add SSAO
This commit is contained in:
+252
@@ -0,0 +1,252 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.renderTest;
|
||||
|
||||
import com.mojang.blaze3d.buffers.GpuBuffer;
|
||||
import com.mojang.blaze3d.buffers.GpuBufferSlice;
|
||||
import com.mojang.blaze3d.pipeline.BlendFunction;
|
||||
import com.mojang.blaze3d.pipeline.RenderPipeline;
|
||||
import com.mojang.blaze3d.platform.DepthTestFunction;
|
||||
import com.mojang.blaze3d.platform.DestFactor;
|
||||
import com.mojang.blaze3d.platform.PolygonMode;
|
||||
import com.mojang.blaze3d.platform.SourceFactor;
|
||||
import com.mojang.blaze3d.systems.CommandEncoder;
|
||||
import com.mojang.blaze3d.systems.GpuDevice;
|
||||
import com.mojang.blaze3d.systems.RenderPass;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.textures.AddressMode;
|
||||
import com.mojang.blaze3d.textures.FilterMode;
|
||||
import com.mojang.blaze3d.textures.GpuSampler;
|
||||
import com.mojang.blaze3d.textures.GpuTextureView;
|
||||
import com.mojang.blaze3d.vertex.VertexFormat;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.resources.Identifier;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.util.OptionalDouble;
|
||||
import java.util.OptionalInt;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
/**
|
||||
* TODO ???
|
||||
*/
|
||||
public class McSsaoApplyRenderer
|
||||
{
|
||||
public static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
|
||||
private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
|
||||
|
||||
public static final McSsaoApplyRenderer INSTANCE = new McSsaoApplyRenderer();
|
||||
|
||||
private VertexFormat vertexFormat;
|
||||
private RenderPipeline pipeline;
|
||||
private boolean init = false;
|
||||
|
||||
private GpuBuffer vboGpuBuffer;
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
private McSsaoApplyRenderer()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void tryInit()
|
||||
{
|
||||
if (this.init)
|
||||
{
|
||||
return;
|
||||
}
|
||||
this.init = true;
|
||||
|
||||
|
||||
|
||||
GpuDevice gpuDevice = RenderSystem.getDevice();
|
||||
CommandEncoder commandEncoder = gpuDevice.createCommandEncoder();
|
||||
|
||||
|
||||
this.vertexFormat = VertexFormat.builder()
|
||||
.add("vPosition", DhVertexFormat.SCREEN_POS)
|
||||
.build();
|
||||
|
||||
|
||||
RenderPipeline.Builder pipelineBuilder = RenderPipeline.builder();
|
||||
{
|
||||
pipelineBuilder.withCull(false);
|
||||
pipelineBuilder.withDepthWrite(false);
|
||||
pipelineBuilder.withDepthTestFunction(DepthTestFunction.NO_DEPTH_TEST);
|
||||
pipelineBuilder.withColorWrite(true);
|
||||
pipelineBuilder.withBlend(new BlendFunction(SourceFactor.ZERO, DestFactor.SRC_ALPHA, SourceFactor.ZERO, DestFactor.ONE));
|
||||
pipelineBuilder.withPolygonMode(PolygonMode.FILL);
|
||||
pipelineBuilder.withLocation(Identifier.parse("distanthorizons:ssao_apply_render"));
|
||||
|
||||
pipelineBuilder.withVertexShader(Identifier.fromNamespaceAndPath("distanthorizons", "ssao/quad_apply"));
|
||||
pipelineBuilder.withFragmentShader(Identifier.fromNamespaceAndPath("distanthorizons", "ssao/apply"));
|
||||
|
||||
pipelineBuilder.withSampler("uSsaoColorTexture");
|
||||
pipelineBuilder.withSampler("uDhDepthTexture");
|
||||
|
||||
pipelineBuilder.withVertexFormat(this.vertexFormat, VertexFormat.Mode.TRIANGLE_FAN);
|
||||
}
|
||||
this.pipeline = pipelineBuilder.build();
|
||||
|
||||
|
||||
// upload vertex data
|
||||
{
|
||||
// vertices for a full-screen quad
|
||||
float[] vertices = new float[]
|
||||
{
|
||||
// PosX,Y,
|
||||
-1f, -1f,
|
||||
1f, -1f,
|
||||
1f, 1f,
|
||||
-1f, 1f,
|
||||
};
|
||||
|
||||
|
||||
Supplier<String> labelSupplier = () -> "distantHorizons:McApplyRenderer";
|
||||
int usage = 8 | 32; // is this just using OpenGL VBO flags?, if so I can't find it, supposedly GlDevice on Mojang's side
|
||||
int size = vertices.length * Float.BYTES;
|
||||
this.vboGpuBuffer = gpuDevice.createBuffer(labelSupplier, usage, size);
|
||||
|
||||
{
|
||||
int offset = 0;
|
||||
int length = vertices.length * Float.BYTES;
|
||||
GpuBufferSlice bufferSlice = new GpuBufferSlice(this.vboGpuBuffer, offset, length);
|
||||
|
||||
ByteBuffer byteBuffer = ByteBuffer.allocateDirect(vertices.length * Float.BYTES);
|
||||
// Fill buffer with vertices.
