Changed some package and added a dimension to the buffer builders

This commit is contained in:
Leonardo
2021-09-29 14:57:43 +02:00
parent d9ee9135d7
commit 32d492f5f6
16 changed files with 237 additions and 215 deletions
-43
View File
@@ -1,43 +0,0 @@
package com.seibel.lod;
import java.util.HashMap;
import java.util.Map;
import com.seibel.lod.builders.lodTemplates.Box;
import com.seibel.lod.config.LodConfig;
import com.seibel.lod.enums.HorizontalQuality;
import com.seibel.lod.enums.HorizontalScale;
import com.seibel.lod.util.DataPointUtil;
import net.minecraft.util.Direction;
public class Main
{
public static void main(String[] args)
{
for(byte detail = 0; detail < 13; detail++)
{
byte minGenDetail = 0;
byte maxDetail = 10;
int distance;
if (detail <= minGenDetail)
distance = 0;
else if (detail >= maxDetail)
distance = 10000;
else
{
int distanceUnit = HorizontalScale.LOW.distanceUnit;
switch (HorizontalQuality.HIGH)
{
case LINEAR:
;
distance = (detail * distanceUnit);
default:
double base = HorizontalQuality.HIGH.quadraticBase;
distance = (int) (Math.pow(base, detail) * distanceUnit);
}
}
System.out.println(distance);
}
}
}
@@ -15,7 +15,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.builders;
package com.seibel.lod.builders.bufferBuilding;
import java.nio.ByteBuffer;
import java.util.ArrayList;
@@ -32,7 +32,7 @@ import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL15;
import org.lwjgl.opengl.GL15C;
import com.seibel.lod.builders.lodTemplates.Box;
import com.seibel.lod.builders.bufferBuilding.lodTemplates.Box;
import com.seibel.lod.config.LodConfig;
import com.seibel.lod.enums.VerticalQuality;
import com.seibel.lod.objects.LodDimension;
@@ -70,66 +70,87 @@ public class LodBufferBuilder
* This holds the threads used to generate buffers.
*/
public static ExecutorService bufferBuilderThreads = Executors.newFixedThreadPool(LodConfig.CLIENT.threading.numberOfBufferBuilderThreads.get(), new LodThreadFactory(LodBufferBuilder.class.getSimpleName() + " - builder"));
/**
* The buffers that are used to create LODs using far fog
* This boolean matrix indicate the buffer builder in that position has to be regenerated
*/
public volatile BufferBuilder[][] buildableBuffers;
public volatile boolean[][] regenPos;
/**
* This boolean indicate that all buffer need to be regenerated
*/
public volatile boolean fullRegeneration = false;
/**
* max capacity of buffers
*/
//public volatile int BUFFER_MAX_CAPACITY = 1 << (26);
public volatile int BUFFER_MAX_CAPACITY = (int) (64 * Math.pow(10, 6));
/**
* buffer builder for the vertex
*/
public volatile int[][] bufferSize;
/**
* buffer builder for the vertex
*/
public volatile BufferBuilder[][][] buildableBuffers;
/**
* Used when building new VBOs
*/
public volatile VertexBuffer[][] buildableVbos;
public volatile VertexBuffer[][][] buildableVbos;
/**
* VBOs that are sent over to the LodNodeRenderer
*/
public volatile VertexBuffer[][] drawableVbos;
public volatile VertexBuffer[][][] drawableVbos;
/**
* if this is true the LOD buffers are currently being
* regenerated.
*/
public boolean generatingBuffers = false;
/**
* if this is true new LOD buffers have been generated
* and are waiting to be swapped with the drawable buffers
*/
private boolean switchVbos = false;
/**
* Size of the buffer builders in bytes last time we created them
*/
public int previousBufferSize = 0;
/**
* Width of the dimension in regions last time we created the buffers
*/
public int previousRegionWidth = 0;
/**
* this is used to prevent multiple threads creating, destroying, or using the buffers at the same time
*/
private ReentrantLock bufferLock = new ReentrantLock();
private volatile Box[][] boxCache;
private volatile PosToRenderContainer[][] setsToRender;
private volatile RegionPos center;
/**
* This is the ChunkPos the player was at the last time the buffers were built.
