cleaned out some code

This commit is contained in:
cola98765
2021-10-13 12:08:47 +02:00
parent 707c55653a
commit c7dbc28a9a
10 changed files with 10 additions and 90 deletions
@@ -398,12 +398,7 @@ public class Box
}
}
/**
* We use this method to set the various width of the column
* @param xWidth
* @param yWidth
* @param zWidth
*/
/** We use this method to set the various width of the column */
public void setWidth(int xWidth, int yWidth, int zWidth)
{
boxWidth[X] = xWidth;
@@ -411,12 +406,7 @@ public class Box
boxWidth[Z] = zWidth;
}
/**
* We use this method to set the various offset of the column
* @param xOffset
* @param yOffset
* @param zOffset
*/
/** We use this method to set the various offset of the column */
public void setOffset(int xOffset, int yOffset, int zOffset)
{
boxOffset[X] = xOffset;
@@ -32,5 +32,5 @@ public enum FogDistance
FAR,
/** only looks good if the fog quality is set to Fancy. */
NEAR_AND_FAR;
NEAR_AND_FAR
}
@@ -39,5 +39,5 @@ public enum FogDrawOverride
ALWAYS_DRAW_FOG_FAST,
/** Always draw fog on the LODs */
ALWAYS_DRAW_FOG_FANCY;
ALWAYS_DRAW_FOG_FANCY
}
@@ -27,5 +27,5 @@ public enum FogQuality
{
FAST,
FANCY,
OFF;
OFF
}
@@ -31,5 +31,5 @@ public enum GenerationPriority
{
NEAR_FIRST,
FAR_FIRST;
FAR_FIRST
}
@@ -80,7 +80,7 @@ public enum HorizontalResolution
private HorizontalResolution(int newLengthCount, int newDetailLevel)
HorizontalResolution(int newLengthCount, int newDetailLevel)
{
detailLevel = (byte) newDetailLevel;
dataPointLengthCount = newLengthCount;
@@ -46,7 +46,7 @@ public enum LodTemplate
public final AbstractLodTemplate template;
private LodTemplate(AbstractLodTemplate newTemplate)
LodTemplate(AbstractLodTemplate newTemplate)
{
template = newTemplate;
}
@@ -18,5 +18,5 @@ public enum ShadingMode
* LODs will have darker sides and bottoms to simulate
* Minecraft's fast, top down lighting.
*/
GAME_SHADING;
GAME_SHADING
}
@@ -97,12 +97,7 @@ public class ClientProxy
// render event //
//==============//
/**
* Do any setup that is required to draw LODs
* and then tell the LodRenderer to draw.
*
* @param mcMatrixStack
*/
/** Do any setup that is required to draw LODs and then tell the LodRenderer to draw. */
public void renderLods(MatrixStack mcMatrixStack, float partialTicks)
{
// comment out when creating a release
@@ -202,71 +202,6 @@ public class DataPointUtil
isVoid(dataPoint) + " " +
doesItExist(dataPoint) + '\n';
}
/**
* This method merge column of single data together
* @deprecated
*/
public static long mergeSingleData(long[] dataToMerge)
{
int numberOfChildren = 0;
int tempAlpha = 0;
int tempRed = 0;
int tempGreen = 0;
int tempBlue = 0;
int tempHeight = Integer.MIN_VALUE;
int tempDepth = Integer.MAX_VALUE;
int tempLightBlock = 0;
int tempLightSky = 0;
byte tempGenMode = DistanceGenerationMode.SERVER.complexity;
boolean allEmpty = true;
boolean allVoid = true;
for (long data : dataToMerge)
{
if (DataPointUtil.doesItExist(data))
{
allEmpty = false;
if (!(DataPointUtil.isVoid(data)))
{
numberOfChildren++;
allVoid = false;
tempAlpha += DataPointUtil.getAlpha(data);
tempRed += DataPointUtil.getRed(data);
tempGreen += DataPointUtil.getGreen(data);
tempBlue += DataPointUtil.getBlue(data);
tempHeight = Math.max(tempHeight, DataPointUtil.getHeight(data));
tempDepth = Math.min(tempDepth, DataPointUtil.getDepth(data));
tempLightBlock += DataPointUtil.getLightBlock(data);
tempLightSky += DataPointUtil.getLightSky(data);
}
tempGenMode = (byte) Math.min(tempGenMode, DataPointUtil.getGenerationMode(data));
} else
{
tempGenMode = (byte) Math.min(tempGenMode, DistanceGenerationMode.NONE.complexity);
}
}
if (allEmpty)
{
//no child has been initialized
return DataPointUtil.EMPTY_DATA;
} else if (allVoid)
{
//all the children are void
return DataPointUtil.createVoidDataPoint(tempGenMode);
} else
{
//we have at least 1 child
tempAlpha = tempAlpha / numberOfChildren;
tempRed = tempRed / numberOfChildren;
tempGreen = tempGreen / numberOfChildren;
tempBlue = tempBlue / numberOfChildren;
tempLightBlock = tempLightBlock / numberOfChildren;
tempLightSky = tempLightSky / numberOfChildren;
return DataPointUtil.createDataPoint(tempAlpha, tempRed, tempGreen, tempBlue, tempHeight, tempDepth, tempLightSky, tempLightBlock, tempGenMode);
}
}
public static void shrinkArray(short[] array, int packetSize, int start, int length, int arraySize)
{