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909 Commits
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| d3231a480d | |||
| 3694dcba4c |
@@ -22,4 +22,5 @@ eclipse
|
||||
run
|
||||
|
||||
# Files from Forge MDK
|
||||
logs
|
||||
forge*changelog.txt
|
||||
|
||||
@@ -1,65 +0,0 @@
|
||||
Minecraft Forge: Credits/Thank You
|
||||
|
||||
Forge is a set of tools and modifications to the Minecraft base game code to assist
|
||||
mod developers in creating new and exciting content. It has been in development for
|
||||
several years now, but I would like to take this time thank a few people who have
|
||||
helped it along it's way.
|
||||
|
||||
First, the people who originally created the Forge projects way back in Minecraft
|
||||
alpha. Eloraam of RedPower, and SpaceToad of Buildcraft, without their acceptiance
|
||||
of me taking over the project, who knows what Minecraft modding would be today.
|
||||
|
||||
Secondly, someone who has worked with me, and developed some of the core features
|
||||
that allow modding to be as functional, and as simple as it is, cpw. For developing
|
||||
FML, which stabelized the client and server modding ecosystem. As well as the base
|
||||
loading system that allows us to modify Minecraft's code as elegently as possible.
|
||||
|
||||
Mezz, who has stepped up as the issue and pull request manager. Helping to keep me
|
||||
sane as well as guiding the community into creating better additions to Forge.
|
||||
|
||||
Searge, Bspks, Fesh0r, ProfMobious, and all the rest over on the MCP team {of which
|
||||
I am a part}. For creating some of the core tools needed to make Minecraft modding
|
||||
both possible, and as stable as can be.
|
||||
On that note, here is some specific information of the MCP data we use:
|
||||
* Minecraft Coder Pack (MCP) *
|
||||
Forge Mod Loader and Minecraft Forge have permission to distribute and automatically
|
||||
download components of MCP and distribute MCP data files. This permission is not
|
||||
transitive and others wishing to redistribute the Minecraft Forge source independently
|
||||
should seek permission of MCP or remove the MCP data files and request their users
|
||||
to download MCP separately.
|
||||
|
||||
And lastly, the countless community members who have spent time submitting bug reports,
|
||||
pull requests, and just helping out the community in general. Thank you.
|
||||
|
||||
--LexManos
|
||||
|
||||
=========================================================================
|
||||
|
||||
This is Forge Mod Loader.
|
||||
|
||||
You can find the source code at all times at https://github.com/MinecraftForge/MinecraftForge/tree/1.12.x/src/main/java/net/minecraftforge/fml
|
||||
|
||||
This minecraft mod is a clean open source implementation of a mod loader for minecraft servers
|
||||
and minecraft clients.
|
||||
|
||||
The code is authored by cpw.
|
||||
|
||||
It began by partially implementing an API defined by the client side ModLoader, authored by Risugami.
|
||||
http://www.minecraftforum.net/topic/75440-
|
||||
This support has been dropped as of Minecraft release 1.7, as Risugami no longer maintains ModLoader.
|
||||
|
||||
It also contains suggestions and hints and generous helpings of code from LexManos, author of MinecraftForge.
|
||||
http://www.minecraftforge.net/
|
||||
|
||||
Additionally, it contains an implementation of topological sort based on that
|
||||
published at http://keithschwarz.com/interesting/code/?dir=topological-sort
|
||||
|
||||
It also contains code from the Maven project for performing versioned dependency
|
||||
resolution. http://maven.apache.org/
|
||||
|
||||
It also contains a partial repackaging of the javaxdelta library from http://sourceforge.net/projects/javaxdelta/
|
||||
with credit to it's authors.
|
||||
|
||||
Forge Mod Loader downloads components from the Minecraft Coder Pack
|
||||
(http://mcp.ocean-labs.de/index.php/Main_Page) with kind permission from the MCP team.
|
||||
|
||||
@@ -0,0 +1,68 @@
|
||||
# Distant Horizons
|
||||
|
||||
This mod adds a Level Of Detail (LOD) system to Minecraft.\
|
||||
This implementation renders simplified chunks outside the normal render distance\
|
||||
allowing for an increased view distance without harming performance.
|
||||
|
||||
Or in other words: this mod lets you see farther without turning your game into a slide show.\
|
||||
If you want to see a quick demo, check out a video covering the mod here:
|
||||
|
||||
[](https://www.youtube.com/watch?v=MDWcEvdUGUE)
|
||||
|
||||
|
||||
Forge version: 1.16.5-36.1.0
|
||||
|
||||
Notes:\
|
||||
This version has been confirmed to work in Eclipse and Retail Minecraft.\
|
||||
(Retail running forge version 1.16.5-36.1.0)
|
||||
|
||||
|
||||
## source code installation
|
||||
|
||||
See the Forge Documentation online for more detailed instructions:\
|
||||
http://mcforge.readthedocs.io/en/latest/gettingstarted/
|
||||
|
||||
1. Create a system variable called "JAVA_MC_HOME" with the location of the JDK 1.8.0_251 (This is needed for gradle to work correctly)
|
||||
2. replace JAVA_HOME with JAVA_MC_HOME in gradle.bat
|
||||
3. open a command line in the project folder
|
||||
|
||||
**If using Ecplise:**
|
||||
1. run the command: `./gradlew geneclipseruns`
|
||||
2. run the command: `./gradlew eclipse`
|
||||
3. Make sure eclipse has the JDK 1.8.0_251 installed. (This is needed so that eclipse can run minecraft)
|
||||
4. Import the project into eclipse
|
||||
|
||||
**If using IntelliJ:**
|
||||
1. open IDEA and import the build.gradle
|
||||
2. run the command: `./gradlew genIntellijRuns`
|
||||
3. refresh the Gradle project in IDEA if required
|
||||
|
||||
|
||||
## Compiling
|
||||
|
||||
1. open a command line in the project folder
|
||||
2. run the command: `./gradlew build`
|
||||
3. the compiled jar file will be in the folder `build\libs`
|
||||
|
||||
|
||||
## Other commands
|
||||
|
||||
`./gradlew --refresh-dependencies` to refresh local dependencies.
|
||||
|
||||
`./gradlew clean` to reset everything (this does not affect your code) and then start the process again.
|
||||
|
||||
|
||||
## Note to self
|
||||
|
||||
The Minecraft source code is NOT added to your workspace in an editable way. Minecraft is treated like a normal Library. Sources are there for documentation and research purposes only.
|
||||
|
||||
Source code uses Mojang mappings.
|
||||
|
||||
The source code can be 'created' with the `./eclipse` command and can be found in the following path:\
|
||||
`minecraft-lod-mod\build\fg_cache\mcp\ VERSION \joined\ RANDOM_STRING \patch\output.jar`
|
||||
|
||||
|
||||
## Open Source Acknowledgements
|
||||
|
||||
XZ for Java (data compression)\
|
||||
https://tukaani.org/xz/java.html
|
||||
@@ -1,69 +0,0 @@
|
||||
This mod adds a Level Of Detail (LOD) system to Minecraft.
|
||||
This implementation renders simplified chunks outside the normal render distance
|
||||
allowing for an increased view distance without harming performance.
|
||||
|
||||
Or in other words: this mod let's you see farther without turning your game into a slide show.
|
||||
If you want to see a quick demo, check out the video I made here:
|
||||
https://youtu.be/v61iOYZQWCs
|
||||
|
||||
|
||||
Forge version: 1.16.4-35.1.4
|
||||
|
||||
Notes:
|
||||
This version has been confirmed to work in Eclipse and retail Minecraft.
|
||||
(retail running forge 1.16.4-35.1.37)
|
||||
That being said only singleplayer is currently supported; connecting
|
||||
to servers (local or otherwise) will cause no LODs to be drawn and
|
||||
may cause instibility.
|
||||
|
||||
|
||||
========================
|
||||
source code installation
|
||||
========================
|
||||
|
||||
See the Forge Documentation online for more detailed instructions:
|
||||
http://mcforge.readthedocs.io/en/latest/gettingstarted/
|
||||
|
||||
Step 1: Create a system variable called "JAVA_MC_HOME" with the location of the JDK 1.8.0_251 (This is needed for gradle to work correctly)
|
||||
|
||||
Step 2: replace JAVA_HOME with JAVA_MC_HOME in gradle.bat
|
||||
|
||||
Step 3: open a command line in the project folder
|
||||
|
||||
Step 4: run the command: "./gradlew geneclipseruns"
|
||||
|
||||
Step 5: run the command: "./gradlew eclipse"
|
||||
|
||||
Step 6: Make sure the eclipse has the JDK 1.8.0_251 installed. (This is needed so that eclipse can run minecraft)
|
||||
|
||||
Step 7: Import the project into eclipse
|
||||
|
||||
|
||||
|
||||
=========
|
||||
compiling
|
||||
=========
|
||||
|
||||
Step 1: open a command line in the project folder
|
||||
|
||||
Step 2: run the command: "./gradlew build"
|
||||
|
||||
Step 3: the compiled jar file will be in the folder "build\libs"
|
||||
|
||||
|
||||
|
||||
==============
|
||||
Other commands
|
||||
==============
|
||||
|
||||
"./gradlew --refresh-dependencies" to refresh local dependencies.
|
||||
"./gradlew clean" to reset everything (this does not affect your code) and then start the process again.
|
||||
|
||||
|
||||
|
||||
============
|
||||
Note to self
|
||||
============
|
||||
|
||||
The Minecraft source code is NOT added to your workspace in a editable way. Minecraft is treated like a normal Library. Sources are there for documentation and research purposes only.
|
||||
|
||||
@@ -0,0 +1,390 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<profiles version="21">
|
||||
<profile kind="CodeFormatterProfile" name="Eclipse (James' Edit)" version="21">
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_ellipsis" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_enum_declarations" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_allocation_expression" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.parentheses_positions_in_for_statment" value="common_lines"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.comment.new_lines_at_block_boundaries" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_constructor_declaration_parameters" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.comment.insert_new_line_for_parameter" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_new_line_after_annotation_on_package" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_between_empty_parens_in_enum_constant" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_while" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_between_empty_parens_in_annotation_type_member_declaration" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.comment.format_javadoc_comments" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.indentation.size" value="4"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.parentheses_positions_in_enum_constant_declaration" value="common_lines"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_semicolon_in_for" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.align_with_spaces" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.continuation_indentation" value="2"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.number_of_blank_lines_before_code_block" value="0"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_switch_case_expressions" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.blank_lines_after_package" value="1"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_multiple_local_declarations" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_arguments_in_enum_constant" value="16"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_angle_bracket_in_parameterized_type_reference" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.comment.indent_root_tags" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.wrap_before_or_operator_multicatch" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.enabling_tag" value="@formatter:on"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.comment.count_line_length_from_starting_position" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_record_components" value="16"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_throws_clause_in_method_declaration" value="16"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_new_line_after_annotation_on_parameter" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.wrap_before_multiplicative_operator" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.keep_then_statement_on_same_line" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_explicitconstructorcall_arguments" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_prefix_operator" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_brace_in_array_initializer" value="insert"/>
|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_switch" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_anonymous_type_declaration" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.never_indent_line_comments_on_first_column" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_for_inits" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.indent_statements_compare_to_block" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_anonymous_type_declaration" value="next_line"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_question_in_wildcard" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_annotation" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_method_invocation_arguments" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_switch" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.comment.align_tags_descriptions_grouped" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.comment.line_length" value="80"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.use_on_off_tags" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.keep_method_body_on_one_line" value="one_line_never"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_between_empty_brackets_in_array_allocation_expression" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.keep_loop_body_block_on_one_line" value="one_line_never"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_enum_constant" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_method_declaration" value="next_line"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_colon_in_for" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.keep_type_declaration_on_one_line" value="one_line_never"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_closing_angle_bracket_in_type_arguments" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_additive_operator" value="16"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_multiple_field_declarations" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_record_constructor" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_relational_operator" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_superinterfaces" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.keep_record_declaration_on_one_line" value="one_line_never"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_colon_in_default" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_question_in_conditional" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_constructor_declaration" value="next_line"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_lambda_body" value="next_line"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.compact_else_if" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_type_parameters" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_catch" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_method_invocation" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_method_invocation_arguments" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_arguments_in_method_invocation" value="16"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_throws_clause_in_constructor_declaration" value="16"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_new_line_before_catch_in_try_statement" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_try" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_annotations_on_parameter" value="0"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.comment.clear_blank_lines_in_javadoc_comment" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_relational_operator" value="0"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_expressions_in_array_initializer" value="16"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.number_of_empty_lines_to_preserve" value="99"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_colon_in_case" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_additive_operator" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_if" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_type_arguments" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_string_concatenation" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.comment.format_line_comments" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_record_declaration" value="next_line"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_colon_in_labeled_statement" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.number_of_blank_lines_after_code_block" value="0"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_superinterfaces_in_type_declaration" value="16"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_conditional_expression" value="80"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_new_line_after_annotation_on_type" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_annotations_on_type" value="49"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_block" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_annotations_on_local_variable" value="49"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_enum_declaration" value="next_line"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_arrow_in_switch_default" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.comment.insert_new_line_between_different_tags" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_additive_operator" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_method_invocation" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_while" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.join_wrapped_lines" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_between_empty_parens_in_constructor_declaration" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_annotations_on_field" value="49"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.wrap_before_conditional_operator" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.indent_switchstatements_compare_to_cases" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_bracket_in_array_allocation_expression" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_synchronized" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_shift_operator" value="0"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.use_tabs_only_for_leading_indentations" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.parentheses_positions_in_try_clause" value="common_lines"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.keep_code_block_on_one_line" value="one_line_never"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_constructor_declaration_throws" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_record_components" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.tabulation.size" value="4"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_bitwise_operator" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_bracket_in_array_reference" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_colon_in_conditional" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_try" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_semicolon_in_try_resources" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.continuation_indentation_for_array_initializer" value="2"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_question_in_wildcard" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_record_declaration" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_superinterfaces_in_enum_declaration" value="16"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.wrap_before_assignment_operator" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_colon_in_labeled_statement" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_switch" value="next_line"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_superinterfaces" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_method_declaration_parameters" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_closing_angle_bracket_in_type_parameters" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.keep_lambda_body_block_on_one_line" value="one_line_never"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_annotations_on_method" value="49"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_parameterized_type_reference" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.keep_record_constructor_on_one_line" value="one_line_never"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_record_declaration" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.keep_empty_array_initializer_on_one_line" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_assertion_message" value="0"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_constructor_declaration" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.blank_lines_before_new_chunk" value="1"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_bracket_in_array_allocation_expression" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_constructor_declaration" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_angle_bracket_in_parameterized_type_reference" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_angle_bracket_in_type_arguments" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_colon_in_assert" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.blank_lines_before_member_type" value="1"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_logical_operator" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_arguments_in_qualified_allocation_expression" value="16"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_superinterfaces_in_record_declaration" value="16"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_if" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_semicolon" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.wrap_before_relational_operator" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_postfix_operator" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_angle_bracket_in_type_arguments" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_cast" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.comment.format_block_comments" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.alignment_for_parameters_in_method_declaration" value="16"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_method_declaration_throws" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.blank_lines_after_last_class_body_declaration" value="0"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.indent_statements_compare_to_body" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.keep_simple_while_body_on_same_line" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.wrap_before_logical_operator" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.blank_lines_between_statement_group_in_switch" value="0"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_bracket_in_array_reference" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_comma_in_annotation" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_enum_constant_arguments" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.parentheses_positions_in_lambda_declaration" value="common_lines"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_colon_in_case" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_bracket_in_array_reference" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.keep_enum_declaration_on_one_line" value="one_line_never"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_method_declaration" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_enum_constant" value="next_line"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.brace_position_for_type_declaration" value="next_line"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_multiplicative_operator" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.blank_lines_before_package" value="1"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_for" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_for_increments" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_enum_constant" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_explicitconstructorcall_arguments" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_annotation" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.indent_body_declarations_compare_to_enum_constant_header" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_brace_in_constructor_declaration" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_comma_in_constructor_declaration_throws" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_closing_angle_bracket_in_type_parameters" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_question_in_conditional" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.comment.indent_parameter_description" value="false"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.number_of_blank_lines_at_beginning_of_code_block" value="0"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_new_line_before_finally_in_try_statement" value="insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.tabulation.char" value="tab"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.wrap_before_string_concatenation" value="true"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.lineSplit" value="1200"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_annotation" value="do not insert"/>
|
||||
<setting id="org.eclipse.jdt.core.formatter.insert_space_before_opening_paren_in_switch" value="insert"/>
|
||||
</profile>
|
||||
</profiles>
|
||||
@@ -0,0 +1,50 @@
|
||||
<code_scheme name="Eclipse (James' Edit)" version="173">
|
||||
<option name="RIGHT_MARGIN" value="1200" />
|
||||
<JavaCodeStyleSettings>
|
||||
<option name="JD_ALIGN_PARAM_COMMENTS" value="false" />
|
||||
<option name="JD_ALIGN_EXCEPTION_COMMENTS" value="false" />
|
||||
<option name="JD_ADD_BLANK_AFTER_DESCRIPTION" value="false" />
|
||||
<option name="JD_P_AT_EMPTY_LINES" value="false" />
|
||||
<option name="JD_KEEP_INVALID_TAGS" value="false" />
|
||||
<option name="JD_DO_NOT_WRAP_ONE_LINE_COMMENTS" value="true" />
|
||||
<option name="JD_KEEP_EMPTY_PARAMETER" value="false" />
|
||||
<option name="JD_KEEP_EMPTY_EXCEPTION" value="false" />
|
||||
<option name="JD_KEEP_EMPTY_RETURN" value="false" />
|
||||
</JavaCodeStyleSettings>
|
||||
<codeStyleSettings language="JAVA">
|
||||
<option name="KEEP_CONTROL_STATEMENT_IN_ONE_LINE" value="false" />
|
||||
<option name="KEEP_BLANK_LINES_IN_DECLARATIONS" value="10" />
|
||||
<option name="KEEP_BLANK_LINES_IN_CODE" value="10" />
|
||||
<option name="KEEP_BLANK_LINES_BEFORE_RBRACE" value="10" />
|
||||
<option name="BLANK_LINES_BEFORE_PACKAGE" value="1" />
|
||||
<option name="BRACE_STYLE" value="2" />
|
||||
<option name="CLASS_BRACE_STYLE" value="2" />
|
||||
<option name="METHOD_BRACE_STYLE" value="2" />
|
||||
<option name="ELSE_ON_NEW_LINE" value="true" />
|
||||
<option name="WHILE_ON_NEW_LINE" value="true" />
|
||||
<option name="CATCH_ON_NEW_LINE" value="true" />
|
||||
<option name="FINALLY_ON_NEW_LINE" value="true" />
|
||||
<option name="INDENT_CASE_FROM_SWITCH" value="false" />
|
||||
<option name="ALIGN_MULTILINE_PARAMETERS" value="false" />
|
||||
<option name="ALIGN_MULTILINE_RESOURCES" value="false" />
|
||||
<option name="SPACE_WITHIN_ARRAY_INITIALIZER_BRACES" value="true" />
|
||||
<option name="SPACE_BEFORE_ARRAY_INITIALIZER_LBRACE" value="true" />
|
||||
<option name="CALL_PARAMETERS_WRAP" value="1" />
|
||||
<option name="METHOD_PARAMETERS_WRAP" value="1" />
|
||||
<option name="RESOURCE_LIST_WRAP" value="5" />
|
||||
<option name="EXTENDS_LIST_WRAP" value="1" />
|
||||
<option name="THROWS_LIST_WRAP" value="1" />
|
||||
<option name="EXTENDS_KEYWORD_WRAP" value="1" />
|
||||
<option name="THROWS_KEYWORD_WRAP" value="1" />
|
||||
<option name="METHOD_CALL_CHAIN_WRAP" value="1" />
|
||||
<option name="TERNARY_OPERATION_WRAP" value="5" />
|
||||
<option name="ARRAY_INITIALIZER_WRAP" value="1" />
|
||||
<option name="METHOD_ANNOTATION_WRAP" value="0" />
|
||||
<option name="CLASS_ANNOTATION_WRAP" value="0" />
|
||||
<option name="FIELD_ANNOTATION_WRAP" value="0" />
|
||||
<indentOptions>
|
||||
<option name="USE_TAB_CHARACTER" value="true" />
|
||||
<option name="KEEP_INDENTS_ON_EMPTY_LINES" value="true" />
|
||||
</indentOptions>
|
||||
</codeStyleSettings>
|
||||
</code_scheme>
|
||||
|
After Width: | Height: | Size: 113 KiB |
|
After Width: | Height: | Size: 83 KiB |
|
After Width: | Height: | Size: 81 KiB |
|
After Width: | Height: | Size: 191 KiB |
|
After Width: | Height: | Size: 172 KiB |
|
After Width: | Height: | Size: 194 KiB |
|
After Width: | Height: | Size: 174 KiB |
@@ -1,15 +1,17 @@
|
||||
buildscript {
|
||||
repositories {
|
||||
maven { url = 'https://files.minecraftforge.net/maven' }
|
||||
jcenter()
|
||||
maven { url = 'https://files.minecraftforge.net' }
|
||||
mavenCentral()
|
||||
// potential replacement in case of problems:
|
||||
// https://dist.creeper.host/Sponge/maven
|
||||
maven { url = 'https://repo.spongepowered.org/maven/' }
|
||||
// potential replacement in case of problems:
|
||||
// https://dist.creeper.host/Sponge/maven
|
||||
// used to download and compile dependencies from git repos
|
||||
maven { url 'https://jitpack.io' }
|
||||
}
|
||||
dependencies {
|
||||
classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '3.+', changing: true
|
||||
classpath group: 'org.spongepowered', name: 'mixingradle', version: '0.7-SNAPSHOT'
|
||||
classpath 'com.github.jengelman.gradle.plugins:shadow:2.0.2'
|
||||
}
|
||||
}
|
||||
apply plugin: 'net.minecraftforge.gradle'
|
||||
@@ -17,10 +19,12 @@ apply plugin: 'org.spongepowered.mixin'
|
||||
// Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
|
||||
apply plugin: 'eclipse'
|
||||
apply plugin: 'maven-publish'
|
||||
apply plugin: 'com.github.johnrengelman.shadow'
|
||||
|
||||
version = 'a1.5.0'
|
||||
group = 'com.seibel.lod'
|
||||
archivesBaseName = 'Distant-Horizons_1.16.5'
|
||||
|
||||
version = 'a1.2'
|
||||
group = 'com.backsun.lod'
|
||||
archivesBaseName = 'lod_1.16.4'
|
||||
|
||||
sourceCompatibility = targetCompatibility = compileJava.sourceCompatibility = compileJava.targetCompatibility = '1.8' // Need this here so eclipse task generates correctly.
|
||||
|
||||
@@ -31,7 +35,7 @@ minecraft {
|
||||
// stable_# Stables are built at the discretion of the MCP team.
|
||||
// Use non-default mappings at your own risk. they may not always work.
|
||||
// Simply re-run your setup task after changing the mappings to update your workspace.
|
||||
mappings channel: 'snapshot', version: '20201028-1.16.3'
|
||||
mappings channel: 'official', version: '1.16.5'
|
||||
|
||||
// makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable.
|
||||
|
||||
@@ -45,9 +49,15 @@ minecraft {
|
||||
arg "-mixin.config=lod.mixins.json"
|
||||
|
||||
// Recommended logging data for a userdev environment
|
||||
property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'
|
||||
// The markers can be changed as needed.
|
||||
// "SCAN": For mods scan.
|
||||
// "REGISTRIES": For firing of registry events.
|
||||
// "REGISTRYDUMP": For getting the contents of all registries.
|
||||
property 'forge.logging.markers', 'REGISTRIES'
|
||||
|
||||
// Recommended logging level for the console
|
||||
// You can set various levels here.
|
||||
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
|
||||
property 'forge.logging.console.level', 'debug'
|
||||
|
||||
mods {
|
||||
@@ -62,9 +72,15 @@ minecraft {
|
||||
arg "-mixin.config=lod.mixins.json"
|
||||
|
||||
// Recommended logging data for a userdev environment
|
||||
property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'
|
||||
// The markers can be changed as needed.
|
||||
// "SCAN": For mods scan.
|
||||
// "REGISTRIES": For firing of registry events.
|
||||
// "REGISTRYDUMP": For getting the contents of all registries.
|
||||
property 'forge.logging.markers', 'REGISTRIES'
|
||||
|
||||
// Recommended logging level for the console
|
||||
// You can set various levels here.
|
||||
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
|
||||
property 'forge.logging.console.level', 'debug'
|
||||
|
||||
mods {
|
||||
@@ -78,9 +94,15 @@ minecraft {
|
||||
workingDirectory project.file('run')
|
||||
|
||||
// Recommended logging data for a userdev environment
|
||||
property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'
|
||||
// The markers can be changed as needed.
|
||||
// "SCAN": For mods scan.
|
||||
// "REGISTRIES": For firing of registry events.
|
||||
// "REGISTRYDUMP": For getting the contents of all registries.
|
||||
property 'forge.logging.markers', 'REGISTRIES'
|
||||
|
||||
// Recommended logging level for the console
|
||||
// You can set various levels here.
|
||||
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
|
||||
property 'forge.logging.console.level', 'debug'
|
||||
|
||||
// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
|
||||
@@ -98,11 +120,43 @@ minecraft {
|
||||
// Include resources generated by data generators.
|
||||
sourceSets.main.resources { srcDir 'src/generated/resources' }
|
||||
|
||||
// this is required so that we can use
|
||||
// jitpack in the dependencies section below
|
||||
repositories {
|
||||
mavenCentral()
|
||||
// used to download and compile dependencies from git repos
|
||||
maven { url 'https://jitpack.io' }
|
||||
}
|
||||
|
||||
configurations {
|
||||
shadowMe
|
||||
compileOnly.extendsFrom(embed)
|
||||
}
|
||||
|
||||
dependencies {
|
||||
// Specify the version of Minecraft to use, If this is any group other then 'net.minecraft' it is assumed
|
||||
// that the dep is a ForgeGradle 'patcher' dependency. And it's patches will be applied.
|
||||
// The userdev artifact is a special name and will get all sorts of transformations applied to it.
|
||||
minecraft 'net.minecraftforge:forge:1.16.4-35.1.4'
|
||||
minecraft 'net.minecraftforge:forge:1.16.5-36.1.0'
|
||||
|
||||
|
||||
compile 'org.tukaani:xz:1.9'
|
||||
shadowMe 'org.tukaani:xz:1.9'
|
||||
compile 'org.apache.commons:commons-compress:1.21'
|
||||
shadowMe 'org.apache.commons:commons-compress:1.21'
|
||||
|
||||
// these were added to hopefully allow for cloning
|
||||
// configuredFeatures to allow for safe
|
||||
// multi threaded feature generation. Sadly I couldn't find
|
||||
// a way to duplicate lambda functions (which features use)
|
||||
// so for now I'm not sure what to do.
|
||||
//implementation 'io.github.kostaskougios:cloning:1.10.3'
|
||||
//
|
||||
//implementation ('com.esotericsoftware:kryo:5.1.1') {
|
||||
// exclude group: "org.objenesis"
|
||||
//}
|
||||
//implementation 'org.objenesis:objenesis:3.2'
|
||||
|
||||
|
||||
// You may put jars on which you depend on in ./libs or you may define them like so..
|
||||
// compile "some.group:artifact:version:classifier"
|
||||
@@ -124,23 +178,41 @@ dependencies {
|
||||
|
||||
}
|
||||
|
||||
shadowJar {
|
||||
duplicatesStrategy = DuplicatesStrategy.INCLUDE
|
||||
configurations = [project.configurations.getByName("shadowMe")]
|
||||
relocate 'org.tukaani', 'shaded.tukaani'
|
||||
relocate 'org.apache.commons.compress', 'shaded.apache.commons.compress'
|
||||
classifier = ''
|
||||
}
|
||||
|
||||
reobf {
|
||||
shadowJar {
|
||||
dependsOn tasks.createMcpToSrg
|
||||
mappings = tasks.createMcpToSrg.outputs.files.singleFile
|
||||
}
|
||||
}
|
||||
|
||||
artifacts {
|
||||
archives tasks.shadowJar
|
||||
}
|
||||
|
||||
// Example for how to get properties into the manifest for reading by the runtime..
|
||||
jar {
|
||||
manifest {
|
||||
attributes([
|
||||
"Specification-Title": "Levels of Detail",
|
||||
"Specification-Title": "LOD",
|
||||
"Specification-Version": "1", // We are version 1 of ourselves
|
||||
"Implementation-Title": project.name,
|
||||
"Implementation-Version": "1.0",
|
||||
"Implementation-Version": "1",
|
||||
"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ"),
|
||||
"MixinConfigs": "lod.mixins.json",
|
||||
])
|
||||
}
|
||||
}
|
||||
|
||||
// Example configuration to allow publishing using the maven-publish task
|
||||
// This is the preferred method to reobfuscate your jar file
|
||||
jar.finalizedBy('reobfJar')
|
||||
jar.finalizedBy('reobfJar')
|
||||
// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing
|
||||
//publish.dependsOn('reobfJar')
|
||||
|
||||
@@ -159,4 +231,4 @@ publishing {
|
||||
|
||||
mixin {
|
||||
add sourceSets.main, "lod.refmap.json"
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,27 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod;
|
||||
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.util.LodConfig;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.ModLoadingContext;
|
||||
@@ -21,7 +39,7 @@ import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
|
||||
* check out the ClientProxy.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 02-07-2021
|
||||
* @version 7-3-2021
|
||||
*/
|
||||
@Mod(ModInfo.MODID)
|
||||
public class LodMain
|
||||
@@ -33,33 +51,32 @@ public class LodMain
|
||||
|
||||
private void init(final FMLCommonSetupEvent event)
|
||||
{
|
||||
Minecraft.getInstance().getFramebuffer().enableStencil();
|
||||
ModLoadingContext.get().registerConfig(ModConfig.Type.CLIENT, LodConfig.clientSpec);
|
||||
ModLoadingContext.get().registerConfig(ModConfig.Type.CLIENT, LodConfig.CLIENT_SPEC);
|
||||
}
|
||||
|
||||
|
||||
public LodMain()
|
||||
{
|
||||
// Register the methods
|
||||
FMLJavaModLoadingContext.get().getModEventBus().addListener(this::init);
|
||||
FMLJavaModLoadingContext.get().getModEventBus().addListener(this::onClientStart);
|
||||
|
||||
// Register ourselves for server and other game events we are interested in
|
||||
MinecraftForge.EVENT_BUS.register(this);
|
||||
}
|
||||
|
||||
private void onClientStart(final FMLClientSetupEvent event)
|
||||
{
|
||||
client_proxy = new ClientProxy();
|
||||
public LodMain()
|
||||
{
|
||||
// Register the methods
|
||||
FMLJavaModLoadingContext.get().getModEventBus().addListener(this::init);
|
||||
FMLJavaModLoadingContext.get().getModEventBus().addListener(this::onClientStart);
|
||||
|
||||
// Register ourselves for server and other game events we are interested in
|
||||
MinecraftForge.EVENT_BUS.register(this);
|
||||
}
|
||||
|
||||
private void onClientStart(final FMLClientSetupEvent event)
|
||||
{
|
||||
client_proxy = new ClientProxy();
|
||||
MinecraftForge.EVENT_BUS.register(client_proxy);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@SubscribeEvent
|
||||
public void onServerStarting(FMLServerStartingEvent event)
|
||||
{
|
||||
// this is called when the server starts
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
@SubscribeEvent
|
||||
public void onServerStarting(FMLServerStartingEvent event)
|
||||
{
|
||||
// this is called when the server starts
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,15 +1,33 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod;
|
||||
|
||||
/**
|
||||
* This file is similar to mcmod.info
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 05-31-2021
|
||||
* @version 10-16-2021
|
||||
*/
|
||||
public final class ModInfo
|
||||
{
|
||||
{
|
||||
public static final String MODID = "lod";
|
||||
public static final String MODNAME = "Levels of Detail";
|
||||
public static final String MODNAME = "DistantHorizons";
|
||||
public static final String MODAPI = "LodAPI";
|
||||
public static final String VERSION = "a1.2";
|
||||
public static final String VERSION = "a1.5.0";
|
||||
}
|
||||
@@ -1,333 +0,0 @@
|
||||
package com.seibel.lod.builders;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.NearFarBuffer;
|
||||
import com.seibel.lod.render.LodRender;
|
||||
import com.seibel.lod.util.LodConfig;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraftforge.common.WorldWorkerManager;
|
||||
|
||||
/**
|
||||
* This object is used to create NearFarBuffer objects.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 05-06-2021
|
||||
*/
|
||||
public class LodBufferBuilder
|
||||
{
|
||||
private Minecraft mc;
|
||||
|
||||
/** This holds the thread used to generate new LODs off the main thread. */
|
||||
private ExecutorService genThread = Executors.newSingleThreadExecutor();
|
||||
|
||||
private LodBuilder lodBuilder;
|
||||
|
||||
/** The buffers that are used to create LODs using near fog */
|
||||
public volatile BufferBuilder buildableNearBuffer;
|
||||
/** The buffers that are used to create LODs using far fog */
|
||||
public volatile BufferBuilder buildableFarBuffer;
|
||||
|
||||
/** if this is true the LOD buffers are currently being
|
||||
* regenerated. */
|
||||
public volatile boolean generatingBuffers = false;
|
||||
|
||||
/** if this is true new LOD buffers have been generated
|
||||
* and are waiting to be swapped with the drawable buffers*/
|
||||
private volatile boolean switchBuffers = false;
|
||||
|
||||
/** If this is greater than 0 no new chunk generation requests will be made
|
||||
* this is to prevent chunks from being generated for a long time in an area
|
||||
* the player is no longer in. */
|
||||
public int numberOfChunksWaitingToGenerate = 0;
|
||||
|
||||
/** how many chunks to generate outside of the player's
|
||||
* view distance at one time. (or more specifically how
|
||||
* many requests to make at one time) */
|
||||
public int maxChunkGenRequests = 8;
|
||||
|
||||
|
||||
public LodBufferBuilder(LodBuilder newLodBuilder)
|
||||
{
|
||||
mc = Minecraft.getInstance();
|
||||
lodBuilder = newLodBuilder;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Create a thread to asynchronously generate LOD buffers
|
||||
* centered around the given camera X and Z.
|
||||
* <br>
|
||||
* This method will write to the drawableNearBuffers and drawableFarBuffers.
|
||||
* <br>
|
||||
* After the buildable buffers have been generated they must be
|
||||
* swapped with the drawable buffers in the LodRenderer to be drawn.
|
||||
*/
|
||||
public void generateLodBuffersAsync(LodRender renderer, LodDimension lodDim,
|
||||
double playerX, double playerZ, int numbChunksWide)
|
||||
{
|
||||
// only allow one generation process to happen at a time
|
||||
if (generatingBuffers)
|
||||
return;
|
||||
|
||||
if (buildableNearBuffer == null || buildableFarBuffer == null)
|
||||
throw new IllegalStateException("generateLodBuffersAsync was called before the buildableNearBuffer and buildableFarBuffer were created.");
|
||||
|
||||
|
||||
|
||||
generatingBuffers = true;
|
||||
|
||||
|
||||
|
||||
// this seemingly useless math is required,
|
||||
// just using (int) playerX/Z doesn't work
|
||||
int playerXChunkOffset = ((int) playerX / LodChunk.WIDTH) * LodChunk.WIDTH;
|
||||
int playerZChunkOffset = ((int) playerZ / LodChunk.WIDTH) * LodChunk.WIDTH;
|
||||
// this is where we will start drawing squares
|
||||
// (exactly half the total width)
|
||||
int startX = (-LodChunk.WIDTH * (numbChunksWide / 2)) + playerXChunkOffset;
|
||||
int startZ = (-LodChunk.WIDTH * (numbChunksWide / 2)) + playerZChunkOffset;
|
||||
|
||||
|
||||
|
||||
Thread t = new Thread(()->
|
||||
{
|
||||
// index of the chunk currently being added to the
|
||||
// generation list
|
||||
int chunkGenIndex = 0;
|
||||
|
||||
ChunkPos[] chunksToGen = new ChunkPos[maxChunkGenRequests];
|
||||
int minChunkDist = Integer.MAX_VALUE;
|
||||
ChunkPos playerChunkPos = new ChunkPos((int)playerX / LodChunk.WIDTH, (int)playerZ / LodChunk.WIDTH);
|
||||
|
||||
|
||||
// generate our new buildable buffers
|
||||
buildableNearBuffer.begin(GL11.GL_QUADS, LodRender.LOD_VERTEX_FORMAT);
|
||||
buildableFarBuffer.begin(GL11.GL_QUADS, LodRender.LOD_VERTEX_FORMAT);
|
||||
|
||||
// x axis
|
||||
for (int i = 0; i < numbChunksWide; i++)
|
||||
{
|
||||
// z axis
|
||||
for (int j = 0; j < numbChunksWide; j++)
|
||||
{
|
||||
// skip the middle
|
||||
// (As the player moves some chunks will overlap or be missing,
|
||||
// this is just how chunk loading/unloading works. This can hopefully
|
||||
// be hidden with careful use of fog)
|
||||
int middle = (numbChunksWide / 2);
|
||||
if (isCoordInCenterArea(i, j, middle))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
// set where this square will be drawn in the world
|
||||
double xOffset = (LodChunk.WIDTH * i) + // offset by the number of LOD blocks
|
||||
startX; // offset so the center LOD block is centered underneath the player
|
||||
double yOffset = 0;
|
||||
double zOffset = (LodChunk.WIDTH * j) + startZ;
|
||||
|
||||
int chunkX = i + (startX / LodChunk.WIDTH);
|
||||
int chunkZ = j + (startZ / LodChunk.WIDTH);
|
||||
|
||||
LodChunk lod = lodDim.getLodFromCoordinates(chunkX, chunkZ);
|
||||
|
||||
if (lod == null || lod.isLodEmpty())
|
||||
{
|
||||
// generate a new chunk if no chunk currently exists
|
||||
// and we aren't waiting on any other chunks to generate
|
||||
if (lod == null && numberOfChunksWaitingToGenerate == 0)
|
||||
{
|
||||
ChunkPos pos = new ChunkPos(chunkX, chunkZ);
|
||||
|
||||
// determine if this position is closer to the player
|
||||
// than the previous
|
||||
int newDistance = playerChunkPos.getChessboardDistance(pos);
|
||||
|
||||
if (newDistance < minChunkDist)
|
||||
{
|
||||
// this chunk is closer, clear any previous
|
||||
// positions and update the new minimum distance
|
||||
minChunkDist = newDistance;
|
||||
|
||||
chunkGenIndex = 0;
|
||||
chunksToGen = new ChunkPos[maxChunkGenRequests];
|
||||
chunksToGen[chunkGenIndex] = pos;
|
||||
chunkGenIndex++;
|
||||
}
|
||||
else if (newDistance <= minChunkDist)
|
||||
{
|
||||
// this chunk position is as close or closers than the
|
||||
// minimum distance
|
||||
if(chunkGenIndex < maxChunkGenRequests)
|
||||
{
|
||||
// we are still under the number of chunks to generate
|
||||
// add this position to the list
|
||||
chunksToGen[chunkGenIndex] = pos;
|
||||
chunkGenIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
// don't render this null chunk
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
BufferBuilder currentBuffer = null;
|
||||
if (isCoordinateInNearFogArea(i, j, numbChunksWide / 2))
|
||||
currentBuffer = buildableNearBuffer;
|
||||
else
|
||||
currentBuffer = buildableFarBuffer;
|
||||
|
||||
// get the desired LodTemplate and
|
||||
// add this LOD to the buffer
|
||||
LodConfig.CLIENT.lodTemplate.get().template.
|
||||
addLodToBuffer(currentBuffer, lodDim, lod,
|
||||
xOffset, yOffset, zOffset, renderer.debugging);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO add a way for a server side mod to generate chunks requested here
|
||||
if(mc.isIntegratedServerRunning())
|
||||
{
|
||||
// start chunk generation
|
||||
for(ChunkPos chunkPos : chunksToGen)
|
||||
{
|
||||
if(chunkPos == null)
|
||||
break;
|
||||
|
||||
numberOfChunksWaitingToGenerate++;
|
||||
|
||||
LodChunkGenWorker genWorker = new LodChunkGenWorker(chunkPos, renderer, lodBuilder, this, lodDim);
|
||||
WorldWorkerManager.addWorker(genWorker);
|
||||
}
|
||||
}
|
||||
|
||||
// finish the buffer building
|
||||
buildableNearBuffer.finishDrawing();
|
||||
buildableFarBuffer.finishDrawing();
|
||||
|
||||
// mark that the buildable buffers as ready to swap
|
||||
generatingBuffers = false;
|
||||
switchBuffers = true;
|
||||
});
|
||||
|
||||
genThread.execute(t);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//====================//
|
||||
// generation helpers //
|
||||
//====================//
|
||||
|
||||
/**
|
||||
* Returns if the given coordinate is in the loaded area of the world.
|
||||
* @param centerCoordinate the center of the loaded world
|
||||
*/
|
||||
private boolean isCoordInCenterArea(int i, int j, int centerCoordinate)
|
||||
{
|
||||
return (i >= centerCoordinate - mc.gameSettings.renderDistanceChunks
|
||||
&& i <= centerCoordinate + mc.gameSettings.renderDistanceChunks)
|
||||
&&
|
||||
(j >= centerCoordinate - mc.gameSettings.renderDistanceChunks
|
||||
&& j <= centerCoordinate + mc.gameSettings.renderDistanceChunks);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Find the coordinates that are in the center half of the given
|
||||
* 2D matrix, starting at (0,0) and going to (2 * lodRadius, 2 * lodRadius).
|
||||
*/
|
||||
private static boolean isCoordinateInNearFogArea(int chunkX, int chunkZ, int lodRadius)
|
||||
{
|
||||
int halfRadius = lodRadius / 2;
|
||||
|
||||
return (chunkX >= lodRadius - halfRadius
|
||||
&& chunkX <= lodRadius + halfRadius)
|
||||
&&
|
||||
(chunkZ >= lodRadius - halfRadius
|
||||
&& chunkZ <= lodRadius + halfRadius);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//===============================//
|
||||
// BufferBuilder related methods //
|
||||
//===============================//
|
||||
|
||||
|
||||
/**
|
||||
* Called from the LodRenderer to create the
|
||||
* BufferBuilders at the right size.
|
||||
*
|
||||
* @param bufferMaxCapacity
|
||||
*/
|
||||
public void setupBuffers(int bufferMaxCapacity)
|
||||
{
|
||||
buildableNearBuffer = new BufferBuilder(bufferMaxCapacity);
|
||||
buildableFarBuffer = new BufferBuilder(bufferMaxCapacity);
|
||||
}
|
||||
|
||||
/**
|
||||
* Swap the drawable and buildable buffers and return
|
||||
* the old drawable buffers.
|
||||
* @param drawableNearBuffer
|
||||
* @param drawableFarBuffer
|
||||
*/
|
||||
public NearFarBuffer swapBuffers(BufferBuilder drawableNearBuffer, BufferBuilder drawableFarBuffer)
|
||||
{
|
||||
// swap the BufferBuilders
|
||||
BufferBuilder tmp = buildableNearBuffer;
|
||||
buildableNearBuffer = drawableNearBuffer;
|
||||
drawableNearBuffer = tmp;
|
||||
|
||||
tmp = buildableFarBuffer;
|
||||
buildableFarBuffer = drawableFarBuffer;
|
||||
drawableFarBuffer = tmp;
|
||||
|
||||
|
||||
// the buffers have been swapped
|
||||
switchBuffers = false;
|
||||
|
||||
return new NearFarBuffer(drawableNearBuffer, drawableFarBuffer);
|
||||
}
|
||||
|
||||
/**
|
||||
* If this is true the buildable near and far
|
||||
* buffers have been generated and are ready to be
|
||||
* sent to the LodRenderer.
|
||||
*/
|
||||
public boolean newBuffersAvaliable()
|
||||
{
|
||||
return switchBuffers;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -1,663 +0,0 @@
|
||||
package com.seibel.lod.builders;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
|
||||
import com.seibel.lod.enums.ColorDirection;
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.LodWorld;
|
||||
import com.seibel.lod.util.LodUtils;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.color.BlockColors;
|
||||
import net.minecraft.world.DimensionType;
|
||||
import net.minecraft.world.IWorld;
|
||||
import net.minecraft.world.chunk.ChunkSection;
|
||||
import net.minecraft.world.chunk.IChunk;
|
||||
import net.minecraft.world.gen.Heightmap;
|
||||
|
||||
/**
|
||||
* This object is in charge of creating Lod
|
||||
* related objects.
|
||||
* (specifically: Lod World, Dimension, Region, and Chunk objects)
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 5-29-2021
|
||||
*/
|
||||
public class LodBuilder
|
||||
{
|
||||
private static final Color INVISIBLE = new Color(0,0,0,0);
|
||||
|
||||
private ExecutorService lodGenThreadPool = Executors.newSingleThreadExecutor();
|
||||
|
||||
/** Default size of any LOD regions we use */
|
||||
public int regionWidth = 5;
|
||||
|
||||
|
||||
public static final int CHUNK_DATA_WIDTH = LodChunk.WIDTH;
|
||||
public static final int CHUNK_SECTION_HEIGHT = LodChunk.WIDTH;
|
||||
|
||||
/**
|
||||
* This is how many blocks are
|
||||
* required at a specific y-value
|
||||
* to constitute a LOD point
|
||||
*/
|
||||
private final int LOD_BLOCK_REQ = 32;
|
||||
// the max number of blocks per layer = 64 (8*8)
|
||||
|
||||
|
||||
public LodBuilder()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void generateLodChunkAsync(IChunk chunk, LodWorld lodWorld, IWorld world)
|
||||
{
|
||||
if (lodWorld == null || !lodWorld.getIsWorldLoaded())
|
||||
return;
|
||||
|
||||
// is this chunk from the same world as the lodWorld?
|
||||
if (!lodWorld.getWorldName().equals(LodUtils.getWorldID(world)))
|
||||
// we are not in the same world anymore
|
||||
// don't add this LOD
|
||||
return;
|
||||
|
||||
|
||||
// don't try to create an LOD object
|
||||
// if for some reason we aren't
|
||||
// given a valid chunk object
|
||||
if (chunk == null)
|
||||
return;
|
||||
|
||||
Thread thread = new Thread(() ->
|
||||
{
|
||||
try
|
||||
{
|
||||
DimensionType dim = world.getDimensionType();
|
||||
|
||||
LodChunk lod = generateLodFromChunk(chunk);
|
||||
|
||||
LodDimension lodDim;
|
||||
|
||||
if (lodWorld.getLodDimension(dim) == null)
|
||||
{
|
||||
lodDim = new LodDimension(dim, lodWorld, regionWidth);
|
||||
lodWorld.addLodDimension(lodDim);
|
||||
}
|
||||
else
|
||||
{
|
||||
lodDim = lodWorld.getLodDimension(dim);
|
||||
}
|
||||
|
||||
lodDim.addLod(lod);
|
||||
}
|
||||
catch(IllegalArgumentException | NullPointerException e)
|
||||
{
|
||||
// if the world changes while LODs are being generated
|
||||
// they will throw errors as they try to access things that no longer
|
||||
// exist.
|
||||
}
|
||||
});
|
||||
lodGenThreadPool.execute(thread);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Creates a LodChunk for a chunk in the given world.
|
||||
*
|
||||
* @throws IllegalArgumentException
|
||||
* thrown if either the chunk or world is null.
|
||||
*/
|
||||
public LodChunk generateLodFromChunk(IChunk chunk) throws IllegalArgumentException
|
||||
{
|
||||
if(chunk == null)
|
||||
{
|
||||
throw new IllegalArgumentException("generateLodFromChunk given a null chunk");
|
||||
}
|
||||
|
||||
Color[] colors = new Color[ColorDirection.values().length];
|
||||
|
||||
|
||||
short height = determineTopPoint(chunk.getSections());
|
||||
short depth = determineBottomPoint(chunk.getSections());
|
||||
|
||||
|
||||
// determine the average color for each direction
|
||||
for(ColorDirection dir : ColorDirection.values())
|
||||
{
|
||||
colors[dir.value] = generateLodColorForDirection(chunk, dir);
|
||||
}
|
||||
|
||||
// check to see if there are any invisible sides
|
||||
for(ColorDirection dir : ColorDirection.values())
|
||||
{
|
||||
// if there are any invisible sides
|
||||
// replace them with the top side
|
||||
// (this is done to make sure oceans and other totally
|
||||
// flat locations have the correct side colors)
|
||||
if (dir == ColorDirection.BOTTOM || dir == ColorDirection.TOP)
|
||||
continue;
|
||||
if (colors[dir.value] == INVISIBLE)
|
||||
colors[dir.value] = colors[ColorDirection.TOP.value];
|
||||
}
|
||||
|
||||
return new LodChunk(chunk.getPos(), height, depth, colors);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//=====================//
|
||||
// constructor helpers //
|
||||
//=====================//
|
||||
|
||||
|
||||
/**
|
||||
* Find the lowest valid point from the bottom.
|
||||
*/
|
||||
private short determineBottomPoint(ChunkSection[] chunkSections)
|
||||
{
|
||||
// search from the bottom up
|
||||
for(int i = 0; i < CHUNK_DATA_WIDTH; i++)
|
||||
{
|
||||
for(int y = 0; y < CHUNK_SECTION_HEIGHT; y++)
|
||||
{
|
||||
if(isLayerValidLodPoint(chunkSections, i, y))
|
||||
{
|
||||
// we found
|
||||
// enough blocks in this
|
||||
// layer to count as an
|
||||
// LOD point
|
||||
return (short) (y + (i * CHUNK_SECTION_HEIGHT));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// we never found a valid LOD point
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Find the lowest valid point from the bottom.
|
||||
*/
|
||||
@SuppressWarnings("unused")
|
||||
private short determineBottomPoint(Heightmap heightmap)
|
||||
{
|
||||
// the heightmap only shows how high the blocks go, it
|
||||
// doesn't have any info about how low they go
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Find the highest valid point from the Top
|
||||
*/
|
||||
private short determineTopPoint(ChunkSection[] chunkSections)
|
||||
{
|
||||
// search from the top down
|
||||
for(int section = chunkSections.length - 1; section >= 0; section--)
|
||||
{
|
||||
for(int y = CHUNK_DATA_WIDTH - 1; y >= 0; y--)
|
||||
{
|
||||
if(isLayerValidLodPoint(chunkSections, section, y))
|
||||
{
|
||||
// we found
|
||||
// enough blocks in this
|
||||
// layer to count as an
|
||||
// LOD point
|
||||
return (short) (y + (section * CHUNK_SECTION_HEIGHT));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// we never found a valid LOD point
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Find the highest point from the Top
|
||||
*/
|
||||
@SuppressWarnings("unused")
|
||||
private short determineTopPoint(Heightmap heightmap, int endZ)
|
||||
{
|
||||
short highest = 0;
|
||||
for(int x = 0; x < LodChunk.WIDTH; x++)
|
||||
{
|
||||
for(int z = 0; z < LodChunk.WIDTH; z++)
|
||||
{
|
||||
short newHeight = (short) heightmap.getHeight(x, z);
|
||||
if (newHeight > highest)
|
||||
highest = newHeight;
|
||||
}
|
||||
}
|
||||
|
||||
return highest;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate the color for the given chunk in the given ColorDirection.
|
||||
*/
|
||||
private Color generateLodColorForDirection(IChunk chunk, ColorDirection colorDir)
|
||||
{
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
BlockColors bc = mc.getBlockColors();
|
||||
|
||||
switch (colorDir)
|
||||
{
|
||||
case TOP:
|
||||
return generateLodColorVertical(chunk, colorDir, bc);
|
||||
case BOTTOM:
|
||||
return generateLodColorVertical(chunk, colorDir, bc);
|
||||
|
||||
case NORTH:
|
||||
return generateLodColorHorizontal(chunk, colorDir, bc);
|
||||
case SOUTH:
|
||||
return generateLodColorHorizontal(chunk, colorDir, bc);
|
||||
|
||||
case EAST:
|
||||
return generateLodColorHorizontal(chunk, colorDir, bc);
|
||||
case WEST:
|
||||
return generateLodColorHorizontal(chunk, colorDir, bc);
|
||||
}
|
||||
|
||||
return INVISIBLE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Is the layer between the given X, Z, and dataIndex
|
||||
* values a valid LOD point?
|
||||
*/
|
||||
private boolean isLayerValidLodPoint(
|
||||
ChunkSection[] chunkSections,
|
||||
int sectionIndex, int y)
|
||||
{
|
||||
// search through this layer
|
||||
int layerBlocks = 0;
|
||||
|
||||
for(int x = 0; x < LodChunk.WIDTH; x++)
|
||||
{
|
||||
for(int z = 0; z < LodChunk.WIDTH; z++)
|
||||
{
|
||||
if(chunkSections[sectionIndex] == null)
|
||||
{
|
||||
// this section doesn't have any blocks,
|
||||
// it is not a valid section
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(chunkSections[sectionIndex].getBlockState(x, y, z) != null &&
|
||||
chunkSections[sectionIndex].getBlockState(x, y, z).getBlock() != Blocks.AIR)
|
||||
{
|
||||
// we found a valid block in
|
||||
// in this layer
|
||||
layerBlocks++;
|
||||
|
||||
if(layerBlocks >= LOD_BLOCK_REQ)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // z
|
||||
} // x
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates the color of the top or bottom of the given chunk.
|
||||
*
|
||||
* @throws IllegalArgumentException if given a ColorDirection other than TOP or BOTTOM
|
||||
*/
|
||||
private Color generateLodColorVertical(IChunk chunk, ColorDirection colorDir, BlockColors bc)
|
||||
{
|
||||
if(colorDir != ColorDirection.TOP && colorDir != ColorDirection.BOTTOM)
|
||||
{
|
||||
throw new IllegalArgumentException("generateLodColorVertical only accepts the ColorDirection TOP or BOTTOM");
|
||||
}
|
||||
|
||||
|
||||
|
||||
ChunkSection[] chunkSections = chunk.getSections();
|
||||
|
||||
int numbOfBlocks = 0;
|
||||
int red = 0;
|
||||
int green = 0;
|
||||
int blue = 0;
|
||||
|
||||
boolean goTopDown = (colorDir == ColorDirection.TOP);
|
||||
|
||||
|
||||
// either go top down or bottom up
|
||||
int dataStart = goTopDown? chunkSections.length - 1 : 0;
|
||||
int dataMax = chunkSections.length;
|
||||
int dataMin = 0;
|
||||
int dataIncrement = goTopDown? -1 : 1;
|
||||
|
||||
int topStart = goTopDown? CHUNK_SECTION_HEIGHT - 1 : 0;
|
||||
int topMax = CHUNK_SECTION_HEIGHT;
|
||||
int topMin = 0;
|
||||
int topIncrement = goTopDown? -1 : 1;
|
||||
|
||||
for(int x = 0; x < CHUNK_DATA_WIDTH; x++)
|
||||
{
|
||||
for(int z = 0; z < CHUNK_DATA_WIDTH; z++)
|
||||
{
|
||||
boolean foundBlock = false;
|
||||
|
||||
for(int i = dataStart; !foundBlock && i >= dataMin && i < dataMax; i += dataIncrement)
|
||||
{
|
||||
if(!foundBlock && chunkSections[i] != null)
|
||||
{
|
||||
for(int y = topStart; !foundBlock && y >= topMin && y < topMax; y += topIncrement)
|
||||
{
|
||||
int ci;
|
||||
ci = chunkSections[i].getBlockState(x, y, z).materialColor.colorValue;
|
||||
|
||||
if(ci == 0)
|
||||
{
|
||||
// skip air or invisible blocks
|
||||
continue;
|
||||
}
|
||||
|
||||
Color c = intToColor(ci);
|
||||
|
||||
red += c.getRed();
|
||||
green += c.getGreen();
|
||||
blue += c.getBlue();
|
||||
|
||||
numbOfBlocks++;
|
||||
|
||||
|
||||
// we found a valid block, skip to the
|
||||
// next x and z
|
||||
foundBlock = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if(numbOfBlocks == 0)
|
||||
numbOfBlocks = 1;
|
||||
|
||||
red /= numbOfBlocks;
|
||||
green /= numbOfBlocks;
|
||||
blue /= numbOfBlocks;
|
||||
|
||||
return new Color(red, green, blue);
|
||||
}
|
||||
|
||||
/*
|
||||
* unused variation that can be used with only the heightmap,
|
||||
* although it just returns the foliage color, so it shouldn't
|
||||
* be used normally.
|
||||
|
||||
Heightmap heightmap = chunk.getHeightmap(Heightmap.Type.WORLD_SURFACE_WG);
|
||||
|
||||
int numbOfBlocks = CHUNK_DATA_WIDTH * CHUNK_DATA_WIDTH;
|
||||
int red = 0;
|
||||
int green = 0;
|
||||
int blue = 0;
|
||||
|
||||
for(int x = 0; x < CHUNK_DATA_WIDTH; x++)
|
||||
{
|
||||
Biome biome = chunk.getBiomes().getNoiseBiome(x,z, heightmap.getHeight(x, z));
|
||||
Color c = intToColor(biome.getFoliageColor());
|
||||
|
||||
red += c.getRed();
|
||||
green += c.getGreen();
|
||||
blue += c.getBlue();
|
||||
}
|
||||
}
|
||||
|
||||
red /= numbOfBlocks;
|
||||
green /= numbOfBlocks;
|
||||
blue /= numbOfBlocks;
|
||||
|
||||
return new Color(red, green, blue);
|
||||
*/
|
||||
|
||||
|
||||
/**
|
||||
* Generates the color for the sides of the given chunk.
|
||||
*/
|
||||
private Color generateLodColorHorizontal(IChunk chunk, ColorDirection colorDir, BlockColors bc)
|
||||
{
|
||||
if(colorDir != ColorDirection.NORTH && colorDir != ColorDirection.SOUTH && colorDir != ColorDirection.EAST && colorDir != ColorDirection.WEST)
|
||||
{
|
||||
throw new IllegalArgumentException("generateLodColorHorizontal only accepts the ColorDirection N (North), S (South), E (East), or W (West)");
|
||||
}
|
||||
|
||||
ChunkSection[] chunkSections = chunk.getSections();
|
||||
|
||||
int numbOfBlocks = 0;
|
||||
int red = 0;
|
||||
int green = 0;
|
||||
int blue = 0;
|
||||
|
||||
|
||||
// these don't change since the over direction doesn't matter
|
||||
int overStart = 0;
|
||||
int overIncrement = 1;
|
||||
|
||||
// determine which direction is "in"
|
||||
int inStart = 0;
|
||||
int inIncrement = 1;
|
||||
switch (colorDir)
|
||||
{
|
||||
case NORTH:
|
||||
inStart = 0;
|
||||
inIncrement = 1;
|
||||
break;
|
||||
case SOUTH:
|
||||
inStart = CHUNK_DATA_WIDTH - 1;
|
||||
inIncrement = -1;
|
||||
break;
|
||||
case EAST:
|
||||
inStart = 0;
|
||||
inIncrement = 1;
|
||||
break;
|
||||
case WEST:
|
||||
inStart = CHUNK_DATA_WIDTH - 1;
|
||||
inIncrement = -1;
|
||||
break;
|
||||
default:
|
||||
// we were given an invalid position, return invisible.
|
||||
// this shouldn't happen and is mostly here to make the
|
||||
// compiler happy
|
||||
return INVISIBLE;
|
||||
}
|
||||
|
||||
|
||||
for (int section = 0; section < chunkSections.length; section++)
|
||||
{
|
||||
if (chunkSections[section] == null)
|
||||
continue;
|
||||
|
||||
for (int y = 0; y < CHUNK_SECTION_HEIGHT; y++)
|
||||
{
|
||||
boolean foundBlock = false;
|
||||
|
||||
// over moves "over" the side of the chunk
|
||||
// in moves "into" the chunk until it finds a block
|
||||
for (int over = overStart; !foundBlock && over >= 0 && over < CHUNK_DATA_WIDTH; over += overIncrement)
|
||||
{
|
||||
for (int in = inStart; !foundBlock && in >= 0 && in < CHUNK_DATA_WIDTH; in += inIncrement)
|
||||
{
|
||||
int x = -1;
|
||||
int z = -1;
|
||||
|
||||
// determine which should be X and Z
|
||||
switch(colorDir)
|
||||
{
|
||||
case NORTH:
|
||||
x = over;
|
||||
z = in;
|
||||
break;
|
||||
case SOUTH:
|
||||
x = over;
|
||||
z = in;
|
||||
break;
|
||||
case EAST:
|
||||
x = in;
|
||||
z = over;
|
||||
break;
|
||||
case WEST:
|
||||
x = in;
|
||||
z = over;
|
||||
break;
|
||||
default:
|
||||
// here to make the compiler happy
|
||||
break;
|
||||
}
|
||||
|
||||
// if this block is buried, under other blocks
|
||||
// don't add it
|
||||
if(!isBlockPosVisible(chunkSections[section], x,y,z))
|
||||
{
|
||||
// go to the next "over" block location,
|
||||
// don't look at the next "in" location,
|
||||
// since the next "in" location will more than
|
||||
// likely still be covered
|
||||
in = CHUNK_DATA_WIDTH + 2;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
int ci;
|
||||
ci = chunkSections[section].getBlockState(x, y, z).getMaterial().getColor().colorValue;
|
||||
|
||||
if (ci == 0) {
|
||||
// skip air or invisible blocks
|
||||
continue;
|
||||
}
|
||||
|
||||
Color c = intToColor(ci);
|
||||
|
||||
red += c.getRed();
|
||||
green += c.getGreen();
|
||||
blue += c.getBlue();
|
||||
|
||||
numbOfBlocks++;
|
||||
|
||||
// we found a valid block, skip to the
|
||||
// next x and z
|
||||
foundBlock = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// if we didn't find any blocks return invisible
|
||||
if(numbOfBlocks == 0)
|
||||
return INVISIBLE;
|
||||
|
||||
red /= numbOfBlocks;
|
||||
green /= numbOfBlocks;
|
||||
blue /= numbOfBlocks;
|
||||
|
||||
return new Color(red, green, blue);
|
||||
}
|
||||
|
||||
|
||||
|
||||
private static BlockState airState = Blocks.AIR.getDefaultState();
|
||||
|
||||
/**
|
||||
* returns true if the block at the given coordinates is open to
|
||||
* air on at least one side.
|
||||
*/
|
||||
private boolean isBlockPosVisible(ChunkSection chunkSection, int x, int y, int z)
|
||||
{
|
||||
/*
|
||||
// above
|
||||
if (y+1 < CHUNK_SECTION_HEIGHT) // don't go over the top
|
||||
if (chunkSection.getBlockState(x, y+1, z).getBlock() == (Blocks.AIR))
|
||||
return true;
|
||||
// below
|
||||
if (y-1 >= 0) // don't go below the bottom
|
||||
if (chunkSection.getBlockState(x, y-1, z).getBlock() == (Blocks.AIR))
|
||||
return true;
|
||||
*/
|
||||
|
||||
// north
|
||||
if (z-1 > 0)
|
||||
if (chunkSection.getBlockState(x, y, z-1) == airState)
|
||||
return true;
|
||||
// south
|
||||
if (z+1 < LodChunk.WIDTH)
|
||||
if (chunkSection.getBlockState(x, y, z+1) == airState)
|
||||
return true;
|
||||
|
||||
// east
|
||||
if (x+1 <= LodChunk.WIDTH)
|
||||
if (chunkSection.getBlockState(x+1, y, z) == airState)
|
||||
return true;
|
||||
// west
|
||||
if (x-1 >= 0)
|
||||
if (chunkSection.getBlockState(x-1, y, z) == airState)
|
||||
return true;
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Convert a BlockColors int into a Color object.
|
||||
*/
|
||||
private Color intToColor(int num)
|
||||
{
|
||||
int filter = 0b11111111;
|
||||
|
||||
int red = (num >> 16 ) & filter;
|
||||
int green = (num >> 8 ) & filter;
|
||||
int blue = num & filter;
|
||||
|
||||
return new Color(red, green, blue);
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a Color into a BlockColors object.
|
||||
*/
|
||||
@SuppressWarnings("unused")
|
||||
private int colorToInt(Color color)
|
||||
{
|
||||
return color.getRGB();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,125 +0,0 @@
|
||||
package com.seibel.lod.builders;
|
||||
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.LodRegion;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.render.LodRender;
|
||||
import com.seibel.lod.util.LodUtils;
|
||||
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.world.chunk.ChunkStatus;
|
||||
import net.minecraft.world.chunk.IChunk;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
import net.minecraftforge.common.WorldWorkerManager.IWorker;
|
||||
|
||||
/**
|
||||
* This is used to generate a LodChunk at a given ChunkPos.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 03-31-2021
|
||||
*/
|
||||
public class LodChunkGenWorker implements IWorker
|
||||
{
|
||||
private ServerWorld serverWorld;
|
||||
private ChunkPos pos;
|
||||
private LodDimension lodDim;
|
||||
private LodBuilder lodBuilder;
|
||||
private LodBufferBuilder lodBufferBuilder;
|
||||
private LodRender lodRender;
|
||||
|
||||
public LodChunkGenWorker(ChunkPos newPos, LodRender newLodRenderer,
|
||||
LodBuilder newLodBuilder, LodBufferBuilder newLodBufferBuilder,
|
||||
LodDimension newLodDimension)
|
||||
{
|
||||
serverWorld = LodUtils.getServerWorldFromDimension(newLodDimension.dimension);
|
||||
if (serverWorld == null)
|
||||
throw new IllegalArgumentException("LodChunkGenWorker must have a non-null ServerWorld");
|
||||
|
||||
pos = newPos;
|
||||
lodDim = newLodDimension;
|
||||
lodBuilder = newLodBuilder;
|
||||
lodBufferBuilder = newLodBufferBuilder;
|
||||
lodRender = newLodRenderer;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doWork()
|
||||
{
|
||||
if (pos != null)
|
||||
{
|
||||
int x = pos.x;
|
||||
int z = pos.z;
|
||||
|
||||
// only generate LodChunks if they can
|
||||
// be added to the current LodDimension
|
||||
if (lodDim.regionIsInRange(pos.x / LodRegion.SIZE, pos.z / LodRegion.SIZE))
|
||||
{
|
||||
IChunk chunk;// = serverWorld.getChunk(x, z, ChunkStatus.EMPTY, true);
|
||||
|
||||
//long startTime = System.currentTimeMillis();
|
||||
chunk = serverWorld.getChunk(x, z, ChunkStatus.FEATURES);
|
||||
//long endTime = System.currentTimeMillis();
|
||||
//System.out.println(endTime - startTime + "\t" + lodBuilder.hasBlockData(chunk));
|
||||
|
||||
|
||||
lodBuilder.generateLodChunkAsync(chunk, ClientProxy.getLodWorld(), serverWorld);
|
||||
// this is called so that the new LOD chunk is drawn
|
||||
// after it is generated
|
||||
lodRender.regenerateLODsNextFrame();
|
||||
|
||||
|
||||
// useful for debugging
|
||||
// ClientProxy.LOGGER.info(lodDim.getNumberOfLods());
|
||||
|
||||
// if (lodDim.getLodFromCoordinates(x, z) != null)
|
||||
// ClientProxy.LOGGER.info(x + " " + z + " Success!");
|
||||
// else
|
||||
// ClientProxy.LOGGER.info(x + " " + z);
|
||||
}
|
||||
// can be used for debugging
|
||||
//else
|
||||
//{
|
||||
// System.out.println("Out of range " + x + " " + z);
|
||||
//}
|
||||
|
||||
lodBufferBuilder.numberOfChunksWaitingToGenerate--;
|
||||
|
||||
pos = null;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasWork()
|
||||
{
|
||||
return pos != null;
|
||||
}
|
||||
|
||||
/*
|
||||
* performance/generation tests related to
|
||||
* serverWorld.getChunk(x, z, ChunkStatus. *** )
|
||||
|
||||
true/false is whether they generated blocks or not
|
||||
the time is how long it took to generate
|
||||
|
||||
ChunkStatus.EMPTY 0 - 1 ms false (empty, what did you expect? :P)
|
||||
ChunkStatus.STRUCTURE_REFERENCES 1 - 2 ms false (no height, only generates some chunks)
|
||||
ChunkStatus.BIOMES 1 - 10 ms false (no height)
|
||||
ChunkStatus.NOISE 4 - 15 ms true (all blocks are stone)
|
||||
ChunkStatus.LIQUID_CARVERS 6 - 12 ms true (no snow/trees, just grass)
|
||||
ChunkStatus.SURFACE 5 - 15 ms true (no snow/trees, just grass)
|
||||
ChunkStatus.CARVERS 5 - 30 ms true (no snow/trees, just grass)
|
||||
ChunkStatus.FEATURES 7 - 25 ms true
|
||||
ChunkStatus.HEIGHTMAPS 20 - 40 ms true
|
||||
ChunkStatus.LIGHT 20 - 40 ms true
|
||||
ChunkStatus.FULL 30 - 50 ms true
|
||||
ChunkStatus.SPAWN 50 - 80 ms true
|
||||
|
||||
|
||||
At this point I would suggest using FEATURES, as it generates snow and trees
|
||||
(and any other object that is needed to make biomes distinct)
|
||||
|
||||
Otherwise if snow/trees aren't necessary SURFACE is the next fastest (although not by much)
|
||||
*/
|
||||
}
|
||||
@@ -0,0 +1,948 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.builders.bufferBuilding;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.Callable;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.concurrent.Future;
|
||||
import java.util.concurrent.locks.ReentrantLock;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
import org.lwjgl.opengl.GL15C;
|
||||
import org.lwjgl.opengl.GL45;
|
||||
|
||||
import com.google.common.util.concurrent.ThreadFactoryBuilder;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.seibel.lod.builders.bufferBuilding.lodTemplates.Box;
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.GlProxyContext;
|
||||
import com.seibel.lod.enums.VanillaOverdraw;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.LodRegion;
|
||||
import com.seibel.lod.objects.PosToRenderContainer;
|
||||
import com.seibel.lod.objects.RegionPos;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.proxy.GlProxy;
|
||||
import com.seibel.lod.render.LodRenderer;
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
import com.seibel.lod.util.LodThreadFactory;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.util.ThreadMapUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.vertex.VertexBuffer;
|
||||
import net.minecraft.client.world.ClientWorld;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.world.LightType;
|
||||
|
||||
/**
|
||||
* This object is used to create NearFarBuffer objects.
|
||||
* @author James Seibel
|
||||
* @version 10-10-2021
|
||||
*/
|
||||
public class LodBufferBuilder
|
||||
{
|
||||
private static final MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
|
||||
/** The thread used to generate new LODs off the main thread. */
|
||||
public static final ExecutorService mainGenThread = Executors.newSingleThreadExecutor(new LodThreadFactory(LodBufferBuilder.class.getSimpleName() + " - main"));
|
||||
/** The threads used to generate buffers. */
|
||||
public static final ExecutorService bufferBuilderThreads = Executors.newFixedThreadPool(LodConfig.CLIENT.advancedModOptions.threading.numberOfBufferBuilderThreads.get(), new ThreadFactoryBuilder().setNameFormat("Buffer-Builder-%d").build());
|
||||
|
||||
/**
|
||||
* When uploading to a buffer that is too small,
|
||||
* recreate it this many times bigger than the upload payload
|
||||
*/
|
||||
public static final double BUFFER_EXPANSION_MULTIPLIER = 1.5;
|
||||
|
||||
/**
|
||||
* When buffers are first created they are allocated to this size (in Bytes).
|
||||
* This size will be too small, more than likely. The buffers will be expanded
|
||||
* when need be to fit the larger sizes.