* IE the center of the buffers last time they were built
*/
private volatile ChunkPos drawableCenterChunkPos = new ChunkPos(0, 0);
private volatile ChunkPos buildableCenterChunkPos = new ChunkPos(0, 0);
public LodBufferBuilder()
{
}
/**
* Create a thread to asynchronously generate LOD buffers
* centered around the given camera X and Z.
@@ -140,61 +161,60 @@ public class LodBufferBuilder
* swapped with the drawable buffers in the LodRenderer to be drawn.
*/
public void generateLodBuffersAsync(LodRenderer renderer, LodDimension lodDim,
BlockPos playerBlockPos, boolean fullRegen)
BlockPos playerBlockPos, boolean fullRegen)
{
// only allow one generation process to happen at a time
if (generatingBuffers)
return;
if (buildableBuffers == null)
// setupBuffers hasn't been called yet
return;
generatingBuffers = true;
// round the player's block position down to the nearest chunk BlockPos
ChunkPos playerChunkPos = new ChunkPos(playerBlockPos);
BlockPos playerBlockPosRounded = playerChunkPos.getWorldPosition();
Thread thread = new Thread(() ->
{
bufferLock.lock();
try
{
long startTime = System.currentTimeMillis();
ArrayList<Callable<Boolean>> nodeToRenderThreads = new ArrayList<>(lodDim.getWidth() * lodDim.getWidth());
startBuffers(fullRegen, lodDim);
RegionPos playerRegionPos = new RegionPos(playerChunkPos);
if (center == null)
center = playerRegionPos;
if (setsToRender == null)
setsToRender = new PosToRenderContainer[lodDim.getWidth()][lodDim.getWidth()];
if (setsToRender.length != lodDim.getWidth())
setsToRender = new PosToRenderContainer[lodDim.getWidth()][lodDim.getWidth()];
if (boxCache == null)
boxCache = new Box[lodDim.getWidth()][lodDim.getWidth()];
if (boxCache.length != lodDim.getWidth())
boxCache = new Box[lodDim.getWidth()][lodDim.getWidth()];
// this will be the center of the VBOs once they have been built
buildableCenterChunkPos = playerChunkPos;
//================================//
// create the nodeToRenderThreads //
//================================//
for (int xRegion = 0; xRegion < lodDim.getWidth(); xRegion++)
{
for (int zRegion = 0; zRegion < lodDim.getWidth(); zRegion++)
@@ -204,53 +224,53 @@ public class LodBufferBuilder
RegionPos regionPos = new RegionPos(
xRegion + lodDim.getCenterRegionPosX() - Math.floorDiv(lodDim.getWidth(), 2),
zRegion + lodDim.getCenterRegionPosZ() - Math.floorDiv(lodDim.getWidth(), 2));
// local position in the vbo and bufferBuilder arrays
BufferBuilder currentBuffer = buildableBuffers[xRegion][zRegion];
BufferBuilder[] currentBuffers = buildableBuffers[xRegion][zRegion];
LodRegion region = lodDim.getRegion(regionPos.x, regionPos.z);
if (region == null)
continue;
// make sure the buffers weren't
// changed while we were running this method
if (currentBuffer == null || !currentBuffer.building())
if (currentBuffers == null || !currentBuffers[0].building())
return;
byte minDetail = region.getMinDetailLevel();
final int xR = xRegion;
final int zR = zRegion;
Callable<Boolean> dataToRenderThread = () ->
{
Map<Direction, long[]> adjData = new HashMap<>();
// determine how many LODs we can stack vertically
