finish a few comments
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-7
@@ -14,35 +14,28 @@ import com.mojang.blaze3d.systems.CommandEncoder;
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import com.mojang.blaze3d.systems.GpuDevice;
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import com.mojang.blaze3d.systems.RenderPass;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.textures.*;
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import com.mojang.blaze3d.vertex.VertexFormat;
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import com.seibel.distanthorizons.common.render.blaze.apply.BlazeDhApplyRenderer;
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import com.seibel.distanthorizons.common.render.blaze.helpers.*;
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import com.seibel.distanthorizons.common.render.blaze.util.DhBlazeVertexFormatUtil;
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import com.seibel.distanthorizons.common.render.blaze.wrappers.texture.BlazeTextureViewWrapper;
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import com.seibel.distanthorizons.common.render.blaze.wrappers.texture.BlazeTextureWrapper;
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import com.seibel.distanthorizons.common.render.blaze.wrappers.uniform.BlazeLodUniformBufferWrapper;
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import com.seibel.distanthorizons.common.render.blaze.wrappers.buffer.BlazeVertexBufferWrapper;
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import com.seibel.distanthorizons.common.wrappers.misc.LightMapWrapper;
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import com.seibel.distanthorizons.core.config.Config;
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import com.seibel.distanthorizons.core.dataObjects.render.bufferBuilding.LodBufferContainer;
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import com.seibel.distanthorizons.core.dataObjects.render.bufferBuilding.LodQuadBuilder;
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import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
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import com.seibel.distanthorizons.core.logging.DhLogger;
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import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
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import com.seibel.distanthorizons.core.pos.DhSectionPos;
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import com.seibel.distanthorizons.common.render.nativeGl.glObject.GLEnums;
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import com.seibel.distanthorizons.common.render.nativeGl.glObject.buffer.QuadElementBuffer;
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import com.seibel.distanthorizons.core.render.RenderParams;
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import com.seibel.distanthorizons.core.util.ColorUtil;
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import com.seibel.distanthorizons.core.util.RenderUtil;
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import com.seibel.distanthorizons.core.util.math.Mat4f;
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import com.seibel.distanthorizons.core.util.objects.SortedArraySet;
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import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
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import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IProfilerWrapper;
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import com.seibel.distanthorizons.core.wrapperInterfaces.render.renderPass.IDhTerrainRenderer;
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import com.seibel.distanthorizons.core.wrapperInterfaces.render.objects.IVertexBufferWrapper;
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import net.minecraft.client.Minecraft;
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import net.minecraft.resources.Identifier;
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import org.lwjgl.opengl.GL32;
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import org.lwjgl.system.MemoryUtil;
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+4
@@ -3,6 +3,10 @@ package com.seibel.distanthorizons.common.render.nativeGl.glObject;
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import com.seibel.distanthorizons.core.dataObjects.render.bufferBuilding.LodBufferContainer;
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import com.seibel.distanthorizons.core.wrapperInterfaces.render.objects.ILodContainerUniformBufferWrapper;
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/**
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* With OpenGL all uniform data is uploaded during the rendering phase
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* so nothing is needed here.
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*/
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public class OpenGlDummyUniformData implements ILodContainerUniformBufferWrapper
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{
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@Override public void createUniformData(LodBufferContainer bufferContainer) { }
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+1
-1
Submodule coreSubProjects updated: 9e7d0a1538...b51ab3d9cd
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