move GL shaders into the correct folder

This commit is contained in:
James Seibel
2026-03-10 17:56:11 -05:00
parent 15a044d059
commit 33d37b3937
13 changed files with 27 additions and 27 deletions
@@ -114,8 +114,8 @@ public class GlDhDebugWireframeRenderer extends AbstractDebugWireframeRenderer
this.va.setVertexAttribute(0, 0, GlVertexPointer.addVec3Pointer(false));
this.va.completeAndCheck(Float.BYTES * 3);
this.basicShader = new GlShaderProgram(
"shaders/debug/vert.vert",
"shaders/debug/frag.frag",
"assets/distanthorizons/shaders/debug/gl/vert.vert",
"assets/distanthorizons/shaders/debug/gl/frag.frag",
"vPosition"
);
this.createBuffer();
@@ -109,8 +109,8 @@ public class GlDhTerrainShaderProgram extends GlShaderProgram implements IDhApiS
private GlDhTerrainShaderProgram()
{
super(
"shaders/standard.vert",
"shaders/flat_shaded.frag",
"assets/distanthorizons/shaders/shared/gl/standard.vert",
"assets/distanthorizons/shaders/shared/gl/flat_shaded.frag",
new String[]{"vPosition", "color"}
);
@@ -17,10 +17,10 @@ import com.seibel.distanthorizons.core.util.math.Vec3f;
public class GlGenericObjectShaderProgram extends GlShaderProgram implements IDhApiGenericObjectShaderProgram
{
public static final String VERTEX_SHADER_INSTANCED_PATH = "shaders/genericObject/instanced/vert.vert";
public static final String VERTEX_SHADER_DIRECT_PATH = "shaders/genericObject/direct/vert.vert";
public static final String FRAGMENT_SHADER_INSTANCED_PATH = "shaders/genericObject/instanced/frag.frag";
public static final String FRAGMENT_SHADER_DIRECT_PATH = "shaders/genericObject/direct/frag.frag";
public static final String VERTEX_SHADER_INSTANCED_PATH = "assets/distanthorizons/shaders/generic/gl/instanced/vert.vert";
public static final String VERTEX_SHADER_DIRECT_PATH = "assets/distanthorizons/shaders/generic/gl/direct/vert.vert";
public static final String FRAGMENT_SHADER_INSTANCED_PATH = "assets/distanthorizons/shaders/generic/gl/instanced/frag.frag";
public static final String FRAGMENT_SHADER_DIRECT_PATH = "assets/distanthorizons/shaders/generic/gl/direct/frag.frag";
public final GlAbstractVertexAttribute va;
@@ -57,8 +57,8 @@ public class GlDhApplyShader extends GlAbstractShaderRenderer
public void onInit()
{
this.shader = new GlShaderProgram(
"shaders/quadApply.vert",
"shaders/apply.frag",
"assets/distanthorizons/shaders/shared/gl/quadApply.vert",
"assets/distanthorizons/shaders/shared/gl/apply.frag",
"vPosition"
);
@@ -59,8 +59,8 @@ public class GlDhFarFadeApplyShader extends GlAbstractShaderRenderer
public void onInit()
{
this.shader = new GlShaderProgram(
"shaders/quadApply.vert",
"shaders/fade/apply.frag",
"assets/distanthorizons/shaders/shared/gl/quadApply.vert",
"assets/distanthorizons/shaders/fade/gl/apply.frag",
"vPosition"
);
@@ -69,8 +69,8 @@ public class GlDhFarFadeShader extends GlAbstractShaderRenderer
public void onInit()
{
this.shader = new GlShaderProgram(
"shaders/quadApply.vert",
"shaders/fade/dhFade.frag",
"assets/distanthorizons/shaders/shared/gl/quadApply.vert",
"assets/distanthorizons/shaders/fade/gl/dhFade.frag",
"vPosition"
);
@@ -77,8 +77,8 @@ public class GlDhVanillaFadeShader extends GlAbstractShaderRenderer
public void onInit()
{
this.shader = new GlShaderProgram(
"shaders/quadApply.vert",
"shaders/fade/vanillaFade.frag",
"assets/distanthorizons/shaders/shared/gl/quadApply.vert",
"assets/distanthorizons/shaders/fade/gl/vanillaFade.frag",
"vPosition"
);
@@ -57,8 +57,8 @@ public class GlDhFogApplyShader extends GlAbstractShaderRenderer
public void onInit()
{
this.shader = new GlShaderProgram(
"shaders/quadApply.vert",
"shaders/fog/apply.frag",
"assets/distanthorizons/shaders/shared/gl/quadApply.vert",
"assets/distanthorizons/shaders/fog/gl/apply.frag",
"vPosition"
);
@@ -109,8 +109,8 @@ public class GlDhFogShader extends GlAbstractShaderRenderer
public void onInit()
{
this.shader = new GlShaderProgram(
"shaders/quadApply.vert",
"shaders/fog/fog.frag",
"assets/distanthorizons/shaders/shared/gl/quadApply.vert",
"assets/distanthorizons/shaders/fog/gl/fog.frag",
"vPosition"
);
@@ -62,8 +62,8 @@ public class GlDhSSAOApplyShader extends GlAbstractShaderRenderer
public void onInit()
{
this.shader = new GlShaderProgram(
"shaders/quadApply.vert",
"shaders/ssao/apply.frag",
"assets/distanthorizons/shaders/shared/gl/quadApply.vert",
"assets/distanthorizons/shaders/ssao/gl/apply.frag",
"vPosition"
);
@@ -70,8 +70,8 @@ public class GlDhSSAOShader extends GlAbstractShaderRenderer
public void onInit()
{
this.shader = new GlShaderProgram(
"shaders/quadApply.vert",
"shaders/ssao/ao.frag",
"assets/distanthorizons/shaders/shared/gl/quadApply.vert",
"assets/distanthorizons/shaders/ssao/gl/ao.frag",
"vPosition"
);
@@ -94,8 +94,8 @@ public class GlTestTriangleRenderer implements IDhTestTriangleRenderer
this.va.setVertexAttribute(0, 1, GlVertexPointer.addVec4Pointer(false));
this.va.completeAndCheck(Float.BYTES * 6);
this.basicShader = new GlShaderProgram(
"shaders/test/vert.vert",
"shaders/test/frag.frag",
"assets/distanthorizons/shaders/test/gl/vert.vert",
"assets/distanthorizons/shaders/test/gl/frag.frag",
new String[]{"vPosition", "color"});
this.createBuffer();