No longer removing 1 block gaps as with new lighting it shouldn't look worse
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@@ -265,7 +265,7 @@ public class DataPointUtil
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int genMode = DistanceGenerationMode.SERVER.complexity;
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boolean allEmpty = true;
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boolean allVoid = true;
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boolean allDefault = true;
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boolean allDefault;
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long singleData;
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@@ -399,8 +399,10 @@ public class DataPointUtil
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return dataPoint;
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}
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//we cut the 1 block gaps
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int j;
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/*int j;
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for (i = 0; i < count - 1; i++)
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{
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if (heightAndDepth[i * 2 + 1] - heightAndDepth[(i + 1) * 2] == 1)
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@@ -414,10 +416,10 @@ public class DataPointUtil
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count--;
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i--;
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}
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}
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}*/
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//we limit the vertical portion to maxVerticalData
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j = 0;
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int j = 0;
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while (count > maxVerticalData)
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{
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ii = worldHeight;
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