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+1
-1
@@ -11,7 +11,7 @@ insert_final_newline = false
|
||||
max_line_length = 1000
|
||||
tab_width = 4
|
||||
trim_trailing_whitespace = false
|
||||
ij_continuation_indent_size = 8
|
||||
ij_continuation_indent_size = 4
|
||||
ij_formatter_off_tag = @formatter:off
|
||||
ij_formatter_on_tag = @formatter:on
|
||||
ij_formatter_tags_enabled = true
|
||||
|
||||
+1
-2
@@ -3,7 +3,6 @@
|
||||
image: eclipse-temurin:21
|
||||
|
||||
# all stages need to be defined here
|
||||
# TODO: Make stages depend on what is in versionProperties
|
||||
stages:
|
||||
- build
|
||||
- api
|
||||
@@ -36,7 +35,7 @@ build:
|
||||
parallel:
|
||||
matrix:
|
||||
- MC_VER: [
|
||||
"1.21.10", "1.21.9", "1.21.8", "1.21.6", "1.21.5", "1.21.4", "1.21.3", "1.21.1",
|
||||
"1.21.11", "1.21.10", "1.21.9", "1.21.8", "1.21.6", "1.21.5", "1.21.4", "1.21.3", "1.21.1",
|
||||
"1.20.6", "1.20.4", "1.20.2", "1.20.1",
|
||||
"1.19.4", "1.19.2",
|
||||
"1.18.2",
|
||||
|
||||
@@ -1,3 +1,37 @@
|
||||
Before creating an issue, please select the appropriate template from the dropdown above.
|
||||
## Check off each item in this list before submitting:
|
||||
|
||||
<!--
|
||||
To mark a section as complete either put an "x" in between the square brackets, example: "[x]"
|
||||
Or click the checkbox once the issue has been created.
|
||||
-->
|
||||
|
||||
1. [ ] Check the FAQ to see if your issue has already been reported and has a solution:
|
||||
[Problems-and-solutions](https://gitlab.com/distant-horizons-team/distant-horizons/-/wikis/1-user-guide/1-frequently-asked-questions/2-problems-and-solutions/Problems-and-Solutions)
|
||||
|
||||
2. [ ] Make sure you are not using any mods on the incompatible list:
|
||||
[Mod support FAQ](https://gitlab.com/distant-horizons-team/distant-horizons/-/wikis/1-user-guide/1-frequently-asked-questions/4-mod-support/Mod-Support)
|
||||
|
||||
3. [ ] Check the existing issues to verify that your bug hasn't already been submitted:
|
||||
[Issues](https://gitlab.com/distant-horizons-team/distant-horizons/-/issues)
|
||||
|
||||
4. [ ] Upload Minecraft's crash report and/or log. \
|
||||
Minecraft crash reports are located in: `.minecraft/crash-reports` \
|
||||
Minecraft logs are located in: `.minecraft/logs`
|
||||
|
||||
5. [ ] Upload your Distant Horizons Config. \
|
||||
The config is found in: `.minecraft/configs/DistantHorizons.toml`
|
||||
|
||||
6. [ ] Fill out the information below:
|
||||
|
||||
* **minecraft version**:
|
||||
|
||||
* **Distant Horizons version**:
|
||||
|
||||
* **Mod loader**:
|
||||
|
||||
* **Installed mods (list the smallest number of mods that you can use to re-create the bug)**:
|
||||
|
||||
* **Describe the bug**:
|
||||
|
||||
* **Steps to reproduce the bug**:
|
||||
|
||||
The template will walk you through submitting a bug, feature, or improvement request.
|
||||
|
||||
+57
-72
@@ -5,6 +5,9 @@ import org.apache.tools.zip.ZipEntry
|
||||
import javax.annotation.Nonnull
|
||||
import org.apache.tools.zip.ZipOutputStream
|
||||
|
||||
import java.util.function.Function
|
||||
import java.util.function.Predicate
|
||||
|
||||
|
||||
plugins {
|
||||
id "java"
|
||||
@@ -19,7 +22,7 @@ plugins {
|
||||
id "systems.manifold.manifold-gradle-plugin" version "0.0.2-alpha"
|
||||
|
||||
// Architectury is used here only as a replacement for forge's own loom
|
||||
id "dev.architectury.loom" version "1.11-SNAPSHOT" apply false
|
||||
id "dev.architectury.loom" version "1.13-SNAPSHOT" apply false
|
||||
}
|
||||
|
||||
|
||||
@@ -73,12 +76,23 @@ writeBuildGradlePredefine(rootProject.mcVers, rootProject.mcIndex)
|
||||
rootProject.versionStr = rootProject.mod_version + "-" + rootProject.minecraft_version // + "-" + new Date().format("yyyy_MM_dd_HH_mm")
|
||||
|
||||
class NativeTransformer implements Transformer {
|
||||
private Predicate<String> fileMatcher
|
||||
private Function<String, String> filePathMapper
|
||||
|
||||
private final HashMap<String, String> replacements = new HashMap()
|
||||
private final HashMap<String, byte[]> rewrittenFiles = new HashMap()
|
||||
private var nativeRelocator
|
||||
|
||||
public File rootDir
|
||||
|
||||
void matchFiles(Predicate<String> matcher) {
|
||||
fileMatcher = matcher
|
||||
}
|
||||
|
||||
void mapPaths(Function<String, String> mapper) {
|
||||
filePathMapper = mapper
|
||||
}
|
||||
|
||||
void relocateNative(String target, String replacement) {
|
||||
if (replacement.length() > target.length()) {
|
||||
throw new GradleException("Length of value \"${replacement}\" exceeds the length of \"${target}\": ${replacement.length()} > ${target.length()}")
|
||||
@@ -89,9 +103,7 @@ class NativeTransformer implements Transformer {
|
||||
|
||||
@Override
|
||||
boolean canTransformResource(@Nonnull FileTreeElement element) {
|
||||
return replacements.keySet().stream().anyMatch {
|
||||
element.name.startsWith(it as String)
|
||||
}
|
||||
return fileMatcher.test(element.name)
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -103,11 +115,9 @@ class NativeTransformer implements Transformer {
|
||||
}
|
||||
|
||||
try {
|
||||
Map.Entry<String, String> pathReplacement = replacements.entrySet().stream().filter {
|
||||
context.path.startsWith(it.key as String)
|
||||
}.findFirst().orElseThrow()
|
||||
|
||||
String path = context.path.replace(pathReplacement.key as String, pathReplacement.value as String)
|
||||
String path = filePathMapper != null
|
||||
? filePathMapper.apply(context.path)
|
||||
: context.path
|
||||
content = nativeRelocator.processBinary(path, content, replacements)
|
||||
|
||||
rewrittenFiles.put(path, content)
|
||||
@@ -194,15 +204,6 @@ subprojects { p ->
|
||||
developmentForge.extendsFrom coreProjects
|
||||
if (findProject(":neoforge"))
|
||||
developmentNeoForge.extendsFrom coreProjects
|
||||
|
||||
// TODO remove unused fabricLike
|
||||
if (findProject(":fabricLike") && p != project(":fabricLike")) {
|
||||
// Shadow fabricLike
|
||||
fabricLike
|
||||
shadowFabricLike
|
||||
compileClasspath.extendsFrom fabricLike
|
||||
runtimeClasspath.extendsFrom fabricLike
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -267,11 +268,6 @@ subprojects { p ->
|
||||
// Netty
|
||||
implementation("io.netty:netty-buffer:${rootProject.netty_version}")
|
||||
|
||||
// Remember, for lwjgl dependencies that arent included in Minecraft, you need to also need to add it to the ShadowJar thing
|
||||
forgeShadowMe("org.lwjgl:lwjgl-jawt:${rootProject.lwjgl_version}") {
|
||||
exclude group: "org.lwjgl", module: "lwjgl" // This module is imported by Minecraft so exclude it
|
||||
}
|
||||
|
||||
|
||||
|
||||
//==========================//
|
||||
@@ -308,12 +304,6 @@ subprojects { p ->
|
||||
// Common
|
||||
common(project(":common")) { transitive false }
|
||||
shadowCommon(project(":common")) { transitive false }
|
||||
|
||||
// FabricLike
|
||||
if (findProject(":fabricLike") && p != project(":fabricLike")) {
|
||||
fabricLike(project(path: ":fabricLike")) { transitive false }
|
||||
shadowFabricLike(project(path: ":fabricLike")) { transitive false }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -323,18 +313,9 @@ subprojects { p ->
|
||||
if (isMinecraftSubProject && p != project(":common")) {
|
||||
configurations.push(project.configurations.shadowCommon) // Shadow the common subproject
|
||||
relocate "com.seibel.distanthorizons.common", "loaderCommon.${p.name}.com.seibel.distanthorizons.common" // Move the loader files to a different location
|
||||
|
||||
if (findProject(":fabricLike") && p != project(":fabricLike")) {
|
||||
configurations.push(project.configurations.shadowFabricLike) // Shadow the fabricLike subproject
|
||||
relocate "com.seibel.distanthorizons.fabriclike", "loaderCommon.${p.name}.com.seibel.distanthorizons.fabriclike" // Move the loader files to a different location
|
||||
}
|
||||
}
|
||||
def librariesLocation = "DistantHorizons.libraries"
|
||||
|
||||
// LWJGL
|
||||
// Only ever shadow the dependencies we use otherwise some stuff would break when running on an external client
|
||||
relocate "org.lwjgl.system.jawt", "${librariesLocation}.lwjgl.system.jawt"
|
||||
|
||||
|
||||
// Compression (LZ4)
|
||||
relocate "net.jpountz", "${librariesLocation}.jpountz"
|
||||
|
||||
@@ -351,9 +332,30 @@ subprojects { p ->
|
||||
|
||||
transform(NativeTransformer) {
|
||||
rootDir = project.rootDir
|
||||
|
||||
matchFiles { it.startsWith("org/sqlite") }
|
||||
mapPaths { it.replace("org/sqlite", "dh_sqlite") }
|
||||
|
||||
relocateNative "org/sqlite", "dh_sqlite"
|
||||
relocateNative "org_sqlite", "dh_1sqlite"
|
||||
}
|
||||
|
||||
// ZStd
|
||||
// librariesLocation isn't used because it's too long for replacing paths in native libraries
|
||||
// Allowing strings larger than the original string would require shifting the entire binary's contents
|
||||
relocate "com.github.luben", "dhcomgithubluben"
|
||||
relocate "libzstd-jni", "libzstd-jni_dh"
|
||||
relocate "zstd-jni", "zstd-jni_dh"
|
||||
|
||||
transform(NativeTransformer) {
|
||||
rootDir = project.rootDir
|
||||
|
||||
matchFiles { it.contains("libzstd-jni") && !it.contains("aix/ppc64") }
|
||||
mapPaths { it.replace("libzstd-jni", "libzstd-jni_dh") }
|
||||
|
||||
relocateNative "com/github/luben", "dhcomgithubluben"
|
||||
relocateNative "com_github_luben", "dhcomgithubluben"
|
||||
}
|
||||
|
||||
|
||||
// JOML
|
||||
@@ -363,9 +365,6 @@ subprojects { p ->
|
||||
// NightConfig (includes Toml & Json)
|
||||
relocate "com.electronwill.nightconfig", "${librariesLocation}.electronwill.nightconfig"
|
||||
|
||||
// SVG (not needed atm)
|
||||
// relocate "com.kitfox.svg", "${librariesLocation}.kitfox.svg"
|
||||
|
||||
// Netty
|
||||
// Don't relocate, it causes problems with using MC's FriendlyByteBufs
|
||||
// relocate "io.netty", "${librariesLocation}.netty"
|
||||
@@ -377,10 +376,10 @@ subprojects { p ->
|
||||
|
||||
|
||||
// Put stuff from gradle.properties into the mod info
|
||||
// Note: these resources are only included in the mod jars, the core and API jars don't include these files
|
||||
processResources {
|
||||
def resourceTargets = [ // Location of where to inject the properties
|
||||
// Holds info like git commit
|
||||
// TODO: For some reason this script doesnt work with the core project
|
||||
"build_info.json",
|
||||
|
||||
// Properties for each of the loaders
|
||||
@@ -390,7 +389,7 @@ subprojects { p ->
|
||||
"META-INF/neoforge.mods.toml",
|
||||
|
||||
// The mixins for each of the loaders
|
||||
"DistantHorizons."+ p.name +".fabricLike.mixins.json"
|
||||
//"DistantHorizons."+ p.name +".fabricLike.mixins.json"
|
||||
]
|
||||
def intoTargets = ["$buildDir/resources/main/"] // Location of the built resources folder
|
||||
|
||||
@@ -410,9 +409,6 @@ subprojects { p ->
|
||||
quilt_contributors.reverse()
|
||||
//println quilt_contributors.join(", ")
|
||||
|
||||
// TODO: Find something we can use so we can basically re-map only when the jar is shadowed and relocated
|
||||
// println p.tasks.findByName('shadowJar')
|
||||
|
||||
|
||||
// These "hasProperty"'s are so that they can be passed through the cli (ie in the CI)
|
||||
try {
|
||||
@@ -474,13 +470,8 @@ subprojects { p ->
|
||||
|
||||
|
||||
// ==================== Delete un-needed files ====================
|
||||
exclude "DistantHorizons.fabricLike.mixins.json" // This isnt required atm, but we will be using it later
|
||||
|
||||
// exclude "*.distanthorizons.accesswidener"
|
||||
//// include "${accessWidenerVersion}.distanthorizons.accesswidener"
|
||||
|
||||
// Jank solution to remove all unused accesswideners
|
||||
// The line above would work..., except that (neo)forge (well, mainly architectury) requires the original accesswidener file, meaning we require this jank solution to keep it
|
||||
// (neo)forge (well, mainly architectury) requires the original accesswidener file, meaning we require this jank solution to keep it
|
||||
exclude { file ->
|
||||
if (file.name.contains(".distanthorizons.accesswidener") && file.name != "${accessWidenerVersion}.distanthorizons.accesswidener") {
|
||||
return true
|
||||
@@ -623,33 +614,36 @@ allprojects { p ->
|
||||
includeGroup "forge-mod"
|
||||
}
|
||||
}
|
||||
// TODO: If neoforged is ever needed, should we use that, or call it a forge mod?
|
||||
}
|
||||
|
||||
// Adds some dependencies that are in vanilla but not in core
|
||||
if (p == project(":core")) {
|
||||
OperatingSystem os = org.gradle.nativeplatform.platform.internal.DefaultNativePlatform.currentOperatingSystem;
|
||||
|
||||
// Set the OS lwjgl is using to the current os
|
||||
// Set the OS lwjgl is using to the current os
|
||||
project.ext.lwjglNatives = "natives-" + os.toFamilyName()
|
||||
|
||||
dependencies { // All of these dependencies are in Vanilla Minecraft, but we need to depend on it as we arent importing Minecraft in the core
|
||||
// Imports most of lwjgl's libraries (well, only the ones that we need)
|
||||
implementation platform("org.lwjgl:lwjgl-bom:${rootProject.lwjgl_version}") // TODO: Use Minecraft's version for lwjgl_version (which changes in nearly every version) instead of a hard defined version for all versions
|
||||
dependencies {
|
||||
// All of these dependencies are in Vanilla Minecraft, but we need to depend on them as we arent importing Minecraft in the core
|
||||
|
||||
// Imports most of lwjgl's libraries
|
||||
implementation platform("org.lwjgl:lwjgl-bom:${rootProject.lwjgl_version}")
|
||||
|
||||
// REMEMBER: Dont shadow stuff here, these are just the libs that are included in Minecraft so that the core can use
|
||||
// REMEMBER: Don't shadow stuff here, these are just the libs that are included in Minecraft so that the core can use them
|
||||
implementation "org.lwjgl:lwjgl"
|
||||
implementation "org.lwjgl:lwjgl-assimp"
|
||||
implementation "org.lwjgl:lwjgl-glfw"
|
||||
implementation "org.lwjgl:lwjgl-openal"
|
||||
implementation "org.lwjgl:lwjgl-opengl"
|
||||
// OpenGL is removed since DH now handles rendering in the "Common" project
|
||||
// so we can use OpenGL for old MC versions and Blaze3D (IE Vulkan) for newer ones
|
||||
// implementation "org.lwjgl:lwjgl-openal"
|
||||
// implementation "org.lwjgl:lwjgl-opengl"
|
||||
implementation "org.lwjgl:lwjgl-stb"
|
||||
implementation "org.lwjgl:lwjgl-tinyfd"
|
||||
runtimeOnly "org.lwjgl:lwjgl::$lwjglNatives"
|
||||
runtimeOnly "org.lwjgl:lwjgl-assimp::$lwjglNatives"
|
||||
runtimeOnly "org.lwjgl:lwjgl-glfw::$lwjglNatives"
|
||||
runtimeOnly "org.lwjgl:lwjgl-openal::$lwjglNatives"
|
||||
runtimeOnly "org.lwjgl:lwjgl-opengl::$lwjglNatives"
|
||||
// runtimeOnly "org.lwjgl:lwjgl-openal::$lwjglNatives"
|
||||
// runtimeOnly "org.lwjgl:lwjgl-opengl::$lwjglNatives"
|
||||
runtimeOnly "org.lwjgl:lwjgl-stb::$lwjglNatives"
|
||||
runtimeOnly "org.lwjgl:lwjgl-tinyfd::$lwjglNatives"
|
||||
implementation "org.joml:joml:${rootProject.joml_version}"
|
||||
@@ -668,14 +662,6 @@ allprojects { p ->
|
||||
from project(":common").file("src/main/resources/${accessWidenerVersion}.distanthorizons.accesswidener")
|
||||
into(file(p.file("build/resources/main")))
|
||||
rename "${accessWidenerVersion}.distanthorizons.accesswidener", "distanthorizons.accesswidener"
|
||||
|
||||
|
||||
// Move the fabricLike mixin to its different places for each subproject
|
||||
if (findProject(":fabricLike")) {
|
||||
from project(":fabricLike").file("src/main/resources/DistantHorizons.fabricLike.mixins.json")
|
||||
into(file(p.file("build/resources/main")))
|
||||
rename "DistantHorizons.fabricLike.mixins.json", "DistantHorizons." + p.name + ".fabricLike.mixins.json"
|
||||
}
|
||||
}
|
||||
|
||||
task copyCoreResources(type: Copy) {
|
||||
@@ -688,7 +674,6 @@ allprojects { p ->
|
||||
options.release = rootProject.java_version as Integer
|
||||
} else {
|
||||
options.release = 8; // Core & Api should use Java 8 no matter what
|
||||
//options.release = rootProject.java_version as Integer // But if you want to test some stuff, then this can be enabled
|
||||
}
|
||||
options.encoding = "UTF-8"
|
||||
}
|
||||
|
||||
+75
-11
@@ -1,6 +1,7 @@
|
||||
package com.seibel.distanthorizons.common;
|
||||
|
||||
import com.mojang.brigadier.CommandDispatcher;
|
||||
import com.seibel.distanthorizons.api.enums.config.EDhApiRenderApi;
|
||||
import com.seibel.distanthorizons.api.methods.events.abstractEvents.DhApiAfterDhInitEvent;
|
||||
import com.seibel.distanthorizons.api.methods.events.abstractEvents.DhApiBeforeDhInitEvent;
|
||||
import com.seibel.distanthorizons.common.commands.CommandInitializer;
|
||||
@@ -14,9 +15,14 @@ import com.seibel.distanthorizons.core.config.ConfigHandler;
|
||||
import com.seibel.distanthorizons.core.config.eventHandlers.presets.ThreadPresetConfigEventHandler;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.ModAccessorInjector;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.enums.MinecraftTextFormat;
|
||||
import com.seibel.distanthorizons.core.jar.ModJarInfo;
|
||||
import com.seibel.distanthorizons.core.jar.updater.SelfUpdater;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.util.NativeDialogUtil;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.IVersionConstants;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.modAccessor.IIrisAccessor;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.modAccessor.IModAccessor;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.modAccessor.IModChecker;
|
||||
import com.seibel.distanthorizons.coreapi.DependencyInjection.ApiEventInjector;
|
||||
@@ -26,7 +32,6 @@ import net.minecraft.server.MinecraftServer;
|
||||
import net.minecraft.server.dedicated.DedicatedServer;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
|
||||
import java.lang.invoke.MethodHandles;
|
||||
import java.util.function.Consumer;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
@@ -45,6 +50,7 @@ public abstract class AbstractModInitializer
|
||||
//==================//
|
||||
// abstract methods //
|
||||
//==================//
|
||||
//region
|
||||
|
||||
protected abstract void createInitialSharedBindings();
|
||||
protected abstract void createInitialClientBindings();
|
||||
@@ -58,11 +64,14 @@ public abstract class AbstractModInitializer
|
||||
protected abstract void subscribeServerStartingEvent(Consumer<MinecraftServer> eventHandler);
|
||||
protected abstract void runDelayedSetup();
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//===================//
|
||||
// initialize events //
|
||||
//===================//
|
||||
//region
|
||||
|
||||
public void onInitializeClient()
|
||||
{
|
||||
@@ -93,6 +102,7 @@ public abstract class AbstractModInitializer
|
||||
#endif
|
||||
|
||||
this.subscribeClientStartedEvent(this::postInit);
|
||||
this.subscribeClientStartedEvent(this::postClientInit);
|
||||
}
|
||||
|
||||
public void onInitializeServer()
|
||||
@@ -115,8 +125,8 @@ public abstract class AbstractModInitializer
|
||||
this.initializeModCompat();
|
||||
|
||||
LOGGER.info(ModInfo.READABLE_NAME + " server Initialized, adding event subscribers...");
|
||||
|
||||
this.subscribeRegisterCommandsEvent(dispatcher -> { this.commandInitializer = new CommandInitializer(dispatcher); });
|
||||
this.commandInitializer = new CommandInitializer();
|
||||
this.subscribeRegisterCommandsEvent(dispatcher -> { this.commandInitializer.initCommands(dispatcher); });
|
||||
|
||||
this.subscribeServerStartingEvent(server ->
|
||||
{
|
||||
@@ -124,7 +134,7 @@ public abstract class AbstractModInitializer
|
||||
|
||||
this.initConfig();
|
||||
this.postInit();
|
||||
this.commandInitializer.initCommands();
|
||||
this.commandInitializer.onServerReady();
|
||||
|
||||
this.checkForUpdates();
|
||||
|
||||
@@ -132,11 +142,14 @@ public abstract class AbstractModInitializer
|
||||
});
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//===========================//
|
||||
// inner initializer methods //
|
||||
//===========================//
|
||||
//region
|
||||
|
||||
private void startup()
|
||||
{
|
||||
@@ -166,6 +179,10 @@ public abstract class AbstractModInitializer
|
||||
//noinspection unchecked
|
||||
ModAccessorInjector.INSTANCE.bind((Class<? extends IModAccessor>) accessorClass, accessorConstructor.get());
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.debug("Skipping mod compatibility accessor for: ["+modId+"]");
|
||||
}
|
||||
}
|
||||
|
||||
private void initConfig()
|
||||
@@ -205,11 +222,16 @@ public abstract class AbstractModInitializer
|
||||
ApiEventInjector.INSTANCE.fireAllEvents(DhApiAfterDhInitEvent.class, null);
|
||||
}
|
||||
|
||||
private void postClientInit() { DependencySetup.setRenderingApiBindings(); }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//==================================//
|
||||
// mod partial compatibility checks //
|
||||
//==================================//
|
||||
//region
|
||||
|
||||
/**
|
||||
* Some mods will work with a few tweaks
|
||||
@@ -227,6 +249,7 @@ public abstract class AbstractModInitializer
|
||||
|
||||
|
||||
// Alex's caves
|
||||
//region
|
||||
if (modChecker.isModLoaded("alexscaves"))
|
||||
{
|
||||
// There've been a few reports about this mod breaking DH at a few different points in time
|
||||
@@ -236,16 +259,17 @@ public abstract class AbstractModInitializer
|
||||
if (showChatWarnings)
|
||||
{
|
||||
String message =
|
||||
// orange text
|
||||
"\u00A76" + "Distant Horizons: Alex's Cave detected." + "\u00A7r\n" +
|
||||
MinecraftTextFormat.ORANGE + "Distant Horizons: Alex's Cave detected." + MinecraftTextFormat.CLEAR_FORMATTING +
|
||||
"You may have to change Alex's config for DH to render. ";
|
||||
ClientApi.INSTANCE.showChatMessageNextFrame(message);
|
||||
}
|
||||
|
||||
LOGGER.warn(startingString + "[Alex's Caves] may require some config changes in order to render Distant Horizons correctly.");
|
||||
}
|
||||
//endregion
|
||||
|
||||
// William Wythers' Overhauled Overworld (WWOO)
|
||||
//region
|
||||
if (modChecker.isModLoaded("wwoo"))
|
||||
{
|
||||
// WWOO has a bug with it's world gen that can't be fixed by DH or WWOO
|
||||
@@ -259,16 +283,18 @@ public abstract class AbstractModInitializer
|
||||
if (showChatWarnings)
|
||||
{
|
||||
String message =
|
||||
// orange text
|
||||
"\u00A76" + "Distant Horizons: WWOO detected." + "\u00A7r\n" +
|
||||
MinecraftTextFormat.ORANGE + "Distant Horizons: WWOO detected." + MinecraftTextFormat.CLEAR_FORMATTING + "\n" +
|
||||
wwooWarning;
|
||||
ClientApi.INSTANCE.showChatMessageNextFrame(message);
|
||||
}
|
||||
|
||||
LOGGER.warn(startingString + "[WWOO] "+ wwooWarning);
|
||||
}
|
||||
//endregion
|
||||
|
||||
// Chunky //
|
||||
//region
|
||||
|
||||
// Chunky
|
||||
boolean chunkyPresent = false;
|
||||
try
|
||||
{
|
||||
@@ -290,8 +316,7 @@ public abstract class AbstractModInitializer
|
||||
if (showChatWarnings)
|
||||
{
|
||||
String message =
|
||||
// orange text
|
||||
"\u00A76" + "Distant Horizons: Chunky detected." + "\u00A7r\n" +
|
||||
MinecraftTextFormat.ORANGE + "Distant Horizons: Chunky detected." + MinecraftTextFormat.CLEAR_FORMATTING + "\n" +
|
||||
chunkyWarning;
|
||||
ClientApi.INSTANCE.showChatMessageNextFrame(message);
|
||||
}
|
||||
@@ -299,17 +324,56 @@ public abstract class AbstractModInitializer
|
||||
LOGGER.warn(startingString + "[Chunky] "+ chunkyWarning);
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
// iris //
|
||||
//region
|
||||
|
||||
IIrisAccessor iris = ModAccessorInjector.INSTANCE.get(IIrisAccessor.class);
|
||||
if (iris != null)
|
||||
{
|
||||
// get the currently selected rendering API
|
||||
EDhApiRenderApi renderApi = Config.Client.Advanced.Graphics.Experimental.renderingApi.get();
|
||||
if (renderApi == EDhApiRenderApi.AUTO)
|
||||
{
|
||||
IVersionConstants versionConstants = SingletonInjector.INSTANCE.get(IVersionConstants.class);
|
||||
renderApi = versionConstants.getDefaultRenderingApi();
|
||||
}
|
||||
|
||||
// Iris only supports nataive OpenGL
|
||||
if (renderApi != EDhApiRenderApi.OPEN_GL)
|
||||
{
|
||||
String irisUnsupportedMessage = "Iris doesn't support DH when using the ["+EDhApiRenderApi.BLAZE_3D+"] rendering API, please change it to ["+EDhApiRenderApi.OPEN_GL+"] in DH's config file.";
|
||||
LOGGER.fatal(irisUnsupportedMessage);
|
||||
NativeDialogUtil.showDialog(ModInfo.READABLE_NAME, irisUnsupportedMessage, "ok", "error");
|
||||
|
||||
IMinecraftClientWrapper mc = SingletonInjector.INSTANCE.get(IMinecraftClientWrapper.class);
|
||||
String errorMessage = "loading Distant Horizons. "+irisUnsupportedMessage;
|
||||
String exceptionError = "Distant Horizons conditional mod config Exception";
|
||||
mc.crashMinecraft(errorMessage, new Exception(exceptionError));
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// helper classes //
|
||||
//================//
|
||||
//region
|
||||
|
||||
public interface IEventProxy
|
||||
{
|
||||
void registerEvents();
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
+10
-3
@@ -13,9 +13,14 @@ import com.seibel.distanthorizons.core.wrapperInterfaces.misc.IServerPlayerWrapp
|
||||
import com.seibel.distanthorizons.coreapi.ModInfo;
|
||||
import io.netty.buffer.ByteBufUtil;
|
||||
import net.minecraft.network.FriendlyByteBuf;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
#else
|
||||
import net.minecraft.resources.Identifier;
|
||||
#endif
|
||||
|
||||
import java.io.IOException;
|
||||
import java.util.Objects;
|
||||
|
||||
@@ -25,10 +30,12 @@ public abstract class AbstractPluginPacketSender implements IPluginPacketSender
|
||||
.fileLevelConfig(Config.Common.Logging.logNetworkEventToFile)
|
||||
.build();
|
||||
|
||||
#if MC_VER >= MC_1_21_1
|
||||
#if MC_VER <= MC_1_20_6
|
||||
public static final ResourceLocation WRAPPER_PACKET_RESOURCE = new ResourceLocation(ModInfo.RESOURCE_NAMESPACE, ModInfo.WRAPPER_PACKET_PATH);
|
||||
#elif MC_VER <= MC_1_21_10
|
||||
public static final ResourceLocation WRAPPER_PACKET_RESOURCE = ResourceLocation.fromNamespaceAndPath(ModInfo.RESOURCE_NAMESPACE, ModInfo.WRAPPER_PACKET_PATH);
|
||||
#else
|
||||
public static final ResourceLocation WRAPPER_PACKET_RESOURCE = new ResourceLocation(ModInfo.RESOURCE_NAMESPACE, ModInfo.WRAPPER_PACKET_PATH);
|
||||
public static final Identifier WRAPPER_PACKET_RESOURCE = Identifier.fromNamespaceAndPath(ModInfo.RESOURCE_NAMESPACE, ModInfo.WRAPPER_PACKET_PATH);
|
||||
#endif
|
||||
|
||||
// "Forge byte" is an unused packet ID. We have our own system which works with all mod loaders,
|
||||
|
||||
+49
-14
@@ -3,36 +3,71 @@ package com.seibel.distanthorizons.common.commands;
|
||||
import com.mojang.brigadier.CommandDispatcher;
|
||||
import com.mojang.brigadier.builder.LiteralArgumentBuilder;
|
||||
import net.minecraft.commands.CommandSourceStack;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import static com.seibel.distanthorizons.core.network.messages.MessageRegistry.DEBUG_CODEC_CRASH_MESSAGE;
|
||||
import static net.minecraft.commands.Commands.literal;
|
||||
|
||||
/**
|
||||
* Initializes commands of the mod.
|
||||
*/
|
||||
#if MC_VER <= MC_1_21_10
|
||||
#else
|
||||
import net.minecraft.server.permissions.PermissionCheck;
|
||||
import net.minecraft.server.permissions.Permissions;
|
||||
#endif
|
||||
|
||||
public class CommandInitializer
|
||||
{
|
||||
private final CommandDispatcher<CommandSourceStack> commandDispatcher;
|
||||
private boolean serverReady = false;
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
private static final int REQUIRED_PERMISSION_LEVEL = 4;
|
||||
#else
|
||||
private static final PermissionCheck COMMAND_PERMISSION_CHECK = new PermissionCheck.Require(Permissions.COMMANDS_OWNER);
|
||||
#endif
|
||||
|
||||
|
||||
/**
|
||||
* Constructs a new instance of this class.
|
||||
*
|
||||
* @param commandDispatcher The dispatcher to use for registering commands.
|
||||
* A received command dispatcher, which is held until the server is ready to initialize the commands.
|
||||
*/
|
||||
public CommandInitializer(CommandDispatcher<CommandSourceStack> commandDispatcher)
|
||||
@Nullable
|
||||
private CommandDispatcher<CommandSourceStack> commandDispatcher;
|
||||
|
||||
/**
|
||||
* Notify the command initializer that the game is ready to accept commands.
|
||||
* If {@link CommandInitializer#initCommands(CommandDispatcher)} has been fired before it was ready, it will also initialize the commands.
|
||||
*/
|
||||
public void onServerReady()
|
||||
{
|
||||
this.commandDispatcher = commandDispatcher;
|
||||
this.serverReady = true;
|
||||
if (this.commandDispatcher != null)
|
||||
{
|
||||
this.initCommands(this.commandDispatcher);
|
||||
this.commandDispatcher = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Initializes all available commands.
|
||||
* If the game is not ready yet, it stores the dispatcher to initialize the commands later.
|
||||
*
|
||||
* @param commandDispatcher The command dispatcher to register commands to.
|
||||
*/
|
||||
public void initCommands()
|
||||
public void initCommands(CommandDispatcher<CommandSourceStack> commandDispatcher)
|
||||
{
|
||||
if (!this.serverReady)
|
||||
{
|
||||
this.commandDispatcher = commandDispatcher;
|
||||
return;
|
||||
}
|
||||
|
||||
LiteralArgumentBuilder<CommandSourceStack> builder = literal("dh")
|
||||
.requires(source -> source.hasPermission(4));
|
||||
.requires((source) ->
|
||||
{
|
||||
#if MC_VER <= MC_1_21_10
|
||||
return source.hasPermission(REQUIRED_PERMISSION_LEVEL);
|
||||
#else
|
||||
return COMMAND_PERMISSION_CHECK.check(source.permissions());
|
||||
#endif
|
||||
});
|
||||
|
||||
builder.then(new ConfigCommand().buildCommand());
|
||||
builder.then(new DebugCommand().buildCommand());
|
||||
@@ -43,7 +78,7 @@ public class CommandInitializer
|
||||
builder.then(new CrashCommand().buildCommand());
|
||||
}
|
||||
|
||||
this.commandDispatcher.register(builder);
|
||||
commandDispatcher.register(builder);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+88
@@ -0,0 +1,88 @@
|
||||
package com.seibel.distanthorizons.common.commonMixins;
|
||||
|
||||
import com.seibel.distanthorizons.api.enums.config.EDhApiUpdateBranch;
|
||||
import com.seibel.distanthorizons.common.wrappers.gui.updater.UpdateModScreen;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.jar.installer.GitlabGetter;
|
||||
import com.seibel.distanthorizons.core.jar.installer.ModrinthGetter;
|
||||
import com.seibel.distanthorizons.core.jar.updater.SelfUpdater;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.IVersionConstants;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.screens.TitleScreen;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class DhUpdateScreenBase
|
||||
{
|
||||
private static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
private static final Minecraft MC = Minecraft.getInstance();
|
||||
|
||||
|
||||
|
||||
public static void tryShowUpdateScreenAndRunAutoUpdateStartup(Runnable runnable)
|
||||
{
|
||||
// always needs to be called, otherwise auto update setup won't be completed
|
||||
boolean newUpdateAvailable = SelfUpdater.onStart();
|
||||
if (!newUpdateAvailable)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Config.Client.Advanced.AutoUpdater.enableAutoUpdater.get())
|
||||
{
|
||||
LOGGER.info("Auto update disabled, ignoring new version...");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
runnable = () ->
|
||||
{
|
||||
String versionId;
|
||||
EDhApiUpdateBranch updateBranch = EDhApiUpdateBranch.convertAutoToStableOrNightly(Config.Client.Advanced.AutoUpdater.updateBranch.get());
|
||||
if (updateBranch == EDhApiUpdateBranch.STABLE)
|
||||
{
|
||||
versionId = ModrinthGetter.getLatestIDForVersion(SingletonInjector.INSTANCE.get(IVersionConstants.class).getMinecraftVersion());
|
||||
}
|
||||
else
|
||||
{
|
||||
ArrayList<com.electronwill.nightconfig.core.Config> pipelines = GitlabGetter.INSTANCE.projectPipelines;
|
||||
if (pipelines != null
|
||||
&& pipelines.size() > 0)
|
||||
{
|
||||
versionId = pipelines.get(0).get("sha");
|
||||
}
|
||||
else
|
||||
{
|
||||
versionId = null;
|
||||
}
|
||||
}
|
||||
|
||||
if (versionId == null)
|
||||
{
|
||||
LOGGER.info("Unable to find new DH update for the ["+updateBranch+"] branch. Assuming DH is up to date...");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
MC.setScreen(new UpdateModScreen(
|
||||
new TitleScreen(false),
|
||||
versionId
|
||||
));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// info instead of error since this can be ignored and probably just means
|
||||
// there isn't a new DH version available
|
||||
LOGGER.info("Unable to show DH update screen, reason: ["+e.getMessage()+"].");
|
||||
}
|
||||
};
|
||||
runnable.run();
|
||||
}
|
||||
|
||||
}
|
||||
+6
-7
@@ -4,6 +4,7 @@ import com.seibel.distanthorizons.common.wrappers.chunk.ChunkWrapper;
|
||||
import com.seibel.distanthorizons.common.wrappers.world.ServerLevelWrapper;
|
||||
import com.seibel.distanthorizons.core.api.internal.ServerApi;
|
||||
import com.seibel.distanthorizons.core.api.internal.SharedApi;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.world.IServerLevelWrapper;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.world.level.chunk.ChunkAccess;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
|
||||
@@ -13,8 +14,10 @@ public class MixinChunkMapCommon
|
||||
|
||||
public static void onChunkSave(ServerLevel level, ChunkAccess chunk, CallbackInfoReturnable<Boolean> ci)
|
||||
{
|
||||
IServerLevelWrapper levelWrapper = ServerLevelWrapper.getWrapper(level);
|
||||
|
||||
// is this position already being updated?
|
||||
if (SharedApi.isChunkAtChunkPosAlreadyUpdating(chunk.getPos().x, chunk.getPos().z))
|
||||
if (SharedApi.isChunkAtChunkPosAlreadyUpdating(levelWrapper, chunk.getPos().x, chunk.getPos().z))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -29,10 +32,6 @@ public class MixinChunkMapCommon
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO are the following validations necessary since we are checking above if
|
||||
// the callback return value should state if the chunk was actually saved or not?
|
||||
// Do we trust it to always be correct?
|
||||
|
||||
|
||||
|
||||
// corrupt/incomplete chunk validation //
|
||||
@@ -77,8 +76,8 @@ public class MixinChunkMapCommon
|
||||
|
||||
// submit the update event
|
||||
ServerApi.INSTANCE.serverChunkSaveEvent(
|
||||
new ChunkWrapper(chunk, ServerLevelWrapper.getWrapper(level)),
|
||||
ServerLevelWrapper.getWrapper(level)
|
||||
new ChunkWrapper(chunk, levelWrapper),
|
||||
levelWrapper
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
+330
@@ -0,0 +1,330 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.blaze;
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
public class BlazeDebugWireframeRenderer {}
|
||||
|
||||
#else
|
||||
|
||||
import com.mojang.blaze3d.buffers.GpuBuffer;
|
||||
import com.mojang.blaze3d.buffers.GpuBufferSlice;
|
||||
import com.mojang.blaze3d.buffers.Std140Builder;
|
||||
import com.mojang.blaze3d.buffers.Std140SizeCalculator;
|
||||
import com.mojang.blaze3d.pipeline.RenderPipeline;
|
||||
import com.mojang.blaze3d.platform.DepthTestFunction;
|
||||
import com.mojang.blaze3d.platform.PolygonMode;
|
||||
import com.mojang.blaze3d.shaders.UniformType;
|
||||
import com.mojang.blaze3d.systems.CommandEncoder;
|
||||
import com.mojang.blaze3d.systems.GpuDevice;
|
||||
import com.mojang.blaze3d.systems.RenderPass;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.vertex.VertexFormat;
|
||||
import com.seibel.distanthorizons.common.render.blaze.util.BlazeUniformUtil;
|
||||
import com.seibel.distanthorizons.common.render.blaze.util.BlazeDhVertexFormatUtil;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.render.renderer.AbstractDebugWireframeRenderer;
|
||||
import com.seibel.distanthorizons.core.util.math.Mat4f;
|
||||
import com.seibel.distanthorizons.core.util.math.Vec3d;
|
||||
import com.seibel.distanthorizons.core.util.math.Vec3f;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
import net.minecraft.resources.Identifier;
|
||||
import org.lwjgl.system.MemoryUtil;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.util.OptionalDouble;
|
||||
import java.util.OptionalInt;
|
||||
|
||||
/**
|
||||
* Handles rendering the wireframe particles
|
||||
* that are used for seeing what the system's doing.
|
||||
*/
|
||||
public class BlazeDebugWireframeRenderer extends AbstractDebugWireframeRenderer
|
||||
{
|
||||
private static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
|
||||
|
||||
public static BlazeDebugWireframeRenderer INSTANCE = new BlazeDebugWireframeRenderer();
|
||||
|
||||
|
||||
|
||||
/** A box from 0,0,0 to 1,1,1 */
|
||||
private static final float[] BOX_VERTICES = {
|
||||
//region
|
||||
// Pos x y z
|
||||
0, 0, 0,
|
||||
1, 0, 0,
|
||||
1, 1, 0,
|
||||
0, 1, 0,
|
||||
0, 0, 1,
|
||||
1, 0, 1,
|
||||
1, 1, 1,
|
||||
0, 1, 1,
|
||||
//endregion
|
||||
};
|
||||
|
||||
private static final int[] BOX_OUTLINE_INDICES = {
|
||||
//region
|
||||
0, 1,
|
||||
1, 2,
|
||||
2, 3,
|
||||
3, 0,
|
||||
|
||||
4, 5,
|
||||
5, 6,
|
||||
6, 7,
|
||||
7, 4,
|
||||
|
||||
0, 4,
|
||||
1, 5,
|
||||
2, 6,
|
||||
3, 7,
|
||||
//endregion
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
// rendering setup
|
||||
private boolean init = false;
|
||||
|
||||
private RenderPipeline pipeline;
|
||||
|
||||
private GpuBuffer boxVertexBuffer;
|
||||
private GpuBuffer boxIndexBuffer;
|
||||
|
||||
private GpuBuffer uniformBuffer;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
public BlazeDebugWireframeRenderer() { }
|
||||
|
||||
public void init()
|
||||
{
|
||||
if (this.init)
|
||||
{
|
||||
return;
|
||||
}
|
||||
this.init = true;
|
||||
|
||||
this.createPipelines();
|
||||
this.createBuffers();
|
||||
|
||||
}
|
||||
private void createPipelines()
|
||||
{
|
||||
VertexFormat vertexFormat = VertexFormat.builder()
|
||||
.add("vPosition", BlazeDhVertexFormatUtil.FLOAT_XYZ_POS)
|
||||
.build();
|
||||
|
||||
RenderPipeline.Builder pipelineBuilder = RenderPipeline.builder();
|
||||
{
|
||||
pipelineBuilder.withCull(false);
|
||||
pipelineBuilder.withDepthWrite(false);
|
||||
pipelineBuilder.withDepthTestFunction(DepthTestFunction.LESS_DEPTH_TEST);
|
||||
pipelineBuilder.withColorWrite(true);
|
||||
pipelineBuilder.withoutBlend();
|
||||
pipelineBuilder.withPolygonMode(PolygonMode.WIREFRAME);
|
||||
pipelineBuilder.withLocation(Identifier.parse("distanthorizons:debug_wireframe_renderer"));
|
||||
|
||||
pipelineBuilder.withVertexShader(Identifier.fromNamespaceAndPath("distanthorizons", "debug/blaze/vert"));
|
||||
pipelineBuilder.withFragmentShader(Identifier.fromNamespaceAndPath("distanthorizons", "debug/blaze/frag"));
|
||||
|
||||
pipelineBuilder.withUniform("uniformBlock", UniformType.UNIFORM_BUFFER);
|
||||
|
||||
pipelineBuilder.withVertexFormat(vertexFormat, VertexFormat.Mode.DEBUG_LINES);
|
||||
}
|
||||
this.pipeline = pipelineBuilder.build();
|
||||
|
||||
}
|
||||
private void createBuffers()
|
||||
{
|
||||
GpuDevice GPU_DEVICE = RenderSystem.getDevice();
|
||||
CommandEncoder COMMAND_ENCODER = GPU_DEVICE.createCommandEncoder();
|
||||
|
||||
|
||||
// box vertices
|
||||
ByteBuffer boxVerticesBuffer = MemoryUtil.memAlloc(BOX_VERTICES.length * Float.BYTES);
|
||||
boxVerticesBuffer.asFloatBuffer().put(BOX_VERTICES);
|
||||
boxVerticesBuffer.rewind();
|
||||
MemoryUtil.memFree(boxVerticesBuffer);
|
||||
|
||||
// upload vertex data
|
||||
{
|
||||
int usage = GpuBuffer.USAGE_COPY_DST
|
||||
| GpuBuffer.USAGE_VERTEX;
|
||||
int size = BOX_VERTICES.length * Float.BYTES;
|
||||
this.boxVertexBuffer = GPU_DEVICE.createBuffer(() -> "distantHorizons:McDebugWireframeBox", usage, size);
|
||||
|
||||
{
|
||||
int length = BOX_VERTICES.length * Float.BYTES;
|
||||
GpuBufferSlice bufferSlice = new GpuBufferSlice(this.boxVertexBuffer, /*offset*/ 0, length);
|
||||
|
||||
ByteBuffer byteBuffer = ByteBuffer.allocateDirect(BOX_VERTICES.length * Float.BYTES);
|
||||
byteBuffer.order(ByteOrder.nativeOrder());
|
||||
byteBuffer.asFloatBuffer().put(BOX_VERTICES);
|
||||
byteBuffer.rewind();
|
||||
|
||||
COMMAND_ENCODER.writeToBuffer(bufferSlice, byteBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
// box vertex indexes
|
||||
{
|
||||
ByteBuffer buffer = ByteBuffer.allocateDirect(BOX_OUTLINE_INDICES.length * Integer.BYTES);
|
||||
buffer.order(ByteOrder.nativeOrder());
|
||||
buffer.asIntBuffer().put(BOX_OUTLINE_INDICES);
|
||||
buffer.rewind();
|
||||
|
||||
|
||||
int usage = GpuBuffer.USAGE_COPY_DST
|
||||
| GpuBuffer.USAGE_VERTEX
|
||||
| GpuBuffer.USAGE_INDEX
|
||||
| GpuBuffer.USAGE_UNIFORM;
|
||||
this.boxIndexBuffer = GPU_DEVICE.createBuffer(() -> "DH Debug Index Buffer", usage, buffer.capacity());
|
||||
|
||||
int offset = 0;
|
||||
GpuBufferSlice bufferSlice = new GpuBufferSlice(this.boxIndexBuffer, offset, buffer.capacity());
|
||||
COMMAND_ENCODER.writeToBuffer(bufferSlice, buffer);
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//===========//
|
||||
// rendering //
|
||||
//===========//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void render(Box box)
|
||||
{
|
||||
this.init();
|
||||
|
||||
if (BlazeDhMetaRenderer.INSTANCE.dhColorTextureWrapper.isEmpty()
|
||||
|| BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.isEmpty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// shouldn't happen, but just in case
|
||||
if (box == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// delayed getters since this class may be initialized before
|
||||
// the GPU device has been set
|
||||
GpuDevice gpuDevice = RenderSystem.getDevice();
|
||||
CommandEncoder commandEncoder = gpuDevice.createCommandEncoder();
|
||||
|
||||
|
||||
|
||||
// uniforms
|
||||
{
|
||||
int uniformBufferSize = new Std140SizeCalculator()
|
||||
.putMat4f() // uTransform
|
||||
.putVec4() // uColor
|
||||
.get();
|
||||
|
||||
|
||||
// create data //
|
||||
|
||||
Vec3d camPos = MC_RENDER.getCameraExactPosition();
|
||||
Vec3f camPosFloatThisFrame = new Vec3f((float) camPos.x, (float) camPos.y, (float) camPos.z);
|
||||
|
||||
Mat4f boxTransform = Mat4f.createTranslateMatrix(
|
||||
box.minPos.x - camPosFloatThisFrame.x,
|
||||
box.minPos.y - camPosFloatThisFrame.y,
|
||||
box.minPos.z - camPosFloatThisFrame.z);
|
||||
boxTransform.multiply(Mat4f.createScaleMatrix(
|
||||
box.maxPos.x - box.minPos.x,
|
||||
box.maxPos.y - box.minPos.y,
|
||||
box.maxPos.z - box.minPos.z));
|
||||
|
||||
Mat4f transformMatrix = this.dhMvmProjMatrixThisFrame.copy();
|
||||
transformMatrix.multiply(boxTransform);
|
||||
|
||||
|
||||
// upload data //
|
||||
|
||||
ByteBuffer buffer = ByteBuffer.allocateDirect(uniformBufferSize);
|
||||
buffer.order(ByteOrder.nativeOrder());
|
||||
buffer = Std140Builder.intoBuffer(buffer)
|
||||
.putMat4f(transformMatrix.createJomlMatrix()) // uTransform
|
||||
.putVec4(
|
||||
box.color.getRed() / 255.0f,
|
||||
box.color.getGreen() / 255.0f,
|
||||
box.color.getBlue() / 255.0f,
|
||||
box.color.getAlpha() / 255.0f) // uColor
|
||||
.get()
|
||||
;
|
||||
|
||||
this.uniformBuffer = BlazeUniformUtil.createBuffer("uniformBlock", uniformBufferSize, this.uniformBuffer);
|
||||
GpuBufferSlice bufferSlice = new GpuBufferSlice(this.uniformBuffer, 0, uniformBufferSize);
|
||||
|
||||
commandEncoder.writeToBuffer(bufferSlice, buffer);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// render //
|
||||
|
||||
try (RenderPass renderPass = commandEncoder.createRenderPass(
|
||||
this::getRenderPassName,
|
||||
BlazeDhMetaRenderer.INSTANCE.dhColorTextureWrapper.textureView,
|
||||
/*optionalClearColorAsInt*/ OptionalInt.empty(),
|
||||
BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.textureView,
|
||||
/*optionalDepthValueAsDouble*/ OptionalDouble.empty()))
|
||||
{
|
||||
// Bind instance data //
|
||||
renderPass.setUniform("uniformBlock", this.uniformBuffer);
|
||||
|
||||
renderPass.setPipeline(this.pipeline);
|
||||
renderPass.setIndexBuffer(this.boxIndexBuffer, VertexFormat.IndexType.INT);
|
||||
|
||||
renderPass.setVertexBuffer(0, this.boxVertexBuffer);
|
||||
|
||||
renderPass.drawIndexed(
|
||||
/*indexStart*/ 0,
|
||||
/*firstIndex*/0,
|
||||
/*indexCount*/BOX_OUTLINE_INDICES.length,
|
||||
/*instanceCount*/1);
|
||||
}
|
||||
}
|
||||
private String getRenderPassName() { return "distantHorizons:McDebugRenderer"; }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
+630
@@ -0,0 +1,630 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.blaze;
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
public class BlazeDhGenericObjectRenderer {}
|
||||
|
||||
#else
|
||||
|
||||
import com.mojang.blaze3d.buffers.GpuBuffer;
|
||||
import com.mojang.blaze3d.buffers.GpuBufferSlice;
|
||||
import com.mojang.blaze3d.buffers.Std140Builder;
|
||||
import com.mojang.blaze3d.buffers.Std140SizeCalculator;
|
||||
import com.mojang.blaze3d.pipeline.BlendFunction;
|
||||
import com.mojang.blaze3d.pipeline.RenderPipeline;
|
||||
import com.mojang.blaze3d.platform.DepthTestFunction;
|
||||
import com.mojang.blaze3d.platform.PolygonMode;
|
||||
import com.mojang.blaze3d.shaders.UniformType;
|
||||
import com.mojang.blaze3d.systems.CommandEncoder;
|
||||
import com.mojang.blaze3d.systems.GpuDevice;
|
||||
import com.mojang.blaze3d.systems.RenderPass;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.vertex.VertexFormat;
|
||||
import com.seibel.distanthorizons.api.enums.rendering.EDhApiBlockMaterial;
|
||||
import com.seibel.distanthorizons.api.interfaces.render.IDhApiCustomRenderRegister;
|
||||
import com.seibel.distanthorizons.api.interfaces.render.IDhApiRenderableBoxGroup;
|
||||
import com.seibel.distanthorizons.api.methods.events.abstractEvents.DhApiBeforeGenericObjectRenderEvent;
|
||||
import com.seibel.distanthorizons.api.methods.events.abstractEvents.DhApiBeforeGenericRenderCleanupEvent;
|
||||
import com.seibel.distanthorizons.api.methods.events.abstractEvents.DhApiBeforeGenericRenderSetupEvent;
|
||||
import com.seibel.distanthorizons.api.objects.math.DhApiVec3d;
|
||||
import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBox;
|
||||
import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBoxGroupShading;
|
||||
import com.seibel.distanthorizons.common.render.blaze.objects.BlazeGenericObjectVertexContainer;
|
||||
import com.seibel.distanthorizons.common.render.blaze.util.BlazeDhVertexFormatUtil;
|
||||
import com.seibel.distanthorizons.common.render.blaze.wrappers.texture.BlazeTextureViewWrapper;
|
||||
import com.seibel.distanthorizons.common.render.blaze.util.BlazeUniformUtil;
|
||||
import com.seibel.distanthorizons.common.wrappers.misc.LightMapWrapper;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.logging.f3.F3Screen;
|
||||
import com.seibel.distanthorizons.core.render.RenderParams;
|
||||
import com.seibel.distanthorizons.core.render.renderer.GenericRenderObjectFactory;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.objects.IDhGenericObjectVertexBufferContainer;
|
||||
import com.seibel.distanthorizons.core.render.renderer.RenderableBoxGroup;
|
||||
import com.seibel.distanthorizons.core.util.LodUtil;
|
||||
import com.seibel.distanthorizons.core.util.math.Mat4f;
|
||||
import com.seibel.distanthorizons.core.util.math.Vec3d;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IProfilerWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.renderPass.IDhGenericRenderer;
|
||||
import com.seibel.distanthorizons.coreapi.DependencyInjection.ApiEventInjector;
|
||||
import com.seibel.distanthorizons.coreapi.ModInfo;
|
||||
import net.minecraft.resources.Identifier;
|
||||
|
||||
import java.awt.*;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
import java.util.OptionalDouble;
|
||||
import java.util.OptionalInt;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
/**
|
||||
* Handles rendering generic groups of {@link DhApiRenderableBox}.
|
||||
*
|
||||
* @see IDhApiCustomRenderRegister
|
||||
* @see DhApiRenderableBox
|
||||
*/
|
||||
public class BlazeDhGenericObjectRenderer implements IDhGenericRenderer
|
||||
{
|
||||
private static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
|
||||
|
||||
private static final GpuDevice GPU_DEVICE = RenderSystem.getDevice();
|
||||
private static final CommandEncoder COMMAND_ENCODER = GPU_DEVICE.createCommandEncoder();
|
||||
|
||||
private static final DhApiRenderableBoxGroupShading DEFAULT_SHADING = DhApiRenderableBoxGroupShading.getUnshaded();
|
||||
|
||||
/**
|
||||
* Can be used to troubleshoot the renderer.
|
||||
* If enabled several debug objects will render around (0,150,0).
|
||||
*/
|
||||
public static final boolean RENDER_DEBUG_OBJECTS = false;
|
||||
|
||||
private final ConcurrentHashMap<Long, RenderableBoxGroup> boxGroupById = new ConcurrentHashMap<>();
|
||||
|
||||
|
||||
// rendering setup
|
||||
private boolean init = false;
|
||||
|
||||
private VertexFormat vertexFormat;
|
||||
|
||||
private RenderPipeline opaquePipeline;
|
||||
private RenderPipeline transparentPipeline;
|
||||
|
||||
private GpuBuffer vertUniformBuffer;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
public BlazeDhGenericObjectRenderer() { }
|
||||
|
||||
public void init()
|
||||
{
|
||||
if (this.init)
|
||||
{
|
||||
return;
|
||||
}
|
||||
this.init = true;
|
||||
|
||||
this.vertexFormat = VertexFormat.builder()
|
||||
.add("vPosition", BlazeDhVertexFormatUtil.FLOAT_XYZ_POS)
|
||||
.add("aColor", BlazeDhVertexFormatUtil.RGBA_UBYTE_COLOR)
|
||||
.add("aMaterial", BlazeDhVertexFormatUtil.IRIS_MATERIAL)
|
||||
.build();
|
||||
|
||||
this.createPipelines();
|
||||
|
||||
if (RENDER_DEBUG_OBJECTS)
|
||||
{
|
||||
this.addGenericDebugObjects();
|
||||
}
|
||||
}
|
||||
private void createPipelines()
|
||||
{
|
||||
RenderPipeline.Builder pipelineBuilder = RenderPipeline.builder();
|
||||
{
|
||||
pipelineBuilder.withCull(true);
|
||||
pipelineBuilder.withDepthWrite(true);
|
||||
pipelineBuilder.withDepthTestFunction(DepthTestFunction.LESS_DEPTH_TEST);
|
||||
pipelineBuilder.withColorWrite(true);
|
||||
pipelineBuilder.withPolygonMode(PolygonMode.FILL);
|
||||
pipelineBuilder.withLocation(Identifier.parse("distanthorizons:generic"));
|
||||
|
||||
pipelineBuilder.withVertexShader(Identifier.fromNamespaceAndPath("distanthorizons", "generic/blaze/vert"));
|
||||
pipelineBuilder.withFragmentShader(Identifier.fromNamespaceAndPath("distanthorizons", "generic/blaze/frag"));
|
||||
|
||||
pipelineBuilder.withSampler("uLightMap");
|
||||
|
||||
pipelineBuilder.withUniform("vertUniformBlock", UniformType.UNIFORM_BUFFER);
|
||||
|
||||
pipelineBuilder.withVertexFormat(this.vertexFormat, VertexFormat.Mode.TRIANGLES);
|
||||
}
|
||||
|
||||
// opaque
|
||||
{
|
||||
pipelineBuilder.withoutBlend();
|
||||
this.opaquePipeline = pipelineBuilder.build();
|
||||
}
|
||||
|
||||
// transparent
|
||||
{
|
||||
pipelineBuilder.withBlend(BlendFunction.TRANSLUCENT);
|
||||
this.transparentPipeline = pipelineBuilder.build();
|
||||
}
|
||||
|
||||
}
|
||||
private void addGenericDebugObjects()
|
||||
{
|
||||
GenericRenderObjectFactory factory = GenericRenderObjectFactory.INSTANCE;
|
||||
|
||||
|
||||
// single giant box
|
||||
IDhApiRenderableBoxGroup singleGiantBoxGroup = factory.createForSingleBox(
|
||||
ModInfo.NAME + ":CyanChunkBox",
|
||||
new DhApiRenderableBox(
|
||||
new DhApiVec3d(0,0,0), new DhApiVec3d(16,190,16),
|
||||
new Color(Color.CYAN.getRed(), Color.CYAN.getGreen(), Color.CYAN.getBlue(), 125),
|
||||
EDhApiBlockMaterial.WATER)
|
||||
);
|
||||
singleGiantBoxGroup.setSkyLight(LodUtil.MAX_MC_LIGHT);
|
||||
singleGiantBoxGroup.setBlockLight(LodUtil.MAX_MC_LIGHT);
|
||||
this.add(singleGiantBoxGroup);
|
||||
|
||||
|
||||
// single slender box
|
||||
IDhApiRenderableBoxGroup singleTallBoxGroup = factory.createForSingleBox(
|
||||
ModInfo.NAME + ":GreenBeacon",
|
||||
new DhApiRenderableBox(
|
||||
new DhApiVec3d(16,0,31), new DhApiVec3d(17,2000,32),
|
||||
new Color(Color.GREEN.getRed(), Color.GREEN.getGreen(), Color.GREEN.getBlue(), 125),
|
||||
EDhApiBlockMaterial.ILLUMINATED)
|
||||
);
|
||||
singleTallBoxGroup.setSkyLight(LodUtil.MAX_MC_LIGHT);
|
||||
singleTallBoxGroup.setBlockLight(LodUtil.MAX_MC_LIGHT);
|
||||
this.add(singleTallBoxGroup);
|
||||
|
||||
|
||||
// absolute box group
|
||||
ArrayList<DhApiRenderableBox> absBoxList = new ArrayList<>();
|
||||
for (int i = 0; i < 18; i++)
|
||||
{
|
||||
absBoxList.add(new DhApiRenderableBox(
|
||||
new DhApiVec3d(i,150+i,24), new DhApiVec3d(1+i,151+i,25),
|
||||
new Color(Color.ORANGE.getRed(), Color.ORANGE.getGreen(), Color.ORANGE.getBlue()),
|
||||
EDhApiBlockMaterial.LAVA
|
||||
)
|
||||
);
|
||||
}
|
||||
IDhApiRenderableBoxGroup absolutePosBoxGroup = factory.createAbsolutePositionedGroup(ModInfo.NAME + ":OrangeStairs", absBoxList);
|
||||
this.add(absolutePosBoxGroup);
|
||||
|
||||
|
||||
// relative box group
|
||||
ArrayList<DhApiRenderableBox> relBoxList = new ArrayList<>();
|
||||
for (int i = 0; i < 8; i+=2)
|
||||
{
|
||||
relBoxList.add(new DhApiRenderableBox(
|
||||
new DhApiVec3d(0,i,0), new DhApiVec3d(1,1+i,1),
|
||||
new Color(Color.MAGENTA.getRed(), Color.MAGENTA.getGreen(), Color.MAGENTA.getBlue()),
|
||||
EDhApiBlockMaterial.METAL
|
||||
)
|
||||
);
|
||||
}
|
||||
IDhApiRenderableBoxGroup relativePosBoxGroup = factory.createRelativePositionedGroup(
|
||||
ModInfo.NAME + ":MovingMagentaGroup",
|
||||
new DhApiVec3d(24, 140, 24),
|
||||
relBoxList);
|
||||
relativePosBoxGroup.setPreRenderFunc((event) ->
|
||||
{
|
||||
DhApiVec3d pos = relativePosBoxGroup.getOriginBlockPos();
|
||||
pos.x += event.partialTicks / 2;
|
||||
pos.x %= 32;
|
||||
relativePosBoxGroup.setOriginBlockPos(pos);
|
||||
});
|
||||
this.add(relativePosBoxGroup);
|
||||
|
||||
|
||||
// massive relative box group
|
||||
ArrayList<DhApiRenderableBox> massRelBoxList = new ArrayList<>();
|
||||
for (int x = 0; x < 50*2; x+=2)
|
||||
{
|
||||
for (int z = 0; z < 50*2; z+=2)
|
||||
{
|
||||
massRelBoxList.add(new DhApiRenderableBox(
|
||||
new DhApiVec3d(-x, 0, -z), new DhApiVec3d(1-x, 1, 1-z),
|
||||
new Color(Color.RED.getRed(), Color.RED.getGreen(), Color.RED.getBlue()),
|
||||
EDhApiBlockMaterial.TERRACOTTA
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
IDhApiRenderableBoxGroup massRelativePosBoxGroup = factory.createRelativePositionedGroup(
|
||||
ModInfo.NAME + ":MassRedGroup",
|
||||
new DhApiVec3d(-25, 140, 0),
|
||||
massRelBoxList);
|
||||
massRelativePosBoxGroup.setPreRenderFunc((event) ->
|
||||
{
|
||||
DhApiVec3d blockPos = massRelativePosBoxGroup.getOriginBlockPos();
|
||||
blockPos.y += event.partialTicks / 4;
|
||||
if (blockPos.y > 150f)
|
||||
{
|
||||
blockPos.y = 140f;
|
||||
|
||||
Color newColor = (massRelativePosBoxGroup.get(0).color == Color.RED) ? Color.RED.darker() : Color.RED;
|
||||
massRelativePosBoxGroup.forEach((box) -> { box.color = newColor; });
|
||||
massRelativePosBoxGroup.triggerBoxChange();
|
||||
}
|
||||
|
||||
massRelativePosBoxGroup.setOriginBlockPos(blockPos);
|
||||
});
|
||||
this.add(massRelativePosBoxGroup);
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//==============//
|
||||
// registration //
|
||||
//==============//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void add(IDhApiRenderableBoxGroup iBoxGroup) throws IllegalArgumentException
|
||||
{
|
||||
if (!(iBoxGroup instanceof RenderableBoxGroup))
|
||||
{
|
||||
throw new IllegalArgumentException("Box group must be of type ["+ RenderableBoxGroup.class.getSimpleName()+"], type received: ["+(iBoxGroup != null ? iBoxGroup.getClass() : "NULL")+"].");
|
||||
}
|
||||
RenderableBoxGroup boxGroup = (RenderableBoxGroup) iBoxGroup;
|
||||
|
||||
|
||||
long id = boxGroup.getId();
|
||||
if (this.boxGroupById.containsKey(id))
|
||||
{
|
||||
throw new IllegalArgumentException("A box group with the ID [" + id + "] is already present.");
|
||||
}
|
||||
|
||||
this.boxGroupById.put(id, boxGroup);
|
||||
}
|
||||
|
||||
@Override
|
||||
public IDhApiRenderableBoxGroup remove(long id) { return this.boxGroupById.remove(id); }
|
||||
|
||||
public void clear() { this.boxGroupById.clear(); }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//===========//
|
||||
// rendering //
|
||||
//===========//
|
||||
//region
|
||||
|
||||
/**
|
||||
* @param renderingWithSsao
|
||||
* if true that means this render call is happening before the SSAO pass
|
||||
* and any objects rendered in this pass will have SSAO applied to them.
|
||||
*/
|
||||
@Override
|
||||
public void render(RenderParams renderEventParam, IProfilerWrapper profiler, boolean renderingWithSsao)
|
||||
{
|
||||
//==============//
|
||||
// render setup //
|
||||
//==============//
|
||||
//#region
|
||||
|
||||
profiler.push("setup");
|
||||
|
||||
this.init();
|
||||
|
||||
ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeGenericRenderSetupEvent.class, renderEventParam);
|
||||
|
||||
Vec3d camPos = MC_RENDER.getCameraExactPosition();
|
||||
|
||||
//#endregion
|
||||
|
||||
if (BlazeDhMetaRenderer.INSTANCE.dhColorTextureWrapper.isEmpty()
|
||||
|| BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.isEmpty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//===========//
|
||||
// rendering //
|
||||
//===========//
|
||||
//#region
|
||||
|
||||
Collection<RenderableBoxGroup> boxList = this.boxGroupById.values();
|
||||
for (RenderableBoxGroup boxGroup : boxList)
|
||||
{
|
||||
// validation //
|
||||
|
||||
// shouldn't happen, but just in case
|
||||
if (boxGroup == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// skip boxes that shouldn't render this pass
|
||||
if (boxGroup.ssaoEnabled != renderingWithSsao)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
profiler.popPush("render prep");
|
||||
boxGroup.preRender(renderEventParam); // called even if the group is inactive, so the group can be activate if desired
|
||||
|
||||
// ignore inactive groups
|
||||
if (!boxGroup.active)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// allow API users to cancel this object's rendering
|
||||
boolean cancelRendering = ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeGenericObjectRenderEvent.class, new DhApiBeforeGenericObjectRenderEvent.EventParam(renderEventParam, boxGroup));
|
||||
if (cancelRendering)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// update instanced data if needed
|
||||
{
|
||||
boxGroup.tryUpdateInstancedDataAsync();
|
||||
|
||||
// skip groups that haven't been uploaded yet
|
||||
if (boxGroup.vertexBufferContainer.getState() != IDhGenericObjectVertexBufferContainer.EState.RENDER)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
DhApiRenderableBoxGroupShading shading = boxGroup.shading;
|
||||
if (shading == null)
|
||||
{
|
||||
shading = DEFAULT_SHADING;
|
||||
}
|
||||
|
||||
// uniforms
|
||||
{
|
||||
int uniformBufferSize = new Std140SizeCalculator()
|
||||
.putIVec3() // uOffsetChunk
|
||||
.putVec3() // uOffsetSubChunk
|
||||
.putIVec3() // uCameraPosChunk
|
||||
.putVec3() // uCameraPosSubChunk
|
||||
|
||||
.putVec3() // aTranslateChunk
|
||||
.putVec3() // aTranslateSubChunk
|
||||
|
||||
.putMat4f() // uProjectionMvm
|
||||
.putInt() // uSkyLight
|
||||
.putInt() // uBlockLight
|
||||
|
||||
.putFloat() // uNorthShading
|
||||
.putFloat() // uSouthShading
|
||||
.putFloat() // uEastShading
|
||||
.putFloat() // uWestShading
|
||||
.putFloat() // uTopShading
|
||||
.putFloat() // uBottomShading
|
||||
.get();
|
||||
|
||||
|
||||
// create data //
|
||||
|
||||
Mat4f projectionMvmMatrix = new Mat4f(renderEventParam.dhProjectionMatrix);
|
||||
projectionMvmMatrix.multiply(renderEventParam.dhModelViewMatrix);
|
||||
|
||||
|
||||
// upload data //
|
||||
|
||||
ByteBuffer buffer = ByteBuffer.allocateDirect(uniformBufferSize);
|
||||
buffer.order(ByteOrder.nativeOrder());
|
||||
buffer = Std140Builder.intoBuffer(buffer)
|
||||
.putIVec3(
|
||||
LodUtil.getChunkPosFromDouble(boxGroup.getOriginBlockPos().x),
|
||||
LodUtil.getChunkPosFromDouble(boxGroup.getOriginBlockPos().y),
|
||||
LodUtil.getChunkPosFromDouble(boxGroup.getOriginBlockPos().z)
|
||||
) // uOffsetChunk
|
||||
.putVec3(
|
||||
LodUtil.getSubChunkPosFromDouble(boxGroup.getOriginBlockPos().x),
|
||||
LodUtil.getSubChunkPosFromDouble(boxGroup.getOriginBlockPos().y),
|
||||
LodUtil.getSubChunkPosFromDouble(boxGroup.getOriginBlockPos().z)
|
||||
) // uOffsetSubChunk
|
||||
.putIVec3(
|
||||
LodUtil.getChunkPosFromDouble(camPos.x),
|
||||
LodUtil.getChunkPosFromDouble(camPos.y),
|
||||
LodUtil.getChunkPosFromDouble(camPos.z)
|
||||
) // uCameraPosChunk
|
||||
.putVec3(
|
||||
LodUtil.getSubChunkPosFromDouble(camPos.x),
|
||||
LodUtil.getSubChunkPosFromDouble(camPos.y),
|
||||
LodUtil.getSubChunkPosFromDouble(camPos.z)
|
||||
) // uCameraPosSubChunk
|
||||
|
||||
.putMat4f(projectionMvmMatrix.createJomlMatrix()) // uProjectionMvm
|
||||
.putInt(boxGroup.getSkyLight()) // uSkyLight
|
||||
.putInt(boxGroup.getBlockLight()) // uBlockLight
|
||||
|
||||
.putFloat(shading.north)
|
||||
.putFloat(shading.south)
|
||||
.putFloat(shading.east)
|
||||
.putFloat(shading.west)
|
||||
.putFloat(shading.top)
|
||||
.putFloat(shading.bottom)
|
||||
|
||||
.get()
|
||||
;
|
||||
|
||||
this.vertUniformBuffer = BlazeUniformUtil.createBuffer("vertUniformBlock", uniformBufferSize, this.vertUniformBuffer);
|
||||
GpuBufferSlice bufferSlice = new GpuBufferSlice(this.vertUniformBuffer, 0, uniformBufferSize);
|
||||
|
||||
COMMAND_ENCODER.writeToBuffer(bufferSlice, buffer);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// render //
|
||||
|
||||
profiler.popPush("rendering");
|
||||
profiler.push(boxGroup.getResourceLocationNamespace());
|
||||
profiler.push(boxGroup.getResourceLocationPath());
|
||||
|
||||
try (RenderPass renderPass = COMMAND_ENCODER.createRenderPass(
|
||||
this::getRenderPassName,
|
||||
BlazeDhMetaRenderer.INSTANCE.dhColorTextureWrapper.textureView,
|
||||
/*optionalClearColorAsInt*/ OptionalInt.empty(),
|
||||
BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.textureView,
|
||||
/*optionalDepthValueAsDouble*/ OptionalDouble.empty()))
|
||||
{
|
||||
this.renderBoxGroupInstanced(renderPass, renderEventParam, boxGroup, camPos, profiler);
|
||||
}
|
||||
|
||||
profiler.pop(); // resource path
|
||||
profiler.pop(); // resource namespace
|
||||
|
||||
boxGroup.postRender(renderEventParam);
|
||||
}
|
||||
|
||||
//#endregion
|
||||
|
||||
|
||||
|
||||
//==========//
|
||||
// clean up //
|
||||
//==========//
|
||||
//region
|
||||
|
||||
profiler.popPush("cleanup");
|
||||
|
||||
ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeGenericRenderCleanupEvent.class, renderEventParam);
|
||||
|
||||
profiler.pop();
|
||||
|
||||
//endregion
|
||||
}
|
||||
private String getRenderPassName() { return "distantHorizons:McGenericObjectRenderer"; }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//=====================//
|
||||
// instanced rendering //
|
||||
//=====================//
|
||||
//region
|
||||
|
||||
private void renderBoxGroupInstanced(
|
||||
RenderPass renderPass, RenderParams renderEventParam,
|
||||
RenderableBoxGroup boxGroup, Vec3d camPos,
|
||||
IProfilerWrapper profiler)
|
||||
{
|
||||
// update instance data //
|
||||
|
||||
profiler.push("vertex setup");
|
||||
|
||||
BlazeGenericObjectVertexContainer container = (BlazeGenericObjectVertexContainer) boxGroup.vertexBufferContainer;
|
||||
|
||||
LightMapWrapper lightMapWrapper = (LightMapWrapper) renderEventParam.lightmap;
|
||||
BlazeTextureViewWrapper lightmapTextureViewWrapper = lightMapWrapper.getTextureViewWrapper();
|
||||
renderPass.bindTexture("uLightMap", lightmapTextureViewWrapper.textureView, lightmapTextureViewWrapper.textureSampler);
|
||||
|
||||
|
||||
|
||||
// Bind instance data //
|
||||
profiler.popPush("binding");
|
||||
|
||||
|
||||
renderPass.setUniform("vertUniformBlock", this.vertUniformBuffer);
|
||||
|
||||
// set pipeline
|
||||
renderPass.setPipeline(this.opaquePipeline); // TODO
|
||||
renderPass.setIndexBuffer(container.indexGpuBuffer, VertexFormat.IndexType.INT);
|
||||
|
||||
renderPass.setVertexBuffer(0, container.vboGpuBuffer);
|
||||
|
||||
// Draw instanced
|
||||
profiler.popPush("render");
|
||||
if (container.uploadedBoxCount > 0)
|
||||
{
|
||||
renderPass.drawIndexed(
|
||||
/*indexStart*/ 0,
|
||||
/*firstIndex*/0,
|
||||
/*indexCount*/container.uploadedBoxCount * 24, // TODO?