|
||||
byteBuffer.order(ByteOrder.nativeOrder());
|
||||
byteBuffer.asFloatBuffer().put(vertices);
|
||||
byteBuffer.rewind();
|
||||
|
||||
commandEncoder.writeToBuffer(bufferSlice, byteBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// render //
|
||||
//========//
|
||||
//region
|
||||
|
||||
public void render()
|
||||
{
|
||||
this.tryInit();
|
||||
|
||||
|
||||
if (McLodRenderer.INSTANCE.dhColorTexture == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (McLodRenderer.INSTANCE.dhDepthTexture == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
GpuDevice gpuDevice = RenderSystem.getDevice();
|
||||
CommandEncoder commandEncoder = gpuDevice.createCommandEncoder();
|
||||
|
||||
|
||||
|
||||
// create a render pass
|
||||
{
|
||||
Supplier<String> debugLabelSupplier = () -> "distantHorizons:McApplySsaoRenderer";
|
||||
GpuTextureView colorTexture = gpuDevice.createTextureView(McLodRenderer.INSTANCE.dhColorTexture);
|
||||
OptionalInt optionalClearColorAsInt = OptionalInt.empty();
|
||||
GpuTextureView depthTexture = null;
|
||||
OptionalDouble optionalDepthValueAsDouble = OptionalDouble.empty();
|
||||
|
||||
try (RenderPass renderPass = commandEncoder.createRenderPass(
|
||||
debugLabelSupplier,
|
||||
colorTexture,
|
||||
optionalClearColorAsInt,
|
||||
depthTexture, optionalDepthValueAsDouble))
|
||||
{
|
||||
//renderPass.pushDebugGroup();
|
||||
//renderPass.popDebugGroup();
|
||||
|
||||
|
||||
// render pass setup
|
||||
{
|
||||
// bind SSAO color texture
|
||||
{
|
||||
GpuTextureView textureView = gpuDevice.createTextureView(McSsaoRenderer.INSTANCE.ssaoColorTexture);
|
||||
GpuSampler gpuSampler = gpuDevice.createSampler(
|
||||
AddressMode.CLAMP_TO_EDGE, AddressMode.CLAMP_TO_EDGE, // U,V
|
||||
FilterMode.NEAREST, FilterMode.NEAREST, // minFilter, magFilter
|
||||
1, // maxAnisotropy
|
||||
OptionalDouble.empty() // maxLod
|
||||
);
|
||||
renderPass.bindTexture("uSsaoColorTexture", textureView, gpuSampler);
|
||||
}
|
||||
|
||||
// bind DH LOD depth texture
|
||||
{
|
||||
GpuTextureView textureView = gpuDevice.createTextureView(McLodRenderer.INSTANCE.dhDepthTexture);
|
||||
GpuSampler gpuSampler = gpuDevice.createSampler(
|
||||
AddressMode.CLAMP_TO_EDGE, AddressMode.CLAMP_TO_EDGE, // U,V
|
||||
FilterMode.NEAREST, FilterMode.NEAREST, // minFilter, magFilter
|
||||
1, // maxAnisotropy
|
||||
OptionalDouble.empty() // maxLod
|
||||
);
|
||||
renderPass.bindTexture("uDhDepthTexture", textureView, gpuSampler);
|
||||
}
|
||||
|
||||
// bind VBO
|
||||
renderPass.setVertexBuffer(0, this.vboGpuBuffer); // vertex buffer can only be "0" lol
|
||||
|
||||
// set pipeline
|
||||
renderPass.setPipeline(this.pipeline);
|
||||
}
|
||||
|
||||
// draw render pass
|
||||
{
|
||||
int indexStart = 0;
|
||||
int indexCount = 4;
|
||||
renderPass.draw(indexStart, indexCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
+329
@@ -0,0 +1,329 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.common.renderTest;
|
||||
|
||||
import com.mojang.blaze3d.buffers.GpuBuffer;
|
||||
import com.mojang.blaze3d.buffers.GpuBufferSlice;
|
||||
import com.mojang.blaze3d.buffers.Std140Builder;
|
||||
import com.mojang.blaze3d.buffers.Std140SizeCalculator;
|
||||
import com.mojang.blaze3d.pipeline.RenderPipeline;
|
||||
import com.mojang.blaze3d.platform.DepthTestFunction;
|
||||
import com.mojang.blaze3d.platform.PolygonMode;
|
||||
import com.mojang.blaze3d.shaders.UniformType;
|
||||
import com.mojang.blaze3d.systems.CommandEncoder;
|
||||
import com.mojang.blaze3d.systems.GpuDevice;
|
||||
import com.mojang.blaze3d.systems.RenderPass;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.textures.*;
|
||||
import com.mojang.blaze3d.vertex.VertexFormat;
|
||||
import com.seibel.distanthorizons.api.objects.math.DhApiMat4f;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.util.RenderUtil;