int maxVerticalData = 1;
if (LodConfig.CLIENT.worldGenerator.lodQualityMode.get() == VerticalQuality.VOXEL)
maxVerticalData = 256;
// create adjData's arrays
for (Direction direction : Box.ADJ_DIRECTIONS)
adjData.put(direction, new long[maxVerticalData]);
//previous setToRender cache
if (setsToRender[xR][zR] == null)
setsToRender[xR][zR] = new PosToRenderContainer(minDetail, regionPos.x, regionPos.z);
if (boxCache[xR][zR] == null)
boxCache[xR][zR] = new Box();
PosToRenderContainer posToRender = setsToRender[xR][zR];
posToRender.clear(minDetail, regionPos.x, regionPos.z);
lodDim.getDataToRender(
posToRender,
regionPos,
playerBlockPosRounded.getX(),
playerBlockPosRounded.getZ());
byte detailLevel;
int posX;
int posZ;
@@ -258,30 +278,31 @@ public class LodBufferBuilder
int zAdj;
int chunkXdist;
int chunkZdist;
int bufferIndex;
// keep a local version so we don't have to worry about indexOutOfBounds Exceptions
// if it changes in the LodRenderer while we are working here
boolean[][] vanillaRenderedChunks = renderer.vanillaRenderedChunks;
short gameChunkRenderDistance = (short) (vanillaRenderedChunks.length / 2 - 1);
for (int index = 0; index < posToRender.getNumberOfPos(); index++)
{
bufferIndex = Math.floorMod(index, currentBuffers.length);
detailLevel = posToRender.getNthDetailLevel(index);
posX = posToRender.getNthPosX(index);
posZ = posToRender.getNthPosZ(index);
// skip any chunks that Minecraft is going to render
chunkXdist = LevelPosUtil.getChunkPos(detailLevel, posX) - playerChunkPos.x;
chunkZdist = LevelPosUtil.getChunkPos(detailLevel, posZ) - playerChunkPos.z;
if (gameChunkRenderDistance >= Math.abs(chunkXdist)
&& gameChunkRenderDistance >= Math.abs(chunkZdist)
&& detailLevel <= LodUtil.CHUNK_DETAIL_LEVEL
&& vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance + 1])
&& gameChunkRenderDistance >= Math.abs(chunkZdist)
&& detailLevel <= LodUtil.CHUNK_DETAIL_LEVEL
&& vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance + 1])
{
continue;
}
// skip any chunks that Minecraft is going to render
for (Direction direction : Box.ADJ_DIRECTIONS)
{
@@ -290,12 +311,12 @@ public class LodBufferBuilder
chunkXdist = LevelPosUtil.getChunkPos(detailLevel, xAdj) - playerChunkPos.x;
chunkZdist = LevelPosUtil.getChunkPos(detailLevel, zAdj) - playerChunkPos.z;
boolean performFaceCulling = true;
if (performFaceCulling
&& posToRender.contains(detailLevel, xAdj, zAdj)
&& (gameChunkRenderDistance < Math.abs(chunkXdist)
|| gameChunkRenderDistance < Math.abs(chunkZdist)
|| !vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance + 1]))
&& posToRender.contains(detailLevel, xAdj, zAdj)
&& (gameChunkRenderDistance < Math.abs(chunkXdist)
|| gameChunkRenderDistance < Math.abs(chunkZdist)
|| !vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance + 1]))
{
if (!adjData.containsKey(direction) || adjData.get(direction) == null)
adjData.put(direction, new long[maxVerticalData]);
@@ -304,36 +325,34 @@ public class LodBufferBuilder
long data = lodDim.getData(detailLevel, xAdj, zAdj, verticalIndex);
