merge apply renderers
This commit is contained in:
+17
-2
@@ -16,7 +16,7 @@ import com.mojang.blaze3d.systems.RenderPass;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.textures.*;
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import com.mojang.blaze3d.vertex.VertexFormat;
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import com.seibel.distanthorizons.common.renderTest.apply.McApplyRenderer;
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import com.seibel.distanthorizons.common.renderTest.apply.DhApplyRenderer;
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import com.seibel.distanthorizons.common.renderTest.helpers.DhVertexFormat;
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import com.seibel.distanthorizons.common.renderTest.helpers.LodContainerUniformBufferWrapper;
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import com.seibel.distanthorizons.common.renderTest.helpers.UniformHandler;
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@@ -40,6 +40,7 @@ import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRen
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import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IProfilerWrapper;
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import com.seibel.distanthorizons.core.wrapperInterfaces.render.IMcLodRenderer;
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import com.seibel.distanthorizons.core.wrapperInterfaces.render.IVertexBufferWrapper;
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import net.minecraft.client.Minecraft;
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import net.minecraft.resources.Identifier;
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import org.lwjgl.opengl.GL32;
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import org.lwjgl.system.MemoryUtil;
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@@ -62,6 +63,9 @@ public class McLodRenderer implements IMcLodRenderer
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public static final McLodRenderer INSTANCE = new McLodRenderer();
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private DhApplyRenderer applyRenderer;
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private VertexFormat vertexFormat;
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private RenderPipeline opaquePipeline;
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private RenderPipeline transparentPipeline;
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@@ -111,6 +115,11 @@ public class McLodRenderer implements IMcLodRenderer
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this.init = true; // todo only set when succeeded (in case of exception)
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this.applyRenderer = new DhApplyRenderer(
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"dh_apply_to_mc",
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null,
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"apply/vert", "apply/frag"
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);
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GpuDevice gpuDevice = RenderSystem.getDevice();
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CommandEncoder commandEncoder = gpuDevice.createCommandEncoder();
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@@ -447,7 +456,13 @@ public class McLodRenderer implements IMcLodRenderer
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}
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@Override
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public void applyToMcTexture() { McApplyRenderer.INSTANCE.render(); }
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public void applyToMcTexture()
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{
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//McApplyRenderer.INSTANCE.render();
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GpuTexture mcColorTexture = Minecraft.getInstance().getMainRenderTarget().getColorTexture();
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this.applyRenderer.render(this.dhColorTexture, this.dhDepthTexture, mcColorTexture);
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}
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@Override
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public void clearDepth()
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+268
@@ -0,0 +1,268 @@
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/*
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* This file is part of the Distant Horizons mod
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* licensed under the GNU LGPL v3 License.
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*
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* Copyright (C) 2020 James Seibel
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.seibel.distanthorizons.common.renderTest.apply;
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import com.mojang.blaze3d.buffers.GpuBuffer;
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import com.mojang.blaze3d.buffers.GpuBufferSlice;
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import com.mojang.blaze3d.pipeline.BlendFunction;
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import com.mojang.blaze3d.pipeline.RenderPipeline;
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import com.mojang.blaze3d.platform.DepthTestFunction;
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import com.mojang.blaze3d.platform.PolygonMode;
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import com.mojang.blaze3d.systems.CommandEncoder;
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import com.mojang.blaze3d.systems.GpuDevice;
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import com.mojang.blaze3d.systems.RenderPass;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.textures.*;
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import com.mojang.blaze3d.vertex.VertexFormat;
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import com.seibel.distanthorizons.common.renderTest.helpers.DhVertexFormat;
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import com.seibel.distanthorizons.core.logging.DhLogger;
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import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
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import net.minecraft.resources.Identifier;
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import org.jetbrains.annotations.Nullable;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.util.OptionalDouble;
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import java.util.OptionalInt;
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import java.util.function.Supplier;
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/**
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* TODO ???
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*/
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public class DhApplyRenderer
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{
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public static final DhLogger LOGGER = new DhLoggerBuilder().build();
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private static final GpuDevice GPU_DEVICE = RenderSystem.getDevice();
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private static final CommandEncoder COMMAND_ENCODER = GPU_DEVICE.createCommandEncoder();
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private RenderPipeline pipeline;
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protected GpuBuffer vboGpuBuffer;
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protected final String identifierName;
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public String getIdentifierName() { return this.identifierName; }
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@Nullable
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private final BlendFunction blendFunction;
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private final String vertexShaderPath;
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private final String fragmentShaderPath;
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private GpuTextureView sourceColorTextureView;
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private GpuSampler sourceColorSampler;
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private GpuTextureView sourceDepthTextureView;
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private GpuSampler sourceDepthSampler;
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private GpuTextureView destinationColorTextureView;
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//=============//
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// constructor //
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//=============//
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//region
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public DhApplyRenderer(
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String name,
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@Nullable BlendFunction blendFunction,
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String vertexShaderPath, String fragmentShaderPath
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)
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{
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this.identifierName = "distanthorizons:"+name;
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this.blendFunction = blendFunction;
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this.vertexShaderPath = vertexShaderPath;
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this.fragmentShaderPath = fragmentShaderPath;
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}
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private void tryInit(
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GpuTexture sourceColorTexture,
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GpuTexture sourceDepthTexture,
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GpuTexture destinationColorTexture)
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{
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this.createPipeline();
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this.uploadVertexData();
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this.createTextureViews(sourceColorTexture, sourceDepthTexture, destinationColorTexture);
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}
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private void createPipeline()
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{
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if (this.pipeline != null)
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{
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return;
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}
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VertexFormat vertexFormat = VertexFormat.builder()
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.add("vPosition", DhVertexFormat.SCREEN_POS)
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.build();