|
||||
*/
|
||||
public static final int DEFAULT_MEMORY_ALLOCATION = 1024;
|
||||
|
||||
public static int skyLightPlayer = 15;
|
||||
|
||||
/**
|
||||
* How many buffers there are for the given region. <Br>
|
||||
* This is done because some regions may require more memory than
|
||||
* can be directly allocated, so we split the regions into smaller sections. <Br>
|
||||
* This keeps track of those sections.
|
||||
*/
|
||||
public volatile int[][] numberOfBuffersPerRegion;
|
||||
|
||||
/** Stores the vertices when building the VBOs */
|
||||
public volatile BufferBuilder[][][] buildableBuffers;
|
||||
|
||||
/** The OpenGL IDs of the storage buffers used by the buildableVbos */
|
||||
public int[][][] buildableStorageBufferIds;
|
||||
/** The OpenGL IDs of the storage buffers used by the drawableVbos */
|
||||
public int[][][] drawableStorageBufferIds;
|
||||
|
||||
/** used to debug how the buildableStorageBuffers are growing */
|
||||
public int[][][] bufferPreviousCapacity;
|
||||
/**
|
||||
* This is toggled when the buffers are swapped, so we only
|
||||
* display the expansion log for one set of buffers
|
||||
*/
|
||||
public boolean printExpansionLog = true;
|
||||
|
||||
/** Used when building new VBOs */
|
||||
public volatile VertexBuffer[][][] buildableVbos;
|
||||
/** VBOs that are sent over to the LodNodeRenderer */
|
||||
public volatile VertexBuffer[][][] drawableVbos;
|
||||
|
||||
/**
|
||||
* if this is true the LOD buffers are currently being
|
||||
* regenerated.
|
||||
*/
|
||||
public boolean generatingBuffers = false;
|
||||
|
||||
/**
|
||||
* if this is true new LOD buffers have been generated
|
||||
* and are waiting to be swapped with the drawable buffers
|
||||
*/
|
||||
private boolean switchVbos = false;
|
||||
|
||||
/** Size of the buffer builders in bytes last time we created them */
|
||||
public int previousBufferSize = 0;
|
||||
|
||||
/** Width of the dimension in regions last time we created the buffers */
|
||||
public int previousRegionWidth = 0;
|
||||
|
||||
/** this is used to prevent multiple threads creating, destroying, or using the buffers at the same time */
|
||||
private final ReentrantLock bufferLock = new ReentrantLock();
|
||||
|
||||
private volatile Box[][] boxCache;
|
||||
private volatile PosToRenderContainer[][] setsToRender;
|
||||
private volatile RegionPos center;
|
||||
|
||||
/**
|
||||
* This is the ChunkPos the player was at the last time the buffers were built.
|
||||
* IE the center of the buffers last time they were built
|
||||
*/
|
||||
private volatile ChunkPos drawableCenterChunkPos = new ChunkPos(0, 0);
|
||||
private volatile ChunkPos buildableCenterChunkPos = new ChunkPos(0, 0);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public LodBufferBuilder()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a thread to asynchronously generate LOD buffers
|
||||
* centered around the given camera X and Z.
|
||||
* <br>
|
||||
* This method will write to the drawable near and far buffers.
|
||||
* <br>
|
||||
* After the buildable buffers have been generated they must be
|
||||
* swapped with the drawable buffers in the LodRenderer to be drawn.
|
||||
*/
|
||||
public void generateLodBuffersAsync(LodRenderer renderer, LodDimension lodDim,
|
||||
BlockPos playerBlockPos, boolean fullRegen)
|
||||
{
|
||||
|
||||
// only allow one generation process to happen at a time
|
||||
if (generatingBuffers)
|
||||
return;
|
||||
|
||||
if (buildableBuffers == null)
|
||||
// setupBuffers hasn't been called yet
|
||||
return;
|
||||
|
||||
generatingBuffers = true;
|
||||
|
||||
|
||||
Thread thread = new Thread(() ->
|
||||
generateLodBuffersThread(renderer, lodDim, playerBlockPos, fullRegen));
|
||||
|
||||
mainGenThread.execute(thread);
|
||||
}
|
||||
|
||||
// this was pulled out as a separate method so that it could be
|
||||
// more easily edited by hot swapping. Because, As far as James is aware
|
||||
// you can't hot swap lambda expressions.
|
||||
private void generateLodBuffersThread(LodRenderer renderer, LodDimension lodDim,
|
||||
BlockPos playerBlockPos, boolean fullRegen)
|
||||
{
|
||||
bufferLock.lock();
|
||||
|
||||
try
|
||||
{
|
||||
// round the player's block position down to the nearest chunk BlockPos
|
||||
ChunkPos playerChunkPos = new ChunkPos(playerBlockPos);
|
||||
BlockPos playerBlockPosRounded = playerChunkPos.getWorldPosition();
|
||||
|
||||
|
||||
long startTime = System.currentTimeMillis();
|
||||
|
||||
ArrayList<Callable<Boolean>> nodeToRenderThreads = new ArrayList<>(lodDim.getWidth() * lodDim.getWidth());
|
||||
|
||||
startBuffers(fullRegen, lodDim);
|
||||
|
||||
|
||||
RegionPos playerRegionPos = new RegionPos(playerChunkPos);
|
||||
if (center == null)
|
||||
center = playerRegionPos;
|
||||
|
||||
if (setsToRender == null)
|
||||
setsToRender = new PosToRenderContainer[lodDim.getWidth()][lodDim.getWidth()];
|
||||
|
||||
if (setsToRender.length != lodDim.getWidth())
|
||||
setsToRender = new PosToRenderContainer[lodDim.getWidth()][lodDim.getWidth()];
|
||||
|
||||
if (boxCache == null)
|
||||
boxCache = new Box[lodDim.getWidth()][lodDim.getWidth()];
|
||||
|
||||
if (boxCache.length != lodDim.getWidth())
|
||||
boxCache = new Box[lodDim.getWidth()][lodDim.getWidth()];
|
||||
|
||||
// this will be the center of the VBOs once they have been built
|
||||
buildableCenterChunkPos = playerChunkPos;
|
||||
|
||||
|
||||
//================================//
|
||||
// create the nodeToRenderThreads //
|
||||
//================================//
|
||||
|
||||
ClientWorld world = mc.getClientWorld();
|
||||
skyLightPlayer = world.getBrightness(LightType.SKY, playerBlockPos);
|
||||
|
||||
for (int xRegion = 0; xRegion < lodDim.getWidth(); xRegion++)
|
||||
{
|
||||
for (int zRegion = 0; zRegion < lodDim.getWidth(); zRegion++)
|
||||
{
|
||||
if (lodDim.doesRegionNeedBufferRegen(xRegion, zRegion) || fullRegen)
|
||||
{
|
||||
RegionPos regionPos = new RegionPos(
|
||||
xRegion + lodDim.getCenterRegionPosX() - Math.floorDiv(lodDim.getWidth(), 2),
|
||||
zRegion + lodDim.getCenterRegionPosZ() - Math.floorDiv(lodDim.getWidth(), 2));
|
||||
|
||||
// local position in the vbo and bufferBuilder arrays
|
||||
BufferBuilder[] currentBuffers = buildableBuffers[xRegion][zRegion];
|
||||
LodRegion region = lodDim.getRegion(regionPos.x, regionPos.z);
|
||||
|
||||
if (region == null)
|
||||
continue;
|
||||
|
||||
// make sure the buffers weren't
|
||||
// changed while we were running this method
|
||||
if (currentBuffers == null || !currentBuffers[0].building())
|
||||
return;
|
||||
|
||||
byte minDetail = region.getMinDetailLevel();
|
||||
|
||||
|
||||
final int xR = xRegion;
|
||||
final int zR = zRegion;
|
||||
|
||||
//we create the Callable to use for the buffer builder creation
|
||||
Callable<Boolean> dataToRenderThread = () ->
|
||||
{
|
||||
//Variable initialization
|
||||
byte detailLevel;
|
||||
int posX;
|
||||
int posZ;
|
||||
int xAdj;
|
||||
int zAdj;
|
||||
int bufferIndex;
|
||||
boolean posNotInPlayerChunk;
|
||||
boolean adjPosInPlayerChunk;
|
||||
Box box = ThreadMapUtil.getBox();
|
||||
boolean[] adjShadeDisabled = ThreadMapUtil.getAdjShadeDisabledArray();
|
||||
|
||||
// determine how many LODs we can stack vertically
|
||||
int maxVerticalData = DetailDistanceUtil.getMaxVerticalData((byte) 0);
|
||||
|
||||
//we get or create the map that will contain the adj data
|
||||
Map<Direction, long[]> adjData = ThreadMapUtil.getAdjDataArray(maxVerticalData);
|
||||
|
||||
//previous setToRender cache
|
||||
if (setsToRender[xR][zR] == null)
|
||||
setsToRender[xR][zR] = new PosToRenderContainer(minDetail, regionPos.x, regionPos.z);
|
||||
|
||||
|
||||
//We ask the lod dimension which block we have to render given the player position
|
||||
PosToRenderContainer posToRender = setsToRender[xR][zR];
|
||||
posToRender.clear(minDetail, regionPos.x, regionPos.z);
|
||||
|
||||
lodDim.getPosToRender(
|
||||
posToRender,
|
||||
regionPos,
|
||||
playerBlockPosRounded.getX(),
|
||||
playerBlockPosRounded.getZ());
|
||||
|
||||
|
||||
|
||||
// keep a local version, so we don't have to worry about indexOutOfBounds Exceptions
|
||||
// if it changes in the LodRenderer while we are working here
|
||||
boolean[][] vanillaRenderedChunks = renderer.vanillaRenderedChunks;
|
||||
short gameChunkRenderDistance = (short) (vanillaRenderedChunks.length / 2 - 1);
|
||||
|
||||
|
||||
|
||||
for (int index = 0; index < posToRender.getNumberOfPos(); index++)
|
||||
{
|
||||
bufferIndex = Math.floorMod(index, currentBuffers.length);
|
||||
detailLevel = posToRender.getNthDetailLevel(index);
|
||||
posX = posToRender.getNthPosX(index);
|
||||
posZ = posToRender.getNthPosZ(index);
|
||||
|
||||
int chunkXdist = LevelPosUtil.getChunkPos(detailLevel, posX) - playerChunkPos.x;
|
||||
int chunkZdist = LevelPosUtil.getChunkPos(detailLevel, posZ) - playerChunkPos.z;
|
||||
|
||||
//We don't want to render this fake block if
|
||||
//The block is inside the render distance with, is not bigger than a chunk and is positioned in a chunk set as vanilla rendered
|
||||
//
|
||||
//The block is in the player chunk or in a chunk adjacent to the player
|
||||
if(isThisPositionGoingToBeRendered(detailLevel, posX, posZ, playerChunkPos, vanillaRenderedChunks, gameChunkRenderDistance))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
//we check if the block to render is not in player chunk
|
||||
posNotInPlayerChunk = !(chunkXdist == 0 && chunkZdist == 0);
|
||||
|
||||
// We extract the adj data in the four cardinal direction
|
||||
|
||||
// we first reset the adjShadeDisabled. This is used to disable the shade on the border when we have transparent block like water or glass
|
||||
// to avoid having a "darker border" underground
|
||||
Arrays.fill(adjShadeDisabled, false);
|
||||
|
||||
//We check every adj block in each direction
|
||||
for (Direction direction : Box.ADJ_DIRECTIONS)
|
||||
{
|
||||
|
||||
xAdj = posX + Box.DIRECTION_NORMAL_MAP.get(direction).getX();
|
||||
zAdj = posZ + Box.DIRECTION_NORMAL_MAP.get(direction).getZ();
|
||||
long data;
|
||||
chunkXdist = LevelPosUtil.getChunkPos(detailLevel, xAdj) - playerChunkPos.x;
|
||||
chunkZdist = LevelPosUtil.getChunkPos(detailLevel, zAdj) - playerChunkPos.z;
|
||||
adjPosInPlayerChunk = (chunkXdist == 0 && chunkZdist == 0);
|
||||
|
||||
//If the adj block is rendered in the same region and with same detail
|
||||
// and is positioned in a place that is not going to be rendered by vanilla game
|
||||
// then we can set this position as adj
|
||||
// We avoid cases where the adjPosition is in player chunk while the position is not
|
||||
// to always have a wall underwater
|
||||
if(posToRender.contains(detailLevel, xAdj, zAdj)
|
||||
&& !isThisPositionGoingToBeRendered(detailLevel, xAdj, zAdj, playerChunkPos, vanillaRenderedChunks, gameChunkRenderDistance)
|
||||
&& !(posNotInPlayerChunk && adjPosInPlayerChunk))
|
||||
{
|
||||
for (int verticalIndex = 0; verticalIndex < lodDim.getMaxVerticalData(detailLevel, xAdj, zAdj); verticalIndex++)
|
||||
{
|
||||
data = lodDim.getData(detailLevel, xAdj, zAdj, verticalIndex);
|
||||
adjShadeDisabled[Box.DIRECTION_INDEX.get(direction)] = false;
|
||||
adjData.get(direction)[verticalIndex] = data;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Other wise we check if this position is
|
||||
data = lodDim.getSingleData(detailLevel, xAdj, zAdj);
|
||||
|
||||
adjData.get(direction)[0] = DataPointUtil.EMPTY_DATA;
|
||||
|
||||
if ((isThisPositionGoingToBeRendered(detailLevel, xAdj, zAdj, playerChunkPos, vanillaRenderedChunks, gameChunkRenderDistance) || (posNotInPlayerChunk && adjPosInPlayerChunk))
|
||||
&& !DataPointUtil.isVoid(data))
|
||||
{
|
||||
adjShadeDisabled[Box.DIRECTION_INDEX.get(direction)] = DataPointUtil.getAlpha(data) < 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// We render every vertical lod present in this position
|
||||
// We only stop when we find a block that is void or non existing block
|
||||
long data;
|
||||
for (int verticalIndex = 0; verticalIndex < lodDim.getMaxVerticalData(detailLevel, posX, posZ); verticalIndex++)
|
||||
{
|
||||
|
||||
//we get the above block as adj UP
|
||||
if (verticalIndex > 0)
|
||||
{
|
||||
adjData.get(Direction.UP)[0] = lodDim.getData(detailLevel, posX, posZ, verticalIndex - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
adjData.get(Direction.UP)[0] = DataPointUtil.EMPTY_DATA;
|
||||
}
|
||||
|
||||
|
||||
//we get the below block as adj DOWN
|
||||
if (verticalIndex < lodDim.getMaxVerticalData(detailLevel, posX, posZ) - 1)
|
||||
{
|
||||
adjData.get(Direction.DOWN)[0] = lodDim.getData(detailLevel, posX, posZ, verticalIndex + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
adjData.get(Direction.DOWN)[0] = DataPointUtil.EMPTY_DATA;
|
||||
}
|
||||
|
||||
//We extract the data to render
|
||||
data = lodDim.getData(detailLevel, posX, posZ, verticalIndex);
|
||||
|
||||
//If the data is not renderable (Void or non existing) we stop since there is no data left in this position
|
||||
if (DataPointUtil.isVoid(data) || !DataPointUtil.doesItExist(data))
|
||||
break;
|
||||
|
||||
//We send the call to create the vertices
|
||||
LodConfig.CLIENT.graphics.advancedGraphicsOption.lodTemplate.get().template.addLodToBuffer(currentBuffers[bufferIndex], playerBlockPosRounded, data, adjData,
|
||||
detailLevel, posX, posZ, box, renderer.previousDebugMode, renderer.lightMap, adjShadeDisabled);
|
||||
}
|
||||
|
||||
|
||||
} // for pos to in list to render
|
||||
// the thread executed successfully
|
||||
return true;
|
||||
};
|
||||
|
||||
|
||||
nodeToRenderThreads.add(dataToRenderThread);
|
||||
|
||||
|
||||
}
|
||||
} // region z
|
||||
} // region z
|
||||
|
||||
|
||||
long executeStart = System.currentTimeMillis();
|
||||
// wait for all threads to finish
|
||||
List<Future<Boolean>> futuresBuffer = bufferBuilderThreads.invokeAll(nodeToRenderThreads);
|
||||
for (Future<Boolean> future : futuresBuffer)
|
||||
{
|
||||
// the future will be false if its thread failed
|
||||
if (!future.get())
|
||||
{
|
||||
ClientProxy.LOGGER.warn("LodBufferBuilder ran into trouble and had to start over.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
long executeEnd = System.currentTimeMillis();
|
||||
|
||||
|
||||
long endTime = System.currentTimeMillis();
|
||||
@SuppressWarnings("unused")
|
||||
long buildTime = endTime - startTime;
|
||||
@SuppressWarnings("unused")
|
||||
long executeTime = executeEnd - executeStart;
|
||||
|
||||
// ClientProxy.LOGGER.info("Thread Build time: " + buildTime + " ms" + '\n' +
|
||||
// "thread execute time: " + executeTime + " ms");
|
||||
|
||||
// mark that the buildable buffers as ready to swap
|
||||
switchVbos = true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ClientProxy.LOGGER.warn("\"LodNodeBufferBuilder.generateLodBuffersAsync\" ran into trouble: ");
|
||||
e.printStackTrace();
|
||||
}
|
||||
finally
|
||||
{
|
||||
// clean up any potentially open resources
|
||||
if (buildableBuffers != null)
|
||||
closeBuffers(fullRegen, lodDim);
|
||||
|
||||
try
|
||||
{
|
||||
// upload the new buffers
|
||||
uploadBuffers(fullRegen, lodDim);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ClientProxy.LOGGER.warn("\"LodNodeBufferBuilder.generateLodBuffersAsync\" was unable to upload the buffers to the GPU: " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
// regardless of whether we were able to successfully create
|
||||
// the buffers, we are done generating.
|
||||
generatingBuffers = false;
|
||||
bufferLock.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
private boolean isThisPositionGoingToBeRendered(byte detailLevel, int posX, int posZ, ChunkPos playerChunkPos, boolean[][] vanillaRenderedChunks, int gameChunkRenderDistance){
|
||||
|
||||
|
||||
// skip any chunks that Minecraft is going to render
|
||||
int chunkXdist = LevelPosUtil.getChunkPos(detailLevel, posX) - playerChunkPos.x;
|
||||
int chunkZdist = LevelPosUtil.getChunkPos(detailLevel, posZ) - playerChunkPos.z;
|
||||
|
||||
// check if the chunk is on the border
|
||||
boolean isItBorderPos;
|
||||
if (LodConfig.CLIENT.graphics.advancedGraphicsOption.vanillaOverdraw.get() == VanillaOverdraw.BORDER)
|
||||
isItBorderPos = LodUtil.isBorderChunk(vanillaRenderedChunks, chunkXdist + gameChunkRenderDistance + 1, chunkZdist + gameChunkRenderDistance + 1);
|
||||
else
|
||||
isItBorderPos = false;
|
||||
|
||||
|
||||
//boolean smallRenderDistance = gameChunkRenderDistance <= LodUtil.MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW;
|
||||
|
||||
// get the positions that will be rendered
|
||||
|
||||
boolean vanillaRenderedPosition = gameChunkRenderDistance >= Math.abs(chunkXdist)
|
||||
&& gameChunkRenderDistance >= Math.abs(chunkZdist)
|
||||
&& detailLevel <= LodUtil.CHUNK_DETAIL_LEVEL
|
||||
&& vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance + 1];
|
||||
|
||||
|
||||
return (vanillaRenderedPosition && (!(isItBorderPos)));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//===============================//
|
||||
// BufferBuilder related methods //
|
||||
//===============================//
|
||||
|
||||
/**
|
||||
* Called from the LodRenderer to create the
|
||||
* BufferBuilders. <br><br>
|
||||
* <p>
|
||||
* May have to wait for the bufferLock to open.
|
||||
*/
|
||||
public void setupBuffers(LodDimension lodDimension)
|
||||
{
|
||||
bufferLock.lock();
|
||||
int numbRegionsWide = lodDimension.getWidth();
|
||||
long regionMemoryRequired;
|
||||
int numberOfBuffers;
|
||||
|
||||
previousRegionWidth = numbRegionsWide;
|
||||
numberOfBuffersPerRegion = new int[numbRegionsWide][numbRegionsWide];
|
||||
buildableBuffers = new BufferBuilder[numbRegionsWide][numbRegionsWide][];
|
||||
|
||||
buildableVbos = new VertexBuffer[numbRegionsWide][numbRegionsWide][];
|
||||
drawableVbos = new VertexBuffer[numbRegionsWide][numbRegionsWide][];
|
||||
|
||||
buildableStorageBufferIds = new int[numbRegionsWide][numbRegionsWide][];
|
||||
drawableStorageBufferIds = new int[numbRegionsWide][numbRegionsWide][];
|
||||
|
||||
bufferPreviousCapacity = new int[numbRegionsWide][numbRegionsWide][];
|
||||
|
||||
for (int x = 0; x < numbRegionsWide; x++)
|
||||
{
|
||||
for (int z = 0; z < numbRegionsWide; z++)
|
||||
{
|
||||
regionMemoryRequired = DEFAULT_MEMORY_ALLOCATION;
|
||||
|
||||
// if the memory required is greater than the max buffer
|
||||
// capacity, divide the memory across multiple buffers
|
||||
if (regionMemoryRequired > LodUtil.MAX_ALLOCATABLE_DIRECT_MEMORY)
|
||||
{
|
||||
numberOfBuffers = (int) Math.ceil(regionMemoryRequired / LodUtil.MAX_ALLOCATABLE_DIRECT_MEMORY) + 1;
|
||||
|
||||
// TODO shouldn't this be determined with regionMemoryRequired?
|
||||
// always allocating the max memory is a bit expensive isn't it?
|
||||
regionMemoryRequired = LodUtil.MAX_ALLOCATABLE_DIRECT_MEMORY;
|
||||
numberOfBuffersPerRegion[x][z] = numberOfBuffers;
|
||||
buildableBuffers[x][z] = new BufferBuilder[numberOfBuffers];
|
||||
buildableVbos[x][z] = new VertexBuffer[numberOfBuffers];
|
||||
drawableVbos[x][z] = new VertexBuffer[numberOfBuffers];
|
||||
|
||||
buildableStorageBufferIds[x][z] = new int[numberOfBuffers];
|
||||
drawableStorageBufferIds[x][z] = new int[numberOfBuffers];
|
||||
bufferPreviousCapacity[x][z] = new int[numberOfBuffers];
|
||||
}
|
||||
else
|
||||
{
|
||||
// we only need one buffer for this region
|
||||
numberOfBuffersPerRegion[x][z] = 1;
|
||||
buildableBuffers[x][z] = new BufferBuilder[1];
|
||||
buildableVbos[x][z] = new VertexBuffer[1];
|
||||
drawableVbos[x][z] = new VertexBuffer[1];
|
||||
|
||||
buildableStorageBufferIds[x][z] = new int[1];
|
||||
drawableStorageBufferIds[x][z] = new int[1];
|
||||
bufferPreviousCapacity[x][z] = new int[1];
|
||||
}
|
||||
|
||||
|
||||
for (int i = 0; i < numberOfBuffersPerRegion[x][z]; i++)
|
||||
{
|
||||
bufferPreviousCapacity[x][z][i] = (int) regionMemoryRequired;
|
||||
|
||||
buildableBuffers[x][z][i] = new BufferBuilder((int) regionMemoryRequired);
|
||||
|
||||
buildableVbos[x][z][i] = new VertexBuffer(LodUtil.LOD_VERTEX_FORMAT);
|
||||
drawableVbos[x][z][i] = new VertexBuffer(LodUtil.LOD_VERTEX_FORMAT);
|
||||
|
||||
|
||||
// create the initial mapped buffers (system memory)
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, buildableVbos[x][z][i].id);
|
||||
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, regionMemoryRequired, GL45.GL_DYNAMIC_DRAW);
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, drawableVbos[x][z][i].id);
|
||||
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, regionMemoryRequired, GL45.GL_DYNAMIC_DRAW);
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
|
||||
|
||||
// create the buffer storage (GPU memory)
|
||||
buildableStorageBufferIds[x][z][i] = GL45.glGenBuffers();
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, buildableStorageBufferIds[x][z][i]);
|
||||
GL45.glBufferStorage(GL15.GL_ARRAY_BUFFER, regionMemoryRequired, 0); // the 0 flag means to create the storage in the GPUs memory
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
|
||||
drawableStorageBufferIds[x][z][i] = GL45.glGenBuffers();
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, drawableStorageBufferIds[x][z][i]);
|
||||
GL45.glBufferStorage(GL15.GL_ARRAY_BUFFER, regionMemoryRequired, 0);
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bufferLock.unlock();
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Sets the buffers and Vbos to null, forcing them to be recreated <br>
|
||||
* and destroys any bound OpenGL objects. <br><br>
|
||||
* <p>
|
||||
* May have to wait for the bufferLock to open.
|
||||
*/
|
||||
public void destroyBuffers()
|
||||
{
|
||||
bufferLock.lock();
|
||||
|
||||
|
||||
// destroy the buffer storages if they aren't already
|
||||
if (buildableStorageBufferIds != null)
|
||||
{
|
||||
for (int x = 0; x < buildableStorageBufferIds.length; x++)
|
||||
{
|
||||
for (int z = 0; z < buildableStorageBufferIds.length; z++)
|
||||
{
|
||||
for (int i = 0; i < buildableStorageBufferIds[x][z].length; i++)
|
||||
{
|
||||
int buildableId = buildableStorageBufferIds[x][z][i];
|
||||
int drawableId = drawableStorageBufferIds[x][z][i];
|
||||
|
||||
// Send this over to the render thread, if this is being
|
||||
// called we aren't worried about stuttering anyway.
|
||||
// This way we don't have to worry about what context this
|
||||
// was called from (if any).
|
||||
RenderSystem.recordRenderCall(() ->
|
||||
{
|
||||
GL45.glDeleteBuffers(buildableId);
|
||||
GL45.glDeleteBuffers(drawableId);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buildableStorageBufferIds = null;
|
||||
drawableStorageBufferIds = null;
|
||||
|
||||
|
||||
|
||||
|
||||
// destroy the VBOs if they aren't already
|
||||
if (buildableVbos != null)
|
||||
{
|
||||
for (int i = 0; i < buildableVbos.length; i++)
|
||||
{
|
||||
for (int j = 0; j < buildableVbos.length; j++)
|
||||
{
|
||||
for (int k = 0; k < buildableVbos[i][j].length; k++)
|
||||
{
|
||||
int buildableId;
|
||||
int drawableId;
|
||||
|
||||
// variables passed into a lambda expression
|
||||
// need to be effectively final, so we have
|
||||
// to use an else statement here
|
||||
if (buildableVbos[i][j][k] != null)
|
||||
buildableId = buildableVbos[i][j][k].id;
|
||||
else
|
||||
buildableId = 0;
|
||||
|
||||
if (drawableVbos[i][j][k] != null)
|
||||
drawableId = drawableVbos[i][j][k].id;
|
||||
else
|
||||
drawableId = 0;
|
||||
|
||||
|
||||
RenderSystem.recordRenderCall(() ->
|
||||
{
|
||||
if (buildableId != 0)
|
||||
GL45.glDeleteBuffers(buildableId);
|
||||
if (drawableId != 0)
|
||||
GL45.glDeleteBuffers(drawableId);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buildableVbos = null;
|
||||
drawableVbos = null;
|
||||
|
||||
|
||||
// these don't contain any OpenGL objects, so
|
||||
// they don't require any special clean-up
|
||||
buildableBuffers = null;
|
||||
|
||||
bufferLock.unlock();
|
||||
}
|
||||
|
||||
/** Calls begin on each of the buildable BufferBuilders. */
|
||||
private void startBuffers(boolean fullRegen, LodDimension lodDim)
|
||||
{
|
||||
for (int x = 0; x < buildableBuffers.length; x++)
|
||||
{
|
||||
for (int z = 0; z < buildableBuffers.length; z++)
|
||||
{
|
||||
if (fullRegen || lodDim.doesRegionNeedBufferRegen(x, z))
|
||||
{
|
||||
for (int i = 0; i < buildableBuffers[x][z].length; i++)
|
||||
{
|
||||
// for some reason BufferBuilder.vertexCounts
|
||||
// isn't reset unless this is called, which can cause
|
||||
// a false indexOutOfBoundsException
|
||||
buildableBuffers[x][z][i].discard();
|
||||
|
||||
buildableBuffers[x][z][i].begin(GL11.GL_QUADS, LodUtil.LOD_VERTEX_FORMAT);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Calls end on each of the buildable BufferBuilders. */
|
||||
private void closeBuffers(boolean fullRegen, LodDimension lodDim)
|
||||
{
|
||||
for (int x = 0; x < buildableBuffers.length; x++)
|
||||
for (int z = 0; z < buildableBuffers.length; z++)
|
||||
for (int i = 0; i < buildableBuffers[x][z].length; i++)
|
||||
if (buildableBuffers[x][z][i] != null && buildableBuffers[x][z][i].building() && (fullRegen || lodDim.doesRegionNeedBufferRegen(x, z)))
|
||||
buildableBuffers[x][z][i].end();
|
||||
}
|
||||
|
||||
|
||||
/** Upload all buildableBuffers to the GPU. */
|
||||
private void uploadBuffers(boolean fullRegen, LodDimension lodDim)
|
||||
{
|
||||
GlProxy glProxy = GlProxy.getInstance();
|
||||
|
||||
try
|
||||
{
|
||||
// make sure we are uploading to the builder context,
|
||||
// this helps prevent interference (IE stuttering) with the Minecraft context.
|
||||
glProxy.setGlContext(GlProxyContext.LOD_BUILDER);
|
||||
|
||||
// actually upload the buffers
|
||||
for (int x = 0; x < buildableVbos.length; x++)
|
||||
{
|
||||
for (int z = 0; z < buildableVbos.length; z++)
|
||||
{
|
||||
if (fullRegen || lodDim.doesRegionNeedBufferRegen(x, z))
|
||||
{
|
||||
for (int i = 0; i < buildableBuffers[x][z].length; i++)
|
||||
{
|
||||
ByteBuffer uploadBuffer = buildableBuffers[x][z][i].popNextBuffer().getSecond();
|
||||
vboUpload(buildableVbos[x][z][i], buildableStorageBufferIds[x][z][i], uploadBuffer, x, z, i, true);
|
||||
lodDim.setRegenRegionBufferByArrayIndex(x, z, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// this doesn't appear to be necessary anymore, but just in case.
|
||||
ClientProxy.LOGGER.error(LodBufferBuilder.class.getSimpleName() + " - UploadBuffers failed: " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
finally
|
||||
{
|
||||
GL11.glFinish();
|
||||
|
||||
// close the context so it can be re-used later.
|
||||
// I'm guessing we can't just leave it because the executor service
|
||||
// does something that invalidates the OpenGL context.
|
||||
glProxy.setGlContext(GlProxyContext.NONE);
|
||||
}
|
||||
}
|
||||
|
||||
/** Uploads the uploadBuffer into the VBO and then into GPU memory. */
|
||||
private void vboUpload(VertexBuffer vbo, int storageBufferId, ByteBuffer uploadBuffer,
|
||||
int xVboIndex, int zVboIndex, int iVboIndex, boolean allowBufferExpansion)
|
||||
// x/zVboIndex are just used for the debugging console logging
|
||||
// and should be removed when the logger is removed.
|
||||
{
|
||||
// this shouldn't happen, but just to be safe
|
||||
if (vbo.id != -1 && GlProxy.getInstance().getGlContext() == GlProxyContext.LOD_BUILDER)
|
||||
{
|
||||
// this is how many points will be rendered
|
||||
vbo.vertexCount = (uploadBuffer.capacity() / vbo.format.getVertexSize());
|
||||
|
||||
|
||||
GL45.glBindBuffer(GL45.GL_ARRAY_BUFFER, vbo.id);
|
||||
try
|
||||
{
|
||||
// get a pointer to the buffer in system memory
|
||||
ByteBuffer vboBuffer = GL45.glMapBufferRange(GL45.GL_ARRAY_BUFFER, 0, uploadBuffer.capacity(), GL45.GL_MAP_WRITE_BIT | GL45.GL_MAP_UNSYNCHRONIZED_BIT);
|
||||
if (vboBuffer == null)
|
||||
{
|
||||
int previousCapacity = uploadBuffer.capacity();
|
||||
|
||||
// only expand the buffers if the uploadBuffer actually
|
||||
// has something in it and expansion is allowed
|
||||
if (previousCapacity != 0 && allowBufferExpansion)
|
||||
{
|
||||
// the buffer(s) aren't big enough, expand them.
|
||||
// This does cause lag/stuttering, so it should be avoided!
|
||||
|
||||
// expand the buffer in system memory
|
||||
GL45.glBufferData(GL45.GL_ARRAY_BUFFER, (int) (uploadBuffer.capacity() * BUFFER_EXPANSION_MULTIPLIER), GL45.GL_DYNAMIC_DRAW);
|
||||
GL45.glBufferSubData(GL45.GL_ARRAY_BUFFER, 0, uploadBuffer);
|
||||
|
||||
// un-bind the system memory buffer
|
||||
GL15.glUnmapBuffer(GL15.GL_ARRAY_BUFFER);
|
||||
GL15C.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
|
||||
// expand the buffer storage
|
||||
GL45.glDeleteBuffers(storageBufferId);
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, storageBufferId);
|
||||
GL45.glBufferStorage(GL15.GL_ARRAY_BUFFER, (int) (uploadBuffer.capacity() * BUFFER_EXPANSION_MULTIPLIER), 0);
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
|
||||
|
||||
// recursively try to upload into the newly created buffer storage
|
||||
// but don't recurse again if that fails
|
||||
// (we don't want an infinitely expanding buffer!)
|
||||
vboUpload(vbo, storageBufferId, uploadBuffer, xVboIndex, zVboIndex, iVboIndex, false);
|
||||
|
||||
|
||||
|
||||
/*if (printExpansionLog)
|
||||
{
|
||||
// NOTE: this will display twice because we are double buffering
|
||||
// (using 1 buffer to generate into and one to draw)
|
||||
ClientProxy.LOGGER.info("vbo (" + xVboIndex + "," + zVboIndex + ") expanded: " + bufferPreviousCapacity[xVboIndex][zVboIndex][iVboIndex] + " -> " + (int)(uploadBuffer.capacity() * BUFFER_EXPANSION_MULTIPLIER));
|
||||
bufferPreviousCapacity[xVboIndex][zVboIndex][iVboIndex] = (int) (uploadBuffer.capacity() * BUFFER_EXPANSION_MULTIPLIER);
|
||||
}*/
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// upload the buffer into system memory...
|
||||
vboBuffer.put(uploadBuffer);
|
||||
GL15.glUnmapBuffer(GL15.GL_ARRAY_BUFFER);
|
||||
|
||||
// ...then upload into GPU memory
|
||||
// (uploading into GPU memory directly can only be done
|
||||
// through the glCopyBufferSubData/glCopyNamed... methods)
|
||||
GL45.glCopyNamedBufferSubData(vbo.id, storageBufferId, 0, 0, uploadBuffer.capacity());
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ClientProxy.LOGGER.error("vboUpload failed: " + e.getClass().getSimpleName());
|
||||
e.printStackTrace();
|
||||
}
|
||||
finally
|
||||
{
|
||||
GL15C.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/** Get the newly created VBOs */
|
||||
public VertexBuffersAndOffset getVertexBuffers()
|
||||
{
|
||||
// don't wait for the lock to open,
|
||||
// since this is called on the main render thread
|
||||
if (bufferLock.tryLock())
|
||||
{
|
||||
VertexBuffer[][][] tmpVbo = drawableVbos;
|
||||
drawableVbos = buildableVbos;
|
||||
buildableVbos = tmpVbo;
|
||||
|
||||
int[][][] tmpStorage = drawableStorageBufferIds;
|
||||
drawableStorageBufferIds = buildableStorageBufferIds;
|
||||
buildableStorageBufferIds = tmpStorage;
|
||||
|
||||
// we only want to print the expansion log for
|
||||
// one set of buffers, not both
|
||||
printExpansionLog = !printExpansionLog;
|
||||
|
||||
drawableCenterChunkPos = buildableCenterChunkPos;
|
||||
|
||||
// the vbos have been swapped
|
||||
switchVbos = false;
|
||||
bufferLock.unlock();
|
||||
}
|
||||
|
||||
return new VertexBuffersAndOffset(drawableVbos, drawableStorageBufferIds, drawableCenterChunkPos);
|
||||
}
|
||||
|
||||
/** A simple container to pass multiple objects back in the getVertexBuffers method. */
|
||||
public static class VertexBuffersAndOffset
|
||||
{
|
||||
public final VertexBuffer[][][] vbos;
|
||||
public final int[][][] storageBufferIds;
|
||||
public final ChunkPos drawableCenterChunkPos;
|
||||
|
||||
public VertexBuffersAndOffset(VertexBuffer[][][] newVbos, int[][][] newStorageBufferIds, ChunkPos newDrawableCenterChunkPos)
|
||||
{
|
||||
vbos = newVbos;
|
||||
storageBufferIds = newStorageBufferIds;
|
||||
drawableCenterChunkPos = newDrawableCenterChunkPos;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* If this is true the buildable near and far
|
||||
* buffers have been generated and are ready to be
|
||||
* sent to the LodRenderer.
|
||||
*/
|
||||
public boolean newBuffersAvailable()
|
||||
{
|
||||
return switchVbos;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.builders.bufferBuilding.lodTemplates;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.util.ColorUtil;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.texture.NativeImage;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
/**
|
||||
* This is the abstract class used to create different
|
||||
* BufferBuilders.
|
||||
* @author James Seibel
|
||||
* @version 10-10-2021
|
||||
*/
|
||||
public abstract class AbstractLodTemplate
|
||||
{
|
||||
|
||||
/** Uploads the given LOD to the buffer. */
|
||||
public abstract void addLodToBuffer(BufferBuilder buffer, BlockPos bufferCenterBlockPos, long data, Map<Direction, long[]> adjData,
|
||||
byte detailLevel, int posX, int posZ, Box box, DebugMode debugging, NativeImage lightMap, boolean[] adjShadeDisabled);
|
||||
|
||||
/** add the given position and color to the buffer */
|
||||
protected void addPosAndColor(BufferBuilder buffer,
|
||||
double x, double y, double z,
|
||||
int color)
|
||||
{
|
||||
// TODO re-add transparency by replacing the 255 with "ColorUtil.getAlpha(color)"
|
||||
buffer.vertex(x, y, z).color(ColorUtil.getRed(color), ColorUtil.getGreen(color), ColorUtil.getBlue(color), 255).endVertex();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,593 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.builders.bufferBuilding.lodTemplates;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.util.ColorUtil;
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.vector.Vector3i;
|
||||
|
||||
/**
|
||||
* Similar to Minecraft's AxisAlignedBoundingBox.
|
||||
* @author Leonardo Amato
|
||||
* @version 10-2-2021
|
||||
*/
|
||||
public class Box
|
||||
{
|
||||
|
||||
public static final int ADJACENT_HEIGHT_INDEX = 0;
|
||||
public static final int ADJACENT_DEPTH_INDEX = 1;
|
||||
|
||||
public static final int X = 0;
|
||||
public static final int Y = 1;
|
||||
public static final int Z = 2;
|
||||
|
||||
public static final int MIN = 0;
|
||||
public static final int MAX = 1;
|
||||
|
||||
public static final int VOID_FACE = 0;
|
||||
|
||||
/** The six cardinal directions */
|
||||
public static final Direction[] DIRECTIONS = new Direction[] {
|
||||
Direction.UP,
|
||||
Direction.DOWN,
|
||||
Direction.WEST,
|
||||
Direction.EAST,
|
||||
Direction.NORTH,
|
||||
Direction.SOUTH };
|
||||
|
||||
/** North, South, East, West */
|
||||
public static final Direction[] ADJ_DIRECTIONS = new Direction[] {
|
||||
Direction.EAST,
|
||||
Direction.WEST,
|
||||
Direction.SOUTH,
|
||||
Direction.NORTH };
|
||||
|
||||
/** All the faces and vertices of a cube. This is used to extract the vertex from the column */
|
||||
public static final Map<Direction, int[][]> DIRECTION_VERTEX_MAP = new HashMap<Direction, int[][]>()
|
||||
{{
|
||||
put(Direction.UP, new int[][] {
|
||||
{ 0, 1, 0 },
|
||||
{ 0, 1, 1 },
|
||||
{ 1, 1, 1 },
|
||||
{ 1, 1, 0 } });
|
||||
put(Direction.DOWN, new int[][] {
|
||||
{ 1, 0, 0 },
|
||||
{ 1, 0, 1 },
|
||||
{ 0, 0, 1 },
|
||||
{ 0, 0, 0 } });
|
||||
put(Direction.EAST, new int[][] {
|
||||
{ 1, 1, 0 },
|
||||
{ 1, 1, 1 },
|
||||
{ 1, 0, 1 },
|
||||
{ 1, 0, 0 } });
|
||||
put(Direction.WEST, new int[][] {
|
||||
{ 0, 0, 0 },
|
||||
{ 0, 0, 1 },
|
||||
{ 0, 1, 1 },
|
||||
{ 0, 1, 0 } });
|
||||
put(Direction.SOUTH, new int[][] {
|
||||
{ 1, 0, 1 },
|
||||
{ 1, 1, 1 },
|
||||
{ 0, 1, 1 },
|
||||
{ 0, 0, 1 } });
|
||||
put(Direction.NORTH, new int[][] {
|
||||
{ 0, 0, 0 },
|
||||
{ 0, 1, 0 },
|
||||
{ 1, 1, 0 },
|
||||
{ 1, 0, 0 } });
|
||||
}};
|
||||
|
||||
|
||||
/**
|
||||
* This indicates which position is invariable in the DIRECTION_VERTEX_MAP.
|
||||
* Is used to extract the vertex
|
||||
*/
|
||||
public static final Map<Direction, int[]> FACE_DIRECTION = new HashMap<Direction, int[]>()
|
||||
{{
|
||||
put(Direction.UP, new int[] { Y, MAX });
|
||||
put(Direction.DOWN, new int[] { Y, MIN });
|
||||
put(Direction.EAST, new int[] { X, MAX });
|
||||
put(Direction.WEST, new int[] { X, MIN });
|
||||
put(Direction.SOUTH, new int[] { Z, MAX });
|
||||
put(Direction.NORTH, new int[] { Z, MIN });
|
||||
}};
|
||||
|
||||
|
||||
/**
|
||||
* This is a map from Direction to the relative normal vector
|
||||
* we are using this since I'm not sure if the getNormal create new object at every call
|
||||
*/
|
||||
public static final Map<Direction, Vector3i> DIRECTION_NORMAL_MAP = new HashMap<Direction, Vector3i>()
|
||||
{{
|
||||
put(Direction.UP, Direction.UP.getNormal());
|
||||
put(Direction.DOWN, Direction.DOWN.getNormal());
|
||||
put(Direction.EAST, Direction.EAST.getNormal());
|
||||
put(Direction.WEST, Direction.WEST.getNormal());
|
||||
put(Direction.SOUTH, Direction.SOUTH.getNormal());
|
||||
put(Direction.NORTH, Direction.NORTH.getNormal());
|
||||
}};
|
||||
|
||||
/** We use this index for all array that are going to */
|
||||
public static final Map<Direction, Integer> DIRECTION_INDEX = new HashMap<Direction, Integer>()
|
||||
{{
|
||||
put(Direction.UP, 0);
|
||||
put(Direction.DOWN, 1);
|
||||
put(Direction.EAST, 2);
|
||||
put(Direction.WEST, 3);
|
||||
put(Direction.SOUTH, 4);
|
||||
put(Direction.NORTH, 5);
|
||||
}};
|
||||
|
||||
public static final Map<Direction, Integer> ADJ_DIRECTION_INDEX = new HashMap<Direction, Integer>()
|
||||
{{
|
||||
put(Direction.EAST, 0);
|
||||
put(Direction.WEST, 1);
|
||||
put(Direction.SOUTH, 2);
|
||||
put(Direction.NORTH, 3);
|
||||
}};
|
||||
/** holds the box's x, y, z offset */
|
||||
public final int[] boxOffset;
|
||||
/** holds the box's x, y, z width */
|
||||
public final int[] boxWidth;
|
||||
|
||||
/** Holds each direction's color */
|
||||
public final int[] colorMap;
|
||||
/** The original color (before shading) of this box */
|
||||
public int color;
|
||||
/**
|
||||
*
|
||||
*/
|
||||
public final Map<Direction, int[]> adjHeight;
|
||||
public final Map<Direction, int[]> adjDepth;
|
||||
public final Map<Direction, byte[]> skyLights;
|
||||
public byte blockLight;
|
||||
|
||||
/** Holds if the given direction should be culled or not */
|
||||
public final boolean[] culling;
|
||||
|
||||
|
||||
/** creates an empty box */
|
||||
public Box()
|
||||
{
|
||||
boxOffset = new int[3];
|
||||
boxWidth = new int[3];
|
||||
|
||||
colorMap = new int[6];
|
||||
skyLights = new HashMap<Direction, byte[]>()
|
||||
{{
|
||||
put(Direction.UP, new byte[1]);
|
||||
put(Direction.DOWN, new byte[1]);
|
||||
put(Direction.EAST, new byte[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||
put(Direction.WEST, new byte[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||
put(Direction.SOUTH, new byte[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||
put(Direction.NORTH, new byte[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||
}};
|
||||
adjHeight = new HashMap<Direction, int[]>()
|
||||
{{
|
||||
put(Direction.EAST, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||
put(Direction.WEST, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||
put(Direction.SOUTH, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||
put(Direction.NORTH, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||
}};
|
||||
adjDepth = new HashMap<Direction, int[]>()
|
||||
{{
|
||||
put(Direction.EAST, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||
put(Direction.WEST, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||
put(Direction.SOUTH, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||
put(Direction.NORTH, new int[LodUtil.MAX_NUMBER_OF_VERTICAL_LODS]);
|
||||
}};
|
||||
|
||||
culling = new boolean[6];
|
||||
}
|
||||
|
||||
/** Set the light of the columns */
|
||||
public void setLights(int skyLight, int blockLight)
|
||||
{
|
||||
this.blockLight = (byte) blockLight;
|
||||
skyLights.get(Direction.UP)[0] = (byte) skyLight;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the color of the columns
|
||||
* @param color color to add
|
||||
* @param adjShadeDisabled this array indicates which face does not need shading
|
||||
*/
|
||||
public void setColor(int color, boolean[] adjShadeDisabled)
|
||||
{
|
||||
this.color = color;
|
||||
for (Direction direction : DIRECTIONS)
|
||||
{
|
||||
if (!adjShadeDisabled[DIRECTION_INDEX.get(direction)])
|
||||
colorMap[DIRECTION_INDEX.get(direction)] = ColorUtil.applyShade(color, MinecraftWrapper.INSTANCE.getClientWorld().getShade(direction, true));
|
||||
else
|
||||
colorMap[DIRECTION_INDEX.get(direction)] = color;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param direction of the face of which we want to get the color
|
||||
* @return color of the face
|
||||
*/
|
||||
public int getColor(Direction direction)
|
||||
{
|
||||
if (LodConfig.CLIENT.advancedModOptions.debugging.debugMode.get() != DebugMode.SHOW_DETAIL)
|
||||
return colorMap[DIRECTION_INDEX.get(direction)];
|
||||
else
|
||||
return ColorUtil.applyShade(color, MinecraftWrapper.INSTANCE.getClientWorld().getShade(direction, true));
|
||||
}
|
||||
|
||||
/**
|
||||
*/
|
||||
public byte getSkyLight(Direction direction, int verticalIndex)
|
||||
{
|
||||
if(direction == Direction.UP || direction == Direction.DOWN)
|
||||
return skyLights.get(direction)[0];
|
||||
else
|
||||
return skyLights.get(direction)[verticalIndex];
|
||||
}
|
||||
|
||||
/**
|
||||
*/
|
||||
public int getBlockLight()
|
||||
{
|
||||
return blockLight;
|
||||
}
|
||||
/** clears this box, resetting everything to default values */
|
||||
public void reset()
|
||||
{
|
||||
Arrays.fill(boxWidth, 0);
|
||||
Arrays.fill(boxOffset, 0);
|
||||
Arrays.fill(colorMap, 0);
|
||||
blockLight = 0;
|
||||
for (Direction direction : ADJ_DIRECTIONS)
|
||||
{
|
||||
for (int i = 0; i < adjHeight.get(direction).length; i++)
|
||||
{
|
||||
adjHeight.get(direction)[i] = VOID_FACE;
|
||||
adjDepth.get(direction)[i] = VOID_FACE;
|
||||
skyLights.get(direction)[i] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** determine which faces should be culled */
|
||||
public void setUpCulling(int cullingDistance, BlockPos playerPos)
|
||||
{
|
||||
for (Direction direction : DIRECTIONS)
|
||||
{
|
||||
if (direction == Direction.DOWN || direction == Direction.WEST || direction == Direction.NORTH)
|
||||
culling[DIRECTION_INDEX.get(direction)] = playerPos.get(direction.getAxis()) > getFacePos(direction) + cullingDistance;
|
||||
|
||||
else if (direction == Direction.UP || direction == Direction.EAST || direction == Direction.SOUTH)
|
||||
culling[DIRECTION_INDEX.get(direction)] = playerPos.get(direction.getAxis()) < getFacePos(direction) - cullingDistance;
|
||||
|
||||
culling[DIRECTION_INDEX.get(direction)] = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param direction direction that we want to check if it's culled
|
||||
* @return true if and only if the face of the direction is culled
|
||||
*/
|
||||
public boolean isCulled(Direction direction)
|
||||
{
|
||||
return culling[DIRECTION_INDEX.get(direction)];
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method create all the shared face culling based on the adjacent data
|
||||
* @param adjData data adjacent to the column we are going to render
|
||||
*/
|
||||
public void setAdjData(Map<Direction, long[]> adjData)
|
||||
{
|
||||
int height;
|
||||
int depth;
|
||||
int minY = getMinY();
|
||||
int maxY = getMaxY();
|
||||
long singleAdjDataPoint;
|
||||
|
||||
/* TODO implement attached vertical face culling
|
||||
//Up direction case
|
||||
if(DataPointUtil.doesItExist(adjData.get(Direction.UP)))
|
||||
{
|
||||
height = DataPointUtil.getHeight(singleAdjDataPoint);
|
||||
depth = DataPointUtil.getDepth(singleAdjDataPoint);
|
||||
}*/
|
||||
//Down direction case
|
||||
singleAdjDataPoint = adjData.get(Direction.DOWN)[0];
|
||||
if(DataPointUtil.doesItExist(singleAdjDataPoint))
|
||||
skyLights.get(Direction.DOWN)[0] = (byte) DataPointUtil.getLightSkyAlt(singleAdjDataPoint);
|
||||
else
|
||||
skyLights.get(Direction.DOWN)[0] = skyLights.get(Direction.UP)[0];
|
||||
//other sided
|
||||
//TODO clean some similar cases
|
||||
for (Direction direction : ADJ_DIRECTIONS)
|
||||
{
|
||||
if (isCulled(direction))
|
||||
continue;
|
||||
|
||||
long[] dataPoint = adjData.get(direction);
|
||||
if (dataPoint == null || DataPointUtil.isVoid(dataPoint[0]))
|
||||
{
|
||||
adjHeight.get(direction)[0] = maxY;
|
||||
adjDepth.get(direction)[0] = minY;
|
||||
adjHeight.get(direction)[1] = VOID_FACE;
|
||||
adjDepth.get(direction)[1] = VOID_FACE;
|
||||
skyLights.get(direction)[0] = 15; //in void set full sky light
|
||||
continue;
|
||||
}
|
||||
|
||||
int i;
|
||||
int faceToDraw = 0;
|
||||
boolean firstFace = true;
|
||||
boolean toFinish = false;
|
||||
int toFinishIndex = 0;
|
||||
boolean allAbove = true;
|
||||
for (i = 0; i < dataPoint.length; i++)
|
||||
{
|
||||
singleAdjDataPoint = dataPoint[i];
|
||||
|
||||
if (DataPointUtil.isVoid(singleAdjDataPoint) || !DataPointUtil.doesItExist(singleAdjDataPoint))
|
||||
break;
|
||||
|
||||
height = DataPointUtil.getHeight(singleAdjDataPoint);
|
||||
depth = DataPointUtil.getDepth(singleAdjDataPoint);
|
||||
|
||||
if (depth <= maxY)
|
||||
{
|
||||
allAbove = false;
|
||||
if (height < minY)
|
||||
{
|
||||
// the adj data is lower than the current data
|
||||
|
||||
if (firstFace)
|
||||
{
|
||||
adjHeight.get(direction)[0] = getMaxY();
|
||||
adjDepth.get(direction)[0] = getMinY();
|
||||
skyLights.get(direction)[0] = skyLights.get(Direction.UP)[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
adjDepth.get(direction)[faceToDraw] = getMinY();
|
||||
skyLights.get(direction)[faceToDraw] = (byte) DataPointUtil.getLightSkyAlt(singleAdjDataPoint);
|
||||
}
|
||||
faceToDraw++;
|
||||
toFinish = false;
|
||||
|
||||
// break since all the other data will be lower
|
||||
break;
|
||||
}
|
||||
else if (depth <= minY && height >= maxY)
|
||||
{
|
||||
// the adj data is inside the current data
|
||||
// don't draw the face
|
||||
adjHeight.get(direction)[0] = VOID_FACE;
|
||||
adjDepth.get(direction)[0] = VOID_FACE;
|
||||
break;
|
||||
}
|
||||
else if (depth <= minY)//&& height < maxY
|
||||
{
|
||||
// the adj data intersects the lower part of the current data
|
||||
// if this is the only face, use the maxY and break,
|
||||
// if there was another face we finish the last one and break
|
||||
if (firstFace)
|
||||
{
|
||||
adjHeight.get(direction)[0] = getMaxY();
|
||||
adjDepth.get(direction)[0] = height;
|
||||
skyLights.get(direction)[0] = skyLights.get(Direction.UP)[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
adjDepth.get(direction)[faceToDraw] = height;
|
||||
skyLights.get(direction)[faceToDraw] = (byte) DataPointUtil.getLightSkyAlt(singleAdjDataPoint);
|
||||
}
|
||||
toFinish = false;
|
||||
faceToDraw++;
|
||||
break;
|
||||
}
|
||||
else if (height >= maxY)//depth > minY &&
|
||||
{
|
||||
// the adj data intersects the higher part of the current data
|
||||
// we start the creation of a new face
|
||||
adjHeight.get(direction)[faceToDraw] = depth;
|
||||
//skyLights.get(direction)[faceToDraw] = (byte) DataPointUtil.getLightSkyAlt(singleAdjDataPoint);
|
||||
firstFace = false;
|
||||
toFinish = true;
|
||||
toFinishIndex = i + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
// if (depth > minY && height < maxY)
|
||||
|
||||
// the adj data is contained in the current data
|
||||
if (firstFace)
|
||||
{
|
||||
adjHeight.get(direction)[0] = getMaxY();
|
||||
}
|
||||
|
||||
adjDepth.get(direction)[faceToDraw] = height;
|
||||
skyLights.get(direction)[faceToDraw] = (byte) DataPointUtil.getLightSkyAlt(singleAdjDataPoint);
|
||||
faceToDraw++;
|
||||
adjHeight.get(direction)[faceToDraw] = depth;
|
||||
firstFace = false;
|
||||
toFinish = true;
|
||||
toFinishIndex = i + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (allAbove)
|
||||
{
|
||||
adjHeight.get(direction)[0] = getMaxY();
|
||||
adjDepth.get(direction)[0] = getMinY();
|
||||
skyLights.get(direction)[0] = skyLights.get(Direction.UP)[0];
|
||||
faceToDraw++;
|
||||
}
|
||||
else if (toFinish)
|
||||
{
|
||||
adjDepth.get(direction)[faceToDraw] = minY;
|
||||
if(toFinishIndex < dataPoint.length)
|
||||
{
|
||||
singleAdjDataPoint = dataPoint[toFinishIndex];
|
||||
if (DataPointUtil.doesItExist(singleAdjDataPoint))
|
||||
skyLights.get(direction)[faceToDraw] = (byte) DataPointUtil.getLightSkyAlt(singleAdjDataPoint);
|
||||
else
|
||||
skyLights.get(direction)[faceToDraw] = skyLights.get(Direction.UP)[0];
|
||||
}
|
||||
faceToDraw++;
|
||||
}
|
||||
|
||||
adjHeight.get(direction)[faceToDraw] = VOID_FACE;
|
||||
adjDepth.get(direction)[faceToDraw] = VOID_FACE;
|
||||
}
|
||||
}
|
||||
|
||||
/** We use this method to set the various width of the column */
|
||||
public void setWidth(int xWidth, int yWidth, int zWidth)
|
||||
{
|
||||
boxWidth[X] = xWidth;
|
||||
boxWidth[Y] = yWidth;
|
||||
boxWidth[Z] = zWidth;
|
||||
}
|
||||
|
||||
/** We use this method to set the various offset of the column */
|
||||
public void setOffset(int xOffset, int yOffset, int zOffset)
|
||||
{
|
||||
boxOffset[X] = xOffset;
|
||||
boxOffset[Y] = yOffset;
|
||||
boxOffset[Z] = zOffset;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method return the position of a face in the axis of the face
|
||||
* This is useful for the face culling
|
||||
* @param direction that we want to check
|
||||
* @return position in the axis of the face
|
||||
*/
|
||||
public int getFacePos(Direction direction)
|
||||
{
|
||||
return boxOffset[FACE_DIRECTION.get(direction)[0]] + boxWidth[FACE_DIRECTION.get(direction)[0]] * FACE_DIRECTION.get(direction)[1];
|
||||
}
|
||||
|
||||
/**
|
||||
* returns true if the given direction should be rendered.
|
||||
*/
|
||||
public boolean shouldRenderFace(Direction direction, int adjIndex)
|
||||
{
|
||||
if (direction == Direction.UP || direction == Direction.DOWN)
|
||||
return adjIndex == 0;
|
||||
return !(adjHeight.get(direction)[adjIndex] == VOID_FACE && adjDepth.get(direction)[adjIndex] == VOID_FACE);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @param direction direction of the face we want to render
|
||||
* @param vertexIndex index of the vertex of the face (0-1-2-3)
|
||||
* @return position x of the relative vertex
|
||||
*/
|
||||
public int getX(Direction direction, int vertexIndex)
|
||||
{
|
||||
return boxOffset[X] + boxWidth[X] * DIRECTION_VERTEX_MAP.get(direction)[vertexIndex][X];
|
||||
}
|
||||
|
||||
/**
|
||||
* @param direction direction of the face we want to render
|
||||
* @param vertexIndex index of the vertex of the face (0-1-2-3)
|
||||
* @return position y of the relative vertex
|
||||
*/
|
||||
public int getY(Direction direction, int vertexIndex)
|
||||
{
|
||||
return boxOffset[Y] + boxWidth[Y] * DIRECTION_VERTEX_MAP.get(direction)[vertexIndex][Y];
|
||||
}
|
||||
|
||||
/**
|
||||
* @param direction direction of the face we want to render
|
||||
* @param vertexIndex index of the vertex of the face (0-1-2-3)
|
||||
* @param adjIndex, index of the n-th culled face of this direction
|
||||
* @return position x of the relative vertex
|
||||
*/
|
||||
public int getY(Direction direction, int vertexIndex, int adjIndex)
|
||||
{
|
||||
if (direction == Direction.DOWN || direction == Direction.UP)
|
||||
return boxOffset[Y] + boxWidth[Y] * DIRECTION_VERTEX_MAP.get(direction)[vertexIndex][Y];
|
||||
else
|
||||
{
|
||||
// this could probably be cleaned up more,
|
||||
// but it still works
|
||||
if (1 - DIRECTION_VERTEX_MAP.get(direction)[vertexIndex][Y] == ADJACENT_HEIGHT_INDEX)
|
||||
return adjHeight.get(direction)[adjIndex];
|
||||
else
|
||||
return adjDepth.get(direction)[adjIndex];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param direction direction of the face we want to render
|
||||
* @param vertexIndex index of the vertex of the face (0-1-2-3)
|
||||
* @return position z of the relative vertex
|
||||
*/
|
||||
public int getZ(Direction direction, int vertexIndex)
|
||||
{
|
||||
return boxOffset[Z] + boxWidth[Z] * DIRECTION_VERTEX_MAP.get(direction)[vertexIndex][Z];
|
||||
}
|
||||
|
||||
public int getMinX()
|
||||
{
|
||||
return boxOffset[X];
|
||||
}
|
||||
|
||||
public int getMaxX()
|
||||
{
|
||||
return boxOffset[X] + boxWidth[X];
|
||||
}
|
||||
|
||||
public int getMinY()
|
||||
{
|
||||
return boxOffset[Y];
|
||||
}
|
||||
|
||||
public int getMaxY()
|
||||
{
|
||||
return boxOffset[Y] + boxWidth[Y];
|
||||
}
|
||||
|
||||
public int getMinZ()
|
||||
{
|
||||
return boxOffset[Z];
|
||||
}
|
||||
|
||||
public int getMaxZ()
|
||||
{
|
||||
return boxOffset[Z] + boxWidth[Z];
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,143 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.builders.bufferBuilding.lodTemplates;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.util.ColorUtil;
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.texture.NativeImage;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
/**
|
||||
* Builds LODs as rectangular prisms.
|
||||
* @author James Seibel
|
||||
* @version 10-10-2021
|
||||
*/
|
||||
public class CubicLodTemplate extends AbstractLodTemplate
|
||||
{
|
||||
|
||||
public CubicLodTemplate()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addLodToBuffer(BufferBuilder buffer, BlockPos bufferCenterBlockPos, long data, Map<Direction, long[]> adjData,
|
||||
byte detailLevel, int posX, int posZ, Box box, DebugMode debugging, NativeImage lightMap, boolean[] adjShadeDisabled)
|
||||
{
|
||||
if (box == null)
|
||||
return;
|
||||
|
||||
// equivalent to 2^detailLevel
|
||||
int blockWidth = 1 << detailLevel;
|
||||
|
||||
int color;
|
||||
if (debugging != DebugMode.OFF)
|
||||
color = LodUtil.DEBUG_DETAIL_LEVEL_COLORS[detailLevel].getRGB();
|
||||
else
|
||||
color = DataPointUtil.getColor(data);
|
||||
|
||||
|
||||
generateBoundingBox(
|
||||
box,
|
||||
DataPointUtil.getHeight(data),
|
||||
DataPointUtil.getDepth(data),
|
||||
blockWidth,
|
||||
posX * blockWidth, 0, posZ * blockWidth, // x, y, z offset
|
||||
bufferCenterBlockPos,
|
||||
adjData,
|
||||
color,
|
||||
DataPointUtil.getLightSkyAlt(data),
|
||||
DataPointUtil.getLightBlock(data),
|
||||
adjShadeDisabled);
|
||||
|
||||
addBoundingBoxToBuffer(buffer, box);
|
||||
}
|
||||
|
||||
private void generateBoundingBox(Box box,
|
||||
int height, int depth, int width,
|
||||
double xOffset, double yOffset, double zOffset,
|
||||
BlockPos bufferCenterBlockPos,
|
||||
Map<Direction, long[]> adjData,
|
||||
int color,
|
||||
int skyLight,
|
||||
int blockLight,
|
||||
boolean[] adjShadeDisabled)
|
||||
{
|
||||
// don't add an LOD if it is empty
|
||||
if (height == -1 && depth == -1)
|
||||
return;
|
||||
|
||||
if (depth == height)
|
||||
// if the top and bottom points are at the same height
|
||||
// render this LOD as 1 block thick
|
||||
height++;
|
||||
|
||||
// offset the AABB by its x/z position in the world since
|
||||
// it uses doubles to specify its location, unlike the model view matrix
|
||||
// which only uses floats
|
||||
double x = -bufferCenterBlockPos.getX();
|
||||
double z = -bufferCenterBlockPos.getZ();
|
||||
box.reset();
|
||||
box.setColor(color, adjShadeDisabled);
|
||||
box.setLights(skyLight, blockLight);
|
||||
box.setWidth(width, height - depth, width);
|
||||
box.setOffset((int) (xOffset + x), (int) (depth + yOffset), (int) (zOffset + z));
|
||||
box.setUpCulling(32, bufferCenterBlockPos);
|
||||
box.setAdjData(adjData);
|
||||
}
|
||||
|
||||
private void addBoundingBoxToBuffer(BufferBuilder buffer, Box box)
|
||||
{
|
||||
int color;
|
||||
int skyLight;
|
||||
int blockLight;
|
||||
for (Direction direction : Box.DIRECTIONS)
|
||||
{
|
||||
if(box.isCulled(direction))
|
||||
continue;
|
||||
int verticalFaceIndex = 0;
|
||||
while (box.shouldRenderFace(direction, verticalFaceIndex))
|
||||
{
|
||||
for (int vertexIndex = 0; vertexIndex < 4; vertexIndex++)
|
||||
{
|
||||
color = box.getColor(direction);
|
||||
skyLight = box.getSkyLight(direction, verticalFaceIndex);
|
||||
blockLight = box.getBlockLight();
|
||||
color = ColorUtil.applyLightValue(color, skyLight, blockLight, MinecraftWrapper.INSTANCE.getCurrentLightMap());
|
||||
addPosAndColor(buffer,
|
||||
box.getX(direction, vertexIndex),
|
||||
box.getY(direction, vertexIndex, verticalFaceIndex),
|
||||
box.getZ(direction, vertexIndex),
|
||||
color);
|
||||
}
|
||||
verticalFaceIndex++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.builders.bufferBuilding.lodTemplates;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.texture.NativeImage;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
/**
|
||||
* TODO DynamicLodTemplate
|
||||
* Chunks smoothly transition between
|
||||
* each other, unless a neighboring chunk
|
||||
* is at a significantly different height.
|
||||
* @author James Seibel
|
||||
* @version 06-16-2021
|
||||
*/
|
||||
public class DynamicLodTemplate extends AbstractLodTemplate
|
||||
{
|
||||
@Override
|
||||
public void addLodToBuffer(BufferBuilder buffer, BlockPos bufferCenterBlockPos, long data, Map<Direction, long[]> adjData,
|
||||
byte detailLevel, int posX, int posZ, Box box, DebugMode debugging, NativeImage lightMap, boolean[] adjShadeDisabled)
|
||||
{
|
||||
ClientProxy.LOGGER.error(DynamicLodTemplate.class.getSimpleName() + " is not implemented!");
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.builders.bufferBuilding.lodTemplates;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.texture.NativeImage;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
/**
|
||||
* TODO #21 TriangularLodTemplate
|
||||
* Builds each LOD chunk as a singular rectangular prism.
|
||||
* @author James Seibel
|
||||
* @version 06-16-2021
|
||||
*/
|
||||
public class TriangularLodTemplate extends AbstractLodTemplate
|
||||
{
|
||||
@Override
|
||||
public void addLodToBuffer(BufferBuilder buffer, BlockPos bufferCenterBlockPos, long data, Map<Direction, long[]> adjData,
|
||||
byte detailLevel, int posX, int posZ, Box box, DebugMode debugging, NativeImage lightMap, boolean[] adjShadeDisabled)
|
||||
{
|
||||
ClientProxy.LOGGER.error(DynamicLodTemplate.class.getSimpleName() + " is not implemented!");
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,944 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.builders.lodBuilding;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ConcurrentMap;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.enums.HorizontalResolution;
|
||||
import com.seibel.lod.enums.VerticalQuality;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.LodRegion;
|
||||
import com.seibel.lod.objects.LodWorld;
|
||||
import com.seibel.lod.util.ColorUtil;
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
import com.seibel.lod.util.LodThreadFactory;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.util.ThreadMapUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.block.AbstractPlantBlock;
|
||||
import net.minecraft.block.AbstractTopPlantBlock;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.block.BushBlock;
|
||||
import net.minecraft.block.FlowerBlock;
|
||||
import net.minecraft.block.GrassBlock;
|
||||
import net.minecraft.block.IGrowable;
|
||||
import net.minecraft.block.ILiquidContainer;
|
||||
import net.minecraft.block.IWaterLoggable;
|
||||
import net.minecraft.block.LeavesBlock;
|
||||
import net.minecraft.block.SixWayBlock;
|
||||
import net.minecraft.block.TallGrassBlock;
|
||||
import net.minecraft.block.material.MaterialColor;
|
||||
import net.minecraft.client.renderer.model.BakedQuad;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.client.world.ClientWorld;
|
||||
import net.minecraft.state.properties.BlockStateProperties;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.util.math.shapes.VoxelShape;
|
||||
import net.minecraft.world.DimensionType;
|
||||
import net.minecraft.world.IWorld;
|
||||
import net.minecraft.world.LightType;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.biome.Biome;
|
||||
import net.minecraft.world.biome.BiomeColors;
|
||||
import net.minecraft.world.chunk.ChunkSection;
|
||||
import net.minecraft.world.chunk.IChunk;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
import net.minecraftforge.client.model.data.ModelDataMap;
|
||||
|
||||
/**
|
||||
* This object is in charge of creating Lod related objects.
|
||||
*
|
||||
* @author Cola
|
||||
* @author Leonardo Amato
|
||||
* @author James Seibel
|
||||
* @version 10-22-2021
|
||||
*/
|
||||
public class LodBuilder
|
||||
{
|
||||
private static final MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
|
||||
private final ExecutorService lodGenThreadPool = Executors.newSingleThreadExecutor(new LodThreadFactory(this.getClass().getSimpleName()));
|
||||
|
||||
public static final Direction[] directions = new Direction[] { Direction.UP, Direction.EAST, Direction.SOUTH, Direction.WEST, Direction.NORTH, Direction.DOWN };
|
||||
public static final int CHUNK_DATA_WIDTH = LodUtil.CHUNK_WIDTH;
|
||||
public static final int CHUNK_SECTION_HEIGHT = CHUNK_DATA_WIDTH;
|
||||
public static final ConcurrentMap<Block, Integer> colorMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<Block, Integer> tintColor = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<Block, Boolean> toTint = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<Block, VoxelShape> shapeMap = new ConcurrentHashMap<>();
|
||||
|
||||
public static final ConcurrentMap<Block, Boolean> notFullBlock = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<Block, Boolean> smallBlock = new ConcurrentHashMap<>();
|
||||
|
||||
|
||||
public static final ModelDataMap dataMap = new ModelDataMap.Builder().build();
|
||||
|
||||
/** If no blocks are found in the area in determineBottomPointForArea return this */
|
||||
public static final short DEFAULT_DEPTH = 0;
|
||||
/** If no blocks are found in the area in determineHeightPointForArea return this */
|
||||
public static final short DEFAULT_HEIGHT = 0;
|
||||
/** Minecraft's max light value */
|
||||
public static final short DEFAULT_MAX_LIGHT = 15;
|
||||
|
||||
|
||||
/**
|
||||
* How wide LodDimensions should be in regions <br>
|
||||
* Is automatically set before the first frame in ClientProxy.