adjData.get(direction)[verticalIndex] = data;
}
}
else
} else
{
adjData.put(direction, null);
}
}
long data;
for (int verticalIndex = 0; verticalIndex < lodDim.getMaxVerticalData(detailLevel, posX, posZ); verticalIndex++)
{
data = lodDim.getData(detailLevel, posX, posZ, verticalIndex);
if (DataPointUtil.isVoid(data) || !DataPointUtil.doesItExist(data))
break;
LodConfig.CLIENT.graphics.lodTemplate.get().template.addLodToBuffer(currentBuffer, playerBlockPosRounded, data, adjData,
LodConfig.CLIENT.graphics.lodTemplate.get().template.addLodToBuffer(currentBuffers[bufferIndex], playerBlockPosRounded, data, adjData,
detailLevel, posX, posZ, boxCache[xR][zR], renderer.previousDebugMode, renderer.lightMap);
}
} // for pos to in list to render
// the thread executed successfully
// the thread executed successfully
return true;
};
nodeToRenderThreads.add(dataToRenderThread);
}
} // region z
} // region z
long executeStart = System.currentTimeMillis();
// wait for all threads to finish
List<Future<Boolean>> futuresBuffer = bufferBuilderThreads.invokeAll(nodeToRenderThreads);
@@ -348,49 +367,47 @@ public class LodBufferBuilder
}
}
long executeEnd = System.currentTimeMillis();
long endTime = System.currentTimeMillis();
@SuppressWarnings("unused")
long buildTime = endTime - startTime;
@SuppressWarnings("unused")
long executeTime = executeEnd - executeStart;
// ClientProxy.LOGGER.info("Thread Build time: " + buildTime + " ms" + '\n' +
// "thread execute time: " + executeTime + " ms");
// mark that the buildable buffers as ready to swap
switchVbos = true;
}
catch (Exception e)
} catch (Exception e)
{
ClientProxy.LOGGER.warn("\"LodNodeBufferBuilder.generateLodBuffersAsync\" ran into trouble: ");
e.printStackTrace();
}
finally
} finally
{
// regardless of if we successfully created the buffers
// we are done generating.
generatingBuffers = false;
// clean up any potentially open resources
if (buildableBuffers != null)
closeBuffers(fullRegen, lodDim);
// upload the new buffers
uploadBuffers(fullRegen, lodDim);
bufferLock.unlock();
}
});
mainGenThread.execute(thread);
}
//===============================//
// BufferBuilder related methods //
//===============================//
/**
* Called from the LodRenderer to create the
* BufferBuilders. <br><br>
@@ -401,29 +418,51 @@ public class LodBufferBuilder
{
bufferLock.lock();
int numbRegionsWide = lodDimension.getWidth();
int bufferMaxCapacity;
long memoryRequired;
int numberOfBuffers;
previousRegionWidth = numbRegionsWide;
buildableBuffers = new BufferBuilder[numbRegionsWide][numbRegionsWide];
buildableVbos = new VertexBuffer[numbRegionsWide][numbRegionsWide];
drawableVbos = new VertexBuffer[numbRegionsWide][numbRegionsWide];
bufferSize = new int[numbRegionsWide][numbRegionsWide];
buildableBuffers = new BufferBuilder[numbRegionsWide][numbRegionsWide][];
buildableVbos = new VertexBuffer[numbRegionsWide][numbRegionsWide][];
drawableVbos = new VertexBuffer[numbRegionsWide][numbRegionsWide][];
for (int x = 0; x < numbRegionsWide; x++)
{
for (int z = 0; z < numbRegionsWide; z++)
{