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RenderPipeline.Builder pipelineBuilder = RenderPipeline.builder();
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{
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pipelineBuilder.withCull(false);
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pipelineBuilder.withDepthWrite(false);
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pipelineBuilder.withDepthTestFunction(DepthTestFunction.NO_DEPTH_TEST);
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pipelineBuilder.withColorWrite(true);
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if (this.blendFunction != null)
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{
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pipelineBuilder.withBlend(this.blendFunction);
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}
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else
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{
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pipelineBuilder.withoutBlend();
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}
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pipelineBuilder.withPolygonMode(PolygonMode.FILL);
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pipelineBuilder.withLocation(Identifier.parse(this.identifierName)); // TODO will complain if capital letters are included
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// TODO manually validate paths to confirm they exist and end with ".fsh" or ".vsh", MC silently fails if the files are missing/improperly named
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pipelineBuilder.withVertexShader(Identifier.fromNamespaceAndPath("distanthorizons", this.vertexShaderPath));
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pipelineBuilder.withFragmentShader(Identifier.fromNamespaceAndPath("distanthorizons", this.fragmentShaderPath));
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pipelineBuilder.withSampler("uSourceColorTexture");
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pipelineBuilder.withSampler("uSourceDepthTexture");
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pipelineBuilder.withVertexFormat(vertexFormat, VertexFormat.Mode.TRIANGLE_FAN);
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}
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this.pipeline = pipelineBuilder.build();
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}
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private void uploadVertexData()
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{
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// vertices for a full-screen quad
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float[] vertices = new float[]
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{
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// PosX,Y,
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-1f, -1f,
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1f, -1f,
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1f, 1f,
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-1f, 1f,
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};
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Supplier<String> labelSupplier = () -> "distantHorizons:"+this.identifierName;
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int usage = 8 | 32; // is this just using OpenGL VBO flags?, if so I can't find it, supposedly GlDevice on Mojang's side
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int size = vertices.length * Float.BYTES;
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this.vboGpuBuffer = GPU_DEVICE.createBuffer(labelSupplier, usage, size);
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{
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int offset = 0;
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int length = vertices.length * Float.BYTES;
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GpuBufferSlice bufferSlice = new GpuBufferSlice(this.vboGpuBuffer, offset, length);
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ByteBuffer byteBuffer = ByteBuffer.allocateDirect(vertices.length * Float.BYTES);
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// Fill buffer with vertices.
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byteBuffer.order(ByteOrder.nativeOrder());
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byteBuffer.asFloatBuffer().put(vertices);
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byteBuffer.rewind();
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COMMAND_ENCODER.writeToBuffer(bufferSlice, byteBuffer);
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}
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}
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private void createTextureViews(
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GpuTexture sourceColorTexture,
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GpuTexture sourceDepthTexture,
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GpuTexture destinationColorTexture)
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{
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// source color
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if (this.sourceColorTextureView == null
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|| this.sourceColorTextureView.texture() != sourceColorTexture)
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{
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if (this.sourceColorTextureView != null)
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{
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this.sourceColorTextureView.close();
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}
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this.sourceColorTextureView = GPU_DEVICE.createTextureView(sourceColorTexture);
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this.sourceColorSampler = GPU_DEVICE.createSampler(
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AddressMode.CLAMP_TO_EDGE, AddressMode.CLAMP_TO_EDGE, // U,V
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FilterMode.NEAREST, FilterMode.NEAREST, // minFilter, magFilter
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1, // maxAnisotropy
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OptionalDouble.empty() // maxLod
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);
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}
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// source depth
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if (this.sourceDepthTextureView == null
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|| this.sourceDepthTextureView.texture() != sourceDepthTexture)
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{
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if (this.sourceDepthTextureView != null)
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{
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this.sourceDepthTextureView.close();
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}
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this.sourceDepthTextureView = GPU_DEVICE.createTextureView(sourceDepthTexture);
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this.sourceDepthSampler = GPU_DEVICE.createSampler(
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AddressMode.CLAMP_TO_EDGE, AddressMode.CLAMP_TO_EDGE, // U,V
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FilterMode.NEAREST, FilterMode.NEAREST, // minFilter, magFilter
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1, // maxAnisotropy
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OptionalDouble.empty() // maxLod
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);
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}
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// destination color
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if (this.destinationColorTextureView == null
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|| this.destinationColorTextureView.texture() != destinationColorTexture)
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{
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if (this.destinationColorTextureView != null)
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{
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this.destinationColorTextureView.close();
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}
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this.destinationColorTextureView = GPU_DEVICE.createTextureView(destinationColorTexture);
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}
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}
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//endregion
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//========//
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// render //
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//========//
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//region
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public void render(
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GpuTexture sourceColorTexture,
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GpuTexture sourceDepthTexture,
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GpuTexture destinationColorTexture)
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{
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this.tryInit(sourceColorTexture, sourceDepthTexture, destinationColorTexture);
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try (RenderPass renderPass = COMMAND_ENCODER.createRenderPass(
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this::getIdentifierName,
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this.destinationColorTextureView, /*optionalClearColorAsInt*/ OptionalInt.empty(),
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/*depthTexture*/ null, /*optionalDepthValueAsDouble*/ OptionalDouble.empty()))
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{
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renderPass.bindTexture("uSourceColorTexture", this.sourceColorTextureView, this.sourceColorSampler);
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renderPass.bindTexture("uSourceDepthTexture", this.sourceDepthTextureView, this.sourceDepthSampler);
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renderPass.setVertexBuffer(0, this.vboGpuBuffer);
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renderPass.setPipeline(this.pipeline);
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renderPass.draw(/*indexStart*/ 0, /*indexCount*/ 4);
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}
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}
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//endregion
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}
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-262
@@ -1,262 +0,0 @@
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/*
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* This file is part of the Distant Horizons mod
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* licensed under the GNU LGPL v3 License.