|
||||
/*instanceCount*/1);
|
||||
|
||||
}
|
||||
|
||||
profiler.pop();
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//=========//
|
||||
// F3 menu //
|
||||
//=========//
|
||||
//region
|
||||
|
||||
public String getVboRenderDebugMenuString()
|
||||
{
|
||||
// get counts
|
||||
int totalGroupCount = this.boxGroupById.size();
|
||||
int totalBoxCount = 0;
|
||||
|
||||
int activeGroupCount = 0;
|
||||
int activeBoxCount = 0;
|
||||
|
||||
for (long key : this.boxGroupById.keySet())
|
||||
{
|
||||
RenderableBoxGroup renderGroup = this.boxGroupById.get(key);
|
||||
if (renderGroup.active)
|
||||
{
|
||||
activeGroupCount++;
|
||||
activeBoxCount += renderGroup.size();
|
||||
}
|
||||
totalBoxCount += renderGroup.size();
|
||||
}
|
||||
|
||||
|
||||
return "Generic Obj #: " + F3Screen.NUMBER_FORMAT.format(activeGroupCount) + "/" + F3Screen.NUMBER_FORMAT.format(totalGroupCount) + ", " +
|
||||
"Cube #: " + F3Screen.NUMBER_FORMAT.format(activeBoxCount) + "/" + F3Screen.NUMBER_FORMAT.format(totalBoxCount);
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
+94
@@ -0,0 +1,94 @@
|
||||
package com.seibel.distanthorizons.common.render.blaze;
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
public class BlazeDhMetaRenderer {}
|
||||
|
||||
#else
|
||||
|
||||
import com.mojang.blaze3d.textures.GpuTexture;
|
||||
import com.seibel.distanthorizons.common.render.blaze.apply.BlazeDhApplyRenderer;
|
||||
import com.seibel.distanthorizons.common.render.blaze.wrappers.texture.BlazeTextureWrapper;
|
||||
import com.seibel.distanthorizons.core.render.RenderParams;
|
||||
import com.seibel.distanthorizons.core.util.ColorUtil;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.renderPass.IDhMetaRenderer;
|
||||
import net.minecraft.client.Minecraft;
|
||||
|
||||
public class BlazeDhMetaRenderer implements IDhMetaRenderer
|
||||
{
|
||||
public static final BlazeDhMetaRenderer INSTANCE = new BlazeDhMetaRenderer();
|
||||
|
||||
|
||||
private BlazeDhApplyRenderer applyRenderer;
|
||||
|
||||
public final BlazeTextureWrapper dhDepthTextureWrapper = BlazeTextureWrapper.createDepth("DhDepthTexture");
|
||||
public final BlazeTextureWrapper dhColorTextureWrapper = BlazeTextureWrapper.createColor("DhColorTexture");
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
private BlazeDhMetaRenderer()
|
||||
{
|
||||
this.applyRenderer = new BlazeDhApplyRenderer(
|
||||
"dh_apply_to_mc",
|
||||
null,
|
||||
"apply/blaze/vert", "apply/blaze/frag"
|
||||
);
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//=================//
|
||||
// pre/post render //
|
||||
//=================//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void runRenderPassSetup(RenderParams renderParams)
|
||||
{
|
||||
// textures
|
||||
this.dhDepthTextureWrapper.tryCreateOrResize();
|
||||
this.dhColorTextureWrapper.tryCreateOrResize();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void runRenderPassCleanup(RenderParams renderParams) {}
|
||||
|
||||
@Override
|
||||
public void applyToMcTexture(RenderParams renderParams)
|
||||
{
|
||||
GpuTexture mcColorTexture = Minecraft.getInstance().getMainRenderTarget().getColorTexture();
|
||||
this.applyRenderer.render(this.dhColorTextureWrapper.texture, this.dhDepthTextureWrapper.texture, mcColorTexture);
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// clear textures //
|
||||
//================//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void clearDhDepthAndColorTextures(RenderParams renderParams)
|
||||
{
|
||||
// TODO use for clear color
|
||||
//IMinecraftRenderWrapper r;
|
||||
//r.getSkyColor()
|
||||
|
||||
this.dhDepthTextureWrapper.clearDepth(1.0f);
|
||||
this.dhColorTextureWrapper.clearColor(ColorUtil.argbToInt(1, 1, 1, 1));
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
+71
@@ -0,0 +1,71 @@
|
||||
package com.seibel.distanthorizons.common.render.blaze;
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
public class BlazeDhRenderApiDefinition {}
|
||||
|
||||
#else
|
||||
|
||||
import com.seibel.distanthorizons.common.render.blaze.objects.BlazeGenericObjectVertexContainer;
|
||||
import com.seibel.distanthorizons.common.render.blaze.postProcessing.BlazeDhFarFadeRenderer;
|
||||
import com.seibel.distanthorizons.common.render.blaze.postProcessing.BlazeDhFogRenderer;
|
||||
import com.seibel.distanthorizons.common.render.blaze.postProcessing.BlazeDhSsaoRenderer;
|
||||
import com.seibel.distanthorizons.common.render.blaze.postProcessing.BlazeVanillaFadeRenderer;
|
||||
import com.seibel.distanthorizons.common.render.blaze.test.BlazeDhTestTriangleRenderer;
|
||||
import com.seibel.distanthorizons.common.render.blaze.wrappers.buffer.BlazeVertexBufferWrapper;
|
||||
import com.seibel.distanthorizons.common.render.blaze.wrappers.uniform.BlazeLodUniformBufferWrapper;
|
||||
import com.seibel.distanthorizons.core.render.renderer.AbstractDebugWireframeRenderer;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.AbstractDhRenderApiDefinition;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.objects.IDhGenericObjectVertexBufferContainer;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.objects.ILodContainerUniformBufferWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.objects.IVertexBufferWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.renderPass.*;
|
||||
|
||||
public class BlazeDhRenderApiDefinition extends AbstractDhRenderApiDefinition
|
||||
{
|
||||
//=========//
|
||||
// getters //
|
||||
//=========//
|
||||
//region
|
||||
|
||||
public String getApiName() { return "Blaze3D"; }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//============//
|
||||
// singletons //
|
||||
//============//
|
||||
//region
|
||||
|
||||
@Override public IDhMetaRenderer getMetaRenderer() { return BlazeDhMetaRenderer.INSTANCE; }
|
||||
@Override public IDhTerrainRenderer getTerrainRenderer() { return BlazeDhTerrainRenderer.INSTANCE; }
|
||||
@Override public IDhSsaoRenderer getSsaoRenderer() { return BlazeDhSsaoRenderer.INSTANCE; }
|
||||
@Override public IDhFogRenderer getFogRenderer() { return BlazeDhFogRenderer.INSTANCE; }
|
||||
@Override public IDhFarFadeRenderer getFarFadeRenderer() { return BlazeDhFarFadeRenderer.INSTANCE; }
|
||||
@Override public AbstractDebugWireframeRenderer getDebugWireframeRenderer() { return BlazeDebugWireframeRenderer.INSTANCE; }
|
||||
|
||||
@Override public IDhVanillaFadeRenderer getVanillaFadeRenderer() { return BlazeVanillaFadeRenderer.INSTANCE; }
|
||||
@Override public IDhTestTriangleRenderer getTestTriangleRenderer() { return BlazeDhTestTriangleRenderer.INSTANCE; }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//===========//
|
||||
// factories //
|
||||
//===========//
|
||||
//region
|
||||
|
||||
@Override public IDhGenericRenderer createGenericRenderer() { return new BlazeDhGenericObjectRenderer(); }
|
||||
|
||||
@Override public IVertexBufferWrapper createVboWrapper(String name) { return new BlazeVertexBufferWrapper(name); }
|
||||
@Override public ILodContainerUniformBufferWrapper createLodContainerUniformWrapper() { return new BlazeLodUniformBufferWrapper(); }
|
||||
@Override public IDhGenericObjectVertexBufferContainer createGenericVboContainer() { return new BlazeGenericObjectVertexContainer(); }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
+394
@@ -0,0 +1,394 @@
|
||||
package com.seibel.distanthorizons.common.render.blaze;
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
public class BlazeDhTerrainRenderer {}
|
||||
|
||||
#else
|
||||
|
||||
import com.mojang.blaze3d.buffers.GpuBuffer;
|
||||
import com.mojang.blaze3d.buffers.GpuBufferSlice;
|
||||
import com.mojang.blaze3d.buffers.Std140Builder;
|
||||
import com.mojang.blaze3d.buffers.Std140SizeCalculator;
|
||||
import com.mojang.blaze3d.pipeline.BlendFunction;
|
||||
import com.mojang.blaze3d.pipeline.RenderPipeline;
|
||||
import com.mojang.blaze3d.platform.DepthTestFunction;
|
||||
import com.mojang.blaze3d.platform.PolygonMode;
|
||||
import com.mojang.blaze3d.shaders.UniformType;
|
||||
import com.mojang.blaze3d.systems.CommandEncoder;
|
||||
import com.mojang.blaze3d.systems.GpuDevice;
|
||||
import com.mojang.blaze3d.systems.RenderPass;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.vertex.VertexFormat;
|
||||
import com.seibel.distanthorizons.api.methods.events.abstractEvents.DhApiBeforeBufferRenderEvent;
|
||||
import com.seibel.distanthorizons.common.render.blaze.util.BlazeDhVertexFormatUtil;
|
||||
import com.seibel.distanthorizons.common.render.blaze.util.BlazeUniformUtil;
|
||||
import com.seibel.distanthorizons.common.render.blaze.wrappers.texture.BlazeTextureViewWrapper;
|
||||
import com.seibel.distanthorizons.common.render.blaze.wrappers.uniform.BlazeLodUniformBufferWrapper;
|
||||
import com.seibel.distanthorizons.common.render.blaze.wrappers.buffer.BlazeVertexBufferWrapper;
|
||||
import com.seibel.distanthorizons.common.wrappers.misc.LightMapWrapper;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.dataObjects.render.bufferBuilding.LodBufferContainer;
|
||||
import com.seibel.distanthorizons.core.dataObjects.render.bufferBuilding.LodQuadBuilder;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.pos.DhSectionPos;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.enums.GLEnums;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.buffer.GlQuadElementBuffer;
|
||||
import com.seibel.distanthorizons.core.render.RenderParams;
|
||||
import com.seibel.distanthorizons.core.util.RenderUtil;
|
||||
import com.seibel.distanthorizons.core.util.math.Mat4f;
|
||||
import com.seibel.distanthorizons.core.util.math.Vec3d;
|
||||
import com.seibel.distanthorizons.core.util.math.Vec3f;
|
||||
import com.seibel.distanthorizons.core.util.objects.SortedArraySet;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IProfilerWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.renderPass.IDhTerrainRenderer;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.objects.IVertexBufferWrapper;
|
||||
import com.seibel.distanthorizons.coreapi.DependencyInjection.ApiEventInjector;
|
||||
import net.minecraft.resources.Identifier;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
import org.lwjgl.system.MemoryUtil;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.util.OptionalDouble;
|
||||
import java.util.OptionalInt;
|
||||
|
||||
/** Renders rendering DH's LOD terrain. */
|
||||
public class BlazeDhTerrainRenderer implements IDhTerrainRenderer
|
||||
{
|
||||
public static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
private static final GpuDevice GPU_DEVICE = RenderSystem.getDevice();
|
||||
private static final CommandEncoder COMMAND_ENCODER = GPU_DEVICE.createCommandEncoder();
|
||||
|
||||
public static final BlazeDhTerrainRenderer INSTANCE = new BlazeDhTerrainRenderer();
|
||||
|
||||
|
||||
private RenderPipeline opaquePipeline;
|
||||
private RenderPipeline transparentPipeline;
|
||||
private boolean init = false;
|
||||
|
||||
private GpuBuffer indexBuffer;
|
||||
|
||||
private GpuBuffer fragUniformBuffer;
|
||||
private GpuBuffer vertSharedUniformBuffer;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
private BlazeDhTerrainRenderer() { }
|
||||
|
||||
private void tryInit()
|
||||
{
|
||||
if (this.init)
|
||||
{
|
||||
return;
|
||||
}
|
||||
this.init = true; // todo only set when succeeded (in case of exception)
|
||||
|
||||
|
||||
VertexFormat vertexFormat = VertexFormat.builder()
|
||||
.add("vPosition", BlazeDhVertexFormatUtil.SHORT_XYZ_POS)
|
||||
.add("meta", BlazeDhVertexFormatUtil.META)
|
||||
.add("vColor", BlazeDhVertexFormatUtil.RGBA_UBYTE_COLOR)
|
||||
.add("irisMaterial", BlazeDhVertexFormatUtil.IRIS_MATERIAL)
|
||||
.add("irisNormal", BlazeDhVertexFormatUtil.IRIS_NORMAL)
|
||||
.add("paddingTwo", BlazeDhVertexFormatUtil.BYTE_PAD)
|
||||
.add("paddingThree", BlazeDhVertexFormatUtil.BYTE_PAD) // padding is to make sure the format is a multiple of 4
|
||||
.build();
|
||||
|
||||
RenderPipeline.Builder pipelineBuilder = RenderPipeline.builder();
|
||||
{
|
||||
pipelineBuilder.withCull(true);
|
||||
pipelineBuilder.withDepthWrite(true);
|
||||
pipelineBuilder.withDepthTestFunction(DepthTestFunction.LESS_DEPTH_TEST);
|
||||
pipelineBuilder.withColorWrite(true);
|
||||
pipelineBuilder.withPolygonMode(PolygonMode.FILL);
|
||||
pipelineBuilder.withLocation(Identifier.parse("distanthorizons:lod_render"));
|
||||
|
||||
pipelineBuilder.withVertexShader(Identifier.fromNamespaceAndPath("distanthorizons", "lod/blaze/vert"));
|
||||
pipelineBuilder.withFragmentShader(Identifier.fromNamespaceAndPath("distanthorizons", "lod/blaze/frag"));
|
||||
|
||||
pipelineBuilder.withSampler("uLightMap");
|
||||
|
||||
pipelineBuilder.withUniform("vertUniqueUniformBlock", UniformType.UNIFORM_BUFFER);
|
||||
pipelineBuilder.withUniform("vertSharedUniformBlock", UniformType.UNIFORM_BUFFER);
|
||||
pipelineBuilder.withUniform("fragUniformBlock", UniformType.UNIFORM_BUFFER);
|
||||
|
||||
pipelineBuilder.withVertexFormat(vertexFormat, VertexFormat.Mode.TRIANGLES);
|
||||
}
|
||||
|
||||
// opaque
|
||||
{
|
||||
pipelineBuilder.withoutBlend();
|
||||
this.opaquePipeline = pipelineBuilder.build();
|
||||
}
|
||||
|
||||
// transparent
|
||||
{
|
||||
pipelineBuilder.withBlend(BlendFunction.TRANSLUCENT);
|
||||
this.transparentPipeline = pipelineBuilder.build();
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// render //
|
||||
//========//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void render(
|
||||
RenderParams renderEventParam,
|
||||
boolean opaquePass,
|
||||
SortedArraySet<LodBufferContainer> bufferContainers,
|
||||
IProfilerWrapper profiler)
|
||||
{
|
||||
this.tryInit();
|
||||
|
||||
|
||||
profiler.push("vert unique uniforms");
|
||||
{
|
||||
// create data //
|
||||
|
||||
for (int lodIndex = 0; lodIndex < bufferContainers.size(); lodIndex++)
|
||||
{
|
||||
LodBufferContainer bufferContainer = bufferContainers.get(lodIndex);
|
||||
bufferContainer.uniformContainer.tryUpload();
|
||||
}
|
||||
}
|
||||
|
||||
profiler.popPush("vert share uniforms");
|
||||
{
|
||||
Mat4f combinedMatrix = new Mat4f(renderEventParam.dhProjectionMatrix);
|
||||
combinedMatrix.multiply(renderEventParam.dhModelViewMatrix);
|
||||
|
||||
float earthCurveRatio = Config.Client.Advanced.Graphics.Experimental.earthCurveRatio.get();
|
||||
if (earthCurveRatio < -1.0f || earthCurveRatio > 1.0f)
|
||||
{
|
||||
earthCurveRatio = /*6371KM*/ 6371000.0f / earthCurveRatio;
|
||||
}
|
||||
else
|
||||
{
|
||||
// disable curvature if the config value is between -1 and 1
|
||||
earthCurveRatio = 0.0f;
|
||||
}
|
||||
|
||||
|
||||
// upload data //
|
||||
|
||||
int uniformBufferSize = new Std140SizeCalculator()
|
||||
.putInt() // uIsWhiteWorld
|
||||
|
||||
.putFloat() // uWorldYOffset
|
||||
.putFloat() // uMircoOffset
|
||||
.putFloat() // uEarthRadius
|
||||
|
||||
.putVec3() // uCameraPos
|
||||
.putMat4f() // uCombinedMatrix
|
||||
.get();
|
||||
|
||||
ByteBuffer buffer = ByteBuffer.allocateDirect(uniformBufferSize);
|
||||
buffer.order(ByteOrder.nativeOrder());
|
||||
Std140Builder.intoBuffer(buffer)
|
||||
.putInt(0) // uIsWhiteWorld
|
||||
|
||||
.putFloat((float) renderEventParam.worldYOffset) // uWorldYOffset
|
||||
.putFloat(0.01f) // uMircoOffset // 0.01 block offset
|
||||
.putFloat(earthCurveRatio) // uEarthRadius
|
||||
|
||||
.putVec3(
|
||||
(float)renderEventParam.exactCameraPosition.x,
|
||||
(float)renderEventParam.exactCameraPosition.y,
|
||||
(float)renderEventParam.exactCameraPosition.z) // uCameraPos
|
||||
.putMat4f(combinedMatrix.createJomlMatrix()) // uCombinedMatrix
|
||||
.get();
|
||||
|
||||
this.vertSharedUniformBuffer = BlazeUniformUtil.createBuffer("vertSharedUniformBlock", uniformBufferSize, this.vertSharedUniformBuffer);
|
||||
GpuBufferSlice bufferSlice = new GpuBufferSlice(this.vertSharedUniformBuffer, 0, uniformBufferSize);
|
||||
|
||||
COMMAND_ENCODER.writeToBuffer(bufferSlice, buffer);
|
||||
}
|
||||
|
||||
profiler.popPush("set frag uniforms");
|
||||
{
|
||||
int uniformBufferSize = new Std140SizeCalculator()
|
||||
.putFloat() // uClipDistance
|
||||
.putFloat() // uNoiseIntensity
|
||||
.putInt() // uNoiseSteps
|
||||
.putInt() // uNoiseDropoff
|
||||
.putInt() // uDitherDhRendering
|
||||
.putInt() // uNoiseEnabled
|
||||
.get();
|
||||
|
||||
|
||||
// create data //
|
||||
|
||||
float dhNearClipDistance = RenderUtil.getNearClipPlaneInBlocks();
|
||||
if (!Config.Client.Advanced.Debugging.lodOnlyMode.get())
|
||||
{
|
||||
// this added value prevents the near clip plane and discard circle from touching, which looks bad
|
||||
dhNearClipDistance += 16f;
|
||||
}
|
||||
|
||||
|
||||
// upload data //
|
||||
|
||||
ByteBuffer buffer = ByteBuffer.allocateDirect(uniformBufferSize);
|
||||
buffer.order(ByteOrder.nativeOrder());
|
||||
buffer = Std140Builder.intoBuffer(buffer)
|
||||
.putFloat(dhNearClipDistance) // uClipDistance
|
||||
.putFloat(Config.Client.Advanced.Graphics.NoiseTexture.noiseIntensity.get()) // uNoiseIntensity
|
||||
.putInt(Config.Client.Advanced.Graphics.NoiseTexture.noiseSteps.get()) // uNoiseSteps
|
||||
.putInt(Config.Client.Advanced.Graphics.NoiseTexture.noiseDropoff.get()) // uNoiseDropoff
|
||||
.putInt(Config.Client.Advanced.Graphics.Quality.ditherDhFade.get() ? 1 : 0) // uDitherDhRendering
|
||||
.putInt(Config.Client.Advanced.Graphics.NoiseTexture.enableNoiseTexture.get() ? 1 : 0) // uNoiseEnabled
|
||||
.get()
|
||||
;
|
||||
|
||||
this.fragUniformBuffer = BlazeUniformUtil.createBuffer("fragUniformBlock", uniformBufferSize, this.fragUniformBuffer);
|
||||
GpuBufferSlice bufferSlice = new GpuBufferSlice(this.fragUniformBuffer, 0, uniformBufferSize);
|
||||
|
||||
COMMAND_ENCODER.writeToBuffer(bufferSlice, buffer);
|
||||
}
|
||||
|
||||
// create index buffer
|
||||
{
|
||||
if (this.indexBuffer == null)
|
||||
{
|
||||
ByteBuffer buffer = MemoryUtil.memAlloc(LodQuadBuilder.getMaxBufferByteSize() * GLEnums.getTypeSize(GL32.GL_UNSIGNED_INT) * 6);
|
||||
GlQuadElementBuffer.buildBuffer(LodQuadBuilder.getMaxBufferByteSize(), buffer, GL32.GL_UNSIGNED_INT);
|
||||
|
||||
|
||||
// create buffer if needed
|
||||
if (this.indexBuffer == null
|
||||
|| this.indexBuffer.size() < buffer.capacity())
|
||||
{
|
||||
int usage = GpuBuffer.USAGE_COPY_DST
|
||||
| GpuBuffer.USAGE_VERTEX
|
||||
| GpuBuffer.USAGE_INDEX
|
||||
| GpuBuffer.USAGE_UNIFORM;
|
||||
this.indexBuffer = GPU_DEVICE.createBuffer(this::getIndexBufferName, usage, buffer.capacity());
|
||||
}
|
||||
|
||||
GpuBufferSlice bufferSlice = new GpuBufferSlice(this.indexBuffer, /*offset*/ 0, buffer.capacity());
|
||||
COMMAND_ENCODER.writeToBuffer(bufferSlice, buffer);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// render pass setup
|
||||
{
|
||||
profiler.popPush("setup");
|
||||
|
||||
// create a render pass
|
||||
OptionalInt optionalClearColorAsInt = OptionalInt.empty();
|
||||
OptionalDouble optionalDepthValueAsDouble = OptionalDouble.empty();
|
||||
|
||||
try(RenderPass renderPass = COMMAND_ENCODER.createRenderPass(
|
||||
this::getRenderPassName,
|
||||
BlazeDhMetaRenderer.INSTANCE.dhColorTextureWrapper.textureView,
|
||||
optionalClearColorAsInt,
|
||||
BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.textureView, optionalDepthValueAsDouble)
|
||||
)
|
||||
{
|
||||
// bind MC Lightmap
|
||||
//renderPass.bindTexture("uLightMap", this.mcLightTextureViewWrapper.textureView, this.mcLightTextureViewWrapper.textureSampler);
|
||||
LightMapWrapper lightMapWrapper = (LightMapWrapper) renderEventParam.lightmap;
|
||||
BlazeTextureViewWrapper lightmapTextureViewWrapper = lightMapWrapper.getTextureViewWrapper();
|
||||
renderPass.bindTexture("uLightMap", lightmapTextureViewWrapper.textureView, lightmapTextureViewWrapper.textureSampler);
|
||||
|
||||
// set pipeline
|
||||
renderPass.setPipeline(opaquePass ? this.opaquePipeline : this.transparentPipeline);
|
||||
renderPass.setIndexBuffer(this.indexBuffer, VertexFormat.IndexType.INT);
|
||||
|
||||
// shared uniforms
|
||||
renderPass.setUniform("fragUniformBlock", this.fragUniformBuffer);
|
||||
renderPass.setUniform("vertSharedUniformBlock", this.vertSharedUniformBuffer);
|
||||
|
||||
|
||||
|
||||
for (int lodIndex = 0; lodIndex < bufferContainers.size(); lodIndex++)
|
||||
{
|
||||
profiler.popPush("binding");
|
||||
|
||||
LodBufferContainer bufferContainer = bufferContainers.get(lodIndex);
|
||||
BlazeLodUniformBufferWrapper uniformWrapper = (BlazeLodUniformBufferWrapper)bufferContainer.uniformContainer;
|
||||
|
||||
boolean columnBuilderDebugEnabled = Config.Client.Advanced.Debugging.ColumnBuilderDebugging.columnBuilderDebugEnable.get();
|
||||
if (columnBuilderDebugEnabled)
|
||||
{
|
||||
if (DhSectionPos.getDetailLevel(bufferContainer.pos) == Config.Client.Advanced.Debugging.ColumnBuilderDebugging.columnBuilderDebugDetailLevel.get()
|
||||
&& DhSectionPos.getX(bufferContainer.pos) == Config.Client.Advanced.Debugging.ColumnBuilderDebugging.columnBuilderDebugXPos.get()
|
||||
&& DhSectionPos.getZ(bufferContainer.pos) == Config.Client.Advanced.Debugging.ColumnBuilderDebugging.columnBuilderDebugZPos.get())
|
||||
{
|
||||
int breakpoint = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
renderPass.setUniform("vertUniqueUniformBlock", uniformWrapper.gpuBuffer);
|
||||
|
||||
|
||||
|
||||
profiler.popPush("rendering");
|
||||
|
||||
// render each buffer
|
||||
IVertexBufferWrapper[] bufferWrapperList = opaquePass ? bufferContainer.vbos : bufferContainer.vbosTransparent;
|
||||
for (int i = 0; i < bufferWrapperList.length; i++)
|
||||
{
|
||||
BlazeVertexBufferWrapper bufferWrapper = (BlazeVertexBufferWrapper) bufferWrapperList[i];
|
||||
if (!bufferWrapper.uploaded
|
||||
|| bufferWrapper.vertexCount == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// fire render event
|
||||
{
|
||||
Vec3d camPos = renderEventParam.exactCameraPosition;
|
||||
Vec3f modelPos = new Vec3f(
|
||||
(float) (bufferContainer.minCornerBlockPos.getX() - camPos.x),
|
||||
(float) (bufferContainer.minCornerBlockPos.getY() - camPos.y),
|
||||
(float) (bufferContainer.minCornerBlockPos.getZ() - camPos.z));
|
||||
ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeBufferRenderEvent.class, new DhApiBeforeBufferRenderEvent.EventParam(renderEventParam, modelPos));
|
||||
}
|
||||
|
||||
renderPass.setVertexBuffer(0, bufferWrapper.vboGpuBuffer); // vertex buffer can only be "0" lol
|
||||
|
||||
if (!bufferWrapper.vboGpuBuffer.isClosed())
|
||||
{
|
||||
renderPass.drawIndexed(
|
||||
/*indexStart*/ 0,
|
||||
/*firstIndex*/0,
|
||||
/*indexCount*/bufferWrapper.indexCount,
|
||||
/*instanceCount*/1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
profiler.pop();
|
||||
}
|
||||
private String getIndexBufferName() { return "distantHorizons:LodIndexBuffer"; }
|
||||
private String getRenderPassName() { return "distantHorizons:McLodRenderer"; }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
+268
@@ -0,0 +1,268 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.blaze.apply;
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
public class BlazeDhApplyRenderer {}
|
||||
|
||||
#else
|
||||
|
||||
import com.mojang.blaze3d.buffers.GpuBuffer;
|
||||
import com.mojang.blaze3d.pipeline.BlendFunction;
|
||||
import com.mojang.blaze3d.pipeline.RenderPipeline;
|
||||
import com.mojang.blaze3d.platform.DepthTestFunction;
|
||||
import com.mojang.blaze3d.platform.PolygonMode;
|
||||
import com.mojang.blaze3d.shaders.UniformType;
|
||||
import com.mojang.blaze3d.systems.CommandEncoder;
|
||||
import com.mojang.blaze3d.systems.GpuDevice;
|
||||
import com.mojang.blaze3d.systems.RenderPass;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.textures.*;
|
||||
import com.mojang.blaze3d.vertex.VertexFormat;
|
||||
import com.seibel.distanthorizons.common.render.blaze.util.BlazeDhVertexFormatUtil;
|
||||
import com.seibel.distanthorizons.common.render.blaze.wrappers.texture.BlazeTextureViewWrapper;
|
||||
import com.seibel.distanthorizons.common.render.blaze.util.BlazePostProcessUtil;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.coreapi.ModInfo;
|
||||
import net.minecraft.resources.Identifier;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.OptionalDouble;
|
||||
import java.util.OptionalInt;
|
||||
|
||||
/**
|
||||
* Copies the given color texture
|
||||
* where the depth (or another attribute) is valid.
|
||||
* Often used to apply post processing effects or
|
||||
* the DH texture to MC's color texture. <br><br>
|
||||
*
|
||||
* @see BlazeDhCopyRenderer
|
||||
*/
|
||||
public class BlazeDhApplyRenderer
|
||||
{
|
||||
public static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
private static final GpuDevice GPU_DEVICE = RenderSystem.getDevice();
|
||||
private static final CommandEncoder COMMAND_ENCODER = GPU_DEVICE.createCommandEncoder();
|
||||
|
||||
private RenderPipeline pipeline;
|
||||
|
||||
protected GpuBuffer vboGpuBuffer;
|
||||
|
||||
protected final String name;
|
||||
protected final String identifierName;
|
||||
public String getIdentifierName() { return this.identifierName; }
|
||||
|
||||
@Nullable
|
||||
private final BlendFunction blendFunction;
|
||||
private final String vertexShaderPath;
|
||||
private final String fragmentShaderPath;
|
||||
|
||||
private final BlazeTextureViewWrapper sourceColorTextureViewWrapper = new BlazeTextureViewWrapper();
|
||||
private final BlazeTextureViewWrapper sourceDepthTextureViewWrapper = new BlazeTextureViewWrapper();
|
||||
|
||||
private final BlazeTextureViewWrapper destinationColorTextureViewWrapper = new BlazeTextureViewWrapper();
|
||||
|
||||
/**
|
||||
* Can be set for special application shaders that need
|
||||
* extra information. <br><br>
|
||||
*
|
||||
* will be an empty array if unneeded
|
||||
*/
|
||||
private final String[] uniformNames;
|
||||
/** will be an empty array if unneeded */
|
||||
private final GpuBuffer[] uniformBuffers;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
public BlazeDhApplyRenderer(
|
||||
String name,
|
||||
@Nullable BlendFunction blendFunction,
|
||||
String vertexShaderPath, String fragmentShaderPath
|
||||
)
|
||||
{
|
||||
this(
|
||||
name,
|
||||
blendFunction,
|
||||
vertexShaderPath, fragmentShaderPath,
|
||||
new String[0] // no extra uniforms
|
||||
);
|
||||
}
|
||||
public BlazeDhApplyRenderer(
|
||||
String name,
|
||||
@Nullable BlendFunction blendFunction,
|
||||
String vertexShaderPath, String fragmentShaderPath,
|
||||
String[] uniformNames
|
||||
)
|
||||
{
|
||||
this.name = name;
|
||||
this.identifierName = "distanthorizons:"+this.name;
|
||||
this.blendFunction = blendFunction;
|
||||
|
||||
this.vertexShaderPath = vertexShaderPath;
|
||||
this.fragmentShaderPath = fragmentShaderPath;
|
||||
|
||||
this.uniformNames = uniformNames;
|
||||
this.uniformBuffers = new GpuBuffer[this.uniformNames.length];
|
||||
}
|
||||
|
||||
private void tryInit(
|
||||
GpuTexture sourceColorTexture,
|
||||
GpuTexture sourceDepthTexture,
|
||||
GpuTexture destinationColorTexture)
|
||||
{
|
||||
this.createPipeline();
|
||||
this.vboGpuBuffer = BlazePostProcessUtil.createAndUploadScreenVertexData(this.name);
|
||||
|
||||
this.sourceColorTextureViewWrapper.tryWrap(sourceColorTexture);
|
||||
this.sourceDepthTextureViewWrapper.tryWrap(sourceDepthTexture);
|
||||
|
||||
this.destinationColorTextureViewWrapper.tryWrap(destinationColorTexture);
|
||||
|
||||
}
|
||||
private void createPipeline()
|
||||
{
|
||||
if (this.pipeline != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
VertexFormat vertexFormat = VertexFormat.builder()
|
||||
.add("vPosition", BlazeDhVertexFormatUtil.SCREEN_POS)
|
||||
.build();
|
||||
|
||||
RenderPipeline.Builder pipelineBuilder = RenderPipeline.builder();
|
||||
{
|
||||
pipelineBuilder.withCull(false);
|
||||
pipelineBuilder.withDepthWrite(false);
|
||||
pipelineBuilder.withDepthTestFunction(DepthTestFunction.NO_DEPTH_TEST);
|
||||
pipelineBuilder.withColorWrite(true);
|
||||
|
||||
if (this.blendFunction != null)
|
||||
{
|
||||
pipelineBuilder.withBlend(this.blendFunction);
|
||||
}
|
||||
else
|
||||
{
|
||||
pipelineBuilder.withoutBlend();
|
||||
}
|
||||
|
||||
pipelineBuilder.withPolygonMode(PolygonMode.FILL);
|
||||
pipelineBuilder.withLocation(Identifier.parse(this.identifierName)); // TODO will complain if capital letters are included
|
||||
|
||||
// TODO manually validate paths to confirm they exist and end with ".fsh" or ".vsh", MC silently fails if the files are missing/improperly named
|
||||
pipelineBuilder.withVertexShader(Identifier.fromNamespaceAndPath("distanthorizons", this.vertexShaderPath));
|
||||
pipelineBuilder.withFragmentShader(Identifier.fromNamespaceAndPath("distanthorizons", this.fragmentShaderPath));
|
||||
|
||||
for (int i = 0; i < this.uniformNames.length; i++)
|
||||
{
|
||||
String uniformName = this.uniformNames[i];
|
||||
pipelineBuilder.withUniform(uniformName, UniformType.UNIFORM_BUFFER);
|
||||
}
|
||||
|
||||
pipelineBuilder.withSampler("uSourceColorTexture");
|
||||
pipelineBuilder.withSampler("uSourceDepthTexture");
|
||||
|
||||
pipelineBuilder.withVertexFormat(vertexFormat, VertexFormat.Mode.TRIANGLE_FAN);
|
||||
}
|
||||
this.pipeline = pipelineBuilder.build();
|
||||
}
|
||||
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// render //
|
||||
//========//
|
||||
//region
|
||||
|
||||
public void setUniform(String uniformName, GpuBuffer uniformBuffer)
|
||||
{
|
||||
// the uniform array should be short enough (less than 10 items)
|
||||
// where a sequential search should be plenty fast
|
||||
for (int i = 0; i < this.uniformNames.length; i++)
|
||||
{
|
||||
String nameAtIndex = this.uniformNames[i];
|
||||
if (nameAtIndex.equals(uniformName))
|
||||
{
|
||||
this.uniformBuffers[i] = uniformBuffer;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void render(
|
||||
GpuTexture sourceColorTexture,
|
||||
GpuTexture sourceDepthTexture,
|
||||
GpuTexture destinationColorTexture)
|
||||
{
|
||||
this.tryInit(sourceColorTexture, sourceDepthTexture, destinationColorTexture);
|
||||
|
||||
try (RenderPass renderPass = COMMAND_ENCODER.createRenderPass(
|
||||
this::getIdentifierName,
|
||||
this.destinationColorTextureViewWrapper.textureView,
|
||||
/*optionalClearColorAsInt*/ OptionalInt.empty(),
|
||||
/*depthTexture*/ null,
|
||||
/*optionalDepthValueAsDouble*/ OptionalDouble.empty()))
|
||||
{
|
||||
renderPass.bindTexture("uSourceColorTexture", this.sourceColorTextureViewWrapper.textureView, this.sourceColorTextureViewWrapper.textureSampler);
|
||||
renderPass.bindTexture("uSourceDepthTexture", this.sourceDepthTextureViewWrapper.textureView, this.sourceDepthTextureViewWrapper.textureSampler);
|
||||
|
||||
for (int i = 0; i < this.uniformNames.length; i++)
|
||||
{
|
||||
String uniformName = this.uniformNames[i];
|
||||
GpuBuffer uniformBuffer = this.uniformBuffers[i];
|
||||
if (uniformBuffer == null)
|
||||
{
|
||||
throw new IllegalStateException("Missing uniform ["+uniformName+"], please set the uniform before rendering.");
|
||||
}
|
||||
|
||||
renderPass.setUniform(uniformName, uniformBuffer);
|
||||
}
|
||||
|
||||
renderPass.setVertexBuffer(0, this.vboGpuBuffer);
|
||||
renderPass.setPipeline(this.pipeline);
|
||||
|
||||
renderPass.draw(/*indexStart*/ 0, /*indexCount*/ 4);
|
||||
}
|
||||
|
||||
|
||||
// clear the uniforms after rendering
|
||||
// so we can check if they're missing during next frame's rendering
|
||||
if (ModInfo.IS_DEV_BUILD)
|
||||
{
|
||||
Arrays.fill(this.uniformBuffers, null);
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
+165
@@ -0,0 +1,165 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.blaze.apply;
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
public class BlazeDhCopyRenderer {}
|
||||
|
||||
#else
|
||||
|
||||
import com.mojang.blaze3d.buffers.GpuBuffer;
|
||||
import com.mojang.blaze3d.pipeline.RenderPipeline;
|
||||
import com.mojang.blaze3d.platform.DepthTestFunction;
|
||||
import com.mojang.blaze3d.platform.PolygonMode;
|
||||
import com.mojang.blaze3d.systems.CommandEncoder;
|
||||
import com.mojang.blaze3d.systems.GpuDevice;
|
||||
import com.mojang.blaze3d.systems.RenderPass;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.textures.*;
|
||||
import com.mojang.blaze3d.vertex.VertexFormat;
|
||||
import com.seibel.distanthorizons.common.render.blaze.wrappers.texture.BlazeTextureViewWrapper;
|
||||
import com.seibel.distanthorizons.common.render.blaze.wrappers.texture.BlazeTextureWrapper;
|
||||
import com.seibel.distanthorizons.common.render.blaze.util.BlazePostProcessUtil;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import net.minecraft.resources.Identifier;
|
||||
|
||||
import java.util.OptionalDouble;
|
||||
import java.util.OptionalInt;
|
||||
|
||||
/**
|
||||
* Blindly copies one texture into another.
|
||||
*
|
||||
* @see BlazeDhApplyRenderer
|
||||
*/
|
||||
public class BlazeDhCopyRenderer
|
||||
{
|
||||
public static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
private static final GpuDevice GPU_DEVICE = RenderSystem.getDevice();
|
||||
private static final CommandEncoder COMMAND_ENCODER = GPU_DEVICE.createCommandEncoder();
|
||||
|
||||
public static final BlazeDhCopyRenderer INSTANCE = new BlazeDhCopyRenderer();
|
||||
|
||||
private RenderPipeline pipeline;
|
||||
private boolean init = false;
|
||||
|
||||
private GpuBuffer vboGpuBuffer;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
private BlazeDhCopyRenderer() { }
|
||||
|
||||
private void tryInit()
|
||||
{
|
||||
if (this.init)
|
||||
{
|
||||
return;
|
||||
}
|
||||
this.init = true;
|
||||
|
||||
|
||||
|
||||
RenderPipeline.Builder pipelineBuilder = RenderPipeline.builder();
|
||||
{
|
||||
pipelineBuilder.withCull(false);
|
||||
pipelineBuilder.withDepthWrite(false);
|
||||
pipelineBuilder.withDepthTestFunction(DepthTestFunction.NO_DEPTH_TEST);
|
||||
pipelineBuilder.withColorWrite(true);
|
||||
pipelineBuilder.withoutBlend();
|
||||
pipelineBuilder.withPolygonMode(PolygonMode.FILL);
|
||||
pipelineBuilder.withLocation(Identifier.parse("distanthorizons:copy_render"));
|
||||
|
||||
pipelineBuilder.withVertexShader(Identifier.fromNamespaceAndPath("distanthorizons", "copy/blaze/vert"));
|
||||
pipelineBuilder.withFragmentShader(Identifier.fromNamespaceAndPath("distanthorizons", "copy/blaze/frag"));
|
||||
|
||||
pipelineBuilder.withSampler("uCopyTexture");
|
||||
|
||||
pipelineBuilder.withVertexFormat(BlazePostProcessUtil.createVertexFormat(), VertexFormat.Mode.TRIANGLE_FAN);
|
||||
}
|
||||
this.pipeline = pipelineBuilder.build();
|
||||
|
||||
|
||||
this.vboGpuBuffer = BlazePostProcessUtil.createAndUploadScreenVertexData("McCopyRenderer");
|
||||
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// render //
|
||||
//========//
|
||||
//region
|
||||
|
||||
public void render(
|
||||
BlazeTextureWrapper sourceColorTextureWrapper,
|
||||
BlazeTextureViewWrapper destinationColorTextureWrapper)
|
||||
{
|
||||
this.render(
|
||||
sourceColorTextureWrapper.textureView, sourceColorTextureWrapper.textureSampler,
|
||||
destinationColorTextureWrapper.textureView);
|
||||
}
|
||||
public void render(
|
||||
BlazeTextureWrapper sourceColorTextureWrapper,
|
||||
BlazeTextureWrapper destinationColorTextureWrapper)
|
||||
{
|
||||
this.render(
|
||||
sourceColorTextureWrapper.textureView, sourceColorTextureWrapper.textureSampler,
|
||||
destinationColorTextureWrapper.textureView);
|
||||
}
|
||||
|
||||
private void render(
|
||||
GpuTextureView sourceTextureView,
|
||||
GpuSampler sourceTextureSampler,
|
||||
GpuTextureView destinationTextureView)
|
||||
{
|
||||
this.tryInit();
|
||||
|
||||
try (RenderPass renderPass = COMMAND_ENCODER.createRenderPass(
|
||||
this::getRenderPassName,
|
||||
destinationTextureView,
|
||||
/*optionalClearColorAsInt*/ OptionalInt.empty(),
|
||||
/*depthTexture*/ null,
|
||||
/*optionalDepthValueAsDouble*/ OptionalDouble.empty()))
|
||||
{
|
||||
renderPass.bindTexture("uCopyTexture", sourceTextureView, sourceTextureSampler);
|
||||
|
||||
renderPass.setVertexBuffer(0, this.vboGpuBuffer); // vertex buffer can only be "0" lol
|
||||
|
||||
renderPass.setPipeline(this.pipeline);
|
||||
renderPass.draw(/*indexStart*/ 0, /*indexCount*/ 4);
|
||||
}
|
||||
}
|
||||
|
||||
private String getRenderPassName() { return "distantHorizons:McCopyRenderer"; }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
+285
@@ -0,0 +1,285 @@
|
||||
package com.seibel.distanthorizons.common.render.blaze.objects;
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
public class BlazeGenericObjectVertexContainer {}
|
||||
|
||||
#else
|
||||
|
||||
import com.mojang.blaze3d.buffers.GpuBuffer;
|
||||
import com.mojang.blaze3d.buffers.GpuBufferSlice;
|
||||
import com.mojang.blaze3d.systems.CommandEncoder;
|
||||
import com.mojang.blaze3d.systems.GpuDevice;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBox;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.enums.GLEnums;
|
||||
import com.seibel.distanthorizons.core.render.RenderThreadTaskHandler;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.objects.IDhGenericObjectVertexBufferContainer;
|
||||
import com.seibel.distanthorizons.core.render.renderer.RenderableBoxGroup;
|
||||
import com.seibel.distanthorizons.core.util.ColorUtil;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* For use by {@link RenderableBoxGroup}
|
||||
*
|
||||
* @see RenderableBoxGroup
|
||||
*/
|
||||
public class BlazeGenericObjectVertexContainer implements IDhGenericObjectVertexBufferContainer
|
||||
{
|
||||
private static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
private static final GpuDevice GPU_DEVICE = RenderSystem.getDevice();
|
||||
private static final CommandEncoder COMMAND_ENCODER = GPU_DEVICE.createCommandEncoder();
|
||||
|
||||
private static final int[] BOX_INDICES = {
|
||||
//region
|
||||
// min X, vertical face
|
||||
2, 1, 0,
|
||||
0, 3, 2,
|
||||
// max X, vertical face
|
||||
6, 5, 4,
|
||||
4, 7, 6,
|
||||
|
||||
// min Z, vertical face
|
||||
10, 9, 8,
|
||||
8, 11, 10,
|
||||
// max Z, vertical face
|
||||
14, 13, 12,
|
||||
12, 15, 14,
|
||||
|
||||
// min Y, horizontal face
|
||||
18, 17, 16,
|
||||
16, 19, 18,
|
||||
// max Y, horizontal face
|
||||
20, 21, 22,
|
||||
22, 23, 20,
|
||||
//endregion
|
||||
};
|
||||
|
||||
|
||||
|
||||
public GpuBuffer vboGpuBuffer;
|
||||
public GpuBuffer indexGpuBuffer;
|
||||
|
||||
private ByteBuffer vertexBuffer = ByteBuffer.allocateDirect(0);
|
||||
private ByteBuffer indexBuffer = ByteBuffer.allocateDirect(0);
|
||||
|
||||
public int uploadedBoxCount = 0;
|
||||
|
||||
private EState state = EState.NEW;
|
||||
@Override
|
||||
public IDhGenericObjectVertexBufferContainer.EState getState() { return this.state; }
|
||||
@Override
|
||||
public void setState(IDhGenericObjectVertexBufferContainer.EState state) { this.state = state; }
|
||||
|
||||
|
||||
|
||||
//===========================//
|
||||
// render building/uploading //
|
||||
//===========================//
|
||||
//region
|
||||
|
||||
public void updateVertexData(List<DhApiRenderableBox> uploadBoxList)
|
||||
{
|
||||
int boxCount = uploadBoxList.size();
|
||||
if (boxCount == 0)
|
||||
{
|
||||
return; // TODO done just to fix a buffer empty crash
|
||||
}
|
||||
|
||||
|
||||
// recreate the data arrays if their size is different
|
||||
if (this.uploadedBoxCount != boxCount)
|
||||
{
|
||||
this.uploadedBoxCount = boxCount;
|
||||
|
||||
int vertexBufferSize = this.vertexBufferSize();
|
||||
this.vertexBuffer = ByteBuffer.allocateDirect(vertexBufferSize);
|
||||
this.vertexBuffer.order(ByteOrder.nativeOrder());
|
||||
|
||||
int indexBufferSize = this.indexBufferSize();
|
||||
this.indexBuffer = ByteBuffer.allocateDirect(indexBufferSize);
|
||||
this.indexBuffer.order(ByteOrder.nativeOrder());
|
||||
}
|
||||
this.vertexBuffer.position(0);
|
||||
this.indexBuffer.position(0);
|
||||
|
||||
|
||||
|
||||
for (int boxIndex = 0; boxIndex < boxCount; boxIndex++)
|
||||
{
|
||||
// index
|
||||
int indexOffset = (boxIndex * 24 /*24 is the number of vertices in a box*/);
|
||||
for (int i = 0; i < BOX_INDICES.length; i++)
|
||||
{
|
||||
this.indexBuffer.putInt(BOX_INDICES[i] + indexOffset);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// vertex
|
||||
DhApiRenderableBox box = uploadBoxList.get(boxIndex);
|
||||
|
||||
final double[] boxVertices =
|
||||
{
|
||||
//region
|
||||
// Pos x y z
|
||||
|
||||
// min X, vertical face
|
||||
box.minPos.x, box.minPos.y, box.minPos.z,
|
||||
box.maxPos.x, box.minPos.y, box.minPos.z,
|
||||
box.maxPos.x, box.maxPos.y, box.minPos.z,
|
||||
box.minPos.x, box.maxPos.y, box.minPos.z,
|
||||
// max X, vertical face
|
||||
box.minPos.x, box.maxPos.y, box.maxPos.z,
|
||||
box.maxPos.x, box.maxPos.y, box.maxPos.z,
|
||||
box.maxPos.x, box.minPos.y, box.maxPos.z,
|
||||
box.minPos.x, box.minPos.y, box.maxPos.z,
|
||||
|
||||
// min Z, vertical face
|
||||
box.minPos.x, box.minPos.y, box.maxPos.z,
|
||||
box.minPos.x, box.minPos.y, box.minPos.z,
|
||||
box.minPos.x, box.maxPos.y, box.minPos.z,
|
||||
box.minPos.x, box.maxPos.y, box.maxPos.z,
|
||||
// max Z, vertical face
|
||||
box.maxPos.x, box.minPos.y, box.maxPos.z,
|
||||
box.maxPos.x, box.maxPos.y, box.maxPos.z,
|
||||
box.maxPos.x, box.maxPos.y, box.minPos.z,
|
||||
box.maxPos.x, box.minPos.y, box.minPos.z,
|
||||
|
||||
// min Y, horizontal face
|
||||
box.minPos.x, box.minPos.y, box.maxPos.z,
|
||||
box.maxPos.x, box.minPos.y, box.maxPos.z,
|
||||
box.maxPos.x, box.minPos.y, box.minPos.z,
|
||||
box.minPos.x, box.minPos.y, box.minPos.z,
|
||||
// max Y, horizontal face
|
||||
box.minPos.x, box.maxPos.y, box.maxPos.z,
|
||||
box.maxPos.x, box.maxPos.y, box.maxPos.z,
|
||||
box.maxPos.x, box.maxPos.y, box.minPos.z,
|
||||
box.minPos.x, box.maxPos.y, box.minPos.z,
|
||||
//endregion
|
||||
};
|
||||
|
||||
for (int vertexIndex = 0; vertexIndex < boxVertices.length; vertexIndex+=3)
|
||||
{
|
||||
this.vertexBuffer.putFloat((float)boxVertices[vertexIndex]); // x
|
||||
this.vertexBuffer.putFloat((float)boxVertices[vertexIndex+1]); // y
|
||||
this.vertexBuffer.putFloat((float)boxVertices[vertexIndex+2]); // z
|
||||
|
||||
int color = ColorUtil.toColorInt(box.color);
|
||||
byte r = (byte) ColorUtil.getRed(color);
|
||||
byte g = (byte) ColorUtil.getGreen(color);
|
||||
byte b = (byte) ColorUtil.getBlue(color);
|
||||
byte a = (byte) ColorUtil.getAlpha(color);
|
||||
this.vertexBuffer.put(r);
|
||||
this.vertexBuffer.put(g);
|
||||
this.vertexBuffer.put(b);
|
||||
this.vertexBuffer.put(a);
|
||||
|
||||
this.vertexBuffer.put(box.material);
|
||||
// TODO make sure this all is a multiple of 4 like LodQuadBuilder (might cause issues with AMD/Mac otherwise)
|
||||
}
|
||||
}
|
||||
this.vertexBuffer.flip();
|
||||
this.indexBuffer.flip();
|
||||
|
||||
|
||||
this.state = BlazeGenericObjectVertexContainer.EState.READY_TO_UPLOAD;
|
||||
}
|
||||
|
||||
private int vertexBufferSize()
|
||||
{
|
||||
int faceCount = this.uploadedBoxCount * 6;
|
||||
int vertexCount = faceCount * 6;
|
||||
|
||||
int byteSize = vertexCount * 3 * Float.BYTES; // x,y,z
|
||||
byteSize += vertexCount * 4; // r,g,b,a
|
||||
byteSize += 1; // material
|
||||
return byteSize;
|
||||
}
|
||||
private int indexBufferSize()
|
||||
{
|
||||
int quadCount = this.uploadedBoxCount * 36;
|
||||
int byteSize = quadCount * GLEnums.getTypeSize(GL32.GL_UNSIGNED_INT) * 6;
|
||||
return byteSize;
|
||||
}
|
||||
|
||||
public void uploadDataToGpu()
|
||||
{
|
||||
// vertex
|
||||
{
|
||||
int totalVertexByteSize = this.vertexBufferSize();
|
||||
if (this.vboGpuBuffer == null
|
||||
|| this.vboGpuBuffer.size() < totalVertexByteSize)
|
||||
{
|
||||
int usage = GpuBuffer.USAGE_COPY_DST
|
||||
| GpuBuffer.USAGE_VERTEX;
|
||||
this.vboGpuBuffer = GPU_DEVICE.createBuffer(this::getVertexBufferName, usage, totalVertexByteSize);
|
||||
}
|
||||
|
||||
GpuBufferSlice bufferSlice = new GpuBufferSlice(this.vboGpuBuffer, /*offset*/0, totalVertexByteSize);
|
||||
COMMAND_ENCODER.writeToBuffer(bufferSlice, this.vertexBuffer);
|
||||
}
|
||||
|
||||
// index
|
||||
{
|
||||
int totalVertexByteSize = this.indexBufferSize();
|
||||
if (this.indexGpuBuffer == null
|
||||
|| this.indexGpuBuffer.size() < totalVertexByteSize)
|
||||
{
|
||||
int usage = GpuBuffer.USAGE_COPY_DST
|
||||
| GpuBuffer.USAGE_VERTEX
|
||||
| GpuBuffer.USAGE_INDEX
|
||||
| GpuBuffer.USAGE_UNIFORM;
|
||||
this.indexGpuBuffer = GPU_DEVICE.createBuffer(this::getIndexBufferName, usage, totalVertexByteSize);
|
||||
}
|
||||
|
||||
int offset = 0;
|
||||
GpuBufferSlice bufferSlice = new GpuBufferSlice(this.indexGpuBuffer, offset, totalVertexByteSize);
|
||||
|
||||
COMMAND_ENCODER.writeToBuffer(bufferSlice, this.indexBuffer);
|
||||
}
|
||||
|
||||
this.state = EState.RENDER;
|
||||
}
|
||||
private String getVertexBufferName() { return "distantHorizons:GenericVertexBuffer"; }
|
||||
private String getIndexBufferName() { return "distantHorizons:GenericIndexBuffer"; }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// base overrides //
|
||||
//================//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void close()
|
||||
{
|
||||
RenderThreadTaskHandler.INSTANCE.queueRunningOnRenderThread(() ->
|
||||
{
|
||||
if (this.vboGpuBuffer != null)
|
||||
{
|
||||
this.vboGpuBuffer.close();
|
||||
}
|
||||
|
||||
if (this.indexGpuBuffer != null)
|
||||
{
|
||||
this.indexGpuBuffer.close();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
+235
@@ -0,0 +1,235 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.blaze.postProcessing;
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
public class BlazeDhFarFadeRenderer {}
|
||||
|
||||
#else
|
||||
|
||||
import com.mojang.blaze3d.buffers.GpuBuffer;
|
||||
import com.mojang.blaze3d.buffers.GpuBufferSlice;
|
||||
import com.mojang.blaze3d.buffers.Std140Builder;
|
||||
import com.mojang.blaze3d.buffers.Std140SizeCalculator;
|
||||
import com.mojang.blaze3d.pipeline.RenderPipeline;
|
||||
import com.mojang.blaze3d.platform.DepthTestFunction;
|
||||
import com.mojang.blaze3d.platform.PolygonMode;
|
||||
import com.mojang.blaze3d.shaders.UniformType;
|
||||
import com.mojang.blaze3d.systems.CommandEncoder;
|
||||
import com.mojang.blaze3d.systems.GpuDevice;
|
||||
import com.mojang.blaze3d.systems.RenderPass;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.vertex.VertexFormat;
|
||||
import com.seibel.distanthorizons.common.render.blaze.BlazeDhMetaRenderer;
|
||||
import com.seibel.distanthorizons.common.render.blaze.apply.BlazeDhCopyRenderer;
|
||||
import com.seibel.distanthorizons.common.render.blaze.util.BlazePostProcessUtil;
|
||||
import com.seibel.distanthorizons.common.render.blaze.util.BlazeUniformUtil;
|
||||
import com.seibel.distanthorizons.common.render.blaze.wrappers.texture.BlazeTextureViewWrapper;
|
||||
import com.seibel.distanthorizons.common.render.blaze.wrappers.texture.BlazeTextureWrapper;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.render.RenderParams;
|
||||
import com.seibel.distanthorizons.core.util.RenderUtil;
|
||||
import com.seibel.distanthorizons.core.util.math.Mat4f;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.renderPass.IDhFarFadeRenderer;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.resources.Identifier;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.util.OptionalDouble;
|
||||
import java.util.OptionalInt;
|
||||
|
||||
/**
|
||||
* Fades out DH's far clip plane
|
||||
*/
|
||||
public class BlazeDhFarFadeRenderer implements IDhFarFadeRenderer
|
||||
{
|
||||
public static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
private static final GpuDevice GPU_DEVICE = RenderSystem.getDevice();
|
||||
private static final CommandEncoder COMMAND_ENCODER = GPU_DEVICE.createCommandEncoder();
|
||||
|
||||
public static final BlazeDhFarFadeRenderer INSTANCE = new BlazeDhFarFadeRenderer();
|
||||
|
||||
private RenderPipeline pipeline;
|
||||
private boolean init = false;
|
||||
|
||||
private GpuBuffer fragUniformBuffer;
|
||||
|
||||
private GpuBuffer vboGpuBuffer;
|
||||
|
||||
public final BlazeTextureWrapper dhFadeColorTextureWrapper = BlazeTextureWrapper.createColor("DhFadeColorTexture");
|
||||
public final BlazeTextureViewWrapper mcColorTextureViewWrapper = new BlazeTextureViewWrapper();
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
private BlazeDhFarFadeRenderer() { }
|
||||
|
||||
private void tryInit()
|
||||
{
|
||||
if (this.init)
|
||||
{
|
||||
return;
|
||||
}
|
||||
this.init = true;
|
||||
|
||||
|
||||
|
||||
RenderPipeline.Builder pipelineBuilder = RenderPipeline.builder();
|
||||
{
|
||||
pipelineBuilder.withCull(false);
|
||||
pipelineBuilder.withDepthWrite(false);
|
||||
pipelineBuilder.withDepthTestFunction(DepthTestFunction.NO_DEPTH_TEST);
|
||||
pipelineBuilder.withColorWrite(true);
|
||||
pipelineBuilder.withoutBlend();
|
||||
pipelineBuilder.withPolygonMode(PolygonMode.FILL);
|
||||
pipelineBuilder.withLocation(Identifier.parse("distanthorizons:far_fade"));
|
||||
|
||||
pipelineBuilder.withVertexShader(Identifier.fromNamespaceAndPath("distanthorizons", "fade/blaze/vert"));
|
||||
pipelineBuilder.withFragmentShader(Identifier.fromNamespaceAndPath("distanthorizons", "fade/blaze/dh_fade"));
|
||||
|
||||
pipelineBuilder.withSampler("uMcColorTexture");
|
||||
|
||||
pipelineBuilder.withSampler("uDhDepthTexture");
|
||||
pipelineBuilder.withSampler("uDhColorTexture");
|
||||
|
||||
pipelineBuilder.withUniform("fragUniformBlock", UniformType.UNIFORM_BUFFER);
|
||||
|
||||
pipelineBuilder.withVertexFormat(BlazePostProcessUtil.createVertexFormat(), VertexFormat.Mode.TRIANGLE_FAN);
|
||||
}
|
||||
this.pipeline = pipelineBuilder.build();
|
||||
|
||||
|
||||
this.vboGpuBuffer = BlazePostProcessUtil.createAndUploadScreenVertexData("McFadeRenderer");
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// render //
|
||||
//========//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void render(RenderParams renderParams)
|
||||
{
|
||||
this.tryInit();
|
||||
|
||||
|
||||
if (BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.isEmpty()
|
||||
|| BlazeDhMetaRenderer.INSTANCE.dhColorTextureWrapper.isEmpty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// textures
|
||||
this.dhFadeColorTextureWrapper.tryCreateOrResize();
|
||||
this.mcColorTextureViewWrapper.tryWrap(Minecraft.getInstance().getMainRenderTarget().getColorTexture());
|
||||
|
||||
{
|
||||
int uniformBufferSize = new Std140SizeCalculator()
|
||||
.putFloat() // uStartFadeBlockDistance
|
||||
.putFloat() // uEndFadeBlockDistance
|
||||
.putMat4f() // uDhInvMvmProj
|
||||
.get();
|
||||
|
||||
|
||||
// create data //
|
||||
|
||||
float dhFarClipDistance = RenderUtil.getFarClipPlaneDistanceInBlocks();
|
||||
float fadeStartDistance = dhFarClipDistance * 0.5f;
|
||||
float fadeEndDistance = dhFarClipDistance * 0.9f;
|
||||
|
||||
|
||||
Mat4f dhProjectionMatrix = RenderUtil.createLodProjectionMatrix(renderParams.mcProjectionMatrix);
|
||||
Mat4f dhModelViewMatrix = RenderUtil.createLodModelViewMatrix(renderParams.mcModelViewMatrix);
|
||||
|
||||
Mat4f inverseDhMvmProjMatrix = new Mat4f(dhProjectionMatrix);
|
||||
inverseDhMvmProjMatrix.multiply(dhModelViewMatrix);
|
||||
inverseDhMvmProjMatrix.invert();
|
||||
|
||||
|
||||
|
||||
// upload data //
|
||||
|
||||
ByteBuffer buffer = ByteBuffer.allocateDirect(uniformBufferSize);
|
||||
buffer.order(ByteOrder.nativeOrder());
|
||||
buffer = Std140Builder.intoBuffer(buffer)
|
||||
.putFloat(fadeStartDistance) // uStartFadeBlockDistance
|
||||
.putFloat(fadeEndDistance) // uEndFadeBlockDistance
|
||||
.putMat4f(inverseDhMvmProjMatrix.createJomlMatrix()) // uDhInvMvmProj
|
||||
.get()
|
||||
;
|
||||
|
||||
this.fragUniformBuffer = BlazeUniformUtil.createBuffer("fragUniformBlock", uniformBufferSize, this.fragUniformBuffer);
|
||||
GpuBufferSlice bufferSlice = new GpuBufferSlice(this.fragUniformBuffer, 0, uniformBufferSize);
|
||||
|
||||
COMMAND_ENCODER.writeToBuffer(bufferSlice, buffer);
|
||||
}
|
||||
|
||||
|
||||
this.renderFadeToTexture();
|
||||
BlazeDhCopyRenderer.INSTANCE.render(this.dhFadeColorTextureWrapper, BlazeDhMetaRenderer.INSTANCE.dhColorTextureWrapper);
|
||||
|
||||
}
|
||||
|
||||
private void renderFadeToTexture()
|
||||
{
|
||||
try (RenderPass renderPass = COMMAND_ENCODER.createRenderPass(
|
||||
this::getRenderPassName,
|
||||
this.dhFadeColorTextureWrapper.textureView,
|
||||
/*optionalClearColorAsInt*/ OptionalInt.empty(),
|
||||
/*depthTexture*/ null,
|
||||
/*optionalDepthValueAsDouble*/ OptionalDouble.empty()))
|
||||
{
|
||||
// MC texture
|
||||
renderPass.bindTexture("uMcColorTexture", this.mcColorTextureViewWrapper.textureView, this.mcColorTextureViewWrapper.textureSampler);
|
||||
|
||||
// DH textures
|
||||
renderPass.bindTexture("uDhDepthTexture", BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.textureView, BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.textureSampler);
|
||||
renderPass.bindTexture("uDhColorTexture", BlazeDhMetaRenderer.INSTANCE.dhColorTextureWrapper.textureView, BlazeDhMetaRenderer.INSTANCE.dhColorTextureWrapper.textureSampler);
|
||||
|
||||
renderPass.setUniform("fragUniformBlock", this.fragUniformBuffer);
|
||||
|
||||
renderPass.setVertexBuffer(0, this.vboGpuBuffer); // vertex buffer can only be "0" lol
|
||||
renderPass.setPipeline(this.pipeline);
|
||||
|
||||
renderPass.draw(/*indexStart*/ 0, /*indexCount*/ 4);
|
||||
}
|
||||
}
|
||||
private String getRenderPassName() { return "distantHorizons:McFadeRenderer"; }
|
||||
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
+363
@@ -0,0 +1,363 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.blaze.postProcessing;
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
public class BlazeDhFogRenderer {}
|
||||
|
||||
#else
|
||||
|
||||
import com.mojang.blaze3d.buffers.GpuBuffer;
|
||||
import com.mojang.blaze3d.buffers.GpuBufferSlice;
|
||||
import com.mojang.blaze3d.buffers.Std140Builder;
|
||||
import com.mojang.blaze3d.buffers.Std140SizeCalculator;
|
||||
import com.mojang.blaze3d.pipeline.BlendFunction;
|
||||
import com.mojang.blaze3d.pipeline.RenderPipeline;
|
||||
import com.mojang.blaze3d.platform.DepthTestFunction;
|
||||
import com.mojang.blaze3d.platform.DestFactor;
|
||||
import com.mojang.blaze3d.platform.PolygonMode;
|
||||
import com.mojang.blaze3d.platform.SourceFactor;
|
||||
import com.mojang.blaze3d.shaders.UniformType;
|
||||
import com.mojang.blaze3d.systems.CommandEncoder;
|
||||
import com.mojang.blaze3d.systems.GpuDevice;
|
||||
import com.mojang.blaze3d.systems.RenderPass;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.vertex.VertexFormat;
|
||||
import com.seibel.distanthorizons.api.enums.rendering.EDhApiFogColorMode;
|
||||
import com.seibel.distanthorizons.api.enums.rendering.EDhApiHeightFogDirection;
|
||||
import com.seibel.distanthorizons.api.enums.rendering.EDhApiHeightFogMixMode;
|
||||
import com.seibel.distanthorizons.common.render.blaze.BlazeDhMetaRenderer;
|
||||
import com.seibel.distanthorizons.common.render.blaze.apply.BlazeDhApplyRenderer;
|
||||
import com.seibel.distanthorizons.common.render.blaze.wrappers.texture.BlazeTextureWrapper;
|
||||
import com.seibel.distanthorizons.common.render.blaze.util.BlazePostProcessUtil;
|
||||
import com.seibel.distanthorizons.common.render.blaze.util.BlazeUniformUtil;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.render.RenderParams;
|
||||
import com.seibel.distanthorizons.core.util.LodUtil;
|
||||
import com.seibel.distanthorizons.core.util.math.Mat4f;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.renderPass.IDhFogRenderer;
|
||||
import net.minecraft.resources.Identifier;
|
||||
|
||||
import java.awt.*;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.util.OptionalDouble;
|
||||
import java.util.OptionalInt;
|
||||
|
||||
/**
|
||||
* Renders fog onto the LODs.
|
||||
*/
|
||||
public class BlazeDhFogRenderer implements IDhFogRenderer
|
||||
{
|
||||
public static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
private static final IMinecraftClientWrapper MC = SingletonInjector.INSTANCE.get(IMinecraftClientWrapper.class);
|
||||
private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
|
||||
|
||||
private static final GpuDevice GPU_DEVICE = RenderSystem.getDevice();
|
||||
private static final CommandEncoder COMMAND_ENCODER = GPU_DEVICE.createCommandEncoder();
|
||||
|
||||
public static final BlazeDhFogRenderer INSTANCE = new BlazeDhFogRenderer();
|
||||
|
||||
|
||||
private BlazeDhApplyRenderer applyRenderer;
|
||||
|
||||
private RenderPipeline pipeline;
|
||||
private boolean init = false;
|
||||
|
||||
private GpuBuffer fragUniformBuffer;
|
||||
|
||||
private GpuBuffer vboGpuBuffer;
|
||||
|
||||
public BlazeTextureWrapper fogColorTextureWrapper = BlazeTextureWrapper.createColor("DhFogColorTexture");
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
private BlazeDhFogRenderer() { }
|
||||
|
||||
private void tryInit()
|
||||
{
|
||||
if (this.init)
|
||||
{
|
||||
return;
|
||||
}
|
||||
this.init = true;
|
||||
|
||||
|
||||
|
||||
|
||||
this.applyRenderer = new BlazeDhApplyRenderer(
|
||||
"fog_apply_to_dh",
|
||||
new BlendFunction(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA, SourceFactor.ONE, DestFactor.ONE_MINUS_SRC_ALPHA),
|
||||
"apply/blaze/vert", "apply/blaze/frag"
|
||||
);
|
||||
|
||||
RenderPipeline.Builder pipelineBuilder = RenderPipeline.builder();
|
||||
{
|
||||
pipelineBuilder.withCull(false);
|
||||
pipelineBuilder.withDepthWrite(false);
|
||||
pipelineBuilder.withDepthTestFunction(DepthTestFunction.NO_DEPTH_TEST);
|
||||
pipelineBuilder.withColorWrite(true);
|
||||
pipelineBuilder.withoutBlend();
|
||||
pipelineBuilder.withPolygonMode(PolygonMode.FILL);
|
||||
pipelineBuilder.withLocation(Identifier.parse("distanthorizons:fog_render"));
|
||||
|
||||
pipelineBuilder.withVertexShader(Identifier.fromNamespaceAndPath("distanthorizons", "fog/blaze/vert"));
|
||||
pipelineBuilder.withFragmentShader(Identifier.fromNamespaceAndPath("distanthorizons", "fog/blaze/frag"));
|
||||
|
||||
pipelineBuilder.withSampler("uDhDepthTexture");
|
||||
|
||||
pipelineBuilder.withUniform("fragUniformBlock", UniformType.UNIFORM_BUFFER);
|
||||
|
||||
pipelineBuilder.withVertexFormat(BlazePostProcessUtil.createVertexFormat(), VertexFormat.Mode.TRIANGLE_FAN);
|
||||
}
|
||||
this.pipeline = pipelineBuilder.build();
|
||||
|
||||
|
||||
this.vboGpuBuffer = BlazePostProcessUtil.createAndUploadScreenVertexData("McFogRenderer");
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// render //
|
||||
//========//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void render(RenderParams renderParams)
|
||||
{
|
||||
this.tryInit();
|
||||
|
||||
|
||||
if (BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.isEmpty()
|
||||
|| BlazeDhMetaRenderer.INSTANCE.dhColorTextureWrapper.isEmpty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
this.fogColorTextureWrapper.tryCreateOrResize();
|
||||
|
||||
|
||||
{
|
||||
int uniformBufferSize = new Std140SizeCalculator()
|
||||
|
||||
// fog uniforms
|
||||
.putVec4() // uFogColor
|
||||
.putFloat() //uFogScale
|
||||
.putFloat() //uFogVerticalScale
|
||||
// only used for debugging
|
||||
.putInt() //uFogDebugMode // 1 = render everything with fog color // 7 = use debug rendering
|
||||
.putInt() //uFogFalloffType
|
||||
|
||||
// fog config
|
||||
.putFloat() // uFarFogStart
|
||||
.putFloat() // uFarFogLength
|
||||
.putFloat() // uFarFogMin
|
||||
.putFloat() // uFarFogRange
|
||||
.putFloat() // uFarFogDensity
|
||||
|
||||
// height fog config
|
||||
.putFloat() // uHeightFogStart
|
||||
.putFloat() // uHeightFogLength
|
||||
.putFloat() // uHeightFogMin
|
||||
.putFloat() // uHeightFogRange
|
||||
.putFloat() // uHeightFogDensity
|
||||
|
||||
// ??
|
||||
.putInt() // uHeightFogEnabled
|
||||
.putInt() // uHeightFogFalloffType
|
||||
.putInt() // uHeightBasedOnCamera
|
||||
.putFloat() // uHeightFogBaseHeight
|
||||
.putInt() // uHeightFogAppliesUp
|
||||
.putInt() // uHeightFogAppliesDown
|
||||
.putInt() // uUseSphericalFog
|
||||
.putInt() // uHeightFogMixingMode
|
||||
.putFloat() // uCameraBlockYPos
|
||||
|
||||
.putMat4f() // uInvMvmProj
|
||||
|
||||
.get();
|
||||
|
||||
|
||||
// create data //
|
||||
|
||||
|
||||
int lodDrawDistance = Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius.get() * LodUtil.CHUNK_WIDTH;
|
||||
|
||||
|
||||
Mat4f inverseMvmProjMatrix = new Mat4f(renderParams.dhMvmProjMatrix);
|
||||
inverseMvmProjMatrix.invert();
|
||||
|
||||
if (renderParams.dhMvmProjMatrix == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Color fogColor = this.getFogColor(renderParams.partialTicks);
|
||||
|
||||
// fog config
|
||||
float farFogStart = Config.Client.Advanced.Graphics.Fog.farFogStart.get();
|
||||
float farFogEnd = Config.Client.Advanced.Graphics.Fog.farFogEnd.get();
|
||||
float farFogMin = Config.Client.Advanced.Graphics.Fog.farFogMin.get();
|
||||
float farFogMax = Config.Client.Advanced.Graphics.Fog.farFogMax.get();
|
||||
float farFogDensity = Config.Client.Advanced.Graphics.Fog.farFogDensity.get();
|
||||
|
||||
// override fog if underwater
|
||||
if (MC_RENDER.isFogStateSpecial())
|
||||
{
|
||||
// hide everything behind fog
|
||||
farFogStart = 0.0f;
|
||||
farFogEnd = 0.0f;
|
||||
}
|
||||
|
||||
|
||||
// height config
|
||||
EDhApiHeightFogMixMode heightFogMixingMode = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogMixMode.get();
|
||||
boolean heightFogEnabled = heightFogMixingMode != EDhApiHeightFogMixMode.SPHERICAL && heightFogMixingMode != EDhApiHeightFogMixMode.CYLINDRICAL;
|
||||
boolean useSphericalFog = heightFogMixingMode == EDhApiHeightFogMixMode.SPHERICAL;
|
||||
EDhApiHeightFogDirection heightFogCameraDirection = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogDirection.get();
|
||||
|
||||
float heightFogStart = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogStart.get();
|
||||
float heightFogEnd = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogEnd.get();
|
||||
float heightFogMin = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogMin.get();
|
||||
float heightFogMax = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogMax.get();
|
||||
float heightFogDensity = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogDensity.get();
|
||||
|
||||
|
||||
// upload data //
|
||||
|
||||
ByteBuffer buffer = ByteBuffer.allocateDirect(uniformBufferSize);
|
||||
buffer.order(ByteOrder.nativeOrder());
|
||||
buffer = Std140Builder.intoBuffer(buffer)
|
||||
|
||||
// fog uniforms
|
||||
.putVec4(
|
||||
fogColor.getRed() / 255.0f,
|
||||
fogColor.getGreen() / 255.0f,
|
||||
fogColor.getBlue() / 255.0f,
|
||||
fogColor.getAlpha() / 255.0f) // uFogColor
|
||||
.putFloat(1.f / lodDrawDistance) //uFogScale
|
||||
.putFloat(1.f / MC.getWrappedClientLevel().getMaxHeight()) //uFogVerticalScale
|
||||
// only used for debugging
|
||||
.putInt(0) //uFogDebugMode // 1 = render everything with fog color // 7 = use debug rendering
|
||||
.putInt(Config.Client.Advanced.Graphics.Fog.farFogFalloff.get().value) //uFogFalloffType
|
||||
|
||||
// fog config
|
||||
.putFloat(farFogStart) // uFarFogStart
|
||||
.putFloat(farFogEnd - farFogStart) // uFarFogLength
|
||||
.putFloat(farFogMin) // uFarFogMin
|
||||
.putFloat(farFogMax - farFogMin) // uFarFogRange
|
||||
.putFloat(farFogDensity) // uFarFogDensity
|
||||
|
||||
// height fog config
|
||||
.putFloat(heightFogStart) // uHeightFogStart
|
||||
.putFloat(heightFogEnd - heightFogStart) // uHeightFogLength
|
||||
.putFloat(heightFogMin) // uHeightFogMin
|
||||
.putFloat(heightFogMax - heightFogMin) // uHeightFogRange
|
||||
.putFloat(heightFogDensity) // uHeightFogDensity
|
||||
|
||||
// ??
|
||||
.putInt(heightFogEnabled ? 1 : 0) // uHeightFogEnabled
|
||||
.putInt(Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogFalloff.get().value) // uHeightFogFalloffType
|
||||
.putInt(heightFogCameraDirection.basedOnCamera ? 1 : 0) // uHeightBasedOnCamera
|
||||
.putFloat(Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogBaseHeight.get()) // uHeightFogBaseHeight
|
||||
.putInt(heightFogCameraDirection.fogAppliesUp ? 1 : 0) // uHeightFogAppliesUp
|
||||
.putInt(heightFogCameraDirection.fogAppliesDown ? 1 : 0) // uHeightFogAppliesDown
|
||||
.putInt(useSphericalFog ? 1 : 0) // uUseSphericalFog
|
||||
.putInt(heightFogMixingMode.value) // uHeightFogMixingMode
|
||||
.putFloat((float)MC_RENDER.getCameraExactPosition().y) // uCameraBlockYPos
|
||||
|
||||
.putMat4f(inverseMvmProjMatrix.createJomlMatrix()) // uInvMvmProj
|
||||
|
||||
.get()
|
||||
;
|
||||
|
||||
this.fragUniformBuffer = BlazeUniformUtil.createBuffer("fragUniformBlock", uniformBufferSize, this.fragUniformBuffer);
|
||||
GpuBufferSlice bufferSlice = new GpuBufferSlice(this.fragUniformBuffer, 0, uniformBufferSize);
|
||||
|
||||
COMMAND_ENCODER.writeToBuffer(bufferSlice, buffer);
|
||||
}
|
||||
|
||||
|
||||
this.renderFogToTexture();
|
||||
this.applyRenderer.render(this.fogColorTextureWrapper.texture, BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.texture, BlazeDhMetaRenderer.INSTANCE.dhColorTextureWrapper.texture);
|
||||
|
||||
}
|
||||
|
||||
private Color getFogColor(float partialTicks)
|
||||
{
|
||||
Color fogColor;
|
||||
|
||||
if (Config.Client.Advanced.Graphics.Fog.colorMode.get() == EDhApiFogColorMode.USE_SKY_COLOR)
|
||||
{
|
||||
fogColor = MC_RENDER.getSkyColor();
|
||||
}
|
||||
else
|
||||
{
|
||||
fogColor = MC_RENDER.getFogColor(partialTicks);
|
||||
}
|
||||
|
||||
return fogColor;
|
||||
}
|
||||
|
||||
private void renderFogToTexture()
|
||||
{
|
||||
try (RenderPass renderPass = COMMAND_ENCODER.createRenderPass(
|
||||
this::getRenderPassName,
|
||||
this.fogColorTextureWrapper.textureView,
|
||||
/*optionalClearColorAsInt*/ OptionalInt.empty(),
|
||||
/*depthTexture*/ null,
|
||||
/*optionalDepthValueAsDouble*/ OptionalDouble.empty()))
|
||||
{
|
||||
renderPass.bindTexture("uDhDepthTexture", BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.textureView, BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.textureSampler);
|
||||
|
||||
renderPass.setUniform("fragUniformBlock", this.fragUniformBuffer);
|
||||
|
||||
renderPass.setVertexBuffer(0, this.vboGpuBuffer); // vertex buffer can only be "0" lol
|
||||
renderPass.setPipeline(this.pipeline);
|
||||
|
||||
renderPass.draw(/*indexStart*/ 0, /*indexCount*/ 4);
|
||||
}
|
||||
}
|
||||
private String getRenderPassName() { return "distantHorizons:McFogRenderer"; }
|
||||
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
+283
@@ -0,0 +1,283 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.blaze.postProcessing;
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
public class BlazeDhSsaoRenderer {}
|
||||
|
||||
#else
|
||||
|
||||
import com.mojang.blaze3d.buffers.GpuBuffer;
|
||||
import com.mojang.blaze3d.buffers.GpuBufferSlice;
|
||||
import com.mojang.blaze3d.buffers.Std140Builder;
|
||||
import com.mojang.blaze3d.buffers.Std140SizeCalculator;
|
||||
import com.mojang.blaze3d.pipeline.BlendFunction;
|
||||
import com.mojang.blaze3d.pipeline.RenderPipeline;
|
||||
import com.mojang.blaze3d.platform.DepthTestFunction;
|
||||
import com.mojang.blaze3d.platform.DestFactor;
|
||||
import com.mojang.blaze3d.platform.PolygonMode;
|
||||
import com.mojang.blaze3d.platform.SourceFactor;
|
||||
import com.mojang.blaze3d.shaders.UniformType;
|
||||
import com.mojang.blaze3d.systems.CommandEncoder;
|
||||
import com.mojang.blaze3d.systems.GpuDevice;
|
||||
import com.mojang.blaze3d.systems.RenderPass;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.vertex.VertexFormat;
|
||||
import com.seibel.distanthorizons.common.render.blaze.BlazeDhMetaRenderer;
|
||||
import com.seibel.distanthorizons.common.render.blaze.apply.BlazeDhApplyRenderer;
|
||||
import com.seibel.distanthorizons.common.render.blaze.wrappers.texture.BlazeTextureWrapper;
|
||||
import com.seibel.distanthorizons.common.render.blaze.util.BlazePostProcessUtil;
|
||||
import com.seibel.distanthorizons.common.render.blaze.util.BlazeUniformUtil;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.render.RenderParams;
|
||||
import com.seibel.distanthorizons.core.util.RenderUtil;
|
||||
import com.seibel.distanthorizons.core.util.math.Mat4f;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.renderPass.IDhSsaoRenderer;
|
||||
import net.minecraft.resources.Identifier;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.util.OptionalDouble;
|
||||
import java.util.OptionalInt;
|
||||
|
||||
/** Renders SSAO to the DH LODs. */
|
||||
public class BlazeDhSsaoRenderer implements IDhSsaoRenderer
|
||||
{
|
||||
private static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
|
||||
|
||||
private static final GpuDevice GPU_DEVICE = RenderSystem.getDevice();
|
||||
private static final CommandEncoder COMMAND_ENCODER = GPU_DEVICE.createCommandEncoder();
|
||||
|
||||
public static final BlazeDhSsaoRenderer INSTANCE = new BlazeDhSsaoRenderer();
|
||||
|
||||
|
||||
private BlazeDhApplyRenderer applyRenderer;
|
||||
|
||||
private RenderPipeline pipeline;
|
||||
private boolean init = false;
|
||||
|
||||
private GpuBuffer fragUniformBuffer;
|
||||
private GpuBuffer applyFragUniformBuffer;
|
||||
|
||||
private GpuBuffer vboGpuBuffer;
|
||||
|
||||
public BlazeTextureWrapper ssaoColorTextureWrapper = BlazeTextureWrapper.createColor("DhSsaoTexture");
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
private BlazeDhSsaoRenderer() { }
|
||||
|
||||
private void tryInit()
|
||||
{
|
||||
if (this.init)
|
||||
{
|
||||
return;
|
||||
}
|
||||
this.init = true;
|
||||
|
||||
|
||||
this.applyRenderer = new BlazeDhApplyRenderer(
|
||||
"ssao_apply_to_dh",
|
||||
new BlendFunction(SourceFactor.ZERO, DestFactor.SRC_ALPHA, SourceFactor.ZERO, DestFactor.ONE),
|
||||
"apply/blaze/vert", "ssao/blaze/apply",
|
||||
/*uniforms*/ new String[] { "applyFragUniformBlock" }
|
||||
);
|
||||
|
||||
RenderPipeline.Builder pipelineBuilder = RenderPipeline.builder();
|
||||
{
|
||||
pipelineBuilder.withCull(false);
|
||||
pipelineBuilder.withDepthWrite(false);
|
||||
pipelineBuilder.withDepthTestFunction(DepthTestFunction.NO_DEPTH_TEST);
|
||||
pipelineBuilder.withColorWrite(true);
|
||||
pipelineBuilder.withoutBlend();
|
||||
pipelineBuilder.withPolygonMode(PolygonMode.FILL);
|
||||
pipelineBuilder.withLocation(Identifier.parse("distanthorizons:ssao_render"));
|
||||
|
||||
pipelineBuilder.withVertexShader(Identifier.fromNamespaceAndPath("distanthorizons", "ssao/blaze/vert"));
|
||||
pipelineBuilder.withFragmentShader(Identifier.fromNamespaceAndPath("distanthorizons", "ssao/blaze/frag"));
|
||||
|
||||
pipelineBuilder.withSampler("uDhDepthTexture");
|
||||
|
||||
pipelineBuilder.withUniform("fragUniformBlock", UniformType.UNIFORM_BUFFER);
|
||||
|
||||
pipelineBuilder.withVertexFormat(BlazePostProcessUtil.createVertexFormat(), VertexFormat.Mode.TRIANGLE_FAN);
|
||||
}
|
||||
this.pipeline = pipelineBuilder.build();
|
||||
|
||||
|
||||
this.vboGpuBuffer = BlazePostProcessUtil.createAndUploadScreenVertexData("McSsao");
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// render //
|
||||
//========//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void render(RenderParams renderParams)
|
||||
{
|
||||
this.tryInit();
|
||||
|
||||
|
||||
if (BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.isEmpty()
|
||||
|| BlazeDhMetaRenderer.INSTANCE.dhColorTextureWrapper.isEmpty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// textures
|
||||
this.ssaoColorTextureWrapper.tryCreateOrResize();
|
||||
|
||||
// frag uniforms
|
||||
{
|
||||
int uniformBufferSize = new Std140SizeCalculator()
|
||||
.putInt() // uSampleCount\
|
||||
|
||||
.putFloat() // uRadius
|
||||
.putFloat() // uStrength
|
||||
.putFloat() // uMinLight
|
||||
.putFloat() // uBias
|
||||
.putFloat() // uFadeDistanceInBlocks
|
||||
|
||||
.putMat4f() // uInvProj
|
||||
.putMat4f() // uProj
|
||||
.get();
|
||||
|
||||
|
||||
// create data //
|
||||
|
||||
Mat4f projMatrix = new Mat4f(renderParams.dhProjectionMatrix);
|
||||
Mat4f invertedProjMatrix = new Mat4f(renderParams.dhProjectionMatrix);
|
||||
invertedProjMatrix.invert();
|
||||
|
||||
|
||||
// upload data //
|
||||
|
||||
ByteBuffer buffer = ByteBuffer.allocateDirect(uniformBufferSize);
|
||||
buffer.order(ByteOrder.nativeOrder());
|
||||
buffer = Std140Builder.intoBuffer(buffer)
|
||||
.putInt(6) // uSampleCount
|
||||
|
||||
.putFloat(4.0f) // uRadius
|
||||
.putFloat(0.2f) // uStrength
|
||||
.putFloat(0.25f) // uMinLight
|
||||
.putFloat(0.02f) // uBias
|
||||
.putFloat(1_600.0f) // uFadeDistanceInBlocks
|
||||
|
||||
.putMat4f(invertedProjMatrix.createJomlMatrix())
|
||||
.putMat4f(projMatrix.createJomlMatrix())
|
||||
.get()
|
||||
;
|
||||
|
||||
this.fragUniformBuffer = BlazeUniformUtil.createBuffer("fragUniformBlock", uniformBufferSize, this.fragUniformBuffer);
|
||||
GpuBufferSlice bufferSlice = new GpuBufferSlice(this.fragUniformBuffer, 0, uniformBufferSize);
|
||||
|
||||
COMMAND_ENCODER.writeToBuffer(bufferSlice, buffer);
|
||||
}
|
||||
|
||||
// apply frag uniforms
|
||||
{
|
||||
int uniformBufferSize = new Std140SizeCalculator()
|
||||
.putVec2() // uViewSize
|
||||
.putInt() // uBlurRadius
|
||||
.putFloat() // uNearClipPlane
|
||||
.putFloat() // uFarClipPlane
|
||||
.get();
|
||||
|
||||
|
||||
// create data //
|
||||
|
||||
float viewWidth = (float)MC_RENDER.getTargetFramebufferViewportWidth();
|
||||
float viewHeight = (float)MC_RENDER.getTargetFramebufferViewportHeight();
|
||||
|
||||
float nearClipPlane = RenderUtil.getNearClipPlaneInBlocks();
|
||||
float farClipPlane = RenderUtil.getFarClipPlaneDistanceInBlocks();
|
||||
|
||||
|
||||
// upload data //
|
||||
|
||||
ByteBuffer buffer = ByteBuffer.allocateDirect(uniformBufferSize);
|
||||
buffer.order(ByteOrder.nativeOrder());
|
||||
buffer = Std140Builder.intoBuffer(buffer)
|
||||
.putVec2(viewWidth, viewHeight) // uViewSize
|
||||
.putInt(2) // uBlurRadius
|
||||
.putFloat(nearClipPlane) // uNearClipPlane
|
||||
.putFloat(farClipPlane) // uFarClipPlane
|
||||
.get()
|
||||
;
|
||||
|
||||
this.applyFragUniformBuffer = BlazeUniformUtil.createBuffer("applyFragUniformBlock", uniformBufferSize, this.applyFragUniformBuffer);
|
||||
GpuBufferSlice bufferSlice = new GpuBufferSlice(this.applyFragUniformBuffer, 0, uniformBufferSize);
|
||||
|
||||
COMMAND_ENCODER.writeToBuffer(bufferSlice, buffer);
|
||||
}
|
||||
|
||||
|
||||
this.renderSsaoToTexture();
|
||||
|
||||
this.applyRenderer.setUniform("applyFragUniformBlock", this.applyFragUniformBuffer);
|
||||
this.applyRenderer.render(this.ssaoColorTextureWrapper.texture, BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.texture, BlazeDhMetaRenderer.INSTANCE.dhColorTextureWrapper.texture);
|
||||
|
||||
}
|
||||
|
||||
private void renderSsaoToTexture()
|
||||
{
|
||||
try (RenderPass renderPass = COMMAND_ENCODER.createRenderPass(
|
||||
this::getRenderPassName,
|
||||
this.ssaoColorTextureWrapper.textureView,
|
||||
/*optionalClearColorAsInt*/ OptionalInt.empty(),
|
||||
/*depthTexture*/ null,
|
||||
/*optionalDepthValueAsDouble*/ OptionalDouble.empty()))
|
||||
{
|
||||
renderPass.bindTexture("uDhDepthTexture", BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.textureView, BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.textureSampler);
|
||||
|
||||
renderPass.setUniform("fragUniformBlock", this.fragUniformBuffer);
|
||||
|
||||
renderPass.setVertexBuffer(0, this.vboGpuBuffer); // vertex buffer can only be "0" lol
|
||||
|
||||
renderPass.setPipeline(this.pipeline);
|
||||
renderPass.draw(/*indexStart*/ 0, /*indexCount*/ 4);
|
||||
}
|
||||
}
|
||||
private String getRenderPassName() { return "distantHorizons:McSsaoRenderer"; }
|
||||
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
+262
@@ -0,0 +1,262 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.blaze.postProcessing;
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
public class BlazeVanillaFadeRenderer {}
|
||||
|
||||
#else
|
||||
|
||||
import com.mojang.blaze3d.buffers.GpuBuffer;
|
||||
import com.mojang.blaze3d.buffers.GpuBufferSlice;
|
||||
import com.mojang.blaze3d.buffers.Std140Builder;
|
||||
import com.mojang.blaze3d.buffers.Std140SizeCalculator;
|
||||
import com.mojang.blaze3d.pipeline.RenderPipeline;
|
||||
import com.mojang.blaze3d.platform.DepthTestFunction;
|
||||
import com.mojang.blaze3d.platform.PolygonMode;
|
||||
import com.mojang.blaze3d.shaders.UniformType;
|
||||
import com.mojang.blaze3d.systems.CommandEncoder;
|
||||
import com.mojang.blaze3d.systems.GpuDevice;
|
||||
import com.mojang.blaze3d.systems.RenderPass;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.vertex.VertexFormat;
|
||||
import com.seibel.distanthorizons.common.render.blaze.BlazeDhMetaRenderer;
|
||||
import com.seibel.distanthorizons.common.render.blaze.apply.BlazeDhCopyRenderer;
|
||||
import com.seibel.distanthorizons.common.render.blaze.util.BlazePostProcessUtil;
|
||||
import com.seibel.distanthorizons.common.render.blaze.util.BlazeUniformUtil;
|
||||
import com.seibel.distanthorizons.common.render.blaze.wrappers.texture.BlazeTextureViewWrapper;
|
||||
import com.seibel.distanthorizons.common.render.blaze.wrappers.texture.BlazeTextureWrapper;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.render.RenderParams;
|
||||
import com.seibel.distanthorizons.core.util.RenderUtil;
|
||||
import com.seibel.distanthorizons.core.util.math.Mat4f;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.renderPass.IDhVanillaFadeRenderer;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.resources.Identifier;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.util.OptionalDouble;
|
||||
import java.util.OptionalInt;
|
||||
|
||||
/**
|
||||
* Fades the vanilla chunks
|
||||
* into DH's LODs.