|
||||
*/
|
||||
public int defaultDimensionWidthInRegions = 0;
|
||||
|
||||
//public static final boolean useExperimentalLighting = true;
|
||||
|
||||
|
||||
|
||||
|
||||
public LodBuilder()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void generateLodNodeAsync(IChunk chunk, LodWorld lodWorld, IWorld world)
|
||||
{
|
||||
generateLodNodeAsync(chunk, lodWorld, world, DistanceGenerationMode.SERVER);
|
||||
}
|
||||
|
||||
public void generateLodNodeAsync(IChunk chunk, LodWorld lodWorld, IWorld world, DistanceGenerationMode generationMode)
|
||||
{
|
||||
if (lodWorld == null || lodWorld.getIsWorldNotLoaded())
|
||||
return;
|
||||
|
||||
// don't try to create an LOD object
|
||||
// if for some reason we aren't
|
||||
// given a valid chunk object
|
||||
if (chunk == null)
|
||||
return;
|
||||
|
||||
Thread thread = new Thread(() ->
|
||||
{
|
||||
try
|
||||
{
|
||||
// we need a loaded client world in order to
|
||||
// get the textures for blocks
|
||||
if (mc.getClientWorld() == null)
|
||||
return;
|
||||
|
||||
// don't try to generate LODs if the user isn't in the world anymore
|
||||
// (this happens a lot when the user leaves a world/server)
|
||||
if (mc.getSinglePlayerServer() == null && mc.getCurrentServer() == null)
|
||||
return;
|
||||
|
||||
DimensionType dim = world.dimensionType();
|
||||
|
||||
// make sure the dimension exists
|
||||
LodDimension lodDim;
|
||||
if (lodWorld.getLodDimension(dim) == null)
|
||||
{
|
||||
lodDim = new LodDimension(dim, lodWorld, defaultDimensionWidthInRegions);
|
||||
lodWorld.addLodDimension(lodDim);
|
||||
}
|
||||
else
|
||||
{
|
||||
lodDim = lodWorld.getLodDimension(dim);
|
||||
}
|
||||
generateLodNodeFromChunk(lodDim, chunk, new LodBuilderConfig(generationMode));
|
||||
}
|
||||
catch (IllegalArgumentException | NullPointerException e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
// if the world changes while LODs are being generated
|
||||
// they will throw errors as they try to access things that no longer
|
||||
// exist.
|
||||
}
|
||||
});
|
||||
lodGenThreadPool.execute(thread);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a LodNode for a chunk in the given world.
|
||||
* @throws IllegalArgumentException thrown if either the chunk or world is null.
|
||||
*/
|
||||
public void generateLodNodeFromChunk(LodDimension lodDim, IChunk chunk) throws IllegalArgumentException
|
||||
{
|
||||
generateLodNodeFromChunk(lodDim, chunk, new LodBuilderConfig());
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a LodNode for a chunk in the given world.
|
||||
* @throws IllegalArgumentException thrown if either the chunk or world is null.
|
||||
*/
|
||||
public void generateLodNodeFromChunk(LodDimension lodDim, IChunk chunk, LodBuilderConfig config)
|
||||
throws IllegalArgumentException
|
||||
{
|
||||
if (chunk == null)
|
||||
throw new IllegalArgumentException("generateLodFromChunk given a null chunk");
|
||||
|
||||
int startX;
|
||||
int startZ;
|
||||
int endX;
|
||||
int endZ;
|
||||
|
||||
|
||||
LodRegion region = lodDim.getRegion(chunk.getPos().getRegionX(), chunk.getPos().getRegionZ());
|
||||
if (region == null)
|
||||
return;
|
||||
|
||||
// determine how many LODs to generate horizontally
|
||||
HorizontalResolution detail;
|
||||
byte minDetailLevel = region.getMinDetailLevel();
|
||||
detail = DetailDistanceUtil.getLodGenDetail(minDetailLevel);
|
||||
|
||||
|
||||
// determine how many LODs to generate vertically
|
||||
VerticalQuality verticalQuality = LodConfig.CLIENT.graphics.qualityOption.verticalQuality.get();
|
||||
byte detailLevel = detail.detailLevel;
|
||||
|
||||
|
||||
// generate the LODs
|
||||
int posX;
|
||||
int posZ;
|
||||
for (int i = 0; i < detail.dataPointLengthCount * detail.dataPointLengthCount; i++)
|
||||
{
|
||||
startX = detail.startX[i];
|
||||
startZ = detail.startZ[i];
|
||||
endX = detail.endX[i];
|
||||
endZ = detail.endZ[i];
|
||||
|
||||
posX = LevelPosUtil.convert((byte) 0, chunk.getPos().x * 16 + startX, detail.detailLevel);
|
||||
posZ = LevelPosUtil.convert((byte) 0, chunk.getPos().z * 16 + startZ, detail.detailLevel);
|
||||
|
||||
|
||||
long[] data;
|
||||
long[] dataToMergeVertical = createVerticalDataToMerge(detail, chunk, config, startX, startZ, endX, endZ);
|
||||
data = DataPointUtil.mergeMultiData(dataToMergeVertical, DataPointUtil.worldHeight, DetailDistanceUtil.getMaxVerticalData(detailLevel));
|
||||
|
||||
|
||||
//lodDim.clear(detailLevel, posX, posZ);
|
||||
if (data != null && data.length != 0)
|
||||
lodDim.addVerticalData(detailLevel, posX, posZ, data,false);
|
||||
}
|
||||
lodDim.updateData(LodUtil.CHUNK_DETAIL_LEVEL, chunk.getPos().x, chunk.getPos().z);
|
||||
}
|
||||
|
||||
/** creates a vertical DataPoint */
|
||||
private long[] createVerticalDataToMerge(HorizontalResolution detail, IChunk chunk, LodBuilderConfig config, int startX, int startZ, int endX, int endZ)
|
||||
{
|
||||
// equivalent to 2^detailLevel
|
||||
int size = 1 << detail.detailLevel;
|
||||
|
||||
long[] dataToMerge = ThreadMapUtil.getBuilderVerticalArray(detail.detailLevel);
|
||||
|
||||
int verticalData = DataPointUtil.worldHeight;
|
||||
|
||||
ChunkPos chunkPos = chunk.getPos();
|
||||
int height;
|
||||
int depth;
|
||||
int color;
|
||||
int light;
|
||||
int lightSky;
|
||||
int lightBlock;
|
||||
int generation = config.distanceGenerationMode.complexity;
|
||||
|
||||
int xRel;
|
||||
int zRel;
|
||||
int xAbs;
|
||||
int yAbs;
|
||||
int zAbs;
|
||||
boolean hasCeiling = mc.getClientWorld().dimensionType().hasCeiling();
|
||||
boolean hasSkyLight = mc.getClientWorld().dimensionType().hasSkyLight();
|
||||
boolean isDefault;
|
||||
BlockPos.Mutable blockPos = new BlockPos.Mutable(0, 0, 0);
|
||||
int index;
|
||||
|
||||
for (index = 0; index < size * size; index++)
|
||||
{
|
||||
xRel = Math.floorMod(index, size) + startX;
|
||||
zRel = Math.floorDiv(index, size) + startZ;
|
||||
xAbs = chunkPos.getMinBlockX() + xRel;
|
||||
zAbs = chunkPos.getMinBlockZ() + zRel;
|
||||
|
||||
//Calculate the height of the lod
|
||||
yAbs = DataPointUtil.worldHeight + 2;
|
||||
int count = 0;
|
||||
boolean topBlock = true;
|
||||
while (yAbs > 0)
|
||||
{
|
||||
height = determineHeightPointFrom(chunk, config, xRel, zRel, yAbs, blockPos);
|
||||
|
||||
// If the lod is at the default height, it must be void data
|
||||
if (height == DEFAULT_HEIGHT)
|
||||
{
|
||||
if (topBlock)
|
||||
dataToMerge[index * verticalData] = DataPointUtil.createVoidDataPoint(generation);
|
||||
break;
|
||||
}
|
||||
|
||||
yAbs = height - 1;
|
||||
// We search light on above air block
|
||||
depth = determineBottomPointFrom(chunk, config, xRel, zRel, yAbs, blockPos);
|
||||
if (hasCeiling && topBlock)
|
||||
{
|
||||
yAbs = depth;
|
||||
blockPos.set(xAbs, yAbs, zAbs);
|
||||
light = getLightValue(chunk, blockPos, hasCeiling, hasSkyLight, topBlock);
|
||||
color = generateLodColor(chunk, config, xRel, yAbs, zRel, blockPos);
|
||||
blockPos.set(xAbs, yAbs - 1, zAbs);
|
||||
}
|
||||
else
|
||||
{
|
||||
blockPos.set(xAbs, yAbs, zAbs);
|
||||
light = getLightValue(chunk, blockPos, hasCeiling, hasSkyLight, topBlock);
|
||||
color = generateLodColor(chunk, config, xRel, yAbs, zRel, blockPos);
|
||||
blockPos.set(xAbs, yAbs + 1, zAbs);
|
||||
}
|
||||
lightBlock = light & 0b1111;
|
||||
lightSky = (light >> 4) & 0b1111;
|
||||
isDefault = ((light >> 8)) == 1;
|
||||
|
||||
dataToMerge[index * verticalData + count] = DataPointUtil.createDataPoint(height, depth, color, lightSky, lightBlock, generation, isDefault);
|
||||
topBlock = false;
|
||||
yAbs = depth - 1;
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return dataToMerge;
|
||||
}
|
||||
|
||||
/**
|
||||
* Find the lowest valid point from the bottom.
|
||||
* Used when creating a vertical LOD.
|
||||
*/
|
||||
private short determineBottomPointFrom(IChunk chunk, LodBuilderConfig config, int xRel, int zRel, int yAbs, BlockPos.Mutable blockPos)
|
||||
{
|
||||
short depth = DEFAULT_DEPTH;
|
||||
/*if (config.useHeightmap)
|
||||
{
|
||||
// when using the generated heightmap there is no data about the lowest point
|
||||
depth = 0; //DEFAULT_DEPTH == 0
|
||||
}
|
||||
else
|
||||
{*/
|
||||
boolean voidData = true;
|
||||
ChunkSection[] chunkSections = chunk.getSections();
|
||||
for (int sectionIndex = chunkSections.length - 1; sectionIndex >= 0; sectionIndex--)
|
||||
{
|
||||
for (int yRel = CHUNK_DATA_WIDTH - 1; yRel >= 0; yRel--)
|
||||
{
|
||||
if (sectionIndex * CHUNK_DATA_WIDTH + yRel > yAbs)
|
||||
continue;
|
||||
|
||||
blockPos.set(chunk.getPos().getMinBlockX() + xRel, sectionIndex * CHUNK_DATA_WIDTH + yRel, chunk.getPos().getMinBlockZ() + zRel);
|
||||
if (!isLayerValidLodPoint(chunk, blockPos))
|
||||
{
|
||||
depth = (short) (sectionIndex * CHUNK_DATA_WIDTH + yRel + 1);
|
||||
voidData = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!voidData)
|
||||
break;
|
||||
}
|
||||
//}
|
||||
return depth;
|
||||
}
|
||||
|
||||
/** Find the highest valid point from the Top */
|
||||
private short determineHeightPointFrom(IChunk chunk, LodBuilderConfig config, int xRel, int zRel, int yAbs, BlockPos.Mutable blockPos)
|
||||
{
|
||||
short height = DEFAULT_HEIGHT;
|
||||
if (config.useHeightmap)
|
||||
height = (short) chunk.getOrCreateHeightmapUnprimed(LodUtil.DEFAULT_HEIGHTMAP).getFirstAvailable(xRel, zRel);
|
||||
else
|
||||
{
|
||||
boolean voidData = true;
|
||||
ChunkSection[] chunkSections = chunk.getSections();
|
||||
for (int sectionIndex = chunkSections.length - 1; sectionIndex >= 0; sectionIndex--)
|
||||
{
|
||||
for (int yRel = CHUNK_DATA_WIDTH - 1; yRel >= 0; yRel--)
|
||||
{
|
||||
if (sectionIndex * CHUNK_DATA_WIDTH + yRel > yAbs)
|
||||
continue;
|
||||
blockPos.set(chunk.getPos().getMinBlockX() + xRel, sectionIndex * CHUNK_DATA_WIDTH + yRel, chunk.getPos().getMinBlockZ() + zRel);
|
||||
if (isLayerValidLodPoint(chunk, blockPos))
|
||||
{
|
||||
height = (short) (sectionIndex * CHUNK_DATA_WIDTH + yRel + 1);
|
||||
voidData = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!voidData)
|
||||
break;
|
||||
}
|
||||
}
|
||||
return height;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// =====================//
|
||||
// constructor helpers //
|
||||
// =====================//
|
||||
|
||||
/**
|
||||
* Generate the color for the given chunk using biome water color, foliage
|
||||
* color, and grass color.
|
||||
*/
|
||||
private int generateLodColor(IChunk chunk, LodBuilderConfig config, int xRel, int yAbs, int zRel, BlockPos.Mutable blockPos)
|
||||
{
|
||||
ChunkSection[] chunkSections = chunk.getSections();
|
||||
int colorInt = 0;
|
||||
if (config.useBiomeColors)
|
||||
{
|
||||
// I have no idea why I need to bit shift to the right, but
|
||||
// if I don't the biomes don't show up correctly.
|
||||
Biome biome = chunk.getBiomes().getNoiseBiome(xRel >> 2, yAbs >> 2, zRel >> 2);
|
||||
colorInt = getColorForBiome(xRel, zRel, biome);
|
||||
}
|
||||
else
|
||||
{
|
||||
int sectionIndex = Math.floorDiv(yAbs, CHUNK_SECTION_HEIGHT);
|
||||
int yRel = Math.floorMod(yAbs, CHUNK_SECTION_HEIGHT);
|
||||
if (chunkSections[sectionIndex] != null)
|
||||
{
|
||||
blockPos.set(chunk.getPos().getMinBlockX() + xRel, sectionIndex * CHUNK_DATA_WIDTH + yRel, chunk.getPos().getMinBlockZ() + zRel);
|
||||
colorInt = getColorForBlock(chunk, blockPos);
|
||||
}
|
||||
|
||||
// if we are skipping non-full and non-solid blocks that means we ignore
|
||||
// snow, flowers, etc. Get the above block so we can still get the color
|
||||
// of the snow, flower, etc. that may be above this block
|
||||
int aboveColorInt = 0;
|
||||
if (LodConfig.CLIENT.worldGenerator.blockToAvoid.get().nonFull || LodConfig.CLIENT.worldGenerator.blockToAvoid.get().noCollision)
|
||||
{
|
||||
blockPos.set(chunk.getPos().getMinBlockX() + xRel, sectionIndex * CHUNK_DATA_WIDTH + yRel + 1, chunk.getPos().getMinBlockZ() + zRel);
|
||||
aboveColorInt = getColorForBlock(chunk, blockPos);
|
||||
}
|
||||
|
||||
if (colorInt == 0 && yAbs > 0)
|
||||
// if this block is invisible, check the block below it
|
||||
colorInt = generateLodColor(chunk, config, xRel, yAbs - 1, zRel, blockPos);
|
||||
|
||||
// override this block's color if there was a block above this
|
||||
// and we were avoiding non-full/non-solid blocks
|
||||
if (aboveColorInt != 0)
|
||||
colorInt = aboveColorInt;
|
||||
}
|
||||
|
||||
return colorInt;
|
||||
}
|
||||
|
||||
/** Gets the light value for the given block position */
|
||||
private int getLightValue(IChunk chunk, BlockPos.Mutable blockPos, boolean hasCeiling, boolean hasSkyLight, boolean topBlock)
|
||||
{
|
||||
int skyLight = 0;
|
||||
int blockLight;
|
||||
// 1 means the lighting is a guess
|
||||
int isDefault = 0;
|
||||
|
||||
|
||||
ClientWorld clientWorld = mc.getClientWorld();
|
||||
if (clientWorld == null)
|
||||
return 0;
|
||||
ServerWorld serverWorld = LodUtil.getServerWorldFromDimension(clientWorld.dimensionType());
|
||||
|
||||
|
||||
int blockBrightness = chunk.getLightEmission(blockPos);
|
||||
// get the air block above or below this block
|
||||
if (hasCeiling && topBlock)
|
||||
blockPos.set(blockPos.getX(), blockPos.getY() - 1, blockPos.getZ());
|
||||
else
|
||||
blockPos.set(blockPos.getX(), blockPos.getY() + 1, blockPos.getZ());
|
||||
|
||||
|
||||
|
||||
if (serverWorld != null)
|
||||
{
|
||||
// server world sky light (always accurate)
|
||||
blockLight = serverWorld.getBrightness(LightType.BLOCK, blockPos);
|
||||
if(topBlock && !hasCeiling && hasSkyLight)
|
||||
skyLight = DEFAULT_MAX_LIGHT;
|
||||
else
|
||||
skyLight = serverWorld.getBrightness(LightType.SKY, blockPos);
|
||||
|
||||
if (!topBlock && skyLight == 15)
|
||||
{
|
||||
// we are on predicted terrain, and we don't know what the light here is,
|
||||
// lets just take a guess
|
||||
if (blockPos.getY() >= mc.getClientWorld().getSeaLevel() - 5)
|
||||
{
|
||||
skyLight = 12;
|
||||
isDefault = 1;
|
||||
}
|
||||
else
|
||||
skyLight = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// client world sky light (almost never accurate)
|
||||
blockLight = clientWorld.getBrightness(LightType.BLOCK, blockPos);
|
||||
// estimate what the lighting should be
|
||||
if (hasSkyLight || !hasCeiling)
|
||||
{
|
||||
if (topBlock)
|
||||
skyLight = DEFAULT_MAX_LIGHT;
|
||||
else
|
||||
{
|
||||
skyLight = clientWorld.getBrightness(LightType.SKY, blockPos);
|
||||
if (!chunk.isLightCorrect() && (skyLight == 0 || skyLight == 15))
|
||||
{
|
||||
// we don't know what the light here is,
|
||||
// lets just take a guess
|
||||
if (blockPos.getY() >= mc.getClientWorld().getSeaLevel() - 5)
|
||||
{
|
||||
skyLight = 12;
|
||||
isDefault = 1;
|
||||
}
|
||||
else
|
||||
skyLight = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
blockLight = LodUtil.clamp(0, Math.max(blockLight, blockBrightness), DEFAULT_MAX_LIGHT);
|
||||
|
||||
return blockLight + (skyLight << 4) + (isDefault << 8);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Generate the color of the given block from its texture
|
||||
* and store it for later use.
|
||||
*/
|
||||
private int getColorTextureForBlock(BlockState blockState, BlockPos blockPos, boolean useTopTexture)
|
||||
{
|
||||
// use the pre-generated color if we can
|
||||
Block block = blockState.getBlock();
|
||||
if (colorMap.containsKey(block) && toTint.containsKey(block))
|
||||
return colorMap.get(block);
|
||||
|
||||
|
||||
|
||||
World world = mc.getClientWorld();
|
||||
TextureAtlasSprite texture;
|
||||
List<BakedQuad> quads = null;
|
||||
int tintIndex = Integer.MIN_VALUE;
|
||||
boolean isTinted = false;
|
||||
int listSize = 0;
|
||||
// get the first quad we can for this block
|
||||
for (Direction direction : directions)
|
||||
{
|
||||
quads = mc.getModelManager().getBlockModelShaper().getBlockModel(blockState).getQuads(blockState, direction, new Random(0), dataMap);
|
||||
listSize = Math.max(listSize, quads.size());
|
||||
for (BakedQuad bakedQuad : quads)
|
||||
{
|
||||
isTinted |= bakedQuad.isTinted();
|
||||
tintIndex = Math.max(tintIndex, bakedQuad.getTintIndex());
|
||||
}
|
||||
}
|
||||
toTint.put(block, isTinted);
|
||||
tintColor.put(block, tintIndex);
|
||||
for (Direction direction : directions)
|
||||
{
|
||||
quads = mc.getModelManager().getBlockModelShaper().getBlockModel(blockState).getQuads(blockState, direction, new Random(0), dataMap);
|
||||
if (!quads.isEmpty())
|
||||
break;
|
||||
}
|
||||
|
||||
if (useTopTexture && !quads.isEmpty())
|
||||
texture = quads.get(0).getSprite();
|
||||
else
|
||||
texture = mc.getModelManager().getBlockModelShaper().getTexture(blockState, world, blockPos);
|
||||
|
||||
|
||||
int count = 0;
|
||||
int alpha = 0;
|
||||
int red = 0;
|
||||
int green = 0;
|
||||
int blue = 0;
|
||||
int numberOfGreyPixel = 0;
|
||||
int color;
|
||||
int colorMultiplier;
|
||||
|
||||
// generate the block's color
|
||||
for (int frameIndex = 0; frameIndex < texture.getFrameCount(); frameIndex++)
|
||||
{
|
||||
// textures normally use u and v instead of x and y
|
||||
for (int u = 0; u < texture.getHeight(); u++)
|
||||
{
|
||||
for (int v = 0; v < texture.getWidth(); v++)
|
||||
{
|
||||
if (texture.isTransparent(frameIndex, u, v))
|
||||
continue;
|
||||
|
||||
color = texture.getPixelRGBA(frameIndex, u, v);
|
||||
|
||||
// determine if this pixel is gray
|
||||
int colorMax = Math.max(Math.max(ColorUtil.getBlue(color), ColorUtil.getGreen(color)), ColorUtil.getRed(color));
|
||||
int colorMin = 4 + Math.min(Math.min(ColorUtil.getBlue(color), ColorUtil.getGreen(color)), ColorUtil.getRed(color));
|
||||
boolean isGray = colorMax < colorMin;
|
||||
if (isGray)
|
||||
numberOfGreyPixel++;
|
||||
|
||||
|
||||
// for flowers, weight their non-green color higher
|
||||
if (block instanceof FlowerBlock && (!(ColorUtil.getGreen(color) > (ColorUtil.getBlue(color) + 30)) || !(ColorUtil.getGreen(color) > (ColorUtil.getRed(color) + 30))))
|
||||
colorMultiplier = 5;
|
||||
else
|
||||
colorMultiplier = 1;
|
||||
|
||||
|
||||
// add to the running averages
|
||||
count += colorMultiplier;
|
||||
alpha += ColorUtil.getAlpha(color) * colorMultiplier;
|
||||
red += ColorUtil.getBlue(color) * colorMultiplier;
|
||||
green += ColorUtil.getGreen(color) * colorMultiplier;
|
||||
blue += ColorUtil.getRed(color) * colorMultiplier;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (count == 0)
|
||||
// this block is entirely transparent
|
||||
color = 0;
|
||||
else
|
||||
{
|
||||
// determine the average color
|
||||
alpha /= count;
|
||||
red /= count;
|
||||
green /= count;
|
||||
blue /= count;
|
||||
color = ColorUtil.rgbToInt(alpha, red, green, blue);
|
||||
}
|
||||
|
||||
// determine if this block should use the biome color tint
|
||||
if ((useGrassTint(block) || useLeafTint(block) || useWaterTint(block)) && (float) numberOfGreyPixel / count > 0.75f)
|
||||
toTint.replace(block, true);
|
||||
|
||||
// add the newly generated block color to the map for later use
|
||||
colorMap.put(block, color);
|
||||
return color;
|
||||
}
|
||||
|
||||
/** determine if the given block should use the biome's grass color */
|
||||
private boolean useGrassTint(Block block)
|
||||
{
|
||||
return block instanceof GrassBlock
|
||||
|| block instanceof BushBlock
|
||||
|| block instanceof IGrowable
|
||||
|| block instanceof AbstractPlantBlock
|
||||
|| block instanceof AbstractTopPlantBlock
|
||||
|| block instanceof TallGrassBlock;
|
||||
}
|
||||
|
||||
/** determine if the given block should use the biome's foliage color */
|
||||
private boolean useLeafTint(Block block)
|
||||
{
|
||||
return block instanceof LeavesBlock
|
||||
|| block == Blocks.VINE
|
||||
|| block == Blocks.SUGAR_CANE;
|
||||
}
|
||||
|
||||
/** determine if the given block should use the biome's water color */
|
||||
private boolean useWaterTint(Block block)
|
||||
{
|
||||
return block == Blocks.WATER;
|
||||
}
|
||||
|
||||
/** Returns a color int for the given block. */
|
||||
private int getColorForBlock(IChunk chunk, BlockPos blockPos)
|
||||
{
|
||||
|
||||
|
||||
int blockColor;
|
||||
int colorInt;
|
||||
|
||||
int xRel = blockPos.getX() - chunk.getPos().getMinBlockX();
|
||||
int zRel = blockPos.getZ() - chunk.getPos().getMinBlockZ();
|
||||
int x = blockPos.getX();
|
||||
int y = blockPos.getY();
|
||||
int z = blockPos.getZ();
|
||||
|
||||
//Biome biome = chunk.getBiomes().getNoiseBiome(xRel >> 2, y >> 2, zRel >> 2);
|
||||
BlockState blockState = chunk.getBlockState(blockPos);
|
||||
|
||||
if(isInWater(blockState))
|
||||
blockState = Blocks.WATER.defaultBlockState();
|
||||
|
||||
// block special cases
|
||||
// TODO: this needs to be replaced by a config file of some sort
|
||||
if (blockState == Blocks.AIR.defaultBlockState()
|
||||
|| blockState == Blocks.CAVE_AIR.defaultBlockState()
|
||||
|| blockState == Blocks.BARRIER.defaultBlockState())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
blockColor = getColorTextureForBlock(blockState, blockPos, true);
|
||||
|
||||
//if the blockColor is 0 we reset it and don't use the faceColor
|
||||
if (blockColor == 0)
|
||||
{
|
||||
tintColor.remove(blockState.getBlock());
|
||||
toTint.remove(blockState.getBlock());
|
||||
colorMap.remove(blockState.getBlock());
|
||||
blockColor = getColorTextureForBlock(blockState, blockPos, false);
|
||||
}
|
||||
|
||||
//if the blockColor is still 0 we use the default material color
|
||||
if (blockColor == 0)
|
||||
{
|
||||
tintColor.replace(blockState.getBlock(), 0);
|
||||
toTint.replace(blockState.getBlock(), false);
|
||||
colorMap.replace(blockState.getBlock(), blockState.getBlock().defaultMaterialColor().col);
|
||||
}
|
||||
|
||||
if (toTint.get(blockState.getBlock()))
|
||||
{
|
||||
Biome biome = chunk.getBiomes().getNoiseBiome(xRel >> 2, y >> 2, zRel >> 2);
|
||||
|
||||
ClientWorld clientWorld = mc.getClientWorld();
|
||||
if (clientWorld == null)
|
||||
return 0;
|
||||
ServerWorld serverWorld = LodUtil.getServerWorldFromDimension(clientWorld.dimensionType());
|
||||
|
||||
int tintValue;
|
||||
if (useGrassTint(blockState.getBlock()))
|
||||
{
|
||||
// grass and green plants
|
||||
try
|
||||
{
|
||||
tintValue = BiomeColors.getAverageGrassColor(serverWorld, blockPos);
|
||||
}
|
||||
catch(NullPointerException e)
|
||||
{
|
||||
tintValue = biome.getGrassColor(x, z);
|
||||
}
|
||||
}
|
||||
else if (useWaterTint(blockState.getBlock()))
|
||||
{
|
||||
// water
|
||||
try
|
||||
{
|
||||
tintValue = BiomeColors.getAverageWaterColor(serverWorld, blockPos);
|
||||
}
|
||||
catch(NullPointerException e)
|
||||
{
|
||||
tintValue = biome.getWaterColor();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// leaves
|
||||
try
|
||||
{
|
||||
tintValue = BiomeColors.getAverageFoliageColor(serverWorld, blockPos);
|
||||
}
|
||||
catch(NullPointerException e)
|
||||
{
|
||||
tintValue = biome.getFoliageColor();
|
||||
}
|
||||
}
|
||||
colorInt = ColorUtil.multiplyRGBcolors(tintValue | 0xFF000000, blockColor);
|
||||
}
|
||||
else
|
||||
colorInt = blockColor;
|
||||
return colorInt;
|
||||
}
|
||||
|
||||
/** Returns a color int for the given biome. */
|
||||
private int getColorForBiome(int x, int z, Biome biome)
|
||||
{
|
||||
int colorInt;
|
||||
|
||||
switch (biome.getBiomeCategory())
|
||||
{
|
||||
|
||||
case NETHER:
|
||||
colorInt = Blocks.NETHERRACK.defaultBlockState().materialColor.col;
|
||||
break;
|
||||
|
||||
case THEEND:
|
||||
colorInt = Blocks.END_STONE.defaultBlockState().materialColor.col;
|
||||
break;
|
||||
|
||||
case BEACH:
|
||||
case DESERT:
|
||||
colorInt = Blocks.SAND.defaultBlockState().materialColor.col;
|
||||
break;
|
||||
|
||||
case EXTREME_HILLS:
|
||||
colorInt = Blocks.STONE.defaultMaterialColor().col;
|
||||
break;
|
||||
|
||||
case MUSHROOM:
|
||||
colorInt = MaterialColor.COLOR_LIGHT_GRAY.col;
|
||||
break;
|
||||
|
||||
case ICY:
|
||||
colorInt = Blocks.SNOW.defaultMaterialColor().col;
|
||||
break;
|
||||
|
||||
case MESA:
|
||||
colorInt = Blocks.RED_SAND.defaultMaterialColor().col;
|
||||
break;
|
||||
|
||||
case OCEAN:
|
||||
case RIVER:
|
||||
colorInt = biome.getWaterColor();
|
||||
break;
|
||||
|
||||
case NONE:
|
||||
case FOREST:
|
||||
case TAIGA:
|
||||
case JUNGLE:
|
||||
case PLAINS:
|
||||
case SAVANNA:
|
||||
case SWAMP:
|
||||
default:
|
||||
Color tmp = LodUtil.intToColor(biome.getGrassColor(x, z));
|
||||
tmp = tmp.darker();
|
||||
colorInt = LodUtil.colorToInt(tmp);
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
return colorInt;
|
||||
}
|
||||
|
||||
private boolean isInWater(BlockState blockState)
|
||||
{
|
||||
//This type of block is always in water
|
||||
if((blockState.getBlock() instanceof ILiquidContainer) && !(blockState.getBlock() instanceof IWaterLoggable))
|
||||
return true;
|
||||
|
||||
//This type of block could be in water
|
||||
if(blockState.getOptionalValue(BlockStateProperties.WATERLOGGED).isPresent() && blockState.getOptionalValue(BlockStateProperties.WATERLOGGED).get())
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/** Is the block at the given blockPos a valid LOD point? */
|
||||
private boolean isLayerValidLodPoint(IChunk chunk, BlockPos.Mutable blockPos)
|
||||
{
|
||||
|
||||
BlockState blockState = chunk.getBlockState(blockPos);
|
||||
|
||||
if (isInWater(blockState))
|
||||
return true;
|
||||
|
||||
boolean nonFullAvoidance = LodConfig.CLIENT.worldGenerator.blockToAvoid.get().nonFull;
|
||||
boolean noCollisionAvoidance = LodConfig.CLIENT.worldGenerator.blockToAvoid.get().noCollision;
|
||||
if (blockState != null)
|
||||
{
|
||||
if (nonFullAvoidance)
|
||||
{
|
||||
if(!blockState.getFluidState().isEmpty() || blockState.getBlock() instanceof SixWayBlock)
|
||||
{
|
||||
notFullBlock.put(blockState.getBlock(), false);
|
||||
}
|
||||
if (!notFullBlock.containsKey(blockState.getBlock()) || notFullBlock.get(blockState.getBlock()) == null)
|
||||
{
|
||||
VoxelShape voxelShape = blockState.getBlock().defaultBlockState().getShape(chunk, blockPos);
|
||||
|
||||
if (!voxelShape.isEmpty())
|
||||
{
|
||||
AxisAlignedBB bbox = voxelShape.bounds();
|
||||
double xWidth = (bbox.maxX - bbox.minX);
|
||||
double yWidth = (bbox.maxY - bbox.minY);
|
||||
double zWidth = (bbox.maxZ - bbox.minZ);
|
||||
if (xWidth < 1 && zWidth < 1 && yWidth < 1)
|
||||
notFullBlock.put(blockState.getBlock(), true);
|
||||
else
|
||||
notFullBlock.put(blockState.getBlock(), false);
|
||||
}
|
||||
else
|
||||
{
|
||||
notFullBlock.put(blockState.getBlock(), false);
|
||||
}
|
||||
}
|
||||
|
||||
if (notFullBlock.get(blockState.getBlock()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (noCollisionAvoidance)
|
||||
{
|
||||
if(!blockState.getFluidState().isEmpty() || blockState.getBlock() instanceof SixWayBlock)
|
||||
smallBlock.put(blockState.getBlock(), false);
|
||||
|
||||
if (!smallBlock.containsKey(blockState.getBlock()) || smallBlock.get(blockState.getBlock()) == null)
|
||||
{
|
||||
VoxelShape voxelShape = blockState.getCollisionShape(chunk, blockPos);
|
||||
if (!blockState.getFluidState().isEmpty())
|
||||
{
|
||||
smallBlock.put(blockState.getBlock(), false);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (voxelShape.isEmpty())
|
||||
{
|
||||
smallBlock.put(blockState.getBlock(), true);
|
||||
}
|
||||
else
|
||||
{
|
||||
smallBlock.put(blockState.getBlock(), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (smallBlock.get(blockState.getBlock()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return blockState.getBlock() != Blocks.AIR
|
||||
&& blockState.getBlock() != Blocks.CAVE_AIR
|
||||
&& blockState.getBlock() != Blocks.BARRIER;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,95 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.builders.lodBuilding;
|
||||
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
|
||||
/**
|
||||
* This is used to easily configure how LodChunks are generated.
|
||||
* Generally this will only be used if we want to generate a
|
||||
* LodChunk using an incomplete Chunk, otherwise the defaults
|
||||
* work best for a fully generated chunk (IE has correct surface blocks).
|
||||
* @author James Seibel
|
||||
* @version 8-14-2021
|
||||
*/
|
||||
public class LodBuilderConfig
|
||||
{
|
||||
/** default: false */
|
||||
public boolean useHeightmap;
|
||||
/** default: false */
|
||||
public boolean useBiomeColors;
|
||||
/** default: true */
|
||||
public boolean useSolidBlocksInColorGen;
|
||||
/** default: server */
|
||||
public DistanceGenerationMode distanceGenerationMode;
|
||||
|
||||
/**
|
||||
* default settings for a normal chunk <br>
|
||||
* useHeightmap = false <br>
|
||||
* useBiomeColors = false <br>
|
||||
* useSolidBlocksInColorGen = true <br>
|
||||
* generationMode = Server <br>
|
||||
*/
|
||||
public LodBuilderConfig()
|
||||
{
|
||||
useHeightmap = false;
|
||||
useBiomeColors = false;
|
||||
useSolidBlocksInColorGen = true;
|
||||
distanceGenerationMode = DistanceGenerationMode.SERVER;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param newUseHeightmap default = false
|
||||
* @param newUseBiomeColors default = false
|
||||
* @param newUseSolidBlocksInBiomeColor default = true
|
||||
* @param newDistanceGenerationMode default = Server
|
||||
*/
|
||||
public LodBuilderConfig(boolean newUseHeightmap, boolean newUseBiomeColors,
|
||||
boolean newUseSolidBlocksInBiomeColor, DistanceGenerationMode newDistanceGenerationMode)
|
||||
{
|
||||
useHeightmap = newUseHeightmap;
|
||||
useBiomeColors = newUseBiomeColors;
|
||||
useSolidBlocksInColorGen = newUseSolidBlocksInBiomeColor;
|
||||
distanceGenerationMode = newDistanceGenerationMode;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param newUseHeightmap default = false
|
||||
* @param newUseBiomeColors default = false
|
||||
* @param newUseSolidBlocksInBiomeColor default = true
|
||||
*/
|
||||
public LodBuilderConfig(boolean newUseHeightmap, boolean newUseBiomeColors, boolean newUseSolidBlocksInBiomeColor)
|
||||
{
|
||||
this();
|
||||
useHeightmap = newUseHeightmap;
|
||||
useBiomeColors = newUseBiomeColors;
|
||||
useSolidBlocksInColorGen = newUseSolidBlocksInBiomeColor;
|
||||
distanceGenerationMode = newUseHeightmap ? DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT : DistanceGenerationMode.BIOME_ONLY;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param newDistanceGenerationMode default = Server
|
||||
*/
|
||||
public LodBuilderConfig(DistanceGenerationMode newDistanceGenerationMode)
|
||||
{
|
||||
this();
|
||||
distanceGenerationMode = newDistanceGenerationMode;
|
||||
}
|
||||
}
|
||||
@@ -1,42 +0,0 @@
|
||||
package com.seibel.lod.builders.lodTemplates;
|
||||
|
||||
import java.awt.Color;
|
||||
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
|
||||
/**
|
||||
* This is the abstract class used to create different
|
||||
* BufferBuilders.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 05-07-2021
|
||||
*/
|
||||
public abstract class AbstractLodTemplate
|
||||
{
|
||||
/** alpha used when drawing chunks in debug mode */
|
||||
protected int debugAlpha = 255; // 0 - 255
|
||||
protected Color debugBlack = new Color(0, 0, 0, debugAlpha);
|
||||
protected Color debugWhite = new Color(255, 255, 255, debugAlpha);
|
||||
|
||||
|
||||
public abstract void addLodToBuffer(BufferBuilder buffer,
|
||||
LodDimension lodDim, LodChunk lod,
|
||||
double xOffset, double yOffset, double zOffset,
|
||||
boolean debugging);
|
||||
|
||||
/** add the given position and color to the buffer */
|
||||
protected void addPosAndColor(BufferBuilder buffer,
|
||||
double x, double y, double z,
|
||||
int red, int green, int blue, int alpha)
|
||||
{
|
||||
buffer.pos(x, y, z).color(red, green, blue, alpha).endVertex();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -1,277 +0,0 @@
|
||||
package com.seibel.lod.builders.lodTemplates;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.util.EnumSet;
|
||||
|
||||
import com.seibel.lod.enums.ColorDirection;
|
||||
import com.seibel.lod.enums.RelativeChunkPos;
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.util.LodConfig;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
|
||||
/**
|
||||
* Builds LODs as rectangular prisms.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 05-31-2021
|
||||
*/
|
||||
public class CubicLodTemplate extends AbstractLodTemplate
|
||||
{
|
||||
|
||||
public CubicLodTemplate()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void addLodToBuffer(BufferBuilder buffer,
|
||||
LodDimension lodDim, LodChunk centerLod,
|
||||
double xOffset, double yOffset, double zOffset,
|
||||
boolean debugging)
|
||||
{
|
||||
AxisAlignedBB bbox;
|
||||
|
||||
// Add this LOD to the BufferBuilder
|
||||
// using the quality setting set by the config
|
||||
switch(LodConfig.CLIENT.lodDetail.get())
|
||||
{
|
||||
// add a single LOD object for this chunk
|
||||
case SINGLE:
|
||||
|
||||
// returns null if the lod is empty at the given location
|
||||
bbox = generateBoundingBox(centerLod.getHeight(), centerLod.getDepth(), LodChunk.WIDTH, xOffset, yOffset, zOffset);
|
||||
|
||||
if (bbox != null)
|
||||
{
|
||||
addBoundingBoxToBuffer(buffer, bbox, generateLodColors(centerLod, false));
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
// add 4 LOD objects for this chunk
|
||||
case DOUBLE:
|
||||
/*
|
||||
* This method generates LODs using the LodChunks that
|
||||
* are adjacent to create an average quarter and thus
|
||||
* smooth the transition between chunks.
|
||||
*/
|
||||
|
||||
// get the adjacent LodChunks
|
||||
LodChunk[] lods = new LodChunk[RelativeChunkPos.values().length];
|
||||
for(RelativeChunkPos pos : RelativeChunkPos.values())
|
||||
lods[pos.index] = lodDim.getLodFromCoordinates(centerLod.x + pos.x, centerLod.z + pos.z);
|
||||
|
||||
|
||||
int halfWidth = LodChunk.WIDTH / 2;
|
||||
|
||||
// use the adjacent chunks to generate quarter sections
|
||||
for(EnumSet<RelativeChunkPos> set : RelativeChunkPos.CORNERS)
|
||||
{
|
||||
int x = 0;
|
||||
int z = 0;
|
||||
|
||||
// Weight the center LodChunk by this amount
|
||||
// when taking the average.
|
||||
// this should be between 3 and 6;
|
||||
// if set to 1 (no extra weight)
|
||||
// then the chunks don't appear to be averaged.
|
||||
int centerWeight = 3;
|
||||
|
||||
// how many LodChunks adjacent to the center
|
||||
// are valid?
|
||||
int validPoints = centerWeight;
|
||||
|
||||
int avgHeight = centerLod.getHeight() * centerWeight;
|
||||
int avgDepth = centerLod.getDepth() * centerWeight;
|
||||
|
||||
int[][] colorAverages = new int[ColorDirection.values().length][3];
|
||||
Color[] colorToAdd = generateLodColors(centerLod, debugging);
|
||||
for(int i = 0; i < centerWeight; i++)
|
||||
colorAverages = addColorToColorAverages(colorAverages, colorToAdd);
|
||||
|
||||
for(RelativeChunkPos cornerPos : set)
|
||||
{
|
||||
// set the x and y location based on which
|
||||
// corner we are working on
|
||||
if (RelativeChunkPos.DIAGONAL.contains(cornerPos))
|
||||
{
|
||||
x = Math.min(cornerPos.x, 0) * halfWidth;
|
||||
z = Math.min(cornerPos.z, 0) * halfWidth;
|
||||
}
|
||||
|
||||
LodChunk cornerLod = lods[cornerPos.index];
|
||||
if (cornerLod != null && !cornerLod.isLodEmpty())
|
||||
{
|
||||
validPoints++;
|
||||
|
||||
avgHeight += cornerLod.getHeight();
|
||||
avgDepth += cornerLod.getDepth();
|
||||
|
||||
// only generate average colors if we aren't debugging
|
||||
// (this is to prevent everything from becoming grey)
|
||||
if (!debugging)
|
||||
colorToAdd = generateLodColors(cornerLod, debugging);
|
||||
else
|
||||
colorToAdd = generateLodColors(centerLod, debugging);
|
||||
// add to the running color average
|
||||
colorAverages = addColorToColorAverages(colorAverages, colorToAdd);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// convert the heights into actual averages
|
||||
avgHeight /= validPoints;
|
||||
avgDepth /= validPoints;
|
||||
// calculate the average colors
|
||||
Color[] colors = new Color[ColorDirection.values().length];
|
||||
for(ColorDirection dir : ColorDirection.values())
|
||||
{
|
||||
for(int rgbIndex = 0; rgbIndex < 3; rgbIndex++)
|
||||
colorAverages[dir.value][rgbIndex] /= validPoints;
|
||||
colors[dir.value] = new Color(colorAverages[dir.value][0], colorAverages[dir.value][1], colorAverages[dir.value][2]);
|
||||
}
|
||||
|
||||
|
||||
// returns null if the lod is empty at the given location
|
||||
bbox = generateBoundingBox(avgHeight, avgDepth, halfWidth, xOffset - (halfWidth / 2) + x + 12, yOffset, zOffset - (halfWidth / 2) + z + 12);
|
||||
|
||||
if (bbox != null)
|
||||
{
|
||||
addBoundingBoxToBuffer(buffer, bbox, colors);
|
||||
}
|
||||
}
|
||||
break;
|
||||
} // case
|
||||
}
|
||||
|
||||
|
||||
private int[][] addColorToColorAverages(int[][] colorAverages, Color[] colorToAdd)
|
||||
{
|
||||
for(ColorDirection dir : ColorDirection.values())
|
||||
{
|
||||
// convert the colorToAdd to an int array
|
||||
float[] colorCompoments = new float[4];
|
||||
colorCompoments = colorToAdd[dir.value].getColorComponents(colorCompoments);
|
||||
|
||||
// add each color component to the array
|
||||
for(int rgbIndex = 0; rgbIndex < 3; rgbIndex++)
|
||||
{
|
||||
// * 255 + 0.5 taken from the Color java class
|
||||
colorAverages[dir.value][rgbIndex] += (int) (colorCompoments[rgbIndex] * 255 + 0.5);
|
||||
}
|
||||
}
|
||||
|
||||
return colorAverages;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
private AxisAlignedBB generateBoundingBox(int height, int depth, int width, double xOffset, double yOffset, double zOffset)
|
||||
{
|
||||
// don't add an LOD if it is empty
|
||||
if (height == -1 && depth == -1)
|
||||
return null;
|
||||
|
||||
if (depth == height)
|
||||
{
|
||||
// if the top and bottom points are at the same height
|
||||
// render this LOD as 1 block thick
|
||||
height++;
|
||||
}
|
||||
|
||||
return new AxisAlignedBB(0, depth, 0, width, height, width).offset(xOffset, yOffset, zOffset);
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void addBoundingBoxToBuffer(BufferBuilder buffer, AxisAlignedBB bb, Color[] c)
|
||||
{
|
||||
// top (facing up)
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.minZ, c[ColorDirection.TOP.value].getRed(), c[ColorDirection.TOP.value].getGreen(), c[ColorDirection.TOP.value].getBlue(), c[ColorDirection.TOP.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.maxZ, c[ColorDirection.TOP.value].getRed(), c[ColorDirection.TOP.value].getGreen(), c[ColorDirection.TOP.value].getBlue(), c[ColorDirection.TOP.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.maxZ, c[ColorDirection.TOP.value].getRed(), c[ColorDirection.TOP.value].getGreen(), c[ColorDirection.TOP.value].getBlue(), c[ColorDirection.TOP.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.minZ, c[ColorDirection.TOP.value].getRed(), c[ColorDirection.TOP.value].getGreen(), c[ColorDirection.TOP.value].getBlue(), c[ColorDirection.TOP.value].getAlpha());
|
||||
// bottom (facing down)
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.minZ, c[ColorDirection.BOTTOM.value].getRed(), c[ColorDirection.BOTTOM.value].getGreen(), c[ColorDirection.BOTTOM.value].getBlue(), c[ColorDirection.BOTTOM.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.maxZ, c[ColorDirection.BOTTOM.value].getRed(), c[ColorDirection.BOTTOM.value].getGreen(), c[ColorDirection.BOTTOM.value].getBlue(), c[ColorDirection.BOTTOM.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.maxZ, c[ColorDirection.BOTTOM.value].getRed(), c[ColorDirection.BOTTOM.value].getGreen(), c[ColorDirection.BOTTOM.value].getBlue(), c[ColorDirection.BOTTOM.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.minZ, c[ColorDirection.BOTTOM.value].getRed(), c[ColorDirection.BOTTOM.value].getGreen(), c[ColorDirection.BOTTOM.value].getBlue(), c[ColorDirection.BOTTOM.value].getAlpha());
|
||||
|
||||
// south (facing -Z)
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.maxZ, c[ColorDirection.SOUTH.value].getRed(), c[ColorDirection.SOUTH.value].getGreen(), c[ColorDirection.SOUTH.value].getBlue(), c[ColorDirection.SOUTH.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.maxZ, c[ColorDirection.SOUTH.value].getRed(), c[ColorDirection.SOUTH.value].getGreen(), c[ColorDirection.SOUTH.value].getBlue(), c[ColorDirection.SOUTH.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.maxZ, c[ColorDirection.SOUTH.value].getRed(), c[ColorDirection.SOUTH.value].getGreen(), c[ColorDirection.SOUTH.value].getBlue(), c[ColorDirection.SOUTH.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.maxZ, c[ColorDirection.SOUTH.value].getRed(), c[ColorDirection.SOUTH.value].getGreen(), c[ColorDirection.SOUTH.value].getBlue(), c[ColorDirection.SOUTH.value].getAlpha());
|
||||
// north (facing +Z)
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.minZ, c[ColorDirection.NORTH.value].getRed(), c[ColorDirection.NORTH.value].getGreen(), c[ColorDirection.NORTH.value].getBlue(), c[ColorDirection.NORTH.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.minZ, c[ColorDirection.NORTH.value].getRed(), c[ColorDirection.NORTH.value].getGreen(), c[ColorDirection.NORTH.value].getBlue(), c[ColorDirection.NORTH.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.minZ, c[ColorDirection.NORTH.value].getRed(), c[ColorDirection.NORTH.value].getGreen(), c[ColorDirection.NORTH.value].getBlue(), c[ColorDirection.NORTH.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.minZ, c[ColorDirection.NORTH.value].getRed(), c[ColorDirection.NORTH.value].getGreen(), c[ColorDirection.NORTH.value].getBlue(), c[ColorDirection.NORTH.value].getAlpha());
|
||||
|
||||
// west (facing -X)
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.minZ, c[ColorDirection.WEST.value].getRed(), c[ColorDirection.WEST.value].getGreen(), c[ColorDirection.WEST.value].getBlue(), c[ColorDirection.WEST.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.maxZ, c[ColorDirection.WEST.value].getRed(), c[ColorDirection.WEST.value].getGreen(), c[ColorDirection.WEST.value].getBlue(), c[ColorDirection.WEST.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.maxZ, c[ColorDirection.WEST.value].getRed(), c[ColorDirection.WEST.value].getGreen(), c[ColorDirection.WEST.value].getBlue(), c[ColorDirection.WEST.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.minZ, c[ColorDirection.WEST.value].getRed(), c[ColorDirection.WEST.value].getGreen(), c[ColorDirection.WEST.value].getBlue(), c[ColorDirection.WEST.value].getAlpha());
|
||||
// east (facing +X)
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.minZ, c[ColorDirection.EAST.value].getRed(), c[ColorDirection.EAST.value].getGreen(), c[ColorDirection.EAST.value].getBlue(), c[ColorDirection.EAST.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.maxZ, c[ColorDirection.EAST.value].getRed(), c[ColorDirection.EAST.value].getGreen(), c[ColorDirection.EAST.value].getBlue(), c[ColorDirection.EAST.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.maxZ, c[ColorDirection.EAST.value].getRed(), c[ColorDirection.EAST.value].getGreen(), c[ColorDirection.EAST.value].getBlue(), c[ColorDirection.EAST.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.minZ, c[ColorDirection.EAST.value].getRed(), c[ColorDirection.EAST.value].getGreen(), c[ColorDirection.EAST.value].getBlue(), c[ColorDirection.EAST.value].getAlpha());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Determine the color for each side of this LOD.
|
||||
*/
|
||||
private Color[] generateLodColors(LodChunk lod, boolean debugging)
|
||||
{
|
||||
Color[] colors = new Color[ColorDirection.values().length];
|
||||
|
||||
if (!debugging)
|
||||
{
|
||||
// if NOT debugging, look to the config to determine
|
||||
// how this LOD should be colored
|
||||
switch (LodConfig.CLIENT.lodColorStyle.get())
|
||||
{
|
||||
case TOP:
|
||||
// only add the top's color to the array
|
||||
for(ColorDirection dir : ColorDirection.values())
|
||||
colors[dir.value] = lod.getColor(ColorDirection.TOP);
|
||||
break;
|
||||
|
||||
case INDIVIDUAL_SIDES:
|
||||
// add each direction's color to the array
|
||||
for(ColorDirection dir : ColorDirection.values())
|
||||
colors[dir.value] = lod.getColor(dir);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// if debugging draw the squares as a black and white checker board
|
||||
if ((lod.x + lod.z) % 2 == 0)
|
||||
for(ColorDirection dir : ColorDirection.values())
|
||||
// have each direction be the same
|
||||
// color if debugging
|
||||
colors[dir.value] = debugWhite;
|
||||
else
|
||||
for(ColorDirection dir : ColorDirection.values())
|
||||
colors[dir.value] = debugBlack;
|
||||
}
|
||||
|
||||
return colors;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
package com.seibel.lod.builders.lodTemplates;
|
||||
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
|
||||
/**
|
||||
* TODO DynamicLodTemplate
|
||||
* Chunks smoothly transition between
|
||||
* each other, unless a neighboring chunk
|
||||
* is at a significantly different height.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 05-07-2021
|
||||
*/
|
||||
public class DynamicLodTemplate extends AbstractLodTemplate
|
||||
{
|
||||
@Override
|
||||
public void addLodToBuffer(BufferBuilder buffer,
|
||||
LodDimension lodDim, LodChunk lod,
|
||||
double xOffset, double yOffset, double zOffset,
|
||||
boolean debugging)
|
||||
{
|
||||
System.err.println("DynamicLodTemplate not implemented!");
|
||||
}
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
package com.seibel.lod.builders.lodTemplates;
|
||||
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
|
||||
/**
|
||||
* TODO TriangularLodTemplate
|
||||
* Builds each LOD chunk as a singular rectangular prism.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 05-07-2021
|
||||
*/
|
||||
public class TriangularLodTemplate extends AbstractLodTemplate
|
||||
{
|
||||
@Override
|
||||
public void addLodToBuffer(BufferBuilder buffer,
|
||||
LodDimension lodDim, LodChunk lod,
|
||||
double xOffset, double yOffset, double zOffset,
|
||||
boolean debugging)
|
||||
{
|
||||
System.err.println("DynamicLodTemplate not implemented!");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,713 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.builders.worldGeneration;
|
||||
|
||||
import java.util.ConcurrentModificationException;
|
||||
import java.util.HashSet;
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
import com.google.common.util.concurrent.ThreadFactoryBuilder;
|
||||
import com.seibel.lod.builders.lodBuilding.LodBuilder;
|
||||
import com.seibel.lod.builders.lodBuilding.LodBuilderConfig;
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.util.palette.UpgradeData;
|
||||
import net.minecraft.util.registry.Registry;
|
||||
import net.minecraft.world.biome.Biome;
|
||||
import net.minecraft.world.chunk.ChunkPrimer;
|
||||
import net.minecraft.world.chunk.ChunkStatus;
|
||||
import net.minecraft.world.chunk.IChunk;
|
||||
import net.minecraft.world.gen.ChunkGenerator;
|
||||
import net.minecraft.world.gen.Heightmap;
|
||||
import net.minecraft.world.gen.blockstateprovider.WeightedBlockStateProvider;
|
||||
import net.minecraft.world.gen.feature.BlockClusterFeatureConfig;
|
||||
import net.minecraft.world.gen.feature.ConfiguredFeature;
|
||||
import net.minecraft.world.gen.feature.DecoratedFeatureConfig;
|
||||
import net.minecraft.world.gen.feature.FeatureSpread;
|
||||
import net.minecraft.world.gen.feature.FeatureSpreadConfig;
|
||||
import net.minecraft.world.gen.feature.IceAndSnowFeature;
|
||||
import net.minecraft.world.gen.feature.NoFeatureConfig;
|
||||
import net.minecraft.world.gen.feature.template.TemplateManager;
|
||||
import net.minecraft.world.gen.placement.ConfiguredPlacement;
|
||||
import net.minecraft.world.gen.placement.DecoratedPlacementConfig;
|
||||
import net.minecraft.world.gen.placement.IPlacementConfig;
|
||||
import net.minecraft.world.gen.placement.NoiseDependant;
|
||||
import net.minecraft.world.server.ServerChunkProvider;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
import net.minecraft.world.server.ServerWorldLightManager;
|
||||
import net.minecraftforge.common.WorldWorkerManager.IWorker;
|
||||
|
||||
/**
|
||||
* This is used to generate a LodChunk at a given ChunkPos.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 10-22-2021
|
||||
*/
|
||||
public class LodGenWorker implements IWorker
|
||||
{
|
||||
public static ExecutorService genThreads = Executors.newFixedThreadPool(LodConfig.CLIENT.advancedModOptions.threading.numberOfWorldGenerationThreads.get(), new ThreadFactoryBuilder().setNameFormat("Gen-Worker-Thread-%d").build());
|
||||
|
||||
private boolean threadStarted = false;
|
||||
private final LodChunkGenThread thread;
|
||||
|
||||
|
||||
/**
|
||||
* If a configured feature fails for whatever reason,
|
||||
* add it to this list, this is to hopefully remove any
|
||||
* features that could cause issues down the line.
|
||||
*/
|
||||
private static final ConcurrentHashMap<Integer, ConfiguredFeature<?, ?>> configuredFeaturesToAvoid = new ConcurrentHashMap<>();
|
||||
|
||||
|
||||
|
||||
public LodGenWorker(ChunkPos newPos, DistanceGenerationMode newGenerationMode,
|
||||
LodBuilder newLodBuilder,
|
||||
LodDimension newLodDimension, ServerWorld newServerWorld)
|
||||
{
|
||||
// just a few sanity checks
|
||||
if (newPos == null)
|
||||
throw new IllegalArgumentException("LodChunkGenWorker must have a non-null ChunkPos");
|
||||
|
||||
if (newLodBuilder == null)
|
||||
throw new IllegalArgumentException("LodChunkGenThread requires a non-null LodChunkBuilder");
|
||||
|
||||
if (newLodDimension == null)
|
||||
throw new IllegalArgumentException("LodChunkGenThread requires a non-null LodDimension");
|
||||
|
||||
if (newServerWorld == null)
|
||||
throw new IllegalArgumentException("LodChunkGenThread requires a non-null ServerWorld");
|
||||
|
||||
|
||||
|
||||
thread = new LodChunkGenThread(newPos, newGenerationMode,
|
||||
newLodBuilder,
|
||||
newLodDimension, newServerWorld);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doWork()
|
||||
{
|
||||
if (!threadStarted)
|
||||
{
|
||||
if (LodConfig.CLIENT.worldGenerator.distanceGenerationMode.get() == DistanceGenerationMode.SERVER)
|
||||
{
|
||||
// if we are using SERVER generation that has to be done
|
||||
// synchronously to prevent crashing and harmful
|
||||
// interactions with the normal world generator
|
||||
thread.run();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Every other method can
|
||||
// be done asynchronously
|
||||
Thread newThread = new Thread(thread);
|
||||
newThread.setPriority(5);
|
||||
genThreads.execute(newThread);
|
||||
}
|
||||
|
||||
threadStarted = true;
|
||||
|
||||
// useful for debugging
|
||||
// ClientProxy.LOGGER.info(thread.lodDim.getNumberOfLods());
|
||||
// ClientProxy.LOGGER.info(genThreads.toString());
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasWork()
|
||||
{
|
||||
return !threadStarted;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
private static class LodChunkGenThread implements Runnable
|
||||
{
|
||||
public final ServerWorld serverWorld;
|
||||
public final LodDimension lodDim;
|
||||
public final DistanceGenerationMode generationMode;
|
||||
public final LodBuilder lodBuilder;
|
||||
|
||||
private final ChunkPos pos;
|
||||
|
||||
public LodChunkGenThread(ChunkPos newPos, DistanceGenerationMode newGenerationMode,
|
||||
LodBuilder newLodBuilder,
|
||||
LodDimension newLodDimension, ServerWorld newServerWorld)
|
||||
{
|
||||
pos = newPos;
|
||||
generationMode = newGenerationMode;
|
||||
lodBuilder = newLodBuilder;
|
||||
lodDim = newLodDimension;
|
||||
serverWorld = newServerWorld;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
try
|
||||
{
|
||||
// only generate LodChunks if they can
|
||||
// be added to the current LodDimension
|
||||
|
||||
/* TODO I must disable this 'if', if I will find a way to replace it */
|
||||
if (lodDim.regionIsInRange(pos.x / LodUtil.REGION_WIDTH_IN_CHUNKS, pos.z / LodUtil.REGION_WIDTH_IN_CHUNKS))
|
||||
{
|
||||
//
|
||||
//{
|
||||
// lodBuilder.generateLodNodeFromChunk(lodDim, loadedChunk, new LodBuilderConfig(DistanceGenerationMode.SERVER));
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
/*
|
||||
IChunk loadedChunk = null;
|
||||
if (lodDim.isChunkPreGenerated(pos.x, pos.z) && LodConfig.CLIENT.worldGenerator.useExperimentalPreGenLoading.get())
|
||||
{
|
||||
// generate a Lod like normal
|
||||
loadedChunk = ChunkLoader.getChunkFromFile(pos);
|
||||
if(loadedChunk != null)
|
||||
lodBuilder.generateLodNodeFromChunk(lodDim, loadedChunk, new LodBuilderConfig(DistanceGenerationMode.SERVER));
|
||||
else
|
||||
{
|
||||
switch (generationMode)
|
||||
{
|
||||
case NONE:
|
||||
// don't generate
|
||||
break;
|
||||
case BIOME_ONLY:
|
||||
case BIOME_ONLY_SIMULATE_HEIGHT:
|
||||
// fastest
|
||||
generateUsingBiomesOnly();
|
||||
break;
|
||||
case SURFACE:
|
||||
// faster
|
||||
generateUsingSurface();
|
||||
break;
|
||||
case FEATURES:
|
||||
// fast
|
||||
generateUsingFeatures();
|
||||
break;
|
||||
case SERVER:
|
||||
// very slow
|
||||
lodBuilder.generateLodNodeFromChunk(lodDim, serverWorld.getChunk(pos.x, pos.z, ChunkStatus.FEATURES), new LodBuilderConfig(DistanceGenerationMode.SERVER));
|
||||
//generateWithServer();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{*/
|
||||
switch (generationMode)
|
||||
{
|
||||
case NONE:
|
||||
// don't generate
|
||||
break;
|
||||
case BIOME_ONLY:
|
||||
case BIOME_ONLY_SIMULATE_HEIGHT:
|
||||
// fastest
|
||||
generateUsingBiomesOnly();
|
||||
break;
|
||||
case SURFACE:
|
||||
// faster
|
||||
generateUsingSurface();
|
||||
break;
|
||||
case FEATURES:
|
||||
// fast
|
||||
generateUsingFeatures();
|
||||
break;
|
||||
case SERVER:
|
||||
// very slow
|
||||
generateWithServer();
|
||||
break;
|
||||
}
|
||||
//}
|
||||
|
||||
//lodRenderer.regenerateLODsNextFrame();
|
||||
|
||||
/*
|
||||
boolean dataExistence = lodDim.doesDataExist(new LevelPos((byte) 3, pos.x, pos.z));
|
||||
if (dataExistence)
|
||||
ClientProxy.LOGGER.info(pos.x + " " + pos.z + " Success!");
|
||||
else
|
||||
ClientProxy.LOGGER.info(pos.x + " " + pos.z);
|
||||
*/
|
||||
// shows the pool size, active threads, queued tasks and completed tasks
|
||||
// ClientProxy.LOGGER.info(genThreads.toString());
|
||||
|
||||
// long endTime = System.currentTimeMillis();
|
||||
// System.out.println(endTime - startTime);
|
||||
|
||||
}// if in range
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ClientProxy.LOGGER.error(LodChunkGenThread.class.getSimpleName() + ": ran into an error: " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
finally
|
||||
{
|
||||
// decrement how many threads are running
|
||||
LodWorldGenerator.INSTANCE.numberOfChunksWaitingToGenerate.addAndGet(-1);
|
||||
|
||||
// this position is no longer being generated
|
||||
LodWorldGenerator.INSTANCE.positionsWaitingToBeGenerated.remove(pos);
|
||||
}
|
||||
|
||||
}// run
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* takes about 2-5 ms
|
||||
*/
|
||||
private void generateUsingBiomesOnly()
|
||||
{
|
||||
List<IChunk> chunkList = new LinkedList<>();
|
||||
ChunkPrimer chunk = new ChunkPrimer(pos, UpgradeData.EMPTY);
|
||||
chunkList.add(chunk);
|
||||
|
||||
ServerChunkProvider chunkSource = serverWorld.getChunkSource();
|
||||
ChunkGenerator chunkGen = chunkSource.generator;
|
||||
|
||||
// generate the terrain (this is thread safe)
|
||||
ChunkStatus.EMPTY.generate(serverWorld, chunkGen, serverWorld.getStructureManager(), (ServerWorldLightManager) serverWorld.getLightEngine(), null, chunkList);
|
||||
// override the chunk status, so we can run the next generator stage
|
||||
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
chunkGen.createBiomes(serverWorld.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY), chunk);
|
||||
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
|
||||
|
||||
|
||||
|
||||
// generate fake height data for this LOD
|
||||
int seaLevel = serverWorld.getSeaLevel();
|
||||
|
||||
boolean simulateHeight = generationMode == DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT;
|
||||
boolean inTheEnd = false;
|
||||
|
||||
// add fake heightmap data so our LODs aren't at height 0
|
||||
Heightmap heightmap = new Heightmap(chunk, LodUtil.DEFAULT_HEIGHTMAP);
|
||||
for (int x = 0; x < LodUtil.CHUNK_WIDTH && !inTheEnd; x++)
|
||||
{
|
||||
for (int z = 0; z < LodUtil.CHUNK_WIDTH && !inTheEnd; z++)
|
||||
{
|
||||
if (simulateHeight)
|
||||
{
|
||||
// these heights are of course aren't super accurate,
|
||||
// they are just to simulate height data where there isn't any
|
||||
switch (chunk.getBiomes().getNoiseBiome(x >> 2, seaLevel >> 2, z >> 2).getBiomeCategory())
|
||||
{
|
||||
case NETHER:
|
||||
heightmap.setHeight(x, z, serverWorld.getHeight() / 2);
|
||||
break;
|
||||
|
||||
case EXTREME_HILLS:
|
||||
heightmap.setHeight(x, z, seaLevel + 30);
|
||||
break;
|
||||
case MESA:
|
||||
heightmap.setHeight(x, z, seaLevel + 20);
|
||||
break;
|
||||
case JUNGLE:
|
||||
heightmap.setHeight(x, z, seaLevel + 20);
|
||||
break;
|
||||
case BEACH:
|
||||
heightmap.setHeight(x, z, seaLevel + 5);
|
||||
break;
|
||||
case NONE:
|
||||
heightmap.setHeight(x, z, 0);
|
||||
break;
|
||||
|
||||
case OCEAN:
|
||||
case RIVER:
|
||||
heightmap.setHeight(x, z, seaLevel);
|
||||
break;
|
||||
|
||||
case THEEND:
|
||||
inTheEnd = true;
|
||||
break;
|
||||
|
||||
// DESERT
|
||||
// FOREST
|
||||
// ICY
|
||||
// MUSHROOM
|
||||
// SAVANNA
|
||||
// SWAMP
|
||||
// TAIGA
|
||||
// PLAINS
|
||||
default:
|
||||
heightmap.setHeight(x, z, seaLevel + 10);
|
||||
break;
|
||||
}// heightmap switch
|
||||
}
|
||||
else
|
||||
{
|
||||
// we aren't simulating height
|
||||
// always use sea level
|
||||
heightmap.setHeight(x, z, seaLevel);
|
||||
}
|
||||
}// z
|
||||
}// x
|
||||
|
||||
chunk.setHeightmap(LodUtil.DEFAULT_HEIGHTMAP, heightmap.getRawData());
|
||||
|
||||
|
||||
if (!inTheEnd)
|
||||
{
|
||||
lodBuilder.generateLodNodeFromChunk(lodDim, chunk, new LodBuilderConfig(true, true, false));
|
||||
}
|
||||
else
|
||||
{
|
||||
// if we are in the end, don't generate any chunks.
|
||||
// Since we don't know where the islands are, everything
|
||||
// generates the same, and it looks awful.
|
||||
//TODO it appears that 'if' can be collapsed, but comment says that it should not be a case
|
||||
lodBuilder.generateLodNodeFromChunk(lodDim, chunk, new LodBuilderConfig(true, true, false));
|
||||
}
|
||||
|
||||
|
||||
// long startTime = System.currentTimeMillis();
|
||||
// long endTime = System.currentTimeMillis();
|
||||
// System.out.println(endTime - startTime);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* takes about 10 - 20 ms
|
||||
*/
|
||||
private void generateUsingSurface()
|
||||
{
|
||||
List<IChunk> chunkList = new LinkedList<>();
|
||||
ChunkPrimer chunk = new ChunkPrimer(pos, UpgradeData.EMPTY);
|
||||
chunkList.add(chunk);
|
||||
LodServerWorld lodServerWorld = new LodServerWorld(serverWorld, chunk);
|
||||
|
||||
ServerChunkProvider chunkSource = serverWorld.getChunkSource();
|
||||
ServerWorldLightManager lightEngine = (ServerWorldLightManager) serverWorld.getLightEngine();
|
||||
TemplateManager templateManager = serverWorld.getStructureManager();
|
||||
ChunkGenerator chunkGen = chunkSource.generator;
|
||||
|
||||
|
||||
// generate the terrain (this is thread safe)
|
||||
ChunkStatus.EMPTY.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
// override the chunk status, so we can run the next generator stage
|
||||
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
chunkGen.createBiomes(serverWorld.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY), chunk);
|
||||
ChunkStatus.NOISE.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
ChunkStatus.SURFACE.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
|
||||
// this feature has been proven to be thread safe,
|
||||
// so we will add it
|
||||
IceAndSnowFeature snowFeature = new IceAndSnowFeature(NoFeatureConfig.CODEC);
|
||||
snowFeature.place(lodServerWorld, chunkGen, serverWorld.random, chunk.getPos().getWorldPosition(), null);
|
||||
|
||||
|
||||
lodBuilder.generateLodNodeFromChunk(lodDim, chunk, new LodBuilderConfig(DistanceGenerationMode.SURFACE));
|
||||
|
||||
/*TODO if we want to use Biome utils and terrain utils for overworld
|
||||
* lodBuilder.generateLodNodeFromChunk(lodDim, pos ,detailLevel, serverWorld.getSeed());*/
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* takes about 15 - 20 ms
|
||||
* <p>
|
||||
* Causes concurrentModification Exceptions,
|
||||
* which could cause instability or world generation bugs
|
||||
*/
|
||||
private void generateUsingFeatures()
|
||||
{
|
||||
List<IChunk> chunkList = new LinkedList<>();
|
||||
ChunkPrimer chunk = new ChunkPrimer(pos, UpgradeData.EMPTY);
|
||||
chunkList.add(chunk);
|
||||
LodServerWorld lodServerWorld = new LodServerWorld(serverWorld, chunk);
|
||||
|
||||
ServerChunkProvider chunkSource = serverWorld.getChunkSource();
|
||||
ServerWorldLightManager lightEngine = (ServerWorldLightManager) serverWorld.getLightEngine();
|
||||
TemplateManager templateManager = serverWorld.getStructureManager();
|
||||
ChunkGenerator chunkGen = chunkSource.generator;
|
||||
|
||||
|
||||
// generate the terrain (this is thread safe)
|
||||
ChunkStatus.EMPTY.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
// override the chunk status, so we can run the next generator stage
|
||||
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
chunkGen.createBiomes(serverWorld.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY), chunk);
|
||||
ChunkStatus.NOISE.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
ChunkStatus.SURFACE.generate(serverWorld, chunkGen, templateManager, lightEngine, null, chunkList);
|
||||
|
||||
|
||||
// get all the biomes in the chunk
|
||||
HashSet<Biome> biomes = new HashSet<>();
|
||||
for (int x = 0; x < LodUtil.CHUNK_WIDTH; x++)
|
||||
{
|
||||
for (int z = 0; z < LodUtil.CHUNK_WIDTH; z++)
|
||||
{
|
||||
Biome biome = chunk.getBiomes().getNoiseBiome(x >> 2, serverWorld.getSeaLevel() >> 2, z >> 2);
|
||||
|
||||
// Issue #35
|
||||
// For some reason Jungle biomes cause incredible lag
|
||||
// the features here must be interacting with each other
|
||||
// in unpredictable ways (specifically tree feature generation).
|
||||
// When generating Features my CPU usage generally hovers around 30 - 40%
|
||||
// when generating Jungles it spikes to 100%.
|
||||
if (biome.getBiomeCategory() != Biome.Category.JUNGLE)
|
||||
{
|
||||
// should probably use the heightmap here instead of seaLevel,
|
||||
// but this seems to get the job done well enough
|
||||
biomes.add(biome);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
boolean allowUnstableFeatures = LodConfig.CLIENT.worldGenerator.allowUnstableFeatureGeneration.get();
|
||||
|
||||
// generate all the features related to this chunk.
|
||||
// this may or may not be thread safe
|
||||
for (Biome biome : biomes)
|
||||
{
|
||||
List<List<Supplier<ConfiguredFeature<?, ?>>>> featuresForState = biome.generationSettings.features();
|
||||
|
||||
for (List<Supplier<ConfiguredFeature<?, ?>>> suppliers : featuresForState)
|
||||
{
|
||||
for (Supplier<ConfiguredFeature<?, ?>> featureSupplier : suppliers)
|
||||
{
|
||||
ConfiguredFeature<?, ?> configuredFeature = featureSupplier.get();
|
||||
|
||||
if (!allowUnstableFeatures &&
|
||||
configuredFeaturesToAvoid.containsKey(configuredFeature.hashCode()))
|
||||
continue;
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
configuredFeature.place(lodServerWorld, chunkGen, serverWorld.random, chunk.getPos().getWorldPosition());
|
||||
}
|
||||
catch (ConcurrentModificationException e)
|
||||
{
|
||||
// This will happen. I'm not sure what to do about it
|
||||
// except pray that it doesn't affect the normal world generation
|
||||
// in any harmful way.