|
||||
*
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* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
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*/
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package com.seibel.distanthorizons.common.renderTest.apply;
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import com.mojang.blaze3d.buffers.GpuBuffer;
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import com.mojang.blaze3d.buffers.GpuBufferSlice;
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import com.mojang.blaze3d.pipeline.RenderPipeline;
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import com.mojang.blaze3d.platform.DepthTestFunction;
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import com.mojang.blaze3d.platform.PolygonMode;
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import com.mojang.blaze3d.systems.CommandEncoder;
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import com.mojang.blaze3d.systems.GpuDevice;
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import com.mojang.blaze3d.systems.RenderPass;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.textures.*;
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import com.mojang.blaze3d.vertex.VertexFormat;
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import com.seibel.distanthorizons.common.renderTest.McLodRenderer;
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import com.seibel.distanthorizons.common.renderTest.helpers.DhVertexFormat;
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import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
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import com.seibel.distanthorizons.core.logging.DhLogger;
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import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
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import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
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import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
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import net.minecraft.client.Minecraft;
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import net.minecraft.resources.Identifier;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.util.OptionalDouble;
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import java.util.OptionalInt;
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import java.util.function.Supplier;
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/**
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* TODO ???
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*/
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public class McApplyRenderer
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{
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public static final DhLogger LOGGER = new DhLoggerBuilder().build();
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private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
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private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
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public static final McApplyRenderer INSTANCE = new McApplyRenderer();
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private VertexFormat vertexFormat;
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private RenderPipeline pipeline;
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private boolean init = false;
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private GpuBuffer vboGpuBuffer;
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private GpuTextureView dhColorTextureView;
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private GpuSampler dhColorTextureSampler;
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private GpuTextureView dhDepthTextureView;
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private GpuSampler dhDepthTextureSampler;
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private GpuTextureView mcColorTextureView;
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//=============//
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// constructor //
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//=============//
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//region
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private McApplyRenderer()
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{
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}
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private void tryInit()
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{
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if (this.init)
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{
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return;
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}
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this.init = true;
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GpuDevice gpuDevice = RenderSystem.getDevice();
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CommandEncoder commandEncoder = gpuDevice.createCommandEncoder();
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this.vertexFormat = VertexFormat.builder()
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.add("vPosition", DhVertexFormat.SCREEN_POS)
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.build();
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RenderPipeline.Builder pipelineBuilder = RenderPipeline.builder();
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{
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pipelineBuilder.withCull(false);
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pipelineBuilder.withDepthWrite(false);
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pipelineBuilder.withDepthTestFunction(DepthTestFunction.NO_DEPTH_TEST);
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pipelineBuilder.withColorWrite(true);
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pipelineBuilder.withoutBlend();
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pipelineBuilder.withPolygonMode(PolygonMode.FILL);
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pipelineBuilder.withLocation(Identifier.parse("distanthorizons:apply_render"));
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pipelineBuilder.withVertexShader(Identifier.fromNamespaceAndPath("distanthorizons", "apply/vert"));
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pipelineBuilder.withFragmentShader(Identifier.fromNamespaceAndPath("distanthorizons", "apply/frag"));
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pipelineBuilder.withSampler("uDhColorTexture");
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pipelineBuilder.withSampler("uDhDepthTexture");
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pipelineBuilder.withVertexFormat(this.vertexFormat, VertexFormat.Mode.TRIANGLE_FAN);
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}
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this.pipeline = pipelineBuilder.build();
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// upload vertex data
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{
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// vertices for a full-screen quad
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float[] vertices = new float[]
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{
|
||||
// PosX,Y,
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-1f, -1f,
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1f, -1f,
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1f, 1f,
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-1f, 1f,
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};
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|
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Supplier<String> labelSupplier = () -> "distantHorizons:McApplyRenderer";
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int usage = 8 | 32; // is this just using OpenGL VBO flags?, if so I can't find it, supposedly GlDevice on Mojang's side
|
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int size = vertices.length * Float.BYTES;
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this.vboGpuBuffer = gpuDevice.createBuffer(labelSupplier, usage, size);
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||||
|
||||
{
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int offset = 0;
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int length = vertices.length * Float.BYTES;
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GpuBufferSlice bufferSlice = new GpuBufferSlice(this.vboGpuBuffer, offset, length);
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ByteBuffer byteBuffer = ByteBuffer.allocateDirect(vertices.length * Float.BYTES);
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// Fill buffer with vertices.
