGenerate.get(pos).booleanValue())
|
||||
{
|
||||
nodeToGenerate.remove(pos);
|
||||
} else
|
||||
{
|
||||
if (pos.detailLevel > farDetail){
|
||||
nodeToGenerateListFar.add(pos);
|
||||
}
|
||||
nodeToGenerateListNear.add(pos);
|
||||
nodeToGenerate.get(pos).setFalse();
|
||||
}
|
||||
}
|
||||
levelPos = posToGenerate.getNthPos(index);
|
||||
if(levelPos[0] == 0)
|
||||
continue;
|
||||
detailLevel = (byte) (levelPos[0] -1);
|
||||
posX = levelPos[1];
|
||||
posZ = levelPos[2];
|
||||
|
||||
int maxDistance;
|
||||
byte circle;
|
||||
LevelPos levelPos;
|
||||
int requesting = maxChunkGenRequests;
|
||||
int requestingFar = maxChunkGenRequests / 4;
|
||||
while (requesting > 0 && !nodeToGenerateListNear.isEmpty())
|
||||
{
|
||||
levelPos = nodeToGenerateListNear.first();
|
||||
//.out.println(levelPos);
|
||||
nodeToGenerate.remove(levelPos);
|
||||
nodeToGenerateListNear.remove(levelPos);
|
||||
nodeToGenerateListFar.remove(levelPos);
|
||||
|
||||
//maxDistance = levelPos.maxDistance(
|
||||
// playerBlockPosRounded.getX(),
|
||||
// playerBlockPosRounded.getZ());
|
||||
//circle = DetailDistanceUtil.getDistanceGenerationInverse(maxDistance);
|
||||
generationRequestList.add(new GenerationRequest(levelPos, DetailDistanceUtil.getDistanceGenerationMode(levelPos.detailLevel)));
|
||||
requesting--;
|
||||
if (requestingFar > 0 && !nodeToGenerateListFar.isEmpty())
|
||||
{
|
||||
levelPos = nodeToGenerateListFar.first();
|
||||
nodeToGenerate.remove(levelPos);
|
||||
nodeToGenerateListNear.remove(levelPos);
|
||||
nodeToGenerateListFar.remove(levelPos);
|
||||
if (levelPos.detailLevel >= farDetail)
|
||||
{
|
||||
//maxDistance = levelPos.maxDistance( playerBlockPosRounded.getX(), playerBlockPosRounded.getZ());
|
||||
//circle = DetailDistanceUtil.getDistanceGenerationInverse(maxDistance);
|
||||
generationRequestList.add(new GenerationRequest(levelPos, DetailDistanceUtil.getDistanceGenerationMode(levelPos.detailLevel)));
|
||||
requestingFar--;
|
||||
requesting--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//====================================//
|
||||
// get the closet generation requests //
|
||||
//====================================//
|
||||
|
||||
// determine which points in the posListToGenerate
|
||||
// should actually be queued to generate
|
||||
for (GenerationRequest generationRequest : generationRequestList)
|
||||
{
|
||||
ChunkPos chunkPos = generationRequest.getChunkPos();
|
||||
ChunkPos chunkPos = new ChunkPos(LevelPosUtil.getChunkPos(detailLevel,posX), LevelPosUtil.getChunkPos(detailLevel,posZ));
|
||||
if (numberOfChunksWaitingToGenerate.get() < maxChunkGenRequests)
|
||||
{
|
||||
// prevent generating the same chunk multiple times
|
||||
@@ -216,32 +140,16 @@ public class LodWorldGenerator
|
||||
{
|
||||
continue;
|
||||
}
|
||||
chunksToGen.add(generationRequest);
|
||||
}
|
||||
|
||||
} // lod null and can generate more chunks
|
||||
} // positions to generate
|
||||
|
||||
|
||||
//=============================//
|
||||
// start the LodNodeGenWorkers //
|
||||
//=============================//
|
||||
|
||||
// issue #19
|
||||
// TODO add a way for a server side mod to generate chunks requested here
|
||||
ServerWorld serverWorld = LodUtil.getServerWorldFromDimension(lodDim.dimension);
|
||||
|
||||
// start chunk generation
|
||||
for (GenerationRequest generationRequest : generationRequestList)
|
||||
{
|
||||
// don't add null chunkPos (which shouldn't happen anyway)
|
||||
// or add more to the generation queue
|
||||
ChunkPos chunkPos = generationRequest.getChunkPos();
|
||||
if (chunkPos == null || numberOfChunksWaitingToGenerate.get() >= maxChunkGenRequests)
|
||||
continue;
|
||||
|
||||
positionWaitingToBeGenerated.add(chunkPos);
|
||||
numberOfChunksWaitingToGenerate.addAndGet(1);
|
||||
LodNodeGenWorker genWorker = new LodNodeGenWorker(chunkPos, generationRequest.generationMode, renderer, lodBuilder, lodDim, serverWorld);
|
||||
LodNodeGenWorker genWorker = new LodNodeGenWorker(chunkPos, DetailDistanceUtil.getDistanceGenerationMode(detailLevel), renderer, lodBuilder, lodDim, serverWorld);
|
||||
WorldWorkerManager.addWorker(genWorker);
|
||||
}
|
||||
|
||||
|
||||
@@ -2,47 +2,96 @@ package com.seibel.lod.objects;
|
||||
|
||||
public class DataPoint
|
||||
{
|
||||
public final static int HEIGHT_SHIFT = 54;
|
||||
public final static int DEPTH_SHIFT = 44;
|
||||
public final static int RED_SHIFT = 36;
|
||||
public final static int GREEN_SHIFT = 28;
|
||||
public final static int BLUE_SHIFT = 20;
|
||||
public final static int GEN_TYPE_SHIFT = 17;
|
||||
public final static int LIGHT_SHIFT = 13;
|
||||
public final static int EXISTENCE_SHIFT = 0;
|
||||
|
||||
public static short[] createDataPoint(int height, int depth, int red, int green, int blue)
|
||||
public final static long HEIGHT_MASK = Long.parseUnsignedLong("1111111111", 2);
|
||||
public final static long DEPTH_MASK = Long.parseUnsignedLong("1111111111", 2);
|
||||
public final static long RED_MASK = Long.parseUnsignedLong("11111111", 2);
|
||||
public final static long GREEN_MASK = Long.parseUnsignedLong("11111111", 2);
|
||||
public final static long BLUE_MASK = Long.parseUnsignedLong("11111111", 2);
|
||||
public final static long GEN_TYPE_MASK = Long.parseUnsignedLong("111", 2);
|
||||
public final static long LIGHT_MASK = Long.parseUnsignedLong("1111", 2);
|
||||
public final static long EXISTENCE_MASK = 1;
|
||||
|
||||
public static long createDataPoint(int height, int depth, int color)
|
||||
{
|
||||
return new short[]{(short) height, (short) depth, (short) red, (short) green, (short) blue};
|
||||
int red = (getRed(color) << 16) & 0x00FF0000;
|
||||
int green = (getGreen(color) << 8) & 0x0000FF00;
|
||||
int blue = getBlue(color)& 0x000000FF;
|
||||
return createDataPoint(height, depth, red, green, blue);
|
||||
}
|
||||
public static long createDataPoint(int height, int depth, int red, int green, int blue)
|
||||
{
|
||||
long dataPoint = 0;
|
||||
dataPoint += (height & HEIGHT_MASK) << HEIGHT_SHIFT;
|
||||
dataPoint += (depth & DEPTH_MASK) << DEPTH_SHIFT;
|
||||
dataPoint += (red & RED_MASK) << RED_SHIFT;
|
||||
dataPoint += (green & GREEN_MASK) << GREEN_SHIFT;
|
||||
dataPoint += (blue & BLUE_MASK) << BLUE_SHIFT;
|
||||
dataPoint += 1;
|
||||
return dataPoint;
|
||||
}
|
||||
|
||||
public static short getHeight(short[] dataPoint)
|
||||
public static short getHeight(long dataPoint)
|
||||
{
|
||||
return dataPoint[0];
|
||||
return (short) ((dataPoint >> HEIGHT_SHIFT) & HEIGHT_MASK);
|
||||
}
|
||||
|
||||
public static short getDepth(short[] dataPoint)
|
||||
public static short getDepth(long dataPoint)
|
||||
{
|
||||
return dataPoint[1];
|
||||
|
||||
return (short) ((dataPoint >> DEPTH_SHIFT) & DEPTH_MASK);
|
||||
}
|
||||
|
||||
public static short getRed(short[] dataPoint)
|
||||
public static short getRed(long dataPoint)
|
||||
{
|
||||
return dataPoint[2];
|
||||
|
||||
return (short) ((dataPoint >> RED_SHIFT) & RED_MASK);
|
||||
}
|
||||
|
||||
public static short getGreen(short[] dataPoint)
|
||||
public static short getGreen(long dataPoint)
|
||||
{
|
||||
return dataPoint[3];
|
||||
return (short) ((dataPoint >> GREEN_SHIFT) & GREEN_MASK);
|
||||
}
|
||||
|
||||
public static short getBlue(short[] dataPoint)
|
||||
public static short getBlue(long dataPoint)
|
||||
{
|
||||
return dataPoint[4];
|
||||
return (short) ((dataPoint >> BLUE_SHIFT) & BLUE_MASK);
|
||||
}
|
||||
|
||||
public static short[] getHeightDepth(short[] dataPoint)
|
||||
public static boolean doesItExist(long dataPoint)
|
||||
{
|
||||
return new short[]{dataPoint[0], dataPoint[1]};
|
||||
return ((dataPoint & EXISTENCE_MASK) == 1);
|
||||
}
|
||||
|
||||
public static int getColor(short[] dataPoint)
|
||||
public static int getColor(long dataPoint)
|
||||
{
|
||||
int R = (dataPoint[2] << 16) & 0x00FF0000;
|
||||
int G = (dataPoint[3] << 8) & 0x0000FF00;
|
||||
int B = dataPoint[4] & 0x000000FF;
|
||||
int R = (getRed(dataPoint) << 16) & 0x00FF0000;
|
||||
int G = (getGreen(dataPoint) << 8) & 0x0000FF00;
|
||||
int B = getBlue(dataPoint)& 0x000000FF;
|
||||
return 0xFF000000 | R | G | B;
|
||||
}
|
||||
|
||||
public static String toString(long dataPoint)
|
||||
{
|
||||
StringBuilder s = new StringBuilder();
|
||||
s.append(getHeight(dataPoint));
|
||||
s.append(" ");
|
||||
s.append(getDepth(dataPoint));
|
||||
s.append(" ");
|
||||
s.append(getRed(dataPoint));
|
||||
s.append(" ");
|
||||
s.append(getBlue(dataPoint));
|
||||
s.append(" ");
|
||||
s.append(getGreen(dataPoint));
|
||||
s.append('\n');
|
||||
return s.toString();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,61 +11,33 @@ public class LevelContainer implements Serializable
|
||||
|
||||
public final byte detailLevel;
|
||||
|
||||
public final byte[][][] colors;
|
||||
public final long[][] data;
|
||||
|
||||
public final short[][] height;
|
||||
|
||||
public final short[][] depth;
|
||||
|
||||
public final boolean[][] dataExistence;
|
||||
|
||||
public LevelContainer(byte detailLevel, byte[][][] colors, short[][] height, short[][] depth, boolean[][] dataExistence)
|
||||
public LevelContainer(byte detailLevel, long[][] data)
|
||||
{
|
||||
this.detailLevel = detailLevel;
|
||||
this.colors = colors;
|
||||
this.height = height;
|
||||
this.depth = depth;
|
||||
this.dataExistence = dataExistence;
|
||||
this.data = data;
|
||||
}
|
||||
|
||||
public LevelContainer(String data)
|
||||
public LevelContainer(String inputString)
|
||||
{
|
||||
|
||||
int index = 0;
|
||||
int lastIndex = 0;
|
||||
|
||||
|
||||
index = data.indexOf(DATA_DELIMITER, 0);
|
||||
this.detailLevel = (byte) Integer.parseInt(data.substring(0, index));
|
||||
index = inputString.indexOf(DATA_DELIMITER, 0);
|
||||
this.detailLevel = (byte) Integer.parseInt(inputString.substring(0, index));
|
||||
int size = (int) Math.pow(2, LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
|
||||
this.colors = new byte[size][size][3];
|
||||
this.height = new short[size][size];
|
||||
this.depth = new short[size][size];
|
||||
this.dataExistence = new boolean[size][size];
|
||||
int intCol;
|
||||
this.data = new long[size][size];
|
||||
for (int x = 0; x < size; x++)
|
||||
{
|
||||
for (int z = 0; z < size; z++)
|
||||
{
|
||||
lastIndex = index;
|
||||
index = data.indexOf(DATA_DELIMITER, lastIndex + 1);
|
||||
intCol = Integer.parseInt(data.substring(lastIndex + 1, index), 16);
|
||||
colors[x][z][0] = (byte) ((intCol >> 16) - 128);
|
||||
colors[x][z][1] = (byte) ((intCol >> 8) - 128);
|
||||
colors[x][z][2] = (byte) (intCol - 128);
|
||||
|
||||
lastIndex = index;
|
||||
index = data.indexOf(DATA_DELIMITER, lastIndex + 1);