|
||||
// Update: this can cause crashes and high CPU usage.
|
||||
|
||||
// Issue #35
|
||||
// I tried cloning the config for each feature, but that
|
||||
// path was blocked since I can't clone lambda methods.
|
||||
// I tried using a deep cloning library and discovered
|
||||
// the problem there.
|
||||
// ( https://github.com/kostaskougios/cloning
|
||||
// and
|
||||
// https://github.com/EsotericSoftware/kryo )
|
||||
|
||||
if (!allowUnstableFeatures)
|
||||
configuredFeaturesToAvoid.put(configuredFeature.hashCode(), configuredFeature);
|
||||
// ClientProxy.LOGGER.info(configuredFeaturesToAvoid.mappingCount());
|
||||
}
|
||||
catch (UnsupportedOperationException e)
|
||||
{
|
||||
// This will happen when the LodServerWorld
|
||||
// isn't able to return something that a feature
|
||||
// generator needs
|
||||
|
||||
if (!allowUnstableFeatures)
|
||||
configuredFeaturesToAvoid.put(configuredFeature.hashCode(), configuredFeature);
|
||||
// ClientProxy.LOGGER.info(configuredFeaturesToAvoid.mappingCount());
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// I'm not sure what happened, print to the log
|
||||
|
||||
e.printStackTrace();
|
||||
|
||||
if (!allowUnstableFeatures)
|
||||
configuredFeaturesToAvoid.put(configuredFeature.hashCode(), configuredFeature);
|
||||
// ClientProxy.LOGGER.info(configuredFeaturesToAvoid.mappingCount());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// generate a Lod like normal
|
||||
lodBuilder.generateLodNodeFromChunk(lodDim, chunk, new LodBuilderConfig(DistanceGenerationMode.FEATURES));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* on pre generated chunks 0 - 1 ms
|
||||
* on un generated chunks 0 - 50 ms
|
||||
* with the median seeming to hover around 15 - 30 ms
|
||||
* and outliers in the 100 - 200 ms range
|
||||
* <p>
|
||||
* Note this should not be multithreaded and does cause server/simulation lag
|
||||
* (Higher lag for generating than loading)
|
||||
*/
|
||||
private void generateWithServer()
|
||||
{
|
||||
lodBuilder.generateLodNodeFromChunk(lodDim, serverWorld.getChunk(pos.x, pos.z, ChunkStatus.FEATURES), new LodBuilderConfig(DistanceGenerationMode.SERVER));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// Unused methods //
|
||||
//================//
|
||||
|
||||
// Sadly I wasn't able to get these to work,
|
||||
// they are here for documentation purposes
|
||||
|
||||
@SuppressWarnings({ "rawtypes", "unchecked", "unused" })
|
||||
private DecoratedFeatureConfig cloneDecoratedFeatureConfig(DecoratedFeatureConfig config)
|
||||
{
|
||||
IPlacementConfig placementConfig;
|
||||
|
||||
Class oldConfigClass = config.decorator.config().getClass();
|
||||
|
||||
if (oldConfigClass == FeatureSpreadConfig.class)
|
||||
{
|
||||
FeatureSpreadConfig oldPlacementConfig = (FeatureSpreadConfig) config.decorator.config();
|
||||
FeatureSpread oldSpread = oldPlacementConfig.count();
|
||||
|
||||
placementConfig = new FeatureSpreadConfig(oldSpread);
|
||||
}
|
||||
else if (oldConfigClass == DecoratedPlacementConfig.class)
|
||||
{
|
||||
DecoratedPlacementConfig oldPlacementConfig = (DecoratedPlacementConfig) config.decorator.config();
|
||||
placementConfig = new DecoratedPlacementConfig(oldPlacementConfig.inner(), oldPlacementConfig.outer());
|
||||
}
|
||||
else if (oldConfigClass == NoiseDependant.class)
|
||||
{
|
||||
NoiseDependant oldPlacementConfig = (NoiseDependant) config.decorator.config();
|
||||
placementConfig = new NoiseDependant(oldPlacementConfig.noiseLevel, oldPlacementConfig.belowNoise, oldPlacementConfig.aboveNoise);
|
||||
}
|
||||
else
|
||||
{
|
||||
// ClientProxy.LOGGER.debug("unknown decorated placement config: \"" + config.decorator.config().getClass() + "\"");
|
||||
return config;
|
||||
}
|
||||
|
||||
|
||||
ConfiguredPlacement<?> newPlacement = new ConfiguredPlacement(config.decorator.decorator, placementConfig);
|
||||
return new DecoratedFeatureConfig(config.feature, newPlacement);
|
||||
}
|
||||
|
||||
|
||||
@SuppressWarnings("unused")
|
||||
private BlockClusterFeatureConfig cloneBlockClusterFeatureConfig(BlockClusterFeatureConfig config)
|
||||
{
|
||||
WeightedBlockStateProvider provider = new WeightedBlockStateProvider();
|
||||
provider.weightedList.entries.addAll(((WeightedBlockStateProvider) config.stateProvider).weightedList.entries);
|
||||
|
||||
HashSet<Block> whitelist = new HashSet<>(config.whitelist);
|
||||
|
||||
HashSet<BlockState> blacklist = new HashSet<>(config.blacklist);
|
||||
|
||||
|
||||
BlockClusterFeatureConfig.Builder builder = new BlockClusterFeatureConfig.Builder(provider, config.blockPlacer);
|
||||
builder.whitelist(whitelist);
|
||||
builder.blacklist(blacklist);
|
||||
builder.xspread(config.xspread);
|
||||
builder.yspread(config.yspread);
|
||||
builder.zspread(config.zspread);
|
||||
if (config.canReplace)
|
||||
{
|
||||
builder.canReplace();
|
||||
}
|
||||
if (config.needWater)
|
||||
{
|
||||
builder.needWater();
|
||||
}
|
||||
if (config.project)
|
||||
{
|
||||
builder.noProjection();
|
||||
}
|
||||
builder.tries(config.tries);
|
||||
|
||||
|
||||
return builder.build();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Stops the current genThreads if they are running
|
||||
* and then recreates the Executor service. <br><br>
|
||||
* <p>
|
||||
* This is done to clear any outstanding tasks
|
||||
* that may exist after the player leaves their current world.
|
||||
* If this isn't done unfinished tasks may be left in the queue
|
||||
* preventing new LodChunks form being generated.
|
||||
*/
|
||||
public static void restartExecutorService()
|
||||
{
|
||||
if (genThreads != null && !genThreads.isShutdown())
|
||||
{
|
||||
genThreads.shutdownNow();
|
||||
}
|
||||
genThreads = Executors.newFixedThreadPool(LodConfig.CLIENT.advancedModOptions.threading.numberOfWorldGenerationThreads.get(), new ThreadFactoryBuilder().setNameFormat("Gen-Worker-Thread-%d").build());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* performance/generation tests related to
|
||||
* serverWorld.getChunk(x, z, ChunkStatus. *** )
|
||||
|
||||
true/false is whether they generated blocks or not
|
||||
the time is how long it took to generate
|
||||
|
||||
ChunkStatus.EMPTY 0 - 1 ms false (empty, what did you expect? :P)
|
||||
ChunkStatus.STRUCTURE_REFERENCES 1 - 2 ms false (no height, only generates some chunks)
|
||||
ChunkStatus.BIOMES 1 - 10 ms false (no height)
|
||||
ChunkStatus.NOISE 4 - 15 ms true (all blocks are stone)
|
||||
ChunkStatus.LIQUID_CARVERS 6 - 12 ms true (no snow/trees, just grass)
|
||||
ChunkStatus.SURFACE 5 - 15 ms true (no snow/trees, just grass)
|
||||
ChunkStatus.CARVERS 5 - 30 ms true (no snow/trees, just grass)
|
||||
ChunkStatus.FEATURES 7 - 25 ms true
|
||||
ChunkStatus.HEIGHTMAPS 20 - 40 ms true
|
||||
ChunkStatus.LIGHT 20 - 40 ms true
|
||||
ChunkStatus.FULL 30 - 50 ms true
|
||||
ChunkStatus.SPAWN 50 - 80 ms true
|
||||
|
||||
|
||||
At this point I would suggest using FEATURES, as it generates snow and trees
|
||||
(and any other object that is needed to make biomes distinct)
|
||||
|
||||
Otherwise, if snow/trees aren't necessary SURFACE is the next fastest (although not by much)
|
||||
*/
|
||||
}
|
||||
@@ -0,0 +1,331 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.builders.worldGeneration;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
import java.util.function.Predicate;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.fluid.Fluid;
|
||||
import net.minecraft.fluid.FluidState;
|
||||
import net.minecraft.particles.IParticleData;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.SoundCategory;
|
||||
import net.minecraft.util.SoundEvent;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.SectionPos;
|
||||
import net.minecraft.util.registry.DynamicRegistries;
|
||||
import net.minecraft.world.DifficultyInstance;
|
||||
import net.minecraft.world.DimensionType;
|
||||
import net.minecraft.world.EmptyTickList;
|
||||
import net.minecraft.world.ISeedReader;
|
||||
import net.minecraft.world.ITickList;
|
||||
import net.minecraft.world.biome.Biome;
|
||||
import net.minecraft.world.biome.BiomeManager;
|
||||
import net.minecraft.world.border.WorldBorder;
|
||||
import net.minecraft.world.chunk.AbstractChunkProvider;
|
||||
import net.minecraft.world.chunk.ChunkStatus;
|
||||
import net.minecraft.world.chunk.IChunk;
|
||||
import net.minecraft.world.gen.Heightmap;
|
||||
import net.minecraft.world.gen.Heightmap.Type;
|
||||
import net.minecraft.world.gen.feature.structure.Structure;
|
||||
import net.minecraft.world.gen.feature.structure.StructureStart;
|
||||
import net.minecraft.world.lighting.WorldLightManager;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
import net.minecraft.world.storage.IWorldInfo;
|
||||
|
||||
|
||||
/**
|
||||
* This is a fake ServerWorld used when generating features.
|
||||
* This allows us to keep each LodChunk generation independent
|
||||
* of the actual ServerWorld, allowing us
|
||||
* to multithread generation.
|
||||
* @author James Seibel
|
||||
* @version 7-26-2021
|
||||
*/
|
||||
public class LodServerWorld implements ISeedReader
|
||||
{
|
||||
|
||||
public HashMap<Heightmap.Type, Heightmap> heightmaps = new HashMap<>();
|
||||
|
||||
public final IChunk chunk;
|
||||
|
||||
public final ServerWorld serverWorld;
|
||||
|
||||
public LodServerWorld(ServerWorld newServerWorld, IChunk newChunk)
|
||||
{
|
||||
chunk = newChunk;
|
||||
serverWorld = newServerWorld;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public int getHeight(Type heightmapType, int x, int z)
|
||||
{
|
||||
// make sure the block position is set relative to the chunk
|
||||
x = x % LodUtil.CHUNK_WIDTH;
|
||||
x = (x < 0) ? x + 16 : x;
|
||||
|
||||
z = z % LodUtil.CHUNK_WIDTH;
|
||||
z = (z < 0) ? z + 16 : z;
|
||||
|
||||
return chunk.getOrCreateHeightmapUnprimed(LodUtil.DEFAULT_HEIGHTMAP).getFirstAvailable(x, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Biome getBiome(BlockPos pos)
|
||||
{
|
||||
return chunk.getBiomes().getNoiseBiome(pos.getX() >> 2, pos.getY() >> 2, pos.getZ() >> 2);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean setBlock(BlockPos pos, BlockState state, int flags, int recursionLeft)
|
||||
{
|
||||
return chunk.setBlockState(pos, state, false) == state;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockState getBlockState(BlockPos pos)
|
||||
{
|
||||
return chunk.getBlockState(pos);
|
||||
}
|
||||
|
||||
@Override
|
||||
public FluidState getFluidState(BlockPos pos)
|
||||
{
|
||||
return chunk.getFluidState(pos);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean isStateAtPosition(BlockPos pos, Predicate<BlockState> state)
|
||||
{
|
||||
return state.test(chunk.getBlockState(pos));
|
||||
}
|
||||
|
||||
@Override
|
||||
public ITickList<Block> getBlockTicks()
|
||||
{
|
||||
return EmptyTickList.empty();
|
||||
}
|
||||
|
||||
@Override
|
||||
public IChunk getChunk(int x, int z, ChunkStatus requiredStatus, boolean nonnull)
|
||||
{
|
||||
return chunk;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Stream<? extends StructureStart<?>> startsForFeature(SectionPos p_241827_1_, Structure<?> p_241827_2_)
|
||||
{
|
||||
return serverWorld.startsForFeature(p_241827_1_, p_241827_2_);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ITickList<Fluid> getLiquidTicks()
|
||||
{
|
||||
return EmptyTickList.empty();
|
||||
}
|
||||
|
||||
@Override
|
||||
public WorldLightManager getLightEngine()
|
||||
{
|
||||
return new WorldLightManager(null, false, false);
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getSeed()
|
||||
{
|
||||
return serverWorld.getSeed();
|
||||
}
|
||||
|
||||
@Override
|
||||
public DynamicRegistries registryAccess()
|
||||
{
|
||||
return serverWorld.registryAccess();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* All methods below shouldn't be needed
|
||||
* and thus have been left unimplemented.
|
||||
*/
|
||||
|
||||
|
||||
@Override
|
||||
public Random getRandom()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void playSound(PlayerEntity player, BlockPos pos, SoundEvent soundIn, SoundCategory category, float volume,
|
||||
float pitch)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addParticle(IParticleData particleData, double x, double y, double z, double xSpeed, double ySpeed,
|
||||
double zSpeed)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public BiomeManager getBiomeManager()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getSeaLevel()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getShade(Direction p_230487_1_, boolean p_230487_2_)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public WorldBorder getWorldBorder()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean removeBlock(BlockPos pos, boolean isMoving)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean destroyBlock(BlockPos pos, boolean dropBlock, Entity entity, int recursionLeft)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public ServerWorld getLevel()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public AbstractChunkProvider getChunkSource()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public DifficultyInstance getCurrentDifficultyAt(BlockPos arg0)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public IWorldInfo getLevelData()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void levelEvent(PlayerEntity arg0, int arg1, BlockPos arg2, int arg3)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public List<Entity> getEntities(Entity arg0, AxisAlignedBB arg1, Predicate<? super Entity> arg2)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public <T extends Entity> List<T> getEntitiesOfClass(Class<? extends T> arg0, AxisAlignedBB arg1,
|
||||
Predicate<? super T> arg2)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public List<? extends PlayerEntity> players()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public int getSkyDarken()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public Biome getUncachedNoiseBiome(int p_225604_1_, int p_225604_2_, int p_225604_3_)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean isClientSide()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public DimensionType dimensionType()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public TileEntity getBlockEntity(BlockPos p_175625_1_)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,204 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.builders.worldGeneration;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
|
||||
import com.seibel.lod.builders.lodBuilding.LodBuilder;
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.PosToGenerateContainer;
|
||||
import com.seibel.lod.render.LodRenderer;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
import com.seibel.lod.util.LodThreadFactory;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
import net.minecraftforge.common.WorldWorkerManager;
|
||||
|
||||
/**
|
||||
* A singleton that handles all long distance LOD world generation.
|
||||
* @author James Seibel
|
||||
* @version 9-25-2021
|
||||
*/
|
||||
public class LodWorldGenerator
|
||||
{
|
||||
public final MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
|
||||
/** This holds the thread used to generate new LODs off the main thread. */
|
||||
private final ExecutorService mainGenThread = Executors.newSingleThreadExecutor(new LodThreadFactory(this.getClass().getSimpleName() + " world generator"));
|
||||
|
||||
/** we only want to queue up one generator thread at a time */
|
||||
private boolean generatorThreadRunning = false;
|
||||
|
||||
/**
|
||||
* How many chunks to generate outside the player's view distance at one
|
||||
* time. (or more specifically how many requests to make at one time). I
|
||||
* multiply by 8 to make sure there is always a buffer of chunk requests, to
|
||||
* make sure the CPU is always busy, and we can generate LODs as quickly as
|
||||
* possible.
|
||||
*/
|
||||
public int maxChunkGenRequests;
|
||||
|
||||
/**
|
||||
* This keeps track of how many chunk generation requests are on going. This is
|
||||
* to limit how many chunks are queued at once. To prevent chunks from being
|
||||
* generated for a long time in an area the player is no longer in.
|
||||
*/
|
||||
public final AtomicInteger numberOfChunksWaitingToGenerate = new AtomicInteger(0);
|
||||
|
||||
public final Set<ChunkPos> positionsWaitingToBeGenerated = new HashSet<>();
|
||||
|
||||
/**
|
||||
* Singleton copy of this object
|
||||
*/
|
||||
public static final LodWorldGenerator INSTANCE = new LodWorldGenerator();
|
||||
|
||||
|
||||
private LodWorldGenerator()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Queues up LodNodeGenWorkers for the given lodDimension.
|
||||
* @param renderer needed so the LodNodeGenWorkers can flag that the
|
||||
* buffers need to be rebuilt.
|
||||
*/
|
||||
public void queueGenerationRequests(LodDimension lodDim, LodRenderer renderer, LodBuilder lodBuilder)
|
||||
{
|
||||
if (LodConfig.CLIENT.worldGenerator.distanceGenerationMode.get() != DistanceGenerationMode.NONE
|
||||
&& !generatorThreadRunning
|
||||
&& mc.hasSinglePlayerServer())
|
||||
{
|
||||
// the thread is now running, don't queue up another thread
|
||||
generatorThreadRunning = true;
|
||||
|
||||
// just in case the config changed
|
||||
maxChunkGenRequests = LodConfig.CLIENT.advancedModOptions.threading.numberOfWorldGenerationThreads.get() * 8;
|
||||
|
||||
Thread generatorThread = new Thread(() ->
|
||||
{
|
||||
try
|
||||
{
|
||||
// round the player's block position down to the nearest chunk BlockPos
|
||||
int playerPosX = mc.getPlayer().blockPosition().getX();
|
||||
int playerPosZ = mc.getPlayer().blockPosition().getZ();
|
||||
|
||||
|
||||
//=======================================//
|
||||
// fill in positionsWaitingToBeGenerated //
|
||||
//=======================================//
|
||||
|
||||
ServerWorld serverWorld = LodUtil.getServerWorldFromDimension(lodDim.dimension);
|
||||
|
||||
PosToGenerateContainer posToGenerate = lodDim.getPosToGenerate(
|
||||
maxChunkGenRequests,
|
||||
playerPosX,
|
||||
playerPosZ);
|
||||
|
||||
|
||||
byte detailLevel;
|
||||
int posX;
|
||||
int posZ;
|
||||
int nearIndex = 0;
|
||||
int farIndex = 0;
|
||||
|
||||
for (int i = 0; i < posToGenerate.getNumberOfPos(); i++)
|
||||
{
|
||||
// I wish there was a way to compress this code, but I'm not aware of
|
||||
// an easy way to do so.
|
||||
|
||||
// add the near positions
|
||||
if (posToGenerate.getNthDetail(nearIndex, true) != 0 && nearIndex < posToGenerate.getNumberOfNearPos())
|
||||
{
|
||||
detailLevel = (byte) (posToGenerate.getNthDetail(nearIndex, true) - 1);
|
||||
posX = posToGenerate.getNthPosX(nearIndex, true);
|
||||
posZ = posToGenerate.getNthPosZ(nearIndex, true);
|
||||
nearIndex++;
|
||||
|
||||
ChunkPos chunkPos = new ChunkPos(LevelPosUtil.getChunkPos(detailLevel, posX), LevelPosUtil.getChunkPos(detailLevel, posZ));
|
||||
|
||||
// prevent generating the same chunk multiple times
|
||||
if (positionsWaitingToBeGenerated.contains(chunkPos))
|
||||
continue;
|
||||
|
||||
// don't add more to the generation queue then allowed
|
||||
if (numberOfChunksWaitingToGenerate.get() >= maxChunkGenRequests)
|
||||
break;
|
||||
|
||||
positionsWaitingToBeGenerated.add(chunkPos);
|
||||
numberOfChunksWaitingToGenerate.addAndGet(1);
|
||||
LodGenWorker genWorker = new LodGenWorker(chunkPos, DetailDistanceUtil.getDistanceGenerationMode(detailLevel), lodBuilder, lodDim, serverWorld);
|
||||
WorldWorkerManager.addWorker(genWorker);
|
||||
}
|
||||
|
||||
|
||||
// add the far positions
|
||||
if (posToGenerate.getNthDetail(farIndex, false) != 0 && farIndex < posToGenerate.getNumberOfFarPos())
|
||||
{
|
||||
detailLevel = (byte) (posToGenerate.getNthDetail(farIndex, false) - 1);
|
||||
posX = posToGenerate.getNthPosX(farIndex, false);
|
||||
posZ = posToGenerate.getNthPosZ(farIndex, false);
|
||||
farIndex++;
|
||||
|
||||
ChunkPos chunkPos = new ChunkPos(LevelPosUtil.getChunkPos(detailLevel, posX), LevelPosUtil.getChunkPos(detailLevel, posZ));
|
||||
|
||||
// don't add more to the generation queue then allowed
|
||||
if (numberOfChunksWaitingToGenerate.get() >= maxChunkGenRequests)
|
||||
continue;
|
||||
//break;
|
||||
|
||||
// prevent generating the same chunk multiple times
|
||||
if (positionsWaitingToBeGenerated.contains(chunkPos))
|
||||
continue;
|
||||
|
||||
positionsWaitingToBeGenerated.add(chunkPos);
|
||||
numberOfChunksWaitingToGenerate.addAndGet(1);
|
||||
LodGenWorker genWorker = new LodGenWorker(chunkPos, DetailDistanceUtil.getDistanceGenerationMode(detailLevel), lodBuilder, lodDim, serverWorld);
|
||||
WorldWorkerManager.addWorker(genWorker);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// this shouldn't ever happen, but just in case
|
||||
e.printStackTrace();
|
||||
}
|
||||
finally
|
||||
{
|
||||
generatorThreadRunning = false;
|
||||
}
|
||||
});
|
||||
|
||||
mainGenThread.execute(generatorThread);
|
||||
} // if distanceGenerationMode != DistanceGenerationMode.NONE && !generatorThreadRunning
|
||||
} // queueGenerationRequests
|
||||
|
||||
}
|
||||
@@ -0,0 +1,552 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.config;
|
||||
|
||||
import java.nio.file.Path;
|
||||
import java.nio.file.Paths;
|
||||
|
||||
import org.apache.commons.lang3.tuple.Pair;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
|
||||
import com.electronwill.nightconfig.core.file.CommentedFileConfig;
|
||||
import com.electronwill.nightconfig.core.io.WritingMode;
|
||||
import com.seibel.lod.ModInfo;
|
||||
import com.seibel.lod.enums.BlockToAvoid;
|
||||
import com.seibel.lod.enums.BufferRebuildTimes;
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.enums.FogDistance;
|
||||
import com.seibel.lod.enums.FogDrawOverride;
|
||||
import com.seibel.lod.enums.GenerationPriority;
|
||||
import com.seibel.lod.enums.HorizontalQuality;
|
||||
import com.seibel.lod.enums.HorizontalResolution;
|
||||
import com.seibel.lod.enums.HorizontalScale;
|
||||
import com.seibel.lod.enums.LodTemplate;
|
||||
import com.seibel.lod.enums.VanillaOverdraw;
|
||||
import com.seibel.lod.enums.VerticalQuality;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
import net.minecraftforge.common.ForgeConfigSpec;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.config.ModConfig;
|
||||
|
||||
/**
|
||||
* This handles any configuration the user has access to.
|
||||
* @author James Seibel
|
||||
* @version 10-19-2021
|
||||
*/
|
||||
@Mod.EventBusSubscriber
|
||||
public class LodConfig
|
||||
{
|
||||
// CONFIG STRUCTURE
|
||||
// -> Client
|
||||
// |
|
||||
// |-> Graphics
|
||||
// | |-> QualityOption
|
||||
// | |-> FogQualityOption
|
||||
// | |-> AdvancedGraphicsOption
|
||||
// |
|
||||
// |-> World Generation
|
||||
// |
|
||||
// |-> Advanced Mod Option
|
||||
// |-> Threads
|
||||
// |-> Buffers
|
||||
// |-> Debugging
|
||||
|
||||
|
||||
|
||||
public static class Client
|
||||
{
|
||||
public final Graphics graphics;
|
||||
public final WorldGenerator worldGenerator;
|
||||
public final AdvancedModOptions advancedModOptions;
|
||||
|
||||
|
||||
//================//
|
||||
// Client Configs //
|
||||
//================//
|
||||
public Client(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.push(this.getClass().getSimpleName());
|
||||
{
|
||||
graphics = new Graphics(builder);
|
||||
worldGenerator = new WorldGenerator(builder);
|
||||
advancedModOptions = new AdvancedModOptions(builder);
|
||||
}
|
||||
builder.pop();
|
||||
}
|
||||
|
||||
|
||||
//==================//
|
||||
// Graphics Configs //
|
||||
//==================//
|
||||
public static class Graphics
|
||||
{
|
||||
|
||||
public final QualityOption qualityOption;
|
||||
public final FogQualityOption fogQualityOption;
|
||||
public final AdvancedGraphicsOption advancedGraphicsOption;
|
||||
|
||||
Graphics(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment("These settings control how the mod will look in game").push("Graphics");
|
||||
{
|
||||
qualityOption = new QualityOption(builder);
|
||||
advancedGraphicsOption = new AdvancedGraphicsOption(builder);
|
||||
fogQualityOption = new FogQualityOption(builder);
|
||||
}
|
||||
builder.pop();
|
||||
}
|
||||
|
||||
|
||||
public static class QualityOption
|
||||
{
|
||||
public final ForgeConfigSpec.EnumValue<HorizontalResolution> drawResolution;
|
||||
|
||||
public final ForgeConfigSpec.IntValue lodChunkRenderDistance;
|
||||
|
||||
public final ForgeConfigSpec.EnumValue<VerticalQuality> verticalQuality;
|
||||
|
||||
public final ForgeConfigSpec.EnumValue<HorizontalScale> horizontalScale;
|
||||
|
||||
public final ForgeConfigSpec.EnumValue<HorizontalQuality> horizontalQuality;
|
||||
|
||||
|
||||
QualityOption(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment("These settings control how detailed the fake chunks will be.").push(this.getClass().getSimpleName());
|
||||
|
||||
verticalQuality = builder
|
||||
.comment("\n\n"
|
||||
+ " This indicates how detailed fake chunks will represent \n"
|
||||
+ " overhangs, caves, floating islands, ect. \n"
|
||||
+ " Higher options will use more memory and increase GPU usage. \n"
|
||||
+ " " + VerticalQuality.LOW + ": uses at max 2 columns per position. \n"
|
||||
+ " " + VerticalQuality.MEDIUM + ": uses at max 4 columns per position. \n"
|
||||
+ " " + VerticalQuality.HIGH + ": uses at max 8 columns per position. \n")
|
||||
.defineEnum("Vertical Quality", VerticalQuality.MEDIUM);
|
||||
|
||||
horizontalScale = builder
|
||||
.comment("\n\n"
|
||||
+ " This indicates how quickly fake chunks drop off in quality. \n"
|
||||
+ " " + HorizontalScale.LOW + ": quality drops every " + HorizontalScale.LOW.distanceUnit / 16 + " chunks. \n"
|
||||
+ " " + HorizontalScale.MEDIUM + ": quality drops every " + HorizontalScale.MEDIUM.distanceUnit / 16 + " chunks. \n"
|
||||
+ " " + HorizontalScale.HIGH + ": quality drops every " + HorizontalScale.HIGH.distanceUnit / 16 + " chunks. \n")
|
||||
.defineEnum("Horizontal Scale", HorizontalScale.MEDIUM);
|
||||
|
||||
horizontalQuality = builder
|
||||
.comment("\n\n"
|
||||
+ " This indicates the exponential base of the quadratic drop-off \n"
|
||||
+ " " + HorizontalQuality.LOWEST + ": base " + HorizontalQuality.LOWEST.quadraticBase + ". \n"
|
||||
+ " " + HorizontalQuality.LOW + ": base " + HorizontalQuality.LOW.quadraticBase + ". \n"
|
||||
+ " " + HorizontalQuality.MEDIUM + ": base " + HorizontalQuality.MEDIUM.quadraticBase + ". \n"
|
||||
+ " " + HorizontalQuality.HIGH + ": base " + HorizontalQuality.HIGH.quadraticBase + ". \n")
|
||||
.defineEnum("Horizontal Quality", HorizontalQuality.MEDIUM);
|
||||
|
||||
drawResolution = builder
|
||||
.comment("\n\n"
|
||||
+ " What is the maximum detail fake chunks should be drawn at? \n"
|
||||
+ " " + HorizontalResolution.CHUNK + ": render 1 LOD for each Chunk. \n"
|
||||
+ " " + HorizontalResolution.HALF_CHUNK + ": render 4 LODs for each Chunk. \n"
|
||||
+ " " + HorizontalResolution.FOUR_BLOCKS + ": render 16 LODs for each Chunk. \n"
|
||||
+ " " + HorizontalResolution.TWO_BLOCKS + ": render 64 LODs for each Chunk. \n"
|
||||
+ " " + HorizontalResolution.BLOCK + ": render 256 LODs for each Chunk. \n")
|
||||
.defineEnum("Block size", HorizontalResolution.BLOCK);
|
||||
|
||||
lodChunkRenderDistance = builder
|
||||
.comment("\n\n"
|
||||
+ " The mod's render distance, measured in chunks. \n")
|
||||
.defineInRange("Lod Render Distance", 64, 32, 1024);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class FogQualityOption
|
||||
{
|
||||
public final ForgeConfigSpec.EnumValue<FogDistance> fogDistance;
|
||||
|
||||
public final ForgeConfigSpec.EnumValue<FogDrawOverride> fogDrawOverride;
|
||||
|
||||
FogQualityOption(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
|
||||
builder.comment("These settings control the fog quality.").push(this.getClass().getSimpleName());
|
||||
|
||||
fogDistance = builder
|
||||
.comment("\n\n"
|
||||
+ " At what distance should Fog be drawn on the fake chunks? \n"
|
||||
+ " If the fog cuts off abruptly or you are using Optifine's \"fast\" fog option \n"
|
||||
+ " set this to " + FogDistance.NEAR + " or " + FogDistance.FAR + ". \n")
|
||||
.defineEnum("Fog Distance", FogDistance.NEAR_AND_FAR);
|
||||
|
||||
fogDrawOverride = builder
|
||||
.comment("\n\n"
|
||||
+ " When should fog be drawn? \n"
|
||||
+ " " + FogDrawOverride.OPTIFINE_SETTING + ": Use whatever Fog setting Optifine is using. If Optifine isn't installed this defaults to " + FogDrawOverride.FANCY + ". \n"
|
||||
+ " " + FogDrawOverride.NO_FOG + ": Never draw fog on the LODs \n"
|
||||
+ " " + FogDrawOverride.FAST + ": Always draw fast fog on the LODs \n"
|
||||
+ " " + FogDrawOverride.FANCY + ": Always draw fancy fog on the LODs (if your graphics card supports it) \n")
|
||||
.defineEnum("Fog Draw Override", FogDrawOverride.FANCY);
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class AdvancedGraphicsOption
|
||||
{
|
||||
public final ForgeConfigSpec.EnumValue<LodTemplate> lodTemplate;
|
||||
|
||||
public final ForgeConfigSpec.BooleanValue disableDirectionalCulling;
|
||||
|
||||
public final ForgeConfigSpec.BooleanValue alwaysDrawAtMaxQuality;
|
||||
|
||||
public final ForgeConfigSpec.EnumValue<VanillaOverdraw> vanillaOverdraw;
|
||||
|
||||
AdvancedGraphicsOption(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
|
||||
builder.comment("Advanced graphics option for the mod").push(this.getClass().getSimpleName());
|
||||
|
||||
lodTemplate = builder
|
||||
.comment("\n\n"
|
||||
+ " How should the LODs be drawn? \n"
|
||||
+ " NOTE: Currently only " + LodTemplate.CUBIC + " is implemented! \n"
|
||||
+ " \n"
|
||||
+ " " + LodTemplate.CUBIC + ": LOD Chunks are drawn as rectangular prisms (boxes). \n"
|
||||
+ " " + LodTemplate.TRIANGULAR + ": LOD Chunks smoothly transition between other. \n"
|
||||
+ " " + LodTemplate.DYNAMIC + ": LOD Chunks smoothly transition between each other, \n"
|
||||
+ " " + " unless a neighboring chunk is at a significantly different height. \n")
|
||||
.defineEnum("LOD Template", LodTemplate.CUBIC);
|
||||
|
||||
disableDirectionalCulling = builder
|
||||
.comment("\n\n"
|
||||
+ " If false fake chunks behind the player's camera \n"
|
||||
+ " aren't drawn, increasing performance. \n\n"
|
||||
+ ""
|
||||
+ " If true all LODs are drawn, even those behind \n"
|
||||
+ " the player's camera, decreasing performance. \n\n"
|
||||
+ ""
|
||||
+ " Disable this if you see LODs disappearing. \n"
|
||||
+ " (Which may happen if you are using a camera mod) \n")
|
||||
.define("Disable Directional Culling", false);
|
||||
|
||||
alwaysDrawAtMaxQuality = builder
|
||||
.comment("\n\n"
|
||||
+ " Disable quality falloff, \n"
|
||||
+ " all fake chunks will be drawn at the highest \n"
|
||||
+ " available detail level. \n\n"
|
||||
+ " "
|
||||
+ " WARNING: \n"
|
||||
+ " This could cause a Out Of Memory crash on render \n"
|
||||
+ " distances higher than 128 \n")
|
||||
.define("Always Use Max Quality", false);
|
||||
|
||||
vanillaOverdraw = builder
|
||||
.comment("\n\n"
|
||||
+ " How often should LODs be drawn on top of regular chunks? \n"
|
||||
+ " HALF and ALWAYS will prevent holes in the world, but may look odd for transparent blocks or in caves. \n\n"
|
||||
+ " " + VanillaOverdraw.NEVER + ": LODs won't render on top of vanilla chunks. \n"
|
||||
+ " " + VanillaOverdraw.DYNAMIC + ": LODs will render on top of distant vanilla chunks to hide delayed loading. \n"
|
||||
+ " " + " More effective on higher render distances. \n"
|
||||
+ " " + " For vanilla render distances less than or equal to " + LodUtil.MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW + " \n"
|
||||
+ " " + " " + VanillaOverdraw.NEVER + " or " + VanillaOverdraw.ALWAYS + " may be used depending on the dimension. \n"
|
||||
+ " " + VanillaOverdraw.ALWAYS + ": LODs will render on all vanilla chunks preventing holes in the world. \n"
|
||||
+ " " + VanillaOverdraw.BORDER + ": LODs will render only on the border of vanilla chunks preventing only some holes in the world. \n")
|
||||
.defineEnum("Vanilla Overdraw", VanillaOverdraw.DYNAMIC);
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//========================//
|
||||
// WorldGenerator Configs //
|
||||
//========================//
|
||||
public static class WorldGenerator
|
||||
{
|
||||
public final ForgeConfigSpec.EnumValue<GenerationPriority> generationPriority;
|
||||
public final ForgeConfigSpec.EnumValue<DistanceGenerationMode> distanceGenerationMode;
|
||||
public final ForgeConfigSpec.BooleanValue allowUnstableFeatureGeneration;
|
||||
public final ForgeConfigSpec.EnumValue<BlockToAvoid> blockToAvoid;
|
||||
//public final ForgeConfigSpec.BooleanValue useExperimentalPreGenLoading;
|
||||
|
||||
WorldGenerator(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment("These settings control how fake chunks outside your normal view range are generated.").push("Generation");
|
||||
|
||||
generationPriority = builder
|
||||
.comment("\n\n"
|
||||
+ " " + GenerationPriority.FAR_FIRST + " \n"
|
||||
+ " LODs are generated from low to high detail \n"
|
||||
+ " with a small priority for far away regions. \n"
|
||||
+ " This fills in the world fastest. \n\n"
|
||||
+ ""
|
||||
+ " " + GenerationPriority.NEAR_FIRST + " \n"
|
||||
+ " LODs are generated around the player \n"
|
||||
+ " in a spiral, similar to vanilla minecraft. \n")
|
||||
.defineEnum("Generation Priority", GenerationPriority.FAR_FIRST);
|
||||
|
||||
distanceGenerationMode = builder
|
||||
.comment("\n\n"
|
||||
+ " Note: The times listed here are the amount of time it took \n"
|
||||
+ " one of the developer's PC to generate 1 chunk, \n"
|
||||
+ " and are included so you can compare the \n"
|
||||
+ " different generation options. Your mileage may vary. \n"
|
||||
+ "\n"
|
||||
|
||||
+ " " + DistanceGenerationMode.NONE + " \n"
|
||||
+ " Don't run the distance generator. \n"
|
||||
|
||||
+ "\n"
|
||||
+ " " + DistanceGenerationMode.BIOME_ONLY + " \n"
|
||||
+ " Only generate the biomes and use the biome's \n"
|
||||
+ " grass color, water color, or snow color. \n"
|
||||
+ " Doesn't generate height, everything is shown at sea level. \n"
|
||||
+ " Multithreaded - Fastest (2-5 ms) \n"
|
||||
|
||||
+ "\n"
|
||||
+ " " + DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT + " \n"
|
||||
+ " Same as BIOME_ONLY, except instead \n"
|
||||
+ " of always using sea level as the LOD height \n"
|
||||
+ " different biome types (mountain, ocean, forest, etc.) \n"
|
||||
+ " use predetermined heights to simulate having height data. \n"
|
||||
+ " Multithreaded - Fastest (2-5 ms) \n"
|
||||
|
||||
+ "\n"
|
||||
+ " " + DistanceGenerationMode.SURFACE + " \n"
|
||||
+ " Generate the world surface, \n"
|
||||
+ " this does NOT include trees, \n"
|
||||
+ " or structures. \n"
|
||||
+ " Multithreaded - Faster (10-20 ms) \n"
|
||||
|
||||
+ "\n"
|
||||
+ " " + DistanceGenerationMode.FEATURES + " \n"
|
||||
+ " Generate everything except structures. \n"
|
||||
+ " WARNING: This may cause world generation bugs or instability! \n"
|
||||
+ " Multithreaded - Fast (15-20 ms) \n"
|
||||
|
||||
+ "\n"
|
||||
+ " " + DistanceGenerationMode.SERVER + " \n"
|
||||
+ " Ask the server to generate/load each chunk. \n"
|
||||
+ " This will show player made structures, which can \n"
|
||||
+ " be useful if you are adding the mod to a pre-existing world. \n"
|
||||
+ " This is the most compatible, but causes server/simulation lag. \n"
|
||||
+ " SingleThreaded - Slow (15-50 ms, with spikes up to 200 ms) \n")
|
||||
.defineEnum("Distance Generation Mode", DistanceGenerationMode.SURFACE);
|
||||
|
||||
allowUnstableFeatureGeneration = builder
|
||||
.comment("\n\n"
|
||||
+ " When using the " + DistanceGenerationMode.FEATURES + " generation mode \n"
|
||||
+ " some features may not be thread safe, which could \n"
|
||||
+ " cause instability and crashes. \n"
|
||||
+ " By default (false) those features are skipped, \n"
|
||||
+ " improving stability, but decreasing how many features are \n"
|
||||
+ " actually generated. \n"
|
||||
+ " (for example: some tree generation is unstable, \n"
|
||||
+ " so some trees may not be generated.) \n"
|
||||
+ " By setting this to true, all features will be generated, \n"
|
||||
+ " but your game will be more unstable and crashes may occur. \n"
|
||||
+ " \n"
|
||||
+ " I would love to remove this option and always generate everything, \n"
|
||||
+ " but I'm not sure how to do that. \n"
|
||||
+ " If you are a Java wizard, check out the git issue here: \n"
|
||||
+ " https://gitlab.com/jeseibel/minecraft-lod-mod/-/issues/35 \n")
|
||||
.define("Allow Unstable Feature Generation", false);
|
||||
|
||||
blockToAvoid = builder
|
||||
.comment("\n\n"
|
||||
+ " " + BlockToAvoid.NONE + ": Use all blocks when generating fake chunks \n\n"
|
||||
+ ""
|
||||
+ " " + BlockToAvoid.NON_FULL + ": Only use full blocks when generating fake chunks (ignores slabs, lanterns, torches, grass, etc.) \n\n"
|
||||
+ ""
|
||||
+ " " + BlockToAvoid.NO_COLLISION + ": Only use solid blocks when generating fake chunks (ignores grass, torches, etc.) \n"
|
||||
+ ""
|
||||
+ " " + BlockToAvoid.BOTH + ": Only use full solid blocks when generating fake chunks \n"
|
||||
+ "\n")
|
||||
.defineEnum("Block to avoid", BlockToAvoid.BOTH);
|
||||
|
||||
/*useExperimentalPreGenLoading = builder
|
||||
.comment("\n\n"
|
||||
+ " if a chunk has been pre-generated, then the mod would use the real chunk for the \n"
|
||||
+ "fake chunk creation. May require a deletion of the lod file to see the result. \n")
|
||||
.define("Use pre-generated chunks", false);*/
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//============================//
|
||||
// AdvancedModOptions Configs //
|
||||
//============================//
|
||||
public static class AdvancedModOptions
|
||||
{
|
||||
|
||||
public final Threading threading;
|
||||
public final Debugging debugging;
|
||||
public final Buffers buffers;
|
||||
|
||||
public AdvancedModOptions(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment("Advanced mod settings").push(this.getClass().getSimpleName());
|
||||
{
|
||||
threading = new Threading(builder);
|
||||
debugging = new Debugging(builder);
|
||||
buffers = new Buffers(builder);
|
||||
}
|
||||
builder.pop();
|
||||
}
|
||||
|
||||
public static class Threading
|
||||
{
|
||||
public final ForgeConfigSpec.IntValue numberOfWorldGenerationThreads;
|
||||
public final ForgeConfigSpec.IntValue numberOfBufferBuilderThreads;
|
||||
|
||||
Threading(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment("These settings control how many CPU threads the mod uses for different tasks.").push(this.getClass().getSimpleName());
|
||||
|
||||
numberOfWorldGenerationThreads = builder
|
||||
.comment("\n\n"
|
||||
+ " This is how many threads are used when generating LODs outside \n"
|
||||
+ " the normal render distance. \n"
|
||||
+ " If you experience stuttering when generating distant LODs, decrease \n"
|
||||
+ " this number. If you want to increase LOD generation speed, \n"
|
||||
+ " increase this number. \n\n"
|
||||
+ ""
|
||||
+ " The maximum value is the number of logical processors on your CPU. \n"
|
||||
+ " Requires a restart to take effect. \n")
|
||||
.defineInRange("numberOfWorldGenerationThreads", Math.max(1, Runtime.getRuntime().availableProcessors() / 2), 1, Runtime.getRuntime().availableProcessors());
|
||||
|
||||
numberOfBufferBuilderThreads = builder
|
||||
.comment("\n\n"
|
||||
+ " This is how many threads are used when building vertex buffers \n"
|
||||
+ " (The things sent to your GPU to draw the fake chunks). \n"
|
||||
+ " If you experience high CPU usage when NOT generating distant \n"
|
||||
+ " fake chunks, lower this number. \n"
|
||||
+ " \n"
|
||||
+ " The maximum value is the number of logical processors on your CPU. \n"
|
||||
+ " Requires a restart to take effect. \n")
|
||||
.defineInRange("numberOfBufferBuilderThreads", Math.max(1, Runtime.getRuntime().availableProcessors() / 2), 1, Runtime.getRuntime().availableProcessors());
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//===============//
|
||||
// Debug Options //
|
||||
//===============//
|
||||
public static class Debugging
|
||||
{
|
||||
public final ForgeConfigSpec.BooleanValue drawLods;
|
||||
public final ForgeConfigSpec.EnumValue<DebugMode> debugMode;
|
||||
public final ForgeConfigSpec.BooleanValue enableDebugKeybindings;
|
||||
|
||||
Debugging(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment("These settings can be used to look for bugs, or see how certain aspects of the mod work.").push(this.getClass().getSimpleName());
|
||||
|
||||
drawLods = builder
|
||||
.comment("\n\n"
|
||||
+ " If true, the mod is enabled and fake chunks will be drawn. \n"
|
||||
+ " If false, the mod will still generate fake chunks, \n"
|
||||
+ " but they won't be rendered. \n")
|
||||
.define("Disable Drawing", true);
|
||||
|
||||
debugMode = builder
|
||||
.comment("\n\n"
|
||||
+ " " + DebugMode.OFF + ": Fake chunks will be drawn with their normal colors. \n"
|
||||
+ " " + DebugMode.SHOW_DETAIL + ": Fake chunks color will be based on their detail level. \n"
|
||||
+ " " + DebugMode.SHOW_DETAIL_WIREFRAME + ": Fake chunks color will be based on their detail level, drawn as a wireframe. \n")
|
||||
.defineEnum("Debug Mode", DebugMode.OFF);
|
||||
|
||||
enableDebugKeybindings = builder
|
||||
.comment("\n\n"
|
||||
+ " If true the F4 key can be used to cycle through the different debug modes. \n"
|
||||
+ " and the F6 key can be used to enable and disable LOD rendering.")
|
||||
.define("Enable Debug Keybinding", false);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class Buffers
|
||||
{
|
||||
public final ForgeConfigSpec.EnumValue<BufferRebuildTimes> rebuildTimes;
|
||||
|
||||
Buffers(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment("These settings affect how often geometry is are built.").push(this.getClass().getSimpleName());
|
||||
|
||||
rebuildTimes = builder
|
||||
.comment("\n\n"
|
||||
+ " How frequently should geometry be rebuilt and sent to the GPU? \n"
|
||||
+ " Higher settings may cause stuttering, but will prevent holes in the world \n")
|
||||
.defineEnum("rebuildFrequency", BufferRebuildTimes.NORMAL);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/** {@link Path} to the configuration file of this mod */
|
||||
private static final Path CONFIG_PATH = Paths.get("config", ModInfo.MODNAME + ".toml");
|
||||
|
||||
public static final ForgeConfigSpec CLIENT_SPEC;
|
||||
public static final Client CLIENT;
|
||||
|
||||
static
|
||||
{
|
||||
final Pair<Client, ForgeConfigSpec> specPair = new ForgeConfigSpec.Builder().configure(Client::new);
|
||||
CLIENT_SPEC = specPair.getRight();
|
||||
CLIENT = specPair.getLeft();
|
||||
CommentedFileConfig clientConfig = CommentedFileConfig.builder(CONFIG_PATH)
|
||||
.writingMode(WritingMode.REPLACE)
|
||||
.build();
|
||||
clientConfig.load();
|
||||
clientConfig.save();
|
||||
CLIENT_SPEC.setConfig(clientConfig);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onLoad(final ModConfig.Loading configEvent)
|
||||
{
|
||||
LogManager.getLogger().debug(ModInfo.MODNAME, "Loaded forge config file {}", configEvent.getConfig().getFileName());
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onFileChange(final ModConfig.Reloading configEvent)
|
||||
{
|
||||
LogManager.getLogger().debug(ModInfo.MODNAME, "Forge config just got changed on the file system!");
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* heightmap <br>
|
||||
* multi_lod <br>
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 19-10-2021
|
||||
*/
|
||||
public enum BlockToAvoid
|
||||
{
|
||||
NONE(false, false),
|
||||
|
||||
NON_FULL(true, false),
|
||||
|
||||
NO_COLLISION(false, true),
|
||||
|
||||
BOTH(true, true);
|
||||
|
||||
public boolean nonFull;
|
||||
public boolean noCollision;
|
||||
|
||||
BlockToAvoid(boolean nonFull, boolean noCollision)
|
||||
{
|
||||
this.nonFull = nonFull;
|
||||
this.noCollision = noCollision;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* Near_First <br>
|
||||
* Far_First <br>
|
||||
* <br>
|
||||
* Determines how fast the buffers need to be regenerated
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 9-25-2021
|
||||
*/
|
||||
public enum BufferRebuildTimes
|
||||
{
|
||||
FREQUENT(1000, 500, 2500),
|
||||
|
||||
NORMAL(2000, 1000, 5000),
|
||||
|
||||
RARE(5000, 2000, 10000);
|
||||
|
||||
public final int playerMoveTimeout;
|
||||
public final int renderedChunkTimeout;
|
||||
public final int chunkChangeTimeout;
|
||||
|
||||
BufferRebuildTimes(int playerMoveTimeout, int renderedChunkTimeout, int chunkChangeTimeout)
|
||||
{
|
||||
this.playerMoveTimeout = playerMoveTimeout;
|
||||
this.renderedChunkTimeout = renderedChunkTimeout;
|
||||
this.chunkChangeTimeout = chunkChangeTimeout;
|
||||
}
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* TOP, NORTH, SOUTH, EAST, WEST, BOTTOM
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 10-17-2020
|
||||
*/
|
||||
public enum ColorDirection
|
||||
{
|
||||
// used for colors
|
||||
/** +Y */
|
||||
TOP(0),
|
||||
|
||||
/** -Z */
|
||||
NORTH(1),
|
||||
/** +Z */
|
||||
SOUTH(2),
|
||||
|
||||
/** +X */
|
||||
EAST(3),
|
||||
/** -X */
|
||||
WEST(4),
|
||||
|
||||
/** -Y */
|
||||
BOTTOM(5);
|
||||
|
||||
public final int value;
|
||||
|
||||
private ColorDirection(int newValue)
|
||||
{
|
||||
value = newValue;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* off, detail, detail wireframe
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 8-28-2021
|
||||
*/
|
||||
public enum DebugMode
|
||||
{
|
||||
/** LODs are rendered normally */
|
||||
OFF,
|
||||
|
||||
/** LOD colors are based on their detail */
|
||||
SHOW_DETAIL,
|
||||
|
||||
/** LOD colors are based on their detail, and draws in wireframe. */
|
||||
SHOW_DETAIL_WIREFRAME;
|
||||
|
||||
/** used when cycling through the different modes */
|
||||
private DebugMode next;
|
||||
|
||||
static
|
||||
{
|
||||
OFF.next = SHOW_DETAIL;
|
||||
SHOW_DETAIL.next = SHOW_DETAIL_WIREFRAME;
|
||||
SHOW_DETAIL_WIREFRAME.next = OFF;
|
||||
}
|
||||
|
||||
/** returns the next debug mode */
|
||||
public DebugMode getNext()
|
||||
{
|
||||
return this.next;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,95 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* NONE <br>
|
||||
* BIOME_ONLY <br>
|
||||
* BIOME_ONLY_SIMULATE_HEIGHT <br>
|
||||
* SURFACE <br>
|
||||
* FEATURES <br>
|
||||
* SERVER <br><br>
|
||||
* <p>
|
||||
* In order of fastest to slowest.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @author Leonardo Amato
|
||||
* @version 8-7-2021
|
||||
*/
|
||||
public enum DistanceGenerationMode
|
||||
{
|
||||
/**
|
||||
* Don't generate anything
|
||||
*/
|
||||
NONE((byte) 0),
|
||||
|
||||
/**
|
||||
* Only generate the biomes and use biome
|
||||
* grass/foliage color, water color, or ice color
|
||||
* to generate the color.
|
||||
* Doesn't generate height, everything is shown at sea level.
|
||||
* Multithreaded - Fastest (2-5 ms)
|
||||
*/
|
||||
BIOME_ONLY((byte) 1),
|
||||
|
||||
/**
|
||||
* Same as BIOME_ONLY, except instead
|
||||
* of always using sea level as the LOD height
|
||||
* different biome types (mountain, ocean, forest, etc.)
|
||||
* use predetermined heights to simulate having height data.
|
||||
*/
|
||||
BIOME_ONLY_SIMULATE_HEIGHT((byte) 2),
|
||||
|
||||
/**
|
||||
* Generate the world surface,
|
||||
* this does NOT include caves, trees,
|
||||
* or structures.
|
||||
* Multithreaded - Faster (10-20 ms)
|
||||
*/
|
||||
SURFACE((byte) 3),
|
||||
|
||||
/**
|
||||
* Generate everything except structures.
|
||||
* NOTE: This may cause world generation bugs or instability,
|
||||
* since some features cause concurrentModification exceptions.
|
||||
* Multithreaded - Fast (15-20 ms)
|
||||
*/
|
||||
FEATURES((byte) 4),
|
||||
|
||||
/**
|
||||
* Ask the server to generate/load each chunk.
|
||||
* This is the most compatible, but causes server/simulation lag.
|
||||
* This will also show player made structures if you
|
||||
* are adding the mod to a pre-existing world.
|
||||
* Singlethreaded - Slow (15-50 ms, with spikes up to 200 ms)
|
||||
*/
|
||||
SERVER((byte) 5);
|
||||
|
||||
|
||||
/**
|
||||
* The higher the number the more complete the generation is.
|
||||
*/
|
||||
public final byte complexity;
|
||||
|
||||
DistanceGenerationMode(byte complexity)
|
||||
{
|
||||
this.complexity = complexity;
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,26 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* Near, far, or NEAR_AND_FAR.
|
||||
* NEAR, FAR, or NEAR_AND_FAR.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 02-14-2021
|
||||
@@ -10,8 +29,10 @@ public enum FogDistance
|
||||
{
|
||||
/** good for fast or fancy fog qualities. */
|
||||
NEAR,
|
||||
|
||||
/** good for fast or fancy fog qualities. */
|
||||
FAR,
|
||||
|
||||
/** only looks good if the fog quality is set to Fancy. */
|
||||
NEAR_AND_FAR;
|
||||
NEAR_AND_FAR
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* USE_OPTIFINE_FOG_SETTING, <br>
|
||||
* NEVER_DRAW_FOG, <br>
|
||||
* ALWAYS_DRAW_FOG_FAST, <br>
|
||||
* ALWAYS_DRAW_FOG_FANCY <br>
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 7-3-2021
|
||||
*/
|
||||
public enum FogDrawOverride
|
||||
{
|
||||
/**
|
||||
* Use whatever Fog setting optifine is using.
|
||||
* If optifine isn't installed this defaults to ALWAYS_DRAW_FOG.
|
||||
*/
|
||||
OPTIFINE_SETTING,
|
||||
|
||||
/** Never draw fog on the LODs */
|
||||
NO_FOG,
|
||||
|
||||
/** Always draw fast fog on the LODs */
|
||||
FAST,
|
||||
|
||||
/** Always draw fancy fog on the LODs */
|
||||
FANCY
|
||||
}
|
||||
@@ -1,3 +1,22 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
@@ -10,5 +29,5 @@ public enum FogQuality
|
||||
{
|
||||
FAST,
|
||||
FANCY,
|
||||
OFF;
|
||||
OFF
|
||||
}
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* Near_First <br>
|
||||
* Far_First <br>
|
||||
* <br>
|
||||
* Determines which LODs should have priority when generating
|
||||
* outside the normal view distance.
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 9-25-2021
|
||||
*/
|
||||
public enum GenerationPriority
|
||||
{
|
||||
NEAR_FIRST,
|
||||
|
||||
FAR_FIRST
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* Minecraft, Lod_Builder, None
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 10-1-2021
|
||||
*/
|
||||
public enum GlProxyContext
|
||||
{
|
||||
/** Minecraft's render thread */
|
||||
MINECRAFT,
|
||||
|
||||
/** The context we send buffers to the GPU on */
|
||||
LOD_BUILDER,
|
||||
|
||||
/** used to un-bind threads */
|
||||
NONE,
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* Lowest <br>
|
||||
* Low <br>
|
||||
* Medium <br>
|
||||
* High <br>
|
||||
* <br>
|
||||
* this indicates the base of the quadratic function we use for the quality drop off
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 9-29-2021
|
||||
*/
|
||||
public enum HorizontalQuality
|
||||
{
|
||||
/** 1.0 AKA Linear */
|
||||
LOWEST(1.0f),
|
||||
|
||||
/** exponent 1.5 */
|
||||
LOW(1.5f),
|
||||
|
||||
/** exponent 2.0 */
|
||||
MEDIUM(2.0f),
|
||||
|
||||
/** exponent 2.2 */
|
||||
HIGH(2.2f);
|
||||
|
||||
public final double quadraticBase;
|
||||
|
||||
HorizontalQuality(double distanceUnit)
|
||||
{
|
||||
this.quadraticBase = distanceUnit;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,175 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
/**
|
||||
* chunk <Br>
|
||||
* half_chunk <Br>
|
||||
* four_blocks <br>
|
||||
* two_blocks <Br>
|
||||
* block <br>
|
||||
*
|
||||
* @author James Seibel
|
||||
* @author Leonardo Amato
|
||||
* @version 9-25-2021
|
||||
*/
|
||||
public enum HorizontalResolution
|
||||
{
|
||||
/** render 256 LODs for each chunk */
|
||||
BLOCK(16, 0),
|
||||
|
||||
/** render 64 LODs for each chunk */
|
||||
TWO_BLOCKS(8, 1),
|
||||
|
||||
/** render 16 LODs for each chunk */
|
||||
FOUR_BLOCKS(4, 2),
|
||||
|
||||
/** render 4 LODs for each chunk */
|
||||
HALF_CHUNK(2, 3),
|
||||
|
||||
/** render 1 LOD for each chunk */
|
||||
CHUNK(1, 4);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* How many DataPoints should
|
||||
* be drawn per side, per LodChunk
|
||||
*/
|
||||
public final int dataPointLengthCount;
|
||||
|
||||
/** How wide each LOD DataPoint is */
|
||||
public final int dataPointWidth;
|
||||
|
||||
/**
|
||||
* This is the same as detailLevel in LodQuadTreeNode,
|
||||
* lowest is 0 highest is 9
|
||||
*/
|
||||
public final byte detailLevel;
|
||||
|
||||
/* Start/End X/Z give the block positions
|
||||
* for each individual dataPoint in a LodChunk */
|
||||
public final int[] startX;
|
||||
public final int[] startZ;
|
||||
|
||||
public final int[] endX;
|
||||
public final int[] endZ;
|
||||
|
||||
|
||||
/**
|
||||
* 1st dimension: LodDetail.detailLevel <br>
|
||||
* 2nd dimension: An array of all LodDetails that are less than or <br>
|
||||
* equal to that detailLevel
|
||||
*/
|
||||
private static HorizontalResolution[][] lowerDetailArrays;
|
||||
|
||||
|
||||
|
||||
|
||||
HorizontalResolution(int newLengthCount, int newDetailLevel)
|
||||
{
|
||||
detailLevel = (byte) newDetailLevel;
|
||||
dataPointLengthCount = newLengthCount;
|
||||
dataPointWidth = 16 / dataPointLengthCount;
|
||||
|
||||
startX = new int[dataPointLengthCount * dataPointLengthCount];
|
||||
endX = new int[dataPointLengthCount * dataPointLengthCount];
|
||||
|
||||
startZ = new int[dataPointLengthCount * dataPointLengthCount];
|
||||
endZ = new int[dataPointLengthCount * dataPointLengthCount];
|
||||
|
||||
|
||||
int index = 0;
|
||||
for (int x = 0; x < newLengthCount; x++)
|
||||
{
|
||||
for (int z = 0; z < newLengthCount; z++)
|
||||
{
|
||||
startX[index] = x * dataPointWidth;
|
||||
startZ[index] = z * dataPointWidth;
|
||||
|
||||
endX[index] = (x * dataPointWidth) + dataPointWidth;
|
||||
endZ[index] = (z * dataPointWidth) + dataPointWidth;
|
||||
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
}// constructor
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Returns an array of all LodDetails that have a detail level
|
||||
* that is less than or equal to the given LodDetail
|
||||
*/
|
||||
public static HorizontalResolution[] getSelfAndLowerDetails(HorizontalResolution detail)
|
||||
{
|
||||
if (lowerDetailArrays == null)
|
||||
{
|
||||
// run first time setup
|
||||
lowerDetailArrays = new HorizontalResolution[HorizontalResolution.values().length][];
|
||||
|
||||
// go through each LodDetail
|
||||
for (HorizontalResolution currentDetail : HorizontalResolution.values())
|
||||
{
|
||||
ArrayList<HorizontalResolution> lowerDetails = new ArrayList<>();
|
||||
|
||||
// find the details lower than currentDetail
|
||||
for (HorizontalResolution compareDetail : HorizontalResolution.values())
|
||||
{
|
||||
if (currentDetail.detailLevel <= compareDetail.detailLevel)
|
||||
{
|
||||
lowerDetails.add(compareDetail);
|
||||
}
|
||||
}
|
||||
|
||||
// have the highest detail item first in the list
|
||||
Collections.sort(lowerDetails);
|
||||
Collections.reverse(lowerDetails);
|
||||
|
||||
lowerDetailArrays[currentDetail.detailLevel] = lowerDetails.toArray(new HorizontalResolution[lowerDetails.size()]);
|
||||
}
|
||||
}
|
||||
|
||||
return lowerDetailArrays[detail.detailLevel];
|
||||
}
|
||||
|
||||
/** Returns what detail level should be used at a given distance and maxDistance. */
|
||||
public static HorizontalResolution getDetailForDistance(HorizontalResolution maxDetailLevel, int distance, int maxDistance)
|
||||
{
|
||||
HorizontalResolution[] lowerDetails = getSelfAndLowerDetails(maxDetailLevel);
|
||||
int distanceBetweenDetails = maxDistance / lowerDetails.length;
|
||||
int index = LodUtil.clamp(0, distance / distanceBetweenDetails, lowerDetails.length - 1);
|
||||
|
||||
return lowerDetails[index];
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* Low <br>
|
||||
* Medium <br>
|
||||
* High <br>
|
||||
* <br>
|
||||
* this is a quality scale for the detail drop-off
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 9-25-2021
|
||||
*/
|
||||
public enum HorizontalScale
|
||||
{
|
||||
/** Lods are 2D with heightMap */
|
||||
LOW(64),
|
||||
|
||||
/** Lods expand in three dimension */
|
||||
MEDIUM(128),
|
||||
|
||||
/** Lods expand in three dimension */
|
||||
HIGH(256);
|
||||
|
||||
public final int distanceUnit;
|
||||
|
||||
HorizontalScale(int distanceUnit)
|
||||
{
|
||||
this.distanceUnit = distanceUnit;
|
||||
}
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* top, individual_sides
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 05-08-2021
|
||||
*/
|
||||
public enum LodColorStyle
|
||||
{
|
||||
/** Use the color from the top of the LOD chunk
|
||||
* for all sides */
|
||||
TOP,
|
||||
|
||||
/** For each side of the LOD use the color corresponding
|
||||
* to that side */
|
||||
INDIVIDUAL_SIDES;
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* NE, SE, SW, NW
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 1-20-2020
|
||||
*/
|
||||
public enum LodCorner
|
||||
{
|
||||
/** -Z, +X */
|
||||
NE(0),
|
||||
/** +Z, +X */
|
||||
SE(1),
|
||||
/** +Z, -X */
|
||||
SW(2),
|
||||
/** -Z, -X */
|
||||
NW(3);
|
||||
|
||||
public final int value;
|
||||
|
||||
private LodCorner(int newValue)
|
||||
{
|
||||
value = newValue;
|
||||
}
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* single, quad
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 05-29-2021
|
||||
*/
|
||||
public enum LodDetail
|
||||
{
|
||||
/** render 1 LOD for each chunk */
|
||||
SINGLE(1),
|
||||
|
||||
/** render 4 LODs for each chunk */
|
||||
DOUBLE(2);
|
||||
|
||||
/** How many data points wide the related
|
||||
* LodChunk object should contain */
|
||||
public final int value;
|
||||
|
||||
private LodDetail(int newValue)
|
||||
{
|
||||
value = newValue;
|
||||
}
|
||||
}
|
||||
@@ -1,38 +1,62 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
import com.seibel.lod.builders.lodTemplates.AbstractLodTemplate;
|
||||
import com.seibel.lod.builders.lodTemplates.CubicLodTemplate;
|
||||
import com.seibel.lod.builders.lodTemplates.DynamicLodTemplate;
|
||||
import com.seibel.lod.builders.lodTemplates.TriangularLodTemplate;
|
||||
import com.seibel.lod.builders.bufferBuilding.lodTemplates.AbstractLodTemplate;
|
||||
import com.seibel.lod.builders.bufferBuilding.lodTemplates.CubicLodTemplate;
|
||||
import com.seibel.lod.builders.bufferBuilding.lodTemplates.DynamicLodTemplate;
|
||||
import com.seibel.lod.builders.bufferBuilding.lodTemplates.TriangularLodTemplate;
|
||||
|
||||
/**
|
||||
* Cubic, Triangular, Dynamic
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 05-07-2021
|
||||
* @version 10-10-2021
|
||||
*/
|
||||
public enum LodTemplate
|
||||
{
|
||||
// used for position
|
||||
|
||||
/** Chunks are rendered as
|
||||
* rectangular prisms. */
|
||||
/**
|
||||
* LODs are rendered as
|
||||
* rectangular prisms.
|
||||
*/
|
||||
CUBIC(new CubicLodTemplate()),
|
||||
|
||||
/** Chunks smoothly transition between
|
||||
* each other. */
|
||||
/**
|
||||
* LODs smoothly transition between
|
||||
* each other.
|
||||
*/
|
||||
TRIANGULAR(new TriangularLodTemplate()),
|
||||
|
||||
/** Chunks smoothly transition between
|
||||
* each other, unless a neighboring chunk
|
||||
* is at a significantly different height. */
|
||||
/**
|
||||
* LODs smoothly transition between
|
||||
* each other, unless a neighboring LOD
|
||||
* is at a significantly different height.
|
||||
*/
|
||||
DYNAMIC(new DynamicLodTemplate());
|
||||
|
||||
|
||||
public final AbstractLodTemplate template;
|
||||
|
||||
private LodTemplate(AbstractLodTemplate newTemplate)
|
||||
LodTemplate(AbstractLodTemplate newTemplate)
|
||||
{
|
||||
template = newTemplate;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,69 +0,0 @@
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.EnumSet;
|
||||
|
||||
/**
|
||||
* NE, SE, SW, NW <br>
|
||||
* NORTH, SOUTH, EAST, WEST, <br>
|
||||
* CENTER
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 05-30-2021
|
||||
*/
|
||||
public enum RelativeChunkPos
|
||||
{
|
||||
/** +X, -Z */
|
||||
NE(0, 1,-1),
|
||||
/** +X, +Z */
|
||||
SE(1, 1,1),
|
||||
/** -X, +Z */
|
||||
SW(2, -1,1),
|
||||
/** -X, -Z */
|
||||
NW(3, -1,-1),
|
||||
|
||||
/** -Z */
|
||||
NORTH(4, 0,-1),
|
||||
/** +Z */
|
||||
SOUTH(5, 0,1),
|
||||
|
||||
/** +X */
|
||||
EAST(6, 1,0),
|
||||
/** -X */
|
||||
WEST(7, -1,0),
|
||||
|
||||
CENTER(8, 0,0);
|
||||
|
||||
/** index used when referencing objects in an array */
|
||||
public final int index;
|
||||
|
||||
/** position relative to X CENTER */
|
||||
public final int x;
|
||||
/** position relative to Z CENTER */
|
||||
public final int z;
|
||||
|
||||
/** NORTH, SOUTH, EAST, WEST */
|
||||
public static EnumSet<RelativeChunkPos> ADJACENT = EnumSet.of(NORTH, SOUTH, EAST, WEST);
|
||||
/** NE, NW, SE, SW */
|
||||
public static EnumSet<RelativeChunkPos> DIAGONAL = EnumSet.of(NE, NW, SE, SW);
|
||||
|
||||
|
||||
public static EnumSet<RelativeChunkPos> NW_CORNER = EnumSet.of(WEST, NW, NORTH);
|
||||
public static EnumSet<RelativeChunkPos> NE_CORNER = EnumSet.of(EAST, NE, NORTH);
|
||||
public static EnumSet<RelativeChunkPos> SW_CORNER = EnumSet.of(WEST, SW, SOUTH);
|
||||
public static EnumSet<RelativeChunkPos> SE_CORNER = EnumSet.of(EAST, SE, SOUTH);
|
||||
|
||||
/** NW_CORNER, NE_CORNER, SW_CORNER, SE_CORNER <br>
|
||||
* Contains the 3 points surrounding a corner. */
|
||||
public static ArrayList<EnumSet<RelativeChunkPos>> CORNERS = new ArrayList<EnumSet<RelativeChunkPos>>( Arrays.asList(NW_CORNER, NE_CORNER, SW_CORNER, SE_CORNER) );
|
||||
|
||||
private RelativeChunkPos(int newIndex, int newX, int newZ)
|
||||
{
|
||||
index = newIndex;
|
||||
x = newX;
|
||||
z = newZ;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* NONE, GAME_SHADING
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 7-25-2020
|
||||
*/
|
||||
public enum ShadingMode
|
||||
{
|
||||
/**
|
||||
* LODs will have darker sides and bottoms to simulate
|
||||
* Minecraft's fast lighting.
|
||||
*/
|
||||
GAME_SHADING,
|
||||
|
||||
/**
|
||||
* LODs will use ambient occlusion to mimic Minecarft's
|
||||
* Fancy lighting.
|
||||
*/
|
||||
AMBIENT_OCCLUSION
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* None, Dynamic, Always
|
||||
*
|
||||
* <p>
|
||||
* This represents how far the LODs should overlap with
|
||||
* the vanilla Minecraft terrain.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 10-11-2021
|
||||
*/
|
||||
public enum VanillaOverdraw
|
||||
{
|
||||
/** Never draw LODs where a minecraft chunk could be. */
|
||||
NEVER,
|
||||
|
||||
/** Draw LODs over the farther minecraft chunks. */
|
||||
DYNAMIC,
|
||||
|
||||
/** Draw LODs over all minecraft chunks. */
|
||||
ALWAYS,
|
||||
|
||||
/** Draw LODs over border chunks. */
|
||||
BORDER,
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* heightmap <br>
|
||||
* multi_lod <br>
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 10-07-2021
|
||||
*/
|
||||
public enum VerticalQuality
|
||||
{
|
||||
LOW(
|
||||
new int[] { 2,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1 }
|
||||
),
|
||||
|
||||
MEDIUM(
|
||||
new int[] { 4,
|
||||
4,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1 }
|
||||
),
|
||||
|
||||
HIGH(
|
||||
new int[] {
|
||||
8,
|
||||
8,
|
||||
4,
|
||||
4,
|
||||
2,
|
||||
2,
|
||||
2,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1 }
|
||||
);
|
||||
|
||||
public final int[] maxVerticalData;
|
||||
|
||||
VerticalQuality(int[] maxVerticalData)
|
||||
{
|
||||
this.maxVerticalData = maxVerticalData;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.handlers;
|
||||
|
||||
import java.io.File;
|
||||
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.client.world.ClientWorld;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.world.chunk.IChunk;
|
||||
import net.minecraft.world.chunk.storage.ChunkSerializer;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author ??
|
||||
* @version ??
