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After Width: | Height: | Size: 113 KiB |
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After Width: | Height: | Size: 83 KiB |
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After Width: | Height: | Size: 81 KiB |
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After Width: | Height: | Size: 191 KiB |
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After Width: | Height: | Size: 172 KiB |
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After Width: | Height: | Size: 194 KiB |
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After Width: | Height: | Size: 174 KiB |
@@ -1,11 +1,12 @@
|
||||
buildscript {
|
||||
repositories {
|
||||
maven { url = 'https://files.minecraftforge.net/maven' }
|
||||
jcenter()
|
||||
maven { url = 'https://files.minecraftforge.net' }
|
||||
mavenCentral()
|
||||
// potential replacement in case of problems:
|
||||
// https://dist.creeper.host/Sponge/maven
|
||||
maven { url = 'https://repo.spongepowered.org/maven/' }
|
||||
// potential replacement in case of problems:
|
||||
// https://dist.creeper.host/Sponge/maven
|
||||
// used to download and compile dependencies from git repos
|
||||
maven { url 'https://jitpack.io' }
|
||||
}
|
||||
dependencies {
|
||||
classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '3.+', changing: true
|
||||
@@ -18,10 +19,11 @@ apply plugin: 'org.spongepowered.mixin'
|
||||
apply plugin: 'eclipse'
|
||||
apply plugin: 'maven-publish'
|
||||
|
||||
version = 'a1.3'
|
||||
group = 'com.backsun.lod'
|
||||
version = 'a1.5.0-pre'
|
||||
group = 'com.seibel.lod'
|
||||
archivesBaseName = 'lod_1.16.5'
|
||||
|
||||
|
||||
sourceCompatibility = targetCompatibility = compileJava.sourceCompatibility = compileJava.targetCompatibility = '1.8' // Need this here so eclipse task generates correctly.
|
||||
|
||||
println('Java: ' + System.getProperty('java.version') + ' JVM: ' + System.getProperty('java.vm.version') + '(' + System.getProperty('java.vendor') + ') Arch: ' + System.getProperty('os.arch'))
|
||||
@@ -116,26 +118,53 @@ minecraft {
|
||||
// Include resources generated by data generators.
|
||||
sourceSets.main.resources { srcDir 'src/generated/resources' }
|
||||
|
||||
// this is required so that we can use
|
||||
// jitpack in the dependencies section below
|
||||
repositories {
|
||||
mavenCentral()
|
||||
// used to download and compile dependencies from git repos
|
||||
maven { url 'https://jitpack.io' }
|
||||
}
|
||||
|
||||
dependencies {
|
||||
// Specify the version of Minecraft to use, If this is any group other then 'net.minecraft' it is assumed
|
||||
// that the dep is a ForgeGradle 'patcher' dependency. And it's patches will be applied.
|
||||
// The userdev artifact is a special name and will get all sorts of transformations applied to it.
|
||||
minecraft 'net.minecraftforge:forge:1.16.5-36.1.0'
|
||||
|
||||
|
||||
// these were added to hopefully allow for cloning
|
||||
// configuredFeatures to allow for safe
|
||||
// multi threaded feature generation. Sadly I couldn't find
|
||||
// a way to duplicate lambda functions (which features use)
|
||||
// so for now I'm not sure what to do.
|
||||
//implementation 'io.github.kostaskougios:cloning:1.10.3'
|
||||
//
|
||||
//implementation ('com.esotericsoftware:kryo:5.1.1') {
|
||||
// exclude group: "org.objenesis"
|
||||
//}
|
||||
//implementation 'org.objenesis:objenesis:3.2'
|
||||
|
||||
|
||||
// these aren't needed right now
|
||||
//implementation ('com.github.KaptainWutax:TerrainUtils:1.0.0'){
|
||||
// transitive = false
|
||||
//}
|
||||
//implementation ('com.github.KaptainWutax:BiomeUtils:1.0.0'){
|
||||
// transitive = false
|
||||
//}
|
||||
//implementation ('com.github.KaptainWutax:SeedUtils:-SNAPSHOT'){
|
||||
// transitive = false
|
||||
//}
|
||||
//implementation ('com.github.KaptainWutax:MCUtils:1.0.0'){
|
||||
// transitive = false
|
||||
//}
|
||||
//implementation ('com.github.KaptainWutax:NoiseUtils:1.0.0'){
|
||||
// transitive = false
|
||||
//}
|
||||
//implementation ('com.github.KaptainWutax:MathUtils:-SNAPSHOT'){
|
||||
// transitive = false
|
||||
//}
|
||||
|
||||
// these were added to hopefully allow for cloning
|
||||
// configuredFeatures to allow for safe
|
||||
// multi threaded feature generation. Sadly I couldn't find
|
||||
// a way to duplicate lambda functions (which features use)
|
||||
// so for now I'm not sure what to do.
|
||||
//implementation 'io.github.kostaskougios:cloning:1.10.3'
|
||||
//
|
||||
//implementation ('com.esotericsoftware:kryo:5.1.1') {
|
||||
// exclude group: "org.objenesis"
|
||||
//}
|
||||
//implementation 'org.objenesis:objenesis:3.2'
|
||||
|
||||
|
||||
// You may put jars on which you depend on in ./libs or you may define them like so..
|
||||
// compile "some.group:artifact:version:classifier"
|
||||
// compile "some.group:artifact:version"
|
||||
@@ -160,10 +189,10 @@ dependencies {
|
||||
jar {
|
||||
manifest {
|
||||
attributes([
|
||||
"Specification-Title": "Level of Detail",
|
||||
"Specification-Title": "LOD",
|
||||
"Specification-Version": "1", // We are version 1 of ourselves
|
||||
"Implementation-Title": project.name,
|
||||
"Implementation-Version": "{version}",
|
||||
"Implementation-Version": "1",
|
||||
"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ"),
|
||||
"MixinConfigs": "lod.mixins.json",
|
||||
])
|
||||
@@ -191,4 +220,4 @@ publishing {
|
||||
|
||||
mixin {
|
||||
add sourceSets.main, "lod.refmap.json"
|
||||
}
|
||||
}
|
||||
@@ -17,15 +17,11 @@
|
||||
*/
|
||||
package com.seibel.lod;
|
||||
|
||||
import org.lwjgl.opengl.GL;
|
||||
|
||||
import com.seibel.lod.handlers.LodConfig;
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.render.LodRenderer;
|
||||
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.DeferredWorkQueue;
|
||||
import net.minecraftforge.fml.ModLoadingContext;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.config.ModConfig;
|
||||
@@ -51,26 +47,9 @@ public class LodMain
|
||||
public static ClientProxy client_proxy;
|
||||
|
||||
|
||||
@SuppressWarnings("deprecation")
|
||||
private void init(final FMLCommonSetupEvent event)
|
||||
{
|
||||
ModLoadingContext.get().registerConfig(ModConfig.Type.CLIENT, LodConfig.clientSpec);
|
||||
|
||||
|
||||
Thread setFancyFog = new Thread(() ->
|
||||
{
|
||||
LodRenderer.fancyFogAvailable = GL.getCapabilities().GL_NV_fog_distance;
|
||||
|
||||
if (!LodRenderer.fancyFogAvailable)
|
||||
{
|
||||
ClientProxy.LOGGER.info("This GPU does not support GL_NV_fog_distance. This means that fancy fog options will not be available.");
|
||||
}
|
||||
});
|
||||
|
||||
// This will be run on the main thread when it is able.
|
||||
// If it wasn't run on the main thread GL.getCapabilities()
|
||||
// would fail.
|
||||
DeferredWorkQueue.runLater(setFancyFog);
|
||||
ModLoadingContext.get().registerConfig(ModConfig.Type.CLIENT, LodConfig.CLIENT_SPEC);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
package com.seibel.lod;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import com.seibel.lod.builders.lodTemplates.Box;
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
|
||||
import net.minecraft.util.Direction;
|
||||
|
||||
public class Main
|
||||
{
|
||||
public static void main(String[] args)
|
||||
{
|
||||
/*
|
||||
try
|
||||
{
|
||||
@SuppressWarnings("serial")
|
||||
Map<Direction, long[]> adjData = new HashMap<Direction, long[]>()
|
||||
{{
|
||||
put(Direction.EAST, new long[]{DataPointUtil.createDataPoint(60, 30, 0, 0, 0, 0), DataPointUtil.createDataPoint(25, 10, 0, 0, 0, 0)});
|
||||
put(Direction.WEST, new long[]{DataPointUtil.createDataPoint(60, 10, 0, 0, 0, 0)});
|
||||
put(Direction.NORTH, new long[]{DataPointUtil.createDataPoint(40, 20, 0, 0, 0, 0)});
|
||||
put(Direction.SOUTH, new long[]{DataPointUtil.createDataPoint(40, 20, 0, 0, 0, 0)});
|
||||
}};
|
||||
|
||||
Box box = new Box();
|
||||
int height = 60;
|
||||
int depth = 20;
|
||||
|
||||
box.set(10, height - depth, 10);
|
||||
box.move(0, depth, 0);
|
||||
box.setAdjData(adjData);
|
||||
|
||||
for(Direction direction : Box.DIRECTIONS)
|
||||
{
|
||||
int adjIndex = 0;
|
||||
while (box.shouldContinue(direction, adjIndex))
|
||||
{
|
||||
System.out.println(direction.toString());
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
System.out.println(box.getX(direction, i) + " " + box.getY(direction, i, adjIndex) + " " + box.getZ(direction, i));
|
||||
}
|
||||
adjIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
} catch (Exception e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
@@ -21,12 +21,12 @@ package com.seibel.lod;
|
||||
* This file is similar to mcmod.info
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 05-31-2021
|
||||
* @version 08-29-2021
|
||||
*/
|
||||
public final class ModInfo
|
||||
{
|
||||
public static final String MODID = "lod";
|
||||
public static final String MODNAME = "Level of Detail";
|
||||
public static final String MODNAME = "LOD";
|
||||
public static final String MODAPI = "LodAPI";
|
||||
public static final String VERSION = "a1.3";
|
||||
public static final String VERSION = "a1.5.0-pre";
|
||||
}
|
||||
@@ -17,421 +17,585 @@
|
||||
*/
|
||||
package com.seibel.lod.builders;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.Callable;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
import java.util.concurrent.Future;
|
||||
import java.util.concurrent.locks.ReentrantLock;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
import org.lwjgl.opengl.GL15C;
|
||||
|
||||
import com.seibel.lod.builders.worldGeneration.LodChunkGenWorker;
|
||||
import com.seibel.lod.handlers.LodConfig;
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.builders.lodTemplates.Box;
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.VerticalQuality;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.NearFarBuffer;
|
||||
import com.seibel.lod.objects.LodRegion;
|
||||
import com.seibel.lod.objects.PosToRenderContainer;
|
||||
import com.seibel.lod.objects.RegionPos;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.proxy.GlProxy;
|
||||
import com.seibel.lod.proxy.GlProxy.GlProxyContext;
|
||||
import com.seibel.lod.render.LodRenderer;
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
import com.seibel.lod.util.LodThreadFactory;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.vertex.VertexBuffer;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.world.biome.BiomeContainer;
|
||||
import net.minecraft.world.chunk.ChunkStatus;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
import net.minecraftforge.common.WorldWorkerManager;
|
||||
|
||||
/**
|
||||
* This object is used to create NearFarBuffer objects.
|
||||
*
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 06-19-2021
|
||||
* @version 9-22-2021
|
||||
*/
|
||||
public class LodBufferBuilder
|
||||
{
|
||||
private Minecraft mc;
|
||||
/**
|
||||
* This holds the thread used to generate new LODs off the main thread.
|
||||
*/
|
||||
public static ExecutorService mainGenThread = Executors.newSingleThreadExecutor(new LodThreadFactory(LodBufferBuilder.class.getSimpleName() + " - main"));
|
||||
/**
|
||||
* This holds the threads used to generate buffers.
|
||||
*/
|
||||
public static ExecutorService bufferBuilderThreads = Executors.newFixedThreadPool(LodConfig.CLIENT.threading.numberOfBufferBuilderThreads.get(), new LodThreadFactory(LodBufferBuilder.class.getSimpleName() + " - builder"));
|
||||
|
||||
/** This holds the thread used to generate new LODs off the main thread. */
|
||||
private ExecutorService genThread = Executors.newSingleThreadExecutor();
|
||||
/**
|
||||
* The buffers that are used to create LODs using far fog
|
||||
*/
|
||||
public volatile BufferBuilder[][] buildableBuffers;
|
||||
|
||||
private LodChunkBuilder lodChunkBuilder;
|
||||
/**
|
||||
* Used when building new VBOs
|
||||
*/
|
||||
public volatile VertexBuffer[][] buildableVbos;
|
||||
|
||||
/** The buffers that are used to create LODs using near fog */
|
||||
public volatile BufferBuilder buildableNearBuffer;
|
||||
/** The buffers that are used to create LODs using far fog */
|
||||
public volatile BufferBuilder buildableFarBuffer;
|
||||
/**
|
||||
* VBOs that are sent over to the LodNodeRenderer
|
||||
*/
|
||||
public volatile VertexBuffer[][] drawableVbos;
|
||||
|
||||
/** if this is true the LOD buffers are currently being
|
||||
* regenerated. */
|
||||
public volatile boolean generatingBuffers = false;
|
||||
/**
|
||||
* if this is true the LOD buffers are currently being
|
||||
* regenerated.
|
||||
*/
|
||||
public boolean generatingBuffers = false;
|
||||
|
||||
/** if this is true new LOD buffers have been generated
|
||||
* and are waiting to be swapped with the drawable buffers*/
|
||||
private volatile boolean switchBuffers = false;
|
||||
/**
|
||||
* if this is true new LOD buffers have been generated
|
||||
* and are waiting to be swapped with the drawable buffers
|
||||
*/
|
||||
private boolean switchVbos = false;
|
||||
|
||||
/** This keeps track of how many chunk generation requests are on going.
|
||||
* This is to prevent chunks from being generated for a long time in an area
|
||||
* the player is no longer in. */
|
||||
public volatile AtomicInteger numberOfChunksWaitingToGenerate = new AtomicInteger(0);
|
||||
/**
|
||||
* Size of the buffer builders in bytes last time we created them
|
||||
*/
|
||||
public int previousBufferSize = 0;
|
||||
|
||||
/**
|
||||
* Width of the dimension in regions last time we created the buffers
|
||||
*/
|
||||
public int previousRegionWidth = 0;
|
||||
|
||||
/**
|
||||
* this is used to prevent multiple threads creating, destroying, or using the buffers at the same time
|
||||
*/
|
||||
private ReentrantLock bufferLock = new ReentrantLock();
|
||||
|
||||
/** how many chunks to generate outside of the player's
|
||||
* view distance at one time. (or more specifically how
|
||||
* many requests to make at one time).
|
||||
* I multiply by 8 to make sure there is always a buffer of chunk requests,
|
||||
* to make sure the CPU is always busy and we can generate LODs as quickly as
|
||||
* possible. */
|
||||
public int maxChunkGenRequests = LodConfig.CLIENT.numberOfWorldGenerationThreads.get() * 8;
|
||||
// private static final int NUMBER_OF_DIRECTION = 4;
|
||||
//in order -x, +x, -z, +z
|
||||
// private static final int[][] ADJ_VECTOR = new int[][]{{1, 0}, {-1, 0}, {0, 1}, {0, -1}};
|
||||
|
||||
private volatile Box[][] boxCache;
|
||||
private volatile PosToRenderContainer[][] setsToRender;
|
||||
private volatile RegionPos center;
|
||||
|
||||
public LodBufferBuilder(LodChunkBuilder newLodBuilder)
|
||||
/**
|
||||
* This is the ChunkPos the player was at the last time the buffers were built.
|
||||
* IE the center of the buffers last time they were built
|
||||
*/
|
||||
private volatile ChunkPos drawableCenterChunkPos = new ChunkPos(0, 0);
|
||||
private volatile ChunkPos buildableCenterChunkPos = new ChunkPos(0, 0);
|
||||
private volatile boolean firstSetup = true;
|
||||
public LodBufferBuilder()
|
||||
{
|
||||
mc = Minecraft.getInstance();
|
||||
lodChunkBuilder = newLodBuilder;
|
||||
|
||||
}
|
||||
|
||||
|
||||
private BiomeContainer biomeContainer = null;
|
||||
private LodDimension previousDimension = null;
|
||||
|
||||
|
||||
/**
|
||||
* Create a thread to asynchronously generate LOD buffers
|
||||
* centered around the given camera X and Z.
|
||||
* <br>
|
||||
* This method will write to the drawableNearBuffers and drawableFarBuffers.
|
||||
* This method will write to the drawable near and far buffers.
|
||||
* <br>
|
||||
* After the buildable buffers have been generated they must be
|
||||
* swapped with the drawable buffers in the LodRenderer to be drawn.
|
||||
*/
|
||||
public void generateLodBuffersAsync(LodRenderer renderer, LodDimension lodDim,
|
||||
double playerX, double playerZ, int numbChunksWide)
|
||||
BlockPos playerBlockPos, boolean fullRegen)
|
||||
{
|
||||
|
||||
// only allow one generation process to happen at a time
|
||||
if (generatingBuffers)
|
||||
return;
|
||||
|
||||
if (buildableNearBuffer == null || buildableFarBuffer == null)
|
||||
throw new IllegalStateException("generateLodBuffersAsync was called before the buildableNearBuffer and buildableFarBuffer were created.");
|
||||
|
||||
if (previousDimension != lodDim)
|
||||
{
|
||||
biomeContainer = LodUtil.getServerWorldFromDimension(lodDim.dimension).getChunk(0, 0, ChunkStatus.EMPTY).getBiomes();
|
||||
previousDimension = lodDim;
|
||||
}
|
||||
if (buildableBuffers == null)
|
||||
// setupBuffers hasn't been called yet
|
||||
return;
|
||||
|
||||
generatingBuffers = true;
|
||||
|
||||
// round the player's block position down to the nearest chunk BlockPos
|
||||
ChunkPos playerChunkPos = new ChunkPos(playerBlockPos);
|
||||
BlockPos playerBlockPosRounded = playerChunkPos.getWorldPosition();
|
||||
|
||||
// this seemingly useless math is required,
|
||||
// just using (int) playerX/Z doesn't work
|
||||
int playerXChunkOffset = ((int) playerX / LodChunk.WIDTH) * LodChunk.WIDTH;
|
||||
int playerZChunkOffset = ((int) playerZ / LodChunk.WIDTH) * LodChunk.WIDTH;
|
||||
// this is where we will start drawing squares
|
||||
// (exactly half the total width)
|
||||
int startX = (-LodChunk.WIDTH * (numbChunksWide / 2)) + playerXChunkOffset;
|
||||
int startZ = (-LodChunk.WIDTH * (numbChunksWide / 2)) + playerZChunkOffset;
|
||||
|
||||
|
||||
Thread thread = new Thread(()->
|
||||
Thread thread = new Thread(() ->
|
||||
{
|
||||
// index of the chunk currently being added to the
|
||||
// generation list
|
||||
int chunkGenIndex = 0;
|
||||
bufferLock.lock();
|
||||
|
||||
ChunkPos[] chunksToGen = new ChunkPos[maxChunkGenRequests];
|
||||
// if we don't have a full number of chunks to generate in chunksToGen
|
||||
// we can top it off from the reserve
|
||||
ChunkPos[] chunksToGenReserve = new ChunkPos[maxChunkGenRequests];
|
||||
int minChunkDist = Integer.MAX_VALUE;
|
||||
ChunkPos playerChunkPos = new ChunkPos((int)playerX / LodChunk.WIDTH, (int)playerZ / LodChunk.WIDTH);
|
||||
|
||||
|
||||
// generate our new buildable buffers
|
||||
buildableNearBuffer.begin(GL11.GL_QUADS, LodRenderer.LOD_VERTEX_FORMAT);
|
||||
buildableFarBuffer.begin(GL11.GL_QUADS, LodRenderer.LOD_VERTEX_FORMAT);
|
||||
|
||||
|
||||
|
||||
// x axis
|
||||
for (int i = 0; i < numbChunksWide; i++)
|
||||
try
|
||||
{
|
||||
// z axis
|
||||
for (int j = 0; j < numbChunksWide; j++)
|
||||
{
|
||||
int chunkX = i + (startX / LodChunk.WIDTH);
|
||||
int chunkZ = j + (startZ / LodChunk.WIDTH);
|
||||
|
||||
// skip any chunks that Minecraft is going to render
|
||||
if(isCoordInCenterArea(i, j, (numbChunksWide / 2))
|
||||
&& renderer.vanillaRenderedChunks.contains(new ChunkPos(chunkX, chunkZ)))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
// set where this square will be drawn in the world
|
||||
double xOffset = (LodChunk.WIDTH * i) + // offset by the number of LOD blocks
|
||||
startX; // offset so the center LOD block is centered underneath the player
|
||||
double yOffset = 0;
|
||||
double zOffset = (LodChunk.WIDTH * j) + startZ;
|
||||
|
||||
LodChunk lod = lodDim.getLodFromCoordinates(chunkX, chunkZ);
|
||||
|
||||
if (lod == null || lod.isLodEmpty())
|
||||
{
|
||||
// generate a new chunk if no chunk currently exists
|
||||
// and we aren't waiting on any other chunks to generate
|
||||
if (lod == null && numberOfChunksWaitingToGenerate.get() < maxChunkGenRequests)
|
||||
{
|
||||
ChunkPos pos = new ChunkPos(chunkX, chunkZ);
|
||||
|
||||
|
||||
// can be used for debugging
|
||||
// if (chunksToGen == null)
|
||||
// {
|
||||
// chunkGenIndex = 0;
|
||||
// chunksToGen = new ChunkPos[maxChunkGenRequests];
|
||||
// }
|
||||
//
|
||||
// if (chunkGenIndex < maxChunkGenRequests)
|
||||
// {
|
||||
// chunksToGen[chunkGenIndex] = pos;
|
||||
// chunkGenIndex++;
|
||||
// }
|
||||
|
||||
|
||||
|
||||
|
||||
// determine if this position is closer to the player
|
||||
// than the previous
|
||||
int newDistance = playerChunkPos.getChessboardDistance(pos);
|
||||
|
||||
// issue #40
|
||||
// TODO optimize this code,
|
||||
// using the purely optimized code above we can achieve close to
|
||||
// 100% CPU utilization, this code generally achieves 40 - 50 %
|
||||
// I'm sure there is a better data structure for this.
|
||||
if (newDistance < minChunkDist)
|
||||
{
|
||||
// this chunk is closer, clear any previous
|
||||
// positions and update the new minimum distance
|
||||
minChunkDist = newDistance;
|
||||
|
||||
|
||||
// move all the old chunks into the reserve
|
||||
ChunkPos[] newReserve = new ChunkPos[maxChunkGenRequests];
|
||||
int oldToGenIndex = 0;
|
||||
int oldReserveIndex = 0;
|
||||
for(int tmpIndex = 0; tmpIndex < newReserve.length; tmpIndex++)
|
||||
{
|
||||
// we don't check if the boundaries are good since
|
||||
// the tmp array will always be the same length
|
||||
// as chunksToGen and chunksToGenReserve
|
||||
|
||||
if (chunksToGen[oldToGenIndex] != null)
|
||||
{
|
||||
// add all the closest chunks...
|
||||
newReserve[tmpIndex] = chunksToGen[oldToGenIndex];
|
||||
oldToGenIndex++;
|
||||
}
|
||||
else if (chunksToGenReserve[oldReserveIndex] != null)
|
||||
{
|
||||
// ...then add all the previous reserve chunks
|
||||
// (which are farther away)
|
||||
newReserve[tmpIndex] = chunksToGenReserve[oldToGenIndex];
|
||||
oldReserveIndex++;
|
||||
}
|
||||
else
|
||||
{
|
||||
// we have moved all the items from
|
||||
// the old chunksToGen and reserve
|
||||
break;
|
||||
}
|
||||
}
|
||||
chunksToGenReserve = newReserve;
|
||||
|
||||
|
||||
|
||||
chunkGenIndex = 0;
|
||||
chunksToGen = new ChunkPos[maxChunkGenRequests];
|
||||
chunksToGen[chunkGenIndex] = pos;
|
||||
chunkGenIndex++;
|
||||
}
|
||||
else if (newDistance <= minChunkDist)
|
||||
{
|
||||
// this chunk position is as close or closers than the
|
||||
// minimum distance
|
||||
if(chunkGenIndex < maxChunkGenRequests)
|
||||
{
|
||||
// we are still under the number of chunks to generate
|
||||
// add this position to the list
|
||||
chunksToGen[chunkGenIndex] = pos;
|
||||
chunkGenIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
// don't render this null chunk
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
BufferBuilder currentBuffer = null;
|
||||
if (isCoordinateInNearFogArea(i, j, numbChunksWide / 2))
|
||||
currentBuffer = buildableNearBuffer;
|
||||
else
|
||||
currentBuffer = buildableFarBuffer;
|
||||
|
||||
// get the desired LodTemplate and
|
||||
// add this LOD to the buffer
|
||||
LodConfig.CLIENT.lodTemplate.get().
|
||||
template.addLodToBuffer(currentBuffer, lodDim, lod,
|
||||
xOffset, yOffset, zOffset, renderer.debugging);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO add a way for a server side mod to generate chunks requested here
|
||||
if(mc.hasSingleplayerServer())
|
||||
{
|
||||
ServerWorld serverWorld = LodUtil.getServerWorldFromDimension(lodDim.dimension);
|
||||
long treeStart = System.currentTimeMillis();
|
||||
long treeEnd = System.currentTimeMillis();
|
||||
|
||||
// make sure we have as many chunks to generate as we are allowed
|
||||
if (chunkGenIndex < maxChunkGenRequests)
|
||||
{
|
||||
for(int i = chunkGenIndex, j = 0; i < maxChunkGenRequests; i++, j++)
|
||||
{
|
||||
chunksToGen[i] = chunksToGenReserve[j];
|
||||
}
|
||||
}
|
||||
|
||||
// start chunk generation
|
||||
for(ChunkPos chunkPos : chunksToGen)
|
||||
long startTime = System.currentTimeMillis();
|
||||
|
||||
ArrayList<Callable<Boolean>> nodeToRenderThreads = new ArrayList<>(lodDim.getWidth() * lodDim.getWidth());
|
||||
|
||||
//setupBuffers(lodDim);
|
||||
startBuffers(fullRegen, lodDim);
|
||||
|
||||
// =====================//
|
||||
// RENDERING PART //
|
||||
// =====================//
|
||||
|
||||
RegionPos playerRegionPos = new RegionPos(playerChunkPos);
|
||||
if (center == null)
|
||||
center = playerRegionPos;
|
||||
|
||||
if (setsToRender == null)
|
||||
setsToRender = new PosToRenderContainer[lodDim.getWidth()][lodDim.getWidth()];
|
||||
|
||||
if (setsToRender.length != lodDim.getWidth())
|
||||
setsToRender = new PosToRenderContainer[lodDim.getWidth()][lodDim.getWidth()];
|
||||
|
||||
if (boxCache == null)
|
||||
boxCache = new Box[lodDim.getWidth()][lodDim.getWidth()];
|
||||
|
||||
if (boxCache.length != lodDim.getWidth())
|
||||
boxCache = new Box[lodDim.getWidth()][lodDim.getWidth()];
|
||||
|
||||
// this will be the center of the VBOs once they have been built
|
||||
buildableCenterChunkPos = playerChunkPos;
|
||||
|
||||
for (int xRegion = 0; xRegion < lodDim.getWidth(); xRegion++)
|
||||
{
|
||||
if(chunkPos == null)
|
||||
break;
|
||||
|
||||
// make sure we don't generate this chunk again
|
||||
lodDim.addLod(new LodChunk(chunkPos));
|
||||
|
||||
numberOfChunksWaitingToGenerate.addAndGet(1);
|
||||
|
||||
LodChunkGenWorker genWorker = new LodChunkGenWorker(chunkPos, renderer, lodChunkBuilder, this, lodDim, serverWorld, biomeContainer);
|
||||
WorldWorkerManager.addWorker(genWorker);
|
||||
for (int zRegion = 0; zRegion < lodDim.getWidth(); zRegion++)
|
||||
{
|
||||
if (lodDim.isRegionToRegen(xRegion, zRegion) || fullRegen)
|
||||
{
|
||||
RegionPos regionPos = new RegionPos(
|
||||
xRegion + lodDim.getCenterX() - Math.floorDiv(lodDim.getWidth(), 2),
|
||||
zRegion + lodDim.getCenterZ() - Math.floorDiv(lodDim.getWidth(), 2));
|
||||
|
||||
// local position in the vbo and bufferBuilder arrays
|
||||
BufferBuilder currentBuffer = buildableBuffers[xRegion][zRegion];
|
||||
LodRegion region = lodDim.getRegion(regionPos.x, regionPos.z);
|
||||
|
||||
if (region == null)
|
||||
continue;
|
||||
|
||||
// make sure the buffers weren't
|
||||
// changed while we were running this method
|
||||
if (currentBuffer == null || !currentBuffer.building())
|
||||
return;
|
||||
|
||||
byte minDetail = region.getMinDetailLevel();
|
||||
|
||||
|
||||
final int xR = xRegion;
|
||||
final int zR = zRegion;
|
||||
Callable<Boolean> dataToRenderThread = () ->
|
||||
{
|
||||
Map<Direction, long[]> adjData = new HashMap<>();
|
||||
|
||||
// determine how many LODs we can stack vertically
|
||||
int maxVerticalData = 1;
|
||||
if (LodConfig.CLIENT.worldGenerator.lodQualityMode.get() == VerticalQuality.MULTI_LOD)
|
||||
{
|
||||
maxVerticalData = 256;
|
||||
}
|
||||
|
||||
// create adjData's arrays
|
||||
for (Direction direction : Box.ADJ_DIRECTIONS)
|
||||
{
|
||||
adjData.put(direction, new long[maxVerticalData]);
|
||||
}
|
||||
|
||||
//previous setToRender cache
|
||||
if (setsToRender[xR][zR] == null)
|
||||
{
|
||||
setsToRender[xR][zR] = new PosToRenderContainer(minDetail, regionPos.x, regionPos.z);
|
||||
}
|
||||
|
||||
if (boxCache[xR][zR] == null)
|
||||
{
|
||||
boxCache[xR][zR] = new Box();
|
||||
}
|
||||
PosToRenderContainer posToRender = setsToRender[xR][zR];
|
||||
posToRender.clear(minDetail, regionPos.x, regionPos.z);
|
||||
|
||||
lodDim.getDataToRender(
|
||||
posToRender,
|
||||
regionPos,
|
||||
playerBlockPosRounded.getX(),
|
||||
playerBlockPosRounded.getZ());
|
||||
|
||||
byte detailLevel;
|
||||
int posX;
|
||||
int posZ;
|
||||
int xAdj;
|
||||
int zAdj;
|
||||
int chunkXdist;
|
||||
int chunkZdist;
|
||||
|
||||
// keep a local version so we don't have to worry about indexOutOfBounds Exceptions
|
||||
// if it changes in the LodRenderer while we are working here
|
||||
boolean[][] vanillaRenderedChunks = renderer.vanillaRenderedChunks;
|
||||
short gameChunkRenderDistance = (short) (vanillaRenderedChunks.length / 2 - 1);
|
||||
|
||||
for (int index = 0; index < posToRender.getNumberOfPos(); index++)
|
||||
{
|
||||
detailLevel = posToRender.getNthDetailLevel(index);
|
||||
posX = posToRender.getNthPosX(index);
|
||||
posZ = posToRender.getNthPosZ(index);
|
||||
|
||||
// skip any chunks that Minecraft is going to render
|
||||
chunkXdist = LevelPosUtil.getChunkPos(detailLevel, posX) - playerChunkPos.x;
|
||||
chunkZdist = LevelPosUtil.getChunkPos(detailLevel, posZ) - playerChunkPos.z;
|
||||
|
||||
if (gameChunkRenderDistance >= Math.abs(chunkXdist)
|
||||
&& gameChunkRenderDistance >= Math.abs(chunkZdist)
|
||||
&& detailLevel <= LodUtil.CHUNK_DETAIL_LEVEL
|
||||
&& vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance + 1])
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// skip any chunks that Minecraft is going to render
|
||||
for (Direction direction : Box.ADJ_DIRECTIONS)
|
||||
{
|
||||
xAdj = posX + direction.getNormal().getX();
|
||||
zAdj = posZ + direction.getNormal().getZ();
|
||||
chunkXdist = LevelPosUtil.getChunkPos(detailLevel, xAdj) - playerChunkPos.x;
|
||||
chunkZdist = LevelPosUtil.getChunkPos(detailLevel, zAdj) - playerChunkPos.z;
|
||||
boolean performFaceCulling = true;
|
||||
if (performFaceCulling
|
||||
&& posToRender.contains(detailLevel, xAdj, zAdj)
|
||||
&& (gameChunkRenderDistance < Math.abs(chunkXdist)
|
||||
|| gameChunkRenderDistance < Math.abs(chunkZdist)
|
||||
|| !vanillaRenderedChunks[chunkXdist + gameChunkRenderDistance + 1][chunkZdist + gameChunkRenderDistance + 1]))
|
||||
{
|
||||
if (!adjData.containsKey(direction) || adjData.get(direction) == null)
|
||||
adjData.put(direction, new long[maxVerticalData]);
|
||||
for (int verticalIndex = 0; verticalIndex < lodDim.getMaxVerticalData(detailLevel, xAdj, zAdj); verticalIndex++)
|
||||
{
|
||||
long data = lodDim.getData(detailLevel, xAdj, zAdj, verticalIndex);
|
||||
adjData.get(direction)[verticalIndex] = data;
|
||||
}
|
||||
} else
|
||||
{
|
||||
adjData.put(direction, null);
|
||||
}
|
||||
}
|
||||
|
||||
long data;
|
||||
for (int verticalIndex = 0; verticalIndex < lodDim.getMaxVerticalData(detailLevel, posX, posZ); verticalIndex++)
|
||||
{
|
||||
data = lodDim.getData(detailLevel, posX, posZ, verticalIndex);
|
||||
if (DataPointUtil.isItVoid(data) || !DataPointUtil.doesItExist(data))
|
||||
break;
|
||||
LodConfig.CLIENT.graphics.lodTemplate.get().template.addLodToBuffer(currentBuffer, playerBlockPosRounded, data, adjData,
|
||||
detailLevel, posX, posZ, boxCache[xR][zR], renderer.previousDebugMode, renderer.lightMap);
|
||||
}
|
||||
|
||||
|
||||
} // for pos to in list to render
|
||||
// the thread executed successfully
|
||||
return true;
|
||||
};
|
||||
nodeToRenderThreads.add(dataToRenderThread);
|
||||
}
|
||||
} // region z
|
||||
} // region z
|
||||
long renderStart = System.currentTimeMillis();
|
||||
// wait for all threads to finish
|
||||
List<Future<Boolean>> futuresBuffer = bufferBuilderThreads.invokeAll(nodeToRenderThreads);
|
||||
for (Future<Boolean> future : futuresBuffer)
|
||||
{
|
||||
// the future will be false if its thread failed
|
||||
if (!future.get())
|
||||
{
|
||||
ClientProxy.LOGGER.warn("LodBufferBuilder ran into trouble and had to start over.");
|
||||
closeBuffers(fullRegen, lodDim);
|
||||
return;
|
||||
}
|
||||
}
|
||||
long renderEnd = System.currentTimeMillis();
|
||||
|
||||
long endTime = System.currentTimeMillis();
|
||||
@SuppressWarnings("unused")
|
||||
long buildTime = endTime - startTime;
|
||||
@SuppressWarnings("unused")
|
||||
long treeTime = treeEnd - treeStart;
|
||||
@SuppressWarnings("unused")
|
||||
long renderingTime = renderEnd - renderStart;
|
||||
|
||||
// ClientProxy.LOGGER.info("Buffer Build time: " + buildTime + " ms" + '\n' +
|
||||
// "Tree cutting time: " + treeTime + " ms" + '\n' +
|
||||
// "Rendering time: " + renderingTime + " ms");
|
||||
|
||||
// mark that the buildable buffers as ready to swap
|
||||
switchVbos = true;
|
||||
} catch (Exception e)
|
||||
{
|
||||
ClientProxy.LOGGER.warn("\"LodNodeBufferBuilder.generateLodBuffersAsync\" ran into trouble: ");
|
||||
e.printStackTrace();
|
||||
} finally
|
||||
{
|
||||
// regardless of if we successfully created the buffers
|
||||
// we are done generating.
|
||||
generatingBuffers = false;
|
||||
|
||||
// clean up any potentially open resources
|
||||
if (buildableBuffers != null)
|
||||
closeBuffers(fullRegen, lodDim);
|
||||
|
||||
// upload the new buffers
|
||||
uploadBuffers(fullRegen, lodDim);
|
||||
bufferLock.unlock();
|
||||
}
|
||||
|
||||
// finish the buffer building
|
||||
buildableNearBuffer.end();
|
||||
buildableFarBuffer.end();
|
||||
|
||||
// mark that the buildable buffers as ready to swap
|
||||
generatingBuffers = false;
|
||||
switchBuffers = true;
|
||||
});
|
||||
|
||||
genThread.execute(thread);
|
||||
|
||||
return;
|
||||
mainGenThread.execute(thread);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//====================//
|
||||
// generation helpers //
|
||||
//====================//
|
||||
|
||||
/**
|
||||
* Returns if the given coordinate is in the loaded area of the world.
|
||||
* @param centerCoordinate the center of the loaded world
|
||||
*/
|
||||
private boolean isCoordInCenterArea(int i, int j, int centerCoordinate)
|
||||
{
|
||||
return (i >= centerCoordinate - mc.options.renderDistance
|
||||
&& i <= centerCoordinate + mc.options.renderDistance)
|
||||
&&
|
||||
(j >= centerCoordinate - mc.options.renderDistance
|
||||
&& j <= centerCoordinate + mc.options.renderDistance);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Find the coordinates that are in the center half of the given
|
||||
* 2D matrix, starting at (0,0) and going to (2 * lodRadius, 2 * lodRadius).
|
||||
*/
|
||||
private static boolean isCoordinateInNearFogArea(int chunkX, int chunkZ, int lodRadius)
|
||||
{
|
||||
int halfRadius = lodRadius / 2;
|
||||
|
||||
return (chunkX >= lodRadius - halfRadius
|
||||
&& chunkX <= lodRadius + halfRadius)
|
||||
&&
|
||||
(chunkZ >= lodRadius - halfRadius
|
||||
&& chunkZ <= lodRadius + halfRadius);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//===============================//
|
||||
// BufferBuilder related methods //
|
||||
//===============================//
|
||||
|
||||
|
||||
/**
|
||||
* Called from the LodRenderer to create the
|
||||
* BufferBuilders at the right size.
|
||||
*
|
||||
* @param bufferMaxCapacity
|
||||
* BufferBuilders. <br><br>
|
||||
* <p>
|
||||
* May have to wait for the bufferLock to open.
|
||||
*/
|
||||
public void setupBuffers(int bufferMaxCapacity)
|
||||
public void setupBuffers(LodDimension lodDimension)
|
||||
{
|
||||
buildableNearBuffer = new BufferBuilder(bufferMaxCapacity);
|
||||
buildableFarBuffer = new BufferBuilder(bufferMaxCapacity);
|
||||
bufferLock.lock();
|
||||
int numbRegionsWide = lodDimension.getWidth();
|
||||
int bufferMaxCapacity;
|
||||
|
||||
//if(previousRegionWidth != numbRegionsWide || firstSetup)
|
||||
//{
|
||||
firstSetup = false;
|
||||
previousRegionWidth = numbRegionsWide;
|
||||
buildableBuffers = new BufferBuilder[numbRegionsWide][numbRegionsWide];
|
||||
|
||||
buildableVbos = new VertexBuffer[numbRegionsWide][numbRegionsWide];
|
||||
drawableVbos = new VertexBuffer[numbRegionsWide][numbRegionsWide];
|
||||
//}
|
||||
for (int x = 0; x < numbRegionsWide; x++)
|
||||
{
|
||||
for (int z = 0; z < numbRegionsWide; z++)
|
||||
{
|
||||
//if(lodDimension.isBufferToSetup(x,z))
|
||||
//{
|
||||
bufferMaxCapacity = lodDimension.getMemoryRequired(x, z, LodConfig.CLIENT.graphics.lodTemplate.get());
|
||||
buildableBuffers[x][z] = new BufferBuilder(bufferMaxCapacity);
|
||||
|
||||
buildableVbos[x][z] = new VertexBuffer(LodRenderer.LOD_VERTEX_FORMAT);
|
||||
drawableVbos[x][z] = new VertexBuffer(LodRenderer.LOD_VERTEX_FORMAT);
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
bufferLock.unlock();
|
||||
}
|
||||
|
||||
/**
|
||||
* Swap the drawable and buildable buffers and return
|
||||
* the old drawable buffers.
|
||||
* @param drawableNearBuffer
|
||||
* @param drawableFarBuffer
|
||||
* sets the buffers and Vbos to null, forcing them to be recreated. <br><br>
|
||||
* <p>
|
||||
* May have to wait for the bufferLock to open.
|
||||
*/
|
||||
public NearFarBuffer swapBuffers(BufferBuilder drawableNearBuffer, BufferBuilder drawableFarBuffer)
|
||||
public void destroyBuffers()
|
||||
{
|
||||
// swap the BufferBuilders
|
||||
BufferBuilder tmp = buildableNearBuffer;
|
||||
buildableNearBuffer = drawableNearBuffer;
|
||||
drawableNearBuffer = tmp;
|
||||
bufferLock.lock();
|
||||
|
||||
tmp = buildableFarBuffer;
|
||||
buildableFarBuffer = drawableFarBuffer;
|
||||
drawableFarBuffer = tmp;
|
||||
buildableBuffers = null;
|
||||
buildableVbos = null;
|
||||
drawableVbos = null;
|
||||
|
||||
bufferLock.unlock();
|
||||
}
|
||||
|
||||
/**
|
||||
* Calls begin on each of the buildable BufferBuilders.
|
||||
*/
|
||||
private void startBuffers(boolean fullRegen, LodDimension lodDim)
|
||||
{
|
||||
for (int x = 0; x < buildableBuffers.length; x++)
|
||||
{
|
||||
for (int z = 0; z < buildableBuffers.length; z++)
|
||||
{
|
||||
if (fullRegen || lodDim.isRegionToRegen(x, z))
|
||||
{
|
||||
buildableBuffers[x][z].begin(GL11.GL_QUADS, LodRenderer.LOD_VERTEX_FORMAT);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Calls end on each of the buildable BufferBuilders.
|
||||
*/
|
||||
private void closeBuffers(boolean fullRegen, LodDimension lodDim)
|
||||
{
|
||||
for (int x = 0; x < buildableBuffers.length; x++)
|
||||
for (int z = 0; z < buildableBuffers.length; z++)
|
||||
if (buildableBuffers[x][z] != null && buildableBuffers[x][z].building() && (fullRegen || lodDim.isRegionToRegen(x, z)))
|
||||
buildableBuffers[x][z].end();
|
||||
}
|
||||
|
||||
/**
|
||||
* Upload all buildableBuffers to the GPU.
|
||||
*/
|
||||
private void uploadBuffers(boolean fullRegen, LodDimension lodDim)
|
||||
{
|
||||
GlProxy glProxy = GlProxy.getInstance();
|
||||
|
||||
// the buffers have been swapped
|
||||
switchBuffers = false;
|
||||
try
|
||||
{
|
||||
// make sure we are uploading to a different OpenGL context,
|
||||
// to prevent interference (IE stuttering) with the Minecraft context.
|
||||
glProxy.setGlContext(GlProxyContext.LOD_BUILDER);
|
||||
|
||||
for (int x = 0; x < buildableVbos.length; x++)
|
||||
{
|
||||
for (int z = 0; z < buildableVbos.length; z++)
|
||||
{
|
||||
if (fullRegen || lodDim.isRegionToRegen(x, z))
|
||||
{
|
||||
ByteBuffer builderBuffer = buildableBuffers[x][z].popNextBuffer().getSecond();
|
||||
vboUpload(buildableVbos[x][z], builderBuffer);
|
||||
lodDim.setRegenByArrayIndex(x, z, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (IllegalStateException e)
|
||||
{
|
||||
ClientProxy.LOGGER.error(LodBufferBuilder.class.getSimpleName() + " - UploadBuffers failed: " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
finally
|
||||
{
|
||||
// make sure no buffer is bound
|
||||
if (glProxy.getGlContext() == GlProxyContext.LOD_BUILDER)
|
||||
{
|
||||
GL15C.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
// make sure the context is disabled
|
||||
glProxy.setGlContext(GlProxyContext.NONE);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Uploads the uploadBuffer into the VBO in GPU memory.
|
||||
*/
|
||||
private void vboUpload(VertexBuffer vbo, ByteBuffer uploadBuffer)
|
||||
{
|
||||
// this shouldn't happen, but just to be safe
|
||||
if (vbo.id != -1 && GlProxy.getInstance().getGlContext() == GlProxyContext.LOD_BUILDER)
|
||||
{
|
||||
// this is how many points will be rendered
|
||||
vbo.vertexCount = (uploadBuffer.remaining() / vbo.format.getVertexSize());
|
||||
|
||||
GL15C.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo.id);
|
||||
|
||||
// subData only works if the memory is allocated beforehand.
|
||||
GL15C.glBufferData(GL15.GL_ARRAY_BUFFER, uploadBuffer.remaining(), GL15C.GL_DYNAMIC_DRAW);
|
||||
|
||||
// interestingly bufferSubData renders faster than glMapBuffer
|
||||
// even though OpenGLInsights-AsynchronousBufferTransfers says glMapBuffer
|
||||
// is faster for transferring data. They must put the data in different memory
|
||||
// or something.
|
||||
GL15C.glBufferSubData(GL15.GL_ARRAY_BUFFER, 0, uploadBuffer);
|
||||
|
||||
GL15C.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the newly created VBOs
|
||||
*/
|
||||
public VertexBuffersAndOffset getVertexBuffers()
|
||||
{
|
||||
// don't wait for the lock to open
|
||||
// since this is called on the main render thread
|
||||
if (bufferLock.tryLock())
|
||||
{
|
||||
VertexBuffer[][] tmpVbo = drawableVbos;
|
||||
drawableVbos = buildableVbos;
|
||||
buildableVbos = tmpVbo;
|
||||
|
||||
drawableCenterChunkPos = buildableCenterChunkPos;
|
||||
|
||||
// the vbos have been swapped
|
||||
switchVbos = false;
|
||||
bufferLock.unlock();
|
||||
}
|
||||
|
||||
return new NearFarBuffer(drawableNearBuffer, drawableFarBuffer);
|
||||
return new VertexBuffersAndOffset(drawableVbos, drawableCenterChunkPos);
|
||||
}
|
||||
|
||||
/**
|
||||
* A simple container to pass multiple objects back in the getVertexBuffers method.
|
||||
*/
|
||||
public class VertexBuffersAndOffset
|
||||
{
|
||||
public VertexBuffer[][] vbos;
|
||||
public ChunkPos drawableCenterChunkPos;
|
||||
|
||||
public VertexBuffersAndOffset(VertexBuffer[][] newVbos, ChunkPos newDrawableCenterChunkPos)
|
||||
{
|
||||
vbos = newVbos;
|
||||
drawableCenterChunkPos = newDrawableCenterChunkPos;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* If this is true the buildable near and far
|
||||
* buffers have been generated and are ready to be
|
||||
* sent to the LodRenderer.
|
||||
* sent to the LodRenderer.
|
||||
*/
|
||||
public boolean newBuffersAvaliable()
|
||||
public boolean newBuffersAvaliable()
|
||||
{
|
||||
return switchBuffers;
|
||||
return switchVbos;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,921 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.builders;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ConcurrentMap;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.enums.HorizontalResolution;
|
||||
import com.seibel.lod.enums.VerticalQuality;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.LodRegion;
|
||||
import com.seibel.lod.objects.LodWorld;
|
||||
import com.seibel.lod.util.ColorUtil;
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
import com.seibel.lod.util.LodThreadFactory;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.util.ThreadMapUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.block.*;
|
||||
import net.minecraft.block.material.MaterialColor;
|
||||
import net.minecraft.client.renderer.model.BakedQuad;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.dispenser.IBlockSource;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.util.math.shapes.VoxelShape;
|
||||
import net.minecraft.world.DimensionType;
|
||||
import net.minecraft.world.IWorld;
|
||||
import net.minecraft.world.LightType;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.biome.Biome;
|
||||
import net.minecraft.world.chunk.ChunkSection;
|
||||
import net.minecraft.world.chunk.IChunk;
|
||||
import net.minecraft.world.gen.Heightmap;
|
||||
import net.minecraftforge.client.extensions.IForgeBakedModel;
|
||||
import net.minecraftforge.client.model.data.ModelDataMap;
|
||||
|
||||
/**
|
||||
* This object is in charge of creating Lod related objects. (specifically: Lod
|
||||
* World, Dimension, and Region objects)
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @author James Seibel
|
||||
* @version 9-18-2021
|
||||
*/
|
||||
public class LodBuilder
|
||||
{
|
||||
private static MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
|
||||
private ExecutorService lodGenThreadPool = Executors.newSingleThreadExecutor(new LodThreadFactory(this.getClass().getSimpleName()));
|
||||
|
||||
public static final Direction[] directions = new Direction[]{Direction.UP, Direction.EAST, Direction.SOUTH, Direction.WEST, Direction.NORTH, Direction.DOWN};
|
||||
public static final int CHUNK_DATA_WIDTH = LodUtil.CHUNK_WIDTH;
|
||||
public static final int CHUNK_SECTION_HEIGHT = CHUNK_DATA_WIDTH;
|
||||
public static final Heightmap.Type DEFAULT_HEIGHTMAP = Heightmap.Type.WORLD_SURFACE_WG;
|
||||
public static final ConcurrentMap<Block, Integer> colorMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<Block, Boolean> toTint = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<Block, VoxelShape> shapeMap = new ConcurrentHashMap<>();
|
||||
|
||||
public static final ModelDataMap dataMap = new ModelDataMap.Builder().build();
|
||||
|
||||
/**
|
||||
* If no blocks are found in the area in determineBottomPointForArea return this
|
||||
*/
|
||||
public static final short DEFAULT_DEPTH = 0;
|
||||
/**
|
||||
* If no blocks are found in the area in determineHeightPointForArea return this
|
||||
*/
|
||||
public static final short DEFAULT_HEIGHT = 0;
|
||||
|
||||
/**
|
||||
* How wide LodDimensions should be in regions
|
||||
*/
|
||||
public int defaultDimensionWidthInRegions = 5;
|
||||
|
||||
public LodBuilder()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void generateLodNodeAsync(IChunk chunk, LodWorld lodWorld, IWorld world)
|
||||
{
|
||||
generateLodNodeAsync(chunk, lodWorld, world, DistanceGenerationMode.SERVER);
|
||||
}
|
||||
|
||||
|
||||
public void generateLodNodeAsync(IChunk chunk, LodWorld lodWorld, IWorld world, DistanceGenerationMode generationMode)
|
||||
{
|
||||
if (lodWorld == null || !lodWorld.getIsWorldLoaded())
|
||||
return;
|
||||
|
||||
// don't try to create an LOD object
|
||||
// if for some reason we aren't
|
||||
// given a valid chunk object
|
||||
if (chunk == null)
|
||||
return;
|
||||
|
||||
Thread thread = new Thread(() ->
|
||||
{
|
||||
try
|
||||
{
|
||||
// we need a loaded client world in order to
|
||||
// get the textures for blocks
|
||||
if (mc.getClientWorld() == null)
|
||||
return;
|
||||
|
||||
DimensionType dim = world.dimensionType();
|
||||
|
||||
LodDimension lodDim;
|
||||
|
||||
int playerPosX;
|
||||
int playerPosZ;
|
||||
if (mc.getPlayer() == null)
|
||||
{
|
||||
playerPosX = chunk.getPos().getMinBlockX();
|
||||
playerPosZ = chunk.getPos().getMinBlockZ();
|
||||
} else
|
||||
{
|
||||
playerPosX = (int) mc.getPlayer().getX();
|
||||
playerPosZ = (int) mc.getPlayer().getZ();
|
||||
}
|
||||
if (lodWorld.getLodDimension(dim) == null)
|
||||
{
|
||||
lodDim = new LodDimension(dim, lodWorld, defaultDimensionWidthInRegions);
|
||||
ThreadMapUtil.clearMaps();
|
||||
lodWorld.addLodDimension(lodDim);
|
||||
lodDim.treeGenerator(playerPosX, playerPosZ);
|
||||
} else
|
||||
{
|
||||
lodDim = lodWorld.getLodDimension(dim);
|
||||
}
|
||||
generateLodNodeFromChunk(lodDim, chunk, new LodBuilderConfig(generationMode));
|
||||
} catch (IllegalArgumentException | NullPointerException e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
// if the world changes while LODs are being generated
|
||||
// they will throw errors as they try to access things that no longer
|
||||
// exist.
|
||||
}
|
||||
});
|
||||
lodGenThreadPool.execute(thread);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a LodChunk for a chunk in the given world.
|
||||
*
|
||||
* @throws IllegalArgumentException thrown if either the chunk or world is null.
|
||||
*/
|
||||
public void generateLodNodeFromChunk(LodDimension lodDim, IChunk chunk) throws IllegalArgumentException
|
||||
{
|
||||
generateLodNodeFromChunk(lodDim, chunk, new LodBuilderConfig());
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a LodChunk for a chunk in the given world.
|
||||
*
|
||||
* @throws IllegalArgumentException thrown if either the chunk or world is null.