|
||||
height[x][z] = Short.parseShort(data.substring(lastIndex + 1, index), 16);
|
||||
|
||||
lastIndex = index;
|
||||
index = data.indexOf(DATA_DELIMITER, lastIndex + 1);
|
||||
depth[x][z] = Short.parseShort(data.substring(lastIndex + 1, index), 16);
|
||||
|
||||
lastIndex = index;
|
||||
index = data.indexOf(DATA_DELIMITER, lastIndex + 1);
|
||||
dataExistence[x][z] = Boolean.parseBoolean(data.substring(lastIndex + 1, index));
|
||||
index = inputString.indexOf(DATA_DELIMITER, lastIndex + 1);
|
||||
data[x][z] = Long.parseLong(inputString.substring(lastIndex + 1, index), 16);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -75,7 +47,6 @@ public class LevelContainer implements Serializable
|
||||
public String toString()
|
||||
{
|
||||
StringBuilder stringBuilder = new StringBuilder();
|
||||
int combinedCol;
|
||||
int size = (int) Math.pow(2, LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
stringBuilder.append(detailLevel);
|
||||
stringBuilder.append(DATA_DELIMITER);
|
||||
@@ -83,15 +54,8 @@ public class LevelContainer implements Serializable
|
||||
{
|
||||
for (int z = 0; z < size; z++)
|
||||
{
|
||||
//Converting the colors to intColor and then to HEX
|
||||
combinedCol = ((colors[x][z][0] + 128) << 16) | ((colors[x][z][1] + 128) << 8) | ((colors[x][z][2] + 128));
|
||||
stringBuilder.append(Integer.toHexString(combinedCol));
|
||||
stringBuilder.append(DATA_DELIMITER);
|
||||
stringBuilder.append(Integer.toHexString(height[x][z] & 0xffff));
|
||||
stringBuilder.append(DATA_DELIMITER);
|
||||
stringBuilder.append(Integer.toHexString(depth[x][z] & 0xffff));
|
||||
stringBuilder.append(DATA_DELIMITER);
|
||||
stringBuilder.append(dataExistence[x][z]);
|
||||
//Converting the dataToHex
|
||||
stringBuilder.append(Long.toHexString(data[x][z]));
|
||||
stringBuilder.append(DATA_DELIMITER);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
package com.seibel.lod.objects.LevelPos;
|
||||
|
||||
public interface ImmutableLevelPos
|
||||
{
|
||||
public LevelPos getConvertedLevelPos(byte newDetailLevel);
|
||||
public LevelPos getRegionModuleLevelPos();
|
||||
}
|
||||
@@ -1,415 +0,0 @@
|
||||
package com.seibel.lod.objects.LevelPos;
|
||||
|
||||
import com.seibel.lod.objects.RegionPos;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
|
||||
import java.util.Comparator;
|
||||
|
||||
public class LevelPos implements Cloneable, ImmutableLevelPos, MutableLevelPos, Comparable<LevelPos>
|
||||
{
|
||||
public byte detailLevel;
|
||||
public int posX;
|
||||
public int posZ;
|
||||
public boolean flag;
|
||||
|
||||
public LevelPos()
|
||||
{
|
||||
}
|
||||
|
||||
public LevelPos(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
this.posX = posX;
|
||||
this.posZ = posZ;
|
||||
this.detailLevel = detailLevel;
|
||||
}
|
||||
|
||||
/**
|
||||
* this operation does not change the state
|
||||
*/
|
||||
public LevelPos getConvertedLevelPos(byte newDetailLevel)
|
||||
{
|
||||
if (newDetailLevel >= detailLevel)
|
||||
{
|
||||
int width = 1 << (newDetailLevel - detailLevel);
|
||||
return new LevelPos(
|
||||
newDetailLevel,
|
||||
Math.floorDiv(posX, width),
|
||||
Math.floorDiv(posZ, width));
|
||||
} else
|
||||
{
|
||||
int width = 1 << (detailLevel - newDetailLevel);
|
||||
return new LevelPos(
|
||||
newDetailLevel,
|
||||
posX * width,
|
||||
posZ * width);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* this operation does not change the state
|
||||
*/
|
||||
public LevelPos getRegionModuleLevelPos()
|
||||
{
|
||||
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
return new LevelPos(
|
||||
detailLevel,
|
||||
Math.floorMod(posX, width),
|
||||
Math.floorMod(posZ, width));
|
||||
}
|
||||
|
||||
/**
|
||||
* this operation changes the state
|
||||
*/
|
||||
public void convert(byte newDetailLevel)
|
||||
{
|
||||
if (newDetailLevel >= detailLevel)
|
||||
{
|
||||
int width = 1 << (newDetailLevel - detailLevel);
|
||||
detailLevel = newDetailLevel;
|
||||
posX = Math.floorDiv(posX, width);
|
||||
posZ = Math.floorDiv(posZ, width);
|
||||
} else
|
||||
{
|
||||
int width = 1 << (detailLevel - newDetailLevel);
|
||||
detailLevel = newDetailLevel;
|
||||
posX = posX * width;
|
||||
posZ = posZ * width;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* this operation changes the state
|
||||
*/
|
||||
public void performRegionModule()
|
||||
{
|
||||
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
posX = Math.floorMod(posX, width);
|
||||
posZ = Math.floorMod(posZ, width);
|
||||
}
|
||||
|
||||
/**
|
||||
* this operation changes the state
|
||||
*/
|
||||
public void applyOffset(int xOffset, int zOffset)
|
||||
{
|
||||
posX = posX + xOffset;
|
||||
posX = posZ + zOffset;
|
||||
}
|
||||
|
||||
/**
|
||||
* this operation changes the state
|
||||
*/
|
||||
public void changeParameters(byte newDetailLevel, int newPosX, int newPosZ)
|
||||
{
|
||||
detailLevel = newDetailLevel;
|
||||
posX = newPosX;
|
||||
posZ = newPosZ;
|
||||
}
|
||||
|
||||
public RegionPos getRegionPos()
|
||||
{
|
||||
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
return new RegionPos(
|
||||
Math.floorDiv(posX, width),
|
||||
Math.floorDiv(posZ, width));
|
||||
}
|
||||
|
||||
public int getRegionPosX()
|
||||
{
|
||||
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
return Math.floorDiv(posX, width);
|
||||
}
|
||||
|
||||
public int getRegionPosZ()
|
||||
{
|
||||
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
return Math.floorDiv(posZ, width);
|
||||
}
|
||||
|
||||
public int getChunkPosX()
|
||||
{
|
||||
if (LodUtil.CHUNK_DETAIL_LEVEL >= detailLevel)
|
||||
{
|
||||
int width = 1 << (LodUtil.CHUNK_DETAIL_LEVEL - detailLevel);
|
||||
return Math.floorDiv(posX, width);
|
||||
} else
|
||||
{
|
||||
int width = 1 << (detailLevel - LodUtil.CHUNK_DETAIL_LEVEL);
|
||||
return posX * width;
|
||||
}
|
||||
}
|
||||
|
||||
public int getChunkPosZ()
|
||||
{
|
||||
if (LodUtil.CHUNK_DETAIL_LEVEL >= detailLevel)
|
||||
{
|
||||
int width = 1 << (LodUtil.CHUNK_DETAIL_LEVEL - detailLevel);
|
||||
return Math.floorDiv(posZ, width);
|
||||
} else
|
||||
{
|
||||
int width = 1 << (detailLevel - LodUtil.CHUNK_DETAIL_LEVEL);
|
||||
return posZ * width;
|
||||
}
|
||||
}
|
||||
|
||||
public ChunkPos getChunkPos()
|
||||
{
|
||||
if (LodUtil.CHUNK_DETAIL_LEVEL >= detailLevel)
|
||||
{
|
||||
int width = 1 << (LodUtil.CHUNK_DETAIL_LEVEL - detailLevel);
|
||||
return new ChunkPos(
|
||||
Math.floorDiv(posX, width),
|
||||
Math.floorDiv(posZ, width));
|
||||
} else
|
||||
{
|
||||
int width = 1 << (detailLevel - LodUtil.CHUNK_DETAIL_LEVEL);
|
||||
return new ChunkPos(
|
||||
posX * width,
|
||||
posZ * width);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* TODO fix the region disappearing for a second
|
||||
*/
|
||||
|
||||
public int maxDistance(int playerPosX, int playerPosZ, int regionPosX, int regionPosZ)
|
||||
{
|
||||
int width = 1 << detailLevel;
|
||||
|
||||
int startPosX = regionPosX * 512 + posX * width;
|
||||
int startPosZ = regionPosZ * 512 + posZ * width;
|
||||
int endPosX = startPosX + width;
|
||||
int endPosZ = startPosZ + width;
|
||||
|
||||
int maxDistance = (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - startPosZ, 2));
|
||||
maxDistance = Math.max(maxDistance, (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
|
||||
maxDistance = Math.max(maxDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - startPosZ, 2)));
|
||||
maxDistance = Math.max(maxDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
|
||||
|
||||
return maxDistance;
|
||||
}
|
||||
|
||||
public int maxDistance(int playerPosX, int playerPosZ)
|
||||
{
|
||||
int width = 1 << detailLevel;
|
||||
|
||||
int startPosX = posX * width;
|
||||
int startPosZ = posZ * width;
|
||||
int endPosX = startPosX + width;
|
||||
int endPosZ = startPosZ + width;
|
||||
|
||||
int maxDistance = (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - startPosZ, 2));
|
||||
maxDistance = Math.max(maxDistance, (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
|
||||
maxDistance = Math.max(maxDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - startPosZ, 2)));
|
||||
maxDistance = Math.max(maxDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
|
||||
|
||||
return maxDistance;
|
||||
}
|
||||
|
||||
public int minDistance(int playerPosX, int playerPosZ, int regionPosX, int regionPosZ)
|
||||
{
|
||||
int width = 1 << detailLevel;
|
||||
|
||||
int startPosX = regionPosX * 512 + posX * width;
|
||||
int startPosZ = regionPosZ * 512 + posZ * width;
|
||||
int endPosX = startPosX + width;
|
||||
int endPosZ = startPosZ + width;
|
||||
|
||||
boolean inXArea = playerPosX >= startPosX && playerPosX <= endPosX;
|
||||
boolean inZArea = playerPosZ >= startPosZ && playerPosZ <= endPosZ;
|
||||
if (inXArea && inZArea)
|
||||
{
|
||||
return 0;
|
||||
} else if (inXArea)
|
||||
{
|
||||
return Math.min(
|
||||
Math.abs(playerPosZ - startPosZ),
|
||||
Math.abs(playerPosZ - endPosZ)
|
||||
);
|
||||
} else if (inZArea)
|
||||
{
|
||||
return Math.min(
|
||||
Math.abs(playerPosX - startPosX),
|
||||
Math.abs(playerPosX - endPosX)
|
||||
);
|
||||
} else
|
||||
{
|
||||
int minDistance = (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - startPosZ, 2));
|
||||
minDistance = Math.min(minDistance, (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
|
||||
minDistance = Math.min(minDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - startPosZ, 2)));
|
||||
minDistance = Math.min(minDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
|
||||
return minDistance;
|
||||
}
|
||||
}
|
||||
|
||||
public int minDistance(int playerPosX, int playerPosZ)
|
||||
{
|
||||
int width = 1 << detailLevel;
|
||||
|
||||
int startPosX = posX * width;
|
||||
int startPosZ = posZ * width;
|
||||
int endPosX = startPosX + width;
|
||||
int endPosZ = startPosZ + width;
|
||||
|
||||
boolean inXArea = playerPosX >= startPosX && playerPosX <= endPosX;
|
||||
boolean inZArea = playerPosZ >= startPosZ && playerPosZ <= endPosZ;
|
||||
if (inXArea && inZArea)
|
||||
{
|
||||
return 0;
|
||||
} else if (inXArea)
|
||||
{
|
||||
return Math.min(
|
||||
Math.abs(playerPosZ - startPosZ),
|
||||
Math.abs(playerPosZ - endPosZ)
|
||||
);
|
||||
} else if (inZArea)
|
||||
{
|
||||
return Math.min(
|
||||
Math.abs(playerPosX - startPosX),
|
||||
Math.abs(playerPosX - endPosX)
|
||||
);
|
||||
} else
|
||||
{
|
||||
int minDistance = (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - startPosZ, 2));
|
||||
minDistance = Math.min(minDistance, (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
|
||||
minDistance = Math.min(minDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - startPosZ, 2)));