|
||||
*/
|
||||
public class ChunkLoader
|
||||
{
|
||||
public static IChunk getChunkFromFile(ChunkPos pos){
|
||||
|
||||
ClientWorld clientWorld = MinecraftWrapper.INSTANCE.getClientWorld();
|
||||
if (clientWorld == null)
|
||||
return null;
|
||||
ServerWorld serverWorld = LodUtil.getServerWorldFromDimension(clientWorld.dimensionType());
|
||||
try
|
||||
{
|
||||
File file = new File(serverWorld.getChunkSource().getDataStorage().dataFolder.getParent() + File.separatorChar + "region", "r." + (pos.x >> 5) + "." + (pos.z >> 5) + ".mca");
|
||||
if(!file.exists())
|
||||
return null;
|
||||
IChunk loadedChunk = ChunkSerializer.read(
|
||||
serverWorld,
|
||||
serverWorld.getStructureManager(),
|
||||
serverWorld.getPoiManager(),
|
||||
pos,
|
||||
serverWorld.getChunkSource().chunkMap.read(pos)
|
||||
);
|
||||
boolean emptyChunk = true;
|
||||
for(int i = 0; i < 16; i++){
|
||||
for(int j = 0; j < 16; j++){
|
||||
emptyChunk &= loadedChunk.isYSpaceEmpty(i,j);
|
||||
}
|
||||
}
|
||||
if(emptyChunk)
|
||||
return null;
|
||||
else
|
||||
return loadedChunk;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,17 +1,46 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.handlers;
|
||||
|
||||
import java.io.BufferedReader;
|
||||
import java.io.File;
|
||||
import java.io.FileReader;
|
||||
import java.io.FileWriter;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.FileOutputStream;
|
||||
import java.io.IOException;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.StandardCopyOption;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import org.apache.commons.compress.compressors.xz.XZCompressorInputStream;
|
||||
import org.apache.commons.compress.compressors.xz.XZCompressorOutputStream;
|
||||
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.enums.VerticalQuality;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.LodRegion;
|
||||
import com.seibel.lod.objects.RegionPos;
|
||||
import com.seibel.lod.objects.VerticalLevelContainer;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.util.LodThreadFactory;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.util.ThreadMapUtil;
|
||||
|
||||
/**
|
||||
* This object handles creating LodRegions
|
||||
@@ -19,170 +48,190 @@ import com.seibel.lod.proxy.ClientProxy;
|
||||
* to file.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 05-31-2021
|
||||
* @author Cola
|
||||
* @version 9-25-2021
|
||||
*/
|
||||
public class LodDimensionFileHandler
|
||||
{
|
||||
private LodDimension loadedDimension = null;
|
||||
public long regionLastWriteTime[][];
|
||||
/** This is the dimension that owns this file handler */
|
||||
private LodDimension lodDimension;
|
||||
|
||||
private File dimensionDataSaveFolder;
|
||||
private final File dimensionDataSaveFolder;
|
||||
|
||||
private final String FILE_NAME_PREFIX = "lod";
|
||||
private final String FILE_EXTENSION = ".txt";
|
||||
/** lod */
|
||||
private static final String FILE_NAME_PREFIX = "lod";
|
||||
/** .txt */
|
||||
private static final String FILE_EXTENSION = ".xz";
|
||||
/** detail- */
|
||||
private static final String DETAIL_FOLDER_NAME_PREFIX = "detail-";
|
||||
|
||||
/** This is the file version currently accepted by this
|
||||
/**
|
||||
* .tmp <br>
|
||||
* Added to the end of the file path when saving to prevent
|
||||
* nulling a currently existing file. <br>
|
||||
* After the file finishes saving it will end with
|
||||
* FILE_EXTENSION.
|
||||
*/
|
||||
private static final String TMP_FILE_EXTENSION = ".tmp";
|
||||
|
||||
/**
|
||||
* This is the file version currently accepted by this
|
||||
* file handler, older versions (smaller numbers) will be deleted and overwritten,
|
||||
* newer versions (larger numbers) will be ignored and won't be read. */
|
||||
public static final int LOD_SAVE_FILE_VERSION = 1;
|
||||
/** This is the string written before the file version */
|
||||
private static final String LOD_FILE_VERSION_PREFIX = "lod_save_file_version";
|
||||
* newer versions (larger numbers) will be ignored and won't be read.
|
||||
*/
|
||||
public static final int LOD_SAVE_FILE_VERSION = 6;
|
||||
|
||||
/** Allow saving asynchronously, but never try to save multiple regions
|
||||
* at a time */
|
||||
private ExecutorService fileWritingThreadPool = Executors.newSingleThreadExecutor();
|
||||
/**
|
||||
* Allow saving asynchronously, but never try to save multiple regions
|
||||
* at a time
|
||||
*/
|
||||
private final ExecutorService fileWritingThreadPool = Executors.newSingleThreadExecutor(new LodThreadFactory(this.getClass().getSimpleName()));
|
||||
|
||||
|
||||
public LodDimensionFileHandler(File newSaveFolder, LodDimension newLoadedDimension)
|
||||
|
||||
|
||||
public LodDimensionFileHandler(File newSaveFolder, LodDimension newLodDimension)
|
||||
{
|
||||
if (newSaveFolder == null)
|
||||
throw new IllegalArgumentException("LodDimensionFileHandler requires a valid File location to read and write to.");
|
||||
|
||||
dimensionDataSaveFolder = newSaveFolder;
|
||||
|
||||
loadedDimension = newLoadedDimension;
|
||||
// these two variable are used in sync with the LodDimension
|
||||
regionLastWriteTime = new long[loadedDimension.getWidth()][loadedDimension.getWidth()];
|
||||
for(int i = 0; i < loadedDimension.getWidth(); i++)
|
||||
for(int j = 0; j < loadedDimension.getWidth(); j++)
|
||||
regionLastWriteTime[i][j] = -1;
|
||||
lodDimension = newLodDimension;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// read from file //
|
||||
//================//
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Return the LodRegion at the given coordinates.
|
||||
* (null if the file doesn't exist)
|
||||
* Returns the LodRegion at the given coordinates.
|
||||
* Returns an empty region if the file doesn't exist.
|
||||
*/
|
||||
public LodRegion loadRegionFromFile(int regionX, int regionZ)
|
||||
public LodRegion loadRegionFromFile(byte detailLevel, RegionPos regionPos, DistanceGenerationMode generationMode, VerticalQuality verticalQuality)
|
||||
{
|
||||
String fileName = getFileNameAndPathForRegion(regionX, regionZ);
|
||||
int regionX = regionPos.x;
|
||||
int regionZ = regionPos.z;
|
||||
LodRegion region = new LodRegion(LodUtil.REGION_DETAIL_LEVEL, regionPos, generationMode, verticalQuality);
|
||||
|
||||
File f = new File(fileName);
|
||||
|
||||
if (!f.exists())
|
||||
for (byte tempDetailLevel = LodUtil.REGION_DETAIL_LEVEL; tempDetailLevel >= detailLevel; tempDetailLevel--)
|
||||
{
|
||||
// there wasn't a file, don't
|
||||
// return anything
|
||||
return null;
|
||||
}
|
||||
|
||||
LodRegion region = new LodRegion(regionX, regionZ);
|
||||
|
||||
try
|
||||
{
|
||||
BufferedReader br = new BufferedReader(new FileReader(f));
|
||||
String s = br.readLine();
|
||||
int fileVersion = -1;
|
||||
String fileName = getFileNameAndPathForRegion(regionX, regionZ, generationMode, tempDetailLevel, verticalQuality);
|
||||
|
||||
try
|
||||
{
|
||||
// if the fileName was null that means the folder is inaccessible
|
||||
// for some reason
|
||||
if (fileName == null)
|
||||
throw new IllegalArgumentException("Unable to read region [" + regionX + ", " + regionZ + "] file, no fileName.");
|
||||
|
||||
File file = new File(fileName);
|
||||
if (!file.exists())
|
||||
{
|
||||
//there is no file for current gen mode
|
||||
//search others above current from the most to the least detailed
|
||||
DistanceGenerationMode tempGenMode = DistanceGenerationMode.SERVER;
|
||||
while (tempGenMode != generationMode)
|
||||
{
|
||||
fileName = getFileNameAndPathForRegion(regionX, regionZ, tempGenMode, tempDetailLevel, verticalQuality);
|
||||
if (fileName != null)
|
||||
{
|
||||
file = new File(fileName);
|
||||
if (file.exists())
|
||||
break;
|
||||
}
|
||||
//decrease gen mode
|
||||
if (tempGenMode == DistanceGenerationMode.SERVER)
|
||||
tempGenMode = DistanceGenerationMode.FEATURES;
|
||||
else if (tempGenMode == DistanceGenerationMode.FEATURES)
|
||||
tempGenMode = DistanceGenerationMode.SURFACE;
|
||||
else if (tempGenMode == DistanceGenerationMode.SURFACE)
|
||||
tempGenMode = DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT;
|
||||
else if (tempGenMode == DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT)
|
||||
tempGenMode = DistanceGenerationMode.BIOME_ONLY;
|
||||
else if (tempGenMode == DistanceGenerationMode.BIOME_ONLY)
|
||||
tempGenMode = DistanceGenerationMode.NONE;
|
||||
}
|
||||
if (!file.exists())
|
||||
//there wasn't a file, don't return anything
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// don't try parsing empty files
|
||||
long dataSize = file.length();
|
||||
dataSize -= 1;
|
||||
if (dataSize > 0)
|
||||
{
|
||||
try (XZCompressorInputStream inputStream = new XZCompressorInputStream(new FileInputStream(file)))
|
||||
{
|
||||
int fileVersion;
|
||||
fileVersion = inputStream.read();
|
||||
|
||||
if(s != null && !s.isEmpty())
|
||||
{
|
||||
// try to get the file version
|
||||
try
|
||||
{
|
||||
fileVersion = Integer.parseInt(s.substring(s.indexOf(' ')).trim());
|
||||
}
|
||||
catch(NumberFormatException | StringIndexOutOfBoundsException e)
|
||||
{
|
||||
// this file doesn't have a version
|
||||
// keep the version as -1
|
||||
fileVersion = -1;
|
||||
}
|
||||
|
||||
// check if this file can be read by this file handler
|
||||
if(fileVersion < LOD_SAVE_FILE_VERSION)
|
||||
{
|
||||
// the file we are reading is an older version,
|
||||
// close the reader and delete the file.
|
||||
br.close();
|
||||
f.delete();
|
||||
ClientProxy.LOGGER.info("Outdated LOD region file for region: (" + regionX + "," + regionZ + ") version: " + fileVersion +
|
||||
", version requested: " + LOD_SAVE_FILE_VERSION +
|
||||
" File was been deleted.");
|
||||
|
||||
return null;
|
||||
}
|
||||
else if(fileVersion > LOD_SAVE_FILE_VERSION)
|
||||
{
|
||||
// the file we are reading is a newer version,
|
||||
// close the reader and ignore the file, we don't
|
||||
// want to accidently delete anything the user may want.
|
||||
br.close();
|
||||
ClientProxy.LOGGER.info("Newer LOD region file for region: (" + regionX + "," + regionZ + ") version: " + fileVersion +
|
||||
", version requested: " + LOD_SAVE_FILE_VERSION +
|
||||
" this region will not be written to in order to protect the newer file.");
|
||||
|
||||
return null;
|
||||
// check if this file can be read by this file handler
|
||||
if (fileVersion < LOD_SAVE_FILE_VERSION)
|
||||
{
|
||||
// the file we are reading is an older version,
|
||||
// close the reader and delete the file.
|
||||
inputStream.close();
|
||||
file.delete();
|
||||
ClientProxy.LOGGER.info("Outdated LOD region file for region: (" + regionX + "," + regionZ + ")"
|
||||
+ " version found: " + fileVersion
|
||||
+ ", version requested: " + LOD_SAVE_FILE_VERSION
|
||||
+ ". File was been deleted.");
|
||||
|
||||
break;
|
||||
}
|
||||
else if (fileVersion > LOD_SAVE_FILE_VERSION)
|
||||
{
|
||||
// the file we are reading is a newer version,
|
||||
// close the reader and ignore the file, we don't
|
||||
// want to accidentally delete anything the user may want.
|
||||
inputStream.close();
|
||||
ClientProxy.LOGGER.info("Newer LOD region file for region: (" + regionX + "," + regionZ + ")"
|
||||
+ " version found: " + fileVersion
|
||||
+ ", version requested: " + LOD_SAVE_FILE_VERSION
|
||||
+ " this region will not be written to in order to protect the newer file.");
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
// this file is a readable version,
|
||||
// read the file
|
||||
byte[] data = ThreadMapUtil.getSaveContainer(tempDetailLevel);
|
||||
inputStream.read(data);
|
||||
inputStream.close();
|
||||
|
||||
|
||||
// add the data to our region
|
||||
region.addLevelContainer(new VerticalLevelContainer(data));
|
||||
}
|
||||
catch (IOException ioEx)
|
||||
{
|
||||
ClientProxy.LOGGER.error("LOD file read error. Unable to read to [" + fileName + "] error [" + ioEx.getMessage() + "]: ");
|
||||
ioEx.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
catch (Exception e)
|
||||
{
|
||||
// there is no data in this file
|
||||
br.close();
|
||||
return null;
|
||||
// the buffered reader encountered a
|
||||
// problem reading the file
|
||||
ClientProxy.LOGGER.error("LOD file read error. Unable to read to [" + fileName + "] error [" + e.getMessage() + "]: ");
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
|
||||
// this file is a readable version, begin reading the file
|
||||
s = br.readLine();
|
||||
|
||||
while(s != null && !s.isEmpty())
|
||||
{
|
||||
try
|
||||
{
|
||||
// convert each line into an LOD object and add it to the region
|
||||
LodChunk lod = new LodChunk(s);
|
||||
|
||||
region.addLod(lod);
|
||||
}
|
||||
catch(IllegalArgumentException e)
|
||||
{
|
||||
// we were unable to create this chunk
|
||||
// for whatever reason.
|
||||
// skip to the next chunk
|
||||
ClientProxy.LOGGER.warn(e.getMessage());
|
||||
}
|
||||
|
||||
s = br.readLine();
|
||||
}
|
||||
|
||||
br.close();
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
// the buffered reader encountered a
|
||||
// problem reading the file
|
||||
return null;
|
||||
}
|
||||
}// for each detail level
|
||||
|
||||
if (region.getMinDetailLevel() >= detailLevel)
|
||||
region.growTree(detailLevel);
|
||||
|
||||
return region;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//==============//
|
||||
// Save to File //
|
||||
//==============//
|
||||
@@ -195,21 +244,28 @@ public class LodDimensionFileHandler
|
||||
fileWritingThreadPool.execute(saveDirtyRegionsThread);
|
||||
}
|
||||
|
||||
private Thread saveDirtyRegionsThread = new Thread(() ->
|
||||
private final Thread saveDirtyRegionsThread = new Thread(() ->
|
||||
{
|
||||
for(int i = 0; i < loadedDimension.getWidth(); i++)
|
||||
try
|
||||
{
|
||||
for(int j = 0; j < loadedDimension.getWidth(); j++)
|
||||
for (int i = 0; i < lodDimension.getWidth(); i++)
|
||||
{
|
||||
if(loadedDimension.isRegionDirty[i][j] && loadedDimension.regions[i][j] != null)
|
||||
for (int j = 0; j < lodDimension.getWidth(); j++)
|
||||
{
|
||||
saveRegionToDisk(loadedDimension.regions[i][j]);
|
||||
loadedDimension.isRegionDirty[i][j] = false;
|
||||
if (lodDimension.GetIsRegionDirty(i, j) && lodDimension.getRegionByArrayIndex(i, j) != null)
|
||||
{
|
||||
saveRegionToFile(lodDimension.getRegionByArrayIndex(i, j));
|
||||
lodDimension.SetIsRegionDirty(i, j, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
/**
|
||||
* Save a specific region to disk.<br>
|
||||
* Note: <br>
|
||||
@@ -218,88 +274,91 @@ public class LodDimensionFileHandler
|
||||
* 2. This will save to the LodDimension that this
|
||||
* handler is associated with.
|
||||
*/
|
||||
private void saveRegionToDisk(LodRegion region)
|
||||
private void saveRegionToFile(LodRegion region)
|
||||
{
|
||||
// convert chunk coordinates to region
|
||||
// coordinates
|
||||
int x = region.x;
|
||||
int z = region.z;
|
||||
|
||||
File f = new File(getFileNameAndPathForRegion(x, z));
|
||||
|
||||
try
|
||||
for (byte detailLevel = region.getMinDetailLevel(); detailLevel <= LodUtil.REGION_DETAIL_LEVEL; detailLevel++)
|
||||
{
|
||||
// make sure the file and folder exists
|
||||
if (!f.exists())
|
||||
String fileName = getFileNameAndPathForRegion(region.regionPosX, region.regionPosZ, region.getGenerationMode(), detailLevel, region.getVerticalQuality());
|
||||
|
||||
// if the fileName was null that means the folder is inaccessible
|
||||
// for some reason
|
||||
if (fileName == null)
|
||||
{
|
||||
// the file doesn't exist,
|
||||
// create it and the folder if need be
|
||||
if(!f.getParentFile().exists())
|
||||
f.getParentFile().mkdirs();
|
||||
f.createNewFile();
|
||||
ClientProxy.LOGGER.warn("Unable to save region [" + region.regionPosX + ", " + region.regionPosZ + "] to file, file is inaccessible.");
|
||||
return;
|
||||
}
|
||||
else
|
||||
File oldFile = new File(fileName);
|
||||
//ClientProxy.LOGGER.info("saving region [" + region.regionPosX + ", " + region.regionPosZ + "] to file.");
|
||||
|
||||
try
|
||||
{
|
||||
// the file exists, make sure it
|
||||
// is the correct version.
|
||||
// (to make sure we don't overwrite a newer
|
||||
// version file if it exists)
|
||||
|
||||
BufferedReader br = new BufferedReader(new FileReader(f));
|
||||
String s = br.readLine();
|
||||
int fileVersion = LOD_SAVE_FILE_VERSION;
|
||||
|
||||
if(s != null && !s.isEmpty())
|
||||
// make sure the file and folder exists
|
||||
if (!oldFile.exists())
|
||||
{
|
||||
// try to get the file version
|
||||
try
|
||||
{
|
||||
fileVersion = Integer.parseInt(s.substring(s.indexOf(' ')).trim());
|
||||
}
|
||||
catch(NumberFormatException | StringIndexOutOfBoundsException e)
|
||||
{
|
||||
// this file doesn't have a correctly formated version
|
||||
// just overwrite the file
|
||||
}
|
||||
// the file doesn't exist,
|
||||
// create it and the folder if need be
|
||||
if (!oldFile.getParentFile().exists())
|
||||
oldFile.getParentFile().mkdirs();
|
||||
oldFile.createNewFile();
|
||||
}
|
||||
br.close();
|
||||
|
||||
// check if this file can be written to by the file handler
|
||||
if(fileVersion <= LOD_SAVE_FILE_VERSION)
|
||||
else
|
||||
{
|
||||
// we are good to continue and overwrite the old file
|
||||
// the file exists, make sure it
|
||||
// is the correct version.
|
||||
// (to make sure we don't overwrite a newer
|
||||
// version file if it exists)
|
||||
int fileVersion = LOD_SAVE_FILE_VERSION;
|
||||
try (XZCompressorInputStream inputStream = new XZCompressorInputStream(new FileInputStream(oldFile)))
|
||||
{
|
||||
fileVersion = inputStream.read();
|
||||
inputStream.close();
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
ex.printStackTrace();
|
||||
}
|
||||
|
||||
// check if this file can be written to by the file handler
|
||||
if (fileVersion > LOD_SAVE_FILE_VERSION)
|
||||
{
|
||||
// the file we are reading is a newer version,
|
||||
// don't write anything, we don't want to accidentally
|
||||
// delete anything the user may want.
|
||||
return;
|
||||
}
|
||||
|
||||
// if we got this far then we are good
|
||||
// to overwrite the old file
|
||||
}
|
||||
else //if(fileVersion > LOD_SAVE_FILE_VERSION)
|
||||
|
||||
// the old file is good, now create a new temporary save file
|
||||
File newFile = new File(fileName + TMP_FILE_EXTENSION);
|
||||
try (XZCompressorOutputStream outputStream = new XZCompressorOutputStream(new FileOutputStream(newFile), 3))
|
||||
{
|
||||
// the file we are reading is a newer version,
|
||||
// don't write anything, we don't want to accidently
|
||||
// delete anything the user may want.
|
||||
return;
|
||||
// add the version of this file
|
||||
outputStream.write(LOD_SAVE_FILE_VERSION);
|
||||
|
||||
// add each LodChunk to the file
|
||||
outputStream.write(region.getLevel(detailLevel).toDataString());
|
||||
outputStream.close();
|
||||
|
||||
// overwrite the old file with the new one
|
||||
Files.move(newFile.toPath(), oldFile.toPath(), StandardCopyOption.ATOMIC_MOVE, StandardCopyOption.REPLACE_EXISTING);
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
ex.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
FileWriter fw = new FileWriter(f);
|
||||
|
||||
// add the version of this file
|
||||
fw.write(LOD_FILE_VERSION_PREFIX + " " + LOD_SAVE_FILE_VERSION + "\n");
|
||||
|
||||
// add each LodChunk to the file
|
||||
for(LodChunk[] chunkArray : region.getAllLods())
|
||||
for(LodChunk chunk : chunkArray)
|
||||
if(chunk != null && !chunk.isPlaceholder())
|
||||
fw.write(chunk.toData() + "\n");
|
||||
|
||||
fw.close();
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
ClientProxy.LOGGER.error("LOD file write error: " + e.getMessage());
|
||||
catch (Exception e)
|
||||
{
|
||||
ClientProxy.LOGGER.error("LOD file write error. Unable to write to [" + fileName + "] error [" + e.getMessage() + "]: ");
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -309,23 +368,32 @@ public class LodDimensionFileHandler
|
||||
|
||||
|
||||
/**
|
||||
* Return the name of the file that should contain the
|
||||
* Return the name of the file that should contain the
|
||||
* region at the given x and z. <br>
|
||||
* Returns null if this object isn't ready to read and write.
|
||||
* Returns null if this object isn't available to read and write. <br><br>
|
||||
* <p>
|
||||
* example: "lod.0.0.txt" <br>
|
||||
* <p>
|
||||
* Returns null if there is an IO or security Exception.
|
||||
*/
|
||||
private String getFileNameAndPathForRegion(int regionX, int regionZ)
|
||||
private String getFileNameAndPathForRegion(int regionX, int regionZ, DistanceGenerationMode generationMode, byte detailLevel, VerticalQuality verticalQuality)
|
||||
{
|
||||
try
|
||||
{
|
||||
// saveFolder is something like
|
||||
// ".\Super Flat\DIM-1\data"
|
||||
// ".\Super Flat\DIM-1\data\"
|
||||
// or
|
||||
// ".\Super Flat\data"
|
||||
return dimensionDataSaveFolder.getCanonicalPath() + "\\" +
|
||||
// ".\Super Flat\data\"
|
||||
return dimensionDataSaveFolder.getCanonicalPath() + File.separatorChar +
|
||||
verticalQuality + File.separatorChar +
|
||||
generationMode.toString() + File.separatorChar +
|
||||
DETAIL_FOLDER_NAME_PREFIX + detailLevel + File.separatorChar +
|
||||
FILE_NAME_PREFIX + "." + regionX + "." + regionZ + FILE_EXTENSION;
|
||||
}
|
||||
catch(IOException e)
|
||||
catch (IOException | SecurityException e)
|
||||
{
|
||||
ClientProxy.LOGGER.warn("Unable to get the filename for the region [" + regionX + ", " + regionZ + "], error: [" + e.getMessage() + "], stacktrace: ");
|
||||
e.printStackTrace();
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,30 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.handlers;
|
||||
|
||||
import java.lang.reflect.Field;
|
||||
import java.lang.reflect.Method;
|
||||
|
||||
import com.seibel.lod.enums.FogQuality;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
/**
|
||||
* This object is used to get variables from methods
|
||||
@@ -12,36 +32,38 @@ import net.minecraft.client.Minecraft;
|
||||
* in Optifine.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 09-21-2020
|
||||
* @version 9-25-2021
|
||||
*/
|
||||
public class ReflectionHandler
|
||||
{
|
||||
private Minecraft mc = Minecraft.getInstance();
|
||||
public static final ReflectionHandler INSTANCE = new ReflectionHandler();
|
||||
private final MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
|
||||
public Field ofFogField = null;
|
||||
public Method vertexBufferUploadMethod = null;
|
||||
|
||||
|
||||
public ReflectionHandler()
|
||||
|
||||
private ReflectionHandler()
|
||||
{
|
||||
setupFogField();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Similar to setupFovMethod.
|
||||
* finds the Optifine fog type field
|
||||
*/
|
||||
private void setupFogField()
|
||||
{
|
||||
// get every variable from the entity renderer
|
||||
Field[] vars = mc.gameSettings.getClass().getDeclaredFields();
|
||||
|
||||
Field[] optionFields = mc.getOptions().getClass().getDeclaredFields();
|
||||
|
||||
// try and find the ofFogType variable in gameSettings
|
||||
for(Field f : vars)
|
||||
for (Field field : optionFields)
|
||||
{
|
||||
if(f.getName().equals("ofFogType"))
|
||||
if (field.getName().equals("ofFogType"))
|
||||
{
|
||||
ofFogField = f;
|
||||
ofFogField = field;
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -49,13 +71,12 @@ public class ReflectionHandler
|
||||
// we didn't find the field,
|
||||
// either optifine isn't installed, or
|
||||
// optifine changed the name of the variable
|
||||
ofFogField = null;
|
||||
ClientProxy.LOGGER.info(ReflectionHandler.class.getSimpleName() + ": unable to find the Optifine fog field. If Optifine isn't installed this can be ignored.");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Get what type of fog optifine is currently set to render.
|
||||
*/
|
||||
@@ -73,7 +94,7 @@ public class ReflectionHandler
|
||||
|
||||
try
|
||||
{
|
||||
returnNum = (int)ofFogField.get(mc.gameSettings);
|
||||
returnNum = (int) ofFogField.get(mc.getOptions());
|
||||
}
|
||||
catch (IllegalArgumentException | IllegalAccessException e)
|
||||
{
|
||||
@@ -82,18 +103,18 @@ public class ReflectionHandler
|
||||
|
||||
switch (returnNum)
|
||||
{
|
||||
case 0:
|
||||
return FogQuality.FAST;
|
||||
case 1:
|
||||
return FogQuality.FAST;
|
||||
case 2:
|
||||
return FogQuality.FANCY;
|
||||
case 3:
|
||||
return FogQuality.OFF;
|
||||
|
||||
default:
|
||||
return FogQuality.FAST;
|
||||
default:
|
||||
case 0:
|
||||
// optifine's "default" option,
|
||||
// it should never be called in this case
|
||||
|
||||
// normal options
|
||||
case 1:
|
||||
return FogQuality.FAST;
|
||||
case 2:
|
||||
return FogQuality.FANCY;
|
||||
case 3:
|
||||
return FogQuality.OFF;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,3 +1,22 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.mixin;
|
||||
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
@@ -7,7 +26,7 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.seibel.lod.LodMain;
|
||||
import com.seibel.lod.util.LodConfig;
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
@@ -15,18 +34,19 @@ import net.minecraft.client.renderer.WorldRenderer;
|
||||
/**
|
||||
* This class is used to mix in my rendering code
|
||||
* before Minecraft starts rendering blocks.
|
||||
* If this wasn't done the LODs would render on top
|
||||
* If this wasn't done, and we used Forge's
|
||||
* render last event, the LODs would render on top
|
||||
* of the normal terrain.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 05-29-2021
|
||||
* @version 9-19-2021
|
||||
*/
|
||||
@Mixin(WorldRenderer.class)
|
||||
public class MixinWorldRenderer
|
||||
{
|
||||
private static float previousPartialTicks = 0;
|
||||
|
||||
@Inject(at = @At("RETURN"), method = "renderSky(Lcom/mojang/blaze3d/matrix/MatrixStack;F)V", cancellable = false)
|
||||
@Inject(at = @At("RETURN"), method = "renderSky(Lcom/mojang/blaze3d/matrix/MatrixStack;F)V")
|
||||
private void renderSky(MatrixStack matrixStackIn, float partialTicks, CallbackInfo callback)
|
||||
{
|
||||
// get the partial ticks since renderBlockLayer doesn't
|
||||
@@ -34,12 +54,12 @@ public class MixinWorldRenderer
|
||||
previousPartialTicks = partialTicks;
|
||||
}
|
||||
|
||||
@Inject(at = @At("HEAD"), method = "renderBlockLayer(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/matrix/MatrixStack;DDD)V", cancellable = false)
|
||||
private void renderBlockLayer(RenderType renderType, MatrixStack matrixStackIn, double xIn, double yIn, double zIn, CallbackInfo callback)
|
||||
@Inject(at = @At("HEAD"), method = "renderChunkLayer(Lnet/minecraft/client/renderer/RenderType;Lcom/mojang/blaze3d/matrix/MatrixStack;DDD)V")
|
||||
private void renderChunkLayer(RenderType renderType, MatrixStack matrixStackIn, double xIn, double yIn, double zIn, CallbackInfo callback)
|
||||
{
|
||||
// only render if LODs are enabled and
|
||||
// only render before solid blocks
|
||||
if (LodConfig.CLIENT.drawLODs.get() && renderType.equals(RenderType.getSolid()))
|
||||
LodMain.client_proxy.renderLods(previousPartialTicks);
|
||||
if (LodConfig.CLIENT.advancedModOptions.debugging.drawLods.get() && renderType.equals(RenderType.solid()))
|
||||
LodMain.client_proxy.renderLods(matrixStackIn, previousPartialTicks);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,115 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
/**
|
||||
* A level container is a quad tree level
|
||||
*/
|
||||
public interface LevelContainer
|
||||
{
|
||||
/**
|
||||
* With this you can add data to the level container
|
||||
* @param data actual data to add in an array of long format.
|
||||
* @param posX x position in the detail level
|
||||
* @param posZ z position in the detail level
|
||||
* @param index z position in the detail level
|
||||
* @return true if correctly added, false otherwise
|
||||
*/
|
||||
boolean addData(long data, int posX, int posZ, int index);
|
||||
|
||||
/**
|
||||
* With this you can add data to the level container
|
||||
* @param data actual data to add in an array of long[] format.
|
||||
* @param posX x position in the detail level
|
||||
* @param posZ z position in the detail level
|
||||
* @return true if correctly added, false otherwise
|
||||
*/
|
||||
boolean addVerticalData(long[] data, int posX, int posZ);
|
||||
|
||||
/**
|
||||
* With this you can add data to the level container
|
||||
* @param data actual data to add in an array of long format.
|
||||
* @param posX x position in the detail level
|
||||
* @param posZ z position in the detail level
|
||||
* @return true if correctly added, false otherwise
|
||||
*/
|
||||
boolean addSingleData(long data, int posX, int posZ);
|
||||
|
||||
/**
|
||||
* With this you can get data from the level container
|
||||
* @param posX x position in the detail level
|
||||
* @param posZ z position in the detail level
|
||||
* @return the data in long array format
|
||||
*/
|
||||
long getData(int posX, int posZ, int index);
|
||||
|
||||
/**
|
||||
* With this you can get data from the level container
|
||||
* @param posX x position in the detail level
|
||||
* @param posZ z position in the detail level
|
||||
* @return the data in long array format
|
||||
*/
|
||||
long getSingleData(int posX, int posZ);
|
||||
|
||||
/**
|
||||
* @param posX x position in the detail level
|
||||
* @param posZ z position in the detail level
|
||||
* @return true only if the data exist
|
||||
*/
|
||||
boolean doesItExist(int posX, int posZ);
|
||||
|
||||
/**
|
||||
* @return return the detailLevel of this level container
|
||||
*/
|
||||
byte getDetailLevel();
|
||||
|
||||
|
||||
int getMaxVerticalData();
|
||||
|
||||
/** Clears the dataPoint at the given array index */
|
||||
void clear(int posX, int posZ);
|
||||
|
||||
/**
|
||||
* This return a level container with detail level lower than the current level.
|
||||
* The new level container may use information of this level.
|
||||
* @return the new level container
|
||||
*/
|
||||
LevelContainer expand();
|
||||
|
||||
/**
|
||||
* @param lowerLevelContainer lower level where we extract the data
|
||||
* @param posX x position in the detail level to update
|
||||
* @param posZ z position in the detail level to update
|
||||
*/
|
||||
void updateData(LevelContainer lowerLevelContainer, int posX, int posZ);
|
||||
|
||||
/**
|
||||
* This will give the data to save in the file
|
||||
* @return data as a String
|
||||
*/
|
||||
byte[] toDataString();
|
||||
|
||||
|
||||
/**
|
||||
* This will give the data to save in the file
|
||||
* @return data as a String
|
||||
*/
|
||||
int getMaxNumberOfLods();
|
||||
}
|
||||
@@ -1,313 +0,0 @@
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import java.awt.Color;
|
||||
|
||||
import com.seibel.lod.enums.ColorDirection;
|
||||
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
|
||||
/**
|
||||
* This object contains position
|
||||
* and color data for an LOD object.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 05-29-2021
|
||||
*/
|
||||
public class LodChunk
|
||||
{
|
||||
/** how many different pieces of data are in one line */
|
||||
private static final int DATA_DELIMITER_COUNT = 22;
|
||||
|
||||
/** This is what separates each piece of data in the toData method */
|
||||
public static final char DATA_DELIMITER = ',';
|
||||
|
||||
/** Width of a Minecraft Chunk */
|
||||
public static final int WIDTH = 16;
|
||||
|
||||
private static final Color INVISIBLE = new Color(0,0,0,0);
|
||||
|
||||
|
||||
|
||||
/** The x coordinate of the chunk. */
|
||||
public int x = 0;
|
||||
/** The z coordinate of the chunk. */
|
||||
public int z = 0;
|
||||
|
||||
/*
|
||||
* The reason we are only using 1 height and depth point
|
||||
* instead of multiple is because:
|
||||
* 1. more points would drastically increase the amount of
|
||||
* memory and disk space needed
|
||||
* 2. more height/depth points require more color points,
|
||||
* which can get out of hand quickly
|
||||
* 3. with the increased disk space reading/writing would
|
||||
* take far too long
|
||||
* 4. the increased resolution is generally not worth it,
|
||||
* 4 LODs per chunk is the limit of diminishing returns.
|
||||
* And some of that could potentially be faked through
|
||||
* smart LodTemplates
|
||||
*/
|
||||
private short height;
|
||||
private short depth;
|
||||
|
||||
/** The average color for the 6 cardinal directions */
|
||||
public Color colors[];
|
||||
|
||||
/** If true then this LodChunk contains no data */
|
||||
private boolean empty = false;
|
||||
|
||||
|
||||
/**
|
||||
* Create an empty invisible LodChunk at (0,0)
|
||||
*/
|
||||
public LodChunk()
|
||||
{
|
||||
empty = true;
|
||||
|
||||
x = 0;
|
||||
z = 0;
|
||||
|
||||
height = 0;
|
||||
depth = 0;
|
||||
colors = new Color[ColorDirection.values().length];
|
||||
|
||||
// by default have the colors invisible
|
||||
for(ColorDirection dir : ColorDirection.values())
|
||||
colors[dir.value] = INVISIBLE;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Creates an LodChunk from the string
|
||||
* generated by the toData method.
|
||||
*
|
||||
* @throws IllegalArgumentException if the data isn't valid to create a LodChunk
|
||||
* @throws NumberFormatException if any piece of data can't be converted at any point
|
||||
*/
|
||||
public LodChunk(String data) throws IllegalArgumentException, NumberFormatException
|
||||
{
|
||||
/*
|
||||
* data format:
|
||||
* x, z, height, depth, rgb color data
|
||||
*
|
||||
* example:
|
||||
* 5,8, 4, 0, 255,255,255, 255,255,255, 255,255,255, 255,255,255, 255,255,255, 255,255,255,
|
||||
*/
|
||||
|
||||
// make sure there are the correct number of entries
|
||||
// in the data string (28)
|
||||
int count = 0;
|
||||
|
||||
for(int i = 0; i < data.length(); i++)
|
||||
if(data.charAt(i) == DATA_DELIMITER)
|
||||
count++;
|
||||
|
||||
if(count != DATA_DELIMITER_COUNT)
|
||||
throw new IllegalArgumentException("LodChunk constructor givin an invalid string. The data given had " + count + " delimiters when it should have had " + DATA_DELIMITER_COUNT + ".");
|
||||
|
||||
|
||||
|
||||
// index we will use when going through the String
|
||||
int index = 0;
|
||||
int lastIndex = 0;
|
||||
|
||||
|
||||
|
||||
// x and z position
|
||||
index = data.indexOf(DATA_DELIMITER, 0);
|
||||
x = Integer.parseInt(data.substring(0,index));
|
||||
|
||||
lastIndex = index;
|
||||
index = data.indexOf(DATA_DELIMITER, lastIndex+1);
|
||||
z = Integer.parseInt(data.substring(lastIndex+1,index));
|
||||
|
||||
// height
|
||||
lastIndex = index;
|
||||
index = data.indexOf(DATA_DELIMITER, lastIndex+1);
|
||||
height = Short.parseShort(data.substring(lastIndex+1,index));
|
||||
|
||||
// depth
|
||||
lastIndex = index;
|
||||
index = data.indexOf(DATA_DELIMITER, lastIndex+1);
|
||||
depth = Short.parseShort(data.substring(lastIndex+1,index));
|
||||
|
||||
|
||||
|
||||
// color
|
||||
colors = new Color[6];
|
||||
for(ColorDirection dir : ColorDirection.values())
|
||||
{
|
||||
int red = 0;
|
||||
int green = 0;
|
||||
int blue = 0;
|
||||
|
||||
// get r,g,b
|
||||
for(int i = 0; i < 3; i++)
|
||||
{
|
||||
lastIndex = index;
|
||||
index = data.indexOf(DATA_DELIMITER, lastIndex + 1);
|
||||
|
||||
String raw = "";
|
||||
switch(i)
|
||||
{
|
||||
case 0:
|
||||
raw = data.substring(lastIndex+1,index);
|
||||
red = Short.parseShort(raw);
|
||||
break;
|
||||
case 1:
|
||||
raw = data.substring(lastIndex+1,index);
|
||||
green = Short.parseShort(raw);
|
||||
break;
|
||||
case 2:
|
||||
raw = data.substring(lastIndex+1,index);
|
||||
blue = Short.parseShort(raw);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
colors[dir.value] = new Color(red, green, blue);
|
||||
}
|
||||
|
||||
|
||||
// after going through all this
|
||||
// is this LOD empty?
|
||||
empty = determineIfEmtpy();
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a LodChunk from the given values.
|
||||
*/
|
||||
public LodChunk(ChunkPos pos, short newHeight, short newDepth, Color[] newColors)
|
||||
{
|
||||
x = pos.x;
|
||||
z = pos.z;
|
||||
|
||||
height = newHeight;
|
||||
depth = newDepth;
|
||||
colors = newColors;
|
||||
|
||||
empty = determineIfEmtpy();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// misc functions //
|
||||
//================//
|
||||
|
||||
/**
|
||||
* Returns true if this LodChunk is an emptyPlaceholder
|
||||
*/
|
||||
public boolean isPlaceholder()
|
||||
{
|
||||
return empty;
|
||||
}
|
||||
|
||||
public boolean isLodEmpty()
|
||||
{
|
||||
return empty;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if this LOD is either invisible
|
||||
* from every direction or doesn't have a valid height.
|
||||
*/
|
||||
private boolean determineIfEmtpy()
|
||||
{
|
||||
// we don't check the depth since the
|
||||
// height should always be greater than or equal
|
||||
// to the depth
|
||||
if(height >= 0)
|
||||
{
|
||||
// the height is valid,
|
||||
// do we have at least 1 non-invisible color?
|
||||
|
||||
for(ColorDirection dir : ColorDirection.values())
|
||||
if(!colors[dir.value].equals(INVISIBLE))
|
||||
// at least one direction has a non-invisible color
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// the height is negative,
|
||||
// this LodChunk is empty
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// output //
|
||||
//========//
|
||||
|
||||
/** Returns the color for the given direction */
|
||||
public Color getColor(ColorDirection dir)
|
||||
{
|
||||
return colors[dir.value];
|
||||
}
|
||||
|
||||
public short getHeight()
|
||||
{
|
||||
return height;
|
||||
}
|
||||
|
||||
public short getDepth()
|
||||
{
|
||||
return depth;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Outputs all data in csv format
|
||||
* with the given delimiter.
|
||||
* <br>
|
||||
* Exports data in the form:
|
||||
* <br>
|
||||
* x, z, height, depth, rgb color data
|
||||
*
|
||||
* <br>
|
||||
* example output:
|
||||
* <br>
|
||||
* 5,8, 4, 0, 255,255,255, 255,255,255, 255,255,255, 255,255,255, 255,255,255, 255,255,255,
|
||||
*/
|
||||
public String toData()
|
||||
{
|
||||
String s = "";
|
||||
|
||||
s += Integer.toString(x) + DATA_DELIMITER + Integer.toString(z) + DATA_DELIMITER;
|
||||
|
||||
s += Short.toString(height) + DATA_DELIMITER;
|
||||
|
||||
s += Short.toString(depth) + DATA_DELIMITER;
|
||||
|
||||
for(int i = 0; i < colors.length; i++)
|
||||
{
|
||||
s += Integer.toString(colors[i].getRed()) + DATA_DELIMITER + Integer.toString(colors[i].getGreen()) + DATA_DELIMITER + Integer.toString(colors[i].getBlue()) + DATA_DELIMITER;
|
||||
}
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
String s = "";
|
||||
|
||||
s += "x: " + x + " z: " + z + "\t";
|
||||
|
||||
s += "(" + colors[ColorDirection.TOP.value].getRed() + ", " + colors[ColorDirection.TOP.value].getGreen() + ", " + colors[ColorDirection.TOP.value].getBlue() + ")";
|
||||
|
||||
return s;
|
||||
}
|
||||
}
|
||||
@@ -1,90 +1,625 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.enums.VerticalQuality;
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
/**
|
||||
* A LodRegion is the a 32x32
|
||||
* 2D array of LodChunk objects.
|
||||
* Each LodRegion corresponds to
|
||||
* one file in the file system.
|
||||
* This object holds all loaded LevelContainers acting as a quad tree
|
||||
* for a given region. <Br><Br>
|
||||
*
|
||||
* <strong>Coordinate Standard: </strong><br>
|
||||
* Coordinate called posX or posZ are relative LevelPos coordinates <br>
|
||||
* unless stated otherwise. <br>
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 1-22-2021
|
||||
* @author Leonardo Amato
|
||||
* @version 10-10-2021
|
||||
*/
|
||||
public class LodRegion
|
||||
{
|
||||
/** number of chunks wide */
|
||||
public static final int SIZE = 32;
|
||||
|
||||
/** X coordinate of this region */
|
||||
public final int x;
|
||||
/** Z coordinate of this region */
|
||||
public final int z;
|
||||
|
||||
private LodChunk chunks[][];
|
||||
/**
|
||||
* Number of detail level supported by a region
|
||||
*/
|
||||
private static final byte POSSIBLE_LOD = 10;
|
||||
|
||||
|
||||
public LodRegion(int regionX, int regionZ)
|
||||
/**
|
||||
* Holds the lowest (least detailed) detail level in this region
|
||||
*/
|
||||
private byte minDetailLevel;
|
||||
|
||||
/**
|
||||
* This holds all data for this region
|
||||
*/
|
||||
private final LevelContainer[] dataContainer;
|
||||
|
||||
/**
|
||||
* This chunk Pos has been generated
|
||||
*/
|
||||
//private final boolean[] preGeneratedChunkPos;
|
||||
|
||||
/**
|
||||
* the generation mode for this region
|
||||
*/
|
||||
private DistanceGenerationMode generationMode;
|
||||
/**
|
||||
* the vertical quality of this region
|
||||
*/
|
||||
private VerticalQuality verticalQuality;
|
||||
|
||||
/**
|
||||
* this region's x RegionPos
|
||||
*/
|
||||
public final int regionPosX;
|
||||
/**
|
||||
* this region's z RegionPos
|
||||
*/
|
||||
public final int regionPosZ;
|
||||
|
||||
public LodRegion(byte minDetailLevel, RegionPos regionPos, DistanceGenerationMode generationMode, VerticalQuality verticalQuality)
|
||||
{
|
||||
x = regionX;
|
||||
z = regionZ;
|
||||
this.minDetailLevel = minDetailLevel;
|
||||
this.regionPosX = regionPos.x;
|
||||
this.regionPosZ = regionPos.z;
|
||||
this.verticalQuality = verticalQuality;
|
||||
this.generationMode = generationMode;
|
||||
dataContainer = new LevelContainer[POSSIBLE_LOD];
|
||||
|
||||
|
||||
// Initialize all the different matrices
|
||||
for (byte lod = minDetailLevel; lod <= LodUtil.REGION_DETAIL_LEVEL; lod++)
|
||||
{
|
||||
dataContainer[lod] = new VerticalLevelContainer(lod);
|
||||
}
|
||||
|
||||
boolean fileFound = false;
|
||||
|
||||
/*
|
||||
preGeneratedChunkPos = new boolean[32 * 32];
|
||||
if (MinecraftWrapper.INSTANCE.hasSinglePlayerServer() && LodConfig.CLIENT.worldGenerator.useExperimentalPreGenLoading.get())
|
||||
{
|
||||
File regionFileDirHead;
|
||||
File regionFileDirParent;
|
||||
// local world
|
||||
|
||||
ServerWorld serverWorld = LodUtil.getServerWorldFromDimension(MinecraftWrapper.INSTANCE.getCurrentDimension());
|
||||
|
||||
// provider needs a separate variable to prevent
|
||||
// the compiler from complaining
|
||||
StringBuilder string = new StringBuilder();
|
||||
try
|
||||
{
|
||||
ServerChunkProvider provider = serverWorld.getChunkSource();
|
||||
|
||||
//System.out.println(provider.dataStorage.dataFolder);
|
||||
regionFileDirHead = new File(provider.dataStorage.dataFolder.getCanonicalFile().getParentFile().toPath().toAbsolutePath().toString() + File.separatorChar + "region", "r." + regionPosZ + "." + regionPosX + ".mca");
|
||||
if (regionFileDirHead.exists())
|
||||
{
|
||||
regionFileDirParent = regionFileDirHead.getParentFile();
|
||||
//string.append(regionFileDirParent.toString());
|
||||
string.append(regionFileDirHead);
|
||||
RegionFile regionFile = new RegionFile(regionFileDirHead, regionFileDirParent, true);
|
||||
for (int x = 0; x < 32; x++)
|
||||
{
|
||||
for (int z = 0; z < 32; z++)
|
||||
{
|
||||
preGeneratedChunkPos[x * 32 + z] = regionFile.doesChunkExist(new ChunkPos(regionPosX * 32 + x, regionPosZ * 32 + z));
|
||||
}
|
||||
}
|
||||
|
||||
string.append("region " + regionPosX + " " + regionPosZ + "\n");
|
||||
for (int x = 0; x < 32; x++)
|
||||
{
|
||||
for (int z = 0; z < 32; z++)
|
||||
{
|
||||
//regionFile.doesChunkExist()
|
||||
string.append(preGeneratedChunkPos[x * 32 + z] + "\t");
|
||||
}
|
||||
string.append("\n");
|
||||
}
|
||||
regionFile.close();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
}
|
||||
System.out.println(string);
|
||||
}*/
|
||||
|
||||
chunks = new LodChunk[SIZE][SIZE];
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Add the given LOD to this region at the coordinate
|
||||
* stored in the LOD. If an LOD already exists at the given
|
||||
* coordinates it will be overwritten.
|
||||
* Return true if the chunk has been pregenerated in game
|
||||
*/
|
||||
public void addLod(LodChunk lod)
|
||||
//public boolean isChunkPreGenerated(int xChunkPos, int zChunkPos)
|
||||
//{
|
||||
// xChunkPos = LevelPosUtil.getRegionModule(LodUtil.CHUNK_DETAIL_LEVEL, xChunkPos);
|
||||
// zChunkPos = LevelPosUtil.getRegionModule(LodUtil.CHUNK_DETAIL_LEVEL, zChunkPos);
|
||||
// return preGeneratedChunkPos[xChunkPos * 32 + zChunkPos];
|
||||
//}
|
||||
|
||||
/**
|
||||
* Inserts the data point into the region.
|
||||
* <p>
|
||||
* TODO this will always return true unless it has
|
||||
* @return true if the data was added successfully
|
||||
*/
|
||||
public boolean addData(byte detailLevel, int posX, int posZ, int verticalIndex, long data)
|
||||
{
|
||||
// we use ABS since LODs can be negative, but if they are
|
||||
// the region will negative first, therefore we don't have to
|
||||
// store the LOD chunks at negative indexes since we search
|
||||
// LOD the region first
|
||||
int xIndex = Math.abs(lod.x % SIZE);
|
||||
int zIndex = Math.abs(lod.z % SIZE);
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
|
||||
chunks[xIndex][zIndex] = lod;
|
||||
// The dataContainer could have null entries if the
|
||||
// detailLevel changes.
|
||||
if (this.dataContainer[detailLevel] == null)
|
||||
{
|
||||
this.dataContainer[detailLevel] = new VerticalLevelContainer(detailLevel);
|
||||
}
|
||||
|
||||
this.dataContainer[detailLevel].addData(data, posX, posZ, verticalIndex);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the LodChunk at the given X and Z coordinates
|
||||
* in this region.
|
||||
* <br>
|
||||
* Returns null if the LodChunk doesn't exist or
|
||||
* is outside the loaded area.
|
||||
* Inserts the vertical data into the region.
|
||||
* <p>
|
||||
* TODO this will always return true unless it has
|
||||
* @return true if the data was added successfully
|
||||
*/
|
||||
public LodChunk getLod(int chunkX, int chunkZ)
|
||||
public boolean addVerticalData(byte detailLevel, int posX, int posZ, long[] data)
|
||||
{
|
||||
// since we add LOD's with ABS, we get them the same way
|
||||
int arrayX = Math.abs(chunkX % SIZE);
|
||||
int arrayZ = Math.abs(chunkZ % SIZE);
|
||||
//position is already relative
|
||||
//posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
//posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
|
||||
if(arrayX >= SIZE || arrayZ >= SIZE)
|
||||
return null;
|
||||
// The dataContainer could have null entries if the
|
||||
// detailLevel changes.
|
||||
if (this.dataContainer[detailLevel] == null)
|
||||
this.dataContainer[detailLevel] = new VerticalLevelContainer(detailLevel);
|
||||
|
||||
return this.dataContainer[detailLevel].addVerticalData(data, posX, posZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the dataPoint at the given relative position.
|
||||
* @return the data at the relative pos and detail level,
|
||||
* 0 if the data doesn't exist.
|
||||
*/
|
||||
public long getData(byte detailLevel, int posX, int posZ, int verticalIndex)
|
||||
{
|
||||
return dataContainer[detailLevel].getData(posX, posZ, verticalIndex);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the dataPoint at the given relative position.
|
||||
* @return the data at the relative pos and detail level,
|
||||
* 0 if the data doesn't exist.
|
||||
*/
|
||||
public long getSingleData(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
return dataContainer[detailLevel].getSingleData(posX, posZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears the datapoint at the given relative position
|
||||
*/
|
||||
public void clear(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
dataContainer[detailLevel].clear(posX, posZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will fill the posToGenerate array with all levelPos that
|
||||
* are render-able.
|
||||
* <p>
|
||||
* TODO why don't we return the posToGenerate, it would make this easier to understand
|
||||
*/
|
||||
public void getPosToGenerate(PosToGenerateContainer posToGenerate,
|
||||
int playerBlockPosX, int playerBlockPosZ)
|
||||
{
|
||||
getPosToGenerate(posToGenerate, LodUtil.REGION_DETAIL_LEVEL, 0, 0, playerBlockPosX, playerBlockPosZ);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* A recursive method that fills the posToGenerate array with all levelPos that
|
||||
* need to be generated.
|
||||
* <p>
|
||||
* TODO why don't we return the posToGenerate, it would make this easier to understand
|
||||
*/
|
||||
private void getPosToGenerate(PosToGenerateContainer posToGenerate, byte detailLevel,
|
||||
int childOffsetPosX, int childOffsetPosZ, int playerPosX, int playerPosZ)
|
||||
{
|
||||
// equivalent to 2^(...)
|
||||
int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
|
||||
// calculate what LevelPos are in range to generate
|
||||
int maxDistance = LevelPosUtil.maxDistance(detailLevel, childOffsetPosX, childOffsetPosZ, playerPosX, playerPosZ, regionPosX, regionPosZ);
|
||||
|
||||
// determine this child's levelPos
|
||||
byte childDetailLevel = (byte) (detailLevel - 1);
|
||||
int childPosX = childOffsetPosX * 2;
|
||||
int childPosZ = childOffsetPosZ * 2;
|
||||
|
||||
int childSize = 1 << (LodUtil.REGION_DETAIL_LEVEL - childDetailLevel);
|
||||
|
||||
byte targetDetailLevel = DetailDistanceUtil.getLodGenDetail(DetailDistanceUtil.getGenerationDetailFromDistance(maxDistance)).detailLevel;
|
||||
if (targetDetailLevel <= detailLevel)
|
||||
{
|
||||
if (targetDetailLevel == detailLevel)
|
||||
{
|
||||
if (!doesDataExist(detailLevel, childOffsetPosX, childOffsetPosZ))
|
||||
posToGenerate.addPosToGenerate(detailLevel, childOffsetPosX + regionPosX * size, childOffsetPosZ + regionPosZ * size);
|
||||
}
|
||||
else
|
||||
{
|
||||
// we want at max one request per chunk (since the world generator creates chunks).
|
||||
// So for lod smaller than a chunk, only recurse down
|
||||
// the top right child
|
||||
|
||||
if (detailLevel > LodUtil.CHUNK_DETAIL_LEVEL)
|
||||
{
|
||||
int ungeneratedChildren = 0;
|
||||
|
||||
// make sure all children are generated to this detailLevel
|
||||
for (int x = 0; x <= 1; x++)
|
||||
{
|
||||
for (int z = 0; z <= 1; z++)
|
||||
{
|
||||
if (!doesDataExist(childDetailLevel, childPosX + x, childPosZ + z))
|
||||
{
|
||||
ungeneratedChildren++;
|
||||
posToGenerate.addPosToGenerate(childDetailLevel, childPosX + x + regionPosX * childSize, childPosZ + z + regionPosZ * childSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// only if all the children are correctly generated
|
||||
// should we go deeper
|
||||
if (ungeneratedChildren == 0)
|
||||
for (int x = 0; x <= 1; x++)
|
||||
for (int z = 0; z <= 1; z++)
|
||||
getPosToGenerate(posToGenerate, childDetailLevel, childPosX + x, childPosZ + z, playerPosX, playerPosZ);
|
||||
}
|
||||
else
|
||||
{
|
||||
// The detail Level is smaller than a chunk.
|
||||
// Only recurse down the top right child.
|
||||
|
||||
if (DetailDistanceUtil.getLodGenDetail(childDetailLevel).detailLevel <= (childDetailLevel))
|
||||
{
|
||||
if (!doesDataExist(childDetailLevel, childPosX, childPosZ))
|
||||
posToGenerate.addPosToGenerate(childDetailLevel, childPosX + regionPosX * childSize, childPosZ + regionPosZ * childSize);
|
||||
else
|
||||
getPosToGenerate(posToGenerate, childDetailLevel, childPosX, childPosZ, playerPosX, playerPosZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// we have gone beyond the target Detail level
|
||||
// we can stop generating
|
||||
|
||||
return chunks[arrayX][arrayZ];
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Returns all LodChunks in this region
|
||||
* This method will fill the posToRender array with all levelPos that
|
||||
* are render-able.
|
||||
* <p>
|
||||
* TODO why don't we return the posToRender, it would make this easier to understand
|
||||
*/
|
||||
public LodChunk[][] getAllLods()
|
||||
public void getPosToRender(PosToRenderContainer posToRender,
|
||||
int playerPosX, int playerPosZ, boolean requireCorrectDetailLevel)
|
||||
{
|
||||
return chunks;
|
||||
getPosToRender(posToRender, LodUtil.REGION_DETAIL_LEVEL, 0, 0, playerPosX, playerPosZ, requireCorrectDetailLevel);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will fill the posToRender array with all levelPos that
|
||||
* are render-able.
|
||||
* <p>
|
||||
* TODO why don't we return the posToRender, it would make this easier to understand
|
||||
* TODO this needs some more comments, James was only able to figure out part of it
|
||||
*/
|
||||
private void getPosToRender(PosToRenderContainer posToRender,
|
||||
byte detailLevel, int posX, int posZ,
|
||||
int playerPosX, int playerPosZ, boolean requireCorrectDetailLevel)
|
||||
{
|
||||
// equivalent to 2^(...)
|
||||
int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
|
||||
byte desiredLevel;
|
||||
int maxDistance;
|
||||
int minDistance;
|
||||
int childLevel;
|
||||
|
||||
|
||||
// calculate the LevelPos that are in range
|
||||
maxDistance = LevelPosUtil.maxDistance(detailLevel, posX, posZ, playerPosX, playerPosZ, regionPosX, regionPosZ);
|
||||
desiredLevel = DetailDistanceUtil.getLodDrawDetail(DetailDistanceUtil.getDrawDetailFromDistance(maxDistance));
|
||||
minDistance = LevelPosUtil.minDistance(detailLevel, posX, posZ, playerPosX, playerPosZ, regionPosX, regionPosZ);
|
||||
childLevel = DetailDistanceUtil.getLodDrawDetail(DetailDistanceUtil.getDrawDetailFromDistance(minDistance));
|
||||
|
||||
if (detailLevel == childLevel - 1)
|
||||
{
|
||||
posToRender.addPosToRender(detailLevel,
|
||||
posX + regionPosX * size,
|
||||
posZ + regionPosZ * size);
|
||||
}
|
||||
else
|
||||
//if (desiredLevel > detailLevel)
|
||||
//{
|
||||
// we have gone beyond the target Detail level
|
||||
// we can stop generating
|
||||
//} else
|
||||
if (desiredLevel == detailLevel)
|
||||
{
|
||||
posToRender.addPosToRender(detailLevel,
|
||||
posX + regionPosX * size,
|
||||
posZ + regionPosZ * size);
|
||||
}
|
||||
else //case where (detailLevel > desiredLevel)
|
||||
{
|
||||
int childPosX = posX * 2;
|
||||
int childPosZ = posZ * 2;
|
||||
byte childDetailLevel = (byte) (detailLevel - 1);
|
||||
int childrenCount = 0;
|
||||
|
||||
for (int x = 0; x <= 1; x++)
|
||||
{
|
||||
for (int z = 0; z <= 1; z++)
|
||||
{
|
||||
if (doesDataExist(childDetailLevel, childPosX + x, childPosZ + z))
|
||||
{
|
||||
if (!requireCorrectDetailLevel)
|
||||
childrenCount++;
|
||||
else
|
||||
getPosToRender(posToRender, childDetailLevel, childPosX + x, childPosZ + z, playerPosX, playerPosZ, requireCorrectDetailLevel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (!requireCorrectDetailLevel)
|
||||
{
|
||||
// If all the four children exist go deeper
|
||||
if (childrenCount == 4)
|
||||
{
|
||||
for (int x = 0; x <= 1; x++)
|
||||
for (int z = 0; z <= 1; z++)
|
||||
getPosToRender(posToRender, childDetailLevel, childPosX + x, childPosZ + z, playerPosX, playerPosZ, requireCorrectDetailLevel);
|
||||
}
|
||||
else
|
||||
{
|
||||
posToRender.addPosToRender(detailLevel,
|
||||
posX + regionPosX * size,
|
||||
posZ + regionPosZ * size);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Updates all children.
|
||||
* <p>
|
||||
* TODO could this be renamed mergeArea?
|
||||
*/
|
||||
public void updateArea(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
int width;
|
||||
int startX;
|
||||
int startZ;
|
||||
|
||||
// TODO what are each of these loops updating?
|
||||
for (byte down = (byte) (minDetailLevel + 1); down <= detailLevel; down++)
|
||||
{
|
||||
startX = LevelPosUtil.convert(detailLevel, posX, down);
|
||||
startZ = LevelPosUtil.convert(detailLevel, posZ, down);
|
||||
width = 1 << (detailLevel - down);
|
||||
|
||||
for (int x = 0; x < width; x++)
|
||||
for (int z = 0; z < width; z++)
|
||||
update(down, startX + x, startZ + z);
|
||||
}
|
||||
|
||||
|
||||
for (byte up = (byte) (detailLevel + 1); up <= LodUtil.REGION_DETAIL_LEVEL; up++)
|
||||
{
|
||||
update(up,
|
||||
LevelPosUtil.convert(detailLevel, posX, up),
|
||||
LevelPosUtil.convert(detailLevel, posZ, up));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the child at the given relative Pos
|
||||
* <p>
|
||||
* TODO could this be renamed mergeChildData?
|
||||
*/
|
||||
private void update(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
dataContainer[detailLevel].updateData(dataContainer[detailLevel - 1], posX, posZ);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Returns if data exists at the given relative Pos.
|
||||
*/
|
||||
public boolean doesDataExist(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
if (detailLevel < minDetailLevel)
|
||||
return false;
|
||||
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
|
||||
if (dataContainer == null || dataContainer[detailLevel] == null)
|
||||
return false;
|
||||
|
||||
return dataContainer[detailLevel].doesItExist(posX, posZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the generation mode for the data point at the given relative pos.
|
||||
*/
|
||||
public byte getGenerationMode(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
if (dataContainer[detailLevel].doesItExist(posX, posZ))
|
||||
// We take the bottom information always
|
||||
// TODO what does that mean? bottom of what?
|
||||
return DataPointUtil.getGenerationMode(dataContainer[detailLevel].getSingleData(posX, posZ));
|
||||
else
|
||||
return DistanceGenerationMode.NONE.complexity;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the lowest (least detailed) detail level in this region
|
||||
* TODO is that right?
|
||||
*/
|
||||
public byte getMinDetailLevel()
|
||||
{
|
||||
return minDetailLevel;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the LevelContainer for the detailLevel
|
||||
* @throws IllegalArgumentException if the detailLevel is less than minDetailLevel
|
||||
*/
|
||||
public LevelContainer getLevel(byte detailLevel)
|
||||
{
|
||||
if (detailLevel < minDetailLevel)
|
||||
throw new IllegalArgumentException("getLevel asked for a detail level that does not exist: minimum: [" + minDetailLevel + "] level requested: [" + detailLevel + "]");
|
||||
|
||||
return dataContainer[detailLevel];
|
||||
}
|
||||
|
||||
/**
|
||||
* Add the levelContainer to this Region, updating the minDetailLevel
|
||||
* if necessary.
|
||||
* @throws IllegalArgumentException if the LevelContainer's detailLevel
|
||||
* is 2 or more detail levels lower than the
|
||||
* minDetailLevel of this region.
|
||||
*/
|
||||
public void addLevelContainer(LevelContainer levelContainer)
|
||||
{
|
||||
if (levelContainer.getDetailLevel() < minDetailLevel - 1)
|
||||
{
|
||||
throw new IllegalArgumentException(
|
||||
"the LevelContainer's detailLevel was "
|
||||
+ "[" + levelContainer.getDetailLevel() + "] but this region "
|
||||
+ "only allows adding LevelContainers with a "
|
||||
+ "detail level of [" + (minDetailLevel - 1) + "]");
|
||||
}
|
||||
|
||||
if (levelContainer.getDetailLevel() == minDetailLevel - 1)
|
||||
minDetailLevel = levelContainer.getDetailLevel();
|
||||
|
||||
dataContainer[levelContainer.getDetailLevel()] = levelContainer;
|
||||
}
|
||||
|
||||
// TODO James thinks cutTree and growTree (which he renamed to match cutTree)
|
||||
// should have more descriptive names, to make sure the "Tree" portion isn't
|
||||
// confused with Minecraft trees (the plant).
|
||||
|
||||
/**
|
||||
* Removes any dataContainers that are higher than
|
||||
* the given detailLevel
|
||||
*/
|
||||
public void cutTree(byte detailLevel)
|
||||
{
|
||||
if (detailLevel > minDetailLevel)
|
||||
{
|
||||
for (byte detailLevelIndex = 0; detailLevelIndex < detailLevel; detailLevelIndex++)
|
||||
dataContainer[detailLevelIndex] = null;
|
||||
|
||||
minDetailLevel = detailLevel;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Make this region more detailed to the detailLevel given.
|
||||
* TODO is that correct?
|
||||
*/
|
||||
public void growTree(byte detailLevel)
|
||||
{
|
||||
if (detailLevel < minDetailLevel)
|
||||
{
|
||||
for (byte detailLevelIndex = (byte) (minDetailLevel - 1); detailLevelIndex >= detailLevel; detailLevelIndex--)
|
||||
{
|
||||
if (dataContainer[detailLevelIndex + 1] == null)
|
||||
dataContainer[detailLevelIndex + 1] = new VerticalLevelContainer((byte) (detailLevelIndex + 1));
|
||||
|
||||
dataContainer[detailLevelIndex] = dataContainer[detailLevelIndex + 1].expand();
|
||||
}
|
||||
minDetailLevel = detailLevel;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* return RegionPos of this lod region
|
||||
*/
|
||||
public RegionPos getRegionPos()
|
||||
{
|
||||
return new RegionPos(regionPosX, regionPosZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns how many LODs are in this region
|
||||
*/
|
||||
public int getNumberOfLods()
|
||||
{
|
||||
int count = 0;
|
||||
for (LevelContainer container : dataContainer)
|
||||
count += container.getMaxNumberOfLods();
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
public VerticalQuality getVerticalQuality()
|
||||
{
|
||||
return verticalQuality;
|
||||
}
|
||||
|
||||
public DistanceGenerationMode getGenerationMode()
|
||||
{
|
||||
return generationMode;
|
||||
}
|
||||
|
||||
public int getMaxVerticalData(byte detailLevel)
|
||||
{
|
||||
return dataContainer[detailLevel].getMaxVerticalData();
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
String s = "";
|
||||
|
||||
s += "x: " + x + " z: " + z + "\t";
|
||||
|
||||
return s;
|
||||
return getLevel(LodUtil.REGION_DETAIL_LEVEL).toString();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,39 +1,72 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import java.util.Hashtable;
|
||||
import java.util.Map;
|
||||
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
|
||||
import net.minecraft.world.DimensionType;
|
||||
|
||||
/**
|
||||
* This stores all LODs for a given world.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 04-01-2021
|
||||
* @author Leonardo Amato
|
||||
* @version 9-27-2021
|
||||
*/
|
||||
public class LodWorld
|
||||
{
|
||||
/** name of this world */
|
||||
private String worldName;
|
||||
|
||||
/** dimensions in this world */
|
||||
private Map<DimensionType, LodDimension> lodDimensions;
|
||||
|
||||
/** If true then the LOD world is setup and ready to use */
|
||||
private boolean isWorldLoaded = false;
|
||||
|
||||
/** the name given to the world if it isn't loaded */
|
||||
public static final String NO_WORLD_LOADED = "No world loaded";
|
||||
|
||||
|
||||
|
||||
public LodWorld()
|
||||
{
|
||||
worldName = NO_WORLD_LOADED;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Set up the LodWorld with the given newWorldName. <br>
|
||||
* This should be done whenever loading a new world.
|
||||
* @param newWorldName
|
||||
* This should be done whenever loading a new world. <br><br>
|
||||
* <p>
|
||||
* Note a System.gc() call may be in order after calling this <Br>
|
||||
* since a lot of LOD data is now homeless. <br>
|
||||
* @param newWorldName name of the world
|
||||
*/
|
||||
public void selectWorld(String newWorldName)
|
||||
{
|
||||
if(newWorldName.isEmpty())
|
||||
if (newWorldName.isEmpty())
|
||||
{
|
||||
deselectWorld();
|
||||
return;
|
||||
@@ -45,14 +78,17 @@ public class LodWorld
|
||||
return;
|
||||
|
||||
worldName = newWorldName;
|
||||
lodDimensions = new Hashtable<DimensionType, LodDimension>();
|
||||
lodDimensions = new Hashtable<>();
|
||||
isWorldLoaded = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the worldName to "No world loaded"
|
||||
* and clear the lodDimensions Map. <br>
|
||||
* This should be done whenever unloaded a world.
|
||||
* This should be done whenever unloaded a world. <br><br>
|
||||
* <p>
|
||||
* Note a System.gc() call may be in order after calling this <Br>
|
||||
* since a lot of LOD data is now homeless. <br>
|
||||
*/
|
||||
public void deselectWorld()
|
||||
{
|
||||
@@ -62,39 +98,64 @@ public class LodWorld
|
||||
}
|
||||
|
||||
|
||||
public void addLodDimension(LodDimension newStorage)
|
||||
/**
|
||||
* Adds newDimension to this world, if a LodDimension
|
||||
* already exists for the given dimension it is replaced.
|
||||
*/
|
||||
public void addLodDimension(LodDimension newDimension)
|
||||
{
|
||||
if (lodDimensions == null)
|
||||
throw new IllegalStateException("LodWorld hasn't been given a world yet.");
|
||||
return;
|
||||
|
||||
lodDimensions.put(newStorage.dimension, newStorage);
|
||||
lodDimensions.put(newDimension.dimension, newDimension);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns null if no LodDimension exists for the given dimension
|
||||
*/
|
||||
public LodDimension getLodDimension(DimensionType dimension)
|
||||
{
|
||||
if (lodDimensions == null)
|
||||
throw new IllegalStateException("LodWorld hasn't been given a world yet.");
|
||||
return null;
|
||||
|
||||
return lodDimensions.get(dimension);
|
||||
}
|
||||
|
||||
/**
|
||||
* Resizes the max width in regions that each LodDimension
|
||||
* should use.
|
||||
* should use.
|
||||
*/
|
||||
public void resizeDimensionRegionWidth(int newWidth)
|
||||
public void resizeDimensionRegionWidth(int newRegionWidth)
|
||||
{
|
||||
if (lodDimensions == null)
|
||||
throw new IllegalStateException("LodWorld hasn't been given a world yet.");
|
||||
return;
|
||||
|
||||
for(DimensionType key : lodDimensions.keySet())
|
||||
lodDimensions.get(key).setRegionWidth(newWidth);
|
||||
saveAllDimensions();
|
||||
|
||||
for (DimensionType key : lodDimensions.keySet())
|
||||
lodDimensions.get(key).setRegionWidth(newRegionWidth);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests all dimensions save any dirty regions they may have.
|
||||
*/
|
||||
public void saveAllDimensions()
|
||||
{
|
||||
if (lodDimensions == null)
|
||||
return;
|
||||
|
||||
// TODO we should only print this if lods were actually saved to file
|
||||
// but that requires a LodDimension.hasDirtyRegions() method or something similar
|
||||
ClientProxy.LOGGER.info("Saving LODs");
|
||||
|
||||
for (DimensionType key : lodDimensions.keySet())
|
||||
lodDimensions.get(key).saveDirtyRegionsToFileAsync();
|
||||
}
|
||||
|
||||
|
||||
public boolean getIsWorldLoaded()
|
||||
public boolean getIsWorldNotLoaded()
|
||||
{
|
||||
return isWorldLoaded;
|
||||
return !isWorldLoaded;
|
||||
}
|
||||
|
||||
public String getWorldName()
|
||||
@@ -108,3 +169,4 @@ public class LodWorld
|
||||
return "World name: " + worldName;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
|
||||
/**
|
||||
* This object is just a replacement for an array
|
||||
* to make things easier to understand in the LodRenderer
|
||||
* and BuildBufferThread.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 03-25-2021
|
||||
*/
|
||||
public class NearFarBuffer
|
||||
{
|
||||
public BufferBuilder nearBuffer;
|
||||
|
||||
public BufferBuilder farBuffer;
|
||||
|
||||
/**
|
||||
* @param newNearBuffer
|
||||
* @param newFarBuffer
|
||||
*/
|
||||
public NearFarBuffer(BufferBuilder newNearBuffer, BufferBuilder newFarBuffer)
|
||||
{
|
||||
nearBuffer = newNearBuffer;
|
||||
farBuffer = newFarBuffer;
|
||||
}
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import com.seibel.lod.enums.FogDistance;
|
||||
|
||||
/**
|
||||
* This object is just a replacement for an array
|
||||
* to make things easier to understand in the LodRenderer.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 02-27-2021
|
||||
*/
|
||||
public class NearFarFogSetting
|
||||
{
|
||||
public FogDistance nearFogSetting = FogDistance.NEAR;
|
||||
public FogDistance farFogSetting = FogDistance.FAR;
|
||||
|
||||
|
||||
public NearFarFogSetting()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public NearFarFogSetting(FogDistance newNearFogSetting, FogDistance newFarFogSetting)
|
||||
{
|
||||
nearFogSetting = newNearFogSetting;
|
||||
farFogSetting = newFarFogSetting;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import com.seibel.lod.enums.FogDistance;
|
||||
import com.seibel.lod.enums.FogQuality;
|
||||
|
||||
/**
|
||||
* This object is just a replacement for an array
|
||||
* to make things easier to understand in the LodRenderer.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 7-03-2021
|
||||
*/
|
||||
public class NearFarFogSettings
|
||||
{
|
||||
public final NearOrFarSetting near = new NearOrFarSetting(FogDistance.NEAR);
|
||||
public final NearOrFarSetting far = new NearOrFarSetting(FogDistance.FAR);
|
||||
|
||||
/**
|
||||
* If true that means Minecraft is
|
||||
* rendering fog alongside us
|
||||
*/
|
||||
public boolean vanillaIsRenderingFog = true;
|
||||
|
||||
public NearFarFogSettings()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* This holds all relevant data to rendering fog at either
|
||||
* near or far distances.
|
||||
*/
|
||||
public static class NearOrFarSetting
|
||||
{
|
||||
public FogQuality quality = FogQuality.FANCY;
|
||||
public FogDistance distance;
|
||||
|
||||
public NearOrFarSetting(FogDistance newFogDistance)
|
||||
{
|
||||
distance = newFogDistance;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,210 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
|
||||
/**
|
||||
* Holds the levelPos that need to be generated.
|
||||
* TODO is that correct?
