Merge post-processing VBO logic
This commit is contained in:
+2
-2
@@ -207,7 +207,7 @@ public class McDebugObjectRenderer implements IMcDebugRenderer
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// box vertex indexes
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{
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ByteBuffer buffer = ByteBuffer.allocateDirect(BOX_OUTLINE_INDICES.length * Integer.BYTES);
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buffer.order(ByteOrder.LITTLE_ENDIAN);
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buffer.order(ByteOrder.nativeOrder());
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buffer.asIntBuffer().put(BOX_OUTLINE_INDICES);
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buffer.rewind();
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@@ -305,7 +305,7 @@ public class McDebugObjectRenderer implements IMcDebugRenderer
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// upload data //
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ByteBuffer buffer = ByteBuffer.allocateDirect(uniformBufferSize);
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buffer.order(ByteOrder.LITTLE_ENDIAN);
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buffer.order(ByteOrder.nativeOrder());
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buffer = Std140Builder.intoBuffer(buffer)
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.putMat4f(transformMatrix.createJomlMatrix()) // uTransform
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.putVec4(
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+1
-1
@@ -446,7 +446,7 @@ public class McGenericObjectRenderer implements IMcGenericRenderer
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// upload data //
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ByteBuffer buffer = ByteBuffer.allocateDirect(uniformBufferSize);
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buffer.order(ByteOrder.LITTLE_ENDIAN);
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buffer.order(ByteOrder.nativeOrder());
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buffer = Std140Builder.intoBuffer(buffer)
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.putIVec3(
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LodUtil.getChunkPosFromDouble(boxGroup.getOriginBlockPos().x),
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+2
-2
@@ -211,7 +211,7 @@ public class McLodRenderer implements IMcLodRenderer
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.get();
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ByteBuffer buffer = ByteBuffer.allocateDirect(uniformBufferSize);
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buffer.order(ByteOrder.LITTLE_ENDIAN);
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buffer.order(ByteOrder.nativeOrder());
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Std140Builder.intoBuffer(buffer)
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.putInt(0) // uIsWhiteWorld
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@@ -253,7 +253,7 @@ public class McLodRenderer implements IMcLodRenderer
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// upload data //
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ByteBuffer buffer = ByteBuffer.allocateDirect(uniformBufferSize);
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buffer.order(ByteOrder.LITTLE_ENDIAN);
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buffer.order(ByteOrder.nativeOrder());
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buffer = Std140Builder.intoBuffer(buffer)
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.putFloat(dhNearClipDistance) // uClipDistance
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.putFloat(Config.Client.Advanced.Graphics.NoiseTexture.noiseIntensity.get()) // uNoiseIntensity
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+6
-34
@@ -34,6 +34,7 @@ import com.mojang.blaze3d.vertex.VertexFormat;
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import com.seibel.distanthorizons.common.renderTest.helpers.DhVertexFormat;
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import com.seibel.distanthorizons.common.renderTest.helpers.McTextureViewWrapper;
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import com.seibel.distanthorizons.common.renderTest.helpers.McTextureWrapper;
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import com.seibel.distanthorizons.common.renderTest.helpers.PostProcessHelper;
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import com.seibel.distanthorizons.core.logging.DhLogger;
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import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
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import net.minecraft.resources.Identifier;
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@@ -59,6 +60,7 @@ public class DhApplyRenderer
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protected GpuBuffer vboGpuBuffer;
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protected final String name;
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protected final String identifierName;
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public String getIdentifierName() { return this.identifierName; }
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@@ -85,7 +87,8 @@ public class DhApplyRenderer
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String vertexShaderPath, String fragmentShaderPath
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)
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{
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this.identifierName = "distanthorizons:"+name;
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this.name = name;
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this.identifierName = "distanthorizons:"+this.name;
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this.blendFunction = blendFunction;
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this.vertexShaderPath = vertexShaderPath;
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@@ -98,7 +101,7 @@ public class DhApplyRenderer
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GpuTexture destinationColorTexture)
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{
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this.createPipeline();
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this.uploadVertexData();
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this.vboGpuBuffer = PostProcessHelper.createAndUploadScreenVertexData(this.name);
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this.sourceColorTextureViewWrapper.trySetup(sourceColorTexture);
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this.sourceDepthTextureViewWrapper.trySetup(sourceDepthTexture);
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@@ -147,38 +150,7 @@ public class DhApplyRenderer
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}
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this.pipeline = pipelineBuilder.build();
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}
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private void uploadVertexData()
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{
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// vertices for a full-screen quad
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float[] vertices = new float[]
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{
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// PosX,Y,
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-1f, -1f,
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1f, -1f,
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1f, 1f,
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-1f, 1f,
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};
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Supplier<String> labelSupplier = () -> "distantHorizons:"+this.identifierName;
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int usage = 8 | 32; // is this just using OpenGL VBO flags?, if so I can't find it, supposedly GlDevice on Mojang's side
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int size = vertices.length * Float.BYTES;
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this.vboGpuBuffer = GPU_DEVICE.createBuffer(labelSupplier, usage, size);
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{
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int offset = 0;
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int length = vertices.length * Float.BYTES;
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GpuBufferSlice bufferSlice = new GpuBufferSlice(this.vboGpuBuffer, offset, length);
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ByteBuffer byteBuffer = ByteBuffer.allocateDirect(vertices.length * Float.BYTES);
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// Fill buffer with vertices.