bufferMaxCapacity = lodDimension.getMemoryRequired(x, z, LodConfig.CLIENT.graphics.lodTemplate.get());
buildableBuffers[x][z] = new BufferBuilder(bufferMaxCapacity);
buildableVbos[x][z] = new VertexBuffer(LodRenderer.LOD_VERTEX_FORMAT);
drawableVbos[x][z] = new VertexBuffer(LodRenderer.LOD_VERTEX_FORMAT);
memoryRequired = lodDimension.getMemoryRequired(x, z, LodConfig.CLIENT.graphics.lodTemplate.get());
//if the memory required is less than the max buffer capacity we divide the memory across multiple buffers
if (BUFFER_MAX_CAPACITY > memoryRequired)
{
bufferSize[x][z] = 1;
buildableBuffers[x][z] = new BufferBuilder[1];
buildableVbos[x][z] = new VertexBuffer[1];
drawableVbos[x][z] = new VertexBuffer[1];
} else
{
numberOfBuffers = (int) Math.ceil(memoryRequired / BUFFER_MAX_CAPACITY)+1;
System.out.println(numberOfBuffers);
memoryRequired = BUFFER_MAX_CAPACITY;
bufferSize[x][z] = numberOfBuffers;
buildableBuffers[x][z] = new BufferBuilder[numberOfBuffers];
buildableVbos[x][z] = new VertexBuffer[numberOfBuffers];
drawableVbos[x][z] = new VertexBuffer[numberOfBuffers];
}
for (int i = 0; i < bufferSize[x][z]; i++)
{
buildableBuffers[x][z][i] = new BufferBuilder((int) memoryRequired);
buildableVbos[x][z][i] = new VertexBuffer(LodRenderer.LOD_VERTEX_FORMAT);
drawableVbos[x][z][i] = new VertexBuffer(LodRenderer.LOD_VERTEX_FORMAT);
}
}
}
bufferLock.unlock();
}
/**
* sets the buffers and Vbos to null, forcing them to be recreated. <br><br>
* <p>
@@ -432,14 +471,14 @@ public class LodBufferBuilder
public void destroyBuffers()
{
bufferLock.lock();
buildableBuffers = null;
buildableVbos = null;
drawableVbos = null;
bufferLock.unlock();
}
/**
* Calls begin on each of the buildable BufferBuilders.
*/
@@ -454,14 +493,18 @@ public class LodBufferBuilder
// for some reason BufferBuilder.vertexCounts
// isn't reset unless this is called, which can cause
// a false indexOutOfBoundsException
buildableBuffers[x][z].discard();
buildableBuffers[x][z].begin(GL11.GL_QUADS, LodRenderer.LOD_VERTEX_FORMAT);
for (int i = 0; i < buildableBuffers[x][z].length; i++)
{
buildableBuffers[x][z][i].discard();
buildableBuffers[x][z][i].begin(GL11.GL_QUADS, LodRenderer.LOD_VERTEX_FORMAT);
}
}
}
}
}
/**
* Calls end on each of the buildable BufferBuilders.
*/
@@ -469,48 +512,54 @@ public class LodBufferBuilder
{
for (int x = 0; x < buildableBuffers.length; x++)
for (int z = 0; z < buildableBuffers.length; z++)
if (buildableBuffers[x][z] != null && buildableBuffers[x][z].building() && (fullRegen || lodDim.doesRegionNeedBufferRegen(x, z)))
buildableBuffers[x][z].end();
for (int i = 0; i < buildableBuffers[x][z].length; i++)
{
if (buildableBuffers[x][z][i] != null && buildableBuffers[x][z][i].building() && (fullRegen || lodDim.doesRegionNeedBufferRegen(x, z)))
{
buildableBuffers[x][z][i].end();
}
}
}
/**
* Upload all buildableBuffers to the GPU.
*/
private void uploadBuffers(boolean fullRegen, LodDimension lodDim)
{
GlProxy glProxy = GlProxy.getInstance();
try
{
// make sure we are uploading to a different OpenGL context,
// to prevent interference (IE stuttering) with the Minecraft context.