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 9-27-2021
|
||||
*/
|
||||
public class PosToGenerateContainer
|
||||
{
|
||||
private final int playerPosX;
|
||||
private final int playerPosZ;
|
||||
private final byte farMinDetail;
|
||||
private int nearSize;
|
||||
private int farSize;
|
||||
|
||||
// TODO what is the format of these two arrays? [detailLevel][4-children]?
|
||||
private final int[][] nearPosToGenerate;
|
||||
private final int[][] farPosToGenerate;
|
||||
|
||||
|
||||
|
||||
|
||||
public PosToGenerateContainer(byte farMinDetail, int maxDataToGenerate, int playerPosX, int playerPosZ)
|
||||
{
|
||||
this.playerPosX = playerPosX;
|
||||
this.playerPosZ = playerPosZ;
|
||||
this.farMinDetail = farMinDetail;
|
||||
nearSize = 0;
|
||||
farSize = 0;
|
||||
nearPosToGenerate = new int[maxDataToGenerate][4];
|
||||
farPosToGenerate = new int[maxDataToGenerate][4];
|
||||
}
|
||||
|
||||
|
||||
|
||||
// TODO what is going on in this method?
|
||||
public void addPosToGenerate(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
int distance = LevelPosUtil.minDistance(detailLevel, posX, posZ, playerPosX, playerPosZ);
|
||||
int index;
|
||||
|
||||
if (detailLevel >= farMinDetail)
|
||||
{
|
||||
// We are introducing a position in the far array
|
||||
|
||||
if (farSize < farPosToGenerate.length)
|
||||
farSize++;
|
||||
|
||||
index = farSize - 1;
|
||||
while (index > 0 && LevelPosUtil.compareDistance(distance, farPosToGenerate[index - 1][3]) <= 0)
|
||||
{
|
||||
farPosToGenerate[index][0] = farPosToGenerate[index - 1][0];
|
||||
farPosToGenerate[index][1] = farPosToGenerate[index - 1][1];
|
||||
farPosToGenerate[index][2] = farPosToGenerate[index - 1][2];
|
||||
farPosToGenerate[index][3] = farPosToGenerate[index - 1][3];
|
||||
index--;
|
||||
}
|
||||
|
||||
|
||||
if (index != farSize - 1 || farSize != farPosToGenerate.length)
|
||||
{
|
||||
farPosToGenerate[index][0] = detailLevel + 1;
|
||||
farPosToGenerate[index][1] = posX;
|
||||
farPosToGenerate[index][2] = posZ;
|
||||
farPosToGenerate[index][3] = distance;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//We are introducing a position in the near array
|
||||
|
||||
if (nearSize < nearPosToGenerate.length)
|
||||
nearSize++;
|
||||
|
||||
index = nearSize - 1;
|
||||
while (index > 0 && LevelPosUtil.compareDistance(distance, nearPosToGenerate[index - 1][3]) <= 0)
|
||||
{
|
||||
nearPosToGenerate[index][0] = nearPosToGenerate[index - 1][0];
|
||||
nearPosToGenerate[index][1] = nearPosToGenerate[index - 1][1];
|
||||
nearPosToGenerate[index][2] = nearPosToGenerate[index - 1][2];
|
||||
nearPosToGenerate[index][3] = nearPosToGenerate[index - 1][3];
|
||||
index--;
|
||||
}
|
||||
|
||||
|
||||
if (index != nearSize - 1 || nearSize != nearPosToGenerate.length)
|
||||
{
|
||||
nearPosToGenerate[index][0] = detailLevel + 1;
|
||||
nearPosToGenerate[index][1] = posX;
|
||||
nearPosToGenerate[index][2] = posZ;
|
||||
nearPosToGenerate[index][3] = distance;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public int getNumberOfPos()
|
||||
{
|
||||
return nearSize + farSize;
|
||||
}
|
||||
|
||||
public int getNumberOfNearPos()
|
||||
{
|
||||
return nearSize;
|
||||
}
|
||||
|
||||
public int getNumberOfFarPos()
|
||||
{
|
||||
return farSize;
|
||||
}
|
||||
|
||||
// TODO what does getNth mean? could the name be more descriptive or is it just a index?
|
||||
public int getNthDetail(int n, boolean near)
|
||||
{
|
||||
if (near)
|
||||
return nearPosToGenerate[n][0];
|
||||
else
|
||||
return farPosToGenerate[n][0];
|
||||
}
|
||||
|
||||
public int getNthPosX(int n, boolean near)
|
||||
{
|
||||
if (near)
|
||||
return nearPosToGenerate[n][1];
|
||||
else
|
||||
return farPosToGenerate[n][1];
|
||||
}
|
||||
|
||||
public int getNthPosZ(int n, boolean near)
|
||||
{
|
||||
if (near)
|
||||
return nearPosToGenerate[n][2];
|
||||
else
|
||||
return farPosToGenerate[n][2];
|
||||
}
|
||||
|
||||
public int getNthGeneration(int n, boolean near)
|
||||
{
|
||||
if (near)
|
||||
return nearPosToGenerate[n][3];
|
||||
else
|
||||
return farPosToGenerate[n][3];
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
StringBuilder builder = new StringBuilder();
|
||||
builder.append('\n');
|
||||
builder.append('\n');
|
||||
builder.append('\n');
|
||||
builder.append("near pos to generate");
|
||||
builder.append('\n');
|
||||
for (int[] ints : nearPosToGenerate)
|
||||
{
|
||||
if (ints[0] == 0)
|
||||
break;
|
||||
builder.append(ints[0] - 1);
|
||||
builder.append(" ");
|
||||
builder.append(ints[1]);
|
||||
builder.append(" ");
|
||||
builder.append(ints[2]);
|
||||
builder.append(" ");
|
||||
builder.append(ints[3]);
|
||||
builder.append('\n');
|
||||
}
|
||||
builder.append('\n');
|
||||
|
||||
builder.append("far pos to generate");
|
||||
builder.append('\n');
|
||||
for (int[] ints : farPosToGenerate)
|
||||
{
|
||||
if (ints[0] == 0)
|
||||
break;
|
||||
builder.append(ints[0] - 1);
|
||||
builder.append(" ");
|
||||
builder.append(ints[1]);
|
||||
builder.append(" ");
|
||||
builder.append(ints[2]);
|
||||
builder.append(" ");
|
||||
builder.append(ints[3]);
|
||||
builder.append('\n');
|
||||
}
|
||||
return builder.toString();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
/**
|
||||
* @author Leonardo Amato
|
||||
* @version 9-18-2021
|
||||
*/
|
||||
public class PosToRenderContainer
|
||||
{
|
||||
public byte minDetail;
|
||||
private final int size;
|
||||
private int regionPosX;
|
||||
private int regionPosZ;
|
||||
private int numberOfPosToRender;
|
||||
private int[] posToRender;
|
||||
/*TODO this population matrix could be converted to boolean to improve memory use
|
||||
* no since bools are stored as bytes anyway - cola*/
|
||||
private byte[][] population;
|
||||
|
||||
public PosToRenderContainer(byte minDetail, int regionPosX, int regionPosZ)
|
||||
{
|
||||
this.minDetail = minDetail;
|
||||
this.numberOfPosToRender = 0;
|
||||
this.regionPosX = regionPosX;
|
||||
this.regionPosZ = regionPosZ;
|
||||
this.size = 1 << (LodUtil.REGION_DETAIL_LEVEL - minDetail);
|
||||
posToRender = new int[size * size * 3];
|
||||
population = new byte[size][size];
|
||||
}
|
||||
|
||||
public void addPosToRender(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
// When rapidly changing dimensions the bufferBuilder can cause this,
|
||||
// James isn't sure why, but this will prevent an exception at
|
||||
// the very least (while stilling logging the problem).
|
||||
if (numberOfPosToRender >= posToRender.length)
|
||||
{
|
||||
// This is might be due to dimensions having a different width
|
||||
// when first loading in
|
||||
ClientProxy.LOGGER.error("Unable to addPosToRender. numberOfPosToRender [" + numberOfPosToRender + "] detailLevel [" + detailLevel + "] Pos [" + posX + "," + posZ + "]");
|
||||
numberOfPosToRender++; // incrementing so we can see how many pos over the limit we would go
|
||||
return;
|
||||
}
|
||||
|
||||
//if(numberOfPosToRender >= posToRender.length)
|
||||
// posToRender = Arrays.copyOf(posToRender, posToRender.length*2);
|
||||
posToRender[numberOfPosToRender * 3] = detailLevel;
|
||||
posToRender[numberOfPosToRender * 3 + 1] = posX;
|
||||
posToRender[numberOfPosToRender * 3 + 2] = posZ;
|
||||
numberOfPosToRender++;
|
||||
population[LevelPosUtil.getRegionModule(minDetail, LevelPosUtil.convert(detailLevel, posX, minDetail))]
|
||||
[LevelPosUtil.getRegionModule(minDetail, LevelPosUtil.convert(detailLevel, posZ, minDetail))] = (byte) (detailLevel + 1);
|
||||
}
|
||||
|
||||
public boolean contains(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
if (LevelPosUtil.getRegion(detailLevel, posX) == regionPosX && LevelPosUtil.getRegion(detailLevel, posZ) == regionPosZ)
|
||||
return (population[LevelPosUtil.getRegionModule(minDetail, LevelPosUtil.convert(detailLevel, posX, minDetail))]
|
||||
[LevelPosUtil.getRegionModule(minDetail, LevelPosUtil.convert(detailLevel, posZ, minDetail))] == (detailLevel + 1));
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
public void clear(byte minDetail, int regionPosX, int regionPosZ)
|
||||
{
|
||||
this.numberOfPosToRender = 0;
|
||||
this.regionPosX = regionPosX;
|
||||
this.regionPosZ = regionPosZ;
|
||||
if (this.minDetail == minDetail)
|
||||
{
|
||||
Arrays.fill(posToRender, 0);
|
||||
for (byte[] bytes : population)
|
||||
Arrays.fill(bytes, (byte) 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.minDetail = minDetail;
|
||||
int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - minDetail);
|
||||
posToRender = new int[size * size * 3];
|
||||
population = new byte[size][size];
|
||||
}
|
||||
}
|
||||
|
||||
public int getNumberOfPos()
|
||||
{
|
||||
return numberOfPosToRender;
|
||||
}
|
||||
|
||||
public byte getNthDetailLevel(int n)
|
||||
{
|
||||
return (byte) posToRender[n * 3];
|
||||
}
|
||||
|
||||
public int getNthPosX(int n)
|
||||
{
|
||||
return posToRender[n * 3 + 1];
|
||||
}
|
||||
|
||||
public int getNthPosZ(int n)
|
||||
{
|
||||
return posToRender[n * 3 + 2];
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
|
||||
StringBuilder builder = new StringBuilder();
|
||||
builder.append("To render ");
|
||||
builder.append(numberOfPosToRender);
|
||||
builder.append('\n');
|
||||
for (int i = 0; i < numberOfPosToRender; i++)
|
||||
{
|
||||
builder.append(posToRender[i * 3]);
|
||||
builder.append(" ");
|
||||
builder.append(posToRender[i * 3 + 1]);
|
||||
builder.append(" ");
|
||||
builder.append(posToRender[i * 3 + 2]);
|
||||
builder.append('\n');
|
||||
}
|
||||
builder.append('\n');
|
||||
return builder.toString();
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,34 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
|
||||
/**
|
||||
* This object is similar to ChunkPos or BlockPos.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 03-19-2021
|
||||
* @version 8-21-2021
|
||||
*/
|
||||
public class RegionPos
|
||||
{
|
||||
@@ -13,8 +37,8 @@ public class RegionPos
|
||||
|
||||
|
||||
/**
|
||||
* Default Constructor <br>
|
||||
*
|
||||
* Default Constructor <br><br>
|
||||
* <p>
|
||||
* Sets x and z to 0
|
||||
*/
|
||||
public RegionPos()
|
||||
@@ -23,9 +47,45 @@ public class RegionPos
|
||||
z = 0;
|
||||
}
|
||||
|
||||
/** simple constructor that sets x and z to new x and z. */
|
||||
public RegionPos(int newX, int newZ)
|
||||
{
|
||||
x = newX;
|
||||
z = newZ;
|
||||
}
|
||||
|
||||
/** Converts from a BlockPos to a RegionPos */
|
||||
public RegionPos(BlockPos pos)
|
||||
{
|
||||
this(new ChunkPos(pos));
|
||||
}
|
||||
|
||||
/** Converts from a ChunkPos to a RegionPos */
|
||||
public RegionPos(ChunkPos pos)
|
||||
{
|
||||
x = Math.floorDiv(pos.x, LodUtil.REGION_WIDTH_IN_CHUNKS);
|
||||
z = Math.floorDiv(pos.z, LodUtil.REGION_WIDTH_IN_CHUNKS);
|
||||
}
|
||||
|
||||
/** Returns the ChunkPos at the center of this region */
|
||||
public ChunkPos chunkPos()
|
||||
{
|
||||
return new ChunkPos(
|
||||
(x * LodUtil.REGION_WIDTH_IN_CHUNKS) + LodUtil.REGION_WIDTH_IN_CHUNKS / 2,
|
||||
(z * LodUtil.REGION_WIDTH_IN_CHUNKS) + LodUtil.REGION_WIDTH_IN_CHUNKS / 2);
|
||||
}
|
||||
|
||||
/** Returns the BlockPos at the center of this region */
|
||||
public BlockPos blockPos()
|
||||
{
|
||||
return chunkPos().getWorldPosition()
|
||||
.offset(LodUtil.CHUNK_WIDTH / 2, 0, LodUtil.CHUNK_WIDTH / 2);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
return "(" + x + "," + z + ")";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,242 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.util.ThreadMapUtil;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version ??
|
||||
*/
|
||||
public class VerticalLevelContainer implements LevelContainer
|
||||
{
|
||||
|
||||
public final byte detailLevel;
|
||||
public final int size;
|
||||
public final int maxVerticalData;
|
||||
|
||||
public final long[] dataContainer;
|
||||
|
||||
public VerticalLevelContainer(byte detailLevel)
|
||||
{
|
||||
this.detailLevel = detailLevel;
|
||||
size = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
maxVerticalData = DetailDistanceUtil.getMaxVerticalData(detailLevel);
|
||||
dataContainer = new long[size * size * DetailDistanceUtil.getMaxVerticalData(detailLevel)];
|
||||
}
|
||||
|
||||
@Override
|
||||
public byte getDetailLevel()
|
||||
{
|
||||
return detailLevel;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void clear(int posX, int posZ)
|
||||
{
|
||||
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
for (int verticalIndex = 0; verticalIndex < maxVerticalData; verticalIndex++)
|
||||
{
|
||||
dataContainer[posX * size * maxVerticalData + posZ * maxVerticalData + verticalIndex] = DataPointUtil.EMPTY_DATA;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean addData(long data, int posX, int posZ, int verticalIndex)
|
||||
{
|
||||
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
dataContainer[posX * size * maxVerticalData + posZ * maxVerticalData + verticalIndex] = data;
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean addVerticalData(long[] data, int posX, int posZ)
|
||||
{
|
||||
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
for (int verticalIndex = 0; verticalIndex < maxVerticalData; verticalIndex++)
|
||||
dataContainer[posX * size * maxVerticalData + posZ * maxVerticalData + verticalIndex] = data[verticalIndex];
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean addSingleData(long data, int posX, int posZ)
|
||||
{
|
||||
return addData(data, posX, posZ, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getData(int posX, int posZ, int verticalIndex)
|
||||
{
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
return dataContainer[posX * size * maxVerticalData + posZ * maxVerticalData + verticalIndex];
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getSingleData(int posX, int posZ)
|
||||
{
|
||||
return getData(posX, posZ, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxVerticalData()
|
||||
{
|
||||
return maxVerticalData;
|
||||
}
|
||||
|
||||
public int getSize()
|
||||
{
|
||||
return size;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doesItExist(int posX, int posZ)
|
||||
{
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
return DataPointUtil.doesItExist(getSingleData(posX, posZ));
|
||||
}
|
||||
|
||||
public VerticalLevelContainer(byte[] inputData)
|
||||
{
|
||||
int tempIndex;
|
||||
int index = 0;
|
||||
long newData;
|
||||
detailLevel = inputData[index];
|
||||
index++;
|
||||
maxVerticalData = inputData[index];
|
||||
index++;
|
||||
size = (int) Math.pow(2, LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
int x = size * size * maxVerticalData;
|
||||
this.dataContainer = new long[x];
|
||||
for (int i = 0; i < x; i++)
|
||||
{
|
||||
newData = 0;
|
||||
for (tempIndex = 0; tempIndex < 8; tempIndex++)
|
||||
newData += (((long) inputData[index + tempIndex]) & 0xff) << (8 * tempIndex);
|
||||
index += 8;
|
||||
dataContainer[i] = newData;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public LevelContainer expand()
|
||||
{
|
||||
return new VerticalLevelContainer((byte) (getDetailLevel() - 1));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateData(LevelContainer lowerLevelContainer, int posX, int posZ)
|
||||
{
|
||||
//We reset the array
|
||||
long[] dataToMerge = ThreadMapUtil.getVerticalUpdateArray(detailLevel);
|
||||
|
||||
int lowerMaxVertical = dataToMerge.length / 4;
|
||||
int childPosX;
|
||||
int childPosZ;
|
||||
long[] data;
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
for (int x = 0; x <= 1; x++)
|
||||
{
|
||||
for (int z = 0; z <= 1; z++)
|
||||
{
|
||||
childPosX = 2 * posX + x;
|
||||
childPosZ = 2 * posZ + z;
|
||||
for (int verticalIndex = 0; verticalIndex < lowerMaxVertical; verticalIndex++)
|
||||
dataToMerge[(z * 2 + x) * lowerMaxVertical + verticalIndex] = lowerLevelContainer.getData(childPosX, childPosZ, verticalIndex);
|
||||
}
|
||||
}
|
||||
data = DataPointUtil.mergeMultiData(dataToMerge, lowerMaxVertical, getMaxVerticalData());
|
||||
|
||||
for (int verticalIndex = 0; (verticalIndex < data.length) && (verticalIndex < maxVerticalData); verticalIndex++)
|
||||
{
|
||||
addData(data[verticalIndex],
|
||||
posX,
|
||||
posZ,
|
||||
verticalIndex);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public byte[] toDataString()
|
||||
{
|
||||
int index = 0;
|
||||
int x = size * size * maxVerticalData;
|
||||
int tempIndex;
|
||||
long current;
|
||||
|
||||
byte[] tempData = ThreadMapUtil.getSaveContainer(detailLevel);
|
||||
|
||||
tempData[index] = detailLevel;
|
||||
index++;
|
||||
tempData[index] = (byte) maxVerticalData;
|
||||
index++;
|
||||
|
||||
for (int i = 0; i < x; i++)
|
||||
{
|
||||
current = dataContainer[i];
|
||||
for (tempIndex = 0; tempIndex < 8; tempIndex++)
|
||||
tempData[index + tempIndex] = (byte) (current >>> (8 * tempIndex));
|
||||
index += 8;
|
||||
}
|
||||
return tempData;
|
||||
}
|
||||
|
||||
@Override
|
||||
@SuppressWarnings("unused")
|
||||
public String toString()
|
||||
{
|
||||
/*
|
||||
StringBuilder stringBuilder = new StringBuilder();
|
||||
int size = (int) Math.pow(2, LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
stringBuilder.append(detailLevel);
|
||||
stringBuilder.append(DATA_DELIMITER);
|
||||
for (int x = 0; x < size; x++)
|
||||
{
|
||||
for (int z = 0; z < size; z++)
|
||||
{
|
||||
//Converting the dataToHex
|
||||
stringBuilder.append(Long.toHexString(dataContainer[x][z][0]));
|
||||
stringBuilder.append(DATA_DELIMITER);
|
||||
}
|
||||
}
|
||||
return stringBuilder.toString();
|
||||
*/
|
||||
return " ";
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxNumberOfLods()
|
||||
{
|
||||
return size * size * getMaxVerticalData();
|
||||
}
|
||||
}
|
||||
@@ -1,20 +1,49 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.proxy;
|
||||
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.lwjgl.glfw.GLFW;
|
||||
|
||||
import com.seibel.lod.builders.LodBufferBuilder;
|
||||
import com.seibel.lod.builders.LodBuilder;
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.seibel.lod.builders.bufferBuilding.LodBufferBuilder;
|
||||
import com.seibel.lod.builders.lodBuilding.LodBuilder;
|
||||
import com.seibel.lod.builders.worldGeneration.LodGenWorker;
|
||||
import com.seibel.lod.builders.worldGeneration.LodWorldGenerator;
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.LodRegion;
|
||||
import com.seibel.lod.objects.LodWorld;
|
||||
import com.seibel.lod.render.LodRender;
|
||||
import com.seibel.lod.util.LodConfig;
|
||||
import com.seibel.lod.util.LodUtils;
|
||||
import com.seibel.lod.objects.RegionPos;
|
||||
import com.seibel.lod.render.LodRenderer;
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.util.ThreadMapUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.profiler.IProfiler;
|
||||
import net.minecraft.util.text.StringTextComponent;
|
||||
import net.minecraftforge.client.event.InputEvent;
|
||||
import net.minecraftforge.event.TickEvent;
|
||||
import net.minecraftforge.event.world.BlockEvent;
|
||||
import net.minecraftforge.event.world.ChunkEvent;
|
||||
import net.minecraftforge.event.world.WorldEvent;
|
||||
@@ -22,22 +51,41 @@ import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
|
||||
/**
|
||||
* This handles all events sent to the client,
|
||||
* and is the starting point for most of this program.
|
||||
*
|
||||
* and is the starting point for most of the mod.
|
||||
* @author James_Seibel
|
||||
* @version 05-31-2021
|
||||
* @version 10-15-2021
|
||||
*/
|
||||
public class ClientProxy
|
||||
{
|
||||
public static final Logger LOGGER = LogManager.getLogger("LOD");
|
||||
|
||||
private static LodWorld lodWorld = new LodWorld();
|
||||
private static LodBuilder lodBuilder = new LodBuilder();
|
||||
private static LodBufferBuilder lodBufferBuilder = new LodBufferBuilder(lodBuilder);
|
||||
private static LodRender renderer = new LodRender(lodBufferBuilder);
|
||||
/**
|
||||
* there is some setup that should only happen once,
|
||||
* once this is true that setup has completed
|
||||
*/
|
||||
private boolean firstTimeSetupComplete = false;
|
||||
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
private static final LodWorld lodWorld = new LodWorld();
|
||||
private static final LodBuilder lodBuilder = new LodBuilder();
|
||||
private static final LodBufferBuilder lodBufferBuilder = new LodBufferBuilder();
|
||||
private static LodRenderer renderer = new LodRenderer(lodBufferBuilder);
|
||||
private static final LodWorldGenerator lodWorldGenerator = LodWorldGenerator.INSTANCE;
|
||||
|
||||
private boolean configOverrideReminderPrinted = false;
|
||||
|
||||
private final MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
|
||||
|
||||
/** This is used to determine if the LODs should be regenerated */
|
||||
public static int previousChunkRenderDistance = 0;
|
||||
/** This is used to determine if the LODs should be regenerated */
|
||||
public static int previousLodRenderDistance = 0;
|
||||
|
||||
/**
|
||||
* can be set if we want to recalculate variables related
|
||||
* to the LOD view distance
|
||||
*/
|
||||
private boolean recalculateWidths = false;
|
||||
|
||||
public ClientProxy()
|
||||
{
|
||||
@@ -45,75 +93,100 @@ public class ClientProxy
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//==============//
|
||||
// render event //
|
||||
//==============//
|
||||
|
||||
/**
|
||||
* Do any setup that is required to draw LODs
|
||||
* and then tell the LodRenderer to draw.
|
||||
*/
|
||||
public void renderLods(float partialTicks)
|
||||
/** Do any setup that is required to draw LODs and then tell the LodRenderer to draw. */
|
||||
public void renderLods(MatrixStack mcMatrixStack, float partialTicks)
|
||||
{
|
||||
if (mc == null || mc.player == null || !lodWorld.getIsWorldLoaded())
|
||||
return;
|
||||
// comment out when creating a release
|
||||
// applyConfigOverrides();
|
||||
|
||||
// update each regions' width to match the new render distance
|
||||
int newWidth = Math.max(4,
|
||||
// TODO is this logic good?
|
||||
(mc.gameSettings.renderDistanceChunks * LodChunk.WIDTH * 2 * LodConfig.CLIENT.lodChunkRadiusMultiplier.get()) / LodRegion.SIZE
|
||||
);
|
||||
if (lodBuilder.regionWidth != newWidth)
|
||||
// clear any out of date objects
|
||||
mc.clearFrameObjectCache();
|
||||
|
||||
try
|
||||
{
|
||||
lodWorld.resizeDimensionRegionWidth(newWidth);
|
||||
lodBuilder.regionWidth = newWidth;
|
||||
// only run the first time setup once
|
||||
if (!firstTimeSetupComplete)
|
||||
firstFrameSetup();
|
||||
|
||||
// skip this frame, hopefully the lodWorld
|
||||
// should have everything set up by then
|
||||
return;
|
||||
|
||||
if (mc == null || mc.getPlayer() == null || lodWorld.getIsWorldNotLoaded())
|
||||
return;
|
||||
|
||||
LodDimension lodDim = lodWorld.getLodDimension(mc.getCurrentDimension());
|
||||
if (lodDim == null)
|
||||
return;
|
||||
|
||||
DetailDistanceUtil.updateSettings();
|
||||
viewDistanceChangedEvent();
|
||||
playerMoveEvent(lodDim);
|
||||
|
||||
lodDim.cutRegionNodesAsync((int) mc.getPlayer().getX(), (int) mc.getPlayer().getZ());
|
||||
lodDim.expandOrLoadRegionsAsync((int) mc.getPlayer().getX(), (int) mc.getPlayer().getZ());
|
||||
|
||||
|
||||
// Note to self:
|
||||
// if "unspecified" shows up in the pie chart, it is
|
||||
// possibly because the amount of time between sections
|
||||
// is too small for the profiler to measure
|
||||
IProfiler profiler = mc.getProfiler();
|
||||
profiler.pop(); // get out of "terrain"
|
||||
profiler.push("LOD");
|
||||
|
||||
renderer.drawLODs(lodDim, mcMatrixStack, partialTicks, mc.getProfiler());
|
||||
|
||||
profiler.pop(); // end LOD
|
||||
profiler.push("terrain"); // go back into "terrain"
|
||||
|
||||
|
||||
// these can't be set until after the buffers are built (in renderer.drawLODs)
|
||||
// otherwise the buffers may be set to the wrong size, or not changed at all
|
||||
previousChunkRenderDistance = mc.getRenderDistance();
|
||||
previousLodRenderDistance = LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.get();
|
||||
}
|
||||
|
||||
LodDimension lodDim = lodWorld.getLodDimension(mc.player.world.getDimensionType());
|
||||
if (lodDim == null)
|
||||
return;
|
||||
|
||||
|
||||
// offset the regions
|
||||
double playerX = mc.player.getPosX();
|
||||
double playerZ = mc.player.getPosZ();
|
||||
|
||||
int xOffset = ((int)playerX / (LodChunk.WIDTH * LodRegion.SIZE)) - lodDim.getCenterX();
|
||||
int zOffset = ((int)playerZ / (LodChunk.WIDTH * LodRegion.SIZE)) - lodDim.getCenterZ();
|
||||
|
||||
if (xOffset != 0 || zOffset != 0)
|
||||
catch (Exception e)
|
||||
{
|
||||
lodDim.move(xOffset, zOffset);
|
||||
LOGGER.error("client proxy: " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
|
||||
// TODO for testing
|
||||
// LodConfig.CLIENT.debugMode.set(false);
|
||||
// LodConfig.CLIENT.lodDetail.set(LodDetail.DOUBLE);
|
||||
// LodConfig.CLIENT.lodColorStyle.set(LodColorStyle.INDIVIDUAL_SIDES);
|
||||
// LodConfig.CLIENT.lodChunkRadiusMultiplier.set(12);
|
||||
|
||||
// Note to self:
|
||||
// if "unspecified" shows up in the pie chart, it is
|
||||
// possibly because the amount of time between sections
|
||||
// is too small for the profile to measure
|
||||
IProfiler profiler = mc.getProfiler();
|
||||
profiler.endSection(); // get out of "terrain"
|
||||
profiler.startSection("LOD");
|
||||
|
||||
renderer.drawLODs(lodDim, partialTicks, mc.getProfiler());
|
||||
|
||||
profiler.endSection(); // end LOD
|
||||
profiler.startSection("terrain"); // restart terrain
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/** used in a development environment to change settings on the fly */
|
||||
private void applyConfigOverrides()
|
||||
{
|
||||
// remind the developer(s) that the config override is active
|
||||
if (!configOverrideReminderPrinted)
|
||||
{
|
||||
// mc.getPlayer().sendMessage(new StringTextComponent("LOD experimental build 1.5.1"), mc.getPlayer().getUUID());
|
||||
// mc.getPlayer().sendMessage(new StringTextComponent("Here be dragons!"), mc.getPlayer().getUUID());
|
||||
|
||||
mc.getPlayer().sendMessage(new StringTextComponent("Debug settings enabled!"), mc.getPlayer().getUUID());
|
||||
configOverrideReminderPrinted = true;
|
||||
}
|
||||
|
||||
// LodConfig.CLIENT.graphics.drawResolution.set(HorizontalResolution.BLOCK);
|
||||
// LodConfig.CLIENT.worldGenerator.generationResolution.set(HorizontalResolution.BLOCK);
|
||||
// requires a world restart?
|
||||
// LodConfig.CLIENT.worldGenerator.lodQualityMode.set(VerticalQuality.VOXEL);
|
||||
|
||||
// LodConfig.CLIENT.graphics.fogQualityOption.fogDistance.set(FogDistance.FAR);
|
||||
// LodConfig.CLIENT.graphics.fogDrawOverride.set(FogDrawOverride.ALWAYS_DRAW_FOG_FANCY);
|
||||
// LodConfig.CLIENT.graphics.shadingMode.set(ShadingMode.DARKEN_SIDES);
|
||||
// LodConfig.CLIENT.graphics.vanillaOverdraw.set(VanillaOverdraw.HALF);
|
||||
|
||||
// LodConfig.CLIENT.worldGenerator.distanceGenerationMode.set(DistanceGenerationMode.SURFACE);
|
||||
// LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.set(128);
|
||||
// LodConfig.CLIENT.worldGenerator.lodDistanceCalculatorType.set(DistanceCalculatorType.LINEAR);
|
||||
// LodConfig.CLIENT.worldGenerator.allowUnstableFeatureGeneration.set(false);
|
||||
|
||||
// LodConfig.CLIENT.buffers.rebuildTimes.set(BufferRebuildTimes.FREQUENT);
|
||||
|
||||
LodConfig.CLIENT.advancedModOptions.debugging.enableDebugKeybindings.set(true);
|
||||
// LodConfig.CLIENT.debugging.debugMode.set(DebugMode.SHOW_DETAIL);
|
||||
}
|
||||
|
||||
|
||||
//==============//
|
||||
@@ -121,17 +194,42 @@ public class ClientProxy
|
||||
//==============//
|
||||
|
||||
@SubscribeEvent
|
||||
public void chunkLoadEvent(ChunkEvent.Load event)
|
||||
public void serverTickEvent(TickEvent.ServerTickEvent event)
|
||||
{
|
||||
lodBuilder.generateLodChunkAsync(event.getChunk(), lodWorld, event.getWorld());
|
||||
if (mc == null || mc.getPlayer() == null || lodWorld.getIsWorldNotLoaded())
|
||||
return;
|
||||
|
||||
LodDimension lodDim = lodWorld.getLodDimension(mc.getPlayer().level.dimensionType());
|
||||
if (lodDim == null)
|
||||
return;
|
||||
|
||||
lodWorldGenerator.queueGenerationRequests(lodDim, renderer, lodBuilder);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void chunkLoadEvent(ChunkEvent.Load event)
|
||||
{
|
||||
lodBuilder.generateLodNodeAsync(event.getChunk(), lodWorld, event.getWorld(), DistanceGenerationMode.SERVER);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void worldSaveEvent(WorldEvent.Save event)
|
||||
{
|
||||
if (lodWorld != null)
|
||||
lodWorld.saveAllDimensions();
|
||||
}
|
||||
|
||||
/** This is also called when a new dimension loads */
|
||||
@SubscribeEvent
|
||||
public void worldLoadEvent(WorldEvent.Load event)
|
||||
{
|
||||
DataPointUtil.worldHeight = event.getWorld().getHeight();
|
||||
//LodNodeGenWorker.restartExecutorService();
|
||||
//ThreadMapUtil.clearMaps();
|
||||
|
||||
// the player just loaded a new world/dimension
|
||||
lodWorld.selectWorld(LodUtils.getWorldID(event.getWorld()));
|
||||
lodWorld.selectWorld(LodUtil.getWorldID(event.getWorld()));
|
||||
|
||||
// make sure the correct LODs are being rendered
|
||||
// (if this isn't done the previous world's LODs may be drawn)
|
||||
renderer.regenerateLODsNextFrame();
|
||||
@@ -141,30 +239,136 @@ public class ClientProxy
|
||||
public void worldUnloadEvent(WorldEvent.Unload event)
|
||||
{
|
||||
// the player just unloaded a world/dimension
|
||||
ThreadMapUtil.clearMaps();
|
||||
|
||||
if(mc.getConnection().getWorld() == null)
|
||||
|
||||
if (mc.getConnection().getLevel() == null)
|
||||
{
|
||||
lodBufferBuilder.numberOfChunksWaitingToGenerate = 0;
|
||||
// the player has disconnected from a server
|
||||
// the player just left the server
|
||||
|
||||
// if this isn't done unfinished tasks may be left in the queue
|
||||
// preventing new LodChunks form being generated
|
||||
//LodNodeGenWorker.restartExecutorService();
|
||||
//ThreadMapUtil.clearMaps();
|
||||
|
||||
LodWorldGenerator.INSTANCE.numberOfChunksWaitingToGenerate.set(0);
|
||||
lodWorld.deselectWorld();
|
||||
|
||||
|
||||
// hopefully this should reduce issues related to the buffer builder
|
||||
// breaking when changing worlds.
|
||||
renderer.destroyBuffers();
|
||||
recalculateWidths = true;
|
||||
renderer = new LodRenderer(lodBufferBuilder);
|
||||
|
||||
|
||||
// make sure the nilled objects are freed.
|
||||
// (this prevents an out of memory error when
|
||||
// changing worlds)
|
||||
System.gc();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@SubscribeEvent
|
||||
public void blockChangeEvent(BlockEvent event)
|
||||
{
|
||||
if (event.getClass() == BlockEvent.BreakEvent.class ||
|
||||
event.getClass() == BlockEvent.EntityPlaceEvent.class ||
|
||||
event.getClass() == BlockEvent.EntityMultiPlaceEvent.class ||
|
||||
event.getClass() == BlockEvent.FluidPlaceBlockEvent.class ||
|
||||
event.getClass() == BlockEvent.PortalSpawnEvent.class)
|
||||
event.getClass() == BlockEvent.EntityPlaceEvent.class ||
|
||||
event.getClass() == BlockEvent.EntityMultiPlaceEvent.class ||
|
||||
event.getClass() == BlockEvent.FluidPlaceBlockEvent.class ||
|
||||
event.getClass() == BlockEvent.PortalSpawnEvent.class)
|
||||
{
|
||||
// recreate the LOD where the blocks were changed
|
||||
lodBuilder.generateLodChunkAsync(event.getWorld().getChunk(event.getPos()), lodWorld, event.getWorld());
|
||||
lodBuilder.generateLodNodeAsync(event.getWorld().getChunk(event.getPos()), lodWorld, event.getWorld());
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void onKeyInput(InputEvent.KeyInputEvent event)
|
||||
{
|
||||
if (LodConfig.CLIENT.advancedModOptions.debugging.enableDebugKeybindings.get()
|
||||
&& event.getKey() == GLFW.GLFW_KEY_F4 && event.getAction() == GLFW.GLFW_PRESS)
|
||||
{
|
||||
LodConfig.CLIENT.advancedModOptions.debugging.debugMode.set(LodConfig.CLIENT.advancedModOptions.debugging.debugMode.get().getNext());
|
||||
}
|
||||
|
||||
if (LodConfig.CLIENT.advancedModOptions.debugging.enableDebugKeybindings.get()
|
||||
&& event.getKey() == GLFW.GLFW_KEY_F6 && event.getAction() == GLFW.GLFW_PRESS)
|
||||
{
|
||||
LodConfig.CLIENT.advancedModOptions.debugging.drawLods.set(!LodConfig.CLIENT.advancedModOptions.debugging.drawLods.get());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//============//
|
||||
// LOD events //
|
||||
//============//
|
||||
|
||||
/** Re-centers the given LodDimension if it needs to be. */
|
||||
private void playerMoveEvent(LodDimension lodDim)
|
||||
{
|
||||
// make sure the dimension is centered
|
||||
RegionPos playerRegionPos = new RegionPos(mc.getPlayer().blockPosition());
|
||||
RegionPos worldRegionOffset = new RegionPos(playerRegionPos.x - lodDim.getCenterRegionPosX(), playerRegionPos.z - lodDim.getCenterRegionPosZ());
|
||||
if (worldRegionOffset.x != 0 || worldRegionOffset.z != 0)
|
||||
{
|
||||
lodWorld.saveAllDimensions();
|
||||
lodDim.move(worldRegionOffset);
|
||||
//LOGGER.info("offset: " + worldRegionOffset.x + "," + worldRegionOffset.z + "\t center: " + lodDim.getCenterX() + "," + lodDim.getCenterZ());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/** Re-sizes all LodDimensions if they need to be. */
|
||||
private void viewDistanceChangedEvent()
|
||||
{
|
||||
// calculate how wide the dimension(s) should be in regions
|
||||
int chunksWide;
|
||||
if (mc.getClientWorld().dimensionType().hasCeiling())
|
||||
chunksWide = Math.min(LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.get(), LodUtil.CEILED_DIMENSION_MAX_RENDER_DISTANCE) * 2 + 1;
|
||||
else
|
||||
chunksWide = LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.get() * 2 + 1;
|
||||
|
||||
int newWidth = (int) Math.ceil(chunksWide / (float) LodUtil.REGION_WIDTH_IN_CHUNKS);
|
||||
// make sure we have an odd number of regions
|
||||
newWidth += (newWidth & 1) == 0 ? 1 : 2;
|
||||
|
||||
// do the dimensions need to change in size?
|
||||
if (lodBuilder.defaultDimensionWidthInRegions != newWidth || recalculateWidths)
|
||||
{
|
||||
lodWorld.saveAllDimensions();
|
||||
|
||||
// update the dimensions to fit the new width
|
||||
lodWorld.resizeDimensionRegionWidth(newWidth);
|
||||
lodBuilder.defaultDimensionWidthInRegions = newWidth;
|
||||
renderer.setupBuffers(lodWorld.getLodDimension(mc.getClientWorld().dimensionType()));
|
||||
|
||||
recalculateWidths = false;
|
||||
//LOGGER.info("new dimension width in regions: " + newWidth + "\t potential: " + newWidth );
|
||||
}
|
||||
DetailDistanceUtil.updateSettings();
|
||||
}
|
||||
|
||||
|
||||
/** This event is called once during the first frame Minecraft renders in the world. */
|
||||
public void firstFrameSetup()
|
||||
{
|
||||
// make sure the GlProxy is created before the LodBufferBuilder needs it
|
||||
GlProxy.getInstance();
|
||||
|
||||
firstTimeSetupComplete = true;
|
||||
}
|
||||
|
||||
/** this method reset some static data every time we change world */
|
||||
private void resetMod()
|
||||
{
|
||||
ThreadMapUtil.clearMaps();
|
||||
LodGenWorker.restartExecutorService();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -182,7 +386,7 @@ public class ClientProxy
|
||||
return lodBuilder;
|
||||
}
|
||||
|
||||
public static LodRender getRenderer()
|
||||
public static LodRenderer getRenderer()
|
||||
{
|
||||
return renderer;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,211 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.proxy;
|
||||
|
||||
import org.lwjgl.glfw.GLFW;
|
||||
import org.lwjgl.opengl.GL;
|
||||
import org.lwjgl.opengl.GLCapabilities;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.seibel.lod.enums.GlProxyContext;
|
||||
|
||||
/**
|
||||
* A singleton that holds references to different openGL contexts
|
||||
* and GPU capabilities.
|
||||
*
|
||||
* <p>
|
||||
* Helpful OpenGL resources: <br><br>
|
||||
* <p>
|
||||
* https://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf <br>
|
||||
* https://learnopengl.com/Advanced-OpenGL/Advanced-Data <br>
|
||||
* https://gamedev.stackexchange.com/questions/91995/edit-vbo-data-or-create-a-new-one <br><br>
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 10-2-2021
|
||||
*/
|
||||
public class GlProxy
|
||||
{
|
||||
private static GlProxy instance = null;
|
||||
|
||||
/** Minecraft's GLFW window */
|
||||
public final long minecraftGlContext;
|
||||
/** Minecraft's GL context */
|
||||
public final GLCapabilities minecraftGlCapabilities;
|
||||
|
||||
/** the LodBuilder's GLFW window */
|
||||
public final long lodBuilderGlContext;
|
||||
/** the LodBuilder's GL context */
|
||||
public final GLCapabilities lodBuilderGlCapabilities;
|
||||
|
||||
/**
|
||||
* This is just used for debugging, hopefully it can be removed once
|
||||
* the context switching is more stable.
|
||||
*/
|
||||
public Thread lodBuilderOwnerThread = null;
|
||||
|
||||
/** Does this computer's GPU support fancy fog? */
|
||||
public final boolean fancyFogAvailable;
|
||||
|
||||
|
||||
|
||||
private GlProxy()
|
||||
{
|
||||
// getting Minecraft's context has to be done on the render thread,
|
||||
// where the GL context is
|
||||
if (!RenderSystem.isOnRenderThread())
|
||||
throw new IllegalStateException(GlProxy.class.getSimpleName() + " was created outside the render thread!");
|
||||
|
||||
|
||||
|
||||
|
||||
//============================//
|
||||
// create the builder context //
|
||||
//============================//
|
||||
|
||||
// get Minecraft's context
|
||||
minecraftGlContext = GLFW.glfwGetCurrentContext();
|
||||
minecraftGlCapabilities = GL.getCapabilities();
|
||||
|
||||
// create the LodBuilder's context
|
||||
|
||||
// Hopefully this shouldn't cause any issues with other mods that need custom contexts
|
||||
// (although the number that do should be relatively few)
|
||||
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_FALSE);
|
||||
|
||||
// create an invisible window to hold the context
|
||||
lodBuilderGlContext = GLFW.glfwCreateWindow(640, 480, "LOD window", 0L, minecraftGlContext);
|
||||
GLFW.glfwMakeContextCurrent(lodBuilderGlContext);
|
||||
lodBuilderGlCapabilities = GL.createCapabilities();
|
||||
|
||||
// Since this is called on the render thread, make sure the Minecraft context is used in the end
|
||||
GLFW.glfwMakeContextCurrent(minecraftGlContext);
|
||||
GL.setCapabilities(minecraftGlCapabilities);
|
||||
|
||||
|
||||
|
||||
|
||||
//==================================//
|
||||
// get any GPU related capabilities //
|
||||
//==================================//
|
||||
|
||||
// see if this GPU can run fancy fog
|
||||
fancyFogAvailable = GL.getCapabilities().GL_NV_fog_distance;
|
||||
|
||||
if (!fancyFogAvailable)
|
||||
ClientProxy.LOGGER.info("This GPU does not support GL_NV_fog_distance. This means that the fancy fog option will not be available.");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* A wrapper function to make switching contexts easier. <br>
|
||||
* Does nothing if the calling thread is already using newContext.
|
||||
*/
|
||||
public void setGlContext(GlProxyContext newContext)
|
||||
{
|
||||
GlProxyContext currentContext = getGlContext();
|
||||
|
||||
// we don't have to change the context, we're already there.
|
||||
if (currentContext == newContext)
|
||||
return;
|
||||
|
||||
|
||||
long contextPointer = 0L;
|
||||
GLCapabilities newGlCapabilities = null;
|
||||
|
||||
// get the pointer(s) for this context
|
||||
switch (newContext)
|
||||
{
|
||||
case LOD_BUILDER:
|
||||
contextPointer = lodBuilderGlContext;
|
||||
newGlCapabilities = lodBuilderGlCapabilities;
|
||||
break;
|
||||
|
||||
case MINECRAFT:
|
||||
contextPointer = minecraftGlContext;
|
||||
newGlCapabilities = minecraftGlCapabilities;
|
||||
break;
|
||||
|
||||
default: // default should never happen, it is just here to make the compiler happy
|
||||
case NONE:
|
||||
// 0L is equivalent to null
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
GLFW.glfwMakeContextCurrent(contextPointer);
|
||||
GL.setCapabilities(newGlCapabilities);
|
||||
|
||||
|
||||
|
||||
// used for debugging
|
||||
if (newContext == GlProxyContext.LOD_BUILDER)
|
||||
lodBuilderOwnerThread = Thread.currentThread();
|
||||
else if (newContext == GlProxyContext.NONE && currentContext == GlProxyContext.LOD_BUILDER)
|
||||
lodBuilderOwnerThread = null;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/** Returns this thread's OpenGL context. */
|
||||
public GlProxyContext getGlContext()
|
||||
{
|
||||
long currentContext = GLFW.glfwGetCurrentContext();
|
||||
|
||||
|
||||
if (currentContext == lodBuilderGlContext)
|
||||
return GlProxyContext.LOD_BUILDER;
|
||||
else if (currentContext == minecraftGlContext)
|
||||
return GlProxyContext.MINECRAFT;
|
||||
else if (currentContext == 0L)
|
||||
return GlProxyContext.NONE;
|
||||
else
|
||||
// hopefully this shouldn't happen, but
|
||||
// at least now we will be notified if it does happen
|
||||
throw new IllegalStateException(Thread.currentThread().getName() + " has a unknown OpenGl context: [" + currentContext + "]. Minecraft context [" + minecraftGlContext + "], LodBuilder context [" + lodBuilderGlContext + "], no context [0].");
|
||||
}
|
||||
|
||||
|
||||
public static GlProxy getInstance()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (instance == null)
|
||||
instance = new GlProxy();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -1,639 +0,0 @@
|
||||
package com.seibel.lod.render;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.mojang.blaze3d.platform.GlStateManager;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.seibel.lod.builders.LodBufferBuilder;
|
||||
import com.seibel.lod.enums.FogDistance;
|
||||
import com.seibel.lod.enums.FogQuality;
|
||||
import com.seibel.lod.handlers.ReflectionHandler;
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.NearFarBuffer;
|
||||
import com.seibel.lod.objects.NearFarFogSetting;
|
||||
import com.seibel.lod.util.LodConfig;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.entity.player.ClientPlayerEntity;
|
||||
import net.minecraft.client.renderer.ActiveRenderInfo;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.FogRenderer;
|
||||
import net.minecraft.client.renderer.GameRenderer;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraft.client.renderer.vertex.VertexBuffer;
|
||||
import net.minecraft.client.renderer.vertex.VertexFormat;
|
||||
import net.minecraft.potion.Effects;
|
||||
import net.minecraft.profiler.IProfiler;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.util.math.vector.Matrix4f;
|
||||
import net.minecraft.util.math.vector.Vector3d;
|
||||
import net.minecraft.util.math.vector.Vector3f;
|
||||
|
||||
|
||||
/**
|
||||
* This is where all the magic happens. <br>
|
||||
* This is where LODs are draw to the world.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 05-08-2021
|
||||
*/
|
||||
public class LodRender
|
||||
{
|
||||
/** this is the light used when rendering the LODs,
|
||||
* it should be something different than what is used by Minecraft */
|
||||
private static final int LOD_GL_LIGHT_NUMBER = GL11.GL_LIGHT2;
|
||||
|
||||
/** If true the LODs colors will be replaced with
|
||||
* a checkerboard, this can be used for debugging. */
|
||||
public boolean debugging = false;
|
||||
|
||||
private Minecraft mc;
|
||||
private GameRenderer gameRender;
|
||||
private IProfiler profiler;
|
||||
private float farPlaneDistance;
|
||||
private ReflectionHandler reflectionHandler;
|
||||
|
||||
|
||||
/** This is used to generate the buildable buffers */
|
||||
private LodBufferBuilder lodBufferBuilder;
|
||||
|
||||
/** The buffers that are used to draw LODs using near fog */
|
||||
private volatile BufferBuilder drawableNearBuffer;
|
||||
/** The buffers that are used to draw LODs using far fog */
|
||||
private volatile BufferBuilder drawableFarBuffer;
|
||||
|
||||
/** This is the VertexBuffer used to draw any LODs that use near fog */
|
||||
private volatile VertexBuffer nearVbo;
|
||||
/** This is the VertexBuffer used to draw any LODs that use far fog */
|
||||
private volatile VertexBuffer farVbo;
|
||||
public static final VertexFormat LOD_VERTEX_FORMAT = DefaultVertexFormats.POSITION_COLOR;
|
||||
|
||||
/** This is used to determine if the LODs should be regenerated */
|
||||
private int previousChunkRenderDistance = 0;
|
||||
/** This is used to determine if the LODs should be regenerated */
|
||||
private int prevChunkX = 0;
|
||||
/** This is used to determine if the LODs should be regenerated */
|
||||
private int prevChunkZ = 0;
|
||||
/** This is used to determine if the LODs should be regenerated */
|
||||
private FogDistance prevFogDistance = FogDistance.NEAR_AND_FAR;
|
||||
|
||||
/** if this is true the LOD buffers should be regenerated,
|
||||
* provided they aren't already being regenerated. */
|
||||
private boolean regen = false;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public LodRender(LodBufferBuilder newLodBufferBuilder)
|
||||
{
|
||||
mc = Minecraft.getInstance();
|
||||
gameRender = mc.gameRenderer;
|
||||
|
||||
reflectionHandler = new ReflectionHandler();
|
||||
lodBufferBuilder = newLodBufferBuilder;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Besides drawing the LODs this method also starts
|
||||
* the async process of generating the Buffers that hold those LODs.
|
||||
*
|
||||
* @param newDimension The dimension to draw, if null doesn't replace the current dimension.
|
||||
* @param partialTicks how far into the current tick this method was called.
|
||||
*/
|
||||
@SuppressWarnings("deprecation")
|
||||
public void drawLODs(LodDimension lodDim, float partialTicks, IProfiler newProfiler)
|
||||
{
|
||||
if (lodDim == null)
|
||||
{
|
||||
// if there aren't any loaded LodChunks
|
||||
// don't try drawing anything
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//===============//
|
||||
// initial setup //
|
||||
//===============//
|
||||
|
||||
profiler = newProfiler;
|
||||
profiler.startSection("LOD setup");
|
||||
|
||||
ClientPlayerEntity player = mc.player;
|
||||
|
||||
// should LODs be regenerated?
|
||||
if ((int)player.getPosX() / LodChunk.WIDTH != prevChunkX ||
|
||||
(int)player.getPosZ() / LodChunk.WIDTH != prevChunkZ ||
|
||||
previousChunkRenderDistance != mc.gameSettings.renderDistanceChunks ||
|
||||
prevFogDistance != LodConfig.CLIENT.fogDistance.get())
|
||||
{
|
||||
// yes
|
||||
regen = true;
|
||||
|
||||
prevChunkX = (int)player.getPosX() / LodChunk.WIDTH;
|
||||
prevChunkZ = (int)player.getPosZ() / LodChunk.WIDTH;
|
||||
prevFogDistance = LodConfig.CLIENT.fogDistance.get();
|
||||
}
|
||||
else
|
||||
{
|
||||
// nope, the player hasn't moved, the
|
||||
// render distance hasn't changed, and
|
||||
// the dimension is the same
|
||||
}
|
||||
|
||||
// did the user change the debug setting?
|
||||
if (LodConfig.CLIENT.debugMode.get() != debugging)
|
||||
{
|
||||
debugging = LodConfig.CLIENT.debugMode.get();
|
||||
regen = true;
|
||||
}
|
||||
|
||||
|
||||
// determine how far the game's render distance is currently set
|
||||
int renderDistWidth = mc.gameSettings.renderDistanceChunks;
|
||||
farPlaneDistance = renderDistWidth * LodChunk.WIDTH;
|
||||
|
||||
// set how big the LODs will be and how far they will go
|
||||
int totalLength = (int) farPlaneDistance * LodConfig.CLIENT.lodChunkRadiusMultiplier.get() * 2;
|
||||
int numbChunksWide = (totalLength / LodChunk.WIDTH);
|
||||
|
||||
|
||||
|
||||
|
||||
//=================//
|
||||
// create the LODs //
|
||||
//=================//
|
||||
|
||||
// only regenerate the LODs if:
|
||||
// 1. we want to regenerate LODs
|
||||
// 2. we aren't already regenerating the LODs
|
||||
// 3. we aren't waiting for the build and draw buffers to swap
|
||||
// (this is to prevent thread conflicts)
|
||||
if (regen && !lodBufferBuilder.generatingBuffers && !lodBufferBuilder.newBuffersAvaliable())
|
||||
{
|
||||
// this will mainly happen when the view distance is changed
|
||||
if (drawableNearBuffer == null || drawableFarBuffer == null ||
|
||||
previousChunkRenderDistance != mc.gameSettings.renderDistanceChunks)
|
||||
setupBuffers(numbChunksWide);
|
||||
|
||||
// generate the LODs on a separate thread to prevent stuttering or freezing
|
||||
lodBufferBuilder.generateLodBuffersAsync(this, lodDim, player.getPosX(), player.getPosZ(), numbChunksWide);
|
||||
|
||||
// the regen process has been started,
|
||||
// it will be done when lodBufferBuilder.newBuffersAvaliable
|
||||
// is true
|
||||
regen = false;
|
||||
}
|
||||
|
||||
// replace the buffers used to draw and build,
|
||||
// this is only done when the createLodBufferGenerationThread
|
||||
// has finished executing on a parallel thread.
|
||||
if (lodBufferBuilder.newBuffersAvaliable())
|
||||
{
|
||||
swapBuffers();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//===========================//
|
||||
// GL settings for rendering //
|
||||
//===========================//
|
||||
|
||||
// set the required open GL settings
|
||||
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
|
||||
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
||||
GL11.glEnable(GL11.GL_CULL_FACE);
|
||||
GL11.glEnable(GL11.GL_COLOR_MATERIAL);
|
||||
GL11.glEnable(GL11.GL_DEPTH_TEST);
|
||||
|
||||
// disable the lights Minecraft uses
|
||||
GL11.glDisable(GL11.GL_LIGHT0);
|
||||
GL11.glDisable(GL11.GL_LIGHT1);
|
||||
|
||||
// get the default projection matrix so we can
|
||||
// reset it after drawing the LODs
|
||||
float[] defaultProjMatrix = new float[16];
|
||||
GL11.glGetFloatv(GL11.GL_PROJECTION_MATRIX, defaultProjMatrix);
|
||||
|
||||
Matrix4f modelViewMatrix = generateModelViewMatrix(partialTicks);
|
||||
|
||||
setupProjectionMatrix(partialTicks);
|
||||
setupLighting(lodDim, partialTicks);
|
||||
|
||||
NearFarFogSetting fogSetting = determineFogSettings();
|
||||
|
||||
// determine the current fog settings so they can be
|
||||
// reset after drawing the LODs
|
||||
float defaultFogStartDist = GL11.glGetFloat(GL11.GL_FOG_START);
|
||||
float defaultFogEndDist = GL11.glGetFloat(GL11.GL_FOG_END);
|
||||
int defaultFogMode = GL11.glGetInteger(GL11.GL_FOG_MODE);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//===========//
|
||||
// rendering //
|
||||
//===========//
|
||||
profiler.endStartSection("LOD draw");
|
||||
|
||||
setupFog(fogSetting.nearFogSetting, reflectionHandler.getFogQuality());
|
||||
sendLodsToGpuAndDraw(nearVbo, modelViewMatrix);
|
||||
|
||||
setupFog(fogSetting.farFogSetting, reflectionHandler.getFogQuality());
|
||||
sendLodsToGpuAndDraw(farVbo, modelViewMatrix);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//=========//
|
||||
// cleanup //
|
||||
//=========//
|
||||
|
||||
profiler.endStartSection("LOD cleanup");
|
||||
|
||||
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
|
||||
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
||||
GL11.glDisable(LOD_GL_LIGHT_NUMBER);
|
||||
// re-enable the lights Minecraft uses
|
||||
GL11.glEnable(GL11.GL_LIGHT0);
|
||||
GL11.glEnable(GL11.GL_LIGHT1);
|
||||
RenderSystem.disableLighting();
|
||||
|
||||
// this can't be called until after the buffers are built
|
||||
// because otherwise the buffers may be set to the wrong size
|
||||
previousChunkRenderDistance = mc.gameSettings.renderDistanceChunks;
|
||||
|
||||
// reset the fog settings so the normal chunks
|
||||
// will be drawn correctly
|
||||
RenderSystem.fogStart(defaultFogStartDist);
|
||||
RenderSystem.fogEnd(defaultFogEndDist);
|
||||
RenderSystem.fogMode(defaultFogMode);
|
||||
|
||||
// reset the projection matrix so anything drawn after
|
||||
// the LODs will use the correct projection matrix
|
||||
Matrix4f mvm = new Matrix4f(defaultProjMatrix);
|
||||
mvm.transpose();
|
||||
gameRender.resetProjectionMatrix(mvm);
|
||||
|
||||
// clear the depth buffer so anything drawn is drawn
|
||||
// over the LODs
|
||||
GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
|
||||
// end of internal LOD profiling
|
||||
profiler.endSection();
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* This is where the actual drawing happens.
|
||||
*
|
||||
* @param buffers the buffers sent to the GPU to draw
|
||||
*/
|
||||
private void sendLodsToGpuAndDraw(VertexBuffer vbo, Matrix4f modelViewMatrix)
|
||||
{
|
||||
if (vbo == null)
|
||||
return;
|
||||
|
||||
vbo.bindBuffer();
|
||||
// 0L is the starting pointer
|
||||
LOD_VERTEX_FORMAT.setupBufferState(0L);
|
||||
|
||||
vbo.draw(modelViewMatrix, GL11.GL_QUADS);
|
||||
|
||||
VertexBuffer.unbindBuffer();
|
||||
LOD_VERTEX_FORMAT.clearBufferState();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//=================//
|
||||
// Setup Functions //
|
||||
//=================//
|
||||
|
||||
@SuppressWarnings("deprecation")
|
||||
private void setupFog(FogDistance fogDistance, FogQuality fogQuality)
|
||||
{
|
||||
if(fogQuality == FogQuality.OFF)
|
||||
{
|
||||
FogRenderer.resetFog();
|
||||
RenderSystem.disableFog();
|
||||
return;
|
||||
}
|
||||
|
||||
if(fogDistance == FogDistance.NEAR_AND_FAR)
|
||||
{
|
||||
throw new IllegalArgumentException("setupFog doesn't accept the NEAR_AND_FAR fog distance.");
|
||||
}
|
||||
|
||||
// the multipliers are percentages
|
||||
// of the regular view distance.
|
||||
|
||||
if(fogDistance == FogDistance.NEAR)
|
||||
{
|
||||
// the reason that I wrote fogEnd then fogStart backwards
|
||||
// is because we are using fog backwards to how
|
||||
// it is normally used, with it hiding near objects
|
||||
// instead of far objects.
|
||||
|
||||
if (fogQuality == FogQuality.FANCY)
|
||||
{
|
||||
RenderSystem.fogEnd(farPlaneDistance * 1.75f);
|
||||
RenderSystem.fogStart(farPlaneDistance * 1.95f);
|
||||
}
|
||||
else if(fogQuality == FogQuality.FAST)
|
||||
{
|
||||
// for the far fog of the normal chunks
|
||||
// to start right where the LODs' end use:
|
||||
// end = 0.8f, start = 1.5f
|
||||
|
||||
RenderSystem.fogEnd(farPlaneDistance * 1.5f);
|
||||
RenderSystem.fogStart(farPlaneDistance * 2.0f);
|
||||
}
|
||||
}
|
||||
else if(fogDistance == FogDistance.FAR)
|
||||
{
|
||||
if (fogQuality == FogQuality.FANCY)
|
||||
{
|
||||
RenderSystem.fogStart(farPlaneDistance * 0.85f * LodConfig.CLIENT.lodChunkRadiusMultiplier.get());
|
||||
RenderSystem.fogEnd(farPlaneDistance * 1.0f * LodConfig.CLIENT.lodChunkRadiusMultiplier.get());
|
||||
}
|
||||
else if(fogQuality == FogQuality.FAST)
|
||||
{
|
||||
RenderSystem.fogStart(farPlaneDistance * 0.5f * LodConfig.CLIENT.lodChunkRadiusMultiplier.get());
|
||||
RenderSystem.fogEnd(farPlaneDistance * 0.75f * LodConfig.CLIENT.lodChunkRadiusMultiplier.get());
|
||||
}
|
||||
}
|
||||
|
||||
RenderSystem.fogMode(GlStateManager.FogMode.LINEAR);
|
||||
RenderSystem.enableFog();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Create the model view matrix to move the LODs
|
||||
* from object space into world space.
|
||||
*/
|
||||
private Matrix4f generateModelViewMatrix(float partialTicks)
|
||||
{
|
||||
// get all relevant camera info
|
||||
ActiveRenderInfo renderInfo = mc.gameRenderer.getActiveRenderInfo();
|
||||
Vector3d projectedView = renderInfo.getProjectedView();
|
||||
|
||||
|
||||
// generate the model view matrix
|
||||
MatrixStack matrixStack = new MatrixStack();
|
||||
matrixStack.push();
|
||||
// translate and rotate to the current camera location
|
||||
matrixStack.rotate(Vector3f.XP.rotationDegrees(renderInfo.getPitch()));
|
||||
matrixStack.rotate(Vector3f.YP.rotationDegrees(renderInfo.getYaw() + 180));
|
||||
matrixStack.translate(-projectedView.x, -projectedView.y, -projectedView.z);
|
||||
|
||||
return matrixStack.getLast().getMatrix();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* create a new projection matrix and send it over to the GPU
|
||||
* <br><br>
|
||||
* A lot of this code is copied from renderWorld (line 578)
|
||||
* in the GameRender class. The code copied is anything with
|
||||
* a matrixStack and is responsible for making sure the LOD
|
||||
* objects distort correctly relative to the rest of the world.
|
||||
* Distortions are caused by: standing in a nether portal,
|
||||
* nausea potion effect, walking bobbing.
|
||||
*
|
||||
* @param partialTicks how many ticks into the frame we are
|
||||
*/
|
||||
private void setupProjectionMatrix(float partialTicks)
|
||||
{
|
||||
// Note: if the LOD objects don't distort correctly
|
||||
// compared to regular minecraft terrain, make sure
|
||||
// all the transformations in renderWorld are here too
|
||||
|
||||
MatrixStack matrixStack = new MatrixStack();
|
||||
matrixStack.push();
|
||||
|
||||
gameRender.hurtCameraEffect(matrixStack, partialTicks);
|
||||
if (this.mc.gameSettings.viewBobbing) {
|
||||
gameRender.applyBobbing(matrixStack, partialTicks);
|
||||
}
|
||||
|
||||
// potion and nausea effects
|
||||
float f = MathHelper.lerp(partialTicks, mc.player.prevTimeInPortal, mc.player.timeInPortal) * mc.gameSettings.screenEffectScale * mc.gameSettings.screenEffectScale;
|
||||
if (f > 0.0F) {
|
||||
int i = this.mc.player.isPotionActive(Effects.NAUSEA) ? 7 : 20;
|
||||
float f1 = 5.0F / (f * f + 5.0F) - f * 0.04F;
|
||||
f1 = f1 * f1;
|
||||
Vector3f vector3f = new Vector3f(0.0F, MathHelper.SQRT_2 / 2.0F, MathHelper.SQRT_2 / 2.0F);
|
||||
matrixStack.rotate(vector3f.rotationDegrees((gameRender.rendererUpdateCount + partialTicks) * i));
|
||||
matrixStack.scale(1.0F / f1, 1.0F, 1.0F);
|
||||
float f2 = -(gameRender.rendererUpdateCount + partialTicks) * i;
|
||||
matrixStack.rotate(vector3f.rotationDegrees(f2));
|
||||
}
|
||||
|
||||
|
||||
|
||||
// this projection matrix allows us to see past the normal
|
||||
// world render distance
|
||||
Matrix4f projectionMatrix =
|
||||
Matrix4f.perspective(
|
||||
getFov(partialTicks, true),
|
||||
(float)this.mc.getMainWindow().getFramebufferWidth() / (float)this.mc.getMainWindow().getFramebufferHeight(),
|
||||
0.5F,
|
||||
this.farPlaneDistance * LodConfig.CLIENT.lodChunkRadiusMultiplier.get() * 2);
|
||||
|
||||
// add the screen space distortions
|
||||
projectionMatrix.mul(matrixStack.getLast().getMatrix());
|
||||
gameRender.resetProjectionMatrix(projectionMatrix);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* setup the lighting to be used for the LODs
|
||||
*/
|
||||
@SuppressWarnings("deprecation")
|
||||
private void setupLighting(LodDimension lodDimension, float partialTicks)
|
||||
{
|
||||
float sunBrightness = lodDimension.dimension.hasSkyLight() ? mc.world.getSunBrightness(partialTicks) : 0.2f;
|
||||
float gammaMultiplyer = (float)mc.gameSettings.gamma - 0.5f;
|
||||
float lightStrength = sunBrightness - 0.4f + (gammaMultiplyer * 0.2f);
|
||||
|
||||
float lightAmbient[] = {lightStrength, lightStrength, lightStrength, 1.0f};
|
||||
|
||||
ByteBuffer temp = ByteBuffer.allocateDirect(16);
|
||||
temp.order(ByteOrder.nativeOrder());
|
||||
GL11.glLightfv(LOD_GL_LIGHT_NUMBER, GL11.GL_AMBIENT, (FloatBuffer) temp.asFloatBuffer().put(lightAmbient).flip());
|
||||
GL11.glEnable(LOD_GL_LIGHT_NUMBER); // Enable the above lighting
|
||||
|
||||
RenderSystem.enableLighting();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Create all buffers that will be used.
|
||||
*/
|
||||
private void setupBuffers(int numbChunksWide)
|
||||
{
|
||||
// calculate the max amount of storage needed (in bytes)
|
||||
int bufferMaxCapacity = (numbChunksWide * numbChunksWide * (6 * 4 * (3 + 4)));
|
||||
// (numbChunksWide * numbChunksWide *
|
||||
// (sidesOnACube * pointsInASquare * (positionPoints + colorPoints)))
|
||||
|
||||
// TODO complain or do something when memory is too low
|
||||
// currently the VM will just crash and complain there is no more memory
|
||||
// issue #4
|
||||
drawableNearBuffer = new BufferBuilder(bufferMaxCapacity);
|
||||
drawableFarBuffer = new BufferBuilder(bufferMaxCapacity);
|
||||
|
||||
lodBufferBuilder.setupBuffers(bufferMaxCapacity);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//======================//
|
||||
// Other Misc Functions //
|
||||
//======================//
|
||||
|
||||
/**
|
||||
* If this is called then the next time "drawLODs" is called
|
||||
* the LODs will be regenerated; the same as if the player moved.
|
||||
*/
|
||||
public void regenerateLODsNextFrame()
|
||||
{
|
||||
regen = true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Replace the current drawable buffers with the newly
|
||||
* created buffers from the lodBufferBuilder.
|
||||
*/
|
||||
private void swapBuffers()
|
||||
{
|
||||
// replace the drawable buffers with
|
||||
// the newly created buffers from the lodBufferBuilder
|
||||
NearFarBuffer newBuffers = lodBufferBuilder.swapBuffers(drawableNearBuffer, drawableFarBuffer);
|
||||
drawableNearBuffer = newBuffers.nearBuffer;
|
||||
drawableFarBuffer = newBuffers.farBuffer;
|
||||
|
||||
|
||||
// bind the buffers with their respective VBOs
|
||||
if (nearVbo != null)
|
||||
nearVbo.close();
|
||||
|
||||
nearVbo = new VertexBuffer(LOD_VERTEX_FORMAT);
|
||||
nearVbo.upload(drawableNearBuffer);
|
||||
|
||||
|
||||
if (farVbo != null)
|
||||
farVbo.close();
|
||||
|
||||
farVbo = new VertexBuffer(LOD_VERTEX_FORMAT);
|
||||
farVbo.upload(drawableFarBuffer);
|
||||
}
|
||||
|
||||
|
||||
private double getFov(float partialTicks, boolean useFovSetting)
|
||||
{
|
||||
return mc.gameRenderer.getFOVModifier(mc.gameRenderer.getActiveRenderInfo(), partialTicks, useFovSetting);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Based on the fogDistance setting and
|
||||
* optifine's fogQuality setting return what fog
|
||||
* settings should be used when rendering.