|
||||
*/
|
||||
public void generateLodNodeFromChunk(LodDimension lodDim, IChunk chunk, LodBuilderConfig config)
|
||||
throws IllegalArgumentException
|
||||
{
|
||||
if (chunk == null)
|
||||
throw new IllegalArgumentException("generateLodFromChunk given a null chunk");
|
||||
|
||||
int startX;
|
||||
int startZ;
|
||||
int endX;
|
||||
int endZ;
|
||||
try
|
||||
{
|
||||
HorizontalResolution detail;
|
||||
LodRegion region = lodDim.getRegion(chunk.getPos().getRegionX(), chunk.getPos().getRegionZ());
|
||||
if (region == null)
|
||||
return;
|
||||
byte minDetailLevel = region.getMinDetailLevel();
|
||||
detail = DetailDistanceUtil.getLodGenDetail(minDetailLevel);
|
||||
|
||||
VerticalQuality verticalQuality = LodConfig.CLIENT.worldGenerator.lodQualityMode.get();
|
||||
byte detailLevel = detail.detailLevel;
|
||||
int posX;
|
||||
int posZ;
|
||||
for (int i = 0; i < detail.dataPointLengthCount * detail.dataPointLengthCount; i++)
|
||||
{
|
||||
startX = detail.startX[i];
|
||||
startZ = detail.startZ[i];
|
||||
endX = detail.endX[i];
|
||||
endZ = detail.endZ[i];
|
||||
|
||||
posX = LevelPosUtil.convert((byte) 0, chunk.getPos().x * 16 + startX, detail.detailLevel);
|
||||
posZ = LevelPosUtil.convert((byte) 0, chunk.getPos().z * 16 + startZ, detail.detailLevel);
|
||||
long[] data;
|
||||
switch (verticalQuality)
|
||||
{
|
||||
default:
|
||||
case HEIGHTMAP:
|
||||
long singleData;
|
||||
long[] dataToMergeSingle = createSingleDataToMerge(detail, chunk, config, startX, startZ, endX, endZ);
|
||||
singleData = DataPointUtil.mergeSingleData(dataToMergeSingle);
|
||||
lodDim.addData(detailLevel,
|
||||
posX,
|
||||
posZ,
|
||||
0,
|
||||
singleData,
|
||||
false);
|
||||
break;
|
||||
case MULTI_LOD:
|
||||
long[] dataToMergeVertical = createVerticalDataToMerge(detail, chunk, config, startX, startZ, endX, endZ);
|
||||
data = DataPointUtil.mergeMultiData(dataToMergeVertical, DataPointUtil.worldHeight, DetailDistanceUtil.getMaxVerticalData(detailLevel));
|
||||
|
||||
|
||||
//lodDim.clear(detailLevel, posX, posZ);
|
||||
if (data != null && data.length != 0)
|
||||
{
|
||||
for (int verticalIndex = 0; verticalIndex < lodDim.getMaxVerticalData(detailLevel, posX, posZ); verticalIndex++)
|
||||
{
|
||||
|
||||
if (!DataPointUtil.doesItExist(data[verticalIndex]))
|
||||
break;
|
||||
lodDim.addData(detailLevel,
|
||||
posX,
|
||||
posZ,
|
||||
verticalIndex,
|
||||
data[verticalIndex],
|
||||
false);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
lodDim.updateData(LodUtil.CHUNK_DETAIL_LEVEL, chunk.getPos().x, chunk.getPos().z);
|
||||
} catch (Exception e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
throw e;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private long[] createVerticalDataToMerge(HorizontalResolution detail, IChunk chunk, LodBuilderConfig config, int startX, int startZ, int endX, int endZ)
|
||||
{
|
||||
int size = 1 << detail.detailLevel;
|
||||
|
||||
long[] dataToMerge = ThreadMapUtil.getBuilderVerticalArray()[detail.detailLevel];
|
||||
|
||||
if (dataToMerge == null || dataToMerge.length != size * size * DataPointUtil.worldHeight + 1)
|
||||
dataToMerge = new long[size * size * DataPointUtil.worldHeight + 1];
|
||||
|
||||
for (int i = 0; i < dataToMerge.length; i++)
|
||||
dataToMerge[i] = DataPointUtil.EMPTY_DATA;
|
||||
|
||||
int verticalData = DataPointUtil.worldHeight;
|
||||
|
||||
ChunkPos chunkPos = chunk.getPos();
|
||||
int height;
|
||||
int depth;
|
||||
int color;
|
||||
int light;
|
||||
int lightSky;
|
||||
int lightBlock;
|
||||
int generation = config.distanceGenerationMode.complexity;
|
||||
|
||||
int xRel;
|
||||
int zRel;
|
||||
int xAbs;
|
||||
int yAbs;
|
||||
int zAbs;
|
||||
boolean hasCeiling = mc.getClientWorld().dimensionType().hasCeiling();
|
||||
boolean hasSkyLight = mc.getClientWorld().dimensionType().hasSkyLight();
|
||||
|
||||
BlockPos.Mutable blockPos = new BlockPos.Mutable(0, 0, 0);
|
||||
int index;
|
||||
|
||||
for (index = 0; index < size * size; index++)
|
||||
{
|
||||
xRel = Math.floorMod(index, size) + startX;
|
||||
zRel = Math.floorDiv(index, size) + startZ;
|
||||
xAbs = chunkPos.getMinBlockX() + xRel;
|
||||
zAbs = chunkPos.getMinBlockZ() + zRel;
|
||||
|
||||
//Calculate the height of the lod
|
||||
yAbs = DataPointUtil.worldHeight + 2;
|
||||
int count = 0;
|
||||
boolean topBlock = true;
|
||||
while (yAbs > 0)
|
||||
{
|
||||
height = determineHeightPointFrom(chunk, config, xRel, zRel, yAbs, blockPos);
|
||||
//If the lod is at default, then we set this as void data
|
||||
if (height == DEFAULT_HEIGHT)
|
||||
{
|
||||
if (topBlock)
|
||||
dataToMerge[index * verticalData] = DataPointUtil.createVoidDataPoint(generation);
|
||||
break;
|
||||
}
|
||||
|
||||
yAbs = height - 1;
|
||||
// We search light on above air block
|
||||
depth = determineBottomPointFrom(chunk, config, xRel, zRel, yAbs, blockPos);
|
||||
if (hasCeiling && topBlock)
|
||||
{
|
||||
yAbs = depth;
|
||||
blockPos.set(xAbs, yAbs, zAbs);
|
||||
light = getLightValue(chunk, blockPos, hasCeiling, hasSkyLight, topBlock);
|
||||
color = generateLodColor(chunk, config, xRel, yAbs, zRel, blockPos);
|
||||
blockPos.set(xAbs, yAbs - 1, zAbs);
|
||||
} else
|
||||
{
|
||||
blockPos.set(xAbs, yAbs, zAbs);
|
||||
light = getLightValue(chunk, blockPos, hasCeiling, hasSkyLight, topBlock);
|
||||
color = generateLodColor(chunk, config, xRel, yAbs, zRel, blockPos);
|
||||
blockPos.set(xAbs, yAbs + 1, zAbs);
|
||||
}
|
||||
lightBlock = light & 0b1111;
|
||||
lightSky = (light >> 4) & 0b1111;
|
||||
|
||||
|
||||
dataToMerge[index * verticalData + count] = DataPointUtil.createDataPoint(height, depth, color, lightSky, lightBlock, generation);
|
||||
topBlock = false;
|
||||
yAbs = depth - 1;
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return dataToMerge;
|
||||
}
|
||||
|
||||
/**
|
||||
* Find the lowest valid point from the bottom.
|
||||
*/
|
||||
private short determineBottomPointFrom(IChunk chunk, LodBuilderConfig config, int xRel, int zRel, int yAbs, BlockPos.Mutable blockPos)
|
||||
{
|
||||
short depth = DEFAULT_DEPTH;
|
||||
if (config.useHeightmap)
|
||||
{
|
||||
depth = 0;
|
||||
} else
|
||||
{
|
||||
boolean voidData = true;
|
||||
ChunkSection[] chunkSections = chunk.getSections();
|
||||
for (int sectionIndex = chunkSections.length - 1; sectionIndex >= 0; sectionIndex--)
|
||||
{
|
||||
for (int yRel = CHUNK_DATA_WIDTH - 1; yRel >= 0; yRel--)
|
||||
{
|
||||
if (sectionIndex * CHUNK_DATA_WIDTH + yRel > yAbs)
|
||||
continue;
|
||||
blockPos.set(chunk.getPos().getMinBlockX() + xRel, sectionIndex * CHUNK_DATA_WIDTH + yRel, chunk.getPos().getMinBlockZ() + zRel);
|
||||
if (!isLayerValidLodPoint(chunk, blockPos))
|
||||
{
|
||||
depth = (short) (sectionIndex * CHUNK_DATA_WIDTH + yRel + 1);
|
||||
voidData = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!voidData)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return depth;
|
||||
}
|
||||
|
||||
/**
|
||||
* Find the highest valid point from the Top
|
||||
*/
|
||||
private short determineHeightPointFrom(IChunk chunk, LodBuilderConfig config, int xRel, int zRel, int yAbs, BlockPos.Mutable blockPos)
|
||||
{
|
||||
short height = DEFAULT_HEIGHT;
|
||||
if (config.useHeightmap)
|
||||
{
|
||||
height = (short) chunk.getOrCreateHeightmapUnprimed(LodUtil.DEFAULT_HEIGHTMAP).getFirstAvailable(xRel, zRel);
|
||||
} else
|
||||
{
|
||||
boolean voidData = true;
|
||||
ChunkSection[] chunkSections = chunk.getSections();
|
||||
for (int sectionIndex = chunkSections.length - 1; sectionIndex >= 0; sectionIndex--)
|
||||
{
|
||||
for (int yRel = CHUNK_DATA_WIDTH - 1; yRel >= 0; yRel--)
|
||||
{
|
||||
if (sectionIndex * CHUNK_DATA_WIDTH + yRel > yAbs)
|
||||
continue;
|
||||
blockPos.set(chunk.getPos().getMinBlockX() + xRel, sectionIndex * CHUNK_DATA_WIDTH + yRel, chunk.getPos().getMinBlockZ() + zRel);
|
||||
if (isLayerValidLodPoint(chunk, blockPos))
|
||||
{
|
||||
height = (short) (sectionIndex * CHUNK_DATA_WIDTH + yRel + 1);
|
||||
voidData = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!voidData)
|
||||
break;
|
||||
}
|
||||
}
|
||||
return height;
|
||||
}
|
||||
|
||||
private long[] createSingleDataToMerge(HorizontalResolution detail, IChunk chunk, LodBuilderConfig config, int startX, int startZ, int endX, int endZ)
|
||||
{
|
||||
long[] dataToMerge = ThreadMapUtil.getBuilderArray()[detail.detailLevel];
|
||||
ChunkPos chunkPos = chunk.getPos();
|
||||
|
||||
int size = 1 << detail.detailLevel;
|
||||
int height = 0;
|
||||
int depth = 0;
|
||||
int color = 0;
|
||||
int light = 0;
|
||||
int generation = config.distanceGenerationMode.complexity;
|
||||
|
||||
int xRel;
|
||||
int zRel;
|
||||
int xAbs;
|
||||
int yAbs;
|
||||
int zAbs;
|
||||
int lightBlock;
|
||||
int lightSky;
|
||||
|
||||
boolean hasCeiling = mc.getClientWorld().dimensionType().hasCeiling();
|
||||
boolean hasSkyLight = mc.getClientWorld().dimensionType().hasSkyLight();
|
||||
|
||||
BlockPos.Mutable blockPos = new BlockPos.Mutable(0, 0, 0);
|
||||
int index = 0;
|
||||
if (dataToMerge == null)
|
||||
{
|
||||
dataToMerge = new long[size * size];
|
||||
}
|
||||
for (index = 0; index < size * size; index++)
|
||||
{
|
||||
xRel = Math.floorMod(index, size) + startX;
|
||||
zRel = Math.floorDiv(index, size) + startZ;
|
||||
xAbs = chunkPos.getMinBlockX() + xRel;
|
||||
zAbs = chunkPos.getMinBlockZ() + zRel;
|
||||
|
||||
//Calculate the height of the lod
|
||||
height = determineHeightPoint(chunk, config, xRel, zRel, blockPos);
|
||||
|
||||
//If the lod is at default, then we set this as void data
|
||||
if (height == DEFAULT_HEIGHT)
|
||||
{
|
||||
dataToMerge[index] = DataPointUtil.createVoidDataPoint(generation);
|
||||
continue;
|
||||
}
|
||||
|
||||
yAbs = height - 1;
|
||||
// We search light on above air block
|
||||
|
||||
color = generateLodColor(chunk, config, xRel, yAbs, zRel, blockPos);
|
||||
depth = determineBottomPoint(chunk, config, xRel, zRel, blockPos);
|
||||
|
||||
blockPos.set(xAbs, yAbs + 1, zAbs);
|
||||
light = getLightValue(chunk, blockPos, hasCeiling, hasSkyLight, true);
|
||||
lightBlock = light & 0b1111;
|
||||
//lightSky = (light >> 4) & 0b1111;
|
||||
lightSky = 15; //default max light
|
||||
dataToMerge[index] = DataPointUtil.createDataPoint(height, depth, color, lightSky, lightBlock, generation);
|
||||
}
|
||||
return dataToMerge;
|
||||
}
|
||||
// =====================//
|
||||
// constructor helpers //
|
||||
// =====================//
|
||||
|
||||
/**
|
||||
* Find the lowest valid point from the bottom.
|
||||
*/
|
||||
private short determineBottomPoint(IChunk chunk, LodBuilderConfig config, int xRel, int zRel, BlockPos.Mutable blockPos)
|
||||
{
|
||||
ChunkSection[] chunkSections = chunk.getSections();
|
||||
short depth = DEFAULT_DEPTH;
|
||||
if (config.useHeightmap)
|
||||
{
|
||||
depth = 0;
|
||||
} else
|
||||
{
|
||||
boolean found = false;
|
||||
for (int sectionIndex = 0; sectionIndex < chunkSections.length; sectionIndex++)
|
||||
{
|
||||
for (int yRel = 0; yRel < CHUNK_DATA_WIDTH; yRel++)
|
||||
{
|
||||
blockPos.set(chunk.getPos().getMinBlockX() + xRel, sectionIndex * CHUNK_DATA_WIDTH + yRel, chunk.getPos().getMinBlockZ() + zRel);
|
||||
if (isLayerValidLodPoint(chunk, blockPos))
|
||||
{
|
||||
depth = (short) (sectionIndex * CHUNK_DATA_WIDTH + yRel);
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (found)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return depth;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Find the highest valid point from the Top
|
||||
*/
|
||||
private short determineHeightPoint(IChunk chunk, LodBuilderConfig config, int xRel, int zRel, BlockPos.Mutable blockPos)
|
||||
{
|
||||
short height = DEFAULT_HEIGHT;
|
||||
if (config.useHeightmap)
|
||||
{
|
||||
height = (short) chunk.getOrCreateHeightmapUnprimed(LodUtil.DEFAULT_HEIGHTMAP).getFirstAvailable(xRel, zRel);
|
||||
} else
|
||||
{
|
||||
boolean voidData = true;
|
||||
ChunkSection[] chunkSections = chunk.getSections();
|
||||
for (int sectionIndex = chunkSections.length - 1; sectionIndex >= 0; sectionIndex--)
|
||||
{
|
||||
for (int yRel = CHUNK_DATA_WIDTH - 1; yRel >= 0; yRel--)
|
||||
{
|
||||
blockPos.set(chunk.getPos().getMinBlockX() + xRel, sectionIndex * CHUNK_DATA_WIDTH + yRel, chunk.getPos().getMinBlockZ() + zRel);
|
||||
if (isLayerValidLodPoint(chunk, blockPos))
|
||||
{
|
||||
height = (short) (sectionIndex * CHUNK_DATA_WIDTH + yRel + 1);
|
||||
voidData = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!voidData)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return height;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate the color for the given chunk using biome water color, foliage
|
||||
* color, and grass color.
|
||||
*/
|
||||
private int generateLodColor(IChunk chunk, LodBuilderConfig config, int xRel, int yAbs, int zRel, BlockPos.Mutable blockPos)
|
||||
{
|
||||
ChunkSection[] chunkSections = chunk.getSections();
|
||||
int colorInt = 0;
|
||||
if (config.useBiomeColors)
|
||||
{
|
||||
// I have no idea why I need to bit shift to the right, but
|
||||
// if I don't the biomes don't show up correctly.
|
||||
Biome biome = chunk.getBiomes().getNoiseBiome(xRel >> 2, yAbs >> 2, zRel >> 2);
|
||||
colorInt = getColorForBiome(xRel, zRel, biome);
|
||||
} else
|
||||
{
|
||||
int sectionIndex = Math.floorDiv(yAbs, CHUNK_SECTION_HEIGHT);
|
||||
int yRel = Math.floorMod(yAbs, CHUNK_SECTION_HEIGHT);
|
||||
if (chunkSections[sectionIndex] != null)
|
||||
{
|
||||
// the bit shift is equivalent to dividing by 4
|
||||
|
||||
blockPos.set(chunk.getPos().getMinBlockX() + xRel, sectionIndex * CHUNK_DATA_WIDTH + yRel, chunk.getPos().getMinBlockZ() + zRel);
|
||||
//colorInt = getColorTextureForBlock(blockState, blockPos);
|
||||
colorInt = getColorForBlock(chunk, blockPos);
|
||||
}
|
||||
if (colorInt == 0 && yAbs > 0)
|
||||
{
|
||||
//invisible case
|
||||
colorInt = generateLodColor(chunk, config, xRel, yAbs - 1, zRel, blockPos);
|
||||
}
|
||||
}
|
||||
return colorInt;
|
||||
}
|
||||
|
||||
private int getLightValue(IChunk chunk, BlockPos.Mutable blockPos, boolean hasCeiling, boolean hasSkyLight, boolean topBlock)
|
||||
{
|
||||
int skyLight;
|
||||
int blockLight = 0;
|
||||
if (mc.getClientWorld() == null)
|
||||
return 0;
|
||||
|
||||
IWorld world = mc.getClientWorld();
|
||||
|
||||
//int blockBrightness = world.getBrightness(LightType.BLOCK, blockPos);
|
||||
int blockBrightness = chunk.getLightEmission(blockPos);
|
||||
|
||||
if (hasCeiling && topBlock)
|
||||
blockPos.set(blockPos.getX(), blockPos.getY() - 1, blockPos.getZ());
|
||||
else
|
||||
blockPos.set(blockPos.getX(), blockPos.getY() + 1, blockPos.getZ());
|
||||
|
||||
|
||||
if (!hasSkyLight && hasCeiling)
|
||||
{
|
||||
skyLight = 0;
|
||||
}
|
||||
else if(topBlock)
|
||||
{
|
||||
skyLight = 15; //default max light
|
||||
} else
|
||||
{
|
||||
if (chunk.isLightCorrect() && false)
|
||||
{
|
||||
skyLight = world.getBrightness(LightType.SKY, blockPos);
|
||||
} else
|
||||
{
|
||||
if (blockPos.getY() >= mc.getClientWorld().getSeaLevel()-5)
|
||||
{
|
||||
skyLight = 10;
|
||||
} else
|
||||
{
|
||||
skyLight = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
blockLight = world.getBrightness(LightType.BLOCK, blockPos);
|
||||
blockLight = LodUtil.clamp(0, blockLight + blockBrightness, 15);
|
||||
|
||||
return blockLight + (skyLight << 4);
|
||||
}
|
||||
|
||||
|
||||
private int getColorTextureForBlock(BlockState blockState, BlockPos blockPos, boolean topTextureRequired)
|
||||
{
|
||||
Block block = blockState.getBlock();
|
||||
if (colorMap.containsKey(block) && toTint.containsKey(block))
|
||||
return colorMap.get(block);
|
||||
|
||||
|
||||
World world = mc.getClientWorld();
|
||||
TextureAtlasSprite texture;
|
||||
List<BakedQuad> quad = null;
|
||||
for (Direction direction : directions)
|
||||
{
|
||||
quad = mc.getModelManager().getBlockModelShaper().getBlockModel(blockState).getQuads(blockState, direction, new Random(0), dataMap);
|
||||
if (!quad.isEmpty())
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!quad.isEmpty())
|
||||
{
|
||||
toTint.put(block, quad.get(0).isTinted());
|
||||
} else
|
||||
toTint.put(blockState.getBlock(), false);
|
||||
|
||||
if (topTextureRequired && !quad.isEmpty())
|
||||
{
|
||||
texture = quad.get(0).getSprite();
|
||||
} else
|
||||
{
|
||||
texture = mc.getModelManager().getBlockModelShaper().getTexture(blockState, world, blockPos);
|
||||
}
|
||||
|
||||
|
||||
int count = 0;
|
||||
int alpha = 0;
|
||||
int red = 0;
|
||||
int green = 0;
|
||||
int blue = 0;
|
||||
int numberOfGreyPixel = 0;
|
||||
int color;
|
||||
int colorMultiplier;
|
||||
for (int k = 0; k < texture.getFrameCount(); k++)
|
||||
{
|
||||
for (int i = 0; i < texture.getHeight(); i++)
|
||||
{
|
||||
for (int j = 0; j < texture.getWidth(); j++)
|
||||
{
|
||||
if (texture.isTransparent(k, i, j))
|
||||
continue;
|
||||
color = texture.getPixelRGBA(k, i, j);
|
||||
if (Math.max(Math.max(ColorUtil.getBlue(color), ColorUtil.getGreen(color)), ColorUtil.getRed(color)) < 4 + Math.min(Math.min(ColorUtil.getBlue(color), ColorUtil.getGreen(color)), ColorUtil.getRed(color)))
|
||||
{
|
||||
numberOfGreyPixel++;
|
||||
}
|
||||
if (block instanceof FlowerBlock && (!(ColorUtil.getGreen(color) > (ColorUtil.getBlue(color) + 30)) || !(ColorUtil.getGreen(color) > (ColorUtil.getRed(color) + 30))))
|
||||
colorMultiplier = 5;
|
||||
else
|
||||
colorMultiplier = 1;
|
||||
count = colorMultiplier + count;
|
||||
alpha += ColorUtil.getAlpha(color) * colorMultiplier;
|
||||
;
|
||||
red += ColorUtil.getBlue(color) * colorMultiplier;
|
||||
green += ColorUtil.getGreen(color) * colorMultiplier;
|
||||
blue += ColorUtil.getRed(color) * colorMultiplier;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (count == 0)
|
||||
{
|
||||
color = 0;
|
||||
} else
|
||||
{
|
||||
alpha /= count;
|
||||
red /= count;
|
||||
green /= count;
|
||||
blue /= count;
|
||||
color = ColorUtil.rgbToInt(alpha, red, green, blue);
|
||||
}
|
||||
if (blockState.getBlock().equals(Blocks.TALL_GRASS))
|
||||
System.out.println(ColorUtil.toString(color) + " " + numberOfGreyPixel + " " + count);
|
||||
if (block instanceof TallGrassBlock || (couldHaveGrassTint(block) || couldHaveLeavesTint(block) || couldHaveWaterTint(block)) && (float) (numberOfGreyPixel / count) > 0.75f)
|
||||
{
|
||||
toTint.replace(block, true);
|
||||
}
|
||||
colorMap.put(block, color);
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
private boolean couldHaveGrassTint(Block block)
|
||||
{
|
||||
return block instanceof GrassBlock
|
||||
|| block instanceof BushBlock
|
||||
|| block instanceof IGrowable
|
||||
|| block instanceof AbstractPlantBlock
|
||||
|| block instanceof AbstractTopPlantBlock
|
||||
|| block instanceof TallGrassBlock;
|
||||
}
|
||||
|
||||
private boolean couldHaveLeavesTint(Block block)
|
||||
{
|
||||
return block instanceof LeavesBlock
|
||||
|| block == Blocks.VINE
|
||||
|| block == Blocks.SUGAR_CANE;
|
||||
}
|
||||
|
||||
private boolean couldHaveWaterTint(Block block)
|
||||
{
|
||||
return block == Blocks.WATER;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a color int for the given block.
|
||||
*/
|
||||
private int getColorForBlock(IChunk chunk, BlockPos blockPos)
|
||||
{
|
||||
int xRel = blockPos.getX() - chunk.getPos().getMinBlockX();
|
||||
int zRel = blockPos.getZ() - chunk.getPos().getMinBlockZ();
|
||||
int x = blockPos.getX();
|
||||
int y = blockPos.getY();
|
||||
int z = blockPos.getZ();
|
||||
Biome biome = chunk.getBiomes().getNoiseBiome(xRel >> 2, y >> 2, zRel >> 2);
|
||||
int blockColor;
|
||||
|
||||
BlockState blockState = chunk.getBlockState(blockPos);
|
||||
int colorInt = 0;
|
||||
|
||||
|
||||
// block special cases
|
||||
// TODO: this needs to be replaced by a config file of some sort
|
||||
if (blockState == Blocks.AIR.defaultBlockState()
|
||||
|| blockState == Blocks.CAVE_AIR.defaultBlockState()
|
||||
|| blockState == Blocks.BARRIER.defaultBlockState())
|
||||
{
|
||||
Color tmp = LodUtil.intToColor(biome.getGrassColor(x, z));
|
||||
tmp = tmp.darker();
|
||||
colorInt = LodUtil.colorToInt(tmp);
|
||||
}
|
||||
|
||||
blockColor = getColorTextureForBlock(blockState, blockPos, true);
|
||||
if (toTint.get(blockState.getBlock()).booleanValue())
|
||||
{
|
||||
// leaves
|
||||
if (couldHaveLeavesTint(blockState.getBlock()))
|
||||
{
|
||||
colorInt = ColorUtil.multiplyRGBcolors(biome.getFoliageColor(), blockColor);
|
||||
}
|
||||
// grass and green plants
|
||||
else if (couldHaveGrassTint(blockState.getBlock()))
|
||||
{
|
||||
colorInt = ColorUtil.multiplyRGBcolors(biome.getGrassColor(x, z), blockColor);
|
||||
}
|
||||
// water
|
||||
else if (couldHaveWaterTint(blockState.getBlock()))
|
||||
{
|
||||
colorInt = ColorUtil.multiplyRGBcolors(biome.getWaterColor(), blockColor);
|
||||
}
|
||||
} else
|
||||
{
|
||||
colorInt = blockColor;
|
||||
}
|
||||
return colorInt;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a color int for the given biome.
|
||||
*/
|
||||
private int getColorForBiome(int x, int z, Biome biome)
|
||||
{
|
||||
int colorInt;
|
||||
|
||||
switch (biome.getBiomeCategory())
|
||||
{
|
||||
|
||||
case NETHER:
|
||||
colorInt = LodUtil.NETHERRACK_COLOR_INT;
|
||||
break;
|
||||
|
||||
case THEEND:
|
||||
colorInt = Blocks.END_STONE.defaultBlockState().materialColor.col;
|
||||
break;
|
||||
|
||||
case BEACH:
|
||||
case DESERT:
|
||||
colorInt = Blocks.SAND.defaultBlockState().materialColor.col;
|
||||
break;
|
||||
|
||||
case EXTREME_HILLS:
|
||||
colorInt = Blocks.STONE.defaultMaterialColor().col;
|
||||
break;
|
||||
|
||||
case MUSHROOM:
|
||||
colorInt = MaterialColor.COLOR_LIGHT_GRAY.col;
|
||||
break;
|
||||
|
||||
case ICY:
|
||||
colorInt = Blocks.SNOW.defaultMaterialColor().col;
|
||||
break;
|
||||
|
||||
case MESA:
|
||||
colorInt = Blocks.RED_SAND.defaultMaterialColor().col;
|
||||
break;
|
||||
|
||||
case OCEAN:
|
||||
case RIVER:
|
||||
colorInt = biome.getWaterColor();
|
||||
break;
|
||||
|
||||
case NONE:
|
||||
case FOREST:
|
||||
case TAIGA:
|
||||
case JUNGLE:
|
||||
case PLAINS:
|
||||
case SAVANNA:
|
||||
case SWAMP:
|
||||
default:
|
||||
Color tmp = LodUtil.intToColor(biome.getGrassColor(x, z));
|
||||
tmp = tmp.darker();
|
||||
colorInt = LodUtil.colorToInt(tmp);
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
return colorInt;
|
||||
}
|
||||
|
||||
/**
|
||||
* Is the layer between the given X, Z, and dataIndex values a valid LOD point?
|
||||
*/
|
||||
private boolean isLayerValidLodPoint(IChunk chunk, BlockPos.Mutable blockPos)
|
||||
{
|
||||
|
||||
BlockState blockState = chunk.getBlockState(blockPos);
|
||||
boolean onlyUseFullBlock = false;
|
||||
boolean avoidSmallBlock = false;
|
||||
if (blockState != null)
|
||||
{
|
||||
//blockState.isCollisionShapeFullBlock(chunk, blockPos);
|
||||
|
||||
if (avoidSmallBlock || onlyUseFullBlock)
|
||||
{
|
||||
if (!blockState.getFluidState().isEmpty())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
VoxelShape voxelShape;
|
||||
if (shapeMap.containsKey(blockState.getBlock()))
|
||||
{
|
||||
voxelShape = shapeMap.get(blockState.getBlock());
|
||||
|
||||
} else
|
||||
{
|
||||
voxelShape = blockState.getShape(chunk, blockPos);
|
||||
shapeMap.put(blockState.getBlock(), voxelShape);
|
||||
}
|
||||
if (!voxelShape.isEmpty())
|
||||
{
|
||||
AxisAlignedBB bbox = voxelShape.bounds();
|
||||
int xWidth = (int) (bbox.maxX - bbox.minX);
|
||||
int yWidth = (int) (bbox.maxY - bbox.minY);
|
||||
int zWidth = (int) (bbox.maxZ - bbox.minZ);
|
||||
if (xWidth < 1 && zWidth < 1 && yWidth < 1 && onlyUseFullBlock)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (xWidth < 0.7 && zWidth < 0.7 && yWidth < 1 && avoidSmallBlock)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
} else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return blockState.getBlock() != Blocks.AIR
|
||||
&& blockState.getBlock() != Blocks.CAVE_AIR
|
||||
&& blockState.getBlock() != Blocks.BARRIER;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -17,45 +17,96 @@
|
||||
*/
|
||||
package com.seibel.lod.builders;
|
||||
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
|
||||
/**
|
||||
* This is used to easily configure how LodChunks are generated.
|
||||
* Generally this will only be used if we want to generate a
|
||||
* LodChunk using a incomplete Chunk, otherwise the defaults
|
||||
* work best for a fully generated chunk (IE has correct surface blocks).
|
||||
*
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 6-27-2021
|
||||
* @version 8-14-2021
|
||||
*/
|
||||
public class LodBuilderConfig
|
||||
{
|
||||
/** default false */
|
||||
/**
|
||||
* default false
|
||||
*/
|
||||
public boolean useHeightmap;
|
||||
/** default false */
|
||||
/**
|
||||
* default false
|
||||
*/
|
||||
public boolean useBiomeColors;
|
||||
/** default true */
|
||||
/**
|
||||
* default true
|
||||
*/
|
||||
public boolean useSolidBlocksInColorGen;
|
||||
|
||||
/** default settings for a normal chunk
|
||||
* useHeightmap = false
|
||||
* useBiomeColors = false
|
||||
* useSolidBlocksInColorGen = true
|
||||
/**
|
||||
* default server
|
||||
*/
|
||||
public DistanceGenerationMode distanceGenerationMode;
|
||||
|
||||
/**
|
||||
* default settings for a normal chunk <br>
|
||||
* useHeightmap = false <br>
|
||||
* useBiomeColors = false <br>
|
||||
* useSolidBlocksInColorGen = true <br>
|
||||
* generationMode = Server <br>
|
||||
*/
|
||||
public LodBuilderConfig()
|
||||
{
|
||||
useHeightmap = false;
|
||||
useBiomeColors = false;
|
||||
useSolidBlocksInColorGen = true;
|
||||
distanceGenerationMode = DistanceGenerationMode.SERVER;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @param newUseHeightmap default = false
|
||||
* @param newUseBiomeColors default = false
|
||||
* @param newUseHeightmap default = false
|
||||
* @param newUseBiomeColors default = false
|
||||
* @param newUseSolidBlocksInBiomeColor default = true
|
||||
* @param newDistanceGenerationMode default = Server
|
||||
*/
|
||||
public LodBuilderConfig(boolean newUseHeightmap, boolean newUseBiomeColors, boolean newUseSolidBlocksInBiomeColor)
|
||||
public LodBuilderConfig(boolean newUseHeightmap, boolean newUseBiomeColors,
|
||||
boolean newUseSolidBlocksInBiomeColor, DistanceGenerationMode newDistanceGenerationMode)
|
||||
{
|
||||
useHeightmap = newUseHeightmap;
|
||||
useBiomeColors = newUseBiomeColors;
|
||||
useSolidBlocksInColorGen = newUseSolidBlocksInBiomeColor;
|
||||
distanceGenerationMode = newDistanceGenerationMode;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param newUseHeightmap default = false
|
||||
* @param newUseBiomeColors default = false
|
||||
* @param newUseSolidBlocksInBiomeColor default = true
|
||||
* @param newDistanceGenerationMode default = Server
|
||||
*/
|
||||
public LodBuilderConfig(boolean newUseHeightmap, boolean newUseBiomeColors, boolean newUseSolidBlocksInBiomeColor)
|
||||
{
|
||||
this();
|
||||
useHeightmap = newUseHeightmap;
|
||||
useBiomeColors = newUseBiomeColors;
|
||||
useSolidBlocksInColorGen = newUseSolidBlocksInBiomeColor;
|
||||
if (newUseHeightmap)
|
||||
{
|
||||
distanceGenerationMode = DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT;
|
||||
} else
|
||||
{
|
||||
distanceGenerationMode = DistanceGenerationMode.BIOME_ONLY;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param newUseHeightmap default = false
|
||||
* @param newUseBiomeColors default = false
|
||||
* @param newUseSolidBlocksInBiomeColor default = true
|
||||
* @param newDistanceGenerationMode default = Server
|
||||
*/
|
||||
public LodBuilderConfig(DistanceGenerationMode newDistanceGenerationMode)
|
||||
{
|
||||
this();
|
||||
distanceGenerationMode = newDistanceGenerationMode;
|
||||
}
|
||||
}
|
||||
@@ -1,527 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.builders;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
|
||||
import com.seibel.lod.enums.LodDetail;
|
||||
import com.seibel.lod.handlers.LodConfig;
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.objects.LodDataPoint;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.LodWorld;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
import net.minecraft.block.AbstractPlantBlock;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.block.BushBlock;
|
||||
import net.minecraft.block.FlowingFluidBlock;
|
||||
import net.minecraft.block.GrassBlock;
|
||||
import net.minecraft.block.IGrowable;
|
||||
import net.minecraft.block.LeavesBlock;
|
||||
import net.minecraft.world.DimensionType;
|
||||
import net.minecraft.world.IWorld;
|
||||
import net.minecraft.world.biome.Biome;
|
||||
import net.minecraft.world.chunk.ChunkSection;
|
||||
import net.minecraft.world.chunk.IChunk;
|
||||
import net.minecraft.world.gen.Heightmap;
|
||||
|
||||
/**
|
||||
* This object is in charge of creating Lod
|
||||
* related objects.
|
||||
* (specifically: Lod World, Dimension, Region, and Chunk objects)
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 6-27-2021
|
||||
*/
|
||||
public class LodChunkBuilder
|
||||
{
|
||||
private ExecutorService lodGenThreadPool = Executors.newSingleThreadExecutor();
|
||||
|
||||
/** Default size of any LOD regions we use */
|
||||
public int regionWidth = 5;
|
||||
|
||||
|
||||
public static final int CHUNK_DATA_WIDTH = LodChunk.WIDTH;
|
||||
public static final int CHUNK_SECTION_HEIGHT = LodChunk.WIDTH;
|
||||
|
||||
|
||||
|
||||
public LodChunkBuilder()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void generateLodChunkAsync(IChunk chunk, LodWorld lodWorld, IWorld world)
|
||||
{
|
||||
generateLodChunkAsync(chunk, new LodBuilderConfig(), lodWorld, world);
|
||||
}
|
||||
|
||||
public void generateLodChunkAsync(IChunk chunk, LodBuilderConfig config, LodWorld lodWorld, IWorld world)
|
||||
{
|
||||
if (lodWorld == null || !lodWorld.getIsWorldLoaded())
|
||||
return;
|
||||
|
||||
// don't try to create an LOD object
|
||||
// if for some reason we aren't
|
||||
// given a valid chunk object
|
||||
if (chunk == null)
|
||||
return;
|
||||
|
||||
Thread thread = new Thread(() ->
|
||||
{
|
||||
try
|
||||
{
|
||||
DimensionType dim = world.dimensionType();
|
||||
|
||||
LodChunk lod = generateLodFromChunk(chunk, config);
|
||||
|
||||
LodDimension lodDim;
|
||||
|
||||
if (lodWorld.getLodDimension(dim) == null)
|
||||
{
|
||||
lodDim = new LodDimension(dim, lodWorld, regionWidth);
|
||||
lodWorld.addLodDimension(lodDim);
|
||||
}
|
||||
else
|
||||
{
|
||||
lodDim = lodWorld.getLodDimension(dim);
|
||||
}
|
||||
|
||||
lodDim.addLod(lod);
|
||||
}
|
||||
catch(IllegalArgumentException | NullPointerException e)
|
||||
{
|
||||
// if the world changes while LODs are being generated
|
||||
// they will throw errors as they try to access things that no longer
|
||||
// exist.
|
||||
}
|
||||
});
|
||||
lodGenThreadPool.execute(thread);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Creates a LodChunk for a chunk in the given world.
|
||||
*
|
||||
* @throws IllegalArgumentException
|
||||
* thrown if either the chunk or world is null.
|
||||
*/
|
||||
public LodChunk generateLodFromChunk(IChunk chunk) throws IllegalArgumentException
|
||||
{
|
||||
return generateLodFromChunk(chunk, new LodBuilderConfig());
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a LodChunk for a chunk in the given world.
|
||||
*
|
||||
* @throws IllegalArgumentException
|
||||
* thrown if either the chunk or world is null.
|
||||
*/
|
||||
public LodChunk generateLodFromChunk(IChunk chunk, LodBuilderConfig config) throws IllegalArgumentException
|
||||
{
|
||||
if(chunk == null)
|
||||
throw new IllegalArgumentException("generateLodFromChunk given a null chunk");
|
||||
|
||||
|
||||
LodDetail detail = LodConfig.CLIENT.lodDetail.get();
|
||||
LodDataPoint[][] dataPoints = new LodDataPoint[detail.dataPointLengthCount][detail.dataPointLengthCount];
|
||||
|
||||
for(int i = 0; i < detail.dataPointLengthCount * detail.dataPointLengthCount; i++)
|
||||
{
|
||||
int startX = detail.startX[i];
|
||||
int startZ = detail.startZ[i];
|
||||
int endX = detail.endX[i];
|
||||
int endZ = detail.endZ[i];
|
||||
|
||||
Color color;
|
||||
|
||||
color = generateLodColorForArea(chunk, config, startX, startZ, endX, endZ);
|
||||
|
||||
|
||||
short height;
|
||||
short depth;
|
||||
|
||||
if (!config.useHeightmap)
|
||||
{
|
||||
height = determineHeightPointForArea(chunk.getSections(), startX, startZ, endX, endZ);
|
||||
depth = determineBottomPointForArea(chunk.getSections(), startX, startZ, endX, endZ);
|
||||
}
|
||||
else
|
||||
{
|
||||
height = determineHeightPoint(chunk.getOrCreateHeightmapUnprimed(LodChunk.DEFAULT_HEIGHTMAP), startX, startZ, endX, endZ);
|
||||
depth = 0;
|
||||
}
|
||||
|
||||
int x = i / detail.dataPointLengthCount;
|
||||
int z = i % detail.dataPointLengthCount;
|
||||
|
||||
dataPoints[x][z] = new LodDataPoint(height, depth, color);
|
||||
}
|
||||
|
||||
return new LodChunk(chunk.getPos(), dataPoints, detail);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//=====================//
|
||||
// constructor helpers //
|
||||
//=====================//
|
||||
|
||||
|
||||
/**
|
||||
* Find the lowest valid point from the bottom.
|
||||
* @param chunkSections
|
||||
* @param startX
|
||||
* @param startZ
|
||||
* @param endX
|
||||
* @param endZ
|
||||
*/
|
||||
private short determineBottomPointForArea(ChunkSection[] chunkSections,
|
||||
int startX, int startZ, int endX, int endZ)
|
||||
{
|
||||
int numberOfBlocksRequired = ((endX-startX) * (endZ-startZ) / 2);
|
||||
|
||||
// search from the bottom up
|
||||
for(int section = 0; section < CHUNK_DATA_WIDTH; section++)
|
||||
{
|
||||
for(int y = 0; y < CHUNK_SECTION_HEIGHT; y++)
|
||||
{
|
||||
int numberOfBlocksFound = 0;
|
||||
|
||||
for(int x = startX; x < endX; x++)
|
||||
{
|
||||
for(int z = startZ; z < endZ; z++)
|
||||
{
|
||||
if(isLayerValidLodPoint(chunkSections, section, y, x, z))
|
||||
{
|
||||
numberOfBlocksFound++;
|
||||
|
||||
if (numberOfBlocksFound >= numberOfBlocksRequired)
|
||||
{
|
||||
// we found
|
||||
// enough blocks in this
|
||||
// layer to count as an
|
||||
// LOD point
|
||||
return (short) (y + (section * CHUNK_SECTION_HEIGHT));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// we never found a valid LOD point
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Find the lowest valid point from the bottom.
|
||||
*/
|
||||
@SuppressWarnings("unused")
|
||||
private short determineBottomPoint(Heightmap heightmap)
|
||||
{
|
||||
// the heightmap only shows how high the blocks go, it
|
||||
// doesn't have any info about how low they go
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Find the highest valid point from the Top
|
||||
* @param chunkSections
|
||||
* @param startX
|
||||
* @param startZ
|
||||
* @param endX
|
||||
* @param endZ
|
||||
*/
|
||||
private short determineHeightPointForArea(ChunkSection[] chunkSections,
|
||||
int startX, int startZ, int endX, int endZ)
|
||||
{
|
||||
int numberOfBlocksRequired = ((endX-startX) * (endZ-startZ) / 2);
|
||||
|
||||
// search from the top down
|
||||
for(int section = chunkSections.length - 1; section >= 0; section--)
|
||||
{
|
||||
for(int y = CHUNK_DATA_WIDTH - 1; y >= 0; y--)
|
||||
{
|
||||
int numberOfBlocksFound = 0;
|
||||
|
||||
for(int x = startX; x < endX; x++)
|
||||
{
|
||||
for(int z = startZ; z < endZ; z++)
|
||||
{
|
||||
if(isLayerValidLodPoint(chunkSections, section, y, x, z))
|
||||
{
|
||||
numberOfBlocksFound++;
|
||||
|
||||
if (numberOfBlocksFound >= numberOfBlocksRequired)
|
||||
{
|
||||
// we found
|
||||
// enough blocks in this
|
||||
// layer to count as an
|
||||
// LOD point
|
||||
return (short) (y + (section * CHUNK_SECTION_HEIGHT));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// we never found a valid LOD point
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Find the highest point from the Top
|
||||
*/
|
||||
private short determineHeightPoint(Heightmap heightmap,
|
||||
int startX, int startZ, int endX, int endZ)
|
||||
{
|
||||
short highest = 0;
|
||||
for(int x = startX; x < endX; x++)
|
||||
{
|
||||
for(int z = startZ; z < endZ; z++)
|
||||
{
|
||||
short newHeight = (short) heightmap.getFirstAvailable(x, z);
|
||||
if (newHeight > highest)
|
||||
highest = newHeight;
|
||||
}
|
||||
}
|
||||
|
||||
return highest;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate the color for the given chunk using biome
|
||||
* water color, foliage color, and grass color.
|
||||
*
|
||||
* @param config_useSolidBlocksInColorGen <br>
|
||||
* If true we look down from the top of the <br>
|
||||
* chunk until we find a non-invisible block, and then use <br>
|
||||
* its color. If false we generate the color immediately for <br>
|
||||
* each x and z.
|
||||
* @param config_useBiomeColors <br>
|
||||
* If true use biome foliage, water, and grass colors, <br>
|
||||
* otherwise only use the block's material color
|
||||
*/
|
||||
private Color generateLodColorForArea(IChunk chunk, LodBuilderConfig config, int startX, int startZ, int endX, int endZ)
|
||||
{
|
||||
ChunkSection[] chunkSections = chunk.getSections();
|
||||
|
||||
int numbOfBlocks = 0;
|
||||
int red = 0;
|
||||
int green = 0;
|
||||
int blue = 0;
|
||||
|
||||
|
||||
for(int x = startX; x < endX; x++)
|
||||
{
|
||||
for(int z = startZ; z < endZ; z++)
|
||||
{
|
||||
boolean foundBlock = false;
|
||||
|
||||
// go top down
|
||||
for(int i = chunkSections.length - 1; !foundBlock && i >= 0; i--)
|
||||
{
|
||||
if( !foundBlock && (chunkSections[i] != null || !config.useSolidBlocksInColorGen))
|
||||
{
|
||||
for(int y = CHUNK_SECTION_HEIGHT - 1; !foundBlock && y >= 0; y--)
|
||||
{
|
||||
int colorInt = 0;
|
||||
BlockState blockState = null;
|
||||
|
||||
if (chunkSections[i] != null)
|
||||
{
|
||||
blockState = chunkSections[i].getBlockState(x, y, z);
|
||||
colorInt = blockState.materialColor.col;
|
||||
}
|
||||
|
||||
if(colorInt == 0 && config.useSolidBlocksInColorGen)
|
||||
{
|
||||
// skip air or invisible blocks
|
||||
continue;
|
||||
}
|
||||
|
||||
if (config.useBiomeColors)
|
||||
{
|
||||
Biome biome = chunk.getBiomes().getNoiseBiome(x, y + i * chunkSections.length, z);
|
||||
|
||||
if (biome.getBiomeCategory() == Biome.Category.OCEAN ||
|
||||
biome.getBiomeCategory() == Biome.Category.RIVER)
|
||||
{
|
||||
if (config.useSolidBlocksInColorGen &&
|
||||
blockState != Blocks.WATER.defaultBlockState())
|
||||
{
|
||||
// non-water block
|
||||
colorInt = getColorForBlock(x, z, blockState, biome);
|
||||
}
|
||||
else
|
||||
{
|
||||
// water block
|
||||
colorInt = biome.getWaterColor();
|
||||
}
|
||||
}
|
||||
else if (biome.getBiomeCategory() == Biome.Category.EXTREME_HILLS)
|
||||
{
|
||||
colorInt = Blocks.STONE.defaultMaterialColor().col;
|
||||
}
|
||||
else if (biome.getBiomeCategory() == Biome.Category.ICY)
|
||||
{
|
||||
colorInt = LodUtil.colorToInt(Color.WHITE);
|
||||
}
|
||||
else if (biome.getBiomeCategory() == Biome.Category.THEEND)
|
||||
{
|
||||
colorInt = Blocks.END_STONE.defaultBlockState().materialColor.col;
|
||||
}
|
||||
else if (config.useSolidBlocksInColorGen)
|
||||
{
|
||||
colorInt = getColorForBlock(x, z, blockState, biome);
|
||||
}
|
||||
else
|
||||
{
|
||||
colorInt = biome.getGrassColor(x, z);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Biome biome = chunk.getBiomes().getNoiseBiome(x, y + i * chunkSections.length, z);
|
||||
colorInt = getColorForBlock(x,z, blockState, biome);
|
||||
}
|
||||
|
||||
|
||||
Color c = LodUtil.intToColor(colorInt);
|
||||
|
||||
red += c.getRed();
|
||||
green += c.getGreen();
|
||||
blue += c.getBlue();
|
||||
|
||||
numbOfBlocks++;
|
||||
|
||||
|
||||
// we found a valid block, skip to the
|
||||
// next x and z
|
||||
foundBlock = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if(numbOfBlocks == 0)
|
||||
numbOfBlocks = 1;
|
||||
|
||||
red /= numbOfBlocks;
|
||||
green /= numbOfBlocks;
|
||||
blue /= numbOfBlocks;
|
||||
|
||||
return new Color(red, green, blue);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Returns a color int for a given block.
|
||||
*/
|
||||
private int getColorForBlock(int x, int z, BlockState blockState, Biome biome)
|
||||
{
|
||||
int colorInt = 0;
|
||||
|
||||
if (blockState == Blocks.AIR.defaultBlockState())
|
||||
{
|
||||
colorInt = biome.getGrassColor(x, z);
|
||||
}
|
||||
|
||||
|
||||
else if (blockState.getBlock() instanceof LeavesBlock)
|
||||
{
|
||||
Color leafColor = LodUtil.intToColor(biome.getFoliageColor()).darker();
|
||||
colorInt = LodUtil.colorToInt(leafColor);
|
||||
}
|
||||
else if (blockState.getBlock() instanceof GrassBlock ||
|
||||
blockState.getBlock() instanceof AbstractPlantBlock ||
|
||||
blockState.getBlock() instanceof BushBlock ||
|
||||
blockState.getBlock() instanceof IGrowable)
|
||||
{
|
||||
colorInt = biome.getGrassColor(x, z);
|
||||
}
|
||||
else if (blockState.getBlock() instanceof FlowingFluidBlock)
|
||||
{
|
||||
colorInt = biome.getWaterColor();
|
||||
}
|
||||
else
|
||||
{
|
||||
colorInt = blockState.materialColor.col;
|
||||
}
|
||||
|
||||
return colorInt;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Is the layer between the given X, Z, and dataIndex
|
||||
* values a valid LOD point?
|
||||
*/
|
||||
private boolean isLayerValidLodPoint(
|
||||
ChunkSection[] chunkSections,
|
||||
int sectionIndex, int y,
|
||||
int x, int z)
|
||||
{
|
||||
if(chunkSections[sectionIndex] == null)
|
||||
{
|
||||
// this section doesn't have any blocks,
|
||||
// it is not a valid section
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(chunkSections[sectionIndex].getBlockState(x, y, z) != null &&
|
||||
chunkSections[sectionIndex].getBlockState(x, y, z).getBlock() != Blocks.AIR)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -17,38 +17,44 @@
|
||||
*/
|
||||
package com.seibel.lod.builders.lodTemplates;
|
||||
|
||||
import com.seibel.lod.enums.LodDetail;
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import java.util.Map;
|
||||
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.util.ColorUtil;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.texture.NativeImage;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
/**
|
||||
* This is the abstract class used to create different
|
||||
* BufferBuilders.
|
||||
*
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 06-16-2021
|
||||
* @version 8-8-2021
|
||||
*/
|
||||
public abstract class AbstractLodTemplate
|
||||
{
|
||||
public abstract void addLodToBuffer(BufferBuilder buffer,
|
||||
LodDimension lodDim, LodChunk lod,
|
||||
double xOffset, double yOffset, double zOffset,
|
||||
boolean debugging);
|
||||
|
||||
/** add the given position and color to the buffer */
|
||||
protected void addPosAndColor(BufferBuilder buffer,
|
||||
double x, double y, double z,
|
||||
int red, int green, int blue, int alpha)
|
||||
|
||||
|
||||
public abstract void addLodToBuffer(BufferBuilder buffer, BlockPos bufferCenterBlockPos, long data, Map<Direction, long[]> adjData,
|
||||
byte detailLevel, int posX, int posZ, Box box, DebugMode debugging, NativeImage lightMap);
|
||||
|
||||
/**
|
||||
* add the given position and color to the buffer
|
||||
*/
|
||||
protected void addPosAndColor(BufferBuilder buffer,
|
||||
double x, double y, double z,
|
||||
int color)
|
||||
{
|
||||
buffer.vertex(x, y, z).color(red, green, blue, alpha).endVertex();
|
||||
|
||||
buffer.vertex(x, y, z).color(ColorUtil.getRed(color), ColorUtil.getGreen(color), ColorUtil.getBlue(color), ColorUtil.getAlpha(color)).endVertex();
|
||||
}
|
||||
|
||||
/** Returns in bytes how much buffer memory is required
|
||||
* for one LOD object */
|
||||
public abstract int getBufferMemoryForSingleLod(LodDetail detail);
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Returns in bytes how much buffer memory is required
|
||||
* for one LOD object
|
||||
*/
|
||||
public abstract int getBufferMemoryForSingleNode(int maxVerticalData);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,448 @@
|
||||
package com.seibel.lod.builders.lodTemplates;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.util.ColorUtil;
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
|
||||
public class Box
|
||||
{
|
||||
|
||||
public static final int OFFSET = 0;
|
||||
public static final int WIDTH = 1;
|
||||
|
||||
public static final int X = 0;
|
||||
public static final int Y = 1;
|
||||
public static final int Z = 2;
|
||||
|
||||
public static final int MIN = 0;
|
||||
public static final int MAX = 1;
|
||||
|
||||
public static final int VOID_FACE = 0;
|
||||
|
||||
public static final Direction[] DIRECTIONS = new Direction[]{
|
||||
Direction.UP,
|
||||
Direction.DOWN,
|
||||
Direction.WEST,
|
||||
Direction.EAST,
|
||||
Direction.NORTH,
|
||||
Direction.SOUTH};
|
||||
|
||||
public static final Direction[] ADJ_DIRECTIONS = new Direction[]{
|
||||
Direction.EAST,
|
||||
Direction.WEST,
|
||||
Direction.SOUTH,
|
||||
Direction.NORTH};
|
||||
|
||||
@SuppressWarnings("serial")
|
||||
public static final Map<Direction, int[][]> DIRECTION_VERTEX_MAP = new HashMap<Direction, int[][]>()
|
||||
{{
|
||||
put(Direction.UP, new int[][]{
|
||||
{0, 1, 0},
|
||||
{0, 1, 1},
|
||||
{1, 1, 1},
|
||||
{1, 1, 0}});
|
||||
put(Direction.DOWN, new int[][]{
|
||||
{1, 0, 0},
|
||||
{1, 0, 1},
|
||||
{0, 0, 1},
|
||||
{0, 0, 0}});
|
||||
put(Direction.EAST, new int[][]{
|
||||
{1, 1, 0},
|
||||
{1, 1, 1},
|
||||
{1, 0, 1},
|
||||
{1, 0, 0}});
|
||||
put(Direction.WEST, new int[][]{
|
||||
{0, 0, 0},
|
||||
{0, 0, 1},
|
||||
{0, 1, 1},
|
||||
{0, 1, 0}});
|
||||
put(Direction.SOUTH, new int[][]{
|
||||
{1, 0, 1},
|
||||
{1, 1, 1},
|
||||
{0, 1, 1},
|
||||
{0, 0, 1}});
|
||||
put(Direction.NORTH, new int[][]{
|
||||
{0, 0, 0},
|
||||
{0, 1, 0},
|
||||
{1, 1, 0},
|
||||
{1, 0, 0}});
|
||||
}};
|
||||
|
||||
|
||||
@SuppressWarnings("serial")
|
||||
public static final Map<Direction, int[]> FACE_DIRECTION = new HashMap<Direction, int[]>()
|
||||
{{
|
||||
put(Direction.UP, new int[]{Y, MAX});
|
||||
put(Direction.DOWN, new int[]{Y, MIN});
|
||||
put(Direction.EAST, new int[]{X, MAX});
|
||||
put(Direction.WEST, new int[]{X, MIN});
|
||||
put(Direction.SOUTH, new int[]{Z, MAX});
|
||||
put(Direction.NORTH, new int[]{Z, MIN});
|
||||
}};
|
||||
|
||||
@SuppressWarnings("serial")
|
||||
public static final Map<Direction, int[]> DIRECTION_NORMAL_MAP = new HashMap<Direction, int[]>()
|
||||
{{
|
||||
put(Direction.UP, new int[]{0, 1, 0});
|
||||
put(Direction.DOWN, new int[]{0, -1, 0});
|
||||
put(Direction.EAST, new int[]{1, 0, 0});
|
||||
put(Direction.WEST, new int[]{-1, 0, 0});
|
||||
put(Direction.SOUTH, new int[]{0, 0, 1});
|
||||
put(Direction.NORTH, new int[]{0, 0, -1});
|
||||
}};
|
||||
|
||||
public int[][] box;
|
||||
public long[] order;
|
||||
public Map<Direction, int[]> colorMap;
|
||||
public int debugColor;
|
||||
public Map<Direction, int[][]> adjHeightAndDepth;
|
||||
public Map<Direction, boolean[]> culling;
|
||||
|
||||
@SuppressWarnings("serial")
|
||||
public Box()
|
||||
{
|
||||
box = new int[2][3];
|
||||
//order = new long[DetailDistanceUtil.getMaxVerticalData(0)];
|
||||
colorMap = new HashMap<Direction, int[]>()
|
||||
{{
|
||||
put(Direction.UP, new int[1]);
|
||||
put(Direction.DOWN, new int[1]);
|
||||
put(Direction.EAST, new int[1]);
|
||||
put(Direction.WEST, new int[1]);
|
||||
put(Direction.SOUTH, new int[1]);
|
||||
put(Direction.NORTH, new int[1]);
|
||||
}};
|
||||
adjHeightAndDepth = new HashMap<Direction, int[][]>()
|
||||
{{
|
||||
put(Direction.EAST, new int[32][2]);
|
||||
put(Direction.WEST, new int[32][2]);
|
||||
put(Direction.SOUTH, new int[32][2]);
|
||||
put(Direction.NORTH, new int[32][2]);
|
||||
}};
|
||||
culling = new HashMap<Direction, boolean[]>()
|
||||
{{
|
||||
put(Direction.UP, new boolean[1]);
|
||||
put(Direction.DOWN, new boolean[1]);
|
||||
put(Direction.EAST, new boolean[1]);
|
||||
put(Direction.WEST, new boolean[1]);
|
||||
put(Direction.SOUTH, new boolean[1]);
|
||||
put(Direction.NORTH, new boolean[1]);
|
||||
}};
|
||||
}
|
||||
|
||||
public void setColor(int color)
|
||||
{
|
||||
this.debugColor = color;
|
||||
for (Direction direction : DIRECTIONS)
|
||||
{
|
||||
colorMap.get(direction)[0] = ColorUtil.applyShade(color, MinecraftWrapper.INSTANCE.getClientWorld().getShade(direction, true));
|
||||
}
|
||||
}
|
||||
|
||||
public int getColor(Direction direction)
|
||||
{
|
||||
if (LodConfig.CLIENT.debugging.debugMode.get() != DebugMode.SHOW_DETAIL)
|
||||
{
|
||||
return colorMap.get(direction)[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
return ColorUtil.applyShade(debugColor, MinecraftWrapper.INSTANCE.getClientWorld().getShade(direction, true));
|
||||
}
|
||||
}
|
||||
|
||||
public void reset()
|
||||
{
|
||||
for (int i = 0; i < box.length; i++)
|
||||
{
|
||||
Arrays.fill(box[i], 0);
|
||||
}
|
||||
|
||||
for (Direction direction : DIRECTIONS)
|
||||
{
|
||||
colorMap.get(direction)[0] = 0;
|
||||
}
|
||||
|
||||
//Arrays.fill(order, DataPointUtil.EMPTY_DATA);
|
||||
for (Direction direction : ADJ_DIRECTIONS)
|
||||
{
|
||||
if(isCulled(direction)){
|
||||
continue;
|
||||
}
|
||||
for (int i = 0; i < adjHeightAndDepth.get(direction).length; i++)
|
||||
{
|
||||
adjHeightAndDepth.get(direction)[i][0] = VOID_FACE;
|
||||
adjHeightAndDepth.get(direction)[i][1] = VOID_FACE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void setUpCulling(int cullingDistance, BlockPos playerPos)
|
||||
{
|
||||
for (Direction direction : DIRECTIONS)
|
||||
{
|
||||
if(direction == Direction.DOWN)
|
||||
culling.get(direction)[0] = playerPos.get(direction.getAxis()) > getFacePos(direction) + cullingDistance;
|
||||
else if(direction == Direction.UP)
|
||||
culling.get(direction)[0] = playerPos.get(direction.getAxis()) < getFacePos(direction) - cullingDistance;
|
||||
else if(direction == Direction.WEST)
|
||||
culling.get(direction)[0] = -playerPos.get(direction.getAxis()) > getFacePos(direction) + cullingDistance;
|
||||
else if(direction == Direction.NORTH)
|
||||
culling.get(direction)[0] = -playerPos.get(direction.getAxis()) > getFacePos(direction) + cullingDistance;
|
||||
else if(direction == Direction.EAST)
|
||||
culling.get(direction)[0] = -playerPos.get(direction.getAxis()) < getFacePos(direction) - cullingDistance;
|
||||
else if(direction == Direction.SOUTH)
|
||||
culling.get(direction)[0] = -playerPos.get(direction.getAxis()) < getFacePos(direction) - cullingDistance;
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isCulled(Direction direction)
|
||||
{
|
||||
return culling.get(direction)[0];
|
||||
}
|
||||
|
||||
public void setAdjData(Map<Direction, long[]> adjData)
|
||||
{
|
||||
int height;
|
||||
int depth;
|
||||
int minY = getMinY();
|
||||
int maxY = getMaxY();
|
||||
for (Direction direction : ADJ_DIRECTIONS)
|
||||
{
|
||||
/*if(isCulled(direction)){
|
||||
continue;
|
||||
}*/
|
||||
|
||||
long[] dataPoint = adjData.get(direction);
|
||||
if (dataPoint == null || DataPointUtil.isItVoid(dataPoint[0]))
|
||||
{
|
||||
adjHeightAndDepth.get(direction)[0][0] = maxY;
|
||||
adjHeightAndDepth.get(direction)[0][1] = minY;
|
||||
adjHeightAndDepth.get(direction)[1][0] = VOID_FACE;
|
||||
adjHeightAndDepth.get(direction)[1][1] = VOID_FACE;
|
||||
continue;
|
||||
}
|
||||
|
||||
//We order the adj list
|
||||
/**TODO remove this if the order is maintained naturally*/
|
||||
/*order[0] = 0;
|
||||
int count = 0;
|
||||
for (int i = 0; i < dataPoint.length; i++)
|
||||
{
|
||||
int j = i - 1;
|
||||
if(DataPointUtil.isItVoid(dataPoint[i]) || !DataPointUtil.doesItExist(dataPoint[i]))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
while (j >= 0 && DataPointUtil.getHeight(order[j]) < DataPointUtil.getHeight(dataPoint[i]))
|
||||
{
|
||||
order[j + 1] = order[j];
|
||||
j = j - 1;
|
||||
}
|
||||
order[j + 1] = dataPoint[i];
|
||||
count++;
|
||||
}*/
|
||||
|
||||
int i;
|
||||
int faceToDraw = 0;
|
||||
boolean firstFace = true;
|
||||
boolean toFinish = false;
|
||||
boolean allAbove = true;
|
||||
long singleAdjDataPoint;
|
||||
for (i = 0; i < dataPoint.length; i++)
|
||||
{
|
||||
singleAdjDataPoint = dataPoint[i];
|
||||
/*for (i = 0; i < count; i++)
|
||||
{
|
||||
singleAdjDataPoint = order[i];*/
|
||||
|
||||
if(DataPointUtil.isItVoid(singleAdjDataPoint) || !DataPointUtil.doesItExist(singleAdjDataPoint))
|
||||
{
|
||||
break;
|
||||
}
|
||||
height = DataPointUtil.getHeight(singleAdjDataPoint);
|
||||
depth = DataPointUtil.getDepth(singleAdjDataPoint);
|
||||
|
||||
if (depth <= maxY) {
|
||||
allAbove = false;
|
||||
if (height < minY)
|
||||
{//the adj data is lower than the current data
|
||||
//we break since all the other data will be lower
|
||||
|
||||
if (firstFace)
|
||||
{
|
||||
adjHeightAndDepth.get(direction)[0][0] = getMaxY();
|
||||
adjHeightAndDepth.get(direction)[0][1] = getMinY();
|
||||
} else
|
||||
{
|
||||
adjHeightAndDepth.get(direction)[faceToDraw][1] = getMinY();
|
||||
}
|
||||
faceToDraw++;
|
||||
toFinish = false;
|
||||
break;
|
||||
} else if (depth <= minY && height >= maxY)
|
||||
{//the adj data contains the current
|
||||
//we do not draw the face
|
||||
adjHeightAndDepth.get(direction)[0][0] = VOID_FACE;
|
||||
adjHeightAndDepth.get(direction)[0][1] = VOID_FACE;
|
||||
break;
|
||||
} else if (depth <= minY)//&& height < maxY
|
||||
{//the adj data intersect the lower part of the current data
|
||||
//if this is the only face we use the maxY and break
|
||||
//if there was other face we finish the last one and break
|
||||
if (firstFace)
|
||||
{
|
||||
adjHeightAndDepth.get(direction)[0][0] = getMaxY();
|
||||
adjHeightAndDepth.get(direction)[0][1] = height;
|
||||
} else
|
||||
{
|
||||
adjHeightAndDepth.get(direction)[faceToDraw][1] = height;
|
||||
}
|
||||
toFinish = false;
|
||||
faceToDraw++;
|
||||
break;
|
||||
} else if (height >= maxY)//depth > minY &&
|
||||
{//the adj data intersect the higher part of the current data
|
||||
//we start the creation of a new face
|
||||
adjHeightAndDepth.get(direction)[faceToDraw][0] = depth;
|
||||
firstFace = false;
|
||||
toFinish = true;
|
||||
} else {//if (depth > minY && height < maxY)
|
||||
//the adj data is contained in the current data
|
||||
if (firstFace)
|
||||
{
|
||||
adjHeightAndDepth.get(direction)[0][0] = getMaxY();
|
||||
}
|
||||
adjHeightAndDepth.get(direction)[faceToDraw][1] = height;
|
||||
faceToDraw++;
|
||||
adjHeightAndDepth.get(direction)[faceToDraw][0] = depth;
|
||||
firstFace = false;
|
||||
toFinish = true;
|
||||
}
|
||||
}
|
||||
//else {//the adj data is higher than the current data
|
||||
//we continue since there could be some other data that intersect the current
|
||||
//}
|
||||
}
|
||||
if(allAbove){
|
||||
adjHeightAndDepth.get(direction)[0][0] = getMaxY();
|
||||
adjHeightAndDepth.get(direction)[0][1] = getMinY();
|
||||
faceToDraw++;
|
||||
}
|
||||
else if (toFinish)
|
||||
{
|
||||
adjHeightAndDepth.get(direction)[faceToDraw][1] = minY;
|
||||
faceToDraw++;
|
||||
}
|
||||
adjHeightAndDepth.get(direction)[faceToDraw][0] = VOID_FACE;
|
||||
adjHeightAndDepth.get(direction)[faceToDraw][1] = VOID_FACE;
|
||||
}
|
||||
}
|
||||
|
||||
public void set(int xWidth, int yWidth, int zWidth)
|
||||
{
|
||||
box[WIDTH][X] = xWidth;
|
||||
box[WIDTH][Y] = yWidth;
|
||||
box[WIDTH][Z] = zWidth;
|
||||
}
|
||||
|
||||
public void move(int xOffset, int yOffset, int zOffset)
|
||||
{
|
||||
box[OFFSET][X] = xOffset;
|
||||
box[OFFSET][Y] = yOffset;
|
||||
box[OFFSET][Z] = zOffset;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public int getFacePos(Direction direction)
|
||||
{
|
||||
return box[OFFSET][FACE_DIRECTION.get(direction)[0]] + box[WIDTH][FACE_DIRECTION.get(direction)[0]] * FACE_DIRECTION.get(direction)[1];
|
||||
}
|
||||
|
||||
public int getCoord(Direction direction, int axis, int vertexIndex)
|
||||
{
|
||||
return box[OFFSET][axis] + box[WIDTH][axis] * DIRECTION_VERTEX_MAP.get(direction)[vertexIndex][axis];
|
||||
}
|
||||
|
||||
public int getX(Direction direction, int vertexIndex)
|
||||
{
|
||||
return box[OFFSET][X] + box[WIDTH][X] * DIRECTION_VERTEX_MAP.get(direction)[vertexIndex][X];
|
||||
}
|
||||
|
||||
public int getY(Direction direction, int vertexIndex)
|
||||
{
|
||||
return box[OFFSET][Y] + box[WIDTH][Y] * DIRECTION_VERTEX_MAP.get(direction)[vertexIndex][Y];
|
||||
}
|
||||
|
||||
public int getY(Direction direction, int vertexIndex, int adjIndex)
|
||||
{
|
||||
if (direction == Direction.DOWN || direction == Direction.UP)
|
||||
{
|
||||
return box[OFFSET][Y] + box[WIDTH][Y] * DIRECTION_VERTEX_MAP.get(direction)[vertexIndex][Y];
|
||||
} else
|
||||
{
|
||||
return adjHeightAndDepth.get(direction)[adjIndex][1 - DIRECTION_VERTEX_MAP.get(direction)[vertexIndex][Y]];
|
||||
}
|
||||
}
|
||||
|
||||
public int getZ(Direction direction, int vertexIndex)
|
||||
{
|
||||
return box[OFFSET][Z] + box[WIDTH][Z] * DIRECTION_VERTEX_MAP.get(direction)[vertexIndex][Z];
|
||||
}
|
||||
|
||||
/**
|
||||
* returns true if the given direction should be rendered.