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byteBuffer.order(ByteOrder.nativeOrder());
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byteBuffer.asFloatBuffer().put(vertices);
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byteBuffer.rewind();
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COMMAND_ENCODER.writeToBuffer(bufferSlice, byteBuffer);
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}
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}
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//endregion
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+2
-32
@@ -33,6 +33,7 @@ import com.mojang.blaze3d.vertex.VertexFormat;
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import com.seibel.distanthorizons.common.renderTest.helpers.DhVertexFormat;
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import com.seibel.distanthorizons.common.renderTest.helpers.McTextureViewWrapper;
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import com.seibel.distanthorizons.common.renderTest.helpers.McTextureWrapper;
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import com.seibel.distanthorizons.common.renderTest.helpers.PostProcessHelper;
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import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
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import com.seibel.distanthorizons.core.logging.DhLogger;
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import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
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@@ -112,38 +113,7 @@ public class McCopyRenderer
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this.pipeline = pipelineBuilder.build();
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// upload vertex data
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{
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// vertices for a full-screen quad
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float[] vertices = new float[]
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{
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// PosX,Y,
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-1f, -1f,
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1f, -1f,
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1f, 1f,
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-1f, 1f,
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};
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Supplier<String> labelSupplier = () -> "distantHorizons:McCopyRenderer";
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int usage = 8 | 32; // is this just using OpenGL VBO flags?, if so I can't find it, supposedly GlDevice on Mojang's side
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int size = vertices.length * Float.BYTES;
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this.vboGpuBuffer = gpuDevice.createBuffer(labelSupplier, usage, size);
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{
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int offset = 0;
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int length = vertices.length * Float.BYTES;
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GpuBufferSlice bufferSlice = new GpuBufferSlice(this.vboGpuBuffer, offset, length);
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ByteBuffer byteBuffer = ByteBuffer.allocateDirect(vertices.length * Float.BYTES);
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// Fill buffer with vertices.
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byteBuffer.order(ByteOrder.nativeOrder());
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byteBuffer.asFloatBuffer().put(vertices);
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byteBuffer.rewind();
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commandEncoder.writeToBuffer(bufferSlice, byteBuffer);
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}
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}
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this.vboGpuBuffer = PostProcessHelper.createAndUploadScreenVertexData("McCopyRenderer");
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}
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+1
-1
@@ -40,7 +40,7 @@ public abstract class AbstractUniformBufferWrapper implements IUniformBufferWrap
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|| this.buffer.capacity() != size)
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{
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this.buffer = ByteBuffer.allocateDirect(size);
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this.buffer.order(ByteOrder.LITTLE_ENDIAN);
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this.buffer.order(ByteOrder.nativeOrder());
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// GpuBuffer.USAGE_UNIFORM = 128
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// GpuBuffer.USAGE_INDEX = 64
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+2
-2
@@ -197,11 +197,11 @@ public class McInstancedVboContainer implements IInstancedVboContainer
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int vertexBufferSize = this.vertexBufferSize();
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this.vertexBuffer = ByteBuffer.allocateDirect(vertexBufferSize);
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this.vertexBuffer.order(ByteOrder.LITTLE_ENDIAN);
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this.vertexBuffer.order(ByteOrder.nativeOrder());
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int indexBufferSize = this.indexBufferSize();
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this.indexBuffer = ByteBuffer.allocateDirect(indexBufferSize);
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this.indexBuffer.order(ByteOrder.LITTLE_ENDIAN);
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this.indexBuffer.order(ByteOrder.nativeOrder());
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}
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this.vertexBuffer.position(0);
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this.indexBuffer.position(0);
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+55
@@ -0,0 +1,55 @@
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package com.seibel.distanthorizons.common.renderTest.helpers;
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import com.mojang.blaze3d.buffers.GpuBuffer;
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import com.mojang.blaze3d.buffers.GpuBufferSlice;
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import com.mojang.blaze3d.systems.CommandEncoder;