|
||||
*/
|
||||
private NearFarFogSetting determineFogSettings()
|
||||
{
|
||||
NearFarFogSetting fogSetting = new NearFarFogSetting();
|
||||
|
||||
switch(reflectionHandler.getFogQuality())
|
||||
{
|
||||
case FANCY:
|
||||
|
||||
switch(LodConfig.CLIENT.fogDistance.get())
|
||||
{
|
||||
case NEAR_AND_FAR:
|
||||
fogSetting.nearFogSetting = FogDistance.NEAR;
|
||||
fogSetting.farFogSetting = FogDistance.FAR;
|
||||
break;
|
||||
|
||||
case NEAR:
|
||||
fogSetting.nearFogSetting = FogDistance.NEAR;
|
||||
fogSetting.farFogSetting = FogDistance.NEAR;
|
||||
break;
|
||||
|
||||
case FAR:
|
||||
fogSetting.nearFogSetting = FogDistance.FAR;
|
||||
fogSetting.farFogSetting = FogDistance.FAR;
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
case FAST:
|
||||
// fast fog setting should only have one type of
|
||||
// fog, since the LODs are separated into a near
|
||||
// and far portion; and fast fog is rendered from the
|
||||
// frustrum's perspective instead of the camera
|
||||
|
||||
switch(LodConfig.CLIENT.fogDistance.get())
|
||||
{
|
||||
case NEAR_AND_FAR:
|
||||
fogSetting.nearFogSetting = FogDistance.NEAR;
|
||||
fogSetting.farFogSetting = FogDistance.NEAR;
|
||||
break;
|
||||
|
||||
case NEAR:
|
||||
fogSetting.nearFogSetting = FogDistance.NEAR;
|
||||
fogSetting.farFogSetting = FogDistance.NEAR;
|
||||
break;
|
||||
|
||||
case FAR:
|
||||
fogSetting.nearFogSetting = FogDistance.FAR;
|
||||
fogSetting.farFogSetting = FogDistance.FAR;
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
case OFF:
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
return fogSetting;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,919 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.render;
|
||||
|
||||
import java.util.HashSet;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
import org.lwjgl.opengl.GL15C;
|
||||
import org.lwjgl.opengl.NVFogDistance;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.mojang.blaze3d.platform.GlStateManager;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.seibel.lod.builders.bufferBuilding.LodBufferBuilder;
|
||||
import com.seibel.lod.builders.bufferBuilding.LodBufferBuilder.VertexBuffersAndOffset;
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.enums.FogDistance;
|
||||
import com.seibel.lod.enums.FogDrawOverride;
|
||||
import com.seibel.lod.enums.FogQuality;
|
||||
import com.seibel.lod.handlers.ReflectionHandler;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.NearFarFogSettings;
|
||||
import com.seibel.lod.objects.RegionPos;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.proxy.GlProxy;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.client.renderer.ActiveRenderInfo;
|
||||
import net.minecraft.client.renderer.FogRenderer;
|
||||
import net.minecraft.client.renderer.GameRenderer;
|
||||
import net.minecraft.client.renderer.texture.NativeImage;
|
||||
import net.minecraft.client.renderer.vertex.VertexBuffer;
|
||||
import net.minecraft.profiler.IProfiler;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.util.math.vector.Matrix4f;
|
||||
import net.minecraft.util.math.vector.Vector3d;
|
||||
|
||||
|
||||
/**
|
||||
* This is where all the magic happens. <br>
|
||||
* This is where LODs are draw to the world.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 10-19-2021
|
||||
*/
|
||||
public class LodRenderer
|
||||
{
|
||||
/**
|
||||
* this is the light used when rendering the LODs,
|
||||
* it should be something different from what is used by Minecraft
|
||||
*/
|
||||
private static final int LOD_GL_LIGHT_NUMBER = GL11.GL_LIGHT2;
|
||||
|
||||
/**
|
||||
* If true the LODs colors will be replaced with
|
||||
* a checkerboard, this can be used for debugging.
|
||||
*/
|
||||
public DebugMode previousDebugMode = DebugMode.OFF;
|
||||
|
||||
private final MinecraftWrapper mc;
|
||||
private final GameRenderer gameRender;
|
||||
private IProfiler profiler;
|
||||
private int farPlaneBlockDistance;
|
||||
|
||||
|
||||
/** This is used to generate the buildable buffers */
|
||||
private final LodBufferBuilder lodBufferBuilder;
|
||||
|
||||
/** Each VertexBuffer represents 1 region */
|
||||
private VertexBuffer[][][] vbos;
|
||||
/**
|
||||
* the OpenGL IDs for the vbos of the same indices.
|
||||
* These have to be separate because we can't override the
|
||||
* buffers in the VBOs (and we don't want to)
|
||||
*/
|
||||
private int[][][] storageBufferIds;
|
||||
|
||||
private ChunkPos vbosCenter = new ChunkPos(0, 0);
|
||||
|
||||
|
||||
/** This is used to determine if the LODs should be regenerated */
|
||||
private int[] previousPos = new int[] { 0, 0, 0 };
|
||||
|
||||
public NativeImage lightMap = null;
|
||||
|
||||
// these variables are used to determine if the buffers should be rebuilt
|
||||
private float prevSkyBrightness = 0;
|
||||
private double prevBrightness = 0;
|
||||
private int prevRenderDistance = 0;
|
||||
private long prevPlayerPosTime = 0;
|
||||
private long prevVanillaChunkTime = 0;
|
||||
private long prevChunkTime = 0;
|
||||
|
||||
|
||||
/** This is used to determine if the LODs should be regenerated */
|
||||
private FogDistance prevFogDistance = FogDistance.NEAR_AND_FAR;
|
||||
|
||||
/**
|
||||
* if this is true the LOD buffers should be regenerated,
|
||||
* provided they aren't already being regenerated.
|
||||
*/
|
||||
private volatile boolean partialRegen = false;
|
||||
private volatile boolean fullRegen = true;
|
||||
|
||||
/**
|
||||
* This HashSet contains every chunk that Vanilla Minecraft
|
||||
* is going to render
|
||||
*/
|
||||
public boolean[][] vanillaRenderedChunks;
|
||||
public boolean vanillaRenderedChunksChanged;
|
||||
public int vanillaBlockRenderedDistance;
|
||||
|
||||
|
||||
|
||||
|
||||
public LodRenderer(LodBufferBuilder newLodNodeBufferBuilder)
|
||||
{
|
||||
mc = MinecraftWrapper.INSTANCE;
|
||||
gameRender = mc.getGameRenderer();
|
||||
|
||||
lodBufferBuilder = newLodNodeBufferBuilder;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Besides drawing the LODs this method also starts
|
||||
* the async process of generating the Buffers that hold those LODs.
|
||||
* @param lodDim The dimension to draw, if null doesn't replace the current dimension.
|
||||
* @param mcMatrixStack This matrix stack should come straight from MC's renderChunkLayer (or future equivalent) method
|
||||
* @param partialTicks how far into the current tick this method was called.
|
||||
*/
|
||||
public void drawLODs(LodDimension lodDim, MatrixStack mcMatrixStack, float partialTicks, IProfiler newProfiler)
|
||||
{
|
||||
if (lodDim == null)
|
||||
{
|
||||
// if there aren't any loaded LodChunks
|
||||
// don't try drawing anything
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
//===============//
|
||||
// initial setup //
|
||||
//===============//
|
||||
|
||||
profiler = newProfiler;
|
||||
profiler.push("LOD setup");
|
||||
|
||||
|
||||
// TODO move the buffer regeneration logic into its own class (probably called in the client proxy instead)
|
||||
// starting here...
|
||||
determineIfLodsShouldRegenerate(lodDim, partialTicks);
|
||||
|
||||
//=================//
|
||||
// create the LODs //
|
||||
//=================//
|
||||
|
||||
// only regenerate the LODs if:
|
||||
// 1. we want to regenerate LODs
|
||||
// 2. we aren't already regenerating the LODs
|
||||
// 3. we aren't waiting for the build and draw buffers to swap
|
||||
// (this is to prevent thread conflicts)
|
||||
if ((partialRegen || fullRegen) && !lodBufferBuilder.generatingBuffers && !lodBufferBuilder.newBuffersAvailable())
|
||||
{
|
||||
// generate the LODs on a separate thread to prevent stuttering or freezing
|
||||
lodBufferBuilder.generateLodBuffersAsync(this, lodDim, mc.getPlayer().blockPosition(), true);
|
||||
|
||||
// the regen process has been started,
|
||||
// it will be done when lodBufferBuilder.newBuffersAvailable()
|
||||
// is true
|
||||
fullRegen = false;
|
||||
partialRegen = false;
|
||||
}
|
||||
|
||||
// TODO move the buffer regeneration logic into its own class (probably called in the client proxy instead)
|
||||
// ...ending here
|
||||
|
||||
if (lodBufferBuilder.newBuffersAvailable())
|
||||
{
|
||||
swapBuffers();
|
||||
}
|
||||
|
||||
|
||||
//===========================//
|
||||
// GL settings for rendering //
|
||||
//===========================//
|
||||
|
||||
// set the required open GL settings
|
||||
|
||||
if (LodConfig.CLIENT.advancedModOptions.debugging.debugMode.get() == DebugMode.SHOW_DETAIL_WIREFRAME)
|
||||
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
|
||||
else
|
||||
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
|
||||
|
||||
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
||||
GL11.glEnable(GL11.GL_CULL_FACE);
|
||||
GL11.glEnable(GL11.GL_COLOR_MATERIAL);
|
||||
GL11.glEnable(GL11.GL_DEPTH_TEST);
|
||||
|
||||
// enable transparent rendering
|
||||
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GL11.glEnable(GL11.GL_BLEND);
|
||||
|
||||
// disable the lights Minecraft uses
|
||||
GL11.glDisable(GL11.GL_LIGHT0);
|
||||
GL11.glDisable(GL11.GL_LIGHT1);
|
||||
|
||||
// get the default projection matrix, so we can
|
||||
// reset it after drawing the LODs
|
||||
float[] mcProjMatrixRaw = new float[16];
|
||||
GL11.glGetFloatv(GL11.GL_PROJECTION_MATRIX, mcProjMatrixRaw);
|
||||
Matrix4f mcProjectionMatrix = new Matrix4f(mcProjMatrixRaw);
|
||||
// OpenGl outputs their matrices in col,row form instead of row,col
|
||||
// (or maybe vice versa I have no idea :P)
|
||||
mcProjectionMatrix.transpose();
|
||||
|
||||
Matrix4f modelViewMatrix = offsetTheModelViewMatrix(mcMatrixStack, partialTicks);
|
||||
vanillaBlockRenderedDistance = mc.getRenderDistance() * LodUtil.CHUNK_WIDTH;
|
||||
// required for setupFog and setupProjectionMatrix
|
||||
if (mc.getClientWorld().dimensionType().hasCeiling())
|
||||
farPlaneBlockDistance = Math.min(LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.get(), LodUtil.CEILED_DIMENSION_MAX_RENDER_DISTANCE) * LodUtil.CHUNK_WIDTH;
|
||||
else
|
||||
farPlaneBlockDistance = LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.get() * LodUtil.CHUNK_WIDTH;
|
||||
|
||||
setupProjectionMatrix(mcProjectionMatrix, partialTicks);
|
||||
// commented out until we can add shaders to handle lighting
|
||||
//setupLighting(lodDim, partialTicks);
|
||||
|
||||
NearFarFogSettings fogSettings = determineFogSettings();
|
||||
|
||||
// determine the current fog settings, so they can be
|
||||
// reset after drawing the LODs
|
||||
float defaultFogStartDist = GL11.glGetFloat(GL11.GL_FOG_START);
|
||||
float defaultFogEndDist = GL11.glGetFloat(GL11.GL_FOG_END);
|
||||
int defaultFogMode = GL11.glGetInteger(GL11.GL_FOG_MODE);
|
||||
int defaultFogDistance = GL11.glGetInteger(NVFogDistance.GL_FOG_DISTANCE_MODE_NV);
|
||||
|
||||
|
||||
//===========//
|
||||
// rendering //
|
||||
//===========//
|
||||
|
||||
profiler.popPush("LOD draw");
|
||||
|
||||
if (vbos != null)
|
||||
{
|
||||
ActiveRenderInfo renderInfo = mc.getGameRenderer().getMainCamera();
|
||||
Vector3d cameraDir = new Vector3d(renderInfo.getLookVector());
|
||||
|
||||
boolean cullingDisabled = LodConfig.CLIENT.graphics.advancedGraphicsOption.disableDirectionalCulling.get();
|
||||
|
||||
// used to determine what type of fog to render
|
||||
int halfWidth = vbos.length / 2;
|
||||
int quarterWidth = vbos.length / 4;
|
||||
|
||||
// where the center of the built buffers is (needed when culling regions)
|
||||
RegionPos vboCenterRegionPos = new RegionPos(vbosCenter);
|
||||
|
||||
|
||||
for (int x = 0; x < vbos.length; x++)
|
||||
{
|
||||
for (int z = 0; z < vbos.length; z++)
|
||||
{
|
||||
RegionPos vboPos = new RegionPos(
|
||||
x + vboCenterRegionPos.x - (lodDim.getWidth() / 2),
|
||||
z + vboCenterRegionPos.z - (lodDim.getWidth() / 2));
|
||||
if (cullingDisabled || RenderUtil.isRegionInViewFrustum(renderInfo.getBlockPosition(), cameraDir, vboPos.blockPos()))
|
||||
{
|
||||
if ((x > halfWidth - quarterWidth && x < halfWidth + quarterWidth)
|
||||
&& (z > halfWidth - quarterWidth && z < halfWidth + quarterWidth))
|
||||
setupFog(fogSettings.near.distance, fogSettings.near.quality);
|
||||
else
|
||||
setupFog(fogSettings.far.distance, fogSettings.far.quality);
|
||||
|
||||
|
||||
for (int i = 0; i < storageBufferIds[x][z].length; i++)
|
||||
{
|
||||
drawBuffer(vbos[x][z][i], storageBufferIds[x][z][i], modelViewMatrix);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//=========//
|
||||
// cleanup //
|
||||
//=========//
|
||||
|
||||
profiler.popPush("LOD cleanup");
|
||||
|
||||
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
|
||||
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
||||
GL11.glDisable(LOD_GL_LIGHT_NUMBER);
|
||||
GL11.glDisable(GL11.GL_BLEND);
|
||||
// re-enable the lights Minecraft uses
|
||||
GL11.glEnable(GL11.GL_LIGHT0);
|
||||
GL11.glEnable(GL11.GL_LIGHT1);
|
||||
RenderSystem.disableLighting();
|
||||
|
||||
// reset the fog settings so the normal chunks
|
||||
// will be drawn correctly
|
||||
cleanupFog(fogSettings, defaultFogStartDist, defaultFogEndDist, defaultFogMode, defaultFogDistance);
|
||||
|
||||
// reset the projection matrix so anything drawn after
|
||||
// the LODs will use the correct projection matrix
|
||||
gameRender.resetProjectionMatrix(mcProjectionMatrix);
|
||||
|
||||
// clear the depth buffer so anything drawn is drawn
|
||||
// over the LODs
|
||||
GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
|
||||
// end of internal LOD profiling
|
||||
profiler.pop();
|
||||
}
|
||||
|
||||
|
||||
/** This is where the actual drawing happens. */
|
||||
private void drawBuffer(VertexBuffer vbo, int bufferStorageId, Matrix4f modelViewMatrix)
|
||||
{
|
||||
if (vbo == null)
|
||||
return;
|
||||
|
||||
GL15C.glBindBuffer(GL15.GL_ARRAY_BUFFER, bufferStorageId);
|
||||
// 0L is the starting pointer
|
||||
LodUtil.LOD_VERTEX_FORMAT.setupBufferState(0L);
|
||||
|
||||
vbo.draw(modelViewMatrix, GL11.GL_QUADS);
|
||||
|
||||
GL15C.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
LodUtil.LOD_VERTEX_FORMAT.clearBufferState();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//=================//
|
||||
// Setup Functions //
|
||||
//=================//
|
||||
|
||||
@SuppressWarnings("deprecation")
|
||||
private void setupFog(FogDistance fogDistance, FogQuality fogQuality)
|
||||
{
|
||||
if (fogQuality == FogQuality.OFF)
|
||||
{
|
||||
FogRenderer.setupNoFog();
|
||||
RenderSystem.disableFog();
|
||||
return;
|
||||
}
|
||||
|
||||
if (fogDistance == FogDistance.NEAR_AND_FAR)
|
||||
{
|
||||
throw new IllegalArgumentException("setupFog doesn't accept the NEAR_AND_FAR fog distance.");
|
||||
}
|
||||
|
||||
// determine the fog distance mode to use
|
||||
int glFogDistanceMode;
|
||||
if (fogQuality == FogQuality.FANCY)
|
||||
{
|
||||
// fancy fog (fragment distance based fog)
|
||||
glFogDistanceMode = NVFogDistance.GL_EYE_RADIAL_NV;
|
||||
}
|
||||
else
|
||||
{
|
||||
// fast fog (frustum distance based fog)
|
||||
glFogDistanceMode = NVFogDistance.GL_EYE_PLANE_ABSOLUTE_NV;
|
||||
}
|
||||
|
||||
// the multipliers are percentages
|
||||
// of the regular view distance.
|
||||
if (fogDistance == FogDistance.FAR)
|
||||
{
|
||||
// the reason that I wrote fogEnd then fogStart backwards
|
||||
// is because we are using fog backwards to how
|
||||
// it is normally used, with it hiding near objects
|
||||
// instead of far objects.
|
||||
|
||||
if (fogQuality == FogQuality.FANCY)
|
||||
{
|
||||
// for more realistic fog when using FAR
|
||||
if (LodConfig.CLIENT.graphics.fogQualityOption.fogDistance.get() == FogDistance.NEAR_AND_FAR)
|
||||
RenderSystem.fogStart(farPlaneBlockDistance * 1.6f * 0.9f);
|
||||
else
|
||||
RenderSystem.fogStart(Math.min(vanillaBlockRenderedDistance * 1.5f, farPlaneBlockDistance * 0.9f * 1.6f));
|
||||
RenderSystem.fogEnd(farPlaneBlockDistance * 1.6f);
|
||||
}
|
||||
else if (fogQuality == FogQuality.FAST)
|
||||
{
|
||||
// for the far fog of the normal chunks
|
||||
// to start right where the LODs' end use:
|
||||
// end = 0.8f, start = 1.5f
|
||||
RenderSystem.fogStart(farPlaneBlockDistance * 0.75f);
|
||||
RenderSystem.fogEnd(farPlaneBlockDistance * 1.0f);
|
||||
}
|
||||
}
|
||||
else if (fogDistance == FogDistance.NEAR)
|
||||
{
|
||||
if (fogQuality == FogQuality.FANCY)
|
||||
{
|
||||
RenderSystem.fogEnd(vanillaBlockRenderedDistance * 1.41f);
|
||||
RenderSystem.fogStart(vanillaBlockRenderedDistance * 1.6f);
|
||||
}
|
||||
else if (fogQuality == FogQuality.FAST)
|
||||
{
|
||||
RenderSystem.fogEnd(vanillaBlockRenderedDistance * 1.0f);
|
||||
RenderSystem.fogStart(vanillaBlockRenderedDistance * 1.5f);
|
||||
}
|
||||
}
|
||||
|
||||
GL11.glEnable(GL11.GL_FOG);
|
||||
RenderSystem.enableFog();
|
||||
RenderSystem.setupNvFogDistance();
|
||||
RenderSystem.fogMode(GlStateManager.FogMode.LINEAR);
|
||||
GL11.glFogi(NVFogDistance.GL_FOG_DISTANCE_MODE_NV, glFogDistanceMode);
|
||||
}
|
||||
|
||||
/**
|
||||
* Revert any changes that were made to the fog.
|
||||
*/
|
||||
private void cleanupFog(NearFarFogSettings fogSettings,
|
||||
float defaultFogStartDist, float defaultFogEndDist,
|
||||
int defaultFogMode, int defaultFogDistance)
|
||||
{
|
||||
RenderSystem.fogStart(defaultFogStartDist);
|
||||
RenderSystem.fogEnd(defaultFogEndDist);
|
||||
RenderSystem.fogMode(defaultFogMode);
|
||||
GL11.glFogi(NVFogDistance.GL_FOG_DISTANCE_MODE_NV, defaultFogDistance);
|
||||
|
||||
// disable fog if Minecraft wasn't rendering fog,
|
||||
// but we were
|
||||
if (!fogSettings.vanillaIsRenderingFog &&
|
||||
(fogSettings.near.quality != FogQuality.OFF ||
|
||||
fogSettings.far.quality != FogQuality.OFF))
|
||||
{
|
||||
GL11.glDisable(GL11.GL_FOG);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Translate the camera relative to the LodDimension's center,
|
||||
* this is done since all LOD buffers are created in world space
|
||||
* instead of object space.
|
||||
* (since AxisAlignedBoundingBoxes (LODs) use doubles and thus have a higher
|
||||
* accuracy vs the model view matrix, which only uses floats)
|
||||
*/
|
||||
private Matrix4f offsetTheModelViewMatrix(MatrixStack mcMatrixStack, float partialTicks)
|
||||
{
|
||||
// duplicate the last matrix
|
||||
mcMatrixStack.pushPose();
|
||||
|
||||
|
||||
// get all relevant camera info
|
||||
ActiveRenderInfo renderInfo = mc.getGameRenderer().getMainCamera();
|
||||
Vector3d projectedView = renderInfo.getPosition();
|
||||
|
||||
// translate the camera relative to the regions' center
|
||||
// (AxisAlignedBoundingBoxes (LODs) use doubles and thus have a higher
|
||||
// accuracy vs the model view matrix, which only uses floats)
|
||||
BlockPos bufferPos = vbosCenter.getWorldPosition();
|
||||
Vector3d eyePos = mc.getPlayer().getEyePosition(partialTicks);
|
||||
double xDiff = eyePos.x - bufferPos.getX();
|
||||
double zDiff = eyePos.z - bufferPos.getZ();
|
||||
mcMatrixStack.translate(-xDiff, -projectedView.y, -zDiff);
|
||||
|
||||
|
||||
// get the modified model view matrix
|
||||
Matrix4f lodModelViewMatrix = mcMatrixStack.last().pose();
|
||||
// remove the lod ModelViewMatrix
|
||||
mcMatrixStack.popPose();
|
||||
|
||||
return lodModelViewMatrix;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* James added this to test if Vivecraft is not using
|
||||
* the MC FOV setting or if the problem is deeper
|
||||
*/
|
||||
public enum FovTest
|
||||
{
|
||||
LOD_USE_FOV(true, false),
|
||||
MC_USE_FOV(false, true),
|
||||
NEITHER(false, false),
|
||||
BOTH(true, true);
|
||||
|
||||
final boolean lodProjUseFov;
|
||||
final boolean defaultMcProjUseFov;
|
||||
|
||||
FovTest(boolean newLodProjUseFov, boolean newDefaultMcProjUseFov)
|
||||
{
|
||||
lodProjUseFov = newLodProjUseFov;
|
||||
defaultMcProjUseFov = newDefaultMcProjUseFov;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* create a new projection matrix and send it over to the GPU
|
||||
* @param currentProjectionMatrix this is Minecraft's current projection matrix
|
||||
* @param partialTicks how many ticks into the frame we are
|
||||
*/
|
||||
private void setupProjectionMatrix(Matrix4f currentProjectionMatrix, float partialTicks)
|
||||
{
|
||||
//Minimum radious of view in 2 render distance
|
||||
int minDistance = 1;
|
||||
// create the new projection matrix
|
||||
Matrix4f lodPoj =
|
||||
Matrix4f.perspective(
|
||||
getFov(partialTicks, true),
|
||||
(float) this.mc.getWindow().getScreenWidth() / (float) this.mc.getWindow().getScreenHeight(),
|
||||
minDistance,
|
||||
farPlaneBlockDistance * LodUtil.CHUNK_WIDTH / 2);
|
||||
|
||||
// get Minecraft's un-edited projection matrix
|
||||
// (this is before it is zoomed, distorted, etc.)
|
||||
Matrix4f defaultMcProj = mc.getGameRenderer().getProjectionMatrix(mc.getGameRenderer().getMainCamera(), partialTicks, true);
|
||||
// true here means use "use fov setting" (probably)
|
||||
|
||||
|
||||
// this logic strips away the defaultMcProj matrix, so we
|
||||
// can get the distortionMatrix, which represents all
|
||||
// transformations, zooming, distortions, etc. done
|
||||
// to Minecraft's Projection matrix
|
||||
Matrix4f defaultMcProjInv = defaultMcProj.copy();
|
||||
defaultMcProjInv.invert();
|
||||
|
||||
Matrix4f distortionMatrix = defaultMcProjInv.copy();
|
||||
distortionMatrix.multiply(currentProjectionMatrix);
|
||||
|
||||
|
||||
// edit the lod projection to match Minecraft's
|
||||
// (so the LODs line up with the real world)
|
||||
lodPoj.multiply(distortionMatrix);
|
||||
|
||||
// send the projection over to the GPU
|
||||
gameRender.resetProjectionMatrix(lodPoj);
|
||||
}
|
||||
|
||||
|
||||
///** setup the lighting to be used for the LODs */
|
||||
/*private void setupLighting(LodDimension lodDimension, float partialTicks)
|
||||
{
|
||||
// Determine if the player has night vision
|
||||
boolean playerHasNightVision = false;
|
||||
if (this.mc.getPlayer() != null)
|
||||
{
|
||||
Iterator<EffectInstance> iterator = this.mc.getPlayer().getActiveEffects().iterator();
|
||||
while (iterator.hasNext())
|
||||
{
|
||||
EffectInstance instance = iterator.next();
|
||||
if (instance.getEffect() == Effects.NIGHT_VISION)
|
||||
{
|
||||
playerHasNightVision = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float sunBrightness = lodDimension.dimension.hasSkyLight() ? mc.getSkyDarken(partialTicks) : 0.2f;
|
||||
sunBrightness = playerHasNightVision ? 1.0f : sunBrightness;
|
||||
float gamma = (float) mc.getOptions().gamma - 0.0f;
|
||||
float dayEffect = (sunBrightness - 0.2f) * 1.25f;
|
||||
float lightStrength = (gamma * 0.34f - 0.01f) * (1.0f - dayEffect) + dayEffect - 0.20f; //gamma * 0.2980392157f + 0.1647058824f
|
||||
float blueLightStrength = (gamma * 0.44f + 0.12f) * (1.0f - dayEffect) + dayEffect - 0.20f; //gamma * 0.4235294118f + 0.2784313725f
|
||||
|
||||
float[] lightAmbient = {lightStrength, lightStrength, blueLightStrength, 1.0f};
|
||||
|
||||
|
||||
// can be used for debugging
|
||||
// if (partialTicks < 0.005)
|
||||
// ClientProxy.LOGGER.debug(lightStrength);
|
||||
|
||||
ByteBuffer temp = ByteBuffer.allocateDirect(16);
|
||||
temp.order(ByteOrder.nativeOrder());
|
||||
GL11.glLightfv(LOD_GL_LIGHT_NUMBER, GL11.GL_AMBIENT, (FloatBuffer) temp.asFloatBuffer().put(lightAmbient).flip());
|
||||
GL11.glEnable(LOD_GL_LIGHT_NUMBER); // Enable the above lighting
|
||||
|
||||
RenderSystem.enableLighting();
|
||||
}*/
|
||||
|
||||
/** Create all buffers that will be used. */
|
||||
public void setupBuffers(LodDimension lodDim)
|
||||
{
|
||||
lodBufferBuilder.setupBuffers(lodDim);
|
||||
}
|
||||
|
||||
|
||||
//======================//
|
||||
// Other Misc Functions //
|
||||
//======================//
|
||||
|
||||
/**
|
||||
* If this is called then the next time "drawLODs" is called
|
||||
* the LODs will be regenerated; the same as if the player moved.
|
||||
*/
|
||||
public void regenerateLODsNextFrame()
|
||||
{
|
||||
fullRegen = true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Replace the current Vertex Buffers with the newly
|
||||
* created buffers from the lodBufferBuilder. <br><br>
|
||||
* <p>
|
||||
* For some reason this has to be called after the frame has been rendered,
|
||||
* otherwise visual stuttering/rubber banding may happen. I'm not sure why...
|
||||
*/
|
||||
private void swapBuffers()
|
||||
{
|
||||
// replace the drawable buffers with
|
||||
// the newly created buffers from the lodBufferBuilder
|
||||
VertexBuffersAndOffset result = lodBufferBuilder.getVertexBuffers();
|
||||
vbos = result.vbos;
|
||||
storageBufferIds = result.storageBufferIds;
|
||||
vbosCenter = result.drawableCenterChunkPos;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calls the BufferBuilder's destroyBuffers method.
|
||||
*/
|
||||
public void destroyBuffers()
|
||||
{
|
||||
lodBufferBuilder.destroyBuffers();
|
||||
}
|
||||
|
||||
|
||||
private double getFov(float partialTicks, boolean useFovSetting)
|
||||
{
|
||||
return mc.getGameRenderer().getFov(mc.getGameRenderer().getMainCamera(), partialTicks, useFovSetting);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Return what fog settings should be used when rendering.
|
||||
*/
|
||||
private NearFarFogSettings determineFogSettings()
|
||||
{
|
||||
NearFarFogSettings fogSettings = new NearFarFogSettings();
|
||||
|
||||
|
||||
FogQuality quality = ReflectionHandler.INSTANCE.getFogQuality();
|
||||
FogDrawOverride override = LodConfig.CLIENT.graphics.fogQualityOption.fogDrawOverride.get();
|
||||
|
||||
|
||||
fogSettings.vanillaIsRenderingFog = quality != FogQuality.OFF;
|
||||
|
||||
|
||||
// use any fog overrides the user may have set
|
||||
switch (override)
|
||||
{
|
||||
case FANCY:
|
||||
quality = FogQuality.FANCY;
|
||||
break;
|
||||
|
||||
case NO_FOG:
|
||||
quality = FogQuality.OFF;
|
||||
break;
|
||||
|
||||
case FAST:
|
||||
quality = FogQuality.FAST;
|
||||
break;
|
||||
|
||||
case OPTIFINE_SETTING:
|
||||
// don't override anything
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
// only use fancy fog if the user's GPU can deliver
|
||||
if (!GlProxy.getInstance().fancyFogAvailable && quality == FogQuality.FANCY)
|
||||
{
|
||||
quality = FogQuality.FAST;
|
||||
}
|
||||
|
||||
|
||||
// how different distances are drawn depends on the quality set
|
||||
switch (quality)
|
||||
{
|
||||
case FANCY:
|
||||
fogSettings.near.quality = FogQuality.FANCY;
|
||||
fogSettings.far.quality = FogQuality.FANCY;
|
||||
|
||||
switch (LodConfig.CLIENT.graphics.fogQualityOption.fogDistance.get())
|
||||
{
|
||||
case NEAR_AND_FAR:
|
||||
fogSettings.near.distance = FogDistance.NEAR;
|
||||
fogSettings.far.distance = FogDistance.FAR;
|
||||
break;
|
||||
|
||||
case NEAR:
|
||||
fogSettings.near.distance = FogDistance.NEAR;
|
||||
fogSettings.far.distance = FogDistance.NEAR;
|
||||
break;
|
||||
|
||||
case FAR:
|
||||
fogSettings.near.distance = FogDistance.FAR;
|
||||
fogSettings.far.distance = FogDistance.FAR;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case FAST:
|
||||
fogSettings.near.quality = FogQuality.FAST;
|
||||
fogSettings.far.quality = FogQuality.FAST;
|
||||
|
||||
// fast fog setting should only have one type of
|
||||
// fog, since the LODs are separated into a near
|
||||
// and far portion; and fast fog is rendered from the
|
||||
// frustrum's perspective instead of the camera
|
||||
switch (LodConfig.CLIENT.graphics.fogQualityOption.fogDistance.get())
|
||||
{
|
||||
case NEAR_AND_FAR:
|
||||
case NEAR:
|
||||
fogSettings.near.distance = FogDistance.NEAR;
|
||||
fogSettings.far.distance = FogDistance.NEAR;
|
||||
break;
|
||||
|
||||
case FAR:
|
||||
fogSettings.near.distance = FogDistance.FAR;
|
||||
fogSettings.far.distance = FogDistance.FAR;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case OFF:
|
||||
fogSettings.near.quality = FogQuality.OFF;
|
||||
fogSettings.far.quality = FogQuality.OFF;
|
||||
break;
|
||||
}
|
||||
return fogSettings;
|
||||
}
|
||||
|
||||
|
||||
/** Determines if the LODs should have a fullRegen or partialRegen */
|
||||
private void determineIfLodsShouldRegenerate(LodDimension lodDim, float partialTicks)
|
||||
{
|
||||
|
||||
|
||||
short chunkRenderDistance = (short) mc.getRenderDistance();
|
||||
int vanillaRenderedChunksWidth = chunkRenderDistance * 2 + 2;
|
||||
|
||||
//=============//
|
||||
// full regens //
|
||||
//=============//
|
||||
|
||||
// check if the view distance changed
|
||||
if (ClientProxy.previousLodRenderDistance != LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.get()
|
||||
|| chunkRenderDistance != prevRenderDistance
|
||||
|| prevFogDistance != LodConfig.CLIENT.graphics.fogQualityOption.fogDistance.get())
|
||||
{
|
||||
|
||||
vanillaRenderedChunks = new boolean[vanillaRenderedChunksWidth][vanillaRenderedChunksWidth];
|
||||
DetailDistanceUtil.updateSettings();
|
||||
fullRegen = true;
|
||||
previousPos = LevelPosUtil.createLevelPos((byte) 4, mc.getPlayer().xChunk, mc.getPlayer().zChunk);
|
||||
prevFogDistance = LodConfig.CLIENT.graphics.fogQualityOption.fogDistance.get();
|
||||
prevRenderDistance = chunkRenderDistance;
|
||||
}
|
||||
|
||||
// did the user change the debug setting?
|
||||
if (LodConfig.CLIENT.advancedModOptions.debugging.debugMode.get() != previousDebugMode)
|
||||
{
|
||||
previousDebugMode = LodConfig.CLIENT.advancedModOptions.debugging.debugMode.get();
|
||||
fullRegen = true;
|
||||
}
|
||||
|
||||
|
||||
long newTime = System.currentTimeMillis();
|
||||
|
||||
// check if the player has moved
|
||||
if (newTime - prevPlayerPosTime > LodConfig.CLIENT.advancedModOptions.buffers.rebuildTimes.get().playerMoveTimeout)
|
||||
{
|
||||
if (LevelPosUtil.getDetailLevel(previousPos) == 0
|
||||
|| mc.getPlayer().xChunk != LevelPosUtil.getPosX(previousPos)
|
||||
|| mc.getPlayer().zChunk != LevelPosUtil.getPosZ(previousPos))
|
||||
{
|
||||
vanillaRenderedChunks = new boolean[vanillaRenderedChunksWidth][vanillaRenderedChunksWidth];
|
||||
fullRegen = true;
|
||||
previousPos = LevelPosUtil.createLevelPos((byte) 4, mc.getPlayer().xChunk, mc.getPlayer().zChunk);
|
||||
}
|
||||
prevPlayerPosTime = newTime;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// determine how far the lighting has to
|
||||
// change in order to rebuild the buffers
|
||||
|
||||
// the max brightness is 1 and the minimum is 0.2
|
||||
float skyBrightness = lodDim.dimension.hasSkyLight() ? mc.getSkyDarken(partialTicks) : 0.2f;
|
||||
float minLightingDifference;
|
||||
switch (LodConfig.CLIENT.advancedModOptions.buffers.rebuildTimes.get())
|
||||
{
|
||||
case FREQUENT:
|
||||
minLightingDifference = 0.025f;
|
||||
break;
|
||||
case NORMAL:
|
||||
minLightingDifference = 0.05f;
|
||||
break;
|
||||
default:
|
||||
case RARE:
|
||||
minLightingDifference = 0.1f;
|
||||
break;
|
||||
}
|
||||
|
||||
// check if the lighting changed
|
||||
if (Math.abs(skyBrightness - prevSkyBrightness) > minLightingDifference
|
||||
// make sure the lighting gets to the max/minimum value
|
||||
// (just in case the minLightingDifference is too large to notice the change)
|
||||
|| (skyBrightness == 1.0f && prevSkyBrightness != 1.0f) // noon
|
||||
|| (skyBrightness == 0.2f && prevSkyBrightness != 0.2f) // midnight
|
||||
|| mc.getOptions().gamma != prevBrightness || lightMap == null)
|
||||
{
|
||||
fullRegen = true;
|
||||
lightMap = mc.getCurrentLightMap();
|
||||
prevBrightness = mc.getOptions().gamma;
|
||||
prevSkyBrightness = skyBrightness;
|
||||
}
|
||||
|
||||
|
||||
//================//
|
||||
// partial regens //
|
||||
//================//
|
||||
|
||||
|
||||
// check if the vanilla rendered chunks changed
|
||||
if (newTime - prevVanillaChunkTime > LodConfig.CLIENT.advancedModOptions.buffers.rebuildTimes.get().renderedChunkTimeout)
|
||||
{
|
||||
if (vanillaRenderedChunksChanged)
|
||||
{
|
||||
partialRegen = true;
|
||||
vanillaRenderedChunksChanged = false;
|
||||
|
||||
}
|
||||
prevVanillaChunkTime = newTime;
|
||||
}
|
||||
|
||||
|
||||
// check if there is any newly generated terrain to show
|
||||
if (newTime - prevChunkTime > LodConfig.CLIENT.advancedModOptions.buffers.rebuildTimes.get().chunkChangeTimeout)
|
||||
{
|
||||
if (lodDim.regenDimensionBuffers)
|
||||
{
|
||||
partialRegen = true;
|
||||
lodDim.regenDimensionBuffers = false;
|
||||
}
|
||||
prevChunkTime = newTime;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//==============//
|
||||
// LOD skipping //
|
||||
//==============//
|
||||
|
||||
// determine which LODs should not be rendered close to the player
|
||||
HashSet<ChunkPos> chunkPosToSkip = LodUtil.getNearbyLodChunkPosToSkip(lodDim, mc.getPlayer().blockPosition());
|
||||
int xIndex;
|
||||
int zIndex;
|
||||
for (ChunkPos pos : chunkPosToSkip)
|
||||
{
|
||||
xIndex = (pos.x - mc.getPlayer().xChunk) + (chunkRenderDistance + 1);
|
||||
zIndex = (pos.z - mc.getPlayer().zChunk) + (chunkRenderDistance + 1);
|
||||
|
||||
// sometimes we are given chunks that are outside the render distance,
|
||||
// This prevents index out of bounds exceptions
|
||||
if (xIndex >= 0 && zIndex >= 0
|
||||
&& xIndex < vanillaRenderedChunks.length
|
||||
&& zIndex < vanillaRenderedChunks.length)
|
||||
{
|
||||
if (!vanillaRenderedChunks[xIndex][zIndex])
|
||||
{
|
||||
vanillaRenderedChunks[xIndex][zIndex] = true;
|
||||
vanillaRenderedChunksChanged = true;
|
||||
lodDim.markRegionBufferToRegen(pos.getRegionX(), pos.getRegionZ());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// if the player is high enough, draw all LODs
|
||||
if (chunkPosToSkip.isEmpty() && mc.getPlayer().position().y > 256)
|
||||
{
|
||||
vanillaRenderedChunks = new boolean[vanillaRenderedChunksWidth][vanillaRenderedChunksWidth];
|
||||
vanillaRenderedChunksChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,29 +1,67 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.render;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.util.math.vector.Vector3d;
|
||||
|
||||
/**
|
||||
* This holds miscellaneous helper code
|
||||
* to be used in the rendering process.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 2-13-2021
|
||||
* @version 10-19-2021
|
||||
*/
|
||||
public class RenderUtil
|
||||
{
|
||||
private static final MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
|
||||
|
||||
/**
|
||||
* Returns if the given ChunkPos is in the loaded area of the world.
|
||||
* @param center the center of the loaded world (probably the player's ChunkPos)
|
||||
*/
|
||||
public static boolean isChunkPosInLoadedArea(ChunkPos pos, ChunkPos center)
|
||||
{
|
||||
return (pos.x >= center.x - mc.getRenderDistance()
|
||||
&& pos.x <= center.x + mc.getRenderDistance())
|
||||
&&
|
||||
(pos.z >= center.z - mc.getRenderDistance()
|
||||
&& pos.z <= center.z + mc.getRenderDistance());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if the given coordinate is in the loaded area of the world.
|
||||
* @param centerCoordinate the center of the loaded world
|
||||
*/
|
||||
public static boolean isCoordinateInLoadedArea(int i, int j, int centerCoordinate)
|
||||
public static boolean isCoordinateInLoadedArea(int x, int z, int centerCoordinate)
|
||||
{
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
|
||||
return (i >= centerCoordinate - mc.gameSettings.renderDistanceChunks
|
||||
&& i <= centerCoordinate + mc.gameSettings.renderDistanceChunks)
|
||||
&&
|
||||
(j >= centerCoordinate - mc.gameSettings.renderDistanceChunks
|
||||
&& j <= centerCoordinate + mc.gameSettings.renderDistanceChunks);
|
||||
return (x >= centerCoordinate - mc.getRenderDistance()
|
||||
&& x <= centerCoordinate + mc.getRenderDistance())
|
||||
&&
|
||||
(z >= centerCoordinate - mc.getRenderDistance()
|
||||
&& z <= centerCoordinate + mc.getRenderDistance());
|
||||
}
|
||||
|
||||
|
||||
@@ -35,11 +73,51 @@ public class RenderUtil
|
||||
{
|
||||
int halfRadius = lodRadius / 2;
|
||||
|
||||
return (i >= lodRadius - halfRadius
|
||||
&& i <= lodRadius + halfRadius)
|
||||
&&
|
||||
return (i >= lodRadius - halfRadius
|
||||
&& i <= lodRadius + halfRadius)
|
||||
&&
|
||||
(j >= lodRadius - halfRadius
|
||||
&& j <= lodRadius + halfRadius);
|
||||
&& j <= lodRadius + halfRadius);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Returns true if one of the region's 4 corners is in front
|
||||
* of the camera.
|
||||
*/
|
||||
public static boolean isRegionInViewFrustum(BlockPos playerBlockPos, Vector3d cameraDir, BlockPos vboCenterPos)
|
||||
{
|
||||
// convert the vbo position into a direction vector
|
||||
// starting from the player's position
|
||||
Vector3d vboVec = new Vector3d(vboCenterPos.getX(), 0, vboCenterPos.getZ());
|
||||
Vector3d playerVec = new Vector3d(playerBlockPos.getX(), playerBlockPos.getY(), playerBlockPos.getZ());
|
||||
Vector3d vboCenterVec = vboVec.subtract(playerVec);
|
||||
|
||||
|
||||
int halfRegionWidth = LodUtil.REGION_WIDTH / 2;
|
||||
|
||||
// calculate the 4 corners
|
||||
Vector3d vboSeVec = new Vector3d(vboCenterVec.x + halfRegionWidth, vboCenterVec.y, vboCenterVec.z + halfRegionWidth);
|
||||
Vector3d vboSwVec = new Vector3d(vboCenterVec.x - halfRegionWidth, vboCenterVec.y, vboCenterVec.z + halfRegionWidth);
|
||||
Vector3d vboNwVec = new Vector3d(vboCenterVec.x - halfRegionWidth, vboCenterVec.y, vboCenterVec.z - halfRegionWidth);
|
||||
Vector3d vboNeVec = new Vector3d(vboCenterVec.x + halfRegionWidth, vboCenterVec.y, vboCenterVec.z - halfRegionWidth);
|
||||
|
||||
// if any corner is visible, this region should be rendered
|
||||
return isNormalizedVectorInViewFrustum(vboSeVec, cameraDir) ||
|
||||
isNormalizedVectorInViewFrustum(vboSwVec, cameraDir) ||
|
||||
isNormalizedVectorInViewFrustum(vboNwVec, cameraDir) ||
|
||||
isNormalizedVectorInViewFrustum(vboNeVec, cameraDir);
|
||||
}
|
||||
|
||||
/**
|
||||
* Currently takes the dot product of the two vectors,
|
||||
* but in the future could do more complicated frustum culling tests.
|
||||
*/
|
||||
private static boolean isNormalizedVectorInViewFrustum(Vector3d objectVector, Vector3d cameraDir)
|
||||
{
|
||||
// the -0.1 is to offer a slight buffer, so we are
|
||||
// more likely to render LODs and thus, hopefully prevent
|
||||
// flickering or odd disappearances
|
||||
return objectVector.dot(cameraDir) > -0.1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,115 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.util;
|
||||
|
||||
import java.awt.Color;
|
||||
|
||||
import net.minecraft.client.renderer.texture.NativeImage;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Cola
|
||||
* @author Leonardo Amato
|
||||
* @version ??
|
||||
*/
|
||||
public class ColorUtil
|
||||
{
|
||||
public static int rgbToInt(int red, int green, int blue)
|
||||
{
|
||||
return (0xFF << 24) | (red << 16) | (green << 8) | blue;
|
||||
}
|
||||
|
||||
public static int rgbToInt(int alpha, int red, int green, int blue)
|
||||
{
|
||||
return (alpha << 24) | (red << 16) | (green << 8) | blue;
|
||||
}
|
||||
|
||||
public static int getAlpha(int color)
|
||||
{
|
||||
return (color >> 24) & 0xFF;
|
||||
}
|
||||
|
||||
public static int getRed(int color)
|
||||
{
|
||||
return (color >> 16) & 0xFF;
|
||||
}
|
||||
|
||||
public static int getGreen(int color)
|
||||
{
|
||||
return (color >> 8) & 0xFF;
|
||||
}
|
||||
|
||||
public static int getBlue(int color)
|
||||
{
|
||||
return color & 0xFF;
|
||||
}
|
||||
|
||||
public static int applyShade(int color, int shade)
|
||||
{
|
||||
if (shade < 0)
|
||||
return (getAlpha(color) << 24) | (Math.max(getRed(color) + shade, 0) << 16) | (Math.max(getGreen(color) + shade, 0) << 8) | Math.max(getBlue(color) + shade, 0);
|
||||
else
|
||||
return (getAlpha(color) << 24) | (Math.min(getRed(color) + shade, 255) << 16) | (Math.min(getGreen(color) + shade, 255) << 8) | Math.min(getBlue(color) + shade, 255);
|
||||
}
|
||||
|
||||
public static int applyShade(int color, float shade)
|
||||
{
|
||||
if (shade < 1)
|
||||
return (getAlpha(color) << 24) | ((int) Math.max(getRed(color) * shade, 0) << 16) | ((int) Math.max(getGreen(color) * shade, 0) << 8) | (int) Math.max(getBlue(color) * shade, 0);
|
||||
else
|
||||
return (getAlpha(color) << 24) | ((int) Math.min(getRed(color) * shade, 255) << 16) | ((int) Math.min(getGreen(color) * shade, 255) << 8) | (int) Math.min(getBlue(color) * shade, 255);
|
||||
}
|
||||
|
||||
/** This method apply the lightmap to the color to use */
|
||||
public static int applyLightValue(int color, int skyLight, int blockLight, NativeImage lightMap)
|
||||
{
|
||||
int lightColor = lightMap.getPixelRGBA(blockLight, skyLight);
|
||||
int red = ColorUtil.getBlue(lightColor);
|
||||
int green = ColorUtil.getGreen(lightColor);
|
||||
int blue = ColorUtil.getRed(lightColor);
|
||||
|
||||
return ColorUtil.multiplyRGBcolors(color, ColorUtil.rgbToInt(red, green, blue));
|
||||
}
|
||||
|
||||
/** Edit the given color as an HSV (Hue Saturation Value) color */
|
||||
public static int applySaturationAndBrightnessMultipliers(int color, float saturationMultiplier, float brightnessMultiplier)
|
||||
{
|
||||
float[] hsv = Color.RGBtoHSB(getRed(color), getGreen(color), getBlue(color), null);
|
||||
return Color.getHSBColor(
|
||||
hsv[0], // hue
|
||||
LodUtil.clamp(0.0f, hsv[1] * saturationMultiplier, 1.0f),
|
||||
LodUtil.clamp(0.0f, hsv[2] * brightnessMultiplier, 1.0f)).getRGB();
|
||||
}
|
||||
|
||||
/** Multiply 2 RGB colors */
|
||||
public static int multiplyRGBcolors(int color1, int color2)
|
||||
{
|
||||
return ((getAlpha(color1) * getAlpha(color2) / 255) << 24) | ((getRed(color1) * getRed(color2) / 255) << 16) | ((getGreen(color1) * getGreen(color2) / 255) << 8) | (getBlue(color1) * getBlue(color2) / 255);
|
||||
}
|
||||
|
||||
@SuppressWarnings("unused")
|
||||
public static String toString(int color)
|
||||
{
|
||||
return Integer.toHexString(getAlpha(color)) + " " +
|
||||
Integer.toHexString(getRed(color)) + " " +
|
||||
Integer.toHexString(getGreen(color)) + " " +
|
||||
Integer.toHexString(getBlue(color));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,554 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.util;
|
||||
|
||||
import static com.seibel.lod.builders.bufferBuilding.LodBufferBuilder.skyLightPlayer;
|
||||
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
|
||||
import net.minecraft.client.renderer.texture.NativeImage;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version ??
|
||||
*/
|
||||
public class DataPointUtil
|
||||
{
|
||||
/*
|
||||
|a |a |a |a |r |r |r |r |
|
||||
|
||||
|r |r |r |r |g |g |g |g |
|
||||
|
||||
|g |g |g |g |b |b |b |b |
|
||||
|
||||
|b |b |b |b |h |h |h |h |
|
||||
|
||||
|h |h |h |h |h |h |d |d |
|
||||
|
||||
|d |d |d |d |d |d |d |d |
|
||||
|
||||
|bl |bl |bl |bl |sl |sl |sl |sl |
|
||||
|
||||
|l |l |f |g |g |g |v |e |
|
||||
|
||||
|
||||
*/
|
||||
|
||||
// Reminder: bytes have range of [-128, 127].
|
||||
// When converting to or from an int a 128 should be added or removed.
|
||||
// If there is a bug with color then it's probably caused by this.
|
||||
|
||||
//To be used in the future for negative value
|
||||
//public final static int MIN_DEPTH = -64;
|
||||
//public final static int MIN_HEIGHT = -64;
|
||||
public final static int EMPTY_DATA = 0;
|
||||
public static int worldHeight = 256;
|
||||
|
||||
public final static int ALPHA_DOWNSIZE_SHIFT = 4;
|
||||
|
||||
//public final static int BLUE_COLOR_SHIFT = 0;
|
||||
//public final static int GREEN_COLOR_SHIFT = 8;
|
||||
//public final static int RED_COLOR_SHIFT = 16;
|
||||
//public final static int ALPHA_COLOR_SHIFT = 24;
|
||||
|
||||
public final static int BLUE_SHIFT = 36;
|
||||
public final static int GREEN_SHIFT = BLUE_SHIFT + 8;
|
||||
public final static int RED_SHIFT = BLUE_SHIFT + 16;
|
||||
public final static int ALPHA_SHIFT = BLUE_SHIFT + 24;
|
||||
|
||||
public final static int COLOR_SHIFT = 36;
|
||||
|
||||
public final static int HEIGHT_SHIFT = 26;
|
||||
public final static int DEPTH_SHIFT = 16;
|
||||
public final static int BLOCK_LIGHT_SHIFT = 12;
|
||||
public final static int SKY_LIGHT_SHIFT = 8;
|
||||
//public final static int LIGHTS_SHIFT = SKY_LIGHT_SHIFT;
|
||||
//public final static int VERTICAL_INDEX_SHIFT = 6;
|
||||
public final static int FLAG_SHIFT = 5;
|
||||
public final static int GEN_TYPE_SHIFT = 2;
|
||||
public final static int VOID_SHIFT = 1;
|
||||
public final static int EXISTENCE_SHIFT = 0;
|
||||
|
||||
public final static long ALPHA_MASK = 0b1111;
|
||||
public final static long RED_MASK = 0b1111_1111;
|
||||
public final static long GREEN_MASK = 0b1111_1111;
|
||||
public final static long BLUE_MASK = 0b1111_1111;
|
||||
public final static long COLOR_MASK = 0b11111111_11111111_11111111;
|
||||
public final static long HEIGHT_MASK = 0b11_1111_1111;
|
||||
public final static long DEPTH_MASK = 0b11_1111_1111;
|
||||
//public final static long LIGHTS_MASK = 0b1111_1111;
|
||||
public final static long BLOCK_LIGHT_MASK = 0b1111;
|
||||
public final static long SKY_LIGHT_MASK = 0b1111;
|
||||
//public final static long VERTICAL_INDEX_MASK = 0b11;
|
||||
public final static long FLAG_MASK = 0b1;
|
||||
public final static long GEN_TYPE_MASK = 0b111;
|
||||
public final static long VOID_MASK = 1;
|
||||
public final static long EXISTENCE_MASK = 1;
|
||||
|
||||
|
||||
public static long createVoidDataPoint(int generationMode)
|
||||
{
|
||||
long dataPoint = 0;
|
||||
dataPoint += (generationMode & GEN_TYPE_MASK) << GEN_TYPE_SHIFT;
|
||||
dataPoint += VOID_MASK << VOID_SHIFT;
|
||||
dataPoint += EXISTENCE_MASK << EXISTENCE_SHIFT;
|
||||
return dataPoint;
|
||||
}
|
||||
|
||||
public static long createDataPoint(int height, int depth, int color, int lightSky, int lightBlock, int generationMode, boolean flag)
|
||||
{
|
||||
return createDataPoint(
|
||||
ColorUtil.getAlpha(color),
|
||||
ColorUtil.getRed(color),
|
||||
ColorUtil.getGreen(color),
|
||||
ColorUtil.getBlue(color),
|
||||
height, depth, lightSky, lightBlock, generationMode, flag);
|
||||
}
|
||||
|
||||
public static long createDataPoint(int alpha, int red, int green, int blue, int height, int depth, int lightSky, int lightBlock, int generationMode, boolean flag)
|
||||
{
|
||||
long dataPoint = 0;
|
||||
dataPoint += (long) (alpha >>> ALPHA_DOWNSIZE_SHIFT) << ALPHA_SHIFT;
|
||||
dataPoint += (red & RED_MASK) << RED_SHIFT;
|
||||
dataPoint += (green & GREEN_MASK) << GREEN_SHIFT;
|
||||
dataPoint += (blue & BLUE_MASK) << BLUE_SHIFT;
|
||||
dataPoint += (height & HEIGHT_MASK) << HEIGHT_SHIFT;
|
||||
dataPoint += (depth & DEPTH_MASK) << DEPTH_SHIFT;
|
||||
dataPoint += (lightBlock & BLOCK_LIGHT_MASK) << BLOCK_LIGHT_SHIFT;
|
||||
dataPoint += (lightSky & SKY_LIGHT_MASK) << SKY_LIGHT_SHIFT;
|
||||
dataPoint += (generationMode & GEN_TYPE_MASK) << GEN_TYPE_SHIFT;
|
||||
if (flag) dataPoint += FLAG_MASK << FLAG_SHIFT;
|
||||
dataPoint += EXISTENCE_MASK << EXISTENCE_SHIFT;
|
||||
|
||||
return dataPoint;
|
||||
}
|
||||
|
||||
public static short getHeight(long dataPoint)
|
||||
{
|
||||
return (short) ((dataPoint >>> HEIGHT_SHIFT) & HEIGHT_MASK);
|
||||
}
|
||||
|
||||
public static short getDepth(long dataPoint)
|
||||
{
|
||||
return (short) ((dataPoint >>> DEPTH_SHIFT) & DEPTH_MASK);
|
||||
}
|
||||
|
||||
public static short getAlpha(long dataPoint)
|
||||
{
|
||||
return (short) ((((dataPoint >>> ALPHA_SHIFT) & ALPHA_MASK) << ALPHA_DOWNSIZE_SHIFT) | 0b1111);
|
||||
}
|
||||
|
||||
public static short getRed(long dataPoint)
|
||||
{
|
||||
return (short) ((dataPoint >>> RED_SHIFT) & RED_MASK);
|
||||
}
|
||||
|
||||
public static short getGreen(long dataPoint)
|
||||
{
|
||||
return (short) ((dataPoint >>> GREEN_SHIFT) & GREEN_MASK);
|
||||
}
|
||||
|
||||
public static short getBlue(long dataPoint)
|
||||
{
|
||||
return (short) ((dataPoint >>> BLUE_SHIFT) & BLUE_MASK);
|
||||
}
|
||||
|
||||
public static int getLightSky(long dataPoint)
|
||||
{
|
||||
return (int) ((dataPoint >>> SKY_LIGHT_SHIFT) & SKY_LIGHT_MASK);
|
||||
}
|
||||
|
||||
public static int getLightSkyAlt(long dataPoint)
|
||||
{
|
||||
if (skyLightPlayer == 0 && ((dataPoint >>> FLAG_SHIFT) & FLAG_MASK) == 1)
|
||||
return 0;
|
||||
else
|
||||
return (int) ((dataPoint >>> SKY_LIGHT_SHIFT) & SKY_LIGHT_MASK);
|
||||
}
|
||||
|
||||
public static int getLightBlock(long dataPoint)
|
||||
{
|
||||
return (int) ((dataPoint >>> BLOCK_LIGHT_SHIFT) & BLOCK_LIGHT_MASK);
|
||||
}
|
||||
|
||||
public static boolean getFlag(long dataPoint)
|
||||
{
|
||||
return ((dataPoint >>> FLAG_SHIFT) & FLAG_MASK) == 1;
|
||||
}
|
||||
|
||||
public static byte getGenerationMode(long dataPoint)
|
||||
{
|
||||
return (byte) ((dataPoint >>> GEN_TYPE_SHIFT) & GEN_TYPE_MASK);
|
||||
}
|
||||
|
||||
|
||||
public static boolean isVoid(long dataPoint)
|
||||
{
|
||||
return (((dataPoint >>> VOID_SHIFT) & VOID_MASK) == 1);
|
||||
}
|
||||
|
||||
public static boolean doesItExist(long dataPoint)
|
||||
{
|
||||
return (((dataPoint >>> EXISTENCE_SHIFT) & EXISTENCE_MASK) == 1);
|
||||
}
|
||||
|
||||
public static int getColor(long dataPoint)
|
||||
{
|
||||
return (int) (((dataPoint >>> COLOR_SHIFT) & COLOR_MASK) | (/*((dataPoint >>> (ALPHA_SHIFT - ALPHA_DOWNSIZE_SHIFT)) | 0b1111)*/255 << 24));
|
||||
}
|
||||
|
||||
/** This method apply the lightmap to the color to use */
|
||||
public static int getLightColor(long dataPoint, NativeImage lightMap)
|
||||
{
|
||||
int lightBlock = getLightBlock(dataPoint);
|
||||
int lightSky = getLightSky(dataPoint);
|
||||
int color = lightMap.getPixelRGBA(lightBlock, lightSky);
|
||||
int red = ColorUtil.getBlue(color);
|
||||
int green = ColorUtil.getGreen(color);
|
||||
int blue = ColorUtil.getRed(color);
|
||||
|
||||
return ColorUtil.multiplyRGBcolors(getColor(dataPoint), ColorUtil.rgbToInt(red, green, blue));
|
||||
}
|
||||
|
||||
/** This is used to convert a dataPoint to string (useful for the print function) */
|
||||
@SuppressWarnings("unused")
|
||||
public static String toString(long dataPoint)
|
||||
{
|
||||
return getHeight(dataPoint) + " " +
|
||||
getDepth(dataPoint) + " " +
|
||||
getAlpha(dataPoint) + " " +
|
||||
getRed(dataPoint) + " " +
|
||||
getBlue(dataPoint) + " " +
|
||||
getGreen(dataPoint) + " " +
|
||||
getLightBlock(dataPoint) + " " +
|
||||
getLightSky(dataPoint) + " " +
|
||||
getGenerationMode(dataPoint) + " " +
|
||||
isVoid(dataPoint) + " " +
|
||||
doesItExist(dataPoint) + '\n';
|
||||
}
|
||||
|
||||
public static void shrinkArray(short[] array, int packetSize, int start, int length, int arraySize)
|
||||
{
|
||||
start *= packetSize;
|
||||
length *= packetSize;
|
||||
arraySize *= packetSize;
|
||||
for (int i = 0; i < arraySize - start; i++)
|
||||
{
|
||||
array[start + i] = array[start + length + i];
|
||||
//remove comment to not leave garbage at the end
|
||||
//array[start + packetSize + i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public static void extendArray(short[] array, int packetSize, int start, int length, int arraySize)
|
||||
{
|
||||
start *= packetSize;
|
||||
length *= packetSize;
|
||||
arraySize *= packetSize;
|
||||
for (int i = arraySize - start - 1; i >= 0; i--)
|
||||
{
|
||||
array[start + length + i] = array[start + i];
|
||||
array[start + i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This method merge column of multiple data together
|
||||
* @param dataToMerge one or more columns of data
|
||||
* @param inputVerticalData vertical size of an input data
|
||||
* @param maxVerticalData max vertical size of the merged data
|
||||
* @return one column of correctly parsed data
|
||||
*/
|
||||
public static long[] mergeMultiData(long[] dataToMerge, int inputVerticalData, int maxVerticalData)
|
||||
{
|
||||
int size = dataToMerge.length / inputVerticalData;
|
||||
|
||||
// We initialize the arrays that are going to be used
|
||||
short[] heightAndDepth = ThreadMapUtil.getHeightAndDepth((worldHeight + 1) * 2);
|
||||
long[] dataPoint = ThreadMapUtil.getVerticalDataArray(DetailDistanceUtil.getMaxVerticalData(0));
|
||||
|
||||
|
||||
int genMode = DistanceGenerationMode.SERVER.complexity;
|
||||
boolean allEmpty = true;
|
||||
boolean allVoid = true;
|
||||
boolean allDefault;
|
||||
long singleData;
|
||||
|
||||
|
||||
short depth;
|
||||
short height;
|
||||
int count = 0;
|
||||
int i;
|
||||
int ii;
|
||||
int dataIndex;
|
||||
//We collect the indexes of the data, ordered by the depth
|
||||
for (int index = 0; index < size; index++)
|
||||
{
|
||||
for (dataIndex = 0; dataIndex < inputVerticalData; dataIndex++)
|
||||
{
|
||||
singleData = dataToMerge[index * inputVerticalData + dataIndex];
|
||||
if (doesItExist(singleData))
|
||||
{
|
||||
genMode = Math.min(genMode, getGenerationMode(singleData));
|
||||
allEmpty = false;
|
||||
if (!isVoid(singleData))
|
||||
{
|
||||
allVoid = false;
|
||||
depth = getDepth(singleData);
|
||||
height = getHeight(singleData);
|
||||
|
||||
int botPos = -1;
|
||||
int topPos = -1;
|
||||
//values fall in between and possibly require extension of array
|
||||
boolean botExtend = false;
|
||||
boolean topExtend = false;
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
if (depth <= heightAndDepth[i * 2] && depth >= heightAndDepth[i * 2 + 1])
|
||||
{
|
||||
botPos = i;
|
||||
break;
|
||||
}
|
||||
else if (depth < heightAndDepth[i * 2 + 1] && ((i + 1 < count && depth > heightAndDepth[(i + 1) * 2]) || i + 1 == count))
|
||||
{
|
||||
botPos = i;
|
||||
botExtend = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
if (height <= heightAndDepth[i * 2] && height >= heightAndDepth[i * 2 + 1])
|
||||
{
|
||||
topPos = i;
|
||||
break;
|
||||
}
|
||||
else if (height < heightAndDepth[i * 2 + 1] && ((i + 1 < count && height > heightAndDepth[(i + 1) * 2]) || i + 1 == count))
|
||||
{
|
||||
topPos = i;
|
||||
topExtend = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (topPos == -1)
|
||||
{
|
||||
if (botPos == -1)
|
||||
{
|
||||
//whole block falls above
|
||||
extendArray(heightAndDepth, 2, 0, 1, count);
|
||||
heightAndDepth[0] = height;
|
||||
heightAndDepth[1] = depth;
|
||||
count++;
|
||||
}
|
||||
else if (!botExtend)
|
||||
{
|
||||
//only top falls above extending it there, while bottom is inside existing
|
||||
shrinkArray(heightAndDepth, 2, 0, botPos, count);
|
||||
heightAndDepth[0] = height;
|
||||
count -= botPos;
|
||||
}
|
||||
else
|
||||
{
|
||||
//top falls between some blocks, extending those as well
|
||||
shrinkArray(heightAndDepth, 2, 0, botPos, count);
|
||||
heightAndDepth[0] = height;
|
||||
heightAndDepth[1] = depth;
|
||||
count -= botPos;
|
||||
}
|
||||
}
|
||||
else if (!topExtend)
|
||||
{
|
||||
if (!botExtend)
|
||||
//both top and bottom are within some exiting blocks, possibly merging them
|
||||
heightAndDepth[topPos * 2 + 1] = heightAndDepth[botPos * 2 + 1];
|
||||
else
|
||||
//top falls between some blocks, extending it there
|
||||
heightAndDepth[topPos * 2 + 1] = depth;
|
||||
shrinkArray(heightAndDepth, 2, topPos + 1, botPos - topPos, count);
|
||||
count -= botPos - topPos;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!botExtend)
|
||||
{
|
||||
//only top is within some exiting block, extending it
|
||||
topPos++; //to make it easier
|
||||
heightAndDepth[topPos * 2] = height;
|
||||
heightAndDepth[topPos * 2 + 1] = heightAndDepth[botPos * 2 + 1];
|
||||
shrinkArray(heightAndDepth, 2, topPos + 1, botPos - topPos, count);
|
||||
count -= botPos - topPos;
|
||||
}
|
||||
else
|
||||
{
|
||||
//both top and bottom are outside existing blocks
|
||||
shrinkArray(heightAndDepth, 2, topPos + 1, botPos - topPos, count);
|
||||
count -= botPos - topPos;
|
||||
extendArray(heightAndDepth, 2, topPos + 1, 1, count);
|
||||
count++;
|
||||
heightAndDepth[topPos * 2 + 2] = height;
|
||||
heightAndDepth[topPos * 2 + 3] = depth;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//We check if there is any data that's not empty or void
|
||||
if (allEmpty)
|
||||
return dataPoint;
|
||||
if (allVoid)
|
||||
{
|
||||
dataPoint[0] = createVoidDataPoint(genMode);
|
||||
return dataPoint;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//we cut the 1 block gaps
|
||||
/*int j;
|
||||
for (i = 0; i < count - 1; i++)
|
||||
{
|
||||
if (heightAndDepth[i * 2 + 1] - heightAndDepth[(i + 1) * 2] == 1)
|
||||
{
|
||||
heightAndDepth[i * 2 + 1] = heightAndDepth[(i + 1) * 2 + 1];
|
||||
for (j = i + 1; j < count - 1; j++)
|
||||
{
|
||||
heightAndDepth[j * 2] = heightAndDepth[(j + 1) * 2];
|
||||
heightAndDepth[j * 2 + 1] = heightAndDepth[(j + 1) * 2 + 1];
|
||||
}
|
||||
count--;
|
||||
i--;
|
||||
}
|
||||
}*/
|
||||
|
||||
//we limit the vertical portion to maxVerticalData
|
||||
int j = 0;
|
||||
while (count > maxVerticalData)
|
||||
{
|
||||
ii = worldHeight;
|
||||
for (i = 0; i < count - 1; i++)
|
||||
{
|
||||
if (heightAndDepth[i * 2 + 1] - heightAndDepth[(i + 1) * 2] < ii)
|
||||
{
|
||||
ii = heightAndDepth[i * 2 + 1] - heightAndDepth[(i + 1) * 2];
|
||||
j = i;
|
||||
}
|
||||
}
|
||||
heightAndDepth[j * 2 + 1] = heightAndDepth[(j + 1) * 2 + 1];
|
||||
for (i = j + 1; i < count - 1; i++)
|
||||
{
|
||||
heightAndDepth[i * 2] = heightAndDepth[(i + 1) * 2];
|
||||
heightAndDepth[i * 2 + 1] = heightAndDepth[(i + 1) * 2 + 1];
|
||||
}
|
||||
//System.arraycopy(heightAndDepth, j + 1, heightAndDepth, j, count - j - 1);
|
||||
count--;
|
||||
}
|
||||
//As standard the vertical lods are ordered from top to bottom
|
||||
for (j = count - 1; j >= 0; j--)
|
||||
{
|
||||
height = heightAndDepth[j * 2];
|
||||
depth = heightAndDepth[j * 2 + 1];
|
||||
|
||||
if ((depth == 0 && height == 0) || j >= heightAndDepth.length / 2)
|
||||
break;
|
||||
|
||||
int numberOfChildren = 0;
|
||||
int tempAlpha = 0;
|
||||
int tempRed = 0;
|
||||
int tempGreen = 0;
|
||||
int tempBlue = 0;
|
||||
int tempLightBlock = 0;
|
||||
int tempLightSky = 0;
|
||||
byte tempGenMode = DistanceGenerationMode.SERVER.complexity;
|
||||
allEmpty = true;
|
||||
allVoid = true;
|
||||
allDefault = true;
|
||||
long data = 0;
|
||||
|
||||
for (int index = 0; index < size; index++)
|
||||
{
|
||||
for (dataIndex = 0; dataIndex < inputVerticalData; dataIndex++)
|
||||
{
|
||||
singleData = dataToMerge[index * inputVerticalData + dataIndex];
|
||||
if (doesItExist(singleData) && !isVoid(singleData))
|
||||
{
|
||||
|
||||
if ((depth <= getDepth(singleData) && getDepth(singleData) <= height)
|
||||
|| (depth <= getHeight(singleData) && getHeight(singleData) <= height))
|
||||
{
|
||||
if (getHeight(singleData) > getHeight(data))
|
||||
data = singleData;
|
||||
}
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
if (!doesItExist(data))
|
||||
{
|
||||
singleData = dataToMerge[index * inputVerticalData];
|
||||
data = createVoidDataPoint(getGenerationMode(singleData));
|
||||
}
|
||||
|
||||
if (doesItExist(data))
|
||||
{
|
||||
allEmpty = false;
|
||||
if (!isVoid(data))
|
||||
{
|
||||
numberOfChildren++;
|
||||
allVoid = false;
|
||||
tempAlpha += getAlpha(data);
|
||||
tempRed += getRed(data);
|
||||
tempGreen += getGreen(data);
|
||||
tempBlue += getBlue(data);
|
||||
tempLightBlock += getLightBlock(data);
|
||||
tempLightSky += getLightSky(data);
|
||||
if (!getFlag(data)) allDefault = false;
|
||||
}
|
||||
tempGenMode = (byte) Math.min(tempGenMode, getGenerationMode(data));
|
||||
}
|
||||
else
|
||||
tempGenMode = (byte) Math.min(tempGenMode, DistanceGenerationMode.NONE.complexity);
|
||||
}
|
||||
|
||||
if (allEmpty)
|
||||
//no child has been initialized
|
||||
dataPoint[j] = EMPTY_DATA;
|
||||
else if (allVoid)
|
||||
//all the children are void
|
||||
dataPoint[j] = createVoidDataPoint(tempGenMode);
|
||||
else
|
||||
{
|
||||
//we have at least 1 child
|
||||
tempAlpha = tempAlpha / numberOfChildren;
|
||||
tempRed = tempRed / numberOfChildren;
|
||||
tempGreen = tempGreen / numberOfChildren;
|
||||
tempBlue = tempBlue / numberOfChildren;
|
||||
tempLightBlock = tempLightBlock / numberOfChildren;
|
||||
tempLightSky = tempLightSky / numberOfChildren;
|
||||
dataPoint[j] = createDataPoint(tempAlpha, tempRed, tempGreen, tempBlue, height, depth, tempLightSky, tempLightBlock, tempGenMode, allDefault);
|
||||
}
|
||||
}
|
||||
return dataPoint;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,190 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.util;
|
||||
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.enums.HorizontalQuality;
|
||||
import com.seibel.lod.enums.HorizontalResolution;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version ??
