applied autoformat to that vivecraft commit

This commit is contained in:
cola98765
2021-10-29 09:18:22 +02:00
parent c537e0cf49
commit a03ddf7339
2 changed files with 92 additions and 86 deletions
@@ -19,19 +19,18 @@
package com.seibel.lod.handlers;
import java.lang.reflect.Field;
import java.lang.reflect.Method;
import com.seibel.lod.enums.FogQuality;
import com.seibel.lod.proxy.ClientProxy;
import com.seibel.lod.wrappers.MinecraftWrapper;
import net.minecraft.util.math.vector.Matrix4f;
import java.lang.reflect.Field;
import java.lang.reflect.Method;
/**
* This object is used to get variables from methods
* where they are private. Specifically the fog setting
* in Optifine.
*
* @author James Seibel
* @version 9 -25-2021
*/
@@ -39,7 +38,7 @@ public class ReflectionHandler
{
public static final ReflectionHandler INSTANCE = new ReflectionHandler();
private final MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
public Field ofFogField = null;
public Method vertexBufferUploadMethod = null;
@@ -74,71 +73,80 @@ public class ReflectionHandler
// optifine changed the name of the variable
ClientProxy.LOGGER.info(ReflectionHandler.class.getSimpleName() + ": unable to find the Optifine fog field. If Optifine isn't installed this can be ignored.");
}
/**
* Get what type of fog optifine is currently set to render.
*
* @return the fog quality
*/
public FogQuality getFogQuality() {
if (ofFogField == null) {
public FogQuality getFogQuality()
{
if (ofFogField == null)
{
// either optifine isn't installed,
// the variable name was changed, or
// the setup method wasn't called yet.
return FogQuality.FANCY;
}
int returnNum = 0;
try {
try
{
returnNum = (int) ofFogField.get(mc.getOptions());
} catch (IllegalArgumentException | IllegalAccessException e) {
}
catch (IllegalArgumentException | IllegalAccessException e)
{
e.printStackTrace();
}
switch (returnNum) {
default:
case 0:
// optifine's "default" option,
// it should never be called in this case
// normal options
case 1:
return FogQuality.FAST;
case 2:
return FogQuality.FANCY;
case 3:
return FogQuality.OFF;
switch (returnNum)
{
default:
case 0:
// optifine's "default" option,
// it should never be called in this case
// normal options
case 1:
return FogQuality.FAST;
case 2:
return FogQuality.FANCY;
case 3:
return FogQuality.OFF;
}
}
/** Detect if Vivecraft is present using reflection. Attempts to find the "VRRenderer" class. */
public boolean detectVivecraft(){
try {
public boolean detectVivecraft()
{
try
{
Class.forName("org.vivecraft.provider.VRRenderer");
return true;
} catch (ClassNotFoundException ignored){
}
catch (ClassNotFoundException ignored)
{
System.out.println("Vivecraft not detected.");
}
return false;
}
/**
* Modifies a projection matrix's clip planes.
* The projection matrix must be in a column-major format.
*
* @param projectionMatrix The projection matrix to be modified.
* @param n the new near clip plane value.
* @param f the new far clip plane value.
* @param f the new far clip plane value.
* @return The modified matrix.
*
*/
public Matrix4f Matrix4fModifyClipPlanes(Matrix4f projectionMatrix, float n,float f){
public Matrix4f Matrix4fModifyClipPlanes(Matrix4f projectionMatrix, float n, float f)
{
//find the matrix values.
float nMatrixValue = -((f+n)/(f-n));
float fMatrixValue = -((2*f*n)/(f-n));
try{
float nMatrixValue = -((f + n) / (f - n));
float fMatrixValue = -((2 * f * n) / (f - n));
try
{
//get the fields of the projectionMatrix
Field[] fields = projectionMatrix.getClass().getDeclaredFields();
//bypass the security protections on the fields that encode near and far plane values.