|
||||
*/
|
||||
public class BlazeVanillaFadeRenderer implements IDhVanillaFadeRenderer
|
||||
{
|
||||
public static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
|
||||
|
||||
private static final GpuDevice GPU_DEVICE = RenderSystem.getDevice();
|
||||
private static final CommandEncoder COMMAND_ENCODER = GPU_DEVICE.createCommandEncoder();
|
||||
|
||||
public static final BlazeVanillaFadeRenderer INSTANCE = new BlazeVanillaFadeRenderer();
|
||||
|
||||
private RenderPipeline pipeline;
|
||||
private boolean init = false;
|
||||
|
||||
private GpuBuffer fragUniformBuffer;
|
||||
|
||||
private GpuBuffer vboGpuBuffer;
|
||||
|
||||
public final BlazeTextureWrapper fadeColorTextureWrapper = BlazeTextureWrapper.createColor("DhVanillaFadeTexture");
|
||||
|
||||
public final BlazeTextureViewWrapper mcDepthTextureWrapper = new BlazeTextureViewWrapper();
|
||||
public final BlazeTextureViewWrapper mcColorTextureWrapper = new BlazeTextureViewWrapper();
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
private BlazeVanillaFadeRenderer() { }
|
||||
|
||||
private void tryInit()
|
||||
{
|
||||
if (this.init)
|
||||
{
|
||||
return;
|
||||
}
|
||||
this.init = true;
|
||||
|
||||
|
||||
|
||||
RenderPipeline.Builder pipelineBuilder = RenderPipeline.builder();
|
||||
{
|
||||
pipelineBuilder.withCull(false);
|
||||
pipelineBuilder.withDepthWrite(false);
|
||||
pipelineBuilder.withDepthTestFunction(DepthTestFunction.NO_DEPTH_TEST);
|
||||
pipelineBuilder.withColorWrite(true);
|
||||
pipelineBuilder.withoutBlend();
|
||||
pipelineBuilder.withPolygonMode(PolygonMode.FILL);
|
||||
pipelineBuilder.withLocation(Identifier.parse("distanthorizons:mc_vanilla_fade_render"));
|
||||
|
||||
pipelineBuilder.withVertexShader(Identifier.fromNamespaceAndPath("distanthorizons", "fade/blaze/vert"));
|
||||
pipelineBuilder.withFragmentShader(Identifier.fromNamespaceAndPath("distanthorizons", "fade/blaze/vanilla_fade"));
|
||||
|
||||
pipelineBuilder.withSampler("uMcDepthTexture");
|
||||
pipelineBuilder.withSampler("uCombinedMcDhColorTexture");
|
||||
|
||||
pipelineBuilder.withSampler("uDhDepthTexture");
|
||||
pipelineBuilder.withSampler("uDhColorTexture");
|
||||
|
||||
pipelineBuilder.withUniform("fragUniformBlock", UniformType.UNIFORM_BUFFER);
|
||||
|
||||
pipelineBuilder.withVertexFormat(BlazePostProcessUtil.createVertexFormat(), VertexFormat.Mode.TRIANGLE_FAN);
|
||||
}
|
||||
this.pipeline = pipelineBuilder.build();
|
||||
|
||||
|
||||
this.vboGpuBuffer = BlazePostProcessUtil.createAndUploadScreenVertexData("McFadeRenderer");
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// render //
|
||||
//========//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void render(RenderParams renderParams)
|
||||
{
|
||||
this.tryInit();
|
||||
|
||||
if (BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.isEmpty()
|
||||
|| BlazeDhMetaRenderer.INSTANCE.dhColorTextureWrapper.isEmpty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// textures
|
||||
this.fadeColorTextureWrapper.tryCreateOrResize();
|
||||
|
||||
this.mcDepthTextureWrapper.tryWrap(Minecraft.getInstance().getMainRenderTarget().getDepthTexture());
|
||||
this.mcColorTextureWrapper.tryWrap(Minecraft.getInstance().getMainRenderTarget().getColorTexture());
|
||||
|
||||
|
||||
{
|
||||
int uniformBufferSize = new Std140SizeCalculator()
|
||||
.putInt() // uOnlyRenderLods
|
||||
.putFloat() // uStartFadeBlockDistance
|
||||
.putFloat() // uEndFadeBlockDistance
|
||||
.putFloat() // uMaxLevelHeight
|
||||
.putMat4f() // uDhInvMvmProj
|
||||
.putMat4f() // uMcInvMvmProj
|
||||
.get();
|
||||
|
||||
|
||||
// create data //
|
||||
|
||||
float dhNearClipDistance = RenderUtil.getNearClipPlaneInBlocks();
|
||||
// this added value prevents the near clip plane and discard circle from touching, which looks bad
|
||||
dhNearClipDistance += 16f;
|
||||
|
||||
// measured in blocks
|
||||
// these multipliers in James' tests should provide a fairly smooth transition
|
||||
// without having underdraw issues
|
||||
float fadeStartDistance = dhNearClipDistance * 1.5f;
|
||||
float fadeEndDistance = dhNearClipDistance * 1.9f;
|
||||
|
||||
|
||||
Mat4f inverseMcModelViewProjectionMatrix = new Mat4f(renderParams.mcProjectionMatrix);
|
||||
inverseMcModelViewProjectionMatrix.multiply(renderParams.mcModelViewMatrix);
|
||||
inverseMcModelViewProjectionMatrix.invert();
|
||||
Mat4f inverseMcMvmProjMatrix = inverseMcModelViewProjectionMatrix;
|
||||
|
||||
|
||||
Mat4f dhProjectionMatrix = RenderUtil.createLodProjectionMatrix(renderParams.mcProjectionMatrix);
|
||||
Mat4f dhModelViewMatrix = RenderUtil.createLodModelViewMatrix(renderParams.mcModelViewMatrix);
|
||||
|
||||
Mat4f inverseDhModelViewProjectionMatrix = new Mat4f(dhProjectionMatrix);
|
||||
inverseDhModelViewProjectionMatrix.multiply(dhModelViewMatrix);
|
||||
inverseDhModelViewProjectionMatrix.invert();
|
||||
Mat4f inverseDhMvmProjMatrix = inverseDhModelViewProjectionMatrix;
|
||||
|
||||
|
||||
|
||||
// upload data //
|
||||
|
||||
ByteBuffer buffer = ByteBuffer.allocateDirect(uniformBufferSize);
|
||||
buffer.order(ByteOrder.nativeOrder());
|
||||
buffer = Std140Builder.intoBuffer(buffer)
|
||||
.putInt(Config.Client.Advanced.Debugging.lodOnlyMode.get() ? 1 : 0) // uOnlyRenderLods
|
||||
.putFloat(fadeStartDistance) // uStartFadeBlockDistance
|
||||
.putFloat(fadeEndDistance) // uEndFadeBlockDistance
|
||||
.putFloat(renderParams.clientLevelWrapper.getMaxHeight()) // uMaxLevelHeight
|
||||
.putMat4f(inverseDhMvmProjMatrix.createJomlMatrix()) // uDhInvMvmProj
|
||||
.putMat4f(inverseMcMvmProjMatrix.createJomlMatrix()) // uMcInvMvmProj
|
||||
.get()
|
||||
;
|
||||
|
||||
this.fragUniformBuffer = BlazeUniformUtil.createBuffer("fragUniformBlock", uniformBufferSize, this.fragUniformBuffer);
|
||||
GpuBufferSlice bufferSlice = new GpuBufferSlice(this.fragUniformBuffer, 0, uniformBufferSize);
|
||||
|
||||
COMMAND_ENCODER.writeToBuffer(bufferSlice, buffer);
|
||||
}
|
||||
|
||||
|
||||
this.renderFadeToTexture();
|
||||
BlazeDhCopyRenderer.INSTANCE.render(this.fadeColorTextureWrapper, this.mcColorTextureWrapper);
|
||||
|
||||
}
|
||||
|
||||
private void renderFadeToTexture()
|
||||
{
|
||||
try (RenderPass renderPass = COMMAND_ENCODER.createRenderPass(
|
||||
this::getRenderPassName,
|
||||
this.fadeColorTextureWrapper.textureView,
|
||||
/*optionalClearColorAsInt*/ OptionalInt.empty(),
|
||||
/*depthTexture*/ null,
|
||||
/*optionalDepthValueAsDouble*/ OptionalDouble.empty()))
|
||||
{
|
||||
renderPass.bindTexture("uMcDepthTexture", this.mcDepthTextureWrapper.textureView, this.mcDepthTextureWrapper.textureSampler);
|
||||
renderPass.bindTexture("uCombinedMcDhColorTexture", this.mcColorTextureWrapper.textureView, this.mcColorTextureWrapper.textureSampler);
|
||||
|
||||
renderPass.bindTexture("uDhDepthTexture", BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.textureView, BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.textureSampler);
|
||||
renderPass.bindTexture("uDhColorTexture", BlazeDhMetaRenderer.INSTANCE.dhColorTextureWrapper.textureView, BlazeDhMetaRenderer.INSTANCE.dhColorTextureWrapper.textureSampler);
|
||||
|
||||
renderPass.setUniform("fragUniformBlock", this.fragUniformBuffer);
|
||||
|
||||
renderPass.setVertexBuffer(0, this.vboGpuBuffer); // vertex buffer can only be "0" lol
|
||||
|
||||
renderPass.setPipeline(this.pipeline);
|
||||
renderPass.draw(/*indexStart*/ 0, /*indexCount*/ 4);
|
||||
}
|
||||
}
|
||||
private String getRenderPassName() { return "distantHorizons:McFadeRenderer"; }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
+192
@@ -0,0 +1,192 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.blaze.test;
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
public class BlazeDhTestTriangleRenderer {}
|
||||
|
||||
#else
|
||||
|
||||
import com.mojang.blaze3d.buffers.GpuBuffer;
|
||||
import com.mojang.blaze3d.buffers.GpuBufferSlice;
|
||||
import com.mojang.blaze3d.pipeline.RenderPipeline;
|
||||
import com.mojang.blaze3d.platform.DepthTestFunction;
|
||||
import com.mojang.blaze3d.platform.PolygonMode;
|
||||
import com.mojang.blaze3d.systems.CommandEncoder;
|
||||
import com.mojang.blaze3d.systems.GpuDevice;
|
||||
import com.mojang.blaze3d.systems.RenderPass;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.textures.*;
|
||||
import com.mojang.blaze3d.vertex.VertexFormat;
|
||||
import com.seibel.distanthorizons.common.render.blaze.util.BlazeDhVertexFormatUtil;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.render.RenderParams;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.renderPass.IDhTestTriangleRenderer;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.resources.Identifier;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.util.OptionalDouble;
|
||||
import java.util.OptionalInt;
|
||||
|
||||
/**
|
||||
* Renders the OpenGL/Vulkan triangle
|
||||
* to the center of the screen to confirm DH's
|
||||
* apply shader is running correctly
|
||||
*/
|
||||
public class BlazeDhTestTriangleRenderer implements IDhTestTriangleRenderer
|
||||
{
|
||||
public static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
private static final GpuDevice GPU_DEVICE = RenderSystem.getDevice();
|
||||
private static final CommandEncoder COMMAND_ENCODER = GPU_DEVICE.createCommandEncoder();
|
||||
|
||||
public static final BlazeDhTestTriangleRenderer INSTANCE = new BlazeDhTestTriangleRenderer();
|
||||
|
||||
private RenderPipeline pipeline;
|
||||
private boolean init = false;
|
||||
|
||||
private GpuTextureView mcColorTextureView;
|
||||
|
||||
private GpuBuffer vboGpuBuffer;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
private BlazeDhTestTriangleRenderer() { }
|
||||
|
||||
private void tryInit()
|
||||
{
|
||||
if (this.init)
|
||||
{
|
||||
return;
|
||||
}
|
||||
this.init = true;
|
||||
|
||||
|
||||
|
||||
VertexFormat vertexFormat = VertexFormat.builder()
|
||||
.add("vPosition", BlazeDhVertexFormatUtil.SCREEN_POS)
|
||||
.add("vColor", BlazeDhVertexFormatUtil.RGBA_FLOAT_COLOR)
|
||||
.build();
|
||||
|
||||
//int breakpointOne = 0;
|
||||
// needs to manually be set if the VertexFormatElement isn't registered
|
||||
//this.vertexFormat.getOffsetsByElement()[this.posForm.id()] = 0;
|
||||
//this.vertexFormat.getOffsetsByElement()[this.colForm.id()] = Float.BYTES * 2;
|
||||
//
|
||||
//int breakpointTwo = 0;
|
||||
|
||||
|
||||
RenderPipeline.Builder pipelineBuilder = RenderPipeline.builder();
|
||||
{
|
||||
pipelineBuilder.withCull(false);
|
||||
pipelineBuilder.withDepthWrite(false);
|
||||
pipelineBuilder.withDepthTestFunction(DepthTestFunction.NO_DEPTH_TEST);
|
||||
pipelineBuilder.withColorWrite(true);
|
||||
pipelineBuilder.withoutBlend();
|
||||
pipelineBuilder.withPolygonMode(PolygonMode.FILL);
|
||||
pipelineBuilder.withLocation(Identifier.parse("distanthorizons:test_render"));
|
||||
|
||||
pipelineBuilder.withVertexShader(Identifier.fromNamespaceAndPath("distanthorizons", "test/blaze/vert"));
|
||||
pipelineBuilder.withFragmentShader(Identifier.fromNamespaceAndPath("distanthorizons", "test/blaze/frag"));
|
||||
|
||||
pipelineBuilder.withVertexFormat(vertexFormat, VertexFormat.Mode.TRIANGLES);
|
||||
}
|
||||
this.pipeline = pipelineBuilder.build();
|
||||
|
||||
|
||||
this.mcColorTextureView = GPU_DEVICE.createTextureView(Minecraft.getInstance().getMainRenderTarget().getColorTexture());
|
||||
|
||||
|
||||
this.uploadVertexData();
|
||||
}
|
||||
private void uploadVertexData()
|
||||
{
|
||||
// vertices for the OpenGL/Vulkan Triangle
|
||||
float[] vertices = new float[]
|
||||
{
|
||||
// PosX,Y, ColorR,G,B,A
|
||||
-0.5f, -0.5f, 1.0f, 0.0f, 0.0f, 1.0f,
|
||||
0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 1.0f,
|
||||
0.0f, 0.5f, 0.0f, 0.0f, 1.0f, 1.0f,
|
||||
};
|
||||
|
||||
|
||||
int usage = GpuBuffer.USAGE_COPY_DST
|
||||
| GpuBuffer.USAGE_VERTEX;
|
||||
int size = vertices.length * Float.BYTES;
|
||||
this.vboGpuBuffer = GPU_DEVICE.createBuffer(this::getRenderPassName, usage, size);
|
||||
|
||||
{
|
||||
int offset = 0;
|
||||
int length = vertices.length * Float.BYTES;
|
||||
GpuBufferSlice bufferSlice = new GpuBufferSlice(this.vboGpuBuffer, offset, length);
|
||||
|
||||
ByteBuffer byteBuffer = ByteBuffer.allocateDirect(vertices.length * Float.BYTES);
|
||||
// Fill buffer with vertices.
|
||||
byteBuffer.order(ByteOrder.nativeOrder());
|
||||
byteBuffer.asFloatBuffer().put(vertices);
|
||||
byteBuffer.rewind();
|
||||
|
||||
COMMAND_ENCODER.writeToBuffer(bufferSlice, byteBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// render //
|
||||
//========//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void render(RenderParams renderParams)
|
||||
{
|
||||
this.tryInit();
|
||||
|
||||
try (RenderPass renderPass = COMMAND_ENCODER.createRenderPass(
|
||||
this::getRenderPassName,
|
||||
this.mcColorTextureView,
|
||||
/*optionalClearColorAsInt*/ OptionalInt.empty(),
|
||||
/*mcDepthTextureView*/ null,
|
||||
/*optionalDepthValueAsDouble*/ OptionalDouble.empty()))
|
||||
{
|
||||
renderPass.setVertexBuffer(0, this.vboGpuBuffer);
|
||||
renderPass.setPipeline(this.pipeline);
|
||||
renderPass.draw(/*indexStart*/ 0, /*indexCount*/ 3);
|
||||
}
|
||||
}
|
||||
private String getRenderPassName() { return "distantHorizons:DhTestRenderer"; }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
+105
@@ -0,0 +1,105 @@
|
||||
package com.seibel.distanthorizons.common.render.blaze.util;
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
public class BlazeDhVertexFormatUtil {}
|
||||
|
||||
#else
|
||||
|
||||
import com.mojang.blaze3d.vertex.VertexFormatElement;
|
||||
import com.seibel.distanthorizons.api.enums.config.EDhApiRenderApi;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.dataObjects.render.bufferBuilding.LodQuadBuilder;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.IVersionConstants;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
|
||||
|
||||
/**
|
||||
* @see LodQuadBuilder
|
||||
*/
|
||||
public class BlazeDhVertexFormatUtil
|
||||
{
|
||||
private static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
|
||||
|
||||
public static final VertexFormatElement SCREEN_POS;
|
||||
public static final VertexFormatElement RGBA_FLOAT_COLOR;
|
||||
|
||||
public static final VertexFormatElement SHORT_XYZ_POS;
|
||||
public static final VertexFormatElement BYTE_PAD;
|
||||
/** contains light and micro-offset */
|
||||
public static final VertexFormatElement META;
|
||||
public static final VertexFormatElement RGBA_UBYTE_COLOR;
|
||||
public static final VertexFormatElement IRIS_MATERIAL;
|
||||
public static final VertexFormatElement IRIS_NORMAL;
|
||||
|
||||
public static final VertexFormatElement FLOAT_XYZ_POS;
|
||||
|
||||
|
||||
|
||||
|
||||
static
|
||||
{
|
||||
EDhApiRenderApi renderingApi = Config.Client.Advanced.Graphics.Experimental.renderingApi.get();
|
||||
if (renderingApi == EDhApiRenderApi.AUTO)
|
||||
{
|
||||
IVersionConstants versionConstants = SingletonInjector.INSTANCE.get(IVersionConstants.class);
|
||||
renderingApi = versionConstants.getDefaultRenderingApi();
|
||||
}
|
||||
|
||||
boolean register = (renderingApi == EDhApiRenderApi.BLAZE_3D);
|
||||
if (register)
|
||||
{
|
||||
LOGGER.debug("Attempting to register ["+VertexFormatElement.class.getSimpleName()+"]...");
|
||||
|
||||
try
|
||||
{
|
||||
SCREEN_POS = VertexFormatElement.register(/*id*/22, /*index*/0, VertexFormatElement.Type.FLOAT, VertexFormatElement.Usage.POSITION, /*count*/ 2);
|
||||
RGBA_FLOAT_COLOR = VertexFormatElement.register(/*id*/23, /*index*/0, VertexFormatElement.Type.FLOAT, VertexFormatElement.Usage.COLOR, /*count*/ 4);
|
||||
|
||||
SHORT_XYZ_POS = VertexFormatElement.register(/*id*/24, /*index*/0, VertexFormatElement.Type.USHORT, VertexFormatElement.Usage.POSITION, /*count*/ 3);
|
||||
BYTE_PAD = VertexFormatElement.register(/*id*/25, /*index*/0, VertexFormatElement.Type.BYTE, VertexFormatElement.Usage.GENERIC, /*count*/ 1);
|
||||
|
||||
META = VertexFormatElement.register(/*id*/26, /*index*/0, VertexFormatElement.Type.USHORT, VertexFormatElement.Usage.GENERIC, /*count*/ 1);
|
||||
RGBA_UBYTE_COLOR = VertexFormatElement.register(/*id*/27, /*index*/0, VertexFormatElement.Type.UBYTE, VertexFormatElement.Usage.COLOR, /*count*/ 4);
|
||||
IRIS_MATERIAL = VertexFormatElement.register(/*id*/28, /*index*/0, VertexFormatElement.Type.BYTE, VertexFormatElement.Usage.GENERIC, /*count*/ 1);
|
||||
IRIS_NORMAL = VertexFormatElement.register(/*id*/29, /*index*/0, VertexFormatElement.Type.BYTE, VertexFormatElement.Usage.GENERIC, /*count*/ 1);
|
||||
|
||||
FLOAT_XYZ_POS = VertexFormatElement.register(/*id*/30, /*index*/0, VertexFormatElement.Type.FLOAT, VertexFormatElement.Usage.POSITION, /*count*/ 3);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
String message = "Unable to register one or more ["+VertexFormatElement.class.getSimpleName()+"] this is likely caused by another mod registering their own custom ["+VertexFormatElement.class.getSimpleName()+"]'s. This should be fixed in the next major Minecraft version.";
|
||||
|
||||
IMinecraftClientWrapper mc = SingletonInjector.INSTANCE.get(IMinecraftClientWrapper.class);
|
||||
mc.crashMinecraft(message, new Exception(message, e));
|
||||
|
||||
// here to make the compiler happy, the process should shut down before this
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
|
||||
LOGGER.debug("Successfully registered ["+VertexFormatElement.class.getSimpleName()+"].");
|
||||
}
|
||||
else
|
||||
{
|
||||
SCREEN_POS = null;
|
||||
RGBA_FLOAT_COLOR = null;
|
||||
|
||||
SHORT_XYZ_POS = null;
|
||||
BYTE_PAD = null;
|
||||
|
||||
META = null;
|
||||
RGBA_UBYTE_COLOR = null;
|
||||
IRIS_MATERIAL = null;
|
||||
IRIS_NORMAL = null;
|
||||
|
||||
FLOAT_XYZ_POS = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
+81
@@ -0,0 +1,81 @@
|
||||
package com.seibel.distanthorizons.common.render.blaze.util;
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
public class BlazePostProcessUtil {}
|
||||
|
||||
#else
|
||||
|
||||
import com.mojang.blaze3d.buffers.GpuBuffer;
|
||||
import com.mojang.blaze3d.buffers.GpuBufferSlice;
|
||||
import com.mojang.blaze3d.systems.CommandEncoder;
|
||||
import com.mojang.blaze3d.systems.GpuDevice;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.vertex.VertexFormat;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
/** Contains code that's used by all post-processing effects. */
|
||||
public class BlazePostProcessUtil
|
||||
{
|
||||
|
||||
private static final GpuDevice GPU_DEVICE = RenderSystem.getDevice();
|
||||
private static final CommandEncoder COMMAND_ENCODER = GPU_DEVICE.createCommandEncoder();
|
||||
|
||||
// vertices for a full-screen quad
|
||||
private static final float[] VERTICES = new float[]
|
||||
{
|
||||
// PosX,Y,
|
||||
-1f, -1f,
|
||||
1f, -1f,
|
||||
1f, 1f,
|
||||
-1f, 1f,
|
||||
};
|
||||
|
||||
|
||||
|
||||
//=========//
|
||||
// methods //
|
||||
//=========//
|
||||
//region
|
||||
|
||||
public static GpuBuffer createAndUploadScreenVertexData(String name)
|
||||
{
|
||||
Supplier<String> labelSupplier = () -> "distantHorizons:"+name;
|
||||
|
||||
int usage = GpuBuffer.USAGE_COPY_DST
|
||||
| GpuBuffer.USAGE_VERTEX;
|
||||
int size = VERTICES.length * Float.BYTES;
|
||||
GpuBuffer vboGpuBuffer = GPU_DEVICE.createBuffer(labelSupplier, usage, size);
|
||||
|
||||
{
|
||||
int length = VERTICES.length * Float.BYTES;
|
||||
GpuBufferSlice bufferSlice = new GpuBufferSlice(vboGpuBuffer, /*offset*/ 0, length);
|
||||
|
||||
ByteBuffer byteBuffer = ByteBuffer.allocateDirect(VERTICES.length * Float.BYTES);
|
||||
// Fill buffer with vertices.
|
||||
byteBuffer.order(ByteOrder.nativeOrder());
|
||||
byteBuffer.asFloatBuffer().put(VERTICES);
|
||||
byteBuffer.rewind();
|
||||
|
||||
COMMAND_ENCODER.writeToBuffer(bufferSlice, byteBuffer);
|
||||
}
|
||||
|
||||
return vboGpuBuffer;
|
||||
}
|
||||
|
||||
public static VertexFormat createVertexFormat()
|
||||
{
|
||||
VertexFormat vertexFormat = VertexFormat.builder()
|
||||
.add("vPosition", BlazeDhVertexFormatUtil.SCREEN_POS)
|
||||
.build();
|
||||
return vertexFormat;
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
+38
@@ -0,0 +1,38 @@
|
||||
package com.seibel.distanthorizons.common.render.blaze.util;
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
public class BlazeUniformUtil {}
|
||||
|
||||
#else
|
||||
|
||||
import com.mojang.blaze3d.buffers.GpuBuffer;
|
||||
import com.mojang.blaze3d.systems.CommandEncoder;
|
||||
import com.mojang.blaze3d.systems.GpuDevice;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
|
||||
public class BlazeUniformUtil
|
||||
{
|
||||
private static final GpuDevice GPU_DEVICE = RenderSystem.getDevice();
|
||||
private static final CommandEncoder COMMAND_ENCODER = GPU_DEVICE.createCommandEncoder();
|
||||
|
||||
|
||||
public static GpuBuffer createBuffer(String uniformName, int size, GpuBuffer vboGpuBuffer)
|
||||
{
|
||||
// create VBO if needed
|
||||
if (vboGpuBuffer == null
|
||||
|| vboGpuBuffer.size() < size)
|
||||
{
|
||||
// GpuBuffer.USAGE_UNIFORM = 128
|
||||
int usage = GpuBuffer.USAGE_COPY_DST
|
||||
| GpuBuffer.USAGE_VERTEX
|
||||
| GpuBuffer.USAGE_UNIFORM;
|
||||
vboGpuBuffer = GPU_DEVICE.createBuffer(() -> uniformName, usage, size);
|
||||
}
|
||||
|
||||
return vboGpuBuffer;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
+90
@@ -0,0 +1,90 @@
|
||||
package com.seibel.distanthorizons.common.render.blaze.wrappers.buffer;
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
public class BlazeVertexBufferWrapper {}
|
||||
|
||||
#else
|
||||
|
||||
import com.mojang.blaze3d.buffers.GpuBuffer;
|
||||
import com.mojang.blaze3d.buffers.GpuBufferSlice;
|
||||
import com.mojang.blaze3d.systems.CommandEncoder;
|
||||
import com.mojang.blaze3d.systems.GpuDevice;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.objects.IVertexBufferWrapper;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
public class BlazeVertexBufferWrapper implements IVertexBufferWrapper
|
||||
{
|
||||
private static final GpuDevice GPU_DEVICE = RenderSystem.getDevice();
|
||||
private static final CommandEncoder COMMAND_ENCODER = GPU_DEVICE.createCommandEncoder();
|
||||
|
||||
|
||||
public final String name;
|
||||
public String getName() { return this.name; }
|
||||
|
||||
public GpuBuffer vboGpuBuffer = null;
|
||||
public int vertexCount = -1;
|
||||
public int indexCount = -1;
|
||||
public boolean uploaded = false;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
public BlazeVertexBufferWrapper(String name) { this.name = name; }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// upload //
|
||||
//========//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void upload(ByteBuffer buffer, int vertexCount)
|
||||
{
|
||||
this.vertexCount = vertexCount;
|
||||
// 4 vertices per face, but 6 indices (IE 2 triangles) per face, aka need to multiply by 1.5
|
||||
this.indexCount = (int)(vertexCount * 1.5);
|
||||
this.uploaded = true;
|
||||
|
||||
|
||||
int usage = GpuBuffer.USAGE_COPY_DST
|
||||
| GpuBuffer.USAGE_VERTEX;
|
||||
int byteSize = (buffer.limit() - buffer.position());
|
||||
this.vboGpuBuffer = GPU_DEVICE.createBuffer(this::getName, usage, byteSize);
|
||||
|
||||
GpuBufferSlice bufferSlice = new GpuBufferSlice(this.vboGpuBuffer, /*offset*/0, byteSize);
|
||||
COMMAND_ENCODER.writeToBuffer(bufferSlice, buffer);
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// base overrides //
|
||||
//================//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void close()
|
||||
{
|
||||
if (this.vboGpuBuffer != null)
|
||||
{
|
||||
this.vboGpuBuffer.close();
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
+72
@@ -0,0 +1,72 @@
|
||||
package com.seibel.distanthorizons.common.render.blaze.wrappers.texture;
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
public class BlazeTextureViewWrapper {}
|
||||
|
||||
#else
|
||||
|
||||
import com.mojang.blaze3d.systems.CommandEncoder;
|
||||
import com.mojang.blaze3d.systems.GpuDevice;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.textures.*;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
|
||||
import java.util.OptionalDouble;
|
||||
|
||||
public class BlazeTextureViewWrapper
|
||||
{
|
||||
public static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
private static final GpuDevice GPU_DEVICE = RenderSystem.getDevice();
|
||||
private static final CommandEncoder COMMAND_ENCODER = GPU_DEVICE.createCommandEncoder();
|
||||
|
||||
|
||||
public GpuTextureView textureView = null;
|
||||
public GpuSampler textureSampler = null;
|
||||
|
||||
|
||||
|
||||
//=======//
|
||||
// setup //
|
||||
//=======//
|
||||
//region
|
||||
|
||||
/** does nothing if the texture is already wrapped */
|
||||
public void tryWrap(GpuTexture texture)
|
||||
{
|
||||
this.tryRecreateTextureView(texture);
|
||||
this.tryCreateSampler();
|
||||
}
|
||||
private void tryRecreateTextureView(GpuTexture texture)
|
||||
{
|
||||
if (this.textureView == null
|
||||
|| this.textureView.texture() != texture)
|
||||
{
|
||||
if (this.textureView != null)
|
||||
{
|
||||
this.textureView.close();
|
||||
}
|
||||
|
||||
this.textureView = GPU_DEVICE.createTextureView(texture);
|
||||
}
|
||||
}
|
||||
private void tryCreateSampler()
|
||||
{
|
||||
if (this.textureSampler == null)
|
||||
{
|
||||
this.textureSampler = GPU_DEVICE.createSampler(
|
||||
AddressMode.CLAMP_TO_EDGE, AddressMode.CLAMP_TO_EDGE, // U,V
|
||||
FilterMode.LINEAR, FilterMode.LINEAR, // minFilter, magFilter
|
||||
1, // maxAnisotropy
|
||||
OptionalDouble.empty() // maxLod
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
+167
@@ -0,0 +1,167 @@
|
||||
package com.seibel.distanthorizons.common.render.blaze.wrappers.texture;
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
public class BlazeTextureWrapper {}
|
||||
|
||||
#else
|
||||
|
||||
import com.mojang.blaze3d.buffers.GpuBuffer;
|
||||
import com.mojang.blaze3d.systems.CommandEncoder;
|
||||
import com.mojang.blaze3d.systems.GpuDevice;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.textures.*;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.util.ColorUtil;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
|
||||
import java.util.OptionalDouble;
|
||||
|
||||
public class BlazeTextureWrapper
|
||||
{
|
||||
public static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
|
||||
|
||||
private static final GpuDevice GPU_DEVICE = RenderSystem.getDevice();
|
||||
private static final CommandEncoder COMMAND_ENCODER = GPU_DEVICE.createCommandEncoder();
|
||||
|
||||
|
||||
public final String name;
|
||||
public final TextureFormat textureFormat;
|
||||
|
||||
public GpuTexture texture = null;
|
||||
public GpuTextureView textureView = null;
|
||||
public GpuSampler textureSampler = null;
|
||||
|
||||
private int width = -1;
|
||||
private int height = -1;
|
||||
|
||||
|
||||
|
||||
//==============//
|
||||
// constructors //
|
||||
//==============//
|
||||
//region
|
||||
|
||||
public static BlazeTextureWrapper createDepth(String name) { return new BlazeTextureWrapper(name, TextureFormat.DEPTH32); }
|
||||
public static BlazeTextureWrapper createColor(String name) { return new BlazeTextureWrapper(name, TextureFormat.RGBA8); }
|
||||
|
||||
private BlazeTextureWrapper(String name, TextureFormat textureFormat)
|
||||
{
|
||||
this.name = name;
|
||||
this.textureFormat = textureFormat;
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//=========//
|
||||
// getters //
|
||||
//=========//
|
||||
//region
|
||||
|
||||
public boolean isEmpty() { return this.texture == null; }
|
||||
|
||||
/** @return -1 if the texture is null */
|
||||
public int getWidth() { return this.width; }
|
||||
/** @return -1 if the texture is null */
|
||||
public int getHeight() { return this.height; }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//=======//
|
||||
// setup //
|
||||
//=======//
|
||||
//region
|
||||
|
||||
/** does nothing if the texture is already created and the correct size */
|
||||
public void tryCreateOrResize()
|
||||
{
|
||||
this.tryCreateTexture();
|
||||
this.tryCreateSampler();
|
||||
}
|
||||
private void tryCreateTexture()
|
||||
{
|
||||
int viewWidth = MC_RENDER.getTargetFramebufferViewportWidth();
|
||||
int viewHeight = MC_RENDER.getTargetFramebufferViewportHeight();
|
||||
|
||||
if (this.texture == null
|
||||
|| this.width != viewWidth
|
||||
|| this.height != viewHeight)
|
||||
{
|
||||
if (this.texture != null)
|
||||
{
|
||||
this.texture.close();
|
||||
this.textureView.close();
|
||||
}
|
||||
|
||||
this.width = viewWidth;
|
||||
this.height = viewHeight;
|
||||
|
||||
int usage = GpuBuffer.USAGE_HINT_CLIENT_STORAGE
|
||||
| GpuBuffer.USAGE_COPY_DST
|
||||
| GpuBuffer.USAGE_VERTEX
|
||||
| GpuBuffer.USAGE_UNIFORM;
|
||||
this.texture = GPU_DEVICE.createTexture(this.name,
|
||||
usage,
|
||||
this.textureFormat,
|
||||
viewWidth, viewHeight,
|
||||
/*depthOrLayers*/ 1, /*mipLevels*/ 1
|
||||
);
|
||||
this.textureView = GPU_DEVICE.createTextureView(this.texture);
|
||||
}
|
||||
}
|
||||
private void tryCreateSampler()
|
||||
{
|
||||
if (this.textureSampler == null)
|
||||
{
|
||||
this.textureSampler = GPU_DEVICE.createSampler(
|
||||
AddressMode.CLAMP_TO_EDGE, AddressMode.CLAMP_TO_EDGE, // U,V
|
||||
FilterMode.LINEAR, FilterMode.LINEAR, // minFilter, magFilter
|
||||
1, // maxAnisotropy
|
||||
OptionalDouble.empty() // maxLod
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//==========//
|
||||
// clearing //
|
||||
//==========//
|
||||
//region
|
||||
|
||||
/**
|
||||
* Will throw an exception if not a color texture.
|
||||
* @see ColorUtil#argbToInt
|
||||
*/
|
||||
public void clearColor(int clearArgbColor)
|
||||
{
|
||||
if (this.texture != null)
|
||||
{
|
||||
COMMAND_ENCODER.clearColorTexture(this.texture, clearArgbColor);
|
||||
}
|
||||
}
|
||||
|
||||
/** Will throw an exception if not a depth texture. */
|
||||
public void clearDepth(float depth)
|
||||
{
|
||||
if (this.texture != null)
|
||||
{
|
||||
COMMAND_ENCODER.clearDepthTexture(this.texture, depth);
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
+76
@@ -0,0 +1,76 @@
|
||||
package com.seibel.distanthorizons.common.render.blaze.wrappers.uniform;
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
public class BlazeLodUniformBufferWrapper {}
|
||||
|
||||
#else
|
||||
|
||||
import com.mojang.blaze3d.buffers.Std140Builder;
|
||||
import com.mojang.blaze3d.buffers.Std140SizeCalculator;
|
||||
import com.seibel.distanthorizons.core.dataObjects.render.bufferBuilding.LodBufferContainer;
|
||||
import com.seibel.distanthorizons.core.util.math.Vec3f;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.objects.ILodContainerUniformBufferWrapper;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
public class BlazeLodUniformBufferWrapper extends BlazeUniformBufferWrapper implements ILodContainerUniformBufferWrapper
|
||||
{
|
||||
|
||||
private boolean uploaded = false;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
public BlazeLodUniformBufferWrapper() { super(BlazeLodUniformBufferWrapper.class.getName()); }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// ??? //
|
||||
//========//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void createUniformData(LodBufferContainer bufferContainer)
|
||||
{
|
||||
Vec3f modelOffset = new Vec3f(
|
||||
(float) (bufferContainer.minCornerBlockPos.getX()),
|
||||
(float) (bufferContainer.minCornerBlockPos.getY()),
|
||||
(float) (bufferContainer.minCornerBlockPos.getZ()));
|
||||
|
||||
// upload data //
|
||||
|
||||
int uniformBufferSize = new Std140SizeCalculator()
|
||||
.putVec3() // uModelOffset
|
||||
.get();
|
||||
|
||||
ByteBuffer buffer = this.getOrCreateBuffer(uniformBufferSize);
|
||||
Std140Builder.intoBuffer(buffer)
|
||||
.putVec3(modelOffset.x, modelOffset.y, modelOffset.z) // uModelOffset
|
||||
.get();
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tryUpload()
|
||||
{
|
||||
if (this.uploaded)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
this.upload();
|
||||
|
||||
this.uploaded = true;
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
}
|
||||
#endif
|
||||
+130
@@ -0,0 +1,130 @@
|
||||
package com.seibel.distanthorizons.common.render.blaze.wrappers.uniform;
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
public class BlazeUniformBufferWrapper {}
|
||||
|
||||
#else
|
||||
|
||||
import com.mojang.blaze3d.buffers.GpuBuffer;
|
||||
import com.mojang.blaze3d.buffers.GpuBufferSlice;
|
||||
import com.mojang.blaze3d.systems.CommandEncoder;
|
||||
import com.mojang.blaze3d.systems.GpuDevice;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.objects.IUniformBufferWrapper;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
|
||||
public class BlazeUniformBufferWrapper implements IUniformBufferWrapper
|
||||
{
|
||||
private static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
private static final GpuDevice GPU_DEVICE = RenderSystem.getDevice();
|
||||
private static final CommandEncoder COMMAND_ENCODER = GPU_DEVICE.createCommandEncoder();
|
||||
|
||||
|
||||
private final String name;
|
||||
|
||||
private int cpuBufferSize = 0;
|
||||
private int gpuBufferSize = 0;
|
||||
|
||||
private ByteBuffer cpuBuffer = null;
|
||||
public GpuBuffer gpuBuffer = null;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
public BlazeUniformBufferWrapper(String name) { this.name = name; }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// render //
|
||||
//========//
|
||||
//region
|
||||
|
||||
protected ByteBuffer getOrCreateBuffer(int size)
|
||||
{
|
||||
if (this.cpuBuffer == null
|
||||
|| this.cpuBufferSize != size)
|
||||
{
|
||||
this.cpuBuffer = ByteBuffer.allocateDirect(size);
|
||||
this.cpuBuffer.order(ByteOrder.nativeOrder());
|
||||
|
||||
this.cpuBufferSize = size;
|
||||
}
|
||||
|
||||
return this.cpuBuffer;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void upload() throws IllegalStateException
|
||||
{
|
||||
if (this.cpuBuffer == null)
|
||||
{
|
||||
throw new IllegalStateException("Upload called before buffer was created");
|
||||
}
|
||||
|
||||
if (this.gpuBuffer == null
|
||||
|| this.gpuBufferSize != this.cpuBufferSize)
|
||||
{
|
||||
if (this.gpuBuffer != null)
|
||||
{
|
||||
this.gpuBuffer.close();
|
||||
}
|
||||
|
||||
int usage = GpuBuffer.USAGE_COPY_DST
|
||||
| GpuBuffer.USAGE_VERTEX
|
||||
| GpuBuffer.USAGE_UNIFORM;
|
||||
this.gpuBuffer = GPU_DEVICE.createBuffer(this::getBufferName, usage, this.cpuBufferSize);
|
||||
|
||||
this.gpuBufferSize = this.cpuBufferSize;
|
||||
}
|
||||
|
||||
|
||||
|
||||
int byteSize = (this.cpuBuffer.limit() - this.cpuBuffer.position());
|
||||
GpuBufferSlice bufferSlice = new GpuBufferSlice(this.gpuBuffer, /*offset*/0, byteSize);
|
||||
if (!bufferSlice.buffer().isClosed())
|
||||
{
|
||||
COMMAND_ENCODER.writeToBuffer(bufferSlice, this.cpuBuffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warn("Uploading to buffer ["+this.name+"] failed due to already being closed");
|
||||
}
|
||||
}
|
||||
private String getBufferName() { return this.name; }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// base overrides //
|
||||
//================//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void close()
|
||||
{
|
||||
if (this.gpuBuffer != null)
|
||||
{
|
||||
this.gpuBuffer.close();
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
+197
@@ -0,0 +1,197 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl;
|
||||
|
||||
import com.seibel.distanthorizons.api.enums.config.EDhApiGpuUploadMethod;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.buffer.GLElementBuffer;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.buffer.GLVertexBuffer;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.shader.GlShaderProgram;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.vertexAttribute.GlAbstractVertexAttribute;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.vertexAttribute.GlVertexPointer;
|
||||
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftGLWrapper;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.render.RenderParams;
|
||||
import com.seibel.distanthorizons.core.render.renderer.AbstractDebugWireframeRenderer;
|
||||
import com.seibel.distanthorizons.core.util.math.Mat4f;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
|
||||
/**
|
||||
* Handles rendering the wireframe particles
|
||||
* that are used for seeing what the system's doing.
|
||||
*/
|
||||
public class GlDhDebugWireframeRenderer extends AbstractDebugWireframeRenderer
|
||||
{
|
||||
public static GlDhDebugWireframeRenderer INSTANCE = new GlDhDebugWireframeRenderer();
|
||||
|
||||
public static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
private static final MinecraftGLWrapper GLMC = MinecraftGLWrapper.INSTANCE;
|
||||
|
||||
|
||||
|
||||
// rendering setup
|
||||
private GlShaderProgram basicShader;
|
||||
private GLVertexBuffer vertexBuffer;
|
||||
private GLElementBuffer indexBuffer;
|
||||
private GlAbstractVertexAttribute va;
|
||||
private boolean init = false;
|
||||
|
||||
|
||||
|
||||
/** A box from 0,0,0 to 1,1,1 */
|
||||
private static final float[] BOX_VERTICES = {
|
||||
//region
|
||||
// Pos x y z
|
||||
0, 0, 0,
|
||||
1, 0, 0,
|
||||
1, 1, 0,
|
||||
0, 1, 0,
|
||||
0, 0, 1,
|
||||
1, 0, 1,
|
||||
1, 1, 1,
|
||||
0, 1, 1,
|
||||
//endregion
|
||||
};
|
||||
|
||||
private static final int[] BOX_OUTLINE_INDICES = {
|
||||
//region
|
||||
0, 1,
|
||||
1, 2,
|
||||
2, 3,
|
||||
3, 0,
|
||||
|
||||
4, 5,
|
||||
5, 6,
|
||||
6, 7,
|
||||
7, 4,
|
||||
|
||||
0, 4,
|
||||
1, 5,
|
||||
2, 6,
|
||||
3, 7,
|
||||
//endregion
|
||||
};
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
private GlDhDebugWireframeRenderer() { }
|
||||
|
||||
public void init()
|
||||
{
|
||||
if (this.init)
|
||||
{
|
||||
return;
|
||||
}
|
||||
this.init = true;
|
||||
|
||||
this.va = GlAbstractVertexAttribute.create();
|
||||
this.va.bind();
|
||||
// Pos
|
||||
this.va.setVertexAttribute(0, 0, GlVertexPointer.addVec3Pointer(false));
|
||||
this.va.completeAndCheck(Float.BYTES * 3);
|
||||
this.basicShader = new GlShaderProgram(
|
||||
"assets/distanthorizons/shaders/debug/gl/vert.vert",
|
||||
"assets/distanthorizons/shaders/debug/gl/frag.frag",
|
||||
"vPosition"
|
||||
);
|
||||
this.createBuffer();
|
||||
}
|
||||
|
||||
private void createBuffer()
|
||||
{
|
||||
// box vertices
|
||||
ByteBuffer boxVerticesBuffer = ByteBuffer.allocateDirect(BOX_VERTICES.length * Float.BYTES);
|
||||
boxVerticesBuffer.order(ByteOrder.nativeOrder());
|
||||
boxVerticesBuffer.asFloatBuffer().put(BOX_VERTICES);
|
||||
boxVerticesBuffer.rewind();
|
||||
this.vertexBuffer = new GLVertexBuffer(false);
|
||||
this.vertexBuffer.bind();
|
||||
this.vertexBuffer.uploadBuffer(boxVerticesBuffer, 8, EDhApiGpuUploadMethod.DATA, BOX_VERTICES.length * Float.BYTES);
|
||||
|
||||
|
||||
// outline vertex indexes
|
||||
ByteBuffer boxOutlineBuffer = ByteBuffer.allocateDirect(BOX_OUTLINE_INDICES.length * Integer.BYTES);
|
||||
boxOutlineBuffer.order(ByteOrder.nativeOrder());
|
||||
boxOutlineBuffer.asIntBuffer().put(BOX_OUTLINE_INDICES);
|
||||
boxOutlineBuffer.rewind();
|
||||
this.indexBuffer = new GLElementBuffer(false);
|
||||
this.indexBuffer.uploadBuffer(boxOutlineBuffer, EDhApiGpuUploadMethod.DATA, BOX_OUTLINE_INDICES.length * Integer.BYTES, GL32.GL_STATIC_DRAW);
|
||||
|
||||
}
|
||||
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//===========//
|
||||
// rendering //
|
||||
//===========//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void render(RenderParams renderParams)
|
||||
{
|
||||
this.init();
|
||||
|
||||
GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, GL32.GL_LINE);
|
||||
GLMC.enableDepthTest();
|
||||
|
||||
this.basicShader.bind();
|
||||
this.va.bind();
|
||||
this.va.bindBufferToAllBindingPoints(this.vertexBuffer.getId());
|
||||
|
||||
this.indexBuffer.bind();
|
||||
|
||||
super.render(renderParams);
|
||||
|
||||
// revert to prevent issues with the following passes
|
||||
GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, GL32.GL_FILL);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderBox(Box box)
|
||||
{
|
||||
Mat4f boxTransform = Mat4f.createTranslateMatrix(box.minPos.x - this.camPosFloatThisFrame.x, box.minPos.y - this.camPosFloatThisFrame.y, box.minPos.z - this.camPosFloatThisFrame.z);
|
||||
boxTransform.multiply(Mat4f.createScaleMatrix(box.maxPos.x - box.minPos.x, box.maxPos.y - box.minPos.y, box.maxPos.z - box.minPos.z));
|
||||
|
||||
Mat4f transformMatrix = this.dhMvmProjMatrixThisFrame.copy();
|
||||
transformMatrix.multiply(boxTransform);
|
||||
this.basicShader.setUniform(this.basicShader.getUniformLocation("uTransform"), transformMatrix);
|
||||
|
||||
this.basicShader.setUniform(this.basicShader.getUniformLocation("uColor"), box.color);
|
||||
|
||||
GL32.glDrawElements(GL32.GL_LINES, BOX_OUTLINE_INDICES.length, GL32.GL_UNSIGNED_INT, 0);
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
+474
@@ -0,0 +1,474 @@
|
||||
package com.seibel.distanthorizons.common.render.openGl;
|
||||
|
||||
import com.seibel.distanthorizons.api.enums.rendering.EDhApiRenderPass;
|
||||
import com.seibel.distanthorizons.api.interfaces.override.rendering.IDhApiFramebuffer;
|
||||
import com.seibel.distanthorizons.api.interfaces.override.rendering.IDhApiShaderProgram;
|
||||
import com.seibel.distanthorizons.api.methods.events.abstractEvents.*;
|
||||
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiRenderParam;
|
||||
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiTextureCreatedParam;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.GLProxy;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.GlDhFramebuffer;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.buffer.GlQuadElementBuffer;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.texture.*;
|
||||
import com.seibel.distanthorizons.common.render.openGl.postProcessing.apply.GlDhApplyShader;
|
||||
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftGLWrapper;
|
||||
import com.seibel.distanthorizons.common.wrappers.misc.LightMapWrapper;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.dataObjects.render.bufferBuilding.LodQuadBuilder;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.render.DhApiRenderProxy;
|
||||
import com.seibel.distanthorizons.core.render.RenderParams;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.misc.ILightMapWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.modAccessor.AbstractOptifineAccessor;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.renderPass.IDhMetaRenderer;
|
||||
import com.seibel.distanthorizons.coreapi.DependencyInjection.ApiEventInjector;
|
||||
import com.seibel.distanthorizons.coreapi.DependencyInjection.OverrideInjector;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
|
||||
public class GlDhMetaRenderer implements IDhMetaRenderer
|
||||
{
|
||||
public static final DhLogger LOGGER = new DhLoggerBuilder()
|
||||
.fileLevelConfig(Config.Common.Logging.logRendererEventToFile)
|
||||
.build();
|
||||
|
||||
public static final DhLogger RATE_LIMITED_LOGGER = new DhLoggerBuilder()
|
||||
.fileLevelConfig(Config.Common.Logging.logRendererEventToFile)
|
||||
.maxCountPerSecond(4)
|
||||
.build();
|
||||
|
||||
public static final GlDhMetaRenderer INSTANCE = new GlDhMetaRenderer();
|
||||
|
||||
|
||||
private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
|
||||
private static final MinecraftGLWrapper GLMC = MinecraftGLWrapper.INSTANCE;
|
||||
|
||||
|
||||
private int activeFramebufferId = -1;
|
||||
private int activeColorTextureId = -1;
|
||||
private int activeDepthTextureId = -1;
|
||||
private int textureWidth;
|
||||
private int textureHeight;
|
||||
|
||||
|
||||
// framebuffer and texture ID's for this renderer
|
||||
private IDhApiFramebuffer framebuffer;
|
||||
/** will be null if MC's framebuffer is being used since MC already has a color texture */
|
||||
@Nullable
|
||||
private GlDhColorTexture nullableColorTexture;
|
||||
private GlDhDepthTexture depthTexture;
|
||||
/**
|
||||
* If true the {@link GlDhMetaRenderer#framebuffer} is the same as MC's.
|
||||
* This should only be true in the case of Optifine so LODs won't be overwritten when shaders are enabled.
|
||||
*/
|
||||
private boolean usingMcFramebuffer = false;
|
||||
|
||||
private boolean renderObjectsCreated = false;
|
||||
/** used in case there's an API override */
|
||||
public IDhApiShaderProgram shaderProgramForThisFrame;
|
||||
|
||||
|
||||
|
||||
//============//
|
||||
// pre render //
|
||||
//============//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void runRenderPassSetup(RenderParams renderParams)
|
||||
{
|
||||
boolean firstPass =
|
||||
(renderParams.renderPass == EDhApiRenderPass.OPAQUE
|
||||
|| renderParams.renderPass == EDhApiRenderPass.OPAQUE_AND_TRANSPARENT);
|
||||
|
||||
if (!this.renderObjectsCreated)
|
||||
{
|
||||
boolean setupSuccess = this.createRenderObjects();
|
||||
if (!setupSuccess)
|
||||
{
|
||||
// shouldn't normally happen, but just in case
|
||||
return;
|
||||
}
|
||||
|
||||
this.renderObjectsCreated = true;
|
||||
}
|
||||
|
||||
this.shaderProgramForThisFrame = GlDhTerrainShaderProgram.INSTANCE;
|
||||
IDhApiShaderProgram lodShaderProgramOverride = OverrideInjector.INSTANCE.get(IDhApiShaderProgram.class);
|
||||
if (lodShaderProgramOverride != null && this.shaderProgramForThisFrame.overrideThisFrame())
|
||||
{
|
||||
this.shaderProgramForThisFrame = lodShaderProgramOverride;
|
||||
}
|
||||
|
||||
|
||||
this.setGLState(renderParams, firstPass);
|
||||
|
||||
GlDhTerrainShaderProgram.INSTANCE.quadIBO.bind();
|
||||
this.bindLightmap(renderParams.lightmap);
|
||||
}
|
||||
private void setGLState(
|
||||
DhApiRenderParam renderEventParam,
|
||||
boolean firstPass)
|
||||
{
|
||||
//===================//
|
||||
// framebuffer setup //
|
||||
//===================//
|
||||
|
||||
// get the active framebuffer
|
||||
IDhApiFramebuffer framebuffer = this.framebuffer;
|
||||
IDhApiFramebuffer framebufferOverride = OverrideInjector.INSTANCE.get(IDhApiFramebuffer.class);
|
||||
if (framebufferOverride != null && framebufferOverride.overrideThisFrame())
|
||||
{
|
||||
framebuffer = framebufferOverride;
|
||||
}
|
||||
this.setActiveFramebufferId(framebuffer.getId());
|
||||
framebuffer.bind();
|
||||
|
||||
|
||||
|
||||
//==========//
|
||||
// bindings //
|
||||
//==========//
|
||||
|
||||
// by default draw everything as triangles
|
||||
GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, GL32.GL_FILL);
|
||||
GLMC.enableFaceCulling();
|
||||
|
||||
GLMC.glBlendFunc(GL32.GL_SRC_ALPHA, GL32.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GLMC.glBlendFuncSeparate(GL32.GL_SRC_ALPHA, GL32.GL_ONE_MINUS_SRC_ALPHA, GL32.GL_ONE, GL32.GL_ZERO);
|
||||
|
||||
GL32.glDisable(GL32.GL_SCISSOR_TEST);
|
||||
|
||||
// Enable depth test and depth mask
|
||||
GLMC.enableDepthTest();
|
||||
GLMC.glDepthFunc(GL32.GL_LESS);
|
||||
GLMC.enableDepthMask();
|
||||
|
||||
// This is required for MC versions 1.21.5+
|
||||
// due to MC updating the lightmap by changing the viewport size
|
||||
GL32.glViewport(0, 0, this.textureWidth, this.textureHeight);
|
||||
|
||||
this.shaderProgramForThisFrame.bind();
|
||||
|
||||
|
||||
|
||||
//==========//
|
||||
// uniforms //
|
||||
//==========//
|
||||
|
||||
IDhApiShaderProgram shaderProgramOverride = OverrideInjector.INSTANCE.get(IDhApiShaderProgram.class);
|
||||
if (shaderProgramOverride != null)
|
||||
{
|
||||
shaderProgramOverride.fillUniformData(renderEventParam);
|
||||
}
|
||||
|
||||
this.shaderProgramForThisFrame.fillUniformData(renderEventParam);
|
||||
|
||||
|
||||
|
||||
//===============//
|
||||
// texture setup //
|
||||
//===============//
|
||||
|
||||
// resize the textures if needed
|
||||
if (MC_RENDER.getTargetFramebufferViewportWidth() != this.textureWidth
|
||||
|| MC_RENDER.getTargetFramebufferViewportHeight() != this.textureHeight)
|
||||
{
|
||||
// just resizing the textures doesn't work when Optifine is present,
|
||||
// so recreate the textures with the new size instead
|
||||
this.createAndBindTextures();
|
||||
}
|
||||
|
||||
|
||||
// set the active textures
|
||||
int depthTextureId = this.depthTexture.getTextureId();
|
||||
this.setActiveDepthTextureId(depthTextureId);
|
||||
|
||||
if (this.nullableColorTexture != null)
|
||||
{
|
||||
int colorTextureId = this.nullableColorTexture.getTextureId();
|
||||
this.setActiveColorTextureId(colorTextureId);
|
||||
}
|
||||
else
|
||||
{
|
||||
// get MC's color texture
|
||||
int colorTextureId = GL32.glGetFramebufferAttachmentParameteri(GL32.GL_FRAMEBUFFER, GL32.GL_COLOR_ATTACHMENT0, GL32.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME);
|
||||
this.setActiveColorTextureId(colorTextureId);
|
||||
}
|
||||
|
||||
|
||||
// needs to be fired after all the textures have been created/bound
|
||||
boolean clearTextures = !ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeTextureClearEvent.class, renderEventParam);
|
||||
if (clearTextures)
|
||||
{
|
||||
GL32.glClearDepth(1.0);
|
||||
|
||||
float[] clearColorValues = new float[4];
|
||||
GL32.glGetFloatv(GL32.GL_COLOR_CLEAR_VALUE, clearColorValues);
|
||||
GL32.glClearColor(clearColorValues[0], clearColorValues[1], clearColorValues[2], 1.0f);
|
||||
|
||||
if (this.usingMcFramebuffer && framebufferOverride == null)
|
||||
{
|
||||
// Due to using MC/Optifine's framebuffer we need to re-bind the depth texture,
|
||||
// otherwise we'll be writing to MC/Optifine's depth texture which causes rendering issues
|
||||
framebuffer.addDepthAttachment(this.depthTexture.getTextureId(), EGlDhDepthBufferFormat.DEPTH32F.isCombinedStencil());
|
||||
|
||||
|
||||
// don't clear the color texture, that removes the sky
|
||||
GL32.glClear(GL32.GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
else if (firstPass)
|
||||
{
|
||||
GL32.glClear(GL32.GL_COLOR_BUFFER_BIT | GL32.GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private boolean createRenderObjects()
|
||||
{
|
||||
if (this.renderObjectsCreated)
|
||||
{
|
||||
LOGGER.warn("Renderer setup called but it has already completed setup!");
|
||||
return false;
|
||||
}
|
||||
|
||||
// GLProxy should have already been created by this point, but just in case create it now
|
||||
GLProxy.getInstance();
|
||||
|
||||
|
||||
|
||||
LOGGER.info("Setting up renderer");
|
||||
|
||||
GlDhTerrainShaderProgram.INSTANCE.quadIBO = new GlQuadElementBuffer();
|
||||
GlDhTerrainShaderProgram.INSTANCE.quadIBO.reserve(LodQuadBuilder.getMaxBufferByteSize());
|
||||
|
||||
|
||||
// create or get the frame buffer
|
||||
if (AbstractOptifineAccessor.optifinePresent())
|
||||
{
|
||||
// use MC/Optifine's default Framebuffer so shaders won't remove the LODs
|
||||
int currentFramebufferId = MC_RENDER.getTargetFramebuffer();
|
||||
this.framebuffer = new GlDhFramebuffer(currentFramebufferId);
|
||||
this.usingMcFramebuffer = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// normal use case
|
||||
this.framebuffer = new GlDhFramebuffer();
|
||||
this.usingMcFramebuffer = false;
|
||||
}
|
||||
|
||||
// create and bind the necessary textures
|
||||
this.createAndBindTextures();
|
||||
|
||||
if(this.framebuffer.getStatus() != GL32.GL_FRAMEBUFFER_COMPLETE)
|
||||
{
|
||||
// This generally means something wasn't bound, IE missing either the color or depth texture
|
||||
LOGGER.warn("Framebuffer ["+this.framebuffer.getId()+"] isn't complete.");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
LOGGER.info("Renderer setup complete");
|
||||
return true;
|
||||
}
|
||||
|
||||
@SuppressWarnings( "deprecation" ) // done to ignore DhApiColorDepthTextureCreatedEvent
|
||||
private void createAndBindTextures()
|
||||
{
|
||||
int oldWidth = this.textureWidth;
|
||||
int oldHeight = this.textureHeight;
|
||||
this.textureWidth = MC_RENDER.getTargetFramebufferViewportWidth();
|
||||
this.textureHeight = MC_RENDER.getTargetFramebufferViewportHeight();
|
||||
|
||||
DhApiTextureCreatedParam textureCreatedParam = new DhApiTextureCreatedParam(
|
||||
oldWidth, oldHeight,
|
||||
this.textureWidth, this.textureHeight
|
||||
);
|
||||
|
||||
|
||||
// DhApiColorDepthTextureCreatedEvent needs to be kept around since old versions of Iris need it
|
||||
ApiEventInjector.INSTANCE.fireAllEvents(DhApiColorDepthTextureCreatedEvent.class, new DhApiColorDepthTextureCreatedEvent.EventParam(textureCreatedParam));
|
||||
ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeColorDepthTextureCreatedEvent.class, textureCreatedParam);
|
||||
|
||||
|
||||
// also update the framebuffer override if present
|
||||
IDhApiFramebuffer framebufferOverride = OverrideInjector.INSTANCE.get(IDhApiFramebuffer.class);
|
||||
|
||||
|
||||
this.depthTexture = new GlDhDepthTexture(this.textureWidth, this.textureHeight, EGlDhDepthBufferFormat.DEPTH32F);
|
||||
this.framebuffer.addDepthAttachment(this.depthTexture.getTextureId(), EGlDhDepthBufferFormat.DEPTH32F.isCombinedStencil());
|
||||
if (framebufferOverride != null)
|
||||
{
|
||||
framebufferOverride.addDepthAttachment(this.depthTexture.getTextureId(), EGlDhDepthBufferFormat.DEPTH32F.isCombinedStencil());
|
||||
}
|
||||
|
||||
|
||||
// if we are using MC's frame buffer, a color texture is already present and shouldn't need to be bound
|
||||
if (!this.usingMcFramebuffer)
|
||||
{
|
||||
this.nullableColorTexture = GlDhColorTexture.builder()
|
||||
.setDimensions(this.textureWidth, this.textureHeight)
|
||||
.setInternalFormat(EGlDhInternalTextureFormat.RGBA8)
|
||||
.setPixelType(EGlDhPixelType.UNSIGNED_BYTE)
|
||||
.setPixelFormat(EGlDhPixelFormat.RGBA)
|
||||
.build();
|
||||
|
||||
this.framebuffer.addColorAttachment(0, this.nullableColorTexture.getTextureId());
|
||||
if (framebufferOverride != null)
|
||||
{
|
||||
framebufferOverride.addColorAttachment(0, this.nullableColorTexture.getTextureId());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.nullableColorTexture = null;
|
||||
}
|
||||
|
||||
|
||||
ApiEventInjector.INSTANCE.fireAllEvents(DhApiAfterColorDepthTextureCreatedEvent.class, textureCreatedParam);
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// post render //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void runRenderPassCleanup(RenderParams renderParams)
|
||||
{
|
||||
boolean runningDeferredPass = (renderParams.renderPass == EDhApiRenderPass.TRANSPARENT);
|
||||
if (!runningDeferredPass)
|
||||
{
|
||||
//===================//
|
||||
// optifine clean up //
|
||||
//===================//
|
||||
|
||||
if (this.usingMcFramebuffer)
|
||||
{
|
||||
// If MC's framebuffer is being used the depth needs to be cleared to prevent rendering on top of MC.
|
||||
// This should only happen when Optifine shaders are being used.
|
||||
GL32.glClear(GL32.GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
this.unbindLightmap();
|
||||
GlDhTerrainShaderProgram.INSTANCE.quadIBO.unbind();
|
||||
this.shaderProgramForThisFrame.unbind();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void applyToMcTexture(RenderParams renderParams) { GlDhApplyShader.INSTANCE.render(renderParams); }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// clear textures //
|
||||
//================//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void clearDhDepthAndColorTextures(RenderParams renderParams)
|
||||
{
|
||||
IDhApiFramebuffer framebufferOverride = OverrideInjector.INSTANCE.get(IDhApiFramebuffer.class);
|
||||
|
||||
boolean firstPass =
|
||||
(renderParams.renderPass == EDhApiRenderPass.OPAQUE
|
||||
|| renderParams.renderPass == EDhApiRenderPass.OPAQUE_AND_TRANSPARENT);
|
||||
|
||||
|
||||
|
||||
// needs to be fired after all the textures have been created/bound
|
||||
boolean clearTextures = !ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeTextureClearEvent.class, renderParams);
|
||||
if (clearTextures)
|
||||
{
|
||||
GL32.glClearDepth(1.0);
|
||||
|
||||
float[] clearColorValues = new float[4];
|
||||
GL32.glGetFloatv(GL32.GL_COLOR_CLEAR_VALUE, clearColorValues);
|
||||
GL32.glClearColor(clearColorValues[0], clearColorValues[1], clearColorValues[2], 1.0f);
|
||||
|
||||
if (this.usingMcFramebuffer
|
||||
&& framebufferOverride == null)
|
||||
{
|
||||
//// Due to using MC/Optifine's framebuffer we need to re-bind the depth texture,
|
||||
//// otherwise we'll be writing to MC/Optifine's depth texture which causes rendering issues
|
||||
//this.framebuffer.addDepthAttachment(this.depthTexture.getTextureId(), EDhDepthBufferFormat.DEPTH32F.isCombinedStencil());
|
||||
|
||||
|
||||
// don't clear the color texture, that removes the sky
|
||||
GL32.glClear(GL32.GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
else if (firstPass)
|
||||
{
|
||||
GL32.glClear(GL32.GL_COLOR_BUFFER_BIT | GL32.GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//===============//
|
||||
// API functions //
|
||||
//===============//
|
||||
//region
|
||||
|
||||
public void setActiveFramebufferId(int id) { this.activeFramebufferId = id; }
|
||||
/** @return -1 if no frame buffer has been bound yet */
|
||||
public int getActiveFramebufferId() { return this.activeFramebufferId; }
|
||||
|
||||
public void setActiveColorTextureId(int id)
|
||||
{
|
||||
this.activeColorTextureId = id;
|
||||
DhApiRenderProxy.activeOpenGlDhColorTextureId = id;
|
||||
}
|
||||
/** @return -1 if no texture has been bound yet */
|
||||
public int getActiveColorTextureId() { return this.activeColorTextureId; }
|
||||
|
||||
public void setActiveDepthTextureId(int id)
|
||||
{
|
||||
this.activeDepthTextureId = id;
|
||||
DhApiRenderProxy.activeOpenGlDhDepthTextureId = id;
|
||||
}
|
||||
/** @return -1 if no texture has been bound yet */
|
||||
public int getActiveDepthTextureId() { return this.activeDepthTextureId; }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
//================//
|
||||
// helper methods //
|
||||
//================//
|
||||
//region
|
||||
|
||||
public void bindLightmap(ILightMapWrapper lightMapWrapper)
|
||||
{
|
||||
LightMapWrapper lightMap = (LightMapWrapper)lightMapWrapper;
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE0 + LightMapWrapper.GL_BOUND_INDEX);
|
||||
GLMC.glBindTexture(lightMap.getOpenGlId());
|
||||
}
|
||||
|
||||
public void unbindLightmap()
|
||||
{
|
||||
// strange that we don't call "glActiveTexture" here but since it's working James isn't going to change it right now (2026-03-10)
|
||||
GLMC.glBindTexture(0);
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
}
|
||||
+66
@@ -0,0 +1,66 @@
|
||||
package com.seibel.distanthorizons.common.render.openGl;
|
||||
|
||||
import com.seibel.distanthorizons.common.render.openGl.generic.GlGenericObjectRenderer;
|
||||
import com.seibel.distanthorizons.common.render.openGl.generic.GlGenericObjectVertexContainer;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.GlDummyUniformData;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.buffer.GLVertexBuffer;
|
||||
import com.seibel.distanthorizons.common.render.openGl.postProcessing.fade.GlDhFarFadeRenderer;
|
||||
import com.seibel.distanthorizons.common.render.openGl.postProcessing.fade.GlVanillaFadeRenderer;
|
||||
import com.seibel.distanthorizons.common.render.openGl.postProcessing.fog.GlDhFogRenderer;
|
||||
import com.seibel.distanthorizons.common.render.openGl.postProcessing.ssao.GlDhSSAORenderer;
|
||||
import com.seibel.distanthorizons.common.render.openGl.test.GlTestTriangleRenderer;
|
||||
import com.seibel.distanthorizons.core.render.renderer.AbstractDebugWireframeRenderer;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.AbstractDhRenderApiDefinition;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.objects.IDhGenericObjectVertexBufferContainer;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.objects.ILodContainerUniformBufferWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.objects.IVertexBufferWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.renderPass.*;
|
||||
|
||||
public class GlDhRenderApiDefinition extends AbstractDhRenderApiDefinition
|
||||
{
|
||||
//=========//
|
||||
// getters //
|
||||
//=========//
|
||||
//region
|
||||
|
||||
public String getApiName() { return "OpenGL"; }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//============//
|
||||
// singletons //
|
||||
//============//
|
||||
//region
|
||||
|
||||
@Override public IDhMetaRenderer getMetaRenderer() { return GlDhMetaRenderer.INSTANCE; }
|
||||
@Override public IDhTerrainRenderer getTerrainRenderer() { return GlDhTerrainShaderProgram.INSTANCE; }
|
||||
@Override public IDhSsaoRenderer getSsaoRenderer() { return GlDhSSAORenderer.INSTANCE; }
|
||||
@Override public IDhFogRenderer getFogRenderer() { return GlDhFogRenderer.INSTANCE; }
|
||||
@Override public IDhFarFadeRenderer getFarFadeRenderer() { return GlDhFarFadeRenderer.INSTANCE; }
|
||||
@Override public AbstractDebugWireframeRenderer getDebugWireframeRenderer() { return GlDhDebugWireframeRenderer.INSTANCE; }
|
||||
|
||||
@Override public IDhVanillaFadeRenderer getVanillaFadeRenderer() { return GlVanillaFadeRenderer.INSTANCE; }
|
||||
@Override public IDhTestTriangleRenderer getTestTriangleRenderer() { return GlTestTriangleRenderer.INSTANCE; }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//===========//
|
||||
// factories //
|
||||
//===========//
|
||||
//region
|
||||
|
||||
@Override public IDhGenericRenderer createGenericRenderer() { return GlGenericObjectRenderer.INSTANCE; }
|
||||
|
||||
@Override public IVertexBufferWrapper createVboWrapper(String name) { return new GLVertexBuffer(); }
|
||||
@Override public ILodContainerUniformBufferWrapper createLodContainerUniformWrapper() { return new GlDummyUniformData(); }
|
||||
@Override public IDhGenericObjectVertexBufferContainer createGenericVboContainer() { return new GlGenericObjectVertexContainer(); }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
+387
@@ -0,0 +1,387 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl;
|
||||
|
||||
import com.seibel.distanthorizons.api.interfaces.override.rendering.IDhApiShaderProgram;
|
||||
import com.seibel.distanthorizons.api.methods.events.abstractEvents.*;
|
||||
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiRenderParam;
|
||||
import com.seibel.distanthorizons.api.objects.math.DhApiVec3f;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.GLProxy;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.buffer.GLVertexBuffer;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.buffer.GlQuadElementBuffer;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.shader.GlShaderProgram;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.vertexAttribute.GlAbstractVertexAttribute;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.vertexAttribute.GlVertexAttributePostGL43;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.vertexAttribute.GlVertexAttributePreGL43;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.vertexAttribute.GlVertexPointer;
|
||||
import com.seibel.distanthorizons.common.render.openGl.util.vertexFormat.GlLodVertexFormat;
|
||||
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftGLWrapper;
|
||||
import com.seibel.distanthorizons.common.wrappers.misc.LightMapWrapper;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.dataObjects.render.bufferBuilding.LodBufferContainer;
|
||||
import com.seibel.distanthorizons.core.dataObjects.render.bufferBuilding.LodQuadBuilder;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.ModAccessorInjector;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.render.RenderParams;
|
||||
import com.seibel.distanthorizons.core.util.RenderUtil;
|
||||
import com.seibel.distanthorizons.core.util.math.Mat4f;
|
||||
import com.seibel.distanthorizons.core.util.math.Vec3d;
|
||||
import com.seibel.distanthorizons.core.util.math.Vec3f;
|
||||
import com.seibel.distanthorizons.core.util.objects.SortedArraySet;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IProfilerWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.modAccessor.IIrisAccessor;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.objects.IVertexBufferWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.renderPass.IDhTerrainRenderer;
|
||||
import com.seibel.distanthorizons.coreapi.DependencyInjection.ApiEventInjector;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
|
||||
/**
|
||||
* Handles rendering the normal LOD terrain.
