small fix to the Near fog
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@@ -144,7 +144,7 @@ public class ClientProxy
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LodConfig.CLIENT.maxGenerationDetail.set(LodDetail.FULL);
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LodConfig.CLIENT.lodChunkRadiusMultiplier.set(16);
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LodConfig.CLIENT.fogDistance.set(FogDistance.FAR);
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LodConfig.CLIENT.fogDistance.set(FogDistance.NEAR);
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LodConfig.CLIENT.fogDrawOverride.set(FogDrawOverride.ALWAYS_DRAW_FOG_FANCY);
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LodConfig.CLIENT.shadingMode.set(ShadingMode.DARKEN_SIDES);
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// LodConfig.CLIENT.brightnessMultiplier.set(1.0);
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@@ -459,12 +459,12 @@ public class LodRenderer
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{
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if (fogQuality == FogQuality.FANCY)
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{
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RenderSystem.fogStart(farPlaneBlockDistance * 0.85f);
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RenderSystem.fogEnd(farPlaneBlockDistance * 1.0f);
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RenderSystem.fogEnd(mc.options.renderDistance * 16 * 1.41f);
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RenderSystem.fogStart(mc.options.renderDistance * 16 * 1.6f);
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} else if (fogQuality == FogQuality.FAST)
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{
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RenderSystem.fogStart(farPlaneBlockDistance * 0.5f);
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RenderSystem.fogEnd(farPlaneBlockDistance * 0.75f);
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RenderSystem.fogEnd(mc.options.renderDistance * 16 * 1.0f);
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RenderSystem.fogStart(mc.options.renderDistance * 16 * 1.5f);
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}
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}
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