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import com.mojang.blaze3d.systems.GpuDevice;
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import com.mojang.blaze3d.systems.RenderSystem;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.util.function.Supplier;
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public class PostProcessHelper
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{
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private static final GpuDevice GPU_DEVICE = RenderSystem.getDevice();
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private static final CommandEncoder COMMAND_ENCODER = GPU_DEVICE.createCommandEncoder();
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// vertices for a full-screen quad
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private static final float[] VERTICES = new float[]
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{
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// PosX,Y,
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-1f, -1f,
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1f, -1f,
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1f, 1f,
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-1f, 1f,
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};
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public static GpuBuffer createAndUploadScreenVertexData(String name)
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{
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Supplier<String> labelSupplier = () -> "distantHorizons:"+name;
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// TODO
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int usage = 8 | 32; // is this just using OpenGL VBO flags?, if so I can't find it, supposedly GlDevice on Mojang's side
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int size = VERTICES.length * Float.BYTES;
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GpuBuffer vboGpuBuffer = GPU_DEVICE.createBuffer(labelSupplier, usage, size);
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{
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int length = VERTICES.length * Float.BYTES;
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GpuBufferSlice bufferSlice = new GpuBufferSlice(vboGpuBuffer, /*offset*/ 0, length);
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ByteBuffer byteBuffer = ByteBuffer.allocateDirect(VERTICES.length * Float.BYTES);
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// Fill buffer with vertices.
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byteBuffer.order(ByteOrder.nativeOrder());
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byteBuffer.asFloatBuffer().put(VERTICES);
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byteBuffer.rewind();
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COMMAND_ENCODER.writeToBuffer(bufferSlice, byteBuffer);
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}
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return vboGpuBuffer;
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}
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}
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+3
-38
@@ -33,12 +33,9 @@ import com.mojang.blaze3d.systems.RenderPass;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.textures.*;
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import com.mojang.blaze3d.vertex.VertexFormat;
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import com.seibel.distanthorizons.common.renderTest.helpers.DhVertexFormat;
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import com.seibel.distanthorizons.common.renderTest.helpers.*;
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import com.seibel.distanthorizons.common.renderTest.apply.McCopyRenderer;
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import com.seibel.distanthorizons.common.renderTest.McLodRenderer;
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import com.seibel.distanthorizons.common.renderTest.helpers.McTextureViewWrapper;
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import com.seibel.distanthorizons.common.renderTest.helpers.McTextureWrapper;
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import com.seibel.distanthorizons.common.renderTest.helpers.UniformHandler;
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import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
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import com.seibel.distanthorizons.core.logging.DhLogger;
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import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
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@@ -136,39 +133,7 @@ public class McFarFadeRenderer implements IMcFarFadeRenderer
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this.pipeline = pipelineBuilder.build();
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// upload vertex data
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{
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// vertices for a full-screen quad
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float[] vertices = new float[]
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{
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// PosX,Y,
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-1f, -1f,
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1f, -1f,
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1f, 1f,
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-1f, 1f,
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};
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Supplier<String> labelSupplier = () -> "distantHorizons:McFadeRenderer";
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int usage = 8 | 32; // is this just using OpenGL VBO flags?, if so I can't find it, supposedly GlDevice on Mojang's side
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int size = vertices.length * Float.BYTES;
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this.vboGpuBuffer = gpuDevice.createBuffer(labelSupplier, usage, size);
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{
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int offset = 0;
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int length = vertices.length * Float.BYTES;
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GpuBufferSlice bufferSlice = new GpuBufferSlice(this.vboGpuBuffer, offset, length);
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ByteBuffer byteBuffer = ByteBuffer.allocateDirect(vertices.length * Float.BYTES);
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// Fill buffer with vertices.