|
||||
* @see LodQuadBuilder
|
||||
*/
|
||||
public class GlDhTerrainShaderProgram extends GlShaderProgram implements IDhApiShaderProgram, IDhTerrainRenderer
|
||||
{
|
||||
public static final DhLogger LOGGER = new DhLoggerBuilder()
|
||||
.fileLevelConfig(Config.Common.Logging.logRendererEventToFile)
|
||||
.build();
|
||||
|
||||
public static final GlDhTerrainShaderProgram INSTANCE = new GlDhTerrainShaderProgram();
|
||||
|
||||
private static final MinecraftGLWrapper GLMC = MinecraftGLWrapper.INSTANCE;
|
||||
private static final IIrisAccessor IRIS_ACCESSOR = ModAccessorInjector.INSTANCE.get(IIrisAccessor.class);
|
||||
|
||||
|
||||
|
||||
public GlQuadElementBuffer quadIBO = null;
|
||||
public final GlAbstractVertexAttribute vao;
|
||||
|
||||
// uniforms //
|
||||
//region
|
||||
|
||||
public int uCombinedMatrix = -1;
|
||||
public int uModelOffset = -1;
|
||||
public int uWorldYOffset = -1;
|
||||
|
||||
public int uMircoOffset = -1;
|
||||
public int uEarthRadius = -1;
|
||||
public int uLightMap = -1;
|
||||
|
||||
// fragment shader uniforms
|
||||
public int uClipDistance = -1;
|
||||
public int uDitherDhRendering = -1;
|
||||
|
||||
// Noise Uniforms
|
||||
public int uNoiseEnabled = -1;
|
||||
public int uNoiseSteps = -1;
|
||||
public int uNoiseIntensity = -1;
|
||||
public int uNoiseDropoff = -1;
|
||||
|
||||
// Debug Uniform
|
||||
public int uIsWhiteWorld = -1;
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
private GlDhTerrainShaderProgram()
|
||||
{
|
||||
super(
|
||||
"assets/distanthorizons/shaders/shared/gl/standard.vert",
|
||||
"assets/distanthorizons/shaders/shared/gl/flat_shaded.frag",
|
||||
new String[]{"vPosition", "color"}
|
||||
);
|
||||
|
||||
this.uCombinedMatrix = this.getUniformLocation("uCombinedMatrix");
|
||||
this.uModelOffset = this.getUniformLocation("uModelOffset");
|
||||
this.uWorldYOffset = this.getUniformLocation("uWorldYOffset");
|
||||
this.uDitherDhRendering = this.getUniformLocation("uDitherDhRendering");
|
||||
this.uMircoOffset = this.getUniformLocation("uMircoOffset");
|
||||
this.uEarthRadius = this.getUniformLocation("uEarthRadius");
|
||||
|
||||
this.uLightMap = this.getUniformLocation("uLightMap");
|
||||
|
||||
// Fog/Clip Uniforms
|
||||
this.uClipDistance = this.getUniformLocation("uClipDistance");
|
||||
|
||||
// Noise Uniforms
|
||||
this.uNoiseEnabled = this.getUniformLocation("uNoiseEnabled");
|
||||
this.uNoiseSteps = this.getUniformLocation("uNoiseSteps");
|
||||
this.uNoiseIntensity = this.getUniformLocation("uNoiseIntensity");
|
||||
this.uNoiseDropoff = this.getUniformLocation("uNoiseDropoff");
|
||||
|
||||
// Debug Uniform
|
||||
this.uIsWhiteWorld = this.getUniformLocation("uIsWhiteWorld");
|
||||
|
||||
|
||||
if (GLProxy.getInstance().vertexAttributeBufferBindingSupported)
|
||||
{
|
||||
this.vao = new GlVertexAttributePostGL43(); // also binds AbstractVertexAttribute
|
||||
}
|
||||
else
|
||||
{
|
||||
this.vao = new GlVertexAttributePreGL43(); // also binds AbstractVertexAttribute
|
||||
}
|
||||
this.vao.bind();
|
||||
|
||||
// short: x, y, z, meta
|
||||
// meta: byte skylight, byte blocklight, byte microOffset
|
||||
this.vao.setVertexAttribute(0, 0, GlVertexPointer.addUnsignedShortsPointer(4, false, true));
|
||||
// byte: r, g, b, a
|
||||
this.vao.setVertexAttribute(0, 1, GlVertexPointer.addUnsignedBytesPointer(4, true, false));
|
||||
// byte: iris material ID, normal index, 2 spacers
|
||||
this.vao.setVertexAttribute(0, 2, GlVertexPointer.addUnsignedBytesPointer(4, true, true));
|
||||
|
||||
try
|
||||
{
|
||||
int vertexByteCount = GlLodVertexFormat.DH_VERTEX_FORMAT.getByteSize();
|
||||
this.vao.completeAndCheck(vertexByteCount);
|
||||
}
|
||||
catch (RuntimeException e)
|
||||
{
|
||||
System.out.println(GlLodVertexFormat.DH_VERTEX_FORMAT);
|
||||
throw e;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// API methods //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void bind()
|
||||
{
|
||||
super.bind();
|
||||
this.vao.bind();
|
||||
}
|
||||
@Override
|
||||
public void unbind()
|
||||
{
|
||||
super.unbind();
|
||||
this.vao.unbind();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void free()
|
||||
{
|
||||
this.vao.free();
|
||||
super.free();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void bindVertexBuffer(int vbo) { this.vao.bindBufferToAllBindingPoints(vbo); }
|
||||
|
||||
@Override
|
||||
public void fillUniformData(DhApiRenderParam renderParameters)
|
||||
{
|
||||
Mat4f combinedMatrix = new Mat4f(renderParameters.dhProjectionMatrix);
|
||||
combinedMatrix.multiply(renderParameters.dhModelViewMatrix);
|
||||
|
||||
super.bind();
|
||||
|
||||
// uniforms
|
||||
this.setUniform(this.uCombinedMatrix, combinedMatrix);
|
||||
this.setUniform(this.uMircoOffset, 0.01f); // 0.01 block offset
|
||||
|
||||
this.setUniform(this.uLightMap, LightMapWrapper.GL_BOUND_INDEX);
|
||||
|
||||
this.setUniform(this.uWorldYOffset, (float) renderParameters.worldYOffset);
|
||||
|
||||
this.setUniform(this.uDitherDhRendering, Config.Client.Advanced.Graphics.Quality.ditherDhFade.get());
|
||||
|
||||
float curveRatio = Config.Client.Advanced.Graphics.Experimental.earthCurveRatio.get();
|
||||
if (curveRatio < -1.0f || curveRatio > 1.0f)
|
||||
{
|
||||
curveRatio = /*6371KM*/ 6371000.0f / curveRatio;
|
||||
}
|
||||
else
|
||||
{
|
||||
// disable curvature if the config value is between -1 and 1
|
||||
curveRatio = 0.0f;
|
||||
}
|
||||
this.setUniform(this.uEarthRadius, curveRatio);
|
||||
|
||||
// Noise Uniforms
|
||||
this.setUniform(this.uNoiseEnabled, Config.Client.Advanced.Graphics.NoiseTexture.enableNoiseTexture.get());
|
||||
this.setUniform(this.uNoiseSteps, Config.Client.Advanced.Graphics.NoiseTexture.noiseSteps.get());
|
||||
this.setUniform(this.uNoiseIntensity, Config.Client.Advanced.Graphics.NoiseTexture.noiseIntensity.get());
|
||||
this.setUniform(this.uNoiseDropoff, Config.Client.Advanced.Graphics.NoiseTexture.noiseDropoff.get());
|
||||
|
||||
// Debug
|
||||
this.setUniform(this.uIsWhiteWorld, Config.Client.Advanced.Debugging.enableWhiteWorld.get());
|
||||
|
||||
// Clip Uniform
|
||||
float dhNearClipDistance = RenderUtil.getNearClipPlaneInBlocks();
|
||||
if (!Config.Client.Advanced.Debugging.lodOnlyMode.get())
|
||||
{
|
||||
// this added value prevents the near clip plane and discard circle from touching, which looks bad
|
||||
dhNearClipDistance += 16f;
|
||||
}
|
||||
this.setUniform(this.uClipDistance, dhNearClipDistance);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setModelOffsetPos(DhApiVec3f modelOffsetPos) { this.setUniform(this.uModelOffset, new Vec3f(modelOffsetPos)); }
|
||||
|
||||
@Override
|
||||
public int getId() { return this.id; }
|
||||
|
||||
/** The base DH render program should always render */
|
||||
@Override
|
||||
public boolean overrideThisFrame() { return true; }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//===========//
|
||||
// rendering //
|
||||
//===========//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void render(RenderParams renderEventParam, boolean opaquePass, SortedArraySet<LodBufferContainer> bufferContainers, IProfilerWrapper profiler)
|
||||
{
|
||||
//=======================//
|
||||
// debug wireframe setup //
|
||||
//=======================//
|
||||
|
||||
boolean renderWireframe = Config.Client.Advanced.Debugging.renderWireframe.get();
|
||||
if (renderWireframe)
|
||||
{
|
||||
GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, GL32.GL_LINE);
|
||||
GLMC.disableFaceCulling();
|
||||
}
|
||||
else
|
||||
{
|
||||
GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, GL32.GL_FILL);
|
||||
GLMC.enableFaceCulling();
|
||||
}
|
||||
|
||||
if (!opaquePass)
|
||||
{
|
||||
GLMC.enableBlend();
|
||||
GLMC.enableDepthTest();
|
||||
GL32.glBlendEquation(GL32.GL_FUNC_ADD);
|
||||
GLMC.glBlendFuncSeparate(GL32.GL_SRC_ALPHA, GL32.GL_ONE_MINUS_SRC_ALPHA, GL32.GL_ONE, GL32.GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
else
|
||||
{
|
||||
GLMC.disableBlend();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//===========//
|
||||
// rendering //
|
||||
//===========//
|
||||
|
||||
ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeRenderPassEvent.class, renderEventParam);
|
||||
|
||||
if (IRIS_ACCESSOR != null)
|
||||
{
|
||||
// done to fix a bug with Iris where face culling isn't properly set or reverted in the MC state manager
|
||||
// which causes Sodium to render some water chunks with their normals inverted
|
||||
// https://github.com/IrisShaders/Iris/issues/2582
|
||||
// https://github.com/IrisShaders/Iris/blob/1.21.9/common/src/main/java/net/irisshaders/iris/compat/dh/LodRendererEvents.java#L346
|
||||
GLMC.enableFaceCulling();
|
||||
}
|
||||
|
||||
|
||||
if (bufferContainers != null)
|
||||
{
|
||||
for (int lodIndex = 0; lodIndex < bufferContainers.size(); lodIndex++)
|
||||
{
|
||||
LodBufferContainer bufferContainer = bufferContainers.get(lodIndex);
|
||||
|
||||
// set uniforms and fire events
|
||||
{
|
||||
Vec3d camPos = renderEventParam.exactCameraPosition;
|
||||
Vec3f modelPos = new Vec3f(
|
||||
(float) (bufferContainer.minCornerBlockPos.getX() - camPos.x),
|
||||
(float) (bufferContainer.minCornerBlockPos.getY() - camPos.y),
|
||||
(float) (bufferContainer.minCornerBlockPos.getZ() - camPos.z));
|
||||
|
||||
GlDhMetaRenderer.INSTANCE.shaderProgramForThisFrame.bind();
|
||||
GlDhMetaRenderer.INSTANCE.shaderProgramForThisFrame.setModelOffsetPos(modelPos);
|
||||
|
||||
ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeBufferRenderEvent.class, new DhApiBeforeBufferRenderEvent.EventParam(renderEventParam, modelPos));
|
||||
}
|
||||
|
||||
IVertexBufferWrapper[] vertexBuffers = (opaquePass ? bufferContainer.vbos : bufferContainer.vbosTransparent);
|
||||
for (int vboIndex = 0; vboIndex < vertexBuffers.length; vboIndex++)
|
||||
{
|
||||
GLVertexBuffer vbo = (GLVertexBuffer) vertexBuffers[vboIndex];
|
||||
if (vbo == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (vbo.getVertexCount() == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// 4 vertices per face, but 6 indices (IE 2 triangles) per face, aka need to multiply by 1.5
|
||||
int indexCount = (int)(vbo.getVertexCount() * 1.5);
|
||||
|
||||
vbo.bind();
|
||||
GlDhMetaRenderer.INSTANCE.shaderProgramForThisFrame.bindVertexBuffer(vbo.getId());
|
||||
GL32.glDrawElements(
|
||||
GL32.GL_TRIANGLES,
|
||||
indexCount,
|
||||
this.quadIBO.getType(), 0);
|
||||
vbo.unbind();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=========================//
|
||||
// debug wireframe cleanup //
|
||||
//=========================//
|
||||
|
||||
if (renderWireframe)
|
||||
{
|
||||
// default back to GL_FILL since all other rendering uses it
|
||||
GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, GL32.GL_FILL);
|
||||
GLMC.enableFaceCulling();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
+738
@@ -0,0 +1,738 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.generic;
|
||||
|
||||
import com.seibel.distanthorizons.api.enums.config.EDhApiGpuUploadMethod;
|
||||
import com.seibel.distanthorizons.api.enums.rendering.EDhApiBlockMaterial;
|
||||
import com.seibel.distanthorizons.api.interfaces.override.rendering.IDhApiGenericObjectShaderProgram;
|
||||
import com.seibel.distanthorizons.api.interfaces.render.IDhApiRenderableBoxGroup;
|
||||
import com.seibel.distanthorizons.api.interfaces.render.IDhApiCustomRenderRegister;
|
||||
import com.seibel.distanthorizons.api.methods.events.abstractEvents.*;
|
||||
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiRenderParam;
|
||||
import com.seibel.distanthorizons.api.objects.math.DhApiVec3d;
|
||||
import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBox;
|
||||
import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBoxGroupShading;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.GLProxy;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.buffer.GLElementBuffer;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.buffer.GLVertexBuffer;
|
||||
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftGLWrapper;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.jar.EPlatform;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.logging.f3.F3Screen;
|
||||
import com.seibel.distanthorizons.core.render.RenderParams;
|
||||
import com.seibel.distanthorizons.core.render.renderer.GenericRenderObjectFactory;
|
||||
import com.seibel.distanthorizons.core.render.renderer.RenderableBoxGroup;
|
||||
import com.seibel.distanthorizons.core.util.LodUtil;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IProfilerWrapper;
|
||||
import com.seibel.distanthorizons.core.util.math.Vec3d;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.renderPass.IDhGenericRenderer;
|
||||
import com.seibel.distanthorizons.coreapi.DependencyInjection.ApiEventInjector;
|
||||
import com.seibel.distanthorizons.coreapi.DependencyInjection.OverrideInjector;
|
||||
import com.seibel.distanthorizons.coreapi.ModInfo;
|
||||
import org.lwjgl.opengl.ARBInstancedArrays;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
import org.lwjgl.opengl.GL33;
|
||||
import org.lwjgl.system.MemoryUtil;
|
||||
|
||||
import java.awt.*;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.*;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
/**
|
||||
* Handles rendering generic groups of {@link DhApiRenderableBox}.
|
||||
*
|
||||
* @see IDhApiCustomRenderRegister
|
||||
* @see DhApiRenderableBox
|
||||
*/
|
||||
public class GlGenericObjectRenderer implements IDhGenericRenderer
|
||||
{
|
||||
private static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
|
||||
private static final MinecraftGLWrapper GLMC = MinecraftGLWrapper.INSTANCE;
|
||||
|
||||
private static final DhApiRenderableBoxGroupShading DEFAULT_SHADING = DhApiRenderableBoxGroupShading.getUnshaded();
|
||||
|
||||
|
||||
public static final GlGenericObjectRenderer INSTANCE = new GlGenericObjectRenderer();
|
||||
|
||||
/**
|
||||
* Can be used to troubleshoot the renderer.
|
||||
* If enabled several debug objects will render around (0,150,0).
|
||||
*/
|
||||
public static final boolean RENDER_DEBUG_OBJECTS = false;
|
||||
|
||||
|
||||
// rendering setup
|
||||
private boolean init = false;
|
||||
|
||||
private IDhApiGenericObjectShaderProgram instancedShaderProgram;
|
||||
private IDhApiGenericObjectShaderProgram directShaderProgram;
|
||||
private GLVertexBuffer boxVertexBuffer;
|
||||
private GLElementBuffer boxIndexBuffer;
|
||||
|
||||
private boolean instancedRenderingAvailable;
|
||||
private boolean vertexAttribDivisorSupported;
|
||||
private boolean instancedArraysSupported;
|
||||
|
||||
|
||||
|
||||
private final ConcurrentHashMap<Long, RenderableBoxGroup> boxGroupById = new ConcurrentHashMap<>();
|
||||
|
||||
|
||||
|
||||
/** A box from 0,0,0 to 1,1,1 */
|
||||
private static final float[] BOX_VERTICES = {
|
||||
//region
|
||||
// Pos x y z
|
||||
|
||||
// min X, vertical face
|
||||
0, 0, 0,
|
||||
1, 0, 0,
|
||||
1, 1, 0,
|
||||
0, 1, 0,
|
||||
// max X, vertical face
|
||||
0, 1, 1,
|
||||
1, 1, 1,
|
||||
1, 0, 1,
|
||||
0, 0, 1,
|
||||
|
||||
// min Z, vertical face
|
||||
0, 0, 1,
|
||||
0, 0, 0,
|
||||
0, 1, 0,
|
||||
0, 1, 1,
|
||||
// max Z, vertical face
|
||||
1, 0, 1,
|
||||
1, 1, 1,
|
||||
1, 1, 0,
|
||||
1, 0, 0,
|
||||
|
||||
// min Y, horizontal face
|
||||
0, 0, 1,
|
||||
1, 0, 1,
|
||||
1, 0, 0,
|
||||
0, 0, 0,
|
||||
// max Y, horizontal face
|
||||
0, 1, 1,
|
||||
1, 1, 1,
|
||||
1, 1, 0,
|
||||
0, 1, 0,
|
||||
//endregion
|
||||
};
|
||||
|
||||
|
||||
private static final int[] BOX_INDICES = {
|
||||
//region
|
||||
// min X, vertical face
|
||||
2, 1, 0,
|
||||
0, 3, 2,
|
||||
// max X, vertical face
|
||||
6, 5, 4,
|
||||
4, 7, 6,
|
||||
|
||||
// min Z, vertical face
|
||||
10, 9, 8,
|
||||
8, 11, 10,
|
||||
// max Z, vertical face
|
||||
14, 13, 12,
|
||||
12, 15, 14,
|
||||
|
||||
// min Y, horizontal face
|
||||
18, 17, 16,
|
||||
16, 19, 18,
|
||||
// max Y, horizontal face
|
||||
20, 21, 22,
|
||||
22, 23, 20,
|
||||
//endregion
|
||||
};
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
private GlGenericObjectRenderer() { }
|
||||
|
||||
public void init()
|
||||
{
|
||||
if (this.init)
|
||||
{
|
||||
return;
|
||||
}
|
||||
this.init = true;
|
||||
|
||||
|
||||
|
||||
//===================================//
|
||||
// is instanced rendering available? //
|
||||
//===================================//
|
||||
|
||||
this.vertexAttribDivisorSupported = GLProxy.getInstance().vertexAttribDivisorSupported;
|
||||
this.instancedArraysSupported = GLProxy.getInstance().instancedArraysSupported;
|
||||
boolean isMac = (EPlatform.get() == EPlatform.MACOS);
|
||||
this.instancedRenderingAvailable = (this.vertexAttribDivisorSupported || this.instancedArraysSupported) && !isMac;
|
||||
if (!this.instancedRenderingAvailable)
|
||||
{
|
||||
LOGGER.warn("Instanced rendering not supported by this GPU, falling back to direct rendering. Generic object rendering will be slow and some effects may be disabled.");
|
||||
}
|
||||
|
||||
|
||||
|
||||
//======================//
|
||||
// startup the renderer //
|
||||
//======================//
|
||||
|
||||
this.instancedShaderProgram = new GlGenericObjectShaderProgram(true);
|
||||
this.directShaderProgram = new GlGenericObjectShaderProgram(false);
|
||||
|
||||
this.createBuffers();
|
||||
|
||||
if (RENDER_DEBUG_OBJECTS)
|
||||
{
|
||||
this.addGenericDebugObjects();
|
||||
}
|
||||
}
|
||||
private void createBuffers()
|
||||
{
|
||||
// box vertices
|
||||
ByteBuffer boxVerticesBuffer = MemoryUtil.memAlloc(BOX_VERTICES.length * Float.BYTES);
|
||||
boxVerticesBuffer.asFloatBuffer().put(BOX_VERTICES);
|
||||
boxVerticesBuffer.rewind();
|
||||
this.boxVertexBuffer = new GLVertexBuffer(false);
|
||||
this.boxVertexBuffer.bind();
|
||||
this.boxVertexBuffer.uploadBuffer(boxVerticesBuffer, 8, EDhApiGpuUploadMethod.DATA, BOX_VERTICES.length * Float.BYTES);
|
||||
MemoryUtil.memFree(boxVerticesBuffer);
|
||||
|
||||
// box vertex indexes
|
||||
ByteBuffer solidIndexBuffer = MemoryUtil.memAlloc(BOX_INDICES.length * Integer.BYTES);
|
||||
solidIndexBuffer.asIntBuffer().put(BOX_INDICES);
|
||||
solidIndexBuffer.rewind();
|
||||
this.boxIndexBuffer = new GLElementBuffer(false);
|
||||
this.boxIndexBuffer.uploadBuffer(solidIndexBuffer, EDhApiGpuUploadMethod.DATA, BOX_INDICES.length * Integer.BYTES, GL32.GL_STATIC_DRAW);
|
||||
this.boxIndexBuffer.bind();
|
||||
MemoryUtil.memFree(solidIndexBuffer);
|
||||
}
|
||||
private void addGenericDebugObjects()
|
||||
{
|
||||
GenericRenderObjectFactory factory = GenericRenderObjectFactory.INSTANCE;
|
||||
|
||||
|
||||
// single giant box
|
||||
IDhApiRenderableBoxGroup singleGiantBoxGroup = factory.createForSingleBox(
|
||||
ModInfo.NAME + ":CyanChunkBox",
|
||||
new DhApiRenderableBox(
|
||||
new DhApiVec3d(0,0,0), new DhApiVec3d(16,190,16),
|
||||
new Color(Color.CYAN.getRed(), Color.CYAN.getGreen(), Color.CYAN.getBlue(), 125),
|
||||
EDhApiBlockMaterial.WATER)
|
||||
);
|
||||
singleGiantBoxGroup.setSkyLight(LodUtil.MAX_MC_LIGHT);
|
||||
singleGiantBoxGroup.setBlockLight(LodUtil.MAX_MC_LIGHT);
|
||||
this.add(singleGiantBoxGroup);
|
||||
|
||||
|
||||
// single slender box
|
||||
IDhApiRenderableBoxGroup singleTallBoxGroup = factory.createForSingleBox(
|
||||
ModInfo.NAME + ":GreenBeacon",
|
||||
new DhApiRenderableBox(
|
||||
new DhApiVec3d(16,0,31), new DhApiVec3d(17,2000,32),
|
||||
new Color(Color.GREEN.getRed(), Color.GREEN.getGreen(), Color.GREEN.getBlue(), 125),
|
||||
EDhApiBlockMaterial.ILLUMINATED)
|
||||
);
|
||||
singleTallBoxGroup.setSkyLight(LodUtil.MAX_MC_LIGHT);
|
||||
singleTallBoxGroup.setBlockLight(LodUtil.MAX_MC_LIGHT);
|
||||
this.add(singleTallBoxGroup);
|
||||
|
||||
|
||||
// absolute box group
|
||||
ArrayList<DhApiRenderableBox> absBoxList = new ArrayList<>();
|
||||
for (int i = 0; i < 18; i++)
|
||||
{
|
||||
absBoxList.add(new DhApiRenderableBox(
|
||||
new DhApiVec3d(i,150+i,24), new DhApiVec3d(1+i,151+i,25),
|
||||
new Color(Color.ORANGE.getRed(), Color.ORANGE.getGreen(), Color.ORANGE.getBlue()),
|
||||
EDhApiBlockMaterial.LAVA
|
||||
)
|
||||
);
|
||||
}
|
||||
IDhApiRenderableBoxGroup absolutePosBoxGroup = factory.createAbsolutePositionedGroup(ModInfo.NAME + ":OrangeStairs", absBoxList);
|
||||
this.add(absolutePosBoxGroup);
|
||||
|
||||
|
||||
// relative box group
|
||||
ArrayList<DhApiRenderableBox> relBoxList = new ArrayList<>();
|
||||
for (int i = 0; i < 8; i+=2)
|
||||
{
|
||||
relBoxList.add(new DhApiRenderableBox(
|
||||
new DhApiVec3d(0,i,0), new DhApiVec3d(1,1+i,1),
|
||||
new Color(Color.MAGENTA.getRed(), Color.MAGENTA.getGreen(), Color.MAGENTA.getBlue()),
|
||||
EDhApiBlockMaterial.METAL
|
||||
)
|
||||
);
|
||||
}
|
||||
IDhApiRenderableBoxGroup relativePosBoxGroup = factory.createRelativePositionedGroup(
|
||||
ModInfo.NAME + ":MovingMagentaGroup",
|
||||
new DhApiVec3d(24, 140, 24),
|
||||
relBoxList);
|
||||
relativePosBoxGroup.setPreRenderFunc((event) ->
|
||||
{
|
||||
DhApiVec3d pos = relativePosBoxGroup.getOriginBlockPos();
|
||||
pos.x += event.partialTicks / 2;
|
||||
pos.x %= 32;
|
||||
relativePosBoxGroup.setOriginBlockPos(pos);
|
||||
});
|
||||
this.add(relativePosBoxGroup);
|
||||
|
||||
|
||||
// massive relative box group
|
||||
ArrayList<DhApiRenderableBox> massRelBoxList = new ArrayList<>();
|
||||
for (int x = 0; x < 50*2; x+=2)
|
||||
{
|
||||
for (int z = 0; z < 50*2; z+=2)
|
||||
{
|
||||
massRelBoxList.add(new DhApiRenderableBox(
|
||||
new DhApiVec3d(-x, 0, -z), new DhApiVec3d(1-x, 1, 1-z),
|
||||
new Color(Color.RED.getRed(), Color.RED.getGreen(), Color.RED.getBlue()),
|
||||
EDhApiBlockMaterial.TERRACOTTA
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
IDhApiRenderableBoxGroup massRelativePosBoxGroup = factory.createRelativePositionedGroup(
|
||||
ModInfo.NAME + ":MassRedGroup",
|
||||
new DhApiVec3d(-25, 140, 0),
|
||||
massRelBoxList);
|
||||
massRelativePosBoxGroup.setPreRenderFunc((event) ->
|
||||
{
|
||||
DhApiVec3d blockPos = massRelativePosBoxGroup.getOriginBlockPos();
|
||||
blockPos.y += event.partialTicks / 4;
|
||||
if (blockPos.y > 150f)
|
||||
{
|
||||
blockPos.y = 140f;
|
||||
|
||||
Color newColor = (massRelativePosBoxGroup.get(0).color == Color.RED) ? Color.RED.darker() : Color.RED;
|
||||
massRelativePosBoxGroup.forEach((box) -> { box.color = newColor; });
|
||||
massRelativePosBoxGroup.triggerBoxChange();
|
||||
}
|
||||
|
||||
massRelativePosBoxGroup.setOriginBlockPos(blockPos);
|
||||
});
|
||||
this.add(massRelativePosBoxGroup);
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//==============//
|
||||
// registration //
|
||||
//==============//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void add(IDhApiRenderableBoxGroup iBoxGroup) throws IllegalArgumentException
|
||||
{
|
||||
if (!(iBoxGroup instanceof RenderableBoxGroup))
|
||||
{
|
||||
throw new IllegalArgumentException("Box group must be of type ["+ RenderableBoxGroup.class.getSimpleName()+"], type received: ["+(iBoxGroup != null ? iBoxGroup.getClass() : "NULL")+"].");
|
||||
}
|
||||
RenderableBoxGroup boxGroup = (RenderableBoxGroup) iBoxGroup;
|
||||
|
||||
|
||||
long id = boxGroup.getId();
|
||||
if (this.boxGroupById.containsKey(id))
|
||||
{
|
||||
throw new IllegalArgumentException("A box group with the ID [" + id + "] is already present.");
|
||||
}
|
||||
|
||||
this.boxGroupById.put(id, boxGroup);
|
||||
}
|
||||
|
||||
@Override
|
||||
public IDhApiRenderableBoxGroup remove(long id) { return this.boxGroupById.remove(id); }
|
||||
|
||||
public void clear() { this.boxGroupById.clear(); }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//===========//
|
||||
// rendering //
|
||||
//===========//
|
||||
//region
|
||||
|
||||
/**
|
||||
* @param renderingWithSsao
|
||||
* if true that means this render call is happening before the SSAO pass
|
||||
* and any objects rendered in this pass will have SSAO applied to them.
|
||||
*/
|
||||
@Override
|
||||
public void render(RenderParams renderEventParam, IProfilerWrapper profiler, boolean renderingWithSsao)
|
||||
{
|
||||
// render setup //
|
||||
profiler.push("setup");
|
||||
|
||||
this.init();
|
||||
|
||||
boolean useInstancedRendering = this.instancedRenderingAvailable
|
||||
&& Config.Client.Advanced.Graphics.GenericRendering.enableInstancedRendering.get();
|
||||
|
||||
ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeGenericRenderSetupEvent.class, renderEventParam);
|
||||
|
||||
|
||||
boolean renderWireframe = Config.Client.Advanced.Debugging.renderWireframe.get();
|
||||
if (renderWireframe)
|
||||
{
|
||||
GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, GL32.GL_LINE);
|
||||
GLMC.disableFaceCulling();
|
||||
}
|
||||
else
|
||||
{
|
||||
GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, GL32.GL_FILL);
|
||||
GLMC.enableFaceCulling();
|
||||
}
|
||||
|
||||
GLMC.enableBlend();
|
||||
GL32.glBlendEquation(GL32.GL_FUNC_ADD);
|
||||
GLMC.glBlendFuncSeparate(GL32.GL_SRC_ALPHA, GL32.GL_ONE_MINUS_SRC_ALPHA, GL32.GL_ONE, GL32.GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
IDhApiGenericObjectShaderProgram shaderProgram = useInstancedRendering ? this.instancedShaderProgram : this.directShaderProgram;
|
||||
IDhApiGenericObjectShaderProgram shaderProgramOverride = OverrideInjector.INSTANCE.get(IDhApiGenericObjectShaderProgram.class);
|
||||
if (shaderProgramOverride != null && shaderProgram.overrideThisFrame())
|
||||
{
|
||||
shaderProgram = shaderProgramOverride;
|
||||
}
|
||||
|
||||
shaderProgram.bind(renderEventParam);
|
||||
shaderProgram.bindVertexBuffer(this.boxVertexBuffer.getId());
|
||||
|
||||
this.boxIndexBuffer.bind();
|
||||
|
||||
Vec3d camPos = MC_RENDER.getCameraExactPosition();
|
||||
|
||||
|
||||
|
||||
// rendering //
|
||||
|
||||
Collection<RenderableBoxGroup> boxList = this.boxGroupById.values();
|
||||
for (RenderableBoxGroup boxGroup : boxList)
|
||||
{
|
||||
// validation //
|
||||
|
||||
// shouldn't happen, but just in case
|
||||
if (boxGroup == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// skip boxes that shouldn't render this pass
|
||||
if (boxGroup.ssaoEnabled != renderingWithSsao)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
profiler.popPush("render prep");
|
||||
boxGroup.preRender(renderEventParam); // called even if the group is inactive, so the group can be activate if desired
|
||||
|
||||
// ignore inactive groups
|
||||
if (!boxGroup.active)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// allow API users to cancel this object's rendering
|
||||
boolean cancelRendering = ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeGenericObjectRenderEvent.class, new DhApiBeforeGenericObjectRenderEvent.EventParam(renderEventParam, boxGroup));
|
||||
if (cancelRendering)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// update instanced data if needed
|
||||
if (useInstancedRendering)
|
||||
{
|
||||
boxGroup.tryUpdateInstancedDataAsync();
|
||||
|
||||
// skip groups that haven't been uploaded yet
|
||||
if (boxGroup.vertexBufferContainer.getState() != GlGenericObjectVertexContainer.EState.RENDER)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// render //
|
||||
|
||||
profiler.popPush("rendering");
|
||||
profiler.push(boxGroup.getResourceLocationNamespace());
|
||||
profiler.push(boxGroup.getResourceLocationPath());
|
||||
if (useInstancedRendering)
|
||||
{
|
||||
this.renderBoxGroupInstanced(shaderProgram, renderEventParam, boxGroup, camPos, profiler);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.renderBoxGroupDirect(shaderProgram, renderEventParam, boxGroup, camPos, profiler);
|
||||
}
|
||||
profiler.pop(); // resource path
|
||||
profiler.pop(); // resource namespace
|
||||
|
||||
boxGroup.postRender(renderEventParam);
|
||||
}
|
||||
|
||||
|
||||
//==========//
|
||||
// clean up //
|
||||
//==========//
|
||||
|
||||
profiler.popPush("cleanup");
|
||||
|
||||
ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeGenericRenderCleanupEvent.class, renderEventParam);
|
||||
|
||||
if (renderWireframe)
|
||||
{
|
||||
// default back to GL_FILL since all other rendering uses it
|
||||
GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, GL32.GL_FILL);
|
||||
GLMC.enableFaceCulling();
|
||||
}
|
||||
|
||||
shaderProgram.unbind();
|
||||
|
||||
profiler.pop();
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//=====================//
|
||||
// instanced rendering //
|
||||
//=====================//
|
||||
//region
|
||||
|
||||
private void renderBoxGroupInstanced(
|
||||
IDhApiGenericObjectShaderProgram shaderProgram, DhApiRenderParam renderEventParam,
|
||||
RenderableBoxGroup boxGroup, Vec3d camPos,
|
||||
IProfilerWrapper profiler)
|
||||
{
|
||||
// update instance data //
|
||||
|
||||
profiler.push("vertex setup");
|
||||
|
||||
DhApiRenderableBoxGroupShading shading = boxGroup.shading;
|
||||
if (shading == null)
|
||||
{
|
||||
shading = DEFAULT_SHADING;
|
||||
}
|
||||
|
||||
shaderProgram.fillIndirectUniformData(
|
||||
renderEventParam,
|
||||
shading, boxGroup,
|
||||
camPos);
|
||||
|
||||
|
||||
|
||||
// Bind instance data //
|
||||
profiler.popPush("binding");
|
||||
|
||||
GlGenericObjectVertexContainer container = (GlGenericObjectVertexContainer)(boxGroup.vertexBufferContainer);
|
||||
|
||||
GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, container.color);
|
||||
GL32.glEnableVertexAttribArray(1);
|
||||
GL32.glVertexAttribPointer(1, 4, GL32.GL_FLOAT, false, 4 * Float.BYTES, 0);
|
||||
this.vertexAttribDivisor(1, 1);
|
||||
|
||||
GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, container.scale);
|
||||
GL32.glEnableVertexAttribArray(2);
|
||||
this.vertexAttribDivisor(2, 1);
|
||||
GL32.glVertexAttribPointer(2, 3, GL32.GL_FLOAT, false, 3 * Float.BYTES, 0);
|
||||
|
||||
GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, container.chunkPos);
|
||||
GL32.glEnableVertexAttribArray(3);
|
||||
this.vertexAttribDivisor(3, 1);
|
||||
GL32.glVertexAttribIPointer(3, 3, GL32.GL_INT, 3 * Integer.BYTES, 0);
|
||||
|
||||
GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, container.subChunkPos);
|
||||
GL32.glEnableVertexAttribArray(4);
|
||||
this.vertexAttribDivisor(4, 1);
|
||||
GL32.glVertexAttribPointer(4, 3, GL32.GL_FLOAT, false, 3 * Float.BYTES, 0);
|
||||
|
||||
GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, container.material);
|
||||
GL32.glEnableVertexAttribArray(5);
|
||||
this.vertexAttribDivisor(5, 1);
|
||||
GL32.glVertexAttribIPointer(5, 1, GL32.GL_BYTE, Byte.BYTES, 0);
|
||||
|
||||
|
||||
// Draw instanced
|
||||
profiler.popPush("render");
|
||||
if (container.uploadedBoxCount > 0)
|
||||
{
|
||||
GL32.glDrawElementsInstanced(GL32.GL_TRIANGLES, BOX_INDICES.length, GL32.GL_UNSIGNED_INT, 0, container.uploadedBoxCount);
|
||||
}
|
||||
|
||||
|
||||
// Clean up
|
||||
profiler.popPush("cleanup");
|
||||
|
||||
GL32.glDisableVertexAttribArray(1);
|
||||
GL32.glDisableVertexAttribArray(2);
|
||||
GL32.glDisableVertexAttribArray(3);
|
||||
GL32.glDisableVertexAttribArray(4);
|
||||
GL32.glDisableVertexAttribArray(5);
|
||||
|
||||
profiler.pop();
|
||||
}
|
||||
/**
|
||||
* Clean way to handle both {@link GL33#glVertexAttribDivisor} and {@link ARBInstancedArrays#glVertexAttribDivisorARB}
|
||||
* based on which one is supported.
|
||||
*/
|
||||
private void vertexAttribDivisor(int index, int divisor)
|
||||
{
|
||||
if (this.vertexAttribDivisorSupported)
|
||||
{
|
||||
GL33.glVertexAttribDivisor(index, divisor);
|
||||
}
|
||||
else if(this.instancedArraysSupported)
|
||||
{
|
||||
ARBInstancedArrays.glVertexAttribDivisorARB(index, divisor);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new IllegalStateException("Instanced rendering isn't supported by this machine. Direct rendering should have been used instead.");
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//==================//
|
||||
// direct rendering //
|
||||
//==================//
|
||||
//region
|
||||
|
||||
private void renderBoxGroupDirect(
|
||||
IDhApiGenericObjectShaderProgram shaderProgram,
|
||||
DhApiRenderParam renderEventParam,
|
||||
RenderableBoxGroup boxGroup, Vec3d camPos,
|
||||
IProfilerWrapper profiler)
|
||||
{
|
||||
profiler.popPush("shared uniforms");
|
||||
DhApiRenderableBoxGroupShading shading = boxGroup.shading;
|
||||
if (shading == null)
|
||||
{
|
||||
shading = DhApiRenderableBoxGroupShading.getUnshaded();
|
||||
}
|
||||
|
||||
shaderProgram.fillSharedDirectUniformData(renderEventParam, shading, boxGroup, camPos);
|
||||
|
||||
for (int i = 0; i < boxGroup.size(); i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
DhApiRenderableBox box = boxGroup.get(i);
|
||||
if (box != null)
|
||||
{
|
||||
profiler.popPush("direct uniforms");
|
||||
shaderProgram.fillDirectUniformData(renderEventParam, boxGroup, box, camPos);
|
||||
|
||||
profiler.popPush("render");
|
||||
GL32.glDrawElements(GL32.GL_TRIANGLES, BOX_INDICES.length, GL32.GL_UNSIGNED_INT, 0);
|
||||
}
|
||||
}
|
||||
catch (IndexOutOfBoundsException e)
|
||||
{
|
||||
// Concurrency issue, the list was modified while rendering
|
||||
// this can probably be ignored.
|
||||
// However, if it does become a problem we can add locks to the box group.
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
profiler.pop();
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//=========//
|
||||
// getters //
|
||||
//=========//
|
||||
//region
|
||||
|
||||
/** @throws IllegalStateException if {@link #init()} function hasn't been called yet */
|
||||
public boolean getInstancedRenderingAvailable() throws IllegalStateException
|
||||
{
|
||||
if (!this.init)
|
||||
{
|
||||
throw new IllegalStateException("GL initialization hasn't been completed.");
|
||||
}
|
||||
|
||||
return this.instancedRenderingAvailable;
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//=========//
|
||||
// F3 menu //
|
||||
//=========//
|
||||
//region
|
||||
|
||||
public String getVboRenderDebugMenuString()
|
||||
{
|
||||
// get counts
|
||||
int totalGroupCount = this.boxGroupById.size();
|
||||
int totalBoxCount = 0;
|
||||
|
||||
int activeGroupCount = 0;
|
||||
int activeBoxCount = 0;
|
||||
|
||||
for (long key : this.boxGroupById.keySet())
|
||||
{
|
||||
RenderableBoxGroup renderGroup = this.boxGroupById.get(key);
|
||||
if (renderGroup.active)
|
||||
{
|
||||
activeGroupCount++;
|
||||
activeBoxCount += renderGroup.size();
|
||||
}
|
||||
totalBoxCount += renderGroup.size();
|
||||
}
|
||||
|
||||
|
||||
return "Generic Obj #: " + F3Screen.NUMBER_FORMAT.format(activeGroupCount) + "/" + F3Screen.NUMBER_FORMAT.format(totalGroupCount) + ", " +
|
||||
"Cube #: " + F3Screen.NUMBER_FORMAT.format(activeBoxCount) + "/" + F3Screen.NUMBER_FORMAT.format(totalBoxCount);
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
+231
@@ -0,0 +1,231 @@
|
||||
package com.seibel.distanthorizons.common.render.openGl.generic;
|
||||
|
||||
import com.seibel.distanthorizons.api.interfaces.override.rendering.IDhApiGenericObjectShaderProgram;
|
||||
import com.seibel.distanthorizons.api.interfaces.render.IDhApiRenderableBoxGroup;
|
||||
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiRenderParam;
|
||||
import com.seibel.distanthorizons.api.objects.math.DhApiVec3d;
|
||||
import com.seibel.distanthorizons.api.objects.math.DhApiVec3i;
|
||||
import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBox;
|
||||
import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBoxGroupShading;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.shader.GlShaderProgram;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.vertexAttribute.GlAbstractVertexAttribute;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.vertexAttribute.GlVertexPointer;
|
||||
import com.seibel.distanthorizons.common.wrappers.misc.LightMapWrapper;
|
||||
import com.seibel.distanthorizons.core.util.LodUtil;
|
||||
import com.seibel.distanthorizons.core.util.math.Mat4f;
|
||||
import com.seibel.distanthorizons.core.util.math.Vec3f;
|
||||
|
||||
public class GlGenericObjectShaderProgram extends GlShaderProgram implements IDhApiGenericObjectShaderProgram
|
||||
{
|
||||
public static final String VERTEX_SHADER_INSTANCED_PATH = "assets/distanthorizons/shaders/generic/gl/instanced/vert.vert";
|
||||
public static final String VERTEX_SHADER_DIRECT_PATH = "assets/distanthorizons/shaders/generic/gl/direct/vert.vert";
|
||||
public static final String FRAGMENT_SHADER_INSTANCED_PATH = "assets/distanthorizons/shaders/generic/gl/instanced/frag.frag";
|
||||
public static final String FRAGMENT_SHADER_DIRECT_PATH = "assets/distanthorizons/shaders/generic/gl/direct/frag.frag";
|
||||
|
||||
public final GlAbstractVertexAttribute va;
|
||||
|
||||
|
||||
// shader uniforms
|
||||
private final int directShaderTransformUniform;
|
||||
private final int directShaderColorUniform;
|
||||
|
||||
private final int instancedShaderOffsetChunkUniform;
|
||||
private final int instancedShaderOffsetSubChunkUniform;
|
||||
private final int instancedShaderCameraChunkPosUniform;
|
||||
private final int instancedShaderCameraSubChunkPosUniform;
|
||||
private final int instancedShaderProjectionModelViewMatrixUniform;
|
||||
|
||||
private final int lightMapUniform;
|
||||
private final int skyLightUniform;
|
||||
private final int blockLightUniform;
|
||||
|
||||
private final int northShadingUniform;
|
||||
private final int southShadingUniform;
|
||||
private final int eastShadingUniform;
|
||||
private final int westShadingUniform;
|
||||
private final int topShadingUniform;
|
||||
private final int bottomShadingUniform;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
|
||||
public GlGenericObjectShaderProgram(boolean useInstancedRendering)
|
||||
{
|
||||
super(
|
||||
useInstancedRendering ? VERTEX_SHADER_INSTANCED_PATH : VERTEX_SHADER_DIRECT_PATH,
|
||||
useInstancedRendering ? FRAGMENT_SHADER_INSTANCED_PATH : FRAGMENT_SHADER_DIRECT_PATH,
|
||||
"vPosition"
|
||||
);
|
||||
|
||||
this.va = GlAbstractVertexAttribute.create();
|
||||
this.va.bind();
|
||||
// Pos
|
||||
this.va.setVertexAttribute(0, 0, GlVertexPointer.addVec3Pointer(false));
|
||||
this.va.completeAndCheck(Float.BYTES * 3);
|
||||
|
||||
this.directShaderTransformUniform = this.tryGetUniformLocation("uTransform");
|
||||
this.directShaderColorUniform = this.tryGetUniformLocation("uColor");
|
||||
|
||||
this.instancedShaderOffsetChunkUniform = this.tryGetUniformLocation("uOffsetChunk");
|
||||
this.instancedShaderOffsetSubChunkUniform = this.tryGetUniformLocation("uOffsetSubChunk");
|
||||
this.instancedShaderCameraChunkPosUniform = this.tryGetUniformLocation("uCameraPosChunk");
|
||||
this.instancedShaderCameraSubChunkPosUniform = this.tryGetUniformLocation("uCameraPosSubChunk");
|
||||
this.instancedShaderProjectionModelViewMatrixUniform = this.tryGetUniformLocation("uProjectionMvm");
|
||||
|
||||
this.lightMapUniform = this.getUniformLocation("uLightMap");
|
||||
this.skyLightUniform = this.getUniformLocation("uSkyLight");
|
||||
this.blockLightUniform = this.getUniformLocation("uBlockLight");
|
||||
this.northShadingUniform = this.getUniformLocation("uNorthShading");
|
||||
this.southShadingUniform = this.getUniformLocation("uSouthShading");
|
||||
this.eastShadingUniform = this.getUniformLocation("uEastShading");
|
||||
this.westShadingUniform = this.getUniformLocation("uWestShading");
|
||||
this.topShadingUniform = this.getUniformLocation("uTopShading");
|
||||
this.bottomShadingUniform = this.getUniformLocation("uBottomShading");
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=========//
|
||||
// methods //
|
||||
//=========//
|
||||
|
||||
@Override
|
||||
public void bind(DhApiRenderParam renderEventParam)
|
||||
{
|
||||
super.bind();
|
||||
this.va.bind();
|
||||
}
|
||||
@Override
|
||||
public void unbind()
|
||||
{
|
||||
super.unbind();
|
||||
this.va.unbind();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void free()
|
||||
{
|
||||
this.va.free();
|
||||
super.free();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void bindVertexBuffer(int vbo) { this.va.bindBufferToAllBindingPoints(vbo); }
|
||||
|
||||
@Override
|
||||
public void fillIndirectUniformData(
|
||||
DhApiRenderParam renderParameters,
|
||||
DhApiRenderableBoxGroupShading shading, IDhApiRenderableBoxGroup boxGroup,
|
||||
DhApiVec3d camPos
|
||||
)
|
||||
{
|
||||
Mat4f projectionMvmMatrix = new Mat4f(renderParameters.dhProjectionMatrix);
|
||||
projectionMvmMatrix.multiply(renderParameters.dhModelViewMatrix);
|
||||
|
||||
super.bind();
|
||||
|
||||
|
||||
|
||||
|
||||
this.setUniform(this.instancedShaderOffsetChunkUniform,
|
||||
new DhApiVec3i(
|
||||
LodUtil.getChunkPosFromDouble(boxGroup.getOriginBlockPos().x),
|
||||
LodUtil.getChunkPosFromDouble(boxGroup.getOriginBlockPos().y),
|
||||
LodUtil.getChunkPosFromDouble(boxGroup.getOriginBlockPos().z)
|
||||
));
|
||||
this.setUniform(this.instancedShaderOffsetSubChunkUniform,
|
||||
new Vec3f(
|
||||
LodUtil.getSubChunkPosFromDouble(boxGroup.getOriginBlockPos().x),
|
||||
LodUtil.getSubChunkPosFromDouble(boxGroup.getOriginBlockPos().y),
|
||||
LodUtil.getSubChunkPosFromDouble(boxGroup.getOriginBlockPos().z)
|
||||
));
|
||||
|
||||
this.setUniform(this.instancedShaderCameraChunkPosUniform,
|
||||
new DhApiVec3i(
|
||||
LodUtil.getChunkPosFromDouble(camPos.x),
|
||||
LodUtil.getChunkPosFromDouble(camPos.y),
|
||||
LodUtil.getChunkPosFromDouble(camPos.z)
|
||||
));
|
||||
this.setUniform(this.instancedShaderCameraSubChunkPosUniform,
|
||||
new Vec3f(
|
||||
LodUtil.getSubChunkPosFromDouble(camPos.x),
|
||||
LodUtil.getSubChunkPosFromDouble(camPos.y),
|
||||
LodUtil.getSubChunkPosFromDouble(camPos.z)
|
||||
));
|
||||
|
||||
this.setUniform(this.instancedShaderProjectionModelViewMatrixUniform, projectionMvmMatrix);
|
||||
|
||||
this.setUniform(this.lightMapUniform, LightMapWrapper.GL_BOUND_INDEX);
|
||||
this.setUniform(this.skyLightUniform, boxGroup.getSkyLight());
|
||||
this.setUniform(this.blockLightUniform, boxGroup.getBlockLight());
|
||||
|
||||
|
||||
this.setUniform(this.northShadingUniform, shading.north);
|
||||
this.setUniform(this.southShadingUniform, shading.south);
|
||||
this.setUniform(this.eastShadingUniform, shading.east);
|
||||
this.setUniform(this.westShadingUniform, shading.west);
|
||||
this.setUniform(this.topShadingUniform, shading.top);
|
||||
this.setUniform(this.bottomShadingUniform, shading.bottom);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void fillSharedDirectUniformData(
|
||||
DhApiRenderParam renderParameters,
|
||||
DhApiRenderableBoxGroupShading shading, IDhApiRenderableBoxGroup boxGroup,
|
||||
DhApiVec3d camPos)
|
||||
{
|
||||
|
||||
this.setUniform(this.lightMapUniform, LightMapWrapper.GL_BOUND_INDEX);
|
||||
this.setUniform(this.skyLightUniform, boxGroup.getSkyLight());
|
||||
this.setUniform(this.blockLightUniform, boxGroup.getBlockLight());
|
||||
|
||||
|
||||
this.setUniform(this.northShadingUniform, shading.north);
|
||||
this.setUniform(this.southShadingUniform, shading.south);
|
||||
this.setUniform(this.eastShadingUniform, shading.east);
|
||||
this.setUniform(this.westShadingUniform, shading.west);
|
||||
this.setUniform(this.topShadingUniform, shading.top);
|
||||
this.setUniform(this.bottomShadingUniform, shading.bottom);
|
||||
|
||||
}
|
||||
|
||||
public void fillDirectUniformData(
|
||||
DhApiRenderParam renderParameters,
|
||||
IDhApiRenderableBoxGroup boxGroup, DhApiRenderableBox box,
|
||||
DhApiVec3d camPos)
|
||||
{
|
||||
Mat4f projectionMvmMatrix = new Mat4f(renderParameters.dhProjectionMatrix);
|
||||
projectionMvmMatrix.multiply(renderParameters.dhModelViewMatrix);
|
||||
|
||||
Mat4f boxTransform = Mat4f.createTranslateMatrix(
|
||||
(float) (box.minPos.x + boxGroup.getOriginBlockPos().x - camPos.x),
|
||||
(float) (box.minPos.y + boxGroup.getOriginBlockPos().y - camPos.y),
|
||||
(float) (box.minPos.z + boxGroup.getOriginBlockPos().z - camPos.z));
|
||||
boxTransform.multiply(Mat4f.createScaleMatrix(
|
||||
(float) (box.maxPos.x - box.minPos.x),
|
||||
(float) (box.maxPos.y - box.minPos.y),
|
||||
(float) (box.maxPos.z - box.minPos.z)));
|
||||
projectionMvmMatrix.multiply(boxTransform);
|
||||
this.setUniform(this.directShaderTransformUniform, projectionMvmMatrix);
|
||||
|
||||
this.setUniform(this.directShaderColorUniform, box.color);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public int getId() { return this.id; }
|
||||
|
||||
/** The base DH render program should always render */
|
||||
@Override
|
||||
public boolean overrideThisFrame() { return true; }
|
||||
|
||||
}
|
||||
+180
@@ -0,0 +1,180 @@
|
||||
package com.seibel.distanthorizons.common.render.openGl.generic;
|
||||
|
||||
import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBox;
|
||||
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftGLWrapper;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.render.renderer.RenderableBoxGroup;
|
||||
import com.seibel.distanthorizons.core.util.LodUtil;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.objects.IDhGenericObjectVertexBufferContainer;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
|
||||
import java.awt.*;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* For use by {@link RenderableBoxGroup}
|
||||
*
|
||||
* @see RenderableBoxGroup
|
||||
*/
|
||||
public class GlGenericObjectVertexContainer implements IDhGenericObjectVertexBufferContainer
|
||||
{
|
||||
private static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
private static final MinecraftGLWrapper GLMC = MinecraftGLWrapper.INSTANCE;
|
||||
|
||||
|
||||
|
||||
public int chunkPos = 0;
|
||||
public int subChunkPos = 0;
|
||||
public int scale = 0;
|
||||
public int color = 0;
|
||||
public int material = 0;
|
||||
|
||||
public int[] chunkPosData = new int[0];
|
||||
public float[] subChunkPosData = new float[0];
|
||||
public float[] scalingData = new float[0];
|
||||
public float[] colorData = new float[0];
|
||||
public int[] materialData = new int[0];
|
||||
|
||||
public int uploadedBoxCount = 0;
|
||||
|
||||
private EState state = EState.NEW;
|
||||
@Override
|
||||
public EState getState() { return this.state; }
|
||||
@Override
|
||||
public void setState(EState state) { this.state = state; }
|
||||
|
||||
|
||||
|
||||
//===========================//
|
||||
// render building/uploading //
|
||||
//===========================//
|
||||
//region
|
||||
|
||||
public void updateVertexData(List<DhApiRenderableBox> uploadBoxList)
|
||||
{
|
||||
int boxCount = uploadBoxList.size();
|
||||
|
||||
|
||||
// recreate the data arrays if their size is different
|
||||
if (this.uploadedBoxCount != boxCount)
|
||||
{
|
||||
this.uploadedBoxCount = boxCount;
|
||||
|
||||
this.chunkPosData = new int[boxCount * 3]; // 3 elements XYZ
|
||||
this.subChunkPosData = new float[boxCount * 3]; // 3 elements XYZ
|
||||
this.scalingData = new float[boxCount * 3]; // 3 elements XYZ
|
||||
|
||||
this.colorData = new float[boxCount * 4]; // 4 elements, RGBA
|
||||
this.materialData = new int[boxCount];
|
||||
}
|
||||
|
||||
|
||||
// transformation / scaling //
|
||||
for (int i = 0; i < boxCount; i++)
|
||||
{
|
||||
DhApiRenderableBox box = uploadBoxList.get(i);
|
||||
|
||||
int dataIndex = i * 3;
|
||||
|
||||
this.chunkPosData[dataIndex] = LodUtil.getChunkPosFromDouble(box.minPos.x);
|
||||
this.chunkPosData[dataIndex + 1] = LodUtil.getChunkPosFromDouble(box.minPos.y);
|
||||
this.chunkPosData[dataIndex + 2] = LodUtil.getChunkPosFromDouble(box.minPos.z);
|
||||
|
||||
this.subChunkPosData[dataIndex] = LodUtil.getSubChunkPosFromDouble(box.minPos.x);
|
||||
this.subChunkPosData[dataIndex + 1] = LodUtil.getSubChunkPosFromDouble(box.minPos.y);
|
||||
this.subChunkPosData[dataIndex + 2] = LodUtil.getSubChunkPosFromDouble(box.minPos.z);
|
||||
|
||||
this.scalingData[dataIndex] = (float) (box.maxPos.x - box.minPos.x);
|
||||
this.scalingData[dataIndex + 1] = (float) (box.maxPos.y - box.minPos.y);
|
||||
this.scalingData[dataIndex + 2] = (float) (box.maxPos.z - box.minPos.z);
|
||||
}
|
||||
|
||||
|
||||
// colors/materials //
|
||||
for (int i = 0; i < boxCount; i++)
|
||||
{
|
||||
DhApiRenderableBox box = uploadBoxList.get(i);
|
||||
Color color = box.color;
|
||||
int colorIndex = i * 4;
|
||||
this.colorData[colorIndex] = color.getRed() / 255.0f;
|
||||
this.colorData[colorIndex + 1] = color.getGreen() / 255.0f;
|
||||
this.colorData[colorIndex + 2] = color.getBlue() / 255.0f;
|
||||
this.colorData[colorIndex + 3] = color.getAlpha() / 255.0f;
|
||||
|
||||
this.materialData[i] = box.material;
|
||||
}
|
||||
|
||||
this.state = GlGenericObjectVertexContainer.EState.READY_TO_UPLOAD;
|
||||
}
|
||||
|
||||
public void uploadDataToGpu()
|
||||
{
|
||||
this.tryCreateBuffers();
|
||||
|
||||
// Upload transformation matrices
|
||||
GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, this.chunkPos);
|
||||
GL32.glBufferData(GL32.GL_ARRAY_BUFFER, this.chunkPosData, GL32.GL_DYNAMIC_DRAW);
|
||||
GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, this.subChunkPos);
|
||||
GL32.glBufferData(GL32.GL_ARRAY_BUFFER, this.subChunkPosData, GL32.GL_DYNAMIC_DRAW);
|
||||
GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, this.scale);
|
||||
GL32.glBufferData(GL32.GL_ARRAY_BUFFER, this.scalingData, GL32.GL_DYNAMIC_DRAW);
|
||||
|
||||
// Upload colors
|
||||
GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, this.color);
|
||||
GL32.glBufferData(GL32.GL_ARRAY_BUFFER, this.colorData, GL32.GL_DYNAMIC_DRAW);
|
||||
|
||||
// Upload materials
|
||||
GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, this.material);
|
||||
GL32.glBufferData(GL32.GL_ARRAY_BUFFER, this.materialData, GL32.GL_DYNAMIC_DRAW);
|
||||
|
||||
this.state = EState.RENDER;
|
||||
}
|
||||
/** needs to be done on the render thread */
|
||||
private void tryCreateBuffers()
|
||||
{
|
||||
if (this.chunkPos == 0)
|
||||
{
|
||||
this.chunkPos = GLMC.glGenBuffers();
|
||||
this.subChunkPos = GLMC.glGenBuffers();
|
||||
this.scale = GLMC.glGenBuffers();
|
||||
this.color = GLMC.glGenBuffers();
|
||||
this.material = GLMC.glGenBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// base overrides //
|
||||
//================//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void close()
|
||||
{
|
||||
tryDeleteBuffer(this.chunkPos);
|
||||
tryDeleteBuffer(this.subChunkPos);
|
||||
tryDeleteBuffer(this.scale);
|
||||
tryDeleteBuffer(this.color);
|
||||
tryDeleteBuffer(this.material);
|
||||
}
|
||||
private static void tryDeleteBuffer(int bufferId)
|
||||
{
|
||||
// usually unnecessary, but just in case
|
||||
if (bufferId != 0)
|
||||
{
|
||||
GLMC.glDeleteBuffers(bufferId);
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
+347
@@ -0,0 +1,347 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.glObject;
|
||||
|
||||
import com.seibel.distanthorizons.api.enums.config.EDhApiGLErrorHandlingMode;
|
||||
import com.seibel.distanthorizons.api.enums.config.EDhApiGpuUploadMethod;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.jar.EPlatform;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.util.objects.GLMessages.*;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
|
||||
import com.seibel.distanthorizons.coreapi.ModInfo;
|
||||
import org.lwjgl.glfw.GLFW;
|
||||
import org.lwjgl.opengl.GL;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
import org.lwjgl.opengl.GLCapabilities;
|
||||
import org.lwjgl.opengl.GLUtil;
|
||||
|
||||
import java.io.PrintStream;
|
||||
import java.util.Collections;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
/**
|
||||
* A singleton that holds references to different openGL contexts
|
||||
* and GPU capabilities.
|
||||
*/
|
||||
public class GLProxy
|
||||
{
|
||||
public static final DhLogger LOGGER = new DhLoggerBuilder()
|
||||
.fileLevelConfig(Config.Common.Logging.logRendererGLEventToFile)
|
||||
.chatLevelConfig(Config.Common.Logging.logRendererGLEventToChat)
|
||||
.build();
|
||||
|
||||
public static final Set<String> LOGGED_GL_MESSAGES = Collections.newSetFromMap(new ConcurrentHashMap<String, Boolean>());
|
||||
|
||||
|
||||
|
||||
private static GLProxy instance = null;
|
||||
|
||||
|
||||
/** Minecraft's GL capabilities */
|
||||
public final GLCapabilities glCapabilities;
|
||||
|
||||
public boolean namedObjectSupported = false; // ~OpenGL 4.5 (UNUSED CURRENTLY)
|
||||
public boolean bufferStorageSupported = false; // ~OpenGL 4.4
|
||||
public boolean vertexAttributeBufferBindingSupported = false; // ~OpenGL 4.3
|
||||
public boolean instancedArraysSupported = false;
|
||||
public boolean vertexAttribDivisorSupported = false; // OpenGL 3.3 or newer
|
||||
|
||||
private final EDhApiGpuUploadMethod preferredUploadMethod;
|
||||
|
||||
public final GLMessageBuilder vanillaDebugMessageBuilder =
|
||||
new GLMessageBuilder(
|
||||
(type) ->
|
||||
{
|
||||
if (type == EGLMessageType.POP_GROUP)
|
||||
return false;
|
||||
else if (type == EGLMessageType.PUSH_GROUP)
|
||||
return false;
|
||||
else if (type == EGLMessageType.MARKER)
|
||||
return false;
|
||||
else
|
||||
return true;
|
||||
},
|
||||
(severity) ->
|
||||
{
|
||||
// notifications can generally be ignored (if they are logged at all)
|
||||
if (severity == EGLMessageSeverity.NOTIFICATION)
|
||||
return false;
|
||||
else
|
||||
return true;
|
||||
},
|
||||
null
|
||||
);
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
private GLProxy() throws IllegalStateException
|
||||
{
|
||||
// this must be created on minecraft's render context to work correctly
|
||||
if (GLFW.glfwGetCurrentContext() == 0L)
|
||||
{
|
||||
throw new IllegalStateException(GLProxy.class.getSimpleName() + " was created outside the render thread!");
|
||||
}
|
||||
|
||||
LOGGER.info("Creating " + GLProxy.class.getSimpleName() + "... If this is the last message you see there must have been an OpenGL error.");
|
||||
LOGGER.info("Lod Render OpenGL version [" + GL32.glGetString(GL32.GL_VERSION) + "].");
|
||||
|
||||
|
||||
|
||||
|
||||
//============================//
|
||||
// get Minecraft's GL context //
|
||||
//============================//
|
||||
|
||||
// get Minecraft's capabilities
|
||||
this.glCapabilities = GL.getCapabilities();
|
||||
|
||||
// crash the game if the GPU doesn't support OpenGL 3.2
|
||||
if (!this.glCapabilities.OpenGL32)
|
||||
{
|
||||
String supportedVersionInfo = this.getFailedVersionInfo(this.glCapabilities);
|
||||
|
||||
// See full requirement at above.
|
||||
String errorMessage = ModInfo.READABLE_NAME + " was initializing " + GLProxy.class.getSimpleName()
|
||||
+ " and discovered this GPU doesn't meet the OpenGL requirements. Sorry I couldn't tell you sooner :(\n" +
|
||||
"Additional info:\n" + supportedVersionInfo;
|
||||
IMinecraftClientWrapper MC = SingletonInjector.INSTANCE.get(IMinecraftClientWrapper.class);
|
||||
MC.crashMinecraft(errorMessage, new UnsupportedOperationException("Distant Horizon OpenGL requirements not met"));
|
||||
}
|
||||
LOGGER.info("minecraftGlCapabilities:\n" + this.versionInfoToString(this.glCapabilities));
|
||||
|
||||
if (Config.Client.Advanced.Debugging.OpenGl.overrideVanillaGLLogger.get())
|
||||
{
|
||||
GLUtil.setupDebugMessageCallback(new PrintStream(new GLMessageOutputStream(GLProxy::logMessage, this.vanillaDebugMessageBuilder), true));
|
||||
}
|
||||
|
||||
|
||||
|
||||
//======================//
|
||||
// get GPU capabilities //
|
||||
//======================//
|
||||
|
||||
// UNUSED currently
|
||||
// Check if we can use the named version of all calls, which is available in GL4.5 or after
|
||||
this.namedObjectSupported = this.glCapabilities.glNamedBufferData != 0L; //Nullptr
|
||||
|
||||
// Check if we can use the Buffer Storage, which is available in GL4.4 or after
|
||||
this.bufferStorageSupported = this.glCapabilities.glBufferStorage != 0L; // Nullptr
|
||||
if (!this.bufferStorageSupported)
|
||||
{
|
||||
LOGGER.info("This GPU doesn't support Buffer Storage (OpenGL 4.4), falling back to using other methods.");
|
||||
}
|
||||
|
||||
// Check if we can use the make-over version of Vertex Attribute, which is available in GL4.3 or after
|
||||
this.vertexAttributeBufferBindingSupported = this.glCapabilities.glBindVertexBuffer != 0L; // Nullptr
|
||||
|
||||
// used by instanced rendering
|
||||
this.vertexAttribDivisorSupported = this.glCapabilities.OpenGL33;
|
||||
// denotes if ARBInstancedArrays.glVertexAttribDivisorARB() is available or not
|
||||
// can be used as a backup if MC didn't create a GL 3.3+ context
|
||||
this.instancedArraysSupported = this.glCapabilities.GL_ARB_instanced_arrays;
|
||||
|
||||
// get the best automatic upload method
|
||||
String vendor = GL32.glGetString(GL32.GL_VENDOR).toUpperCase(); // example return: "NVIDIA CORPORATION"
|
||||
if (EPlatform.get() != EPlatform.MACOS)
|
||||
{
|
||||
if (vendor.contains("NVIDIA") || vendor.contains("GEFORCE"))
|
||||
{
|
||||
// NVIDIA card
|
||||
this.preferredUploadMethod = this.bufferStorageSupported ? EDhApiGpuUploadMethod.BUFFER_STORAGE : EDhApiGpuUploadMethod.SUB_DATA;
|
||||
}
|
||||
else
|
||||
{
|
||||
// AMD or Intel card
|
||||
this.preferredUploadMethod = this.bufferStorageSupported ? EDhApiGpuUploadMethod.BUFFER_STORAGE : EDhApiGpuUploadMethod.DATA;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Mac may have an issue with Buffer Storage, so default to the most basic
|
||||
// form of uploading
|
||||
this.preferredUploadMethod = EDhApiGpuUploadMethod.DATA;
|
||||
}
|
||||
LOGGER.info("GPU Vendor [" + vendor + "] with OS [" + EPlatform.get().getName() + "], Preferred upload method is [" + this.preferredUploadMethod + "].");
|
||||
|
||||
|
||||
|
||||
//==========//
|
||||
// clean up //
|
||||
//==========//
|
||||
|
||||
// GLProxy creation success
|
||||
LOGGER.info(GLProxy.class.getSimpleName() + " creation successful. OpenGL smiles upon you this day.");
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//=========//
|
||||
// getters //
|
||||
//=========//
|
||||
//region
|
||||
|
||||
public static boolean hasInstance() { return instance != null; }
|
||||
/** @throws IllegalStateException if the Proxy hasn't been created yet and this is called outside the render thread */
|
||||
public static GLProxy getInstance() throws IllegalStateException
|
||||
{
|
||||
if (instance == null)
|
||||
{
|
||||
instance = new GLProxy();
|
||||
}
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
public EDhApiGpuUploadMethod getGpuUploadMethod()
|
||||
{
|
||||
EDhApiGpuUploadMethod uploadOverride = Config.Client.Advanced.Debugging.OpenGl.glUploadMode.get();
|
||||
if (uploadOverride == EDhApiGpuUploadMethod.AUTO)
|
||||
{
|
||||
return this.preferredUploadMethod;
|
||||
}
|
||||
|
||||
return uploadOverride;
|
||||
}
|
||||
|
||||
public static boolean runningOnRenderThread()
|
||||
{
|
||||
long currentContext = GLFW.glfwGetCurrentContext();
|
||||
return currentContext != 0L; // if the context isn't null, it's the MC context
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//=========//
|
||||
// logging //
|
||||
//=========//
|
||||
//region
|
||||
|
||||
/** this method is called on the render thread at the point of the GL Error */
|
||||
private static void logMessage(GLMessage msg)
|
||||
{
|
||||
EDhApiGLErrorHandlingMode errorHandlingMode = Config.Client.Advanced.Debugging.OpenGl.glErrorHandlingMode.get();
|
||||
if (errorHandlingMode == EDhApiGLErrorHandlingMode.IGNORE)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
boolean onlyLogOnce = Config.Client.Advanced.Debugging.OpenGl.onlyLogGlErrorsOnce.get();
|
||||
String errorMessage = "GL ERROR [" + msg.id + "] from [" + msg.source + "]: [" + msg.message + "]"+(onlyLogOnce ? " this message will only be logged once" : "")+".";
|
||||
if (onlyLogOnce
|
||||
&& !LOGGED_GL_MESSAGES.add(errorMessage))
|
||||
{
|
||||
// this message has already been logged
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// create an exception so we get a stacktrace of where the message was triggered from
|
||||
RuntimeException exception = new RuntimeException(errorMessage);
|
||||
|
||||
if (msg.type == EGLMessageType.ERROR || msg.type == EGLMessageType.UNDEFINED_BEHAVIOR)
|
||||
{
|
||||
// critical error
|
||||
|
||||
LOGGER.error(exception.getMessage(), exception);
|
||||
|
||||
if (errorHandlingMode == EDhApiGLErrorHandlingMode.LOG_THROW)
|
||||
{
|
||||
// will probably crash the game,
|
||||
// good for quickly checking if there's a problem while preventing log spam
|
||||
throw exception;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// non-critical log
|
||||
|
||||
EGLMessageSeverity severity = msg.severity;
|
||||
if (severity == null)
|
||||
{
|
||||
// just in case the message was malformed
|
||||
severity = EGLMessageSeverity.LOW;
|
||||
}
|
||||
|
||||
switch (severity)
|
||||
{
|
||||
case HIGH:
|
||||
LOGGER.error(exception.getMessage(), exception);
|
||||
break;
|
||||
case MEDIUM:
|
||||
LOGGER.warn(exception.getMessage(), exception);
|
||||
break;
|
||||
case LOW:
|
||||
LOGGER.info(exception.getMessage(), exception);
|
||||
break;
|
||||
case NOTIFICATION:
|
||||
LOGGER.debug(exception.getMessage(), exception);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// helper methods //
|
||||
//================//
|
||||
//region
|
||||
|
||||
private String getFailedVersionInfo(GLCapabilities c)
|
||||
{
|
||||
return "Your OpenGL support:\n" +
|
||||
"openGL version 3.2+: [" + c.OpenGL32 + "] <- REQUIRED\n" +
|
||||
"Vertex Attribute Buffer Binding: [" + (c.glVertexAttribBinding != 0) + "] <- optional improvement\n" +
|
||||
"Buffer Storage: [" + (c.glBufferStorage != 0) + "] <- optional improvement\n" +
|
||||
"If you noticed that your computer supports higher OpenGL versions"
|
||||
+ " but not the required version, try running the game in compatibility mode."
|
||||
+ " (How you turn that on, I have no clue~)";
|
||||
}
|
||||
|
||||
private String versionInfoToString(GLCapabilities c)
|
||||
{
|
||||
return "Your OpenGL support:\n" +
|
||||
"openGL version 3.2+: [" + c.OpenGL32 + "] <- REQUIRED\n" +
|
||||
"Vertex Attribute Buffer Binding: [" + (c.glVertexAttribBinding != 0) + "] <- optional improvement\n" +
|
||||
"Buffer Storage: [" + (c.glBufferStorage != 0) + "] <- optional improvement\n";
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
+259
@@ -0,0 +1,259 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.glObject;
|
||||
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.enums.GLEnums;
|
||||
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftGLWrapper;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
|
||||
public class GLState implements AutoCloseable
|
||||
{
|
||||
private static final MinecraftGLWrapper GLMC = MinecraftGLWrapper.INSTANCE;
|
||||
|
||||
|
||||
public int program;
|
||||
public int vao;
|
||||
public int vbo;
|
||||
public int ebo;
|
||||
public int fbo;
|
||||
public int texture2D;
|
||||
/** IE: GL_TEXTURE0, GL_TEXTURE1, etc. */
|
||||
public int activeTextureNumber;
|
||||
public int texture0;
|
||||
public int texture1;
|
||||
public int texture2;
|
||||
public int texture3;
|
||||
public int frameBufferTexture0;
|
||||
public int frameBufferTexture1;
|
||||
public int frameBufferDepthTexture;
|
||||
public boolean blend;
|
||||
public boolean scissor;
|
||||
public int blendEqRGB;
|
||||
public int blendEqAlpha;
|
||||
public int blendSrcColor;
|
||||
public int blendSrcAlpha;
|
||||
public int blendDstColor;
|
||||
public int blendDstAlpha;
|
||||
public boolean depth;
|
||||
public boolean writeToDepthBuffer;
|
||||
public int depthFunc;
|
||||
public boolean stencil;
|
||||
public int stencilFunc;
|
||||
public int stencilRef;
|
||||
public int stencilMask;
|
||||
public int[] view;
|
||||
public boolean cull;
|
||||
public int cullMode;
|
||||
public int polyMode;
|
||||
|
||||
|
||||
|
||||
public GLState() { this.saveState(); }
|
||||
|
||||
public void saveState()
|
||||
{
|
||||
this.program = GL32.glGetInteger(GL32.GL_CURRENT_PROGRAM);
|
||||
this.vao = GL32.glGetInteger(GL32.GL_VERTEX_ARRAY_BINDING);
|
||||
this.vbo = GL32.glGetInteger(GL32.GL_ARRAY_BUFFER_BINDING);
|
||||
this.ebo = GL32.glGetInteger(GL32.GL_ELEMENT_ARRAY_BUFFER_BINDING);
|
||||
|
||||
this.fbo = GL32.glGetInteger(GL32.GL_FRAMEBUFFER_BINDING);
|
||||
|
||||
this.texture2D = GL32.glGetInteger(GL32.GL_TEXTURE_BINDING_2D);
|
||||
this.activeTextureNumber = GL32.glGetInteger(GL32.GL_ACTIVE_TEXTURE);
|
||||
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE0);
|
||||
this.texture0 = GL32.glGetInteger(GL32.GL_TEXTURE_BINDING_2D);
|
||||
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE1);
|
||||
this.texture1 = GL32.glGetInteger(GL32.GL_TEXTURE_BINDING_2D);
|
||||
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE2); // problem with Iris
|
||||
this.texture2 = GL32.glGetInteger(GL32.GL_TEXTURE_BINDING_2D);
|
||||
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE3);
|
||||
this.texture3 = GL32.glGetInteger(GL32.GL_TEXTURE_BINDING_2D);
|
||||
|
||||
GLMC.glActiveTexture(this.activeTextureNumber);
|
||||
|
||||
if (this.fbo != 0)
|
||||
{
|
||||
this.frameBufferTexture0 = GL32.glGetFramebufferAttachmentParameteri(GL32.GL_FRAMEBUFFER, GL32.GL_COLOR_ATTACHMENT0, GL32.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME);
|
||||
this.frameBufferTexture1 = GL32.glGetFramebufferAttachmentParameteri(GL32.GL_FRAMEBUFFER, GL32.GL_COLOR_ATTACHMENT1, GL32.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME);
|
||||
this.frameBufferDepthTexture = GL32.glGetFramebufferAttachmentParameteri(GL32.GL_FRAMEBUFFER, GL32.GL_DEPTH_ATTACHMENT, GL32.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME);
|
||||
}
|
||||
else
|
||||
{
|
||||
// attempting to get values from the default framebuffer can throw errors on Linux
|
||||
this.frameBufferTexture0 = 0;
|
||||
this.frameBufferTexture1 = 0;
|
||||
this.frameBufferDepthTexture = 0;
|
||||
}
|
||||
|
||||
this.blend = GL32.glIsEnabled(GL32.GL_BLEND);
|
||||
this.scissor = GL32.glIsEnabled(GL32.GL_SCISSOR_TEST);
|
||||
this.blendEqRGB = GL32.glGetInteger(GL32.GL_BLEND_EQUATION_RGB);
|
||||
this.blendEqAlpha = GL32.glGetInteger(GL32.GL_BLEND_EQUATION_ALPHA);
|
||||
this.blendSrcColor = GL32.glGetInteger(GL32.GL_BLEND_SRC_RGB);
|
||||
this.blendSrcAlpha = GL32.glGetInteger(GL32.GL_BLEND_SRC_ALPHA);
|
||||
this.blendDstColor = GL32.glGetInteger(GL32.GL_BLEND_DST_RGB);
|
||||
this.blendDstAlpha = GL32.glGetInteger(GL32.GL_BLEND_DST_ALPHA);
|
||||
this.depth = GL32.glIsEnabled(GL32.GL_DEPTH_TEST);
|
||||
this.writeToDepthBuffer = GL32.glGetInteger(GL32.GL_DEPTH_WRITEMASK) == GL32.GL_TRUE;
|
||||
this.depthFunc = GL32.glGetInteger(GL32.GL_DEPTH_FUNC);
|
||||
this.stencil = GL32.glIsEnabled(GL32.GL_STENCIL_TEST);
|
||||
this.stencilFunc = GL32.glGetInteger(GL32.GL_STENCIL_FUNC);
|
||||
this.stencilRef = GL32.glGetInteger(GL32.GL_STENCIL_REF);
|
||||
this.stencilMask = GL32.glGetInteger(GL32.GL_STENCIL_VALUE_MASK);
|
||||
this.view = new int[4];
|
||||
GL32.glGetIntegerv(GL32.GL_VIEWPORT, this.view);
|
||||
this.cull = GL32.glIsEnabled(GL32.GL_CULL_FACE);
|
||||
this.cullMode = GL32.glGetInteger(GL32.GL_CULL_FACE_MODE);
|
||||
this.polyMode = GL32.glGetInteger(GL32.GL_POLYGON_MODE);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close()
|
||||
{
|
||||
// explicitly unbinding the frame buffer is necessary to prevent GL_CLEAR calls from hitting the wrong buffer
|
||||
GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, 0);
|
||||
boolean frameBufferSet = false;
|
||||
|
||||
if (this.fbo != 0 && GL32.glIsFramebuffer(this.fbo))
|
||||
{
|
||||
GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, this.fbo);
|
||||
frameBufferSet = true;
|
||||
}
|
||||
|
||||
|
||||
if (this.blend)
|
||||
{
|
||||
GLMC.enableBlend();
|
||||
}
|
||||
else
|
||||
{
|
||||
GLMC.disableBlend();
|
||||
}
|
||||
|
||||
if (this.scissor)
|
||||
{
|
||||
GLMC.enableScissorTest();
|
||||
}
|
||||
else
|
||||
{
|
||||
GLMC.disableScissorTest();
|
||||
}
|
||||
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE0);
|
||||
GLMC.glBindTexture(GL32.glIsTexture(this.texture0) ? this.texture0 : 0);
|
||||
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE1);
|
||||
GLMC.glBindTexture(GL32.glIsTexture(this.texture1) ? this.texture1 : 0);
|
||||
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE2);
|
||||
GLMC.glBindTexture(GL32.glIsTexture(this.texture2) ? this.texture2 : 0);
|
||||
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE3);
|
||||
GLMC.glBindTexture(GL32.glIsTexture(this.texture3) ? this.texture3 : 0);
|
||||
|
||||
GLMC.glActiveTexture(this.activeTextureNumber);
|
||||
GLMC.glBindTexture(GL32.glIsTexture(this.texture2D) ? this.texture2D : 0);
|
||||
|
||||
// attempting to set textures on the default frame buffer (ID 0) will throw errors
|
||||
if (frameBufferSet)
|
||||
{
|
||||
GL32.glFramebufferTexture2D(GL32.GL_FRAMEBUFFER, GL32.GL_COLOR_ATTACHMENT0, GL32.GL_TEXTURE_2D, this.frameBufferTexture0, 0);
|
||||
GL32.glFramebufferTexture2D(GL32.GL_FRAMEBUFFER, GL32.GL_COLOR_ATTACHMENT1, GL32.GL_TEXTURE_2D, this.frameBufferTexture1, 0);
|
||||
GL32.glFramebufferTexture2D(GL32.GL_FRAMEBUFFER, GL32.GL_DEPTH_ATTACHMENT, GL32.GL_TEXTURE_2D, this.frameBufferDepthTexture, 0);
|
||||
}
|
||||
|
||||
GL32.glBindVertexArray(GL32.glIsVertexArray(this.vao) ? this.vao : 0);
|
||||
GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, GL32.glIsBuffer(this.vbo) ? this.vbo : 0);
|
||||
GL32.glBindBuffer(GL32.GL_ELEMENT_ARRAY_BUFFER, GL32.glIsBuffer(this.ebo) ? this.ebo: 0);
|
||||
GL32.glUseProgram(GL32.glIsProgram(this.program) ? this.program : 0);
|
||||
|
||||
if (this.writeToDepthBuffer)
|
||||
{
|
||||
GLMC.enableDepthMask();
|
||||
}
|
||||
else
|
||||
{
|
||||
GLMC.disableDepthMask();
|
||||
}
|
||||
|
||||
GLMC.glBlendFunc(this.blendSrcColor, this.blendDstColor);
|
||||
GL32.glBlendEquationSeparate(this.blendEqRGB, this.blendEqAlpha);
|
||||
GLMC.glBlendFuncSeparate(this.blendSrcColor, this.blendDstColor, this.blendSrcAlpha, this.blendDstAlpha);
|
||||
|
||||
if (this.depth)
|
||||
{
|
||||
GLMC.enableDepthTest();
|
||||
}
|
||||
else
|
||||
{
|
||||
GLMC.disableDepthTest();
|
||||
}
|
||||
GLMC.glDepthFunc(this.depthFunc);
|
||||
|
||||
if (this.stencil)
|
||||
{
|
||||
GL32.glEnable(GL32.GL_STENCIL_TEST);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL32.glDisable(GL32.GL_STENCIL_TEST);
|
||||
}
|
||||
GL32.glStencilFunc(this.stencilFunc, this.stencilRef, this.stencilMask);
|
||||
|
||||
GL32.glViewport(this.view[0], this.view[1], this.view[2], this.view[3]);
|
||||
if (this.cull)
|
||||
{
|
||||
GLMC.enableFaceCulling();
|
||||
}
|
||||
else
|
||||
{
|
||||
GLMC.disableFaceCulling();
|
||||
}
|
||||
GL32.glCullFace(this.cullMode);
|
||||
GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, this.polyMode);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
return "GLState{" +
|
||||
"program=" + this.program + ", vao=" + this.vao + ", vbo=" + this.vbo + ", ebo=" + this.ebo + ", fbo=" + this.fbo +
|
||||
", text=" + GLEnums.getString(this.texture2D) + "@" + this.activeTextureNumber + ", text0=" + GLEnums.getString(this.texture0) +
|
||||
", FB text0=" + this.frameBufferTexture0 +
|
||||
", FB text1=" + this.frameBufferTexture1 +
|
||||
", FB depth=" + this.frameBufferDepthTexture +
|
||||
", blend=" + this.blend + ", scissor=" + this.scissor + ", blendMode=" + GLEnums.getString(this.blendSrcColor) + "," + GLEnums.getString(this.blendDstColor) +
|
||||
", depth=" + this.depth +
|
||||
", depthFunc=" + GLEnums.getString(this.depthFunc) + ", stencil=" + this.stencil +
|
||||
", stencilFunc=" + GLEnums.getString(this.stencilFunc) + ", stencilRef=" + this.stencilRef + ", stencilMask=" + this.stencilMask +
|
||||
", view={x:" + this.view[0] + ", y:" + this.view[1] +
|
||||
", w:" + this.view[2] + ", h:" + this.view[3] + "}" + ", cull=" + this.cull +
|
||||
", cullMode=" + GLEnums.getString(this.cullMode) + ", polyMode=" + GLEnums.getString(this.polyMode) +
|
||||
'}';
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
+94
@@ -0,0 +1,94 @@
|
||||
package com.seibel.distanthorizons.common.render.openGl.glObject;
|
||||
|
||||
import com.seibel.distanthorizons.api.interfaces.override.rendering.IDhApiFramebuffer;
|
||||
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftGLWrapper;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
|
||||
public class GlDhFramebuffer implements IDhApiFramebuffer
|
||||
{
|
||||
private static final MinecraftGLWrapper GLMC = MinecraftGLWrapper.INSTANCE;
|
||||
|
||||
private int id;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
public GlDhFramebuffer() { this.id = GL32.glGenFramebuffers(); }
|
||||
|
||||
/** For internal use by Iris, do not remove. */
|
||||
public GlDhFramebuffer(int id) { this.id = id; }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//=========//
|
||||
// methods //
|
||||
//=========//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void addDepthAttachment(int textureId, boolean isCombinedStencil)
|
||||
{
|
||||
this.bind();
|
||||
|
||||
int depthAttachment = isCombinedStencil ? GL32.GL_DEPTH_STENCIL_ATTACHMENT : GL32.GL_DEPTH_ATTACHMENT;
|
||||
GL32.glFramebufferTexture2D(GL32.GL_FRAMEBUFFER, depthAttachment, GL32.GL_TEXTURE_2D, textureId, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addColorAttachment(int textureIndex, int textureId)
|
||||
{
|
||||
this.bind();
|
||||
|
||||
GL32.glFramebufferTexture2D(GL32.GL_FRAMEBUFFER, GL32.GL_COLOR_ATTACHMENT0 + textureIndex, GL32.GL_TEXTURE_2D, textureId, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void bind()
|
||||
{
|
||||
if (this.id == -1)
|
||||
{
|
||||
throw new IllegalStateException("Framebuffer does not exist!");
|
||||
}
|
||||
GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, this.id);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void destroy()
|
||||
{
|
||||
GL32.glDeleteFramebuffers(this.id);
|
||||
this.id = -1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getStatus()
|
||||
{
|
||||
this.bind();
|
||||
int status = GL32.glCheckFramebufferStatus(GL32.GL_FRAMEBUFFER);
|
||||
return status;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getId() { return this.id; }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// API methods //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
public boolean overrideThisFrame() { return true; }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
+17
@@ -0,0 +1,17 @@
|
||||
package com.seibel.distanthorizons.common.render.openGl.glObject;
|
||||
|
||||
import com.seibel.distanthorizons.core.dataObjects.render.bufferBuilding.LodBufferContainer;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.objects.ILodContainerUniformBufferWrapper;
|
||||
|
||||
/**
|
||||
* With OpenGL all uniform data is uploaded during the rendering phase
|
||||
* so nothing is needed here.
