added some debugging comments

This commit is contained in:
Leonardo
2021-08-24 23:11:14 +02:00
parent c4f864f0e3
commit 8ae81d3aac
@@ -276,11 +276,14 @@ public class LodRenderer
// set the required open GL settings
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
//GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_COLOR_MATERIAL);
GL11.glEnable(GL11.GL_DEPTH_TEST);
//GL11.glEnable(GL11.GL_BLEND);
//GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
// disable the lights Minecraft uses
GL11.glDisable(GL11.GL_LIGHT0);
@@ -439,8 +442,8 @@ public class LodRenderer
if (fogQuality == FogQuality.FANCY)
{
RenderSystem.fogStart(farPlaneBlockDistance * 0.9f);
RenderSystem.fogEnd(farPlaneBlockDistance * 1f);
RenderSystem.fogStart(farPlaneBlockDistance * 1.2f);
RenderSystem.fogEnd(farPlaneBlockDistance * 1.41f);
} else if (fogQuality == FogQuality.FAST)
{
// for the far fog of the normal chunks