@@ -147,7 +155,9 @@ public class ReflectionHandler
//Change the values of the near and far plane.
fields[10].set(projectionMatrix, nMatrixValue);
fields[11].set(projectionMatrix, fMatrixValue);
}catch (Exception e){
}
catch (Exception e)
{
e.printStackTrace();
}
return projectionMatrix;
@@ -19,23 +19,13 @@
package com.seibel.lod.render;
import java.util.HashSet;
import org.lwjgl.opengl.GL15;
import org.lwjgl.opengl.GL15C;
import org.lwjgl.opengl.NVFogDistance;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import com.seibel.lod.builders.bufferBuilding.LodBufferBuilder;
import com.seibel.lod.builders.bufferBuilding.LodBufferBuilder.VertexBuffersAndOffset;
import com.seibel.lod.config.LodConfig;
import com.seibel.lod.enums.DebugMode;
import com.seibel.lod.enums.FogDistance;
import com.seibel.lod.enums.FogDrawOverride;
import com.seibel.lod.enums.FogQuality;
import com.seibel.lod.enums.GpuUploadMethod;
import com.seibel.lod.enums.*;
import com.seibel.lod.handlers.ReflectionHandler;
import com.seibel.lod.objects.LodDimension;
import com.seibel.lod.objects.NearFarFogSettings;
@@ -46,7 +36,6 @@ import com.seibel.lod.util.DetailDistanceUtil;
import com.seibel.lod.util.LevelPosUtil;
import com.seibel.lod.util.LodUtil;
import com.seibel.lod.wrappers.MinecraftWrapper;
import net.minecraft.client.renderer.ActiveRenderInfo;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.client.renderer.vertex.VertexBuffer;
@@ -56,12 +45,16 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.util.math.vector.Matrix4f;
import net.minecraft.util.math.vector.Vector3d;
import org.lwjgl.opengl.GL15;
import org.lwjgl.opengl.GL15C;
import org.lwjgl.opengl.NVFogDistance;
import java.util.HashSet;
/**
* This is where all the magic happens. <br>
* This is where LODs are draw to the world.
*
* @author James Seibel
* @version 10-25-2021
*/
@@ -130,7 +123,7 @@ public class LodRenderer
public boolean vanillaRenderedChunksChanged;
public boolean vanillaRenderedChunksEmptySkip = false;
public int vanillaBlockRenderedDistance;
boolean vivecraftDetected = ReflectionHandler.INSTANCE.detectVivecraft();
@@ -312,8 +305,8 @@ public class LodRenderer
if (cullingDisabled || RenderUtil.isRegionInViewFrustum(renderInfo.getBlockPosition(), cameraDir, vboPos.blockPos()))
{
if ((x > halfWidth - quarterWidth && x < halfWidth + quarterWidth)
&& (z > halfWidth - quarterWidth && z < halfWidth + quarterWidth))
if ((x > halfWidth - quarterWidth && x < halfWidth + quarterWidth)
&& (z > halfWidth - quarterWidth && z < halfWidth + quarterWidth))
setupFog(fogSettings.near.distance, fogSettings.near.quality);
else
setupFog(fogSettings.far.distance, fogSettings.far.quality);
@@ -380,7 +373,7 @@ public class LodRenderer
LodUtil.LOD_VERTEX_FORMAT.clearBufferState();
}
/** This is where the actual drawing happens. */
private void drawVertexBuffer(VertexBuffer vbo, Matrix4f modelViewMatrix)
{
@@ -481,7 +474,7 @@ public class LodRenderer
GL15.glFogi(NVFogDistance.GL_FOG_DISTANCE_MODE_NV, glFogDistanceMode);
}
/**
/**
* Revert any changes that were made to the fog
* and sets up the fog for Minecraft.
*/
@@ -501,7 +494,7 @@ public class LodRenderer
// disable fog if Minecraft wasn't rendering fog
// or we want it disabled
if (!fogSettings.vanillaIsRenderingFog
|| LodConfig.CLIENT.graphics.fogQualityOption.disableVanillaFog.get())
|| LodConfig.CLIENT.graphics.fogQualityOption.disableVanillaFog.get())
{
// Make fog render a infinite distance away.
// This doesn't technically disable Minecraft's fog
@@ -552,7 +545,7 @@ public class LodRenderer
return lodModelViewMatrix;
}
/**
* create a new projection matrix and send it over to the GPU
* @param currentProjectionMatrix this is Minecraft's current projection matrix
@@ -564,43 +557,46 @@ public class LodRenderer
Matrix4f lodPoj;
float nearClipPlane = LodConfig.CLIENT.graphics.advancedGraphicsOption.useExtendedNearClipPlane.get() ? vanillaBlockRenderedDistance / 5 : 1;
float farClipPlane = farPlaneBlockDistance * LodUtil.CHUNK_WIDTH / 2;
if (vivecraftDetected){
if (vivecraftDetected)
{
//use modify clip plane method to modify the current projection matrix's clip planes.