|
||||
* TODO what does adjIndex represent?
|
||||
*/
|
||||
public boolean shouldRenderFace(Direction direction, int adjIndex)
|
||||
{
|
||||
if (direction == Direction.UP || direction == Direction.DOWN)
|
||||
{
|
||||
return adjIndex == 0;
|
||||
}
|
||||
return !(adjHeightAndDepth.get(direction)[adjIndex][0] == VOID_FACE && adjHeightAndDepth.get(direction)[adjIndex][1] == VOID_FACE);
|
||||
|
||||
}
|
||||
|
||||
public int getMinX()
|
||||
{
|
||||
return box[OFFSET][X];
|
||||
}
|
||||
|
||||
public int getMaxX()
|
||||
{
|
||||
return box[OFFSET][X] + box[WIDTH][X];
|
||||
}
|
||||
|
||||
public int getMinY()
|
||||
{
|
||||
return box[OFFSET][Y];
|
||||
}
|
||||
|
||||
public int getMaxY()
|
||||
{
|
||||
return box[OFFSET][Y] + box[WIDTH][Y];
|
||||
}
|
||||
|
||||
public int getMinZ()
|
||||
{
|
||||
return box[OFFSET][Z];
|
||||
}
|
||||
|
||||
public int getMaxZ()
|
||||
{
|
||||
return box[OFFSET][Z] + box[WIDTH][Z];
|
||||
}
|
||||
|
||||
}
|
||||
@@ -17,22 +17,22 @@
|
||||
*/
|
||||
package com.seibel.lod.builders.lodTemplates;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.util.Map;
|
||||
|
||||
import com.seibel.lod.enums.ColorDirection;
|
||||
import com.seibel.lod.enums.LodDetail;
|
||||
import com.seibel.lod.handlers.LodConfig;
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.client.renderer.texture.NativeImage;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
/**
|
||||
* Builds LODs as rectangular prisms.
|
||||
*
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 06-16-2021
|
||||
* @version 8-10-2021
|
||||
*/
|
||||
public class CubicLodTemplate extends AbstractLodTemplate
|
||||
{
|
||||
@@ -42,53 +42,42 @@ public class CubicLodTemplate extends AbstractLodTemplate
|
||||
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void addLodToBuffer(BufferBuilder buffer,
|
||||
LodDimension lodDim, LodChunk centerLod,
|
||||
double xOffset, double yOffset, double zOffset,
|
||||
boolean debugging)
|
||||
public void addLodToBuffer(BufferBuilder buffer, BlockPos bufferCenterBlockPos, long data, Map<Direction, long[]> adjData,
|
||||
byte detailLevel, int posX, int posZ, Box box, DebugMode debugging, NativeImage lightMap)
|
||||
{
|
||||
AxisAlignedBB bbox;
|
||||
int width = 1 << detailLevel;
|
||||
|
||||
// Add this LOD to the BufferBuilder
|
||||
// using the quality setting set by the config
|
||||
LodDetail detail = LodConfig.CLIENT.lodDetail.get();
|
||||
|
||||
int halfWidth = detail.dataPointWidth / 2;
|
||||
|
||||
for(int i = 0; i < detail.dataPointLengthCount * detail.dataPointLengthCount; i++)
|
||||
int color = DataPointUtil.getLightColor(data, lightMap);
|
||||
if (debugging != DebugMode.OFF)
|
||||
{
|
||||
int startX = detail.startX[i];
|
||||
int startZ = detail.startZ[i];
|
||||
int endX = detail.endX[i];
|
||||
int endZ = detail.endZ[i];
|
||||
|
||||
// returns null if the lod is empty at the given location
|
||||
bbox = generateBoundingBox(
|
||||
centerLod.getAverageHeightOverArea(startX, startZ, endX, endZ),
|
||||
centerLod.getAverageDepthOverArea(startX, startZ, endX, endZ),
|
||||
detail.dataPointWidth,
|
||||
xOffset - (halfWidth / 2) + detail.startX[i],
|
||||
yOffset,
|
||||
zOffset - (halfWidth / 2) + detail.startZ[i]);
|
||||
|
||||
if (bbox != null)
|
||||
{
|
||||
addBoundingBoxToBuffer(buffer, bbox, centerLod.getAverageColorOverArea(startX, startZ, endX, endZ, debugging));
|
||||
}
|
||||
color = LodUtil.DEBUG_DETAIL_LEVEL_COLORS[detailLevel].getRGB();
|
||||
}
|
||||
|
||||
generateBoundingBox(
|
||||
box,
|
||||
DataPointUtil.getHeight(data),
|
||||
DataPointUtil.getDepth(data),
|
||||
width,
|
||||
posX * width,
|
||||
0,
|
||||
posZ * width,
|
||||
bufferCenterBlockPos,
|
||||
adjData,
|
||||
color);
|
||||
|
||||
if (box != null)
|
||||
{
|
||||
addBoundingBoxToBuffer(buffer, box);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
private AxisAlignedBB generateBoundingBox(int height, int depth, int width, double xOffset, double yOffset, double zOffset)
|
||||
private void generateBoundingBox(Box box, int height, int depth, int width, double xOffset, double yOffset, double zOffset, BlockPos bufferCenterBlockPos, Map<Direction, long[]> adjData, int color)
|
||||
{
|
||||
// don't add an LOD if it is empty
|
||||
if (height == -1 && depth == -1)
|
||||
return null;
|
||||
return;
|
||||
|
||||
if (depth == height)
|
||||
{
|
||||
@@ -97,95 +86,44 @@ public class CubicLodTemplate extends AbstractLodTemplate
|
||||
height++;
|
||||
}
|
||||
|
||||
return new AxisAlignedBB(0, depth, 0, width, height, width).move(xOffset, yOffset, zOffset);
|
||||
// offset the AABB by it's x/z position in the world since
|
||||
// it uses doubles to specify its location, unlike the model view matrix
|
||||
// which only uses floats
|
||||
double x = -bufferCenterBlockPos.getX();
|
||||
double z = -bufferCenterBlockPos.getZ();
|
||||
box.reset();
|
||||
box.setColor(color);
|
||||
box.set(width, height - depth, width);
|
||||
box.move((int) (xOffset + x), (int) (depth + yOffset), (int) (zOffset + z));
|
||||
box.setUpCulling(32, bufferCenterBlockPos);
|
||||
box.setAdjData(adjData);
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void addBoundingBoxToBuffer(BufferBuilder buffer, AxisAlignedBB bb, Color c)
|
||||
private void addBoundingBoxToBuffer(BufferBuilder buffer, Box box)
|
||||
{
|
||||
// top (facing up)
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.minZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.maxZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.maxZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.minZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
// bottom (facing down)
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.minZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.maxZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.maxZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.minZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
|
||||
// south (facing -Z)
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.maxZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.maxZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.maxZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.maxZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
// north (facing +Z)
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.minZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.minZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.minZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.minZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
|
||||
// west (facing -X)
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.minZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.maxZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.maxZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.minZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
// east (facing +X)
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.minZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.maxZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.maxZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.minZ, c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
for (Direction direction : Box.DIRECTIONS)
|
||||
{
|
||||
int adjIndex = 0;
|
||||
while (box.shouldRenderFace(direction, adjIndex))
|
||||
{
|
||||
for (int vertexIndex = 0; vertexIndex < 4; vertexIndex++)
|
||||
{
|
||||
addPosAndColor(buffer,
|
||||
box.getX(direction, vertexIndex),
|
||||
box.getY(direction, vertexIndex, adjIndex),
|
||||
box.getZ(direction, vertexIndex),
|
||||
box.getColor(direction));
|
||||
}
|
||||
adjIndex++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@SuppressWarnings("unused")
|
||||
private void addBoundingBoxToBuffer(BufferBuilder buffer, AxisAlignedBB bb, Color[] c)
|
||||
{
|
||||
// top (facing up)
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.minZ, c[ColorDirection.TOP.value].getRed(), c[ColorDirection.TOP.value].getGreen(), c[ColorDirection.TOP.value].getBlue(), c[ColorDirection.TOP.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.maxZ, c[ColorDirection.TOP.value].getRed(), c[ColorDirection.TOP.value].getGreen(), c[ColorDirection.TOP.value].getBlue(), c[ColorDirection.TOP.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.maxZ, c[ColorDirection.TOP.value].getRed(), c[ColorDirection.TOP.value].getGreen(), c[ColorDirection.TOP.value].getBlue(), c[ColorDirection.TOP.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.minZ, c[ColorDirection.TOP.value].getRed(), c[ColorDirection.TOP.value].getGreen(), c[ColorDirection.TOP.value].getBlue(), c[ColorDirection.TOP.value].getAlpha());
|
||||
// bottom (facing down)
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.minZ, c[ColorDirection.BOTTOM.value].getRed(), c[ColorDirection.BOTTOM.value].getGreen(), c[ColorDirection.BOTTOM.value].getBlue(), c[ColorDirection.BOTTOM.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.maxZ, c[ColorDirection.BOTTOM.value].getRed(), c[ColorDirection.BOTTOM.value].getGreen(), c[ColorDirection.BOTTOM.value].getBlue(), c[ColorDirection.BOTTOM.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.maxZ, c[ColorDirection.BOTTOM.value].getRed(), c[ColorDirection.BOTTOM.value].getGreen(), c[ColorDirection.BOTTOM.value].getBlue(), c[ColorDirection.BOTTOM.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.minZ, c[ColorDirection.BOTTOM.value].getRed(), c[ColorDirection.BOTTOM.value].getGreen(), c[ColorDirection.BOTTOM.value].getBlue(), c[ColorDirection.BOTTOM.value].getAlpha());
|
||||
|
||||
// south (facing -Z)
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.maxZ, c[ColorDirection.SOUTH.value].getRed(), c[ColorDirection.SOUTH.value].getGreen(), c[ColorDirection.SOUTH.value].getBlue(), c[ColorDirection.SOUTH.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.maxZ, c[ColorDirection.SOUTH.value].getRed(), c[ColorDirection.SOUTH.value].getGreen(), c[ColorDirection.SOUTH.value].getBlue(), c[ColorDirection.SOUTH.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.maxZ, c[ColorDirection.SOUTH.value].getRed(), c[ColorDirection.SOUTH.value].getGreen(), c[ColorDirection.SOUTH.value].getBlue(), c[ColorDirection.SOUTH.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.maxZ, c[ColorDirection.SOUTH.value].getRed(), c[ColorDirection.SOUTH.value].getGreen(), c[ColorDirection.SOUTH.value].getBlue(), c[ColorDirection.SOUTH.value].getAlpha());
|
||||
// north (facing +Z)
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.minZ, c[ColorDirection.NORTH.value].getRed(), c[ColorDirection.NORTH.value].getGreen(), c[ColorDirection.NORTH.value].getBlue(), c[ColorDirection.NORTH.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.minZ, c[ColorDirection.NORTH.value].getRed(), c[ColorDirection.NORTH.value].getGreen(), c[ColorDirection.NORTH.value].getBlue(), c[ColorDirection.NORTH.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.minZ, c[ColorDirection.NORTH.value].getRed(), c[ColorDirection.NORTH.value].getGreen(), c[ColorDirection.NORTH.value].getBlue(), c[ColorDirection.NORTH.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.minZ, c[ColorDirection.NORTH.value].getRed(), c[ColorDirection.NORTH.value].getGreen(), c[ColorDirection.NORTH.value].getBlue(), c[ColorDirection.NORTH.value].getAlpha());
|
||||
|
||||
// west (facing -X)
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.minZ, c[ColorDirection.WEST.value].getRed(), c[ColorDirection.WEST.value].getGreen(), c[ColorDirection.WEST.value].getBlue(), c[ColorDirection.WEST.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.minY, bb.maxZ, c[ColorDirection.WEST.value].getRed(), c[ColorDirection.WEST.value].getGreen(), c[ColorDirection.WEST.value].getBlue(), c[ColorDirection.WEST.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.maxZ, c[ColorDirection.WEST.value].getRed(), c[ColorDirection.WEST.value].getGreen(), c[ColorDirection.WEST.value].getBlue(), c[ColorDirection.WEST.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.minX, bb.maxY, bb.minZ, c[ColorDirection.WEST.value].getRed(), c[ColorDirection.WEST.value].getGreen(), c[ColorDirection.WEST.value].getBlue(), c[ColorDirection.WEST.value].getAlpha());
|
||||
// east (facing +X)
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.minZ, c[ColorDirection.EAST.value].getRed(), c[ColorDirection.EAST.value].getGreen(), c[ColorDirection.EAST.value].getBlue(), c[ColorDirection.EAST.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.maxY, bb.maxZ, c[ColorDirection.EAST.value].getRed(), c[ColorDirection.EAST.value].getGreen(), c[ColorDirection.EAST.value].getBlue(), c[ColorDirection.EAST.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.maxZ, c[ColorDirection.EAST.value].getRed(), c[ColorDirection.EAST.value].getGreen(), c[ColorDirection.EAST.value].getBlue(), c[ColorDirection.EAST.value].getAlpha());
|
||||
addPosAndColor(buffer, bb.maxX, bb.minY, bb.minZ, c[ColorDirection.EAST.value].getRed(), c[ColorDirection.EAST.value].getGreen(), c[ColorDirection.EAST.value].getBlue(), c[ColorDirection.EAST.value].getAlpha());
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public int getBufferMemoryForSingleLod(LodDetail detail)
|
||||
public int getBufferMemoryForSingleNode(int maxVerticalData)
|
||||
{
|
||||
// (sidesOnACube * pointsInASquare * (positionPoints + colorPoints))) * howManyPointsPerLodChunk
|
||||
return (6 * 4 * (3 + 4)) * detail.dataPointLengthCount * detail.dataPointLengthCount;
|
||||
// TODO, someone please comment what these magic numbers mean
|
||||
return 2 * 4 * (3 + 4) + 4 * 4 * Math.max((maxVerticalData+1)/2,1) * (3 + 4);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -17,35 +17,37 @@
|
||||
*/
|
||||
package com.seibel.lod.builders.lodTemplates;
|
||||
|
||||
import com.seibel.lod.enums.LodDetail;
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import java.util.Map;
|
||||
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.texture.NativeImage;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
/**
|
||||
* TODO DynamicLodTemplate
|
||||
* Chunks smoothly transition between
|
||||
* each other, unless a neighboring chunk
|
||||
* is at a significantly different height.
|
||||
*
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 06-16-2021
|
||||
*/
|
||||
public class DynamicLodTemplate extends AbstractLodTemplate
|
||||
{
|
||||
@Override
|
||||
public void addLodToBuffer(BufferBuilder buffer,
|
||||
LodDimension lodDim, LodChunk lod,
|
||||
double xOffset, double yOffset, double zOffset,
|
||||
boolean debugging)
|
||||
public void addLodToBuffer(BufferBuilder buffer, BlockPos bufferCenterBlockPos, long data, Map<Direction, long[]> adjData,
|
||||
byte detailLevel, int posX, int posZ, Box box, DebugMode debugging, NativeImage lightMap)
|
||||
{
|
||||
System.err.println("DynamicLodTemplate not implemented!");
|
||||
ClientProxy.LOGGER.error(DynamicLodTemplate.class.getSimpleName() + " is not implemented!");
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getBufferMemoryForSingleLod(LodDetail detail) {
|
||||
// TODO Auto-generated method stub
|
||||
public int getBufferMemoryForSingleNode(int maxVerticalData)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,33 +17,35 @@
|
||||
*/
|
||||
package com.seibel.lod.builders.lodTemplates;
|
||||
|
||||
import com.seibel.lod.enums.LodDetail;
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import java.util.Map;
|
||||
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.texture.NativeImage;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
/**
|
||||
* TODO #21 TriangularLodTemplate
|
||||
* Builds each LOD chunk as a singular rectangular prism.
|
||||
*
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 06-16-2021
|
||||
*/
|
||||
public class TriangularLodTemplate extends AbstractLodTemplate
|
||||
{
|
||||
@Override
|
||||
public void addLodToBuffer(BufferBuilder buffer,
|
||||
LodDimension lodDim, LodChunk lod,
|
||||
double xOffset, double yOffset, double zOffset,
|
||||
boolean debugging)
|
||||
public void addLodToBuffer(BufferBuilder buffer, BlockPos bufferCenterBlockPos, long data, Map<Direction, long[]> adjData,
|
||||
byte detailLevel, int posX, int posZ, Box box, DebugMode debugging, NativeImage lightMap)
|
||||
{
|
||||
System.err.println("DynamicLodTemplate not implemented!");
|
||||
ClientProxy.LOGGER.error(DynamicLodTemplate.class.getSimpleName() + " is not implemented!");
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getBufferMemoryForSingleLod(LodDetail detail) {
|
||||
// TODO Auto-generated method stub
|
||||
public int getBufferMemoryForSingleNode(int maxVerticalData)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,24 +26,23 @@ import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
import com.seibel.lod.builders.LodBufferBuilder;
|
||||
import com.google.common.util.concurrent.ThreadFactoryBuilder;
|
||||
import com.seibel.lod.builders.LodBuilder;
|
||||
import com.seibel.lod.builders.LodBuilderConfig;
|
||||
import com.seibel.lod.builders.LodChunkBuilder;
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.handlers.LodConfig;
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.LodRegion;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.render.LodRenderer;
|
||||
import com.seibel.lod.util.LodThreadFactory;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.util.WeightedList.Entry;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.util.palette.UpgradeData;
|
||||
import net.minecraft.util.registry.Registry;
|
||||
import net.minecraft.world.biome.Biome;
|
||||
import net.minecraft.world.biome.BiomeContainer;
|
||||
import net.minecraft.world.chunk.ChunkPrimer;
|
||||
import net.minecraft.world.chunk.ChunkStatus;
|
||||
import net.minecraft.world.chunk.IChunk;
|
||||
@@ -68,145 +67,188 @@ import net.minecraftforge.common.WorldWorkerManager.IWorker;
|
||||
|
||||
/**
|
||||
* This is used to generate a LodChunk at a given ChunkPos.
|
||||
*
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 7-5-2021
|
||||
* @version 9-7-2021
|
||||
*/
|
||||
public class LodChunkGenWorker implements IWorker
|
||||
public class LodNodeGenWorker implements IWorker
|
||||
{
|
||||
public static final ExecutorService genThreads = Executors.newFixedThreadPool(LodConfig.CLIENT.numberOfWorldGenerationThreads.get());
|
||||
|
||||
private boolean threadStarted = false;
|
||||
private LodChunkGenThread thread;
|
||||
|
||||
/** If a configured feature fails for whatever reason,
|
||||
* add it to this list, this is to hopefully remove any
|
||||
* features that could cause issues down the line. */
|
||||
private static ConcurrentHashMap<Integer, ConfiguredFeature<?, ?>> configuredFeaturesToAvoid = new ConcurrentHashMap<>();
|
||||
|
||||
|
||||
|
||||
public LodChunkGenWorker(ChunkPos newPos, LodRenderer newLodRenderer,
|
||||
LodChunkBuilder newLodBuilder, LodBufferBuilder newLodBufferBuilder,
|
||||
LodDimension newLodDimension, ServerWorld newServerWorld,
|
||||
BiomeContainer newBiomeContainer)
|
||||
{
|
||||
if (newServerWorld == null)
|
||||
throw new IllegalArgumentException("LodChunkGenWorker must have a non-null ServerWorld");
|
||||
|
||||
thread = new LodChunkGenThread(newPos, newLodRenderer,
|
||||
newLodBuilder, newLodBufferBuilder,
|
||||
newLodDimension, newServerWorld);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doWork()
|
||||
{
|
||||
if (!threadStarted)
|
||||
{
|
||||
thread.lodBufferBuilder.numberOfChunksWaitingToGenerate.addAndGet(-1);
|
||||
|
||||
if (LodConfig.CLIENT.distanceGenerationMode.get() == DistanceGenerationMode.SERVER)
|
||||
public static ExecutorService genThreads = Executors.newFixedThreadPool(LodConfig.CLIENT.threading.numberOfWorldGenerationThreads.get(), new ThreadFactoryBuilder().setNameFormat("Gen-Worker-Thread-%d").build());
|
||||
//public static ExecutorService genThreads = Executors.newFixedThreadPool(LodConfig.CLIENT.threading.numberOfWorldGenerationThreads.get(), new LodThreadFactory(LodNodeGenWorker.class.getSimpleName()));
|
||||
|
||||
private boolean threadStarted = false;
|
||||
private LodChunkGenThread thread;
|
||||
|
||||
|
||||
/** If a configured feature fails for whatever reason,
|
||||
* add it to this list, this is to hopefully remove any
|
||||
* features that could cause issues down the line. */
|
||||
private static ConcurrentHashMap<Integer, ConfiguredFeature<?, ?>> configuredFeaturesToAvoid = new ConcurrentHashMap<>();
|
||||
|
||||
|
||||
|
||||
public LodNodeGenWorker(ChunkPos newPos, DistanceGenerationMode newGenerationMode,
|
||||
LodBuilder newLodBuilder,
|
||||
LodDimension newLodDimension, ServerWorld newServerWorld)
|
||||
{
|
||||
// just a few sanity checks
|
||||
if (newPos == null)
|
||||
throw new IllegalArgumentException("LodChunkGenWorker must have a non-null ChunkPos");
|
||||
|
||||
if (newLodBuilder == null)
|
||||
throw new IllegalArgumentException("LodChunkGenThread requires a non-null LodChunkBuilder");
|
||||
|
||||
if (newLodDimension == null)
|
||||
throw new IllegalArgumentException("LodChunkGenThread requires a non-null LodDimension");
|
||||
|
||||
if (newServerWorld == null)
|
||||
throw new IllegalArgumentException("LodChunkGenThread requires a non-null ServerWorld");
|
||||
|
||||
|
||||
|
||||
thread = new LodChunkGenThread(newPos, newGenerationMode,
|
||||
newLodBuilder,
|
||||
newLodDimension, newServerWorld);
|
||||
}
|
||||
|
||||
public static void resetGenerator(){
|
||||
ExecutorService genThreads = Executors.newFixedThreadPool(LodConfig.CLIENT.threading.numberOfWorldGenerationThreads.get(), new ThreadFactoryBuilder().setNameFormat("Gen-Worker-Thread-%d").build());
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean doWork()
|
||||
{
|
||||
if (!threadStarted)
|
||||
{
|
||||
if (LodConfig.CLIENT.worldGenerator.distanceGenerationMode.get() == DistanceGenerationMode.SERVER)
|
||||
{
|
||||
// if we are using SERVER generation that has to be done
|
||||
// synchronously to prevent crashing and harmful
|
||||
// interactions with the normal world generator
|
||||
thread.run();
|
||||
// if we are using SERVER generation that has to be done
|
||||
// synchronously to prevent crashing and harmful
|
||||
// interactions with the normal world generator
|
||||
thread.run();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Every other method can
|
||||
// be done asynchronously
|
||||
genThreads.execute(thread);
|
||||
}
|
||||
|
||||
threadStarted = true;
|
||||
|
||||
// useful for debugging
|
||||
else
|
||||
{
|
||||
// Every other method can
|
||||
// be done asynchronously
|
||||
Thread newThread = new Thread(thread);
|
||||
newThread.setPriority(5);
|
||||
genThreads.execute(newThread);
|
||||
}
|
||||
|
||||
threadStarted = true;
|
||||
|
||||
// useful for debugging
|
||||
// ClientProxy.LOGGER.info(thread.lodDim.getNumberOfLods());
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasWork()
|
||||
{
|
||||
return !threadStarted;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
private class LodChunkGenThread implements Runnable
|
||||
{
|
||||
public final ServerWorld serverWorld;
|
||||
public final LodDimension lodDim;
|
||||
public final LodChunkBuilder lodChunkBuilder;
|
||||
public final LodRenderer lodRenderer;
|
||||
private LodBufferBuilder lodBufferBuilder;
|
||||
|
||||
private ChunkPos pos;
|
||||
|
||||
public LodChunkGenThread(ChunkPos newPos, LodRenderer newLodRenderer,
|
||||
LodChunkBuilder newLodBuilder, LodBufferBuilder newLodBufferBuilder,
|
||||
LodDimension newLodDimension, ServerWorld newServerWorld)
|
||||
{
|
||||
pos = newPos;
|
||||
lodRenderer = newLodRenderer;
|
||||
lodChunkBuilder = newLodBuilder;
|
||||
lodBufferBuilder = newLodBufferBuilder;
|
||||
lodDim = newLodDimension;
|
||||
serverWorld = newServerWorld;
|
||||
}
|
||||
|
||||
// ClientProxy.LOGGER.info(genThreads.toString());
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasWork()
|
||||
{
|
||||
return !threadStarted;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
private class LodChunkGenThread implements Runnable
|
||||
{
|
||||
public final ServerWorld serverWorld;
|
||||
public final LodDimension lodDim;
|
||||
public final DistanceGenerationMode generationMode;
|
||||
public final LodBuilder lodBuilder;
|
||||
|
||||
private ChunkPos pos;
|
||||
|
||||
public LodChunkGenThread(ChunkPos newPos, DistanceGenerationMode newGenerationMode,
|
||||
LodBuilder newLodBuilder,
|
||||
LodDimension newLodDimension, ServerWorld newServerWorld)
|
||||
{
|
||||
pos = newPos;
|
||||
generationMode = newGenerationMode;
|
||||
lodBuilder = newLodBuilder;
|
||||
lodDim = newLodDimension;
|
||||
serverWorld = newServerWorld;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
// only generate LodChunks if they can
|
||||
// be added to the current LodDimension
|
||||
if (lodDim.regionIsInRange(pos.x / LodRegion.SIZE, pos.z / LodRegion.SIZE))
|
||||
try
|
||||
{
|
||||
// long startTime = System.currentTimeMillis();
|
||||
|
||||
switch(LodConfig.CLIENT.distanceGenerationMode.get())
|
||||
// only generate LodChunks if they can
|
||||
// be added to the current LodDimension
|
||||
|
||||
/**TODO i must disable this if, i will find a way to replace it*/
|
||||
if (lodDim.regionIsInRange(pos.x / LodUtil.REGION_WIDTH_IN_CHUNKS, pos.z / LodUtil.REGION_WIDTH_IN_CHUNKS))
|
||||
{
|
||||
case BIOME_ONLY:
|
||||
case BIOME_ONLY_SIMULATE_HEIGHT:
|
||||
// fastest
|
||||
generateUsingBiomesOnly();
|
||||
break;
|
||||
case SURFACE:
|
||||
// faster
|
||||
generateUsingSurface();
|
||||
break;
|
||||
case FEATURES:
|
||||
// fast
|
||||
generateUsingFeatures();
|
||||
break;
|
||||
case SERVER:
|
||||
// very slow
|
||||
generateWithServer();
|
||||
break;
|
||||
}
|
||||
// long startTime = System.currentTimeMillis();
|
||||
|
||||
switch(generationMode)
|
||||
{
|
||||
case NONE:
|
||||
// don't generate
|
||||
break;
|
||||
case BIOME_ONLY:
|
||||
case BIOME_ONLY_SIMULATE_HEIGHT:
|
||||
// fastest
|
||||
generateUsingBiomesOnly();
|
||||
break;
|
||||
case SURFACE:
|
||||
// faster
|
||||
generateUsingSurface();
|
||||
break;
|
||||
case FEATURES:
|
||||
// fast
|
||||
generateUsingFeatures();
|
||||
break;
|
||||
case SERVER:
|
||||
// very slow
|
||||
generateWithServer();
|
||||
break;
|
||||
}
|
||||
|
||||
//lodRenderer.regenerateLODsNextFrame();
|
||||
|
||||
/*
|
||||
boolean dataExistence = lodDim.doesDataExist(new LevelPos((byte) 3, pos.x, pos.z));
|
||||
if (dataExistence)
|
||||
ClientProxy.LOGGER.info(pos.x + " " + pos.z + " Success!");
|
||||
else
|
||||
ClientProxy.LOGGER.info(pos.x + " " + pos.z);
|
||||
*/
|
||||
// shows the pool size, active threads, queued tasks and completed tasks
|
||||
// ClientProxy.LOGGER.info(genThreads.toString());
|
||||
|
||||
// long endTime = System.currentTimeMillis();
|
||||
// System.out.println(endTime - startTime);
|
||||
|
||||
}// if in range
|
||||
//else{
|
||||
|
||||
//}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
//e.printStackTrace();
|
||||
}
|
||||
finally
|
||||
{
|
||||
// decrement how many threads are running
|
||||
LodWorldGenerator.INSTANCE.numberOfChunksWaitingToGenerate.addAndGet(-1);
|
||||
|
||||
lodRenderer.regenerateLODsNextFrame();
|
||||
|
||||
|
||||
// if (lodDim.getLodFromCoordinates(pos.x, pos.z) != null)
|
||||
// ClientProxy.LOGGER.info(pos.x + " " + pos.z + " Success!");
|
||||
// else
|
||||
// ClientProxy.LOGGER.info(pos.x + " " + pos.z);
|
||||
|
||||
// long endTime = System.currentTimeMillis();
|
||||
// System.out.println(endTime - startTime);
|
||||
|
||||
}// if in range
|
||||
|
||||
// this position is no longer being generated
|
||||
LodWorldGenerator.INSTANCE.positionWaitingToBeGenerated.remove(pos);
|
||||
}
|
||||
|
||||
}// run
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* takes about 2-5 ms
|
||||
*/
|
||||
@@ -215,79 +257,78 @@ public class LodChunkGenWorker implements IWorker
|
||||
List<IChunk> chunkList = new LinkedList<>();
|
||||
ChunkPrimer chunk = new ChunkPrimer(pos, UpgradeData.EMPTY);
|
||||
chunkList.add(chunk);
|
||||
|
||||
|
||||
ServerChunkProvider chunkSource = serverWorld.getChunkSource();
|
||||
ChunkGenerator chunkGen = chunkSource.generator;
|
||||
|
||||
|
||||
|
||||
// generate the terrain (this is thread safe)
|
||||
ChunkStatus.EMPTY.generate(serverWorld, chunkGen, serverWorld.getStructureManager(), (ServerWorldLightManager) serverWorld.getLightEngine(), null, chunkList);
|
||||
// override the chunk status so we can run the next generator stage
|
||||
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
ChunkStatus.BIOMES.generate(serverWorld, chunkGen, serverWorld.getStructureManager(), (ServerWorldLightManager) serverWorld.getLightEngine(), null, chunkList);
|
||||
chunkGen.createBiomes(serverWorld.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY), chunk);
|
||||
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// generate fake height data for this LOD
|
||||
int seaLevel = serverWorld.getSeaLevel();
|
||||
|
||||
boolean simulateHeight = LodConfig.CLIENT.distanceGenerationMode.get() == DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT;
|
||||
|
||||
boolean simulateHeight = generationMode == DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT;
|
||||
boolean inTheEnd = false;
|
||||
|
||||
|
||||
// add fake heightmap data so our LODs aren't at height 0
|
||||
Heightmap heightmap = new Heightmap(chunk, LodChunk.DEFAULT_HEIGHTMAP);
|
||||
for(int x = 0; x < LodChunk.WIDTH && !inTheEnd; x++)
|
||||
Heightmap heightmap = new Heightmap(chunk, LodUtil.DEFAULT_HEIGHTMAP);
|
||||
for(int x = 0; x < LodUtil.CHUNK_WIDTH && !inTheEnd; x++)
|
||||
{
|
||||
for(int z = 0; z < LodChunk.WIDTH && !inTheEnd; z++)
|
||||
for(int z = 0; z < LodUtil.CHUNK_WIDTH && !inTheEnd; z++)
|
||||
{
|
||||
if (simulateHeight)
|
||||
{
|
||||
// TODO use the biomes around each block to smooth out the transition
|
||||
|
||||
// these heights are of course aren't super accurate,
|
||||
// they are just to simulate height data where there isn't any
|
||||
switch(chunk.getBiomes().getNoiseBiome(x, seaLevel, z).getBiomeCategory())
|
||||
switch(chunk.getBiomes().getNoiseBiome(x >> 2, seaLevel >> 2, z >> 2).getBiomeCategory())
|
||||
{
|
||||
case NETHER:
|
||||
heightmap.setHeight(x, z, serverWorld.getHeight() / 2);
|
||||
break;
|
||||
|
||||
case EXTREME_HILLS:
|
||||
heightmap.setHeight(x, z, seaLevel + 30);
|
||||
break;
|
||||
case MESA:
|
||||
heightmap.setHeight(x, z, seaLevel + 20);
|
||||
break;
|
||||
case JUNGLE:
|
||||
heightmap.setHeight(x, z, seaLevel + 20);
|
||||
break;
|
||||
case BEACH:
|
||||
heightmap.setHeight(x, z, seaLevel + 5);
|
||||
break;
|
||||
case NONE:
|
||||
heightmap.setHeight(x, z, 0);
|
||||
break;
|
||||
|
||||
case OCEAN:
|
||||
case RIVER:
|
||||
heightmap.setHeight(x, z, seaLevel);
|
||||
break;
|
||||
|
||||
case THEEND:
|
||||
inTheEnd = true;
|
||||
break;
|
||||
|
||||
// DESERT
|
||||
// FOREST
|
||||
// ICY
|
||||
// MUSHROOM
|
||||
// SAVANNA
|
||||
// SWAMP
|
||||
// TAIGA
|
||||
// PLAINS
|
||||
default:
|
||||
heightmap.setHeight(x, z, seaLevel + 10);
|
||||
break;
|
||||
case NETHER:
|
||||
heightmap.setHeight(x, z, serverWorld.getHeight() / 2);
|
||||
break;
|
||||
|
||||
case EXTREME_HILLS:
|
||||
heightmap.setHeight(x, z, seaLevel + 30);
|
||||
break;
|
||||
case MESA:
|
||||
heightmap.setHeight(x, z, seaLevel + 20);
|
||||
break;
|
||||
case JUNGLE:
|
||||
heightmap.setHeight(x, z, seaLevel + 20);
|
||||
break;
|
||||
case BEACH:
|
||||
heightmap.setHeight(x, z, seaLevel + 5);
|
||||
break;
|
||||
case NONE:
|
||||
heightmap.setHeight(x, z, 0);
|
||||
break;
|
||||
|
||||
case OCEAN:
|
||||
case RIVER:
|
||||
heightmap.setHeight(x, z, seaLevel);
|
||||
break;
|
||||
|
||||
case THEEND:
|
||||
inTheEnd = true;
|
||||
break;
|
||||
|
||||
// DESERT
|
||||
// FOREST
|
||||
// ICY
|
||||
// MUSHROOM
|
||||
// SAVANNA
|
||||
// SWAMP
|
||||
// TAIGA
|
||||
// PLAINS
|
||||
default:
|
||||
heightmap.setHeight(x, z, seaLevel + 10);
|
||||
break;
|
||||
}// heightmap switch
|
||||
}
|
||||
else
|
||||
@@ -298,26 +339,29 @@ public class LodChunkGenWorker implements IWorker
|
||||
}
|
||||
}// z
|
||||
}// x
|
||||
|
||||
chunk.setHeightmap(LodChunk.DEFAULT_HEIGHTMAP, heightmap.getRawData());
|
||||
|
||||
|
||||
LodChunk lod;
|
||||
|
||||
chunk.setHeightmap(LodUtil.DEFAULT_HEIGHTMAP, heightmap.getRawData());
|
||||
|
||||
|
||||
if (!inTheEnd)
|
||||
{
|
||||
lod = lodChunkBuilder.generateLodFromChunk(chunk, new LodBuilderConfig(true, true, false));
|
||||
lodBuilder.generateLodNodeFromChunk(lodDim, chunk, new LodBuilderConfig(true, true, false));
|
||||
}
|
||||
else
|
||||
{
|
||||
// if we are in the end, don't generate any chunks.
|
||||
// Since we don't know where the islands are, everything
|
||||
// generates the same and it looks really bad.
|
||||
lod = new LodChunk(chunk.getPos().x, chunk.getPos().z);
|
||||
lodBuilder.generateLodNodeFromChunk(lodDim, chunk, new LodBuilderConfig(true, true, false));
|
||||
}
|
||||
lodDim.addLod(lod);
|
||||
|
||||
|
||||
// long startTime = System.currentTimeMillis();
|
||||
// long endTime = System.currentTimeMillis();
|
||||
// System.out.println(endTime - startTime);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* takes about 10 - 20 ms
|
||||
*/
|
||||
@@ -327,33 +371,34 @@ public class LodChunkGenWorker implements IWorker
|
||||
ChunkPrimer chunk = new ChunkPrimer(pos, UpgradeData.EMPTY);
|
||||
chunkList.add(chunk);
|
||||
LodServerWorld lodServerWorld = new LodServerWorld(serverWorld, chunk);
|
||||
|
||||
|
||||
ServerChunkProvider chunkSource = serverWorld.getChunkSource();
|
||||
ChunkGenerator chunkGen = chunkSource.generator;
|
||||
|
||||
|
||||
|
||||
|
||||
// generate the terrain (this is thread safe)
|
||||
ChunkStatus.EMPTY.generate(serverWorld, chunkGen, serverWorld.getStructureManager(), (ServerWorldLightManager) serverWorld.getLightEngine(), null, chunkList);
|
||||
// override the chunk status so we can run the next generator stage
|
||||
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
ChunkStatus.BIOMES.generate(serverWorld, chunkGen, serverWorld.getStructureManager(), (ServerWorldLightManager) serverWorld.getLightEngine(), null, chunkList);
|
||||
chunkGen.createBiomes(serverWorld.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY), chunk);
|
||||
ChunkStatus.NOISE.generate(serverWorld, chunkGen, serverWorld.getStructureManager(), (ServerWorldLightManager) serverWorld.getLightEngine(), null, chunkList);
|
||||
ChunkStatus.SURFACE.generate(serverWorld, chunkGen, serverWorld.getStructureManager(), (ServerWorldLightManager) serverWorld.getLightEngine(), null, chunkList);
|
||||
|
||||
// this feature has proved to be thread safe
|
||||
|
||||
// this feature has been proven to be thread safe
|
||||
// so we will add it
|
||||
IceAndSnowFeature snowFeature = new IceAndSnowFeature(NoFeatureConfig.CODEC);
|
||||
snowFeature.place(lodServerWorld, chunkGen, serverWorld.random, chunk.getPos().getWorldPosition(), null);
|
||||
|
||||
|
||||
LodChunk lod = lodChunkBuilder.generateLodFromChunk(chunk);
|
||||
lodDim.addLod(lod);
|
||||
|
||||
lodBuilder.generateLodNodeFromChunk(lodDim, chunk, new LodBuilderConfig(DistanceGenerationMode.SURFACE));
|
||||
|
||||
/**TODO if we want to use Biome utils and terrain utils for overworld
|
||||
* lodBuilder.generateLodNodeFromChunk(lodDim, pos ,detailLevel, serverWorld.getSeed());*/
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* takes about 15 - 20 ms
|
||||
*
|
||||
*
|
||||
* Causes concurrentModification Exceptions,
|
||||
* which could cause instability or world generation bugs
|
||||
*/
|
||||
@@ -363,28 +408,28 @@ public class LodChunkGenWorker implements IWorker
|
||||
ChunkPrimer chunk = new ChunkPrimer(pos, UpgradeData.EMPTY);
|
||||
chunkList.add(chunk);
|
||||
LodServerWorld lodServerWorld = new LodServerWorld(serverWorld, chunk);
|
||||
|
||||
|
||||
ServerChunkProvider chunkSource = serverWorld.getChunkSource();
|
||||
ChunkGenerator chunkGen = chunkSource.generator;
|
||||
|
||||
|
||||
|
||||
|
||||
// generate the terrain (this is thread safe)
|
||||
ChunkStatus.EMPTY.generate(serverWorld, chunkGen, serverWorld.getStructureManager(), (ServerWorldLightManager) serverWorld.getLightEngine(), null, chunkList);
|
||||
// override the chunk status so we can run the next generator stage
|
||||
chunk.setStatus(ChunkStatus.STRUCTURE_REFERENCES);
|
||||
ChunkStatus.BIOMES.generate(serverWorld, chunkGen, serverWorld.getStructureManager(), (ServerWorldLightManager) serverWorld.getLightEngine(), null, chunkList);
|
||||
chunkGen.createBiomes(serverWorld.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY), chunk);
|
||||
ChunkStatus.NOISE.generate(serverWorld, chunkGen, serverWorld.getStructureManager(), (ServerWorldLightManager) serverWorld.getLightEngine(), null, chunkList);
|
||||
ChunkStatus.SURFACE.generate(serverWorld, chunkGen, serverWorld.getStructureManager(), (ServerWorldLightManager) serverWorld.getLightEngine(), null, chunkList);
|
||||
|
||||
|
||||
|
||||
|
||||
// get all the biomes in the chunk
|
||||
HashSet<Biome> biomes = new HashSet<>();
|
||||
for (int x = 0; x < LodChunk.WIDTH; x++)
|
||||
for (int x = 0; x < LodUtil.CHUNK_WIDTH; x++)
|
||||
{
|
||||
for (int z = 0; z < LodChunk.WIDTH; z++)
|
||||
for (int z = 0; z < LodUtil.CHUNK_WIDTH; z++)
|
||||
{
|
||||
Biome biome = chunk.getBiomes().getNoiseBiome(x, serverWorld.getSeaLevel(), z);
|
||||
|
||||
Biome biome = chunk.getBiomes().getNoiseBiome(x >> 2, serverWorld.getSeaLevel() >> 2, z >> 2);
|
||||
|
||||
// Issue #35
|
||||
// For some reason Jungle biomes cause incredible lag
|
||||
// the features here must be interacting with each other
|
||||
@@ -399,26 +444,26 @@ public class LodChunkGenWorker implements IWorker
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
boolean allowUnstableFeatures = LodConfig.CLIENT.allowUnstableFeatureGeneration.get();
|
||||
|
||||
|
||||
boolean allowUnstableFeatures = LodConfig.CLIENT.worldGenerator.allowUnstableFeatureGeneration.get();
|
||||
|
||||
// generate all the features related to this chunk.
|
||||
// this may or may not be thread safe
|
||||
for (Biome biome : biomes)
|
||||
{
|
||||
List<List<Supplier<ConfiguredFeature<?, ?>>>> featuresForState = biome.generationSettings.features();
|
||||
|
||||
|
||||
for(int featureStateToGenerate = 0; featureStateToGenerate < featuresForState.size(); featureStateToGenerate++)
|
||||
{
|
||||
for(Supplier<ConfiguredFeature<?, ?>> featureSupplier : featuresForState.get(featureStateToGenerate))
|
||||
{
|
||||
ConfiguredFeature<?, ?> configuredFeature = featureSupplier.get();
|
||||
|
||||
|
||||
if (!allowUnstableFeatures &&
|
||||
configuredFeaturesToAvoid.containsKey(configuredFeature.hashCode()))
|
||||
configuredFeaturesToAvoid.containsKey(configuredFeature.hashCode()))
|
||||
continue;
|
||||
|
||||
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
configuredFeature.place(lodServerWorld, chunkGen, serverWorld.random, chunk.getPos().getWorldPosition());
|
||||
@@ -429,16 +474,16 @@ public class LodChunkGenWorker implements IWorker
|
||||
// except pray that it doesn't effect the normal world generation
|
||||
// in any harmful way.
|
||||
// Update: this can cause crashes and high CPU usage.
|
||||
|
||||
|
||||
// Issue #35
|
||||
// I tried cloning the config for each feature, but that
|
||||
// path was blocked since I can't clone lambda methods.
|
||||
// I tried using a deep cloning library and discovered
|
||||
// the problem there.
|
||||
// ( https://github.com/kostaskougios/cloning
|
||||
// ( https://github.com/kostaskougios/cloning
|
||||
// and
|
||||
// https://github.com/EsotericSoftware/kryo )
|
||||
|
||||
|
||||
if (!allowUnstableFeatures)
|
||||
configuredFeaturesToAvoid.put(configuredFeature.hashCode(), configuredFeature);
|
||||
// ClientProxy.LOGGER.info(configuredFeaturesToAvoid.mappingCount());
|
||||
@@ -448,7 +493,7 @@ public class LodChunkGenWorker implements IWorker
|
||||
// This will happen when the LodServerWorld
|
||||
// isn't able to return something that a feature
|
||||
// generator needs
|
||||
|
||||
|
||||
if (!allowUnstableFeatures)
|
||||
configuredFeaturesToAvoid.put(configuredFeature.hashCode(), configuredFeature);
|
||||
// ClientProxy.LOGGER.info(configuredFeaturesToAvoid.mappingCount());
|
||||
@@ -456,13 +501,13 @@ public class LodChunkGenWorker implements IWorker
|
||||
catch(Exception e)
|
||||
{
|
||||
// I'm not sure what happened, print to the log
|
||||
|
||||
|
||||
System.out.println();
|
||||
System.out.println();
|
||||
e.printStackTrace();
|
||||
System.out.println();
|
||||
System.out.println();
|
||||
|
||||
|
||||
if (!allowUnstableFeatures)
|
||||
configuredFeaturesToAvoid.put(configuredFeature.hashCode(), configuredFeature);
|
||||
// ClientProxy.LOGGER.info(configuredFeaturesToAvoid.mappingCount());
|
||||
@@ -470,51 +515,51 @@ public class LodChunkGenWorker implements IWorker
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// generate a Lod like normal
|
||||
LodChunk lod = lodChunkBuilder.generateLodFromChunk(chunk);
|
||||
lodDim.addLod(lod);
|
||||
|
||||
lodBuilder.generateLodNodeFromChunk(lodDim, chunk, new LodBuilderConfig(DistanceGenerationMode.FEATURES));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* on pre generated chunks 0 - 1 ms
|
||||
* on un generated chunks 0 - 50 ms
|
||||
* on un generated chunks 0 - 50 ms
|
||||
* with the median seeming to hover around 15 - 30 ms
|
||||
* and outliers in the 100 - 200 ms range
|
||||
*
|
||||
*
|
||||
* Note this should not be multithreaded and does cause server/simulation lag
|
||||
* (Higher lag for generating than loading)
|
||||
*/
|
||||
private void generateWithServer()
|
||||
{
|
||||
lodChunkBuilder.generateLodChunkAsync(serverWorld.getChunk(pos.x, pos.z, ChunkStatus.FEATURES), ClientProxy.getLodWorld(), serverWorld);
|
||||
lodBuilder.generateLodNodeAsync(serverWorld.getChunk(pos.x, pos.z, ChunkStatus.FEATURES), ClientProxy.getLodWorld(), serverWorld);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// Unused methods //
|
||||
//================//
|
||||
|
||||
|
||||
// Sadly I wasn't able to get these to work,
|
||||
// they are here for documentation purposes
|
||||
|
||||
|
||||
@SuppressWarnings({ "rawtypes", "unchecked", "unused" })
|
||||
private DecoratedFeatureConfig cloneDecoratedFeatureConfig(DecoratedFeatureConfig config)
|
||||
{
|
||||
IPlacementConfig placementConfig = null;
|
||||
|
||||
|
||||
Class oldConfigClass = config.decorator.config().getClass();
|
||||
|
||||
|
||||
if (oldConfigClass == FeatureSpreadConfig.class)
|
||||
{
|
||||
FeatureSpreadConfig oldPlacementConfig = (FeatureSpreadConfig) config.decorator.config();
|
||||
FeatureSpread oldSpread = oldPlacementConfig.count();
|
||||
|
||||
|
||||
placementConfig = new FeatureSpreadConfig(oldSpread);
|
||||
}
|
||||
else if(oldConfigClass == DecoratedPlacementConfig.class)
|
||||
@@ -532,29 +577,24 @@ public class LodChunkGenWorker implements IWorker
|
||||
// ClientProxy.LOGGER.debug("unkown decorated placement config: \"" + config.decorator.config().getClass() + "\"");
|
||||
return config;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
ConfiguredPlacement<?> newPlacement = new ConfiguredPlacement(config.decorator.decorator, placementConfig);
|
||||
return new DecoratedFeatureConfig(config.feature, newPlacement);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@SuppressWarnings("unused")
|
||||
private BlockClusterFeatureConfig cloneBlockClusterFeatureConfig(BlockClusterFeatureConfig config)
|
||||
{
|
||||
WeightedBlockStateProvider provider = new WeightedBlockStateProvider();
|
||||
for(Entry<BlockState> state : ((WeightedBlockStateProvider) config.stateProvider).weightedList.entries)
|
||||
provider.weightedList.entries.add(state);
|
||||
|
||||
HashSet<Block> whitelist = new HashSet<>();
|
||||
for(Block block : config.whitelist)
|
||||
whitelist.add(block);
|
||||
|
||||
HashSet<BlockState> blacklist = new HashSet<>();
|
||||
for(BlockState state : config.blacklist)
|
||||
blacklist.add(state);
|
||||
|
||||
|
||||
provider.weightedList.entries.addAll(((WeightedBlockStateProvider) config.stateProvider).weightedList.entries);
|
||||
|
||||
HashSet<Block> whitelist = new HashSet<>(config.whitelist);
|
||||
|
||||
HashSet<BlockState> blacklist = new HashSet<>(config.blacklist);
|
||||
|
||||
|
||||
BlockClusterFeatureConfig.Builder builder = new BlockClusterFeatureConfig.Builder(provider, config.blockPlacer);
|
||||
builder.whitelist(whitelist);
|
||||
builder.blacklist(blacklist);
|
||||
@@ -565,21 +605,43 @@ public class LodChunkGenWorker implements IWorker
|
||||
if(config.needWater) { builder.needWater(); }
|
||||
if(config.project) { builder.noProjection(); }
|
||||
builder.tries(config.tries);
|
||||
|
||||
|
||||
|
||||
|
||||
return builder.build();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Stops the current genThreads if they are running
|
||||
* and then recreates the Executer service. <br><br>
|
||||
*
|
||||
* This is done to clear any outstanding tasks
|
||||
* that may exist after the player leaves their current world.