|
||||
*/
|
||||
public class GlDummyUniformData implements ILodContainerUniformBufferWrapper
|
||||
{
|
||||
@Override public void createUniformData(LodBufferContainer bufferContainer) { }
|
||||
@Override public void tryUpload() { }
|
||||
@Override public void upload() { }
|
||||
@Override public void close() { }
|
||||
|
||||
}
|
||||
+367
@@ -0,0 +1,367 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.glObject.buffer;
|
||||
|
||||
import com.seibel.distanthorizons.api.enums.config.EDhApiGpuUploadMethod;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.GLProxy;
|
||||
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftGLWrapper;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.render.RenderThreadTaskHandler;
|
||||
import com.seibel.distanthorizons.core.util.LodUtil;
|
||||
import com.seibel.distanthorizons.core.util.ThreadUtil;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
import org.lwjgl.opengl.GL44;
|
||||
|
||||
import java.lang.ref.PhantomReference;
|
||||
import java.lang.ref.Reference;
|
||||
import java.lang.ref.ReferenceQueue;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ThreadPoolExecutor;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
|
||||
public class GLBuffer implements AutoCloseable
|
||||
{
|
||||
private static final DhLogger LOGGER = new DhLoggerBuilder()
|
||||
.fileLevelConfig(Config.Common.Logging.logRendererGLEventToFile)
|
||||
.chatLevelConfig(Config.Common.Logging.logRendererGLEventToChat)
|
||||
.build();
|
||||
|
||||
private static final MinecraftGLWrapper GLMC = MinecraftGLWrapper.INSTANCE;
|
||||
|
||||
|
||||
public static final double BUFFER_EXPANSION_MULTIPLIER = 1.3;
|
||||
public static final double BUFFER_SHRINK_TRIGGER = BUFFER_EXPANSION_MULTIPLIER * BUFFER_EXPANSION_MULTIPLIER;
|
||||
/** the number of active buffers, can be used for debugging */
|
||||
public static AtomicInteger bufferCount = new AtomicInteger(0);
|
||||
|
||||
private static final int PHANTOM_REF_CHECK_TIME_IN_MS = 5 * 1000;
|
||||
private static final ConcurrentHashMap<PhantomReference<? extends GLBuffer>, Integer> PHANTOM_TO_BUFFER_ID = new ConcurrentHashMap<>();
|
||||
private static final ConcurrentHashMap<Integer, PhantomReference<? extends GLBuffer>> BUFFER_ID_TO_PHANTOM = new ConcurrentHashMap<>();
|
||||
private static final ReferenceQueue<GLBuffer> PHANTOM_REFERENCE_QUEUE = new ReferenceQueue<>();
|
||||
private static final ThreadPoolExecutor CLEANUP_THREAD = ThreadUtil.makeSingleDaemonThreadPool("GLBuffer Cleanup");
|
||||
|
||||
|
||||
protected int id;
|
||||
public final int getId() { return this.id; }
|
||||
protected int size = 0;
|
||||
public int getSize() { return this.size; }
|
||||
protected boolean bufferStorage;
|
||||
public final boolean isBufferStorage() { return this.bufferStorage; }
|
||||
protected boolean isMapped = false;
|
||||
|
||||
|
||||
|
||||
//==============//
|
||||
// constructors //
|
||||
//==============//
|
||||
//region
|
||||
|
||||
static { CLEANUP_THREAD.execute(() -> runPhantomReferenceCleanupLoop()); }
|
||||
|
||||
public GLBuffer(boolean isBufferStorage) { this.create(isBufferStorage); }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//=========//
|
||||
// methods //
|
||||
//=========//
|
||||
//region
|
||||
|
||||
// Should be override by subclasses
|
||||
public int getBufferBindingTarget() { return GL32.GL_COPY_READ_BUFFER; }
|
||||
|
||||
public void bind() { GL32.glBindBuffer(this.getBufferBindingTarget(), this.id); }
|
||||
public void unbind() { GL32.glBindBuffer(this.getBufferBindingTarget(), 0); }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//====================//
|
||||
// create and destroy //
|
||||
//====================//
|
||||
//region
|
||||
|
||||
protected void create(boolean asBufferStorage)
|
||||
{
|
||||
if (!GLProxy.runningOnRenderThread())
|
||||
{
|
||||
LodUtil.assertNotReach("Thread ["+Thread.currentThread()+"] tried to create a GLBuffer outside the MC render thread.");
|
||||
}
|
||||
|
||||
// destroy the old buffer if one is present
|
||||
// (as of 2024-12-31 James didn't see this happen, but just in case)
|
||||
if (this.id != 0)
|
||||
{
|
||||
destroyBufferIdAsync(this.id);
|
||||
}
|
||||
|
||||
this.id = GLMC.glGenBuffers();
|
||||
this.bufferStorage = asBufferStorage;
|
||||
bufferCount.getAndIncrement();
|
||||
|
||||
PhantomReference<GLBuffer> phantom = new PhantomReference<>(this, PHANTOM_REFERENCE_QUEUE);
|
||||
PHANTOM_TO_BUFFER_ID.put(phantom, this.id);
|
||||
BUFFER_ID_TO_PHANTOM.put(this.id, phantom);
|
||||
|
||||
}
|
||||
|
||||
protected void destroyAsync()
|
||||
{
|
||||
if (this.id == 0)
|
||||
{
|
||||
// the buffer has already been closed
|
||||
return;
|
||||
}
|
||||
|
||||
destroyBufferIdAsync(this.id);
|
||||
|
||||
this.id = 0;
|
||||
this.size = 0;
|
||||
}
|
||||
private static void destroyBufferIdAsync(int id)
|
||||
{
|
||||
// remove and clear the phantom reference if present
|
||||
if (BUFFER_ID_TO_PHANTOM.containsKey(id))
|
||||
{
|
||||
Reference<? extends GLBuffer> phantom = BUFFER_ID_TO_PHANTOM.get(id);
|
||||
|
||||
// if we are manually closing this buffer, we don't want the phantom reference to accidentally close it again
|
||||
// this can cause a race condition were we accidentally delete an in-use buffer and cause NVIDIA
|
||||
// to throw an EXCEPTION_ACCESS_VIOLATION when we attempt to render it
|
||||
phantom.clear();
|
||||
|
||||
PHANTOM_TO_BUFFER_ID.remove(phantom);
|
||||
BUFFER_ID_TO_PHANTOM.remove(id);
|
||||
}
|
||||
|
||||
RenderThreadTaskHandler.INSTANCE.queueRunningOnRenderThread(() ->
|
||||
{
|
||||
// destroy the buffer if it exists,
|
||||
// the buffer may not exist if the destroy method is called twice
|
||||
if (GL32.glIsBuffer(id))
|
||||
{
|
||||
GLMC.glDeleteBuffers(id);
|
||||
bufferCount.decrementAndGet();
|
||||
|
||||
if (Config.Client.Advanced.Debugging.logBufferGarbageCollection.get())
|
||||
{
|
||||
LOGGER.info("destroyed buffer [" + id + "], remaining: [" + BUFFER_ID_TO_PHANTOM.size() + "]");
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//==================//
|
||||
// buffer uploading //
|
||||
//==================//
|
||||
//region
|
||||
|
||||
/**
|
||||
* Assumes the GL Context is already bound. <br>
|
||||
* Will create the VBO if one exist.
|
||||
*/
|
||||
public void uploadBuffer(ByteBuffer bb, EDhApiGpuUploadMethod uploadMethod, int maxExpansionSize, int bufferHint)
|
||||
{
|
||||
LodUtil.assertTrue(!uploadMethod.useEarlyMapping, "UploadMethod signal that this should use Mapping instead of uploadBuffer!");
|
||||
int bbSize = bb.limit() - bb.position();
|
||||
if (bbSize > maxExpansionSize)
|
||||
{
|
||||
LodUtil.assertNotReach("maxExpansionSize is [" + maxExpansionSize + "] but buffer size is [" + bbSize + "]!");
|
||||
}
|
||||
|
||||
// Don't upload an empty buffer
|
||||
if (bbSize == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// make sure the buffer is ready for uploading
|
||||
this.createOrChangeBufferTypeForUpload(uploadMethod);
|
||||
|
||||
switch (uploadMethod)
|
||||
{
|
||||
//case NONE:
|
||||
// return;
|
||||
case AUTO:
|
||||
LodUtil.assertNotReach("GpuUploadMethod AUTO must be resolved before call to uploadBuffer()!");
|
||||
case BUFFER_STORAGE:
|
||||
this.uploadBufferStorage(bb, bufferHint);
|
||||
break;
|
||||
case DATA:
|
||||
this.uploadBufferData(bb, bufferHint);
|
||||
break;
|
||||
case SUB_DATA:
|
||||
this.uploadSubData(bb, maxExpansionSize, bufferHint);
|
||||
break;
|
||||
default:
|
||||
LodUtil.assertNotReach("Unknown GpuUploadMethod!");
|
||||
}
|
||||
}
|
||||
/** Requires the buffer to be bound */
|
||||
protected void uploadBufferStorage(ByteBuffer bb, int bufferStorageHint)
|
||||
{
|
||||
LodUtil.assertTrue(this.bufferStorage, "Buffer is not bufferStorage but its trying to use bufferStorage upload method!");
|
||||
|
||||
int bbSize = bb.limit() - bb.position();
|
||||
this.destroyAsync();
|
||||
this.create(true);
|
||||
this.bind();
|
||||
GL44.glBufferStorage(this.getBufferBindingTarget(), bb, 0);
|
||||
this.size = bbSize;
|
||||
}
|
||||
/** Requires the buffer to be bound */
|
||||
protected void uploadBufferData(ByteBuffer bb, int bufferDataHint)
|
||||
{
|
||||
LodUtil.assertTrue(!this.bufferStorage, "Buffer is bufferStorage but its trying to use bufferData upload method!");
|
||||
|
||||
int bbSize = bb.limit() - bb.position();
|
||||
GL32.glBufferData(this.getBufferBindingTarget(), bb, bufferDataHint);
|
||||
this.size = bbSize;
|
||||
}
|
||||
/** Requires the buffer to be bound */
|
||||
protected void uploadSubData(ByteBuffer bb, int maxExpansionSize, int bufferDataHint)
|
||||
{
|
||||
LodUtil.assertTrue(!this.bufferStorage, "Buffer is bufferStorage but its trying to use subData upload method!");
|
||||
|
||||
int bbSize = bb.limit() - bb.position();
|
||||
if (this.size < bbSize || this.size > bbSize * BUFFER_SHRINK_TRIGGER)
|
||||
{
|
||||
int newSize = (int) (bbSize * BUFFER_EXPANSION_MULTIPLIER);
|
||||
if (newSize > maxExpansionSize) newSize = maxExpansionSize;
|
||||
GL32.glBufferData(this.getBufferBindingTarget(), newSize, bufferDataHint);
|
||||
this.size = newSize;
|
||||
}
|
||||
GL32.glBufferSubData(this.getBufferBindingTarget(), 0, bb);
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// base overrides //
|
||||
//================//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void close() { this.destroyAsync(); }
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
return (this.bufferStorage ? "" : "Static-") + this.getClass().getSimpleName() +
|
||||
"[id:" + this.id + ",size:" + this.size + (this.isMapped ? ",MAPPED" : "") + "]";
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// helper methods //
|
||||
//================//
|
||||
//region
|
||||
|
||||
/**
|
||||
* Makes sure the buffer exists and is of the correct format
|
||||
* before uploading.
|
||||
*/
|
||||
private void createOrChangeBufferTypeForUpload(EDhApiGpuUploadMethod uploadMethod)
|
||||
{
|
||||
// create/change the buffer type if necessary
|
||||
if (uploadMethod.useBufferStorage != this.bufferStorage)
|
||||
{
|
||||
// recreate if the buffer storage type changed
|
||||
this.bind();
|
||||
this.destroyAsync();
|
||||
this.create(uploadMethod.useBufferStorage);
|
||||
this.bind();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Prevent uploading to the null buffer (ID 0).
|
||||
// This can happen if the buffer was deleted previously.
|
||||
if (this.id == 0)
|
||||
{
|
||||
this.create(this.bufferStorage);
|
||||
}
|
||||
|
||||
this.bind();
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// static cleanup //
|
||||
//================//
|
||||
//region
|
||||
|
||||
private static void runPhantomReferenceCleanupLoop()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
try
|
||||
{
|
||||
try
|
||||
{
|
||||
Thread.sleep(PHANTOM_REF_CHECK_TIME_IN_MS);
|
||||
}
|
||||
catch (InterruptedException ignore) { }
|
||||
|
||||
|
||||
Reference<? extends GLBuffer> phantomRef = PHANTOM_REFERENCE_QUEUE.poll();
|
||||
while (phantomRef != null)
|
||||
{
|
||||
// destroy the buffer if it hasn't been cleared yet
|
||||
if (PHANTOM_TO_BUFFER_ID.containsKey(phantomRef))
|
||||
{
|
||||
int id = PHANTOM_TO_BUFFER_ID.get(phantomRef);
|
||||
destroyBufferIdAsync(id);
|
||||
//LOGGER.warn("Buffer Phantom collected, ID: ["+id+"]");
|
||||
}
|
||||
|
||||
phantomRef = PHANTOM_REFERENCE_QUEUE.poll();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LOGGER.error("Unexpected error in buffer cleanup thread: [" + e.getMessage() + "].", e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
+60
@@ -0,0 +1,60 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.glObject.buffer;
|
||||
|
||||
import org.lwjgl.opengl.GL32;
|
||||
|
||||
/**
|
||||
* This is a container for a OpenGL
|
||||
* VBO (Vertex Buffer Object).
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 11-20-2021
|
||||
*/
|
||||
public class GLElementBuffer extends GLBuffer
|
||||
{
|
||||
/**
|
||||
* When uploading to a buffer that is too small, recreate it this many times
|
||||
* bigger than the upload payload
|
||||
*/
|
||||
protected int indicesCount = 0;
|
||||
public int getIndicesCount() { return this.indicesCount; }
|
||||
protected int type = GL32.GL_UNSIGNED_INT;
|
||||
public int getType() { return type; }
|
||||
|
||||
public GLElementBuffer(boolean isBufferStorage)
|
||||
{
|
||||
super(isBufferStorage);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void destroyAsync()
|
||||
{
|
||||
super.destroyAsync();
|
||||
this.indicesCount = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getBufferBindingTarget()
|
||||
{
|
||||
return GL32.GL_ELEMENT_ARRAY_BUFFER;
|
||||
}
|
||||
|
||||
}
|
||||
+112
@@ -0,0 +1,112 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.glObject.buffer;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.GLProxy;
|
||||
import com.seibel.distanthorizons.core.dataObjects.render.bufferBuilding.LodQuadBuilder;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.objects.IVertexBufferWrapper;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
|
||||
import com.seibel.distanthorizons.api.enums.config.EDhApiGpuUploadMethod;
|
||||
|
||||
/**
|
||||
* This is a container for a OpenGL
|
||||
* VBO (Vertex Buffer Object).
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 11-20-2021
|
||||
*/
|
||||
public class GLVertexBuffer extends GLBuffer implements IVertexBufferWrapper
|
||||
{
|
||||
/**
|
||||
* When uploading to a buffer that is too small, recreate it this many times
|
||||
* bigger than the upload payload
|
||||
*/
|
||||
protected int vertexCount = 0;
|
||||
public int getVertexCount() { return this.vertexCount; }
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
public GLVertexBuffer() { this(GLProxy.getInstance().getGpuUploadMethod() == EDhApiGpuUploadMethod.BUFFER_STORAGE); }
|
||||
public GLVertexBuffer(boolean isBufferStorage) { super(isBufferStorage); }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//======================//
|
||||
// uploading/destroying //
|
||||
//======================//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public int getBufferBindingTarget() { return GL32.GL_ARRAY_BUFFER; }
|
||||
|
||||
@Override
|
||||
public void upload(ByteBuffer buffer, int vertexCount)
|
||||
{
|
||||
EDhApiGpuUploadMethod uploadMethod = GLProxy.getInstance().getGpuUploadMethod();
|
||||
int maxBufferSize = LodQuadBuilder.getMaxBufferByteSize();
|
||||
this.uploadBuffer(buffer, vertexCount, uploadMethod, maxBufferSize);
|
||||
}
|
||||
|
||||
/**
|
||||
* bufferSize is the number of shared verticies. <br>
|
||||
* This number will be higher when actually rendered since each box's face needs 2 triangles
|
||||
* with 2 shared verticies.
|
||||
*/
|
||||
public void uploadBuffer(ByteBuffer byteBuffer, int vertexCount, EDhApiGpuUploadMethod uploadMethod, int maxExpansionSize)
|
||||
{
|
||||
if (vertexCount < 0)
|
||||
{
|
||||
throw new IllegalArgumentException("vertexCount is negative!");
|
||||
}
|
||||
|
||||
// If size is zero, just ignore it.
|
||||
if (byteBuffer.limit() - byteBuffer.position() != 0)
|
||||
{
|
||||
boolean useBuffStorage = uploadMethod.useBufferStorage;
|
||||
super.uploadBuffer(byteBuffer, uploadMethod, maxExpansionSize, useBuffStorage ? 0 : GL32.GL_STATIC_DRAW);
|
||||
}
|
||||
this.vertexCount = vertexCount;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void close() { this.destroyAsync(); }
|
||||
@Override
|
||||
public void destroyAsync()
|
||||
{
|
||||
super.destroyAsync();
|
||||
this.vertexCount = 0;
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
+192
@@ -0,0 +1,192 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.glObject.buffer;
|
||||
|
||||
import com.seibel.distanthorizons.api.enums.config.EDhApiGpuUploadMethod;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.enums.GLEnums;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
import org.lwjgl.system.MemoryUtil;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
/** AKA Index Buffer TODO RENAME */
|
||||
public class GlQuadElementBuffer extends GLElementBuffer
|
||||
{
|
||||
private static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
public GlQuadElementBuffer() { super(false); }
|
||||
|
||||
public void reserve(int quadCount)
|
||||
{
|
||||
if (quadCount < 0)
|
||||
{
|
||||
throw new IllegalArgumentException("quadCount must be greater than 0");
|
||||
}
|
||||
if (quadCount == 0)
|
||||
{
|
||||
// shouldn't happen, but just in case
|
||||
return;
|
||||
}
|
||||
|
||||
this.indicesCount = quadCount * 6; // 2 triangles per quad
|
||||
if (this.indicesCount >= this.getCapacity()
|
||||
&& this.indicesCount < this.getCapacity() * BUFFER_SHRINK_TRIGGER)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int vertexCount = quadCount * 4; // 4 vertices per quad
|
||||
|
||||
if (vertexCount < 255)
|
||||
{
|
||||
// Reserve 1 for the reset index
|
||||
this.type = GL32.GL_UNSIGNED_BYTE;
|
||||
}
|
||||
else if (vertexCount < 65535)
|
||||
{
|
||||
// Reserve 1 for the reset index
|
||||
this.type = GL32.GL_UNSIGNED_SHORT;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.type = GL32.GL_UNSIGNED_INT;
|
||||
}
|
||||
|
||||
ByteBuffer buffer = MemoryUtil.memAlloc(this.indicesCount * GLEnums.getTypeSize(this.type));
|
||||
buildBuffer(quadCount, buffer, this.type);
|
||||
this.bind();
|
||||
super.uploadBuffer(buffer, EDhApiGpuUploadMethod.DATA,
|
||||
this.indicesCount * GLEnums.getTypeSize(this.type), GL32.GL_STATIC_DRAW);
|
||||
|
||||
MemoryUtil.memFree(buffer);
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//=========//
|
||||
// getters //
|
||||
//=========//
|
||||
//region
|
||||
|
||||
public int getCapacity() { return super.getSize() / GLEnums.getTypeSize(this.getType()); }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//==========//
|
||||
// building //
|
||||
//==========//
|
||||
//region
|
||||
|
||||
public static void buildBuffer(int quadCount, ByteBuffer buffer, int type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case GL32.GL_UNSIGNED_BYTE:
|
||||
buildBufferByte(quadCount, buffer);
|
||||
break;
|
||||
case GL32.GL_UNSIGNED_SHORT:
|
||||
buildBufferShort(quadCount, buffer);
|
||||
break;
|
||||
case GL32.GL_UNSIGNED_INT:
|
||||
buildBufferInt(quadCount, buffer);
|
||||
break;
|
||||
default:
|
||||
throw new IllegalStateException("Unknown buffer type: [" + type + "].");
|
||||
}
|
||||
}
|
||||
|
||||
private static void buildBufferByte(int quadCount, ByteBuffer buffer)
|
||||
{
|
||||
for (int i = 0; i < quadCount; i++)
|
||||
{
|
||||
int vIndex = i * 4;
|
||||
// First triangle
|
||||
buffer.put((byte) (vIndex));
|
||||
buffer.put((byte) (vIndex + 1));
|
||||
buffer.put((byte) (vIndex + 2));
|
||||
// Second triangle
|
||||
buffer.put((byte) (vIndex + 2));
|
||||
buffer.put((byte) (vIndex + 3));
|
||||
buffer.put((byte) (vIndex));
|
||||
}
|
||||
if (buffer.hasRemaining())
|
||||
{
|
||||
throw new IllegalStateException("QuadElementBuffer is not full somehow after building");
|
||||
}
|
||||
buffer.rewind();
|
||||
}
|
||||
private static void buildBufferShort(int quadCount, ByteBuffer buffer)
|
||||
{
|
||||
for (int i = 0; i < quadCount; i++)
|
||||
{
|
||||
int vIndex = i * 4;
|
||||
// First triangle
|
||||
buffer.putShort((short) (vIndex));
|
||||
buffer.putShort((short) (vIndex + 1));
|
||||
buffer.putShort((short) (vIndex + 2));
|
||||
// Second triangle
|
||||
buffer.putShort((short) (vIndex + 2));
|
||||
buffer.putShort((short) (vIndex + 3));
|
||||
buffer.putShort((short) (vIndex));
|
||||
}
|
||||
if (buffer.hasRemaining())
|
||||
{
|
||||
throw new IllegalStateException("QuadElementBuffer is not full somehow after building");
|
||||
}
|
||||
buffer.rewind();
|
||||
}
|
||||
private static void buildBufferInt(int quadCount, ByteBuffer buffer)
|
||||
{
|
||||
for (int i = 0; i < quadCount; i++)
|
||||
{
|
||||
int vIndex = i * 4;
|
||||
// First triangle
|
||||
buffer.putInt(vIndex);
|
||||
buffer.putInt(vIndex + 1);
|
||||
buffer.putInt(vIndex + 2);
|
||||
// Second triangle
|
||||
buffer.putInt(vIndex + 2);
|
||||
buffer.putInt(vIndex + 3);
|
||||
buffer.putInt(vIndex);
|
||||
}
|
||||
if (buffer.hasRemaining())
|
||||
{
|
||||
throw new IllegalStateException("QuadElementBuffer is not full somehow after building");
|
||||
}
|
||||
buffer.rewind();
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
package com.seibel.distanthorizons.common.render.openGl.glObject.enums;
|
||||
|
||||
public enum EGlVersion
|
||||
{
|
||||
GL_11,
|
||||
GL_12,
|
||||
GL_30,
|
||||
GL_31
|
||||
}
|
||||
+261
@@ -0,0 +1,261 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.glObject.enums;
|
||||
|
||||
import static org.lwjgl.opengl.GL46.*;
|
||||
|
||||
// Turns GL int enums back to readable strings
|
||||
public class GLEnums
|
||||
{
|
||||
|
||||
public static String getString(int glEnum)
|
||||
{
|
||||
// blend stuff
|
||||
switch (glEnum)
|
||||
{
|
||||
case GL_ZERO:
|
||||
return "GL_ZERO";
|
||||
case GL_ONE:
|
||||
return "GL_ONE";
|
||||
case GL_SRC_COLOR:
|
||||
return "GL_SRC_COLOR";
|
||||
case GL_ONE_MINUS_SRC_COLOR:
|
||||
return "GL_ONE_MINUS_SRC_COLOR";
|
||||
case GL_DST_COLOR:
|
||||
return "GL_DST_COLOR";
|
||||
case GL_ONE_MINUS_DST_COLOR:
|
||||
return "GL_ONE_MINUS_DST_COLOR";
|
||||
case GL_SRC_ALPHA:
|
||||
return "GL_SRC_ALPHA";
|
||||
case GL_ONE_MINUS_SRC_ALPHA:
|
||||
return "GL_ONE_MINUS_SRC_ALPHA";
|
||||
case GL_DST_ALPHA:
|
||||
return "GL_DST_ALPHA";
|
||||
case GL_ONE_MINUS_DST_ALPHA:
|
||||
return "GL_ONE_MINUS_DST_ALPHA";
|
||||
case GL_CONSTANT_COLOR:
|
||||
return "GL_CONSTANT_COLOR";
|
||||
case GL_ONE_MINUS_CONSTANT_COLOR:
|
||||
return "GL_ONE_MINUS_CONSTANT_COLOR";
|
||||
case GL_CONSTANT_ALPHA:
|
||||
return "GL_CONSTANT_ALPHA";
|
||||
case GL_ONE_MINUS_CONSTANT_ALPHA:
|
||||
return "GL_ONE_MINUS_CONSTANT_ALPHA";
|
||||
default:
|
||||
}
|
||||
|
||||
// shader stuff
|
||||
switch (glEnum)
|
||||
{
|
||||
case GL_VERTEX_SHADER:
|
||||
return "GL_VERTEX_SHADER";
|
||||
case GL_GEOMETRY_SHADER:
|
||||
return "GL_GEOMETRY_SHADER";
|
||||
case GL_FRAGMENT_SHADER:
|
||||
return "GL_FRAGMENT_SHADER";
|
||||
default:
|
||||
}
|
||||
|
||||
// stencil stuff
|
||||
switch (glEnum)
|
||||
{
|
||||
case GL_KEEP:
|
||||
return "GL_KEEP";
|
||||
case GL_ZERO:
|
||||
return "GL_ZERO";
|
||||
case GL_REPLACE:
|
||||
return "GL_REPLACE";
|
||||
case GL_INCR:
|
||||
return "GL_INCR";
|
||||
case GL_DECR:
|
||||
return "GL_DECR";
|
||||
case GL_INVERT:
|
||||
return "GL_INVERT";
|
||||
case GL_INCR_WRAP:
|
||||
return "GL_INCR_WRAP";
|
||||
case GL_DECR_WRAP:
|
||||
return "GL_DECR_WRAP";
|
||||
default:
|
||||
}
|
||||
|
||||
// depth stuff
|
||||
switch (glEnum)
|
||||
{
|
||||
case GL_NEVER:
|
||||
return "GL_NEVER";
|
||||
case GL_LESS:
|
||||
return "GL_LESS";
|
||||
case GL_EQUAL:
|
||||
return "GL_EQUAL";
|
||||
case GL_LEQUAL:
|
||||
return "GL_LEQUAL";
|
||||
case GL_GREATER:
|
||||
return "GL_GREATER";
|
||||
case GL_NOTEQUAL:
|
||||
return "GL_NOTEQUAL";
|
||||
case GL_GEQUAL:
|
||||
return "GL_GEQUAL";
|
||||
case GL_ALWAYS:
|
||||
return "GL_ALWAYS";
|
||||
default:
|
||||
}
|
||||
|
||||
// Texture binding points
|
||||
switch (glEnum)
|
||||
{
|
||||
case GL_TEXTURE0:
|
||||
return "GL_TEXTURE0";
|
||||
case GL_TEXTURE1:
|
||||
return "GL_TEXTURE1";
|
||||
case GL_TEXTURE2:
|
||||
return "GL_TEXTURE2";
|
||||
case GL_TEXTURE3:
|
||||
return "GL_TEXTURE3";
|
||||
case GL_TEXTURE4:
|
||||
return "GL_TEXTURE4";
|
||||
case GL_TEXTURE5:
|
||||
return "GL_TEXTURE5";
|
||||
case GL_TEXTURE6:
|
||||
return "GL_TEXTURE6";
|
||||
case GL_TEXTURE7:
|
||||
return "GL_TEXTURE7";
|
||||
case GL_TEXTURE8:
|
||||
return "GL_TEXTURE8";
|
||||
case GL_TEXTURE9:
|
||||
return "GL_TEXTURE9";
|
||||
case GL_TEXTURE10:
|
||||
return "GL_TEXTURE10";
|
||||
case GL_TEXTURE11:
|
||||
return "GL_TEXTURE11";
|
||||
case GL_TEXTURE12:
|
||||
return "GL_TEXTURE12";
|
||||
case GL_TEXTURE13:
|
||||
return "GL_TEXTURE13";
|
||||
case GL_TEXTURE14:
|
||||
return "GL_TEXTURE14";
|
||||
case GL_TEXTURE15:
|
||||
return "GL_TEXTURE15";
|
||||
case GL_TEXTURE16:
|
||||
return "GL_TEXTURE16";
|
||||
case GL_TEXTURE17:
|
||||
return "GL_TEXTURE17";
|
||||
case GL_TEXTURE18:
|
||||
return "GL_TEXTURE18";
|
||||
case GL_TEXTURE19:
|
||||
return "GL_TEXTURE19";
|
||||
case GL_TEXTURE20:
|
||||
return "GL_TEXTURE20";
|
||||
case GL_TEXTURE21:
|
||||
return "GL_TEXTURE21";
|
||||
case GL_TEXTURE22:
|
||||
return "GL_TEXTURE22";
|
||||
case GL_TEXTURE23:
|
||||
return "GL_TEXTURE23";
|
||||
case GL_TEXTURE24:
|
||||
return "GL_TEXTURE24";
|
||||
case GL_TEXTURE25:
|
||||
return "GL_TEXTURE25";
|
||||
case GL_TEXTURE26:
|
||||
return "GL_TEXTURE26";
|
||||
case GL_TEXTURE27:
|
||||
return "GL_TEXTURE27";
|
||||
case GL_TEXTURE28:
|
||||
return "GL_TEXTURE28";
|
||||
case GL_TEXTURE29:
|
||||
return "GL_TEXTURE29";
|
||||
case GL_TEXTURE30:
|
||||
return "GL_TEXTURE30";
|
||||
case GL_TEXTURE31:
|
||||
return "GL_TEXTURE31";
|
||||
default:
|
||||
}
|
||||
|
||||
// Polygon modes
|
||||
switch (glEnum)
|
||||
{
|
||||
case GL_POINT:
|
||||
return "GL_POINT";
|
||||
case GL_LINE:
|
||||
return "GL_LINE";
|
||||
case GL_FILL:
|
||||
return "GL_FILL";
|
||||
default:
|
||||
}
|
||||
|
||||
// Culling modes
|
||||
switch (glEnum)
|
||||
{
|
||||
case GL_FRONT:
|
||||
return "GL_FRONT";
|
||||
case GL_BACK:
|
||||
return "GL_BACK";
|
||||
case GL_FRONT_AND_BACK:
|
||||
return "GL_FRONT_AND_BACK";
|
||||
default:
|
||||
}
|
||||
|
||||
// Types
|
||||
switch (glEnum)
|
||||
{
|
||||
case GL_BYTE:
|
||||
return "GL_BYTE";
|
||||
case GL_UNSIGNED_BYTE:
|
||||
return "GL_UNSIGNED_BYTE";
|
||||
case GL_SHORT:
|
||||
return "GL_SHORT";
|
||||
case GL_UNSIGNED_SHORT:
|
||||
return "GL_UNSIGNED_SHORT";
|
||||
case GL_INT:
|
||||
return "GL_INT";
|
||||
case GL_UNSIGNED_INT:
|
||||
return "GL_UNSIGNED_INT";
|
||||
case GL_FLOAT:
|
||||
return "GL_FLOAT";
|
||||
case GL_DOUBLE:
|
||||
return "GL_DOUBLE";
|
||||
default:
|
||||
}
|
||||
|
||||
return "GL_UNKNOWN(" + glEnum + ")";
|
||||
}
|
||||
|
||||
public static int getTypeSize(int glTypeEnum)
|
||||
{
|
||||
switch (glTypeEnum)
|
||||
{
|
||||
case GL_BYTE:
|
||||
case GL_UNSIGNED_BYTE:
|
||||
return 1;
|
||||
case GL_SHORT:
|
||||
case GL_UNSIGNED_SHORT:
|
||||
return 2;
|
||||
case GL_INT:
|
||||
case GL_UNSIGNED_INT:
|
||||
return 4;
|
||||
case GL_FLOAT:
|
||||
return 4;
|
||||
case GL_DOUBLE:
|
||||
return 8;
|
||||
default:
|
||||
throw new IllegalArgumentException("Unknown type enum: " + getString(glTypeEnum));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
+184
@@ -0,0 +1,184 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.glObject.shader;
|
||||
|
||||
import java.io.BufferedReader;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.FileNotFoundException;
|
||||
import java.io.IOException;
|
||||
import java.io.InputStream;
|
||||
import java.io.InputStreamReader;
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import org.lwjgl.PointerBuffer;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
import org.lwjgl.opengl.GL32C;
|
||||
import org.lwjgl.system.MemoryStack;
|
||||
import org.lwjgl.system.MemoryUtil;
|
||||
import org.lwjgl.system.NativeType;
|
||||
|
||||
/**
|
||||
* This object holds a OpenGL reference to a shader
|
||||
* and allows for reading in and compiling a shader file.
|
||||
*/
|
||||
public class GlShader
|
||||
{
|
||||
private static final DhLogger LOGGER = new DhLoggerBuilder()
|
||||
.fileLevelConfig(Config.Common.Logging.logRendererGLEventToFile)
|
||||
.chatLevelConfig(Config.Common.Logging.logRendererGLEventToChat)
|
||||
.build();
|
||||
|
||||
|
||||
/** OpenGL shader ID */
|
||||
public final int id;
|
||||
|
||||
|
||||
|
||||
//==============//
|
||||
// constructors //
|
||||
//==============//
|
||||
//region
|
||||
|
||||
/**
|
||||
* Creates a shader with specified type.
|
||||
*
|
||||
* @param type Either GL_VERTEX_SHADER or GL_FRAGMENT_SHADER.
|
||||
* @param sourceString File path of the shader
|
||||
* @throws RuntimeException if the shader fails to compile
|
||||
*/
|
||||
public GlShader(int type, String sourceString)
|
||||
{
|
||||
LOGGER.info("Loading shader with type: ["+type+"]");
|
||||
LOGGER.debug("Source: \n["+sourceString+"]");
|
||||
if (sourceString == null || sourceString.isEmpty())
|
||||
{
|
||||
throw new IllegalArgumentException("No shader source given.");
|
||||
}
|
||||
|
||||
// Create an empty shader object
|
||||
this.id = GL32.glCreateShader(type);
|
||||
if (this.id == 0)
|
||||
{
|
||||
throw new IllegalArgumentException("Failed to create shader with type ["+type+"] and Source: \n["+sourceString+"].");
|
||||
}
|
||||
|
||||
safeShaderSource(this.id, sourceString);
|
||||
GL32.glCompileShader(this.id);
|
||||
// check if the shader compiled
|
||||
int status = GL32.glGetShaderi(this.id, GL32.GL_COMPILE_STATUS);
|
||||
if (status != GL32.GL_TRUE)
|
||||
{
|
||||
|
||||
String message = "Shader compiler error. Details: [" + GL32.glGetShaderInfoLog(this.id) + "]\n";
|
||||
message += "Source: \n[" + sourceString + "]";
|
||||
this.free(); // important!
|
||||
throw new RuntimeException(message);
|
||||
}
|
||||
LOGGER.info("Shader loaded sucessfully.");
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//=========//
|
||||
// helpers //
|
||||
//=========//
|
||||
//region
|
||||
|
||||
/**
|
||||
* Identical in function to {@link GL32C#glShaderSource(int, CharSequence)} but
|
||||
* passes a null pointer for string length to force the driver to rely on the null
|
||||
* terminator for string length. This is a workaround for an apparent flaw with some
|
||||
* AMD drivers that don't receive or interpret the length correctly, resulting in
|
||||
* an access violation when the driver tries to read past the string memory.
|
||||
*
|
||||
* <p>Hat tip to fewizz for the find and the fix.
|
||||
*
|
||||
* <p>Source: https://github.com/vram-guild/canvas/commit/820bf754092ccaf8d0c169620c2ff575722d7d96
|
||||
*/
|
||||
private static void safeShaderSource(@NativeType("GLuint") int glId, @NativeType("GLchar const **") CharSequence source)
|
||||
{
|
||||
final MemoryStack stack = MemoryStack.stackGet();
|
||||
final int stackPointer = stack.getPointer();
|
||||
|
||||
try
|
||||
{
|
||||
final ByteBuffer sourceBuffer = MemoryUtil.memUTF8(source, true);
|
||||
final PointerBuffer pointers = stack.mallocPointer(1);
|
||||
pointers.put(sourceBuffer);
|
||||
|
||||
GL32.nglShaderSource(glId, 1, pointers.address0(), 0);
|
||||
org.lwjgl.system.APIUtil.apiArrayFree(pointers.address0(), 1);
|
||||
}
|
||||
finally
|
||||
{
|
||||
stack.setPointer(stackPointer);
|
||||
}
|
||||
}
|
||||
|
||||
public void free() { GL32.glDeleteShader(this.id); }
|
||||
|
||||
public static String loadFile(String path, boolean absoluteFilePath)
|
||||
{
|
||||
StringBuilder stringBuilder = new StringBuilder();
|
||||
|
||||
try
|
||||
{
|
||||
// open the file
|
||||
InputStream in;
|
||||
if (absoluteFilePath)
|
||||
{
|
||||
// Throws FileNotFoundException
|
||||
in = new FileInputStream(path); // Note: this should use OS path seperator
|
||||
}
|
||||
else
|
||||
{
|
||||
in = GlShader.class.getClassLoader().getResourceAsStream(path); // Note: path seperator should be '/'
|
||||
if (in == null)
|
||||
{
|
||||
throw new FileNotFoundException("Shader file not found in resource: " + path);
|
||||
}
|
||||
}
|
||||
BufferedReader reader = new BufferedReader(new InputStreamReader(in));
|
||||
|
||||
// read in the file
|
||||
String line;
|
||||
while ((line = reader.readLine()) != null)
|
||||
{
|
||||
stringBuilder.append(line).append("\n");
|
||||
}
|
||||
}
|
||||
catch (IOException e)
|
||||
{
|
||||
throw new RuntimeException("Unable to load shader from file [" + path + "]. Error: " + e.getMessage());
|
||||
}
|
||||
|
||||
return stringBuilder.toString();
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
+225
@@ -0,0 +1,225 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.glObject.shader;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
import com.seibel.distanthorizons.api.objects.math.DhApiVec3i;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
import org.lwjgl.system.MemoryStack;
|
||||
|
||||
import com.seibel.distanthorizons.core.util.math.Mat4f;
|
||||
import com.seibel.distanthorizons.core.util.math.Vec3f;
|
||||
|
||||
|
||||
/**
|
||||
* This object holds the reference to a OpenGL shader program
|
||||
* and contains a few methods that can be used with OpenGL shader programs.
|
||||
* The reason for many of these simple wrapper methods is as reminders of what
|
||||
* can (and needs to be) done with a shader program.
|
||||
*/
|
||||
public class GlShaderProgram
|
||||
{
|
||||
/** Stores the handle of the program. */
|
||||
public final int id;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
public GlShaderProgram(String vertResourcePath, String fragResourcePath, String attribute) { this(vertResourcePath, fragResourcePath, new String[]{ attribute }); }
|
||||
/**
|
||||
* @param vertResourcePath the relative path the vertex shader should be found
|
||||
* @param fragResourcePath the relative path the fragment shader should be found
|
||||
*/
|
||||
public GlShaderProgram(String vertResourcePath, String fragResourcePath, String[] attributes)
|
||||
{
|
||||
this.id = GL32.glCreateProgram();
|
||||
|
||||
{
|
||||
String shaderString = GlShader.loadFile(vertResourcePath, false);
|
||||
GlShader vertShader = new GlShader(GL32.GL_VERTEX_SHADER, shaderString);
|
||||
GL32.glAttachShader(this.id, vertShader.id);
|
||||
vertShader.free();
|
||||
}
|
||||
|
||||
{
|
||||
String shaderString = GlShader.loadFile(fragResourcePath, false);
|
||||
GlShader fragShader = new GlShader(GL32.GL_FRAGMENT_SHADER, shaderString);
|
||||
GL32.glAttachShader(this.id, fragShader.id);
|
||||
fragShader.free();
|
||||
}
|
||||
|
||||
for (int i = 0; i < attributes.length; i++)
|
||||
{
|
||||
GL32.glBindAttribLocation(this.id, i, attributes[i]);
|
||||
}
|
||||
GL32.glLinkProgram(this.id);
|
||||
|
||||
int status = GL32.glGetProgrami(this.id, GL32.GL_LINK_STATUS);
|
||||
if (status != GL32.GL_TRUE)
|
||||
{
|
||||
String message = "Shader Link Error. Details: " + GL32.glGetProgramInfoLog(this.id);
|
||||
this.free(); // important!
|
||||
throw new RuntimeException(message);
|
||||
}
|
||||
GL32.glUseProgram(this.id); // This HAVE to be a direct call to prevent calling the overloaded version
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//=========//
|
||||
// binding //
|
||||
//=========//
|
||||
//region
|
||||
|
||||
public void bind() { GL32.glUseProgram(this.id); }
|
||||
public void unbind() { GL32.glUseProgram(0); }
|
||||
|
||||
public void free() { GL32.glDeleteProgram(this.id); }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//============//
|
||||
// attributes //
|
||||
//============//
|
||||
//region
|
||||
|
||||
/**
|
||||
* WARNING: Slow native call! Cache it if possible!
|
||||
* Gets the location of an attribute variable with specified name.
|
||||
* Calls GL20.glGetAttribLocation(id, name)
|
||||
*
|
||||
* @param name Attribute name
|
||||
* @return Location of the attribute
|
||||
* @throws RuntimeException if attribute not found
|
||||
*/
|
||||
public int getAttributeLocation(CharSequence name)
|
||||
{
|
||||
int i = GL32.glGetAttribLocation(id, name);
|
||||
if (i == -1) throw new RuntimeException("Attribute name not found: " + name);
|
||||
return i;
|
||||
}
|
||||
/**
|
||||
* Same as above but without throwing errors. <br>
|
||||
* Returns -1 if the attribute doesn't exist or has been optimized out.
|
||||
*/
|
||||
public int tryGetAttributeLocation(CharSequence name)
|
||||
{ return GL32.glGetAttribLocation(this.id, name); }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//==========//
|
||||
// uniforms //
|
||||
//==========//
|
||||
//region
|
||||
|
||||
/**
|
||||
* WARNING: Slow native call! Cache it if possible!
|
||||
* Gets the location of a uniform variable with specified name.
|
||||
* Calls GL20.glGetUniformLocation(id, name)
|
||||
*
|
||||
* @param name Uniform name
|
||||
* @return Location of the Uniform
|
||||
* @throws RuntimeException if uniform not found
|
||||
*/
|
||||
public int getUniformLocation(CharSequence name) throws RuntimeException
|
||||
{
|
||||
int i = GL32.glGetUniformLocation(id, name);
|
||||
if (i == -1)
|
||||
{
|
||||
throw new RuntimeException("Uniform name not found: " + name);
|
||||
}
|
||||
return i;
|
||||
}
|
||||
|
||||
// Same as above but without throwing errors.
|
||||
// Return -1 if uniform doesn't exist or has been optimized out
|
||||
public int tryGetUniformLocation(CharSequence name)
|
||||
{ return GL32.glGetUniformLocation(this.id, name); }
|
||||
|
||||
/** Requires a bound ShaderProgram. */
|
||||
public void setUniform(int location, boolean value) { GL32.glUniform1i(location, value ? 1 : 0); }
|
||||
/** @see GlShaderProgram#setUniform(int, boolean) */
|
||||
public void trySetUniform(int location, boolean value) { if (location != -1) { this.setUniform(location, value); } }
|
||||
|
||||
/** Requires a bound ShaderProgram. */
|
||||
public void setUniform(int location, int value) { GL32.glUniform1i(location, value); }
|
||||
/** @see GlShaderProgram#setUniform(int, int) */
|
||||
public void trySetUniform(int location, int value) { if (location != -1) { this.setUniform(location, value); } }
|
||||
|
||||
/** Requires a bound ShaderProgram. */
|
||||
public void setUniform(int location, float value) { GL32.glUniform1f(location, value); }
|
||||
/** @see GlShaderProgram#setUniform(int, float) */
|
||||
public void trySetUniform(int location, float value) { if (location != -1) { this.setUniform(location, value); } }
|
||||
|
||||
/** Requires a bound ShaderProgram. */
|
||||
public void setUniform(int location, Vec3f value) { GL32.glUniform3f(location, value.x, value.y, value.z); }
|
||||
/** @see GlShaderProgram#setUniform(int, Vec3f) */
|
||||
public void trySetUniform(int location, Vec3f value) { if (location != -1) { this.setUniform(location, value); } }
|
||||
|
||||
/** Requires a bound ShaderProgram. */
|
||||
public void setUniform(int location, DhApiVec3i value) { GL32.glUniform3i(location, value.x, value.y, value.z); }
|
||||
/** @see GlShaderProgram#setUniform(int, Mat4f) */
|
||||
public void trySetUniform(int location, DhApiVec3i value) { if (location != -1) { this.setUniform(location, value); } }
|
||||
|
||||
/** Requires a bound ShaderProgram. */
|
||||
public void setUniform(int location, Mat4f value)
|
||||
{
|
||||
try (MemoryStack stack = MemoryStack.stackPush())
|
||||
{
|
||||
FloatBuffer buffer = stack.mallocFloat(4 * 4);
|
||||
value.store(buffer);
|
||||
GL32.glUniformMatrix4fv(location, false, buffer);
|
||||
}
|
||||
}
|
||||
/** @see GlShaderProgram#setUniform(int, Mat4f) */
|
||||
public void trySetUniform(int location, Mat4f value) { if (location != -1) { this.setUniform(location, value); } }
|
||||
|
||||
/**
|
||||
* Converts the color's RGBA values into values between 0 and 1. <br>
|
||||
* Requires a bound ShaderProgram.
|
||||
*/
|
||||
public void setUniform(int location, Color value)
|
||||
{
|
||||
GL32.glUniform4f(location,
|
||||
value.getRed() / 256.0f,
|
||||
value.getGreen() / 256.0f,
|
||||
value.getBlue() / 256.0f,
|
||||
value.getAlpha() / 256.0f);
|
||||
}
|
||||
/** @see GlShaderProgram#setUniform(int, Color) */
|
||||
public void trySetUniform(int location, Color value) { if (location != -1) { this.setUniform(location, value); } }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
+114
@@ -0,0 +1,114 @@
|
||||
package com.seibel.distanthorizons.common.render.openGl.glObject.texture;
|
||||
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
import org.lwjgl.opengl.GL30C;
|
||||
import org.lwjgl.opengl.GL43C;
|
||||
|
||||
public enum EGlDhDepthBufferFormat
|
||||
{
|
||||
DEPTH(false),
|
||||
DEPTH16(false),
|
||||
DEPTH24(false),
|
||||
DEPTH32(false),
|
||||
DEPTH32F(false),
|
||||
DEPTH_STENCIL(true),
|
||||
DEPTH24_STENCIL8(true),
|
||||
DEPTH32F_STENCIL8(true);
|
||||
|
||||
|
||||
|
||||
private final boolean combinedStencil;
|
||||
|
||||
EGlDhDepthBufferFormat(boolean combinedStencil) { this.combinedStencil = combinedStencil; }
|
||||
|
||||
|
||||
|
||||
@Nullable
|
||||
public static EGlDhDepthBufferFormat fromGlEnum(int glenum)
|
||||
{
|
||||
switch (glenum)
|
||||
{
|
||||
case GL30C.GL_DEPTH_COMPONENT:
|
||||
return EGlDhDepthBufferFormat.DEPTH;
|
||||
case GL30C.GL_DEPTH_COMPONENT16:
|
||||
return EGlDhDepthBufferFormat.DEPTH16;
|
||||
case GL30C.GL_DEPTH_COMPONENT24:
|
||||
return EGlDhDepthBufferFormat.DEPTH24;
|
||||
case GL30C.GL_DEPTH_COMPONENT32:
|
||||
return EGlDhDepthBufferFormat.DEPTH32;
|
||||
case GL30C.GL_DEPTH_COMPONENT32F:
|
||||
return EGlDhDepthBufferFormat.DEPTH32F;
|
||||
case GL30C.GL_DEPTH_STENCIL:
|
||||
return EGlDhDepthBufferFormat.DEPTH_STENCIL;
|
||||
case GL30C.GL_DEPTH24_STENCIL8:
|
||||
return EGlDhDepthBufferFormat.DEPTH24_STENCIL8;
|
||||
case GL30C.GL_DEPTH32F_STENCIL8:
|
||||
return EGlDhDepthBufferFormat.DEPTH32F_STENCIL8;
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static EGlDhDepthBufferFormat fromGlEnumOrDefault(int glenum)
|
||||
{
|
||||
EGlDhDepthBufferFormat format = fromGlEnum(glenum);
|
||||
if (format == null)
|
||||
{
|
||||
// yolo, just assume it's GL_DEPTH_COMPONENT
|
||||
return EGlDhDepthBufferFormat.DEPTH;
|
||||
}
|
||||
return format;
|
||||
}
|
||||
|
||||
public int getGlInternalFormat()
|
||||
{
|
||||
switch (this)
|
||||
{
|
||||
case DEPTH:
|
||||
return GL30C.GL_DEPTH_COMPONENT;
|
||||
case DEPTH16:
|
||||
return GL30C.GL_DEPTH_COMPONENT16;
|
||||
case DEPTH24:
|
||||
return GL30C.GL_DEPTH_COMPONENT24;
|
||||
case DEPTH32:
|
||||
return GL30C.GL_DEPTH_COMPONENT32;
|
||||
case DEPTH32F:
|
||||
return GL30C.GL_DEPTH_COMPONENT32F;
|
||||
case DEPTH_STENCIL:
|
||||
return GL30C.GL_DEPTH_STENCIL;
|
||||
case DEPTH24_STENCIL8:
|
||||
return GL30C.GL_DEPTH24_STENCIL8;
|
||||
case DEPTH32F_STENCIL8:
|
||||
return GL30C.GL_DEPTH32F_STENCIL8;
|
||||
}
|
||||
|
||||
throw new AssertionError("unreachable");
|
||||
}
|
||||
|
||||
public int getGlType() { return isCombinedStencil() ? GL30C.GL_DEPTH_STENCIL : GL30C.GL_DEPTH_COMPONENT; }
|
||||
|
||||
public int getGlFormat()
|
||||
{
|
||||
switch (this)
|
||||
{
|
||||
case DEPTH:
|
||||
case DEPTH16:
|
||||
return GL43C.GL_UNSIGNED_SHORT;
|
||||
case DEPTH24:
|
||||
case DEPTH32:
|
||||
return GL43C.GL_UNSIGNED_INT;
|
||||
case DEPTH32F:
|
||||
return GL30C.GL_FLOAT;
|
||||
case DEPTH_STENCIL:
|
||||
case DEPTH24_STENCIL8:
|
||||
return GL30C.GL_UNSIGNED_INT_24_8;
|
||||
case DEPTH32F_STENCIL8:
|
||||
return GL30C.GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
|
||||
}
|
||||
|
||||
throw new AssertionError("unreachable");
|
||||
}
|
||||
|
||||
public boolean isCombinedStencil() { return combinedStencil; }
|
||||
|
||||
}
|
||||
+131
@@ -0,0 +1,131 @@
|
||||
package com.seibel.distanthorizons.common.render.openGl.glObject.texture;
|
||||
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.enums.EGlVersion;
|
||||
import org.lwjgl.opengl.GL11C;
|
||||
import org.lwjgl.opengl.GL30C;
|
||||
import org.lwjgl.opengl.GL31C;
|
||||
|
||||
import java.util.Locale;
|
||||
import java.util.Optional;
|
||||
|
||||
public enum EGlDhInternalTextureFormat
|
||||
{
|
||||
RGBA(GL11C.GL_RGBA, EGlVersion.GL_11, EGlDhPixelFormat.RGBA),
|
||||
|
||||
// 8-bit normalized
|
||||
R8(GL30C.GL_R8, EGlVersion.GL_30, EGlDhPixelFormat.RED),
|
||||
RG8(GL30C.GL_RG8, EGlVersion.GL_30, EGlDhPixelFormat.RG),
|
||||
RGB8(GL11C.GL_RGB8, EGlVersion.GL_11, EGlDhPixelFormat.RGB),
|
||||
RGBA8(GL11C.GL_RGBA8, EGlVersion.GL_11, EGlDhPixelFormat.RGBA),
|
||||
|
||||
// 8-bit signed normalized
|
||||
R8_SNORM(GL31C.GL_R8_SNORM, EGlVersion.GL_31, EGlDhPixelFormat.RED),
|
||||
RG8_SNORM(GL31C.GL_RG8_SNORM, EGlVersion.GL_31, EGlDhPixelFormat.RG),
|
||||
RGB8_SNORM(GL31C.GL_RGB8_SNORM, EGlVersion.GL_31, EGlDhPixelFormat.RGB),
|
||||
RGBA8_SNORM(GL31C.GL_RGBA8_SNORM, EGlVersion.GL_31, EGlDhPixelFormat.RGBA),
|
||||
|
||||
// 16-bit normalized
|
||||
R16(GL30C.GL_R16, EGlVersion.GL_30, EGlDhPixelFormat.RED),
|
||||
RG16(GL30C.GL_RG16, EGlVersion.GL_30, EGlDhPixelFormat.RG),
|
||||
RGB16(GL11C.GL_RGB16, EGlVersion.GL_11, EGlDhPixelFormat.RGB),
|
||||
RGBA16(GL11C.GL_RGBA16, EGlVersion.GL_11, EGlDhPixelFormat.RGBA),
|
||||
|
||||
// 16-bit signed normalized
|
||||
R16_SNORM(GL31C.GL_R16_SNORM, EGlVersion.GL_31, EGlDhPixelFormat.RED),
|
||||
RG16_SNORM(GL31C.GL_RG16_SNORM, EGlVersion.GL_31, EGlDhPixelFormat.RG),
|
||||
RGB16_SNORM(GL31C.GL_RGB16_SNORM, EGlVersion.GL_31, EGlDhPixelFormat.RGB),
|
||||
RGBA16_SNORM(GL31C.GL_RGBA16_SNORM, EGlVersion.GL_31, EGlDhPixelFormat.RGBA),
|
||||
|
||||
// 16-bit float
|
||||
R16F(GL30C.GL_R16F, EGlVersion.GL_30, EGlDhPixelFormat.RED),
|
||||
RG16F(GL30C.GL_RG16F, EGlVersion.GL_30, EGlDhPixelFormat.RG),
|
||||
RGB16F(GL30C.GL_RGB16F, EGlVersion.GL_30, EGlDhPixelFormat.RGB),
|
||||
RGBA16F(GL30C.GL_RGBA16F, EGlVersion.GL_30, EGlDhPixelFormat.RGBA),
|
||||
|
||||
// 32-bit float
|
||||
R32F(GL30C.GL_R32F, EGlVersion.GL_30, EGlDhPixelFormat.RED),
|
||||
RG32F(GL30C.GL_RG32F, EGlVersion.GL_30, EGlDhPixelFormat.RG),
|
||||
RGB32F(GL30C.GL_RGB32F, EGlVersion.GL_30, EGlDhPixelFormat.RGB),
|
||||
RGBA32F(GL30C.GL_RGBA32F, EGlVersion.GL_30, EGlDhPixelFormat.RGBA),
|
||||
|
||||
// 8-bit integer
|
||||
R8I(GL30C.GL_R8I, EGlVersion.GL_30, EGlDhPixelFormat.RED_INTEGER),
|
||||
RG8I(GL30C.GL_RG8I, EGlVersion.GL_30, EGlDhPixelFormat.RG_INTEGER),
|
||||
RGB8I(GL30C.GL_RGB8I, EGlVersion.GL_30, EGlDhPixelFormat.RGB_INTEGER),
|
||||
RGBA8I(GL30C.GL_RGBA8I, EGlVersion.GL_30, EGlDhPixelFormat.RGBA_INTEGER),
|
||||
|
||||
// 8-bit unsigned integer
|
||||
R8UI(GL30C.GL_R8UI, EGlVersion.GL_30, EGlDhPixelFormat.RED_INTEGER),
|
||||
RG8UI(GL30C.GL_RG8UI, EGlVersion.GL_30, EGlDhPixelFormat.RG_INTEGER),
|
||||
RGB8UI(GL30C.GL_RGB8UI, EGlVersion.GL_30, EGlDhPixelFormat.RGB_INTEGER),
|
||||
RGBA8UI(GL30C.GL_RGBA8UI, EGlVersion.GL_30, EGlDhPixelFormat.RGBA_INTEGER),
|
||||
|
||||
// 16-bit integer
|
||||
R16I(GL30C.GL_R16I, EGlVersion.GL_30, EGlDhPixelFormat.RED_INTEGER),
|
||||
RG16I(GL30C.GL_RG16I, EGlVersion.GL_30, EGlDhPixelFormat.RG_INTEGER),
|
||||
RGB16I(GL30C.GL_RGB16I, EGlVersion.GL_30, EGlDhPixelFormat.RGB_INTEGER),
|
||||
RGBA16I(GL30C.GL_RGBA16I, EGlVersion.GL_30, EGlDhPixelFormat.RGBA_INTEGER),
|
||||
|
||||
// 16-bit unsigned integer
|
||||
R16UI(GL30C.GL_R16UI, EGlVersion.GL_30, EGlDhPixelFormat.RED_INTEGER),
|
||||
RG16UI(GL30C.GL_RG16UI, EGlVersion.GL_30, EGlDhPixelFormat.RG_INTEGER),
|
||||
RGB16UI(GL30C.GL_RGB16UI, EGlVersion.GL_30, EGlDhPixelFormat.RGB_INTEGER),
|
||||
RGBA16UI(GL30C.GL_RGBA16UI, EGlVersion.GL_30, EGlDhPixelFormat.RGBA_INTEGER),
|
||||
|
||||
// 32-bit integer
|
||||
R32I(GL30C.GL_R32I, EGlVersion.GL_30, EGlDhPixelFormat.RED_INTEGER),
|
||||
RG32I(GL30C.GL_RG32I, EGlVersion.GL_30, EGlDhPixelFormat.RG_INTEGER),
|
||||
RGB32I(GL30C.GL_RGB32I, EGlVersion.GL_30, EGlDhPixelFormat.RGB_INTEGER),
|
||||
RGBA32I(GL30C.GL_RGBA32I, EGlVersion.GL_30, EGlDhPixelFormat.RGBA_INTEGER),
|
||||
|
||||
// 32-bit unsigned integer
|
||||
R32UI(GL30C.GL_R32UI, EGlVersion.GL_30, EGlDhPixelFormat.RED_INTEGER),
|
||||
RG32UI(GL30C.GL_RG32UI, EGlVersion.GL_30, EGlDhPixelFormat.RG_INTEGER),
|
||||
RGB32UI(GL30C.GL_RGB32UI, EGlVersion.GL_30, EGlDhPixelFormat.RGB_INTEGER),
|
||||
RGBA32UI(GL30C.GL_RGBA32UI, EGlVersion.GL_30, EGlDhPixelFormat.RGBA_INTEGER),
|
||||
|
||||
// Mixed
|
||||
R3_G3_B2(GL11C.GL_R3_G3_B2, EGlVersion.GL_11, EGlDhPixelFormat.RGB),
|
||||
RGB5_A1(GL11C.GL_RGB5_A1, EGlVersion.GL_11, EGlDhPixelFormat.RGBA),
|
||||
RGB10_A2(GL11C.GL_RGB10_A2, EGlVersion.GL_11, EGlDhPixelFormat.RGBA),
|
||||
R11F_G11F_B10F(GL30C.GL_R11F_G11F_B10F, EGlVersion.GL_30, EGlDhPixelFormat.RGB),
|
||||
RGB9_E5(GL30C.GL_RGB9_E5, EGlVersion.GL_30, EGlDhPixelFormat.RGB);
|
||||
|
||||
|
||||
|
||||
private final int glFormat;
|
||||
private final EGlVersion minimumGlVersion;
|
||||
private final EGlDhPixelFormat expectedPixelFormat;
|
||||
|
||||
|
||||
|
||||
EGlDhInternalTextureFormat(int glFormat, EGlVersion minimumGlVersion, EGlDhPixelFormat expectedPixelFormat)
|
||||
{
|
||||
this.glFormat = glFormat;
|
||||
this.minimumGlVersion = minimumGlVersion;
|
||||
this.expectedPixelFormat = expectedPixelFormat;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public static Optional<EGlDhInternalTextureFormat> fromString(String name)
|
||||
{
|
||||
try
|
||||
{
|
||||
return Optional.of(EGlDhInternalTextureFormat.valueOf(name.toUpperCase(Locale.US)));
|
||||
}
|
||||
catch (IllegalArgumentException e)
|
||||
{
|
||||
return Optional.empty();
|
||||
}
|
||||
}
|
||||
|
||||
public int getGlFormat() { return this.glFormat; }
|
||||
|
||||
public EGlDhPixelFormat getPixelFormat() { return this.expectedPixelFormat; }
|
||||
|
||||
public EGlVersion getMinimumGlVersion() { return this.minimumGlVersion; }
|
||||
|
||||
|
||||
|
||||
}
|
||||
+61
@@ -0,0 +1,61 @@
|
||||
package com.seibel.distanthorizons.common.render.openGl.glObject.texture;
|
||||
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.enums.EGlVersion;
|
||||
import org.lwjgl.opengl.GL11C;
|
||||
import org.lwjgl.opengl.GL12C;
|
||||
import org.lwjgl.opengl.GL30C;
|
||||
|
||||
import java.util.Locale;
|
||||
import java.util.Optional;
|
||||
|
||||
public enum EGlDhPixelFormat
|
||||
{
|
||||
RED(GL11C.GL_RED, EGlVersion.GL_11, false),
|
||||
RG(GL30C.GL_RG, EGlVersion.GL_30, false),
|
||||
RGB(GL11C.GL_RGB, EGlVersion.GL_11, false),
|
||||
BGR(GL12C.GL_BGR, EGlVersion.GL_12, false),
|
||||
RGBA(GL11C.GL_RGBA, EGlVersion.GL_11, false),
|
||||
BGRA(GL12C.GL_BGRA, EGlVersion.GL_12, false),
|
||||
RED_INTEGER(GL30C.GL_RED_INTEGER, EGlVersion.GL_30, true),
|
||||
RG_INTEGER(GL30C.GL_RG_INTEGER, EGlVersion.GL_30, true),
|
||||
RGB_INTEGER(GL30C.GL_RGB_INTEGER, EGlVersion.GL_30, true),
|
||||
BGR_INTEGER(GL30C.GL_BGR_INTEGER, EGlVersion.GL_30, true),
|
||||
RGBA_INTEGER(GL30C.GL_RGBA_INTEGER, EGlVersion.GL_30, true),
|
||||
BGRA_INTEGER(GL30C.GL_BGRA_INTEGER, EGlVersion.GL_30, true);
|
||||
|
||||
|
||||
|
||||
private final int glFormat;
|
||||
private final EGlVersion minimumGlVersion;
|
||||
private final boolean isInteger;
|
||||
|
||||
|
||||
|
||||
EGlDhPixelFormat(int glFormat, EGlVersion minimumGlVersion, boolean isInteger)
|
||||
{
|
||||
this.glFormat = glFormat;
|
||||
this.minimumGlVersion = minimumGlVersion;
|
||||
this.isInteger = isInteger;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public static Optional<EGlDhPixelFormat> fromString(String name)
|
||||
{
|
||||
try
|
||||
{
|
||||
return Optional.of(EGlDhPixelFormat.valueOf(name.toUpperCase(Locale.US)));
|
||||
}
|
||||
catch (IllegalArgumentException e)
|
||||
{
|
||||
return Optional.empty();
|
||||
}
|
||||
}
|
||||
|
||||
public int getGlFormat() { return this.glFormat; }
|
||||
|
||||
public EGlVersion getMinimumGlVersion() { return this.minimumGlVersion; }
|
||||
|
||||
public boolean isInteger() { return this.isInteger; }
|
||||
|
||||
}
|
||||
+65
@@ -0,0 +1,65 @@
|
||||
package com.seibel.distanthorizons.common.render.openGl.glObject.texture;
|
||||
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.enums.EGlVersion;
|
||||
import org.lwjgl.opengl.GL11C;
|
||||
import org.lwjgl.opengl.GL12C;
|
||||
import org.lwjgl.opengl.GL30C;
|
||||
|
||||
import java.util.Locale;
|
||||
import java.util.Optional;
|
||||
|
||||
public enum EGlDhPixelType
|
||||
{
|
||||
BYTE(GL11C.GL_BYTE, EGlVersion.GL_11),
|
||||
SHORT(GL11C.GL_SHORT, EGlVersion.GL_11),
|
||||
INT(GL11C.GL_INT, EGlVersion.GL_11),
|
||||
HALF_FLOAT(GL30C.GL_HALF_FLOAT, EGlVersion.GL_30),
|
||||
FLOAT(GL11C.GL_FLOAT, EGlVersion.GL_11),
|
||||
UNSIGNED_BYTE(GL11C.GL_UNSIGNED_BYTE, EGlVersion.GL_11),
|
||||
UNSIGNED_BYTE_3_3_2(GL12C.GL_UNSIGNED_BYTE_3_3_2, EGlVersion.GL_12),
|
||||
UNSIGNED_BYTE_2_3_3_REV(GL12C.GL_UNSIGNED_BYTE_2_3_3_REV, EGlVersion.GL_12),
|
||||
UNSIGNED_SHORT(GL11C.GL_UNSIGNED_SHORT, EGlVersion.GL_11),
|
||||
UNSIGNED_SHORT_5_6_5(GL12C.GL_UNSIGNED_SHORT_5_6_5, EGlVersion.GL_12),
|
||||
UNSIGNED_SHORT_5_6_5_REV(GL12C.GL_UNSIGNED_SHORT_5_6_5_REV, EGlVersion.GL_12),
|
||||
UNSIGNED_SHORT_4_4_4_4(GL12C.GL_UNSIGNED_SHORT_4_4_4_4, EGlVersion.GL_12),
|
||||
UNSIGNED_SHORT_4_4_4_4_REV(GL12C.GL_UNSIGNED_SHORT_4_4_4_4_REV, EGlVersion.GL_12),
|
||||
UNSIGNED_SHORT_5_5_5_1(GL12C.GL_UNSIGNED_SHORT_5_5_5_1, EGlVersion.GL_12),
|
||||
UNSIGNED_SHORT_1_5_5_5_REV(GL12C.GL_UNSIGNED_SHORT_1_5_5_5_REV, EGlVersion.GL_12),
|
||||
UNSIGNED_INT(GL11C.GL_UNSIGNED_INT, EGlVersion.GL_11),
|
||||
UNSIGNED_INT_8_8_8_8(GL12C.GL_UNSIGNED_INT_8_8_8_8, EGlVersion.GL_12),
|
||||
UNSIGNED_INT_8_8_8_8_REV(GL12C.GL_UNSIGNED_INT_8_8_8_8_REV, EGlVersion.GL_12),
|
||||
UNSIGNED_INT_10_10_10_2(GL12C.GL_UNSIGNED_INT_10_10_10_2, EGlVersion.GL_12),
|
||||
UNSIGNED_INT_2_10_10_10_REV(GL12C.GL_UNSIGNED_INT_2_10_10_10_REV, EGlVersion.GL_12);
|
||||
|
||||
|
||||
|
||||
private final int glFormat;
|
||||
private final EGlVersion minimumGlVersion;
|
||||
|
||||
|
||||
|
||||
EGlDhPixelType(int glFormat, EGlVersion minimumGlVersion)
|
||||
{
|
||||
this.glFormat = glFormat;
|
||||
this.minimumGlVersion = minimumGlVersion;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public static Optional<EGlDhPixelType> fromString(String name)
|
||||
{
|
||||
try
|
||||
{
|
||||
return Optional.of(EGlDhPixelType.valueOf(name.toUpperCase(Locale.US)));
|
||||
}
|
||||
catch (IllegalArgumentException e)
|
||||
{
|
||||
return Optional.empty();
|
||||
}
|
||||
}
|
||||
|
||||
public int getGlFormat() { return glFormat; }
|
||||
|
||||
public EGlVersion getMinimumGlVersion() { return minimumGlVersion; }
|
||||
|
||||
}
|
||||
+183
@@ -0,0 +1,183 @@
|
||||
package com.seibel.distanthorizons.common.render.openGl.glObject.texture;
|
||||
|
||||
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftGLWrapper;
|
||||
import org.joml.Vector2i;
|
||||
import org.lwjgl.opengl.GL11C;
|
||||
import org.lwjgl.opengl.GL13C;
|
||||
import org.lwjgl.opengl.GL43C;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
public class GlDhColorTexture
|
||||
{
|
||||
private static final MinecraftGLWrapper GLMC = MinecraftGLWrapper.INSTANCE;
|
||||
|
||||
|
||||
private final EGlDhInternalTextureFormat internalFormat;
|
||||
private final EGlDhPixelFormat format;
|
||||
private final EGlDhPixelType type;
|
||||
private int width;
|
||||
private int height;
|
||||
|
||||
private boolean isValid;
|
||||
/** AKA, the OpenGL name of this texture */
|
||||
private final int id;
|
||||
|
||||
private static final ByteBuffer NULL_BUFFER = null;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
|
||||
public GlDhColorTexture(Builder builder)
|
||||
{
|
||||
this.isValid = true;
|
||||
|
||||
this.internalFormat = builder.internalFormat;
|
||||
this.format = builder.format;
|
||||
this.type = builder.type;
|
||||
|
||||
this.width = builder.width;
|
||||
this.height = builder.height;
|
||||
|
||||
this.id = GL43C.glGenTextures();
|
||||
|
||||
boolean isPixelFormatInteger = builder.internalFormat.getPixelFormat().isInteger();
|
||||
this.setupTexture(this.id, builder.width, builder.height, !isPixelFormatInteger); // this binds the texture
|
||||
|
||||
// Clean up after ourselves
|
||||
// This is strictly defensive to ensure that other buggy code doesn't tamper with our textures
|
||||
GL43C.glBindTexture(GL43C.GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=========//
|
||||
// methods //
|
||||
//=========//
|
||||
|
||||
private void setupTexture(int id, int width, int height, boolean allowsLinear)
|
||||
{
|
||||
this.resizeTexture(id, width, height);
|
||||
|
||||
GL43C.glTexParameteri(GL11C.GL_TEXTURE_2D, GL11C.GL_TEXTURE_MIN_FILTER, allowsLinear ? GL11C.GL_LINEAR : GL11C.GL_NEAREST);
|
||||
GL43C.glTexParameteri(GL11C.GL_TEXTURE_2D, GL11C.GL_TEXTURE_MAG_FILTER, allowsLinear ? GL11C.GL_LINEAR : GL11C.GL_NEAREST);
|
||||
GL43C.glTexParameteri(GL11C.GL_TEXTURE_2D, GL11C.GL_TEXTURE_WRAP_S, GL13C.GL_CLAMP_TO_EDGE);
|
||||
GL43C.glTexParameteri(GL11C.GL_TEXTURE_2D, GL11C.GL_TEXTURE_WRAP_T, GL13C.GL_CLAMP_TO_EDGE);
|
||||
|
||||
// disable mip-mapping since DH is just going to draw straight to the screen
|
||||
GL43C.glTexParameteri(GL43C.GL_TEXTURE_2D, GL43C.GL_TEXTURE_BASE_LEVEL, 0);
|
||||
GL43C.glTexParameteri(GL43C.GL_TEXTURE_2D, GL43C.GL_TEXTURE_MAX_LEVEL, 0);
|
||||
}
|
||||
|
||||
private void resizeTexture(int texture, int width, int height)
|
||||
{
|
||||
GL43C.glBindTexture(GL43C.GL_TEXTURE_2D, texture);
|
||||
GL43C.glTexImage2D(GL11C.GL_TEXTURE_2D, 0, this.internalFormat.getGlFormat(), width, height, 0, this.format.getGlFormat(), this.type.getGlFormat(), NULL_BUFFER);
|
||||
}
|
||||
|
||||
void resize(Vector2i textureScaleOverride) { this.resize(textureScaleOverride.x, textureScaleOverride.y); }
|
||||
|
||||
// Package private, call CompositeRenderTargets#resizeIfNeeded instead.
|
||||
public void resize(int width, int height)
|
||||
{
|
||||
this.throwIfInvalid();
|
||||
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
this.resizeTexture(this.id, width, height);
|
||||
}
|
||||
|
||||
public EGlDhInternalTextureFormat getInternalFormat() { return this.internalFormat; }
|
||||
|
||||
public int getTextureId()
|
||||
{
|
||||
this.throwIfInvalid();
|
||||
return this.id;
|
||||
}
|
||||
|
||||
public int getWidth() { return this.width; }
|
||||
|
||||
public int getHeight() { return this.height; }
|
||||
|
||||
public void destroy()
|
||||
{
|
||||
this.throwIfInvalid();
|
||||
this.isValid = false;
|
||||
|
||||
GLMC.glDeleteTextures(this.id);
|
||||
}
|
||||
|
||||
/** @throws IllegalStateException if the texture isn't valid */
|
||||
private void throwIfInvalid()
|
||||
{
|
||||
if (!this.isValid)
|
||||
{
|
||||
throw new IllegalStateException("Attempted to use a deleted composite render target");
|
||||
}
|
||||
}
|
||||
|
||||
public static Builder builder() { return new Builder(); }
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// helper classes //
|
||||
//================//
|
||||
|
||||
public static class Builder
|
||||
{
|
||||
private EGlDhInternalTextureFormat internalFormat = EGlDhInternalTextureFormat.RGBA8;
|
||||
private int width = 0;
|
||||
private int height = 0;
|
||||
private EGlDhPixelFormat format = EGlDhPixelFormat.RGBA;
|
||||
private EGlDhPixelType type = EGlDhPixelType.UNSIGNED_BYTE;
|
||||
|
||||
private Builder()
|
||||
{
|
||||
// No-op
|
||||
}
|
||||
|
||||
public Builder setInternalFormat(EGlDhInternalTextureFormat format)
|
||||
{
|
||||
this.internalFormat = format;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Builder setDimensions(int width, int height)
|
||||
{
|
||||
if (width <= 0)
|
||||
{
|
||||
throw new IllegalArgumentException("Width must be greater than zero");
|
||||
}
|
||||
|
||||
if (height <= 0)
|
||||
{
|
||||
throw new IllegalArgumentException("Height must be greater than zero");
|
||||
}
|
||||
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public Builder setPixelFormat(EGlDhPixelFormat pixelFormat)
|
||||
{
|
||||
this.format = pixelFormat;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Builder setPixelType(EGlDhPixelType pixelType)
|
||||
{
|
||||
this.type = pixelType;
|
||||
return this;
|
||||
}
|
||||
|
||||
public GlDhColorTexture build() { return new GlDhColorTexture(this); }
|
||||
|
||||
}
|
||||
}
|
||||
+62
@@ -0,0 +1,62 @@
|
||||
package com.seibel.distanthorizons.common.render.openGl.glObject.texture;
|
||||
|
||||
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftGLWrapper;
|
||||
import org.lwjgl.opengl.GL11C;
|
||||
import org.lwjgl.opengl.GL13C;
|
||||
import org.lwjgl.opengl.GL43C;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
public class GlDhDepthTexture
|
||||
{
|
||||
private static final MinecraftGLWrapper GLMC = MinecraftGLWrapper.INSTANCE;
|
||||
|
||||
|
||||
private int id;
|
||||
public GlDhDepthTexture(int width, int height, EGlDhDepthBufferFormat format)
|
||||
{
|
||||
this.id = GL43C.glGenTextures();
|
||||
|
||||
this.resize(width, height, format);
|
||||
|
||||
GL43C.glTexParameteri(GL11C.GL_TEXTURE_2D, GL11C.GL_TEXTURE_MIN_FILTER, GL11C.GL_NEAREST);
|
||||
GL43C.glTexParameteri(GL11C.GL_TEXTURE_2D, GL11C.GL_TEXTURE_MAG_FILTER, GL11C.GL_NEAREST);
|
||||
GL43C.glTexParameteri(GL11C.GL_TEXTURE_2D, GL11C.GL_TEXTURE_WRAP_S, GL13C.GL_CLAMP_TO_EDGE);
|
||||
GL43C.glTexParameteri(GL11C.GL_TEXTURE_2D, GL11C.GL_TEXTURE_WRAP_T, GL13C.GL_CLAMP_TO_EDGE);
|
||||
|
||||
// disable mip-mapping since DH is just going to draw straight to the screen
|
||||
GL43C.glTexParameteri(GL43C.GL_TEXTURE_2D, GL43C.GL_TEXTURE_BASE_LEVEL, 0);
|
||||
GL43C.glTexParameteri(GL43C.GL_TEXTURE_2D, GL43C.GL_TEXTURE_MAX_LEVEL, 0);
|
||||
|
||||
GL43C.glBindTexture(GL43C.GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
// For internal use by Iris for copying data. Do not use this in DH.
|
||||
public GlDhDepthTexture(int id) { this.id = id; }
|
||||
|
||||
public void resize(int width, int height, EGlDhDepthBufferFormat format)
|
||||
{
|
||||
GL43C.glBindTexture(GL43C.GL_TEXTURE_2D, this.getTextureId());
|
||||
GL43C.glTexImage2D(GL11C.GL_TEXTURE_2D, 0, format.getGlInternalFormat(), width, height, 0,
|
||||
format.getGlType(), format.getGlFormat(), (ByteBuffer) null);
|
||||
}
|
||||
|
||||
public int getTextureId()
|
||||
{
|
||||
if (this.id == -1)
|
||||
{
|
||||
throw new IllegalStateException("Depth texture does not exist!");
|
||||
}
|
||||
|
||||
return this.id;
|
||||
}
|
||||
|
||||
public void destroy()
|
||||
{
|
||||
GLMC.glDeleteTextures(this.getTextureId());
|
||||
this.id = -1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
+92
@@ -0,0 +1,92 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.glObject.vertexAttribute;
|
||||
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.GLProxy;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
|
||||
/**
|
||||
* Base for binding/unbinding Vertex Attribute objects (VAO's).