|
||||
import com.seibel.distanthorizons.core.util.math.Mat4f;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.IMcFadeRenderer;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.IMcSsaoRenderer;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.world.IClientLevelWrapper;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.resources.Identifier;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.util.OptionalDouble;
|
||||
import java.util.OptionalInt;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
/**
|
||||
* Renders a TODO
|
||||
*/
|
||||
public class McSsaoRenderer implements IMcSsaoRenderer
|
||||
{
|
||||
public static final DhLogger LOGGER = new DhLoggerBuilder().build();
|
||||
|
||||
private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
|
||||
private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
|
||||
|
||||
public static final McSsaoRenderer INSTANCE = new McSsaoRenderer();
|
||||
|
||||
private VertexFormat vertexFormat;
|
||||
private RenderPipeline pipeline;
|
||||
private boolean init = false;
|
||||
|
||||
private GpuBuffer fragUniformBuffer;
|
||||
|
||||
private GpuBuffer vboGpuBuffer;
|
||||
|
||||
public GpuTexture ssaoColorTexture;
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
//region
|
||||
|
||||
private McSsaoRenderer()
|
||||
{
|
||||
this.vertexFormat = VertexFormat.builder()
|
||||
.add("vPosition", DhVertexFormat.SCREEN_POS)
|
||||
.build();
|
||||
}
|
||||
|
||||
private void tryInit()
|
||||
{
|
||||
if (this.init)
|
||||
{
|
||||
return;
|
||||
}
|
||||
this.init = true;
|
||||
|
||||
|
||||
|
||||
GpuDevice gpuDevice = RenderSystem.getDevice();
|
||||
CommandEncoder commandEncoder = gpuDevice.createCommandEncoder();
|
||||
|
||||
|
||||
|
||||
RenderPipeline.Builder pipelineBuilder = RenderPipeline.builder();
|
||||
{
|
||||
pipelineBuilder.withCull(false);
|
||||
pipelineBuilder.withDepthWrite(false);
|
||||
pipelineBuilder.withDepthTestFunction(DepthTestFunction.NO_DEPTH_TEST);
|
||||
pipelineBuilder.withColorWrite(true);
|
||||
pipelineBuilder.withoutBlend();
|
||||
pipelineBuilder.withPolygonMode(PolygonMode.FILL);
|
||||
pipelineBuilder.withLocation(Identifier.parse("distanthorizons:test_render"));
|
||||
|
||||
pipelineBuilder.withVertexShader(Identifier.fromNamespaceAndPath("distanthorizons", "ssao/quad_apply"));
|
||||
pipelineBuilder.withFragmentShader(Identifier.fromNamespaceAndPath("distanthorizons", "ssao/ao"));
|
||||
|
||||
pipelineBuilder.withSampler("uMcDepthTexture");
|
||||
pipelineBuilder.withSampler("uCombinedMcDhColorTexture");
|
||||
|
||||
pipelineBuilder.withSampler("uDhDepthTexture");
|
||||
|
||||
pipelineBuilder.withUniform("fragUniformBlock", UniformType.UNIFORM_BUFFER);
|
||||
|
||||
pipelineBuilder.withVertexFormat(this.vertexFormat, VertexFormat.Mode.TRIANGLE_FAN);
|
||||
}
|
||||
this.pipeline = pipelineBuilder.build();
|
||||
|
||||
|
||||
// upload vertex data
|
||||
{
|
||||
// vertices for a full-screen quad
|
||||
float[] vertices = new float[]
|
||||
{
|
||||
// PosX,Y,
|
||||
-1f, -1f,
|
||||
1f, -1f,
|
||||
1f, 1f,
|
||||
-1f, 1f,
|
||||
};
|
||||
|
||||
|
||||
Supplier<String> labelSupplier = () -> "distantHorizons:McFadeRenderer";
|
||||
int usage = 8 | 32; // is this just using OpenGL VBO flags?, if so I can't find it, supposedly GlDevice on Mojang's side
|
||||
int size = vertices.length * Float.BYTES;
|
||||
this.vboGpuBuffer = gpuDevice.createBuffer(labelSupplier, usage, size);
|
||||
|
||||
{
|
||||
int offset = 0;
|
||||
int length = vertices.length * Float.BYTES;
|
||||
GpuBufferSlice bufferSlice = new GpuBufferSlice(this.vboGpuBuffer, offset, length);
|
||||
|
||||
ByteBuffer byteBuffer = ByteBuffer.allocateDirect(vertices.length * Float.BYTES);
|
||||
// Fill buffer with vertices.