|
||||
* If this isn't done unfinished tasks may be left in the queue
|
||||
* preventing new LodChunks form being generated.
|
||||
*/
|
||||
public static void restartExecuterService()
|
||||
{
|
||||
if (genThreads != null && !genThreads.isShutdown())
|
||||
{
|
||||
genThreads.shutdownNow();
|
||||
}
|
||||
genThreads = Executors.newFixedThreadPool(LodConfig.CLIENT.threading.numberOfWorldGenerationThreads.get(), new LodThreadFactory(LodNodeGenWorker.class.getSimpleName()));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* performance/generation tests related to
|
||||
* serverWorld.getChunk(x, z, ChunkStatus. *** )
|
||||
|
||||
|
||||
true/false is whether they generated blocks or not
|
||||
the time is how long it took to generate
|
||||
|
||||
|
||||
ChunkStatus.EMPTY 0 - 1 ms false (empty, what did you expect? :P)
|
||||
ChunkStatus.STRUCTURE_REFERENCES 1 - 2 ms false (no height, only generates some chunks)
|
||||
ChunkStatus.BIOMES 1 - 10 ms false (no height)
|
||||
@@ -592,11 +654,11 @@ public class LodChunkGenWorker implements IWorker
|
||||
ChunkStatus.LIGHT 20 - 40 ms true
|
||||
ChunkStatus.FULL 30 - 50 ms true
|
||||
ChunkStatus.SPAWN 50 - 80 ms true
|
||||
|
||||
|
||||
|
||||
|
||||
At this point I would suggest using FEATURES, as it generates snow and trees
|
||||
(and any other object that is needed to make biomes distinct)
|
||||
|
||||
|
||||
Otherwise if snow/trees aren't necessary SURFACE is the next fastest (although not by much)
|
||||
*/
|
||||
}
|
||||
@@ -23,7 +23,7 @@ import java.util.Random;
|
||||
import java.util.function.Predicate;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
@@ -65,257 +65,266 @@ import net.minecraft.world.storage.IWorldInfo;
|
||||
* This allows us to keep each LodChunk generation independent
|
||||
* of the actual ServerWorld, allowing us
|
||||
* to multithread generation.
|
||||
*
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 7-4-2021
|
||||
* @version 7-26-2021
|
||||
*/
|
||||
public class LodServerWorld implements ISeedReader {
|
||||
|
||||
public class LodServerWorld implements ISeedReader
|
||||
{
|
||||
|
||||
public HashMap<Heightmap.Type, Heightmap> heightmaps = new HashMap<>();
|
||||
|
||||
|
||||
public IChunk chunk;
|
||||
|
||||
|
||||
public ServerWorld serverWorld;
|
||||
|
||||
|
||||
public LodServerWorld(ServerWorld newServerWorld, IChunk newChunk)
|
||||
{
|
||||
chunk = newChunk;
|
||||
serverWorld = newServerWorld;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public int getHeight(Type heightmapType, int x, int z)
|
||||
{
|
||||
// make sure the block position is set relative to the chunk
|
||||
x = x % LodChunk.WIDTH;
|
||||
x = x % LodUtil.CHUNK_WIDTH;
|
||||
x = (x < 0) ? x + 16 : x;
|
||||
|
||||
z = z % LodChunk.WIDTH;
|
||||
|
||||
z = z % LodUtil.CHUNK_WIDTH;
|
||||
z = (z < 0) ? z + 16 : z;
|
||||
|
||||
return chunk.getOrCreateHeightmapUnprimed(LodChunk.DEFAULT_HEIGHTMAP).getFirstAvailable(x, z);
|
||||
|
||||
return chunk.getOrCreateHeightmapUnprimed(LodUtil.DEFAULT_HEIGHTMAP).getFirstAvailable(x, z);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public Biome getBiome(BlockPos pos)
|
||||
{
|
||||
return chunk.getBiomes().getNoiseBiome(pos.getX(), pos.getY(), pos.getZ());
|
||||
return chunk.getBiomes().getNoiseBiome(pos.getX() >> 2, pos.getY() >> 2, pos.getZ() >> 2);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean setBlock(BlockPos pos, BlockState state, int flags, int recursionLeft)
|
||||
{
|
||||
return chunk.setBlockState(pos, state, false) == state;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public BlockState getBlockState(BlockPos pos)
|
||||
{
|
||||
return chunk.getBlockState(pos);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public FluidState getFluidState(BlockPos pos)
|
||||
{
|
||||
return chunk.getFluidState(pos);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public boolean isStateAtPosition(BlockPos pos, Predicate<BlockState> state)
|
||||
{
|
||||
return state.test(chunk.getBlockState(pos));
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public ITickList<Block> getBlockTicks()
|
||||
{
|
||||
return EmptyTickList.empty();
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public IChunk getChunk(int x, int z, ChunkStatus requiredStatus, boolean nonnull)
|
||||
{
|
||||
return chunk;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public Stream<? extends StructureStart<?>> startsForFeature(SectionPos p_241827_1_, Structure<?> p_241827_2_)
|
||||
{
|
||||
return serverWorld.startsForFeature(p_241827_1_, p_241827_2_);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public ITickList<Fluid> getLiquidTicks()
|
||||
{
|
||||
return EmptyTickList.empty();
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public WorldLightManager getLightEngine()
|
||||
{
|
||||
return new WorldLightManager(null, false, false);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* All methods below shouldn't be needed
|
||||
* and thus have been left unimplemented.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public Random getRandom() {
|
||||
public long getSeed()
|
||||
{
|
||||
return serverWorld.getSeed();
|
||||
}
|
||||
|
||||
@Override
|
||||
public DynamicRegistries registryAccess()
|
||||
{
|
||||
return serverWorld.registryAccess();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* All methods below shouldn't be needed
|
||||
* and thus have been left unimplemented.
|
||||
*/
|
||||
|
||||
|
||||
@Override
|
||||
public Random getRandom()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void playSound(PlayerEntity player, BlockPos pos, SoundEvent soundIn, SoundCategory category, float volume,
|
||||
float pitch) {
|
||||
float pitch)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void addParticle(IParticleData particleData, double x, double y, double z, double xSpeed, double ySpeed,
|
||||
double zSpeed) {
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
@Override
|
||||
public DynamicRegistries registryAccess() {
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
@Override
|
||||
public BiomeManager getBiomeManager() {
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
@Override
|
||||
public int getSeaLevel() {
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getShade(Direction p_230487_1_, boolean p_230487_2_) {
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public WorldBorder getWorldBorder() {
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean removeBlock(BlockPos pos, boolean isMoving) {
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean destroyBlock(BlockPos pos, boolean dropBlock, Entity entity, int recursionLeft) {
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getSeed() {
|
||||
double zSpeed)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public ServerWorld getLevel() {
|
||||
public BiomeManager getBiomeManager()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public int getSeaLevel()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getShade(Direction p_230487_1_, boolean p_230487_2_)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public WorldBorder getWorldBorder()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean removeBlock(BlockPos pos, boolean isMoving)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean destroyBlock(BlockPos pos, boolean dropBlock, Entity entity, int recursionLeft)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public AbstractChunkProvider getChunkSource() {
|
||||
public ServerWorld getLevel()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public DifficultyInstance getCurrentDifficultyAt(BlockPos arg0) {
|
||||
public AbstractChunkProvider getChunkSource()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public IWorldInfo getLevelData() {
|
||||
public DifficultyInstance getCurrentDifficultyAt(BlockPos arg0)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void levelEvent(PlayerEntity arg0, int arg1, BlockPos arg2, int arg3) {
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public List<Entity> getEntities(Entity arg0, AxisAlignedBB arg1, Predicate<? super Entity> arg2) {
|
||||
public IWorldInfo getLevelData()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void levelEvent(PlayerEntity arg0, int arg1, BlockPos arg2, int arg3)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public List<Entity> getEntities(Entity arg0, AxisAlignedBB arg1, Predicate<? super Entity> arg2)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public <T extends Entity> List<T> getEntitiesOfClass(Class<? extends T> arg0, AxisAlignedBB arg1,
|
||||
Predicate<? super T> arg2) {
|
||||
Predicate<? super T> arg2)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public List<? extends PlayerEntity> players() {
|
||||
public List<? extends PlayerEntity> players()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public int getSkyDarken() {
|
||||
public int getSkyDarken()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public Biome getUncachedNoiseBiome(int p_225604_1_, int p_225604_2_, int p_225604_3_) {
|
||||
public Biome getUncachedNoiseBiome(int p_225604_1_, int p_225604_2_, int p_225604_3_)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public boolean isClientSide() {
|
||||
public boolean isClientSide()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public DimensionType dimensionType() {
|
||||
public DimensionType dimensionType()
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public TileEntity getBlockEntity(BlockPos p_175625_1_) {
|
||||
public TileEntity getBlockEntity(BlockPos p_175625_1_)
|
||||
{
|
||||
throw new UnsupportedOperationException("Not Implemented");
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,198 @@
|
||||
package com.seibel.lod.builders.worldGeneration;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
|
||||
import com.seibel.lod.builders.LodBuilder;
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.PosToGenerateContainer;
|
||||
import com.seibel.lod.render.LodRenderer;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LodThreadFactory;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
import net.minecraftforge.common.WorldWorkerManager;
|
||||
|
||||
/**
|
||||
* A singleton that handles all long distance LOD world generation.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 8-24-2021
|
||||
*/
|
||||
public class LodWorldGenerator
|
||||
{
|
||||
public MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
|
||||
/**
|
||||
* This holds the thread used to generate new LODs off the main thread.
|
||||
*/
|
||||
private ExecutorService mainGenThread = Executors.newSingleThreadExecutor(new LodThreadFactory(this.getClass().getSimpleName() + " world generator"));
|
||||
|
||||
/**
|
||||
* we only want to queue up one generator thread at a time
|
||||
*/
|
||||
private boolean generatorThreadRunning = false;
|
||||
|
||||
/**
|
||||
* how many chunks to generate outside of the player's view distance at one
|
||||
* time. (or more specifically how many requests to make at one time). I
|
||||
* multiply by 8 to make sure there is always a buffer of chunk requests, to
|
||||
* make sure the CPU is always busy and we can generate LODs as quickly as
|
||||
* possible.
|
||||
*/
|
||||
public int maxChunkGenRequests;
|
||||
|
||||
/**
|
||||
* This keeps track of how many chunk generation requests are on going. This is
|
||||
* to limit how many chunks are queued at once. To prevent chunks from being
|
||||
* generated for a long time in an area the player is no longer in.
|
||||
*/
|
||||
public AtomicInteger numberOfChunksWaitingToGenerate = new AtomicInteger(0);
|
||||
|
||||
public Set<ChunkPos> positionWaitingToBeGenerated = new HashSet<>();
|
||||
|
||||
/**
|
||||
* Singleton copy of this object
|
||||
*/
|
||||
public static final LodWorldGenerator INSTANCE = new LodWorldGenerator();
|
||||
|
||||
|
||||
private LodWorldGenerator()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Queues up LodNodeGenWorkers for the given lodDimension.
|
||||
*
|
||||
* @param renderer needed so the LodNodeGenWorkers can flag that the
|
||||
* buffers need to be rebuilt.
|
||||
*/
|
||||
public void queueGenerationRequests(LodDimension lodDim, LodRenderer renderer, LodBuilder lodBuilder)
|
||||
{
|
||||
if (LodConfig.CLIENT.worldGenerator.distanceGenerationMode.get() != DistanceGenerationMode.NONE
|
||||
&& !generatorThreadRunning
|
||||
&& mc.hasSingleplayerServer())
|
||||
{
|
||||
// the thread is now running, don't queue up another thread
|
||||
generatorThreadRunning = true;
|
||||
|
||||
// just in case the config changed
|
||||
maxChunkGenRequests = LodConfig.CLIENT.threading.numberOfWorldGenerationThreads.get() * 8;
|
||||
|
||||
Thread generatorThread = new Thread(() ->
|
||||
{
|
||||
try
|
||||
{
|
||||
// round the player's block position down to the nearest chunk BlockPos
|
||||
int playerPosX = mc.getPlayer().blockPosition().getX();
|
||||
int playerPosZ = mc.getPlayer().blockPosition().getZ();
|
||||
|
||||
// if we don't have a full number of chunks to generate in chunksToGen
|
||||
// we can top it off from this reserve
|
||||
|
||||
|
||||
//=======================================//
|
||||
// create the generation Request objects //
|
||||
//=======================================//
|
||||
|
||||
ServerWorld serverWorld = LodUtil.getServerWorldFromDimension(lodDim.dimension);
|
||||
|
||||
PosToGenerateContainer posToGenerate = lodDim.getDataToGenerate(
|
||||
maxChunkGenRequests,
|
||||
playerPosX,
|
||||
playerPosZ);
|
||||
//System.out.println(posToGenerate);
|
||||
//here we prepare two sorted set
|
||||
//the first contains the near pos to render
|
||||
//the second contain the far pos to render
|
||||
byte detailLevel;
|
||||
int posX;
|
||||
int posZ;
|
||||
boolean nearOrFar = true;
|
||||
boolean stopSwitch = false;
|
||||
int near = 0;
|
||||
int far = 0;
|
||||
|
||||
for (int index = 0; index < posToGenerate.getNumberOfPos(); index++)
|
||||
{
|
||||
if (posToGenerate.getNthDetail(near, true) != 0 && near < posToGenerate.getNumberOfNearPos())
|
||||
{
|
||||
detailLevel = (byte) (posToGenerate.getNthDetail(near, true) - 1);
|
||||
posX = posToGenerate.getNthPosX(near, true);
|
||||
posZ = posToGenerate.getNthPosZ(near, true);
|
||||
near++;
|
||||
ChunkPos chunkPos = new ChunkPos(LevelPosUtil.getChunkPos(detailLevel, posX), LevelPosUtil.getChunkPos(detailLevel, posZ));
|
||||
if (numberOfChunksWaitingToGenerate.get() < maxChunkGenRequests)
|
||||
{
|
||||
// prevent generating the same chunk multiple times
|
||||
if (positionWaitingToBeGenerated.contains(chunkPos))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// don't add null chunkPos (which shouldn't happen anyway)
|
||||
// or add more to the generation queue
|
||||
if (chunkPos == null || numberOfChunksWaitingToGenerate.get() >= maxChunkGenRequests)
|
||||
continue;
|
||||
|
||||
positionWaitingToBeGenerated.add(chunkPos);
|
||||
numberOfChunksWaitingToGenerate.addAndGet(1);
|
||||
LodNodeGenWorker genWorker = new LodNodeGenWorker(chunkPos, DetailDistanceUtil.getDistanceGenerationMode(detailLevel), lodBuilder, lodDim, serverWorld);
|
||||
WorldWorkerManager.addWorker(genWorker);
|
||||
}
|
||||
|
||||
|
||||
if (posToGenerate.getNthDetail(far, false) != 0 && far < posToGenerate.getNumberOfFarPos())
|
||||
{
|
||||
detailLevel = (byte) (posToGenerate.getNthDetail(far, false) - 1);
|
||||
posX = posToGenerate.getNthPosX(far, false);
|
||||
posZ = posToGenerate.getNthPosZ(far, false);
|
||||
far++;
|
||||
ChunkPos chunkPos = new ChunkPos(LevelPosUtil.getChunkPos(detailLevel, posX), LevelPosUtil.getChunkPos(detailLevel, posZ));
|
||||
if (numberOfChunksWaitingToGenerate.get() < maxChunkGenRequests)
|
||||
{
|
||||
// prevent generating the same chunk multiple times
|
||||
if (positionWaitingToBeGenerated.contains(chunkPos))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// don't add null chunkPos (which shouldn't happen anyway)
|
||||
// or add more to the generation queue
|
||||
if (chunkPos == null || numberOfChunksWaitingToGenerate.get() >= maxChunkGenRequests)
|
||||
continue;
|
||||
|
||||
positionWaitingToBeGenerated.add(chunkPos);
|
||||
numberOfChunksWaitingToGenerate.addAndGet(1);
|
||||
LodNodeGenWorker genWorker = new LodNodeGenWorker(chunkPos, DetailDistanceUtil.getDistanceGenerationMode(detailLevel), lodBuilder, lodDim, serverWorld);
|
||||
WorldWorkerManager.addWorker(genWorker);
|
||||
}
|
||||
}
|
||||
|
||||
} catch (Exception e)
|
||||
{
|
||||
// this shouldn't ever happen, but just in case
|
||||
e.printStackTrace();
|
||||
} finally
|
||||
{
|
||||
generatorThreadRunning = false;
|
||||
}
|
||||
});
|
||||
|
||||
mainGenThread.execute(generatorThread);
|
||||
} // if distanceGenerationMode != DistanceGenerationMode.NONE && !generatorThreadRunning
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,458 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.config;
|
||||
|
||||
import java.nio.file.Path;
|
||||
import java.nio.file.Paths;
|
||||
|
||||
import org.apache.commons.lang3.tuple.Pair;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
|
||||
import com.electronwill.nightconfig.core.file.CommentedFileConfig;
|
||||
import com.electronwill.nightconfig.core.io.WritingMode;
|
||||
import com.seibel.lod.ModInfo;
|
||||
import com.seibel.lod.enums.DebugMode;
|
||||
import com.seibel.lod.enums.DetailDropOff;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.enums.DistanceQualityDropOff;
|
||||
import com.seibel.lod.enums.FogDistance;
|
||||
import com.seibel.lod.enums.FogDrawOverride;
|
||||
import com.seibel.lod.enums.GenerationPriority;
|
||||
import com.seibel.lod.enums.HorizontalQuality;
|
||||
import com.seibel.lod.enums.HorizontalResolution;
|
||||
import com.seibel.lod.enums.LodTemplate;
|
||||
import com.seibel.lod.enums.VerticalQuality;
|
||||
|
||||
import net.minecraftforge.common.ForgeConfigSpec;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.config.ModConfig;
|
||||
|
||||
/**
|
||||
* This handles any configuration the user has access to.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 9-24-2021
|
||||
*/
|
||||
@Mod.EventBusSubscriber
|
||||
public class LodConfig
|
||||
{
|
||||
public static class Client
|
||||
{
|
||||
public final Graphics graphics;
|
||||
public final WorldGenerator worldGenerator;
|
||||
public final Threading threading;
|
||||
public final Debugging debugging;
|
||||
public final Buffers buffers;
|
||||
|
||||
public Client(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.push("client");
|
||||
{
|
||||
graphics = new Graphics(builder);
|
||||
worldGenerator = new WorldGenerator(builder);
|
||||
threading = new Threading(builder);
|
||||
debugging = new Debugging(builder);
|
||||
buffers = new Buffers(builder);
|
||||
}
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
//================//
|
||||
// Client Configs //
|
||||
//================//
|
||||
|
||||
public static class Graphics
|
||||
{
|
||||
public ForgeConfigSpec.EnumValue<FogDistance> fogDistance;
|
||||
public ForgeConfigSpec.EnumValue<FogDrawOverride> fogDrawOverride;
|
||||
|
||||
public ForgeConfigSpec.EnumValue<LodTemplate> lodTemplate;
|
||||
|
||||
public ForgeConfigSpec.EnumValue<HorizontalResolution> drawResolution;
|
||||
|
||||
// public ForgeConfigSpec.EnumValue<ShadingMode> shadingMode;
|
||||
|
||||
public ForgeConfigSpec.EnumValue<HorizontalQuality> horizontalQuality;
|
||||
|
||||
public ForgeConfigSpec.EnumValue<DetailDropOff> detailDropOff;
|
||||
|
||||
public ForgeConfigSpec.IntValue lodChunkRenderDistance;
|
||||
|
||||
public ForgeConfigSpec.BooleanValue disableDirectionalCulling;
|
||||
|
||||
public ForgeConfigSpec.BooleanValue alwaysDrawAtMaxQuality;
|
||||
|
||||
|
||||
Graphics(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment("These settings control how the LODs look.").push(this.getClass().getSimpleName());
|
||||
|
||||
fogDistance = builder
|
||||
.comment("\n\n"
|
||||
+ " At what distance should Fog be drawn on the LODs? \n"
|
||||
+ " If the fog cuts off ubruptly or you are using Optifine's \"fast\" fog option \n"
|
||||
+ " set this to " + FogDistance.NEAR + " or " + FogDistance.FAR + ". \n")
|
||||
.defineEnum("fogDistance", FogDistance.NEAR_AND_FAR);
|
||||
|
||||
fogDrawOverride = builder
|
||||
.comment("\n\n"
|
||||
+ " When should fog be drawn? \n"
|
||||
+ " " + FogDrawOverride.USE_OPTIFINE_FOG_SETTING + ": Use whatever Fog setting Optifine is using. If Optifine isn't installed this defaults to " + FogDrawOverride.ALWAYS_DRAW_FOG_FANCY + ". \n"
|
||||
+ " " + FogDrawOverride.NEVER_DRAW_FOG + ": Never draw fog on the LODs \n"
|
||||
+ " " + FogDrawOverride.ALWAYS_DRAW_FOG_FAST + ": Always draw fast fog on the LODs \n"
|
||||
+ " " + FogDrawOverride.ALWAYS_DRAW_FOG_FANCY + ": Always draw fancy fog on the LODs (if your graphics card supports it) \n")
|
||||
.defineEnum("fogDrawOverride", FogDrawOverride.ALWAYS_DRAW_FOG_FANCY);
|
||||
|
||||
lodTemplate = builder
|
||||
.comment("\n\n"
|
||||
+ " How should the LODs be drawn? \n"
|
||||
+ " NOTE: Currently only " + LodTemplate.CUBIC + " is implemented! \n"
|
||||
+ " \n"
|
||||
+ " " + LodTemplate.CUBIC + ": LOD Chunks are drawn as rectangular prisms (boxes). \n"
|
||||
+ " " + LodTemplate.TRIANGULAR + ": LOD Chunks smoothly transition between other. \n"
|
||||
+ " " + LodTemplate.DYNAMIC + ": LOD Chunks smoothly transition between other, \n"
|
||||
+ " " + " unless a neighboring chunk is at a significantly different height. \n")
|
||||
.defineEnum("lodTemplate", LodTemplate.CUBIC);
|
||||
|
||||
detailDropOff = builder
|
||||
.comment("\n\n"
|
||||
+ " How smooth should the detail transition for LODs be? \n"
|
||||
+ DetailDropOff.BY_CHUNK + ": quality is determined per-chunk (best quality option, may cause stuttering when moving)\n"
|
||||
+ DetailDropOff.BY_REGION_FANCY + ": quality is determiend per-region (quality option)\n"
|
||||
+ DetailDropOff.BY_REGION_FAST + ": quality is determiend per-region (performance option)\n")
|
||||
.defineEnum("detailDropOff", DetailDropOff.BY_CHUNK);
|
||||
|
||||
drawResolution = builder
|
||||
.comment("\n\n"
|
||||
+ " What is the maximum detail level that LODs should be drawn at? \n"
|
||||
+ " " + HorizontalResolution.CHUNK + ": render 1 LOD for each Chunk. \n"
|
||||
+ " " + HorizontalResolution.HALF_CHUNK + ": render 4 LODs for each Chunk. \n"
|
||||
+ " " + HorizontalResolution.FOUR_BLOCKS + ": render 16 LODs for each Chunk. \n"
|
||||
+ " " + HorizontalResolution.TWO_BLOCKS + ": render 64 LODs for each Chunk. \n"
|
||||
+ " " + HorizontalResolution.BLOCK + ": render 256 LODs for each Chunk. \n")
|
||||
.defineEnum("Draw resolution", HorizontalResolution.BLOCK);
|
||||
|
||||
horizontalQuality = builder
|
||||
.comment("\n\n"
|
||||
+ " This indicates how quickly LODs drop off in quality. \n"
|
||||
+ " " + HorizontalQuality.LOW + ": quality drops every 4 chunks. \n"
|
||||
+ " " + HorizontalQuality.MEDIUM + ": quality drops every 8 chunks. \n"
|
||||
+ " " + HorizontalQuality.HIGH + ": quality drops every 16 chunks. \n")
|
||||
.defineEnum("lodDrawQuality", HorizontalQuality.MEDIUM);
|
||||
|
||||
lodChunkRenderDistance = builder
|
||||
.comment("\n\n"
|
||||
+ " The mod's render distance, measured in chunks. \n")
|
||||
.defineInRange("lodChunkRenderDistance", 64, 32, 1024);
|
||||
|
||||
disableDirectionalCulling = builder
|
||||
.comment("\n\n"
|
||||
+ " If false LODs that are behind the player's camera \n"
|
||||
+ " aren't drawn, increasing performance. \n\n"
|
||||
+ ""
|
||||
+ " If true all LODs are drawn, even those behind \n"
|
||||
+ " the player's camera, decreasing performance. \n\n"
|
||||
+ ""
|
||||
+ " Disable this if you see LODs disapearing. \n"
|
||||
+ " (This may happen if you are using a camera mod) \n")
|
||||
.define("disableDirectionalCulling", false);
|
||||
|
||||
// shadingMode = builder
|
||||
// .comment("\n\n"
|
||||
// + " What kind of shading should the LODs have? \n"
|
||||
// + " \n"
|
||||
// + " " + ShadingMode.NONE + " \n"
|
||||
// + " " + "LODs will have the same lighting on every side. \n"
|
||||
// + " " + "Can make large similarly colored areas hard to differentiate. \n"
|
||||
// + "\n"
|
||||
// + " " + ShadingMode.GAME_SHADING + " \n"
|
||||
// + " " + "LODs will have darker sides and bottoms to simulate Minecraft's flat lighting.")
|
||||
// .defineEnum("lightingMode", ShadingMode.GAME_SHADING);
|
||||
|
||||
alwaysDrawAtMaxQuality = builder
|
||||
.comment("\n\n"
|
||||
+ " Disable LOD quality falloff, "
|
||||
+ " all LODs will be drawn at the highest "
|
||||
+ " available detail level. "
|
||||
+ " "
|
||||
+ " WARNING "
|
||||
+ " This could cause a Out Of Memory crash on render "
|
||||
+ " distances higher than 128 \n")
|
||||
.define("alwaysDrawAtMaxQuality", false);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
public static class WorldGenerator
|
||||
{
|
||||
public ForgeConfigSpec.EnumValue<VerticalQuality> lodQualityMode;
|
||||
public ForgeConfigSpec.EnumValue<HorizontalResolution> generationResolution;
|
||||
public ForgeConfigSpec.EnumValue<DistanceGenerationMode> distanceGenerationMode;
|
||||
public ForgeConfigSpec.EnumValue<GenerationPriority> generationPriority;
|
||||
public ForgeConfigSpec.BooleanValue allowUnstableFeatureGeneration;
|
||||
public ForgeConfigSpec.EnumValue<DistanceQualityDropOff> lodDistanceCalculatorType;
|
||||
|
||||
WorldGenerator(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment("These settings control how LODs outside your normal view range are generated.").push(this.getClass().getSimpleName());
|
||||
|
||||
lodQualityMode = builder
|
||||
.comment("\n\n"
|
||||
+ " Use 3d lods or 2d lods? \n"
|
||||
+ " " + VerticalQuality.HEIGHTMAP + ": LODs are solid from the lowest world point to the highest. Not good for floating islands or caves. Faster \n"
|
||||
+ " " + VerticalQuality.MULTI_LOD + ": LODs have gaps between vertical blocks. Good for floating islands and caves. Slower \n")
|
||||
.defineEnum("lodQualityMode", VerticalQuality.HEIGHTMAP);
|
||||
|
||||
generationResolution = builder
|
||||
.comment("\n\n"
|
||||
+ " What is the maximum detail level that LODs should be generated at? \n"
|
||||
+ " " + HorizontalResolution.CHUNK + ": render 1 LOD for each Chunk. \n"
|
||||
+ " " + HorizontalResolution.HALF_CHUNK + ": render 4 LODs for each Chunk. \n"
|
||||
+ " " + HorizontalResolution.FOUR_BLOCKS + ": render 16 LODs for each Chunk. \n"
|
||||
+ " " + HorizontalResolution.TWO_BLOCKS + ": render 64 LODs for each Chunk. \n"
|
||||
+ " " + HorizontalResolution.BLOCK + ": render 256 LODs for each Chunk. \n")
|
||||
.defineEnum("Generation Resolution", HorizontalResolution.BLOCK);
|
||||
|
||||
lodDistanceCalculatorType = builder
|
||||
.comment("\n\n"
|
||||
+ " " + DistanceQualityDropOff.LINEAR + " \n"
|
||||
+ " with LINEAR calculator the quality of block decrease \n"
|
||||
+ " linearly to the distance of the player \n"
|
||||
|
||||
+ "\n"
|
||||
+ " " + DistanceQualityDropOff.QUADRATIC + " \n"
|
||||
+ " with QUADRATIC calculator the quality of block decrease \n"
|
||||
+ " quadratically to the distance of the player \n")
|
||||
.defineEnum("lodDistanceComputation", DistanceQualityDropOff.LINEAR);
|
||||
|
||||
generationPriority = builder
|
||||
.comment("\n\n"
|
||||
+ " " + GenerationPriority.FAR_FIRST + " \n"
|
||||
+ " LODs are generated from low to high detail\n"
|
||||
+ " with a small priority for far regions. \n"
|
||||
+ " This fills in the world fastest. \n"
|
||||
|
||||
+ "\n"
|
||||
+ " " + GenerationPriority.NEAR_FIRST + " \n"
|
||||
+ " LODs are generated around the player \n"
|
||||
+ " in a spiral, similar to vanilla minecraft. \n")
|
||||
.defineEnum("Generation priority", GenerationPriority.NEAR_FIRST);
|
||||
|
||||
distanceGenerationMode = builder
|
||||
.comment("\n\n"
|
||||
+ " Note: The times listed here are the amount of time it took \n"
|
||||
+ " one of the developer's PC to generate 1 chunk, \n"
|
||||
+ " and are included so you can compare the \n"
|
||||
+ " different generation options. Your mileage may vary. \n"
|
||||
+ "\n"
|
||||
|
||||
+ " " + DistanceGenerationMode.NONE + " \n"
|
||||
+ " Don't run the distance generator. \n"
|
||||
|
||||
+ " " + DistanceGenerationMode.BIOME_ONLY + " \n"
|
||||
+ " Only generate the biomes and use the biome's \n"
|
||||
+ " grass color, water color, or snow color. \n"
|
||||
+ " Doesn't generate height, everything is shown at sea level. \n"
|
||||
+ " Multithreaded - Fastest (2-5 ms) \n"
|
||||
|
||||
+ "\n"
|
||||
+ " " + DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT + " \n"
|
||||
+ " Same as BIOME_ONLY, except instead \n"
|
||||
+ " of always using sea level as the LOD height \n"
|
||||
+ " different biome types (mountain, ocean, forest, etc.) \n"
|
||||
+ " use predetermined heights to simulate having height data. \n"
|
||||
+ " Multithreaded - Fastest (2-5 ms) \n"
|
||||
|
||||
+ "\n"
|
||||
+ " " + DistanceGenerationMode.SURFACE + " \n"
|
||||
+ " Generate the world surface, \n"
|
||||
+ " this does NOT include caves, trees, \n"
|
||||
+ " or structures. \n"
|
||||
+ " Multithreaded - Faster (10-20 ms) \n"
|
||||
|
||||
+ "\n"
|
||||
+ " " + DistanceGenerationMode.FEATURES + " \n"
|
||||
+ " Generate everything except structures. \n"
|
||||
+ " WARNING: This may cause world generation bugs or instability! \n"
|
||||
+ " Multithreaded - Fast (15-20 ms) \n"
|
||||
|
||||
+ "\n"
|
||||
+ " " + DistanceGenerationMode.SERVER + " \n"
|
||||
+ " Ask the server to generate/load each chunk. \n"
|
||||
+ " This is the most compatible, but causes server/simulation lag. \n"
|
||||
+ " This will show player made structures, which can \n"
|
||||
+ " be useful if you are adding the mod to a pre-existing world. \n"
|
||||
+ " Singlethreaded - Slow (15-50 ms, with spikes up to 200 ms) \n")
|
||||
.defineEnum("distanceGenerationMode", DistanceGenerationMode.SURFACE);
|
||||
|
||||
allowUnstableFeatureGeneration = builder
|
||||
.comment("\n\n"
|
||||
+ " When using the " + DistanceGenerationMode.FEATURES + " generation mode \n"
|
||||
+ " some features may not be thread safe, which could \n"
|
||||
+ " cause instability and crashes. \n"
|
||||
+ " By default (false) those features are skipped, \n"
|
||||
+ " improving stability, but decreasing how many features are \n"
|
||||
+ " actually generated. \n"
|
||||
+ " (for example: some tree generation is unstable, \n"
|
||||
+ " so some trees may not be generated.) \n"
|
||||
+ " By setting this to true, all features will be generated, \n"
|
||||
+ " but your game will be more unstable and crashes may occur. \n"
|
||||
+ " \n"
|
||||
+ " I would love to remove this option and always generate everything, \n"
|
||||
+ " but I'm not sure how to do that. \n"
|
||||
+ " If you are a Java wizard, check out the git issue here: \n"
|
||||
+ " https://gitlab.com/jeseibel/minecraft-lod-mod/-/issues/35 \n")
|
||||
.define("allowUnstableFeatureGeneration", false);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
public static class Threading
|
||||
{
|
||||
public ForgeConfigSpec.IntValue numberOfWorldGenerationThreads;
|
||||
public ForgeConfigSpec.IntValue numberOfBufferBuilderThreads;
|
||||
|
||||
Threading(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment("These settings control how many CPU threads the mod uses for different tasks.").push(this.getClass().getSimpleName());
|
||||
|
||||
numberOfWorldGenerationThreads = builder
|
||||
.comment("\n\n"
|
||||
+ " This is how many threads are used when generating LODs outside \n"
|
||||
+ " the normal render distance. \n"
|
||||
+ " If you experience stuttering when generating distant LODs, decrease \n"
|
||||
+ " this number. If you want to increase LOD generation speed, \n"
|
||||
+ " increase this number. \n"
|
||||
+ " \n"
|
||||
+ " The maximum value is the number of logical processors on your CPU. \n"
|
||||
+ " Requires a restart to take effect. \n")
|
||||
.defineInRange("numberOfWorldGenerationThreads", Runtime.getRuntime().availableProcessors() / 2, 1, Runtime.getRuntime().availableProcessors());
|
||||
|
||||
numberOfBufferBuilderThreads = builder
|
||||
.comment("\n\n"
|
||||
+ " This is how many threads are used when building vertex buffers \n"
|
||||
+ " (The things sent to your GPU to draw the LODs). \n"
|
||||
+ " If you experience high CPU useage when NOT generating distant \n"
|
||||
+ " LODs, lower this number. \n"
|
||||
+ " \n"
|
||||
+ " The maximum value is the number of logical processors on your CPU. \n"
|
||||
+ " Requires a restart to take effect. \n")
|
||||
.defineInRange("numberOfBufferBuilderThreads", Runtime.getRuntime().availableProcessors(), 1, Runtime.getRuntime().availableProcessors());
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
public static class Debugging
|
||||
{
|
||||
public ForgeConfigSpec.EnumValue<DebugMode> debugMode;
|
||||
public ForgeConfigSpec.BooleanValue enableDebugKeybindings;
|
||||
|
||||
Debugging(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment("These settings can be used to look for bugs, or see how certain aspects of the mod work.").push(this.getClass().getSimpleName());
|
||||
|
||||
debugMode = builder
|
||||
.comment("\n\n"
|
||||
+ " " + DebugMode.OFF + ": LODs will draw with their normal colors. \n"
|
||||
+ " " + DebugMode.SHOW_DETAIL + ": LOD colors will be based on their detail level. \n"
|
||||
+ " " + DebugMode.SHOW_DETAIL_WIREFRAME + ": LOD colors will be based on their detail level, drawn as a wireframe. \n")
|
||||
.defineEnum("debugMode", DebugMode.OFF);
|
||||
|
||||
enableDebugKeybindings = builder
|
||||
.comment("\n\n"
|
||||
+ " If true the F4 key can be used to cycle through the different debug modes. \n"
|
||||
+ " and the F6 key can be used to enable and disable LOD rendering.")
|
||||
.define("enableDebugKeybinding", false);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
public static class Buffers
|
||||
{
|
||||
public ForgeConfigSpec.IntValue bufferRebuildPlayerMoveTimeout;
|
||||
public ForgeConfigSpec.IntValue bufferRebuildChunkChangeTimeout;
|
||||
public ForgeConfigSpec.IntValue bufferRebuildLodChangeTimeout;
|
||||
|
||||
Buffers(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment("These settings affect when Vertex Buffers are built.").push(this.getClass().getSimpleName());
|
||||
|
||||
bufferRebuildPlayerMoveTimeout = builder
|
||||
.comment("\n\n"
|
||||
+ " How long in milliseconds should we wait to \n"
|
||||
+ " rebuild the vertex buffers when the player moves \n"
|
||||
+ " a chunk or more? \n")
|
||||
.defineInRange("bufferRebuildPlayerMoveTimeout", 2000, 1, 60000);
|
||||
|
||||
bufferRebuildChunkChangeTimeout = builder
|
||||
.comment("\n\n"
|
||||
+ " How long in milliseconds should we wait to \n"
|
||||
+ " rebuild the vertex buffers when the vanilla rendered \n"
|
||||
+ " chunks change? \n")
|
||||
.defineInRange("bufferRebuildChunkChangeTimeout", 1000, 1, 60000);
|
||||
|
||||
bufferRebuildLodChangeTimeout = builder
|
||||
.comment("\n\n"
|
||||
+ " How long in milliseconds should we wait to \n"
|
||||
+ " rebuild the vertex buffers when the LOD regions change? \n")
|
||||
.defineInRange("bufferRebuildLodChangeTimeout", 5000, 1, 60000);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* {@link Path} to the configuration file of this mod
|
||||
*/
|
||||
private static final Path CONFIG_PATH = Paths.get("config", ModInfo.MODID + ".toml");
|
||||
|
||||
public static final ForgeConfigSpec CLIENT_SPEC;
|
||||
public static final Client CLIENT;
|
||||
|
||||
static
|
||||
{
|
||||
final Pair<Client, ForgeConfigSpec> specPair = new ForgeConfigSpec.Builder().configure(Client::new);
|
||||
CLIENT_SPEC = specPair.getRight();
|
||||
CLIENT = specPair.getLeft();
|
||||
CommentedFileConfig clientConfig = CommentedFileConfig.builder(CONFIG_PATH)
|
||||
.writingMode(WritingMode.REPLACE)
|
||||
.build();
|
||||
clientConfig.load();
|
||||
clientConfig.save();
|
||||
CLIENT_SPEC.setConfig(clientConfig);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onLoad(final ModConfig.Loading configEvent)
|
||||
{
|
||||
LogManager.getLogger().debug(ModInfo.MODNAME, "Loaded forge config file {}", configEvent.getConfig().getFileName());
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onFileChange(final ModConfig.Reloading configEvent)
|
||||
{
|
||||
LogManager.getLogger().debug(ModInfo.MODNAME, "Forge config just got changed on the file system!");
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* off, detail, detail wireframe
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 8-28-2021
|
||||
*/
|
||||
public enum DebugMode
|
||||
{
|
||||
OFF,
|
||||
|
||||
/** LOD colors are based on their detail */
|
||||
SHOW_DETAIL,
|
||||
|
||||
/** LOD colors are based on their detail, and draws in wireframe. */
|
||||
SHOW_DETAIL_WIREFRAME;
|
||||
|
||||
/** used when cycling through the different modes */
|
||||
private DebugMode next;
|
||||
static
|
||||
{
|
||||
OFF.next = SHOW_DETAIL;
|
||||
SHOW_DETAIL.next = SHOW_DETAIL_WIREFRAME;
|
||||
SHOW_DETAIL_WIREFRAME.next = OFF;
|
||||
}
|
||||
|
||||
/** returns the next debug mode */
|
||||
public DebugMode getNext()
|
||||
{
|
||||
return this.next;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
public enum DetailDropOff
|
||||
{
|
||||
BY_REGION_FAST,
|
||||
BY_REGION_FANCY,
|
||||
BY_CHUNK,
|
||||
}
|
||||
@@ -18,51 +18,76 @@
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* NONE <br>
|
||||
* BIOME_ONLY <br>
|
||||
* BIOME_ONLY_SIMULATE_HEIGHT <br>
|
||||
* SURFACE <br>
|
||||
* FEATURES <br>
|
||||
* SERVER <br><br>
|
||||
*
|
||||
* <p>
|
||||
* In order of fastest to slowest.
|
||||
*
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 6-27-2021
|
||||
* @author Leonardo Amato
|
||||
* @version 8-7-2021
|
||||
*/
|
||||
public enum DistanceGenerationMode
|
||||
{
|
||||
/** Only generate the biomes and use biome
|
||||
/**
|
||||
* Don't generate anything
|
||||
*/
|
||||
NONE((byte) 0),
|
||||
|
||||
/**
|
||||
* Only generate the biomes and use biome
|
||||
* grass/foliage color, water color, or ice color
|
||||
* to generate the color.
|
||||
* Doesn't generate height, everything is shown at sea level.
|
||||
* Multithreaded - Fastest (2-5 ms) */
|
||||
BIOME_ONLY,
|
||||
|
||||
* Doesn't generate height, everything is shown at sea level.
|
||||
* Multithreaded - Fastest (2-5 ms)
|
||||
*/
|
||||
BIOME_ONLY((byte) 1),
|
||||
|
||||
/**
|
||||
* Same as BIOME_ONLY, except instead
|
||||
* of always using sea level as the LOD height
|
||||
* different biome types (mountain, ocean, forest, etc.)
|
||||
* use predetermined heights to simulate having height data.
|
||||
*/
|
||||
BIOME_ONLY_SIMULATE_HEIGHT,
|
||||
|
||||
/** Generate the world surface,
|
||||
BIOME_ONLY_SIMULATE_HEIGHT((byte) 2),
|
||||
|
||||
/**
|
||||
* Generate the world surface,
|
||||
* this does NOT include caves, trees,
|
||||
* or structures.
|
||||
* Multithreaded - Faster (10-20 ms) */
|
||||
SURFACE,
|
||||
|
||||
/** Generate everything except structures.
|
||||
* or structures.
|
||||
* Multithreaded - Faster (10-20 ms)
|
||||
*/
|
||||
SURFACE((byte) 3),
|
||||
|
||||
/**
|
||||
* Generate everything except structures.
|
||||
* NOTE: This may cause world generation bugs or instability,
|
||||
* since some features cause concurrentModification exceptions.
|
||||
* Multithreaded - Fast (15-20 ms) */
|
||||
FEATURES,
|
||||
|
||||
/** Ask the server to generate/load each chunk.
|
||||
* Multithreaded - Fast (15-20 ms)
|
||||
*/
|
||||
FEATURES((byte) 4),
|
||||
|
||||
/**
|
||||
* Ask the server to generate/load each chunk.
|
||||
* This is the most compatible, but causes server/simulation lag.
|
||||
* This will also show player made structures if you
|
||||
* are adding the mod to a pre-existing world.
|
||||
* Singlethreaded - Slow (15-50 ms, with spikes up to 200 ms) */
|
||||
SERVER;
|
||||
|
||||
* are adding the mod to a pre-existing world.
|
||||
* Singlethreaded - Slow (15-50 ms, with spikes up to 200 ms)
|
||||
*/
|
||||
SERVER((byte) 5);
|
||||
|
||||
|
||||
/**
|
||||
* The higher the number the more complete the generation is.
|
||||
*/
|
||||
public final byte complexity;
|
||||
|
||||
DistanceGenerationMode(byte complexity)
|
||||
{
|
||||
this.complexity = complexity;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* @author Leonardo Amato
|
||||
* @version 22-08-2021
|
||||
*/
|
||||
public enum DistanceQualityDropOff
|
||||
{
|
||||
/**
|
||||
* different Lod detail render and generate linearly to the distance
|
||||
*/
|
||||
LINEAR,
|
||||
|
||||
/**
|
||||
* different Lod detail render and generate quadratically to the distance
|
||||
*/
|
||||
QUADRATIC,
|
||||
}
|
||||
@@ -18,26 +18,12 @@
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* NE, SE, SW, NW
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 1-20-2020
|
||||
* @author Leonardo Amato
|
||||
*/
|
||||
public enum LodCorner
|
||||
public enum GenerationPriority
|
||||
{
|
||||
/** -Z, +X */
|
||||
NE(0),
|
||||
/** +Z, +X */
|
||||
SE(1),
|
||||
/** +Z, -X */
|
||||
SW(2),
|
||||
/** -Z, -X */
|
||||
NW(3);
|
||||
|
||||
public final int value;
|
||||
|
||||
private LodCorner(int newValue)
|
||||
{
|
||||
value = newValue;
|
||||
}
|
||||
NEAR_FIRST,
|
||||
|
||||
FAR_FIRST;
|
||||
}
|
||||
@@ -15,31 +15,32 @@
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* This object is just a replacement for an array
|
||||
* to make things easier to understand in the LodRenderer
|
||||
* and BuildBufferThread.
|
||||
*
|
||||
* USE_OPTIFINE_FOG_SETTING, <br>
|
||||
* NEVER_DRAW_FOG, <br>
|
||||
* ALWAYS_DRAW_FOG_FAST, <br>
|
||||
* ALWAYS_DRAW_FOG_FANCY <br>
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 03-25-2021
|
||||
* @version 7-03-2021
|
||||
*/
|
||||
public class NearFarBuffer
|
||||
public enum HorizontalQuality
|
||||
{
|
||||
public BufferBuilder nearBuffer;
|
||||
|
||||
public BufferBuilder farBuffer;
|
||||
|
||||
/**
|
||||
* @param newNearBuffer
|
||||
* @param newFarBuffer
|
||||
*/
|
||||
public NearFarBuffer(BufferBuilder newNearBuffer, BufferBuilder newFarBuffer)
|
||||
/** Lods are 2D with heightMap */
|
||||
LOW(64),
|
||||
|
||||
/** Lods expand in three dimension */
|
||||
MEDIUM(128),
|
||||
|
||||
/** Lods expand in three dimension */
|
||||
HIGH(256);
|
||||
|
||||
public int distanceUnit;
|
||||
|
||||
HorizontalQuality(int distanceUnit)
|
||||
{
|
||||
nearBuffer = newNearBuffer;
|
||||
farBuffer = newFarBuffer;
|
||||
this.distanceUnit = distanceUnit;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,158 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
/**
|
||||
* single, double, quad, half, full
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 8-11-2021
|
||||
*/
|
||||
public enum HorizontalResolution
|
||||
{
|
||||
/** render 1 LOD for each chunk */
|
||||
CHUNK(1, 4),
|
||||
|
||||
/** render 4 LODs for each chunk */
|
||||
HALF_CHUNK(2, 3),
|
||||
|
||||
/** render 16 LODs for each chunk */
|
||||
FOUR_BLOCKS(4, 2),
|
||||
|
||||
/** render 64 LODs for each chunk */
|
||||
TWO_BLOCKS(8, 1),
|
||||
|
||||
/** render 256 LODs for each chunk */
|
||||
BLOCK(16, 0);
|
||||
|
||||
/** How many DataPoints should
|
||||
* be drawn per side per LodChunk */
|
||||
public final int dataPointLengthCount;
|
||||
/** How wide each LOD DataPoint is */
|
||||
public final int dataPointWidth;
|
||||
/** This is the same as detailLevel in LodQuadTreeNode,
|
||||
* lowest is 0 highest is 9 */
|
||||
public final byte detailLevel;
|
||||
|
||||
/* Start/End X/Z give the block positions
|
||||
* for each individual dataPoint in a LodChunk */
|
||||
public final int[] startX;
|
||||
public final int[] startZ;
|
||||
|
||||
public final int[] endX;
|
||||
public final int[] endZ;
|
||||
|
||||
|
||||
/**
|
||||
* 1st dimension: LodDetail.detailLevel <br>
|
||||
* 2nd dimension: An array of all LodDetails that are less than or <br>
|
||||
* equal to that detailLevel
|
||||
*/
|
||||
private static HorizontalResolution[][] lowerDetailArrays;
|
||||
|
||||
|
||||
|
||||
|
||||
private HorizontalResolution(int newLengthCount, int newDetailLevel)
|
||||
{
|
||||
detailLevel = (byte) newDetailLevel;
|
||||
dataPointLengthCount = newLengthCount;
|
||||
dataPointWidth = 16 / dataPointLengthCount;
|
||||
|
||||
startX = new int[dataPointLengthCount * dataPointLengthCount];
|
||||
endX = new int[dataPointLengthCount * dataPointLengthCount];
|
||||
|
||||
startZ = new int[dataPointLengthCount * dataPointLengthCount];
|
||||
endZ = new int[dataPointLengthCount * dataPointLengthCount];
|
||||
|
||||
|
||||
int index = 0;
|
||||
for(int x = 0; x < newLengthCount; x++)
|
||||
{
|
||||
for(int z = 0; z < newLengthCount; z++)
|
||||
{
|
||||
startX[index] = x * dataPointWidth;
|
||||
startZ[index] = z * dataPointWidth;
|
||||
|
||||
endX[index] = (x*dataPointWidth) + dataPointWidth;
|
||||
endZ[index] = (z*dataPointWidth) + dataPointWidth;
|
||||
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
}// constructor
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Returns an array of all LodDetails that have a detail level
|
||||
* that is less than or equal to the given LodDetail
|
||||
*/
|
||||
public static HorizontalResolution[] getSelfAndLowerDetails(HorizontalResolution detail)
|
||||
{
|
||||
if (lowerDetailArrays == null)
|
||||
{
|
||||
// run first time setup
|
||||
lowerDetailArrays = new HorizontalResolution[HorizontalResolution.values().length][];
|
||||
|
||||
// go through each LodDetail
|
||||
for(HorizontalResolution currentDetail : HorizontalResolution.values())
|
||||
{
|
||||
ArrayList<HorizontalResolution> lowerDetails = new ArrayList<>();
|
||||
|
||||
// find the details lower than currentDetail
|
||||
for(HorizontalResolution compareDetail : HorizontalResolution.values())
|
||||
{
|
||||
if (currentDetail.detailLevel <= compareDetail.detailLevel)
|
||||
{
|
||||
lowerDetails.add(compareDetail);
|
||||
}
|
||||
}
|
||||
|
||||
// have the highest detail item first in the list
|
||||
Collections.sort(lowerDetails);
|
||||
Collections.reverse(lowerDetails);
|
||||
|
||||
lowerDetailArrays[currentDetail.detailLevel] = lowerDetails.toArray(new HorizontalResolution[lowerDetails.size()]);
|
||||
}
|
||||
}
|
||||
|
||||
return lowerDetailArrays[detail.detailLevel];
|
||||
}
|
||||
|
||||
/** Returns what detail level should be used at a given distance and maxDistance. */
|
||||
public static HorizontalResolution getDetailForDistance(HorizontalResolution maxDetailLevel, int distance, int maxDistance)
|
||||
{
|
||||
HorizontalResolution[] lowerDetails = getSelfAndLowerDetails(maxDetailLevel);
|
||||
int distaneBetweenDetails = maxDistance / lowerDetails.length;
|
||||
int index = LodUtil.clamp(0, distance / distaneBetweenDetails, lowerDetails.length - 1);
|
||||
|
||||
return lowerDetails[index];
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,114 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.objects.LodDataPoint;
|
||||
|
||||
/**
|
||||
* single, double, quad, half, full
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 06-13-2021
|
||||
*/
|
||||
public enum LodDetail
|
||||
{
|
||||
/** render 1 LOD for each chunk */
|
||||
SINGLE(1),
|
||||
|
||||
/** render 4 LODs for each chunk */
|
||||
DOUBLE(2),
|
||||
|
||||
/** render 16 LODs for each chunk */
|
||||
QUAD(4),
|
||||
|
||||
/** render 64 LODs for each chunk */
|
||||
HALF(8),
|
||||
|
||||
/** render 256 LODs for each chunk */
|
||||
FULL(16);
|
||||
|
||||
|
||||
/** How many DataPoints should
|
||||
* be drawn per side per LodChunk */
|
||||
public final int dataPointLengthCount;
|
||||
/** How wide each LOD DataPoint is */
|
||||
public final int dataPointWidth;
|
||||
|
||||
/* Start/End X/Z give the block positions
|
||||
* for each individual dataPoint in a LodChunk */
|
||||
public final int[] startX;
|
||||
public final int[] startZ;
|
||||
|
||||
public final int[] endX;
|
||||
public final int[] endZ;
|
||||
|
||||
/** This is how many pieces of data should be expected
|
||||
* when creating a LodChunk with this detail level */
|
||||
public final int lodChunkStringDelimiterCount;
|
||||
|
||||
|
||||
|
||||
|
||||
private LodDetail(int newLengthCount)
|
||||
{
|
||||
dataPointLengthCount = newLengthCount;
|
||||
dataPointWidth = 16 / dataPointLengthCount;
|
||||
|
||||
if(newLengthCount == LodChunk.WIDTH)
|
||||
{
|
||||
// this is to prevent overflow
|
||||
newLengthCount = LodChunk.WIDTH - 1;
|
||||
}
|
||||
|
||||
startX = new int[dataPointLengthCount * dataPointLengthCount];
|
||||
endX = new int[dataPointLengthCount * dataPointLengthCount];
|
||||
|
||||
startZ = new int[dataPointLengthCount * dataPointLengthCount];
|
||||
endZ = new int[dataPointLengthCount * dataPointLengthCount];
|
||||
|
||||
|
||||
int index = 0;
|
||||
for(int x = 0; x < newLengthCount; x++)
|
||||
{
|
||||
for(int z = 0; z < newLengthCount; z++)
|
||||
{
|
||||
startX[index] = x * dataPointWidth;
|
||||
startZ[index] = z * dataPointWidth;
|
||||
|
||||
// special case for FULL
|
||||
if(dataPointWidth != 1)
|
||||
{
|
||||
endX[index] = (x*dataPointWidth) + dataPointWidth - 1;
|
||||
endZ[index] = (z*dataPointWidth) + dataPointWidth - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
endX[index] = (x*dataPointWidth) + dataPointWidth;
|
||||
endZ[index] = (z*dataPointWidth) + dataPointWidth;
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
lodChunkStringDelimiterCount = 2 + (dataPointLengthCount * dataPointLengthCount * LodDataPoint.NUMBER_OF_DELIMITERS);
|
||||
|
||||
}// constructor
|
||||
}
|
||||
@@ -26,7 +26,7 @@ import com.seibel.lod.builders.lodTemplates.TriangularLodTemplate;
|
||||
* Cubic, Triangular, Dynamic
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 06-16-2021
|
||||
* @version 8-4-2021
|
||||
*/
|
||||
public enum LodTemplate
|
||||
{
|
||||
@@ -54,8 +54,8 @@ public enum LodTemplate
|
||||
}
|
||||
|
||||
|
||||
public int getBufferMemoryForSingleLod(LodDetail detail)
|
||||
public int getBufferMemoryForSingleLod(int maxVerticalData)
|
||||
{
|
||||
return template.getBufferMemoryForSingleLod(detail);
|
||||
return template.getBufferMemoryForSingleNode(maxVerticalData);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,86 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.EnumSet;
|
||||
|
||||
/**
|
||||
* NE, SE, SW, NW <br>
|
||||
* NORTH, SOUTH, EAST, WEST, <br>
|
||||
* CENTER
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 05-30-2021
|
||||
*/
|
||||
public enum RelativeChunkPos
|
||||
{
|
||||
/** +X, -Z */
|
||||
NE(0, 1,-1),
|
||||
/** +X, +Z */
|
||||
SE(1, 1,1),
|
||||
/** -X, +Z */
|
||||
SW(2, -1,1),
|
||||
/** -X, -Z */
|
||||
NW(3, -1,-1),
|
||||
|
||||
/** -Z */
|
||||
NORTH(4, 0,-1),
|
||||
/** +Z */
|
||||
SOUTH(5, 0,1),
|
||||
|
||||
/** +X */
|
||||
EAST(6, 1,0),
|
||||
/** -X */
|
||||
WEST(7, -1,0),
|
||||
|
||||
CENTER(8, 0,0);
|
||||
|
||||
/** index used when referencing objects in an array */
|
||||
public final int index;
|
||||
|
||||
/** position relative to X CENTER */
|
||||
public final int x;
|
||||
/** position relative to Z CENTER */
|
||||
public final int z;
|
||||
|
||||
/** NORTH, SOUTH, EAST, WEST */
|
||||
public static EnumSet<RelativeChunkPos> ADJACENT = EnumSet.of(NORTH, SOUTH, EAST, WEST);
|
||||
/** NE, NW, SE, SW */
|
||||
public static EnumSet<RelativeChunkPos> DIAGONAL = EnumSet.of(NE, NW, SE, SW);
|
||||
|
||||
|
||||
public static EnumSet<RelativeChunkPos> NW_CORNER = EnumSet.of(WEST, NW, NORTH);
|
||||
public static EnumSet<RelativeChunkPos> NE_CORNER = EnumSet.of(EAST, NE, NORTH);
|
||||
public static EnumSet<RelativeChunkPos> SW_CORNER = EnumSet.of(WEST, SW, SOUTH);
|
||||
public static EnumSet<RelativeChunkPos> SE_CORNER = EnumSet.of(EAST, SE, SOUTH);
|
||||
|
||||
/** NW_CORNER, NE_CORNER, SW_CORNER, SE_CORNER <br>
|
||||
* Contains the 3 points surrounding a corner. */
|
||||
public static ArrayList<EnumSet<RelativeChunkPos>> CORNERS = new ArrayList<EnumSet<RelativeChunkPos>>( Arrays.asList(NW_CORNER, NE_CORNER, SW_CORNER, SE_CORNER) );
|
||||
|
||||
private RelativeChunkPos(int newIndex, int newX, int newZ)
|
||||
{
|
||||
index = newIndex;
|
||||
x = newX;
|
||||
z = newZ;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* NONE, DARKEN_SIDES
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 7-25-2020
|
||||
*/
|
||||
public enum ShadingMode
|
||||
{
|
||||
/** LODs will have the same lighting on every side.