|
||||
byteBuffer.order(ByteOrder.nativeOrder());
|
||||
byteBuffer.asFloatBuffer().put(vertices);
|
||||
byteBuffer.rewind();
|
||||
|
||||
commandEncoder.writeToBuffer(bufferSlice, byteBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// render //
|
||||
//========//
|
||||
//region
|
||||
|
||||
public void render()
|
||||
{
|
||||
this.tryInit();
|
||||
|
||||
|
||||
if (McLodRenderer.INSTANCE.dhColorTexture == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (McLodRenderer.INSTANCE.dhDepthTexture == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
GpuDevice gpuDevice = RenderSystem.getDevice();
|
||||
CommandEncoder commandEncoder = gpuDevice.createCommandEncoder();
|
||||
|
||||
|
||||
{
|
||||
GpuTexture mcColorTexture = Minecraft.getInstance().getMainRenderTarget().getColorTexture();
|
||||
if (this.mcColorTextureView == null
|
||||
|| this.mcColorTextureView.texture() != mcColorTexture)
|
||||
{
|
||||
this.mcColorTextureView = gpuDevice.createTextureView(mcColorTexture);
|
||||
}
|
||||
|
||||
|
||||
if (this.dhColorTextureSampler == null)
|
||||
{
|
||||
this.dhColorTextureSampler = gpuDevice.createSampler(
|
||||
AddressMode.CLAMP_TO_EDGE, AddressMode.CLAMP_TO_EDGE, // U,V
|
||||
FilterMode.NEAREST, FilterMode.NEAREST, // minFilter, magFilter
|
||||
1, // maxAnisotropy
|
||||
OptionalDouble.empty() // maxLod
|
||||
);
|
||||
|
||||
this.dhDepthTextureSampler = gpuDevice.createSampler(
|
||||
AddressMode.CLAMP_TO_EDGE, AddressMode.CLAMP_TO_EDGE, // U,V
|
||||
FilterMode.NEAREST, FilterMode.NEAREST, // minFilter, magFilter
|
||||
1, // maxAnisotropy
|
||||
OptionalDouble.empty() // maxLod
|
||||
);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
// create a render pass
|
||||
{
|
||||
Supplier<String> debugLabelSupplier = () -> "distantHorizons:McApplyRenderer";
|
||||
OptionalInt optionalClearColorAsInt = OptionalInt.empty();
|
||||
GpuTextureView depthTexture = null;
|
||||
OptionalDouble optionalDepthValueAsDouble = OptionalDouble.empty();
|
||||
|
||||
try (RenderPass renderPass = commandEncoder.createRenderPass(
|
||||
debugLabelSupplier,
|
||||
this.mcColorTextureView,
|
||||
optionalClearColorAsInt,
|
||||
depthTexture, optionalDepthValueAsDouble))
|
||||
{
|
||||
//renderPass.pushDebugGroup();
|
||||
//renderPass.popDebugGroup();
|
||||
|
||||
|
||||
// render pass setup
|
||||
{
|
||||
renderPass.bindTexture("uDhDepthTexture", McLodRenderer.INSTANCE.dhDepthTextureView, this.dhColorTextureSampler);
|
||||
renderPass.bindTexture("uDhColorTexture", McLodRenderer.INSTANCE.dhColorTextureView, this.dhDepthTextureSampler);
|
||||
|
||||
// bind VBO
|
||||
renderPass.setVertexBuffer(0, this.vboGpuBuffer); // vertex buffer can only be "0" lol
|
||||
|
||||
// set pipeline
|
||||
renderPass.setPipeline(this.pipeline);
|
||||
}
|
||||
|
||||
// draw render pass
|
||||
{
|
||||
int indexStart = 0;
|
||||
int indexCount = 4;
|
||||
renderPass.draw(indexStart, indexCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
+2
-4
@@ -63,15 +63,13 @@ public class McCopyRenderer
|
||||
private GpuBuffer vboGpuBuffer;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
private McCopyRenderer()
|
||||
{
|
||||
|
||||
}
|
||||
private McCopyRenderer() { }
|
||||
|
||||
private void tryInit()
|
||||
{
|
||||
|
||||
-253
@@ -1,253 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.renderTest.postProcessing;
|
||||
|
||||
import com.mojang.blaze3d.buffers.GpuBuffer;
|
||||
import com.mojang.blaze3d.buffers.GpuBufferSlice;
|
||||
import com.mojang.blaze3d.pipeline.BlendFunction;
|
||||
import com.mojang.blaze3d.pipeline.RenderPipeline;
|
||||
import com.mojang.blaze3d.platform.DepthTestFunction;
|
||||
import com.mojang.blaze3d.platform.DestFactor;
|
||||
import com.mojang.blaze3d.platform.PolygonMode;
|
||||
import com.mojang.blaze3d.platform.SourceFactor;
|
||||
import com.mojang.blaze3d.systems.CommandEncoder;
|
||||
import com.mojang.blaze3d.systems.GpuDevice;
|
||||
import com.mojang.blaze3d.systems.RenderPass;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.textures.AddressMode;
|
||||
import com.mojang.blaze3d.textures.FilterMode;
|
||||
import com.mojang.blaze3d.textures.GpuSampler;
|
||||
import com.mojang.blaze3d.textures.GpuTextureView;
|
||||
import com.mojang.blaze3d.vertex.VertexFormat;
|
||||
import com.seibel.distanthorizons.common.renderTest.helpers.DhVertexFormat;
|
||||
import com.seibel.distanthorizons.common.renderTest.McLodRenderer;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
import net.minecraft.resources.Identifier;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.util.OptionalDouble;
|
||||
import java.util.OptionalInt;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
/**
|
||||
* TODO ???
