Fix biome fading after removing FullData MinY
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@@ -141,7 +141,7 @@ public abstract class AbstractDhTintGetter implements BlockAndTintGetter
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// this can return the same position/datapoint for larger LODs duplicating work,
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// however for small smoothing ranges that isn't a big deal and for large LODs
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// we ignore smoothing anyway
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long dataPoint = this.fullDataSource.getDataPointAtBlockPos(mutableBlockPos.getX(), mutableBlockPos.getY() + levelMinY, mutableBlockPos.getZ());
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long dataPoint = this.fullDataSource.getDataPointAtBlockPos(mutableBlockPos.getX(), mutableBlockPos.getY(), mutableBlockPos.getZ());
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if (dataPoint == FullDataPointUtil.EMPTY_DATA_POINT)
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{
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continue;
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