glProxy.setGlContext(GlProxyContext.LOD_BUILDER);
for (int x = 0; x < buildableVbos.length; x++)
{
for (int z = 0; z < buildableVbos.length; z++)
{
if (fullRegen || lodDim.doesRegionNeedBufferRegen(x, z))
{
ByteBuffer builderBuffer = buildableBuffers[x][z].popNextBuffer().getSecond();
vboUpload(buildableVbos[x][z], builderBuffer);
lodDim.setRegenRegionBufferByArrayIndex(x, z, false);
for (int i = 0; i < buildableBuffers[x][z].length; i++)
{
ByteBuffer builderBuffer = buildableBuffers[x][z][i].popNextBuffer().getSecond();
vboUpload(buildableVbos[x][z][i], builderBuffer);
lodDim.setRegenRegionBufferByArrayIndex(x, z, false);
}
}
}
}
}
catch (IllegalStateException e)
} catch (IllegalStateException e)
{
ClientProxy.LOGGER.error(LodBufferBuilder.class.getSimpleName() + " - UploadBuffers failed: " + e.getMessage());
e.printStackTrace();
}
finally
} finally
{
// make sure the context is disabled
glProxy.setGlContext(GlProxyContext.NONE);
}
}
/**
* Uploads the uploadBuffer into the VBO in GPU memory.
*/
@@ -521,22 +570,22 @@ public class LodBufferBuilder
{
// this is how many points will be rendered
vbo.vertexCount = (uploadBuffer.remaining() / vbo.format.getVertexSize());
GL15C.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo.id);
// subData only works if the memory is allocated beforehand.
GL15C.glBufferData(GL15.GL_ARRAY_BUFFER, uploadBuffer.remaining(), GL15C.GL_DYNAMIC_DRAW);
// interestingly bufferSubData renders faster than glMapBuffer
// even though OpenGLInsights-AsynchronousBufferTransfers says glMapBuffer
// is faster for transferring data. They must put the data in different memory
// or something.
GL15C.glBufferSubData(GL15.GL_ARRAY_BUFFER, 0, uploadBuffer);
GL15C.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
}
}
/**
* Get the newly created VBOs
*/
@@ -546,35 +595,35 @@ public class LodBufferBuilder
// since this is called on the main render thread
if (bufferLock.tryLock())
{
VertexBuffer[][] tmpVbo = drawableVbos;
VertexBuffer[][][] tmpVbo = drawableVbos;
drawableVbos = buildableVbos;
buildableVbos = tmpVbo;
drawableCenterChunkPos = buildableCenterChunkPos;
// the vbos have been swapped
switchVbos = false;
bufferLock.unlock();
}
return new VertexBuffersAndOffset(drawableVbos, drawableCenterChunkPos);
}
/**
* A simple container to pass multiple objects back in the getVertexBuffers method.
*/
public class VertexBuffersAndOffset
{
public VertexBuffer[][] vbos;
public VertexBuffer[][][] vbos;
public ChunkPos drawableCenterChunkPos;
public VertexBuffersAndOffset(VertexBuffer[][] newVbos, ChunkPos newDrawableCenterChunkPos)
public VertexBuffersAndOffset(VertexBuffer[][][] newVbos, ChunkPos newDrawableCenterChunkPos)
{
vbos = newVbos;
drawableCenterChunkPos = newDrawableCenterChunkPos;
}
}
/**
* If this is true the buildable near and far
* buffers have been generated and are ready to be
@@ -584,5 +633,19 @@ public class LodBufferBuilder
{
return switchVbos;
}
/**
*
*/
public void setPartialRegen()
{
}
/**
*
*/
public void setFullRegen()
{
}
}
@@ -15,7 +15,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.builders.lodTemplates;
package com.seibel.lod.builders.bufferBuilding.lodTemplates;
import java.util.Map;
@@ -1,4 +1,4 @@
package com.seibel.lod.builders.lodTemplates;
package com.seibel.lod.builders.bufferBuilding.lodTemplates;
import java.util.Arrays;
import java.util.HashMap;