|
||||
*/
|
||||
public class McFogApplyRenderer
|
||||
{
|
||||
public static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
|
||||
private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
|
||||
|
||||
public static final McFogApplyRenderer INSTANCE = new McFogApplyRenderer();
|
||||
|
||||
private VertexFormat vertexFormat;
|
||||
private RenderPipeline pipeline;
|
||||
private boolean init = false;
|
||||
|
||||
private GpuBuffer vboGpuBuffer;
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
private McFogApplyRenderer()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void tryInit()
|
||||
{
|
||||
if (this.init)
|
||||
{
|
||||
return;
|
||||
}
|
||||
this.init = true;
|
||||
|
||||
|
||||
|
||||
GpuDevice gpuDevice = RenderSystem.getDevice();
|
||||
CommandEncoder commandEncoder = gpuDevice.createCommandEncoder();
|
||||
|
||||
|
||||
this.vertexFormat = VertexFormat.builder()
|
||||
.add("vPosition", DhVertexFormat.SCREEN_POS)
|
||||
.build();
|
||||
|
||||
|
||||
RenderPipeline.Builder pipelineBuilder = RenderPipeline.builder();
|
||||
{
|
||||
pipelineBuilder.withCull(false);
|
||||
pipelineBuilder.withDepthWrite(false);
|
||||
pipelineBuilder.withDepthTestFunction(DepthTestFunction.NO_DEPTH_TEST);
|
||||
pipelineBuilder.withColorWrite(true);
|
||||
pipelineBuilder.withBlend(new BlendFunction(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA, SourceFactor.ONE, DestFactor.ONE_MINUS_SRC_ALPHA));
|
||||
pipelineBuilder.withPolygonMode(PolygonMode.FILL);
|
||||
pipelineBuilder.withLocation(Identifier.parse("distanthorizons:fog_apply_render"));
|
||||
|
||||
pipelineBuilder.withVertexShader(Identifier.fromNamespaceAndPath("distanthorizons", "fog/quad_apply"));
|
||||
pipelineBuilder.withFragmentShader(Identifier.fromNamespaceAndPath("distanthorizons", "fog/apply"));
|
||||
|
||||
pipelineBuilder.withSampler("uColorTexture");
|
||||
pipelineBuilder.withSampler("uDhDepthTexture");
|
||||
|
||||
pipelineBuilder.withVertexFormat(this.vertexFormat, VertexFormat.Mode.TRIANGLE_FAN);
|
||||
}
|
||||
this.pipeline = pipelineBuilder.build();
|
||||
|
||||
|
||||
// upload vertex data
|
||||
{
|
||||
// vertices for a full-screen quad
|
||||
float[] vertices = new float[]
|
||||
{
|
||||
// PosX,Y,
|
||||
-1f, -1f,
|
||||
1f, -1f,
|
||||
1f, 1f,
|
||||
-1f, 1f,
|
||||
};
|
||||
|
||||
|
||||
Supplier<String> labelSupplier = () -> "distantHorizons:McFogApplyRenderer";
|
||||
int usage = 8 | 32; // is this just using OpenGL VBO flags?, if so I can't find it, supposedly GlDevice on Mojang's side
|
||||
int size = vertices.length * Float.BYTES;
|
||||
this.vboGpuBuffer = gpuDevice.createBuffer(labelSupplier, usage, size);
|
||||
|
||||
{
|
||||
int offset = 0;
|
||||
int length = vertices.length * Float.BYTES;
|
||||
GpuBufferSlice bufferSlice = new GpuBufferSlice(this.vboGpuBuffer, offset, length);
|
||||
|
||||
ByteBuffer byteBuffer = ByteBuffer.allocateDirect(vertices.length * Float.BYTES);
|
||||
// Fill buffer with vertices.
|
||||
byteBuffer.order(ByteOrder.nativeOrder());
|
||||
byteBuffer.asFloatBuffer().put(vertices);
|
||||
byteBuffer.rewind();
|
||||
|
||||
commandEncoder.writeToBuffer(bufferSlice, byteBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// render //
|
||||
//========//
|
||||
//region
|
||||
|
||||
public void render()
|
||||
{
|
||||
this.tryInit();
|
||||
|
||||
|
||||
if (McLodRenderer.INSTANCE.dhColorTexture == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (McLodRenderer.INSTANCE.dhDepthTexture == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
GpuDevice gpuDevice = RenderSystem.getDevice();
|
||||
CommandEncoder commandEncoder = gpuDevice.createCommandEncoder();
|
||||
|
||||
|
||||
|
||||
// create a render pass
|
||||
{
|
||||
Supplier<String> debugLabelSupplier = () -> "distantHorizons:McApplyFogRenderer";
|
||||
GpuTextureView colorTexture = gpuDevice.createTextureView(McLodRenderer.INSTANCE.dhColorTexture);
|
||||
OptionalInt optionalClearColorAsInt = OptionalInt.empty();
|
||||
GpuTextureView depthTexture = null;
|
||||
OptionalDouble optionalDepthValueAsDouble = OptionalDouble.empty();
|
||||
|
||||
try (RenderPass renderPass = commandEncoder.createRenderPass(
|
||||
debugLabelSupplier,
|
||||
colorTexture,
|
||||
optionalClearColorAsInt,
|
||||
depthTexture, optionalDepthValueAsDouble))
|
||||
{
|
||||
//renderPass.pushDebugGroup();
|
||||
//renderPass.popDebugGroup();
|
||||
|
||||
|
||||
// render pass setup
|
||||
{
|
||||
// bind fog color texture
|
||||
{
|
||||
GpuTextureView textureView = gpuDevice.createTextureView(McFogRenderer.INSTANCE.fogColorTexture);
|
||||
GpuSampler gpuSampler = gpuDevice.createSampler(
|
||||
AddressMode.CLAMP_TO_EDGE, AddressMode.CLAMP_TO_EDGE, // U,V
|
||||
FilterMode.NEAREST, FilterMode.NEAREST, // minFilter, magFilter
|
||||
1, // maxAnisotropy
|
||||
OptionalDouble.empty() // maxLod
|
||||
);
|
||||
renderPass.bindTexture("uColorTexture", textureView, gpuSampler);
|
||||
}