|
||||
minDistance = Math.min(minDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
|
||||
return minDistance;
|
||||
}
|
||||
}
|
||||
|
||||
public static LevelPosDistanceComparator getPosComparator(int playerPosX, int playerPosZ)
|
||||
{
|
||||
return new LevelPosDistanceComparator(playerPosX, playerPosZ);
|
||||
}
|
||||
|
||||
public static LevelPosDetailComparator getPosAndDetailComparator(int playerPosX, int playerPosZ)
|
||||
{
|
||||
return new LevelPosDetailComparator(playerPosX, playerPosZ);
|
||||
}
|
||||
|
||||
public static class LevelPosDistanceComparator implements Comparator<LevelPos>
|
||||
{
|
||||
int playerPosX;
|
||||
int playerPosZ;
|
||||
|
||||
public LevelPosDistanceComparator(int playerPosX, int playerPosZ)
|
||||
{
|
||||
this.playerPosX = playerPosX;
|
||||
this.playerPosZ = playerPosZ;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int compare(LevelPos first, LevelPos second)
|
||||
{
|
||||
return Integer.compare(
|
||||
first.minDistance(playerPosX, playerPosZ),
|
||||
second.minDistance(playerPosX, playerPosZ));
|
||||
}
|
||||
}
|
||||
|
||||
public static class LevelPosDetailComparator implements Comparator<LevelPos>
|
||||
{
|
||||
int playerPosX;
|
||||
int playerPosZ;
|
||||
|
||||
public LevelPosDetailComparator(int playerPosX, int playerPosZ)
|
||||
{
|
||||
this.playerPosX = playerPosX;
|
||||
this.playerPosZ = playerPosZ;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int compare(LevelPos first, LevelPos second)
|
||||
{
|
||||
int compareResult = Integer.compare(second.detailLevel, first.detailLevel);
|
||||
if (compareResult == 0)
|
||||
{
|
||||
compareResult = Integer.compare(
|
||||
first.minDistance(playerPosX, playerPosZ),
|
||||
second.minDistance(playerPosX, playerPosZ));
|
||||
}
|
||||
return compareResult;
|
||||
}
|
||||
}
|
||||
|
||||
public static LevelPosComparator getComparator()
|
||||
{
|
||||
return new LevelPosComparator();
|
||||
}
|
||||
|
||||
public static class LevelPosComparator implements Comparator<LevelPos>
|
||||
{
|
||||
@Override
|
||||
public int compare(LevelPos first, LevelPos second)
|
||||
{
|
||||
int compareResult = Integer.compare(first.detailLevel, second.detailLevel);
|
||||
if (compareResult == 0)
|
||||
{
|
||||
compareResult = Integer.compare(
|
||||
first.posX,
|
||||
second.posX);
|
||||
}
|
||||
if (compareResult == 0)
|
||||
{
|
||||
compareResult = Integer.compare(
|
||||
first.posZ,
|
||||
second.posZ);
|
||||
}
|
||||
return compareResult;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int compareTo(LevelPos other)
|
||||
{
|
||||
int compareResult = Integer.compare(this.detailLevel, other.detailLevel);
|
||||
if (compareResult == 0)
|
||||
{
|
||||
compareResult = Integer.compare(
|
||||
this.posX,
|
||||
other.posX);
|
||||
}
|
||||
if (compareResult == 0)
|
||||
{
|
||||
compareResult = Integer.compare(
|
||||
this.posZ,
|
||||
other.posZ);
|
||||
}
|
||||
return compareResult;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public LevelPos clone()
|
||||
{
|
||||
return new LevelPos(detailLevel, posX, posZ);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode()
|
||||
{
|
||||
int hash = 7;
|
||||
hash = 31 * hash + (int) detailLevel;
|
||||
hash = 31 * hash + posX;
|
||||
hash = 31 * hash + posZ;
|
||||
return hash;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object other)
|
||||
{
|
||||
return (this.detailLevel == ((LevelPos) other).detailLevel &&
|
||||
this.posX == ((LevelPos) other).posX &&
|
||||
this.posZ == ((LevelPos) other).posZ);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
String s = (detailLevel + " " + posX + " " + posZ);
|
||||
return s;
|
||||
}
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
package com.seibel.lod.objects.LevelPos;
|
||||
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
public interface MutableLevelPos
|
||||
{
|
||||
public void convert(byte newDetailLevel);
|
||||
|
||||
public void performRegionModule();
|
||||
|
||||
public void applyOffset(int xOffset, int zOffset);
|
||||
|
||||
public void changeParameters(byte newDetailLevel, int newPosX, int newPosZ);
|
||||
}
|
||||
@@ -37,11 +37,29 @@ public class LevelPosUtil
|
||||
return new int[]{detailLevel, posX, posZ};
|
||||
}
|
||||
|
||||
public static int[] createLevelPos(byte detailLevel, int posX, int posZ, int distance)
|
||||
public static int convert(byte detailLevel, int pos, byte newDetailLevel)
|
||||
{
|
||||
return new int[]{detailLevel, posX, posZ, distance};
|
||||
int width;
|
||||
if (newDetailLevel >= detailLevel)
|
||||
{
|
||||
width = 1 << (newDetailLevel - detailLevel);
|
||||
return Math.floorDiv(pos, width);
|
||||
} else
|
||||
{
|
||||
width = 1 << (detailLevel - newDetailLevel);
|
||||
return pos * width;
|
||||
}
|
||||
}
|
||||
|
||||
public static int getRegion(byte detailLevel, int pos)
|
||||
{
|
||||
return Math.floorDiv(pos, 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel));
|
||||
}
|
||||
|
||||
public static int getRegionModule(byte detailLevel, int pos)
|
||||
{
|
||||
return Math.floorMod(pos, 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel));
|
||||
}
|
||||
|
||||
public static byte getDetailLevel(int[] levelPos)
|
||||
{
|
||||
@@ -105,6 +123,11 @@ public class LevelPosUtil
|
||||
return Math.floorDiv(getPosZ(levelPos), width);
|
||||
}
|
||||
|
||||
public static int getChunkPos(byte detailLevel, int pos)
|
||||
{
|
||||
return convert(detailLevel,pos, LodUtil.CHUNK_DETAIL_LEVEL);
|
||||
}
|
||||
|
||||
public static int getChunkPosX(int[] levelPos)
|
||||
{
|
||||
levelPos = convert(levelPos, LodUtil.CHUNK_DETAIL_LEVEL);
|
||||
@@ -139,6 +162,23 @@ public class LevelPosUtil
|
||||
return maxDistance;
|
||||
}
|
||||
|
||||
public static int maxDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ, int xRegion, int zRegion)
|
||||
{
|
||||
int width = 1 << detailLevel;
|
||||
|
||||
int startPosX = xRegion * 512 + posX * width;
|
||||
int startPosZ = zRegion * 512 + posZ * width;
|
||||
int endPosX = startPosX + width;
|
||||
int endPosZ = startPosZ + width;
|
||||
|
||||
int maxDistance = (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - startPosZ, 2));
|
||||
maxDistance = Math.max(maxDistance, (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
|
||||
maxDistance = Math.max(maxDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - startPosZ, 2)));
|
||||
maxDistance = Math.max(maxDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
|
||||
|
||||
return maxDistance;
|
||||
}
|
||||
|
||||
|
||||
public static int minDistance(int[] levelPos, int playerPosX, int playerPosZ)
|
||||
{
|
||||
@@ -181,40 +221,24 @@ public class LevelPosUtil
|
||||
}
|
||||
}
|
||||
|
||||
public static int compareDistance(int posX, int posZ, int[] first, int[] second)
|
||||
public static int compareDistance(int firstDistance, int secondDistance)
|
||||
{
|
||||
return Integer.compare(
|
||||
minDistance(first, posX, posZ),
|
||||
minDistance(second, posX, posZ));
|
||||
firstDistance,
|
||||
secondDistance);
|
||||
}
|
||||
|
||||
public static int compareDistance(int[] first, int[] second)
|
||||
{
|
||||
return Integer.compare(
|
||||
getDistance(first),
|
||||
getDistance(second));
|
||||
}
|
||||
|
||||
public static int compareLevelAndDistance(int[] first, int[] second)
|
||||
public static int compareLevelAndDistance(byte firstDetail, int firstDistance, byte secondDetail, int secondDistance)
|
||||
{
|
||||
int compareResult = Integer.compare(getDetailLevel(second), getDetailLevel(first));
|
||||
int compareResult = Integer.compare(
|
||||
secondDetail,
|
||||
firstDetail);
|
||||
if (compareResult == 0)
|
||||
{
|
||||
compareResult = Integer.compare(
|
||||
getDistance(first),
|
||||
getDistance(second));
|
||||
}
|
||||
return compareResult;
|
||||
}
|
||||
|
||||
public static int compareLevelAndDistance(int posX, int posZ, int[] first, int[] second)
|
||||
{
|
||||
int compareResult = Integer.compare(getDetailLevel(second), getDetailLevel(first));
|
||||
if (compareResult == 0)
|
||||
{
|
||||
compareResult = Integer.compare(
|
||||
minDistance(first, posX, posZ),
|
||||
minDistance(second, posX, posZ));
|
||||
firstDistance,
|
||||
secondDistance);
|
||||
}
|
||||
return compareResult;
|
||||
}
|
||||
@@ -223,4 +247,8 @@ public class LevelPosUtil
|
||||
{
|
||||
return (getDetailLevel(levelPos) + " " + getPosX(levelPos) + " " + getPosZ(levelPos));
|
||||
}
|
||||
public static String toString(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
return (detailLevel + " " + posX + " " + posZ);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,21 +24,22 @@ import java.util.concurrent.ConcurrentMap;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
|
||||
import com.seibel.lod.wrapper.MinecraftWrapper;
|
||||
import org.apache.commons.lang3.mutable.MutableBoolean;
|
||||
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.handlers.LodDimensionFileHandler;
|
||||
import com.seibel.lod.objects.LevelPos.LevelPos;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LodThreadFactory;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.wrapper.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.world.DimensionType;
|
||||
import net.minecraft.world.server.ServerChunkProvider;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
import org.lwjgl.system.CallbackI;
|
||||
|
||||
|
||||
/**
|
||||
@@ -47,7 +48,7 @@ import net.minecraft.world.server.ServerWorld;
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @author James Seibel
|
||||
* @version 9-6-2021
|
||||
* @version 8-8-2021
|
||||
*/
|
||||
public class LodDimension
|
||||
{
|
||||
@@ -67,8 +68,10 @@ public class LodDimension
|
||||
public volatile LodRegion regions[][];
|
||||
public volatile boolean isRegionDirty[][];
|
||||
public volatile boolean regen[][];
|
||||
/** if true that means there are regions in this dimension
|
||||
* that need to have their buffers rebuilt. */
|
||||
/**
|
||||
* if true that means there are regions in this dimension
|
||||
* that need to have their buffers rebuilt.
|
||||
*/
|
||||
public volatile boolean regenDimension = false;
|
||||
|
||||
private volatile RegionPos center;
|
||||
@@ -243,6 +246,8 @@ public class LodDimension
|
||||
*/
|
||||
public int getMinMemoryNeeded()
|
||||
{
|
||||
int regionX;
|
||||
int regionZ;
|
||||
int count = 0;
|
||||
LodRegion region;
|
||||
|
||||
@@ -260,25 +265,29 @@ public class LodDimension
|
||||
return count;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Gets the region at the given X and Z
|
||||
* <br>
|
||||
* Returns null if the region doesn't exist
|
||||
* or is outside the loaded area.