|
||||
Fastest, but can make large similarly colored areas hard to differentiate */
|
||||
NONE,
|
||||
|
||||
/** LODs will have darker sides and bottoms to simulate top down lighting.
|
||||
Fastest */
|
||||
GAME_SHADING;
|
||||
}
|
||||
@@ -18,34 +18,19 @@
|
||||
package com.seibel.lod.enums;
|
||||
|
||||
/**
|
||||
* TOP, NORTH, SOUTH, EAST, WEST, BOTTOM
|
||||
*
|
||||
* USE_OPTIFINE_FOG_SETTING, <br>
|
||||
* NEVER_DRAW_FOG, <br>
|
||||
* ALWAYS_DRAW_FOG_FAST, <br>
|
||||
* ALWAYS_DRAW_FOG_FANCY <br>
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 10-17-2020
|
||||
* @version 7-03-2021
|
||||
*/
|
||||
public enum ColorDirection
|
||||
public enum VerticalQuality
|
||||
{
|
||||
// used for colors
|
||||
/** +Y */
|
||||
TOP(0),
|
||||
|
||||
/** -Z */
|
||||
NORTH(1),
|
||||
/** +Z */
|
||||
SOUTH(2),
|
||||
|
||||
/** +X */
|
||||
EAST(3),
|
||||
/** -X */
|
||||
WEST(4),
|
||||
|
||||
/** -Y */
|
||||
BOTTOM(5);
|
||||
|
||||
public final int value;
|
||||
|
||||
private ColorDirection(int newValue)
|
||||
{
|
||||
value = newValue;
|
||||
}
|
||||
}
|
||||
/** Lods are 2D with heightMap */
|
||||
HEIGHTMAP,
|
||||
|
||||
/** Lods expand in three dimension */
|
||||
MULTI_LOD;
|
||||
}
|
||||
@@ -1,258 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.handlers;
|
||||
|
||||
import java.nio.file.Path;
|
||||
import java.nio.file.Paths;
|
||||
|
||||
import org.apache.commons.lang3.tuple.Pair;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
|
||||
import com.electronwill.nightconfig.core.file.CommentedFileConfig;
|
||||
import com.electronwill.nightconfig.core.io.WritingMode;
|
||||
import com.seibel.lod.ModInfo;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.enums.FogDistance;
|
||||
import com.seibel.lod.enums.FogDrawOverride;
|
||||
import com.seibel.lod.enums.LodDetail;
|
||||
import com.seibel.lod.enums.LodTemplate;
|
||||
|
||||
import net.minecraftforge.common.ForgeConfigSpec;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.config.ModConfig;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 7-5-2021
|
||||
*/
|
||||
@Mod.EventBusSubscriber
|
||||
public class LodConfig
|
||||
{
|
||||
public static class Client
|
||||
{
|
||||
public ForgeConfigSpec.BooleanValue drawLODs;
|
||||
|
||||
public ForgeConfigSpec.EnumValue<FogDistance> fogDistance;
|
||||
|
||||
public ForgeConfigSpec.EnumValue<FogDrawOverride> fogDrawOverride;
|
||||
|
||||
public ForgeConfigSpec.BooleanValue debugMode;
|
||||
|
||||
public ForgeConfigSpec.EnumValue<LodTemplate> lodTemplate;
|
||||
|
||||
public ForgeConfigSpec.EnumValue<LodDetail> lodDetail;
|
||||
|
||||
public ForgeConfigSpec.EnumValue<DistanceGenerationMode> distanceGenerationMode;
|
||||
|
||||
public ForgeConfigSpec.BooleanValue allowUnstableFeatureGeneration;
|
||||
|
||||
public ForgeConfigSpec.IntValue numberOfWorldGenerationThreads;
|
||||
|
||||
/** this is multiplied by the default view distance
|
||||
* to determine how far out to generate/render LODs */
|
||||
public ForgeConfigSpec.IntValue lodChunkRadiusMultiplier;
|
||||
|
||||
|
||||
|
||||
Client(ForgeConfigSpec.Builder builder)
|
||||
{
|
||||
builder.comment(ModInfo.MODNAME + " configuration settings").push("client");
|
||||
|
||||
drawLODs = builder
|
||||
.comment("\n\n"
|
||||
+ " If false LODs will not be drawn, \n"
|
||||
+ " however they will still be generated \n"
|
||||
+ " and saved to file for later use. \n")
|
||||
.define("drawLODs", true);
|
||||
|
||||
fogDistance = builder
|
||||
.comment("\n\n"
|
||||
+ " At what distance should Fog be drawn on the LODs? \n"
|
||||
+ " If the fog cuts off ubruptly or you are using Optifine's \"fast\" \n"
|
||||
+ " fog option set this to " + FogDistance.NEAR.toString() + " or " + FogDistance.FAR.toString() + ". \n")
|
||||
.defineEnum("fogDistance", FogDistance.NEAR_AND_FAR);
|
||||
|
||||
fogDrawOverride = builder
|
||||
.comment("\n\n"
|
||||
+ " When should fog be drawn? \n"
|
||||
+ " " + FogDrawOverride.USE_OPTIFINE_FOG_SETTING.toString() + ": Use whatever Fog setting Optifine is using. If Optifine isn't installed this defaults to " + FogDrawOverride.ALWAYS_DRAW_FOG_FANCY.toString() + ". \n"
|
||||
+ " " + FogDrawOverride.NEVER_DRAW_FOG.toString() + ": Never draw fog on the LODs \n"
|
||||
+ " " + FogDrawOverride.ALWAYS_DRAW_FOG_FAST.toString() + ": Always draw fast fog on the LODs \n"
|
||||
+ " " + FogDrawOverride.ALWAYS_DRAW_FOG_FANCY.toString() + ": Always draw fancy fog on the LODs (if your graphics card supports it) \n")
|
||||
.defineEnum("fogDrawOverride", FogDrawOverride.USE_OPTIFINE_FOG_SETTING);
|
||||
|
||||
debugMode = builder
|
||||
.comment("\n\n"
|
||||
+ " If false the LODs will draw with their normal world colors. \n"
|
||||
+ " If true they will draw as a black and white checkerboard. \n"
|
||||
+ " This can be used for debugging or imagining you are playing a \n"
|
||||
+ " giant game of chess ;) \n")
|
||||
.define("drawCheckerBoard", false);
|
||||
|
||||
lodTemplate = builder
|
||||
.comment("\n\n"
|
||||
+ " How should the LODs be drawn? \n"
|
||||
+ " NOTE: Currently only " + LodTemplate.CUBIC.toString() + " is implemented! \n"
|
||||
+ " \n"
|
||||
+ " " + LodTemplate.CUBIC.toString() + ": LOD Chunks are drawn as rectangular prisms (boxes). \n"
|
||||
+ " " + LodTemplate.TRIANGULAR.toString() + ": LOD Chunks smoothly transition between other. \n"
|
||||
+ " " + LodTemplate.DYNAMIC.toString() + ": LOD Chunks smoothly transition between other, \n"
|
||||
+ " " + " unless a neighboring chunk is at a significantly different height. \n")
|
||||
.defineEnum("lodTemplate", LodTemplate.CUBIC);
|
||||
|
||||
lodDetail = builder
|
||||
.comment("\n\n"
|
||||
+ " How detailed should the LODs be? \n"
|
||||
+ " " + LodDetail.SINGLE.toString() + ": render 1 LOD for each Chunk. \n"
|
||||
+ " " + LodDetail.DOUBLE.toString() + ": render 4 LODs for each Chunk. \n"
|
||||
+ " " + LodDetail.QUAD.toString() + ": render 16 LODs for each Chunk. \n"
|
||||
+ " " + LodDetail.HALF.toString() + ": render 64 LODs for each Chunk. \n")
|
||||
.defineEnum("lodGeometryQuality", LodDetail.DOUBLE);
|
||||
|
||||
lodChunkRadiusMultiplier = builder
|
||||
.comment("\n\n"
|
||||
+ " This is multiplied by the default view distance \n"
|
||||
+ " to determine how far out to generate/render LODs. \n"
|
||||
+ " A value of 2 means that there is 1 render distance worth \n"
|
||||
+ " of LODs in each cardinal direction. \n")
|
||||
.defineInRange("lodChunkRadiusMultiplier", 8, 2, 16);
|
||||
|
||||
distanceGenerationMode = builder
|
||||
.comment("\n\n"
|
||||
+ " Note: The times listed here are the amount of time it took \n"
|
||||
+ " the developer's PC to generate 1 chunk, \n"
|
||||
+ " and are included so you can compare the \n"
|
||||
+ " different generation options. Your mileage may vary. \n"
|
||||
+ "\n"
|
||||
|
||||
+ " " + DistanceGenerationMode.BIOME_ONLY.toString() + " \n"
|
||||
+ " Only generate the biomes and use biome \n"
|
||||
+ " grass/foliage color, water color, or snow color \n"
|
||||
+ " to generate the color. \n"
|
||||
+ " Doesn't generate height, everything is shown at sea level. \n"
|
||||
+ " Multithreaded - Fastest (2-5 ms) \n"
|
||||
|
||||
+ "\n"
|
||||
+ " " + DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT.toString() + " \n"
|
||||
+ " Same as BIOME_ONLY, except instead \n"
|
||||
+ " of always using sea level as the LOD height \n"
|
||||
+ " different biome types (mountain, ocean, forest, etc.) \n"
|
||||
+ " use predetermined heights to simulate having height data. \n"
|
||||
+ " Multithreaded - Fastest (2-5 ms) \n"
|
||||
|
||||
+ "\n"
|
||||
+ " " + DistanceGenerationMode.SURFACE.toString() + " \n"
|
||||
+ " Generate the world surface, \n"
|
||||
+ " this does NOT include caves, trees, \n"
|
||||
+ " or structures. \n"
|
||||
+ " Multithreaded - Faster (10-20 ms) \n"
|
||||
|
||||
+ "\n"
|
||||
+ " " + DistanceGenerationMode.FEATURES.toString() + " \n"
|
||||
+ " Generate everything except structures. \n"
|
||||
+ " WARNING: This may cause world generation bugs or instability! \n"
|
||||
+ " Multithreaded - Fast (15-20 ms) \n"
|
||||
|
||||
+ "\n"
|
||||
+ " " + DistanceGenerationMode.SERVER.toString() + " \n"
|
||||
+ " Ask the server to generate/load each chunk. \n"
|
||||
+ " This is the most compatible, but causes server/simulation lag. \n"
|
||||
+ " This will also show player made structures if you \n"
|
||||
+ " are adding the mod to a pre-existing world. \n"
|
||||
+ " Singlethreaded - Slow (15-50 ms, with spikes up to 200 ms) \n")
|
||||
.defineEnum("distanceBiomeOnlyGeneration", DistanceGenerationMode.SURFACE);
|
||||
|
||||
allowUnstableFeatureGeneration = builder
|
||||
.comment("\n\n"
|
||||
+ " When using the " + DistanceGenerationMode.FEATURES.toString() + "generation mode \n"
|
||||
+ " some features may not be thread safe, which could \n"
|
||||
+ " cause instability and crashes. \n"
|
||||
+ " By default (false) those features are skipped, \n"
|
||||
+ " improving stability, but decreasing how many features are \n"
|
||||
+ " actually generated. \n"
|
||||
+ " (for example: some tree generation is unstable, \n"
|
||||
+ " so some trees may not be generated.) \n"
|
||||
+ " By setting this to true, all features will be generated, \n"
|
||||
+ " but your game will be more unstable and crashes may occur. \n"
|
||||
+ " \n"
|
||||
+ " I would love to remove this option and always generate everything, \n"
|
||||
+ " but I'm not sure how to do that. \n"
|
||||
+ " If you are a Java wizard, check out the git issue here: \n"
|
||||
+ " https://gitlab.com/jeseibel/minecraft-lod-mod/-/issues/35 \n")
|
||||
.define("allowUnstableFeatureGeneration", false);
|
||||
|
||||
numberOfWorldGenerationThreads = builder
|
||||
.comment("\n\n"
|
||||
+ " This is how many threads are used when generating terrain. \n"
|
||||
+ " If you experience stuttering when generating terrain, decrease \n"
|
||||
+ " this number. If you want to increase LOD generation speed, \n"
|
||||
+ " increase the number. \n"
|
||||
+ " The max is the number of processors on your CPU. \n"
|
||||
+ "\n"
|
||||
+ " Requires a restart to take effect. \n"
|
||||
)
|
||||
.defineInRange("numberOfWorldGenerationThreads", Runtime.getRuntime().availableProcessors(), 1, Runtime.getRuntime().availableProcessors());
|
||||
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* {@link Path} to the configuration file of this mod
|
||||
*/
|
||||
private static final Path CONFIG_PATH =
|
||||
Paths.get("config", ModInfo.MODID + ".toml");
|
||||
|
||||
public static final ForgeConfigSpec clientSpec;
|
||||
public static final Client CLIENT;
|
||||
static {
|
||||
final Pair<Client, ForgeConfigSpec> specPair = new ForgeConfigSpec.Builder().configure(Client::new);
|
||||
clientSpec = specPair.getRight();
|
||||
CLIENT = specPair.getLeft();
|
||||
|
||||
// setup the config file
|
||||
CommentedFileConfig config = CommentedFileConfig.builder(CONFIG_PATH)
|
||||
.writingMode(WritingMode.REPLACE)
|
||||
.build();
|
||||
config.load();
|
||||
config.save();
|
||||
clientSpec.setConfig(config);
|
||||
}
|
||||
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onLoad(final ModConfig.Loading configEvent)
|
||||
{
|
||||
LogManager.getLogger().debug(ModInfo.MODNAME, "Loaded forge config file {}", configEvent.getConfig().getFileName());
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onFileChange(final ModConfig.Reloading configEvent)
|
||||
{
|
||||
LogManager.getLogger().debug(ModInfo.MODNAME, "Forge config just got changed on the file system!");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -17,202 +17,192 @@
|
||||
*/
|
||||
package com.seibel.lod.handlers;
|
||||
|
||||
import java.io.BufferedReader;
|
||||
import java.io.BufferedInputStream;
|
||||
import java.io.BufferedOutputStream;
|
||||
import java.io.File;
|
||||
import java.io.FileReader;
|
||||
import java.io.FileWriter;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.FileOutputStream;
|
||||
import java.io.IOException;
|
||||
import java.io.InputStream;
|
||||
import java.io.OutputStream;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.StandardCopyOption;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
|
||||
import com.seibel.lod.enums.LodDetail;
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.LodRegion;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.enums.VerticalQuality;
|
||||
import com.seibel.lod.objects.*;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.util.LodThreadFactory;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
/**
|
||||
* This object handles creating LodRegions
|
||||
* from files and saving LodRegion objects
|
||||
* to file.
|
||||
*
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 6-27-2021
|
||||
* @version 9-7-2021
|
||||
*/
|
||||
public class LodDimensionFileHandler
|
||||
{
|
||||
/** This is what separates each piece of data */
|
||||
public static final char DATA_DELIMITER = ',';
|
||||
|
||||
|
||||
|
||||
private LodDimension loadedDimension = null;
|
||||
public long regionLastWriteTime[][];
|
||||
|
||||
|
||||
private File dimensionDataSaveFolder;
|
||||
|
||||
/** lod */
|
||||
private final String FILE_NAME_PREFIX = "lod";
|
||||
/** .txt */
|
||||
private final String FILE_EXTENSION = ".txt";
|
||||
|
||||
/** This is the file version currently accepted by this
|
||||
|
||||
/**
|
||||
* lod
|
||||
*/
|
||||
private static final String FILE_NAME_PREFIX = "lod";
|
||||
/**
|
||||
* .txt
|
||||
*/
|
||||
private static final String FILE_EXTENSION = ".dat";
|
||||
/**
|
||||
* detail-#
|
||||
*/
|
||||
private static final String DETAIL_FOLDER_NAME_PREFIX = "detail-";
|
||||
|
||||
/**
|
||||
* .tmp <br>
|
||||
* Added to the end of the file path when saving to prevent
|
||||
* nulling a currently existing file. <br>
|
||||
* After the file finishes saving it will end with
|
||||
* FILE_EXTENSION.
|
||||
*/
|
||||
private static final String TMP_FILE_EXTENSION = ".tmp";
|
||||
|
||||
/**
|
||||
* This is the file version currently accepted by this
|
||||
* file handler, older versions (smaller numbers) will be deleted and overwritten,
|
||||
* newer versions (larger numbers) will be ignored and won't be read. */
|
||||
public static final int LOD_SAVE_FILE_VERSION = 2;
|
||||
|
||||
/** This is the string written before the file version */
|
||||
private static final String LOD_FILE_VERSION_PREFIX = "lod_save_file_version";
|
||||
|
||||
/** Allow saving asynchronously, but never try to save multiple regions
|
||||
* at a time */
|
||||
private ExecutorService fileWritingThreadPool = Executors.newSingleThreadExecutor();
|
||||
|
||||
|
||||
* newer versions (larger numbers) will be ignored and won't be read.
|
||||
*/
|
||||
public static final int LOD_SAVE_FILE_VERSION = 6;
|
||||
|
||||
/**
|
||||
* Allow saving asynchronously, but never try to save multiple regions
|
||||
* at a time
|
||||
*/
|
||||
private ExecutorService fileWritingThreadPool = Executors.newSingleThreadExecutor(new LodThreadFactory(this.getClass().getSimpleName()));
|
||||
|
||||
|
||||
public LodDimensionFileHandler(File newSaveFolder, LodDimension newLoadedDimension)
|
||||
{
|
||||
if (newSaveFolder == null)
|
||||
throw new IllegalArgumentException("LodDimensionFileHandler requires a valid File location to read and write to.");
|
||||
|
||||
|
||||
dimensionDataSaveFolder = newSaveFolder;
|
||||
|
||||
|
||||
loadedDimension = newLoadedDimension;
|
||||
// these two variable are used in sync with the LodDimension
|
||||
regionLastWriteTime = new long[loadedDimension.getWidth()][loadedDimension.getWidth()];
|
||||
for(int i = 0; i < loadedDimension.getWidth(); i++)
|
||||
for(int j = 0; j < loadedDimension.getWidth(); j++)
|
||||
for (int i = 0; i < loadedDimension.getWidth(); i++)
|
||||
for (int j = 0; j < loadedDimension.getWidth(); j++)
|
||||
regionLastWriteTime[i][j] = -1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// read from file //
|
||||
//================//
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Return the LodRegion at the given coordinates.
|
||||
* Return the LodRegion region at the given coordinates.
|
||||
* (null if the file doesn't exist)
|
||||
*/
|
||||
public LodRegion loadRegionFromFile(int regionX, int regionZ)
|
||||
public LodRegion loadRegionFromFile(byte detailLevel, RegionPos regionPos, DistanceGenerationMode generationMode, VerticalQuality verticalQuality)
|
||||
{
|
||||
|
||||
String fileName = getFileNameAndPathForRegion(regionX, regionZ, LodConfig.CLIENT.lodDetail.get());
|
||||
|
||||
File f = new File(fileName);
|
||||
|
||||
if (!f.exists())
|
||||
int regionX = regionPos.x;
|
||||
int regionZ = regionPos.z;
|
||||
LodRegion region = new LodRegion(LodUtil.REGION_DETAIL_LEVEL,regionPos, generationMode, verticalQuality);
|
||||
for (byte tempDetailLevel = LodUtil.REGION_DETAIL_LEVEL; tempDetailLevel >= detailLevel; tempDetailLevel--)
|
||||
{
|
||||
// there wasn't a file, don't
|
||||
// return anything
|
||||
return null;
|
||||
}
|
||||
|
||||
LodRegion region = new LodRegion(regionX, regionZ);
|
||||
|
||||
try
|
||||
{
|
||||
BufferedReader br = new BufferedReader(new FileReader(f));
|
||||
String s = br.readLine();
|
||||
int fileVersion = -1;
|
||||
|
||||
if(s != null && !s.isEmpty())
|
||||
String fileName = getFileNameAndPathForRegion(regionX, regionZ, generationMode, tempDetailLevel, verticalQuality);
|
||||
|
||||
try
|
||||
{
|
||||
// try to get the file version
|
||||
try
|
||||
// if the fileName was null that means the folder is inaccessible
|
||||
// for some reason
|
||||
if (fileName == null)
|
||||
throw new IllegalArgumentException("Unable to read region [" + regionX + ", " + regionZ + "] file, no fileName.");
|
||||
|
||||
|
||||
File f = new File(fileName);
|
||||
|
||||
if (!f.exists())
|
||||
{
|
||||
fileVersion = Integer.parseInt(s.substring(s.indexOf(' ')).trim());
|
||||
// there wasn't a file, don't
|
||||
// return anything
|
||||
continue;
|
||||
}
|
||||
catch(NumberFormatException | StringIndexOutOfBoundsException e)
|
||||
{
|
||||
// this file doesn't have a version
|
||||
// keep the version as -1
|
||||
fileVersion = -1;
|
||||
byte[] data = {0};
|
||||
long dataSize = f.length();
|
||||
dataSize -= 1;
|
||||
if (dataSize > 0) {
|
||||
try (InputStream inputStream = new BufferedInputStream(new FileInputStream(f))) {
|
||||
int fileVersion = -1;
|
||||
fileVersion = inputStream.read();
|
||||
// check if this file can be read by this file handler
|
||||
if (fileVersion < LOD_SAVE_FILE_VERSION) {
|
||||
// the file we are reading is an older version,
|
||||
// close the reader and delete the file.
|
||||
inputStream.close();
|
||||
f.delete();
|
||||
ClientProxy.LOGGER.info("Outdated LOD region file for region: (" + regionX + "," + regionZ + ") version found: " + fileVersion +
|
||||
", version requested: " + LOD_SAVE_FILE_VERSION +
|
||||
" File was been deleted.");
|
||||
|
||||
break;
|
||||
} else if (fileVersion > LOD_SAVE_FILE_VERSION) {
|
||||
// the file we are reading is a newer version,
|
||||
// close the reader and ignore the file, we don't
|
||||
// want to accidently delete anything the user may want.
|
||||
inputStream.close();
|
||||
ClientProxy.LOGGER.info("Newer LOD region file for region: (" + regionX + "," + regionZ + ") version found: " + fileVersion +
|
||||
", version requested: " + LOD_SAVE_FILE_VERSION +
|
||||
" this region will not be written to in order to protect the newer file.");
|
||||
|
||||
break;
|
||||
}
|
||||
// this file is a readable version, begin reading the file
|
||||
data = new byte[(int) dataSize];
|
||||
inputStream.read(data);
|
||||
inputStream.close();
|
||||
} catch (IOException ex) {
|
||||
ex.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
// check if this file can be read by this file handler
|
||||
if(fileVersion < LOD_SAVE_FILE_VERSION)
|
||||
{
|
||||
// the file we are reading is an older version,
|
||||
// close the reader and delete the file.
|
||||
br.close();
|
||||
f.delete();
|
||||
ClientProxy.LOGGER.info("Outdated LOD region file for region: (" + regionX + "," + regionZ + ") version: " + fileVersion +
|
||||
", version requested: " + LOD_SAVE_FILE_VERSION +
|
||||
" File was been deleted.");
|
||||
|
||||
return null;
|
||||
switch (region.getLodQualityMode()){
|
||||
default:
|
||||
case HEIGHTMAP:
|
||||
region.addLevel(new SingleLevelContainer(data));
|
||||
break;
|
||||
case MULTI_LOD:
|
||||
region.addLevel(new VerticalLevelContainer(data));
|
||||
break;
|
||||
}
|
||||
else if(fileVersion > LOD_SAVE_FILE_VERSION)
|
||||
{
|
||||
// the file we are reading is a newer version,
|
||||
// close the reader and ignore the file, we don't
|
||||
// want to accidently delete anything the user may want.
|
||||
br.close();
|
||||
ClientProxy.LOGGER.info("Newer LOD region file for region: (" + regionX + "," + regionZ + ") version: " + fileVersion +
|
||||
", version requested: " + LOD_SAVE_FILE_VERSION +
|
||||
" this region will not be written to in order to protect the newer file.");
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
else
|
||||
//region.addLevel(new SingleLevelContainer(data));
|
||||
} catch (Exception e)
|
||||
{
|
||||
// there is no data in this file
|
||||
br.close();
|
||||
return null;
|
||||
// the buffered reader encountered a
|
||||
// problem reading the file
|
||||
ClientProxy.LOGGER.error("LOD file read error. Unable to read to [" + fileName + "] error [" + e.getMessage() + "]: ");
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
|
||||
// this file is a readable version, begin reading the file
|
||||
s = br.readLine();
|
||||
|
||||
while(s != null && !s.isEmpty())
|
||||
{
|
||||
try
|
||||
{
|
||||
// convert each line into an LOD object and add it to the region
|
||||
LodChunk lod = new LodChunk(s, LodConfig.CLIENT.lodDetail.get());
|
||||
|
||||
region.addLod(lod);
|
||||
}
|
||||
catch(IllegalArgumentException e)
|
||||
{
|
||||
// we were unable to create this chunk
|
||||
// for whatever reason.
|
||||
// skip to the next chunk
|
||||
ClientProxy.LOGGER.warn(e.getMessage());
|
||||
}
|
||||
|
||||
s = br.readLine();
|
||||
}
|
||||
|
||||
br.close();
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
// the buffered reader encountered a
|
||||
// problem reading the file
|
||||
return null;
|
||||
}
|
||||
|
||||
if (region.getMinDetailLevel() >= detailLevel)
|
||||
region.expand(detailLevel);
|
||||
return region;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//==============//
|
||||
// Save to File //
|
||||
//==============//
|
||||
|
||||
|
||||
/**
|
||||
* Save all dirty regions in this LodDimension to file.
|
||||
*/
|
||||
@@ -220,22 +210,28 @@ public class LodDimensionFileHandler
|
||||
{
|
||||
fileWritingThreadPool.execute(saveDirtyRegionsThread);
|
||||
}
|
||||
|
||||
private Thread saveDirtyRegionsThread = new Thread(() ->
|
||||
|
||||
private Thread saveDirtyRegionsThread = new Thread(() ->
|
||||
{
|
||||
for(int i = 0; i < loadedDimension.getWidth(); i++)
|
||||
try
|
||||
{
|
||||
for(int j = 0; j < loadedDimension.getWidth(); j++)
|
||||
for (int i = 0; i < loadedDimension.getWidth(); i++)
|
||||
{
|
||||
if(loadedDimension.isRegionDirty[i][j] && loadedDimension.regions[i][j] != null)
|
||||
for (int j = 0; j < loadedDimension.getWidth(); j++)
|
||||
{
|
||||
saveRegionToDisk(loadedDimension.regions[i][j]);
|
||||
loadedDimension.isRegionDirty[i][j] = false;
|
||||
if (loadedDimension.isRegionToRegen(i,j) && loadedDimension.getRegionByArrayIndex(i,j) != null)
|
||||
{
|
||||
saveRegionToFile(loadedDimension.getRegionByArrayIndex(i,j));
|
||||
loadedDimension.setRegenByArrayIndex(i, j,false);
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (Exception e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
/**
|
||||
* Save a specific region to disk.<br>
|
||||
* Note: <br>
|
||||
@@ -244,104 +240,101 @@ public class LodDimensionFileHandler
|
||||
* 2. This will save to the LodDimension that this
|
||||
* handler is associated with.
|
||||
*/
|
||||
private void saveRegionToDisk(LodRegion region)
|
||||
private void saveRegionToFile(LodRegion region)
|
||||
{
|
||||
// convert chunk coordinates to region
|
||||
// coordinates
|
||||
int x = region.x;
|
||||
int z = region.z;
|
||||
|
||||
File f = new File(getFileNameAndPathForRegion(x, z, LodConfig.CLIENT.lodDetail.get()));
|
||||
|
||||
try
|
||||
// convert to region coordinates
|
||||
int x = region.regionPosX;
|
||||
int z = region.regionPosZ;
|
||||
for (byte detailLevel = region.getMinDetailLevel(); detailLevel <= LodUtil.REGION_DETAIL_LEVEL; detailLevel++)
|
||||
{
|
||||
// make sure the file and folder exists
|
||||
if (!f.exists())
|
||||
String fileName = getFileNameAndPathForRegion(x, z, region.getGenerationMode(), detailLevel, region.getLodQualityMode());
|
||||
File oldFile = new File(fileName);
|
||||
|
||||
// if the fileName was null that means the folder is inaccessible
|
||||
// for some reason
|
||||
if (fileName == null)
|
||||
{
|
||||
// the file doesn't exist,
|
||||
// create it and the folder if need be
|
||||
if(!f.getParentFile().exists())
|
||||
f.getParentFile().mkdirs();
|
||||
f.createNewFile();
|
||||
ClientProxy.LOGGER.warn("Unable to save region [" + x + ", " + z + "] to file, no fileName.");
|
||||
return;
|
||||
}
|
||||
else
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
// the file exists, make sure it
|
||||
// is the correct version.
|
||||
// (to make sure we don't overwrite a newer
|
||||
// version file if it exists)
|
||||
|
||||
BufferedReader br = new BufferedReader(new FileReader(f));
|
||||
String s = br.readLine();
|
||||
int fileVersion = LOD_SAVE_FILE_VERSION;
|
||||
|
||||
if(s != null && !s.isEmpty())
|
||||
// make sure the file and folder exists
|
||||
if (!oldFile.exists())
|
||||
{
|
||||
// try to get the file version
|
||||
try
|
||||
{
|
||||
fileVersion = Integer.parseInt(s.substring(s.indexOf(' ')).trim());
|
||||
}
|
||||
catch(NumberFormatException | StringIndexOutOfBoundsException e)
|
||||
{
|
||||
// this file doesn't have a correctly formated version
|
||||
// just overwrite the file
|
||||
// the file doesn't exist,
|
||||
// create it and the folder if need be
|
||||
if (!oldFile.getParentFile().exists())
|
||||
oldFile.getParentFile().mkdirs();
|
||||
oldFile.createNewFile();
|
||||
} else
|
||||
{
|
||||
// the file exists, make sure it
|
||||
// is the correct version.
|
||||
// (to make sure we don't overwrite a newer
|
||||
// version file if it exists)
|
||||
int fileVersion = LOD_SAVE_FILE_VERSION;
|
||||
try (InputStream inputStream = new BufferedInputStream(new FileInputStream(oldFile))) {
|
||||
fileVersion = inputStream.read();
|
||||
inputStream.close();
|
||||
} catch (IOException ex) {
|
||||
ex.printStackTrace();
|
||||
}
|
||||
// check if this file can be written to by the file handler
|
||||
if (fileVersion > LOD_SAVE_FILE_VERSION) {
|
||||
// the file we are reading is a newer version,
|
||||
// don't write anything, we don't want to accidently
|
||||
// delete anything the user may want.
|
||||
return;
|
||||
} // if(fileVersion > LOD_SAVE_FILE_VERSION)
|
||||
//else {
|
||||
// we are good to continue and overwrite the old file
|
||||
//}
|
||||
|
||||
}
|
||||
br.close();
|
||||
|
||||
// check if this file can be written to by the file handler
|
||||
if(fileVersion <= LOD_SAVE_FILE_VERSION)
|
||||
{
|
||||
// we are good to continue and overwrite the old file
|
||||
}
|
||||
else //if(fileVersion > LOD_SAVE_FILE_VERSION)
|
||||
{
|
||||
// the file we are reading is a newer version,
|
||||
// don't write anything, we don't want to accidently
|
||||
// delete anything the user may want.
|
||||
return;
|
||||
|
||||
// the old file is good, now create a new save file
|
||||
File newFile = new File(fileName + TMP_FILE_EXTENSION);
|
||||
try (OutputStream outputStream = new BufferedOutputStream(new FileOutputStream(newFile))) {
|
||||
|
||||
// add the version of this file
|
||||
outputStream.write(LOD_SAVE_FILE_VERSION);
|
||||
|
||||
// add each LodChunk to the file
|
||||
outputStream.write(region.getLevel(detailLevel).toDataString());
|
||||
outputStream.close();
|
||||
|
||||
// overwrite the old file with the new one
|
||||
Files.move(newFile.toPath(), oldFile.toPath(), StandardCopyOption.ATOMIC_MOVE, StandardCopyOption.REPLACE_EXISTING);
|
||||
}catch (IOException ex) {
|
||||
ex.printStackTrace();
|
||||
}
|
||||
} catch (Exception e)
|
||||
{
|
||||
ClientProxy.LOGGER.error("LOD file write error. Unable to write to [" + fileName + "] error [" + e.getMessage() + "]: ");
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
FileWriter fw = new FileWriter(f);
|
||||
|
||||
// add the version of this file
|
||||
fw.write(LOD_FILE_VERSION_PREFIX + " " + LOD_SAVE_FILE_VERSION + "\n");
|
||||
|
||||
// add each LodChunk to the file
|
||||
for(LodChunk[] chunkArray : region.getAllLods())
|
||||
for(LodChunk chunk : chunkArray)
|
||||
if(chunk != null && !chunk.isPlaceholder())
|
||||
fw.write(chunk.toData() + "\n");
|
||||
|
||||
fw.close();
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
ClientProxy.LOGGER.error("LOD file write error: " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// helper methods //
|
||||
//================//
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Return the name of the file that should contain the
|
||||
* Return the name of the file that should contain the
|
||||
* region at the given x and z. <br>
|
||||
* Returns null if this object isn't ready to read and write. <br><br>
|
||||
*
|
||||
* example: "lod.FULL.0.0.txt"
|
||||
* <p>
|
||||
* example: "lod.0.0.txt" <br><br>
|
||||
* <p>
|
||||
* Returns null if there is an IO Exception.
|
||||
*/
|
||||
private String getFileNameAndPathForRegion(int regionX, int regionZ, LodDetail detail)
|
||||
private String getFileNameAndPathForRegion(int regionX, int regionZ, DistanceGenerationMode generationMode, byte detailLevel, VerticalQuality verticalQuality)
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -349,13 +342,17 @@ public class LodDimensionFileHandler
|
||||
// ".\Super Flat\DIM-1\data"
|
||||
// or
|
||||
// ".\Super Flat\data"
|
||||
return dimensionDataSaveFolder.getCanonicalPath() + File.separatorChar +
|
||||
FILE_NAME_PREFIX + "." + detail.toString() + "." + regionX + "." + regionZ + FILE_EXTENSION;
|
||||
}
|
||||
catch(IOException e)
|
||||
return dimensionDataSaveFolder.getCanonicalPath() + File.separatorChar +
|
||||
verticalQuality + File.separatorChar +
|
||||
generationMode.toString() + File.separatorChar +
|
||||
DETAIL_FOLDER_NAME_PREFIX + detailLevel + File.separatorChar +
|
||||
FILE_NAME_PREFIX + "." + regionX + "." + regionZ + FILE_EXTENSION;
|
||||
} catch (IOException | SecurityException e)
|
||||
{
|
||||
ClientProxy.LOGGER.warn("Unable to get the filename for the region [" + regionX + ", " + regionZ + "], error: [" + e.getMessage() + "], stacktrace: ");
|
||||
e.printStackTrace();
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -18,44 +18,47 @@
|
||||
package com.seibel.lod.handlers;
|
||||
|
||||
import java.lang.reflect.Field;
|
||||
import java.lang.reflect.Method;
|
||||
|
||||
import com.seibel.lod.enums.FogQuality;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
/**
|
||||
* This object is used to get variables from methods
|
||||
* where they are private. Specifically the fog setting
|
||||
* in Optifine.
|
||||
*
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 7-03-2021
|
||||
* @version 9-7-2021
|
||||
*/
|
||||
public class ReflectionHandler
|
||||
{
|
||||
private Minecraft mc = Minecraft.getInstance();
|
||||
public Field ofFogField = null;
|
||||
public static final ReflectionHandler INSTANCE = new ReflectionHandler();
|
||||
private MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
|
||||
public ReflectionHandler()
|
||||
public Field ofFogField = null;
|
||||
public Method vertexBufferUploadMethod = null;
|
||||
|
||||
|
||||
|
||||
private ReflectionHandler()
|
||||
{
|
||||
setupFogField();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Similar to setupFovMethod.
|
||||
* finds the Optifine fog type field
|
||||
*/
|
||||
private void setupFogField()
|
||||
{
|
||||
// get every variable from the entity renderer
|
||||
Field[] optionFields = mc.options.getClass().getDeclaredFields();
|
||||
|
||||
Field[] optionFields = mc.getOptions().getClass().getDeclaredFields();
|
||||
|
||||
// try and find the ofFogType variable in gameSettings
|
||||
for(Field field : optionFields)
|
||||
for (Field field : optionFields)
|
||||
{
|
||||
if(field.getName().equals("ofFogType"))
|
||||
if (field.getName().equals("ofFogType"))
|
||||
{
|
||||
ofFogField = field;
|
||||
return;
|
||||
@@ -65,13 +68,11 @@ public class ReflectionHandler
|
||||
// we didn't find the field,
|
||||
// either optifine isn't installed, or
|
||||
// optifine changed the name of the variable
|
||||
ofFogField = null;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Get what type of fog optifine is currently set to render.
|
||||
*/
|
||||
@@ -89,31 +90,29 @@ public class ReflectionHandler
|
||||
|
||||
try
|
||||
{
|
||||
returnNum = (int)ofFogField.get(mc.options);
|
||||
}
|
||||
catch (IllegalArgumentException | IllegalAccessException e)
|
||||
returnNum = (int) ofFogField.get(mc.getOptions());
|
||||
} catch (IllegalArgumentException | IllegalAccessException e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
switch (returnNum)
|
||||
{
|
||||
// optifine's "default" option,
|
||||
// it should never be called in this case
|
||||
case 0:
|
||||
return FogQuality.FAST;
|
||||
|
||||
// optifine's "default" option,
|
||||
// it should never be called in this case
|
||||
case 0:
|
||||
return FogQuality.FAST;
|
||||
|
||||
// normal options
|
||||
case 1:
|
||||
return FogQuality.FAST;
|
||||
case 2:
|
||||
return FogQuality.FANCY;
|
||||
case 3:
|
||||
return FogQuality.OFF;
|
||||
|
||||
default:
|
||||
return FogQuality.FAST;
|
||||
case 1:
|
||||
return FogQuality.FAST;
|
||||
case 2:
|
||||
return FogQuality.FANCY;
|
||||
case 3:
|
||||
return FogQuality.OFF;
|
||||
|
||||
default:
|
||||
return FogQuality.FAST;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -17,26 +17,25 @@
|
||||
*/
|
||||
package com.seibel.lod.mixin;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.seibel.lod.LodMain;
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.seibel.lod.LodMain;
|
||||
import com.seibel.lod.handlers.LodConfig;
|
||||
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
|
||||
/**
|
||||
* This class is used to mix in my rendering code
|
||||
* before Minecraft starts rendering blocks.
|
||||
* If this wasn't done the LODs would render on top
|
||||
* If this wasn't done and we used Forge's
|
||||
* render last event, the LODs would render on top
|
||||
* of the normal terrain.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 05-29-2021
|
||||
* @version 9-19-2021
|
||||
*/
|
||||
@Mixin(WorldRenderer.class)
|
||||
public class MixinWorldRenderer
|
||||
@@ -56,7 +55,7 @@ public class MixinWorldRenderer
|
||||
{
|
||||
// only render if LODs are enabled and
|
||||
// only render before solid blocks
|
||||
if (LodConfig.CLIENT.drawLODs.get() && renderType.equals(RenderType.solid()))
|
||||
LodMain.client_proxy.renderLods(previousPartialTicks);
|
||||
if (ClientProxy.drawLods && renderType.equals(RenderType.solid()))
|
||||
LodMain.client_proxy.renderLods(matrixStackIn, previousPartialTicks);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,92 @@
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
public interface LevelContainer
|
||||
{
|
||||
public static final char VERTICAL_DATA_DELIMITER = '\t';
|
||||
public static final char DATA_DELIMITER = ' ';
|
||||
|
||||
/**With this you can add data to the level container
|
||||
*
|
||||
* @param data actual data to add in a array of long format.
|
||||
* @param posX x position in the detail level
|
||||
* @param posZ z position in the detail level
|
||||
* @param index z position in the detail level
|
||||
* @return true if correctly added, false otherwise
|
||||
*/
|
||||
public boolean addData(long data, int posX, int posZ, int index);
|
||||
|
||||
/**With this you can add data to the level container
|
||||
*
|
||||
* @param data actual data to add in a array of long format.
|
||||
* @param posX x position in the detail level
|
||||
* @param posZ z position in the detail level
|
||||
* @return true if correctly added, false otherwise
|
||||
*/
|
||||
public boolean addSingleData(long data, int posX, int posZ);
|
||||
|
||||
/**With this you can get data from the level container
|
||||
*
|
||||
* @param posX x position in the detail level
|
||||
* @param posZ z position in the detail level
|
||||
* @return the data in long array format
|
||||
*/
|
||||
public long getData(int posX, int posZ, int index);
|
||||
|
||||
/**With this you can get data from the level container
|
||||
*
|
||||
* @param posX x position in the detail level
|
||||
* @param posZ z position in the detail level
|
||||
* @return the data in long array format
|
||||
*/
|
||||
public long getSingleData(int posX, int posZ);
|
||||
|
||||
/**
|
||||
* @param posX x position in the detail level
|
||||
* @param posZ z position in the detail level
|
||||
* @return true only if the data exist
|
||||
*/
|
||||
public boolean doesItExist(int posX, int posZ);
|
||||
|
||||
/**
|
||||
* @return return the deatilLevel of this level container
|
||||
*/
|
||||
public byte getDetailLevel();
|
||||
|
||||
|
||||
public int getMaxVerticalData();
|
||||
|
||||
public void clear(int posX, int posZ);
|
||||
|
||||
/**This return a level container with detail level lower than the current level.
|
||||
* The new level container may use information of this level.
|
||||
* @return the new level container
|
||||
*/
|
||||
public LevelContainer expand();
|
||||
|
||||
/**
|
||||
*
|
||||
* @param lowerLevelContainer lower level where we extract the data
|
||||
* @param posX x position in the detail level to update
|
||||
* @param posZ z position in the detail level to update
|
||||
*/
|
||||
public void updateData(LevelContainer lowerLevelContainer, int posX, int posZ);
|
||||
|
||||
/**
|
||||
* This will give the data to save in the file
|
||||
* @return data as a String
|
||||
*/
|
||||
public byte[] toDataString();
|
||||
|
||||
|
||||
/**
|
||||
* This will give the data to save in the file
|
||||
* @return data as a String
|
||||
*/
|
||||
public int getMaxNumberOfLods();
|
||||
|
||||
/**
|
||||
* This will give the data to save in the file
|
||||
* @return data as a String
|
||||
*/
|
||||
public int getMaxMemoryUse();
|
||||
}
|
||||
@@ -1,503 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import java.awt.Color;
|
||||
|
||||
import com.seibel.lod.enums.LodDetail;
|
||||
import com.seibel.lod.handlers.LodDimensionFileHandler;
|
||||
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.world.gen.Heightmap;
|
||||
|
||||
/**
|
||||
* This object contains position
|
||||
* and color data for an LOD object.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 6-27-2021
|
||||
*/
|
||||
public class LodChunk
|
||||
{
|
||||
/** This is what separates each piece of data in the toData method */
|
||||
private static final char DATA_DELIMITER = LodDimensionFileHandler.DATA_DELIMITER;
|
||||
|
||||
/** Width of a Minecraft Chunk */
|
||||
public static final int WIDTH = 16;
|
||||
|
||||
/** alpha used when drawing chunks in debug mode */
|
||||
private static final int DEBUG_ALPHA = 255; // 0 - 255
|
||||
private static final Color DEBUG_BLACK = new Color(0, 0, 0, DEBUG_ALPHA);
|
||||
private static final Color DEBUG_WHITE = new Color(255, 255, 255, DEBUG_ALPHA);
|
||||
private static final Color INVISIBLE = new Color(0,0,0,0);
|
||||
|
||||
/** If we ever have to use a heightmap for any reason, use this one. */
|
||||
public static final Heightmap.Type DEFAULT_HEIGHTMAP = Heightmap.Type.WORLD_SURFACE_WG;
|
||||
|
||||
|
||||
public LodDetail detail = LodDetail.SINGLE;
|
||||
|
||||
/** If this is set to true then toData will return
|
||||
* the empty string */
|
||||
public boolean dontSave = false;
|
||||
|
||||
// TODO store the DistanceGenerationMethod used for this chunk (so we can upgrade old chunks if we want to)
|
||||
|
||||
|
||||
/** The x coordinate of the chunk. */
|
||||
public int x = 0;
|
||||
/** The z coordinate of the chunk. */
|
||||
public int z = 0;
|
||||
|
||||
|
||||
/** This stores the height and color for each data point in the LodChunk */
|
||||
public LodDataPoint dataPoints[][];
|
||||
|
||||
/** If true then this LodChunk contains no data */
|
||||
private boolean empty = false;
|
||||
|
||||
|
||||
/**
|
||||
* Create an empty, invisible, non-saving LodChunk at (0,0)
|
||||
*/
|
||||
public LodChunk()
|
||||
{
|
||||
dontSave = true;
|
||||
empty = true;
|
||||
|
||||
x = 0;
|
||||
z = 0;
|
||||
|
||||
detail = LodDetail.SINGLE;
|
||||
|
||||
dataPoints = new LodDataPoint[detail.dataPointLengthCount][detail.dataPointLengthCount];
|
||||
|
||||
// fill with dummy data, to prevent null pointers
|
||||
for(int i = 0; i < detail.dataPointLengthCount; i++)
|
||||
for(int j = 0; j < detail.dataPointLengthCount; j++)
|
||||
dataPoints[i][j] = new LodDataPoint();
|
||||
}
|
||||
|
||||
/**
|
||||
* Create an empty, invisible, non-saving LodChunk at the given ChunkPos
|
||||
*/
|
||||
public LodChunk(ChunkPos pos)
|
||||
{
|
||||
this();
|
||||
|
||||
x = pos.x;
|
||||
z = pos.z;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create an empty, invisible, non-saving LodChunk at the given ChunkPos
|
||||
*/
|
||||
public LodChunk(int newX, int newZ)
|
||||
{
|
||||
this();
|
||||
|
||||
x = newX;
|
||||
z = newZ;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Creates an LodChunk from the string
|
||||
* generated by the toData method.
|
||||
*
|
||||
* @throws IllegalArgumentException if the data isn't valid to create a LodChunk
|
||||
* @throws NumberFormatException if any piece of data can't be converted at any point
|
||||
*/
|
||||
public LodChunk(String data, LodDetail newDetail) throws IllegalArgumentException, NumberFormatException
|
||||
{
|
||||
/*
|
||||
* data format:
|
||||
* x, z, dataPoint[0][0], dataPoint[0][1], ...
|
||||
* x, z, height, depth, rgb color data, height, depth, rgb....
|
||||
*
|
||||
* example:
|
||||
* 5,8, 4, 0, 255,255,255, 4, 0, 255, 255, 255, ...
|
||||
*/
|
||||
|
||||
dontSave = false;
|
||||
|
||||
// make sure there are the correct number of entries
|
||||
// in the data string
|
||||
int count = 0;
|
||||
detail = newDetail;
|
||||
|
||||
for(int i = 0; i < data.length(); i++)
|
||||
if(data.charAt(i) == DATA_DELIMITER)
|
||||
count++;
|
||||
|
||||
if(count != detail.lodChunkStringDelimiterCount)
|
||||
throw new IllegalArgumentException("LodChunk constructor givin an invalid string. The data given had " + count + " delimiters when it should have had " + detail.lodChunkStringDelimiterCount + ".");
|
||||
|
||||
|
||||
dataPoints = new LodDataPoint[detail.dataPointLengthCount][detail.dataPointLengthCount];
|
||||
|
||||
// index we will use when going through the String
|
||||
int index = 0;
|
||||
int lastIndex = 0;
|
||||
|
||||
|
||||
|
||||
// x and z position
|
||||
index = data.indexOf(DATA_DELIMITER, 0);
|
||||
this.x = Integer.parseInt(data.substring(0,index));
|
||||
|
||||
lastIndex = index;
|
||||
index = data.indexOf(DATA_DELIMITER, lastIndex+1);
|
||||
this.z = Integer.parseInt(data.substring(lastIndex+1,index));
|
||||
|
||||
|
||||
// LodDataPoints
|
||||
for(int blockX = 0; blockX < detail.dataPointLengthCount; blockX++)
|
||||
{
|
||||
for(int blockZ = 0; blockZ < detail.dataPointLengthCount; blockZ++)
|
||||
{
|
||||
// height
|
||||
lastIndex = index;
|
||||
index = data.indexOf(DATA_DELIMITER, lastIndex+1);
|
||||
int height = Short.parseShort(data.substring(lastIndex+1,index));
|
||||
|
||||
// depth
|
||||
lastIndex = index;
|
||||
index = data.indexOf(DATA_DELIMITER, lastIndex+1);
|
||||
int depth = Short.parseShort(data.substring(lastIndex+1,index));
|
||||
|
||||
|
||||
// color
|
||||
int red = 0;
|
||||
int green = 0;
|
||||
int blue = 0;
|
||||
|
||||
// get r,g,b
|
||||
for(int i = 0; i < 3; i++)
|
||||
{
|
||||
lastIndex = index;
|
||||
index = data.indexOf(DATA_DELIMITER, lastIndex + 1);
|
||||
|
||||
String raw = "";
|
||||
switch(i)
|
||||
{
|
||||
case 0:
|
||||
raw = data.substring(lastIndex+1,index);
|
||||
red = Short.parseShort(raw);
|
||||
break;
|
||||
case 1:
|
||||
raw = data.substring(lastIndex+1,index);
|
||||
green = Short.parseShort(raw);
|
||||
break;
|
||||
case 2:
|
||||
raw = data.substring(lastIndex+1,index);
|
||||
blue = Short.parseShort(raw);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
dataPoints[blockX][blockZ] = new LodDataPoint((short)height, (short)depth, new Color(red, green, blue));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
empty = determineIfEmtpy();
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a LodChunk from the given values.
|
||||
*/
|
||||
public LodChunk(ChunkPos pos, LodDataPoint[][] newDataPoints, LodDetail newDetail)
|
||||
{
|
||||
x = pos.x;
|
||||
z = pos.z;
|
||||
|
||||
dataPoints = newDataPoints;
|
||||
|
||||
dontSave = false;
|
||||
detail = newDetail;
|
||||
|
||||
empty = determineIfEmtpy();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// misc functions //
|
||||
//================//
|
||||
|
||||
/**
|
||||
* Returns true if this LodChunk is an emptyPlaceholder
|
||||
*/
|
||||
public boolean isPlaceholder()
|
||||
{
|
||||
return empty;
|
||||
}
|
||||
|
||||
public boolean isLodEmpty()
|
||||
{
|
||||
return empty;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if this LOD is either invisible
|
||||
* from every direction or doesn't have a valid height.
|
||||
*/
|
||||
private boolean determineIfEmtpy()
|
||||
{
|
||||
for(LodDataPoint[] dataPointArray : dataPoints)
|
||||
{
|
||||
for(LodDataPoint dataPoint : dataPointArray)
|
||||
{
|
||||
if (dataPoint == null)
|
||||
continue;
|
||||
|
||||
// we don't check the depth since the
|
||||
// height should always be greater than or equal
|
||||
// to the depth
|
||||
if(dataPoint.height >= 0)
|
||||
{
|
||||
// the height is valid,
|
||||
|
||||
if (dataPoint.color == INVISIBLE)
|
||||
continue;
|
||||
|
||||
// the color and height are valid
|
||||
// this LodChunk isn't empty
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// we checked everywhere, this LodChunk is empty
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// output //
|
||||
//========//
|
||||
|
||||
/**
|
||||
* Returns the data point for the given relative block position.
|
||||
*/
|
||||
public LodDataPoint getDataPointForBlockPos(int blockX, int blockZ)
|
||||
{
|
||||
return dataPoints[blockX / detail.dataPointWidth][blockZ / detail.dataPointWidth];
|
||||
}
|
||||
|
||||
public Color getColorForBlockPos(int blockX, int blockZ)
|
||||
{
|
||||
return getDataPointForBlockPos(blockX, blockZ).color;
|
||||
}
|
||||
|
||||
public short getHeightForBlockPos(int blockX, int blockZ)
|
||||
{
|
||||
return getDataPointForBlockPos(blockX, blockZ).height;
|
||||
}
|
||||
|
||||
public short getDepthForBlockPos(int blockX, int blockZ)
|
||||
{
|
||||
return getDataPointForBlockPos(blockX, blockZ).depth;
|
||||
}
|
||||
|
||||
|
||||
public Color getColor(int xIndex, int zIndex)
|
||||
{
|
||||
return dataPoints[xIndex][zIndex].color;
|
||||
}
|
||||
|
||||
public short getHeight(int xIndex, int zIndex)
|
||||
{
|
||||
return dataPoints[xIndex][zIndex].height;
|
||||
}
|
||||
|
||||
public short getDepth(int xIndex, int zIndex)
|
||||
{
|
||||
return dataPoints[xIndex][zIndex].depth;
|
||||
}
|
||||
|
||||
public short calculateHighestPoint()
|
||||
{
|
||||
short highest = 0;
|
||||
|
||||
for(int x = 0; x < detail.dataPointLengthCount; x++)
|
||||
{
|
||||
for(int z = 0; z < detail.dataPointLengthCount; z++)
|
||||
{
|
||||
if (getHeight(x,z) > highest)
|
||||
highest = getHeight(x,z);
|
||||
}
|
||||
}
|
||||
|
||||
return highest;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* @param startX
|
||||
* @param startZ
|
||||
* @param endX
|
||||
* @param endZ
|
||||
* @return
|
||||
*/
|
||||
public short getAverageHeightOverArea(int startX, int startZ, int endX, int endZ)
|
||||
{
|
||||
if (startX == endX || startZ == endZ)
|
||||
// we were given an area with 0 blocks in it
|
||||
return getHeightForBlockPos(startX,startZ);
|
||||
|
||||
int average = 0;
|
||||
|
||||
for(int x = startX; x < endX; x++)
|
||||
for(int z = startZ; z < endZ; z++)
|
||||
average += getHeightForBlockPos(x,z);
|
||||
|
||||
return (short) (average / ((endX - startX) * (endZ - startZ)));
|
||||
}
|
||||
|
||||
/**
|
||||
* @param startX
|
||||
* @param startZ
|
||||
* @param endX
|
||||
* @param endZ
|
||||
* @return
|
||||
*/
|
||||
public short getAverageDepthOverArea(int startX, int startZ, int endX, int endZ)
|
||||
{
|
||||
if (startX == endX || startZ == endZ)
|
||||
// we were given an area with 0 blocks in it
|
||||
return getDepthForBlockPos(startX,startZ);
|
||||
|
||||
int average = 0;
|
||||
|
||||
for(int x = startX; x < endX; x++)
|
||||
for(int z = startZ; z < endZ; z++)
|
||||
average += getDepthForBlockPos(x,z);
|
||||
|
||||
return (short) (average / ((endX - startX) * (endZ - startZ)));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Determine the color of this LOD.
