Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into

1.16.5

# Conflicts:
#	src/main/java/com/seibel/lod/builders/LodBufferBuilder.java
This commit is contained in:
James Seibel
2021-08-21 10:06:44 -05:00
3 changed files with 16 additions and 9 deletions
@@ -186,12 +186,12 @@ public class LodBufferBuilder
/**TODO make this automatic and config dependant*/
posListToRender.addAll(lodDim.getDataToRender(regionPos, playerBlockPosRounded.getX(), playerBlockPosRounded.getZ(), 0, 200, (byte) 0));
posListToRender.addAll(lodDim.getDataToRender(regionPos, playerBlockPosRounded.getX(), playerBlockPosRounded.getZ(), 200, 400, (byte) 1));
posListToRender.addAll(lodDim.getDataToRender(regionPos, playerBlockPosRounded.getX(), playerBlockPosRounded.getZ(), 400, 600, (byte) 2));
posListToRender.addAll(lodDim.getDataToRender(regionPos, playerBlockPosRounded.getX(), playerBlockPosRounded.getZ(), 600, 800, (byte) 3));
posListToRender.addAll(lodDim.getDataToRender(regionPos, playerBlockPosRounded.getX(), playerBlockPosRounded.getZ(), 800, 1000, (byte) 4));
posListToRender.addAll(lodDim.getDataToRender(regionPos, playerBlockPosRounded.getX(), playerBlockPosRounded.getZ(), 1000, 10000000, (byte) 5));
posListToRender.addAll(lodDim.getDataToRender(regionPos, playerBlockPosRounded.getX(), playerBlockPosRounded.getZ(), 0, 200, (byte) 0));
posListToRender.addAll(lodDim.getDataToRender(regionPos, playerBlockPosRounded.getX(), playerBlockPosRounded.getZ(), 200, 400, (byte) 1));
posListToRender.addAll(lodDim.getDataToRender(regionPos, playerBlockPosRounded.getX(), playerBlockPosRounded.getZ(), 400, 600, (byte) 2));
posListToRender.addAll(lodDim.getDataToRender(regionPos, playerBlockPosRounded.getX(), playerBlockPosRounded.getZ(), 600, 800, (byte) 3));
posListToRender.addAll(lodDim.getDataToRender(regionPos, playerBlockPosRounded.getX(), playerBlockPosRounded.getZ(), 800, 1000, (byte) 4));
posListToRender.addAll(lodDim.getDataToRender(regionPos, playerBlockPosRounded.getX(), playerBlockPosRounded.getZ(), 1000, 10000000, (byte) 5));
for (LevelPos pos : posListToRender)
{
@@ -192,8 +192,8 @@ public class LodNodeGenWorker implements IWorker
// be added to the current LodDimension
/**TODO i must disable this if, i will find a way to replace it*/
//if (lodDim.regionIsInRange(pos.x / LodUtil.REGION_WIDTH_IN_CHUNKS, pos.z / LodUtil.REGION_WIDTH_IN_CHUNKS))
//{
if (lodDim.regionIsInRange(pos.x / LodUtil.REGION_WIDTH_IN_CHUNKS, pos.z / LodUtil.REGION_WIDTH_IN_CHUNKS))
{
// long startTime = System.currentTimeMillis();
switch(generationMode)
@@ -235,8 +235,10 @@ public class LodNodeGenWorker implements IWorker
// long endTime = System.currentTimeMillis();
// System.out.println(endTime - startTime);
//}// if in range
}// if in range
else{
}
}
catch (Exception e)
{
@@ -333,6 +333,11 @@ public class LodRegion implements Serializable
int maxDistance = levelPos.maxDistance(playerPosX,playerPosZ,regionPosX,regionPosZ);
int minDistance = levelPos.minDistance(playerPosX,playerPosZ,regionPosX,regionPosZ);
//To avoid z fighting: if the pos is touching the end radius at detailLevel + 1 then we stop
//cause this area will be occupied by bigger block
if(levelPos.detailLevel == detailLevel + 1 && end <= maxDistance && minDistance <= end){
return levelPosList;
}
if (!(start <= maxDistance && minDistance < end) || levelPos.detailLevel < detailLevel)
{