|
||||
*
|
||||
* @see GlVertexAttributePostGL43
|
||||
* @see GlVertexAttributePreGL43
|
||||
*/
|
||||
public abstract class GlAbstractVertexAttribute
|
||||
{
|
||||
/** Stores the handle of the AbstractVertexAttribute. */
|
||||
public final int id;
|
||||
|
||||
|
||||
|
||||
//==============//
|
||||
// constructors //
|
||||
//==============//
|
||||
|
||||
// This will bind AbstractVertexAttribute
|
||||
protected GlAbstractVertexAttribute()
|
||||
{
|
||||
this.id = GL32.glGenVertexArrays();
|
||||
GL32.glBindVertexArray(this.id);
|
||||
}
|
||||
|
||||
public static GlAbstractVertexAttribute create()
|
||||
{
|
||||
if (GLProxy.getInstance().vertexAttributeBufferBindingSupported)
|
||||
{
|
||||
return new GlVertexAttributePostGL43();
|
||||
}
|
||||
else
|
||||
{
|
||||
return new GlVertexAttributePreGL43();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=========//
|
||||
// binding //
|
||||
//=========//
|
||||
|
||||
public void bind() { GL32.glBindVertexArray(this.id); }
|
||||
public void unbind() { GL32.glBindVertexArray(0); }
|
||||
|
||||
/** Always remember to always free your resources! */
|
||||
public void free() { GL32.glDeleteVertexArrays(this.id); }
|
||||
|
||||
|
||||
|
||||
//==================//
|
||||
// abstract methods //
|
||||
//==================//
|
||||
|
||||
/** Requires both AbstractVertexAttribute and VertexBuffer to be bound */
|
||||
public abstract void bindBufferToAllBindingPoints(int buffer);
|
||||
/** Requires both AbstractVertexAttribute and VertexBuffer to be bound */
|
||||
public abstract void bindBufferToBindingPoint(int buffer, int bindingPoint);
|
||||
/** Requires both AbstractVertexAttribute to be bound */
|
||||
public abstract void unbindBuffersFromAllBindingPoint();
|
||||
/** Requires both AbstractVertexAttribute to be bound */
|
||||
public abstract void unbindBuffersFromBindingPoint(int bindingPoint);
|
||||
/** Requires both AbstractVertexAttribute to be bound */
|
||||
public abstract void setVertexAttribute(int bindingPoint, int attributeIndex, GlVertexPointer attribute);
|
||||
/** Requires both AbstractVertexAttribute to be bound */
|
||||
public abstract void completeAndCheck(int expectedStrideSize);
|
||||
|
||||
}
|
||||
+155
@@ -0,0 +1,155 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.glObject.vertexAttribute;
|
||||
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import org.lwjgl.opengl.GL43;
|
||||
|
||||
/**
|
||||
* In OpenGL 4.3 and later, Vertex Attribute got a make-over.
|
||||
* Now it provides support for buffer binding points natively.
|
||||
* This means that setting up the VAO is just use ONE native call when
|
||||
* binding to a buffer. <br><br>
|
||||
*
|
||||
* Since I no longer need to implement binding points, I also no
|
||||
* longer needs to keep track of Pointers.
|
||||
*/
|
||||
public final class GlVertexAttributePostGL43 extends GlAbstractVertexAttribute
|
||||
{
|
||||
private static final DhLogger LOGGER = new DhLoggerBuilder()
|
||||
.fileLevelConfig(Config.Common.Logging.logRendererGLEventToFile)
|
||||
.chatLevelConfig(Config.Common.Logging.logRendererGLEventToChat)
|
||||
.build();
|
||||
|
||||
|
||||
int numberOfBindingPoints = 0;
|
||||
int strideSize = 0;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
|
||||
/** This will bind the {@link GlAbstractVertexAttribute} */
|
||||
public GlVertexAttributePostGL43()
|
||||
{
|
||||
super(); // also bind AbstractVertexAttribute
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=========//
|
||||
// binding //
|
||||
//=========//
|
||||
|
||||
/** Requires both AbstractVertexAttribute and VertexBuffer to be bound */
|
||||
@Override
|
||||
public void bindBufferToAllBindingPoints(int buffer)
|
||||
{
|
||||
for (int i = 0; i < this.numberOfBindingPoints; i++)
|
||||
{
|
||||
GL43.glBindVertexBuffer(i, buffer, 0, this.strideSize);
|
||||
}
|
||||
}
|
||||
|
||||
/** Requires both AbstractVertexAttribute and VertexBuffer to be bound */
|
||||
@Override
|
||||
public void bindBufferToBindingPoint(int buffer, int bindingPoint)
|
||||
{
|
||||
GL43.glBindVertexBuffer(bindingPoint, buffer, 0, this.strideSize);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//===========//
|
||||
// unbinding //
|
||||
//===========//
|
||||
|
||||
/** Requires AbstractVertexAttribute to be bound */
|
||||
@Override
|
||||
public void unbindBuffersFromAllBindingPoint()
|
||||
{
|
||||
for (int i = 0; i < this.numberOfBindingPoints; i++)
|
||||
{
|
||||
GL43.glBindVertexBuffer(i, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
/** Requires AbstractVertexAttribute to be bound */
|
||||
@Override
|
||||
public void unbindBuffersFromBindingPoint(int bindingPoint)
|
||||
{
|
||||
GL43.glBindVertexBuffer(bindingPoint, 0, 0, 0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//==========================//
|
||||
// manual attribute setting //
|
||||
//==========================//
|
||||
|
||||
/** Requires AbstractVertexAttribute to be bound */
|
||||
@Override
|
||||
public void setVertexAttribute(int bindingPoint, int attributeIndex, GlVertexPointer attribute)
|
||||
{
|
||||
if (attribute.useInteger)
|
||||
{
|
||||
GL43.glVertexAttribIFormat(attributeIndex, attribute.elementCount, attribute.glType, this.strideSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL43.glVertexAttribFormat(attributeIndex, attribute.elementCount, attribute.glType,
|
||||
attribute.normalized, this.strideSize); // Here strideSize is new attrib offset
|
||||
}
|
||||
|
||||
this.strideSize += attribute.byteSize;
|
||||
if (this.numberOfBindingPoints <= bindingPoint)
|
||||
{
|
||||
this.numberOfBindingPoints = bindingPoint + 1;
|
||||
}
|
||||
GL43.glVertexAttribBinding(attributeIndex, bindingPoint);
|
||||
GL43.glEnableVertexAttribArray(attributeIndex);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//============//
|
||||
// validation //
|
||||
//============//
|
||||
|
||||
/** Requires AbstractVertexAttribute to be bound */
|
||||
@Override
|
||||
public void completeAndCheck(int expectedStrideSize)
|
||||
{
|
||||
if (this.strideSize != expectedStrideSize)
|
||||
{
|
||||
LOGGER.error("Vertex Attribute calculated stride size " + this.strideSize +
|
||||
" does not match the provided expected stride size " + expectedStrideSize + "!");
|
||||
throw new IllegalArgumentException("Vertex Attribute Incorrect Format");
|
||||
}
|
||||
|
||||
LOGGER.info("Vertex Attribute (GL43+) completed. It contains " + this.numberOfBindingPoints
|
||||
+ " binding points and a stride size of " + this.strideSize);
|
||||
}
|
||||
|
||||
}
|
||||
+253
@@ -0,0 +1,253 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.glObject.vertexAttribute;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Iterator;
|
||||
import java.util.TreeMap;
|
||||
import java.util.TreeSet;
|
||||
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
|
||||
|
||||
public final class GlVertexAttributePreGL43 extends GlAbstractVertexAttribute
|
||||
{
|
||||
private static final DhLogger LOGGER = new DhLoggerBuilder()
|
||||
.fileLevelConfig(Config.Common.Logging.logRendererGLEventToFile)
|
||||
.chatLevelConfig(Config.Common.Logging.logRendererGLEventToChat)
|
||||
.build();
|
||||
|
||||
|
||||
// I tried to use raw arrays as much as possible since those lookups
|
||||
// happen every frame, and the speed directly affects fps
|
||||
int strideSize = 0;
|
||||
int[][] bindingPointsToIndex;
|
||||
GlVertexPointer[] pointers;
|
||||
int[] pointersOffset;
|
||||
|
||||
TreeMap<Integer, TreeSet<Integer>> bindingPointsToIndexBuilder;
|
||||
ArrayList<GlVertexPointer> pointersBuilder;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
|
||||
/** This will bind the {@link GlAbstractVertexAttribute} */
|
||||
public GlVertexAttributePreGL43()
|
||||
{
|
||||
super(); // also bind AbstractVertexAttribute
|
||||
this.bindingPointsToIndexBuilder = new TreeMap<>();
|
||||
this.pointersBuilder = new ArrayList<>();
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=========//
|
||||
// binding //
|
||||
//=========//
|
||||
|
||||
/** Requires both AbstractVertexAttribute and VertexBuffer to be bound */
|
||||
@Override
|
||||
public void bindBufferToAllBindingPoints(int buffer)
|
||||
{
|
||||
for (int i = 0; i < this.pointers.length; i++)
|
||||
{
|
||||
GL32.glEnableVertexAttribArray(i);
|
||||
}
|
||||
|
||||
for (int i = 0; i < this.pointers.length; i++)
|
||||
{
|
||||
GlVertexPointer pointer = this.pointers[i];
|
||||
if (pointer == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (pointer.useInteger)
|
||||
{
|
||||
GL32.glVertexAttribIPointer(i, pointer.elementCount, pointer.glType,
|
||||
this.strideSize, this.pointersOffset[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL32.glVertexAttribPointer(i, pointer.elementCount, pointer.glType,
|
||||
pointer.normalized, this.strideSize, this.pointersOffset[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Requires both AbstractVertexAttribute and VertexBuffer to be bound */
|
||||
@Override
|
||||
public void bindBufferToBindingPoint(int buffer, int bindingPoint)
|
||||
{
|
||||
int[] bindingPointIndexes = this.bindingPointsToIndex[bindingPoint];
|
||||
|
||||
for (int bindingPointIndex : bindingPointIndexes)
|
||||
{
|
||||
GL32.glEnableVertexAttribArray(bindingPointIndex);
|
||||
}
|
||||
|
||||
for (int bindingPointIndex : bindingPointIndexes)
|
||||
{
|
||||
GlVertexPointer pointer = this.pointers[bindingPointIndex];
|
||||
if (pointer == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (pointer.useInteger)
|
||||
{
|
||||
GL32.glVertexAttribIPointer(bindingPointIndex, pointer.elementCount, pointer.glType,
|
||||
this.strideSize, this.pointersOffset[bindingPointIndex]);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL32.glVertexAttribPointer(bindingPointIndex, pointer.elementCount, pointer.glType,
|
||||
pointer.normalized, this.strideSize, this.pointersOffset[bindingPointIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//===========//
|
||||
// unbinding //
|
||||
//===========//
|
||||
|
||||
/** Requires AbstractVertexAttribute to be bound */
|
||||
@Override
|
||||
public void unbindBuffersFromAllBindingPoint()
|
||||
{
|
||||
for (int i = 0; i < this.pointers.length; i++)
|
||||
{
|
||||
GL32.glDisableVertexAttribArray(i);
|
||||
}
|
||||
}
|
||||
|
||||
/** Requires AbstractVertexAttribute to be bound */
|
||||
@Override
|
||||
public void unbindBuffersFromBindingPoint(int bindingPoint)
|
||||
{
|
||||
int[] bindingPointIndexes = this.bindingPointsToIndex[bindingPoint];
|
||||
for (int bindingPointIndex : bindingPointIndexes)
|
||||
{
|
||||
GL32.glDisableVertexAttribArray(bindingPointIndex);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//==========================//
|
||||
// manual attribute setting //
|
||||
//==========================//
|
||||
|
||||
/** Requires AbstractVertexAttribute to be bound */
|
||||
@Override
|
||||
public void setVertexAttribute(int bindingPoint, int attributeIndex, GlVertexPointer attribute)
|
||||
{
|
||||
TreeSet<Integer> intArray = this.bindingPointsToIndexBuilder.computeIfAbsent(bindingPoint, k -> new TreeSet<>());
|
||||
intArray.add(attributeIndex);
|
||||
|
||||
while (this.pointersBuilder.size() <= attributeIndex)
|
||||
{
|
||||
// This is dumb, but ArrayList doesn't have a resize, And this code
|
||||
// should only be run when it's building the Vertex Attribute anyway.
|
||||
this.pointersBuilder.add(null);
|
||||
}
|
||||
this.pointersBuilder.set(attributeIndex, attribute);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//============//
|
||||
// validation //
|
||||
//============//
|
||||
|
||||
/** Requires AbstractVertexAttribute to be bound */
|
||||
@Override
|
||||
public void completeAndCheck(int expectedStrideSize)
|
||||
{
|
||||
int maxBindPointNumber = this.bindingPointsToIndexBuilder.lastKey();
|
||||
this.bindingPointsToIndex = new int[maxBindPointNumber + 1][];
|
||||
|
||||
this.bindingPointsToIndexBuilder.forEach((Integer i, TreeSet<Integer> set) ->
|
||||
{
|
||||
this.bindingPointsToIndex[i] = new int[set.size()];
|
||||
Iterator<Integer> iter = set.iterator();
|
||||
for (int j = 0; j < set.size(); j++)
|
||||
{
|
||||
this.bindingPointsToIndex[i][j] = iter.next();
|
||||
}
|
||||
});
|
||||
|
||||
this.pointers = this.pointersBuilder.toArray(new GlVertexPointer[this.pointersBuilder.size()]);
|
||||
this.pointersOffset = new int[this.pointers.length];
|
||||
this.pointersBuilder = null; // Release the builder
|
||||
this.bindingPointsToIndexBuilder = null; // Release the builder
|
||||
|
||||
// Check if all pointers are valid
|
||||
int currentOffset = 0;
|
||||
for (int i = 0; i < this.pointers.length; i++)
|
||||
{
|
||||
GlVertexPointer pointer = this.pointers[i];
|
||||
if (pointer == null)
|
||||
{
|
||||
LOGGER.warn("Vertex Attribute index " + i + " is not set! No index should be skipped normally!");
|
||||
continue;
|
||||
}
|
||||
this.pointersOffset[i] = currentOffset;
|
||||
currentOffset += pointer.byteSize;
|
||||
}
|
||||
|
||||
if (currentOffset != expectedStrideSize)
|
||||
{
|
||||
LOGGER.error("Vertex Attribute calculated stride size " + currentOffset +
|
||||
" does not match the provided expected stride size " + expectedStrideSize + "!");
|
||||
throw new IllegalArgumentException("Vertex Attribute Incorrect Format");
|
||||
}
|
||||
this.strideSize = currentOffset;
|
||||
LOGGER.info("Vertex Attribute (pre GL43) completed.");
|
||||
|
||||
// Debug logging
|
||||
LOGGER.debug("AttributeIndex: ElementCount, glType, normalized, strideSize, offset");
|
||||
|
||||
for (int i = 0; i < this.pointers.length; i++)
|
||||
{
|
||||
GlVertexPointer pointer = this.pointers[i];
|
||||
if (pointer == null)
|
||||
{
|
||||
LOGGER.debug(i + ": Null!!!!");
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.debug(i + ": " + pointer.elementCount + ", " +
|
||||
pointer.glType + ", " + pointer.normalized + ", " + this.strideSize + ", " + this.pointersOffset[i]);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
+72
@@ -0,0 +1,72 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.glObject.vertexAttribute;
|
||||
|
||||
import com.seibel.distanthorizons.coreapi.util.MathUtil;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
|
||||
public final class GlVertexPointer
|
||||
{
|
||||
public final int elementCount;
|
||||
public final int glType;
|
||||
public final boolean normalized;
|
||||
public final int byteSize;
|
||||
public final boolean useInteger;
|
||||
|
||||
|
||||
|
||||
// basic constructors //
|
||||
|
||||
public GlVertexPointer(int elementCount, int glType, boolean normalized, int byteSize, boolean useInteger)
|
||||
{
|
||||
this.elementCount = elementCount;
|
||||
this.glType = glType;
|
||||
this.normalized = normalized;
|
||||
this.byteSize = byteSize;
|
||||
this.useInteger = useInteger;
|
||||
}
|
||||
public GlVertexPointer(int elementCount, int glType, boolean normalized, int byteSize)
|
||||
{
|
||||
this(elementCount, glType, normalized, byteSize, false);
|
||||
}
|
||||
private static int _align(int bytes) { return MathUtil.ceilDiv(bytes, 4) * 4; }
|
||||
|
||||
|
||||
|
||||
// named constructors //
|
||||
|
||||
public static GlVertexPointer addFloatPointer(boolean normalized) { return new GlVertexPointer(1, GL32.GL_FLOAT, normalized, Float.BYTES); }
|
||||
public static GlVertexPointer addVec2Pointer(boolean normalized) { return new GlVertexPointer(2, GL32.GL_FLOAT, normalized, Float.BYTES * 2); }
|
||||
public static GlVertexPointer addVec3Pointer(boolean normalized) { return new GlVertexPointer(3, GL32.GL_FLOAT, normalized, Float.BYTES * 3); }
|
||||
public static GlVertexPointer addVec4Pointer(boolean normalized) { return new GlVertexPointer(4, GL32.GL_FLOAT, normalized, Float.BYTES * 4); }
|
||||
/** Always aligned to 4 bytes */
|
||||
public static GlVertexPointer addUnsignedBytePointer(boolean normalized, boolean useInteger) { return new GlVertexPointer(1, GL32.GL_UNSIGNED_BYTE, normalized, 4, useInteger); }
|
||||
/** aligned to 4 bytes */
|
||||
public static GlVertexPointer addUnsignedBytesPointer(int elementCount, boolean normalized, boolean useInteger)
|
||||
{ return new GlVertexPointer(elementCount, GL32.GL_UNSIGNED_BYTE, normalized, _align(elementCount), useInteger); }
|
||||
public static GlVertexPointer addUnsignedShortsPointer(int elementCount, boolean normalized, boolean useInteger)
|
||||
{ return new GlVertexPointer(elementCount, GL32.GL_UNSIGNED_SHORT, normalized, _align(elementCount * 2), useInteger); }
|
||||
public static GlVertexPointer addShortsPointer(int elementCount, boolean normalized, boolean useInteger) { return new GlVertexPointer(elementCount, GL32.GL_SHORT, normalized, _align(elementCount * 2), useInteger); }
|
||||
public static GlVertexPointer addIntPointer(boolean normalized, boolean useInteger) { return new GlVertexPointer(1, GL32.GL_INT, normalized, 4, useInteger); }
|
||||
public static GlVertexPointer addIVec2Pointer(boolean normalized, boolean useInteger) { return new GlVertexPointer(2, GL32.GL_INT, normalized, 8, useInteger); }
|
||||
public static GlVertexPointer addIVec3Pointer(boolean normalized, boolean useInteger) { return new GlVertexPointer(3, GL32.GL_INT, normalized, 12, useInteger); }
|
||||
public static GlVertexPointer addIVec4Pointer(boolean normalized, boolean useInteger) { return new GlVertexPointer(4, GL32.GL_INT, normalized, 16, useInteger); }
|
||||
|
||||
}
|
||||
+116
@@ -0,0 +1,116 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.postProcessing;
|
||||
|
||||
import com.seibel.distanthorizons.api.enums.config.EDhApiGpuUploadMethod;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.buffer.GLVertexBuffer;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.vertexAttribute.GlAbstractVertexAttribute;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.vertexAttribute.GlVertexPointer;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
import org.lwjgl.system.MemoryUtil;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
/**
|
||||
* Renders a full-screen textured quad to the screen.
|
||||
* Used in composite / deferred rendering (IE fog).
|
||||
*/
|
||||
public class GlScreenQuad
|
||||
{
|
||||
public static GlScreenQuad INSTANCE = new GlScreenQuad();
|
||||
|
||||
private static final float[] BOX_VERTICES = {
|
||||
-1, -1,
|
||||
1, -1,
|
||||
1, 1,
|
||||
|
||||
-1, -1,
|
||||
1, 1,
|
||||
-1, 1,
|
||||
};
|
||||
|
||||
private GLVertexBuffer boxBuffer;
|
||||
private GlAbstractVertexAttribute va;
|
||||
private boolean init = false;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
private GlScreenQuad() { }
|
||||
|
||||
public void init()
|
||||
{
|
||||
if (this.init) return;
|
||||
this.init = true;
|
||||
|
||||
this.va = GlAbstractVertexAttribute.create();
|
||||
this.va.bind();
|
||||
|
||||
// Pos
|
||||
this.va.setVertexAttribute(0, 0, GlVertexPointer.addVec2Pointer(false));
|
||||
this.va.completeAndCheck(Float.BYTES * 2);
|
||||
|
||||
// Framebuffer
|
||||
this.createBuffer();
|
||||
}
|
||||
private void createBuffer()
|
||||
{
|
||||
ByteBuffer buffer = MemoryUtil.memAlloc(BOX_VERTICES.length * Float.BYTES);
|
||||
buffer.asFloatBuffer().put(BOX_VERTICES);
|
||||
buffer.rewind();
|
||||
|
||||
this.boxBuffer = new GLVertexBuffer(false);
|
||||
this.boxBuffer.bind();
|
||||
this.boxBuffer.uploadBuffer(buffer, BOX_VERTICES.length, EDhApiGpuUploadMethod.DATA, BOX_VERTICES.length * Float.BYTES);
|
||||
MemoryUtil.memFree(buffer);
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//===========//
|
||||
// rendering //
|
||||
//===========//
|
||||
//region
|
||||
|
||||
public void render()
|
||||
{
|
||||
this.init();
|
||||
|
||||
this.boxBuffer.bind();
|
||||
|
||||
this.va.bind();
|
||||
this.va.bindBufferToAllBindingPoints(this.boxBuffer.getId());
|
||||
|
||||
GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, GL32.GL_FILL);
|
||||
|
||||
GL32.glDrawArrays(GL32.GL_TRIANGLES, 0, 6);
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
+190
@@ -0,0 +1,190 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.postProcessing.apply;
|
||||
|
||||
import com.seibel.distanthorizons.common.render.openGl.GlDhMetaRenderer;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.GLState;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.shader.GlShaderProgram;
|
||||
import com.seibel.distanthorizons.common.render.openGl.postProcessing.GlScreenQuad;
|
||||
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftGLWrapper;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.common.render.openGl.util.GlAbstractShaderRenderer;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
|
||||
/**
|
||||
* Copies {@link com.seibel.distanthorizons.core.render.renderer.LodRenderer}'s currently active color and depth texture to Minecraft's framebuffer.
|
||||
*/
|
||||
public class GlDhApplyShader extends GlAbstractShaderRenderer
|
||||
{
|
||||
public static GlDhApplyShader INSTANCE = new GlDhApplyShader();
|
||||
|
||||
private static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
private static final MinecraftGLWrapper GLMC = MinecraftGLWrapper.INSTANCE;
|
||||
|
||||
|
||||
// uniforms
|
||||
public int gDhColorTextureUniform;
|
||||
public int gDepthMapUniform;
|
||||
|
||||
|
||||
|
||||
//=======//
|
||||
// setup //
|
||||
//=======//
|
||||
//region
|
||||
|
||||
private GlDhApplyShader() { }
|
||||
|
||||
@Override
|
||||
public void onInit()
|
||||
{
|
||||
this.shader = new GlShaderProgram(
|
||||
"assets/distanthorizons/shaders/shared/gl/quadApply.vert",
|
||||
"assets/distanthorizons/shaders/shared/gl/apply.frag",
|
||||
"vPosition"
|
||||
);
|
||||
|
||||
// uniform setup
|
||||
this.gDhColorTextureUniform = this.shader.getUniformLocation("gDhColorTexture");
|
||||
this.gDepthMapUniform = this.shader.getUniformLocation("gDhDepthTexture");
|
||||
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// render //
|
||||
//========//
|
||||
//region
|
||||
|
||||
@Override
|
||||
protected void onRender()
|
||||
{
|
||||
if (MC_RENDER.mcRendersToFrameBuffer())
|
||||
{
|
||||
this.renderToFrameBuffer();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.renderToMcTexture();
|
||||
}
|
||||
}
|
||||
private void renderToFrameBuffer()
|
||||
{
|
||||
int targetFrameBuffer = MC_RENDER.getTargetFramebuffer();
|
||||
if (targetFrameBuffer == -1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
try (GLState state = new GLState())
|
||||
{
|
||||
|
||||
GLMC.disableDepthTest();
|
||||
|
||||
// blending isn't needed, we're manually merging the MC and DH textures
|
||||
// Note: this prevents the sun/moon and stars from rendering through transparent LODs,
|
||||
// however this also fixes transparent LODs from glowing when rendered against the sky during the day
|
||||
GLMC.disableBlend();
|
||||
|
||||
// old blending logic in case it's ever needed:
|
||||
//GLMC.enableBlend();
|
||||
//GL32.glBlendEquation(GL32.GL_FUNC_ADD);
|
||||
//GLMC.glBlendFunc(GL32.GL_ONE, GL32.GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE0);
|
||||
GLMC.glBindTexture(GlDhMetaRenderer.INSTANCE.getActiveColorTextureId());
|
||||
GL32.glUniform1i(this.gDhColorTextureUniform, 0);
|
||||
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE1);
|
||||
GLMC.glBindTexture(GlDhMetaRenderer.INSTANCE.getActiveDepthTextureId());
|
||||
GL32.glUniform1i(this.gDepthMapUniform, 1);
|
||||
|
||||
// Copy to MC's framebuffer
|
||||
GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, targetFrameBuffer);
|
||||
|
||||
GlScreenQuad.INSTANCE.render();
|
||||
}
|
||||
// everything's been restored, except at this point the MC framebuffer should now be used instead
|
||||
GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, targetFrameBuffer);
|
||||
|
||||
}
|
||||
private void renderToMcTexture()
|
||||
{
|
||||
int targetColorTextureId = MC_RENDER.getColorTextureId();
|
||||
if (targetColorTextureId == -1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int dhFrameBufferId = GlDhMetaRenderer.INSTANCE.getActiveFramebufferId();
|
||||
if (dhFrameBufferId == -1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int mcFrameBufferId = MC_RENDER.getTargetFramebuffer();
|
||||
if (mcFrameBufferId == -1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
try (GLState state = new GLState())
|
||||
{
|
||||
GLMC.disableDepthTest();
|
||||
|
||||
// blending isn't needed, we're just directly merging the MC and DH textures
|
||||
// Note: this prevents the sun/moon and stars from rendering through transparent LODs,
|
||||
// but it also resolves some other issues, so it's likely not an issue
|
||||
GLMC.disableBlend();
|
||||
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE0);
|
||||
GLMC.glBindTexture(GlDhMetaRenderer.INSTANCE.getActiveColorTextureId());
|
||||
GL32.glUniform1i(this.gDhColorTextureUniform, 0);
|
||||
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE1);
|
||||
GLMC.glBindTexture(GlDhMetaRenderer.INSTANCE.getActiveDepthTextureId());
|
||||
GL32.glUniform1i(this.gDepthMapUniform, 1);
|
||||
|
||||
|
||||
|
||||
GL32.glFramebufferTexture(GL32.GL_DRAW_FRAMEBUFFER, GL32.GL_COLOR_ATTACHMENT0, targetColorTextureId, 0);
|
||||
|
||||
// Copy to MC's texture via MC's framebuffer
|
||||
GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, dhFrameBufferId);
|
||||
|
||||
GlScreenQuad.INSTANCE.render();
|
||||
}
|
||||
// everything's been restored, except at this point the MC framebuffer should now be used instead
|
||||
GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, mcFrameBufferId);
|
||||
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
+116
@@ -0,0 +1,116 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.postProcessing.fade;
|
||||
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.shader.GlShaderProgram;
|
||||
import com.seibel.distanthorizons.common.render.openGl.postProcessing.GlScreenQuad;
|
||||
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftGLWrapper;
|
||||
import com.seibel.distanthorizons.common.render.openGl.util.GlAbstractShaderRenderer;
|
||||
import com.seibel.distanthorizons.core.render.RenderParams;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
|
||||
/**
|
||||
* Draws the Fade texture onto Minecraft's FrameBuffer. <br><br>
|
||||
*
|
||||
* See Also: <br>
|
||||
* {@link GlVanillaFadeRenderer} - Parent to this shader. <br>
|
||||
* {@link GlDhVanillaFadeShader} - draws the Fade texture. <br>
|
||||
*/
|
||||
public class GlDhFarFadeApplyShader extends GlAbstractShaderRenderer
|
||||
{
|
||||
public static GlDhFarFadeApplyShader INSTANCE = new GlDhFarFadeApplyShader();
|
||||
|
||||
private static final MinecraftGLWrapper GLMC = MinecraftGLWrapper.INSTANCE;
|
||||
|
||||
|
||||
|
||||
public int fadeTexture;
|
||||
|
||||
public int readFramebuffer;
|
||||
public int drawFramebuffer;
|
||||
|
||||
// uniforms
|
||||
public int uFadeColorTextureUniform = -1;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
|
||||
@Override
|
||||
public void onInit()
|
||||
{
|
||||
this.shader = new GlShaderProgram(
|
||||
"assets/distanthorizons/shaders/shared/gl/quadApply.vert",
|
||||
"assets/distanthorizons/shaders/fade/gl/apply.frag",
|
||||
"vPosition"
|
||||
);
|
||||
|
||||
// uniform setup
|
||||
this.uFadeColorTextureUniform = this.shader.getUniformLocation("uFadeColorTextureUniform");
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// render prep //
|
||||
//=============//
|
||||
|
||||
@Override
|
||||
protected void onApplyUniforms(RenderParams renderParams)
|
||||
{
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE0);
|
||||
GLMC.glBindTexture(this.fadeTexture);
|
||||
GL32.glUniform1i(this.uFadeColorTextureUniform, 0);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// render //
|
||||
//========//
|
||||
|
||||
@Override
|
||||
protected void onRender()
|
||||
{
|
||||
GLMC.disableBlend();
|
||||
|
||||
// Depth testing must be disabled otherwise this application shader won't apply anything.
|
||||
// setting this isn't necessary in vanilla, but some mods may change this, requiring it to be set manually,
|
||||
// it should be automatically restored after rendering is complete.
|
||||
GLMC.disableDepthTest();
|
||||
|
||||
|
||||
// apply the rendered Fade to Minecraft's framebuffer
|
||||
GLMC.glBindFramebuffer(GL32.GL_READ_FRAMEBUFFER, this.readFramebuffer);
|
||||
GLMC.glBindFramebuffer(GL32.GL_DRAW_FRAMEBUFFER, this.drawFramebuffer);
|
||||
|
||||
GlScreenQuad.INSTANCE.render();
|
||||
|
||||
GLMC.enableDepthTest();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
+165
@@ -0,0 +1,165 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.postProcessing.fade;
|
||||
|
||||
import com.seibel.distanthorizons.common.render.openGl.GlDhMetaRenderer;
|
||||
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftGLWrapper;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.render.RenderParams;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.renderPass.IDhFarFadeRenderer;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
import org.lwjgl.opengl.GL43C;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
/**
|
||||
* Handles fading MC and DH together via {@link GlDhFarFadeShader} and {@link GlDhFarFadeApplyShader}. <br><br>
|
||||
*
|
||||
* {@link GlDhFarFadeShader} - draws the Fade to a texture. <br>
|
||||
* {@link GlDhFarFadeApplyShader} - draws the Fade texture to DH's framebuffer. <br>
|
||||
*/
|
||||
public class GlDhFarFadeRenderer implements IDhFarFadeRenderer
|
||||
{
|
||||
|
||||
public static GlDhFarFadeRenderer INSTANCE = new GlDhFarFadeRenderer();
|
||||
private static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
|
||||
private static final MinecraftGLWrapper GLMC = MinecraftGLWrapper.INSTANCE;
|
||||
|
||||
|
||||
private boolean init = false;
|
||||
|
||||
private int width = -1;
|
||||
private int height = -1;
|
||||
private int fadeFramebuffer = -1;
|
||||
|
||||
private int fadeTexture = -1;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
private GlDhFarFadeRenderer() { }
|
||||
|
||||
public void init()
|
||||
{
|
||||
if (this.init) return;
|
||||
this.init = true;
|
||||
|
||||
GlDhFarFadeShader.INSTANCE.init();
|
||||
GlDhFarFadeApplyShader.INSTANCE.init();
|
||||
}
|
||||
|
||||
private void createFramebuffer(int width, int height)
|
||||
{
|
||||
if (this.fadeFramebuffer != -1)
|
||||
{
|
||||
GL32.glDeleteFramebuffers(this.fadeFramebuffer);
|
||||
this.fadeFramebuffer = -1;
|
||||
}
|
||||
|
||||
this.fadeFramebuffer = GL32.glGenFramebuffers();
|
||||
GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, this.fadeFramebuffer);
|
||||
|
||||
|
||||
if (this.fadeTexture != -1)
|
||||
{
|
||||
GLMC.glDeleteTextures(this.fadeTexture);
|
||||
this.fadeTexture = -1;
|
||||
}
|
||||
|
||||
this.fadeTexture = GL32.glGenTextures();
|
||||
{
|
||||
GLMC.glBindTexture(this.fadeTexture);
|
||||
GL32.glTexImage2D(GL32.GL_TEXTURE_2D, 0, GL32.GL_RGBA16, width, height, 0, GL32.GL_RGBA, GL32.GL_UNSIGNED_SHORT_4_4_4_4, (ByteBuffer) null);
|
||||
GL32.glTexParameteri(GL32.GL_TEXTURE_2D, GL32.GL_TEXTURE_MIN_FILTER, GL32.GL_LINEAR);
|
||||
GL32.glTexParameteri(GL32.GL_TEXTURE_2D, GL32.GL_TEXTURE_MAG_FILTER, GL32.GL_LINEAR);
|
||||
|
||||
// disable mip-mapping since DH is just going to draw straight to the screen
|
||||
GL43C.glTexParameteri(GL43C.GL_TEXTURE_2D, GL43C.GL_TEXTURE_BASE_LEVEL, 0);
|
||||
GL43C.glTexParameteri(GL43C.GL_TEXTURE_2D, GL43C.GL_TEXTURE_MAX_LEVEL, 0);
|
||||
}
|
||||
|
||||
GL32.glFramebufferTexture2D(GL32.GL_FRAMEBUFFER, GL32.GL_COLOR_ATTACHMENT0, GL32.GL_TEXTURE_2D, this.fadeTexture, 0);
|
||||
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// render //
|
||||
//========//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void render(RenderParams renderParams)
|
||||
{
|
||||
try
|
||||
{
|
||||
//profiler.push("Fade Generate");
|
||||
|
||||
this.init();
|
||||
|
||||
// resize the framebuffer if necessary
|
||||
int width = MC_RENDER.getTargetFramebufferViewportWidth();
|
||||
int height = MC_RENDER.getTargetFramebufferViewportHeight();
|
||||
if (this.width != width || this.height != height)
|
||||
{
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.createFramebuffer(width, height);
|
||||
}
|
||||
|
||||
|
||||
GlDhFarFadeShader.INSTANCE.frameBuffer = this.fadeFramebuffer;
|
||||
GlDhFarFadeShader.INSTANCE.setProjectionMatrix(renderParams.mcModelViewMatrix, renderParams.mcProjectionMatrix);
|
||||
GlDhFarFadeShader.INSTANCE.render(renderParams);
|
||||
|
||||
//profiler.popPush("Fade Apply");
|
||||
|
||||
GlDhFarFadeApplyShader.INSTANCE.fadeTexture = this.fadeTexture;
|
||||
GlDhFarFadeApplyShader.INSTANCE.readFramebuffer = GlDhFarFadeShader.INSTANCE.frameBuffer;
|
||||
GlDhFarFadeApplyShader.INSTANCE.drawFramebuffer = GlDhMetaRenderer.INSTANCE.getActiveFramebufferId();
|
||||
GlDhFarFadeApplyShader.INSTANCE.render(renderParams);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LOGGER.error("Unexpected error during fade render, error: ["+e.getMessage()+"].", e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
//profiler.pop();
|
||||
}
|
||||
}
|
||||
|
||||
//emdregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
+167
@@ -0,0 +1,167 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.postProcessing.fade;
|
||||
|
||||
import com.seibel.distanthorizons.api.objects.math.DhApiMat4f;
|
||||
import com.seibel.distanthorizons.common.render.openGl.GlDhMetaRenderer;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.shader.GlShaderProgram;
|
||||
import com.seibel.distanthorizons.common.render.openGl.postProcessing.GlScreenQuad;
|
||||
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftGLWrapper;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.common.render.openGl.util.GlAbstractShaderRenderer;
|
||||
import com.seibel.distanthorizons.core.render.RenderParams;
|
||||
import com.seibel.distanthorizons.core.util.RenderUtil;
|
||||
import com.seibel.distanthorizons.core.util.math.Mat4f;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
|
||||
public class GlDhFarFadeShader extends GlAbstractShaderRenderer
|
||||
{
|
||||
public static GlDhFarFadeShader INSTANCE = new GlDhFarFadeShader();
|
||||
|
||||
private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
|
||||
private static final MinecraftGLWrapper GLMC = MinecraftGLWrapper.INSTANCE;
|
||||
|
||||
|
||||
public int frameBuffer = -1;
|
||||
|
||||
private Mat4f inverseDhMvmProjMatrix;
|
||||
|
||||
|
||||
// Uniforms
|
||||
|
||||
/** Inverted Model View Projection matrix */
|
||||
public int uDhInvMvmProj = -1;
|
||||
|
||||
public int uDhDepthTexture = -1;
|
||||
public int uMcColorTexture = -1;
|
||||
public int uDhColorTexture = -1;
|
||||
|
||||
public int uStartFadeBlockDistance = -1;
|
||||
public int uEndFadeBlockDistance = -1;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
|
||||
public GlDhFarFadeShader() { }
|
||||
|
||||
@Override
|
||||
public void onInit()
|
||||
{
|
||||
this.shader = new GlShaderProgram(
|
||||
"assets/distanthorizons/shaders/shared/gl/quadApply.vert",
|
||||
"assets/distanthorizons/shaders/fade/gl/dhFade.frag",
|
||||
"vPosition"
|
||||
);
|
||||
|
||||
// all uniforms should be tryGet...
|
||||
// because disabling fade can cause the GLSL to optimize out most (if not all) uniforms
|
||||
|
||||
// near fade
|
||||
this.uDhInvMvmProj = this.shader.tryGetUniformLocation("uDhInvMvmProj");
|
||||
|
||||
this.uDhDepthTexture = this.shader.tryGetUniformLocation("uDhDepthTexture");
|
||||
this.uMcColorTexture = this.shader.tryGetUniformLocation("uMcColorTexture");
|
||||
this.uDhColorTexture = this.shader.tryGetUniformLocation("uDhColorTexture");
|
||||
|
||||
this.uStartFadeBlockDistance = this.shader.tryGetUniformLocation("uStartFadeBlockDistance");
|
||||
this.uEndFadeBlockDistance = this.shader.tryGetUniformLocation("uEndFadeBlockDistance");
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// render prep //
|
||||
//=============//
|
||||
|
||||
@Override
|
||||
protected void onApplyUniforms(RenderParams renderParams)
|
||||
{
|
||||
this.shader.setUniform(this.uDhInvMvmProj, this.inverseDhMvmProjMatrix);
|
||||
|
||||
|
||||
float dhFarClipDistance = RenderUtil.getFarClipPlaneDistanceInBlocks();
|
||||
float fadeStartDistance = dhFarClipDistance * 0.5f;
|
||||
float fadeEndDistance = dhFarClipDistance * 0.9f;
|
||||
|
||||
this.shader.setUniform(this.uStartFadeBlockDistance, fadeStartDistance);
|
||||
this.shader.setUniform(this.uEndFadeBlockDistance, fadeEndDistance);
|
||||
|
||||
}
|
||||
|
||||
public void setProjectionMatrix(DhApiMat4f mcModelViewMatrix, DhApiMat4f mcProjectionMatrix)
|
||||
{
|
||||
Mat4f dhProjectionMatrix = RenderUtil.createLodProjectionMatrix(mcProjectionMatrix);
|
||||
Mat4f dhModelViewMatrix = RenderUtil.createLodModelViewMatrix(mcModelViewMatrix);
|
||||
|
||||
Mat4f inverseDhModelViewProjectionMatrix = new Mat4f(dhProjectionMatrix);
|
||||
inverseDhModelViewProjectionMatrix.multiply(dhModelViewMatrix);
|
||||
inverseDhModelViewProjectionMatrix.invert();
|
||||
this.inverseDhMvmProjMatrix = inverseDhModelViewProjectionMatrix;
|
||||
}
|
||||
|
||||
|
||||
//========//
|
||||
// render //
|
||||
//========//
|
||||
|
||||
@Override
|
||||
protected void onRender()
|
||||
{
|
||||
int depthTextureId = GlDhMetaRenderer.INSTANCE.getActiveDepthTextureId();
|
||||
int colorTextureId = GlDhMetaRenderer.INSTANCE.getActiveColorTextureId();
|
||||
|
||||
if (depthTextureId == -1
|
||||
|| colorTextureId == -1)
|
||||
{
|
||||
// the renderer is currently being re-built and/or inactive,
|
||||
// we don't need to/can't render fading
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, this.frameBuffer);
|
||||
GLMC.disableScissorTest();
|
||||
GLMC.disableDepthTest();
|
||||
GLMC.disableBlend();
|
||||
|
||||
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE0);
|
||||
GLMC.glBindTexture(depthTextureId);
|
||||
GL32.glUniform1i(this.uDhDepthTexture, 0);
|
||||
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE1);
|
||||
GLMC.glBindTexture(MC_RENDER.getColorTextureId());
|
||||
GL32.glUniform1i(this.uMcColorTexture, 1);
|
||||
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE2);
|
||||
GLMC.glBindTexture(colorTextureId);
|
||||
GL32.glUniform1i(this.uDhColorTexture, 2);
|
||||
|
||||
|
||||
GlScreenQuad.INSTANCE.render();
|
||||
}
|
||||
|
||||
}
|
||||
+211
@@ -0,0 +1,211 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.postProcessing.fade;
|
||||
|
||||
import com.seibel.distanthorizons.api.objects.math.DhApiMat4f;
|
||||
import com.seibel.distanthorizons.common.render.openGl.GlDhMetaRenderer;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.shader.GlShaderProgram;
|
||||
import com.seibel.distanthorizons.common.render.openGl.postProcessing.GlScreenQuad;
|
||||
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftGLWrapper;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.common.render.openGl.util.GlAbstractShaderRenderer;
|
||||
import com.seibel.distanthorizons.core.render.RenderParams;
|
||||
import com.seibel.distanthorizons.core.util.RenderUtil;
|
||||
import com.seibel.distanthorizons.core.util.math.Mat4f;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
|
||||
public class GlDhVanillaFadeShader extends GlAbstractShaderRenderer
|
||||
{
|
||||
public static GlDhVanillaFadeShader INSTANCE = new GlDhVanillaFadeShader();
|
||||
|
||||
private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
|
||||
private static final MinecraftGLWrapper GLMC = MinecraftGLWrapper.INSTANCE;
|
||||
|
||||
|
||||
public int frameBuffer = -1;
|
||||
|
||||
private Mat4f inverseMcMvmProjMatrix;
|
||||
private Mat4f inverseDhMvmProjMatrix;
|
||||
private float levelMaxHeight;
|
||||
|
||||
|
||||
// Uniforms
|
||||
public int uMcDepthTexture = -1;
|
||||
public int uDhDepthTexture = -1;
|
||||
public int uCombinedMcDhColorTexture = -1;
|
||||
public int uDhColorTexture = -1;
|
||||
|
||||
/** Inverted Model View Projection matrix */
|
||||
public int uDhInvMvmProj = -1;
|
||||
public int uMcInvMvmProj = -1;
|
||||
|
||||
public int uStartFadeBlockDistance = -1;
|
||||
public int uEndFadeBlockDistance = -1;
|
||||
public int uMaxLevelHeight = -1;
|
||||
|
||||
public int uOnlyRenderLods = -1;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
public GlDhVanillaFadeShader() { }
|
||||
|
||||
@Override
|
||||
public void onInit()
|
||||
{
|
||||
this.shader = new GlShaderProgram(
|
||||
"assets/distanthorizons/shaders/shared/gl/quadApply.vert",
|
||||
"assets/distanthorizons/shaders/fade/gl/vanillaFade.frag",
|
||||
"vPosition"
|
||||
);
|
||||
|
||||
// all uniforms should be tryGet...
|
||||
// because disabling fade can cause the GLSL to optimize out most (if not all) uniforms
|
||||
|
||||
// near fade
|
||||
this.uDhInvMvmProj = this.shader.tryGetUniformLocation("uDhInvMvmProj");
|
||||
this.uMcInvMvmProj = this.shader.tryGetUniformLocation("uMcInvMvmProj");
|
||||
|
||||
this.uMcDepthTexture = this.shader.tryGetUniformLocation("uMcDepthTexture");
|
||||
this.uDhDepthTexture = this.shader.tryGetUniformLocation("uDhDepthTexture");
|
||||
this.uCombinedMcDhColorTexture = this.shader.tryGetUniformLocation("uCombinedMcDhColorTexture");
|
||||
this.uDhColorTexture = this.shader.tryGetUniformLocation("uDhColorTexture");
|
||||
|
||||
this.uStartFadeBlockDistance = this.shader.tryGetUniformLocation("uStartFadeBlockDistance");
|
||||
this.uEndFadeBlockDistance = this.shader.tryGetUniformLocation("uEndFadeBlockDistance");
|
||||
this.uMaxLevelHeight = this.shader.tryGetUniformLocation("uMaxLevelHeight");
|
||||
|
||||
this.uOnlyRenderLods = this.shader.tryGetUniformLocation("uOnlyRenderLods");
|
||||
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// render prep //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
@Override
|
||||
protected void onApplyUniforms(RenderParams renderParams)
|
||||
{
|
||||
this.shader.setUniform(this.uMcInvMvmProj, this.inverseMcMvmProjMatrix);
|
||||
this.shader.setUniform(this.uDhInvMvmProj, this.inverseDhMvmProjMatrix);
|
||||
|
||||
|
||||
float dhNearClipDistance = RenderUtil.getNearClipPlaneInBlocks();
|
||||
// this added value prevents the near clip plane and discard circle from touching, which looks bad
|
||||
dhNearClipDistance += 16f;
|
||||
|
||||
// measured in blocks
|
||||
// these multipliers in James' tests should provide a fairly smooth transition
|
||||
// without having underdraw issues
|
||||
float fadeStartDistance = dhNearClipDistance * 1.5f;
|
||||
float fadeEndDistance = dhNearClipDistance * 1.9f;
|
||||
|
||||
this.shader.setUniform(this.uStartFadeBlockDistance, fadeStartDistance);
|
||||
this.shader.setUniform(this.uEndFadeBlockDistance, fadeEndDistance);
|
||||
|
||||
this.shader.setUniform(this.uMaxLevelHeight, this.levelMaxHeight);
|
||||
|
||||
this.shader.setUniform(this.uOnlyRenderLods, Config.Client.Advanced.Debugging.lodOnlyMode.get());
|
||||
}
|
||||
|
||||
public void setProjectionMatrix(DhApiMat4f mcModelViewMatrix, DhApiMat4f mcProjectionMatrix)
|
||||
{
|
||||
Mat4f inverseMcModelViewProjectionMatrix = new Mat4f(mcProjectionMatrix);
|
||||
inverseMcModelViewProjectionMatrix.multiply(mcModelViewMatrix);
|
||||
inverseMcModelViewProjectionMatrix.invert();
|
||||
this.inverseMcMvmProjMatrix = inverseMcModelViewProjectionMatrix;
|
||||
|
||||
|
||||
Mat4f dhProjectionMatrix = RenderUtil.createLodProjectionMatrix(mcProjectionMatrix);
|
||||
Mat4f dhModelViewMatrix = RenderUtil.createLodModelViewMatrix(mcModelViewMatrix);
|
||||
|
||||
Mat4f inverseDhModelViewProjectionMatrix = new Mat4f(dhProjectionMatrix);
|
||||
inverseDhModelViewProjectionMatrix.multiply(dhModelViewMatrix);
|
||||
inverseDhModelViewProjectionMatrix.invert();
|
||||
this.inverseDhMvmProjMatrix = inverseDhModelViewProjectionMatrix;
|
||||
}
|
||||
public void setLevelMaxHeight(int levelMaxHeight) { this.levelMaxHeight = levelMaxHeight; }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// render //
|
||||
//========//
|
||||
//region
|
||||
|
||||
@Override
|
||||
protected void onRender()
|
||||
{
|
||||
int depthTextureId = GlDhMetaRenderer.INSTANCE.getActiveDepthTextureId();
|
||||
int colorTextureId = GlDhMetaRenderer.INSTANCE.getActiveColorTextureId();
|
||||
|
||||
if (depthTextureId == -1
|
||||
|| colorTextureId == -1)
|
||||
{
|
||||
// the renderer is currently being re-built and/or inactive,
|
||||
// we don't need to/can't render fading
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, this.frameBuffer);
|
||||
GLMC.disableScissorTest();
|
||||
GLMC.disableDepthTest();
|
||||
GLMC.disableBlend();
|
||||
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE0);
|
||||
GLMC.glBindTexture(MC_RENDER.getDepthTextureId());
|
||||
GL32.glUniform1i(this.uMcDepthTexture, 0);
|
||||
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE1);
|
||||
GLMC.glBindTexture(depthTextureId);
|
||||
GL32.glUniform1i(this.uDhDepthTexture, 1);
|
||||
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE2);
|
||||
GLMC.glBindTexture(MC_RENDER.getColorTextureId());
|
||||
GL32.glUniform1i(this.uCombinedMcDhColorTexture, 2);
|
||||
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE3);
|
||||
GLMC.glBindTexture(colorTextureId);
|
||||
GL32.glUniform1i(this.uDhColorTexture, 3);
|
||||
|
||||
|
||||
GlScreenQuad.INSTANCE.render();
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
+203
@@ -0,0 +1,203 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.postProcessing.fade;
|
||||
|
||||
import com.seibel.distanthorizons.common.render.openGl.GlDhMetaRenderer;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.GLState;
|
||||
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftGLWrapper;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.render.RenderParams;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IProfilerWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.renderPass.IDhVanillaFadeRenderer;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
/**
|
||||
* Handles fading MC and DH together via {@link GlDhVanillaFadeShader} and {@link GlDhFarFadeApplyShader}. <br><br>
|
||||
*
|
||||
* {@link GlDhVanillaFadeShader} - draws the Fade to a texture. <br>
|
||||
* {@link GlDhFarFadeApplyShader} - draws the Fade texture to MC's FrameBuffer. <br>
|
||||
*/
|
||||
public class GlVanillaFadeRenderer implements IDhVanillaFadeRenderer
|
||||
{
|
||||
public static GlVanillaFadeRenderer INSTANCE = new GlVanillaFadeRenderer();
|
||||
|
||||
private static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
private static final IMinecraftClientWrapper MC_CLIENT = SingletonInjector.INSTANCE.get(IMinecraftClientWrapper.class);
|
||||
private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
|
||||
private static final MinecraftGLWrapper GLMC = MinecraftGLWrapper.INSTANCE;
|
||||
|
||||
|
||||
private boolean init = false;
|
||||
|
||||
private int width = -1;
|
||||
private int height = -1;
|
||||
private int fadeFramebuffer = -1;
|
||||
|
||||
private int fadeTexture = -1;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
private GlVanillaFadeRenderer() { }
|
||||
|
||||
public void init()
|
||||
{
|
||||
if (this.init) return;
|
||||
this.init = true;
|
||||
|
||||
GlDhVanillaFadeShader.INSTANCE.init();
|
||||
GlDhFarFadeApplyShader.INSTANCE.init();
|
||||
}
|
||||
|
||||
private void createFramebuffer(int width, int height)
|
||||
{
|
||||
if (this.fadeFramebuffer != -1)
|
||||
{
|
||||
GL32.glDeleteFramebuffers(this.fadeFramebuffer);
|
||||
this.fadeFramebuffer = -1;
|
||||
}
|
||||
|
||||
this.fadeFramebuffer = GL32.glGenFramebuffers();
|
||||
GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, this.fadeFramebuffer);
|
||||
|
||||
|
||||
// Applying the fade texture is only needed if MC is drawing to their own frame buffer,
|
||||
// otherwise we can directly render to their texture
|
||||
if (MC_RENDER.mcRendersToFrameBuffer())
|
||||
{
|
||||
if (this.fadeTexture != -1)
|
||||
{
|
||||
GLMC.glDeleteTextures(this.fadeTexture);
|
||||
this.fadeTexture = -1;
|
||||
}
|
||||
|
||||
this.fadeTexture = GL32.glGenTextures();
|
||||
GLMC.glBindTexture(this.fadeTexture);
|
||||
GL32.glTexImage2D(GL32.GL_TEXTURE_2D, 0, GL32.GL_RGBA16, width, height, 0, GL32.GL_RGBA, GL32.GL_UNSIGNED_SHORT_4_4_4_4, (ByteBuffer) null);
|
||||
GL32.glTexParameteri(GL32.GL_TEXTURE_2D, GL32.GL_TEXTURE_MIN_FILTER, GL32.GL_LINEAR);
|
||||
GL32.glTexParameteri(GL32.GL_TEXTURE_2D, GL32.GL_TEXTURE_MAG_FILTER, GL32.GL_LINEAR);
|
||||
GL32.glFramebufferTexture2D(GL32.GL_FRAMEBUFFER, GL32.GL_COLOR_ATTACHMENT0, GL32.GL_TEXTURE_2D, this.fadeTexture, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL32.glFramebufferTexture2D(GL32.GL_FRAMEBUFFER, GL32.GL_COLOR_ATTACHMENT0, GL32.GL_TEXTURE_2D, MC_RENDER.getColorTextureId(), 0);
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// render //
|
||||
//========//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void render(RenderParams renderParams)
|
||||
{
|
||||
int depthTextureId = GlDhMetaRenderer.INSTANCE.getActiveDepthTextureId();
|
||||
if (depthTextureId == -1)
|
||||
{
|
||||
// the renderer hasn't been set up yet
|
||||
// trying to render fading may cause GL errors
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
IProfilerWrapper profiler = MC_CLIENT.getProfiler();
|
||||
profiler.pop(); // get out of "terrain"
|
||||
profiler.push("DH-Vanilla Fade");
|
||||
|
||||
|
||||
try(GLState mcState = new GLState())
|
||||
{
|
||||
profiler.push("Vanilla Fade Generate");
|
||||
|
||||
this.init();
|
||||
|
||||
// resize the framebuffer if necessary
|
||||
int width = MC_RENDER.getTargetFramebufferViewportWidth();
|
||||
int height = MC_RENDER.getTargetFramebufferViewportHeight();
|
||||
if (this.width != width || this.height != height)
|
||||
{
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.createFramebuffer(width, height);
|
||||
}
|
||||
|
||||
|
||||
GlDhVanillaFadeShader.INSTANCE.frameBuffer = this.fadeFramebuffer;
|
||||
GlDhVanillaFadeShader.INSTANCE.setProjectionMatrix(renderParams.mcModelViewMatrix, renderParams.mcProjectionMatrix);
|
||||
GlDhVanillaFadeShader.INSTANCE.setLevelMaxHeight(renderParams.clientLevelWrapper.getMaxHeight());
|
||||
GlDhVanillaFadeShader.INSTANCE.render(renderParams);
|
||||
|
||||
// Applying the fade texture is only needed if MC is drawing to their own frame buffer,
|
||||
// otherwise we can directly render to their texture
|
||||
if (MC_RENDER.mcRendersToFrameBuffer())
|
||||
{
|
||||
profiler.popPush("Vanilla Fade Apply");
|
||||
|
||||
GlDhFarFadeApplyShader.INSTANCE.fadeTexture = this.fadeTexture;
|
||||
GlDhFarFadeApplyShader.INSTANCE.readFramebuffer = GlDhFarFadeShader.INSTANCE.frameBuffer;
|
||||
GlDhFarFadeApplyShader.INSTANCE.drawFramebuffer = MC_RENDER.getTargetFramebuffer();
|
||||
GlDhFarFadeApplyShader.INSTANCE.render(renderParams);
|
||||
}
|
||||
|
||||
profiler.pop();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LOGGER.error("Unexpected error during fade render, error: ["+e.getMessage()+"].", e);
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// base overrides //
|
||||
//================//
|
||||
//region
|
||||
|
||||
public void free()
|
||||
{
|
||||
GlDhVanillaFadeShader.INSTANCE.free();
|
||||
GlDhFarFadeApplyShader.INSTANCE.free();
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
+118
@@ -0,0 +1,118 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.postProcessing.fog;
|
||||
|
||||
import com.seibel.distanthorizons.common.render.openGl.GlDhMetaRenderer;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.shader.GlShaderProgram;
|
||||
import com.seibel.distanthorizons.common.render.openGl.postProcessing.GlScreenQuad;
|
||||
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftGLWrapper;
|
||||
import com.seibel.distanthorizons.common.render.openGl.util.GlAbstractShaderRenderer;
|
||||
import com.seibel.distanthorizons.core.render.RenderParams;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
|
||||
/**
|
||||
* Draws the Fog texture onto DH's FrameBuffer. <br><br>
|
||||
*
|
||||
* See Also: <br>
|
||||
* {@link GlDhFogRenderer} - Parent to this shader. <br>
|
||||
* {@link GlDhFogShader} - draws the Fog texture. <br>
|
||||
*/
|
||||
public class GlDhFogApplyShader extends GlAbstractShaderRenderer
|
||||
{
|
||||
public static GlDhFogApplyShader INSTANCE = new GlDhFogApplyShader();
|
||||
|
||||
private static final MinecraftGLWrapper GLMC = MinecraftGLWrapper.INSTANCE;
|
||||
|
||||
|
||||
public int fogTexture;
|
||||
|
||||
// uniforms
|
||||
public int colorTextureUniform;
|
||||
public int depthTextureUniform;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
|
||||
@Override
|
||||
public void onInit()
|
||||
{
|
||||
this.shader = new GlShaderProgram(
|
||||
"assets/distanthorizons/shaders/shared/gl/quadApply.vert",
|
||||
"assets/distanthorizons/shaders/fog/gl/apply.frag",
|
||||
"vPosition"
|
||||
);
|
||||
|
||||
// uniform setup
|
||||
this.colorTextureUniform = this.shader.getUniformLocation("uColorTexture");
|
||||
this.depthTextureUniform = this.shader.getUniformLocation("uDepthTexture");
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// render prep //
|
||||
//=============//
|
||||
|
||||
@Override
|
||||
protected void onApplyUniforms(RenderParams renderParams)
|
||||
{
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE0);
|
||||
GLMC.glBindTexture(this.fogTexture);
|
||||
GL32.glUniform1i(this.colorTextureUniform, 0);
|
||||
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE1);
|
||||
GLMC.glBindTexture(GlDhMetaRenderer.INSTANCE.getActiveDepthTextureId());
|
||||
GL32.glUniform1i(this.depthTextureUniform, 1);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// render //
|
||||
//========//
|
||||
|
||||
@Override
|
||||
protected void onRender()
|
||||
{
|
||||
GLMC.enableBlend();
|
||||
GL32.glBlendEquation(GL32.GL_FUNC_ADD);
|
||||
GLMC.glBlendFuncSeparate(GL32.GL_SRC_ALPHA, GL32.GL_ONE_MINUS_SRC_ALPHA, GL32.GL_ONE, GL32.GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
// Depth testing must be disabled otherwise this application shader won't apply anything.
|
||||
// setting this isn't necessary in vanilla, but some mods may change this, requiring it to be set manually,
|
||||
// it should be automatically restored after rendering is complete.
|
||||
GLMC.disableDepthTest();
|
||||
|
||||
|
||||
// apply the rendered Fog to DH's framebuffer
|
||||
GLMC.glBindFramebuffer(GL32.GL_READ_FRAMEBUFFER, GlDhFogShader.INSTANCE.frameBuffer);
|
||||
GLMC.glBindFramebuffer(GL32.GL_DRAW_FRAMEBUFFER, GlDhMetaRenderer.INSTANCE.getActiveFramebufferId());
|
||||
|
||||
GlScreenQuad.INSTANCE.render();
|
||||
|
||||
GLMC.glBindFramebuffer(GL32.GL_READ_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
}
|
||||
+156
@@ -0,0 +1,156 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.postProcessing.fog;
|
||||
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.GLState;
|
||||
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftGLWrapper;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.render.RenderParams;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.renderPass.IDhFogRenderer;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
import org.lwjgl.opengl.GL43C;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
/**
|
||||
* Handles adding SSAO via {@link GlDhFogShader} and {@link GlDhFogApplyShader}. <br><br>
|
||||
*
|
||||
* {@link GlDhFogShader} - draws the Fog to a texture. <br>
|
||||
* {@link GlDhFogApplyShader} - draws the Fog texture to DH's FrameBuffer. <br>
|
||||
*/
|
||||
public class GlDhFogRenderer implements IDhFogRenderer
|
||||
{
|
||||
public static GlDhFogRenderer INSTANCE = new GlDhFogRenderer();
|
||||
|
||||
private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
|
||||
private static final MinecraftGLWrapper GLMC = MinecraftGLWrapper.INSTANCE;
|
||||
|
||||
|
||||
private boolean init = false;
|
||||
|
||||
private int width = -1;
|
||||
private int height = -1;
|
||||
private int fogFramebuffer = -1;
|
||||
|
||||
private int fogTexture = -1;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
|
||||
private GlDhFogRenderer() { }
|
||||
|
||||
public void init()
|
||||
{
|
||||
if (this.init) return;
|
||||
this.init = true;
|
||||
|
||||
GlDhFogShader.INSTANCE.init();
|
||||
GlDhFogApplyShader.INSTANCE.init();
|
||||
}
|
||||
|
||||
private void createFramebuffer(int width, int height)
|
||||
{
|
||||
if (this.fogFramebuffer != -1)
|
||||
{
|
||||
GL32.glDeleteFramebuffers(this.fogFramebuffer);
|
||||
this.fogFramebuffer = -1;
|
||||
}
|
||||
|
||||
if (this.fogTexture != -1)
|
||||
{
|
||||
GLMC.glDeleteTextures(this.fogTexture);
|
||||
this.fogTexture = -1;
|
||||
}
|
||||
|
||||
this.fogFramebuffer = GL32.glGenFramebuffers();
|
||||
GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, this.fogFramebuffer);
|
||||
|
||||
this.fogTexture = GLMC.glGenTextures();
|
||||
{
|
||||
GLMC.glBindTexture(this.fogTexture);
|
||||
GL32.glTexImage2D(GL32.GL_TEXTURE_2D, 0, GL32.GL_RGBA16, width, height, 0, GL32.GL_RGBA, GL32.GL_UNSIGNED_SHORT_4_4_4_4, (ByteBuffer) null);
|
||||
GL32.glTexParameteri(GL32.GL_TEXTURE_2D, GL32.GL_TEXTURE_MIN_FILTER, GL32.GL_LINEAR);
|
||||
GL32.glTexParameteri(GL32.GL_TEXTURE_2D, GL32.GL_TEXTURE_MAG_FILTER, GL32.GL_LINEAR);
|
||||
GL32.glFramebufferTexture2D(GL32.GL_FRAMEBUFFER, GL32.GL_COLOR_ATTACHMENT0, GL32.GL_TEXTURE_2D, this.fogTexture, 0);
|
||||
|
||||
// disable mip-mapping since DH is just going to draw straight to the screen
|
||||
GL43C.glTexParameteri(GL43C.GL_TEXTURE_2D, GL43C.GL_TEXTURE_BASE_LEVEL, 0);
|
||||
GL43C.glTexParameteri(GL43C.GL_TEXTURE_2D, GL43C.GL_TEXTURE_MAX_LEVEL, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// render //
|
||||
//========//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void render(RenderParams renderParams)
|
||||
{
|
||||
// GLState needed in MC 1.16.5 probably due to MC not manually setting each GL state they need before the next rendering step
|
||||
try (GLState state = new GLState())
|
||||
{
|
||||
this.init();
|
||||
|
||||
// resize the framebuffer if necessary
|
||||
int width = MC_RENDER.getTargetFramebufferViewportWidth();
|
||||
int height = MC_RENDER.getTargetFramebufferViewportHeight();
|
||||
if (this.width != width || this.height != height)
|
||||
{
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.createFramebuffer(width, height);
|
||||
}
|
||||
|
||||
GlDhFogShader.INSTANCE.frameBuffer = this.fogFramebuffer;
|
||||
GlDhFogShader.INSTANCE.setProjectionMatrix(renderParams.dhMvmProjMatrix);
|
||||
GlDhFogShader.INSTANCE.render(renderParams);
|
||||
|
||||
GlDhFogApplyShader.INSTANCE.fogTexture = this.fogTexture;
|
||||
GlDhFogApplyShader.INSTANCE.render(renderParams);
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// base overrides //
|
||||
//================//
|
||||
//region
|
||||
|
||||
public void free()
|
||||
{
|
||||
GlDhFogShader.INSTANCE.free();
|
||||
GlDhFogApplyShader.INSTANCE.free();
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
+301
@@ -0,0 +1,301 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.postProcessing.fog;
|
||||
|
||||
import com.seibel.distanthorizons.api.enums.rendering.EDhApiFogColorMode;
|
||||
import com.seibel.distanthorizons.api.enums.rendering.EDhApiHeightFogDirection;
|
||||
import com.seibel.distanthorizons.api.enums.rendering.EDhApiHeightFogMixMode;
|
||||
import com.seibel.distanthorizons.api.objects.math.DhApiMat4f;
|
||||
import com.seibel.distanthorizons.common.render.openGl.GlDhMetaRenderer;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.shader.GlShaderProgram;
|
||||
import com.seibel.distanthorizons.common.render.openGl.postProcessing.GlScreenQuad;
|
||||
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftGLWrapper;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.common.render.openGl.util.GlAbstractShaderRenderer;
|
||||
import com.seibel.distanthorizons.core.render.RenderParams;
|
||||
import com.seibel.distanthorizons.core.util.LodUtil;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
|
||||
import com.seibel.distanthorizons.core.util.math.Mat4f;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
|
||||
import java.awt.*;
|
||||
|
||||
public class GlDhFogShader extends GlAbstractShaderRenderer
|
||||
{
|
||||
public static final GlDhFogShader INSTANCE = new GlDhFogShader();
|
||||
|
||||
private static final IMinecraftClientWrapper MC = SingletonInjector.INSTANCE.get(IMinecraftClientWrapper.class);
|
||||
private static final MinecraftGLWrapper GLMC = MinecraftGLWrapper.INSTANCE;
|
||||
private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
|
||||
|
||||
|
||||
|
||||
public int frameBuffer;
|
||||
private Mat4f inverseMvmProjMatrix;
|
||||
|
||||
|
||||
|
||||
//==========//
|
||||
// Uniforms //
|
||||
//==========//
|
||||
//region
|
||||
|
||||
public int uDepthMap;
|
||||
/** Inverted Model View Projection matrix */
|
||||
public int uInvMvmProj;
|
||||
|
||||
// fog uniforms
|
||||
public int uFogColor;
|
||||
public int uFogScale;
|
||||
public int uFogVerticalScale;
|
||||
public int uFogDebugMode;
|
||||
public int uFogFalloffType;
|
||||
|
||||
// far fog
|
||||
public int uFarFogStart;
|
||||
public int uFarFogLength;
|
||||
public int uFarFogMin;
|
||||
public int uFarFogRange;
|
||||
public int uFarFogDensity;
|
||||
|
||||
// height fog
|
||||
public int uHeightFogStart;
|
||||
public int uHeightFogLength;
|
||||
public int uHeightFogMin;
|
||||
public int uHeightFogRange;
|
||||
public int uHeightFogDensity;
|
||||
|
||||
public int uHeightFogEnabled;
|
||||
public int uHeightFogFalloffType;
|
||||
public int uHeightBasedOnCamera;
|
||||
public int uHeightFogBaseHeight;
|
||||
public int uHeightFogAppliesUp;
|
||||
public int uHeightFogAppliesDown;
|
||||
public int uUseSphericalFog;
|
||||
public int uHeightFogMixingMode;
|
||||
public int uCameraBlockYPos;
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
public GlDhFogShader() { }
|
||||
|
||||
@Override
|
||||
public void onInit()
|
||||
{
|
||||
this.shader = new GlShaderProgram(
|
||||
"assets/distanthorizons/shaders/shared/gl/quadApply.vert",
|
||||
"assets/distanthorizons/shaders/fog/gl/fog.frag",
|
||||
"vPosition"
|
||||
);
|
||||
|
||||
// all uniforms should be tryGet...
|
||||
// because disabling fog can cause the GLSL to optimize out most (if not all) uniforms
|
||||
|
||||
this.uDepthMap = this.shader.getUniformLocation("uDepthMap");
|
||||
this.uInvMvmProj = this.shader.getUniformLocation("uInvMvmProj");
|
||||
|
||||
// Fog uniforms
|
||||
this.uFogScale = this.shader.getUniformLocation("uFogScale");
|
||||
this.uFogVerticalScale = this.shader.getUniformLocation("uFogVerticalScale");
|
||||
this.uFogColor = this.shader.getUniformLocation("uFogColor");
|
||||
this.uFogDebugMode = this.shader.getUniformLocation("uFogDebugMode");
|
||||
this.uFogFalloffType = this.shader.getUniformLocation("uFogFalloffType");
|
||||
|
||||
// fog config
|
||||
this.uFarFogStart = this.shader.getUniformLocation("uFarFogStart");
|
||||
this.uFarFogLength = this.shader.getUniformLocation("uFarFogLength");
|
||||
this.uFarFogMin = this.shader.getUniformLocation("uFarFogMin");
|
||||
this.uFarFogRange = this.shader.getUniformLocation("uFarFogRange");
|
||||
this.uFarFogDensity = this.shader.getUniformLocation("uFarFogDensity");
|
||||
|
||||
// height fog
|
||||
this.uHeightFogStart = this.shader.getUniformLocation("uHeightFogStart");
|
||||
this.uHeightFogLength = this.shader.getUniformLocation("uHeightFogLength");
|
||||
this.uHeightFogMin = this.shader.getUniformLocation("uHeightFogMin");
|
||||
this.uHeightFogRange = this.shader.getUniformLocation("uHeightFogRange");
|
||||
this.uHeightFogDensity = this.shader.getUniformLocation("uHeightFogDensity");
|
||||
|
||||
this.uHeightFogEnabled = this.shader.getUniformLocation("uHeightFogEnabled");
|
||||
this.uHeightFogFalloffType = this.shader.getUniformLocation("uHeightFogFalloffType");
|
||||
this.uHeightBasedOnCamera = this.shader.getUniformLocation("uHeightBasedOnCamera");
|
||||
this.uHeightFogBaseHeight = this.shader.getUniformLocation("uHeightFogBaseHeight");
|
||||
this.uHeightFogAppliesUp = this.shader.getUniformLocation("uHeightFogAppliesUp");
|
||||
this.uHeightFogAppliesDown = this.shader.getUniformLocation("uHeightFogAppliesDown");
|
||||
this.uUseSphericalFog = this.shader.getUniformLocation("uUseSphericalFog");
|
||||
this.uHeightFogMixingMode = this.shader.getUniformLocation("uHeightFogMixingMode");
|
||||
this.uCameraBlockYPos = this.shader.getUniformLocation("uCameraBlockYPos");
|
||||
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// render prep //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
@Override
|
||||
protected void onApplyUniforms(RenderParams renderParams)
|
||||
{
|
||||
int lodDrawDistance = Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius.get() * LodUtil.CHUNK_WIDTH;
|
||||
|
||||
|
||||
|
||||
if (this.inverseMvmProjMatrix != null)
|
||||
{
|
||||
this.shader.setUniform(this.uInvMvmProj, this.inverseMvmProjMatrix);
|
||||
}
|
||||
|
||||
|
||||
// Fog uniforms
|
||||
this.shader.setUniform(this.uFogColor, this.getFogColor(renderParams.partialTicks));
|
||||
this.shader.setUniform(this.uFogScale, 1.f / lodDrawDistance);
|
||||
this.shader.setUniform(this.uFogVerticalScale, 1.f / MC.getWrappedClientLevel().getMaxHeight());
|
||||
// only used for debugging
|
||||
this.shader.setUniform(this.uFogDebugMode, 0); // 1 = render everything with fog color // 7 = use debug rendering
|
||||
this.shader.setUniform(this.uFogFalloffType, Config.Client.Advanced.Graphics.Fog.farFogFalloff.get().value);
|
||||
|
||||
|
||||
// fog config
|
||||
float farFogStart = Config.Client.Advanced.Graphics.Fog.farFogStart.get();
|
||||
float farFogEnd = Config.Client.Advanced.Graphics.Fog.farFogEnd.get();
|
||||
float farFogMin = Config.Client.Advanced.Graphics.Fog.farFogMin.get();
|
||||
float farFogMax = Config.Client.Advanced.Graphics.Fog.farFogMax.get();
|
||||
float farFogDensity = Config.Client.Advanced.Graphics.Fog.farFogDensity.get();
|
||||
|
||||
// override fog if underwater
|
||||
if (MC_RENDER.isFogStateSpecial())
|
||||
{
|
||||
// hide everything behind fog
|
||||
farFogStart = 0.0f;
|
||||
farFogEnd = 0.0f;
|
||||
}
|
||||
|
||||
this.shader.setUniform(this.uFarFogStart, farFogStart);
|
||||
this.shader.setUniform(this.uFarFogLength, farFogEnd - farFogStart);
|
||||
this.shader.setUniform(this.uFarFogMin, farFogMin);
|
||||
this.shader.setUniform(this.uFarFogRange, farFogMax - farFogMin);
|
||||
this.shader.setUniform(this.uFarFogDensity, farFogDensity);
|
||||
|
||||
|
||||
// height config
|
||||
EDhApiHeightFogMixMode heightFogMixingMode = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogMixMode.get();
|
||||
boolean heightFogEnabled = heightFogMixingMode != EDhApiHeightFogMixMode.SPHERICAL && heightFogMixingMode != EDhApiHeightFogMixMode.CYLINDRICAL;
|
||||
boolean useSphericalFog = heightFogMixingMode == EDhApiHeightFogMixMode.SPHERICAL;
|
||||
EDhApiHeightFogDirection heightFogCameraDirection = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogDirection.get();
|
||||
|
||||
float heightFogStart = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogStart.get();
|
||||
float heightFogEnd = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogEnd.get();
|
||||
float heightFogMin = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogMin.get();
|
||||
float heightFogMax = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogMax.get();
|
||||
float heightFogDensity = Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogDensity.get();
|
||||
|
||||
this.shader.setUniform(this.uHeightFogStart, heightFogStart);
|
||||
this.shader.setUniform(this.uHeightFogLength, heightFogEnd - heightFogStart);
|
||||
this.shader.setUniform(this.uHeightFogMin, heightFogMin);
|
||||
this.shader.setUniform(this.uHeightFogRange, heightFogMax - heightFogMin);
|
||||
this.shader.setUniform(this.uHeightFogDensity, heightFogDensity);
|
||||
|
||||
|
||||
this.shader.setUniform(this.uHeightFogEnabled, heightFogEnabled);
|
||||
this.shader.setUniform(this.uHeightFogFalloffType, Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogFalloff.get().value);
|
||||
this.shader.setUniform(this.uHeightFogBaseHeight, Config.Client.Advanced.Graphics.Fog.HeightFog.heightFogBaseHeight.get());
|
||||
this.shader.setUniform(this.uHeightBasedOnCamera, heightFogCameraDirection.basedOnCamera);
|
||||
this.shader.setUniform(this.uHeightFogAppliesUp, heightFogCameraDirection.fogAppliesUp);
|
||||
this.shader.setUniform(this.uHeightFogAppliesDown, heightFogCameraDirection.fogAppliesDown);
|
||||
this.shader.setUniform(this.uUseSphericalFog, useSphericalFog);
|
||||
this.shader.setUniform(this.uHeightFogMixingMode, heightFogMixingMode.value);
|
||||
this.shader.setUniform(this.uCameraBlockYPos, (float)MC_RENDER.getCameraExactPosition().y);
|
||||
|
||||
}
|
||||
private Color getFogColor(float partialTicks)
|
||||
{
|
||||
Color fogColor;
|
||||
|
||||
if (Config.Client.Advanced.Graphics.Fog.colorMode.get() == EDhApiFogColorMode.USE_SKY_COLOR)
|
||||
{
|
||||
fogColor = MC_RENDER.getSkyColor();
|
||||
}
|
||||
else
|
||||
{
|
||||
fogColor = MC_RENDER.getFogColor(partialTicks);
|
||||
}
|
||||
|
||||
return fogColor;
|
||||
}
|
||||
|
||||
public void setProjectionMatrix(DhApiMat4f modelViewProjectionMatrix)
|
||||
{
|
||||
this.inverseMvmProjMatrix = new Mat4f(modelViewProjectionMatrix);
|
||||
this.inverseMvmProjMatrix.invert();
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// render //
|
||||
//========//
|
||||
//region
|
||||
|
||||
@Override
|
||||
protected void onRender()
|
||||
{
|
||||
GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, this.frameBuffer);
|
||||
GLMC.disableScissorTest();
|
||||
GLMC.disableDepthTest();
|
||||
GLMC.disableBlend();
|
||||
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE0);
|
||||
GLMC.glBindTexture(GlDhMetaRenderer.INSTANCE.getActiveDepthTextureId());
|
||||
GL32.glUniform1i(this.uDepthMap, 0);
|
||||
|
||||
// this is necessary for MC 1.16 (IE Legacy OpenGL)
|
||||
// otherwise the framebuffer isn't cleared correctly and the fog smears across the screen
|
||||
if (MC_RENDER.runningLegacyOpenGL())
|
||||
{
|
||||
// in another part of the DH code we set the fog color to opaque, here it needs to be transparent
|
||||
float[] clearColorValues = new float[4];
|
||||
GL32.glGetFloatv(GL32.GL_COLOR_CLEAR_VALUE, clearColorValues);
|
||||
GL32.glClearColor(clearColorValues[0], clearColorValues[1], clearColorValues[2], 0.0f);
|
||||
|
||||
GL32.glClear(GL32.GL_COLOR_BUFFER_BIT | GL32.GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
|
||||
GlScreenQuad.INSTANCE.render();
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
}
|
||||
+146
@@ -0,0 +1,146 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.postProcessing.ssao;
|
||||
|
||||
import com.seibel.distanthorizons.common.render.openGl.GlDhMetaRenderer;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.shader.GlShaderProgram;
|
||||
import com.seibel.distanthorizons.common.render.openGl.postProcessing.GlScreenQuad;
|
||||
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftGLWrapper;
|
||||
import com.seibel.distanthorizons.common.render.openGl.util.GlAbstractShaderRenderer;
|
||||
import com.seibel.distanthorizons.core.render.RenderParams;
|
||||
import com.seibel.distanthorizons.core.util.RenderUtil;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
|
||||
/**
|
||||
* Draws the SSAO texture onto DH's FrameBuffer. <br><br>
|
||||
*
|
||||
* See Also: <br>
|
||||
* {@link GlDhSSAORenderer} - Parent to this shader. <br>
|
||||
* {@link GlDhSSAOShader} - draws the SSAO texture. <br>
|
||||
*/
|
||||
public class GlDhSSAOApplyShader extends GlAbstractShaderRenderer
|
||||
{
|
||||
public static GlDhSSAOApplyShader INSTANCE = new GlDhSSAOApplyShader();
|
||||
|
||||
private static final MinecraftGLWrapper GLMC = MinecraftGLWrapper.INSTANCE;
|
||||
|
||||
|
||||
public int ssaoTexture;
|
||||
|
||||
// uniforms
|
||||
public int gSSAOMapUniform;
|
||||
public int gDepthMapUniform;
|
||||
public int gViewSizeUniform;
|
||||
public int gBlurRadiusUniform;
|
||||
public int gNearUniform;
|
||||
public int gFarUniform;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
|
||||
@Override
|
||||
public void onInit()
|
||||
{
|
||||
this.shader = new GlShaderProgram(
|
||||
"assets/distanthorizons/shaders/shared/gl/quadApply.vert",
|
||||
"assets/distanthorizons/shaders/ssao/gl/apply.frag",
|
||||
"vPosition"
|
||||
);
|
||||
|
||||
// uniform setup
|
||||
this.gSSAOMapUniform = this.shader.getUniformLocation("gSSAOMap");
|
||||
this.gDepthMapUniform = this.shader.getUniformLocation("gDepthMap");
|
||||
this.gViewSizeUniform = this.shader.tryGetUniformLocation("gViewSize");
|
||||
this.gBlurRadiusUniform = this.shader.tryGetUniformLocation("gBlurRadius");
|
||||
this.gNearUniform = this.shader.tryGetUniformLocation("gNear");
|
||||
this.gFarUniform = this.shader.tryGetUniformLocation("gFar");
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// render prep //
|
||||
//=============//
|
||||
|
||||
@Override
|
||||
protected void onApplyUniforms(RenderParams renderParams)
|
||||
{
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE0);
|
||||
GLMC.glBindTexture(GlDhMetaRenderer.INSTANCE.getActiveDepthTextureId());
|
||||
GL32.glUniform1i(this.gDepthMapUniform, 0);
|
||||
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE1);
|
||||
GLMC.glBindTexture(this.ssaoTexture);
|
||||
GL32.glUniform1i(this.gSSAOMapUniform, 1);
|
||||
|
||||
GL32.glUniform1i(this.gBlurRadiusUniform, 2);
|
||||
|
||||
if (this.gViewSizeUniform >= 0)
|
||||
{
|
||||
GL32.glUniform2f(this.gViewSizeUniform,
|
||||
MC_RENDER.getTargetFramebufferViewportWidth(),
|
||||
MC_RENDER.getTargetFramebufferViewportHeight());
|
||||
}
|
||||
|
||||
if (this.gNearUniform >= 0)
|
||||
{
|
||||
GL32.glUniform1f(this.gNearUniform,
|
||||
RenderUtil.getNearClipPlaneInBlocks());
|
||||
}
|
||||
|
||||
if (this.gFarUniform >= 0)
|
||||
{
|
||||
float farClipPlane = RenderUtil.getFarClipPlaneDistanceInBlocks();
|
||||
GL32.glUniform1f(this.gFarUniform, farClipPlane);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// render //
|
||||
//========//
|
||||
|
||||
@Override
|
||||
protected void onRender()
|
||||
{
|
||||
GLMC.enableBlend();
|
||||
GL32.glBlendEquation(GL32.GL_FUNC_ADD);
|
||||
GLMC.glBlendFuncSeparate(GL32.GL_ZERO, GL32.GL_SRC_ALPHA, GL32.GL_ZERO, GL32.GL_ONE);
|
||||
|
||||
// Depth testing must be disabled otherwise this application shader won't apply anything.