|
||||
*/
|
||||
public LodRegion getRegion(LevelPos levelPos)
|
||||
public LodRegion getRegion(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
int xRegion = LevelPosUtil.getRegion(detailLevel, posX);
|
||||
int zRegion = LevelPosUtil.getRegion(detailLevel, posZ);
|
||||
int xIndex = (xRegion - center.x) + halfWidth;
|
||||
int zIndex = (zRegion - center.z) + halfWidth;
|
||||
|
||||
RegionPos regionPos = levelPos.getRegionPos();
|
||||
int xIndex = (regionPos.x - center.x) + halfWidth;
|
||||
int zIndex = (regionPos.z - center.z) + halfWidth;
|
||||
|
||||
if (!regionIsInRange(regionPos.x, regionPos.z))
|
||||
throw new ArrayIndexOutOfBoundsException("Region for level pos " + levelPos + " out of range");
|
||||
if (!regionIsInRange(xRegion, zRegion))
|
||||
return null;
|
||||
//throw new ArrayIndexOutOfBoundsException("Region for level pos " + LevelPosUtil.toString(detailLevel, posX, posZ) + " out of range");
|
||||
else if (regions[xIndex][zIndex] == null)
|
||||
throw new InvalidParameterException("Region for level pos " + levelPos + " not currently initialized");
|
||||
else if (regions[xIndex][zIndex].getMinDetailLevel() > levelPos.detailLevel)
|
||||
throw new InvalidParameterException("Region for level pos " + levelPos + " currently only reach level " + regions[xIndex][zIndex].getMinDetailLevel());
|
||||
return null;
|
||||
//throw new InvalidParameterException("Region for level pos " + LevelPosUtil.toString(detailLevel, posX, posZ) + " not currently initialized");
|
||||
else if (regions[xIndex][zIndex].getMinDetailLevel() > detailLevel)
|
||||
return null;
|
||||
//throw new InvalidParameterException("Region for level pos " + LevelPosUtil.toString(detailLevel, posX, posZ) + " currently only reach level " + regions[xIndex][zIndex].getMinDetailLevel());
|
||||
return regions[xIndex][zIndex];
|
||||
}
|
||||
|
||||
@@ -288,15 +297,17 @@ public class LodDimension
|
||||
* Returns null if the region doesn't exist
|
||||
* or is outside the loaded area.
|
||||
*/
|
||||
public LodRegion getRegion(RegionPos regionPos)
|
||||
public LodRegion getRegion(int regionPosX, int regionPosZ)
|
||||
{
|
||||
int xIndex = (regionPos.x - center.x) + halfWidth;
|
||||
int zIndex = (regionPos.z - center.z) + halfWidth;
|
||||
int xIndex = (regionPosX - center.x) + halfWidth;
|
||||
int zIndex = (regionPosZ - center.z) + halfWidth;
|
||||
|
||||
if (!regionIsInRange(regionPos.x, regionPos.z))
|
||||
throw new ArrayIndexOutOfBoundsException("Region " + regionPos + " out of range");
|
||||
if (!regionIsInRange(regionPosX, regionPosZ))
|
||||
return null;
|
||||
//throw new ArrayIndexOutOfBoundsException("Region " + regionPosX + " " + regionPosZ + " out of range");
|
||||
else if (regions[xIndex][zIndex] == null)
|
||||
throw new InvalidParameterException("Region " + regionPos + " not currently initialized");
|
||||
return null;
|
||||
//throw new InvalidParameterException("Region " + regionPosX + " " + regionPosZ + " not currently initialized");
|
||||
return regions[xIndex][zIndex];
|
||||
}
|
||||
|
||||
@@ -308,7 +319,7 @@ public class LodDimension
|
||||
public synchronized void addOrOverwriteRegion(LodRegion newRegion) throws ArrayIndexOutOfBoundsException
|
||||
{
|
||||
int xIndex = (newRegion.regionPosX - center.x) + halfWidth;
|
||||
int zIndex = (center.z - newRegion.regionPosZ) + halfWidth;
|
||||
int zIndex = (newRegion.regionPosZ - center.z) + halfWidth;
|
||||
|
||||
if (!regionIsInRange(newRegion.regionPosX, newRegion.regionPosZ))
|
||||
// out of range
|
||||
@@ -323,7 +334,7 @@ public class LodDimension
|
||||
*/
|
||||
public void treeCutter(int playerPosX, int playerPosZ)
|
||||
{
|
||||
ChunkPos newPlayerChunk = (new LevelPos((byte) 0, playerPosX, playerPosZ)).getChunkPos();
|
||||
ChunkPos newPlayerChunk = new ChunkPos(LevelPosUtil.getChunkPos((byte) 0, playerPosX), LevelPosUtil.getChunkPos((byte) 0, playerPosZ));
|
||||
if (lastCutChunk == null)
|
||||
lastCutChunk = new ChunkPos(newPlayerChunk.x + 1, newPlayerChunk.z - 1);
|
||||
if (newPlayerChunk.x != lastCutChunk.x || newPlayerChunk.z != lastCutChunk.z)
|
||||
@@ -336,7 +347,6 @@ public class LodDimension
|
||||
int minDistance;
|
||||
byte detail;
|
||||
byte levelToCut;
|
||||
LevelPos levelPos = new LevelPos();
|
||||
|
||||
for (int x = 0; x < regions.length; x++)
|
||||
{
|
||||
@@ -349,8 +359,7 @@ public class LodDimension
|
||||
//if this is not the case w
|
||||
if (regions[x][z] != null)
|
||||
{
|
||||
levelPos.changeParameters(LodUtil.REGION_DETAIL_LEVEL, regionX, regionZ);
|
||||
minDistance = levelPos.minDistance(playerPosX, playerPosZ);
|
||||
minDistance = LevelPosUtil.minDistance(LodUtil.REGION_DETAIL_LEVEL, regionX, regionZ, playerPosX, playerPosZ);
|
||||
detail = DetailDistanceUtil.getDistanceTreeCutInverse(minDistance);
|
||||
levelToCut = DetailDistanceUtil.getCutLodDetail(detail);
|
||||
if (regions[x][z].getMinDetailLevel() > levelToCut)
|
||||
@@ -373,7 +382,7 @@ public class LodDimension
|
||||
public void treeGenerator(int playerPosX, int playerPosZ)
|
||||
{
|
||||
DistanceGenerationMode generationMode = LodConfig.CLIENT.worldGenerator.distanceGenerationMode.get();
|
||||
ChunkPos newPlayerChunk = (new LevelPos((byte) 0, playerPosX, playerPosZ)).getChunkPos();
|
||||
ChunkPos newPlayerChunk = new ChunkPos(LevelPosUtil.getChunkPos((byte) 0, playerPosX), LevelPosUtil.getChunkPos((byte) 0, playerPosZ));
|
||||
|
||||
if (lastGenChunk == null)
|
||||
lastGenChunk = new ChunkPos(newPlayerChunk.x + 1, newPlayerChunk.z - 1);
|
||||
@@ -388,20 +397,17 @@ public class LodDimension
|
||||
int minDistance;
|
||||
byte detail;
|
||||
byte levelToGen;
|
||||
LevelPos levelPos = new LevelPos();
|
||||
for (int x = 0; x < regions.length; x++)
|
||||
{
|
||||
for (int z = 0; z < regions.length; z++)
|
||||
{
|
||||
regionX = (x + center.x) - halfWidth;
|
||||
regionZ = (z + center.z) - halfWidth;
|
||||
levelPos.changeParameters(LodUtil.REGION_DETAIL_LEVEL, regionX, regionZ);
|
||||
final RegionPos regionPos = new RegionPos(regionX, regionZ);
|
||||
region = regions[x][z];
|
||||
//We require that the region we are checking is loaded with at least this level
|
||||
|
||||
levelPos.changeParameters(LodUtil.REGION_DETAIL_LEVEL, regionX, regionZ);
|
||||
minDistance = levelPos.minDistance(playerPosX, playerPosZ);
|
||||
minDistance = LevelPosUtil.minDistance(LodUtil.REGION_DETAIL_LEVEL, regionX, regionZ, playerPosX, playerPosZ);
|
||||
detail = DetailDistanceUtil.getDistanceTreeGenInverse(minDistance);
|
||||
levelToGen = DetailDistanceUtil.getLodGenDetail(detail).detailLevel;
|
||||
if (region == null || region.getGenerationMode() != generationMode)
|
||||
@@ -437,32 +443,31 @@ public class LodDimension
|
||||
* stored in the LOD. If an LOD already exists at the given
|
||||
* coordinates it will be overwritten.
|
||||
*/
|
||||
public synchronized Boolean addData(LevelPos levelPos, short[] lodDataPoint, boolean dontSave, boolean serverQuality)
|
||||
public synchronized Boolean addData(byte detailLevel, int posX, int posZ, long lodDataPoint, boolean dontSave, boolean serverQuality)
|
||||
{
|
||||
|
||||
// don't continue if the region can't be saved
|
||||
RegionPos regionPos = levelPos.getRegionPos();
|
||||
if (!regionIsInRange(regionPos.x, regionPos.z))
|
||||
{
|
||||
int regionPosX = LevelPosUtil.getRegion(detailLevel, posX);
|
||||
int regionPosZ = LevelPosUtil.getRegion(detailLevel, posZ);
|
||||
|
||||
LodRegion region = getRegion(regionPosX, regionPosZ);
|
||||
if (region == null)
|
||||
return false;
|
||||
}
|
||||
|
||||
LodRegion region = getRegion(levelPos);
|
||||
|
||||
boolean nodeAdded = region.addData(levelPos, lodDataPoint, serverQuality);
|
||||
boolean nodeAdded = region.addData(detailLevel, posX, posZ, lodDataPoint, serverQuality);
|
||||
// only save valid LODs to disk
|
||||
if (!dontSave && fileHandler != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
// mark the region as dirty so it will be saved to disk
|
||||
int xIndex = (regionPos.x - center.x) + halfWidth;
|
||||
int zIndex = (regionPos.z - center.z) + halfWidth;
|
||||
int xIndex = (regionPosX - center.x) + halfWidth;
|
||||
int zIndex = (regionPosZ - center.z) + halfWidth;
|
||||
isRegionDirty[xIndex][zIndex] = true;
|
||||
regen[xIndex][zIndex] = true;
|
||||
regenDimension = true;
|
||||
} catch (ArrayIndexOutOfBoundsException e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
// This method was probably called when the dimension was changing size.
|
||||
// Hopefully this shouldn't be an issue.