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byteBuffer.order(ByteOrder.nativeOrder());
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byteBuffer.asFloatBuffer().put(vertices);
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byteBuffer.rewind();
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commandEncoder.writeToBuffer(bufferSlice, byteBuffer);
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}
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}
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this.vboGpuBuffer = PostProcessHelper.createAndUploadScreenVertexData("McFadeRenderer");
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}
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//endregion
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@@ -226,7 +191,7 @@ public class McFarFadeRenderer implements IMcFarFadeRenderer
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// upload data //
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ByteBuffer buffer = ByteBuffer.allocateDirect(uniformBufferSize);
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buffer.order(ByteOrder.LITTLE_ENDIAN);
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buffer.order(ByteOrder.nativeOrder());
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buffer = Std140Builder.intoBuffer(buffer)
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.putFloat(fadeStartDistance) // uStartFadeBlockDistance
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.putFloat(fadeEndDistance) // uEndFadeBlockDistance
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+3
-34
@@ -44,6 +44,7 @@ import com.seibel.distanthorizons.common.renderTest.apply.DhApplyRenderer;
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import com.seibel.distanthorizons.common.renderTest.helpers.DhVertexFormat;
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import com.seibel.distanthorizons.common.renderTest.McLodRenderer;
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import com.seibel.distanthorizons.common.renderTest.helpers.McTextureWrapper;
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import com.seibel.distanthorizons.common.renderTest.helpers.PostProcessHelper;
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import com.seibel.distanthorizons.common.renderTest.helpers.UniformHandler;
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import com.seibel.distanthorizons.core.config.Config;
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import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
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@@ -151,39 +152,7 @@ public class McFogRenderer implements IMcFogRenderer
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this.pipeline = pipelineBuilder.build();
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// upload vertex data
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{
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// vertices for a full-screen quad
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float[] vertices = new float[]
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{
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// PosX,Y,
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-1f, -1f,
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1f, -1f,
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1f, 1f,
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-1f, 1f,
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};
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Supplier<String> labelSupplier = () -> "distantHorizons:McFogRenderer";
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int usage = 8 | 32; // is this just using OpenGL VBO flags?, if so I can't find it, supposedly GlDevice on Mojang's side
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int size = vertices.length * Float.BYTES;
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this.vboGpuBuffer = gpuDevice.createBuffer(labelSupplier, usage, size);
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{
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int offset = 0;
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int length = vertices.length * Float.BYTES;
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GpuBufferSlice bufferSlice = new GpuBufferSlice(this.vboGpuBuffer, offset, length);
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ByteBuffer byteBuffer = ByteBuffer.allocateDirect(vertices.length * Float.BYTES);
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// Fill buffer with vertices.
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byteBuffer.order(ByteOrder.nativeOrder());
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byteBuffer.asFloatBuffer().put(vertices);
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byteBuffer.rewind();
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commandEncoder.writeToBuffer(bufferSlice, byteBuffer);
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}
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}
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this.vboGpuBuffer = PostProcessHelper.createAndUploadScreenVertexData("McFogRenderer");
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}
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//endregion
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@@ -302,7 +271,7 @@ public class McFogRenderer implements IMcFogRenderer
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// upload data //
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ByteBuffer buffer = ByteBuffer.allocateDirect(uniformBufferSize);
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buffer.order(ByteOrder.LITTLE_ENDIAN);
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buffer.order(ByteOrder.nativeOrder());
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buffer = Std140Builder.intoBuffer(buffer)
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// fog uniforms
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+3
-38
@@ -38,11 +38,8 @@ import com.mojang.blaze3d.textures.*;
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import com.mojang.blaze3d.vertex.VertexFormat;
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import com.seibel.distanthorizons.api.objects.math.DhApiMat4f;
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import com.seibel.distanthorizons.common.renderTest.apply.DhApplyRenderer;
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import com.seibel.distanthorizons.common.renderTest.helpers.DhVertexFormat;
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import com.seibel.distanthorizons.common.renderTest.helpers.*;
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import com.seibel.distanthorizons.common.renderTest.McLodRenderer;
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import com.seibel.distanthorizons.common.renderTest.helpers.McTextureViewWrapper;
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import com.seibel.distanthorizons.common.renderTest.helpers.McTextureWrapper;
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import com.seibel.distanthorizons.common.renderTest.helpers.UniformHandler;
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import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
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import com.seibel.distanthorizons.core.logging.DhLogger;
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import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
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@@ -141,39 +138,7 @@ public class McSsaoRenderer implements IMcSsaoRenderer
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this.pipeline = pipelineBuilder.build();
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// upload vertex data
|
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{
|
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// vertices for a full-screen quad
|
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float[] vertices = new float[]
|
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{
|
||||
// PosX,Y,
|
||||
-1f, -1f,
|
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1f, -1f,
|
||||
1f, 1f,
|
||||
-1f, 1f,
|
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};
|
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|
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Supplier<String> labelSupplier = () -> "distantHorizons:McFadeRenderer";
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int usage = 8 | 32; // is this just using OpenGL VBO flags?, if so I can't find it, supposedly GlDevice on Mojang's side
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int size = vertices.length * Float.BYTES;
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this.vboGpuBuffer = gpuDevice.createBuffer(labelSupplier, usage, size);
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|
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{
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int offset = 0;
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int length = vertices.length * Float.BYTES;
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GpuBufferSlice bufferSlice = new GpuBufferSlice(this.vboGpuBuffer, offset, length);
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ByteBuffer byteBuffer = ByteBuffer.allocateDirect(vertices.length * Float.BYTES);
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// Fill buffer with vertices.