@@ -15,7 +15,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.builders.lodTemplates;
package com.seibel.lod.builders.bufferBuilding.lodTemplates;
import java.util.Map;
@@ -15,7 +15,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.builders.lodTemplates;
package com.seibel.lod.builders.bufferBuilding.lodTemplates;
import java.util.Map;
@@ -15,7 +15,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.builders.lodTemplates;
package com.seibel.lod.builders.bufferBuilding.lodTemplates;
import java.util.Map;
@@ -15,7 +15,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.builders;
package com.seibel.lod.builders.lodBuilding;
import java.awt.Color;
import java.util.List;
@@ -15,7 +15,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.builders;
package com.seibel.lod.builders.lodBuilding;
import com.seibel.lod.enums.DistanceGenerationMode;
@@ -27,8 +27,8 @@ import java.util.concurrent.Executors;
import java.util.function.Supplier;
import com.google.common.util.concurrent.ThreadFactoryBuilder;
import com.seibel.lod.builders.LodBuilder;
import com.seibel.lod.builders.LodBuilderConfig;
import com.seibel.lod.builders.lodBuilding.LodBuilder;
import com.seibel.lod.builders.lodBuilding.LodBuilderConfig;
import com.seibel.lod.config.LodConfig;
import com.seibel.lod.enums.DistanceGenerationMode;
import com.seibel.lod.objects.LodDimension;
@@ -6,7 +6,7 @@ import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.atomic.AtomicInteger;
import com.seibel.lod.builders.LodBuilder;
import com.seibel.lod.builders.lodBuilding.LodBuilder;
import com.seibel.lod.config.LodConfig;
import com.seibel.lod.enums.DistanceGenerationMode;
import com.seibel.lod.objects.LodDimension;
@@ -17,10 +17,10 @@
*/
package com.seibel.lod.enums;
import com.seibel.lod.builders.lodTemplates.AbstractLodTemplate;
import com.seibel.lod.builders.lodTemplates.CubicLodTemplate;
import com.seibel.lod.builders.lodTemplates.DynamicLodTemplate;
import com.seibel.lod.builders.lodTemplates.TriangularLodTemplate;
import com.seibel.lod.builders.bufferBuilding.lodTemplates.AbstractLodTemplate;
import com.seibel.lod.builders.bufferBuilding.lodTemplates.CubicLodTemplate;
import com.seibel.lod.builders.bufferBuilding.lodTemplates.DynamicLodTemplate;
import com.seibel.lod.builders.bufferBuilding.lodTemplates.TriangularLodTemplate;
/**
* Cubic, Triangular, Dynamic
@@ -870,7 +870,7 @@ public class LodDimension
}
/** Returns the minimum memory required by the dimension in Bytes */
public int getMemoryRequired(int x, int z, LodTemplate template)
public long getMemoryRequired(int x, int z, LodTemplate template)
{
/*return regions[x][z].getMinMemoryNeeded(template);*/
@@ -901,8 +901,8 @@ public class LodDimension
int levelToGen = DetailDistanceUtil.getLodDrawDetail(detail);
int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - levelToGen);
int maxVerticalData = DetailDistanceUtil.getMaxVerticalData(detail);
int memoryUse = LodUtil.regionRenderingMemoryUse(x,z,template);
System.out.println(detail + " " + memoryUse + " " + template.getBufferMemoryForSingleLod(maxVerticalData));
long memoryUse = LodUtil.regionRenderingMemoryUse(x,z,template);
//System.out.println(detail + " " + memoryUse + " " + template.getBufferMemoryForSingleLod(maxVerticalData));
return memoryUse;
//return memoryUse;
}
@@ -22,8 +22,8 @@ import org.apache.logging.log4j.Logger;