|
||||
}
|
||||
@@ -470,7 +475,8 @@ public class LodDimension
|
||||
return nodeAdded;
|
||||
}
|
||||
|
||||
public void setToRegen(int xRegion, int zRegion){
|
||||
public void setToRegen(int xRegion, int zRegion)
|
||||
{
|
||||
int xIndex = (xRegion - center.x) + halfWidth;
|
||||
int zIndex = (zRegion - center.z) + halfWidth;
|
||||
regen[xIndex][zIndex] = true;
|
||||
@@ -481,32 +487,26 @@ public class LodDimension
|
||||
*
|
||||
* @return list of quadTrees
|
||||
*/
|
||||
public void getDataToGenerate(ConcurrentMap<LevelPos, MutableBoolean> dataToGenerate, int playerPosX, int playerPosZ)
|
||||
public PosToGenerateContainer getDataToGenerate(byte farDetail, int maxDataToGenerate, double farRatio, int playerPosX, int playerPosZ)
|
||||
{
|
||||
|
||||
PosToGenerateContainer posToGenerate = new PosToGenerateContainer(farDetail, maxDataToGenerate, (int) (maxDataToGenerate * farRatio), playerPosX, playerPosZ);
|
||||
int n = regions.length;
|
||||
int xIndex;
|
||||
int zIndex;
|
||||
LodRegion region;
|
||||
RegionPos regionPos;
|
||||
for (int xRegion = 0; xRegion < n; xRegion++)
|
||||
{
|
||||
for (int zRegion = 0; zRegion < n; zRegion++)
|
||||
{
|
||||
try
|
||||
{
|
||||
xIndex = (xRegion + center.x) - halfWidth;
|
||||
zIndex = (zRegion + center.z) - halfWidth;
|
||||
regionPos = new RegionPos(xIndex, zIndex);
|
||||
region = getRegion(regionPos);
|
||||
region.getDataToGenerate(dataToGenerate, playerPosX, playerPosZ);
|
||||
xIndex = (xRegion + center.x) - halfWidth;
|
||||
zIndex = (zRegion + center.z) - halfWidth;
|
||||
region = getRegion(xIndex, zIndex);
|
||||
if (region != null)
|
||||
region.getDataToGenerate(posToGenerate, playerPosX, playerPosZ);
|
||||
|
||||
} catch (Exception e)
|
||||
{
|
||||
//e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
return posToGenerate;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -514,33 +514,11 @@ public class LodDimension
|
||||
*
|
||||
* @return list of nodes
|
||||
*/
|
||||
public void getDataToRender(ConcurrentMap<LevelPos, MutableBoolean> dataToRender, RegionPos regionPos, int playerPosX, int playerPosZ)
|
||||
public void getDataToRender(PosToRenderContainer posToRender, RegionPos regionPos, int playerPosX, int playerPosZ)
|
||||
{
|
||||
try
|
||||
{
|
||||
LodRegion region = getRegion(regionPos);
|
||||
region.getDataToRender(dataToRender, playerPosX, playerPosZ);
|
||||
} catch (NullPointerException e)
|
||||
{
|
||||
System.out.println(regionPos);
|
||||
e.printStackTrace();
|
||||
} catch (Exception e)
|
||||
{
|
||||
//e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the LodNodeData at the given X and Z coordinates
|
||||
* in this dimension.
|
||||
* <br>
|
||||
* Returns null if the LodChunk doesn't exist or
|
||||
* is outside the loaded area.
|
||||
*/
|
||||
public short[] getData(ChunkPos chunkPos)
|
||||
{
|
||||
LevelPos levelPos = new LevelPos(LodUtil.CHUNK_DETAIL_LEVEL, chunkPos.x, chunkPos.z);
|
||||
return getData(levelPos);
|
||||
LodRegion region = getRegion(regionPos.x, regionPos.z);
|
||||
if (region != null)
|
||||
region.getDataToRender(posToRender, playerPosX, playerPosZ);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -550,26 +528,19 @@ public class LodDimension
|
||||
* Returns null if the LodChunk doesn't exist or
|
||||
* is outside the loaded area.
|
||||
*/
|
||||
public short[] getData(LevelPos levelPos)
|
||||
public long getData(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
if (levelPos.detailLevel > LodUtil.REGION_DETAIL_LEVEL)
|
||||
throw new IllegalArgumentException("getLodFromCoordinates given a level of \"" + levelPos.detailLevel + "\" when \"" + LodUtil.REGION_DETAIL_LEVEL + "\" is the max.");
|
||||
if (detailLevel > LodUtil.REGION_DETAIL_LEVEL)
|
||||
throw new IllegalArgumentException("getLodFromCoordinates given a level of \"" + detailLevel + "\" when \"" + LodUtil.REGION_DETAIL_LEVEL + "\" is the max.");
|
||||
|
||||
try
|
||||
LodRegion region = getRegion(detailLevel, posX, posZ);
|
||||
|
||||
if (region == null)
|
||||
{
|
||||
LodRegion region = getRegion(levelPos);
|
||||
|
||||
if (region == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return region.getData(levelPos);
|
||||
|
||||
} catch (Exception e)
|
||||
{
|
||||
return null;
|
||||
return 0;
|
||||
}
|
||||
|
||||
return region.getData(detailLevel, posX, posZ);
|
||||
}
|
||||
|
||||
|
||||
@@ -580,40 +551,34 @@ public class LodDimension
|
||||
* Returns null if the LodChunk doesn't exist or
|
||||
* is outside the loaded area.
|
||||
*/
|
||||
public void updateData(LevelPos levelPos)
|
||||
public void updateData(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
if (levelPos.detailLevel > LodUtil.REGION_DETAIL_LEVEL)
|
||||
throw new IllegalArgumentException("getLodFromCoordinates given a level of \"" + levelPos.detailLevel + "\" when \"" + LodUtil.REGION_DETAIL_LEVEL + "\" is the max.");
|
||||
if (detailLevel > LodUtil.REGION_DETAIL_LEVEL)
|
||||
throw new IllegalArgumentException("getLodFromCoordinates given a level of \"" + detailLevel + "\" when \"" + LodUtil.REGION_DETAIL_LEVEL + "\" is the max.");
|
||||
|
||||
LodRegion region = getRegion(levelPos);
|
||||
LodRegion region = getRegion(detailLevel, posX, posZ);
|
||||
|
||||
|
||||
if (region == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
region.updateArea(levelPos);
|
||||
region.updateArea(detailLevel, posX, posZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* return true if and only if the node at that position exist
|
||||
*/
|
||||
public boolean doesDataExist(LevelPos levelPos)
|
||||
public boolean doesDataExist(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
try
|
||||
{
|
||||
LodRegion region = getRegion(levelPos);
|
||||
LodRegion region = getRegion(detailLevel, posX, posZ);
|
||||
|
||||
if (region == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return region.doesDataExist(levelPos.clone());
|
||||
} catch (Exception e)
|
||||
if (region == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return region.doesDataExist(detailLevel, posX, posZ);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -716,7 +681,6 @@ public class LodDimension
|
||||
}
|
||||
stringBuilder.append("\n");
|
||||
}
|
||||
System.out.println(stringBuilder);
|
||||
return stringBuilder.toString();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,14 +1,8 @@
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import java.io.Serializable;
|
||||
import java.util.concurrent.ConcurrentMap;
|
||||
|
||||
import org.apache.commons.lang3.mutable.MutableBoolean;
|
||||
|
||||
import com.seibel.lod.builders.LodBuilder;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.objects.LevelPos.LevelPos;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
@@ -20,24 +14,19 @@ import com.seibel.lod.util.LodUtil;
|
||||
* 0 for x, 1 for y, 2 for z in 3D
|
||||
*/
|
||||
|
||||
public class LodRegion implements Serializable
|
||||
public class LodRegion
|
||||
{
|
||||
//x coord,
|
||||
private byte minDetailLevel;
|
||||
private static final byte POSSIBLE_LOD = 10;
|
||||
private int numberOfPoints;
|
||||
//private int numberOfPoints;
|
||||
private DistanceGenerationMode generationMode;
|
||||
//For each of the following field the first slot is for the level of detail
|
||||
//Important: byte have a [-128, 127] range. When converting from or to int a 128 should be added or removed
|
||||
//If there is a bug with color then it's probably caused by this.
|
||||
//in the future other fields like transparency and light level could be added
|
||||
private byte[][][][] colors;
|
||||
|
||||
private short[][][] height;
|
||||
|
||||
private short[][][] depth;
|
||||
|
||||
private boolean[][][] dataExistence;
|
||||
private long[][][] data;
|
||||
|
||||
|
||||
public final int regionPosX;
|
||||
@@ -50,42 +39,18 @@ public class LodRegion implements Serializable
|
||||
this.regionPosZ = regionPos.z;
|
||||
this.minDetailLevel = levelContainer.detailLevel;
|
||||
|
||||
//Array of matrices of arrays
|
||||
colors = new byte[POSSIBLE_LOD][][][];
|
||||
|
||||
//Arrays of matrices
|
||||
height = new short[POSSIBLE_LOD][][];
|
||||
depth = new short[POSSIBLE_LOD][][];
|
||||
dataExistence = new boolean[POSSIBLE_LOD][][];
|
||||
data = new long[POSSIBLE_LOD][][];
|
||||
|
||||
colors[minDetailLevel] = levelContainer.colors;
|
||||
height[minDetailLevel] = levelContainer.height;
|
||||
depth[minDetailLevel] = levelContainer.depth;
|
||||
dataExistence[minDetailLevel] = levelContainer.dataExistence;
|
||||
data[minDetailLevel] = levelContainer.data;
|
||||
|
||||
//Initialize all the different matrices
|
||||
for (byte lod = (byte) (minDetailLevel + 1); lod <= LodUtil.REGION_DETAIL_LEVEL; lod++)
|
||||
{
|
||||
int size = (short) Math.pow(2, LodUtil.REGION_DETAIL_LEVEL - lod);
|
||||
colors[lod] = new byte[size][size][3];
|
||||
height[lod] = new short[size][size];
|
||||
depth[lod] = new short[size][size];
|
||||
dataExistence[lod] = new boolean[size][size];
|
||||
}
|
||||
int width;
|
||||
LevelPos levelPos = new LevelPos();
|
||||
for (byte tempLod = (byte) (minDetailLevel + 1); tempLod <= LodUtil.REGION_DETAIL_LEVEL; tempLod++)
|
||||
{
|
||||
width = 1 << (LodUtil.REGION_DETAIL_LEVEL - tempLod);
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
for (int z = 0; z < width; z++)
|
||||
{
|
||||
levelPos.changeParameters(tempLod, x, z);
|
||||
update(levelPos);
|
||||
}
|
||||
}
|
||||
data[lod] = new long[size][size];
|
||||
}
|
||||
updateArea(LodUtil.REGION_DETAIL_LEVEL, regionPosX, regionPosZ);
|
||||
}
|
||||
|
||||
public LodRegion(byte minDetailLevel, RegionPos regionPos, DistanceGenerationMode generationMode)
|
||||
@@ -95,23 +60,14 @@ public class LodRegion implements Serializable
|
||||
this.regionPosX = regionPos.x;
|
||||
this.regionPosZ = regionPos.z;
|
||||
|
||||
//Array of matrices of arrays
|
||||
colors = new byte[POSSIBLE_LOD][][][];
|
||||
|
||||
//Arrays of matrices
|
||||
height = new short[POSSIBLE_LOD][][];
|
||||
depth = new short[POSSIBLE_LOD][][];
|
||||
dataExistence = new boolean[POSSIBLE_LOD][][];
|
||||
data = new long[POSSIBLE_LOD][][];
|
||||
|
||||
|
||||
//Initialize all the different matrices
|
||||
for (byte lod = minDetailLevel; lod <= LodUtil.REGION_DETAIL_LEVEL; lod++)
|
||||
{
|
||||
int size = (short) Math.pow(2, LodUtil.REGION_DETAIL_LEVEL - lod);
|
||||
colors[lod] = new byte[size][size][3];
|
||||
height[lod] = new short[size][size];
|
||||