|
||||
byteBuffer.order(ByteOrder.nativeOrder());
|
||||
byteBuffer.asFloatBuffer().put(vertices);
|
||||
byteBuffer.rewind();
|
||||
|
||||
commandEncoder.writeToBuffer(bufferSlice, byteBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
//========//
|
||||
// render //
|
||||
//========//
|
||||
//region
|
||||
|
||||
@Override
|
||||
public void render(DhApiMat4f dhProjectionMatrix)
|
||||
{
|
||||
this.tryInit();
|
||||
|
||||
|
||||
if (McLodRenderer.INSTANCE.dhDepthTexture == null
|
||||
|| McLodRenderer.INSTANCE.dhColorTexture == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
GpuDevice gpuDevice = RenderSystem.getDevice();
|
||||
CommandEncoder commandEncoder = gpuDevice.createCommandEncoder();
|
||||
|
||||
|
||||
|
||||
// textures
|
||||
if (this.ssaoColorTexture == null
|
||||
|| this.ssaoColorTexture.getWidth(0) != MC_RENDER.getTargetFramebufferViewportWidth()
|
||||
|| this.ssaoColorTexture.getHeight(0) != MC_RENDER.getTargetFramebufferViewportHeight())
|
||||
{
|
||||
if (this.ssaoColorTexture != null)
|
||||
{
|
||||
this.ssaoColorTexture.close();
|
||||
}
|
||||
|
||||
// TODO USAGE_TEXTURE_BINDING = 4
|
||||
int usage = 4 | 8 | 32 | 128;
|
||||
this.ssaoColorTexture = gpuDevice.createTexture("SsaoColorTexture",
|
||||
usage,
|
||||
TextureFormat.RGBA8,
|
||||
MC_RENDER.getTargetFramebufferViewportWidth(), MC_RENDER.getTargetFramebufferViewportHeight(),
|
||||
1, 1
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
int uniformBufferSize = new Std140SizeCalculator()
|
||||
.putInt() // uSampleCount\
|
||||
|
||||
.putFloat() // uRadius
|
||||
.putFloat() // uStrength
|
||||
.putFloat() // uMinLight
|
||||
.putFloat() // uBias
|
||||
.putFloat() // uFadeDistanceInBlocks
|
||||
|
||||
.putMat4f() // uInvProj
|
||||
.putMat4f() // uProj
|
||||
.get();
|
||||
|
||||
|
||||
// create data //
|
||||
|
||||
Mat4f projMatrix = new Mat4f(dhProjectionMatrix);
|
||||
Mat4f invertedProjMatrix = new Mat4f(dhProjectionMatrix);
|
||||
invertedProjMatrix.invert();
|
||||
|
||||
|
||||
// upload data //
|
||||
|
||||
ByteBuffer buffer = ByteBuffer.allocateDirect(uniformBufferSize);
|
||||
buffer.order(ByteOrder.LITTLE_ENDIAN);
|
||||
buffer = Std140Builder.intoBuffer(buffer)
|
||||
.putInt(6) // uSampleCount
|
||||
|
||||
.putFloat(4.0f) // uRadius
|
||||
.putFloat(0.2f) // uStrength
|
||||
.putFloat(0.25f) // uMinLight
|
||||
.putFloat(0.02f) // uBias
|
||||
.putFloat(1_600.0f) // uFadeDistanceInBlocks
|
||||
|
||||
.putMat4f(invertedProjMatrix.createJomlMatrix())
|
||||
.putMat4f(projMatrix.createJomlMatrix())
|
||||
.get()
|
||||
;
|
||||
|
||||
this.fragUniformBuffer = UniformHandler.createBuffer("fragUniformBlock", uniformBufferSize, this.fragUniformBuffer);
|
||||
GpuBufferSlice bufferSlice = new GpuBufferSlice(this.fragUniformBuffer, 0, uniformBufferSize);
|
||||
|
||||
commandEncoder.writeToBuffer(bufferSlice, buffer);
|
||||
}
|
||||
|
||||
|
||||
this.renderSsaoToTexture();
|
||||
// TODO
|
||||
McSsaoApplyRenderer.INSTANCE.render();
|
||||
|
||||
}
|
||||
|
||||
private void renderSsaoToTexture()
|
||||
{
|
||||
GpuDevice gpuDevice = RenderSystem.getDevice();
|
||||
CommandEncoder commandEncoder = gpuDevice.createCommandEncoder();
|
||||
|
||||
// create a render pass
|
||||