import org.lwjgl.glfw.GLFW;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.seibel.lod.builders.LodBufferBuilder;
import com.seibel.lod.builders.LodBuilder;
import com.seibel.lod.builders.bufferBuilding.LodBufferBuilder;
import com.seibel.lod.builders.lodBuilding.LodBuilder;
import com.seibel.lod.builders.worldGeneration.LodNodeGenWorker;
import com.seibel.lod.builders.worldGeneration.LodWorldGenerator;
import com.seibel.lod.config.LodConfig;
@@ -27,8 +27,8 @@ import org.lwjgl.opengl.NVFogDistance;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import com.seibel.lod.builders.LodBufferBuilder;
import com.seibel.lod.builders.LodBufferBuilder.VertexBuffersAndOffset;
import com.seibel.lod.builders.bufferBuilding.LodBufferBuilder;
import com.seibel.lod.builders.bufferBuilding.LodBufferBuilder.VertexBuffersAndOffset;
import com.seibel.lod.config.LodConfig;
import com.seibel.lod.enums.DebugMode;
import com.seibel.lod.enums.DetailDropOff;
@@ -95,7 +95,7 @@ public class LodRenderer
/**
* Each VertexBuffer represents 1 region
*/
private VertexBuffer[][] vbos;
private VertexBuffer[][][] vbos;
public static final VertexFormat LOD_VERTEX_FORMAT = DefaultVertexFormats.POSITION_COLOR;
private ChunkPos vbosCenter = new ChunkPos(0,0);
@@ -270,20 +270,23 @@ public class LodRenderer
int halfWidth = vbos.length / 2;
int quarterWidth = vbos.length / 4;
for (int i = 0; i < vbos.length; i++)
for (int x = 0; x < vbos.length; x++)
{
for (int j = 0; j < vbos.length; j++)
for (int z = 0; z < vbos.length; z++)
{
RegionPos vboPos = new RegionPos(i + lodDim.getCenterRegionPosX() - lodDim.getWidth() / 2, j + lodDim.getCenterRegionPosZ() - lodDim.getWidth() / 2);
RegionPos vboPos = new RegionPos(x + lodDim.getCenterRegionPosX() - lodDim.getWidth() / 2, z + lodDim.getCenterRegionPosZ() - lodDim.getWidth() / 2);
if (cullingDisabled || RenderUtil.isRegionInViewFrustum(renderInfo.getBlockPosition(), cameraDir, vboPos.blockPos()))
{
if ((i > halfWidth - quarterWidth && i < halfWidth + quarterWidth) && (j > halfWidth - quarterWidth && j < halfWidth + quarterWidth))
if ((x > halfWidth - quarterWidth && x < halfWidth + quarterWidth) && (z > halfWidth - quarterWidth && z < halfWidth + quarterWidth))
setupFog(fogSettings.near.distance, fogSettings.near.quality);
else
setupFog(fogSettings.far.distance, fogSettings.far.quality);
sendLodsToGpuAndDraw(vbos[i][j], modelViewMatrix);
for(int i = 0; i < lodBufferBuilder.bufferSize[x][z]; i++)
{
sendLodsToGpuAndDraw(vbos[x][z][i], modelViewMatrix);
}
}
}
}
@@ -341,7 +341,7 @@ public class LodUtil
* @param regionPosZ z region position to check
* @return number of lods in the region
*/
public static int regionRenderingMemoryUse(int regionPosX, int regionPosZ, LodTemplate template)
public static long regionRenderingMemoryUse(int regionPosX, int regionPosZ, LodTemplate template)
{
int xRegionSign = (int) Math.signum(regionPosX);
int zRegionSign = (int) Math.signum(regionPosZ);
@@ -364,7 +364,7 @@ public class LodUtil
int count;
int minDistance;
int maxDistance;
int memoryUse = 0;
long memoryUse = 0;
int number = 0;
for(byte detailLevel = BLOCK_DETAIL_LEVEL; detailLevel <= REGION_DETAIL_LEVEL; detailLevel++)
{
@@ -398,7 +398,6 @@ public class LodUtil
count *= maxVerticalData;
memoryUse += template.getBufferMemoryForSingleLod(maxVerticalData) * count;
}
System.out.println(number);
return memoryUse;
}