|
||||
// setting this isn't necessary in vanilla, but some mods may change this, requiring it to be set manually,
|
||||
// it should be automatically restored after rendering is complete.
|
||||
GLMC.disableDepthTest();
|
||||
|
||||
// apply the rendered SSAO to the LODs
|
||||
GLMC.glBindFramebuffer(GL32.GL_READ_FRAMEBUFFER, GlDhSSAOShader.INSTANCE.frameBuffer);
|
||||
GLMC.glBindFramebuffer(GL32.GL_DRAW_FRAMEBUFFER, GlDhMetaRenderer.INSTANCE.getActiveFramebufferId());
|
||||
|
||||
|
||||
GlScreenQuad.INSTANCE.render();
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
+156
@@ -0,0 +1,156 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.postProcessing.ssao;
|
||||
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.GLState;
|
||||
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftGLWrapper;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.render.RenderParams;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.renderPass.IDhSsaoRenderer;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
import org.lwjgl.opengl.GL43C;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
/**
|
||||
* Handles adding SSAO via {@link GlDhSSAOShader} and {@link GlDhSSAOApplyShader}. <br><br>
|
||||
*
|
||||
* {@link GlDhSSAOShader} - draws the SSAO to a texture. <br>
|
||||
* {@link GlDhSSAOApplyShader} - draws the SSAO texture to DH's FrameBuffer. <br>
|
||||
*/
|
||||
public class GlDhSSAORenderer implements IDhSsaoRenderer
|
||||
{
|
||||
public static GlDhSSAORenderer INSTANCE = new GlDhSSAORenderer();
|
||||
|
||||
private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
|
||||
private static final MinecraftGLWrapper GLMC = MinecraftGLWrapper.INSTANCE;
|
||||
|
||||
|
||||
private boolean init = false;
|
||||
|
||||
private int width = -1;
|
||||
private int height = -1;
|
||||
private int ssaoFramebuffer = -1;
|
||||
|
||||
private int ssaoTexture = -1;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
|
||||
private GlDhSSAORenderer() { }
|
||||
|
||||
public void init()
|
||||
{
|
||||
if (this.init) return;
|
||||
this.init = true;
|
||||
|
||||
GlDhSSAOShader.INSTANCE.init();
|
||||
GlDhSSAOApplyShader.INSTANCE.init();
|
||||
}
|
||||
|
||||
private void createFramebuffer(int width, int height)
|
||||
{
|
||||
if (this.ssaoFramebuffer != -1)
|
||||
{
|
||||
GL32.glDeleteFramebuffers(this.ssaoFramebuffer);
|
||||
this.ssaoFramebuffer = -1;
|
||||
}
|
||||
|
||||
if (this.ssaoTexture != -1)
|
||||
{
|
||||
GLMC.glDeleteTextures(this.ssaoTexture);
|
||||
this.ssaoTexture = -1;
|
||||
}
|
||||
|
||||
this.ssaoFramebuffer = GL32.glGenFramebuffers();
|
||||
GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, this.ssaoFramebuffer);
|
||||
|
||||
this.ssaoTexture = GLMC.glGenTextures();
|
||||
{
|
||||
GLMC.glBindTexture(this.ssaoTexture);
|
||||
GL32.glTexImage2D(GL32.GL_TEXTURE_2D, 0, GL32.GL_R16F, width, height, 0, GL32.GL_RED, GL32.GL_HALF_FLOAT, (ByteBuffer) null);
|
||||
GL32.glTexParameteri(GL32.GL_TEXTURE_2D, GL32.GL_TEXTURE_MIN_FILTER, GL32.GL_LINEAR);
|
||||
GL32.glTexParameteri(GL32.GL_TEXTURE_2D, GL32.GL_TEXTURE_MAG_FILTER, GL32.GL_LINEAR);
|
||||
|
||||
// disable mip-mapping since DH is just going to draw straight to the screen
|
||||
GL43C.glTexParameteri(GL43C.GL_TEXTURE_2D, GL43C.GL_TEXTURE_BASE_LEVEL, 0);
|
||||
GL43C.glTexParameteri(GL43C.GL_TEXTURE_2D, GL43C.GL_TEXTURE_MAX_LEVEL, 0);
|
||||
}
|
||||
|
||||
GL32.glFramebufferTexture2D(GL32.GL_FRAMEBUFFER, GL32.GL_COLOR_ATTACHMENT0, GL32.GL_TEXTURE_2D, this.ssaoTexture, 0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// render //
|
||||
//========//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void render(RenderParams renderParams)
|
||||
{
|
||||
try(GLState state = new GLState())
|
||||
{
|
||||
this.init();
|
||||
|
||||
// resize the framebuffer if necessary
|
||||
int width = MC_RENDER.getTargetFramebufferViewportWidth();
|
||||
int height = MC_RENDER.getTargetFramebufferViewportHeight();
|
||||
if (this.width != width || this.height != height)
|
||||
{
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.createFramebuffer(width, height);
|
||||
}
|
||||
|
||||
GlDhSSAOShader.INSTANCE.frameBuffer = this.ssaoFramebuffer;
|
||||
GlDhSSAOShader.INSTANCE.setProjectionMatrix(renderParams.dhProjectionMatrix);
|
||||
GlDhSSAOShader.INSTANCE.render(renderParams);
|
||||
|
||||
GlDhSSAOApplyShader.INSTANCE.ssaoTexture = this.ssaoTexture;
|
||||
GlDhSSAOApplyShader.INSTANCE.render(renderParams);
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// base overrides //
|
||||
//================//
|
||||
//region
|
||||
|
||||
public void free()
|
||||
{
|
||||
GlDhSSAOShader.INSTANCE.free();
|
||||
GlDhSSAOApplyShader.INSTANCE.free();
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
+144
@@ -0,0 +1,144 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.postProcessing.ssao;
|
||||
|
||||
import com.seibel.distanthorizons.api.objects.math.DhApiMat4f;
|
||||
import com.seibel.distanthorizons.common.render.openGl.GlDhMetaRenderer;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.shader.GlShaderProgram;
|
||||
import com.seibel.distanthorizons.common.render.openGl.postProcessing.GlScreenQuad;
|
||||
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftGLWrapper;
|
||||
import com.seibel.distanthorizons.common.render.openGl.util.GlAbstractShaderRenderer;
|
||||
import com.seibel.distanthorizons.core.render.RenderParams;
|
||||
import com.seibel.distanthorizons.core.util.math.Mat4f;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
|
||||
/**
|
||||
* Draws the SSAO to a texture. <br><br>
|
||||
*
|
||||
* See Also: <br>
|
||||
* {@link GlDhSSAORenderer} - Parent to this shader. <br>
|
||||
* {@link GlDhSSAOApplyShader} - draws the SSAO texture to DH's FrameBuffer. <br>
|
||||
*/
|
||||
public class GlDhSSAOShader extends GlAbstractShaderRenderer
|
||||
{
|
||||
public static GlDhSSAOShader INSTANCE = new GlDhSSAOShader();
|
||||
|
||||
private static final MinecraftGLWrapper GLMC = MinecraftGLWrapper.INSTANCE;
|
||||
|
||||
|
||||
public int frameBuffer;
|
||||
|
||||
private Mat4f projection;
|
||||
private Mat4f invertedProjection;
|
||||
|
||||
|
||||
// uniforms
|
||||
public int uProj;
|
||||
public int uInvProj;
|
||||
public int uSampleCount;
|
||||
public int uRadius;
|
||||
public int uStrength;
|
||||
public int uMinLight;
|
||||
public int uBias;
|
||||
public int uDepthMap;
|
||||
public int uFadeDistanceInBlocks;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
|
||||
@Override
|
||||
public void onInit()
|
||||
{
|
||||
this.shader = new GlShaderProgram(
|
||||
"assets/distanthorizons/shaders/shared/gl/quadApply.vert",
|
||||
"assets/distanthorizons/shaders/ssao/gl/ao.frag",
|
||||
"vPosition"
|
||||
);
|
||||
|
||||
// uniform setup
|
||||
this.uProj = this.shader.getUniformLocation("uProj");
|
||||
this.uInvProj = this.shader.getUniformLocation("uInvProj");
|
||||
this.uSampleCount = this.shader.getUniformLocation("uSampleCount");
|
||||
this.uRadius = this.shader.getUniformLocation("uRadius");
|
||||
this.uStrength = this.shader.getUniformLocation("uStrength");
|
||||
this.uMinLight = this.shader.getUniformLocation("uMinLight");
|
||||
this.uBias = this.shader.getUniformLocation("uBias");
|
||||
this.uDepthMap = this.shader.getUniformLocation("uDepthMap");
|
||||
this.uFadeDistanceInBlocks = this.shader.getUniformLocation("uFadeDistanceInBlocks");
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// render prep //
|
||||
//=============//
|
||||
|
||||
public void setProjectionMatrix(DhApiMat4f projectionMatrix)
|
||||
{
|
||||
this.projection = new Mat4f(projectionMatrix);
|
||||
|
||||
this.invertedProjection = new Mat4f(projectionMatrix);
|
||||
this.invertedProjection.invert();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onApplyUniforms(RenderParams renderParams)
|
||||
{
|
||||
this.shader.setUniform(this.uProj, this.projection);
|
||||
|
||||
this.shader.setUniform(this.uInvProj, this.invertedProjection);
|
||||
|
||||
this.shader.setUniform(this.uSampleCount, 6);
|
||||
this.shader.setUniform(this.uRadius, 4.0f);
|
||||
this.shader.setUniform(this.uStrength, 0.2f);
|
||||
this.shader.setUniform(this.uMinLight, 0.25f);
|
||||
this.shader.setUniform(this.uBias, 0.02f);
|
||||
this.shader.setUniform(this.uFadeDistanceInBlocks, 1_600.0f);
|
||||
|
||||
GL32.glUniform1i(this.uDepthMap, 0);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// render //
|
||||
//========//
|
||||
|
||||
@Override
|
||||
protected void onRender()
|
||||
{
|
||||
GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, this.frameBuffer);
|
||||
GLMC.disableScissorTest();
|
||||
GLMC.disableDepthTest();
|
||||
GLMC.disableBlend();
|
||||
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE0);
|
||||
GLMC.glBindTexture(GlDhMetaRenderer.INSTANCE.getActiveDepthTextureId());
|
||||
|
||||
GlScreenQuad.INSTANCE.render();
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
+146
@@ -0,0 +1,146 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.test;
|
||||
|
||||
import com.seibel.distanthorizons.api.enums.config.EDhApiGpuUploadMethod;
|
||||
import com.seibel.distanthorizons.common.render.openGl.postProcessing.apply.GlDhApplyShader;
|
||||
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftGLWrapper;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.buffer.GLVertexBuffer;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.shader.GlShaderProgram;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.vertexAttribute.GlAbstractVertexAttribute;
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.vertexAttribute.GlVertexPointer;
|
||||
import com.seibel.distanthorizons.core.render.RenderParams;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.renderPass.IDhTestTriangleRenderer;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
|
||||
/**
|
||||
* Renders a UV colored quad
|
||||
* to the center of the screen to confirm DH's
|
||||
* apply shader is running correctly
|
||||
*/
|
||||
public class GlTestTriangleRenderer implements IDhTestTriangleRenderer
|
||||
{
|
||||
public static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
|
||||
private static final MinecraftGLWrapper GLMC = MinecraftGLWrapper.INSTANCE;
|
||||
|
||||
public static final GlTestTriangleRenderer INSTANCE = new GlTestTriangleRenderer();
|
||||
|
||||
// Render a square with uv color
|
||||
private static final float[] VERTICES =
|
||||
{
|
||||
// PosX,Y, ColorR,G,B,A
|
||||
-0.5f, -0.5f, 1.0f, 0.0f, 0.0f, 1.0f,
|
||||
0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 1.0f,
|
||||
0.0f, 0.5f, 0.0f, 0.0f, 1.0f, 1.0f,
|
||||
};
|
||||
|
||||
|
||||
|
||||
GlShaderProgram basicShader;
|
||||
GLVertexBuffer vbo;
|
||||
GlAbstractVertexAttribute va;
|
||||
boolean init = false;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
private GlTestTriangleRenderer() { }
|
||||
|
||||
public void init()
|
||||
{
|
||||
if (this.init)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
LOGGER.info("init");
|
||||
this.init = true;
|
||||
this.va = GlAbstractVertexAttribute.create();
|
||||
this.va.bind();
|
||||
// Pos
|
||||
this.va.setVertexAttribute(0, 0, GlVertexPointer.addVec2Pointer(false));
|
||||
// Color
|
||||
this.va.setVertexAttribute(0, 1, GlVertexPointer.addVec4Pointer(false));
|
||||
this.va.completeAndCheck(Float.BYTES * 6);
|
||||
this.basicShader = new GlShaderProgram(
|
||||
"assets/distanthorizons/shaders/test/gl/vert.vert",
|
||||
"assets/distanthorizons/shaders/test/gl/frag.frag",
|
||||
new String[]{"vPosition", "color"});
|
||||
|
||||
this.createBuffer();
|
||||
}
|
||||
|
||||
private void createBuffer()
|
||||
{
|
||||
ByteBuffer buffer = ByteBuffer.allocateDirect(VERTICES.length * Float.BYTES);
|
||||
// Fill buffer with vertices.
|
||||
buffer.order(ByteOrder.nativeOrder());
|
||||
buffer.asFloatBuffer().put(VERTICES);
|
||||
buffer.rewind();
|
||||
|
||||
this.vbo = new GLVertexBuffer(false);
|
||||
this.vbo.bind();
|
||||
this.vbo.uploadBuffer(buffer, 3, EDhApiGpuUploadMethod.DATA, VERTICES.length * Float.BYTES);
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// render //
|
||||
//========//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void render(RenderParams renderParams)
|
||||
{
|
||||
this.init();
|
||||
|
||||
this.basicShader.bind();
|
||||
this.va.bind();
|
||||
|
||||
this.vbo.bind();
|
||||
this.va.bindBufferToAllBindingPoints(this.vbo.getId());
|
||||
|
||||
GL32.glDrawArrays(GL32.GL_TRIANGLES, 0, 3);
|
||||
|
||||
GlDhApplyShader.INSTANCE.render(renderParams);
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
+112
@@ -0,0 +1,112 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.util;
|
||||
|
||||
import com.seibel.distanthorizons.common.render.openGl.glObject.shader.GlShaderProgram;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.render.RenderParams;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
|
||||
public abstract class GlAbstractShaderRenderer
|
||||
{
|
||||
protected static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
|
||||
|
||||
|
||||
protected GlShaderProgram shader;
|
||||
protected boolean init = false;
|
||||
|
||||
|
||||
//=======//
|
||||
// setup //
|
||||
//=======//
|
||||
//region
|
||||
|
||||
protected GlAbstractShaderRenderer() {}
|
||||
|
||||
public void init()
|
||||
{
|
||||
if (this.init) return;
|
||||
this.init = true;
|
||||
|
||||
this.onInit();
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
//==================//
|
||||
// abstract methods //
|
||||
//==================//
|
||||
//region
|
||||
|
||||
protected void onInit() {}
|
||||
|
||||
protected void onApplyUniforms(RenderParams renderParams) {}
|
||||
|
||||
protected void onRender() {}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//===========//
|
||||
// rendering //
|
||||
//===========//
|
||||
//region
|
||||
|
||||
public void render(RenderParams renderParams)
|
||||
{
|
||||
this.init();
|
||||
|
||||
this.shader.bind();
|
||||
|
||||
this.onApplyUniforms(renderParams);
|
||||
|
||||
int width = MC_RENDER.getTargetFramebufferViewportWidth();
|
||||
int height = MC_RENDER.getTargetFramebufferViewportHeight();
|
||||
GL32.glViewport(0, 0, width, height);
|
||||
|
||||
this.onRender();
|
||||
|
||||
this.shader.unbind();
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
//================//
|
||||
// base overrides //
|
||||
//================//
|
||||
//region
|
||||
|
||||
public void free()
|
||||
{
|
||||
if (this.shader != null)
|
||||
{
|
||||
this.shader.free();
|
||||
}
|
||||
}
|
||||
|
||||
// endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
+110
@@ -0,0 +1,110 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.util.vertexFormat;
|
||||
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import com.google.common.collect.ImmutableList;
|
||||
|
||||
import it.unimi.dsi.fastutil.ints.IntArrayList;
|
||||
import it.unimi.dsi.fastutil.ints.IntList;
|
||||
|
||||
/**
|
||||
* This is used to represent a single vertex
|
||||
* stored in GPU memory,
|
||||
* <p>
|
||||
* A (almost) exact copy of Minecraft's
|
||||
* VertexFormat class, several methods
|
||||
* were commented out since we didn't need them.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 12-9-2021
|
||||
*/
|
||||
public class GlLodVertexFormat
|
||||
{
|
||||
/** the format of data stored in the GPU buffers */
|
||||
public static final GlLodVertexFormat DH_VERTEX_FORMAT = GlVertexFormats.POSITION_COLOR_BLOCK_LIGHT_SKY_LIGHT_MATERIAL_ID_NORMAL_INDEX;
|
||||
|
||||
|
||||
private final ImmutableList<GlLodVertexFormatElement> elements;
|
||||
private final IntList offsets = new IntArrayList();
|
||||
private final int byteSize;
|
||||
|
||||
public GlLodVertexFormat(ImmutableList<GlLodVertexFormatElement> elementList)
|
||||
{
|
||||
this.elements = elementList;
|
||||
int i = 0;
|
||||
|
||||
for (GlLodVertexFormatElement LodVertexFormatElement : elementList)
|
||||
{
|
||||
this.offsets.add(i);
|
||||
i += LodVertexFormatElement.getByteSize();
|
||||
}
|
||||
|
||||
this.byteSize = i;
|
||||
}
|
||||
|
||||
public int getByteSize()
|
||||
{
|
||||
return this.byteSize;
|
||||
}
|
||||
|
||||
public ImmutableList<GlLodVertexFormatElement> getElements()
|
||||
{
|
||||
return this.elements;
|
||||
}
|
||||
|
||||
|
||||
// Forge added method
|
||||
public int getOffset(int index)
|
||||
{
|
||||
return offsets.getInt(index);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public String toString() { return "format: " + this.elements.size() + " elements: " + this.elements.stream().map(Object::toString).collect(Collectors.joining(" ")); }
|
||||
|
||||
|
||||
@Override
|
||||
public boolean equals(Object obj)
|
||||
{
|
||||
if (this == obj)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (obj != null && this.getClass() == obj.getClass())
|
||||
{
|
||||
GlLodVertexFormat vertexFormat = (GlLodVertexFormat) obj;
|
||||
return this.byteSize == vertexFormat.byteSize && this.elements.equals(vertexFormat.elements);
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() { return this.elements.hashCode(); }
|
||||
|
||||
|
||||
|
||||
}
|
||||
+168
@@ -0,0 +1,168 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.util.vertexFormat;
|
||||
|
||||
import org.lwjgl.opengl.GL32;
|
||||
|
||||
/**
|
||||
* This object is used to build LodVertexFormats.
|
||||
* <p>
|
||||
* A (almost) exact copy of Minecraft's
|
||||
* VertexFormatElement class. <br>
|
||||
* A number of things were removed from the original
|
||||
* object since we didn't need them, specifically "usage".
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 11-13-2021
|
||||
*/
|
||||
public class GlLodVertexFormatElement
|
||||
{
|
||||
private final GlLodVertexFormatElement.DataType dataType;
|
||||
/** James isn't sure what index is for */
|
||||
private final int index;
|
||||
private final int count;
|
||||
private final int byteSize;
|
||||
private final boolean isPadding;
|
||||
|
||||
public GlLodVertexFormatElement(int newIndex, GlLodVertexFormatElement.DataType newType, int newCount, boolean isPadding)
|
||||
{
|
||||
this.dataType = newType;
|
||||
this.index = newIndex;
|
||||
this.count = newCount;
|
||||
this.byteSize = newType.getSize() * this.count;
|
||||
this.isPadding = isPadding;
|
||||
}
|
||||
|
||||
public final boolean getIsPadding()
|
||||
{
|
||||
return isPadding;
|
||||
}
|
||||
|
||||
public final GlLodVertexFormatElement.DataType getType()
|
||||
{
|
||||
return this.dataType;
|
||||
}
|
||||
|
||||
public final int getIndex()
|
||||
{
|
||||
return this.index;
|
||||
}
|
||||
|
||||
public final int getByteSize()
|
||||
{
|
||||
return this.byteSize;
|
||||
}
|
||||
|
||||
// added by Forge
|
||||
public int getElementCount()
|
||||
{
|
||||
return count;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public enum DataType
|
||||
{
|
||||
FLOAT(4, "Float", GL32.GL_FLOAT),
|
||||
UBYTE(1, "Unsigned Byte", GL32.GL_UNSIGNED_BYTE),
|
||||
BYTE(1, "Byte", GL32.GL_BYTE),
|
||||
USHORT(2, "Unsigned Short", GL32.GL_UNSIGNED_SHORT),
|
||||
SHORT(2, "Short", GL32.GL_SHORT),
|
||||
UINT(4, "Unsigned Int", GL32.GL_UNSIGNED_INT),
|
||||
INT(4, "Int", GL32.GL_INT);
|
||||
|
||||
private final int size;
|
||||
private final String name;
|
||||
private final int glType;
|
||||
|
||||
DataType(int sizeInBytes, String newName, int openGlDataType)
|
||||
{
|
||||
this.size = sizeInBytes;
|
||||
this.name = newName;
|
||||
this.glType = openGlDataType;
|
||||
}
|
||||
|
||||
public int getSize()
|
||||
{
|
||||
return this.size;
|
||||
}
|
||||
|
||||
public String getName()
|
||||
{
|
||||
return this.name;
|
||||
}
|
||||
|
||||
public int getGlType()
|
||||
{
|
||||
return this.glType;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public int hashCode()
|
||||
{
|
||||
int i = this.dataType.hashCode();
|
||||
i = 31 * i + this.index;
|
||||
return 31 * i + this.count;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
return this.count + "," + this.dataType.getName();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object obj)
|
||||
{
|
||||
if (this == obj)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (obj != null && this.getClass() == obj.getClass())
|
||||
{
|
||||
GlLodVertexFormatElement LodVertexFormatElement = (GlLodVertexFormatElement) obj;
|
||||
if (this.count != LodVertexFormatElement.count)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else if (this.index != LodVertexFormatElement.index)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else if (this.dataType != LodVertexFormatElement.dataType)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
+50
@@ -0,0 +1,50 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.render.openGl.util.vertexFormat;
|
||||
|
||||
import com.google.common.collect.ImmutableList;
|
||||
|
||||
/**
|
||||
* A (almost) exact copy of MC's
|
||||
* DefaultVertexFormats class.
|
||||
*/
|
||||
public class GlVertexFormats
|
||||
{
|
||||
public static final GlLodVertexFormatElement ELEMENT_POSITION = new GlLodVertexFormatElement(3, GlLodVertexFormatElement.DataType.USHORT, 3, false);
|
||||
public static final GlLodVertexFormatElement ELEMENT_COLOR = new GlLodVertexFormatElement(0, GlLodVertexFormatElement.DataType.UBYTE, 4, false);
|
||||
public static final GlLodVertexFormatElement ELEMENT_BYTE_PADDING = new GlLodVertexFormatElement(0, GlLodVertexFormatElement.DataType.BYTE, 1, true);
|
||||
|
||||
public static final GlLodVertexFormatElement ELEMENT_LIGHT = new GlLodVertexFormatElement(0, GlLodVertexFormatElement.DataType.UBYTE, 1, false);
|
||||
public static final GlLodVertexFormatElement ELEMENT_IRIS_MATERIAL_INDEX = new GlLodVertexFormatElement(0, GlLodVertexFormatElement.DataType.BYTE, 1, false);
|
||||
public static final GlLodVertexFormatElement ELEMENT_IRIS_NORMAL_INDEX = new GlLodVertexFormatElement(0, GlLodVertexFormatElement.DataType.BYTE, 1, false);
|
||||
|
||||
|
||||
public static final GlLodVertexFormat POSITION_COLOR_BLOCK_LIGHT_SKY_LIGHT_MATERIAL_ID_NORMAL_INDEX = new GlLodVertexFormat(ImmutableList.<GlLodVertexFormatElement>builder()
|
||||
.add(ELEMENT_POSITION)
|
||||
.add(ELEMENT_BYTE_PADDING)
|
||||
.add(ELEMENT_LIGHT)
|
||||
.add(ELEMENT_COLOR)
|
||||
.add(ELEMENT_IRIS_MATERIAL_INDEX)
|
||||
.add(ELEMENT_IRIS_NORMAL_INDEX)
|
||||
.add(ELEMENT_BYTE_PADDING)
|
||||
.add(ELEMENT_BYTE_PADDING) // padding is to make sure the format is a multiple of 4
|
||||
.build());
|
||||
|
||||
}
|
||||
+49
-4
@@ -19,12 +19,19 @@
|
||||
|
||||
package com.seibel.distanthorizons.common.wrappers;
|
||||
|
||||
import com.seibel.distanthorizons.api.enums.config.EDhApiRenderApi;
|
||||
import com.seibel.distanthorizons.api.interfaces.render.IDhApiCustomRenderObjectFactory;
|
||||
import com.seibel.distanthorizons.common.render.blaze.BlazeDhRenderApiDefinition;
|
||||
import com.seibel.distanthorizons.common.render.openGl.GlDhRenderApiDefinition;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.render.renderer.GenericRenderObjectFactory;
|
||||
import com.seibel.distanthorizons.common.wrappers.gui.ClassicConfigGUI;
|
||||
import com.seibel.distanthorizons.common.wrappers.gui.LangWrapper;
|
||||
import com.seibel.distanthorizons.common.wrappers.level.KeyedClientLevelManager;
|
||||
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftGLWrapper;
|
||||
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftServerWrapper;
|
||||
import com.seibel.distanthorizons.core.level.IKeyedClientLevelManager;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.config.IConfigGui;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.config.ILangWrapper;
|
||||
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftClientWrapper;
|
||||
@@ -33,9 +40,9 @@ import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.IVersionConstants;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.IWrapperFactory;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftSharedWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.AbstractDhRenderApiDefinition;
|
||||
|
||||
/**
|
||||
* Binds all necessary dependencies, so we
|
||||
@@ -49,6 +56,9 @@ import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftSha
|
||||
*/
|
||||
public class DependencySetup
|
||||
{
|
||||
protected static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
|
||||
|
||||
public static void createSharedBindings()
|
||||
{
|
||||
@@ -56,7 +66,7 @@ public class DependencySetup
|
||||
SingletonInjector.INSTANCE.bind(IVersionConstants.class, VersionConstants.INSTANCE);
|
||||
SingletonInjector.INSTANCE.bind(IWrapperFactory.class, WrapperFactory.INSTANCE);
|
||||
SingletonInjector.INSTANCE.bind(IKeyedClientLevelManager.class, KeyedClientLevelManager.INSTANCE);
|
||||
DependencySetupDoneCheck.isDone = true;
|
||||
SingletonInjector.INSTANCE.bind(IDhApiCustomRenderObjectFactory.class, GenericRenderObjectFactory.INSTANCE);
|
||||
}
|
||||
|
||||
public static void createServerBindings()
|
||||
@@ -67,8 +77,43 @@ public class DependencySetup
|
||||
SingletonInjector.INSTANCE.bind(IMinecraftClientWrapper.class, MinecraftClientWrapper.INSTANCE);
|
||||
SingletonInjector.INSTANCE.bind(IMinecraftSharedWrapper.class, MinecraftClientWrapper.INSTANCE);
|
||||
SingletonInjector.INSTANCE.bind(IMinecraftRenderWrapper.class, MinecraftRenderWrapper.INSTANCE);
|
||||
SingletonInjector.INSTANCE.bind(IMinecraftGLWrapper.class, MinecraftGLWrapper.INSTANCE);
|
||||
SingletonInjector.INSTANCE.bind(IConfigGui.class, ClassicConfigGUI.CONFIG_CORE_INTERFACE);
|
||||
}
|
||||
|
||||
public static void setRenderingApiBindings()
|
||||
{
|
||||
EDhApiRenderApi renderingApiEnum = Config.Client.Advanced.Graphics.Experimental.renderingApi.get();
|
||||
if (renderingApiEnum == EDhApiRenderApi.AUTO)
|
||||
{
|
||||
#if MC_VER < MC_1_21_11
|
||||
renderingApiEnum = EDhApiRenderApi.OPEN_GL;
|
||||
#else
|
||||
renderingApiEnum = EDhApiRenderApi.BLAZE_3D;
|
||||
#endif
|
||||
}
|
||||
|
||||
LOGGER.info("Setting DH Rendering API to: ["+renderingApiEnum+"].");
|
||||
|
||||
AbstractDhRenderApiDefinition renderDefinition;
|
||||
if (renderingApiEnum == EDhApiRenderApi.OPEN_GL)
|
||||
{
|
||||
renderDefinition = new GlDhRenderApiDefinition();
|
||||
}
|
||||
else if (renderingApiEnum == EDhApiRenderApi.BLAZE_3D)
|
||||
{
|
||||
#if MC_VER <= MC_1_21_10
|
||||
throw new IllegalStateException("["+renderingApiEnum+"] is not supported on this version of Minecraft.");
|
||||
#else
|
||||
renderDefinition = new BlazeDhRenderApiDefinition();
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new IllegalStateException("No ["+ AbstractDhRenderApiDefinition.class.getSimpleName()+"] concrete implementation found for the value: ["+renderingApiEnum+"].");
|
||||
}
|
||||
renderDefinition.bindRenderers();
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -46,7 +46,6 @@ public class McObjectConverter
|
||||
|
||||
|
||||
/** 4x4 float matrix converter */
|
||||
@Deprecated
|
||||
public static Mat4f Convert(
|
||||
#if MC_VER < MC_1_19_4 com.mojang.math.Matrix4f
|
||||
#elif MC_VER < MC_1_21_6 org.joml.Matrix4f
|
||||
|
||||
+32
-8
@@ -19,22 +19,30 @@
|
||||
|
||||
package com.seibel.distanthorizons.common.wrappers;
|
||||
|
||||
import com.seibel.distanthorizons.api.enums.config.EDhApiRenderApi;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.IVersionConstants;
|
||||
|
||||
/**
|
||||
* @author James Seibel
|
||||
* @version 12-11-2021
|
||||
*/
|
||||
public class VersionConstants implements IVersionConstants
|
||||
{
|
||||
public static final VersionConstants INSTANCE = new VersionConstants();
|
||||
|
||||
|
||||
private VersionConstants()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
private VersionConstants() { }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//=========//
|
||||
// methods //
|
||||
//=========//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public String getMinecraftVersion()
|
||||
@@ -83,10 +91,26 @@ public class VersionConstants implements IVersionConstants
|
||||
return "1.21.9";
|
||||
#elif MC_VER == MC_1_21_10
|
||||
return "1.21.10";
|
||||
#elif MC_VER == MC_1_21_11
|
||||
return "1.21.11";
|
||||
#else
|
||||
ERROR MC version constant missing
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public EDhApiRenderApi getDefaultRenderingApi()
|
||||
{
|
||||
#if MC_VER <= MC_1_21_11
|
||||
return EDhApiRenderApi.OPEN_GL;
|
||||
#else
|
||||
ERROR MC version constant missing
|
||||
#endif
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
+51
-7
@@ -30,28 +30,33 @@ import com.seibel.distanthorizons.common.wrappers.chunk.ChunkWrapper;
|
||||
import com.seibel.distanthorizons.common.wrappers.world.ClientLevelWrapper;
|
||||
import com.seibel.distanthorizons.common.wrappers.world.ServerLevelWrapper;
|
||||
import com.seibel.distanthorizons.common.wrappers.worldGeneration.BatchGenerationEnvironment;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.level.IDhLevel;
|
||||
import com.seibel.distanthorizons.core.level.IDhServerLevel;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.AbstractDhRenderApiDefinition;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.objects.IDhGenericObjectVertexBufferContainer;
|
||||
import com.seibel.distanthorizons.core.util.LodUtil;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.IWrapperFactory;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.block.IBlockStateWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.chunk.IChunkWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.objects.ILodContainerUniformBufferWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.renderPass.IDhGenericRenderer;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.objects.IVertexBufferWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.world.IBiomeWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.world.ILevelWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.worldGeneration.AbstractBatchGenerationEnvironmentWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.worldGeneration.IBatchGeneratorEnvironmentWrapper;
|
||||
import it.unimi.dsi.fastutil.objects.ObjectOpenHashSet;
|
||||
import net.minecraft.client.multiplayer.ClientLevel;
|
||||
#if MC_VER > MC_1_17_1
|
||||
import net.minecraft.core.Holder;
|
||||
#endif
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.level.LevelReader;
|
||||
import net.minecraft.world.level.biome.Biome;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.chunk.ChunkAccess;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.util.HashSet;
|
||||
|
||||
/**
|
||||
* This handles creating abstract wrapper objects.
|
||||
@@ -62,12 +67,35 @@ public class WrapperFactory implements IWrapperFactory
|
||||
|
||||
|
||||
|
||||
//=====================//
|
||||
// internal properties //
|
||||
//=====================//
|
||||
//region
|
||||
|
||||
private AbstractDhRenderApiDefinition renderDefinition;
|
||||
private AbstractDhRenderApiDefinition getRenderDefinition()
|
||||
{
|
||||
// delayed get to make sure we don't accidentally set the variable before it's bound
|
||||
if (this.renderDefinition != null)
|
||||
{
|
||||
return this.renderDefinition;
|
||||
}
|
||||
|
||||
this.renderDefinition = SingletonInjector.INSTANCE.get(AbstractDhRenderApiDefinition.class);
|
||||
return this.renderDefinition;
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//==============//
|
||||
// core methods //
|
||||
//==============//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public AbstractBatchGenerationEnvironmentWrapper createBatchGenerator(IDhLevel targetLevel)
|
||||
public IBatchGeneratorEnvironmentWrapper createBatchGenerator(IDhLevel targetLevel)
|
||||
{
|
||||
if (targetLevel instanceof IDhServerLevel)
|
||||
{
|
||||
@@ -103,7 +131,7 @@ public class WrapperFactory implements IWrapperFactory
|
||||
@Override
|
||||
public IBiomeWrapper deserializeBiomeWrapper(String str, ILevelWrapper levelWrapper) throws IOException { return BiomeWrapper.deserialize(str, levelWrapper); }
|
||||
@Override
|
||||
public IBiomeWrapper getPlainsBiomeWrapper(ILevelWrapper levelWrapper) // TODO is there a way we could get this without the levelWrapper? it isn't necessary but would clean up the code a bit
|
||||
public IBiomeWrapper getPlainsBiomeWrapper(ILevelWrapper levelWrapper)
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -121,9 +149,9 @@ public class WrapperFactory implements IWrapperFactory
|
||||
public IBlockStateWrapper getAirBlockStateWrapper() { return BlockStateWrapper.AIR; }
|
||||
|
||||
@Override
|
||||
public HashSet<IBlockStateWrapper> getRendererIgnoredBlocks(ILevelWrapper levelWrapper) { return BlockStateWrapper.getRendererIgnoredBlocks(levelWrapper); }
|
||||
public ObjectOpenHashSet<IBlockStateWrapper> getRendererIgnoredBlocks(ILevelWrapper levelWrapper) { return BlockStateWrapper.getRendererIgnoredBlocks(levelWrapper); }
|
||||
@Override
|
||||
public HashSet<IBlockStateWrapper> getRendererIgnoredCaveBlocks(ILevelWrapper levelWrapper) { return BlockStateWrapper.getRendererIgnoredCaveBlocks(levelWrapper); }
|
||||
public ObjectOpenHashSet<IBlockStateWrapper> getRendererIgnoredCaveBlocks(ILevelWrapper levelWrapper) { return BlockStateWrapper.getRendererIgnoredCaveBlocks(levelWrapper); }
|
||||
|
||||
@Override
|
||||
public void resetRendererIgnoredCaveBlocks() { BlockStateWrapper.clearRendererIgnoredCaveBlocks(); }
|
||||
@@ -211,10 +239,19 @@ public class WrapperFactory implements IWrapperFactory
|
||||
}
|
||||
|
||||
|
||||
@Override public IVertexBufferWrapper createVboWrapper(String name) { return this.getRenderDefinition().createVboWrapper(name); }
|
||||
@Override public ILodContainerUniformBufferWrapper createLodContainerUniformWrapper() { return this.getRenderDefinition().createLodContainerUniformWrapper(); }
|
||||
@Override public IDhGenericObjectVertexBufferContainer createGenericObjectVboContainer() { return this.getRenderDefinition().createGenericVboContainer(); }
|
||||
@Override public IDhGenericRenderer createGenericRenderer() { return this.getRenderDefinition().createGenericRenderer(); }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// api methods //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
// documentation should be in the API interface
|
||||
|
||||
@@ -313,12 +350,15 @@ public class WrapperFactory implements IWrapperFactory
|
||||
return createWrapperErrorMessage("BlockState wrapper", expectedClassNames, objectArray);
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// helper methods //
|
||||
//================//
|
||||
//region
|
||||
|
||||
private static String createWrapperErrorMessage(String wrapperName, String[] expectedClassNames, Object[] objectArray)
|
||||
{
|
||||
@@ -354,4 +394,8 @@ public class WrapperFactory implements IWrapperFactory
|
||||
return message.toString();
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
+5
-3
@@ -124,11 +124,12 @@ public abstract class AbstractDhTintGetter implements BlockAndTintGetter
|
||||
int rollingBlue = 0;
|
||||
|
||||
int xMin = mutableBlockPos.getX() - this.smoothingRadiusInBlocks;
|
||||
int xMax = mutableBlockPos.getX() + this.smoothingRadiusInBlocks;
|
||||
int xMax = mutableBlockPos.getX() + this.smoothingRadiusInBlocks + 1; // +1 to account for the center block
|
||||
|
||||
int zMin = mutableBlockPos.getZ() - this.smoothingRadiusInBlocks;
|
||||
int zMax = mutableBlockPos.getZ() + this.smoothingRadiusInBlocks;
|
||||
int zMax = mutableBlockPos.getZ() + this.smoothingRadiusInBlocks + 1;
|
||||
|
||||
int levelMinY = this.clientLevelWrapper.getMinHeight();
|
||||
|
||||
for (int x = xMin; x < xMax; x++)
|
||||
{
|
||||
@@ -140,12 +141,13 @@ public abstract class AbstractDhTintGetter implements BlockAndTintGetter
|
||||
// this can return the same position/datapoint for larger LODs duplicating work,
|
||||
// however for small smoothing ranges that isn't a big deal and for large LODs
|
||||
// we ignore smoothing anyway
|
||||
long dataPoint = this.fullDataSource.getDataPointAtBlockPos(mutableBlockPos);
|
||||
long dataPoint = this.fullDataSource.getDataPointAtBlockPos(mutableBlockPos.getX(), mutableBlockPos.getY(), mutableBlockPos.getZ(), levelMinY);
|
||||
if (dataPoint == FullDataPointUtil.EMPTY_DATA_POINT)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
// get the color for this nearby position
|
||||
int id = FullDataPointUtil.getId(dataPoint);
|
||||
BiomeWrapper biomeWrapper = (BiomeWrapper) this.fullDataSource.mapping.getBiomeWrapper(id);
|
||||
|
||||
+18
-4
@@ -29,7 +29,6 @@ import java.util.concurrent.ConcurrentMap;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.world.ILevelWrapper;
|
||||
import net.minecraft.world.level.Level;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.world.IBiomeWrapper;
|
||||
@@ -46,7 +45,12 @@ import net.minecraft.core.Holder;
|
||||
import net.minecraft.core.registries.Registries;
|
||||
#endif
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
#else
|
||||
import net.minecraft.resources.Identifier;
|
||||
#endif
|
||||
|
||||
import net.minecraft.world.level.biome.Biome;
|
||||
|
||||
#if MC_VER >= MC_1_18_2
|
||||
@@ -217,7 +221,12 @@ public class BiomeWrapper implements IBiomeWrapper
|
||||
Level level = (Level)levelWrapper.getWrappedMcObject();
|
||||
net.minecraft.core.RegistryAccess registryAccess = level.registryAccess();
|
||||
|
||||
#if MC_VER < MC_1_21_11
|
||||
ResourceLocation resourceLocation;
|
||||
#else
|
||||
Identifier resourceLocation;
|
||||
#endif
|
||||
|
||||
#if MC_VER == MC_1_16_5 || MC_VER == MC_1_17_1
|
||||
resourceLocation = registryAccess.registryOrThrow(Registry.BIOME_REGISTRY).getKey(this.biome);
|
||||
#elif MC_VER == MC_1_18_2 || MC_VER == MC_1_19_2
|
||||
@@ -249,7 +258,6 @@ public class BiomeWrapper implements IBiomeWrapper
|
||||
return this.serialString;
|
||||
}
|
||||
|
||||
// TODO would it be worth while to cache these objects in a ConcurrentHashMap<string, IBiomeWrapper>?
|
||||
public static IBiomeWrapper deserialize(String resourceLocationString, ILevelWrapper levelWrapper) throws IOException
|
||||
{
|
||||
// we need the final string for the concurrent hash map later
|
||||
@@ -324,13 +332,19 @@ public class BiomeWrapper implements IBiomeWrapper
|
||||
throw new IOException("Unable to parse resource location string: [" + resourceLocationString + "].");
|
||||
}
|
||||
|
||||
#if MC_VER < MC_1_21_11
|
||||
ResourceLocation resourceLocation;
|
||||
#else
|
||||
Identifier resourceLocation;
|
||||
#endif
|
||||
try
|
||||
{
|
||||
#if MC_VER < MC_1_21_1
|
||||
#if MC_VER <= MC_1_20_6
|
||||
resourceLocation = new ResourceLocation(resourceLocationString.substring(0, separatorIndex), resourceLocationString.substring(separatorIndex + 1));
|
||||
#else
|
||||
#elif MC_VER <= MC_1_21_10
|
||||
resourceLocation = ResourceLocation.fromNamespaceAndPath(resourceLocationString.substring(0, separatorIndex), resourceLocationString.substring(separatorIndex + 1));
|
||||
#else
|
||||
resourceLocation = Identifier.fromNamespaceAndPath(resourceLocationString.substring(0, separatorIndex), resourceLocationString.substring(separatorIndex + 1));
|
||||
#endif
|
||||
}
|
||||
catch (Exception e)
|
||||
|
||||
+122
-25
@@ -28,7 +28,7 @@ import com.seibel.distanthorizons.core.util.LodUtil;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.block.IBlockStateWrapper;
|
||||
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.world.ILevelWrapper;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import it.unimi.dsi.fastutil.objects.ObjectOpenHashSet;
|
||||
import net.minecraft.tags.BlockTags;
|
||||
import net.minecraft.world.level.block.BeaconBeamBlock;
|
||||
import net.minecraft.world.level.block.Block;
|
||||
@@ -42,7 +42,9 @@ import java.io.IOException;
|
||||
import java.util.*;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
#if MC_VER == MC_1_16_5 || MC_VER == MC_1_17_1
|
||||
@@ -50,12 +52,14 @@ import net.minecraft.core.Registry;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.level.EmptyBlockGetter;
|
||||
#elif MC_VER == MC_1_18_2 || MC_VER == MC_1_19_2
|
||||
import net.minecraft.tags.TagKey;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.Registry;
|
||||
import net.minecraft.world.level.EmptyBlockGetter;
|
||||
#else
|
||||
import net.minecraft.tags.TagKey;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.registries.Registries;
|
||||
@@ -63,6 +67,12 @@ import net.minecraft.world.level.EmptyBlockGetter;
|
||||
import net.minecraft.core.Holder;
|
||||
#endif
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
#else
|
||||
import net.minecraft.resources.Identifier;
|
||||
#endif
|
||||
|
||||
public class BlockStateWrapper implements IBlockStateWrapper
|
||||
{
|
||||
/** example "minecraft:water" */
|
||||
@@ -83,11 +93,15 @@ public class BlockStateWrapper implements IBlockStateWrapper
|
||||
public static final String DIRT_RESOURCE_LOCATION_STRING = "minecraft:dirt";
|
||||
public static final String WATER_RESOURCE_LOCATION_STRING = "minecraft:water";
|
||||
|
||||
public static HashSet<IBlockStateWrapper> rendererIgnoredBlocks = null;
|
||||
public static HashSet<IBlockStateWrapper> rendererIgnoredCaveBlocks = null;
|
||||
public static ObjectOpenHashSet<IBlockStateWrapper> rendererIgnoredBlocks = null;
|
||||
public static ObjectOpenHashSet<IBlockStateWrapper> rendererIgnoredCaveBlocks = null;
|
||||
|
||||
/** keep track of broken blocks so we don't log every time */
|
||||
#if MC_VER <= MC_1_21_10
|
||||
private static final HashSet<ResourceLocation> BROKEN_RESOURCE_LOCATIONS = new HashSet<>();
|
||||
#else
|
||||
private static final HashSet<Identifier> BROKEN_RESOURCE_LOCATIONS = new HashSet<>();
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
@@ -115,6 +129,7 @@ public class BlockStateWrapper implements IBlockStateWrapper
|
||||
//==============//
|
||||
// constructors //
|
||||
//==============//
|
||||
//region
|
||||
|
||||
public static BlockStateWrapper fromBlockState(BlockState blockState, ILevelWrapper levelWrapper)
|
||||
{
|
||||
@@ -156,7 +171,7 @@ public class BlockStateWrapper implements IBlockStateWrapper
|
||||
}
|
||||
}
|
||||
|
||||
private BlockStateWrapper(BlockState blockState, ILevelWrapper levelWrapper)
|
||||
private BlockStateWrapper(@Nullable BlockState blockState, ILevelWrapper levelWrapper)
|
||||
{
|
||||
this.blockState = blockState;
|
||||
this.serialString = this.serialize(levelWrapper);
|
||||
@@ -167,11 +182,24 @@ public class BlockStateWrapper implements IBlockStateWrapper
|
||||
String lowercaseSerial = this.serialString.toLowerCase();
|
||||
|
||||
|
||||
// beacon blocks
|
||||
|
||||
// beacon base blocks
|
||||
#if MC_VER <= MC_1_18_2
|
||||
|
||||
// Used to handle older MC versions that don't have an simple way of getting the block's tags
|
||||
List<String> oldBeaconBaseBlockNameList = Arrays.asList(
|
||||
"iron_block",
|
||||
"gold_block",
|
||||
"diamond_block",
|
||||
"emerald_block",
|
||||
"netherite_block"
|
||||
);
|
||||
|
||||
// Older MC versions are harder to get block tags, so just use a static list to determine beacon blocks
|
||||
boolean isBeaconBaseBlock = false;
|
||||
for (int i = 0; i < LodUtil.BEACON_BASE_BLOCK_NAME_LIST.size(); i++)
|
||||
for (int i = 0; i < oldBeaconBaseBlockNameList.size(); i++)
|
||||
{
|
||||
String baseBlockName = LodUtil.BEACON_BASE_BLOCK_NAME_LIST.get(i);
|
||||
String baseBlockName = oldBeaconBaseBlockNameList.get(i);
|
||||
if (lowercaseSerial.contains(baseBlockName))
|
||||
{
|
||||
isBeaconBaseBlock = true;
|
||||
@@ -179,8 +207,23 @@ public class BlockStateWrapper implements IBlockStateWrapper
|
||||
}
|
||||
}
|
||||
this.isBeaconBaseBlock = isBeaconBaseBlock;
|
||||
#else
|
||||
if (blockState != null)
|
||||
{
|
||||
// check if this block has any tags
|
||||
Stream<TagKey<Block>> tags = blockState.getTags();
|
||||
this.isBeaconBaseBlock = tags.anyMatch((TagKey<Block> tag) -> tag.location().getPath().toLowerCase().contains("beacon_base_blocks"));
|
||||
}
|
||||
else
|
||||
{
|
||||
this.isBeaconBaseBlock = false;
|
||||
}
|
||||
#endif
|
||||
|
||||
// beacon block
|
||||
this.isBeaconBlock = lowercaseSerial.contains("minecraft:beacon");
|
||||
|
||||
|
||||
// beacon tint color
|
||||
Color beaconTintColor = null;
|
||||
if (this.blockState != null
|
||||
@@ -216,6 +259,12 @@ public class BlockStateWrapper implements IBlockStateWrapper
|
||||
// bedrock is a special case fully opaque block that does allow beacons through
|
||||
allowsBeaconBeamPassage = true;
|
||||
}
|
||||
else if (lowercaseSerial.contains("minecraft:tinted_glass"))
|
||||
{
|
||||
// tinted glass is a special case where it isn't fully opaque,
|
||||
// but should block beacons
|
||||
allowsBeaconBeamPassage = false;
|
||||
}
|
||||
else if (propagatesSkyLightDown || !canOcclude)
|
||||
{
|
||||
// stairs, cake, fences, etc.
|
||||
@@ -254,17 +303,20 @@ public class BlockStateWrapper implements IBlockStateWrapper
|
||||
//LOGGER.trace("Created BlockStateWrapper ["+this.serialString+"] for ["+blockState+"] with material ID ["+this.EDhApiBlockMaterialId+"]");
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//====================//
|
||||
// LodBuilder methods //
|
||||
//====================//
|
||||
//region
|
||||
|
||||
/**
|
||||
* Requires a {@link ILevelWrapper} since {@link BlockStateWrapper#deserialize(String,ILevelWrapper)} also requires one.
|
||||
* This way the method won't accidentally be called before the deserialization can be completed.
|
||||
*/
|
||||
public static HashSet<IBlockStateWrapper> getRendererIgnoredBlocks(ILevelWrapper levelWrapper)
|
||||
public static ObjectOpenHashSet<IBlockStateWrapper> getRendererIgnoredBlocks(ILevelWrapper levelWrapper)
|
||||
{
|
||||
// use the cached version if possible
|
||||
if (rendererIgnoredBlocks != null)
|
||||
@@ -272,16 +324,16 @@ public class BlockStateWrapper implements IBlockStateWrapper
|
||||
return rendererIgnoredBlocks;
|
||||
}
|
||||
|
||||
HashSet<String> baseIgnoredBlock = new HashSet<>();
|
||||
ObjectOpenHashSet<String> baseIgnoredBlock = new ObjectOpenHashSet<>();
|
||||
baseIgnoredBlock.add(AIR_STRING);
|
||||
rendererIgnoredBlocks = getBlockWrappers(Config.Client.Advanced.Graphics.Culling.ignoredRenderBlockCsv, baseIgnoredBlock, levelWrapper);
|
||||
rendererIgnoredBlocks = getAllBlockWrappers(Config.Client.Advanced.Graphics.Culling.ignoredRenderBlockCsv, baseIgnoredBlock, levelWrapper);
|
||||
return rendererIgnoredBlocks;
|
||||
}
|
||||
/**
|
||||
* Requires a {@link ILevelWrapper} since {@link BlockStateWrapper#deserialize(String,ILevelWrapper)} also requires one.
|
||||
* This way the method won't accidentally be called before the deserialization can be completed.
|
||||
*/
|
||||
public static HashSet<IBlockStateWrapper> getRendererIgnoredCaveBlocks(ILevelWrapper levelWrapper)
|
||||
public static ObjectOpenHashSet<IBlockStateWrapper> getRendererIgnoredCaveBlocks(ILevelWrapper levelWrapper)
|
||||
{
|
||||
// use the cached version if possible
|
||||
if (rendererIgnoredCaveBlocks != null)
|
||||
@@ -289,23 +341,28 @@ public class BlockStateWrapper implements IBlockStateWrapper
|
||||
return rendererIgnoredCaveBlocks;
|
||||
}
|
||||
|
||||
HashSet<String> baseIgnoredBlock = new HashSet<>();
|
||||
ObjectOpenHashSet<String> baseIgnoredBlock = new ObjectOpenHashSet<>();
|
||||
baseIgnoredBlock.add(AIR_STRING);
|
||||
rendererIgnoredCaveBlocks = getBlockWrappers(Config.Client.Advanced.Graphics.Culling.ignoredRenderCaveBlockCsv, baseIgnoredBlock, levelWrapper);
|
||||
rendererIgnoredCaveBlocks = getAllBlockWrappers(Config.Client.Advanced.Graphics.Culling.ignoredRenderCaveBlockCsv, baseIgnoredBlock, levelWrapper);
|
||||
return rendererIgnoredCaveBlocks;
|
||||
}
|
||||
|
||||
public static void clearRendererIgnoredBlocks() { rendererIgnoredBlocks = null; }
|
||||
public static void clearRendererIgnoredCaveBlocks() { rendererIgnoredCaveBlocks = null; }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//=====================//
|
||||
// lod builder helpers //
|
||||
//=====================//
|
||||
//region
|
||||
|
||||
private static HashSet<IBlockStateWrapper> getBlockWrappers(ConfigEntry<String> config, HashSet<String> baseResourceLocations, ILevelWrapper levelWrapper)
|
||||
private static ObjectOpenHashSet<IBlockStateWrapper> getAllBlockWrappers(ConfigEntry<String> config, ObjectOpenHashSet<String> baseResourceLocations, ILevelWrapper levelWrapper)
|
||||
{
|
||||
// get the base blocks
|
||||
HashSet<String> blockStringList = new HashSet<>();
|
||||
ObjectOpenHashSet<String> blockStringList = new ObjectOpenHashSet<>();
|
||||
if (baseResourceLocations != null)
|
||||
{
|
||||
blockStringList.addAll(baseResourceLocations);
|
||||
@@ -318,12 +375,12 @@ public class BlockStateWrapper implements IBlockStateWrapper
|
||||
blockStringList.addAll(Arrays.asList(ignoreBlockCsv.split(",")));
|
||||
}
|
||||
|
||||
return getBlockWrappers(blockStringList, levelWrapper);
|
||||
return getAllBlockWrappers(blockStringList, levelWrapper);
|
||||
}
|
||||
private static HashSet<IBlockStateWrapper> getBlockWrappers(HashSet<String> blockResourceLocationSet, ILevelWrapper levelWrapper)
|
||||
private static ObjectOpenHashSet<IBlockStateWrapper> getAllBlockWrappers(ObjectOpenHashSet<String> blockResourceLocationSet, ILevelWrapper levelWrapper)
|
||||
{
|
||||
// deserialize each of the given resource locations
|
||||
HashSet<IBlockStateWrapper> blockStateWrappers = new HashSet<>();
|
||||
ObjectOpenHashSet<IBlockStateWrapper> blockStateWrappers = new ObjectOpenHashSet<>();
|
||||
for (String blockResourceLocation : blockResourceLocationSet)
|
||||
{
|
||||
try
|
||||
@@ -372,11 +429,14 @@ public class BlockStateWrapper implements IBlockStateWrapper
|
||||
return blockStateWrappers;
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//=================//
|
||||
// wrapper methods //
|
||||
//=================//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public int getOpacity() { return this.opacity; }
|
||||
@@ -484,25 +544,37 @@ public class BlockStateWrapper implements IBlockStateWrapper
|
||||
public boolean isAir() { return this.isAir(this.blockState); }
|
||||
public boolean isAir(BlockState blockState) { return blockState == null || blockState.isAir(); }
|
||||
|
||||
private Boolean blockIsSolid = null;
|
||||
@Override
|
||||
public boolean isSolid()
|
||||
{
|
||||
if (this.isAir())
|
||||
if (this.isAir()
|
||||
|| this.blockState == null) // == null isn't necessary since its handled in isAir() but is here to prevent intellij from complaining
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// cached since getCollisionShape() is a dictionary lookup that allocates objects
|
||||
// and this call is used in a high traffic location
|
||||
if (this.blockIsSolid != null)
|
||||
{
|
||||
return this.blockIsSolid;
|
||||
}
|
||||
|
||||
|
||||
#if MC_VER < MC_1_20_1
|
||||
return this.blockState.getMaterial().isSolid();
|
||||
this.blockIsSolid = this.blockState.getMaterial().isSolid();
|
||||
#else
|
||||
return !this.blockState.getCollisionShape(EmptyBlockGetter.INSTANCE, BlockPos.ZERO).isEmpty();
|
||||
this.blockIsSolid = !this.blockState.getCollisionShape(EmptyBlockGetter.INSTANCE, BlockPos.ZERO).isEmpty();
|
||||
#endif
|
||||
return this.blockIsSolid;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isLiquid()
|
||||
{
|
||||
if (this.isAir())
|
||||
if (this.isAir()
|
||||
|| this.blockState == null) // == null isn't necessary since its handled in isAir() but is here to prevent intellij from complaining
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -534,11 +606,14 @@ public class BlockStateWrapper implements IBlockStateWrapper
|
||||
@Override
|
||||
public String toString() { return this.getSerialString(); }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//=======================//
|
||||
// serialization methods //
|
||||
//=======================//
|
||||
//region
|
||||
|
||||
private String serialize(ILevelWrapper levelWrapper)
|
||||
{
|
||||
@@ -555,7 +630,12 @@ public class BlockStateWrapper implements IBlockStateWrapper
|
||||
net.minecraft.core.RegistryAccess registryAccess = level.registryAccess();
|
||||
#endif
|
||||
|
||||
#if MC_VER < MC_1_21_11
|
||||
ResourceLocation resourceLocation;
|
||||
#else
|
||||
Identifier resourceLocation;
|
||||
#endif
|
||||
|
||||
#if MC_VER == MC_1_16_5 || MC_VER == MC_1_17_1
|
||||
resourceLocation = Registry.BLOCK.getKey(this.blockState.getBlock());
|
||||
#elif MC_VER == MC_1_18_2 || MC_VER == MC_1_19_2
|
||||
@@ -587,7 +667,8 @@ public class BlockStateWrapper implements IBlockStateWrapper
|
||||
// we need the final string for the concurrent hash map later
|
||||
final String finalResourceStateString = resourceStateString;
|
||||
|
||||
if (finalResourceStateString.equals(AIR_STRING) || finalResourceStateString.equals("")) // the empty string shouldn't normally happen, but just in case
|
||||
if (finalResourceStateString.equals(AIR_STRING)
|
||||
|| finalResourceStateString.equals("")) // the empty string shouldn't normally happen, but just in case
|
||||
{
|
||||
return AIR;
|
||||
}
|
||||
@@ -621,13 +702,20 @@ public class BlockStateWrapper implements IBlockStateWrapper
|
||||
throw new IOException("Unable to parse Resource Location out of string: [" + resourceStateString + "].");
|
||||
}
|
||||
|
||||
#if MC_VER < MC_1_21_11
|
||||
ResourceLocation resourceLocation;
|
||||
#else
|
||||
Identifier resourceLocation;
|
||||
#endif
|
||||
|
||||
try
|
||||
{
|
||||
#if MC_VER < MC_1_21_1
|
||||
resourceLocation = new ResourceLocation(resourceStateString.substring(0, separatorIndex), resourceStateString.substring(separatorIndex + 1));
|
||||
#else
|
||||
#elif MC_VER <= MC_1_21_10
|
||||
resourceLocation = ResourceLocation.fromNamespaceAndPath(resourceStateString.substring(0, separatorIndex), resourceStateString.substring(separatorIndex + 1));
|
||||
#else
|
||||
resourceLocation = Identifier.fromNamespaceAndPath(resourceStateString.substring(0, separatorIndex), resourceStateString.substring(separatorIndex + 1));
|
||||
#endif
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -753,11 +841,14 @@ public class BlockStateWrapper implements IBlockStateWrapper
|
||||
return stringBuilder.toString();
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//==============//
|
||||
// Iris methods //
|
||||
//==============//
|
||||
//region
|
||||
|
||||
private EDhApiBlockMaterial calculateEDhApiBlockMaterialId()
|
||||
{
|
||||
@@ -807,7 +898,10 @@ public class BlockStateWrapper implements IBlockStateWrapper
|
||||
{
|
||||
return EDhApiBlockMaterial.METAL;
|
||||
}
|
||||
else if (serialString.contains("grass_block"))
|
||||
else if (
|
||||
serialString.contains("grass_block")
|
||||
|| serialString.contains("grass_slab")
|
||||
)
|
||||
{
|
||||
return EDhApiBlockMaterial.GRASS;
|
||||
}
|
||||
@@ -862,4 +956,7 @@ public class BlockStateWrapper implements IBlockStateWrapper
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
}
|
||||
|
||||
+45
-15
@@ -30,10 +30,7 @@ import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.block.model.BakedQuad;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.world.level.block.Block;
|
||||
import net.minecraft.world.level.block.FlowerBlock;
|
||||
import net.minecraft.world.level.block.LeavesBlock;
|
||||
import net.minecraft.world.level.block.RotatedPillarBlock;
|
||||
import net.minecraft.world.level.block.*;
|
||||
#if MC_VER >= MC_1_19_2
|
||||
import net.minecraft.util.RandomSource;
|
||||
#else
|
||||
@@ -41,6 +38,7 @@ import java.util.Random;
|
||||
#endif
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import net.minecraft.world.level.block.state.properties.SlabType;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.util.ArrayList;
|
||||
@@ -64,6 +62,8 @@ public class ClientBlockStateColorCache
|
||||
{
|
||||
private static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
private static final Minecraft MC = Minecraft.getInstance();
|
||||
|
||||
private static final HashSet<BlockState> BLOCK_STATES_THAT_NEED_LEVEL = new HashSet<>();
|
||||
private static final HashSet<BlockState> BROKEN_BLOCK_STATES = new HashSet<>();
|
||||
|
||||
@@ -79,7 +79,16 @@ public class ClientBlockStateColorCache
|
||||
|
||||
|
||||
/** This is the order each direction on a block is processed when attempting to get the texture/color */
|
||||
private static final Direction[] COLOR_RESOLUTION_DIRECTION_ORDER = { Direction.UP, Direction.NORTH, Direction.EAST, Direction.WEST, Direction.SOUTH, Direction.DOWN };
|
||||
private static final @Nullable Direction[] COLOR_RESOLUTION_DIRECTION_ORDER =
|
||||
{
|
||||
Direction.UP,
|
||||
null, // null represents "unculled" faces, IE the top of farmland
|
||||
Direction.NORTH,
|
||||
Direction.EAST,
|
||||
Direction.WEST,
|
||||
Direction.SOUTH,
|
||||
Direction.DOWN
|
||||
};
|
||||
|
||||
private static final int FLOWER_COLOR_SCALE = 5;
|
||||
|
||||
@@ -281,14 +290,23 @@ public class ClientBlockStateColorCache
|
||||
@Nullable
|
||||
private List<BakedQuad> getQuadsForDirection(@Nullable Direction direction)
|
||||
{
|
||||
List<BakedQuad> quads = null;
|
||||
BlockState effectiveBlockState = this.blockState;
|
||||
|
||||
// if this block is a slab, use it's double variant so we can get the top face,
|
||||
// otherwise the color will use the side, which isn't as accurate
|
||||
if (this.blockState.getBlock() instanceof SlabBlock)
|
||||
{
|
||||
effectiveBlockState = this.blockState.setValue( SlabBlock.TYPE, SlabType.DOUBLE );
|
||||
}
|
||||
|
||||
List<BakedQuad> quads;
|
||||
|
||||
#if MC_VER < MC_1_21_5
|
||||
quads = Minecraft.getInstance().getModelManager().getBlockModelShaper().
|
||||
getBlockModel(this.blockState).getQuads(this.blockState, direction, RANDOM);
|
||||
quads = MC.getModelManager().getBlockModelShaper().
|
||||
getBlockModel(effectiveBlockState).getQuads(effectiveBlockState, direction, RANDOM);
|
||||
#else
|
||||
List<BlockModelPart> blockModelPartList = Minecraft.getInstance().getModelManager().getBlockModelShaper().
|
||||
getBlockModel(this.blockState).collectParts(RANDOM);
|
||||
List<BlockModelPart> blockModelPartList = MC.getModelManager().getBlockModelShaper().
|
||||
getBlockModel(effectiveBlockState).collectParts(RANDOM);
|
||||
|
||||
quads = new ArrayList<>();
|
||||
if (blockModelPartList != null)
|
||||
@@ -304,7 +322,7 @@ public class ClientBlockStateColorCache
|
||||
return quads;
|
||||
}
|
||||
|
||||
//TODO: Perhaps make this not just use the first frame?
|
||||
/** if multiple frames are present, just the first one will be used */
|
||||
private static int calculateColorFromTexture(TextureAtlasSprite texture, EColorMode colorMode)
|
||||
{
|
||||
int count = 0;
|
||||
@@ -558,10 +576,22 @@ public class ClientBlockStateColorCache
|
||||
|
||||
static EColorMode getColorMode(Block block)
|
||||
{
|
||||
if (block instanceof LeavesBlock) return Leaves;
|
||||
if (block instanceof FlowerBlock) return Flower;
|
||||
if (block.toString().contains("glass")) return Glass;
|
||||
if (block.toString().equals("Block{chiselsandbits:chiseled}")) return Chisel;
|
||||
if (block instanceof LeavesBlock)
|
||||
{
|
||||
return Leaves;
|
||||
}
|
||||
if (block instanceof FlowerBlock)
|
||||
{
|
||||
return Flower;
|
||||
}
|
||||
if (block.toString().contains("glass"))
|
||||
{
|
||||
return Glass;
|
||||
}
|
||||
if (block.toString().equals("Block{chiselsandbits:chiseled}"))
|
||||
{
|
||||
return Chisel;
|
||||
}
|
||||
return Default;
|
||||
}
|
||||
}
|
||||
|
||||
+2
-2
@@ -51,10 +51,10 @@ public class TintGetterOverride extends AbstractDhTintGetter
|
||||
|
||||
public TintGetterOverride() { }
|
||||
|
||||
public void update(LevelReader parent, BiomeWrapper biomeWrapper, BlockStateWrapper blockStateWrapper, FullDataSourceV2 fullDataSource, IClientLevelWrapper clientLevelWrapper)
|
||||
public void update(BiomeWrapper biomeWrapper, BlockStateWrapper blockStateWrapper, FullDataSourceV2 fullDataSource, IClientLevelWrapper clientLevelWrapper)
|
||||
{
|
||||
super.update(biomeWrapper, blockStateWrapper, fullDataSource, clientLevelWrapper);
|
||||
this.parent = parent;
|
||||
this.parent = (LevelReader)this.clientLevelWrapper.getWrappedMcObject();
|
||||
}
|
||||
|
||||
|
||||
|
||||
+97
-74
@@ -18,10 +18,10 @@
|
||||
*/
|
||||
package com.seibel.distanthorizons.common.wrappers.chunk;
|
||||
|
||||
import com.seibel.distanthorizons.api.DhApi;
|
||||
import com.seibel.distanthorizons.common.wrappers.block.BiomeWrapper;
|
||||
import com.seibel.distanthorizons.common.wrappers.block.BlockStateWrapper;
|
||||
import com.seibel.distanthorizons.common.wrappers.misc.MutableBlockPosWrapper;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.pos.blockPos.DhBlockPos;
|
||||
import com.seibel.distanthorizons.core.pos.DhChunkPos;
|
||||
@@ -41,6 +41,7 @@ import net.minecraft.world.level.levelgen.Heightmap;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
#if MC_VER >= MC_1_17_1
|
||||
import net.minecraft.core.QuartPos;
|
||||
@@ -81,6 +82,10 @@ public class ChunkWrapper implements IChunkWrapper
|
||||
private static final ThreadLocal<BlockPos.MutableBlockPos> MUTABLE_BLOCK_POS_REF = ThreadLocal.withInitial(() -> new BlockPos.MutableBlockPos());
|
||||
private static final ThreadLocal<MutableBlockPosWrapper> MUTABLE_BLOCK_POS_WRAPPER_REF = ThreadLocal.withInitial(() -> new MutableBlockPosWrapper());
|
||||
|
||||
public static final Set<String> LOGGED_BLOCK_GET_ERRORS = Collections.newSetFromMap(new ConcurrentHashMap<String, Boolean>());
|
||||
|
||||
private static boolean heightmapThreadWarningLogged = false;
|
||||
|
||||
|
||||
private final ChunkAccess chunk;
|
||||
private final DhChunkPos chunkPos;
|
||||
@@ -98,9 +103,9 @@ public class ChunkWrapper implements IChunkWrapper
|
||||
private int maxNonEmptyHeight = Integer.MAX_VALUE;
|
||||
|
||||
/** will be null if we are using MC heightmaps */
|
||||
private final int[][] solidHeightMap;
|
||||
private int[][] solidHeightMap = null;
|
||||
/** will be null if we are using MC heightmaps */
|
||||
private final int[][] lightBlockingHeightMap;
|
||||
private int[][] lightBlockingHeightMap = null;
|
||||
|
||||
|
||||
|
||||
@@ -108,27 +113,21 @@ public class ChunkWrapper implements IChunkWrapper
|
||||
// constructor //
|
||||
//=============//
|
||||
|
||||
/**
|
||||
* Note: this constructor should be very
|
||||
* fast since it will be called frequently on the MC
|
||||
* server thread and a slow method will cause server lag.
|
||||
*/
|
||||
public ChunkWrapper(ChunkAccess chunk, ILevelWrapper wrappedLevel)
|
||||
{
|
||||
this.chunk = chunk;
|
||||
this.wrappedLevel = wrappedLevel;
|
||||
this.chunkPos = new DhChunkPos(chunk.getPos().x, chunk.getPos().z);
|
||||
|
||||
// use DH heightmaps if requested
|
||||
if (Config.Common.LodBuilding.recalculateChunkHeightmaps.get())
|
||||
{
|
||||
this.solidHeightMap = new int[LodUtil.CHUNK_WIDTH][LodUtil.CHUNK_WIDTH];
|
||||
this.lightBlockingHeightMap = new int[LodUtil.CHUNK_WIDTH][LodUtil.CHUNK_WIDTH];
|
||||
|
||||
this.recalculateDhHeightMapsIfNeeded();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.solidHeightMap = null;
|
||||
this.lightBlockingHeightMap = null;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public ChunkWrapper copy() { return new ChunkWrapper(this.chunk, this.wrappedLevel); }
|
||||
|
||||
|
||||
|
||||
//=========//
|
||||
@@ -248,56 +247,64 @@ public class ChunkWrapper implements IChunkWrapper
|
||||
}
|
||||
private int getChunkSectionMinHeight(int index) { return (index * 16) + this.getInclusiveMinBuildHeight(); }
|
||||
|
||||
/** Will only run if the config says the MC heightmaps shouldn't be trusted. */
|
||||
public void recalculateDhHeightMapsIfNeeded()
|
||||
@Override
|
||||
public void createDhHeightMaps()
|
||||
{
|
||||
// re-calculate the min/max heights for consistency (during world gen these may be wrong)
|
||||
this.minNonEmptyHeight = Integer.MIN_VALUE;
|
||||
this.maxNonEmptyHeight = Integer.MAX_VALUE;
|
||||
|
||||
|
||||
// recalculate heightmaps if needed
|
||||
if (this.solidHeightMap != null)
|
||||
if (heightmapThreadWarningLogged
|
||||
&& !DhApi.isDhThread())
|
||||
{
|
||||
for (int x = 0; x < LodUtil.CHUNK_WIDTH; x++)
|
||||
heightmapThreadWarningLogged = true;
|
||||
LOGGER.warn("ChunkWrapper Height maps created on non-DH thread ["+Thread.currentThread().getName()+"]. This may cause stuttering.");
|
||||
}
|
||||
|
||||
|
||||
|
||||
this.solidHeightMap = new int[LodUtil.CHUNK_WIDTH][LodUtil.CHUNK_WIDTH];
|
||||
this.lightBlockingHeightMap = new int[LodUtil.CHUNK_WIDTH][LodUtil.CHUNK_WIDTH];
|
||||
|
||||
for (int x = 0; x < LodUtil.CHUNK_WIDTH; x++)
|
||||
{
|
||||
for (int z = 0; z < LodUtil.CHUNK_WIDTH; z++)
|
||||
{
|
||||
for (int z = 0; z < LodUtil.CHUNK_WIDTH; z++)
|
||||
int minInclusiveBuildHeight = this.getMinNonEmptyHeight();
|
||||
// if no blocks are found the height map will be at the bottom of the world
|
||||
int solidHeight = minInclusiveBuildHeight;
|
||||
int lightBlockingHeight = minInclusiveBuildHeight;
|
||||
|
||||
|
||||
int y = this.getMaxNonEmptyHeight(); //this.getExclusiveMaxBuildHeight();
|
||||
IBlockStateWrapper block = this.getBlockState(x, y, z);
|
||||
while (// go down until we reach the minimum build height
|
||||
y > minInclusiveBuildHeight
|
||||
// keep going until we find both height map values
|
||||
&&
|
||||
(
|
||||
solidHeight == minInclusiveBuildHeight
|
||||
|| lightBlockingHeight == minInclusiveBuildHeight
|
||||
)
|
||||
)
|
||||
{
|
||||
int minInclusiveBuildHeight = this.getMinNonEmptyHeight();
|
||||
// if no blocks are found the height map will be at the bottom of the world
|
||||
int solidHeight = minInclusiveBuildHeight;
|
||||
int lightBlockingHeight = minInclusiveBuildHeight;
|
||||
|
||||
|
||||
int y = this.getMaxNonEmptyHeight(); //this.getExclusiveMaxBuildHeight();
|
||||
IBlockStateWrapper block = this.getBlockState(x, y, z);
|
||||
while (// go down until we reach the minimum build height
|
||||
y > minInclusiveBuildHeight
|
||||
// keep going until we find both height map values
|
||||
&& (solidHeight == minInclusiveBuildHeight || lightBlockingHeight == minInclusiveBuildHeight))
|
||||
// is this block solid?
|
||||
if (solidHeight == minInclusiveBuildHeight
|
||||
&& block.isSolid())
|
||||
{
|
||||
// is this block solid?
|
||||
if (solidHeight == minInclusiveBuildHeight
|
||||
&& block.isSolid())
|
||||
{
|
||||
solidHeight = y;
|
||||
}
|
||||
|
||||
// is this block light blocking?
|
||||
if (lightBlockingHeight == minInclusiveBuildHeight
|
||||
&& block.getOpacity() != LodUtil.BLOCK_FULLY_TRANSPARENT)
|
||||
{
|
||||
lightBlockingHeight = y;
|
||||
}
|
||||
|
||||
// get the next block down
|
||||
y--;
|
||||
block = this.getBlockState(x, y, z);
|
||||
solidHeight = y;
|
||||
}
|
||||
|
||||
this.solidHeightMap[x][z] = solidHeight;
|
||||
this.lightBlockingHeightMap[x][z] = lightBlockingHeight;
|
||||
// is this block light blocking?
|
||||
if (lightBlockingHeight == minInclusiveBuildHeight
|
||||
&& block.getOpacity() != LodUtil.BLOCK_FULLY_TRANSPARENT)
|
||||
{
|
||||
lightBlockingHeight = y;
|
||||
}
|
||||
|
||||
// get the next block down
|
||||
y--;
|
||||
block = this.getBlockState(x, y, z);
|
||||
}
|
||||
|
||||
this.solidHeightMap[x][z] = solidHeight;
|
||||
this.lightBlockingHeightMap[x][z] = lightBlockingHeight;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -368,8 +375,19 @@ public class ChunkWrapper implements IChunkWrapper
|
||||
blockPos.setY(relY);
|
||||
blockPos.setZ(relZ);
|
||||
|
||||
// TODO copy into pooled array, this isn't thread safe and can cause MC to throw errors if the chunk is loaded
|
||||
return BlockStateWrapper.fromBlockState(this.chunk.getBlockState(blockPos), this.wrappedLevel);
|
||||
try
|
||||
{
|
||||
return BlockStateWrapper.fromBlockState(this.chunk.getBlockState(blockPos), this.wrappedLevel);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (LOGGED_BLOCK_GET_ERRORS.add(e.getMessage()))
|
||||
{
|
||||
LOGGER.warn("Failed to get block from chunk ["+this.chunkPos+"] at relative block pos ["+relX+","+relY+","+relZ+"], air will be used instead. This error message will only be logged once. error: ["+e.getMessage()+"].", e);
|
||||
}
|
||||
|
||||
return BlockStateWrapper.AIR;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -381,8 +399,20 @@ public class ChunkWrapper implements IChunkWrapper
|
||||
pos.setX(relX);
|
||||
pos.setY(relY);
|
||||
pos.setZ(relZ);
|
||||
|
||||
return BlockStateWrapper.fromBlockState(this.chunk.getBlockState(pos), this.wrappedLevel, guess);
|
||||
|
||||
try
|
||||
{
|
||||
return BlockStateWrapper.fromBlockState(this.chunk.getBlockState(pos), this.wrappedLevel, guess);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (LOGGED_BLOCK_GET_ERRORS.add(e.getMessage()))
|
||||
{
|
||||
LOGGER.warn("Failed to get block from chunk ["+this.chunkPos+"] at relative block pos ["+relX+","+relY+","+relZ+"], air will be used instead. This error message will only be logged once. error: ["+e.getMessage()+"].", e);
|
||||
}
|
||||
|
||||
return BlockStateWrapper.AIR;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -410,8 +440,10 @@ public class ChunkWrapper implements IChunkWrapper
|
||||
LevelChunkSection section = sections[i];
|
||||
if (section != null)
|
||||
{
|
||||
// TODO implement section cloning for older MC versions, only 1.21.4 MC (and maybe other semi recent versions) have a clean way to handle this
|
||||
// TODO we probably want a wrapper object instead
|
||||
// Implementation notes:
|
||||
// implement section cloning for older MC versions, only 1.21.4 MC (and maybe other semi recent versions) have a clean way to handle this
|
||||
// we probably want a wrapper object instead
|
||||
|
||||
#if MC_VER < MC_1_21_4
|
||||
this.levelChunkSections[i] = section;
|
||||
#else
|
||||
@@ -617,15 +649,6 @@ public class ChunkWrapper implements IChunkWrapper
|
||||
|
||||
|
||||
|
||||
//===============//
|
||||
// other methods //
|
||||
//===============//
|
||||
|
||||
@Override
|
||||
public boolean isStillValid() { return this.wrappedLevel.tryGetChunk(this.chunkPos) == this; }
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// base overrides //
|
||||
//================//
|
||||
|
||||
+97
-51
@@ -13,6 +13,7 @@ import java.util.regex.Pattern;
|
||||
|
||||
import com.seibel.distanthorizons.api.enums.config.DisallowSelectingViaConfigGui;
|
||||
import com.seibel.distanthorizons.common.wrappers.gui.config.ConfigGuiInfo;
|
||||
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftClientWrapper;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.config.ConfigHandler;
|
||||
import com.seibel.distanthorizons.core.config.types.*;
|
||||
@@ -37,7 +38,6 @@ import net.minecraft.client.gui.components.EditBox;
|
||||
import net.minecraft.client.gui.components.events.GuiEventListener;
|
||||
import net.minecraft.client.gui.screens.Screen;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
@@ -54,6 +54,15 @@ import net.minecraft.client.gui.GuiGraphics;
|
||||
import net.minecraft.client.gui.narration.NarratableEntry;
|
||||
#endif
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
#else
|
||||
import net.minecraft.resources.Identifier;
|
||||
#endif
|
||||
|
||||
import org.lwjgl.glfw.GLFW;
|
||||
import com.mojang.blaze3d.platform.InputConstants;
|
||||
|
||||
import static com.seibel.distanthorizons.common.wrappers.gui.GuiHelper.*;
|
||||
import static com.seibel.distanthorizons.common.wrappers.gui.GuiHelper.Translatable;
|
||||
|
||||
@@ -79,6 +88,8 @@ public class ClassicConfigGUI
|
||||
|
||||
public static final ConfigCoreInterface CONFIG_CORE_INTERFACE = new ConfigCoreInterface();
|
||||
|
||||
private static final MinecraftClientWrapper MC_CLIENT = MinecraftClientWrapper.INSTANCE;
|
||||
|
||||
|
||||
|
||||
//==============//
|
||||
@@ -112,9 +123,9 @@ public class ClassicConfigGUI
|
||||
|
||||
/** if you want to get this config gui's screen call this */
|
||||
public static Screen getScreen(Screen parent, String category)
|
||||
{ return new ConfigScreen(parent, category); }
|
||||
{ return new DhConfigScreen(parent, category); }
|
||||
|
||||
private static class ConfigScreen extends DhScreen
|
||||
private static class DhConfigScreen extends DhScreen
|
||||
{
|
||||
private static final ILangWrapper LANG_WRAPPER = SingletonInjector.INSTANCE.get(ILangWrapper.class);
|
||||
|
||||
@@ -134,7 +145,7 @@ public class ClassicConfigGUI
|
||||
// constructor //
|
||||
//=============//
|
||||
|
||||
protected ConfigScreen(Screen parent, String category)
|
||||
protected DhConfigScreen(Screen parent, String category)
|
||||
{
|
||||
super(Translatable(
|
||||
LANG_WRAPPER.langExists(ModInfo.ID + ".config" + (category.isEmpty() ? "." + category : "") + ".title") ?