|
||||
|
||||
// bind DH LOD depth texture
|
||||
{
|
||||
GpuTextureView textureView = gpuDevice.createTextureView(McLodRenderer.INSTANCE.dhDepthTexture);
|
||||
GpuSampler gpuSampler = gpuDevice.createSampler(
|
||||
AddressMode.CLAMP_TO_EDGE, AddressMode.CLAMP_TO_EDGE, // U,V
|
||||
FilterMode.NEAREST, FilterMode.NEAREST, // minFilter, magFilter
|
||||
1, // maxAnisotropy
|
||||
OptionalDouble.empty() // maxLod
|
||||
);
|
||||
renderPass.bindTexture("uDhDepthTexture", textureView, gpuSampler);
|
||||
}
|
||||
|
||||
// bind VBO
|
||||
renderPass.setVertexBuffer(0, this.vboGpuBuffer); // vertex buffer can only be "0" lol
|
||||
|
||||
// set pipeline
|
||||
renderPass.setPipeline(this.pipeline);
|
||||
}
|
||||
|
||||
// draw render pass
|
||||
{
|
||||
int indexStart = 0;
|
||||
int indexCount = 4;
|
||||
renderPass.draw(indexStart, indexCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
+16
-1
@@ -23,9 +23,12 @@ import com.mojang.blaze3d.buffers.GpuBuffer;
|
||||
import com.mojang.blaze3d.buffers.GpuBufferSlice;
|
||||
import com.mojang.blaze3d.buffers.Std140Builder;
|
||||
import com.mojang.blaze3d.buffers.Std140SizeCalculator;
|
||||
import com.mojang.blaze3d.pipeline.BlendFunction;
|
||||
import com.mojang.blaze3d.pipeline.RenderPipeline;
|
||||
import com.mojang.blaze3d.platform.DepthTestFunction;
|
||||
import com.mojang.blaze3d.platform.DestFactor;
|
||||
import com.mojang.blaze3d.platform.PolygonMode;
|
||||
import com.mojang.blaze3d.platform.SourceFactor;
|
||||
import com.mojang.blaze3d.shaders.UniformType;
|
||||
import com.mojang.blaze3d.systems.CommandEncoder;
|
||||
import com.mojang.blaze3d.systems.GpuDevice;
|
||||
@@ -37,6 +40,7 @@ import com.seibel.distanthorizons.api.enums.rendering.EDhApiFogColorMode;
|
||||
import com.seibel.distanthorizons.api.enums.rendering.EDhApiHeightFogDirection;
|
||||
import com.seibel.distanthorizons.api.enums.rendering.EDhApiHeightFogMixMode;
|
||||
import com.seibel.distanthorizons.api.objects.math.DhApiMat4f;
|
||||
import com.seibel.distanthorizons.common.renderTest.apply.DhApplyRenderer;
|
||||
import com.seibel.distanthorizons.common.renderTest.helpers.DhVertexFormat;
|
||||
import com.seibel.distanthorizons.common.renderTest.McLodRenderer;
|
||||
import com.seibel.distanthorizons.common.renderTest.helpers.UniformHandler;
|
||||
@@ -72,6 +76,9 @@ public class McFogRenderer implements IMcFogRenderer
|
||||
|
||||
public static final McFogRenderer INSTANCE = new McFogRenderer();
|
||||
|
||||
|
||||
private DhApplyRenderer applyRenderer;
|
||||
|
||||
private VertexFormat vertexFormat;
|
||||
private RenderPipeline pipeline;
|
||||
private boolean init = false;
|
||||
@@ -106,6 +113,14 @@ public class McFogRenderer implements IMcFogRenderer
|
||||
|
||||
|
||||
|
||||
|
||||
this.applyRenderer = new DhApplyRenderer(
|
||||
"fog_apply_to_dh",
|
||||
new BlendFunction(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA, SourceFactor.ONE, DestFactor.ONE_MINUS_SRC_ALPHA),
|
||||
"apply/vert", "apply/frag"
|
||||
);
|
||||
|
||||
|
||||
GpuDevice gpuDevice = RenderSystem.getDevice();
|
||||
CommandEncoder commandEncoder = gpuDevice.createCommandEncoder();
|
||||
|
||||
@@ -362,7 +377,7 @@ public class McFogRenderer implements IMcFogRenderer
|
||||
|
||||
|
||||
this.renderFogToTexture();
|
||||
McFogApplyRenderer.INSTANCE.render();
|
||||
this.applyRenderer.render(this.fogColorTexture, McLodRenderer.INSTANCE.dhDepthTexture, McLodRenderer.INSTANCE.dhColorTexture);
|
||||
|
||||
}
|
||||
|
||||
|
||||
-253
@@ -1,253 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.renderTest.postProcessing;
|
||||
|
||||
import com.mojang.blaze3d.buffers.GpuBuffer;
|
||||
import com.mojang.blaze3d.buffers.GpuBufferSlice;
|
||||
import com.mojang.blaze3d.pipeline.BlendFunction;
|
||||
import com.mojang.blaze3d.pipeline.RenderPipeline;
|
||||
import com.mojang.blaze3d.platform.DepthTestFunction;
|
||||
import com.mojang.blaze3d.platform.DestFactor;
|
||||
import com.mojang.blaze3d.platform.PolygonMode;
|
||||
import com.mojang.blaze3d.platform.SourceFactor;
|
||||
import com.mojang.blaze3d.systems.CommandEncoder;
|
||||
import com.mojang.blaze3d.systems.GpuDevice;
|
||||
import com.mojang.blaze3d.systems.RenderPass;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.textures.AddressMode;
|
||||
import com.mojang.blaze3d.textures.FilterMode;
|
||||
import com.mojang.blaze3d.textures.GpuSampler;
|
||||
import com.mojang.blaze3d.textures.GpuTextureView;
|
||||
import com.mojang.blaze3d.vertex.VertexFormat;
|
||||
import com.seibel.distanthorizons.common.renderTest.helpers.DhVertexFormat;
|
||||
import com.seibel.distanthorizons.common.renderTest.McLodRenderer;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
import net.minecraft.resources.Identifier;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.util.OptionalDouble;
|
||||
import java.util.OptionalInt;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
/**
|
||||
* TODO ???