|
||||
*/
|
||||
public Color getAverageColorOverArea(int startX, int startZ, int endX, int endZ, boolean debugging)
|
||||
{
|
||||
if (startX == endX || startZ == endZ)
|
||||
// we were given an area with 0 blocks in it
|
||||
return getColorForBlockPos(startX,startZ);
|
||||
|
||||
|
||||
|
||||
int[] colorComponents = new int[3];
|
||||
|
||||
|
||||
if (debugging)
|
||||
{
|
||||
// draw the squares as a black and white,
|
||||
// like a checker board
|
||||
|
||||
// only return 1 color to prevent
|
||||
// getting back gray
|
||||
if ((startX + startZ) % 2 == 0)
|
||||
return DEBUG_WHITE;
|
||||
else
|
||||
return DEBUG_BLACK;
|
||||
}
|
||||
|
||||
|
||||
for(int x = startX; x < endX; x++)
|
||||
{
|
||||
for(int z = startZ; z < endZ; z++)
|
||||
{
|
||||
colorComponents = addColorToColorAverages(colorComponents, getColorForBlockPos(x,z));
|
||||
}
|
||||
}
|
||||
|
||||
int numbPoints = ((endX - startX) * (endZ - startZ));
|
||||
|
||||
return new Color(colorComponents[0]/numbPoints, colorComponents[1]/numbPoints, colorComponents[2]/numbPoints);
|
||||
}
|
||||
|
||||
|
||||
private int[] addColorToColorAverages(int[] colorAverages, Color colorToAdd)
|
||||
{
|
||||
// convert the colorToAdd to an int array
|
||||
float[] colorCompoments = new float[4];
|
||||
colorCompoments = colorToAdd.getColorComponents(colorCompoments);
|
||||
|
||||
// add each color component to the array
|
||||
for(int rgbIndex = 0; rgbIndex < 3; rgbIndex++)
|
||||
{
|
||||
// * 255 + 0.5 taken from the Color java class
|
||||
colorAverages[rgbIndex] += (int) (colorCompoments[rgbIndex] * 255 + 0.5);
|
||||
}
|
||||
|
||||
return colorAverages;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Outputs all data in a csv format
|
||||
* with the given delimiter, if
|
||||
* dontSave is false. <br><br>
|
||||
*
|
||||
* data format: <br>
|
||||
* x, z, dataPoint[0][0], dataPoint[0][1], ... <br>
|
||||
* x, z, height, depth, rgb color data, height, depth, rgb.... <br><br>
|
||||
*
|
||||
* example: <br>
|
||||
* 5,8, 4, 0, 255,255,255, 4, 0, 255, 255, 255, ...
|
||||
*/
|
||||
public String toData()
|
||||
{
|
||||
if (dontSave)
|
||||
return "";
|
||||
|
||||
String s = "";
|
||||
s += Integer.toString(x) + DATA_DELIMITER + Integer.toString(z) + DATA_DELIMITER;
|
||||
|
||||
for (int i = 0; i < dataPoints.length; i++)
|
||||
for (int j = 0; j < dataPoints[i].length; j++)
|
||||
s += dataPoints[i][j].toData();
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
String s = "";
|
||||
|
||||
s += "x: " + x + " z: " + z + "\t";
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,112 +0,0 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import java.awt.Color;
|
||||
|
||||
import com.seibel.lod.handlers.LodDimensionFileHandler;
|
||||
|
||||
/**
|
||||
* This stores the height and color
|
||||
* for a specific area in a LodChunk.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 6-19-2021
|
||||
*/
|
||||
public class LodDataPoint
|
||||
{
|
||||
/** This is what separates each piece of data in the toData method */
|
||||
private static final char DATA_DELIMITER = LodDimensionFileHandler.DATA_DELIMITER;
|
||||
|
||||
/** this is how many pieces of data are exported when toData is called */
|
||||
public static final int NUMBER_OF_DELIMITERS = 5;
|
||||
|
||||
private static final Color INVISIBLE = new Color(0,0,0,0);
|
||||
|
||||
/** highest point */
|
||||
public short height;
|
||||
|
||||
/** lowest point */
|
||||
public short depth;
|
||||
|
||||
/** The average color for the 6 cardinal directions */
|
||||
public Color color;
|
||||
|
||||
|
||||
/**
|
||||
* Creates and empty LodDataPoint
|
||||
*/
|
||||
public LodDataPoint()
|
||||
{
|
||||
height = -1;
|
||||
depth = -1;
|
||||
color = INVISIBLE;
|
||||
}
|
||||
|
||||
|
||||
public LodDataPoint(short newHeight, short newDepth, Color newColor)
|
||||
{
|
||||
height = newHeight;
|
||||
depth = newDepth;
|
||||
color = newColor;
|
||||
}
|
||||
|
||||
public LodDataPoint(int newHeight, int newDepth, Color newColor)
|
||||
{
|
||||
height = (short) newHeight;
|
||||
depth = (short) newDepth;
|
||||
color = newColor;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Outputs all data in a csv format
|
||||
* with the given delimiter.
|
||||
* <br>
|
||||
* Exports data in the form:
|
||||
* <br>
|
||||
* height, depth, rgb color data
|
||||
*
|
||||
* <br>
|
||||
* example output:
|
||||
* <br>
|
||||
* 4, 0, 255,255,255,
|
||||
*/
|
||||
public String toData()
|
||||
{
|
||||
String s = Short.toString(height) + DATA_DELIMITER;
|
||||
|
||||
s += Short.toString(depth) + DATA_DELIMITER;
|
||||
|
||||
s += Integer.toString(color.getRed()) + DATA_DELIMITER + Integer.toString(color.getGreen()) + DATA_DELIMITER + Integer.toString(color.getBlue()) + DATA_DELIMITER;
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
String s = Short.toString(height) + DATA_DELIMITER;
|
||||
|
||||
s += Short.toString(depth) + DATA_DELIMITER;
|
||||
|
||||
s += Integer.toString(color.getRed()) + DATA_DELIMITER + Integer.toString(color.getGreen()) + DATA_DELIMITER + Integer.toString(color.getBlue()) + DATA_DELIMITER;
|
||||
|
||||
return s;
|
||||
}
|
||||
}
|
||||
@@ -1,104 +1,510 @@
|
||||
/*
|
||||
* This file is part of the LOD Mod, licensed under the GNU GPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.enums.LodTemplate;
|
||||
import com.seibel.lod.enums.VerticalQuality;
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
/**
|
||||
* A LodRegion is the a 32x32
|
||||
* 2D array of LodChunk objects.
|
||||
* Each LodRegion corresponds to
|
||||
* one file in the file system.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 6-12-2021
|
||||
* STANDARD TO FOLLOW
|
||||
* every coordinate called posX or posZ is a relative coordinate and not and absolute coordinate
|
||||
* if an array contain coordinate the order is the following
|
||||
* 0 for x, 1 for z in 2D
|
||||
* 0 for x, 1 for y, 2 for z in 3D
|
||||
*/
|
||||
public class LodRegion
|
||||
{
|
||||
/** number of chunks wide */
|
||||
public static final int SIZE = 32;
|
||||
|
||||
/** X coordinate of this region */
|
||||
public final int x;
|
||||
/** Z coordinate of this region */
|
||||
public final int z;
|
||||
|
||||
private LodChunk chunks[][];
|
||||
|
||||
|
||||
public LodRegion(int regionX, int regionZ)
|
||||
//x coord,
|
||||
private byte minDetailLevel;
|
||||
private static final byte POSSIBLE_LOD = 10;
|
||||
//private int numberOfPoints;
|
||||
//For each of the following field the first slot is for the level of detail
|
||||
//Important: byte have a [-128, 127] range. When converting from or to int a 128 should be added or removed
|
||||
//If there is a bug with color then it's probably caused by this.
|
||||
//in the future other fields like transparency and light level could be added
|
||||
|
||||
private LevelContainer[] dataContainer;
|
||||
|
||||
|
||||
private DistanceGenerationMode generationMode;
|
||||
private VerticalQuality verticalQuality;
|
||||
|
||||
public final int regionPosX;
|
||||
public final int regionPosZ;
|
||||
|
||||
public LodRegion(RegionPos regionPos)
|
||||
{
|
||||
x = regionX;
|
||||
z = regionZ;
|
||||
|
||||
chunks = new LodChunk[SIZE][SIZE];
|
||||
this.minDetailLevel = LodUtil.REGION_DETAIL_LEVEL;
|
||||
this.regionPosX = regionPos.x;
|
||||
this.regionPosZ = regionPos.z;
|
||||
dataContainer = new LevelContainer[POSSIBLE_LOD];
|
||||
}
|
||||
|
||||
|
||||
|
||||
public LodRegion(byte minDetailLevel, RegionPos regionPos, DistanceGenerationMode generationMode, VerticalQuality verticalQuality)
|
||||
{
|
||||
this.minDetailLevel = minDetailLevel;
|
||||
this.regionPosX = regionPos.x;
|
||||
this.regionPosZ = regionPos.z;
|
||||
this.verticalQuality = verticalQuality;
|
||||
this.generationMode = generationMode;
|
||||
dataContainer = new LevelContainer[POSSIBLE_LOD];
|
||||
|
||||
|
||||
// Initialize all the different matrices
|
||||
for (byte lod = minDetailLevel; lod <= LodUtil.REGION_DETAIL_LEVEL; lod++)
|
||||
{
|
||||
switch (verticalQuality)
|
||||
{
|
||||
default:
|
||||
case HEIGHTMAP:
|
||||
dataContainer[lod] = new SingleLevelContainer(lod);
|
||||
break;
|
||||
case MULTI_LOD:
|
||||
dataContainer[lod] = new VerticalLevelContainer(lod);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public VerticalQuality getLodQualityMode()
|
||||
{
|
||||
return verticalQuality;
|
||||
}
|
||||
|
||||
public DistanceGenerationMode getGenerationMode()
|
||||
{
|
||||
return generationMode;
|
||||
}
|
||||
|
||||
public int getMaxVerticalData(byte detailLevel)
|
||||
{
|
||||
return dataContainer[detailLevel].getMaxVerticalData();
|
||||
}
|
||||
|
||||
/**
|
||||
* Add the given LOD to this region at the coordinate
|
||||
* stored in the LOD. If an LOD already exists at the given
|
||||
* coordinates it will be overwritten.
|
||||
* This method can be used to insert data into the LodRegion
|
||||
*
|
||||
* @return if the data was added successfully
|
||||
*/
|
||||
public void addLod(LodChunk lod)
|
||||
public boolean addData(byte detailLevel, int posX, int posZ, int verticalIndex, long data)
|
||||
{
|
||||
// we use ABS since LODs can be negative, but if they are
|
||||
// the region will negative first, therefore we don't have to
|
||||
// store the LOD chunks at negative indexes since we search
|
||||
// LOD the region first
|
||||
int xIndex = Math.abs(lod.x % SIZE);
|
||||
int zIndex = Math.abs(lod.z % SIZE);
|
||||
|
||||
chunks[xIndex][zIndex] = lod;
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
|
||||
// For some reason the dataContainer can contain null entries
|
||||
if (this.dataContainer[detailLevel] == null)
|
||||
{
|
||||
if (verticalQuality == VerticalQuality.HEIGHTMAP)
|
||||
this.dataContainer[detailLevel] = new SingleLevelContainer(detailLevel);
|
||||
else
|
||||
this.dataContainer[detailLevel] = new VerticalLevelContainer(detailLevel);
|
||||
}
|
||||
|
||||
this.dataContainer[detailLevel].addData(data, posX, posZ, verticalIndex);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get the LodChunk at the given X and Z coordinates
|
||||
* in this region.
|
||||
* <br>
|
||||
* Returns null if the LodChunk doesn't exist or
|
||||
* is outside the loaded area.
|
||||
* This method will return the data in the position relative to the level of detail
|
||||
*
|
||||
* @return the data at the relative pos and level
|
||||
*/
|
||||
public LodChunk getLod(int chunkX, int chunkZ)
|
||||
public long getData(byte detailLevel, int posX, int posZ, int verticalIndex)
|
||||
{
|
||||
// since we add LOD's with ABS, we get them the same way
|
||||
int arrayX = Math.abs(chunkX % SIZE);
|
||||
int arrayZ = Math.abs(chunkZ % SIZE);
|
||||
|
||||
return chunks[arrayX][arrayZ];
|
||||
return dataContainer[detailLevel].getData(posX, posZ, verticalIndex);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Returns all LodChunks in this region
|
||||
* This method will return the data in the position relative to the level of detail
|
||||
*
|
||||
* @return the data at the relative pos and level
|
||||
*/
|
||||
public LodChunk[][] getAllLods()
|
||||
public long getSingleData(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
return chunks;
|
||||
return dataContainer[detailLevel].getSingleData(posX, posZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public void clear(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
dataContainer[detailLevel].clear(posX, posZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method will return all the levelPos that are renderable according to the requisite given in input
|
||||
*
|
||||
* @return
|
||||
*/
|
||||
public void getDataToGenerate(PosToGenerateContainer posToGenerate, int playerPosX, int playerPosZ)
|
||||
{
|
||||
getDataToGenerate(posToGenerate, LodUtil.REGION_DETAIL_LEVEL, 0, 0, playerPosX, playerPosZ);
|
||||
|
||||
}
|
||||
|
||||
private void getDataToGenerate(PosToGenerateContainer posToGenerate, byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ)
|
||||
{
|
||||
int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
|
||||
//here i calculate the the LevelPos is in range
|
||||
//This is important to avoid any kind of hole in the generation
|
||||
//nt minDistance = LevelPosUtil.minDistance(detailLevel, posX + regionPosX * size, posZ + regionPosZ * size, playerPosX, playerPosZ);
|
||||
int maxDistance = LevelPosUtil.maxDistance(detailLevel, posX, posZ, playerPosX, playerPosZ, regionPosX, regionPosZ);
|
||||
|
||||
byte childDetailLevel = (byte) (detailLevel - 1);
|
||||
int childPosX = posX * 2;
|
||||
int childPosZ = posZ * 2;
|
||||
|
||||
int childSize = 1 << (LodUtil.REGION_DETAIL_LEVEL - childDetailLevel);
|
||||
//we have reached the target detail level
|
||||
byte targetDetailLevel = DetailDistanceUtil.getLodGenDetail(DetailDistanceUtil.getGenerationDetailFromDistance(maxDistance)).detailLevel;
|
||||
if (targetDetailLevel > detailLevel)
|
||||
{
|
||||
return;
|
||||
} else if (targetDetailLevel == detailLevel)
|
||||
{
|
||||
if (!doesDataExist(detailLevel, posX, posZ))
|
||||
{
|
||||
posToGenerate.addPosToGenerate(detailLevel, posX + regionPosX * size, posZ + regionPosZ * size);
|
||||
}
|
||||
} else
|
||||
{
|
||||
//we want max a request per chunk. So for lod smaller than chunk we explore only the top rigth child
|
||||
if (detailLevel > LodUtil.CHUNK_DETAIL_LEVEL)
|
||||
{
|
||||
int num = 0;
|
||||
//We take all the children that are not generated to at least the generation level taken in input
|
||||
for (int x = 0; x <= 1; x++)
|
||||
{
|
||||
for (int z = 0; z <= 1; z++)
|
||||
{
|
||||
|
||||
if (!doesDataExist(childDetailLevel, childPosX + x, childPosZ + z))
|
||||
{
|
||||
num++;
|
||||
posToGenerate.addPosToGenerate(childDetailLevel, childPosX + x + regionPosX * childSize, childPosZ + z + regionPosZ * childSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//only if all the children are correctly generated we go deeper
|
||||
if (num == 0)
|
||||
{
|
||||
for (int x = 0; x <= 1; x++)
|
||||
{
|
||||
for (int z = 0; z <= 1; z++)
|
||||
{
|
||||
getDataToGenerate(posToGenerate, childDetailLevel, childPosX + x, childPosZ + z, playerPosX, playerPosZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else
|
||||
//now we keep exploring the top right child
|
||||
{
|
||||
if (DetailDistanceUtil.getLodGenDetail(childDetailLevel).detailLevel <= (childDetailLevel))
|
||||
{
|
||||
if (!doesDataExist(childDetailLevel, childPosX, childPosZ))
|
||||
{
|
||||
posToGenerate.addPosToGenerate(childDetailLevel, childPosX + regionPosX * childSize, childPosZ + regionPosZ * childSize);
|
||||
} else
|
||||
{
|
||||
getDataToGenerate(posToGenerate, childDetailLevel, childPosX, childPosZ, playerPosX, playerPosZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @return
|
||||
*/
|
||||
public void getDataToRender(PosToRenderContainer posToRender, int playerPosX, int playerPosZ, boolean requireCorrectDetailLevel)
|
||||
{
|
||||
getDataToRender(posToRender, LodUtil.REGION_DETAIL_LEVEL, 0, 0, playerPosX, playerPosZ, requireCorrectDetailLevel);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return
|
||||
*/
|
||||
private void getDataToRender(PosToRenderContainer posToRender, byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ, boolean requireCorrectDetailLevel)
|
||||
{
|
||||
int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
|
||||
//here i calculate the the LevelPos is in range
|
||||
//This is important to avoid any kind of hole in the rendering
|
||||
byte supposedLevel;
|
||||
int maxDistance;
|
||||
boolean stopNow = false;
|
||||
int minDistance;
|
||||
int childLevel;
|
||||
switch (LodConfig.CLIENT.graphics.detailDropOff.get())
|
||||
{
|
||||
default:
|
||||
case BY_CHUNK:
|
||||
maxDistance = LevelPosUtil.maxDistance(detailLevel, posX, posZ, playerPosX, playerPosZ, regionPosX, regionPosZ);
|
||||
supposedLevel = DetailDistanceUtil.getLodDrawDetail(DetailDistanceUtil.getDrawDetailFromDistance(maxDistance));
|
||||
minDistance = LevelPosUtil.minDistance(detailLevel, posX, posZ, playerPosX, playerPosZ, regionPosX, regionPosZ);
|
||||
childLevel = DetailDistanceUtil.getLodDrawDetail(DetailDistanceUtil.getDrawDetailFromDistance(minDistance));
|
||||
stopNow = detailLevel == childLevel - 1;
|
||||
|
||||
break;
|
||||
case BY_REGION_FANCY:
|
||||
supposedLevel = minDetailLevel;
|
||||
break;
|
||||
case BY_REGION_FAST:
|
||||
int playerRegionX = LevelPosUtil.getRegion(LodUtil.BLOCK_DETAIL_LEVEL, playerPosX);
|
||||
int playerRegionZ = LevelPosUtil.getRegion(LodUtil.BLOCK_DETAIL_LEVEL, playerPosZ);
|
||||
if (playerRegionX == regionPosX && playerRegionZ == regionPosZ)
|
||||
{
|
||||
maxDistance = LevelPosUtil.maxDistance(detailLevel, posX, posZ, playerPosX, playerPosZ, regionPosX, regionPosZ);
|
||||
supposedLevel = DetailDistanceUtil.getLodDrawDetail(DetailDistanceUtil.getDrawDetailFromDistance(maxDistance));
|
||||
minDistance = LevelPosUtil.minDistance(detailLevel, posX, posZ, playerPosX, playerPosZ, regionPosX, regionPosZ);
|
||||
childLevel = DetailDistanceUtil.getLodDrawDetail(DetailDistanceUtil.getDrawDetailFromDistance(minDistance));
|
||||
stopNow = detailLevel == childLevel - 1;
|
||||
} else
|
||||
{
|
||||
maxDistance = LevelPosUtil.maxDistance(LodUtil.REGION_DETAIL_LEVEL, regionPosX, regionPosZ, playerRegionX * 512 + 256, playerRegionZ * 512 + 256);
|
||||
supposedLevel = DetailDistanceUtil.getLodDrawDetail(DetailDistanceUtil.getDrawDetailFromDistance(maxDistance));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (stopNow)
|
||||
{
|
||||
posToRender.addPosToRender(detailLevel,
|
||||
posX + regionPosX * size,
|
||||
posZ + regionPosZ * size);
|
||||
} else if (supposedLevel > detailLevel)
|
||||
{
|
||||
return;
|
||||
} else if (supposedLevel == detailLevel)
|
||||
{
|
||||
posToRender.addPosToRender(detailLevel,
|
||||
posX + regionPosX * size,
|
||||
posZ + regionPosZ * size);
|
||||
} else //case where (detailLevel > supposedLevel)
|
||||
{
|
||||
int childPosX = posX * 2;
|
||||
int childPosZ = posZ * 2;
|
||||
byte childDetailLevel = (byte) (detailLevel - 1);
|
||||
int childrenCount = 0;
|
||||
for (int x = 0; x <= 1; x++)
|
||||
{
|
||||
for (int z = 0; z <= 1; z++)
|
||||
{
|
||||
if (doesDataExist(childDetailLevel, childPosX + x, childPosZ + z))
|
||||
{
|
||||
if (!requireCorrectDetailLevel)
|
||||
{
|
||||
childrenCount++;
|
||||
} else
|
||||
{
|
||||
getDataToRender(posToRender, childDetailLevel, childPosX + x, childPosZ + z, playerPosX, playerPosZ, requireCorrectDetailLevel);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//If all the four children exist we go deeper
|
||||
|
||||
if (!requireCorrectDetailLevel)
|
||||
{
|
||||
if (childrenCount == 4)
|
||||
{
|
||||
for (int x = 0; x <= 1; x++)
|
||||
{
|
||||
for (int z = 0; z <= 1; z++)
|
||||
{
|
||||
getDataToRender(posToRender, childDetailLevel, childPosX + x, childPosZ + z, playerPosX, playerPosZ, requireCorrectDetailLevel);
|
||||
}
|
||||
}
|
||||
} else
|
||||
{
|
||||
posToRender.addPosToRender(detailLevel,
|
||||
posX + regionPosX * size,
|
||||
posZ + regionPosZ * size);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
public void updateArea(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
int width;
|
||||
int startX;
|
||||
int startZ;
|
||||
for (byte bottom = (byte) (minDetailLevel + 1); bottom <= detailLevel; bottom++)
|
||||
{
|
||||
startX = LevelPosUtil.convert(detailLevel, posX, bottom);
|
||||
startZ = LevelPosUtil.convert(detailLevel, posZ, bottom);
|
||||
width = 1 << (detailLevel - bottom);
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
for (int z = 0; z < width; z++)
|
||||
{
|
||||
update(bottom, startX + x, startZ + z);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (byte up = (byte) (detailLevel + 1); up <= LodUtil.REGION_DETAIL_LEVEL; up++)
|
||||
{
|
||||
update(up,
|
||||
LevelPosUtil.convert(detailLevel, posX, up),
|
||||
LevelPosUtil.convert(detailLevel, posZ, up));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
private void update(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
dataContainer[detailLevel].updateData(dataContainer[detailLevel - 1], posX, posZ);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @return
|
||||
*/
|
||||
public boolean doesDataExist(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
if (detailLevel < minDetailLevel) return false;
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
if (dataContainer == null || dataContainer[detailLevel] == null)
|
||||
return false;
|
||||
return dataContainer[detailLevel].doesItExist(posX, posZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return
|
||||
*/
|
||||
public byte getGenerationMode(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
if (dataContainer[detailLevel].doesItExist(posX, posZ))
|
||||
{
|
||||
//We take the bottom information always
|
||||
return DataPointUtil.getGenerationMode(dataContainer[detailLevel].getSingleData(posX, posZ));
|
||||
} else
|
||||
{
|
||||
return DistanceGenerationMode.NONE.complexity;
|
||||
}
|
||||
}
|
||||
|
||||
public byte getMinDetailLevel()
|
||||
{
|
||||
return minDetailLevel;
|
||||
}
|
||||
|
||||
/**
|
||||
* This will be used to save a level
|
||||
*
|
||||
* @param detailLevel
|
||||
* @return
|
||||
*/
|
||||
public LevelContainer getLevel(byte detailLevel)
|
||||
{
|
||||
if (detailLevel < minDetailLevel)
|
||||
{
|
||||
throw new IllegalArgumentException("getLevel asked for a level that does not exist: minimum " + minDetailLevel + " level requested " + detailLevel);
|
||||
}
|
||||
return dataContainer[detailLevel];
|
||||
}
|
||||
|
||||
/**
|
||||
* @param levelContainer
|
||||
*/
|
||||
public void addLevel(LevelContainer levelContainer)
|
||||
{
|
||||
if (levelContainer.getDetailLevel() < minDetailLevel - 1)
|
||||
{
|
||||
throw new IllegalArgumentException("addLevel requires a level that is at least the minimum level of the region -1 ");
|
||||
}
|
||||
if (levelContainer.getDetailLevel() == minDetailLevel - 1) minDetailLevel = levelContainer.getDetailLevel();
|
||||
dataContainer[levelContainer.getDetailLevel()] = levelContainer;
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* @param detailLevel
|
||||
*/
|
||||
public void cutTree(byte detailLevel)
|
||||
{
|
||||
if (minDetailLevel < detailLevel)
|
||||
{
|
||||
for (byte tempLod = 0; tempLod < detailLevel; tempLod++)
|
||||
{
|
||||
dataContainer[tempLod] = null;
|
||||
}
|
||||
minDetailLevel = detailLevel;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param detailLevel
|
||||
*/
|
||||
public void expand(byte detailLevel)
|
||||
{
|
||||
if (detailLevel < minDetailLevel)
|
||||
{
|
||||
for (byte tempLod = (byte) (minDetailLevel - 1); tempLod >= detailLevel; tempLod--)
|
||||
{
|
||||
if (dataContainer[tempLod + 1] == null)
|
||||
{
|
||||
dataContainer[tempLod + 1] = new SingleLevelContainer((byte) (tempLod + 1));
|
||||
}
|
||||
dataContainer[tempLod] = dataContainer[tempLod + 1].expand();
|
||||
}
|
||||
minDetailLevel = detailLevel;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* return RegionPos of this lod region
|
||||
*/
|
||||
public RegionPos getRegionPos()
|
||||
{
|
||||
return new RegionPos(regionPosX, regionPosZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* return needed memory in byte
|
||||
*
|
||||
* @param template
|
||||
*/
|
||||
public int getMinMemoryNeeded(LodTemplate template)
|
||||
{
|
||||
int count = 0;
|
||||
for (byte tempLod = LodUtil.REGION_DETAIL_LEVEL; tempLod > minDetailLevel; tempLod--)
|
||||
{
|
||||
//i'm doing a upper limit of the minimum
|
||||
//Color should be just 3 byte but i'm gonna calculate as 12 byte
|
||||
//Height and depth should be just 4 byte but i'm gonna calculate as 8 byte
|
||||
count += dataContainer[tempLod].getMaxMemoryUse() * template.getBufferMemoryForSingleLod(dataContainer[tempLod].getMaxVerticalData());
|
||||
//count += Math.pow(2, LodUtil.REGION_DETAIL_LEVEL - tempLod) * (24 + 8 + 8 + 8 + 8);
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
String s = "";
|
||||
|
||||
s += "x: " + x + " z: " + z + "\t";
|
||||
|
||||
return s;
|
||||
return getLevel(LodUtil.REGION_DETAIL_LEVEL).toString();
|
||||
}
|
||||
|
||||
public int getNumberOfLods()
|
||||
{
|
||||
int count = 0;
|
||||
for (LevelContainer container : dataContainer)
|
||||
count += container.getMaxNumberOfLods();
|
||||
return count;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,56 +20,64 @@ package com.seibel.lod.objects;
|
||||
import java.util.Hashtable;
|
||||
import java.util.Map;
|
||||
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
|
||||
import net.minecraft.world.DimensionType;
|
||||
|
||||
/**
|
||||
* This stores all LODs for a given world.
|
||||
*
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 04-01-2021
|
||||
* @author Leonardo Amato
|
||||
* @version 8-17-2021
|
||||
*/
|
||||
public class LodWorld
|
||||
{
|
||||
private String worldName;
|
||||
|
||||
|
||||
private Map<DimensionType, LodDimension> lodDimensions;
|
||||
/** If true then the LOD world is setup and ready to use */
|
||||
|
||||
/**
|
||||
* If true then the LOD world is setup and ready to use
|
||||
*/
|
||||
private boolean isWorldLoaded = false;
|
||||
|
||||
|
||||
public static final String NO_WORLD_LOADED = "No world loaded";
|
||||
|
||||
|
||||
|
||||
public LodWorld()
|
||||
{
|
||||
worldName = NO_WORLD_LOADED;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set up the LodWorld with the given newWorldName. <br>
|
||||
* Set up the LodQuadTreeWorld with the given newWorldName. <br>
|
||||
* This should be done whenever loading a new world.
|
||||
* @param newWorldName
|
||||
*
|
||||
* @param newWorldName name of the world
|
||||
*/
|
||||
public void selectWorld(String newWorldName)
|
||||
{
|
||||
if(newWorldName.isEmpty())
|
||||
if (newWorldName.isEmpty())
|
||||
{
|
||||
deselectWorld();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (worldName.equals(newWorldName))
|
||||
// don't recreate everything if we
|
||||
// didn't actually change worlds
|
||||
return;
|
||||
|
||||
|
||||
worldName = newWorldName;
|
||||
lodDimensions = new Hashtable<DimensionType, LodDimension>();
|
||||
isWorldLoaded = true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set the worldName to "No world loaded"
|
||||
* and clear the lodDimensions Map. <br>
|
||||
* This should be done whenever unloaded a world.
|
||||
* This should be done whenever unloaded a world.
|
||||
*/
|
||||
public void deselectWorld()
|
||||
{
|
||||
@@ -77,51 +85,75 @@ public class LodWorld
|
||||
lodDimensions = null;
|
||||
isWorldLoaded = false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Adds newStorage to this world, if a LodQuadTreeDimension
|
||||
* already exists for the given dimension it is replaced.
|
||||
*/
|
||||
public void addLodDimension(LodDimension newStorage)
|
||||
{
|
||||
if (lodDimensions == null)
|
||||
throw new IllegalStateException("LodWorld hasn't been given a world yet.");
|
||||
|
||||
return;
|
||||
|
||||
lodDimensions.put(newStorage.dimension, newStorage);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Returns null if no LodQuadTreeDimension exists for the given dimension
|
||||
*/
|
||||
public LodDimension getLodDimension(DimensionType dimension)
|
||||
{
|
||||
if (lodDimensions == null)
|
||||
throw new IllegalStateException("LodWorld hasn't been given a world yet.");
|
||||
|
||||
return null;
|
||||
|
||||
return lodDimensions.get(dimension);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Resizes the max width in regions that each LodDimension
|
||||
* should use.
|
||||
* should use.
|
||||
*/
|
||||
public void resizeDimensionRegionWidth(int newWidth)
|
||||
{
|
||||
if (lodDimensions == null)
|
||||
throw new IllegalStateException("LodWorld hasn't been given a world yet.");
|
||||
|
||||
for(DimensionType key : lodDimensions.keySet())
|
||||
return;
|
||||
|
||||
saveAllDimensions();
|
||||
|
||||
for (DimensionType key : lodDimensions.keySet())
|
||||
lodDimensions.get(key).setRegionWidth(newWidth);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Requests all dimensions save any dirty regions they may have.
|
||||
*/
|
||||
public void saveAllDimensions()
|
||||
{
|
||||
if (lodDimensions == null)
|
||||
return;
|
||||
|
||||
ClientProxy.LOGGER.info("Saving LODs");
|
||||
|
||||
for (DimensionType key : lodDimensions.keySet())
|
||||
lodDimensions.get(key).saveDirtyRegionsToFileAsync();
|
||||
}
|
||||
|
||||
|
||||
public boolean getIsWorldLoaded()
|
||||
{
|
||||
return isWorldLoaded;
|
||||
}
|
||||
|
||||
|
||||
public String getWorldName()
|
||||
{
|
||||
return worldName;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
return "World name: " + worldName;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,170 @@
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
|
||||
public class PosToGenerateContainer
|
||||
{
|
||||
private int playerPosX;
|
||||
private int playerPosZ;
|
||||
private byte farMinDetail;
|
||||
private int maxSize;
|
||||
private int maxNearSize;
|
||||
private int maxFarSize;
|
||||
private int nearSize;
|
||||
private int farSize;
|
||||
private int[][] nearPosToGenerate;
|
||||
private int[][] farPosToGenerate;
|
||||
|
||||
|
||||
public PosToGenerateContainer(byte farMinDetail, int maxDataToGenerate, int maxFarDataToGenerate, int playerPosX, int playerPosZ)
|
||||
{
|
||||
this.playerPosX = playerPosX;
|
||||
this.playerPosZ = playerPosZ;
|
||||
this.farMinDetail = farMinDetail;
|
||||
maxNearSize = maxDataToGenerate-maxFarDataToGenerate;
|
||||
maxFarSize = maxFarDataToGenerate;
|
||||
maxSize = maxDataToGenerate;
|
||||
nearSize = 0;
|
||||
farSize = 0;
|
||||
nearPosToGenerate = new int[maxDataToGenerate][4];
|
||||
farPosToGenerate = new int[maxDataToGenerate][4];
|
||||
}
|
||||
|
||||
public void addPosToGenerate(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
int distance = LevelPosUtil.minDistance(detailLevel, posX, posZ, playerPosX, playerPosZ);
|
||||
int index;
|
||||
if (detailLevel >= farMinDetail)
|
||||
{//We are introducing a position in the far array
|
||||
|
||||
if(farSize < farPosToGenerate.length)
|
||||
farSize++;
|
||||
index = farSize;
|
||||
//while (index > 0 && LevelPosUtil.compareDistance(distance, farPosToGenerate[index - 1][3]) <= 0)
|
||||
while (index > 0 && LevelPosUtil.compareDistance(distance, farPosToGenerate[index - 1][3]) <= 0)
|
||||
{
|
||||
farPosToGenerate[index][0] = farPosToGenerate[index - 1][0];
|
||||
farPosToGenerate[index][1] = farPosToGenerate[index - 1][1];
|
||||
farPosToGenerate[index][2] = farPosToGenerate[index - 1][2];
|
||||
farPosToGenerate[index][3] = farPosToGenerate[index - 1][3];
|
||||
index--;
|
||||
}
|
||||
if (index != farSize-1 || farSize != farPosToGenerate.length)
|
||||
{
|
||||
farPosToGenerate[index][0] = detailLevel + 1;
|
||||
farPosToGenerate[index][1] = posX;
|
||||
farPosToGenerate[index][2] = posZ;
|
||||
farPosToGenerate[index][3] = distance;
|
||||
}
|
||||
} else
|
||||
{//We are introducing a position in the near array
|
||||
if(nearSize < nearPosToGenerate.length)
|
||||
nearSize++;
|
||||
index = nearSize-1;
|
||||
while (index > 0 && LevelPosUtil.compareDistance(distance, nearPosToGenerate[index - 1][3]) <= 0)
|
||||
{
|
||||
nearPosToGenerate[index][0] = nearPosToGenerate[index - 1][0];
|
||||
nearPosToGenerate[index][1] = nearPosToGenerate[index - 1][1];
|
||||
nearPosToGenerate[index][2] = nearPosToGenerate[index - 1][2];
|
||||
nearPosToGenerate[index][3] = nearPosToGenerate[index - 1][3];
|
||||
index--;
|
||||
}
|
||||
if (index != nearSize-1 || nearSize != nearPosToGenerate.length)
|
||||
{
|
||||
nearPosToGenerate[index][0] = detailLevel + 1;
|
||||
nearPosToGenerate[index][1] = posX;
|
||||
nearPosToGenerate[index][2] = posZ;
|
||||
nearPosToGenerate[index][3] = distance;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int getNumberOfPos()
|
||||
{
|
||||
return nearSize+farSize;
|
||||
}
|
||||
|
||||
public int getNumberOfNearPos()
|
||||
{
|
||||
return nearSize;
|
||||
}
|
||||
|
||||
public int getNumberOfFarPos()
|
||||
{
|
||||
return farSize;
|
||||
}
|
||||
|
||||
public int getNthDetail(int n, boolean near)
|
||||
{
|
||||
if (near)
|
||||
return nearPosToGenerate[n][0];
|
||||
else
|
||||
return farPosToGenerate[n][0];
|
||||
}
|
||||
public int getNthPosX(int n, boolean near)
|
||||
{
|
||||
if (near)
|
||||
return nearPosToGenerate[n][1];
|
||||
else
|
||||
return farPosToGenerate[n][1];
|
||||
}
|
||||
public int getNthPosZ(int n, boolean near)
|
||||
{
|
||||
if (near)
|
||||
return nearPosToGenerate[n][2];
|
||||
else
|
||||
return farPosToGenerate[n][2];
|
||||
}
|
||||
public int getNthGeneration(int n, boolean near)
|
||||
{
|
||||
if (near)
|
||||
return nearPosToGenerate[n][3];
|
||||
else
|
||||
return farPosToGenerate[n][3];
|
||||
}
|
||||
|
||||
public String toString()
|
||||
{/*
|
||||
StringBuilder builder = new StringBuilder();
|
||||
builder.append("Number of pos to generate ");
|
||||
builder.append(farSize + nearSize);
|
||||
builder.append('\n');
|
||||
builder.append("Number of near pos to generate ");
|
||||
builder.append(nearSize);
|
||||
builder.append('\n');
|
||||
builder.append("Number of far pos to generate ");
|
||||
builder.append(farSize);
|
||||
builder.append('\n');
|
||||
builder.append('\n');
|
||||
builder.append("near pos to generate");
|
||||
builder.append('\n');
|
||||
for (int i = 0; i < nearSize; i++)
|
||||
{
|
||||
builder.append(posToGenerate[i][0]-1);
|
||||
builder.append(" ");
|
||||
builder.append(posToGenerate[i][1]);
|
||||
builder.append(" ");
|
||||
builder.append(posToGenerate[i][2]);
|
||||
builder.append(" ");
|
||||
builder.append(posToGenerate[i][3]);
|
||||
builder.append('\n');
|
||||
}
|
||||
builder.append('\n');
|
||||
builder.append("far pos to generate");
|
||||
builder.append('\n');
|
||||
for (int i = maxSize - 1; i >= maxSize - farSize; i--)
|
||||
{
|
||||
builder.append(posToGenerate[i][0]-1);
|
||||
builder.append(" ");
|
||||
builder.append(posToGenerate[i][1]);
|
||||
builder.append(" ");
|
||||
builder.append(posToGenerate[i][2]);
|
||||
builder.append(" ");
|
||||
builder.append(posToGenerate[i][3]);
|
||||
builder.append('\n');
|
||||
}
|
||||
builder.append('\n');
|
||||
return builder.toString();*/
|
||||
return " ";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,126 @@
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import com.seibel.lod.proxy.ClientProxy;
|
||||
import com.seibel.lod.util.LevelPosUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Leonardo Amato
|
||||
* @version 9-18-2021
|
||||
*/
|
||||
public class PosToRenderContainer
|
||||
{
|
||||
public byte minDetail;
|
||||
private int size;
|
||||
private int regionPosX;
|
||||
private int regionPosZ;
|
||||
private int numberOfPosToRender;
|
||||
private int[] posToRender;
|
||||
/*TODO this population matrix could be converted to boolean to improve memory use*/
|
||||
private byte[][] population;
|
||||
|
||||
public PosToRenderContainer(byte minDetail, int regionPosX, int regionPosZ)
|
||||
{
|
||||
this.minDetail = minDetail;
|
||||
this.numberOfPosToRender = 0;
|
||||
this.regionPosX = regionPosX;
|
||||
this.regionPosZ = regionPosZ;
|
||||
this.size = 1 << (LodUtil.REGION_DETAIL_LEVEL - minDetail);
|
||||
posToRender = new int[size*size*3];
|
||||
population = new byte[size][size];
|
||||
}
|
||||
|
||||
public void addPosToRender(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
// When rapidly changing dimensions the bufferBuidler can cause this,
|
||||
// James isn't sure why, but this will prevent an exception at
|
||||
// the very least (while stilling logging the problem).
|
||||
if (numberOfPosToRender >= posToRender.length)
|
||||
{
|
||||
// This is might be due to dimensions having a different width
|
||||
// when first loading in
|
||||
ClientProxy.LOGGER.error("Unable to addPosToRender. numberOfPosToRender [" + numberOfPosToRender +"] detailLevel [" + detailLevel + "] Pos [" + posX + "," + posZ + "]");
|
||||
numberOfPosToRender++; // incrementing so we can see how many pos over the limit we would go
|
||||
return;
|
||||
}
|
||||
|
||||
//if(numberOfPosToRender >= posToRender.length)
|
||||
// posToRender = Arrays.copyOf(posToRender, posToRender.length*2);
|
||||
posToRender[numberOfPosToRender*3 + 0] = detailLevel;
|
||||
posToRender[numberOfPosToRender*3 + 1] = posX;
|
||||
posToRender[numberOfPosToRender*3 + 2] = posZ;
|
||||
numberOfPosToRender++;
|
||||
population[LevelPosUtil.getRegionModule(minDetail, LevelPosUtil.convert(detailLevel,posX,minDetail))]
|
||||
[LevelPosUtil.getRegionModule(minDetail, LevelPosUtil.convert(detailLevel,posZ,minDetail))] = (byte) (detailLevel + 1);
|
||||
}
|
||||
|
||||
public boolean contains(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
if(LevelPosUtil.getRegion(detailLevel, posX) == regionPosX && LevelPosUtil.getRegion(detailLevel, posZ) == regionPosZ)
|
||||
{
|
||||
return (population[LevelPosUtil.getRegionModule(minDetail, LevelPosUtil.convert(detailLevel,posX,minDetail))]
|
||||
[LevelPosUtil.getRegionModule(minDetail, LevelPosUtil.convert(detailLevel,posZ,minDetail))] == (detailLevel + 1));
|
||||
}else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
public void clear(byte minDetail, int regionPosX, int regionPosZ){
|
||||
this.numberOfPosToRender = 0;
|
||||
this.regionPosX = regionPosX;
|
||||
this.regionPosZ = regionPosZ;
|
||||
if(this.minDetail == minDetail)
|
||||
{
|
||||
Arrays.fill(posToRender, 0);
|
||||
for(int i = 0; i< population.length; i++)
|
||||
Arrays.fill(population[i], (byte) 0);
|
||||
}else{
|
||||
this.minDetail = minDetail;
|
||||
int size = 1 << (LodUtil.REGION_DETAIL_LEVEL - minDetail);
|
||||
posToRender = new int[size*size*3];
|
||||
population = new byte[size][size];
|
||||
}
|
||||
}
|
||||
|
||||
public int getNumberOfPos()
|
||||
{
|
||||
return numberOfPosToRender;
|
||||
}
|
||||
|
||||
public byte getNthDetailLevel(int n)
|
||||
{
|
||||
return (byte) posToRender[n*3 + 0];
|
||||
}
|
||||
public int getNthPosX(int n)
|
||||
{
|
||||
return posToRender[n*3 + 1];
|
||||
}
|
||||
public int getNthPosZ(int n)
|
||||
{
|
||||
return posToRender[n*3 + 2];
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
|
||||
StringBuilder builder = new StringBuilder();
|
||||
builder.append("To render ");
|
||||
builder.append(numberOfPosToRender);
|
||||
builder.append('\n');
|
||||
for(int i = 0; i < numberOfPosToRender; i++)
|
||||
{
|
||||
builder.append(posToRender[i*3 + 0]);
|
||||
builder.append(" ");
|
||||
builder.append(posToRender[i*3 + 1]);
|
||||
builder.append(" ");
|
||||
builder.append(posToRender[i*3 + 2]);
|
||||
builder.append('\n');
|
||||
}
|
||||
builder.append('\n');
|
||||
return builder.toString();
|
||||
}
|
||||
}
|
||||
@@ -17,21 +17,26 @@
|
||||
*/
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
|
||||
/**
|
||||
* This object is similar to ChunkPos or BlockPos.
|
||||
*
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 03-19-2021
|
||||
* @version 8-21-2021
|
||||
*/
|
||||
public class RegionPos
|
||||
{
|
||||
public int x;
|
||||
public int z;
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Default Constructor <br>
|
||||
*
|
||||
* <p>
|
||||
* Sets x and z to 0
|
||||
*/
|
||||
public RegionPos()
|
||||
@@ -39,10 +44,44 @@ public class RegionPos
|
||||
x = 0;
|
||||
z = 0;
|
||||
}
|
||||
|
||||
|
||||
public RegionPos(int newX, int newZ)
|
||||
{
|
||||
x = newX;
|
||||
z = newZ;
|
||||
}
|
||||
|
||||
public RegionPos(BlockPos pos)
|
||||
{
|
||||
this(new ChunkPos(pos));
|
||||
}
|
||||
|
||||
public RegionPos(ChunkPos pos)
|
||||
{
|
||||
x = Math.floorDiv(pos.x, LodUtil.REGION_WIDTH_IN_CHUNKS);
|
||||
z = Math.floorDiv(pos.z, LodUtil.REGION_WIDTH_IN_CHUNKS);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the ChunkPos at the center of this region
|
||||
*/
|
||||
public ChunkPos chunkPos()
|
||||
{
|
||||
return new ChunkPos((x * LodUtil.REGION_WIDTH_IN_CHUNKS) + LodUtil.REGION_WIDTH_IN_CHUNKS / 2, (z * LodUtil.REGION_WIDTH_IN_CHUNKS) + LodUtil.REGION_WIDTH_IN_CHUNKS / 2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the BlockPos at the center of this region
|
||||
*/
|
||||
public BlockPos blockPos()
|
||||
{
|
||||
return chunkPos().getWorldPosition().offset(LodUtil.CHUNK_WIDTH / 2, 0, LodUtil.CHUNK_WIDTH / 2);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
return "(" + x + "," + z + ")";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,193 @@
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import com.seibel.lod.util.*;
|
||||
|
||||
import javax.xml.crypto.Data;
|
||||
import java.util.Arrays;
|
||||
|
||||
public class SingleLevelContainer implements LevelContainer
|
||||
{
|
||||
public final byte detailLevel;
|
||||
public final int size;
|
||||
|
||||
public final long[][] dataContainer;
|
||||
|
||||
public SingleLevelContainer(byte detailLevel)
|
||||
{
|
||||
this.detailLevel = detailLevel;
|
||||
size = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
dataContainer = new long[size][size];
|
||||
}
|
||||
|
||||
public void clear(int posX, int posZ)
|
||||
{
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
dataContainer[posX][posZ] = DataPointUtil.EMPTY_DATA;
|
||||
}
|
||||
|
||||
public boolean addData(long data, int posX, int posZ, int index)
|
||||
{
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
dataContainer[posX][posZ] = data;
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean addSingleData(long newData, int posX, int posZ)
|
||||
{
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
dataContainer[posX][posZ] = newData;
|
||||
return true;
|
||||
}
|
||||
|
||||
public long getData(int posX, int posZ, int index)
|
||||
{
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
//Improve this using a thread map to long[]
|
||||
return dataContainer[posX][posZ];
|
||||
}
|
||||
|
||||
public long getSingleData(int posX, int posZ)
|
||||
{
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
//Improve this using a thread map to long[]
|
||||
return dataContainer[posX][posZ];
|
||||
}
|
||||
|
||||
public byte getDetailLevel()
|
||||
{
|
||||
return detailLevel;
|
||||
}
|
||||
|
||||
public LevelContainer expand()
|
||||
{
|
||||
return new SingleLevelContainer((byte) (getDetailLevel() - 1));
|
||||
}
|
||||
|
||||
public SingleLevelContainer(byte[] inputData)
|
||||
{
|
||||
int tempIndex;
|
||||
int index = 0;
|
||||
long newData;
|
||||
detailLevel = inputData[index];
|
||||
index++;
|
||||
size = (int) Math.pow(2, LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
this.dataContainer = new long[size][size];
|
||||
for (int x = 0; x < size; x++)
|
||||
{
|
||||
for (int z = 0; z < size; z++)
|
||||
{
|
||||
newData = 0;
|
||||
if (inputData[index] == 0)
|
||||
index++;
|
||||
else if (inputData[index] == 3)
|
||||
{
|
||||
newData = 3;
|
||||
index++;
|
||||
} else if (index + 7 >= inputData.length)
|
||||
break;
|
||||
else
|
||||
{
|
||||
for (tempIndex = 0; tempIndex < 8; tempIndex++)
|
||||
newData += (((long) inputData[index + tempIndex]) & 0xff) << (8 * tempIndex);
|
||||
index = index + 8;
|
||||
}
|
||||
dataContainer[x][z] = newData;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void updateData(LevelContainer lowerLevelContainer, int posX, int posZ)
|
||||
{
|
||||
//We reset the array
|
||||
long[] dataToMerge = ThreadMapUtil.getSingleUpdateArray();
|
||||
|
||||
int childPosX;
|
||||
int childPosZ;
|
||||
long data;
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
for (int x = 0; x <= 1; x++)
|
||||
{
|
||||
for (int z = 0; z <= 1; z++)
|
||||
{
|
||||
childPosX = 2 * posX + x;
|
||||
childPosZ = 2 * posZ + z;
|
||||
dataToMerge[2 * x + z] = lowerLevelContainer.getSingleData(childPosX, childPosZ);
|
||||
}
|
||||
}
|
||||
data = DataPointUtil.mergeSingleData(dataToMerge);
|
||||
addSingleData(data, posX, posZ);
|
||||
}
|
||||
|
||||
public int getMaxVerticalData()
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
public boolean doesItExist(int posX, int posZ)
|
||||
{
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
//Improve this using a thread map to long[]
|
||||
return DataPointUtil.doesItExist(getSingleData(posX, posZ));
|
||||
}
|
||||
|
||||
public byte[] toDataString()
|
||||
{
|
||||
int index = 0;
|
||||
int tempIndex;
|
||||
byte[] tempData = ThreadMapUtil.getSaveContainer();
|
||||
if (tempData == null || tempData.length != (1 + (size * size * 8)))
|
||||
tempData = new byte[1 + (size * size * 8)];
|
||||
else
|
||||
Arrays.fill(tempData, (byte) 0);
|
||||
tempData[index] = detailLevel;
|
||||
index++;
|
||||
for (int x = 0; x < size; x++)
|
||||
{
|
||||
for (int z = 0; z < size; z++)
|
||||
{
|
||||
if (dataContainer[x][z] == 0)
|
||||
{
|
||||
tempData[index] = 0;
|
||||
index++;
|
||||
} else if (dataContainer[x][z] == 3)
|
||||
{
|
||||
tempData[index] = 3;
|
||||
index++;
|
||||
} else
|
||||
{
|
||||
for (tempIndex = 0; tempIndex < 8; tempIndex++)
|
||||
tempData[index + tempIndex] = (byte) (dataContainer[x][z] >>> (8 * tempIndex));
|
||||
index += 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
return Arrays.copyOfRange(tempData, 0, index);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
StringBuilder stringBuilder = new StringBuilder();
|
||||
stringBuilder.append(detailLevel);
|
||||
return stringBuilder.toString();
|
||||
}
|
||||
|
||||
|
||||
public int getMaxNumberOfLods()
|
||||
{
|
||||
return size * size * getMaxVerticalData();
|
||||
}
|
||||
|
||||
public int getMaxMemoryUse()
|
||||
{
|
||||
return getMaxNumberOfLods() * 2; //2 byte
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,253 @@
|
||||
package com.seibel.lod.objects;
|
||||
|
||||
import com.seibel.lod.util.*;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
public class VerticalLevelContainer implements LevelContainer
|
||||
{
|
||||
|
||||
public final byte detailLevel;
|
||||
public final int size;
|
||||
public final int maxVerticalData;
|
||||
|
||||
public final long[] dataContainer;
|
||||
|
||||
public VerticalLevelContainer(byte detailLevel)
|
||||
{
|
||||
this.detailLevel = detailLevel;
|
||||
size = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
maxVerticalData = DetailDistanceUtil.getMaxVerticalData(detailLevel);
|
||||
dataContainer = new long[size * size * DetailDistanceUtil.getMaxVerticalData(detailLevel)];
|
||||
}
|
||||
|
||||
@Override
|
||||
public byte getDetailLevel()
|
||||
{
|
||||
return detailLevel;
|
||||
}
|
||||
|
||||
public void clear(int posX, int posZ){
|
||||
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
for(int verticalIndex = 0; verticalIndex < maxVerticalData; verticalIndex++){
|
||||
dataContainer[posX*size*maxVerticalData + posZ*maxVerticalData + verticalIndex] = DataPointUtil.EMPTY_DATA;
|
||||
}
|
||||
}
|
||||
|
||||
public boolean addData(long data, int posX, int posZ, int verticalIndex){
|
||||
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
dataContainer[posX*size*maxVerticalData + posZ*maxVerticalData + verticalIndex] = data;
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean addSingleData(long data, int posX, int posZ){
|
||||
return addData(data, posX, posZ, 0);
|
||||
}
|
||||
|
||||
public long getData(int posX, int posZ, int verticalIndex){
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
return dataContainer[posX*size*maxVerticalData + posZ*maxVerticalData + verticalIndex];
|
||||
}
|
||||
|
||||
public long getSingleData(int posX, int posZ){
|
||||
return getData(posX,posZ,0);
|
||||
}
|
||||
|
||||
public int getMaxVerticalData(){
|
||||
return maxVerticalData;
|
||||
}
|
||||
|
||||
public int getSize(){
|
||||
return size;
|
||||
}
|
||||
|
||||
public boolean doesItExist(int posX, int posZ){
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
return DataPointUtil.doesItExist(getSingleData(posX,posZ));
|
||||
}
|
||||
|
||||
public VerticalLevelContainer(byte[] inputData)
|
||||
{
|
||||
int tempIndex;
|
||||
int index = 0;
|
||||
int counter = -1;
|
||||
long newData;
|
||||
byte last = 0;
|
||||
detailLevel = inputData[index];
|
||||
index++;
|
||||
maxVerticalData = inputData[index];
|
||||
index++;
|
||||
size = (int) Math.pow(2, LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
int x = size * size * maxVerticalData;
|
||||
this.dataContainer = new long[x];
|
||||
for ( int i = 0; i < x; i++)
|
||||
{
|
||||
newData = 0;
|
||||
if (counter > -1)
|
||||
{
|
||||
dataContainer[i] = last;
|
||||
if (last == 3)
|
||||
{ //skip rest of void chunk
|
||||
for (tempIndex = 1; tempIndex < maxVerticalData; tempIndex++) {
|
||||
dataContainer[i + tempIndex] = 0;
|
||||
}
|
||||
i += maxVerticalData - 1;
|
||||
}
|
||||
counter--;
|
||||
} else if ((inputData[index] & 0x3) == 0 || (inputData[index] & 0x3) == 3)
|
||||
{
|
||||
last = (byte)(inputData[index] & 0x3);
|
||||
//recover counter
|
||||
counter = (inputData[index] & 0x7c) >>> 2;
|
||||
tempIndex = 0;
|
||||
while ((inputData[index] & 0x80) == 0x80)
|
||||
{ //overflow bit is on
|
||||
index++;
|
||||
counter += (inputData[index] & 0x7f) << (5 + 7 * tempIndex);
|
||||
tempIndex++;
|
||||
}
|
||||
index++;
|
||||
//since loop expects from us to put some data in, we just make it rerun it with new counter;
|
||||
i--;
|
||||
} else if (index + 7 >= inputData.length)
|
||||
break;
|
||||
else {
|
||||
for (tempIndex = 0; tempIndex < 8; tempIndex++)
|
||||
newData += (((long) inputData[index + tempIndex]) & 0xff) << (8 * tempIndex);
|
||||
index = index + 8;
|
||||
dataContainer[i] = newData;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public LevelContainer expand(){
|
||||
return new VerticalLevelContainer((byte) (getDetailLevel() - 1));
|
||||
}
|
||||
|
||||
public void updateData(LevelContainer lowerLevelContainer, int posX, int posZ)
|
||||
{
|
||||
//We reset the array
|
||||
long[] dataToMerge = ThreadMapUtil.getVerticalUpdateArray()[detailLevel];
|
||||
|
||||
if(dataToMerge == null || dataToMerge.length != 4*lowerLevelContainer.getMaxVerticalData())
|
||||
dataToMerge = new long[4 * lowerLevelContainer.getMaxVerticalData()];
|
||||
else
|
||||
Arrays.fill(dataToMerge, DataPointUtil.EMPTY_DATA);
|
||||
|
||||
int lowerMaxVertical = dataToMerge.length/4;
|
||||
int childPosX;
|
||||
int childPosZ;
|
||||
long[] data;
|
||||
posX = LevelPosUtil.getRegionModule(detailLevel, posX);
|
||||
posZ = LevelPosUtil.getRegionModule(detailLevel, posZ);
|
||||
for (int x = 0; x <= 1; x++)
|
||||
{
|
||||
for (int z = 0; z <= 1; z++)
|
||||
{
|
||||
childPosX = 2 * posX + x;
|
||||
childPosZ = 2 * posZ + z;
|
||||
for(int verticalIndex = 0; verticalIndex < lowerMaxVertical; verticalIndex++)
|
||||
dataToMerge[(z*2+x)*lowerMaxVertical + verticalIndex] = lowerLevelContainer.getData(childPosX, childPosZ, verticalIndex);
|
||||
}
|
||||
}
|
||||
data = DataPointUtil.mergeMultiData(dataToMerge, lowerMaxVertical, getMaxVerticalData());
|
||||
|
||||
for(int verticalIndex = 0; (verticalIndex < data.length) && (verticalIndex < maxVerticalData); verticalIndex++)
|
||||
{
|
||||
addData(data[verticalIndex],
|
||||
posX,
|
||||
posZ,
|
||||
verticalIndex);
|
||||
}
|
||||
}
|
||||
|
||||
public byte[] toDataString()
|
||||
{
|
||||
int index = 0;
|
||||
int counter = -1;
|
||||
byte last = -1;
|
||||
int x = size * size * maxVerticalData;
|
||||
int tempIndex;
|
||||
byte[] tempData = ThreadMapUtil.getSaveContainer();
|
||||
long current;
|
||||
if(tempData == null || tempData.length != (2 + (x * 8)))
|
||||
tempData = new byte[2 + (x * 8)];
|
||||
else
|
||||
Arrays.fill(tempData, (byte) 0);
|
||||
|
||||
tempData[index] = detailLevel;
|
||||
index++;
|
||||
tempData[index] = (byte) maxVerticalData;
|
||||
index++;
|
||||
|
||||
for (int i = 0; i < x; i++)
|
||||
{
|
||||
current = dataContainer[i];
|
||||
if ((current & 0b11) == 0 || (current & 0b11) == 3)
|
||||
{
|
||||
current &= 0b11; //clean any garbage data after those two bits
|
||||
last = (byte) current;
|
||||
if (current == 3) //skip rest of void chunk
|
||||
i += maxVerticalData - 1;
|
||||
counter++;
|
||||
} else {
|
||||
for (tempIndex = 0; tempIndex < 8; tempIndex++)
|
||||
tempData[index + tempIndex] = (byte) (current >>> (8 * tempIndex));
|
||||
index += 8;
|
||||
}
|
||||
if (last != -1 && ( i == x - 1 || last != ((dataContainer[i + 1]) & 0b11)))
|
||||
{ //save compressed data if next is different or if we reached onf of the data
|
||||
tempData[index] = (byte)(0x7f & ((counter << 2) + last)); //save 5 bits of counter and compressed block
|
||||
|
||||
tempIndex = 0;
|
||||
while ((counter >>> (5 + 7 * tempIndex)) != 0) //there is more of that counter
|
||||
{
|
||||
tempData[index] = (byte)(tempData[index] | 0x80); //set overflow bit to true
|
||||
index++; // after setting overflow bit w can actually index++
|
||||
tempData[index] = (byte)(0x7f & (counter >>> (5 + 7 * tempIndex))); // save 7 bits of counter
|
||||
tempIndex++;
|
||||
}
|
||||
index++;
|
||||
last = -1;
|
||||
counter = -1;
|
||||
}
|
||||
}
|
||||
return Arrays.copyOfRange(tempData, 0, index);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
/*
|
||||
StringBuilder stringBuilder = new StringBuilder();
|
||||
int size = (int) Math.pow(2, LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
stringBuilder.append(detailLevel);
|
||||
stringBuilder.append(DATA_DELIMITER);
|
||||
for (int x = 0; x < size; x++)
|
||||
{
|
||||
for (int z = 0; z < size; z++)
|
||||
{
|
||||
//Converting the dataToHex
|
||||
stringBuilder.append(Long.toHexString(dataContainer[x][z][0]));
|
||||
stringBuilder.append(DATA_DELIMITER);
|
||||
}
|
||||
}
|
||||
return stringBuilder.toString();
|
||||
*/
|
||||
return " ";
|
||||
}
|
||||
|
||||
public int getMaxNumberOfLods(){
|
||||
return size*size*getMaxVerticalData();
|
||||
}
|
||||
|
||||
public int getMaxMemoryUse(){
|
||||
return getMaxNumberOfLods() * 2; //2 byte
|
||||
}
|
||||
}
|
||||
@@ -19,19 +19,30 @@ package com.seibel.lod.proxy;
|
||||
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.lwjgl.glfw.GLFW;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.seibel.lod.builders.LodBufferBuilder;
|
||||
import com.seibel.lod.builders.LodChunkBuilder;
|
||||
import com.seibel.lod.handlers.LodConfig;
|
||||
import com.seibel.lod.objects.LodChunk;
|
||||
import com.seibel.lod.builders.LodBuilder;
|
||||
import com.seibel.lod.builders.worldGeneration.LodNodeGenWorker;
|
||||
import com.seibel.lod.builders.worldGeneration.LodWorldGenerator;
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.LodRegion;
|
||||
import com.seibel.lod.objects.LodWorld;
|
||||
import com.seibel.lod.objects.RegionPos;
|
||||
import com.seibel.lod.render.LodRenderer;
|
||||
import com.seibel.lod.util.DataPointUtil;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.util.ThreadMapUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.profiler.IProfiler;
|
||||
import net.minecraft.util.text.StringTextComponent;
|
||||
import net.minecraft.world.DimensionType;
|
||||
import net.minecraftforge.client.event.InputEvent;
|
||||
import net.minecraftforge.event.TickEvent;
|
||||
import net.minecraftforge.event.world.BlockEvent;
|
||||
import net.minecraftforge.event.world.ChunkEvent;
|
||||
import net.minecraftforge.event.world.WorldEvent;
|
||||
@@ -39,22 +50,44 @@ import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
|
||||
/**
|
||||
* This handles all events sent to the client,
|
||||
* and is the starting point for most of this program.