Supplier<String> debugLabelSupplier = () -> "distantHorizons:McSsaoRenderer";
|
||||
GpuTextureView colorTexture = gpuDevice.createTextureView(this.ssaoColorTexture);
|
||||
OptionalInt optionalClearColorAsInt = OptionalInt.empty();
|
||||
GpuTextureView depthTexture = null;
|
||||
OptionalDouble optionalDepthValueAsDouble = OptionalDouble.empty();
|
||||
|
||||
try (RenderPass renderPass = commandEncoder.createRenderPass(
|
||||
debugLabelSupplier,
|
||||
colorTexture,
|
||||
optionalClearColorAsInt,
|
||||
depthTexture, optionalDepthValueAsDouble))
|
||||
{
|
||||
//renderPass.pushDebugGroup();
|
||||
//renderPass.popDebugGroup();
|
||||
|
||||
|
||||
// render pass setup
|
||||
{
|
||||
// bind DH depth texture
|
||||
{
|
||||
GpuTextureView textureView = gpuDevice.createTextureView(McLodRenderer.INSTANCE.dhDepthTexture);
|
||||
GpuSampler gpuSampler = gpuDevice.createSampler(
|
||||
AddressMode.CLAMP_TO_EDGE, AddressMode.CLAMP_TO_EDGE, // U,V
|
||||
FilterMode.NEAREST, FilterMode.NEAREST, // minFilter, magFilter
|
||||
1, // maxAnisotropy
|
||||
OptionalDouble.empty() // maxLod
|
||||
);
|
||||
renderPass.bindTexture("uDhDepthTexture", textureView, gpuSampler);
|
||||
}
|
||||
|
||||
|
||||
renderPass.setUniform("fragUniformBlock", this.fragUniformBuffer);
|
||||
|
||||
// bind VBO
|
||||
renderPass.setVertexBuffer(0, this.vboGpuBuffer); // vertex buffer can only be "0" lol
|
||||
|
||||
// set pipeline
|
||||
renderPass.setPipeline(this.pipeline);
|
||||
}
|
||||
|
||||
// draw render pass
|
||||
{
|
||||
int indexStart = 0;
|
||||
int indexCount = 4;
|
||||
renderPass.draw(indexStart, indexCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//endregion
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -21,6 +21,7 @@ package com.seibel.distanthorizons.common.wrappers;
|
||||
|
||||
import com.seibel.distanthorizons.common.renderTest.McFadeRenderer;
|
||||
import com.seibel.distanthorizons.common.renderTest.McLodRenderer;
|
||||
import com.seibel.distanthorizons.common.renderTest.McSsaoRenderer;
|
||||
import com.seibel.distanthorizons.common.renderTest.McTestRenderer;
|
||||
import com.seibel.distanthorizons.common.wrappers.gui.ClassicConfigGUI;
|
||||
import com.seibel.distanthorizons.common.wrappers.gui.LangWrapper;
|
||||
@@ -41,6 +42,7 @@ import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRen
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftSharedWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.IMcFadeRenderer;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.IMcLodRenderer;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.IMcSsaoRenderer;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.render.IMcTestRenderer;
|
||||
|
||||
/**
|
||||
@@ -81,6 +83,7 @@ public class DependencySetup
|
||||
SingletonInjector.INSTANCE.bind(IMcTestRenderer.class, McTestRenderer.INSTANCE);
|
||||
SingletonInjector.INSTANCE.bind(IMcFadeRenderer.class, McFadeRenderer.INSTANCE);
|
||||
SingletonInjector.INSTANCE.bind(IMcLodRenderer.class, McLodRenderer.INSTANCE);
|
||||
SingletonInjector.INSTANCE.bind(IMcSsaoRenderer.class, McSsaoRenderer.INSTANCE);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+1
-1
Submodule coreSubProjects updated: 3d9ae5f088...84c212a780
Reference in New Issue
Block a user