depth[lod] = new short[size][size];
|
||||
dataExistence[lod] = new boolean[size][size];
|
||||
data[lod] = new long[size][size];
|
||||
|
||||
}
|
||||
}
|
||||
@@ -119,26 +75,21 @@ public class LodRegion implements Serializable
|
||||
/**
|
||||
* This method can be used to insert data into the LodRegion
|
||||
*
|
||||
* @param levelPos
|
||||
* @param dataPoint
|
||||
* @return
|
||||
*/
|
||||
public boolean addData(LevelPos levelPos, short[] dataPoint, boolean serverQuality)
|
||||
public boolean addData(byte detailLevel, int posX, int posZ, long dataPoint, boolean serverQuality)
|
||||
{
|
||||
levelPos.performRegionModule();
|
||||
if (!doesDataExist(levelPos) || serverQuality)
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
if (!doesDataExist(detailLevel, posX, posZ) || serverQuality)
|
||||
{
|
||||
|
||||
//update the number of node present
|
||||
if (this.dataExistence[levelPos.detailLevel][levelPos.posX][levelPos.posZ]) numberOfPoints++;
|
||||
//if (!doesDataExist(detailLevel, posX, posZ)) numberOfPoints++;
|
||||
|
||||
//add the node data
|
||||
this.height[levelPos.detailLevel][levelPos.posX][levelPos.posZ] = DataPoint.getHeight(dataPoint);
|
||||
this.depth[levelPos.detailLevel][levelPos.posX][levelPos.posZ] = DataPoint.getDepth(dataPoint);
|
||||
this.colors[levelPos.detailLevel][levelPos.posX][levelPos.posZ][0] = (byte) (DataPoint.getRed(dataPoint) - 128);
|
||||
this.colors[levelPos.detailLevel][levelPos.posX][levelPos.posZ][1] = (byte) (DataPoint.getGreen(dataPoint) - 128);
|
||||
this.colors[levelPos.detailLevel][levelPos.posX][levelPos.posZ][2] = (byte) (DataPoint.getBlue(dataPoint) - 128);
|
||||
this.dataExistence[levelPos.detailLevel][levelPos.posX][levelPos.posZ] = true;
|
||||
this.data[detailLevel][posX][posZ] = dataPoint;
|
||||
return true;
|
||||
} else
|
||||
{
|
||||
@@ -149,18 +100,13 @@ public class LodRegion implements Serializable
|
||||
/**
|
||||
* This method will return the data in the position relative to the level of detail
|
||||
*
|
||||
* @param levelPos
|
||||
* @return the data at the relative pos and level
|
||||
*/
|
||||
public short[] getData(LevelPos levelPos)
|
||||
public long getData(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
levelPos = levelPos.getRegionModuleLevelPos();
|
||||
return new short[]{height[levelPos.detailLevel][levelPos.posX][levelPos.posZ],
|
||||
depth[levelPos.detailLevel][levelPos.posX][levelPos.posZ],
|
||||
(short) (colors[levelPos.detailLevel][levelPos.posX][levelPos.posZ][0] + 128),
|
||||
(short) (colors[levelPos.detailLevel][levelPos.posX][levelPos.posZ][1] + 128),
|
||||
(short) (colors[levelPos.detailLevel][levelPos.posX][levelPos.posZ][2] + 128)
|
||||
};
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
return data[detailLevel][posX][posZ];
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -168,25 +114,21 @@ public class LodRegion implements Serializable
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
public void getDataToGenerate(ConcurrentMap<LevelPos, MutableBoolean> dataToGenerate, int playerPosX, int playerPosZ)
|
||||
public void getDataToGenerate(PosToGenerateContainer posToGenerate, int playerPosX, int playerPosZ)
|
||||
{
|
||||
LevelPos levelPos = new LevelPos(LodUtil.REGION_DETAIL_LEVEL, 0, 0);
|
||||
getDataToGenerate(dataToGenerate, levelPos, playerPosX, playerPosZ);
|
||||
getDataToGenerate(posToGenerate, LodUtil.REGION_DETAIL_LEVEL, 0, 0, playerPosX, playerPosZ);
|
||||
|
||||
}
|
||||
|
||||
private void getDataToGenerate(ConcurrentMap<LevelPos, MutableBoolean> dataToGenerate, LevelPos levelPos, int playerPosX, int playerPosZ)
|
||||
private void getDataToGenerate(PosToGenerateContainer posToGenerate, byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ)
|
||||
{
|
||||
int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - levelPos.detailLevel);
|
||||
int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
|
||||
//here i calculate the the LevelPos is in range
|
||||
//This is important to avoid any kind of hole in the generation
|
||||
int minDistance = levelPos.minDistance(playerPosX, playerPosZ, regionPosX, regionPosZ);
|
||||
//nt minDistance = LevelPosUtil.minDistance(detailLevel, posX + regionPosX * size, posZ + regionPosZ * size, playerPosX, playerPosZ);
|
||||
int maxDistance = LevelPosUtil.maxDistance(detailLevel, posX, posZ, playerPosX, playerPosZ, regionPosX, regionPosZ);
|
||||
|
||||
|
||||
int posX = levelPos.posX;
|
||||
int posZ = levelPos.posZ;
|
||||
byte detailLevel = levelPos.detailLevel;
|
||||
byte childDetailLevel = (byte) (detailLevel - 1);
|
||||
int childPosX = posX * 2;
|
||||
int childPosZ = posZ * 2;
|
||||
@@ -194,21 +136,14 @@ public class LodRegion implements Serializable
|
||||
int childSize = 1 << (LodUtil.REGION_DETAIL_LEVEL - childDetailLevel);
|
||||
//we have reached the target detail level
|
||||
|
||||
if (DetailDistanceUtil.getDistanceGenerationInverse(minDistance) > detailLevel)
|
||||
if (DetailDistanceUtil.getDistanceGenerationInverse(maxDistance) > detailLevel)
|
||||
{
|
||||
return;
|
||||
} else if (DetailDistanceUtil.getDistanceGenerationInverse(minDistance) == detailLevel)
|
||||
} else if (DetailDistanceUtil.getDistanceGenerationInverse(maxDistance) == detailLevel)
|
||||
{
|
||||
if (!doesDataExist(levelPos))
|
||||
if (!doesDataExist(detailLevel, posX, posZ))
|
||||
{
|
||||
levelPos.changeParameters(detailLevel, posX + regionPosX * size, posZ + regionPosZ * size);
|
||||
if (dataToGenerate.containsKey(levelPos))
|
||||
{
|
||||
dataToGenerate.get(levelPos).setTrue();
|
||||
} else
|
||||
{
|
||||
dataToGenerate.put(levelPos.clone(), new MutableBoolean(true));
|
||||
}
|
||||
posToGenerate.addPosToGenerate(detailLevel, posX + regionPosX * size, posZ + regionPosZ * size);
|
||||
}
|
||||
} else
|
||||
{
|
||||
@@ -221,19 +156,11 @@ public class LodRegion implements Serializable
|
||||
{
|
||||
for (int z = 0; z <= 1; z++)
|
||||
{
|
||||
levelPos.changeParameters((byte) (detailLevel - 1), childPosX + x, childPosZ + z);
|
||||
|
||||
if (!doesDataExist(levelPos))
|
||||
if (!doesDataExist(childDetailLevel, childPosX + x, childPosZ + z))
|
||||
{
|
||||
num++;
|
||||
levelPos.changeParameters((byte) (detailLevel - 1), childPosX + x + regionPosX * childSize, childPosZ + z + regionPosZ * childSize);
|
||||
if (dataToGenerate.containsKey(levelPos))
|
||||
{
|
||||
dataToGenerate.get(levelPos).setTrue();
|
||||
} else
|
||||
{
|
||||
dataToGenerate.put(levelPos.clone(), new MutableBoolean(true));
|
||||
}
|
||||
posToGenerate.addPosToGenerate(childDetailLevel, childPosX + x + regionPosX * childSize, childPosZ + z + regionPosZ * childSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -245,8 +172,7 @@ public class LodRegion implements Serializable
|
||||
{
|
||||
for (int z = 0; z <= 1; z++)
|
||||
{
|
||||
levelPos.changeParameters((byte) (detailLevel - 1), childPosX + x, childPosZ + z);
|
||||
getDataToGenerate(dataToGenerate, levelPos, playerPosX, playerPosZ);
|
||||
getDataToGenerate(posToGenerate, childDetailLevel, childPosX + x, childPosZ + z, playerPosX, playerPosZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -255,21 +181,12 @@ public class LodRegion implements Serializable
|
||||
{
|
||||
if (DetailDistanceUtil.getLodGenDetail(childDetailLevel).detailLevel <= (childDetailLevel))
|
||||
{
|
||||
levelPos.changeParameters(detailLevel, posX, posZ);
|
||||
levelPos.convert(childDetailLevel);
|
||||
if (!doesDataExist(levelPos))
|
||||
if (!doesDataExist(childDetailLevel, childPosX, childPosZ))
|
||||
{
|
||||
levelPos.changeParameters(levelPos.detailLevel, levelPos.posX + regionPosX * childSize, levelPos.posZ + regionPosZ * childSize);
|
||||
if (dataToGenerate.containsKey(levelPos))
|
||||
{
|
||||
dataToGenerate.get(levelPos).setTrue();
|
||||
} else
|
||||
{
|
||||
dataToGenerate.put(levelPos.clone(), new MutableBoolean(true));
|
||||
}
|
||||
posToGenerate.addPosToGenerate(childDetailLevel, childPosX + regionPosX * childSize, childPosZ + regionPosZ * childSize);
|
||||
} else
|
||||
{
|
||||
getDataToGenerate(dataToGenerate, levelPos, playerPosX, playerPosZ);
|
||||
getDataToGenerate(posToGenerate, childDetailLevel, childPosX, childPosZ, playerPosX, playerPosZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -280,60 +197,41 @@ public class LodRegion implements Serializable
|
||||
/**
|
||||
* @return
|
||||
*/
|
||||
public void getDataToRender(ConcurrentMap<LevelPos, MutableBoolean> dataToRender, int playerPosX, int playerPosZ)
|
||||
public void getDataToRender(PosToRenderContainer posToRender, int playerPosX, int playerPosZ)
|
||||
{
|
||||
LevelPos levelPos = new LevelPos(LodUtil.REGION_DETAIL_LEVEL, 0, 0);
|
||||
getDataToRender(dataToRender, levelPos, playerPosX, playerPosZ);
|
||||
getDataToRender(posToRender, LodUtil.REGION_DETAIL_LEVEL, 0, 0, playerPosX, playerPosZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return
|
||||
*/
|
||||
private void getDataToRender(ConcurrentMap<LevelPos, MutableBoolean> dataToRender, LevelPos levelPos, int playerPosX, int playerPosZ)
|
||||
private void getDataToRender(PosToRenderContainer posToRender, byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ)
|
||||
{
|
||||
int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - levelPos.detailLevel);
|
||||
|
||||
int posX = levelPos.posX;
|
||||
int posZ = levelPos.posZ;
|
||||
byte detailLevel = levelPos.detailLevel;
|
||||
int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
|
||||
//here i calculate the the LevelPos is in range
|
||||
//This is important to avoid any kind of hole in the rendering
|
||||
int maxDistance = levelPos.maxDistance(playerPosX, playerPosZ, regionPosX, regionPosZ);
|
||||
int maxDistance = LevelPosUtil.maxDistance(detailLevel, posX, posZ, playerPosX, playerPosZ, regionPosX, regionPosZ);
|
||||
|
||||
byte supposedLevel = DetailDistanceUtil.getLodDrawDetail(DetailDistanceUtil.getDistanceRenderingInverse(maxDistance));
|
||||
if (supposedLevel > detailLevel)
|
||||
return;
|
||||
else if (supposedLevel == detailLevel)
|
||||
{
|
||||
if (dataToRender.containsKey(levelPos))
|
||||
{
|
||||
levelPos.changeParameters(detailLevel, posX + regionPosX * size, posZ + regionPosZ * size);
|
||||
try
|
||||
{
|
||||
dataToRender.get(levelPos).setTrue();
|
||||
}catch (Exception e){
|
||||
/*TODO Fix this exception*/
|
||||
// This seems to happen more often when using an elytra in an amplified world
|
||||
// maybe it has something to do with the dimensions moving?