lodPoj = ReflectionHandler.INSTANCE.Matrix4fModifyClipPlanes(
currentProjectionMatrix,
nearClipPlane,
farClipPlane);
} else {
}
else
{
// create the new projection matrix
lodPoj = Matrix4f.perspective(
getFov(partialTicks, true),
(float) this.mc.getWindow().getScreenWidth() / (float) this.mc.getWindow().getScreenHeight(),
nearClipPlane,
farClipPlane);
getFov(partialTicks, true),
(float) this.mc.getWindow().getScreenWidth() / (float) this.mc.getWindow().getScreenHeight(),
nearClipPlane,
farClipPlane);
// get Minecraft's un-edited projection matrix
// (this is before it is zoomed, distorted, etc.)
Matrix4f defaultMcProj = mc.getGameRenderer().getProjectionMatrix(mc.getGameRenderer().getMainCamera(), partialTicks, true);
// true here means use "use fov setting" (probably)
// this logic strips away the defaultMcProj matrix, so we
// can get the distortionMatrix, which represents all
// transformations, zooming, distortions, etc. done
// to Minecraft's Projection matrix
Matrix4f defaultMcProjInv = defaultMcProj.copy();
defaultMcProjInv.invert();
Matrix4f distortionMatrix = defaultMcProjInv.copy();
distortionMatrix.multiply(currentProjectionMatrix);
// edit the lod projection to match Minecraft's
// (so the LODs line up with the real world)
lodPoj.multiply(distortionMatrix);
}
// send the projection over to the GPU
gameRender.resetProjectionMatrix(lodPoj);
}
@@ -811,8 +807,8 @@ public class LodRenderer
// check if the view distance changed
if (ClientProxy.previousLodRenderDistance != LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.get()
|| chunkRenderDistance != prevRenderDistance
|| prevFogDistance != LodConfig.CLIENT.graphics.fogQualityOption.fogDistance.get())
|| chunkRenderDistance != prevRenderDistance
|| prevFogDistance != LodConfig.CLIENT.graphics.fogQualityOption.fogDistance.get())
{
vanillaRenderedChunks = new boolean[vanillaRenderedChunksWidth][vanillaRenderedChunksWidth];
@@ -837,8 +833,8 @@ public class LodRenderer
if (newTime - prevPlayerPosTime > LodConfig.CLIENT.advancedModOptions.buffers.rebuildTimes.get().playerMoveTimeout)
{
if (LevelPosUtil.getDetailLevel(previousPos) == 0
|| mc.getPlayer().xChunk != LevelPosUtil.getPosX(previousPos)
|| mc.getPlayer().zChunk != LevelPosUtil.getPosZ(previousPos))
|| mc.getPlayer().xChunk != LevelPosUtil.getPosX(previousPos)
|| mc.getPlayer().zChunk != LevelPosUtil.getPosZ(previousPos))
{
vanillaRenderedChunks = new boolean[vanillaRenderedChunksWidth][vanillaRenderedChunksWidth];
fullRegen = true;
@@ -871,11 +867,11 @@ public class LodRenderer
// check if the lighting changed
if (Math.abs(skyBrightness - prevSkyBrightness) > minLightingDifference
// make sure the lighting gets to the max/minimum value
// (just in case the minLightingDifference is too large to notice the change)
|| (skyBrightness == 1.0f && prevSkyBrightness != 1.0f) // noon
|| (skyBrightness == 0.2f && prevSkyBrightness != 0.2f) // midnight
|| mc.getOptions().gamma != prevBrightness)
// make sure the lighting gets to the max/minimum value
// (just in case the minLightingDifference is too large to notice the change)
|| (skyBrightness == 1.0f && prevSkyBrightness != 1.0f) // noon
|| (skyBrightness == 0.2f && prevSkyBrightness != 0.2f) // midnight
|| mc.getOptions().gamma != prevBrightness)
{
fullRegen = true;
prevBrightness = mc.getOptions().gamma;
@@ -936,8 +932,8 @@ public class LodRenderer
// sometimes we are given chunks that are outside the render distance,
// This prevents index out of bounds exceptions
if (xIndex >= 0 && zIndex >= 0
&& xIndex < vanillaRenderedChunks.length
&& zIndex < vanillaRenderedChunks.length)
&& xIndex < vanillaRenderedChunks.length
&& zIndex < vanillaRenderedChunks.length)
{
if (!vanillaRenderedChunks[xIndex][zIndex])
{