|
||||
*/
|
||||
public class McSsaoApplyRenderer
|
||||
{
|
||||
public static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
|
||||
private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
|
||||
|
||||
public static final McSsaoApplyRenderer INSTANCE = new McSsaoApplyRenderer();
|
||||
|
||||
private VertexFormat vertexFormat;
|
||||
private RenderPipeline pipeline;
|
||||
private boolean init = false;
|
||||
|
||||
private GpuBuffer vboGpuBuffer;
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
private McSsaoApplyRenderer()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void tryInit()
|
||||
{
|
||||
if (this.init)
|
||||
{
|
||||
return;
|
||||
}
|
||||
this.init = true;
|
||||
|
||||
|
||||
|
||||
GpuDevice gpuDevice = RenderSystem.getDevice();
|
||||
CommandEncoder commandEncoder = gpuDevice.createCommandEncoder();
|
||||
|
||||
|
||||
this.vertexFormat = VertexFormat.builder()
|
||||
.add("vPosition", DhVertexFormat.SCREEN_POS)
|
||||
.build();
|
||||
|
||||
|
||||
RenderPipeline.Builder pipelineBuilder = RenderPipeline.builder();
|
||||
{
|
||||
pipelineBuilder.withCull(false);
|
||||
pipelineBuilder.withDepthWrite(false);
|
||||
pipelineBuilder.withDepthTestFunction(DepthTestFunction.NO_DEPTH_TEST);
|
||||
pipelineBuilder.withColorWrite(true);
|
||||
pipelineBuilder.withBlend(new BlendFunction(SourceFactor.ZERO, DestFactor.SRC_ALPHA, SourceFactor.ZERO, DestFactor.ONE));
|
||||
pipelineBuilder.withPolygonMode(PolygonMode.FILL);
|
||||
pipelineBuilder.withLocation(Identifier.parse("distanthorizons:ssao_apply_render"));
|
||||
|
||||
pipelineBuilder.withVertexShader(Identifier.fromNamespaceAndPath("distanthorizons", "ssao/quad_apply"));
|
||||
pipelineBuilder.withFragmentShader(Identifier.fromNamespaceAndPath("distanthorizons", "ssao/apply"));
|
||||
|
||||
pipelineBuilder.withSampler("uSsaoColorTexture");
|
||||
pipelineBuilder.withSampler("uDhDepthTexture");
|
||||
|
||||
pipelineBuilder.withVertexFormat(this.vertexFormat, VertexFormat.Mode.TRIANGLE_FAN);
|
||||
}
|
||||
this.pipeline = pipelineBuilder.build();
|
||||
|
||||
|
||||
// upload vertex data
|
||||
{
|
||||
// vertices for a full-screen quad
|
||||
float[] vertices = new float[]
|
||||
{
|
||||
// PosX,Y,
|
||||
-1f, -1f,
|
||||
1f, -1f,
|
||||
1f, 1f,
|
||||
-1f, 1f,
|
||||
};
|
||||
|
||||
|
||||
Supplier<String> labelSupplier = () -> "distantHorizons:McApplyRenderer";
|
||||
int usage = 8 | 32; // is this just using OpenGL VBO flags?, if so I can't find it, supposedly GlDevice on Mojang's side
|
||||
int size = vertices.length * Float.BYTES;
|
||||
this.vboGpuBuffer = gpuDevice.createBuffer(labelSupplier, usage, size);
|
||||
|
||||
{
|
||||
int offset = 0;
|
||||
int length = vertices.length * Float.BYTES;
|
||||
GpuBufferSlice bufferSlice = new GpuBufferSlice(this.vboGpuBuffer, offset, length);
|
||||
|
||||
ByteBuffer byteBuffer = ByteBuffer.allocateDirect(vertices.length * Float.BYTES);
|
||||
// Fill buffer with vertices.
|
||||
byteBuffer.order(ByteOrder.nativeOrder());
|
||||
byteBuffer.asFloatBuffer().put(vertices);
|
||||
byteBuffer.rewind();
|
||||
|
||||
commandEncoder.writeToBuffer(bufferSlice, byteBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// render //
|
||||
//========//
|
||||
//region
|
||||
|
||||
public void render()
|
||||
{
|
||||
this.tryInit();
|
||||
|
||||
|
||||
if (McLodRenderer.INSTANCE.dhColorTexture == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (McLodRenderer.INSTANCE.dhDepthTexture == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
GpuDevice gpuDevice = RenderSystem.getDevice();
|
||||
CommandEncoder commandEncoder = gpuDevice.createCommandEncoder();
|
||||
|
||||
|
||||
|
||||
// create a render pass
|
||||
{
|
||||
Supplier<String> debugLabelSupplier = () -> "distantHorizons:McApplySsaoRenderer";
|
||||
GpuTextureView colorTexture = gpuDevice.createTextureView(McLodRenderer.INSTANCE.dhColorTexture);
|
||||
OptionalInt optionalClearColorAsInt = OptionalInt.empty();
|
||||
GpuTextureView depthTexture = null;
|
||||
OptionalDouble optionalDepthValueAsDouble = OptionalDouble.empty();
|
||||
|
||||
try (RenderPass renderPass = commandEncoder.createRenderPass(
|
||||
debugLabelSupplier,
|
||||
colorTexture,
|
||||
optionalClearColorAsInt,
|
||||
depthTexture, optionalDepthValueAsDouble))
|
||||
{
|
||||
//renderPass.pushDebugGroup();
|
||||
//renderPass.popDebugGroup();
|
||||
|
||||
|
||||
// render pass setup
|
||||
{
|
||||
// bind SSAO color texture
|
||||
{
|
||||
GpuTextureView textureView = gpuDevice.createTextureView(McSsaoRenderer.INSTANCE.ssaoColorTexture);
|
||||
GpuSampler gpuSampler = gpuDevice.createSampler(
|
||||
AddressMode.CLAMP_TO_EDGE, AddressMode.CLAMP_TO_EDGE, // U,V
|
||||
FilterMode.NEAREST, FilterMode.NEAREST, // minFilter, magFilter
|
||||
1, // maxAnisotropy
|
||||
