Fix biome fading after removing FullData MinY

This commit is contained in:
James Seibel
2025-11-16 16:48:13 -06:00
parent 3090544b85
commit 2b4c5b91a4
@@ -141,7 +141,7 @@ public abstract class AbstractDhTintGetter implements BlockAndTintGetter
// this can return the same position/datapoint for larger LODs duplicating work,
// however for small smoothing ranges that isn't a big deal and for large LODs
// we ignore smoothing anyway
long dataPoint = this.fullDataSource.getDataPointAtBlockPos(mutableBlockPos.getX(), mutableBlockPos.getY() + levelMinY, mutableBlockPos.getZ());
long dataPoint = this.fullDataSource.getDataPointAtBlockPos(mutableBlockPos.getX(), mutableBlockPos.getY(), mutableBlockPos.getZ());
if (dataPoint == FullDataPointUtil.EMPTY_DATA_POINT)
{
continue;