Disabled pre-gen loading for now + small fix
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@@ -212,7 +212,7 @@ public class LodConfig
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public final ForgeConfigSpec.EnumValue<HorizontalQuality> horizontalQuality;
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public final ForgeConfigSpec.BooleanValue avoidBlocksWithNoCollision;
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public final ForgeConfigSpec.BooleanValue avoidNonFullBlocks;
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public final ForgeConfigSpec.BooleanValue alwaysLoadPregeneratedChunks;
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//public final ForgeConfigSpec.BooleanValue alwaysLoadPregeneratedChunks;
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WorldGenerator(ForgeConfigSpec.Builder builder)
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{
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@@ -267,7 +267,7 @@ public class LodConfig
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+ " " + GenerationPriority.NEAR_FIRST + " \n"
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+ " LODs are generated around the player \n"
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+ " in a spiral, similar to vanilla minecraft. \n")
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.defineEnum("Generation Priority", GenerationPriority.NEAR_FIRST);
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.defineEnum("Generation Priority", GenerationPriority.FAR_FIRST);
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distanceGenerationMode = builder
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.comment("\n\n"
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