|
||||
@@ -170,34 +181,36 @@ public class ClassicConfigGUI
|
||||
&& !ModInfo.IS_DEV_BUILD)
|
||||
{
|
||||
this.addBtn(new TexturedButtonWidget(
|
||||
// Where the button is on the screen
|
||||
this.width - 28, this.height - 28,
|
||||
// Width and height of the button
|
||||
20, 20,
|
||||
// texture UV Offset
|
||||
0, 0,
|
||||
// Some texture stuff
|
||||
0,
|
||||
#if MC_VER < MC_1_21_1
|
||||
new ResourceLocation(ModInfo.ID, "textures/gui/changelog.png"),
|
||||
#else
|
||||
ResourceLocation.fromNamespaceAndPath(ModInfo.ID, "textures/gui/changelog.png"),
|
||||
#endif
|
||||
20, 20,
|
||||
// Create the button and tell it where to go
|
||||
(buttonWidget) -> {
|
||||
ChangelogScreen changelogScreen = new ChangelogScreen(this);
|
||||
if (changelogScreen.usable)
|
||||
{
|
||||
Objects.requireNonNull(this.minecraft).setScreen(changelogScreen);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warn("Changelog was not able to open");
|
||||
}
|
||||
},
|
||||
// Add a title to the button
|
||||
Translatable(ModInfo.ID + ".updater.title")
|
||||
// Where the button is on the screen
|
||||
this.width - 28, this.height - 28,
|
||||
// Width and height of the button
|
||||
20, 20,
|
||||
// texture UV Offset
|
||||
0, 0,
|
||||
// Some texture stuff
|
||||
0,
|
||||
#if MC_VER < MC_1_21_1
|
||||
new ResourceLocation(ModInfo.ID, "textures/gui/changelog.png"),
|
||||
#elif MC_VER <= MC_1_21_10
|
||||
ResourceLocation.fromNamespaceAndPath(ModInfo.ID, "textures/gui/changelog.png"),
|
||||
#else
|
||||
Identifier.fromNamespaceAndPath(ModInfo.ID, "textures/gui/changelog.png"),
|
||||
#endif
|
||||
20, 20,
|
||||
// Create the button and tell it where to go
|
||||
(buttonWidget) -> {
|
||||
ChangelogScreen changelogScreen = new ChangelogScreen(this);
|
||||
if (changelogScreen.usable)
|
||||
{
|
||||
Objects.requireNonNull(this.minecraft).setScreen(changelogScreen);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warn("Changelog was not able to open");
|
||||
}
|
||||
},
|
||||
// Add a title to the button
|
||||
Translatable(ModInfo.ID + ".updater.title")
|
||||
));
|
||||
}
|
||||
|
||||
@@ -289,6 +302,10 @@ public class ClassicConfigGUI
|
||||
{
|
||||
setupTextMenuOption(configEntry, Double::parseDouble, DECIMAL_ONLY_REGEX, false);
|
||||
}
|
||||
else if (configValueClass == Float.class)
|
||||
{
|
||||
setupTextMenuOption(configEntry, Float::parseFloat, DECIMAL_ONLY_REGEX, false);
|
||||
}
|
||||
else if (configValueClass == String.class || configValueClass == List.class)
|
||||
{
|
||||
// For string or list
|
||||
@@ -305,6 +322,10 @@ public class ClassicConfigGUI
|
||||
Class<? extends Enum<?>> configEnumClass = (Class<? extends Enum<?>>) configValueClass;
|
||||
setupEnumMenuOption(enumConfigEntry, configEnumClass);
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.error("No definition for config with type: ["+configValueClass.getName()+"], for config: ["+configMenuOption.name+"].");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -408,17 +429,25 @@ public class ClassicConfigGUI
|
||||
final ConfigGuiInfo configGuiInfo = ((ConfigGuiInfo) enumConfigEntry.guiValue);
|
||||
|
||||
Function<Object, Component> getEnumTranslatableFunc = (value) -> Translatable(TRANSLATION_PREFIX + "enum." + enumClass.getSimpleName() + "." + enumConfigEntry.get().toString());
|
||||
configGuiInfo.buttonOptionMap =
|
||||
new AbstractMap.SimpleEntry<Button.OnPress, Function<Object, Component>>(
|
||||
configGuiInfo.buttonOptionMap =
|
||||
new AbstractMap.SimpleEntry<Button.OnPress, Function<Object, Component>>(
|
||||
(button) ->
|
||||
{
|
||||
// get the currently selected enum and enum index
|
||||
int startingIndex = enumList.indexOf(enumConfigEntry.get());
|
||||
Enum<?> enumValue = enumList.get(startingIndex);
|
||||
|
||||
// search for the next enum that is selectable
|
||||
int index = startingIndex + 1;
|
||||
boolean shiftPressed =
|
||||
InputConstants.isKeyDown(MC_CLIENT.getGlfwWindowId(), GLFW.GLFW_KEY_LEFT_SHIFT)
|
||||
|| InputConstants.isKeyDown(MC_CLIENT.getGlfwWindowId(), GLFW.GLFW_KEY_RIGHT_SHIFT);
|
||||
|
||||
|
||||
|
||||
// move forward or backwards depending on if the shift key is pressed
|
||||
int index = shiftPressed ? startingIndex-1 : startingIndex+1;
|
||||
index = (index >= enumList.size()) ? 0 : index;
|
||||
|
||||
// walk through the enums to find the next selectable one
|
||||
while (index != startingIndex)
|
||||
{
|
||||
enumValue = enumList.get(index);
|
||||
@@ -429,13 +458,24 @@ public class ClassicConfigGUI
|
||||
break;
|
||||
}
|
||||
|
||||
index++;
|
||||
index = (index >= enumList.size()) ? 0 : index;
|
||||
// move forward or backwards depending on if the shift key is pressed
|
||||
index = shiftPressed ? index-1 : index+1;
|
||||
|
||||
// wrap around to the other side of the array when necessary
|
||||
if (index >= enumList.size())
|
||||
{
|
||||
index = 0;
|
||||
}
|
||||
else if (index < 0)
|
||||
{
|
||||
index = enumList.size() - 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (index == startingIndex)
|
||||
{
|
||||
// none of the enums should be selectable, this is a programmer error
|
||||
// one of the enums should be selectable, this is a programmer error
|
||||
enumValue = enumList.get(startingIndex);
|
||||
LOGGER.warn("Enum [" + enumValue.getClass() + "] doesn't contain any values that should be selectable via the UI, sticking to the currently selected value [" + enumValue + "].");
|
||||
}
|
||||
@@ -541,7 +581,7 @@ public class ClassicConfigGUI
|
||||
optionFieldPosX, optionFieldPosZ,
|
||||
ConfigScreenConfigs.OPTION_FIELD_WIDTH - 4, ConfigScreenConfigs.CATEGORY_BUTTON_HEIGHT,
|
||||
Translatable(""));
|
||||
widget.setMaxLength(ConfigScreenConfigs.OPTION_FIELD_WIDTH);
|
||||
widget.setMaxLength(3_000_000); // hopefully 3 million characters should be enough for any normal use-case, lol
|
||||
widget.insertText(String.valueOf(configEntry.get()));
|
||||
|
||||
Predicate<String> processor = configGuiInfo.tooltipFunction.apply(widget, this.doneButton);
|
||||
@@ -725,7 +765,7 @@ public class ClassicConfigGUI
|
||||
}
|
||||
|
||||
|
||||
ButtonEntry button = ButtonEntry.BUTTON_BY_WIDGET.get(hoveredWidget);
|
||||
DhButtonEntry button = DhButtonEntry.BUTTON_BY_WIDGET.get(hoveredWidget);
|
||||
|
||||
|
||||
// A quick fix for tooltips on linked entries
|
||||
@@ -791,7 +831,7 @@ public class ClassicConfigGUI
|
||||
// helper classes //
|
||||
//================//
|
||||
|
||||
public static class ConfigListWidget extends ContainerObjectSelectionList<ButtonEntry>
|
||||
public static class ConfigListWidget extends ContainerObjectSelectionList<DhButtonEntry>
|
||||
{
|
||||
Font textRenderer;
|
||||
|
||||
@@ -807,15 +847,15 @@ public class ClassicConfigGUI
|
||||
this.textRenderer = minecraftClient.font;
|
||||
}
|
||||
|
||||
public void addButton(ConfigScreen gui, AbstractConfigBase dhConfigType, AbstractWidget button, AbstractWidget resetButton, AbstractWidget indexButton, Component text)
|
||||
{ this.addEntry(new ButtonEntry(gui, dhConfigType, button, text, resetButton, indexButton)); }
|
||||
public void addButton(DhConfigScreen gui, AbstractConfigBase dhConfigType, AbstractWidget button, AbstractWidget resetButton, AbstractWidget indexButton, Component text)
|
||||
{ this.addEntry(new DhButtonEntry(gui, dhConfigType, button, text, resetButton, indexButton)); }
|
||||
|
||||
@Override
|
||||
public int getRowWidth() { return 10_000; }
|
||||
|
||||
public AbstractWidget getHoveredButton(double mouseX, double mouseY)
|
||||
{
|
||||
for (ButtonEntry buttonEntry : this.children())
|
||||
for (DhButtonEntry buttonEntry : this.children())
|
||||
{
|
||||
AbstractWidget button = buttonEntry.button;
|
||||
if (button != null
|
||||
@@ -846,13 +886,13 @@ public class ClassicConfigGUI
|
||||
}
|
||||
|
||||
|
||||
public static class ButtonEntry extends ContainerObjectSelectionList.Entry<ButtonEntry>
|
||||
public static class DhButtonEntry extends ContainerObjectSelectionList.Entry<DhButtonEntry>
|
||||
{
|
||||
private static final Font textRenderer = Minecraft.getInstance().font;
|
||||
|
||||
private final AbstractWidget button;
|
||||
|
||||
private final ConfigScreen gui;
|
||||
private final DhConfigScreen gui;
|
||||
private final AbstractConfigBase dhConfigType;
|
||||
|
||||
private final AbstractWidget resetButton;
|
||||
@@ -864,12 +904,12 @@ public class ClassicConfigGUI
|
||||
private final EConfigCommentTextPosition textPosition;
|
||||
|
||||
public static final Map<AbstractWidget, Component> TEXT_BY_WIDGET = new HashMap<>();
|
||||
/// TODO we should just use a wrapper or something
|
||||
public static final Map<AbstractWidget, ButtonEntry> BUTTON_BY_WIDGET = new HashMap<>();
|
||||
public static final Map<AbstractWidget, DhButtonEntry> BUTTON_BY_WIDGET = new HashMap<>();
|
||||
|
||||
|
||||
|
||||
public ButtonEntry(ConfigScreen gui, AbstractConfigBase dhConfigType,
|
||||
public DhButtonEntry(
|
||||
DhConfigScreen gui, AbstractConfigBase dhConfigType,
|
||||
AbstractWidget button, Component text, AbstractWidget resetButton, AbstractWidget indexButton)
|
||||
{
|
||||
TEXT_BY_WIDGET.put(button, text);
|
||||
@@ -923,11 +963,17 @@ public class ClassicConfigGUI
|
||||
{
|
||||
try
|
||||
{
|
||||
// setting the "y" variable is necessary so each child item
|
||||
// renders at the correct height,
|
||||
// if not set they will render off-screen.
|
||||
#if MC_VER < MC_1_21_9
|
||||
// Y value passed in from method args
|
||||
#else
|
||||
int y = this.getY(); /// TODO why is the Y value being set during render?
|
||||
int y = this.getY();
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
if (this.button != null)
|
||||
{
|
||||
SetY(this.button, y);
|
||||
|
||||
+10
-1
@@ -14,9 +14,13 @@ import java.util.List;
|
||||
|
||||
import net.minecraft.client.gui.components.debug.DebugScreenDisplayer;
|
||||
import net.minecraft.client.gui.components.debug.DebugScreenEntries;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.level.chunk.LevelChunk;
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#if MC_VER < MC_1_21_9
|
||||
@@ -31,7 +35,12 @@ public class DhDebugScreenEntry implements net.minecraft.client.gui.components.d
|
||||
// This method is private, so its access will need to be widened
|
||||
DebugScreenEntries.register(
|
||||
// The id, this will be displayed on the options screen
|
||||
#if MC_VER <= MC_1_21_10
|
||||
ResourceLocation.fromNamespaceAndPath(ModInfo.RESOURCE_NAMESPACE, "distant_horizons"),
|
||||
#else
|
||||
"distant_horizons",
|
||||
#endif
|
||||
|
||||
// The screen entry
|
||||
new DhDebugScreenEntry()
|
||||
);
|
||||
|
||||
+4
-23
@@ -3,7 +3,6 @@ package com.seibel.distanthorizons.common.wrappers.gui;
|
||||
import com.seibel.distanthorizons.core.config.ConfigHandler;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.coreapi.ModInfo;
|
||||
import com.seibel.distanthorizons.core.config.gui.JavaScreenHandlerScreen;
|
||||
import net.minecraft.client.gui.screens.Screen;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
|
||||
@@ -11,21 +10,13 @@ public class GetConfigScreen
|
||||
{
|
||||
protected static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
public static EType useScreen = EType.Classic;
|
||||
|
||||
public enum EType
|
||||
{
|
||||
Classic,
|
||||
JavaSwing;
|
||||
}
|
||||
|
||||
public static Screen getScreen(Screen parent)
|
||||
{
|
||||
// TODO it'd be nice to have this run automatically on startup
|
||||
// but this will only work once MC has added our lang file,
|
||||
// which won't be for sure added until we request a GUI
|
||||
if (ModInfo.IS_DEV_BUILD)
|
||||
{
|
||||
// it'd be nice to have this run automatically on startup
|
||||
// but this will only work once MC has added our lang file,
|
||||
// which won't be for sure added until we request a GUI
|
||||
String missingLangEntries = ConfigHandler.INSTANCE.generateLang(true, true);
|
||||
|
||||
// trim to remove any newlines/spaces
|
||||
@@ -39,17 +30,7 @@ public class GetConfigScreen
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
switch (useScreen)
|
||||
{
|
||||
case Classic:
|
||||
return ClassicConfigGUI.getScreen(parent, "client");
|
||||
case JavaSwing:
|
||||
//return MinecraftScreen.getScreen(parent, new JavaScreenHandlerScreen(new ConfigScreen()), ModInfo.ID + ".title");
|
||||
return MinecraftScreen.getScreen(parent, new JavaScreenHandlerScreen(new JavaScreenHandlerScreen.ExampleScreen()), ModInfo.ID + ".title");
|
||||
default:
|
||||
throw new IllegalArgumentException("No config screen implementation defined for ["+useScreen+"].");
|
||||
}
|
||||
return ClassicConfigGUI.getScreen(parent, "client");
|
||||
}
|
||||
|
||||
}
|
||||
+13
-1
@@ -95,10 +95,22 @@ public class MinecraftScreen
|
||||
super.render(matrices, mouseX, mouseY, delta); // Render the vanilla stuff (currently only used for the background and tint)
|
||||
}
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
@Override
|
||||
public void resize(Minecraft mc, int width, int height)
|
||||
#else
|
||||
@Override
|
||||
public void resize(int width, int height)
|
||||
#endif
|
||||
{
|
||||
super.resize(mc, width, height); // Resize Minecraft's screen
|
||||
// Resize Minecraft's screen
|
||||
#if MC_VER <= MC_1_21_10
|
||||
super.resize(mc, width, height);
|
||||
#else
|
||||
super.resize(width, height);
|
||||
#endif
|
||||
|
||||
|
||||
Window mcWindow = this.minecraft.getWindow();
|
||||
this.screen.width = mcWindow.getWidth();
|
||||
this.screen.height = mcWindow.getHeight();
|
||||
|
||||
+33
-6
@@ -20,7 +20,6 @@
|
||||
package com.seibel.distanthorizons.common.wrappers.gui;
|
||||
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
|
||||
#if MC_VER >= MC_1_17_1
|
||||
import net.minecraft.client.gui.components.Button;
|
||||
@@ -42,10 +41,19 @@ import net.minecraft.client.gui.GuiGraphics;
|
||||
#elif MC_VER < MC_1_21_6
|
||||
import net.minecraft.client.gui.GuiGraphics;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
#else
|
||||
#elif MC_VER <= MC_1_21_10
|
||||
import net.minecraft.client.gui.GuiGraphics;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.RenderPipelines;
|
||||
#else
|
||||
import net.minecraft.client.gui.GuiGraphics;
|
||||
import net.minecraft.client.renderer.RenderPipelines;
|
||||
#endif
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
#else
|
||||
import net.minecraft.resources.Identifier;
|
||||
#endif
|
||||
|
||||
/**
|
||||
@@ -67,24 +75,38 @@ public class TexturedButtonWidget extends Button
|
||||
private final int v;
|
||||
private final int hoveredVOffset;
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
private final ResourceLocation textureResourceLocation;
|
||||
#else
|
||||
private final Identifier textureResourceLocation;
|
||||
#endif
|
||||
|
||||
private final int textureWidth;
|
||||
private final int textureHeight;
|
||||
#endif
|
||||
|
||||
|
||||
public TexturedButtonWidget(int x, int y, int width, int height, int u, int v, int hoveredVOffset, ResourceLocation textureResourceLocation, int textureWidth, int textureHeight, OnPress pressAction, Component text)
|
||||
public TexturedButtonWidget(
|
||||
int x, int y, int width, int height, int u, int v, int hoveredVOffset,
|
||||
#if MC_VER <= MC_1_21_10 ResourceLocation textureResourceLocation,
|
||||
#else Identifier textureResourceLocation,
|
||||
#endif
|
||||
int textureWidth, int textureHeight, OnPress pressAction, Component text)
|
||||
{
|
||||
this(x, y, width, height, u, v, hoveredVOffset, textureResourceLocation, textureWidth, textureHeight, pressAction, text, true);
|
||||
}
|
||||
public TexturedButtonWidget(int x, int y, int width, int height, int u, int v, int hoveredVOffset, ResourceLocation textureResourceLocation, int textureWidth, int textureHeight, OnPress pressAction, Component text, boolean renderBackground)
|
||||
public TexturedButtonWidget(
|
||||
int x, int y, int width, int height, int u, int v, int hoveredVOffset,
|
||||
#if MC_VER <= MC_1_21_10 ResourceLocation textureResourceLocation,
|
||||
#else Identifier textureResourceLocation,
|
||||
#endif
|
||||
int textureWidth, int textureHeight, OnPress pressAction, Component text,
|
||||
boolean renderBackground)
|
||||
{
|
||||
#if MC_VER < MC_1_20_2
|
||||
super(x, y, width, height, u, v, hoveredVOffset, textureResourceLocation, textureWidth, textureHeight, pressAction, text);
|
||||
#else
|
||||
// We don't pass on the text option as otherwise it will render (we normally pass it for narration)
|
||||
// TODO: Find a fix for it
|
||||
// We don't pass in the text option since it will render (we normally pass it in for narration)
|
||||
super(x, y, width, height, Component.empty(), pressAction, DEFAULT_NARRATION);
|
||||
|
||||
this.u = u;
|
||||
@@ -169,8 +191,13 @@ public class TexturedButtonWidget extends Button
|
||||
#endif
|
||||
|
||||
#else
|
||||
#if MC_VER < MC_1_21_11
|
||||
@Override
|
||||
public void renderWidget(GuiGraphics matrices, int mouseX, int mouseY, float delta)
|
||||
#else
|
||||
@Override
|
||||
protected void renderContents(GuiGraphics matrices, int mouseX, int mouseY, float delta)
|
||||
#endif
|
||||
{
|
||||
if (this.renderBackground)
|
||||
{
|
||||
|
||||
-2
@@ -37,8 +37,6 @@ import java.util.*;
|
||||
*
|
||||
* @author coolGi
|
||||
*/
|
||||
// TODO: After finishing the config, rewrite this in openGL as well
|
||||
// TODO: Make this
|
||||
public class ChangelogScreen extends DhScreen
|
||||
{
|
||||
private static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
+34
-27
@@ -9,14 +9,21 @@ import com.seibel.distanthorizons.coreapi.ModInfo;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.jar.installer.ModrinthGetter;
|
||||
import com.seibel.distanthorizons.core.jar.updater.SelfUpdater;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
|
||||
import net.minecraft.client.gui.screens.Screen;
|
||||
|
||||
#if MC_VER >= MC_1_20_1
|
||||
import net.minecraft.client.gui.GuiGraphics;
|
||||
#else
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
#endif
|
||||
import net.minecraft.client.gui.screens.Screen;
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
#else
|
||||
import net.minecraft.resources.Identifier;
|
||||
#endif
|
||||
|
||||
import static com.seibel.distanthorizons.common.wrappers.gui.GuiHelper.*;
|
||||
|
||||
@@ -27,8 +34,6 @@ import java.util.*;
|
||||
*
|
||||
* @author coolGi
|
||||
*/
|
||||
// TODO: After finishing the config, rewrite this in Java Swing as well
|
||||
// and also maybe add this suggestion https://discord.com/channels/881614130614767666/1035863487110467625/1035949054485594192
|
||||
public class UpdateModScreen extends DhScreen
|
||||
{
|
||||
private static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
@@ -88,15 +93,17 @@ public class UpdateModScreen extends DhScreen
|
||||
0, 0,
|
||||
// Some textuary stuff
|
||||
0,
|
||||
#if MC_VER < MC_1_21_1
|
||||
#if MC_VER <= MC_1_20_6
|
||||
new ResourceLocation(ModInfo.ID, "logo.png"),
|
||||
#else
|
||||
#elif MC_VER <= MC_1_21_10
|
||||
ResourceLocation.fromNamespaceAndPath(ModInfo.ID, "logo.png"),
|
||||
#else
|
||||
Identifier.fromNamespaceAndPath(ModInfo.ID, "logo.png"),
|
||||
#endif
|
||||
195, 65,
|
||||
// Create the button and tell it where to go
|
||||
// For now it goes to the client option by default
|
||||
(buttonWidget) -> System.out.println("Nice, you found an easter egg :)"), // TODO: Add a proper easter egg to pressing the logo (maybe with confetti)
|
||||
(buttonWidget) -> LOGGER.info("Nice, you found an Easter egg :)"),
|
||||
// Add a title to the button
|
||||
Translatable(ModInfo.ID + ".updater.title"),
|
||||
// Dont render the background of the button
|
||||
@@ -111,24 +118,26 @@ public class UpdateModScreen extends DhScreen
|
||||
if (!ModInfo.IS_DEV_BUILD)
|
||||
{
|
||||
this.addBtn(new TexturedButtonWidget(
|
||||
// Where the button is on the screen
|
||||
this.width / 2 - 97, this.height / 2 + 8,
|
||||
// Width and height of the button
|
||||
20, 20,
|
||||
// Offset
|
||||
0, 0,
|
||||
// Some textuary stuff
|
||||
0,
|
||||
#if MC_VER < MC_1_21_1
|
||||
new ResourceLocation(ModInfo.ID, "textures/gui/changelog.png"),
|
||||
#else
|
||||
ResourceLocation.fromNamespaceAndPath(ModInfo.ID, "textures/gui/changelog.png"),
|
||||
#endif
|
||||
20, 20,
|
||||
// Create the button and tell it where to go
|
||||
(buttonWidget) -> Objects.requireNonNull(minecraft).setScreen(new ChangelogScreen(this, this.newVersionID)), // TODO: Add a proper easter egg to pressing the logo (maybe with confetti)
|
||||
// Add a title to the button
|
||||
Translatable(ModInfo.ID + ".updater.title")
|
||||
// Where the button is on the screen
|
||||
this.width / 2 - 97, this.height / 2 + 8,
|
||||
// Width and height of the button
|
||||
20, 20,
|
||||
// Offset
|
||||
0, 0,
|
||||
// Some textuary stuff
|
||||
0,
|
||||
#if MC_VER < MC_1_21_1
|
||||
new ResourceLocation(ModInfo.ID, "textures/gui/changelog.png"),
|
||||
#elif MC_VER <= MC_1_21_10
|
||||
ResourceLocation.fromNamespaceAndPath(ModInfo.ID, "textures/gui/changelog.png"),
|
||||
#else
|
||||
Identifier.fromNamespaceAndPath(ModInfo.ID, "textures/gui/changelog.png"),
|
||||
#endif
|
||||
20, 20,
|
||||
// Create the button and tell it where to go
|
||||
(buttonWidget) -> Objects.requireNonNull(this.minecraft).setScreen(new ChangelogScreen(this, this.newVersionID)),
|
||||
// Add a title to the button
|
||||
Translatable(ModInfo.ID + ".updater.title")
|
||||
));
|
||||
}
|
||||
|
||||
@@ -175,9 +184,7 @@ public class UpdateModScreen extends DhScreen
|
||||
// background blur is already being rendered, rendering again causes the game to crash
|
||||
#endif
|
||||
|
||||
// TODO: add the tooltips for the buttons
|
||||
super.render(matrices, mouseX, mouseY, delta); // Render the buttons
|
||||
// TODO: Add tooltips
|
||||
|
||||
// Render the text's
|
||||
this.DhDrawCenteredString(matrices, this.font,
|
||||
|
||||
+194
-175
@@ -20,51 +20,47 @@
|
||||
package com.seibel.distanthorizons.common.wrappers.minecraft;
|
||||
|
||||
import java.io.File;
|
||||
import java.lang.invoke.MethodHandles;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Objects;
|
||||
import java.util.UUID;
|
||||
|
||||
import com.mojang.blaze3d.platform.NativeImage;
|
||||
import com.seibel.distanthorizons.api.enums.config.EDhApiLodShading;
|
||||
import com.seibel.distanthorizons.common.wrappers.McObjectConverter;
|
||||
import com.mojang.blaze3d.platform.Window;
|
||||
import com.seibel.distanthorizons.common.wrappers.world.ClientLevelWrapper;
|
||||
import com.seibel.distanthorizons.common.wrappers.world.ServerLevelWrapper;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.enums.EDhDirection;
|
||||
import com.seibel.distanthorizons.core.file.structure.ClientOnlySaveStructure;
|
||||
import com.seibel.distanthorizons.core.render.glObject.GLProxy;
|
||||
import com.seibel.distanthorizons.core.render.RenderThreadTaskHandler;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.world.IClientLevelWrapper;
|
||||
import com.seibel.distanthorizons.coreapi.ModInfo;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftSharedWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IProfilerWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.world.ILevelWrapper;
|
||||
import com.seibel.distanthorizons.core.pos.blockPos.DhBlockPos;
|
||||
import com.seibel.distanthorizons.core.pos.DhChunkPos;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
|
||||
import net.minecraft.CrashReport;
|
||||
import net.minecraft.client.CloudStatus;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.multiplayer.ClientLevel;
|
||||
import net.minecraft.client.multiplayer.ServerData;
|
||||
import net.minecraft.client.player.LocalPlayer;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.util.profiling.ProfilerFiller;
|
||||
import net.minecraft.world.level.ChunkPos;
|
||||
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
#if MC_VER < MC_1_19_2
|
||||
import net.minecraft.network.chat.TextComponent;
|
||||
#endif
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.util.profiling.ProfilerFiller;
|
||||
import net.minecraft.world.level.ChunkPos;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
#if MC_VER < MC_1_21_3
|
||||
#else
|
||||
import net.minecraft.util.profiling.Profiler;
|
||||
#endif
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
import net.minecraft.client.GraphicsStatus;
|
||||
#else
|
||||
#endif
|
||||
|
||||
/**
|
||||
* A singleton that wraps the Minecraft object.
|
||||
*
|
||||
@@ -78,82 +74,14 @@ public class MinecraftClientWrapper implements IMinecraftClientWrapper, IMinecra
|
||||
public static final MinecraftClientWrapper INSTANCE = new MinecraftClientWrapper();
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* The lightmap for the current:
|
||||
* Time, dimension, brightness setting, etc.
|
||||
*/
|
||||
private NativeImage lightMap = null;
|
||||
|
||||
private ProfilerWrapper profilerWrapper;
|
||||
|
||||
|
||||
private MinecraftClientWrapper()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// helper methods //
|
||||
//================//
|
||||
|
||||
/**
|
||||
* This should be called at the beginning of every frame to
|
||||
* clear any Minecraft data that becomes out of date after a frame. <br> <br>
|
||||
* <p>
|
||||
* LightMaps and other time sensitive objects fall in this category. <br> <br>
|
||||
* <p>
|
||||
* This doesn't affect OpenGL objects in any way.
|
||||
*/
|
||||
@Override
|
||||
public void clearFrameObjectCache() { this.lightMap = null; }
|
||||
|
||||
|
||||
|
||||
//=================//
|
||||
// method wrappers //
|
||||
//=================//
|
||||
|
||||
@Override
|
||||
public float getShade(EDhDirection lodDirection)
|
||||
{
|
||||
EDhApiLodShading lodShading = Config.Client.Advanced.Graphics.Quality.lodShading.get();
|
||||
switch (lodShading)
|
||||
{
|
||||
default:
|
||||
case AUTO:
|
||||
if (MINECRAFT.level != null)
|
||||
{
|
||||
Direction mcDir = McObjectConverter.Convert(lodDirection);
|
||||
return MINECRAFT.level.getShade(mcDir, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
case ENABLED:
|
||||
switch (lodDirection)
|
||||
{
|
||||
case DOWN:
|
||||
return 0.5F;
|
||||
default:
|
||||
case UP:
|
||||
return 1.0F;
|
||||
case NORTH:
|
||||
case SOUTH:
|
||||
return 0.8F;
|
||||
case WEST:
|
||||
case EAST:
|
||||
return 0.6F;
|
||||
}
|
||||
|
||||
case DISABLED:
|
||||
return 1.0F;
|
||||
}
|
||||
}
|
||||
//======================//
|
||||
// multiplayer handling //
|
||||
//======================//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public boolean hasSinglePlayerServer() { return MINECRAFT.hasSingleplayerServer(); }
|
||||
@@ -183,7 +111,6 @@ public class MinecraftClientWrapper implements IMinecraftClientWrapper, IMinecra
|
||||
return (server != null) ? server.name : "NULL";
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getCurrentServerIp()
|
||||
{
|
||||
@@ -197,7 +124,6 @@ public class MinecraftClientWrapper implements IMinecraftClientWrapper, IMinecra
|
||||
return (server != null) ? server.ip : "NA";
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getCurrentServerVersion()
|
||||
{
|
||||
@@ -205,21 +131,20 @@ public class MinecraftClientWrapper implements IMinecraftClientWrapper, IMinecra
|
||||
return (server != null) ? server.version.getString() : "UNKOWN";
|
||||
}
|
||||
|
||||
//=============//
|
||||
// Simple gets //
|
||||
//=============//
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//=================//
|
||||
// player handling //
|
||||
//=================//
|
||||
//region
|
||||
|
||||
public LocalPlayer getPlayer() { return MINECRAFT.player; }
|
||||
|
||||
@Override
|
||||
public boolean playerExists() { return MINECRAFT.player != null; }
|
||||
|
||||
@Override
|
||||
public UUID getPlayerUUID() { return this.getPlayer().getUUID(); }
|
||||
|
||||
@Override
|
||||
public String getUsername() { return MINECRAFT.getUser().getName(); }
|
||||
|
||||
@Override
|
||||
public DhBlockPos getPlayerBlockPos()
|
||||
{
|
||||
@@ -250,6 +175,15 @@ public class MinecraftClientWrapper implements IMinecraftClientWrapper, IMinecra
|
||||
return new DhChunkPos(playerPos.x, playerPos.z);
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// level handling //
|
||||
//================//
|
||||
//region
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public IClientLevelWrapper getWrappedClientLevel() { return this.getWrappedClientLevel(false); }
|
||||
@@ -267,6 +201,138 @@ public class MinecraftClientWrapper implements IMinecraftClientWrapper, IMinecra
|
||||
return ClientLevelWrapper.getWrapper(level, bypassLevelKeyManager);
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//===========//
|
||||
// messaging //
|
||||
//===========//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void sendChatMessage(String string)
|
||||
{
|
||||
LocalPlayer player = this.getPlayer();
|
||||
if (player == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
#if MC_VER < MC_1_19_2
|
||||
player.sendMessage(new TextComponent(string), getPlayer().getUUID());
|
||||
#elif MC_VER < MC_1_21_9
|
||||
player.displayClientMessage(net.minecraft.network.chat.Component.translatable(string), /*isOverlay*/false);
|
||||
#else
|
||||
|
||||
RenderThreadTaskHandler.INSTANCE.queueRunningOnRenderThread(() ->
|
||||
{
|
||||
player.displayClientMessage(net.minecraft.network.chat.Component.translatable(string), /*isOverlay*/false);
|
||||
});
|
||||
#endif
|
||||
}
|
||||
|
||||
@Override
|
||||
public void sendOverlayMessage(String string)
|
||||
{
|
||||
LocalPlayer player = this.getPlayer();
|
||||
if (player == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
#if MC_VER < MC_1_19_2
|
||||
player.displayClientMessage(new TextComponent(string), /*isOverlay*/true);
|
||||
#else
|
||||
player.displayClientMessage(net.minecraft.network.chat.Component.translatable(string), /*isOverlay*/true);
|
||||
#endif
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//==========================//
|
||||
// vanilla option overrides //
|
||||
//==========================//
|
||||
//region
|
||||
|
||||
public void disableVanillaClouds()
|
||||
{
|
||||
LOGGER.info("Disabling vanilla clouds... This is done to prevent vanilla clouds from rendering on top of Distant Horizons LODs.");
|
||||
|
||||
#if MC_VER <= MC_1_18_2
|
||||
MINECRAFT.options.renderClouds = CloudStatus.OFF;
|
||||
#else
|
||||
MINECRAFT.options.cloudStatus().set(CloudStatus.OFF);
|
||||
#endif
|
||||
}
|
||||
|
||||
public void disableVanillaChunkFadeIn()
|
||||
{
|
||||
LOGGER.info("Disabling vanilla chunk fade in... This is done to prevent vanilla chunks from flashing on the Distant Horizons boarder when moving (which is distracting).");
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
// chunk fade in was added MC 1.21.11
|
||||
#else
|
||||
MINECRAFT.options.chunkSectionFadeInTime().set(0.0);
|
||||
#endif
|
||||
}
|
||||
|
||||
public void disableFabulousTransparency()
|
||||
{
|
||||
String reasoning = "This is done to fix vanilla chunks (specifically water blocks) not fading into Distant Horizons LODs when DH's 'Vanilla Fade' option is enabled.";
|
||||
|
||||
#if MC_VER <= MC_1_18_2
|
||||
LOGGER.info("Disabling fabulous graphics... "+reasoning);
|
||||
|
||||
GraphicsStatus oldGraphicsStatus = MINECRAFT.options.graphicsMode;
|
||||
if (oldGraphicsStatus == GraphicsStatus.FABULOUS)
|
||||
{
|
||||
MINECRAFT.options.graphicsMode = GraphicsStatus.FANCY;
|
||||
}
|
||||
#elif MC_VER <= MC_1_21_10
|
||||
LOGGER.info("Disabling fabulous graphics... "+reasoning);
|
||||
|
||||
GraphicsStatus oldGraphicsStatus = MINECRAFT.options.graphicsMode().get();
|
||||
if (oldGraphicsStatus == GraphicsStatus.FABULOUS)
|
||||
{
|
||||
MINECRAFT.options.graphicsMode().set(GraphicsStatus.FANCY);
|
||||
}
|
||||
#else
|
||||
LOGGER.info("Disabling improved transparency... "+reasoning);
|
||||
|
||||
MINECRAFT.options.improvedTransparency().set(false);
|
||||
#endif
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//======//
|
||||
// misc //
|
||||
//======//
|
||||
//region
|
||||
|
||||
/**
|
||||
* no override and not included in {@link IMinecraftClientWrapper}
|
||||
* since this would only be used in common/client, not core.
|
||||
*/
|
||||
public
|
||||
#if MC_VER < MC_1_21_9 long
|
||||
#else Window
|
||||
#endif
|
||||
getGlfwWindowId()
|
||||
{
|
||||
#if MC_VER < MC_1_21_9
|
||||
long glfwWindowId = MINECRAFT.getWindow().getWindow();
|
||||
return glfwWindowId;
|
||||
#else
|
||||
return MINECRAFT.getWindow();
|
||||
#endif
|
||||
}
|
||||
|
||||
@Override
|
||||
public IProfilerWrapper getProfiler()
|
||||
{
|
||||
@@ -289,99 +355,48 @@ public class MinecraftClientWrapper implements IMinecraftClientWrapper, IMinecra
|
||||
return this.profilerWrapper;
|
||||
}
|
||||
|
||||
/** Returns all worlds available to the server */
|
||||
@Override
|
||||
public ArrayList<ILevelWrapper> getAllServerWorlds()
|
||||
{
|
||||
ArrayList<ILevelWrapper> worlds = new ArrayList<ILevelWrapper>();
|
||||
|
||||
Iterable<ServerLevel> serverWorlds = MINECRAFT.getSingleplayerServer().getAllLevels();
|
||||
for (ServerLevel world : serverWorlds)
|
||||
{
|
||||
worlds.add(ServerLevelWrapper.getWrapper(world));
|
||||
}
|
||||
|
||||
return worlds;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public void sendChatMessage(String string)
|
||||
{
|
||||
LocalPlayer player = this.getPlayer();
|
||||
if (player == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!GLProxy.hasInstance())
|
||||
{
|
||||
// rendering setup hasn't finished
|
||||
return;
|
||||
}
|
||||
|
||||
#if MC_VER < MC_1_19_2
|
||||
player.sendMessage(new TextComponent(string), getPlayer().getUUID());
|
||||
#elif MC_VER < MC_1_21_9
|
||||
player.displayClientMessage(net.minecraft.network.chat.Component.translatable(string), /*isOverlay*/false);
|
||||
#else
|
||||
|
||||
GLProxy.getInstance().queueRunningOnRenderThread(() ->
|
||||
{
|
||||
player.displayClientMessage(net.minecraft.network.chat.Component.translatable(string), /*isOverlay*/false);
|
||||
});
|
||||
#endif
|
||||
}
|
||||
|
||||
@Override
|
||||
public void sendOverlayMessage(String string)
|
||||
{
|
||||
LocalPlayer player = this.getPlayer();
|
||||
if (player == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
#if MC_VER < MC_1_19_2
|
||||
player.displayClientMessage(new TextComponent(string), /*isOverlay*/true);
|
||||
#else
|
||||
player.displayClientMessage(net.minecraft.network.chat.Component.translatable(string), /*isOverlay*/true);
|
||||
#endif
|
||||
}
|
||||
|
||||
/**
|
||||
* Crashes Minecraft, displaying the given errorMessage <br> <br>
|
||||
* In the following format: <br>
|
||||
*
|
||||
* The game crashed whilst <strong>errorMessage</strong> <br>
|
||||
* Error: <strong>ExceptionClass: exceptionErrorMessage</strong> <br>
|
||||
* Exit Code: -1 <br>
|
||||
*/
|
||||
@Override
|
||||
public void crashMinecraft(String errorMessage, Throwable exception)
|
||||
{
|
||||
LOGGER.error(ModInfo.READABLE_NAME + " had the following error: [" + errorMessage + "]. Crashing Minecraft...", exception);
|
||||
LOGGER.fatal(ModInfo.READABLE_NAME + " had the following error: [" + errorMessage + "]. Crashing Minecraft...", exception);
|
||||
CrashReport report = new CrashReport(errorMessage, exception);
|
||||
#if MC_VER < MC_1_20_4
|
||||
Minecraft.crash(report);
|
||||
#else
|
||||
Minecraft.getInstance().delayCrash(report);
|
||||
MINECRAFT.delayCrash(report);
|
||||
#endif
|
||||
}
|
||||
|
||||
@Override
|
||||
public void executeOnRenderThread(Runnable runnable) { MINECRAFT.execute(runnable); }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// mod support //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public Object getOptionsObject() { return MINECRAFT.options; }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// shared //
|
||||
//========//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public boolean isDedicatedServer() { return false; }
|
||||
|
||||
@Override
|
||||
public File getInstallationDirectory() { return MINECRAFT.gameDirectory; }
|
||||
|
||||
@Override
|
||||
public void executeOnRenderThread(Runnable runnable) { MINECRAFT.execute(runnable); }
|
||||
|
||||
@Override
|
||||
public int getPlayerCount()
|
||||
{
|
||||
@@ -396,4 +411,8 @@ public class MinecraftClientWrapper implements IMinecraftClientWrapper, IMinecra
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
+19
-26
@@ -25,8 +25,8 @@ import com.mojang.blaze3d.platform.GlStateManager;
|
||||
import com.mojang.blaze3d.opengl.GlStateManager;
|
||||
#endif
|
||||
|
||||
import com.seibel.distanthorizons.core.jar.EPlatform;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
|
||||
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
@@ -50,7 +50,7 @@ import org.lwjgl.opengl.GL32;
|
||||
* This may slow down some low end GPUs that are driver limited,
|
||||
* however James would rather have slow correct rendering vs fast broken rendering.
|
||||
*/
|
||||
public class MinecraftGLWrapper implements IMinecraftGLWrapper
|
||||
public class MinecraftGLWrapper
|
||||
{
|
||||
public static final MinecraftGLWrapper INSTANCE = new MinecraftGLWrapper();
|
||||
|
||||
@@ -66,14 +66,12 @@ public class MinecraftGLWrapper implements IMinecraftGLWrapper
|
||||
// scissor //
|
||||
|
||||
/** @see GL32#GL_SCISSOR_TEST */
|
||||
@Override
|
||||
public void enableScissorTest()
|
||||
{
|
||||
GL32.glEnable(GL32.GL_SCISSOR_TEST);
|
||||
GlStateManager._enableScissorTest();
|
||||
}
|
||||
/** @see GL32#GL_SCISSOR_TEST */
|
||||
@Override
|
||||
public void disableScissorTest()
|
||||
{
|
||||
GL32.glDisable(GL32.GL_SCISSOR_TEST);
|
||||
@@ -92,14 +90,12 @@ public class MinecraftGLWrapper implements IMinecraftGLWrapper
|
||||
// depth //
|
||||
|
||||
/** @see GL32#GL_DEPTH_TEST */
|
||||
@Override
|
||||
public void enableDepthTest()
|
||||
{
|
||||
GL32.glEnable(GL32.GL_DEPTH_TEST);
|
||||
GlStateManager._enableDepthTest();
|
||||
}
|
||||
/** @see GL32#GL_DEPTH_TEST */
|
||||
@Override
|
||||
public void disableDepthTest()
|
||||
{
|
||||
GL32.glDisable(GL32.GL_DEPTH_TEST);
|
||||
@@ -107,7 +103,6 @@ public class MinecraftGLWrapper implements IMinecraftGLWrapper
|
||||
}
|
||||
|
||||
/** @see GL32#glDepthFunc(int) */
|
||||
@Override
|
||||
public void glDepthFunc(int func)
|
||||
{
|
||||
GL32.glDepthFunc(func);
|
||||
@@ -115,14 +110,12 @@ public class MinecraftGLWrapper implements IMinecraftGLWrapper
|
||||
}
|
||||
|
||||
/** @see GL32#glDepthMask(boolean) */
|
||||
@Override
|
||||
public void enableDepthMask()
|
||||
{
|
||||
GL32.glDepthMask(true);
|
||||
GlStateManager._depthMask(true);
|
||||
}
|
||||
/** @see GL32#glDepthMask(boolean) */
|
||||
@Override
|
||||
public void disableDepthMask()
|
||||
{
|
||||
GL32.glDepthMask(false);
|
||||
@@ -133,14 +126,12 @@ public class MinecraftGLWrapper implements IMinecraftGLWrapper
|
||||
// blending //
|
||||
|
||||
/** @see GL32#GL_BLEND */
|
||||
@Override
|
||||
public void enableBlend()
|
||||
{
|
||||
GL32.glEnable(GL32.GL_BLEND);
|
||||
GlStateManager._enableBlend();
|
||||
}
|
||||
/** @see GL32#GL_BLEND */
|
||||
@Override
|
||||
public void disableBlend()
|
||||
{
|
||||
GL32.glDisable(GL32.GL_BLEND);
|
||||
@@ -148,7 +139,6 @@ public class MinecraftGLWrapper implements IMinecraftGLWrapper
|
||||
}
|
||||
|
||||
/** @see GL32#glBlendFunc */
|
||||
@Override
|
||||
public void glBlendFunc(int sfactor, int dfactor)
|
||||
{
|
||||
GL32.glBlendFunc(sfactor, dfactor);
|
||||
@@ -158,7 +148,6 @@ public class MinecraftGLWrapper implements IMinecraftGLWrapper
|
||||
#endif
|
||||
}
|
||||
/** @see GL32#glBlendFuncSeparate */
|
||||
@Override
|
||||
public void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
|
||||
{
|
||||
GL32.glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
|
||||
@@ -169,7 +158,6 @@ public class MinecraftGLWrapper implements IMinecraftGLWrapper
|
||||
// frame buffers //
|
||||
|
||||
/** @see GL32#glBindFramebuffer */
|
||||
@Override
|
||||
public void glBindFramebuffer(int target, int framebuffer)
|
||||
{
|
||||
GL32.glBindFramebuffer(target, framebuffer);
|
||||
@@ -180,16 +168,29 @@ public class MinecraftGLWrapper implements IMinecraftGLWrapper
|
||||
// buffers //
|
||||
|
||||
/** @see GL32#glGenBuffers() */
|
||||
@Override
|
||||
public int glGenBuffers()
|
||||
{ return GlStateManager._glGenBuffers(); }
|
||||
{ return GL32.glGenBuffers(); }
|
||||
|
||||
/** @see GL32#glDeleteBuffers(int) */
|
||||
@Override
|
||||
/** @see GL32#glDeleteBuffers(int) */
|
||||
public void glDeleteBuffers(int buffer)
|
||||
{
|
||||
GL32.glDeleteBuffers(buffer);
|
||||
|
||||
// attempt to fix a bug with Mac where de-allocated buffers
|
||||
// are still being used, causing a SIGSEGV native crash
|
||||
// and/or corrupting native memory
|
||||
if (EPlatform.get() == EPlatform.MACOS)
|
||||
{
|
||||
// force the delete buffer (and any other in-flight) GL
|
||||
// commands to finish before continuing
|
||||
GL32.glFinish();
|
||||
|
||||
// James hates this idea.
|
||||
// He kinda hopes it doesn't help,
|
||||
// but maybe metal's API just doesn't finish correctly so we need to wait a moment longer before continuing.
|
||||
try { Thread.sleep(1); } catch (InterruptedException ignore) { }
|
||||
}
|
||||
|
||||
// MC's implementation has a bug where it will throw:
|
||||
// GL_INVALID_OPERATION in glBufferData(immutable)
|
||||
// when attempting to delete Storage Buffers
|
||||
@@ -201,14 +202,12 @@ public class MinecraftGLWrapper implements IMinecraftGLWrapper
|
||||
// culling //
|
||||
|
||||
/** @see GL32#GL_CULL_FACE */
|
||||
@Override
|
||||
public void enableFaceCulling()
|
||||
{
|
||||
GL32.glEnable(GL32.GL_CULL_FACE);
|
||||
GlStateManager._enableCull();
|
||||
}
|
||||
/** @see GL32#GL_CULL_FACE */
|
||||
@Override
|
||||
public void disableFaceCulling()
|
||||
{
|
||||
GL32.glDisable(GL32.GL_CULL_FACE);
|
||||
@@ -219,27 +218,22 @@ public class MinecraftGLWrapper implements IMinecraftGLWrapper
|
||||
// textures //
|
||||
|
||||
/** @see GL32#glGenTextures() */
|
||||
@Override
|
||||
public int glGenTextures() { return GlStateManager._genTexture(); }
|
||||
/** @see GL32#glDeleteTextures(int) */
|
||||
@Override
|
||||
public void glDeleteTextures(int texture) { GlStateManager._deleteTexture(texture); }
|
||||
|
||||
/** @see GL32#glActiveTexture(int) */
|
||||
@Override
|
||||
public void glActiveTexture(int textureId)
|
||||
{
|
||||
GL32.glActiveTexture(textureId);
|
||||
GlStateManager._activeTexture(textureId);
|
||||
}
|
||||
@Override
|
||||
public int getActiveTexture() { return GL32.glGetInteger(GL32.GL_TEXTURE_BINDING_2D); }
|
||||
|
||||
/**
|
||||
* Always binds to {@link GL32#GL_TEXTURE_2D}
|
||||
* @see GL32#glBindTexture(int, int)
|
||||
*/
|
||||
@Override
|
||||
public void glBindTexture(int texture)
|
||||
{
|
||||
GL32.glBindTexture(GL32.GL_TEXTURE_2D, texture);
|
||||
@@ -248,5 +242,4 @@ public class MinecraftGLWrapper implements IMinecraftGLWrapper
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
+138
-61
@@ -25,9 +25,12 @@ import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
import com.mojang.blaze3d.pipeline.RenderTarget;
|
||||
import com.mojang.blaze3d.platform.NativeImage;
|
||||
import com.seibel.distanthorizons.api.enums.config.EDhApiLodShading;
|
||||
import com.seibel.distanthorizons.common.wrappers.McObjectConverter;
|
||||
import com.seibel.distanthorizons.common.wrappers.misc.LightMapWrapper;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.ModAccessorInjector;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
|
||||
import com.seibel.distanthorizons.core.enums.EDhDirection;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.util.ColorUtil;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.misc.ILightMapWrapper;
|
||||
@@ -52,12 +55,12 @@ import com.seibel.distanthorizons.core.wrapperInterfaces.world.IDimensionTypeWra
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.world.ILevelWrapper;
|
||||
import com.seibel.distanthorizons.core.util.math.Vec3d;
|
||||
import com.seibel.distanthorizons.core.util.math.Vec3f;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.IWrapperFactory;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.modAccessor.IOptifineAccessor;
|
||||
|
||||
import net.minecraft.client.Camera;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.world.effect.MobEffects;
|
||||
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
@@ -79,6 +82,12 @@ import com.mojang.blaze3d.opengl.GlTexture;
|
||||
#else
|
||||
#endif
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
#else
|
||||
import net.minecraft.world.attribute.EnvironmentAttributes;
|
||||
import com.mojang.blaze3d.textures.GpuTexture;
|
||||
#endif
|
||||
|
||||
/**
|
||||
* A singleton that contains everything
|
||||
* related to rendering in Minecraft.
|
||||
@@ -90,8 +99,6 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
|
||||
private static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
private static final Minecraft MC = Minecraft.getInstance();
|
||||
|
||||
private static final IOptifineAccessor OPTIFINE_ACCESSOR = ModAccessorInjector.INSTANCE.get(IOptifineAccessor.class);
|
||||
|
||||
/**
|
||||
* In the case of immersive portals multiple levels may be active at once, causing conflicting lightmaps. <br>
|
||||
* Requiring the use of multiple {@link LightMapWrapper}.
|
||||
@@ -121,12 +128,20 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
|
||||
@Override
|
||||
public Vec3f getLookAtVector()
|
||||
{
|
||||
#if MC_VER <= MC_1_21_10
|
||||
Camera camera = MC.gameRenderer.getMainCamera();
|
||||
return new Vec3f(camera.getLookVector().x(), camera.getLookVector().y(), camera.getLookVector().z());
|
||||
#else
|
||||
Camera camera = MC.gameRenderer.getMainCamera();
|
||||
return new Vec3f(camera.forwardVector().x(), camera.forwardVector().y(), camera.forwardVector().z());
|
||||
#endif
|
||||
}
|
||||
|
||||
/**
|
||||
* Unless you really need to know if the player is blind,
|
||||
* use {@link MinecraftRenderWrapper#isFogStateSpecial()} or {@link IMinecraftRenderWrapper#isFogStateSpecial()} instead
|
||||
*/
|
||||
@Override
|
||||
/** Unless you really need to know if the player is blind, use {@link MinecraftRenderWrapper#isFogStateSpecial()}/{@link IMinecraftRenderWrapper#isFogStateSpecial()} instead */
|
||||
public boolean playerHasBlindingEffect()
|
||||
{
|
||||
if (MC.player == null)
|
||||
@@ -151,11 +166,27 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
|
||||
public Vec3d getCameraExactPosition()
|
||||
{
|
||||
Camera camera = MC.gameRenderer.getMainCamera();
|
||||
#if MC_VER <= MC_1_21_10
|
||||
Vec3 projectedView = camera.getPosition();
|
||||
#else
|
||||
Vec3 projectedView = camera.position();
|
||||
#endif
|
||||
|
||||
return new Vec3d(projectedView.x, projectedView.y, projectedView.z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getPartialTickTime()
|
||||
{
|
||||
#if MC_VER < MC_1_21_1
|
||||
return MC.getFrameTime();
|
||||
#elif MC_VER < MC_1_21_3
|
||||
return MC.getTimer().getRealtimeDeltaTicks();
|
||||
#else
|
||||
return MC.deltaTracker.getRealtimeDeltaTicks();
|
||||
#endif
|
||||
}
|
||||
|
||||
@Override
|
||||
public Color getFogColor(float partialTicks)
|
||||
{
|
||||
@@ -185,8 +216,7 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
|
||||
Math.max(0f, Math.min(colorValues.z, 1f)), // b
|
||||
Math.max(0f, Math.min(colorValues.w, 1f)) // a
|
||||
);
|
||||
#else
|
||||
|
||||
#elif MC_VER <= MC_1_21_10
|
||||
if (mcFogRenderer == null)
|
||||
{
|
||||
mcFogRenderer = new FogRenderer();
|
||||
@@ -210,33 +240,54 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
|
||||
Math.max(0f, Math.min(colorValues.z, 1f)), // b
|
||||
Math.max(0f, Math.min(colorValues.w, 1f)) // a
|
||||
);
|
||||
#else
|
||||
|
||||
if (mcFogRenderer == null)
|
||||
{
|
||||
mcFogRenderer = new FogRenderer();
|
||||
}
|
||||
|
||||
if (MC.level == null)
|
||||
{
|
||||
// shouldn't happen, but just in case
|
||||
return Color.white;
|
||||
}
|
||||
|
||||
Vector4f colorValues = mcFogRenderer.setupFog(
|
||||
MC.gameRenderer.getMainCamera(),
|
||||
MC.options.getEffectiveRenderDistance(),
|
||||
MC.deltaTracker,
|
||||
MC.gameRenderer.getDarkenWorldAmount(MC.deltaTracker.getGameTimeDeltaPartialTick(true)),
|
||||
MC.level);
|
||||
return new Color(
|
||||
Math.max(0f, Math.min(colorValues.x, 1f)), // r
|
||||
Math.max(0f, Math.min(colorValues.y, 1f)), // g
|
||||
Math.max(0f, Math.min(colorValues.z, 1f)), // b
|
||||
Math.max(0f, Math.min(colorValues.w, 1f)) // a
|
||||
);
|
||||
#endif
|
||||
}
|
||||
// getSpecialFogColor() is the same as getFogColor()
|
||||
|
||||
@Override
|
||||
public Color getSkyColor()
|
||||
{
|
||||
if (MC.level.dimensionType().hasSkyLight())
|
||||
{
|
||||
float frameTime;
|
||||
#if MC_VER < MC_1_21_1
|
||||
frameTime = MC.getFrameTime();
|
||||
#elif MC_VER < MC_1_21_3
|
||||
frameTime = MC.getTimer().getRealtimeDeltaTicks();
|
||||
#else
|
||||
frameTime = MC.deltaTracker.getGameTimeDeltaTicks();
|
||||
#endif
|
||||
|
||||
#if MC_VER < MC_1_17_1
|
||||
float frameTime = this.getPartialTickTime();
|
||||
Vec3 colorValues = MC.level.getSkyColor(MC.gameRenderer.getMainCamera().getBlockPosition(), frameTime);
|
||||
return new Color((float) colorValues.x, (float) colorValues.y, (float) colorValues.z);
|
||||
#elif MC_VER < MC_1_21_3
|
||||
float frameTime = this.getPartialTickTime();
|
||||
Vec3 colorValues = MC.level.getSkyColor(MC.gameRenderer.getMainCamera().getPosition(), frameTime);
|
||||
return new Color((float) colorValues.x, (float) colorValues.y, (float) colorValues.z);
|
||||
#elif MC_VER <= MC_1_21_10
|
||||
float frameTime = this.getPartialTickTime();
|
||||
int argbColorInt = MC.level.getSkyColor(MC.gameRenderer.getMainCamera().getPosition(), frameTime);
|
||||
return ColorUtil.toColorObjARGB(argbColorInt);
|
||||
#else
|
||||
int argbColorInt = MC.level.getSkyColor(MC.gameRenderer.getMainCamera().getPosition(), frameTime);;
|
||||
return ColorUtil.toColorObjARGB(argbColorInt); // TODO MC changed color formats
|
||||
int argbColor = MC.level.environmentAttributes().getValue(EnvironmentAttributes.SKY_COLOR, BlockPos.ZERO);
|
||||
return new Color(ColorUtil.getRed(argbColor), ColorUtil.getGreen(argbColor), ColorUtil.getBlue(argbColor), 255 /* ignore alpha since DH clouds don't render correctly with transparency */);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
@@ -246,17 +297,13 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getFov(float partialTicks)
|
||||
{
|
||||
return MC.gameRenderer.getFov(MC.gameRenderer.getMainCamera(), partialTicks, true);
|
||||
}
|
||||
public double getFov(float partialTicks) { return MC.gameRenderer.getFov(MC.gameRenderer.getMainCamera(), partialTicks, true); }
|
||||
|
||||
/** Measured in chunks */
|
||||
@Override
|
||||
public int getRenderDistance()
|
||||
{
|
||||
#if MC_VER < MC_1_18_2
|
||||
//FIXME: How to resolve this?
|
||||
#if MC_VER <= MC_1_17_1
|
||||
return MC.options.renderDistance;
|
||||
#else
|
||||
return MC.options.getEffectiveRenderDistance();
|
||||
@@ -264,38 +311,13 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getScreenWidth()
|
||||
public int getFrameLimit()
|
||||
{
|
||||
// alternate ways of getting the window's resolution,
|
||||
// using one of these methods may fix the optifine render resolution bug
|
||||
// TODO: test these once we can run with Optifine again
|
||||
// int[] heightArray = new int[1];
|
||||
// int[] widthArray = new int[1];
|
||||
//
|
||||
// long window = GLProxy.getInstance().minecraftGlContext;
|
||||
// GLFW.glfwGetWindowSize(window, widthArray, heightArray); // option 1
|
||||
// GLFW.glfwGetFramebufferSize(window, widthArray, heightArray); // option 2
|
||||
|
||||
|
||||
|
||||
int width = MC.getWindow().getWidth();
|
||||
if (OPTIFINE_ACCESSOR != null)
|
||||
{
|
||||
// TODO remove comment after testing:
|
||||
// this should fix the issue where different optifine render resolutions screw up the LOD rendering
|
||||
width *= OPTIFINE_ACCESSOR.getRenderResolutionMultiplier();
|
||||
}
|
||||
return width;
|
||||
}
|
||||
@Override
|
||||
public int getScreenHeight()
|
||||
{
|
||||
int height = MC.getWindow().getHeight();
|
||||
if (OPTIFINE_ACCESSOR != null)
|
||||
{
|
||||
height *= OPTIFINE_ACCESSOR.getRenderResolutionMultiplier();
|
||||
}
|
||||
return height;
|
||||
#if MC_VER <= MC_1_18_2
|
||||
return MC.options.framerateLimit;
|
||||
#else
|
||||
return MC.options.framerateLimit().get();
|
||||
#endif
|
||||
}
|
||||
|
||||
protected RenderTarget getRenderTarget() { return MC.getMainRenderTarget(); }
|
||||
@@ -353,7 +375,7 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
|
||||
if (glTexture == null)
|
||||
{
|
||||
// shouldn't happen, but just in case
|
||||
return 0;
|
||||
return -1;
|
||||
}
|
||||
|
||||
return glTexture.glId();
|
||||
@@ -367,7 +389,7 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
|
||||
this.depthTextureCastFailLogged = true;
|
||||
LOGGER.error("Unable to cast render Target depth texture to GlTexture. MC or a rendering mod may have changed the object type.", e);
|
||||
}
|
||||
return 0;
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -383,7 +405,7 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
|
||||
if (glTexture == null)
|
||||
{
|
||||
// shouldn't happen, but just in case
|
||||
return 0;
|
||||
return -1;
|
||||
}
|
||||
|
||||
return glTexture.glId();
|
||||
@@ -396,7 +418,7 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
|
||||
this.colorTextureCastFailLogged = true;
|
||||
LOGGER.error("Unable to cast render Target color texture to GlTexture. MC or a rendering mod may have changed the object type.", e);
|
||||
}
|
||||
return 0;
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -466,4 +488,59 @@ public class MinecraftRenderWrapper implements IMinecraftRenderWrapper
|
||||
wrapper.setLightmapId(tetxureId);
|
||||
}
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
#else
|
||||
public void setLightmapGpuTexture(GpuTexture gpuTexture, IClientLevelWrapper level)
|
||||
{
|
||||
// Using ClientLevelWrapper as the key would be better, but we don't have a consistent way to create the same
|
||||
// object for the same MC level and/or the same hash,
|
||||
// so this will have to do for now
|
||||
IDimensionTypeWrapper dimensionType = level.getDimensionType();
|
||||
|
||||
LightMapWrapper wrapper = this.lightmapByDimensionType.computeIfAbsent(dimensionType, (dimType) -> new LightMapWrapper());
|
||||
wrapper.setLightmapGpuTexture(gpuTexture);
|
||||
}
|
||||
#endif
|
||||
|
||||
@Override
|
||||
public float getShade(EDhDirection lodDirection)
|
||||
{
|
||||
EDhApiLodShading lodShading = Config.Client.Advanced.Graphics.Quality.lodShading.get();
|
||||
switch (lodShading)
|
||||
{
|
||||
default:
|
||||
case AUTO:
|
||||
if (MC.level != null)
|
||||
{
|
||||
Direction mcDir = McObjectConverter.Convert(lodDirection);
|
||||
return MC.level.getShade(mcDir, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
case ENABLED:
|
||||
switch (lodDirection)
|
||||
{
|
||||
case DOWN:
|
||||
return 0.5F;
|
||||
default:
|
||||
case UP:
|
||||
return 1.0F;
|
||||
case NORTH:
|
||||
case SOUTH:
|
||||
return 0.8F;
|
||||
case WEST:
|
||||
case EAST:
|
||||
return 0.6F;
|
||||
}
|
||||
|
||||
case DISABLED:
|
||||
return 1.0F;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
+14
-4
@@ -2,17 +2,20 @@ package com.seibel.distanthorizons.common.wrappers.minecraft;
|
||||
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftSharedWrapper;
|
||||
import net.minecraft.server.dedicated.DedicatedServer;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.io.File;
|
||||
|
||||
//@Environment(EnvType.SERVER)
|
||||
public class MinecraftServerWrapper implements IMinecraftSharedWrapper
|
||||
{
|
||||
public static final MinecraftServerWrapper INSTANCE = new MinecraftServerWrapper();
|
||||
|
||||
/** set during server startup */
|
||||
@Nullable
|
||||
public DedicatedServer dedicatedServer = null;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
@@ -33,7 +36,7 @@ public class MinecraftServerWrapper implements IMinecraftSharedWrapper
|
||||
{
|
||||
if (this.dedicatedServer == null)
|
||||
{
|
||||
throw new IllegalStateException("Trying to get Installation Direction before Dedicated server completed initialization!");
|
||||
throw new IllegalStateException("Trying to get Installation Direction before dedicated server completed initialization!");
|
||||
}
|
||||
|
||||
#if MC_VER < MC_1_21_1
|
||||
@@ -44,9 +47,16 @@ public class MinecraftServerWrapper implements IMinecraftSharedWrapper
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getPlayerCount()
|
||||
public int getPlayerCount()
|
||||
{
|
||||
return this.dedicatedServer.getPlayerCount();
|
||||
if (this.dedicatedServer == null)
|
||||
{
|
||||
throw new IllegalStateException("Trying to get player count before dedicated server completed initialization!");
|
||||
}
|
||||
|
||||
return this.dedicatedServer.getPlayerCount();
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
+52
-17
@@ -20,39 +20,64 @@
|
||||
package com.seibel.distanthorizons.common.wrappers.misc;
|
||||
|
||||
import com.mojang.blaze3d.platform.NativeImage;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.common.render.blaze.wrappers.texture.BlazeTextureViewWrapper;
|
||||
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftGLWrapper;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.misc.ILightMapWrapper;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
|
||||
#if MC_VER < MC_1_21_3
|
||||
import java.nio.ByteBuffer;
|
||||
#else
|
||||
#endif
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
#else
|
||||
import com.mojang.blaze3d.textures.GpuTexture;
|
||||
#endif
|
||||
|
||||
public class LightMapWrapper implements ILightMapWrapper
|
||||
{
|
||||
private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
|
||||
private static final MinecraftGLWrapper GLMC = MinecraftGLWrapper.INSTANCE;
|
||||
private static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
/**
|
||||
* which texture index IE 0,1,2... the lightmap will be bound to. <Br>
|
||||
* Related to but different from {@link GL32#GL_TEXTURE0}.
|
||||
*/
|
||||
public static final int GL_BOUND_INDEX = 0;
|
||||
|
||||
private int textureId = 0;
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
#else
|
||||
private GpuTexture gpuTexture = null;
|
||||
#endif
|
||||
|
||||
private final BlazeTextureViewWrapper lightmapTextureWrapper = new BlazeTextureViewWrapper();
|
||||
|
||||
|
||||
|
||||
//==============//
|
||||
// constructors //
|
||||
//==============//
|
||||
//region
|
||||
|
||||
public LightMapWrapper() { }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//==================//
|
||||
// lightmap syncing //
|
||||
//==================//
|
||||
//region
|
||||
|
||||
public void uploadLightmap(NativeImage image)
|
||||
{
|
||||
#if MC_VER < MC_1_21_5
|
||||
#if MC_VER < MC_1_21_3
|
||||
int currentTexture = GLMC.getActiveTexture();
|
||||
if (this.textureId == 0)
|
||||
{
|
||||
@@ -71,42 +96,52 @@ public class LightMapWrapper implements ILightMapWrapper
|
||||
GLMC.glBindTexture(currentTexture);
|
||||
}
|
||||
#else
|
||||
throw new UnsupportedOperationException("setLightmapId should be used for MC versions after 1.21.5"); // TODO that MC version number is wrong, when did we actually start using setLightmapId()?
|
||||
throw new UnsupportedOperationException("setLightmapId should be used for MC versions after 1.21.3");
|
||||
#endif
|
||||
}
|
||||
private void createLightmap(NativeImage image)
|
||||
{
|
||||
#if MC_VER < MC_1_21_5
|
||||
#if MC_VER < MC_1_21_3
|
||||
this.textureId = GLMC.glGenTextures();
|
||||
GLMC.glBindTexture(this.textureId);
|
||||
GL32.glTexImage2D(GL32.GL_TEXTURE_2D, 0, image.format().glFormat(), image.getWidth(), image.getHeight(),
|
||||
0, image.format().glFormat(), GL32.GL_UNSIGNED_BYTE, (ByteBuffer) null);
|
||||
#else
|
||||
throw new UnsupportedOperationException("setLightmapId should be used for MC versions after 1.21.5"); // TODO that MC version number is wrong, when did we actually start using setLightmapId()?
|
||||
throw new UnsupportedOperationException("setLightmapId should be used for MC versions after 1.21.3");
|
||||
#endif
|
||||
}
|
||||
|
||||
public void setLightmapId(int minecraftLightmapTetxureId)
|
||||
public void setLightmapId(int minecraftLightmapTextureId)
|
||||
{
|
||||
// just use the MC texture ID
|
||||
this.textureId = minecraftLightmapTetxureId;
|
||||
this.textureId = minecraftLightmapTextureId;
|
||||
}
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
#else
|
||||
public void setLightmapGpuTexture(GpuTexture gpuTexture)
|
||||
{
|
||||
this.gpuTexture = gpuTexture;
|
||||
this.lightmapTextureWrapper.tryWrap(this.gpuTexture);
|
||||
}
|
||||
#endif
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//==============//
|
||||
// lightmap use //
|
||||
//==============//
|
||||
//region
|
||||
|
||||
public BlazeTextureViewWrapper getTextureViewWrapper() { return this.lightmapTextureWrapper; }
|
||||
|
||||
public int getOpenGlId() { return this.textureId; }
|
||||
|
||||
//endregion
|
||||
|
||||
@Override
|
||||
public void bind()
|
||||
{
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE0);
|
||||
GLMC.glBindTexture(this.textureId);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void unbind() { GLMC.glBindTexture(0); }
|
||||
|
||||
}
|
||||
|
||||
|
||||
+174
-31
@@ -21,6 +21,7 @@ import com.seibel.distanthorizons.core.wrapperInterfaces.world.IDimensionTypeWra
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.world.IServerLevelWrapper;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.multiplayer.ClientLevel;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.chunk.ChunkAccess;
|
||||
@@ -50,6 +51,12 @@ import net.minecraft.world.phys.Vec3;
|
||||
import com.seibel.distanthorizons.core.util.ColorUtil;
|
||||
#endif
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
#else
|
||||
import net.minecraft.world.attribute.EnvironmentAttributes;
|
||||
#endif
|
||||
|
||||
|
||||
public class ClientLevelWrapper implements IClientLevelWrapper
|
||||
{
|
||||
private static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
@@ -70,6 +77,8 @@ public class ClientLevelWrapper implements IClientLevelWrapper
|
||||
private final Function<BlockState, ClientBlockStateColorCache> createCachedBlockColorCacheFunc = (blockState) -> new ClientBlockStateColorCache(blockState, this);
|
||||
|
||||
|
||||
private boolean cloudColorFailLogged = false;
|
||||
|
||||
private BlockStateWrapper dirtBlockWrapper;
|
||||
private IDhLevel dhLevel;
|
||||
|
||||
@@ -78,14 +87,18 @@ public class ClientLevelWrapper implements IClientLevelWrapper
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
protected ClientLevelWrapper(ClientLevel level) { this.level = level; }
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//==================//
|
||||
// instance methods //
|
||||
//==================//
|
||||
//region
|
||||
|
||||
/**
|
||||
* can be used when speed is important and the same level is likely to be passed in,
|
||||
@@ -192,11 +205,14 @@ public class ClientLevelWrapper implements IClientLevelWrapper
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//====================//
|
||||
// base level methods //
|
||||
//====================//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public int getBlockColor(DhBlockPos blockPos, IBiomeWrapper biome, FullDataSourceV2 fullDataSource, IBlockStateWrapper blockWrapper)
|
||||
@@ -212,7 +228,6 @@ public class ClientLevelWrapper implements IClientLevelWrapper
|
||||
return blockColorCache.getColor((BiomeWrapper) biome, fullDataSource, blockPos);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public int getDirtBlockColor()
|
||||
{
|
||||
@@ -236,12 +251,44 @@ public class ClientLevelWrapper implements IClientLevelWrapper
|
||||
@Override
|
||||
public void clearBlockColorCache() { this.blockColorCacheByBlockState.clear(); }
|
||||
|
||||
private IDimensionTypeWrapper dimensionTypeWrapper = null;
|
||||
@Override
|
||||
public IDimensionTypeWrapper getDimensionType() { return DimensionTypeWrapper.getDimensionTypeWrapper(this.level.dimensionType()); }
|
||||
|
||||
public IDimensionTypeWrapper getDimensionType()
|
||||
{
|
||||
// cached since dimensionType() is a dictionary lookup that allocates objects
|
||||
// and this call is used in a high traffic location
|
||||
if (this.dimensionTypeWrapper != null)
|
||||
{
|
||||
return this.dimensionTypeWrapper;
|
||||
}
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
this.dimensionTypeWrapper = DimensionTypeWrapper.getDimensionTypeWrapper(this.level.dimensionType());
|
||||
#else
|
||||
this.dimensionTypeWrapper = DimensionTypeWrapper.getDimensionTypeWrapper(this.level.dimensionType(), this.getDimensionName());
|
||||
#endif
|
||||
return this.dimensionTypeWrapper;
|
||||
}
|
||||
|
||||
private String dimensionName = null;
|
||||
@Override
|
||||
public String getDimensionName() { return this.level.dimension().location().toString(); }
|
||||
public String getDimensionName()
|
||||
{
|
||||
// cached since toString() allocates a new string each time
|
||||
// and this call is used in a high traffic location
|
||||
if (this.dimensionName != null)
|
||||
{
|
||||
return this.dimensionName;
|
||||
}
|
||||
|
||||
|
||||
#if MC_VER <= MC_1_21_10
|
||||
this.dimensionName = this.level.dimension().location().toString();
|
||||
#else
|
||||
this.dimensionName = this.level.dimension().identifier().toString();
|
||||
#endif
|
||||
return this.dimensionName;
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getHashedSeed() { return this.level.getBiomeManager().biomeZoomSeed; }
|
||||
@@ -254,42 +301,72 @@ public class ClientLevelWrapper implements IClientLevelWrapper
|
||||
|
||||
public ClientLevel getLevel() { return this.level; }
|
||||
|
||||
private Boolean dimHasCeiling = null;
|
||||
@Override
|
||||
public boolean hasCeiling() { return this.level.dimensionType().hasCeiling(); }
|
||||
public boolean hasCeiling()
|
||||
{
|
||||
// cached since dimensionType() is a dictionary lookup that allocates objects
|
||||
// and this call is used in a high traffic location
|
||||
if (this.dimHasCeiling != null)
|
||||
{
|
||||
return this.dimHasCeiling;
|
||||
}
|
||||
|
||||
|
||||
this.dimHasCeiling = this.level.dimensionType().hasCeiling();
|
||||
return this.dimHasCeiling;
|
||||
}
|
||||
|
||||
private Boolean dimHasSkyLight = null;
|
||||
@Override
|
||||
public boolean hasSkyLight() { return this.level.dimensionType().hasSkyLight(); }
|
||||
public boolean hasSkyLight()
|
||||
{
|
||||
// cached since dimensionType() is a dictionary lookup that allocates objects
|
||||
// and this call is used in a high traffic location
|
||||
if (this.dimHasSkyLight != null)
|
||||
{
|
||||
return this.dimHasSkyLight;
|
||||
}
|
||||
|
||||
this.dimHasSkyLight = this.level.dimensionType().hasSkyLight();
|
||||
return this.dimHasSkyLight;
|
||||
}
|
||||
|
||||
private Integer dimMaxHeight = null;
|
||||
@Override
|
||||
public int getMaxHeight() { return this.level.getHeight(); }
|
||||
public int getMaxHeight()
|
||||
{
|
||||
// cached since getHeight() is a dictionary lookup that allocates objects
|
||||
// and this call is used in a high traffic location
|
||||
if (this.dimMaxHeight != null)
|
||||
{
|
||||
return this.dimMaxHeight;
|
||||
}
|
||||
|
||||
this.dimMaxHeight = this.level.getHeight();
|
||||
return this.dimMaxHeight;
|
||||
}
|
||||
|
||||
private Integer dimMinHeight = null;
|
||||
@Override
|
||||
public int getMinHeight()
|
||||
{
|
||||
// cached since getMinY() is a dictionary lookup that allocates objects
|
||||
// and this call is used in a high traffic location
|
||||
if (this.dimMinHeight != null)
|
||||
{
|
||||
return this.dimMinHeight;
|
||||
}
|
||||
|
||||
|
||||
#if MC_VER < MC_1_17_1
|
||||
return 0;
|
||||
this.dimMinHeight = 0;
|
||||
#elif MC_VER < MC_1_21_3
|
||||
return this.level.getMinBuildHeight();
|
||||
this.dimMinHeight = this.level.getMinBuildHeight();
|
||||
#else
|
||||
return this.level.getMinY();
|
||||
this.dimMinHeight = this.level.getMinY();
|
||||
#endif
|
||||
}
|
||||
|
||||
@Override
|
||||
public IChunkWrapper tryGetChunk(DhChunkPos pos)
|
||||
{
|
||||
if (!this.level.hasChunk(pos.getX(), pos.getZ()))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
ChunkAccess chunk = this.level.getChunk(pos.getX(), pos.getZ(), ChunkStatus.EMPTY, false);
|
||||
if (chunk == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new ChunkWrapper(chunk, this);
|
||||
return this.dimMinHeight;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -313,12 +390,14 @@ public class ClientLevelWrapper implements IClientLevelWrapper
|
||||
return this.dhLevel.getSaveStructure().getSaveFolder(this);
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//===================//
|
||||
// generic rendering //
|
||||
//===================//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void setDhLevel(IDhLevel dhLevel) { this.dhLevel = dhLevel; }
|
||||
@@ -340,19 +419,79 @@ public class ClientLevelWrapper implements IClientLevelWrapper
|
||||
public Color getCloudColor(float tickDelta)
|
||||
{
|
||||
#if MC_VER < MC_1_21_3
|
||||
Vec3 colorVec3 = this.level.getCloudColor(tickDelta);
|
||||
return new Color((float)colorVec3.x, (float)colorVec3.y, (float)colorVec3.z);
|
||||
Vec3 colorVec3 = null;
|
||||
try
|
||||
{
|
||||
colorVec3 = this.level.getCloudColor(tickDelta);
|
||||
return new Color((float)colorVec3.x, (float)colorVec3.y, (float)colorVec3.z);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// extra logging is due to some mods returning weird values, this way we can track down the issue better
|
||||
if (!this.cloudColorFailLogged)
|
||||
{
|
||||
this.cloudColorFailLogged = true;
|
||||
|
||||
String colorString = "NULL";
|
||||
if (colorVec3 != null)
|
||||
{
|
||||
colorString = "r["+(float)colorVec3.x+"] g["+(float)colorVec3.y+"] b["+(float)colorVec3.z+"]";
|
||||
}
|
||||
LOGGER.warn("Failed to get cloud color for ["+this.getDhIdentifier()+"]. vec3 ["+colorString+"], error: ["+e.getMessage()+"].", e);
|
||||
}
|
||||
|
||||
// default to white if there's an issue
|
||||
return Color.WHITE;
|
||||
}
|
||||
#elif MC_VER <= MC_1_21_10
|
||||
int argbColor = 0;
|
||||
try
|
||||
{
|
||||
argbColor = this.level.getCloudColor(tickDelta);
|
||||
return ColorUtil.toColorObjARGB(argbColor);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// extra logging is due to some mods returning weird values, this way we can track down the issue better
|
||||
if (!this.cloudColorFailLogged)
|
||||
{
|
||||
this.cloudColorFailLogged = true;
|
||||
LOGGER.warn("Failed to get cloud color for ["+this.getDhIdentifier()+"]. Int ["+argbColor+"], col ["+ColorUtil.toString(argbColor)+"], error: ["+e.getMessage()+"].", e);
|
||||
}
|
||||
|
||||
// default to white if there's an issue
|
||||
return Color.WHITE;
|
||||
}
|
||||
#else
|
||||
int argbColor = this.level.getCloudColor(tickDelta);
|
||||
return ColorUtil.toColorObjARGB(argbColor);
|
||||
int argbColor = 0;
|
||||
try
|
||||
{
|
||||
argbColor = this.level.environmentAttributes().getValue(EnvironmentAttributes.CLOUD_COLOR, BlockPos.ZERO);
|
||||
return new Color(ColorUtil.getRed(argbColor), ColorUtil.getGreen(argbColor), ColorUtil.getBlue(argbColor), 255 /* ignore alpha since DH clouds don't render correctly with transparency */);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// extra logging is due to some mods returning weird values, this way we can track down the issue better
|
||||
if (!this.cloudColorFailLogged)
|
||||
{
|
||||
this.cloudColorFailLogged = true;
|
||||
LOGGER.warn("Failed to get cloud color for ["+this.getDhIdentifier()+"]. Int ["+argbColor+"], col ["+ColorUtil.toString(argbColor)+"], error: ["+e.getMessage()+"].", e);
|
||||
}
|
||||
|
||||
// default to white if there's an issue
|
||||
return Color.WHITE;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// base overrides //
|
||||
//================//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
@@ -365,4 +504,8 @@ public class ClientLevelWrapper implements IClientLevelWrapper
|
||||
return "Wrapped{" + this.level.toString() + "@" + this.getDhIdentifier() + "}";
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user