|
||||
*
|
||||
* and is the starting point for most of the mod.
|
||||
*
|
||||
* @author James_Seibel
|
||||
* @version 06-27-2021
|
||||
* @version 9-23-2021
|
||||
*/
|
||||
public class ClientProxy
|
||||
{
|
||||
public static final Logger LOGGER = LogManager.getLogger("LOD");
|
||||
|
||||
private boolean firstTimeSetupComplete = false;
|
||||
public static boolean drawLods = true;
|
||||
|
||||
private static LodWorld lodWorld = new LodWorld();
|
||||
private static LodChunkBuilder lodChunkBuilder = new LodChunkBuilder();
|
||||
private static LodBufferBuilder lodBufferBuilder = new LodBufferBuilder(lodChunkBuilder);
|
||||
private static LodBuilder lodBuilder = new LodBuilder();
|
||||
private static LodBufferBuilder lodBufferBuilder = new LodBufferBuilder();
|
||||
private static LodRenderer renderer = new LodRenderer(lodBufferBuilder);
|
||||
private static LodWorldGenerator lodWorldGenerator = LodWorldGenerator.INSTANCE;
|
||||
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
private boolean configOverrideReminderPrinted = false;
|
||||
|
||||
private MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
|
||||
|
||||
/**
|
||||
* This is used to determine if the LODs should be regenerated
|
||||
*/
|
||||
public static int previousChunkRenderDistance = 0;
|
||||
/**
|
||||
* This is used to determine if the LODs should be regenerated
|
||||
*/
|
||||
public static int previousLodRenderDistance = 0;
|
||||
|
||||
/**
|
||||
* can be set if we want to recalculate variables related
|
||||
* to the LOD view distance
|
||||
*/
|
||||
private boolean recalculateWidths = false;
|
||||
private DimensionType currentDimension = null;
|
||||
|
||||
public ClientProxy()
|
||||
{
|
||||
@@ -62,8 +95,6 @@ public class ClientProxy
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//==============//
|
||||
// render event //
|
||||
//==============//
|
||||
@@ -71,72 +102,113 @@ public class ClientProxy
|
||||
/**
|
||||
* Do any setup that is required to draw LODs
|
||||
* and then tell the LodRenderer to draw.
|
||||
* @param mcMatrixStack
|
||||
*/
|
||||
public void renderLods(float partialTicks)
|
||||
public void renderLods(MatrixStack mcMatrixStack, float partialTicks)
|
||||
{
|
||||
if (mc == null || mc.player == null || !lodWorld.getIsWorldLoaded())
|
||||
return;
|
||||
// comment out when creating a release
|
||||
applyConfigOverrides();
|
||||
|
||||
// update each regions' width to match the new render distance
|
||||
int newWidth = Math.max(4,
|
||||
// TODO is this logic good?
|
||||
(mc.options.renderDistance * LodChunk.WIDTH * 2 * LodConfig.CLIENT.lodChunkRadiusMultiplier.get()) / LodRegion.SIZE
|
||||
);
|
||||
if (lodChunkBuilder.regionWidth != newWidth)
|
||||
// clear any out of date objects
|
||||
mc.clearFrameObjectCache();
|
||||
|
||||
try
|
||||
{
|
||||
lodWorld.resizeDimensionRegionWidth(newWidth);
|
||||
lodChunkBuilder.regionWidth = newWidth;
|
||||
// only run the first time setup once
|
||||
if (!firstTimeSetupComplete)
|
||||
{
|
||||
ThreadMapUtil.clearMaps();
|
||||
firstFrameSetup();
|
||||
}
|
||||
|
||||
// skip this frame, hopefully the lodWorld
|
||||
// should have everything set up by then
|
||||
return;
|
||||
if(mc.getCurrentDimension() != currentDimension)
|
||||
{
|
||||
currentDimension = mc.getCurrentDimension();
|
||||
reset();
|
||||
}
|
||||
|
||||
DetailDistanceUtil.updateSettings();
|
||||
if (mc == null || mc.getPlayer() == null || !lodWorld.getIsWorldLoaded())
|
||||
return;
|
||||
|
||||
LodDimension lodDim = lodWorld.getLodDimension(mc.getCurrentDimension());
|
||||
if (lodDim == null)
|
||||
return;
|
||||
|
||||
viewDistanceChangedEvent();
|
||||
playerMoveEvent(lodDim);
|
||||
|
||||
lodDim.treeCutter((int) mc.getPlayer().getX(), (int) mc.getPlayer().getZ());
|
||||
lodDim.treeGenerator((int) mc.getPlayer().getX(), (int) mc.getPlayer().getZ());
|
||||
|
||||
|
||||
// Note to self:
|
||||
// if "unspecified" shows up in the pie chart, it is
|
||||
// possibly because the amount of time between sections
|
||||
// is too small for the profiler to measure
|
||||
IProfiler profiler = mc.getProfiler();
|
||||
profiler.pop(); // get out of "terrain"
|
||||
profiler.push("LOD");
|
||||
|
||||
if(drawLods)
|
||||
{
|
||||
renderer.drawLODs(lodDim, mcMatrixStack, partialTicks, mc.getProfiler());
|
||||
}
|
||||
|
||||
profiler.pop(); // end LOD
|
||||
profiler.push("terrain"); // go back into "terrain"
|
||||
|
||||
|
||||
// these can't be set until after the buffers are built (in renderer.drawLODs)
|
||||
// otherwise the buffers may be set to the wrong size, or not changed at all
|
||||
previousChunkRenderDistance = mc.getRenderDistance();
|
||||
previousLodRenderDistance = LodConfig.CLIENT.graphics.lodChunkRenderDistance.get();
|
||||
}
|
||||
|
||||
LodDimension lodDim = lodWorld.getLodDimension(mc.player.level.dimensionType());
|
||||
if (lodDim == null)
|
||||
return;
|
||||
|
||||
|
||||
// offset the regions
|
||||
double playerX = mc.player.getX();
|
||||
double playerZ = mc.player.getZ();
|
||||
|
||||
int xOffset = ((int)playerX / (LodChunk.WIDTH * LodRegion.SIZE)) - lodDim.getCenterX();
|
||||
int zOffset = ((int)playerZ / (LodChunk.WIDTH * LodRegion.SIZE)) - lodDim.getCenterZ();
|
||||
|
||||
if (xOffset != 0 || zOffset != 0)
|
||||
catch (Exception e)
|
||||
{
|
||||
lodDim.move(xOffset, zOffset);
|
||||
LOGGER.error("client proxy: " + e.getMessage());
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void applyConfigOverrides()
|
||||
{
|
||||
// remind the developer(s) that the config override is active
|
||||
if (!configOverrideReminderPrinted)
|
||||
{
|
||||
//mc.getPlayer().sendMessage(new StringTextComponent("Debug settings enabled!"), mc.getPlayer().getUUID());
|
||||
|
||||
// this was changed just for the buggy pre-release, since the code was already here
|
||||
mc.getPlayer().sendMessage(new StringTextComponent("Warning: LOD mod 1.5 buggy pre-release"), mc.getPlayer().getUUID());
|
||||
mc.getPlayer().sendMessage(new StringTextComponent("Hic sunt dracones"), mc.getPlayer().getUUID()); // Here be dragons
|
||||
configOverrideReminderPrinted = true;
|
||||
}
|
||||
|
||||
|
||||
// for testing
|
||||
// LodConfig.CLIENT.debugMode.set(false);
|
||||
// LodConfig.CLIENT.graphics.drawResolution.set(HorizontalResolution.BLOCK);
|
||||
// LodConfig.CLIENT.worldGenerator.generationResolution.set(HorizontalResolution.BLOCK);
|
||||
// requires a world restart?
|
||||
// LodConfig.CLIENT.worldGenerator.lodQualityMode.set(VerticalQuality.MULTI_LOD);
|
||||
|
||||
// LodConfig.CLIENT.lodDetail.set(LodDetail.DOUBLE);
|
||||
// LodConfig.CLIENT.lodChunkRadiusMultiplier.set(12);
|
||||
// LodConfig.CLIENT.fogDistance.set(FogDistance.FAR);
|
||||
// LodConfig.CLIENT.fogDrawOverride.set(FogDrawOverride.ALWAYS_DRAW_FOG_FANCY);
|
||||
// LodConfig.CLIENT.graphics.fogDistance.set(FogDistance.FAR);
|
||||
// LodConfig.CLIENT.graphics.fogDrawOverride.set(FogDrawOverride.ALWAYS_DRAW_FOG_FANCY);
|
||||
// LodConfig.CLIENT.graphics.shadingMode.set(ShadingMode.DARKEN_SIDES);
|
||||
// LodConfig.CLIENT.graphics.brightnessMultiplier.set(1.0);
|
||||
// LodConfig.CLIENT.graphics.saturationMultiplier.set(1.0);
|
||||
|
||||
// LodConfig.CLIENT.worldGenerator.distanceGenerationMode.set(DistanceGenerationMode.SURFACE);
|
||||
// LodConfig.CLIENT.graphics.lodChunkRenderDistance.set(64);
|
||||
// LodConfig.CLIENT.worldGenerator.lodDistanceCalculatorType.set(DistanceCalculatorType.LINEAR);
|
||||
// LodConfig.CLIENT.worldGenerator.allowUnstableFeatureGeneration.set(false);
|
||||
|
||||
// LodConfig.CLIENT.buffers.bufferRebuildPlayerMoveTimeout.set(2000); // 2000
|
||||
// LodConfig.CLIENT.buffers.bufferRebuildChunkChangeTimeout.set(1000); // 1000
|
||||
// LodConfig.CLIENT.buffers.bufferRebuildLodChangeTimeout.set(5000); // 5000
|
||||
|
||||
// LodConfig.CLIENT.distanceGenerationMode.set(DistanceGenerationMode.FEATURES);
|
||||
// LodConfig.CLIENT.allowUnstableFeatureGeneration.set(false);
|
||||
|
||||
|
||||
// Note to self:
|
||||
// if "unspecified" shows up in the pie chart, it is
|
||||
// possibly because the amount of time between sections
|
||||
// is too small for the profile to measure
|
||||
IProfiler profiler = mc.getProfiler();
|
||||
profiler.pop(); // get out of "terrain"
|
||||
profiler.push("LOD");
|
||||
|
||||
renderer.drawLODs(lodDim, partialTicks, mc.getProfiler());
|
||||
|
||||
profiler.pop(); // end LOD
|
||||
profiler.push("terrain"); // restart terrain
|
||||
}
|
||||
|
||||
|
||||
// LodConfig.CLIENT.debugging.enableDebugKeybindings.set(true);
|
||||
// LodConfig.CLIENT.debugging.debugMode.set(DebugMode.SHOW_DETAIL);
|
||||
}
|
||||
|
||||
|
||||
//==============//
|
||||
@@ -144,15 +216,35 @@ public class ClientProxy
|
||||
//==============//
|
||||
|
||||
@SubscribeEvent
|
||||
public void chunkLoadEvent(ChunkEvent.Load event)
|
||||
public void serverTickEvent(TickEvent.ServerTickEvent event)
|
||||
{
|
||||
lodChunkBuilder.generateLodChunkAsync(event.getChunk(), lodWorld, event.getWorld());
|
||||
if (mc == null || mc.getPlayer() == null || !lodWorld.getIsWorldLoaded())
|
||||
return;
|
||||
|
||||
LodDimension lodDim = lodWorld.getLodDimension(mc.getPlayer().level.dimensionType());
|
||||
if (lodDim == null)
|
||||
return;
|
||||
|
||||
lodWorldGenerator.queueGenerationRequests(lodDim, renderer, lodBuilder);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void chunkLoadEvent(ChunkEvent.Load event)
|
||||
{
|
||||
lodBuilder.generateLodNodeAsync(event.getChunk(), lodWorld, event.getWorld(), DistanceGenerationMode.SERVER);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void worldSaveEvent(WorldEvent.Save event)
|
||||
{
|
||||
if (lodWorld != null)
|
||||
lodWorld.saveAllDimensions();
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void worldLoadEvent(WorldEvent.Load event)
|
||||
{
|
||||
DataPointUtil.worldHeight = event.getWorld().getHeight();
|
||||
// the player just loaded a new world/dimension
|
||||
lodWorld.selectWorld(LodUtil.getWorldID(event.getWorld()));
|
||||
// make sure the correct LODs are being rendered
|
||||
@@ -164,33 +256,129 @@ public class ClientProxy
|
||||
public void worldUnloadEvent(WorldEvent.Unload event)
|
||||
{
|
||||
// the player just unloaded a world/dimension
|
||||
|
||||
if(mc.getConnection().getLevel() == null)
|
||||
if (mc.getConnection().getLevel() == null)
|
||||
{
|
||||
lodBufferBuilder.numberOfChunksWaitingToGenerate.set(0);
|
||||
// if this isn't done unfinished tasks may be left in the queue
|
||||
// preventing new LodChunks form being generated
|
||||
LodNodeGenWorker.restartExecuterService();
|
||||
|
||||
LodWorldGenerator.INSTANCE.numberOfChunksWaitingToGenerate.set(0);
|
||||
// the player has disconnected from a server
|
||||
lodWorld.deselectWorld();
|
||||
|
||||
|
||||
// hopefully this should reduce issues related to the buffer builder
|
||||
// breaking when changing worlds.
|
||||
renderer.destroyBuffers();
|
||||
recalculateWidths = true;
|
||||
|
||||
|
||||
// make sure the nulled objects are freed.
|
||||
// (this prevents a out of memory error when
|
||||
// changing worlds)
|
||||
System.gc();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@SubscribeEvent
|
||||
public void blockChangeEvent(BlockEvent event)
|
||||
{
|
||||
if (event.getClass() == BlockEvent.BreakEvent.class ||
|
||||
event.getClass() == BlockEvent.EntityPlaceEvent.class ||
|
||||
event.getClass() == BlockEvent.EntityMultiPlaceEvent.class ||
|
||||
event.getClass() == BlockEvent.FluidPlaceBlockEvent.class ||
|
||||
event.getClass() == BlockEvent.PortalSpawnEvent.class)
|
||||
event.getClass() == BlockEvent.EntityPlaceEvent.class ||
|
||||
event.getClass() == BlockEvent.EntityMultiPlaceEvent.class ||
|
||||
event.getClass() == BlockEvent.FluidPlaceBlockEvent.class ||
|
||||
event.getClass() == BlockEvent.PortalSpawnEvent.class)
|
||||
{
|
||||
// recreate the LOD where the blocks were changed
|
||||
lodChunkBuilder.generateLodChunkAsync(event.getWorld().getChunk(event.getPos()), lodWorld, event.getWorld());
|
||||
lodBuilder.generateLodNodeAsync(event.getWorld().getChunk(event.getPos()), lodWorld, event.getWorld());
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void onKeyInput(InputEvent.KeyInputEvent event)
|
||||
{
|
||||
if(LodConfig.CLIENT.debugging.enableDebugKeybindings.get()
|
||||
&& event.getKey() == GLFW.GLFW_KEY_F4 && event.getAction() == GLFW.GLFW_PRESS)
|
||||
{
|
||||
LodConfig.CLIENT.debugging.debugMode.set(LodConfig.CLIENT.debugging.debugMode.get().getNext());
|
||||
}
|
||||
|
||||
if(LodConfig.CLIENT.debugging.enableDebugKeybindings.get()
|
||||
&& event.getKey() == GLFW.GLFW_KEY_F6 && event.getAction() == GLFW.GLFW_PRESS)
|
||||
{
|
||||
drawLods = !drawLods;
|
||||
}
|
||||
}
|
||||
|
||||
//============//
|
||||
// LOD events //
|
||||
//============//
|
||||
|
||||
/**
|
||||
* Re-centers the given LodDimension if it needs to be.
|
||||
*/
|
||||
private void playerMoveEvent(LodDimension lodDim)
|
||||
{
|
||||
// make sure the dimension is centered
|
||||
RegionPos playerRegionPos = new RegionPos(mc.getPlayer().blockPosition());
|
||||
RegionPos worldRegionOffset = new RegionPos(playerRegionPos.x - lodDim.getCenterX(), playerRegionPos.z - lodDim.getCenterZ());
|
||||
if (worldRegionOffset.x != 0 || worldRegionOffset.z != 0)
|
||||
{
|
||||
lodWorld.saveAllDimensions();
|
||||
lodDim.move(worldRegionOffset);
|
||||
//LOGGER.info("offset: " + worldRegionOffset.x + "," + worldRegionOffset.z + "\t center: " + lodDim.getCenterX() + "," + lodDim.getCenterZ());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Re-sizes all LodDimensions if they needs to be.
|
||||
*/
|
||||
private void viewDistanceChangedEvent()
|
||||
{
|
||||
// calculate how wide the dimension(s) should be in regions
|
||||
int chunksWide = LodConfig.CLIENT.graphics.lodChunkRenderDistance.get() * 2 + 1;
|
||||
int newWidth = (int) Math.ceil(chunksWide / (float) LodUtil.REGION_WIDTH_IN_CHUNKS);
|
||||
newWidth = (newWidth % 2 == 0) ? (newWidth += 1) : (newWidth += 2); // make sure we have a odd number of regions
|
||||
|
||||
// do the dimensions need to change in size?
|
||||
if (lodBuilder.defaultDimensionWidthInRegions != newWidth || recalculateWidths)
|
||||
{
|
||||
lodWorld.saveAllDimensions();
|
||||
|
||||
// update the dimensions to fit the new width
|
||||
lodWorld.resizeDimensionRegionWidth(newWidth);
|
||||
lodBuilder.defaultDimensionWidthInRegions = newWidth;
|
||||
renderer.setupBuffers(lodWorld.getLodDimension(mc.getClientWorld().dimensionType()));
|
||||
|
||||
recalculateWidths = false;
|
||||
//LOGGER.info("new dimension width in regions: " + newWidth + "\t potential: " + newWidth );
|
||||
}
|
||||
DetailDistanceUtil.updateSettings();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This event is called once during the first frame Minecraft renders in the world.
|
||||
*/
|
||||
public void firstFrameSetup()
|
||||
{
|
||||
// make sure the GlProxy is created before the LodBufferBuilder
|
||||
GlProxy.getInstance();
|
||||
|
||||
|
||||
|
||||
firstTimeSetupComplete = true;
|
||||
}
|
||||
|
||||
|
||||
public static void reset()
|
||||
{
|
||||
renderer = new LodRenderer(lodBufferBuilder);
|
||||
LodNodeGenWorker.resetGenerator();
|
||||
ThreadMapUtil.clearMaps();
|
||||
}
|
||||
|
||||
//================//
|
||||
// public getters //
|
||||
//================//
|
||||
@@ -200,9 +388,9 @@ public class ClientProxy
|
||||
return lodWorld;
|
||||
}
|
||||
|
||||
public static LodChunkBuilder getLodBuilder()
|
||||
public static LodBuilder getLodBuilder()
|
||||
{
|
||||
return lodChunkBuilder;
|
||||
return lodBuilder;
|
||||
}
|
||||
|
||||
public static LodRenderer getRenderer()
|
||||
|
||||
@@ -0,0 +1,188 @@
|
||||
package com.seibel.lod.proxy;
|
||||
|
||||
import org.lwjgl.opengl.GL;
|
||||
import org.lwjgl.opengl.GLCapabilities;
|
||||
import org.lwjgl.opengl.WGL;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
|
||||
/**
|
||||
* A singleton that holds references to different openGL contexts
|
||||
* and GPU capabilities.
|
||||
*
|
||||
* <p>
|
||||
* Helpful OpenGL resources: <br><br>
|
||||
*
|
||||
* https://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf <br>
|
||||
* https://learnopengl.com/Advanced-OpenGL/Advanced-Data <br>
|
||||
* https://gamedev.stackexchange.com/questions/91995/edit-vbo-data-or-create-a-new-one <br><br>
|
||||
*
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 9-15-2021
|
||||
*/
|
||||
public class GlProxy
|
||||
{
|
||||
private static GlProxy instance = null;
|
||||
|
||||
public final long deviceContext;
|
||||
|
||||
public long minecraftGlContext;
|
||||
public GLCapabilities minecraftGlCapabilities;
|
||||
|
||||
public long lodBuilderGlContext;
|
||||
public GLCapabilities lodBuilderGlCapabilities;
|
||||
/** This is just used for debugging, hopefuly it can be removed once
|
||||
* the context switching is more stable. */
|
||||
public Thread lodBuilderOwnerThread = null;
|
||||
|
||||
/**
|
||||
* Does this computer's GPU support fancy fog?
|
||||
*/
|
||||
public final boolean fancyFogAvailable;
|
||||
|
||||
|
||||
|
||||
private GlProxy()
|
||||
{
|
||||
// getting Minecraft's context has to be done on the render thread,
|
||||
// where the GL context is
|
||||
if (!RenderSystem.isOnRenderThread())
|
||||
throw new IllegalStateException(GlProxy.class.getSimpleName() + " was created outside the render thread!");
|
||||
|
||||
|
||||
|
||||
|
||||
//============================//
|
||||
// create the builder context //
|
||||
//============================//
|
||||
|
||||
minecraftGlContext = WGL.wglGetCurrentContext();
|
||||
minecraftGlCapabilities = GL.getCapabilities();
|
||||
deviceContext = WGL.wglGetCurrentDC();
|
||||
|
||||
lodBuilderGlContext = WGL.wglCreateContext(deviceContext);
|
||||
if (!WGL.wglShareLists(minecraftGlContext, lodBuilderGlContext))
|
||||
throw new IllegalStateException("Unable to share lists between Minecraft and builder contexts.");
|
||||
if (!WGL.wglMakeCurrent(deviceContext, lodBuilderGlContext))
|
||||
throw new IllegalStateException("Unable to change OpenGL contexts! tried to change to [" + GlProxyContext.LOD_BUILDER.toString() + "] from [" + GlProxyContext.MINECRAFT.toString() + "]");
|
||||
lodBuilderGlCapabilities = GL.createCapabilities();
|
||||
WGL.wglMakeCurrent(deviceContext, 0L);
|
||||
|
||||
|
||||
// Since this is called on the render thread, make sure the Minecraft context is used in the end
|
||||
WGL.wglMakeCurrent(deviceContext, minecraftGlContext);
|
||||
|
||||
|
||||
|
||||
|
||||
//==================================//
|
||||
// get any GPU related capabilities //
|
||||
//==================================//
|
||||
|
||||
// see if this GPU can run fancy fog
|
||||
fancyFogAvailable = GL.getCapabilities().GL_NV_fog_distance;
|
||||
|
||||
if (!fancyFogAvailable)
|
||||
{
|
||||
ClientProxy.LOGGER.info("This GPU does not support GL_NV_fog_distance. This means that the fancy fog option will not be available.");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* A simple wrapper function to make switching contexts easier
|
||||
*
|
||||
* @throws IllegalStateException if unable to change to newContext. <br>
|
||||
* This expection should never be thrown if
|
||||
* switching to GlProxyContext.NONE
|
||||
*/
|
||||
public void setGlContext(GlProxyContext newContext)
|
||||
{
|
||||
GlProxyContext currentContext = getGlContext();
|
||||
|
||||
// we don't have to change the context, we're already there.
|
||||
if (currentContext == newContext)
|
||||
return;
|
||||
|
||||
|
||||
long contextPointer = 0L;
|
||||
GLCapabilities newGlCapabilities = null;
|
||||
switch(newContext)
|
||||
{
|
||||
case LOD_BUILDER:
|
||||
contextPointer = lodBuilderGlContext;
|
||||
newGlCapabilities = lodBuilderGlCapabilities;
|
||||
break;
|
||||
case MINECRAFT:
|
||||
contextPointer = minecraftGlContext;
|
||||
newGlCapabilities = minecraftGlCapabilities;
|
||||
break;
|
||||
case NONE:
|
||||
contextPointer = 0L; // equivalent to null
|
||||
newGlCapabilities = null;
|
||||
break;
|
||||
|
||||
default:
|
||||
// should never happen, here to make the compiler happy
|
||||
}
|
||||
|
||||
if (!WGL.wglMakeCurrent(deviceContext, contextPointer))
|
||||
throw new IllegalStateException("Unable to change OpenGL contexts! tried to change to [" + newContext.toString() + "] from [" + currentContext.toString() + "] on thread: [" + Thread.currentThread().getName() + "] lod builder owner thread: " + (lodBuilderOwnerThread != null ? lodBuilderOwnerThread.getName() : "null"));
|
||||
|
||||
if (newContext == GlProxyContext.LOD_BUILDER)
|
||||
{
|
||||
lodBuilderOwnerThread = Thread.currentThread();
|
||||
}
|
||||
else if (newContext == GlProxyContext.NONE && currentContext == GlProxyContext.LOD_BUILDER)
|
||||
{
|
||||
lodBuilderOwnerThread = null;
|
||||
}
|
||||
|
||||
GL.setCapabilities(newGlCapabilities);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns this thread's OpenGL context.
|
||||
*/
|
||||
public GlProxyContext getGlContext()
|
||||
{
|
||||
long currentContext = WGL.wglGetCurrentContext();
|
||||
if(currentContext == lodBuilderGlContext)
|
||||
{
|
||||
return GlProxyContext.LOD_BUILDER;
|
||||
}
|
||||
else if(currentContext == minecraftGlContext)
|
||||
{
|
||||
return GlProxyContext.MINECRAFT;
|
||||
}
|
||||
else
|
||||
{
|
||||
return GlProxyContext.NONE;
|
||||
}
|
||||
}
|
||||
|
||||
/** Minecraft, Alpha, Beta, None */
|
||||
public enum GlProxyContext
|
||||
{
|
||||
MINECRAFT,
|
||||
LOD_BUILDER,
|
||||
|
||||
/** used to un-bind threads */
|
||||
NONE,
|
||||
}
|
||||
|
||||
public static GlProxy getInstance()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (instance == null)
|
||||
instance = new GlProxy();
|
||||
}catch (Exception e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
return instance;
|
||||
}
|
||||
}
|
||||
@@ -17,23 +17,27 @@
|
||||
*/
|
||||
package com.seibel.lod.render;
|
||||
|
||||
import com.seibel.lod.enums.LodDetail;
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.LodTemplate;
|
||||
import com.seibel.lod.handlers.LodConfig;
|
||||
import com.seibel.lod.objects.LodRegion;
|
||||
import com.seibel.lod.util.DetailDistanceUtil;
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.util.math.vector.Vector3d;
|
||||
|
||||
/**
|
||||
* This holds miscellaneous helper code
|
||||
* to be used in the rendering process.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 6-17-2021
|
||||
* @version 8-21-2021
|
||||
*/
|
||||
public class RenderUtil
|
||||
{
|
||||
private static final Minecraft mc = Minecraft.getInstance();
|
||||
private static final MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
|
||||
|
||||
/**
|
||||
@@ -42,28 +46,24 @@ public class RenderUtil
|
||||
*/
|
||||
public static boolean isChunkPosInLoadedArea(ChunkPos pos, ChunkPos center)
|
||||
{
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
|
||||
return (pos.x >= center.x - mc.options.renderDistance
|
||||
&& pos.x <= center.x + mc.options.renderDistance)
|
||||
return (pos.x >= center.x - mc.getRenderDistance()
|
||||
&& pos.x <= center.x + mc.getRenderDistance())
|
||||
&&
|
||||
(pos.z >= center.z - mc.options.renderDistance
|
||||
&& pos.z <= center.z + mc.options.renderDistance);
|
||||
(pos.z >= center.z - mc.getRenderDistance()
|
||||
&& pos.z <= center.z + mc.getRenderDistance());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if the given coordinate is in the loaded area of the world.
|
||||
* @param centerCoordinate the center of the loaded world
|
||||
*/
|
||||
public static boolean isCoordinateInLoadedArea(int i, int j, int centerCoordinate)
|
||||
public static boolean isCoordinateInLoadedArea(int x, int z, int centerCoordinate)
|
||||
{
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
|
||||
return (i >= centerCoordinate - mc.options.renderDistance
|
||||
&& i <= centerCoordinate + mc.options.renderDistance)
|
||||
return (x >= centerCoordinate - mc.getRenderDistance()
|
||||
&& x <= centerCoordinate + mc.getRenderDistance())
|
||||
&&
|
||||
(j >= centerCoordinate - mc.options.renderDistance
|
||||
&& j <= centerCoordinate + mc.options.renderDistance);
|
||||
(z >= centerCoordinate - mc.getRenderDistance()
|
||||
&& z <= centerCoordinate + mc.getRenderDistance());
|
||||
}
|
||||
|
||||
|
||||
@@ -85,27 +85,68 @@ public class RenderUtil
|
||||
|
||||
/**
|
||||
* Get how much buffer memory would be required for the given radius multiplier
|
||||
*
|
||||
* issue #62
|
||||
* TODO check if this is actually returning the correct memory needed
|
||||
* it is possible (albeit unlikely) to have a buffer indexOutOfBounds exception
|
||||
* which is caused by the buffer not being big enough.
|
||||
*/
|
||||
public static int getBufferMemoryForRadiusMultiplier(int radiusMultiplier)
|
||||
{
|
||||
int numbChunksWide = mc.options.renderDistance *
|
||||
radiusMultiplier * 2;
|
||||
|
||||
public static int getBufferMemoryForRegion(LodRegion region)
|
||||
{
|
||||
// calculate the max amount of buffer memory needed (in bytes)
|
||||
return numbChunksWide * numbChunksWide *
|
||||
LodConfig.CLIENT.lodTemplate.get().
|
||||
getBufferMemoryForSingleLod(LodConfig.CLIENT.lodDetail.get());
|
||||
return region.getMinMemoryNeeded(LodConfig.CLIENT.graphics.lodTemplate.get());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the maxViewDistanceMultiplier for the given LodTemplate
|
||||
* at the given LodDetail level.
|
||||
*/
|
||||
public static int getMaxRadiusMultiplierWithAvaliableMemory(LodTemplate lodTemplate, LodDetail lodDetail)
|
||||
/*public static int getMaxRadiusMultiplierWithAvaliableMemory(LodTemplate lodTemplate, int detailLevel)
|
||||
{
|
||||
int maxNumberOfLods = LodRenderer.MAX_ALOCATEABLE_DIRECT_MEMORY / lodTemplate.getBufferMemoryForSingleLod(lodDetail);
|
||||
int maxNumberOfLods = LodRenderer.MAX_ALOCATEABLE_DIRECT_MEMORY / lodTemplate.getBufferMemoryForSingleLod();
|
||||
int numbLodsWide = (int) Math.sqrt(maxNumberOfLods);
|
||||
|
||||
return numbLodsWide / (2 * mc.options.renderDistance);
|
||||
return numbLodsWide / (2 * mc.getRenderDistance());
|
||||
}*/
|
||||
|
||||
|
||||
/**
|
||||
* Returns true if one of the region's 4 corners is in front
|
||||
* of the camera.
|
||||
*/
|
||||
public static boolean isRegionInViewFrustum(BlockPos playerBlockPos, Vector3d cameraDir, BlockPos vboCenterPos)
|
||||
{
|
||||
// convert the vbo position into a direction vector
|
||||
// starting from the player's position
|
||||
Vector3d vboVec = new Vector3d(vboCenterPos.getX(), 0, vboCenterPos.getZ());
|
||||
Vector3d playerVec = new Vector3d(playerBlockPos.getX(), playerBlockPos.getY(), playerBlockPos.getZ());
|
||||
Vector3d vboCenterVec = vboVec.subtract(playerVec);
|
||||
|
||||
|
||||
int halfRegionWidth = LodUtil.REGION_WIDTH / 2;
|
||||
|
||||
// calculate the 4 corners
|
||||
Vector3d vboSeVec = new Vector3d(vboCenterVec.x + halfRegionWidth, vboCenterVec.y, vboCenterVec.z + halfRegionWidth);//.normalize();
|
||||
Vector3d vboSwVec = new Vector3d(vboCenterVec.x - halfRegionWidth, vboCenterVec.y, vboCenterVec.z + halfRegionWidth);//.normalize();
|
||||
Vector3d vboNwVec = new Vector3d(vboCenterVec.x - halfRegionWidth, vboCenterVec.y, vboCenterVec.z - halfRegionWidth);//.normalize();
|
||||
Vector3d vboNeVec = new Vector3d(vboCenterVec.x + halfRegionWidth, vboCenterVec.y, vboCenterVec.z - halfRegionWidth);//.normalize();
|
||||
|
||||
// if any corner is visible, this region should be rendered
|
||||
return isNormalizedVectorInViewFrustum(vboSeVec, cameraDir) ||
|
||||
isNormalizedVectorInViewFrustum(vboSwVec, cameraDir) ||
|
||||
isNormalizedVectorInViewFrustum(vboNwVec, cameraDir) ||
|
||||
isNormalizedVectorInViewFrustum(vboNeVec, cameraDir);
|
||||
}
|
||||
|
||||
/**
|
||||
* Currently takes the dot product of the two vectors,
|
||||
* but in the future could do more complicated frustum culling tests.
|
||||
*/
|
||||
private static boolean isNormalizedVectorInViewFrustum(Vector3d objectVector, Vector3d cameraDir)
|
||||
{
|
||||
// the -0.1 is to offer a slight buffer so we are
|
||||
// more likely to render LODs and thus, hopefully prevent
|
||||
// flickering or odd disappearences
|
||||
return objectVector.dot(cameraDir) > -0.1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,114 @@
|
||||
package com.seibel.lod.util;
|
||||
|
||||
import java.awt.*;
|
||||
|
||||
public class ColorUtil
|
||||
{
|
||||
public static int rgbToInt(int red, int green, int blue)
|
||||
{
|
||||
return (0xFF << 24) | (red << 16) | (green << 8) | blue;
|
||||
}
|
||||
|
||||
public static int rgbToInt(int alpha, int red, int green, int blue)
|
||||
{
|
||||
return (alpha << 24) | (red << 16) | (green << 8) | blue;
|
||||
}
|
||||
|
||||
public static int getAlpha(int color)
|
||||
{
|
||||
return (color >> 24) & 0xFF;
|
||||
}
|
||||
|
||||
public static int getRed(int color)
|
||||
{
|
||||
return (color >> 16) & 0xFF;
|
||||
}
|
||||
|
||||
public static int getGreen(int color)
|
||||
{
|
||||
return (color >> 8) & 0xFF;
|
||||
}
|
||||
|
||||
public static int getBlue(int color)
|
||||
{
|
||||
return color & 0xFF;
|
||||
}
|
||||
|
||||
public static int applyShade(int color, int shade)
|
||||
{
|
||||
if (shade < 0)
|
||||
{
|
||||
return (getAlpha(color) << 24) | (Math.max(getRed(color) + shade, 0) << 16) | (Math.max(getGreen(color) + shade, 0) << 8) | Math.max(getBlue(color) + shade, 0);
|
||||
} else
|
||||
{
|
||||
return (getAlpha(color) << 24) | (Math.min(getRed(color) + shade, 255) << 16) | (Math.min(getGreen(color) + shade, 255) << 8) | Math.min(getBlue(color) + shade, 255);
|
||||
}
|
||||
}
|
||||
|
||||
public static int applyShade(int color, float shade)
|
||||
{
|
||||
if (shade < 1)
|
||||
{
|
||||
return (getAlpha(color) << 24) | ((int) Math.max(getRed(color) * shade, 0) << 16) | ((int) Math.max(getGreen(color) * shade, 0) << 8) | (int) Math.max(getBlue(color) * shade, 0);
|
||||
} else
|
||||
{
|
||||
return (getAlpha(color) << 24) | ((int) Math.min(getRed(color) * shade, 255) << 16) | ((int) Math.min(getGreen(color) * shade, 255) << 8) | (int) Math.min(getBlue(color) * shade, 255);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Edit the given color as a HSV (Hue Saturation Value) color.
|
||||
*/
|
||||
public static int applySaturationAndBrightnessMultipliers(int color, float saturationMultiplier, float brightnessMultiplier)
|
||||
{
|
||||
float[] hsv = Color.RGBtoHSB(getRed(color), getGreen(color), getBlue(color), null);
|
||||
return Color.getHSBColor(
|
||||
hsv[0], // hue
|
||||
LodUtil.clamp(0.0f, hsv[1] * saturationMultiplier, 1.0f),
|
||||
LodUtil.clamp(0.0f, hsv[2] * brightnessMultiplier, 1.0f)).getRGB();
|
||||
}
|
||||
|
||||
/**
|
||||
* Edit the given color as a HSV (Hue Saturation Value) color.
|
||||
*/
|
||||
public static int changeBrightness(int color, float brightness)
|
||||
{
|
||||
float[] hsv = Color.RGBtoHSB(getRed(color), getGreen(color), getBlue(color), null);
|
||||
return Color.getHSBColor(
|
||||
hsv[0], // hue
|
||||
hsv[1],
|
||||
brightness).getRGB();
|
||||
}
|
||||
|
||||
/**
|
||||
* Edit the given color as a HSV (Hue Saturation Value) color.