|
||||
*/
|
||||
public class DetailDistanceUtil
|
||||
{
|
||||
private static final double genMultiplier = 1.0;
|
||||
private static final double treeGenMultiplier = 1.0;
|
||||
private static final double treeCutMultiplier = 1.0;
|
||||
private static int minGenDetail = LodConfig.CLIENT.graphics.qualityOption.drawResolution.get().detailLevel;
|
||||
private static int minDrawDetail = Math.max(LodConfig.CLIENT.graphics.qualityOption.drawResolution.get().detailLevel, LodConfig.CLIENT.graphics.qualityOption.drawResolution.get().detailLevel);
|
||||
private static final int maxDetail = LodUtil.REGION_DETAIL_LEVEL + 1;
|
||||
private static final int minDistance = 0;
|
||||
private static int minDetailDistance = (int) (MinecraftWrapper.INSTANCE.getRenderDistance()*16 * 1.42f);
|
||||
private static int maxDistance = LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.get() * 16 * 2;
|
||||
|
||||
|
||||
private static final HorizontalResolution[] lodGenDetails = {
|
||||
HorizontalResolution.BLOCK,
|
||||
HorizontalResolution.TWO_BLOCKS,
|
||||
HorizontalResolution.FOUR_BLOCKS,
|
||||
HorizontalResolution.HALF_CHUNK,
|
||||
HorizontalResolution.CHUNK,
|
||||
HorizontalResolution.CHUNK,
|
||||
HorizontalResolution.CHUNK,
|
||||
HorizontalResolution.CHUNK,
|
||||
HorizontalResolution.CHUNK,
|
||||
HorizontalResolution.CHUNK,
|
||||
HorizontalResolution.CHUNK };
|
||||
|
||||
|
||||
|
||||
public static void updateSettings()
|
||||
{
|
||||
minDetailDistance = (int) (MinecraftWrapper.INSTANCE.getRenderDistance()*16 * 1.42f);
|
||||
minGenDetail = LodConfig.CLIENT.graphics.qualityOption.drawResolution.get().detailLevel;
|
||||
minDrawDetail = Math.max(LodConfig.CLIENT.graphics.qualityOption.drawResolution.get().detailLevel, LodConfig.CLIENT.graphics.qualityOption.drawResolution.get().detailLevel);
|
||||
maxDistance = LodConfig.CLIENT.graphics.qualityOption.lodChunkRenderDistance.get() * 16 * 8;
|
||||
}
|
||||
|
||||
public static int baseDistanceFunction(int detail)
|
||||
{
|
||||
if (detail <= minGenDetail)
|
||||
return minDistance;
|
||||
if (detail >= maxDetail)
|
||||
return maxDistance;
|
||||
|
||||
int distanceUnit = LodConfig.CLIENT.graphics.qualityOption.horizontalScale.get().distanceUnit;
|
||||
if (LodConfig.CLIENT.graphics.qualityOption.horizontalQuality.get() == HorizontalQuality.LOWEST)
|
||||
return (detail * distanceUnit);
|
||||
else
|
||||
{
|
||||
double base = LodConfig.CLIENT.graphics.qualityOption.horizontalQuality.get().quadraticBase;
|
||||
return (int) (Math.pow(base, detail) * distanceUnit);
|
||||
}
|
||||
}
|
||||
|
||||
public static int getDrawDistanceFromDetail(int detail)
|
||||
{
|
||||
return baseDistanceFunction(detail);
|
||||
}
|
||||
|
||||
public static byte baseInverseFunction(int distance, int minDetail, boolean useRenderMinDistance)
|
||||
{
|
||||
int detail;
|
||||
if (distance == 0)
|
||||
return (byte) minDetail;
|
||||
if (distance < minDetailDistance && useRenderMinDistance)
|
||||
return (byte) minDetail;
|
||||
int distanceUnit = LodConfig.CLIENT.graphics.qualityOption.horizontalScale.get().distanceUnit;
|
||||
if (LodConfig.CLIENT.graphics.qualityOption.horizontalQuality.get() == HorizontalQuality.LOWEST)
|
||||
detail = (byte) Math.floorDiv(distance, distanceUnit);
|
||||
else
|
||||
{
|
||||
double base = LodConfig.CLIENT.graphics.qualityOption.horizontalQuality.get().quadraticBase;
|
||||
double logBase = Math.log(base);
|
||||
detail = (byte) (Math.log(Math.floorDiv(distance, distanceUnit)) / logBase);
|
||||
}
|
||||
return (byte) LodUtil.clamp(minDetail, detail, maxDetail - 1);
|
||||
}
|
||||
|
||||
public static byte getDrawDetailFromDistance(int distance)
|
||||
{
|
||||
return baseInverseFunction(distance, minDrawDetail, false);
|
||||
}
|
||||
|
||||
public static byte getGenerationDetailFromDistance(int distance)
|
||||
{
|
||||
return baseInverseFunction((int) (distance * genMultiplier), minGenDetail, true);
|
||||
}
|
||||
|
||||
public static byte getTreeCutDetailFromDistance(int distance)
|
||||
{
|
||||
|
||||
return baseInverseFunction((int) (distance * treeCutMultiplier), minGenDetail, true);
|
||||
}
|
||||
|
||||
|
||||
public static byte getTreeGenDetailFromDistance(int distance)
|
||||
{
|
||||
|
||||
return baseInverseFunction((int) (distance * treeGenMultiplier), minGenDetail, true);
|
||||
}
|
||||
|
||||
public static DistanceGenerationMode getDistanceGenerationMode(int detail)
|
||||
{
|
||||
return LodConfig.CLIENT.worldGenerator.distanceGenerationMode.get();
|
||||
}
|
||||
|
||||
public static byte getLodDrawDetail(int detail)
|
||||
{
|
||||
if (detail < minDrawDetail)
|
||||
{
|
||||
if (LodConfig.CLIENT.graphics.advancedGraphicsOption.alwaysDrawAtMaxQuality.get())
|
||||
return getLodGenDetail(minDrawDetail).detailLevel;
|
||||
else
|
||||
return (byte) minDrawDetail;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (LodConfig.CLIENT.graphics.advancedGraphicsOption.alwaysDrawAtMaxQuality.get())
|
||||
return getLodGenDetail(detail).detailLevel;
|
||||
else
|
||||
return (byte) detail;
|
||||
}
|
||||
}
|
||||
|
||||
public static HorizontalResolution getLodGenDetail(int detail)
|
||||
{
|
||||
if (detail < minGenDetail)
|
||||
{
|
||||
return lodGenDetails[minGenDetail];
|
||||
}
|
||||
else
|
||||
{
|
||||
return lodGenDetails[detail];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static byte getCutLodDetail(int detail)
|
||||
{
|
||||
if (detail < minGenDetail)
|
||||
{
|
||||
return lodGenDetails[minGenDetail].detailLevel;
|
||||
}
|
||||
else if (detail == maxDetail)
|
||||
{
|
||||
return LodUtil.REGION_DETAIL_LEVEL;
|
||||
}
|
||||
else
|
||||
{
|
||||
return lodGenDetails[detail].detailLevel;
|
||||
}
|
||||
}
|
||||
|
||||
public static int getMaxVerticalData(int detail)
|
||||
{
|
||||
return LodConfig.CLIENT.graphics.qualityOption.verticalQuality.get().maxVerticalData[LodUtil.clamp(minGenDetail, detail, LodUtil.REGION_DETAIL_LEVEL)];
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,258 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.util;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version ??
|
||||
*/
|
||||
public class LevelPosUtil
|
||||
{
|
||||
public static int[] convert(int[] levelPos, byte newDetailLevel)
|
||||
{
|
||||
return convert(getDetailLevel(levelPos), getPosX(levelPos), getPosZ(levelPos), newDetailLevel);
|
||||
}
|
||||
|
||||
public static int[] convert(byte detailLevel, int posX, int posZ, byte newDetailLevel)
|
||||
{
|
||||
int width;
|
||||
if (newDetailLevel >= detailLevel)
|
||||
{
|
||||
width = 1 << (newDetailLevel - detailLevel);
|
||||
return createLevelPos(
|
||||
newDetailLevel,
|
||||
Math.floorDiv(posX, width),
|
||||
Math.floorDiv(posZ, width));
|
||||
}
|
||||
else
|
||||
{
|
||||
width = 1 << (detailLevel - newDetailLevel);
|
||||
return createLevelPos(
|
||||
newDetailLevel,
|
||||
posX * width,
|
||||
posZ * width);
|
||||
}
|
||||
}
|
||||
|
||||
public static int[] createLevelPos(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
return new int[] { detailLevel, posX, posZ };
|
||||
}
|
||||
|
||||
public static int convert(byte detailLevel, int pos, byte newDetailLevel)
|
||||
{
|
||||
int width;
|
||||
if (newDetailLevel >= detailLevel)
|
||||
{
|
||||
width = 1 << (newDetailLevel - detailLevel);
|
||||
return Math.floorDiv(pos, width);
|
||||
}
|
||||
else
|
||||
{
|
||||
width = 1 << (detailLevel - newDetailLevel);
|
||||
return pos * width;
|
||||
}
|
||||
}
|
||||
|
||||
public static int getRegion(byte detailLevel, int pos)
|
||||
{
|
||||
return Math.floorDiv(pos, 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel));
|
||||
}
|
||||
|
||||
public static int getRegionModule(byte detailLevel, int pos)
|
||||
{
|
||||
return Math.floorMod(pos, 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel));
|
||||
}
|
||||
|
||||
public static byte getDetailLevel(int[] levelPos)
|
||||
{
|
||||
return (byte) levelPos[0];
|
||||
}
|
||||
|
||||
public static int getPosX(int[] levelPos)
|
||||
{
|
||||
return levelPos[1];
|
||||
}
|
||||
|
||||
public static int getPosZ(int[] levelPos)
|
||||
{
|
||||
return levelPos[2];
|
||||
}
|
||||
|
||||
public static int getDistance(int[] levelPos)
|
||||
{
|
||||
return levelPos[3];
|
||||
}
|
||||
|
||||
public static int[] getRegionModule(int[] levelPos)
|
||||
{
|
||||
return getRegionModule(getDetailLevel(levelPos), getPosX(levelPos), getPosZ(levelPos));
|
||||
}
|
||||
|
||||
public static int[] getRegionModule(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
return createLevelPos(
|
||||
detailLevel,
|
||||
Math.floorMod(posX, width),
|
||||
Math.floorMod(posZ, width));
|
||||
}
|
||||
|
||||
public static int[] applyOffset(int[] levelPos, int xOffset, int zOffset)
|
||||
{
|
||||
return createLevelPos(
|
||||
getDetailLevel(levelPos),
|
||||
getPosX(levelPos) + xOffset,
|
||||
getPosZ(levelPos) + zOffset);
|
||||
}
|
||||
|
||||
public static int[] applyLevelOffset(int[] levelPos, byte detailOffset, int xOffset, int zOffset)
|
||||
{
|
||||
return createLevelPos(
|
||||
getDetailLevel(levelPos),
|
||||
getPosX(levelPos) + xOffset * (1 << detailOffset),
|
||||
getPosZ(levelPos) + zOffset * (1 << detailOffset));
|
||||
}
|
||||
|
||||
public static int getRegionPosX(int[] levelPos)
|
||||
{
|
||||
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - getDetailLevel(levelPos));
|
||||
return Math.floorDiv(getPosX(levelPos), width);
|
||||
}
|
||||
|
||||
public static int getRegionPosZ(int[] levelPos)
|
||||
{
|
||||
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - getDetailLevel(levelPos));
|
||||
return Math.floorDiv(getPosZ(levelPos), width);
|
||||
}
|
||||
|
||||
public static int getChunkPos(byte detailLevel, int pos)
|
||||
{
|
||||
return convert(detailLevel, pos, LodUtil.CHUNK_DETAIL_LEVEL);
|
||||
}
|
||||
|
||||
|
||||
public static int maxDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ)
|
||||
{
|
||||
int width = 1 << detailLevel;
|
||||
|
||||
int startPosX = posX * width;
|
||||
int startPosZ = posZ * width;
|
||||
int endPosX = startPosX + width;
|
||||
int endPosZ = startPosZ + width;
|
||||
|
||||
int maxDistance = (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - startPosZ, 2));
|
||||
maxDistance = Math.max(maxDistance, (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
|
||||
maxDistance = Math.max(maxDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - startPosZ, 2)));
|
||||
maxDistance = Math.max(maxDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
|
||||
|
||||
return maxDistance;
|
||||
}
|
||||
|
||||
public static int maxDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ, int xRegion, int zRegion)
|
||||
{
|
||||
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
int newPosX = xRegion * width + posX;
|
||||
int newPosZ = zRegion * width + posZ;
|
||||
return maxDistance(detailLevel, newPosX, newPosZ, playerPosX, playerPosZ);
|
||||
}
|
||||
|
||||
|
||||
public static int minDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ)
|
||||
{
|
||||
int width = 1 << detailLevel;
|
||||
|
||||
int startPosX = posX * width;
|
||||
int startPosZ = posZ * width;
|
||||
int endPosX = startPosX + width;
|
||||
int endPosZ = startPosZ + width;
|
||||
|
||||
boolean inXArea = playerPosX >= startPosX && playerPosX <= endPosX;
|
||||
boolean inZArea = playerPosZ >= startPosZ && playerPosZ <= endPosZ;
|
||||
if (inXArea && inZArea)
|
||||
return 0;
|
||||
else if (inXArea)
|
||||
{
|
||||
return Math.min(
|
||||
Math.abs(playerPosZ - startPosZ),
|
||||
Math.abs(playerPosZ - endPosZ)
|
||||
);
|
||||
}
|
||||
else if (inZArea)
|
||||
{
|
||||
return Math.min(
|
||||
Math.abs(playerPosX - startPosX),
|
||||
Math.abs(playerPosX - endPosX)
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
int minDistance = (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - startPosZ, 2));
|
||||
minDistance = Math.min(minDistance, (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
|
||||
minDistance = Math.min(minDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - startPosZ, 2)));
|
||||
minDistance = Math.min(minDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
|
||||
return minDistance;
|
||||
}
|
||||
}
|
||||
|
||||
public static int minDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ, int xRegion, int zRegion)
|
||||
{
|
||||
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
int newPosX = xRegion * width + posX;
|
||||
int newPosZ = zRegion * width + posZ;
|
||||
return minDistance(detailLevel, newPosX, newPosZ, playerPosX, playerPosZ);
|
||||
}
|
||||
|
||||
public static int compareDistance(int firstDistance, int secondDistance)
|
||||
{
|
||||
return Integer.compare(
|
||||
firstDistance,
|
||||
secondDistance);
|
||||
}
|
||||
|
||||
|
||||
public static int compareLevelAndDistance(byte firstDetail, int firstDistance, byte secondDetail, int secondDistance)
|
||||
{
|
||||
int compareResult = Integer.compare(
|
||||
secondDetail,
|
||||
firstDetail);
|
||||
if (compareResult == 0)
|
||||
{
|
||||
compareResult = Integer.compare(
|
||||
firstDistance,
|
||||
secondDistance);
|
||||
}
|
||||
return compareResult;
|
||||
}
|
||||
|
||||
@SuppressWarnings("unused")
|
||||
public static String toString(int[] levelPos)
|
||||
{
|
||||
return (getDetailLevel(levelPos) + " "
|
||||
+ getPosX(levelPos) + " "
|
||||
+ getPosZ(levelPos));
|
||||
}
|
||||
|
||||
public static String toString(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
return (detailLevel + " " + posX + " " + posZ);
|
||||
}
|
||||
}
|
||||
@@ -1,149 +0,0 @@
|
||||
package com.seibel.lod.util;
|
||||
|
||||
import java.nio.file.Path;
|
||||
import java.nio.file.Paths;
|
||||
|
||||
import org.apache.commons.lang3.tuple.Pair;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
|
||||
import com.electronwill.nightconfig.core.file.CommentedFileConfig;
|
||||
import com.electronwill.nightconfig.core.io.WritingMode;
|
||||
import com.seibel.lod.ModInfo;
|
||||
import com.seibel.lod.enums.FogDistance;
|
||||
import com.seibel.lod.enums.LodColorStyle;
|
||||
import com.seibel.lod.enums.LodDetail;
|
||||
import com.seibel.lod.enums.LodTemplate;
|
||||
|
||||
import net.minecraftforge.common.ForgeConfigSpec;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.config.ModConfig;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 05-31-2021
|
||||
*/
|
||||
@Mod.EventBusSubscriber
|
||||
public class LodConfig
|
||||
{
|
||||
public static class Client
|
||||
{
|
||||
public ForgeConfigSpec.BooleanValue drawLODs;
|
||||
|
||||
public ForgeConfigSpec.EnumValue<FogDistance> fogDistance;
|
||||
|
||||
public ForgeConfigSpec.BooleanValue debugMode;
|
||||
|
||||
public ForgeConfigSpec.EnumValue<LodTemplate> lodTemplate;
|
||||
|
||||
public ForgeConfigSpec.EnumValue<LodDetail> lodDetail;
|
||||
|
||||
public ForgeConfigSpec.EnumValue<LodColorStyle> lodColorStyle;
|
||||
|
||||
/** this is multiplied by the default view distance
|
||||
* to determine how far out to generate/render LODs */
|
||||
public ForgeConfigSpec.IntValue lodChunkRadiusMultiplier;
|
||||
|
||||
Client(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(ModInfo.MODNAME + " configuration settings").push("client");
|
||||
|
||||
drawLODs = builder
|
||||
.comment("\n"
|
||||
+ " If false LODs will not be drawn, \n"
|
||||
+ " however they will still be generated \n"
|
||||
+ " and saved to file for later use.")
|
||||
.define("drawLODs", true);
|
||||
|
||||
fogDistance = builder
|
||||
.comment("\n"
|
||||
+ " At what distance should Fog be drawn on the LODs? \n"
|
||||
+ " If the fog cuts off ubruptly or you are using Optifine's \"fast\" \n"
|
||||
+ " fog option set this to " + FogDistance.NEAR.toString() + " or " + FogDistance.FAR.toString() + ".")
|
||||
.defineEnum("fogDistance", FogDistance.NEAR_AND_FAR);
|
||||
|
||||
debugMode = builder
|
||||
.comment("\n"
|
||||
+ " If false the LODs will draw with their normal world colors. \n"
|
||||
+ " If true they will draw as a black and white checkerboard. \n"
|
||||
+ " This can be used for debugging or imagining you are playing a \n"
|
||||
+ " giant game of chess ;)")
|
||||
.define("drawCheckerBoard", false);
|
||||
|
||||
lodTemplate = builder
|
||||
.comment("\n"
|
||||
+ " How should the LODs be drawn? \n"
|
||||
+ " " + LodTemplate.CUBIC.toString() + ": LOD Chunks are drawn as rectangular prisms (boxes). \n"
|
||||
+ " " + LodTemplate.TRIANGULAR.toString() + ": LOD Chunks smoothly transition between other. \n"
|
||||
+ " " + LodTemplate.DYNAMIC.toString() + ": LOD Chunks smoothly transition between other, "
|
||||
+ " " + " unless a neighboring chunk is at a significantly different height. ")
|
||||
.defineEnum("lodTemplate", LodTemplate.CUBIC);
|
||||
|
||||
lodDetail = builder
|
||||
.comment("\n"
|
||||
+ " How detailed should the LODs be? \n"
|
||||
+ " " + LodDetail.SINGLE.toString() + ": render 1 LOD for each Chunk. \n"
|
||||
+ " " + LodDetail.DOUBLE.toString() + ": render 4 LODs for each Chunk.")
|
||||
.defineEnum("lodGeometryQuality", LodDetail.SINGLE);
|
||||
|
||||
lodColorStyle = builder
|
||||
.comment("\n"
|
||||
+ " How should the LODs be colored? \n"
|
||||
+ " " + LodColorStyle.TOP.toString() + ": Use the color from the top of the LOD chunk for all sides. \n"
|
||||
+ " " + LodColorStyle.INDIVIDUAL_SIDES.toString() + ": For each side of the LOD use the color corresponding to that side. ")
|
||||
.defineEnum("lodColorStyle", LodColorStyle.TOP);
|
||||
|
||||
lodChunkRadiusMultiplier = builder
|
||||
.comment("\n"
|
||||
+ " This is multiplied by the default view distance \n"
|
||||
+ " to determine how far out to generate/render LODs. \n"
|
||||
+ " A value of 2 means that there is 1 render distance worth \n"
|
||||
+ " of LODs in each cardinal direction.")
|
||||
.defineInRange("lodChunkRadiusMultiplier", 6, 2, 1023);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* {@link Path} to the configuration file of this mod
|
||||
*/
|
||||
private static final Path CONFIG_PATH =
|
||||
Paths.get("config", ModInfo.MODID + ".toml");
|
||||
|
||||
public static final ForgeConfigSpec clientSpec;
|
||||
public static final Client CLIENT;
|
||||
static {
|
||||
final Pair<Client, ForgeConfigSpec> specPair = new ForgeConfigSpec.Builder().configure(Client::new);
|
||||
clientSpec = specPair.getRight();
|
||||
CLIENT = specPair.getLeft();
|
||||
|
||||
// setup the config file
|
||||
CommentedFileConfig config = CommentedFileConfig.builder(CONFIG_PATH)
|
||||
.writingMode(WritingMode.REPLACE)
|
||||
.build();
|
||||
config.load();
|
||||
config.save();
|
||||
clientSpec.setConfig(config);
|
||||
}
|
||||
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onLoad(final ModConfig.Loading configEvent)
|
||||
{
|
||||
LogManager.getLogger().debug(ModInfo.MODNAME, "Loaded forge config file {}", configEvent.getConfig().getFileName());
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onFileChange(final ModConfig.Reloading configEvent)
|
||||
{
|
||||
LogManager.getLogger().debug(ModInfo.MODNAME, "Forge config just got changed on the file system!");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.util;
|
||||
|
||||
import java.util.concurrent.ThreadFactory;
|
||||
|
||||
/**
|
||||
* Just a simple ThreadFactory to name ExecutorService
|
||||
* threads, which can be helpful when debugging.
|
||||
* @author James Seibel
|
||||
* @version 8-15-2021
|
||||
*/
|
||||
public class LodThreadFactory implements ThreadFactory
|
||||
{
|
||||
public final String threadName;
|
||||
|
||||
|
||||
public LodThreadFactory(String newThreadName)
|
||||
{
|
||||
threadName = newThreadName + " Thread";
|
||||
}
|
||||
|
||||
@Override
|
||||
public Thread newThread(Runnable r)
|
||||
{
|
||||
return new Thread(r, threadName);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,512 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.util;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.io.File;
|
||||
import java.util.HashSet;
|
||||
|
||||
import com.seibel.lod.builders.bufferBuilding.lodTemplates.Box;
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.HorizontalResolution;
|
||||
import com.seibel.lod.enums.VanillaOverdraw;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.RegionPos;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.client.multiplayer.ServerData;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
import net.minecraft.client.renderer.chunk.ChunkRenderDispatcher.CompiledChunk;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraft.client.renderer.vertex.VertexFormat;
|
||||
import net.minecraft.server.integrated.IntegratedServer;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.world.DimensionType;
|
||||
import net.minecraft.world.IWorld;
|
||||
import net.minecraft.world.chunk.ChunkSection;
|
||||
import net.minecraft.world.chunk.IChunk;
|
||||
import net.minecraft.world.gen.Heightmap;
|
||||
import net.minecraft.world.server.ServerChunkProvider;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
|
||||
/**
|
||||
* This class holds methods and constants that may be used in multiple places.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 10-20-2021
|
||||
*/
|
||||
public class LodUtil
|
||||
{
|
||||
private static final MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
|
||||
/**
|
||||
* Vanilla render distances less than or equal to this will not allow partial
|
||||
* overdraw. The VanillaOverdraw will either be ALWAYS or NEVER.
|
||||
*/
|
||||
public static final int MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW = 4;
|
||||
|
||||
/**
|
||||
* Vanilla render distances less than or equal to this will cause the overdraw to
|
||||
* run at a smaller fraction of the vanilla render distance.
|
||||
*/
|
||||
public static final int MINIMUM_RENDER_DISTANCE_FOR_FAR_OVERDRAW = 11;
|
||||
|
||||
|
||||
|
||||
|
||||
/** The maximum number of LODs that can be rendered vertically */
|
||||
public static final int MAX_NUMBER_OF_VERTICAL_LODS = 32;
|
||||
|
||||
/**
|
||||
* alpha used when drawing chunks in debug mode
|
||||
*/
|
||||
public static final int DEBUG_ALPHA = 255; // 0 - 255
|
||||
public static final Color COLOR_DEBUG_BLACK = new Color(0, 0, 0, DEBUG_ALPHA);
|
||||
public static final Color COLOR_DEBUG_WHITE = new Color(255, 255, 255, DEBUG_ALPHA);
|
||||
public static final Color COLOR_INVISIBLE = new Color(0, 0, 0, 0);
|
||||
|
||||
public static final int CEILED_DIMENSION_MAX_RENDER_DISTANCE = 64; // 0 - 255
|
||||
|
||||
/**
|
||||
* In order of nearest to farthest: <br>
|
||||
* Red, Orange, Yellow, Green, Cyan, Blue, Magenta, white, gray, black
|
||||
*/
|
||||
public static final Color[] DEBUG_DETAIL_LEVEL_COLORS = new Color[] { Color.RED, Color.ORANGE, Color.YELLOW, Color.GREEN, Color.CYAN, Color.BLUE, Color.MAGENTA, Color.WHITE, Color.GRAY, Color.BLACK };
|
||||
|
||||
|
||||
public static final byte DETAIL_OPTIONS = 10;
|
||||
|
||||
/** 512 blocks wide */
|
||||
public static final byte REGION_DETAIL_LEVEL = DETAIL_OPTIONS - 1;
|
||||
/** 16 blocks wide */
|
||||
public static final byte CHUNK_DETAIL_LEVEL = 4;
|
||||
/** 1 block wide */
|
||||
public static final byte BLOCK_DETAIL_LEVEL = 0;
|
||||
|
||||
public static final short MAX_VERTICAL_DATA = 4;
|
||||
|
||||
/**
|
||||
* measured in Blocks <br>
|
||||
* detail level max - 1
|
||||
*/
|
||||
public static final short REGION_WIDTH = 1 << REGION_DETAIL_LEVEL;
|
||||
/**
|
||||
* measured in Blocks <br>
|
||||
* detail level 4
|
||||
*/
|
||||
public static final short CHUNK_WIDTH = 16;
|
||||
/**
|
||||
* measured in Blocks <br>
|
||||
* detail level 0
|
||||
*/
|
||||
public static final short BLOCK_WIDTH = 1;
|
||||
|
||||
|
||||
/** number of chunks wide */
|
||||
public static final int REGION_WIDTH_IN_CHUNKS = REGION_WIDTH / CHUNK_WIDTH;
|
||||
|
||||
|
||||
/**
|
||||
* If we ever need to use a heightmap for any reason, use this one.
|
||||
*/
|
||||
public static final Heightmap.Type DEFAULT_HEIGHTMAP = Heightmap.Type.WORLD_SURFACE_WG;
|
||||
|
||||
/**
|
||||
* This regex finds any characters that are invalid for use in a windows
|
||||
* (and by extension mac and linux) file path
|
||||
*/
|
||||
public static final String INVALID_FILE_CHARACTERS_REGEX = "[\\\\/:*?\"<>|]";
|
||||
|
||||
/**
|
||||
* 64 MB by default is the maximum amount of memory that
|
||||
* can be directly allocated. <br><br>
|
||||
* <p>
|
||||
* I know there are commands to change that amount
|
||||
* (specifically "-XX:MaxDirectMemorySize"), but
|
||||
* I have no idea how to access that amount. <br>
|
||||
* So I guess this will be the hard limit for now. <br><br>
|
||||
* <p>
|
||||
* https://stackoverflow.com/questions/50499238/bytebuffer-allocatedirect-and-xmx
|
||||
*/
|
||||
public static final int MAX_ALLOCATABLE_DIRECT_MEMORY = 64 * 1024 * 1024;
|
||||
|
||||
|
||||
public static final VertexFormat LOD_VERTEX_FORMAT = DefaultVertexFormats.POSITION_COLOR;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Gets the first valid ServerWorld.
|
||||
* @return null if there are no ServerWorlds
|
||||
*/
|
||||
public static ServerWorld getFirstValidServerWorld()
|
||||
{
|
||||
if (mc.hasSinglePlayerServer())
|
||||
return null;
|
||||
|
||||
Iterable<ServerWorld> worlds = mc.getSinglePlayerServer().getAllLevels();
|
||||
|
||||
for (ServerWorld world : worlds)
|
||||
return world;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the ServerWorld for the relevant dimension.
|
||||
* @return null if there is no ServerWorld for the given dimension
|
||||
*/
|
||||
public static ServerWorld getServerWorldFromDimension(DimensionType dimension)
|
||||
{
|
||||
IntegratedServer server = mc.getSinglePlayerServer();
|
||||
if (server == null)
|
||||
return null;
|
||||
|
||||
Iterable<ServerWorld> worlds = server.getAllLevels();
|
||||
ServerWorld returnWorld = null;
|
||||
|
||||
for (ServerWorld world : worlds)
|
||||
{
|
||||
if (world.dimensionType() == dimension)
|
||||
{
|
||||
returnWorld = world;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return returnWorld;
|
||||
}
|
||||
|
||||
/** Convert a 2D absolute position into a quad tree relative position. */
|
||||
public static RegionPos convertGenericPosToRegionPos(int x, int z, int detailLevel)
|
||||
{
|
||||
int relativePosX = Math.floorDiv(x, (int) Math.pow(2, LodUtil.REGION_DETAIL_LEVEL - detailLevel));
|
||||
int relativePosZ = Math.floorDiv(z, (int) Math.pow(2, LodUtil.REGION_DETAIL_LEVEL - detailLevel));
|
||||
|
||||
return new RegionPos(relativePosX, relativePosZ);
|
||||
}
|
||||
|
||||
/** Convert a 2D absolute position into a quad tree relative position. */
|
||||
public static int convertLevelPos(int pos, int currentDetailLevel, int targetDetailLevel)
|
||||
{
|
||||
return Math.floorDiv(pos, (int) Math.pow(2, targetDetailLevel - currentDetailLevel));
|
||||
}
|
||||
|
||||
/**
|
||||
* Return whether the given chunk
|
||||
* has any data in it.
|
||||
*/
|
||||
public static boolean chunkHasBlockData(IChunk chunk)
|
||||
{
|
||||
ChunkSection[] blockStorage = chunk.getSections();
|
||||
|
||||
for (ChunkSection section : blockStorage)
|
||||
{
|
||||
if (section != null && !section.isEmpty())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* If on single player this will return the name of the user's
|
||||
* world, if in multiplayer it will return the server name, IP,
|
||||
* and game version.
|
||||
*/
|
||||
public static String getWorldID(IWorld world)
|
||||
{
|
||||
if (mc.hasSinglePlayerServer())
|
||||
{
|
||||
// chop off the dimension ID as it is not needed/wanted
|
||||
String dimId = getDimensionIDFromWorld(world);
|
||||
|
||||
// get the world name
|
||||
int saveIndex = dimId.indexOf("saves") + 1 + "saves".length();
|
||||
int slashIndex = dimId.indexOf(File.separatorChar, saveIndex);
|
||||
dimId = dimId.substring(saveIndex, slashIndex);
|
||||
return dimId;
|
||||
}
|
||||
else
|
||||
{
|
||||
return getServerId();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* If on single player this will return the name of the user's
|
||||
* world and the dimensional save folder, if in multiplayer
|
||||
* it will return the server name, ip, game version, and dimension.<br>
|
||||
* <br>
|
||||
* This can be used to determine where to save files for a given
|
||||
* dimension.
|
||||
*/
|
||||
public static String getDimensionIDFromWorld(IWorld world)
|
||||
{
|
||||
if (mc.hasSinglePlayerServer())
|
||||
{
|
||||
// this will return the world save location
|
||||
// and the dimension folder
|
||||
|
||||
ServerWorld serverWorld = LodUtil.getServerWorldFromDimension(world.dimensionType());
|
||||
if (serverWorld == null)
|
||||
throw new NullPointerException("getDimensionIDFromWorld wasn't able to get the ServerWorld for the dimension " + world.dimensionType().effectsLocation().getPath());
|
||||
|
||||
ServerChunkProvider provider = serverWorld.getChunkSource();
|
||||
if (provider == null)
|
||||
throw new NullPointerException("getDimensionIDFromWorld wasn't able to get the ServerChunkProvider for the dimension " + world.dimensionType().effectsLocation().getPath());
|
||||
|
||||
return provider.dataStorage.dataFolder.toString();
|
||||
}
|
||||
else
|
||||
{
|
||||
return getServerId() + File.separatorChar + "dim_" + world.dimensionType().effectsLocation().getPath() + File.separatorChar;
|
||||
}
|
||||
}
|
||||
|
||||
/** returns the server name, IP and game version. */
|
||||
public static String getServerId()
|
||||
{
|
||||
ServerData server = mc.getCurrentServer();
|
||||
String serverName = server.name.replaceAll(INVALID_FILE_CHARACTERS_REGEX, "");
|
||||
String serverIp = server.ip.replaceAll(INVALID_FILE_CHARACTERS_REGEX, "");
|
||||
String serverMcVersion = server.version.getString().replaceAll(INVALID_FILE_CHARACTERS_REGEX, "");
|
||||
|
||||
return serverName + ", IP " + serverIp + ", GameVersion " + serverMcVersion;
|
||||
}
|
||||
|
||||
|
||||
/** Convert a BlockColors int into a Color object */
|
||||
public static Color intToColor(int num)
|
||||
{
|
||||
int filter = 0b11111111;
|
||||
|
||||
int red = (num >> 16) & filter;
|
||||
int green = (num >> 8) & filter;
|
||||
int blue = num & filter;
|
||||
|
||||
return new Color(red, green, blue);
|
||||
}
|
||||
|
||||
/** Convert a Color into a BlockColors object. */
|
||||
public static int colorToInt(Color color)
|
||||
{
|
||||
return color.getRGB();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Clamps the given value between the min and max values.
|
||||
* May behave strangely if min > max.
|
||||
*/
|
||||
public static int clamp(int min, int value, int max)
|
||||
{
|
||||
return Math.min(max, Math.max(value, min));
|
||||
}
|
||||
|
||||
/**
|
||||
* Clamps the given value between the min and max values.
|
||||
* May behave strangely if min > max.
|
||||
*/
|
||||
public static float clamp(float min, float value, float max)
|
||||
{
|
||||
return Math.min(max, Math.max(value, min));
|
||||
}
|
||||
|
||||
/**
|
||||
* Clamps the given value between the min and max values.
|
||||
* May behave strangely if min > max.
|
||||
*/
|
||||
public static double clamp(double min, double value, double max)
|
||||
{
|
||||
return Math.min(max, Math.max(value, min));
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a HashSet of all ChunkPos within the normal render distance
|
||||
* that should not be rendered.
|
||||
*/
|
||||
public static HashSet<ChunkPos> getNearbyLodChunkPosToSkip(LodDimension lodDim, BlockPos playerPos)
|
||||
{
|
||||
int chunkRenderDist = mc.getRenderDistance();
|
||||
ChunkPos centerChunk = new ChunkPos(playerPos);
|
||||
|
||||
int skipRadius;
|
||||
VanillaOverdraw overdraw = LodConfig.CLIENT.graphics.advancedGraphicsOption.vanillaOverdraw.get();
|
||||
HorizontalResolution drawRes = LodConfig.CLIENT.graphics.qualityOption.drawResolution.get();
|
||||
|
||||
// apply distance based rules for dynamic overdraw
|
||||
if (overdraw == VanillaOverdraw.DYNAMIC
|
||||
&& chunkRenderDist <= MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW)
|
||||
{
|
||||
// The vanilla render distance isn't far enough
|
||||
// for partial skipping to make sense...
|
||||
if (!lodDim.dimension.hasCeiling() && (drawRes == HorizontalResolution.BLOCK))
|
||||
{
|
||||
// ...and the dimension is open, so we don't have to worry about
|
||||
// LODs rendering on top of the player,
|
||||
// and the user is using a high horizontal resolution,
|
||||
// so the overdraw shouldn't be noticeable
|
||||
overdraw = VanillaOverdraw.ALWAYS;
|
||||
}
|
||||
else
|
||||
{
|
||||
// ...but we are underground, so we don't want
|
||||
// LODs rendering on top of the player,
|
||||
// Or the user is using a LOW horizontal resolution
|
||||
// and overdraw would be very noticeable.
|
||||
overdraw = VanillaOverdraw.NEVER;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// determine the skipping type based
|
||||
// on the overdraw type
|
||||
switch (overdraw)
|
||||
{
|
||||
case ALWAYS:
|
||||
// don't skip any positions
|
||||
return new HashSet<>();
|
||||
|
||||
case DYNAMIC:
|
||||
|
||||
if (chunkRenderDist > MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW
|
||||
&& chunkRenderDist <= MINIMUM_RENDER_DISTANCE_FOR_FAR_OVERDRAW)
|
||||
{
|
||||
// This is a small render distance (but greater than the minimum partial
|
||||
// distance), skip positions that are greater than 2/3 the render distance
|
||||
skipRadius = (int) Math.ceil(chunkRenderDist * (2.0/3.0));
|
||||
}
|
||||
else
|
||||
{
|
||||
// This is a large render distance. Skip positions that are greater than
|
||||
// 4/5ths the render distance
|
||||
skipRadius = (int) Math.ceil(chunkRenderDist * (4.0 / 5.0));
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
case BORDER:
|
||||
case NEVER:
|
||||
// skip chunks in render distance that are rendered
|
||||
// by vanilla minecraft
|
||||
skipRadius = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
// get the chunks that are going to be rendered by Minecraft
|
||||
HashSet<ChunkPos> posToSkip = getRenderedChunks();
|
||||
|
||||
|
||||
// remove everything outside the skipRadius,
|
||||
// if the skipRadius is being used
|
||||
if (skipRadius != 0)
|
||||
{
|
||||
for (int x = centerChunk.x - chunkRenderDist; x < centerChunk.x + chunkRenderDist; x++)
|
||||
{
|
||||
for (int z = centerChunk.z - chunkRenderDist; z < centerChunk.z + chunkRenderDist; z++)
|
||||
{
|
||||
if (x <= centerChunk.x - skipRadius || x >= centerChunk.x + skipRadius
|
||||
|| z <= centerChunk.z - skipRadius || z >= centerChunk.z + skipRadius)
|
||||
posToSkip.remove(new ChunkPos(x, z));
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
return posToSkip;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method returns the ChunkPos of all chunks that Minecraft
|
||||
* is going to render this frame. <br><br>
|
||||
* <p>
|
||||
* Note: This isn't perfect. It will return some chunks that are outside
|
||||
* the clipping plane. (For example, if you are high above the ground some chunks
|
||||
* will be incorrectly added, even though they are outside render range).
|
||||
*/
|
||||
public static HashSet<ChunkPos> getRenderedChunks()
|
||||
{
|
||||
HashSet<ChunkPos> loadedPos = new HashSet<>();
|
||||
|
||||
// Wow, those are some long names!
|
||||
|
||||
// go through every RenderInfo to get the compiled chunks
|
||||
WorldRenderer renderer = mc.getLevelRenderer();
|
||||
for (WorldRenderer.LocalRenderInformationContainer worldRenderer$LocalRenderInformationContainer : renderer.renderChunks)
|
||||
{
|
||||
CompiledChunk compiledChunk = worldRenderer$LocalRenderInformationContainer.chunk.getCompiledChunk();
|
||||
if (!compiledChunk.hasNoRenderableLayers())
|
||||
{
|
||||
// add the ChunkPos for every rendered chunk
|
||||
BlockPos bpos = worldRenderer$LocalRenderInformationContainer.chunk.getOrigin();
|
||||
|
||||
loadedPos.add(new ChunkPos(bpos));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return loadedPos;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method find if a given chunk is a border chunk of the renderable ones
|
||||
* @param vanillaRenderedChunks matrix of the vanilla rendered chunks
|
||||
* @param x relative (to the matrix) x chunk to check
|
||||
* @param z relative (to the matrix) z chunk to check
|
||||
* @return true if and only if the chunk is a border of the renderable chunks
|
||||
*/
|
||||
public static boolean isBorderChunk(boolean[][] vanillaRenderedChunks, int x, int z)
|
||||
{
|
||||
if (x < 0 || z < 0 || x >= vanillaRenderedChunks.length || z >= vanillaRenderedChunks[0].length)
|
||||
return false;
|
||||
int tempX;
|
||||
int tempZ;
|
||||
for (Direction direction : Box.ADJ_DIRECTIONS)
|
||||
{
|
||||
tempX = x + Box.DIRECTION_NORMAL_MAP.get(direction).getX();
|
||||
tempZ = z + Box.DIRECTION_NORMAL_MAP.get(direction).getZ();
|
||||
if (!(tempX < 0 || tempZ < 0 || tempX >= vanillaRenderedChunks.length || tempZ >= vanillaRenderedChunks[0].length))
|
||||
{
|
||||
if (!vanillaRenderedChunks[tempX][tempZ])
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (vanillaRenderedChunks[x][z])
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -1,215 +0,0 @@
|
||||
package com.seibel.lod.util;
|
||||
|
||||
import com.seibel.lod.objects.LodRegion;
|
||||
import com.seibel.lod.objects.RegionPos;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.multiplayer.ServerData;
|
||||
import net.minecraft.server.integrated.IntegratedServer;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.world.DimensionType;
|
||||
import net.minecraft.world.IWorld;
|
||||
import net.minecraft.world.chunk.ChunkSection;
|
||||
import net.minecraft.world.chunk.IChunk;
|
||||
import net.minecraft.world.server.ServerChunkProvider;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
|
||||
/**
|
||||
* This class holds methods that may be used in multiple places.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 04-01-2021
|
||||
*/
|
||||
public class LodUtils
|
||||
{
|
||||
private static Minecraft mc = Minecraft.getInstance();
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Gets the first valid ServerWorld.
|
||||
*
|
||||
* @return null if there are no ServerWorlds
|
||||
*/
|
||||
public static ServerWorld getFirstValidServerWorld()
|
||||
{
|
||||
if (mc.getIntegratedServer() == null)
|
||||
return null;
|
||||
|
||||
Iterable<ServerWorld> worlds = mc.getIntegratedServer().getWorlds();
|
||||
|
||||
for (ServerWorld world : worlds)
|
||||
return world;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the ServerWorld for the relevant dimension.
|
||||
*
|
||||
* @return null if there is no ServerWorld for the given dimension
|
||||
*/
|
||||
public static ServerWorld getServerWorldFromDimension(DimensionType dimension)
|
||||
{
|
||||
IntegratedServer server = mc.getIntegratedServer();
|
||||
if (server == null)
|
||||
return null;
|
||||
|
||||
Iterable<ServerWorld> worlds = server.getWorlds();
|
||||
ServerWorld returnWorld = null;
|
||||
|
||||
for (ServerWorld world : worlds)
|
||||
{
|
||||
if(world.getDimensionType() == dimension)
|
||||
{
|
||||
returnWorld = world;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return returnWorld;
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert the given ChunkPos into a RegionPos.
|
||||
*/
|
||||
public static RegionPos convertChunkPosToRegionPos(ChunkPos pos)
|
||||
{
|
||||
RegionPos rPos = new RegionPos();
|
||||
rPos.x = pos.x / LodRegion.SIZE;
|
||||
rPos.z = pos.z / LodRegion.SIZE;
|
||||
|
||||
// prevent issues if X/Z is negative and less than 16
|
||||
if (pos.x < 0)
|
||||
{
|
||||
rPos.x = (Math.abs(rPos.x) * -1) - 1;
|
||||
}
|
||||
if (pos.z < 0)
|
||||
{
|
||||
rPos.z = (Math.abs(rPos.z) * -1) - 1;
|
||||
}
|
||||
|
||||
return rPos;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return whether the given chunk
|
||||
* has any data in it.
|
||||
*/
|
||||
public static boolean chunkHasBlockData(IChunk chunk)
|
||||
{
|
||||
ChunkSection[] blockStorage = chunk.getSections();
|
||||
|
||||
for(ChunkSection section : blockStorage)
|
||||
{
|
||||
if(section != null && !section.isEmpty())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public static String getCurrentDimensionID()
|
||||
{
|
||||
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
|
||||
if(mc.isIntegratedServerRunning())
|
||||
{
|
||||
// this will return the world save location
|
||||
// and the dimension folder
|
||||
|
||||
if(mc.world == null)
|
||||
return "";
|
||||
|
||||
ServerWorld serverWorld = LodUtils.getServerWorldFromDimension(mc.world.getDimensionType());
|
||||
if(serverWorld == null)
|
||||
return "";
|
||||
|
||||
ServerChunkProvider provider = serverWorld.getChunkProvider();
|
||||
if(provider == null)
|
||||
return "";
|
||||
|
||||
return provider.getSavedData().folder.toString();
|
||||
}
|
||||
else
|
||||
{
|
||||
ServerData server = mc.getCurrentServerData();
|
||||
return server.serverName + ", IP " +
|
||||
server.serverIP + ", GameVersion " +
|
||||
server.gameVersion.getString() + "\\"
|
||||
+ "dim_" + mc.world.getDimensionType().getEffects().getPath() + "\\";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* If on single player this will return the name of the user's
|
||||
* world and the dimensional save folder, if in multiplayer
|
||||
* it will return the server name, game version, and dimension.<br>
|
||||
* <br>
|
||||
* This can be used to determine where to save files for a given
|
||||
* dimension.
|
||||
*/
|
||||
public static String getDimensionIDFromWorld(IWorld world)
|
||||
{
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
|
||||
if(mc.isIntegratedServerRunning())
|
||||
{
|
||||
// this will return the world save location
|
||||
// and the dimension folder
|
||||
|
||||
ServerWorld serverWorld = LodUtils.getServerWorldFromDimension(world.getDimensionType());
|
||||
if(serverWorld == null)
|
||||
throw new NullPointerException("getDimensionIDFromWorld wasn't able to get the ServerWorld for the dimension " + world.getDimensionType().getEffects().getPath());
|
||||
|
||||
ServerChunkProvider provider = serverWorld.getChunkProvider();
|
||||
if(provider == null)
|
||||
throw new NullPointerException("getDimensionIDFromWorld wasn't able to get the ServerChunkProvider for the dimension " + world.getDimensionType().getEffects().getPath());
|
||||
|
||||
return provider.getSavedData().folder.toString();
|
||||
}
|
||||
else
|
||||
{
|
||||
ServerData server = mc.getCurrentServerData();
|
||||
return server.serverName + ", IP " +
|
||||
server.serverIP + ", GameVersion " +
|
||||
server.gameVersion.getString() + "\\"
|
||||
+ "dim_" + world.getDimensionType().getEffects().getPath() + "\\";
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* If on single player this will return the name of the user's
|
||||
* world, if in multiplayer it will return the server name
|
||||
* and game version.
|
||||
*/
|
||||
public static String getWorldID(IWorld world)
|
||||
{
|
||||
if(mc.isIntegratedServerRunning())
|
||||
{
|
||||
// chop off the dimension ID as it is not needed/wanted
|
||||
String dimId = getDimensionIDFromWorld(world);
|
||||
|
||||
// get the world name
|
||||
int saveIndex = dimId.indexOf("saves") + 1 + "saves".length();
|
||||
int slashIndex = dimId.indexOf('\\', saveIndex);
|
||||
dimId = dimId.substring(saveIndex, slashIndex);
|
||||
return dimId;
|
||||
}
|
||||
else
|
||||
{
|
||||
ServerData server = mc.getCurrentServerData();
|
||||
return server.serverName + ", IP " +
|
||||
server.serverIP + ", GameVersion " +
|
||||
server.gameVersion.getString();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
package com.seibel.lod.util;
|
||||
|
||||
/**
|
||||
* This holds meta information about the mod.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 04-16-2020
|
||||
*/
|
||||
public class Reference
|
||||
{
|
||||
/** the mod's identifier */
|
||||
public static final String MOD_ID = "lod";
|
||||
/** the mod's name */
|
||||
public static final String NAME = "LOD Mod";
|
||||
/** the mod's version */
|
||||
public static final String VERSION = "1.0";
|
||||
/** the version of minecraft this mod is built for */
|
||||
public static final String ACCEPTED_VERSIONS = "[1.16.4]";
|
||||
|
||||
/** where the client proxy class is */
|
||||
public static final String CLIENT_PROXY_CLASS = "com.backsun.lod.proxy.ClientProxy";
|
||||
/** where the common proxy class is*/
|
||||
public static final String COMMON_PROXY_CLASS = "com.backsun.lod.proxy.CommonProxy";
|
||||
|
||||
|
||||
}
|
||||
@@ -1,96 +0,0 @@
|
||||
package com.seibel.lod.util;
|
||||
|
||||
import java.lang.reflect.Field;
|
||||
|
||||
import com.seibel.lod.enums.FogQuality;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
|
||||
/**
|
||||
* This object is used to get variables from methods
|
||||
* where they are private.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 02-18-2021
|
||||
*/
|
||||
public class ReflectionHandler
|
||||
{
|
||||
private Minecraft mc = Minecraft.getInstance();
|
||||
|
||||
public Field ofFogField = null;
|
||||
|
||||
|
||||
public ReflectionHandler()
|
||||
{
|
||||
setupFogField();
|
||||
}
|
||||
|
||||
/**
|
||||
* Similar to setupFovMethod.
|
||||
*/
|
||||
private void setupFogField()
|
||||
{
|
||||
// get every variable from the entity renderer
|
||||
Field[] vars = mc.gameSettings.getClass().getDeclaredFields();
|
||||
|
||||
// try and find the ofFogType variable in gameSettings
|
||||
for(Field f : vars)
|
||||
{
|
||||
if(f.getName().equals("ofFogType"))
|
||||
{
|
||||
ofFogField = f;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// we didn't find the field,
|
||||
// either optifine isn't installed, or
|
||||
// optifine changed the name of the variable
|
||||
ofFogField = null;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Get what type of fog optifine is currently set to render.
|
||||
*/
|
||||
public FogQuality getFogQuality()
|
||||
{
|
||||
if (ofFogField == null)
|
||||
{
|
||||
// either optifine isn't installed,
|
||||
// the variable name was changed, or
|
||||
// the setup method wasn't called yet.
|
||||
return FogQuality.OFF;
|
||||
}
|
||||
|
||||
int returnNum = 0;
|
||||
|
||||
try
|
||||
{
|
||||
returnNum = (int)ofFogField.get(mc.gameSettings);
|
||||
}
|
||||
catch (IllegalArgumentException | IllegalAccessException e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
switch (returnNum)
|
||||
{
|
||||
case 0:
|
||||
return FogQuality.FAST;
|
||||
case 1:
|
||||
return FogQuality.FAST;
|
||||
case 2:
|
||||
return FogQuality.FANCY;
|
||||
case 3:
|
||||
return FogQuality.OFF;
|
||||
|
||||
default:
|
||||
return FogQuality.FAST;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,219 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.util;
|
||||
|
||||
import static com.seibel.lod.util.LodUtil.DETAIL_OPTIONS;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ConcurrentMap;
|
||||
|
||||
import com.seibel.lod.builders.bufferBuilding.lodTemplates.Box;
|
||||
|
||||
import net.minecraft.util.Direction;
|
||||
|
||||
/**
|
||||
* Holds data used by specific threads so
|
||||
* the data doesn't have to be recreated every
|
||||
* time it is needed.
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 9-25-2021
|
||||
*/
|
||||
public class ThreadMapUtil
|
||||
{
|
||||
public static final ConcurrentMap<String, long[]> threadSingleUpdateMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, long[][]> threadBuilderArrayMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, long[][]> threadBuilderVerticalArrayMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, long[]> threadVerticalAddDataMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, byte[][]> saveContainer = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, short[]> projectionArrayMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, short[]> heightAndDepthMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, long[]> singleDataToMergeMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, long[][]> verticalUpdate = new ConcurrentHashMap<>();
|
||||
|
||||
|
||||
//________________________//
|
||||
// used in BufferBuilder //
|
||||
//________________________//
|
||||
|
||||
public static final ConcurrentMap<String, boolean[]> adjShadeDisabled = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, Map<Direction, long[]>> adjDataMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, Box> boxMap = new ConcurrentHashMap<>();
|
||||
|
||||
/** returns the array NOT cleared every time */
|
||||
public static boolean[] getAdjShadeDisabledArray()
|
||||
{
|
||||
if (!adjShadeDisabled.containsKey(Thread.currentThread().getName())
|
||||
|| (adjShadeDisabled.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
adjShadeDisabled.put(Thread.currentThread().getName(), new boolean[Box.DIRECTIONS.length]);
|
||||
}
|
||||
Arrays.fill(adjShadeDisabled.get(Thread.currentThread().getName()), false);
|
||||
return adjShadeDisabled.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
/** returns the array NOT cleared every time */
|
||||
public static Map<Direction, long[]> getAdjDataArray(int verticalData)
|
||||
{
|
||||
if (!adjDataMap.containsKey(Thread.currentThread().getName())
|
||||
|| (adjDataMap.get(Thread.currentThread().getName()) == null)
|
||||
|| (adjDataMap.get(Thread.currentThread().getName()).get(Direction.NORTH) == null)
|
||||
|| (adjDataMap.get(Thread.currentThread().getName()).get(Direction.NORTH).length != verticalData))
|
||||
{
|
||||
adjDataMap.put(Thread.currentThread().getName(), new HashMap<Direction, long[]>());
|
||||
adjDataMap.get(Thread.currentThread().getName()).put(Direction.UP, new long[1]);
|
||||
adjDataMap.get(Thread.currentThread().getName()).put(Direction.DOWN, new long[1]);
|
||||
for (Direction direction : Box.ADJ_DIRECTIONS)
|
||||
adjDataMap.get(Thread.currentThread().getName()).put(direction, new long[verticalData]);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
for (Direction direction : Box.ADJ_DIRECTIONS)
|
||||
Arrays.fill(adjDataMap.get(Thread.currentThread().getName()).get(direction), DataPointUtil.EMPTY_DATA);
|
||||
}
|
||||
return adjDataMap.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
public static Box getBox()
|
||||
{
|
||||
if (!boxMap.containsKey(Thread.currentThread().getName())
|
||||
|| (boxMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
boxMap.put(Thread.currentThread().getName(), new Box());
|
||||
}
|
||||
boxMap.get(Thread.currentThread().getName()).reset();
|
||||
return boxMap.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
//________________________//
|
||||
// used in DataPointUtil //
|
||||
// mergeVerticalData //
|
||||
//________________________//
|
||||
|
||||
|
||||
//________________________//
|
||||
// used in DataPointUtil //
|
||||
// mergeSingleData //
|
||||
//________________________//
|
||||
|
||||
|
||||
|
||||
/** returns the array filled with 0's */
|
||||
public static long[] getBuilderVerticalArray(int detailLevel)
|
||||
{
|
||||
if (!threadBuilderVerticalArrayMap.containsKey(Thread.currentThread().getName()) || (threadBuilderVerticalArrayMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
long[][] array = new long[5][];
|
||||
int size = 1;
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
array[i] = new long[size * size * DataPointUtil.worldHeight + 1];
|
||||
size = size << 1;
|
||||
}
|
||||
threadBuilderVerticalArrayMap.put(Thread.currentThread().getName(), array);
|
||||
}
|
||||
Arrays.fill(threadBuilderVerticalArrayMap.get(Thread.currentThread().getName())[detailLevel], 0);
|
||||
return threadBuilderVerticalArrayMap.get(Thread.currentThread().getName())[detailLevel];
|
||||
}
|
||||
|
||||
/** returns the array NOT cleared every time */
|
||||
public static byte[] getSaveContainer(int detailLevel)
|
||||
{
|
||||
if (!saveContainer.containsKey(Thread.currentThread().getName()) || (saveContainer.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
byte[][] array = new byte[DETAIL_OPTIONS][];
|
||||
int size = 1;
|
||||
for (int i = DETAIL_OPTIONS - 1; i >= 0; i--)
|
||||
{
|
||||
array[i] = new byte[2 + 8 * size * size * DetailDistanceUtil.getMaxVerticalData(i)];
|
||||
size = size << 1;
|
||||
}
|
||||
saveContainer.put(Thread.currentThread().getName(), array);
|
||||
}
|
||||
//Arrays.fill(threadBuilderVerticalArrayMap.get(Thread.currentThread().getName())[detailLevel], 0);
|
||||
return saveContainer.get(Thread.currentThread().getName())[detailLevel];
|
||||
}
|
||||
|
||||
|
||||
/** returns the array filled with 0's */
|
||||
public static long[] getVerticalDataArray(int arrayLength)
|
||||
{
|
||||
if (!threadVerticalAddDataMap.containsKey(Thread.currentThread().getName()) || (threadVerticalAddDataMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
threadVerticalAddDataMap.put(Thread.currentThread().getName(), new long[arrayLength]);
|
||||
}
|
||||
else
|
||||
{
|
||||
Arrays.fill(threadVerticalAddDataMap.get(Thread.currentThread().getName()), 0);
|
||||
}
|
||||
return threadVerticalAddDataMap.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
|
||||
|
||||
/** returns the array NOT cleared every time */
|
||||
public static short[] getHeightAndDepth(int arrayLength)
|
||||
{
|
||||
if (!heightAndDepthMap.containsKey(Thread.currentThread().getName()) || (heightAndDepthMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
heightAndDepthMap.put(Thread.currentThread().getName(), new short[arrayLength]);
|
||||
}
|
||||
return heightAndDepthMap.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
|
||||
/** returns the array filled with 0's */
|
||||
public static long[] getVerticalUpdateArray(int detailLevel)
|
||||
{
|
||||
if (!verticalUpdate.containsKey(Thread.currentThread().getName()) || (verticalUpdate.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
long[][] array = new long[DETAIL_OPTIONS][];
|
||||
for (int i = 1; i < DETAIL_OPTIONS; i++)
|
||||
array[i] = new long[DetailDistanceUtil.getMaxVerticalData(i - 1) * 4];
|
||||
verticalUpdate.put(Thread.currentThread().getName(), array);
|
||||
}
|
||||
else
|
||||
{
|
||||
Arrays.fill(verticalUpdate.get(Thread.currentThread().getName())[detailLevel], 0);
|
||||
}
|
||||
return verticalUpdate.get(Thread.currentThread().getName())[detailLevel];
|
||||
}
|
||||
|
||||
/** clears all arrays so they will have to be rebuilt */
|
||||
public static void clearMaps()
|
||||
{
|
||||
adjShadeDisabled.clear();
|
||||
adjDataMap.clear();
|
||||
boxMap.clear();
|
||||
threadSingleUpdateMap.clear();
|
||||
threadBuilderArrayMap.clear();
|
||||
threadBuilderVerticalArrayMap.clear();
|
||||
threadVerticalAddDataMap.clear();
|
||||
saveContainer.clear();
|
||||
projectionArrayMap.clear();
|
||||
heightAndDepthMap.clear();
|
||||
singleDataToMergeMap.clear();
|
||||
verticalUpdate.clear();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,238 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
|
||||
* licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.lod.wrappers;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.io.File;
|
||||
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
import net.minecraft.client.GameSettings;
|
||||
import net.minecraft.client.MainWindow;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.entity.player.ClientPlayerEntity;
|
||||
import net.minecraft.client.multiplayer.ServerData;
|
||||
import net.minecraft.client.network.play.ClientPlayNetHandler;
|
||||
import net.minecraft.client.renderer.GameRenderer;
|
||||
import net.minecraft.client.renderer.LightTexture;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
import net.minecraft.client.renderer.model.ModelManager;
|
||||
import net.minecraft.client.renderer.texture.NativeImage;
|
||||
import net.minecraft.client.world.ClientWorld;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.profiler.IProfiler;
|
||||
import net.minecraft.server.integrated.IntegratedServer;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.world.DimensionType;
|
||||
|
||||
/**
|
||||
* A singleton that wraps the Minecraft class
|
||||
* to allow for easier movement between Minecraft versions.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 9-16-2021
|
||||
*/
|
||||
public class MinecraftWrapper
|
||||
{
|
||||
public static final MinecraftWrapper INSTANCE = new MinecraftWrapper();
|
||||
|
||||
private final Minecraft mc = Minecraft.getInstance();
|
||||
|
||||
/**
|
||||
* The lightmap for the current:
|
||||
* Time, dimension, brightness setting, etc.
|
||||
*/
|
||||
private NativeImage lightMap = null;
|
||||
|
||||
private MinecraftWrapper()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// helper methods //
|
||||
//================//
|
||||
|
||||
/**
|
||||
* This should be called at the beginning of every frame to
|
||||
* clear any Minecraft data that becomes out of date after a frame. <br> <br>
|
||||
* <p>
|
||||
* LightMaps and other time sensitive objects fall in this category. <br> <br>
|
||||
* <p>
|
||||
* This doesn't affect OpenGL objects in any way.
|
||||
*/
|
||||
public void clearFrameObjectCache()
|
||||
{
|
||||
lightMap = null;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=================//
|
||||
// method wrappers //
|
||||
//=================//
|
||||
|
||||
public float getShading(Direction direction)
|
||||
{
|
||||
return mc.level.getShade(Direction.UP, true);
|
||||
}
|
||||
|
||||
public boolean hasSinglePlayerServer()
|
||||
{
|
||||
return mc.hasSingleplayerServer();
|
||||
}
|
||||
|
||||
public DimensionType getCurrentDimension()
|
||||
{
|
||||
return mc.player.level.dimensionType();
|
||||
}
|
||||
|
||||
public String getCurrentDimensionId()
|
||||
{
|
||||
return LodUtil.getDimensionIDFromWorld(mc.level);
|
||||
}
|
||||
|
||||
/**
|
||||
* This texture changes every frame
|
||||
*/
|
||||
public NativeImage getCurrentLightMap()
|
||||
{
|
||||
// get the current lightMap if the cache is empty
|
||||
if (lightMap == null)
|
||||
{
|
||||
LightTexture tex = mc.gameRenderer.lightTexture();
|
||||
lightMap = tex.lightPixels;
|
||||
}
|
||||
return lightMap;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the color int at the given pixel coordinates
|
||||
* from the current lightmap.
|
||||
* @param u x location in texture space
|
||||
* @param v z location in texture space
|
||||
*/
|
||||
public int getColorIntFromLightMap(int u, int v)
|
||||
{
|
||||
if (lightMap == null)
|
||||
{
|
||||
// make sure the lightMap is up-to-date
|
||||
getCurrentLightMap();
|
||||
}
|
||||
|
||||
return lightMap.getPixelRGBA(u, v);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the Color at the given pixel coordinates
|
||||
* from the current lightmap.
|
||||
* @param u x location in texture space
|
||||
* @param v z location in texture space
|
||||
*/
|
||||
public Color getColorFromLightMap(int u, int v)
|
||||
{
|
||||
return LodUtil.intToColor(lightMap.getPixelRGBA(u, v));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// Simple gets //
|
||||
//=============//
|
||||
|
||||
public ClientPlayerEntity getPlayer()
|
||||
{
|
||||
return mc.player;
|
||||
}
|
||||
|
||||
public GameSettings getOptions()
|
||||
{
|
||||
return mc.options;
|
||||
}
|
||||
|
||||
public ModelManager getModelManager()
|
||||
{
|
||||
return mc.getModelManager();
|
||||
}
|
||||
|
||||
public ClientWorld getClientWorld()
|
||||
{
|
||||
return mc.level;
|
||||
}
|
||||
|
||||
/** Measured in chunks */
|
||||
public int getRenderDistance()
|
||||
{
|
||||
return mc.options.renderDistance;
|
||||
}
|
||||
|
||||
public File getGameDirectory()
|
||||
{
|
||||
return mc.gameDirectory;
|
||||
}
|
||||
|
||||
public IProfiler getProfiler()
|
||||
{
|
||||
return mc.getProfiler();
|
||||
}
|
||||
|
||||
public ClientPlayNetHandler getConnection()
|
||||
{
|
||||
return mc.getConnection();
|
||||
}
|
||||
|
||||
public GameRenderer getGameRenderer()
|
||||
{
|
||||
return mc.gameRenderer;
|
||||
}
|
||||
|
||||
public Entity getCameraEntity()
|
||||
{
|
||||
return mc.cameraEntity;
|
||||
}
|
||||
|
||||
public MainWindow getWindow()
|
||||
{
|
||||
return mc.getWindow();
|
||||
}
|
||||
|
||||
public float getSkyDarken(float partialTicks)
|
||||
{
|
||||
return mc.level.getSkyDarken(partialTicks);
|
||||
}
|
||||
|
||||
public IntegratedServer getSinglePlayerServer()
|
||||
{
|
||||
return mc.getSingleplayerServer();
|
||||
}
|
||||
|
||||
public ServerData getCurrentServer()
|
||||
{
|
||||
return mc.getCurrentServer();
|
||||
}
|
||||
|
||||
public WorldRenderer getLevelRenderer()
|
||||
{
|
||||
return mc.levelRenderer;
|
||||
}
|
||||
}
|
||||
@@ -16,6 +16,41 @@ public net.minecraft.world.storage.DimensionSavedDataManager field_215759_d # fo
|
||||
# used when generating LodChunks
|
||||
public net.minecraft.block.AbstractBlock$AbstractBlockState field_235704_h_ # materialColor
|
||||
|
||||
# used when determining which chunks Vanilla Minecraft is going to render
|
||||
public net.minecraft.client.renderer.WorldRenderer$LocalRenderInformationContainer
|
||||
public net.minecraft.client.renderer.WorldRenderer field_72755_R # renderInfos
|
||||
public net.minecraft.client.renderer.WorldRenderer$LocalRenderInformationContainer field_178036_a # renderChunk
|
||||
|
||||
# used in world generation
|
||||
public net.minecraft.world.server.ServerWorld field_241106_P_ # structuremanager
|
||||
public net.minecraft.world.gen.Heightmap func_202267_b(II)I # getDataArrayIndex
|
||||
public net.minecraft.world.gen.Heightmap func_202272_a(III)V # set
|
||||
public net.minecraft.world.chunk.Chunk field_76634_f # heightMap
|
||||
public net.minecraft.world.chunk.Chunk field_76652_q # sections
|
||||
public net.minecraft.world.chunk.ChunkPrimer field_201661_i # sections
|
||||
public net.minecraft.world.server.ChunkManager field_219269_w # templateManager
|
||||
public net.minecraft.world.server.ChunkManager field_219256_j # lightManager
|
||||
public net.minecraft.world.gen.feature.template.TemplateManager field_186240_a # templates
|
||||
public net.minecraft.world.biome.Biome field_242424_k # biomeGenerationSettings
|
||||
public net.minecraft.world.gen.blockstateprovider.WeightedBlockStateProvider field_227406_b_ # weightedStates
|
||||
public net.minecraft.world.gen.placement.ConfiguredPlacement field_215096_a # decorator
|
||||
public net.minecraft.world.gen.placement.ConfiguredPlacement field_215097_b # config
|
||||
public net.minecraft.util.WeightedList field_220658_a # weightedEntries
|
||||
public net.minecraft.world.gen.feature.FeatureSpread field_242250_b # base
|
||||
public net.minecraft.world.gen.feature.FeatureSpread field_242251_c # spread
|
||||
public net.minecraft.world.gen.feature.ConfiguredFeature func_242765_a(Lnet/minecraft/world/ISeedReader;Lnet/minecraft/world/gen/ChunkGenerator;Ljava/util/Random;Lnet/minecraft/util/math/BlockPos;)Z # place
|
||||
public net.minecraft.world.server.ServerChunkProvider field_217244_j # dataStorage
|
||||
public net.minecraft.world.lighting.WorldLightManager field_215576_a # blockEngine
|
||||
public net.minecraft.world.lighting.WorldLightManager field_215577_b # skyEngine
|
||||
public net.minecraft.world.gen.feature.Feature field_236290_a_ # configuredCodec
|
||||
|
||||
# used for uploading vertex buffers off the render thread
|
||||
public net.minecraft.client.renderer.vertex.VertexBuffer field_177365_a # id
|
||||
public net.minecraft.client.renderer.vertex.VertexBuffer field_177363_b # format
|
||||
public net.minecraft.client.renderer.vertex.VertexBuffer field_177364_c # vertexCount
|
||||
|
||||
# used for accessing the lightmap
|
||||
public net.minecraft.client.renderer.LightTexture field_205111_b # lightPixels
|
||||
|
||||
|
||||
#=====================#
|
||||
|
||||
@@ -7,14 +7,14 @@
|
||||
modLoader="javafml" #mandatory
|
||||
|
||||
#// A version range to match for said mod loader - for regular FML @Mod it will be the forge version
|
||||
loaderVersion="[35,)" #mandatory This is typically bumped every Minecraft version by Forge. See our download page for lists of versions.
|
||||
loaderVersion="[36,)" #mandatory This is typically bumped every Minecraft version by Forge. See our download page for lists of versions.
|
||||
|
||||
#// The license for you mod. This is mandatory metadata and allows for easier comprehension of your redistributive properties.
|
||||
#// Review your options at https://choosealicense.com/. All rights reserved is the default copyright stance, and is thus the default here.
|
||||
license="All rights reserved"
|
||||
license="GNU GPLv3"
|
||||
|
||||
#// A URL to refer people to when problems occur with this mod
|
||||
#//issueTrackerURL="https://change.me.to.your.issue.tracker.example.invalid/" #optional
|
||||
issueTrackerURL="https://gitlab.com/jeseibel/minecraft-lod-mod/-/issues" #optional
|
||||
#// A list of mods - how many allowed here is determined by the individual mod loader
|
||||
[[mods]] #mandatory
|
||||
|
||||
@@ -24,27 +24,25 @@ modId="lod" #mandatory
|
||||
#// The version number of the mod - there's a few well known ${} variables useable here or just hardcode it
|
||||
#//${file.jarVersion} will substitute the value of the Implementation-Version as read from the mod's JAR file metadata
|
||||
#// see the associated build.gradle script for how to populate this completely automatically during a build
|
||||
version="a1.2" #mandatory
|
||||
version="a1.5.0" #mandatory
|
||||
|
||||
#// A display name for the mod
|
||||
displayName="Levels of Detail" #mandatory
|
||||
displayName="Distant Horizons" #mandatory
|
||||
|
||||
#// A URL to query for updates for this mod. See the JSON update specification https://mcforge.readthedocs.io/en/latest/gettingstarted/autoupdate/
|
||||
#//updateJSONURL="https://change.me.example.invalid/updates.json" #optional
|
||||
|
||||
#// A URL for the "homepage" for this mod, displayed in the mod UI
|
||||
#//displayURL="https://change.me.to.your.mods.homepage.example.invalid/" #optional
|
||||
displayURL="https://www.curseforge.com/minecraft/mc-mods/lod-level-of-detail" #optional
|
||||
|
||||
#// A file name (in the root of the mod JAR) containing a logo for display
|
||||
#//logoFile="examplemod.png" #optional
|
||||
logoFile="logo.png" #optional
|
||||
|
||||
#// A text field displayed in the mod UI
|
||||
credits="TechnoVision, Vike, and Darkhax for their modding tutorials." #optional
|
||||
|
||||
#// A text field displayed in the mod UI
|
||||
authors="James Seibel" #optional
|
||||
authors="James Seibel, Leonardo Amato, and Cola" #optional
|
||||
|
||||
#// The description text for the mod (multi line!) (#mandatory)
|
||||
description='''
|
||||
This mod generates and renders simplified chunks beyond the normal view distance, at a low performance cost.
|
||||
'''
|
||||
description='''This mod generates and renders simplified terrain beyond the normal view distance, at a low performance cost.'''
|
||||
|
After Width: | Height: | Size: 172 KiB |
@@ -1,16 +0,0 @@
|
||||
[
|
||||
{
|
||||
"modid": "lod",
|
||||
"name": "Level Of Details",
|
||||
"description": "Generates and renders simplified chunks beyond the normal view distance, at a low performance cost.",
|
||||
"version": "a1.2",
|
||||
"mcversion": "1.16.4",
|
||||
"url": "",
|
||||
"updateUrl": "",
|
||||
"authorList": ["James Seibel"],
|
||||
"credits": "TechnoVision, Vike, and Darkhax for their modding tutorials.",
|
||||
"logoFile": "",
|
||||
"screenshots": [],
|
||||
"dependencies": []
|
||||
}
|
||||
]
|
||||