|
||||
ClientProxy.LOGGER.error("getDataToRender had a error at " + levelPos.getRegionPos() + ". Exception: " + e.getMessage());
|
||||
dataToRender.put(new LevelPos(detailLevel, posX + regionPosX * size, posZ + regionPosZ * size), new MutableBoolean(true));
|
||||
}
|
||||
} else
|
||||
{
|
||||
dataToRender.put(new LevelPos(detailLevel, posX + regionPosX * size, posZ + regionPosZ * size), new MutableBoolean(true));
|
||||
}
|
||||
posToRender.addPosToRender(detailLevel,
|
||||
posX + regionPosX * size,
|
||||
posZ + regionPosZ * size);
|
||||
} else //case where (detailLevel > supposedLevel)
|
||||
{
|
||||
int childPosX = posX * 2;
|
||||
int childPosZ = posZ * 2;
|
||||
byte childDetailLevel = (byte) (detailLevel - 1);
|
||||
int childrenCount = 0;
|
||||
for (int x = 0; x <= 1; x++)
|
||||
{
|
||||
for (int z = 0; z <= 1; z++)
|
||||
{
|
||||
levelPos.changeParameters((byte) (detailLevel - 1), childPosX + x, childPosZ + z);
|
||||
if (doesDataExist(levelPos)) childrenCount++;
|
||||
if (doesDataExist(childDetailLevel, childPosX + x, childPosZ + z)) childrenCount++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -344,68 +242,50 @@ public class LodRegion implements Serializable
|
||||
{
|
||||
for (int z = 0; z <= 1; z++)
|
||||
{
|
||||
levelPos.changeParameters((byte) (detailLevel - 1), childPosX + x, childPosZ + z);
|
||||
getDataToRender(dataToRender, levelPos, playerPosX, playerPosZ);
|
||||
getDataToRender(posToRender, childDetailLevel, childPosX + x, childPosZ + z, playerPosX, playerPosZ);
|
||||
}
|
||||
}
|
||||
} else
|
||||
{
|
||||
|
||||
levelPos.changeParameters(detailLevel, posX + regionPosX * size, posZ + regionPosZ * size);
|
||||
if (dataToRender.containsKey(levelPos))
|
||||
{
|
||||
if (dataToRender.get(levelPos) == null)
|
||||
dataToRender.replace(levelPos, new MutableBoolean());
|
||||
dataToRender.get(levelPos).setTrue();
|
||||
} else
|
||||
{
|
||||
dataToRender.put(new LevelPos(detailLevel, posX + regionPosX * size, posZ + regionPosZ * size), new MutableBoolean(true));
|
||||
}
|
||||
posToRender.addPosToRender(detailLevel,
|
||||
posX + regionPosX * size,
|
||||
posZ + regionPosZ * size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @param levelPos
|
||||
*/
|
||||
public void updateArea(LevelPos levelPos)
|
||||
public void updateArea(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
int width;
|
||||
int startX;
|
||||
int startZ;
|
||||
byte detailLevel = levelPos.detailLevel;
|
||||
int posX = levelPos.posX;
|
||||
int posZ = levelPos.posZ;
|
||||
for (byte bottom = (byte) (minDetailLevel + 1); bottom <= detailLevel; bottom++)
|
||||
{
|
||||
levelPos.convert(bottom);
|
||||
startX = levelPos.posX;
|
||||
startZ = levelPos.posZ;
|
||||
startX = LevelPosUtil.convert(detailLevel, posX, bottom);
|
||||
startZ = LevelPosUtil.convert(detailLevel, posZ, bottom);
|
||||
width = 1 << (detailLevel - bottom);
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
for (int z = 0; z < width; z++)
|
||||
{
|
||||
levelPos.changeParameters(bottom, startX + x, startZ + z);
|
||||
update(levelPos);
|
||||
update(bottom, startX + x, startZ + z);
|
||||
}
|
||||
}
|
||||
levelPos.changeParameters(detailLevel, posX, posZ);
|
||||
}
|
||||
for (byte tempLod = (byte) (detailLevel + 1); tempLod <= LodUtil.REGION_DETAIL_LEVEL; tempLod++)
|
||||
for (byte up = (byte) (detailLevel + 1); up <= LodUtil.REGION_DETAIL_LEVEL; up++)
|
||||
{
|
||||
levelPos.convert(tempLod);
|
||||
update(levelPos);
|
||||
update(up,
|
||||
LevelPosUtil.convert(detailLevel, posX, up),
|
||||
LevelPosUtil.convert(detailLevel, posZ, up));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param levelPos
|
||||
*/
|
||||
private void update(LevelPos levelPos)
|
||||
private void update(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
levelPos.performRegionModule();
|
||||
int numberOfChildren = 0;
|
||||
int numberOfVoidChildren = 0;
|
||||
|
||||
@@ -414,32 +294,30 @@ public class LodRegion implements Serializable
|
||||
int tempBlue = 0;
|
||||
int tempHeight = 0;
|
||||
int tempDepth = 0;
|
||||
int newPosX;
|
||||
int newPosZ;
|
||||
byte newDetailLevel;
|
||||
int detailLevel = levelPos.detailLevel;
|
||||
int posX = levelPos.posX;
|
||||
int posZ = levelPos.posZ;
|
||||
int childPosX;
|
||||
int childPosZ;
|
||||
byte childDetailLevel;
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
for (int x = 0; x <= 1; x++)
|
||||
{
|
||||
for (int z = 0; z <= 1; z++)
|
||||
{
|
||||
newPosX = 2 * posX + x;
|
||||
newPosZ = 2 * posZ + z;
|
||||
newDetailLevel = (byte) (detailLevel - 1);
|
||||
levelPos.changeParameters(newDetailLevel, newPosX, newPosZ);
|
||||
if (doesDataExist(levelPos))
|
||||
childPosX = 2 * posX + x;
|
||||
childPosZ = 2 * posZ + z;
|
||||
childDetailLevel = (byte) (detailLevel - 1);
|
||||
if (doesDataExist(childDetailLevel, childPosX, childPosZ))
|
||||
{
|
||||
if (height[newDetailLevel][newPosX][newPosZ] != LodBuilder.DEFAULT_HEIGHT
|
||||
&& depth[newDetailLevel][newPosX][newPosZ] != LodBuilder.DEFAULT_DEPTH)
|
||||
if (DataPoint.getHeight(data[childDetailLevel][childPosX][childPosZ]) != LodBuilder.DEFAULT_HEIGHT
|
||||
&& DataPoint.getDepth(data[childDetailLevel][childPosX][childPosZ]) != LodBuilder.DEFAULT_DEPTH)
|
||||
{
|
||||
numberOfChildren++;
|
||||
|
||||
tempRed += colors[newDetailLevel][newPosX][newPosZ][0];
|
||||
tempGreen += colors[newDetailLevel][newPosX][newPosZ][1];
|
||||
tempBlue += colors[newDetailLevel][newPosX][newPosZ][2];
|
||||
tempHeight += height[newDetailLevel][newPosX][newPosZ];
|
||||
tempDepth += depth[newDetailLevel][newPosX][newPosZ];
|
||||
tempRed += DataPoint.getRed(data[childDetailLevel][childPosX][childPosZ]);
|
||||
tempGreen += DataPoint.getGreen(data[childDetailLevel][childPosX][childPosZ]);
|
||||
tempBlue += DataPoint.getBlue(data[childDetailLevel][childPosX][childPosZ]);
|
||||
tempHeight += DataPoint.getHeight(data[childDetailLevel][childPosX][childPosZ]);
|
||||
tempDepth += DataPoint.getDepth(data[childDetailLevel][childPosX][childPosZ]);
|
||||
} else
|
||||
{
|
||||
// void children have the default height (most likely -1)
|
||||
@@ -449,42 +327,34 @@ public class LodRegion implements Serializable
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (numberOfChildren > 0)
|
||||
{
|
||||
colors[detailLevel][posX][posZ][0] = (byte) (tempRed / numberOfChildren);
|
||||
colors[detailLevel][posX][posZ][1] = (byte) (tempGreen / numberOfChildren);
|
||||
colors[detailLevel][posX][posZ][2] = (byte) (tempBlue / numberOfChildren);
|
||||
height[detailLevel][posX][posZ] = (short) (tempHeight / numberOfChildren);
|
||||
depth[detailLevel][posX][posZ] = (short) (tempDepth / numberOfChildren);
|
||||
dataExistence[detailLevel][posX][posZ] = true;
|
||||
tempRed = tempRed / numberOfChildren;
|
||||
tempGreen = tempGreen / numberOfChildren;
|
||||
tempBlue = tempBlue / numberOfChildren;
|
||||
tempHeight = tempHeight / numberOfChildren;
|
||||
tempDepth = tempDepth / numberOfChildren;
|
||||
} else if (numberOfVoidChildren > 0)
|
||||
{
|
||||
colors[detailLevel][posX][posZ][0] = (byte) 0;
|
||||
colors[detailLevel][posX][posZ][1] = (byte) 0;
|
||||
colors[detailLevel][posX][posZ][2] = (byte) 0;
|
||||
|
||||
height[detailLevel][posX][posZ] = LodBuilder.DEFAULT_HEIGHT;
|
||||
depth[detailLevel][posX][posZ] = LodBuilder.DEFAULT_DEPTH;
|
||||
|
||||
dataExistence[detailLevel][posX][posZ] = true;
|
||||
tempRed = (byte) 0;
|
||||
tempGreen = (byte) 0;
|
||||
tempBlue = (byte) 0;
|
||||
tempHeight = LodBuilder.DEFAULT_HEIGHT;
|
||||
tempDepth = LodBuilder.DEFAULT_DEPTH;
|
||||
}
|
||||
data[detailLevel][posX][posZ] = DataPoint.createDataPoint(tempHeight, tempDepth, tempRed, tempGreen, tempBlue);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @param levelPos
|
||||
* @return
|
||||
*/
|
||||
public boolean doesDataExist(LevelPos levelPos)
|
||||
public boolean doesDataExist(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
try
|
||||
{
|
||||
levelPos = levelPos.getRegionModuleLevelPos();
|
||||
return dataExistence[levelPos.detailLevel][levelPos.posX][levelPos.posZ];
|
||||
} catch (NullPointerException e)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if(detailLevel < minDetailLevel) return false;
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
return DataPoint.doesItExist(data[detailLevel][posX][posZ]);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -512,7 +382,7 @@ public class LodRegion implements Serializable
|
||||
{
|
||||
throw new IllegalArgumentException("getLevel asked for a level that does not exist: minimum " + minDetailLevel + " level requested " + detailLevel);
|
||||
}
|
||||
return new LevelContainer(detailLevel, colors[detailLevel], height[detailLevel], depth[detailLevel], dataExistence[detailLevel]);
|
||||
return new LevelContainer(detailLevel, data[detailLevel]);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -525,10 +395,7 @@ public class LodRegion implements Serializable
|
||||
throw new IllegalArgumentException("addLevel requires a level that is at least the minimum level of the region -1 ");
|
||||
}
|
||||
if (levelContainer.detailLevel == minDetailLevel - 1) minDetailLevel = levelContainer.detailLevel;
|
||||
colors[levelContainer.detailLevel] = levelContainer.colors;
|
||||
height[levelContainer.detailLevel] = levelContainer.height;
|
||||
depth[levelContainer.detailLevel] = levelContainer.depth;
|
||||
dataExistence[levelContainer.detailLevel] = levelContainer.dataExistence;
|
||||
data[levelContainer.detailLevel] = levelContainer.data;
|
||||
|
||||
}
|
||||
|
||||
@@ -541,10 +408,7 @@ public class LodRegion implements Serializable
|
||||
{
|
||||
for (byte tempLod = 0; tempLod < detailLevel; tempLod++)
|
||||
{
|
||||
colors[tempLod] = new byte[0][0][0];
|
||||
height[tempLod] = new short[0][0];
|
||||
depth[tempLod] = new short[0][0];
|
||||
dataExistence[tempLod] = new boolean[0][0];
|
||||
data[tempLod] = new long[0][0];
|
||||
}
|
||||
minDetailLevel = detailLevel;
|
||||
}
|
||||
@@ -560,10 +424,7 @@ public class LodRegion implements Serializable
|
||||
for (byte tempLod = detailLevel; tempLod < minDetailLevel; tempLod++)
|
||||
{
|
||||
int size = (short) Math.pow(2, LodUtil.REGION_DETAIL_LEVEL - tempLod);
|
||||
colors[tempLod] = new byte[size][size][3];
|
||||
height[tempLod] = new short[size][size];
|
||||
depth[tempLod] = new short[size][size];
|
||||
dataExistence[tempLod] = new boolean[size][size];
|
||||
data[tempLod] = new long[size][size];
|
||||
}
|
||||
minDetailLevel = detailLevel;
|
||||
}
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import org.lwjgl.system.CallbackI;
|
||||
|
||||
public class PosToGenerateContainer
|
||||
{
|
||||
private int playerPosX;
|
||||
@@ -27,20 +25,10 @@ public class PosToGenerateContainer
|
||||
posToGenerate = new int[maxDataToGenerate][4];