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byteBuffer.order(ByteOrder.nativeOrder());
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byteBuffer.asFloatBuffer().put(vertices);
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byteBuffer.rewind();
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commandEncoder.writeToBuffer(bufferSlice, byteBuffer);
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}
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}
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this.vboGpuBuffer = PostProcessHelper.createAndUploadScreenVertexData("McSsao");
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}
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|
||||
//endregion
|
||||
@@ -227,7 +192,7 @@ public class McSsaoRenderer implements IMcSsaoRenderer
|
||||
// upload data //
|
||||
|
||||
ByteBuffer buffer = ByteBuffer.allocateDirect(uniformBufferSize);
|
||||
buffer.order(ByteOrder.LITTLE_ENDIAN);
|
||||
buffer.order(ByteOrder.nativeOrder());
|
||||
buffer = Std140Builder.intoBuffer(buffer)
|
||||
.putInt(6) // uSampleCount
|
||||
|
||||
|
||||
+3
-38
@@ -35,10 +35,7 @@ import com.mojang.blaze3d.textures.*;
|
||||
import com.mojang.blaze3d.vertex.VertexFormat;
|
||||
import com.seibel.distanthorizons.common.renderTest.McLodRenderer;
|
||||
import com.seibel.distanthorizons.common.renderTest.apply.McCopyRenderer;
|
||||
import com.seibel.distanthorizons.common.renderTest.helpers.DhVertexFormat;
|
||||
import com.seibel.distanthorizons.common.renderTest.helpers.McTextureViewWrapper;
|
||||
import com.seibel.distanthorizons.common.renderTest.helpers.McTextureWrapper;
|
||||
import com.seibel.distanthorizons.common.renderTest.helpers.UniformHandler;
|
||||
import com.seibel.distanthorizons.common.renderTest.helpers.*;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.logging.DhLogger;
|
||||
@@ -139,39 +136,7 @@ public class McVanillaFadeRenderer implements IMcVanillaFadeRenderer
|
||||
this.pipeline = pipelineBuilder.build();
|
||||
|
||||
|
||||
// upload vertex data
|
||||
{
|
||||
// vertices for a full-screen quad
|
||||
float[] vertices = new float[]
|
||||
{
|
||||
// PosX,Y,
|
||||
-1f, -1f,
|
||||
1f, -1f,
|
||||
1f, 1f,
|
||||
-1f, 1f,
|
||||
};
|
||||
|
||||
|
||||
Supplier<String> labelSupplier = () -> "distantHorizons:McFadeRenderer";
|
||||
int usage = 8 | 32; // is this just using OpenGL VBO flags?, if so I can't find it, supposedly GlDevice on Mojang's side
|
||||
int size = vertices.length * Float.BYTES;
|
||||
this.vboGpuBuffer = gpuDevice.createBuffer(labelSupplier, usage, size);
|
||||
|
||||
{
|
||||
int offset = 0;
|
||||
int length = vertices.length * Float.BYTES;
|
||||
GpuBufferSlice bufferSlice = new GpuBufferSlice(this.vboGpuBuffer, offset, length);
|
||||
|
||||
ByteBuffer byteBuffer = ByteBuffer.allocateDirect(vertices.length * Float.BYTES);
|
||||
// Fill buffer with vertices.
|
||||
byteBuffer.order(ByteOrder.nativeOrder());
|
||||
byteBuffer.asFloatBuffer().put(vertices);
|
||||
byteBuffer.rewind();
|
||||
|
||||
commandEncoder.writeToBuffer(bufferSlice, byteBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
this.vboGpuBuffer = PostProcessHelper.createAndUploadScreenVertexData("McFadeRenderer");
|
||||
}
|
||||
|
||||
//endregion
|
||||
@@ -245,7 +210,7 @@ public class McVanillaFadeRenderer implements IMcVanillaFadeRenderer
|
||||
// upload data //
|
||||
|
||||
ByteBuffer buffer = ByteBuffer.allocateDirect(uniformBufferSize);
|
||||
buffer.order(ByteOrder.LITTLE_ENDIAN);
|
||||
buffer.order(ByteOrder.nativeOrder());
|
||||
buffer = Std140Builder.intoBuffer(buffer)
|
||||
.putInt(Config.Client.Advanced.Debugging.lodOnlyMode.get() ? 1 : 0) // uOnlyRenderLods
|
||||
.putFloat(fadeStartDistance) // uStartFadeBlockDistance
|
||||
|
||||
Reference in New Issue
Block a user