small fix to the Near fog

This commit is contained in:
Leonardo
2021-08-22 16:33:20 +02:00
parent a450f44aa7
commit b52d7e4f20
2 changed files with 5 additions and 5 deletions
@@ -144,7 +144,7 @@ public class ClientProxy
LodConfig.CLIENT.maxGenerationDetail.set(LodDetail.FULL);
LodConfig.CLIENT.lodChunkRadiusMultiplier.set(16);
LodConfig.CLIENT.fogDistance.set(FogDistance.FAR);
LodConfig.CLIENT.fogDistance.set(FogDistance.NEAR);
LodConfig.CLIENT.fogDrawOverride.set(FogDrawOverride.ALWAYS_DRAW_FOG_FANCY);
LodConfig.CLIENT.shadingMode.set(ShadingMode.DARKEN_SIDES);
// LodConfig.CLIENT.brightnessMultiplier.set(1.0);
@@ -459,12 +459,12 @@ public class LodRenderer
{
if (fogQuality == FogQuality.FANCY)
{
RenderSystem.fogStart(farPlaneBlockDistance * 0.85f);
RenderSystem.fogEnd(farPlaneBlockDistance * 1.0f);
RenderSystem.fogEnd(mc.options.renderDistance * 16 * 1.41f);
RenderSystem.fogStart(mc.options.renderDistance * 16 * 1.6f);
} else if (fogQuality == FogQuality.FAST)
{
RenderSystem.fogStart(farPlaneBlockDistance * 0.5f);
RenderSystem.fogEnd(farPlaneBlockDistance * 0.75f);
RenderSystem.fogEnd(mc.options.renderDistance * 16 * 1.0f);
RenderSystem.fogStart(mc.options.renderDistance * 16 * 1.5f);
}
}