|
||||
}
|
||||
|
||||
public void addPosToGenerate(int[] levelPos)
|
||||
{
|
||||
addPosToGenerate(LevelPosUtil.getDetailLevel(levelPos), LevelPosUtil.getPosX(levelPos), LevelPosUtil.getPosZ(levelPos));
|
||||
}
|
||||
|
||||
public void addPosToGenerate(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
int distance = LevelPosUtil.minDistance(detailLevel, posX, posZ, playerPosX, playerPosZ);
|
||||
int index;
|
||||
int[] tempPos = new int[]{
|
||||
detailLevel,
|
||||
posX,
|
||||
posZ,
|
||||
distance};
|
||||
if (detailLevel >= farMinDetail)
|
||||
{//We are introducing a position in the far array
|
||||
if (farSize < maxFarSize)
|
||||
@@ -53,26 +41,42 @@ public class PosToGenerateContainer
|
||||
maxNearSize--;
|
||||
}
|
||||
index = posToGenerate.length - farSize;
|
||||
while (index < posToGenerate.length - 1 && LevelPosUtil.compareLevelAndDistance(tempPos, posToGenerate[index + 1]) <= 0)
|
||||
while (index < posToGenerate.length - 1 && LevelPosUtil.compareLevelAndDistance(detailLevel, distance, (byte) posToGenerate[index + 1][0], posToGenerate[index + 1][3]) <= 0)
|
||||
{
|
||||
posToGenerate[index] = posToGenerate[index + 1];
|
||||
posToGenerate[index][0] = posToGenerate[index + 1][0];
|
||||
posToGenerate[index][1] = posToGenerate[index + 1][1];
|
||||
posToGenerate[index][2] = posToGenerate[index + 1][2];
|
||||
posToGenerate[index][3] = posToGenerate[index + 1][3];
|
||||
index++;
|
||||
}
|
||||
if (index <= posToGenerate.length - 1)
|
||||
posToGenerate[index] = tempPos;
|
||||
{
|
||||
posToGenerate[index][0] = detailLevel + 1;
|
||||
posToGenerate[index][1] = posX;
|
||||
posToGenerate[index][2] = posZ;
|
||||
posToGenerate[index][3] = distance;
|
||||
}
|
||||
} else
|
||||
{//We are introducing a position in the near array
|
||||
if (nearSize < maxNearSize)
|
||||
nearSize++;
|
||||
index = nearSize - 1;
|
||||
|
||||
while (index > 0 && LevelPosUtil.compareDistance(tempPos, posToGenerate[index - 1]) <= 0)
|
||||
while (index > 0 && LevelPosUtil.compareDistance(distance, posToGenerate[index - 1][3]) <= 0)
|
||||
{
|
||||
posToGenerate[index] = posToGenerate[index - 1];
|
||||
posToGenerate[index][0] = posToGenerate[index - 1][0];
|
||||
posToGenerate[index][1] = posToGenerate[index - 1][1];
|
||||
posToGenerate[index][2] = posToGenerate[index - 1][2];
|
||||
posToGenerate[index][3] = posToGenerate[index - 1][3];
|
||||
index--;
|
||||
}
|
||||
if (index >= 0)
|
||||
posToGenerate[index] = tempPos;
|
||||
{
|
||||
posToGenerate[index][0] = detailLevel + 1;
|
||||
posToGenerate[index][1] = posX;
|
||||
posToGenerate[index][2] = posZ;
|
||||
posToGenerate[index][3] = distance;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -84,6 +88,10 @@ public class PosToGenerateContainer
|
||||
|
||||
public int[] getNthPos(int n)
|
||||
{
|
||||
/*if(n < farSize)
|
||||
return posToGenerate[maxSize - n - 1];
|
||||
else
|
||||
return posToGenerate[n - farSize];*/
|
||||
int index;
|
||||
if (n > farSize * 2)
|
||||
index = n - farSize;
|
||||
|
||||
@@ -1,40 +1,75 @@
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
public class PosToRenderContainer
|
||||
{
|
||||
private byte minDetail;
|
||||
public byte minDetail;
|
||||
private int regionPosX;
|
||||
private int regionPosZ;
|
||||
private int numberOfPosToRender;
|
||||
private int[][] posToRender;
|
||||
/*TODO this population matrix could be converted to boolean to improve memory use*/
|
||||
private byte[][] population;
|
||||
|
||||
public PosToRenderContainer(byte minDetail)
|
||||
public PosToRenderContainer(byte minDetail, int regionPosX, int regionPosZ)
|
||||
{
|
||||
this.minDetail = minDetail;
|
||||
this.numberOfPosToRender = 0;
|
||||
posToRender = new int[1][4];
|
||||
this.regionPosX = regionPosX;
|
||||
this.regionPosZ = regionPosZ;
|
||||
int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - minDetail);
|
||||
posToRender = new int[size*size][3];
|
||||
population = new byte[size][size];
|
||||
}
|
||||
|
||||
public void addPosToRender(int[] levelPos)
|
||||
public void addPosToRender(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
if(numberOfPosToRender >= posToRender.length)
|
||||
posToRender = Arrays.copyOf(posToRender, posToRender.length*2);
|
||||
posToRender[numberOfPosToRender] = levelPos;
|
||||
//if(numberOfPosToRender >= posToRender.length)
|
||||
// posToRender = Arrays.copyOf(posToRender, posToRender.length*2);
|
||||
posToRender[numberOfPosToRender][0] = detailLevel;
|
||||
posToRender[numberOfPosToRender][1] = posX;
|
||||
posToRender[numberOfPosToRender][2] = posZ;
|
||||
numberOfPosToRender++;
|
||||
int[] newLevelPos = LevelPosUtil.getRegionModule(LevelPosUtil.convert(levelPos, minDetail));
|
||||
population[LevelPosUtil.getPosZ(newLevelPos)][LevelPosUtil.getPosZ(newLevelPos)] = (byte) (LevelPosUtil.getDetailLevel(levelPos) + 1);
|
||||
population[LevelPosUtil.getRegionModule(minDetail, LevelPosUtil.convert(detailLevel,posX,minDetail))]
|
||||
[LevelPosUtil.getRegionModule(minDetail, LevelPosUtil.convert(detailLevel,posZ,minDetail))] = (byte) (detailLevel + 1);
|
||||
}
|
||||
|
||||
public boolean contains(int[] levelPos)
|
||||
public boolean contains(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
int[] newLevelPos = LevelPosUtil.convert(LevelPosUtil.getRegionModule(levelPos), minDetail);
|
||||
return (population[LevelPosUtil.getPosZ(newLevelPos)][LevelPosUtil.getPosZ(newLevelPos)] == (LevelPosUtil.getDetailLevel(levelPos) + 1));
|
||||
if(LevelPosUtil.getRegion(detailLevel, posX) == regionPosX && LevelPosUtil.getRegion(detailLevel, posZ) == regionPosZ)
|
||||
{
|
||||
return (population[LevelPosUtil.getRegionModule(minDetail, LevelPosUtil.convert(detailLevel,posX,minDetail))]
|
||||
[LevelPosUtil.getRegionModule(minDetail, LevelPosUtil.convert(detailLevel,posZ,minDetail))] == (detailLevel + 1));
|
||||
}else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
public void clear(byte minDetail, int regionPosX, int regionPosZ){
|
||||
this.numberOfPosToRender = 0;
|
||||
this.regionPosX = regionPosX;
|
||||
this.regionPosZ = regionPosZ;
|
||||
if(this.minDetail == minDetail)
|
||||
{
|
||||
int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - minDetail);
|
||||
for (int x = 0; x < size; x++)
|
||||
{
|
||||
for (int z = 0; z < size; z++)
|
||||
{
|
||||
posToRender[0][0] = 0;
|
||||
posToRender[0][1] = 0;
|
||||
posToRender[0][2] = 0;
|
||||
population[x][z] = 0;
|
||||
}
|
||||
}
|
||||
}else{
|
||||
this.minDetail = minDetail;
|
||||
int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - minDetail);
|
||||
posToRender = new int[size*size][3];
|
||||
population = new byte[size][size];
|
||||
}
|
||||
}
|
||||
|
||||
public int getNumberOfPos()
|
||||
@@ -42,6 +77,19 @@ public class PosToRenderContainer
|
||||
return numberOfPosToRender;
|
||||
}
|
||||
|
||||
public byte getNthDetailLevel(int n)
|
||||
{
|
||||
return (byte) posToRender[n][0];
|
||||
}
|
||||
public int getNthPosX(int n)
|
||||
{
|
||||
return posToRender[n][1];
|
||||
}
|
||||
public int getNthPosZ(int n)
|
||||
{
|
||||
return posToRender[n][2];
|
||||
}
|
||||
|
||||
public int[] getNthPos(int n)
|
||||
{
|
||||
return posToRender[n];
|
||||
@@ -51,6 +99,9 @@ public class PosToRenderContainer
|
||||
{
|
||||
|
||||
StringBuilder builder = new StringBuilder();
|
||||
builder.append("To render ");
|
||||
builder.append(numberOfPosToRender);
|
||||
builder.append('\n');
|
||||
for(int i = 0; i < numberOfPosToRender; i++)
|
||||
{
|
||||
builder.append(posToRender[i][0]);
|
||||
|
||||
@@ -41,7 +41,6 @@ import com.seibel.lod.handlers.ReflectionHandler;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.NearFarFogSettings;
|
||||
import com.seibel.lod.objects.RegionPos;
|
||||
import com.seibel.lod.objects.LevelPos.LevelPos;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
@@ -127,7 +126,9 @@ public class LodRenderer
|
||||
/**
|
||||
* This is used to determine if the LODs should be regenerated
|
||||
*/
|
||||
private LevelPos previousPos = new LevelPos((byte) 0, 0, 0);
|
||||
private byte previousDetailLevel = 0;
|
||||
private int previousChunkPosX = 0;
|
||||
private int previousChunkPosZ = 0;
|
||||
private int prevRenderDistance = 0;
|
||||
private long prevPlayerPosTime = 0;
|
||||
private long prevVanillaChunkTime = 0;
|
||||
@@ -809,7 +810,8 @@ public class LodRenderer
|
||||
{
|
||||
DetailDistanceUtil.updateSettings();
|
||||
fullRegen = true;
|
||||
previousPos.changeParameters((byte) 4, mc.getPlayer().xChunk, mc.getPlayer().zChunk);
|
||||
previousChunkPosX = mc.getPlayer().xChunk;
|
||||
previousChunkPosZ = mc.getPlayer().zChunk;
|
||||
prevFogDistance = LodConfig.CLIENT.graphics.fogDistance.get();
|
||||
prevRenderDistance = mc.getRenderDistance();
|
||||
//should use this when it's ready
|
||||
@@ -829,12 +831,12 @@ public class LodRenderer
|
||||
// check if the player has moved
|
||||
if (newTime - prevPlayerPosTime > LodConfig.CLIENT.buffers.bufferRebuildPlayerMoveTimeout.get())
|
||||
{
|
||||
if (previousPos.detailLevel == 0
|
||||
|| mc.getPlayer().xChunk != previousPos.posX
|
||||
|| mc.getPlayer().zChunk != previousPos.posZ)
|
||||
if (mc.getPlayer().xChunk != previousChunkPosX
|
||||
|| mc.getPlayer().zChunk != previousChunkPosZ)
|
||||
{
|
||||
fullRegen = true;
|
||||
previousPos.changeParameters((byte) 4, mc.getPlayer().xChunk, mc.getPlayer().zChunk);
|
||||
previousChunkPosX = mc.getPlayer().xChunk;
|
||||
previousChunkPosZ = mc.getPlayer().zChunk;
|
||||
//should use this when it's ready
|
||||
vanillaRenderedChunks = new boolean[renderDistance*2+2][renderDistance*2+2];
|
||||
}
|
||||
|
||||
@@ -21,9 +21,9 @@ import java.awt.Color;
|
||||
import java.io.File;
|
||||
import java.util.HashSet;
|
||||
|
||||
import com.seibel.lod.objects.DataPoint;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.RegionPos;
|
||||
import com.seibel.lod.objects.LevelPos.LevelPos;
|
||||
import com.seibel.lod.wrapper.MinecraftWrapper;
|
||||
|
||||
import it.unimi.dsi.fastutil.objects.ObjectList;
|
||||
@@ -324,13 +324,13 @@ public class LodUtil
|
||||
{
|
||||
for (int z = centerChunk.z - chunkRenderDist; z < centerChunk.z + chunkRenderDist; z++)
|
||||
{
|
||||
LevelPos levelPos = new LevelPos(LodUtil.CHUNK_DETAIL_LEVEL, x, z);
|
||||
if (!lodDim.doesDataExist(levelPos.clone()))
|
||||
if (!lodDim.doesDataExist(LodUtil.CHUNK_DETAIL_LEVEL, x, z))
|
||||
continue;
|
||||
|
||||
short[] data = lodDim.getData(levelPos);
|
||||
|
||||
short lodAverageHeight = data[0];
|
||||
|
||||
long data = lodDim.getData(LodUtil.CHUNK_DETAIL_LEVEL, x, z);
|
||||
|
||||
short lodAverageHeight = DataPoint.getHeight(data);
|
||||
|
||||
if (playerPos.getY() <= lodAverageHeight)
|
||||
{
|
||||
// don't draw Lod's that are taller than the player
|
||||
|
||||
Reference in New Issue
Block a user