OptionalDouble.empty() // maxLod
|
||||
);
|
||||
renderPass.bindTexture("uSsaoColorTexture", textureView, gpuSampler);
|
||||
}
|
||||
|
||||
// bind DH LOD depth texture
|
||||
{
|
||||
GpuTextureView textureView = gpuDevice.createTextureView(McLodRenderer.INSTANCE.dhDepthTexture);
|
||||
GpuSampler gpuSampler = gpuDevice.createSampler(
|
||||
AddressMode.CLAMP_TO_EDGE, AddressMode.CLAMP_TO_EDGE, // U,V
|
||||
FilterMode.NEAREST, FilterMode.NEAREST, // minFilter, magFilter
|
||||
1, // maxAnisotropy
|
||||
OptionalDouble.empty() // maxLod
|
||||
);
|
||||
renderPass.bindTexture("uDhDepthTexture", textureView, gpuSampler);
|
||||
}
|
||||
|
||||
// bind VBO
|
||||
renderPass.setVertexBuffer(0, this.vboGpuBuffer); // vertex buffer can only be "0" lol
|
||||
|
||||
// set pipeline
|
||||
renderPass.setPipeline(this.pipeline);
|
||||
}
|
||||
|
||||
// draw render pass
|
||||
{
|
||||
int indexStart = 0;
|
||||
int indexCount = 4;
|
||||
renderPass.draw(indexStart, indexCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
+14
-2
@@ -23,9 +23,12 @@ import com.mojang.blaze3d.buffers.GpuBuffer;
|
||||
import com.mojang.blaze3d.buffers.GpuBufferSlice;
|
||||
import com.mojang.blaze3d.buffers.Std140Builder;
|
||||
import com.mojang.blaze3d.buffers.Std140SizeCalculator;
|
||||
import com.mojang.blaze3d.pipeline.BlendFunction;
|
||||
import com.mojang.blaze3d.pipeline.RenderPipeline;
|
||||
import com.mojang.blaze3d.platform.DepthTestFunction;
|
||||
import com.mojang.blaze3d.platform.DestFactor;
|
||||
import com.mojang.blaze3d.platform.PolygonMode;
|
||||
import com.mojang.blaze3d.platform.SourceFactor;
|
||||
import com.mojang.blaze3d.shaders.UniformType;
|
||||
import com.mojang.blaze3d.systems.CommandEncoder;
|
||||
import com.mojang.blaze3d.systems.GpuDevice;
|
||||
@@ -34,6 +37,7 @@ import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.textures.*;
|
||||
import com.mojang.blaze3d.vertex.VertexFormat;
|
||||
import com.seibel.distanthorizons.api.objects.math.DhApiMat4f;
|
||||
import com.seibel.distanthorizons.common.renderTest.apply.DhApplyRenderer;
|
||||
import com.seibel.distanthorizons.common.renderTest.helpers.DhVertexFormat;
|
||||
import com.seibel.distanthorizons.common.renderTest.McLodRenderer;
|
||||
import com.seibel.distanthorizons.common.renderTest.helpers.UniformHandler;
|
||||
@@ -64,6 +68,9 @@ public class McSsaoRenderer implements IMcSsaoRenderer
|
||||
|
||||
public static final McSsaoRenderer INSTANCE = new McSsaoRenderer();
|
||||
|
||||
|
||||
private DhApplyRenderer applyRenderer;
|
||||
|
||||
private VertexFormat vertexFormat;
|
||||
private RenderPipeline pipeline;
|
||||
private boolean init = false;
|
||||
@@ -97,6 +104,11 @@ public class McSsaoRenderer implements IMcSsaoRenderer
|
||||
this.init = true;
|
||||
|
||||
|
||||
this.applyRenderer = new DhApplyRenderer(
|
||||
"ssao_apply_to_dh",
|
||||
new BlendFunction(SourceFactor.ZERO, DestFactor.SRC_ALPHA, SourceFactor.ZERO, DestFactor.ONE),
|
||||
"apply/vert", "ssao/apply"
|
||||
);
|
||||
|
||||
GpuDevice gpuDevice = RenderSystem.getDevice();
|
||||
CommandEncoder commandEncoder = gpuDevice.createCommandEncoder();
|
||||
@@ -111,7 +123,7 @@ public class McSsaoRenderer implements IMcSsaoRenderer
|
||||
pipelineBuilder.withColorWrite(true);
|
||||
pipelineBuilder.withoutBlend();
|
||||
pipelineBuilder.withPolygonMode(PolygonMode.FILL);
|
||||
pipelineBuilder.withLocation(Identifier.parse("distanthorizons:test_render"));
|
||||
pipelineBuilder.withLocation(Identifier.parse("distanthorizons:ssao_render"));
|
||||
|
||||
pipelineBuilder.withVertexShader(Identifier.fromNamespaceAndPath("distanthorizons", "ssao/quad_apply"));
|
||||
pipelineBuilder.withFragmentShader(Identifier.fromNamespaceAndPath("distanthorizons", "ssao/ao"));
|
||||
@@ -259,7 +271,7 @@ public class McSsaoRenderer implements IMcSsaoRenderer
|
||||
|
||||
|
||||
this.renderSsaoToTexture();
|
||||
McSsaoApplyRenderer.INSTANCE.render();
|
||||
this.applyRenderer.render(this.ssaoColorTexture, McLodRenderer.INSTANCE.dhDepthTexture, McLodRenderer.INSTANCE.dhColorTexture);
|
||||
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -115,7 +115,7 @@ public class McVanillaFadeRenderer implements IMcVanillaFadeRenderer
|
||||
pipelineBuilder.withColorWrite(true);
|
||||
pipelineBuilder.withoutBlend();
|
||||
pipelineBuilder.withPolygonMode(PolygonMode.FILL);
|
||||
pipelineBuilder.withLocation(Identifier.parse("distanthorizons:test_render"));
|
||||
pipelineBuilder.withLocation(Identifier.parse("distanthorizons:mc_vanilla_fade_render"));
|
||||
|
||||
pipelineBuilder.withVertexShader(Identifier.fromNamespaceAndPath("distanthorizons", "fade/vert"));
|
||||
pipelineBuilder.withFragmentShader(Identifier.fromNamespaceAndPath("distanthorizons", "fade/vanilla_fade"));
|
||||
|
||||
Reference in New Issue
Block a user