|
||||
*/
|
||||
public static int changeBrightnessValue(int color, int brightnessColor)
|
||||
{
|
||||
float[] hsv = Color.RGBtoHSB(getRed(color), getGreen(color), getBlue(color), null);
|
||||
float brightness = Color.RGBtoHSB(getRed(brightnessColor), getGreen(brightnessColor), getBlue(brightnessColor), null)[2];
|
||||
return Color.getHSBColor(
|
||||
hsv[0], // hue
|
||||
hsv[1],
|
||||
brightness).getRGB();
|
||||
}
|
||||
public static int multiplyRGBcolors(int color1, int color2)
|
||||
{
|
||||
/**TODO FIX the alpha*/
|
||||
return 0xFF000000 | (((getRed(color1) * getRed(color2)) << 8) & 0xFF0000) | ((getGreen(color1) * getGreen(color2)) & 0xFF00) | (((getBlue(color1) * getBlue(color2)) >> 8) & 0xFF);
|
||||
}
|
||||
|
||||
|
||||
public static String toString(int color)
|
||||
{
|
||||
StringBuilder s = new StringBuilder();
|
||||
s.append(Integer.toHexString(getAlpha(color)));
|
||||
s.append(" ");
|
||||
s.append(Integer.toHexString(getRed(color)));
|
||||
s.append(" ");
|
||||
s.append(Integer.toHexString(getGreen(color)));
|
||||
s.append(" ");
|
||||
s.append(Integer.toHexString(getBlue(color)));
|
||||
return s.toString();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,448 @@
|
||||
package com.seibel.lod.util;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
|
||||
import net.minecraft.client.renderer.texture.NativeImage;
|
||||
|
||||
public class DataPointUtil
|
||||
{
|
||||
/*
|
||||
|a |a |a |a |r |r |r |r |
|
||||
|
||||
|r |r |r |r |g |g |g |g |
|
||||
|
||||
|g |g |g |g |b |b |b |b |
|
||||
|
||||
|b |b |b |b |h |h |h |h |
|
||||
|
||||
|h |h |h |h |h |h |d |d |
|
||||
|
||||
|d |d |d |d |d |d |d |d |
|
||||
|
||||
|bl |bl |bl |bl |sl |sl |sl |sl |
|
||||
|
||||
|l |l |f |g |g |g |v |e |
|
||||
|
||||
|
||||
*/
|
||||
//To be used in the future for negative value
|
||||
//public final static int MIN_DEPTH = -64;
|
||||
//public final static int MIN_HEIGHT = -64;
|
||||
public final static int EMPTY_DATA = 0;
|
||||
public static int worldHeight = 256;
|
||||
|
||||
public final static int ALPHA_DOWNSIZE_SHIFT = 4;
|
||||
|
||||
//public final static int BLUE_COLOR_SHIFT = 0;
|
||||
//public final static int GREEN_COLOR_SHIFT = 8;
|
||||
//public final static int RED_COLOR_SHIFT = 16;
|
||||
//public final static int ALPHA_COLOR_SHIFT = 24;
|
||||
|
||||
public final static int BLUE_SHIFT = 36;
|
||||
public final static int GREEN_SHIFT = BLUE_SHIFT + 8;
|
||||
public final static int RED_SHIFT = BLUE_SHIFT + 16;
|
||||
public final static int ALPHA_SHIFT = BLUE_SHIFT + 24;
|
||||
|
||||
public final static int COLOR_SHIFT = 36;
|
||||
|
||||
public final static int HEIGHT_SHIFT = 26;
|
||||
public final static int DEPTH_SHIFT = 16;
|
||||
public final static int BLOCK_LIGHT_SHIFT = 12;
|
||||
public final static int SKY_LIGHT_SHIFT = 8;
|
||||
//public final static int LIGHTS_SHIFT = SKY_LIGHT_SHIFT;
|
||||
//public final static int VERTICAL_INDEX_SHIFT = 6;
|
||||
//public final static int FLAG_SHIFT = 5;
|
||||
public final static int GEN_TYPE_SHIFT = 2;
|
||||
public final static int VOID_SHIFT = 1;
|
||||
public final static int EXISTENCE_SHIFT = 0;
|
||||
|
||||
public final static long ALPHA_MASK = 0b1111;
|
||||
public final static long RED_MASK = 0b1111_1111;
|
||||
public final static long GREEN_MASK = 0b1111_1111;
|
||||
public final static long BLUE_MASK = 0b1111_1111;
|
||||
//public final static long COLOR_MASK = 0b11111111_11111111_11111111;
|
||||
public final static long HEIGHT_MASK = 0b11_1111_1111;
|
||||
public final static long DEPTH_MASK = 0b11_1111_1111;
|
||||
//public final static long LIGHTS_MASK = 0b1111_1111;
|
||||
public final static long BLOCK_LIGHT_MASK = 0b1111;
|
||||
public final static long SKY_LIGHT_MASK = 0b1111;
|
||||
//public final static long VERTICAL_INDEX_MASK = 0b11;
|
||||
//public final static long FLAG_MASK = 0b1;
|
||||
public final static long GEN_TYPE_MASK = 0b111;
|
||||
public final static long VOID_MASK = 1;
|
||||
public final static long EXISTENCE_MASK = 1;
|
||||
|
||||
|
||||
public static long createVoidDataPoint(int generationMode)
|
||||
{
|
||||
long dataPoint = 0;
|
||||
dataPoint += (generationMode & GEN_TYPE_MASK) << GEN_TYPE_SHIFT;
|
||||
dataPoint += VOID_MASK << VOID_SHIFT;
|
||||
dataPoint += EXISTENCE_MASK << EXISTENCE_SHIFT;
|
||||
return dataPoint;
|
||||
}
|
||||
|
||||
public static long createDataPoint(int height, int depth, int color, int lightSky, int lightBlock, int generationMode)
|
||||
{
|
||||
return createDataPoint(
|
||||
ColorUtil.getAlpha(color),
|
||||
ColorUtil.getRed(color),
|
||||
ColorUtil.getGreen(color),
|
||||
ColorUtil.getBlue(color),
|
||||
height, depth, lightSky, lightBlock, generationMode);
|
||||
}
|
||||
|
||||
public static long createDataPoint(int alpha, int red, int green, int blue, int height, int depth, int lightSky, int lightBlock, int generationMode)
|
||||
{
|
||||
long dataPoint = 0;
|
||||
dataPoint += ((alpha >>> ALPHA_DOWNSIZE_SHIFT) & ALPHA_MASK) << ALPHA_SHIFT;
|
||||
dataPoint += (red & RED_MASK) << RED_SHIFT;
|
||||
dataPoint += (green & GREEN_MASK) << GREEN_SHIFT;
|
||||
dataPoint += (blue & BLUE_MASK) << BLUE_SHIFT;
|
||||
dataPoint += (height & HEIGHT_MASK) << HEIGHT_SHIFT;
|
||||
dataPoint += (depth & DEPTH_MASK) << DEPTH_SHIFT;
|
||||
dataPoint += (lightBlock & BLOCK_LIGHT_MASK) << BLOCK_LIGHT_SHIFT;
|
||||
dataPoint += (lightSky & SKY_LIGHT_MASK) << SKY_LIGHT_SHIFT;
|
||||
dataPoint += (generationMode & GEN_TYPE_MASK) << GEN_TYPE_SHIFT;
|
||||
dataPoint += EXISTENCE_MASK << EXISTENCE_SHIFT;
|
||||
return dataPoint;
|
||||
}
|
||||
|
||||
public static short getHeight(long dataPoint)
|
||||
{
|
||||
return (short) ((dataPoint >>> HEIGHT_SHIFT) & HEIGHT_MASK);
|
||||
}
|
||||
|
||||
public static short getDepth(long dataPoint)
|
||||
{
|
||||
|
||||
return (short) ((dataPoint >>> DEPTH_SHIFT) & DEPTH_MASK);
|
||||
}
|
||||
|
||||
public static short getAlpha(long dataPoint)
|
||||
{
|
||||
return (short) (((dataPoint >>> ALPHA_SHIFT) & ALPHA_MASK) << ALPHA_DOWNSIZE_SHIFT);
|
||||
}
|
||||
|
||||
public static short getRed(long dataPoint)
|
||||
{
|
||||
return (short) ((dataPoint >>> RED_SHIFT) & RED_MASK);
|
||||
}
|
||||
|
||||
public static short getGreen(long dataPoint)
|
||||
{
|
||||
return (short) ((dataPoint >>> GREEN_SHIFT) & GREEN_MASK);
|
||||
}
|
||||
|
||||
public static short getBlue(long dataPoint)
|
||||
{
|
||||
return (short) ((dataPoint >>> BLUE_SHIFT) & BLUE_MASK);
|
||||
}
|
||||
|
||||
public static int getLightSky(long dataPoint)
|
||||
{
|
||||
return (int) ((dataPoint >>> SKY_LIGHT_SHIFT) & SKY_LIGHT_MASK);
|
||||
}
|
||||
|
||||
public static int getLightBlock(long dataPoint)
|
||||
{
|
||||
return (int) ((dataPoint >>> BLOCK_LIGHT_SHIFT) & BLOCK_LIGHT_MASK);
|
||||
}
|
||||
|
||||
public static byte getGenerationMode(long dataPoint)
|
||||
{
|
||||
return (byte) ((dataPoint >>> GEN_TYPE_SHIFT) & GEN_TYPE_MASK);
|
||||
}
|
||||
|
||||
|
||||
public static boolean isItVoid(long dataPoint)
|
||||
{
|
||||
return (((dataPoint >>> VOID_SHIFT) & VOID_MASK) == 1);
|
||||
}
|
||||
|
||||
public static boolean doesItExist(long dataPoint)
|
||||
{
|
||||
return (((dataPoint >>> EXISTENCE_SHIFT) & EXISTENCE_MASK) == 1);
|
||||
}
|
||||
|
||||
public static int getColor(long dataPoint)
|
||||
{
|
||||
//int color = getBlue(dataPoint) << BLUE_COLOR_SHIFT;
|
||||
//color += getRed(dataPoint) << BLUE_COLOR_SHIFT;
|
||||
return (int) (dataPoint >>> COLOR_SHIFT);
|
||||
}
|
||||
|
||||
public static int getLightColor(long dataPoint, NativeImage lightMap)
|
||||
{
|
||||
int lightBlock = getLightBlock(dataPoint);
|
||||
int lightSky = getLightSky(dataPoint);
|
||||
int color = lightMap.getPixelRGBA(lightBlock, lightSky);
|
||||
int red = ColorUtil.getBlue(color);
|
||||
int green = ColorUtil.getGreen(color);
|
||||
int blue = ColorUtil.getRed(color);
|
||||
|
||||
return ColorUtil.multiplyRGBcolors(getColor(dataPoint), ColorUtil.rgbToInt(red, green, blue));
|
||||
}
|
||||
|
||||
public static String toString(long dataPoint)
|
||||
{
|
||||
StringBuilder s = new StringBuilder();
|
||||
s.append(getHeight(dataPoint));
|
||||
s.append(" ");
|
||||
s.append(getDepth(dataPoint));
|
||||
s.append(" ");
|
||||
s.append(getAlpha(dataPoint));
|
||||
s.append(" ");
|
||||
s.append(getRed(dataPoint));
|
||||
s.append(" ");
|
||||
s.append(getBlue(dataPoint));
|
||||
s.append(" ");
|
||||
s.append(getGreen(dataPoint));
|
||||
s.append(" ");
|
||||
s.append(getLightBlock(dataPoint));
|
||||
s.append(" ");
|
||||
s.append(getLightSky(dataPoint));
|
||||
s.append(" ");
|
||||
s.append(getGenerationMode(dataPoint));
|
||||
s.append(" ");
|
||||
s.append(isItVoid(dataPoint));
|
||||
s.append(" ");
|
||||
s.append(doesItExist(dataPoint));
|
||||
s.append('\n');
|
||||
return s.toString();
|
||||
}
|
||||
|
||||
public static long mergeSingleData(long[] dataToMerge)
|
||||
{
|
||||
int numberOfChildren = 0;
|
||||
|
||||
int tempAlpha = 0;
|
||||
int tempRed = 0;
|
||||
int tempGreen = 0;
|
||||
int tempBlue = 0;
|
||||
int tempHeight = Integer.MIN_VALUE;
|
||||
int tempDepth = Integer.MAX_VALUE;
|
||||
int tempLightBlock = 0;
|
||||
int tempLightSky = 0;
|
||||
byte tempGenMode = DistanceGenerationMode.SERVER.complexity;
|
||||
boolean allEmpty = true;
|
||||
boolean allVoid = true;
|
||||
for (long data : dataToMerge)
|
||||
{
|
||||
if (DataPointUtil.doesItExist(data))
|
||||
{
|
||||
allEmpty = false;
|
||||
if (!(DataPointUtil.isItVoid(data)))
|
||||
{
|
||||
numberOfChildren++;
|
||||
allVoid = false;
|
||||
tempAlpha += DataPointUtil.getAlpha(data);
|
||||
tempRed += DataPointUtil.getRed(data);
|
||||
tempGreen += DataPointUtil.getGreen(data);
|
||||
tempBlue += DataPointUtil.getBlue(data);
|
||||
tempHeight = Math.max(tempHeight, DataPointUtil.getHeight(data));
|
||||
tempDepth = Math.min(tempDepth, DataPointUtil.getDepth(data));
|
||||
tempLightBlock += DataPointUtil.getLightBlock(data);
|
||||
tempLightSky += DataPointUtil.getLightSky(data);
|
||||
}
|
||||
tempGenMode = (byte) Math.min(tempGenMode, DataPointUtil.getGenerationMode(data));
|
||||
} else
|
||||
{
|
||||
tempGenMode = (byte) Math.min(tempGenMode, DistanceGenerationMode.NONE.complexity);
|
||||
}
|
||||
}
|
||||
|
||||
if (allEmpty)
|
||||
{
|
||||
//no child has been initialized
|
||||
return DataPointUtil.EMPTY_DATA;
|
||||
} else if (allVoid)
|
||||
{
|
||||
//all the children are void
|
||||
return DataPointUtil.createVoidDataPoint(tempGenMode);
|
||||
} else
|
||||
{
|
||||
//we have at least 1 child
|
||||
tempAlpha = tempAlpha / numberOfChildren;
|
||||
tempRed = tempRed / numberOfChildren;
|
||||
tempGreen = tempGreen / numberOfChildren;
|
||||
tempBlue = tempBlue / numberOfChildren;
|
||||
tempLightBlock = tempLightBlock / numberOfChildren;
|
||||
tempLightSky = tempLightSky / numberOfChildren;
|
||||
return DataPointUtil.createDataPoint(tempAlpha, tempRed, tempGreen, tempBlue, tempHeight, tempDepth, tempLightSky, tempLightBlock, tempGenMode);
|
||||
}
|
||||
}
|
||||
|
||||
public static long[] mergeMultiData(long[] dataToMerge, int inputVerticalData, int maxVerticalData)
|
||||
{
|
||||
int size = dataToMerge.length / inputVerticalData;
|
||||
|
||||
//We initialise the arrays that are going to be used
|
||||
short[] projection = ThreadMapUtil.getProjectionShort();
|
||||
short[] heightAndDepth = ThreadMapUtil.getHeightAndDepth();
|
||||
long[] singleDataToMerge = ThreadMapUtil.getSingleAddDataToMerge();
|
||||
long[] dataPoint = ThreadMapUtil.verticalDataArray();
|
||||
|
||||
if (projection == null || projection.length != (worldHeight) / 16 + 1)
|
||||
projection = new short[(worldHeight) / 16 + 1];
|
||||
else
|
||||
Arrays.fill(projection, (short) 0);
|
||||
|
||||
if (heightAndDepth == null || heightAndDepth.length != (worldHeight + 1) * 2)
|
||||
heightAndDepth = new short[(worldHeight + 1) * 2];
|
||||
else
|
||||
Arrays.fill(heightAndDepth, (short) 0);
|
||||
|
||||
if (singleDataToMerge == null || singleDataToMerge.length != size)
|
||||
singleDataToMerge = new long[size];
|
||||
else
|
||||
Arrays.fill(singleDataToMerge, EMPTY_DATA);
|
||||
|
||||
if (dataPoint == null || dataPoint.length != worldHeight + 1)
|
||||
dataPoint = new long[worldHeight + 1];
|
||||
else
|
||||
Arrays.fill(dataPoint, EMPTY_DATA);
|
||||
|
||||
int genMode = DistanceGenerationMode.SERVER.complexity;
|
||||
boolean allEmpty = true;
|
||||
boolean allVoid = true;
|
||||
long singleData;
|
||||
|
||||
|
||||
short depth;
|
||||
short height;
|
||||
|
||||
//We collect the indexes of the data, ordered by the depth
|
||||
for (int index = 0; index < size; index++)
|
||||
{
|
||||
for (int dataIndex = 0; dataIndex < inputVerticalData; dataIndex++)
|
||||
{
|
||||
singleData = dataToMerge[index * inputVerticalData + dataIndex];
|
||||
if (doesItExist(singleData))
|
||||
{
|
||||
genMode = Math.min(genMode, getGenerationMode(singleData));
|
||||
allEmpty = false;
|
||||
if (!isItVoid(singleData))
|
||||
{
|
||||
allVoid = false;
|
||||
depth = getDepth(singleData);
|
||||
height = getHeight(singleData);
|
||||
for (int y = depth; y <= height; y++)
|
||||
projection[y / 16] |= 1 << (y & 0xf);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//We check if there is any data that's not empty or void
|
||||
if (allEmpty)
|
||||
{
|
||||
return dataPoint;
|
||||
}
|
||||
if (allVoid)
|
||||
{
|
||||
dataPoint[0] = createVoidDataPoint(genMode);
|
||||
return dataPoint;
|
||||
}
|
||||
//We extract the merged data
|
||||
int count = 0;
|
||||
int i = 0;
|
||||
int ii = 0;
|
||||
while (i < projection.length)
|
||||
{
|
||||
while (i < projection.length && projection[i] == 0) i++;
|
||||
if (i == projection.length)
|
||||
break; //we reached end of WORLD_HEIGHT and it's nothing more here
|
||||
while (ii < 15 && ((projection[i] >>> ii) & 1) == 0) ii++;
|
||||
if (ii >= 15 && ((projection[i] >>> ii) & 1) == 0) //there is nothing more in this chunk
|
||||
{
|
||||
ii = 0;
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
depth = (short) (i * 16 + ii);
|
||||
|
||||
while (ii < 15 && ((projection[i] >>> ii) & 1) == 1) ii++;
|
||||
if (ii >= 15 && ((projection[i] >>> ii) & 1) == 1) //if end is not in this chunk
|
||||
{
|
||||
ii = 0;
|
||||
i++;
|
||||
while (i < projection.length && ~(projection[i]) == 0) i++; //check for big solid blocks
|
||||
if (i == projection.length) //solid to WORLD_HEIGHT
|
||||
{
|
||||
heightAndDepth[count * 2] = depth;
|
||||
heightAndDepth[count * 2 + 1] = (short) (worldHeight - 1);
|
||||
break;
|
||||
}
|
||||
while ((((projection[i] >>> ii) & 1) == 1)) ii++;
|
||||
}
|
||||
height = (short) (i * 16 + ii - 1);
|
||||
heightAndDepth[count * 2] = depth;
|
||||
heightAndDepth[count * 2 + 1] = height;
|
||||
count++;
|
||||
}
|
||||
|
||||
//we limit the vertical portion to maxVerticalData
|
||||
int j = 0;
|
||||
while (count > maxVerticalData)
|
||||
{
|
||||
ii = worldHeight;
|
||||
for (i = 0; i < count - 1; i++)
|
||||
{
|
||||
if (heightAndDepth[(i + 1) * 2] - heightAndDepth[i * 2 + 1] < ii)
|
||||
{
|
||||
ii = heightAndDepth[(i + 1) * 2] - heightAndDepth[i * 2 + 1];
|
||||
j = i;
|
||||
}
|
||||
}
|
||||
heightAndDepth[j * 2 + 1] = heightAndDepth[(j + 1) * 2 + 1];
|
||||
for (i = j + 1; i < count - 1; i++)
|
||||
{
|
||||
heightAndDepth[i * 2] = heightAndDepth[(i + 1) * 2];
|
||||
heightAndDepth[i * 2 + 1] = heightAndDepth[(i + 1) * 2 + 1];
|
||||
}
|
||||
//System.arraycopy(heightAndDepth,j + 1, heightAndDepth, j,count - j - 1);
|
||||
count--;
|
||||
}
|
||||
//As standard the vertical lods are ordered from top to bottom
|
||||
for (j = 0; j < count; j++)
|
||||
{
|
||||
depth = heightAndDepth[j * 2];
|
||||
height = heightAndDepth[j * 2 + 1];
|
||||
if ((depth == 0 && height == 0) || j >= heightAndDepth.length / 2)
|
||||
break;
|
||||
for (int k = 0; k < size; k++)
|
||||
{
|
||||
singleDataToMerge[k] = 0;
|
||||
}
|
||||
for (int index = 0; index < size; index++)
|
||||
{
|
||||
for (int dataIndex = 0; dataIndex < inputVerticalData; dataIndex++)
|
||||
{
|
||||
singleData = dataToMerge[index * inputVerticalData + dataIndex];
|
||||
if (doesItExist(singleData) && !isItVoid(singleData))
|
||||
{
|
||||
if ((depth <= getDepth(singleData) && getDepth(singleData) <= height)
|
||||
|| (depth <= getHeight(singleData) && getHeight(singleData) <= height))
|
||||
{
|
||||
if (getHeight(singleData) > getHeight(singleDataToMerge[index]))
|
||||
{
|
||||
singleDataToMerge[index] = singleData;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
long data = mergeSingleData(singleDataToMerge);
|
||||
|
||||
dataPoint[count - j - 1] = createDataPoint(height, depth, getColor(data), getLightSky(data), getLightBlock(data), getGenerationMode(data));
|
||||
}
|
||||
return dataPoint;
|
||||
}
|
||||
|
||||
public static long[] compress(long[] data, byte detailLevel)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,168 @@
|
||||
package com.seibel.lod.util;
|
||||
|
||||
import com.seibel.lod.config.LodConfig;
|
||||
import com.seibel.lod.enums.DistanceGenerationMode;
|
||||
import com.seibel.lod.enums.HorizontalResolution;
|
||||
|
||||
public class DetailDistanceUtil
|
||||
{
|
||||
private static double genMultiplier = 1.0;
|
||||
private static double treeGenMultiplier = 1.0;
|
||||
private static double treeCutMultiplier = 1.0;
|
||||
private static int minGenDetail = LodConfig.CLIENT.worldGenerator.generationResolution.get().detailLevel;
|
||||
private static int minDrawDetail = Math.max(LodConfig.CLIENT.graphics.drawResolution.get().detailLevel,LodConfig.CLIENT.worldGenerator.generationResolution.get().detailLevel);
|
||||
private static int maxDetail = LodUtil.REGION_DETAIL_LEVEL + 1;
|
||||
private static int minDistance = 0;
|
||||
private static int maxDistance = LodConfig.CLIENT.graphics.lodChunkRenderDistance.get() * 16 * 2;
|
||||
private static int base = 2;
|
||||
private static double logBase = Math.log(2);
|
||||
|
||||
private static int[] maxVerticalData = {
|
||||
4,
|
||||
4,
|
||||
4,
|
||||
2,
|
||||
2,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1};
|
||||
|
||||
|
||||
private static HorizontalResolution[] lodGenDetails = {
|
||||
HorizontalResolution.BLOCK,
|
||||
HorizontalResolution.TWO_BLOCKS,
|
||||
HorizontalResolution.FOUR_BLOCKS,
|
||||
HorizontalResolution.HALF_CHUNK,
|
||||
HorizontalResolution.CHUNK,
|
||||
HorizontalResolution.CHUNK,
|
||||
HorizontalResolution.CHUNK,
|
||||
HorizontalResolution.CHUNK,
|
||||
HorizontalResolution.CHUNK,
|
||||
HorizontalResolution.CHUNK,
|
||||
HorizontalResolution.CHUNK};
|
||||
|
||||
|
||||
|
||||
public static void updateSettings(){
|
||||
minGenDetail = LodConfig.CLIENT.worldGenerator.generationResolution.get().detailLevel;
|
||||
minDrawDetail = Math.max(LodConfig.CLIENT.graphics.drawResolution.get().detailLevel,LodConfig.CLIENT.worldGenerator.generationResolution.get().detailLevel);
|
||||
maxDistance = LodConfig.CLIENT.graphics.lodChunkRenderDistance.get() * 16 * 2;
|
||||
}
|
||||
|
||||
public static int baseDistanceFunction(int detail)
|
||||
{
|
||||
int distanceUnit = LodConfig.CLIENT.graphics.horizontalQuality.get().distanceUnit;
|
||||
if (detail <= minGenDetail)
|
||||
return minDistance;
|
||||
if (detail == maxDetail)
|
||||
return maxDistance;
|
||||
if (detail == maxDetail + 1)
|
||||
return maxDistance;
|
||||
switch (LodConfig.CLIENT.worldGenerator.lodDistanceCalculatorType.get())
|
||||
{
|
||||
case LINEAR:;
|
||||
return (detail * distanceUnit);
|
||||
default:
|
||||
case QUADRATIC:
|
||||
return (int) (Math.pow(base, detail) * distanceUnit);
|
||||
}
|
||||
}
|
||||
|
||||
public static byte baseInverseFunction(int distance, int minDetail)
|
||||
{
|
||||
int distanceUnit = LodConfig.CLIENT.graphics.horizontalQuality.get().distanceUnit;
|
||||
byte detail = 0;
|
||||
if (distance == 0)
|
||||
detail = (byte) minDetail;
|
||||
if (distance > maxDistance)
|
||||
detail = (byte) (maxDetail-1);
|
||||
switch (LodConfig.CLIENT.worldGenerator.lodDistanceCalculatorType.get())
|
||||
{
|
||||
case LINEAR:
|
||||
detail = (byte) Math.floorDiv(distance, distanceUnit);
|
||||
break;
|
||||
case QUADRATIC:
|
||||
detail = (byte) (Math.log(Math.floorDiv(distance, distanceUnit))/logBase);
|
||||
break;
|
||||
}
|
||||
return (byte) Math.min(detail, LodUtil.REGION_DETAIL_LEVEL);
|
||||
}
|
||||
|
||||
public static byte getDrawDetailFromDistance(int distance)
|
||||
{
|
||||
return baseInverseFunction(distance, minDrawDetail);
|
||||
}
|
||||
|
||||
public static byte getGenerationDetailFromDistance(int distance)
|
||||
{
|
||||
return baseInverseFunction((int) (distance * genMultiplier), minGenDetail);
|
||||
}
|
||||
|
||||
public static byte getTreeCutDetailFromDistance(int distance)
|
||||
{
|
||||
return baseInverseFunction((int) (distance * treeCutMultiplier), minGenDetail);
|
||||
}
|
||||
|
||||
|
||||
public static byte getTreeGenDetailFromDistance(int distance)
|
||||
{
|
||||
return baseInverseFunction((int) (distance * treeGenMultiplier), minGenDetail);
|
||||
}
|
||||
|
||||
public static DistanceGenerationMode getDistanceGenerationMode(int detail)
|
||||
{
|
||||
return LodConfig.CLIENT.worldGenerator.distanceGenerationMode.get();
|
||||
}
|
||||
|
||||
public static byte getLodDrawDetail(int detail)
|
||||
{
|
||||
if (detail < minDrawDetail)
|
||||
{
|
||||
if(LodConfig.CLIENT.graphics.alwaysDrawAtMaxQuality.get())
|
||||
return getLodGenDetail(minDrawDetail).detailLevel;
|
||||
else
|
||||
return (byte) minDrawDetail;
|
||||
} else
|
||||
{
|
||||
if(LodConfig.CLIENT.graphics.alwaysDrawAtMaxQuality.get())
|
||||
return getLodGenDetail(detail).detailLevel;
|
||||
else
|
||||
return (byte) detail;
|
||||
}
|
||||
}
|
||||
|
||||
public static HorizontalResolution getLodGenDetail(int detail)
|
||||
{
|
||||
if (detail < minGenDetail)
|
||||
{
|
||||
return lodGenDetails[minGenDetail];
|
||||
} else
|
||||
{
|
||||
return lodGenDetails[detail];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static byte getCutLodDetail(int detail)
|
||||
{
|
||||
if (detail < minGenDetail)
|
||||
{
|
||||
return lodGenDetails[minGenDetail].detailLevel;
|
||||
} else if (detail == maxDetail)
|
||||
{
|
||||
return LodUtil.REGION_DETAIL_LEVEL;
|
||||
} else
|
||||
{
|
||||
return lodGenDetails[detail].detailLevel;
|
||||
}
|
||||
}
|
||||
|
||||
public static int getMaxVerticalData(int detail)
|
||||
{
|
||||
return maxVerticalData[LodUtil.clamp(minGenDetail, detail, LodUtil.REGION_DETAIL_LEVEL)];
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,264 @@
|
||||
package com.seibel.lod.util;
|
||||
|
||||
public class LevelPosUtil
|
||||
{
|
||||
public static int[] convert(int[] levelPos, byte newDetailLevel)
|
||||
{
|
||||
return convert(getDetailLevel(levelPos), getPosX(levelPos), getPosZ(levelPos), newDetailLevel);
|
||||
}
|
||||
|
||||
public static int[] convert(byte detailLevel, int posX, int posZ, byte newDetailLevel)
|
||||
{
|
||||
int width;
|
||||
if (newDetailLevel >= detailLevel)
|
||||
{
|
||||
width = 1 << (newDetailLevel - detailLevel);
|
||||
return createLevelPos(
|
||||
newDetailLevel,
|
||||
Math.floorDiv(posX, width),
|
||||
Math.floorDiv(posZ, width));
|
||||
} else
|
||||
{
|
||||
width = 1 << (detailLevel - newDetailLevel);
|
||||
return createLevelPos(
|
||||
newDetailLevel,
|
||||
posX * width,
|
||||
posZ * width);
|
||||
}
|
||||
}
|
||||
|
||||
public static int[] createLevelPos(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
return new int[]{detailLevel, posX, posZ};
|
||||
}
|
||||
|
||||
public static int convert(byte detailLevel, int pos, byte newDetailLevel)
|
||||
{
|
||||
int width;
|
||||
if (newDetailLevel >= detailLevel)
|
||||
{
|
||||
width = 1 << (newDetailLevel - detailLevel);
|
||||
return Math.floorDiv(pos, width);
|
||||
} else
|
||||
{
|
||||
width = 1 << (detailLevel - newDetailLevel);
|
||||
return pos * width;
|
||||
}
|
||||
}
|
||||
|
||||
public static int getRegion(byte detailLevel, int pos)
|
||||
{
|
||||
return Math.floorDiv(pos, 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel));
|
||||
}
|
||||
|
||||
public static int getRegionModule(byte detailLevel, int pos)
|
||||
{
|
||||
return Math.floorMod(pos, 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel));
|
||||
}
|
||||
|
||||
public static byte getDetailLevel(int[] levelPos)
|
||||
{
|
||||
return (byte) levelPos[0];
|
||||
}
|
||||
|
||||
public static int getPosX(int[] levelPos)
|
||||
{
|
||||
return levelPos[1];
|
||||
}
|
||||
|
||||
public static int getPosZ(int[] levelPos)
|
||||
{
|
||||
return levelPos[2];
|
||||
}
|
||||
|
||||
public static int getDistance(int[] levelPos)
|
||||
{
|
||||
return levelPos[3];
|
||||
}
|
||||
|
||||
public static int[] getRegionModule(int[] levelPos)
|
||||
{
|
||||
return getRegionModule(getDetailLevel(levelPos), getPosX(levelPos), getPosZ(levelPos));
|
||||
}
|
||||
|
||||
public static int[] getRegionModule(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - detailLevel);
|
||||
return createLevelPos(
|
||||
detailLevel,
|
||||
Math.floorMod(posX, width),
|
||||
Math.floorMod(posZ, width));
|
||||
}
|
||||
|
||||
public static int[] applyOffset(int[] levelPos, int xOffset, int zOffset)
|
||||
{
|
||||
return createLevelPos(
|
||||
getDetailLevel(levelPos),
|
||||
getPosX(levelPos) + xOffset,
|
||||
getPosZ(levelPos) + zOffset);
|
||||
}
|
||||
|
||||
public static int[] applyLevelOffset(int[] levelPos, byte detailOffset, int xOffset, int zOffset)
|
||||
{
|
||||
return createLevelPos(
|
||||
getDetailLevel(levelPos),
|
||||
getPosX(levelPos) + xOffset * (1 << detailOffset),
|
||||
getPosZ(levelPos) + zOffset * (1 << detailOffset));
|
||||
}
|
||||
|
||||
public static int getRegionPosX(int[] levelPos)
|
||||
{
|
||||
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - getDetailLevel(levelPos));
|
||||
return Math.floorDiv(getPosX(levelPos), width);
|
||||
}
|
||||
|
||||
public static int getRegionPosZ(int[] levelPos)
|
||||
{
|
||||
int width = 1 << (LodUtil.REGION_DETAIL_LEVEL - getDetailLevel(levelPos));
|
||||
return Math.floorDiv(getPosZ(levelPos), width);
|
||||
}
|
||||
|
||||
public static int getChunkPos(byte detailLevel, int pos)
|
||||
{
|
||||
return convert(detailLevel,pos, LodUtil.CHUNK_DETAIL_LEVEL);
|
||||
}
|
||||
|
||||
|
||||
public static int maxDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ)
|
||||
{
|
||||
int width = 1 << detailLevel;
|
||||
|
||||
int startPosX = posX * width;
|
||||
int startPosZ = posZ * width;
|
||||
int endPosX = startPosX + width;
|
||||
int endPosZ = startPosZ + width;
|
||||
|
||||
int maxDistance = (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - startPosZ, 2));
|
||||
maxDistance = Math.max(maxDistance, (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
|
||||
maxDistance = Math.max(maxDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - startPosZ, 2)));
|
||||
maxDistance = Math.max(maxDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
|
||||
|
||||
return maxDistance;
|
||||
}
|
||||
|
||||
public static int maxDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ, int xRegion, int zRegion)
|
||||
{
|
||||
int width = 1 << detailLevel;
|
||||
|
||||
int startPosX = xRegion * 512 + posX * width;
|
||||
int startPosZ = zRegion * 512 + posZ * width;
|
||||
int endPosX = startPosX + width;
|
||||
int endPosZ = startPosZ + width;
|
||||
|
||||
int maxDistance = (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - startPosZ, 2));
|
||||
maxDistance = Math.max(maxDistance, (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
|
||||
maxDistance = Math.max(maxDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - startPosZ, 2)));
|
||||
maxDistance = Math.max(maxDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
|
||||
|
||||
return maxDistance;
|
||||
}
|
||||
|
||||
|
||||
public static int minDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ)
|
||||
{
|
||||
int width = 1 << detailLevel;
|
||||
|
||||
int startPosX = posX * width;
|
||||
int startPosZ = posZ * width;
|
||||
int endPosX = startPosX + width;
|
||||
int endPosZ = startPosZ + width;
|
||||
|
||||
boolean inXArea = playerPosX >= startPosX && playerPosX <= endPosX;
|
||||
boolean inZArea = playerPosZ >= startPosZ && playerPosZ <= endPosZ;
|
||||
if (inXArea && inZArea)
|
||||
{
|
||||
return 0;
|
||||
} else if (inXArea)
|
||||
{
|
||||
return Math.min(
|
||||
Math.abs(playerPosZ - startPosZ),
|
||||
Math.abs(playerPosZ - endPosZ)
|
||||
);
|
||||
} else if (inZArea)
|
||||
{
|
||||
return Math.min(
|
||||
Math.abs(playerPosX - startPosX),
|
||||
Math.abs(playerPosX - endPosX)
|
||||
);
|
||||
} else
|
||||
{
|
||||
int minDistance = (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - startPosZ, 2));
|
||||
minDistance = Math.min(minDistance, (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
|
||||
minDistance = Math.min(minDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - startPosZ, 2)));
|
||||
minDistance = Math.min(minDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
|
||||
return minDistance;
|
||||
}
|
||||
}
|
||||
|
||||
public static int minDistance(byte detailLevel, int posX, int posZ, int playerPosX, int playerPosZ, int xRegion, int zRegion)
|
||||
{
|
||||
int width = 1 << detailLevel;
|
||||
|
||||
int startPosX = xRegion * 512 + posX * width;
|
||||
int startPosZ = zRegion * 512 + posZ * width;
|
||||
int endPosX = startPosX + width;
|
||||
int endPosZ = startPosZ + width;
|
||||
|
||||
boolean inXArea = playerPosX >= startPosX && playerPosX <= endPosX;
|
||||
boolean inZArea = playerPosZ >= startPosZ && playerPosZ <= endPosZ;
|
||||
if (inXArea && inZArea)
|
||||
{
|
||||
return 0;
|
||||
} else if (inXArea)
|
||||
{
|
||||
return Math.min(
|
||||
Math.abs(playerPosZ - startPosZ),
|
||||
Math.abs(playerPosZ - endPosZ)
|
||||
);
|
||||
} else if (inZArea)
|
||||
{
|
||||
return Math.min(
|
||||
Math.abs(playerPosX - startPosX),
|
||||
Math.abs(playerPosX - endPosX)
|
||||
);
|
||||
} else
|
||||
{
|
||||
int minDistance = (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - startPosZ, 2));
|
||||
minDistance = Math.min(minDistance, (int) Math.sqrt(Math.pow(playerPosX - startPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
|
||||
minDistance = Math.min(minDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - startPosZ, 2)));
|
||||
minDistance = Math.min(minDistance, (int) Math.sqrt(Math.pow(playerPosX - endPosX, 2) + Math.pow(playerPosZ - endPosZ, 2)));
|
||||
return minDistance;
|
||||
}
|
||||
}
|
||||
|
||||
public static int compareDistance(int firstDistance, int secondDistance)
|
||||
{
|
||||
return Integer.compare(
|
||||
firstDistance,
|
||||
secondDistance);
|
||||
}
|
||||
|
||||
|
||||
public static int compareLevelAndDistance(byte firstDetail, int firstDistance, byte secondDetail, int secondDistance)
|
||||
{
|
||||
int compareResult = Integer.compare(
|
||||
secondDetail,
|
||||
firstDetail);
|
||||
if (compareResult == 0)
|
||||
{
|
||||
compareResult = Integer.compare(
|
||||
firstDistance,
|
||||
secondDistance);
|
||||
}
|
||||
return compareResult;
|
||||
}
|
||||
|
||||
public static String toString(int[] levelPos)
|
||||
{
|
||||
return (getDetailLevel(levelPos) + " " + getPosX(levelPos) + " " + getPosZ(levelPos));
|
||||
}
|
||||
public static String toString(byte detailLevel, int posX, int posZ)
|
||||
{
|
||||
return (detailLevel + " " + posX + " " + posZ);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
package com.seibel.lod.util;
|
||||
|
||||
import java.util.concurrent.ThreadFactory;
|
||||
|
||||
/**
|
||||
* Just a simple ThreadFactory to name ExecutorService
|
||||
* threads, which can be helpful when debugging.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 8-15-2021
|
||||
*/
|
||||
public class LodThreadFactory implements ThreadFactory
|
||||
{
|
||||
public String threadName;
|
||||
|
||||
|
||||
public LodThreadFactory(String newThreadName)
|
||||
{
|
||||
threadName = newThreadName + " Thread";
|
||||
}
|
||||
|
||||
@Override
|
||||
public Thread newThread(Runnable r)
|
||||
{
|
||||
return new Thread(r, threadName);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -19,30 +19,94 @@ package com.seibel.lod.util;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.io.File;
|
||||
import java.util.HashSet;
|
||||
|
||||
import com.seibel.lod.objects.LodRegion;
|
||||
import com.seibel.lod.objects.LodDimension;
|
||||
import com.seibel.lod.objects.RegionPos;
|
||||
import com.seibel.lod.wrappers.MinecraftWrapper;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.multiplayer.ServerData;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
import net.minecraft.client.renderer.chunk.ChunkRenderDispatcher.CompiledChunk;
|
||||
import net.minecraft.server.integrated.IntegratedServer;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.ChunkPos;
|
||||
import net.minecraft.world.DimensionType;
|
||||
import net.minecraft.world.IWorld;
|
||||
import net.minecraft.world.chunk.ChunkSection;
|
||||
import net.minecraft.world.chunk.IChunk;
|
||||
import net.minecraft.world.gen.Heightmap;
|
||||
import net.minecraft.world.server.ServerChunkProvider;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
|
||||
/**
|
||||
* This class holds methods that may be used in multiple places.
|
||||
* This class holds methods and constants that may be used in multiple places.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 06-27-2021
|
||||
* @version 9-7-2021
|
||||
*/
|
||||
public class LodUtil
|
||||
{
|
||||
private static Minecraft mc = Minecraft.getInstance();
|
||||
private static MinecraftWrapper mc = MinecraftWrapper.INSTANCE;
|
||||
|
||||
|
||||
/** alpha used when drawing chunks in debug mode */
|
||||
public static final int DEBUG_ALPHA = 255; // 0 - 255
|
||||
public static final Color COLOR_DEBUG_BLACK = new Color(0, 0, 0, DEBUG_ALPHA);
|
||||
public static final Color COLOR_DEBUG_WHITE = new Color(255, 255, 255, DEBUG_ALPHA);
|
||||
public static final Color COLOR_INVISIBLE = new Color(0,0,0,0);
|
||||
|
||||
/** a gray-purple color */
|
||||
public static final int MYCELIUM_COLOR_INT = LodUtil.colorToInt(Color.decode("#6E6166"));
|
||||
/** TODO, add a better way to override material colors
|
||||
* and/or add a method to generate colors based on texture
|
||||
* issue #64 */
|
||||
public static final int STONE_COLOR_INT = LodUtil.colorToInt(new Color(150, 150, 150));
|
||||
public static final int NETHERRACK_COLOR_INT = LodUtil.colorToInt(new Color(95, 38, 38));
|
||||
public static final int WARPED_NYLIUM_COLOR_INT = LodUtil.colorToInt(new Color(34, 94, 85));
|
||||
public static final int CRIMSON_NYLIUM_COLOR_INT = LodUtil.colorToInt(new Color(126, 27, 27));
|
||||
|
||||
/**
|
||||
* In order of nearest to farthest: <br>
|
||||
* Red, Orange, Yellow, Green, Cyan, Blue, Magenta, white, gray, black
|
||||
*/
|
||||
public static final Color DEBUG_DETAIL_LEVEL_COLORS[] = new Color[] { Color.RED, Color.ORANGE, Color.YELLOW, Color.GREEN, Color.CYAN, Color.BLUE, Color.MAGENTA, Color.WHITE, Color.GRAY, Color.BLACK };
|
||||
|
||||
|
||||
/** 512 blocks wide */
|
||||
public static final byte REGION_DETAIL_LEVEL = 9;
|
||||
/** 16 blocks wide */
|
||||
public static final byte CHUNK_DETAIL_LEVEL = 4;
|
||||
/** 1 block wide */
|
||||
public static final byte BLOCK_DETAIL_LEVEL = 0;
|
||||
|
||||
|
||||
public static final byte DETAIL_OPTIONS = 10;
|
||||
|
||||
public static final short MAX_VERTICAL_DATA = 4;
|
||||
|
||||
/** measured in Blocks <br>
|
||||
* detail level 9 */
|
||||
public static final short REGION_WIDTH = 512;
|
||||
/** measured in Blocks <br>
|
||||
* detail level 4 */
|
||||
public static final short CHUNK_WIDTH = 16;
|
||||
/** measured in Blocks <br>
|
||||
* detail level 0 */
|
||||
public static final short BLOCK_WIDTH = 1;
|
||||
|
||||
|
||||
/** number of chunks wide */
|
||||
public static final int REGION_WIDTH_IN_CHUNKS = 32;
|
||||
|
||||
|
||||
/** If we ever need to use a heightmap for any reason, use this one. */
|
||||
public static final Heightmap.Type DEFAULT_HEIGHTMAP = Heightmap.Type.WORLD_SURFACE_WG;
|
||||
|
||||
/** This regex finds any characters that are invalid for use in a windows
|
||||
* (and by extension mac and linux) file path */
|
||||
public static final String INVALID_FILE_CHARACTERS_REGEX = "[\\\\\\/:*?\\\"<>|]";
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -60,7 +124,7 @@ public class LodUtil
|
||||
|
||||
for (ServerWorld world : worlds)
|
||||
return world;
|
||||
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -86,32 +150,30 @@ public class LodUtil
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return returnWorld;
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert the given ChunkPos into a RegionPos.
|
||||
* Convert a 2D absolute position into a quad tree relative position.
|
||||
*/
|
||||
public static RegionPos convertChunkPosToRegionPos(ChunkPos pos)
|
||||
public static RegionPos convertGenericPosToRegionPos(int x, int z, int detailLevel)
|
||||
{
|
||||
RegionPos rPos = new RegionPos();
|
||||
rPos.x = pos.x / LodRegion.SIZE;
|
||||
rPos.z = pos.z / LodRegion.SIZE;
|
||||
int relativePosX = Math.floorDiv(x, (int) Math.pow(2, LodUtil.REGION_DETAIL_LEVEL - detailLevel));
|
||||
int relativePosZ = Math.floorDiv(z, (int) Math.pow(2, LodUtil.REGION_DETAIL_LEVEL - detailLevel));
|
||||
|
||||
// prevent issues if X/Z is negative and less than 16
|
||||
if (pos.x < 0)
|
||||
{
|
||||
rPos.x = (Math.abs(rPos.x) * -1) - 1;
|
||||
}
|
||||
if (pos.z < 0)
|
||||
{
|
||||
rPos.z = (Math.abs(rPos.z) * -1) - 1;
|
||||
}
|
||||
|
||||
return rPos;
|
||||
return new RegionPos(relativePosX, relativePosZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a 2D absolute position into a quad tree relative position.
|
||||
*/
|
||||
public static int convertLevelPos(int pos, int currectDetailLevel, int targetDetailLevel)
|
||||
{
|
||||
int newPos = Math.floorDiv(pos, (int) Math.pow(2, targetDetailLevel - currectDetailLevel));
|
||||
|
||||
return newPos;
|
||||
}
|
||||
/**
|
||||
* Return whether the given chunk
|
||||
* has any data in it.
|
||||
@@ -133,80 +195,9 @@ public class LodUtil
|
||||
|
||||
|
||||
|
||||
public static String getCurrentDimensionID()
|
||||
{
|
||||
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
|
||||
if(mc.hasSingleplayerServer())
|
||||
{
|
||||
// this will return the world save location
|
||||
// and the dimension folder
|
||||
|
||||
if(mc.level == null)
|
||||
return "";
|
||||
|
||||
ServerWorld serverWorld = LodUtil.getServerWorldFromDimension(mc.level.dimensionType());
|
||||
if(serverWorld == null)
|
||||
return "";
|
||||
|
||||
ServerChunkProvider provider = serverWorld.getChunkSource();
|
||||
if(provider == null)
|
||||
return "";
|
||||
|
||||
return provider.dataStorage.dataFolder.toString();
|
||||
}
|
||||
else
|
||||
{
|
||||
ServerData server = mc.getCurrentServer();
|
||||
return server.name + ", IP " +
|
||||
server.ip + ", GameVersion " +
|
||||
server.version.getString() + File.separatorChar
|
||||
+ "dim_" + mc.level.dimensionType().effectsLocation().getPath() + File.separatorChar;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* If on single player this will return the name of the user's
|
||||
* world and the dimensional save folder, if in multiplayer
|
||||
* it will return the server name, game version, and dimension.<br>
|
||||
* <br>
|
||||
* This can be used to determine where to save files for a given
|
||||
* dimension.
|
||||
*/
|
||||
public static String getDimensionIDFromWorld(IWorld world)
|
||||
{
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
|
||||
if(mc.hasSingleplayerServer())
|
||||
{
|
||||
// this will return the world save location
|
||||
// and the dimension folder
|
||||
|
||||
ServerWorld serverWorld = LodUtil.getServerWorldFromDimension(world.dimensionType());
|
||||
if(serverWorld == null)
|
||||
throw new NullPointerException("getDimensionIDFromWorld wasn't able to get the ServerWorld for the dimension " + world.dimensionType().effectsLocation().getPath());
|
||||
|
||||
ServerChunkProvider provider = serverWorld.getChunkSource();
|
||||
if(provider == null)
|
||||
throw new NullPointerException("getDimensionIDFromWorld wasn't able to get the ServerChunkProvider for the dimension " + world.dimensionType().effectsLocation().getPath());
|
||||
|
||||
return provider.dataStorage.dataFolder.toString();
|
||||
}
|
||||
else
|
||||
{
|
||||
ServerData server = mc.getCurrentServer();
|
||||
return server.name + ", IP " +
|
||||
server.ip + ", GameVersion " +
|
||||
server.version.getString() + File.separatorChar
|
||||
+ "dim_" + world.dimensionType().effectsLocation().getPath() + File.separatorChar;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* If on single player this will return the name of the user's
|
||||
* world, if in multiplayer it will return the server name
|
||||
* world, if in multiplayer it will return the server name, IP,
|
||||
* and game version.
|
||||
*/
|
||||
public static String getWorldID(IWorld world)
|
||||
@@ -224,15 +215,60 @@ public class LodUtil
|
||||
}
|
||||
else
|
||||
{
|
||||
ServerData server = mc.getCurrentServer();
|
||||
return server.name + ", IP " +
|
||||
server.ip + ", GameVersion " +
|
||||
server.version.getString();
|
||||
return getServerId();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* If on single player this will return the name of the user's
|
||||
* world and the dimensional save folder, if in multiplayer
|
||||
* it will return the server name, ip, game version, and dimension.<br>
|
||||
* <br>
|
||||
* This can be used to determine where to save files for a given
|
||||
* dimension.
|
||||
*/
|
||||
public static String getDimensionIDFromWorld(IWorld world)
|
||||
{
|
||||
if(mc.hasSingleplayerServer())
|
||||
{
|
||||
// this will return the world save location
|
||||
// and the dimension folder
|
||||
|
||||
ServerWorld serverWorld = LodUtil.getServerWorldFromDimension(world.dimensionType());
|
||||
if(serverWorld == null)
|
||||
throw new NullPointerException("getDimensionIDFromWorld wasn't able to get the ServerWorld for the dimension " + world.dimensionType().effectsLocation().getPath());
|
||||
|
||||
ServerChunkProvider provider = serverWorld.getChunkSource();
|
||||
if(provider == null)
|
||||
throw new NullPointerException("getDimensionIDFromWorld wasn't able to get the ServerChunkProvider for the dimension " + world.dimensionType().effectsLocation().getPath());
|
||||
|
||||
return provider.dataStorage.dataFolder.toString();
|
||||
}
|
||||
else
|
||||
{
|
||||
return getServerId() + File.separatorChar + "dim_" + world.dimensionType().effectsLocation().getPath() + File.separatorChar;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* returns the server name, IP and game version.
|
||||
*/
|
||||
public static String getServerId()
|
||||
{
|
||||
ServerData server = mc.getCurrentServer();
|
||||
|
||||
String serverName = server.name.replaceAll(INVALID_FILE_CHARACTERS_REGEX, "");
|
||||
String serverIp = server.ip.replaceAll(INVALID_FILE_CHARACTERS_REGEX, "");
|
||||
String serverMcVersion = server.version.getString().replaceAll(INVALID_FILE_CHARACTERS_REGEX, "");
|
||||
|
||||
String serverId = serverName + ", IP " + serverIp + ", GameVersion " + serverMcVersion;
|
||||
|
||||
return serverId;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Convert a BlockColors int into a Color object.
|
||||
*/
|
||||
@@ -254,4 +290,105 @@ public class LodUtil
|
||||
{
|
||||
return color.getRGB();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Clamps the given value between the min and max values.
|
||||
* May behave strangely if min > max.
|
||||
*/
|
||||
public static int clamp(int min, int value, int max)
|
||||
{
|
||||
return Math.min(max, Math.max(value, min));
|
||||
}
|
||||
|
||||
/**
|
||||
* Clamps the given value between the min and max values.
|
||||
* May behave strangely if min > max.
|
||||
*/
|
||||
public static float clamp(float min, float value, float max)
|
||||
{
|
||||
return Math.min(max, Math.max(value, min));
|
||||
}
|
||||
|
||||
/**
|
||||
* Clamps the given value between the min and max values.
|
||||
* May behave strangely if min > max.
|
||||
*/
|
||||
public static double clamp(double min, double value, double max)
|
||||
{
|
||||
return Math.min(max, Math.max(value, min));
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Get a HashSet of all ChunkPos within the normal render distance
|
||||
* that should not be rendered.
|
||||
*/
|
||||
public static HashSet<ChunkPos> getNearbyLodChunkPosToSkip(LodDimension lodDim, BlockPos playerPos)
|
||||
{
|
||||
int chunkRenderDist = mc.getRenderDistance();
|
||||
ChunkPos centerChunk = new ChunkPos(playerPos);
|
||||
|
||||
// skip chunks that are already going to be rendered by Minecraft
|
||||
HashSet<ChunkPos> posToSkip = getRenderedChunks();
|
||||
|
||||
// go through each chunk within the normal view distance
|
||||
for (int x = centerChunk.x - chunkRenderDist; x < centerChunk.x + chunkRenderDist; x++)
|
||||
{
|
||||
for (int z = centerChunk.z - chunkRenderDist; z < centerChunk.z + chunkRenderDist; z++)
|
||||
{
|
||||
if (!lodDim.doesDataExist(LodUtil.CHUNK_DETAIL_LEVEL, x, z))
|
||||
continue;
|
||||
|
||||
long data = lodDim.getSingleData(LodUtil.CHUNK_DETAIL_LEVEL, x, z);
|
||||
|
||||
short lodAverageHeight = DataPointUtil.getHeight(data);
|
||||
|
||||
if (playerPos.getY() <= lodAverageHeight)
|
||||
{
|
||||
// don't draw Lod's that are taller than the player
|
||||
// to prevent LODs being drawn on top of the player
|
||||
posToSkip.add(new ChunkPos(x, z));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return posToSkip;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method returns the ChunkPos of all chunks that Minecraft
|
||||
* is going to render this frame. <br><br>
|
||||
* <p>
|
||||
* Note: This isn't perfect. It will return some chunks that are outside
|
||||
* the clipping plane. (For example, if you are high above the ground some chunks
|
||||
* will be incorrectly added, even though they are outside render range).
|
||||
*/
|
||||
public static HashSet<ChunkPos> getRenderedChunks()
|
||||
{
|
||||
HashSet<ChunkPos> loadedPos = new HashSet<>();
|
||||
|
||||
// Wow those are some long names!
|
||||
|
||||
// go through every RenderInfo to get the compiled chunks
|
||||
WorldRenderer renderer = mc.getLevelRenderer();
|
||||
for (WorldRenderer.LocalRenderInformationContainer worldrenderer$localrenderinformationcontainer : renderer.renderChunks)
|
||||
{
|
||||
CompiledChunk compiledChunk = worldrenderer$localrenderinformationcontainer.chunk.getCompiledChunk();
|
||||
if (!compiledChunk.hasNoRenderableLayers())
|
||||
{
|
||||
// add the ChunkPos for every rendered chunk
|
||||
BlockPos bpos = worldrenderer$localrenderinformationcontainer.chunk.getOrigin();
|
||||
|
||||
loadedPos.add(new ChunkPos(bpos));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return loadedPos;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,108 @@
|
||||
package com.seibel.lod.util;
|
||||
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ConcurrentMap;
|
||||
|
||||
public class ThreadMapUtil
|
||||
{
|
||||
public static final ConcurrentMap<String, long[]> threadSingleUpdateMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, long[][]> threadBuilderArrayMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, long[][]> threadBuilderVerticalArrayMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, long[]> threadVerticalAddDataMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, byte[]> saveContainer = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, short[]> projectionShortMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, short[]> heightAndDepthMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, long[]> singleDataToMergeMap = new ConcurrentHashMap<>();
|
||||
public static final ConcurrentMap<String, long[][]> verticalUpdate = new ConcurrentHashMap<>();
|
||||
|
||||
public static long[] getSingleUpdateArray()
|
||||
{
|
||||
if (!threadSingleUpdateMap.containsKey(Thread.currentThread().getName()) || (threadSingleUpdateMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
threadSingleUpdateMap.put(Thread.currentThread().getName(), new long[4]);
|
||||
}
|
||||
return threadSingleUpdateMap.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
public static long[][] getBuilderArray()
|
||||
{
|
||||
if (!threadBuilderArrayMap.containsKey(Thread.currentThread().getName()) || (threadBuilderArrayMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
long[][] array = new long[5][];
|
||||
threadBuilderArrayMap.put(Thread.currentThread().getName(), array);
|
||||
}
|
||||
return threadBuilderArrayMap.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
public static long[][] getBuilderVerticalArray()
|
||||
{
|
||||
if (!threadBuilderVerticalArrayMap.containsKey(Thread.currentThread().getName()) || (threadBuilderVerticalArrayMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
long[][] array = new long[5][];
|
||||
threadBuilderVerticalArrayMap.put(Thread.currentThread().getName(), array);
|
||||
}
|
||||
return threadBuilderVerticalArrayMap.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
public static long[] verticalDataArray()
|
||||
{
|
||||
if (!threadVerticalAddDataMap.containsKey(Thread.currentThread().getName()) || (threadVerticalAddDataMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
threadVerticalAddDataMap.put(Thread.currentThread().getName(), new long[0]);
|
||||
}
|
||||
return threadVerticalAddDataMap.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
public static short[] getProjectionShort(){
|
||||
if(!projectionShortMap.containsKey(Thread.currentThread().getName()) || (projectionShortMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
projectionShortMap.put(Thread.currentThread().getName(), new short[0]);
|
||||
}
|
||||
return projectionShortMap.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
public static short[] getHeightAndDepth(){
|
||||
if(!heightAndDepthMap.containsKey(Thread.currentThread().getName()) || (heightAndDepthMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
heightAndDepthMap.put(Thread.currentThread().getName(), new short[0]);
|
||||
}
|
||||
return heightAndDepthMap.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
public static byte[] getSaveContainer(){
|
||||
if(!saveContainer.containsKey(Thread.currentThread().getName()) || (saveContainer.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
saveContainer.put(Thread.currentThread().getName(), new byte[0]);
|
||||
}
|
||||
return saveContainer.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
public static long[][] getVerticalUpdateArray(){
|
||||
if(!verticalUpdate.containsKey(Thread.currentThread().getName()) || (verticalUpdate.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
long[][] array = new long[10][];
|
||||
verticalUpdate.put(Thread.currentThread().getName(), array);
|
||||
}
|
||||
return verticalUpdate.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
public static long[] getSingleAddDataToMerge(){
|
||||
if(!singleDataToMergeMap.containsKey(Thread.currentThread().getName()) || (singleDataToMergeMap.get(Thread.currentThread().getName()) == null))
|
||||
{
|
||||
singleDataToMergeMap.put(Thread.currentThread().getName(), new long[0]);
|
||||
}
|
||||
return singleDataToMergeMap.get(Thread.currentThread().getName());
|
||||
}
|
||||
|
||||
public static void clearMaps(){
|
||||
threadSingleUpdateMap.clear();
|
||||
threadBuilderArrayMap.clear();
|
||||
threadBuilderVerticalArrayMap.clear();
|
||||
threadVerticalAddDataMap.clear();
|
||||
saveContainer.clear();
|
||||
projectionShortMap.clear();
|
||||
heightAndDepthMap.clear();
|
||||
singleDataToMergeMap.clear();
|
||||
verticalUpdate.clear();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,236 @@
|
||||
package com.seibel.lod.wrappers;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.io.File;
|
||||
|
||||
import com.seibel.lod.util.LodUtil;
|
||||
|
||||
import net.minecraft.client.GameSettings;
|
||||
import net.minecraft.client.MainWindow;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.entity.player.ClientPlayerEntity;
|
||||
import net.minecraft.client.multiplayer.ServerData;
|
||||
import net.minecraft.client.network.play.ClientPlayNetHandler;
|
||||
import net.minecraft.client.renderer.GameRenderer;
|
||||
import net.minecraft.client.renderer.LightTexture;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
import net.minecraft.client.renderer.model.ModelManager;
|
||||
import net.minecraft.client.renderer.texture.NativeImage;
|
||||
import net.minecraft.client.world.ClientWorld;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.profiler.IProfiler;
|
||||
import net.minecraft.server.integrated.IntegratedServer;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.world.DimensionType;
|
||||
|
||||
/**
|
||||
* A singleton that wraps the Minecraft class
|
||||
* to allow for easier movement between Minecraft versions.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 9-16-2021
|
||||
*/
|
||||
public class MinecraftWrapper
|
||||
{
|
||||
public static MinecraftWrapper INSTANCE = new MinecraftWrapper();
|
||||
|
||||
private Minecraft mc = Minecraft.getInstance();
|
||||
|
||||
/** The lightmap for the current:
|
||||
* Time, dimension, brightness setting, etc. */
|
||||
private NativeImage lightMap = null;
|
||||
|
||||
private MinecraftWrapper()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// helper methods //
|
||||
//================//
|
||||
|
||||
/**
|
||||
* This should be called at the beginning of every frame to
|
||||
* clear any Minecraft data that becomes out of date after a frame. <br> <br>
|
||||
*
|
||||
* Lightmaps and other time sensitive objects fall in this category. <br> <br>
|
||||
*
|
||||
* This doesn't effect OpenGL objects in any way.
|
||||
*/
|
||||
public void clearFrameObjectCache()
|
||||
{
|
||||
lightMap = null;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=================//
|
||||
// method wrappers //
|
||||
//=================//
|
||||
|
||||
public float getShading(Direction direction)
|
||||
{
|
||||
return mc.level.getShade(Direction.UP, true);
|
||||
}
|
||||
|
||||
public boolean hasSingleplayerServer()
|
||||
{
|
||||
return mc.hasSingleplayerServer();
|
||||
}
|
||||
|
||||
public DimensionType getCurrentDimension()
|
||||
{
|
||||
return mc.player.level.dimensionType();
|
||||
}
|
||||
|
||||
public String getCurrentDimensionId()
|
||||
{
|
||||
return LodUtil.getDimensionIDFromWorld(mc.level);
|
||||
}
|
||||
|
||||
/**
|
||||
* This texture changes every frame
|
||||
*/
|
||||
public NativeImage getCurrentLightMap()
|
||||
{
|
||||
// get the current lightMap if the cache is empty
|
||||
if (lightMap == null)
|
||||
{
|
||||
LightTexture tex = mc.gameRenderer.lightTexture();
|
||||
NativeImage lightPixels = tex.lightPixels;
|
||||
lightMap = lightPixels;
|
||||
}
|
||||
|
||||
// // hotswap this to true, then back to false to write a file
|
||||
// // (and not write a file every frame)
|
||||
// if (false)
|
||||
// {
|
||||
// try
|
||||
// {
|
||||
// // obviously change the filepath to somewhere on your PC
|
||||
// lightPixels.writeToFile(new File("C:\\Users\\James Seibel\\Desktop\\image.png"));
|
||||
// }
|
||||
// catch(Exception e)
|
||||
// {
|
||||
// e.printStackTrace();
|
||||
// }
|
||||
// }
|
||||
|
||||
return lightMap;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the color int at the given pixel coordinates
|
||||
* from the current lightmap.
|
||||
*
|
||||
* @param u x location in texture space
|
||||
* @param v z location in texture space
|
||||
*/
|
||||
public int getColorIntFromLightMap(int u, int v)
|
||||
{
|
||||
if (lightMap == null)
|
||||
{
|
||||
// make sure the lightMap is up to date
|
||||
getCurrentLightMap();
|
||||
}
|
||||
|
||||
return lightMap.getPixelRGBA(u, v);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the Color at the given pixel coordinates
|
||||
* from the current lightmap.
|
||||
*
|
||||
* @param u x location in texture space
|
||||
* @param v z location in texture space
|
||||
*/
|
||||
public Color getColorFromLightMap(int u, int v)
|
||||
{
|
||||
return LodUtil.intToColor(lightMap.getPixelRGBA(u, v));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// Simple gets //
|
||||
//=============//
|
||||
|
||||
public ClientPlayerEntity getPlayer()
|
||||
{
|
||||
return mc.player;
|
||||
}
|
||||
|
||||
public GameSettings getOptions()
|
||||
{
|
||||
return mc.options;
|
||||
}
|
||||
|
||||
public ModelManager getModelManager()
|
||||
{
|
||||
return mc.getModelManager();
|
||||
}
|
||||
|
||||
public ClientWorld getClientWorld()
|
||||
{
|
||||
return mc.level;
|
||||
}
|
||||
|
||||
/** Measured in chunks */
|
||||
public int getRenderDistance()
|
||||
{
|
||||
return mc.options.renderDistance;
|
||||
}
|
||||
|
||||
public File getGameDirectory()
|
||||
{
|
||||
return mc.gameDirectory;
|
||||
}
|
||||
|
||||
public IProfiler getProfiler()
|
||||
{
|
||||
return mc.getProfiler();
|
||||
}
|
||||
|
||||
public ClientPlayNetHandler getConnection()
|
||||
{
|
||||
return mc.getConnection();
|
||||
}
|
||||
|
||||
public GameRenderer getGameRenderer()
|
||||
{
|
||||
return mc.gameRenderer;
|
||||
}
|
||||
|
||||
public Entity getCameraEntity()
|
||||
{
|
||||
return mc.cameraEntity;
|
||||
}
|
||||
|
||||
public MainWindow getWindow()
|
||||
{
|
||||
return mc.getWindow();
|
||||
}
|
||||
|
||||
public float getSkyDarken(float partialTicks)
|
||||
{
|
||||
return mc.level.getSkyDarken(partialTicks);
|
||||
}
|
||||
|
||||
public IntegratedServer getSingleplayerServer()
|
||||
{
|
||||
return mc.getSingleplayerServer();
|
||||
}
|
||||
|
||||
public ServerData getCurrentServer()
|
||||
{
|
||||
return mc.getCurrentServer();
|
||||
}
|
||||
|
||||
public WorldRenderer getLevelRenderer()
|
||||
{
|
||||
return mc.levelRenderer;
|
||||
}
|
||||
}
|
||||
@@ -44,6 +44,13 @@ public net.minecraft.world.lighting.WorldLightManager field_215576_a # blockEngi
|
||||
public net.minecraft.world.lighting.WorldLightManager field_215577_b # skyEngine
|
||||
public net.minecraft.world.gen.feature.Feature field_236290_a_ # configuredCodec
|
||||
|
||||
# used for uploading vertex buffers off the render thread
|
||||
public net.minecraft.client.renderer.vertex.VertexBuffer field_177365_a # id
|
||||
public net.minecraft.client.renderer.vertex.VertexBuffer field_177363_b # format
|
||||
public net.minecraft.client.renderer.vertex.VertexBuffer field_177364_c # vertexCount
|
||||
|
||||
# used for accessing the lightmap
|
||||
public net.minecraft.client.renderer.LightTexture field_205111_b # lightPixels
|
||||
|
||||
|
||||
#=====================#
|
||||
|
||||
@@ -11,10 +11,10 @@ loaderVersion="[36,)" #mandatory This is typically bumped every Minecraft versio
|
||||
|
||||
#// The license for you mod. This is mandatory metadata and allows for easier comprehension of your redistributive properties.
|
||||
#// Review your options at https://choosealicense.com/. All rights reserved is the default copyright stance, and is thus the default here.
|
||||
license="All rights reserved"
|
||||
license="GNU GPLv3"
|
||||
|
||||
#// A URL to refer people to when problems occur with this mod
|
||||
#//issueTrackerURL="https://change.me.to.your.issue.tracker.example.invalid/" #optional
|
||||
issueTrackerURL="https://gitlab.com/jeseibel/minecraft-lod-mod/-/issues" #optional
|
||||
#// A list of mods - how many allowed here is determined by the individual mod loader
|
||||
[[mods]] #mandatory
|
||||
|
||||
@@ -24,27 +24,25 @@ modId="lod" #mandatory
|
||||
#// The version number of the mod - there's a few well known ${} variables useable here or just hardcode it
|
||||
#//${file.jarVersion} will substitute the value of the Implementation-Version as read from the mod's JAR file metadata
|
||||
#// see the associated build.gradle script for how to populate this completely automatically during a build
|
||||
version="a1.3" #mandatory
|
||||
version="a1.5.0-pre" #mandatory
|
||||
|
||||
#// A display name for the mod
|
||||
displayName="Level of Detail" #mandatory
|
||||
displayName="LOD" #mandatory
|
||||
|
||||
#// A URL to query for updates for this mod. See the JSON update specification https://mcforge.readthedocs.io/en/latest/gettingstarted/autoupdate/
|
||||
#//updateJSONURL="https://change.me.example.invalid/updates.json" #optional
|
||||
|
||||
#// A URL for the "homepage" for this mod, displayed in the mod UI
|
||||
#//displayURL="https://change.me.to.your.mods.homepage.example.invalid/" #optional
|
||||
displayURL="https://www.curseforge.com/minecraft/mc-mods/lod-level-of-detail" #optional
|
||||
|
||||
#// A file name (in the root of the mod JAR) containing a logo for display
|
||||
#//logoFile="examplemod.png" #optional
|
||||
logoFile="logo.png" #optional
|
||||
|
||||
#// A text field displayed in the mod UI
|
||||
credits="TechnoVision, Vike, and Darkhax for their modding tutorials." #optional
|
||||
|
||||
#// A text field displayed in the mod UI
|
||||
authors="James Seibel" #optional
|
||||
authors="James Seibel, Leonardo Amato, and Cola" #optional
|
||||
|
||||
#// The description text for the mod (multi line!) (#mandatory)
|
||||
description='''
|
||||
This mod generates and renders simplified chunks beyond the normal view distance, at a low performance cost.
|
||||
'''
|
||||
description='''This mod generates and renders simplified terrain beyond the normal view distance, at a low performance cost.'''
|
||||
|
After Width: | Height: | Size: 172 KiB |
@@ -1,16 +0,0 @@
|
||||
[
|
||||
{
|
||||
"modid": "lod",
|
||||
"name": "Level Of Detail",
|
||||
"description": "Generates and renders simplified chunks beyond the normal view distance, at a low performance cost.",
|
||||
"version": "a1.3",
|
||||
"mcversion": "1.16.4",
|
||||
"url": "",
|
||||
"updateUrl": "",
|
||||
"authorList": ["James Seibel"],
|
||||
"credits": "TechnoVision, Vike, and Darkhax for their modding tutorials.",
|
||||
"logoFile": "",
|
||||
"screenshots": [],
|
||||
"dependencies": []
|
||||
}
|
||||
]
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"pack": {
|
||||
"description": "examplemod resources",
|
||||
"description": "",
|
||||
"pack_format": 6,
|
||||
"_comment": "A pack_format of 6 requires json lang files and some texture changes from 1.16.2. Note: we require v6 pack meta for all mods."
|
||||
}
|
||||
|
||||