added some debugging comments
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@@ -276,11 +276,14 @@ public class LodRenderer
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// set the required open GL settings
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GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
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//GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_COLOR_MATERIAL);
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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//GL11.glEnable(GL11.GL_BLEND);
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//GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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// disable the lights Minecraft uses
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GL11.glDisable(GL11.GL_LIGHT0);
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@@ -439,8 +442,8 @@ public class LodRenderer
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if (fogQuality == FogQuality.FANCY)
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{
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RenderSystem.fogStart(farPlaneBlockDistance * 0.9f);
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RenderSystem.fogEnd(farPlaneBlockDistance * 1f);
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RenderSystem.fogStart(farPlaneBlockDistance * 1.2f);
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RenderSystem.fogEnd(farPlaneBlockDistance * 1.41f);
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} else if (fogQuality == FogQuality.FAST)
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{
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// for the far fog of the normal chunks
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